► 1. WELCOMEWe discuss modded Minceraft: mods, modpacks, projects, build ideas, etc.If you're working on a mod or a pack, keep us updated for feedback!Refer to the OP before asking about launchers.All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.► 2. NEWSAll Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.► 3. USEFUL LINKS>Play modded now!polymc.org/download/prismlauncher.org/github.com/FreesmTeam/FreesmLauncher (pirate-friendly fork of Prism)github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)>Get modslegacy.curseforge.com/minecraft/mc-modsmcmodarchive.femtopedia.demodrinth.com/mods>Useful CurseForge searchsuperstormer.github.io/cf-searchgreasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)modpackindex.com>Optimization modssuperstormer.github.io/useful-mods/>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)github.com/lubinacourec/SeamlessAuth>Ideas, Albums, Resources & Inspirationdrive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharingimgur.com/a/JPif9imgur.com/a/2fz8MBt>General FAQ (read this before asking for mod making guides, where to download shit, etc.)pastebin.com/DkLVCD3k (embed) (embed)>Resources (mods, modpacks, and guides)pastebin.com/c8QNj7Q4 (embed) (embed)>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.qzz.ioPrison Break Aeronautics Edition (1.21.1): 136.114.21.2 136.114.21.2/pack.zipPrev >>565201562
>>565922678high quality OP
GTNH
>no neepkill yourself
>>565924784pathserb - 185.206.148.172:25573 neepmeat - hoborific.com:25576 hbm - 89.233.114.180 sorry bitch
>>565925252what has evilcat done to you
>>565925562stopped paying for the domain
>>565922678Good way to prevent people from clicking the thread. I'm going back to unmodded. until it dies this night, as usual
>>565926770that is a fair reason
Regarding the entire aero worldgen / "why to use airships" gimmick. I've been doing a lot of thinking.I've always wanted to make use of something like:https://www.curseforge.com/minecraft/mc-mods/misty-worldThe general idea being below a certain Y level there is toxic fog, you need special gear to go in, more hostile mobs etc. Misty world is stuck on older versions, and while the I prowl the dev's discord occasionally and he claims to be working on a new version, he seems like the type to never actually put anything out.Meanwhile, this guy put this out like 2 days after aero released:https://www.curseforge.com/minecraft/mc-mods/rising-toxicity/commentsThe fog layer is much more crude visually and needs a lot of work. He seems to be keen to update it with more features. The mechanics are pretty solid already but visually its a mess, and doesnt function with DH or shaders. You can however configure the opacity of the fog layer (currently its a monocolor single plane, very ugly). I've been doing some testing with shaders and tweaking fog and cloud settings in BSL to visually create a massive fog/cloud layer ending right about where the toxic plane level is set. Picrel.I certainly have no plans to do anything with this anytime soon, but eventually I'd like to finally build my blightfall-esque nausicaa inspired modpack with a custom painted map to heavily utilize create aeronautics. Full intent on including a toxic jungle as well.
and beneath the toxic fog
>>565929298An anon was playing with a different idea, having no ore generation and instead making rare mountains of create ores so exploration was important and resources were finite. Doesn't seem like that went anywhere but I thought it sounded cool.
>>565930016I mean, there's a million ways to make mobility a necessity, this isn't a new concept just because we have airships suddenly. I'm more interested in creating a personal take on novel environmental experience than only resource fetch quests ad infinitum. But I'm certain my pack will include a fair amount of that also.
>>565930875>there's a million ways to make mobility a necessity>witherstorm>toxic clouds>ore mountains (won't work I'm pretty sure, a single mountain can produce enough ore for a lifetime)>floating islands>normal islandsAnything else?I remember reading somewhere about giant pseudo living alien creatures using stable's physics (a space mod probably), and you could build on them or destroy them as blocks, but that looks like it's going to take a long time to be implemented
>>565931780>witherstormworks the best I guess, you have to be constantly on the move, not for 1.21.1>toxic cloudskind of gay but would have to see how it works, if you need gear and depleting oxygen or whatever then that's just hunger, again, no one likes hunger>ore mountainslives or dies depending on the amount you get or need, if you needed a constant stream of iron then sure, otherwise you would go there once and be set>floating islands>normal islandsit'd be like playing normally I'd say, but if a pack has both, adds progression in a way that you start in a desolated normal island and you have to make a ship, then eventually upgrade it to an airship and keep progressing would be cool
>>565931780those are all great ideas, and I'm happy for innovation, but what I'm trying to say is that my posts above were never intended to contribute something special to the "how to make aeronautics a focus" conversation. I just want to make a visually and conceptually cool modpack and aero is merely a facet of that endeavor.That said I'm all for dialogue, but I think you're overthinking things. You can fairly easily configure almost any item to only spawn in certain biomes, x/z values, y values, dimensions, etc.you can make active portals spawn as structures and the player not able to build their own, you can easily configure ore nodes to be less abundant to solve your issue with ore mountains, etc. And easiest of all you can tweak recipes so progression in basically any pack requires xyz which you got from abc above.>>565933012>kind of gay but would have to see how it works, if you need gear and depleting oxygen or whatever then that's just hunger, again, no one likes hungerIts like hunger except only happening when you decide to go under the clouds. People hate hunger because you just starve to death when you're dicking around your base. When you need to actually prepare for extraction style missions it takes on a little more depth.
>>565933778Yeah that's why I said I'd like to see it in practice. Of course, it's modded minecraft, as in, don't like it then don't use it/do it, but unless you remove resource farms then people will just make a regular base above the clouds. Ah unless you can't build up there, I have never gone that high.
>>565934632theres no problem with people living above the clouds in a regular base. no one wants to interact with extra mechanics constantly. what I'm saying is in most cases with any modpack where mobility is a necessity is you need to undertake journeys for resources necessary for progression and then you can do stints of cozy base building between those "missions"
https://www.youtube.com/watch?v=lQ4pEQZFkS4cozy...
also something to keep an eye onhttps://www.curseforge.com/minecraft/mc-mods/simple-clouds
Huh cool, I thought this was a different modhttps://www.youtube.com/watch?v=TF7txA9uhSo
>>565935787>80% of the rendering time on the GPU dedicated to slightly less shitty cloudsno thanks
>>565935865mount & blade in mc is one of those things I always wanted to seeanother one is rimworld but mc
>>565935569>creative mode larper playing pretend survivalgrim innit
>>565936143Im testing it now, barely messes with my GPU at all and I have a mid range setup at best. Let me guess, poor?
>>565936143they're literally just large particles. a cloud itself is made up of like 10 particles (skewed to the player view based on how far that cloud "should be" away). A vanilla bubble column or vanilla rain weather effect can be around 300 particles. Tell me you have no idea how graphics actually work.
>>565936671I have a 2080 ti and it completely raped my game>>565937138it's raymarched meds
>>5659373164060 Ti here, 32 chunk render range, totally fine. Does your system also struggle with shaders? cause something must be wrong. Are you sure you allocated enough ram to your client? I gave mine 10 GB
>>565937649>$2000 graphics card>bro it just works
>>565938492are you a literal retard? You realize bigger number =/= always mean better right? and I paid like $300 a bit over a year ago for it, chips were not always this retarded expensive and will not be again. I bet your ancestors thought tulip bulbs actually cost an entire workman's yearly salary...
>>565938492>$2000 graphics cardwat?
>>565929663>>565923837MAWPGTNH
>>565939047>chips were not always this retarded expensive and will not be againthey're not going to lower the consumer price just because their manufacturing costs go down
Im rendering 10k blocks away with distant horizons and simple clouds drops my FPS from 150 to 70 lmao
>>565939949bro nta but I live in poland and they sell for like 800 USD right NOW... pre hike they were like 500 bucks. even if they don't go down the original comment is vastly exaggerated
>>565940454You're right, it remains exaggerated, and I also don't know why I chimed in with a point that was irrelevant part to the debate at hand. I apologize for my post.
>>565940743its ok anon, I still love you
Timber is shit, doesn't support 2x2 trees. Instead of planting the 4 saplings where the original tree was so that it can regrow in the same place, the retarded thing places singular jungle saplings spread around 3-4 blocks from each other somewhere around you. Can't configure tool usage either, only total on and off (i mean like setting the usage to be 0.3 durability per block, so that random copper axe isn't infinite but also doesn't get completely nuked by two jungle giants).Tree Harvester is the only good mod for tree chopping I guess.
>>565945228>use axe once>whole tree disappearsthat's gay ass shit
>>565945774You can configure it to take longer depending on how many logs the tree has which is what I do. Very good balancing, it's just convenience for not having to do the shitty spiral stair on every 2x2 tree. I did that enough times in the past, it's not fun.
>>565945774why do people hate HT's TreeChop? that one is my favorite and works on any trees, even when you plant saplings one next to another, it doesn't even take that longer
>>565945228get yourself a based stinkers lumber axe. I've never encountered a tree in any worldgen or biome mod it can't take down in one chop.
come at me, vishnuI've got a bronze chisel with your name on it
>>565929298>>565929663That does look good, but I think any implementation would have to be playable without shaders too.The mod is kinda similar to Thick Air, but the visual aspect is definitely a good idea.>>565931780Infection mod, arguably. Biome-based resources like mob-spawns or crop-growth work too.I’ll note that (floating) islands alone won’t incentivise movement unless key resources are non-renewable. Create actually gets in the way a bit here.>>565935787They look boring from within. Perfectly good looking when you’re below the clouds, but sub-par when you’re trying to travel through them.>>565945774That’s why you use the mod that tips the tree on its side once you chop the base off. You still need to break each block one by one, but it’s at ground level.If you’re playing with Sable, there’s a mod that turns chopped trees into vessels, so they can tumble down the hill.Not sure how either work with Create’s tree harvesting contraptions.
>>565931780>>toxic cloudsis this the mod? seems okayhttps://www.youtube.com/watch?v=bElHIuaeuTI
>>565952941thank fuck he added backtank compat but>diving helmet still does fuck all>random bloat items and mobs instead of making the fog look bearable or adding DH support which 98% of people considering this mod will have
>>565931780>>565952872>>565952941Ok so you're a sailor and suddenly a toxic mist that infects all creatures sea creatures progressively corrupts them all, ending in a gargantuan block by block animated boss born from the conglomeration of all corrupted mobs, devouring the world
will aero finally make those infection mods bearable? I remember trying one called "fungal infection" or something and it was a ridiculous at times but the protohivemind thing was interesting at least
>>565931780Tornados, forcing you to fly away or risk having your vessels to be destroyed/flung far away.
>>565958475I've already tried that mod a few days after CA dropped and they untied the ship I was working on causing all sorts of mess, but I don't think it made mobility a necessity, if anything it makes so the best strategy is to live underground
>>565957259That plus sky islands doesn't sound that bad. Like you get to an island and you have x time to do your business before they evolve too much and leave. Because if I remember correctly you can't really win and the bosses are straight up bullshit. But here that might be an okay thing.
>make propeller>there is no torque?>make contra rotating propeller>there is torque???
>>565951991What a grand and intoxicating innocence.
>>565963347I'm a god! How can you chisel a god?
Anyone have any general tips for enigmatica 2 expert? For some reason I decided it would be great to make this my first modded experience, having not played MC since the nether was added. I'm about 300 hours in and have not automated much more than an auto sieve + processing, and some of the more exotic resources are overwhelming me with the crafting chains, particularly nuclear.
>>565965145applied energistics 2 helps. You can always do things passively by stocking things in an interface, and then using item conduits to feed into machines (and have those machines feed into drawers so they don't overproduce).The weird nuclearcraft material (don't remember the name) is probably the biggest hump though, after that it's a lot more smooth sailing. I actually think it's a good pack to start with.
Aero + Compact Machines, yay or nay?
>>565965145You can use UU matter to dupe a bunch of convoluted to craft bullshit(that doesn't get brought up in any tooltip or recipe tree), I recommend setting it up to produce UU matter ASAP, and try scanning any convoluted item that you would rather not craft
>>565970070>Compact Machinescould you compat it so the internal size determines the weight somehow
>>565967864Yeah, I've heard that about AE2. I've been holding off because I've been thinking it will coincide with a base move. Atm I live in a shitbox with all my machines spewing into the fields around me. It has been fun overall. I struggle a bit with all the random mods that don't have proper quests associated (mystical agriculture and loads of misc items I see in JEI), but there's always something else to focus on so it's not been a big deal. I realize how much factorio was inspired by these technical packs.
>>565962568I don't think it's a good idea to combine muh darksouls epic boss fights with airships. Unless you go all in on a combat + dungeon modpack, progressively empowering the player without making them too mobile to obsolete airship use. Also the dungeons would need to spawn well in the floating islands, sounds tough.At that point, might as well have the player spawn and live entirely in the Aether. Changing all the Aeronautics recipes to use Aether mats (and retexturing them too) would be a hassle, but doable.Actually you could do a dimension-focused pack, with the right Sable compatibility. Once we get the waterworks addon, there could be an ocean dimension, plus you could probably seal your cockpit against the hot/otherwise unbreathable air in another dimension to drive around. Dimensions with different gravities and air densities could incentivise different types of flight, from thrusters to propellors to balloons. One really flat world with things so far apart you want to build a fast buggy to get anywhere, another surface-world so rocky you need big wheels and good suspension, both with high gravity or no air so you don't build aircraft instead.Ideally you'd just have a handful of well-crafted dimensions, but good dimension mods are hard to come by and difficult to tweak. Maybe it would be best explored with a space mod that adds planets, maybe vertically stacked dimensions.They should add the ground-effect and/or hovercraft skirts.
https://www.youtube.com/watch?v=X7nnCgHgOqQ
>>565971227pov: you own a full inventory of emeralds
>>565970820>muh darksouls epic boss fights>dungeonsthat mod they're talking about has nothing like that
>>565970070>>565970356I just tried them, if your ship is moving then you reappear at the coordinates where you were when you entered. Easy way to fall into the void.
>try to get shooting stars mod's meteors to work with block replacer>successfully replace iron block with gold block>try to replace it with levitite>meteor middles are empty>same thing happens with other modded blocks I trycmon, this mod is explicitly designed to replace one mod's redwood with another mod's
>>565970070heh
>>565973520Feels surreal to go from "mod items that aren't decorative can't be moved at all" to "lol just kick them around, it just works"
>>565973520this is how backpacks should work btw
>>565973520>>565976981modpack where your only backpack is a small 1 chunk compact machine you have to drag around and phisically go inside to store stuff on chestsand if you lose it you cant get another
MAWPC? maybe but it's fun
disable dripstone lava generation you must bring a fueltank for your steam ship
i finally remembered that i can make ender tanks nowi don't know what i'd actually want to-oh wait i can set up a salt water pump. that'd be value actually, infinite salt and sodium hydroxide
haven't played minecraft in yearswhat modpack should I play?
>>565983043Do you like greg?[yes] -> GTNH[no] -> GTNH but angry
>>565983043CABIN is funBlightfall is goodGTNH is good if you're the kind of autist who likes greg
>>565983043SuperSymmetry
>>565983043Sevtech
>>565981581>the humble 1x3 infinite water source sitting under the floorboardsliterally no point unless you also disable infinite water, install C:Lazy Engines and make steam engines consume water at a believable rate instead of chugging one ocean per second
>>565983431>GTNH is good if you're the kind of autist who likes gregIs it?
>>565983652I don't actually know, I hate greg but its the only pack gregtists talk about here
>>565983652It is, at least until you get through LuVish. If you're fine with not finishing the pack, it's still very worth playing.
>>565983652autist who likes certain greg ceu branchesit's notmobs are annoying to deal with early on and work with latermagic is annoying and super spread out and really just not what i'm here fortaking twelve microcrafts to create a lever is excessiveyou need to be an autist who likes gtnh
>>565929298the whole 'surface is covered in toxic mist and horrible creatures; live in the air with airships' a-la aeronauts windlass setting is kino as fuck anon, please god let something come of thisreally im just hankering for a decently put together aeronautics modpack because the ones out right now are dogshit
>>565984730These two might do the trick. This spore one is a bit overtuned and infection spreads fucking fast but it fits with what you say. And the toxic mod might get updated in the next few days.https://www.curseforge.com/minecraft/mc-mods/rising-toxicityhttps://www.curseforge.com/minecraft/mc-mods/fungal-infection-spore
>>565984561> taking twelve microcrafts to create a lever is excessive> what is nei autocrafting?
>>565986743retard
>>565985960coolnow i just need someone to make an actual pack out of this, with whatever else should go with it, cuz im way too fucking stupid to do it myself
>>565985960Imagine Barotrauma but skies>Land is heavily infected with fungal>Spawm shiton of enemies when you land, but also have a chance of infest and corrosive your ship>But you need to harvest certain type of mushroom to turn into biofuel for your ship
>>565973520Nice retardis.
>>565990475Aero plus that fungal mod is kind of that already. I tried the combination because anon mentioned and the infection forces you to stay up high and move constantly because they evolve, stay on land long enough and they get pretty tough. Too hard? Get the ice machine thing, it kills everything spore related in a big radius. But for that you might need blue ice, so you need to find that biome, which seems cool. >>But you need to harvest certain type of mushroom to turn into biofuel for your shipThe zombies drop materials like biomass and such, can't be that hard to make it so engines and things that produce lift use those as fuel or to process them into fuel. Or at least I think so. With KubeJS you could make a new recipes easily, but no clue how would you whitelist those new items to count as fuel.
>>565991638blue
Can't have SHIT in Spawntroit.Seriously thougmst where the machines at.
>>565991638My idea is that the world is already kinda fucked with fungal mob already at tier 3 and each time one of them died it might spread lump and foliage all over the ship, increasing the weight and if you dont get rid them your ship might not be able to take off>Cold weakness You will have to start at the ice cap where the fungal cant reach you, but it fucking freezing over there and you will eventually need biofuel not for your ship but also to warm up your greenhouse for food and central heating
Enjoy my ideaguy list of thoughts on aero-plague packpremade map ala blightfall?Fog/Toxin that rises and fallsfog prevents plant growth/kills plantsfog grows in strength/height the longer a player lingers in one areaprevent infinite water/lava generation, lower water cost from engines to accommodatespawn area is a high up mesa outside of the default fog range but below the buildup height so you can't stay forevercertain resources only available in the foggear for surviving fog isn't ever permanentobjectives to combat the fog, destroying fungal towers? destroying vents to the deepdark?explosion/device that can purge an area of the fog for a timechunks will build up a tolerance after a number of uses so it can't be used to establish a permanent groud baseend goal of piloting a remote controlled vehicle into the heart of the infection and destroying it?breeding/creating fungal resistant plants to make farms on surfaceantifungal spray to be cropdusted to weaken back to baseline/remove?antifungal items are expensive resource wisenecessitate setting up farms on surface with docking towers to extract and move around with shipinfinite resource locations via something like molten vents, requiring a constant upkeep cost to produce more material
>>565991638>ice machine thingI remember using this mod and this thing obliterates those bastards, which is good because I wouldn't say they're tough but more like bullshit so it balances out>aerooh shit you could make an ice missile and drop it where you want to clear the area and land safely
>>565993742>infinite resource locations via something like molten vents, requiring a constant upkeep cost to produce more materialJust like my Jappy knees demon game.
https://www.curseforge.com/minecraft/mc-mods/waterworks-sableDoesn't seem to work yet though, the models are very barebones too.
>>565993771>oh shit you could make an ice missile and drop it where you want to clear the area and land safelyYep, I tried this exactly and it works but only kills mobs. You have to disassemble it or else it won't affect its surroundings. But dunno, the lever makes it feel like you're activating the machine so it's cool and risky. The biggest drawback of this fungal mod is that you can't really win, or at least not that I know. You can destroy the hiveminds but they come back after the mobs evolve enough. Something I didn't know is that this has bosses, like hyper evolved zombies. And one of them it's called "Hindenburg", and as you can imagine this shit flies, which is stupid but fun and might just easily destroy your ship. There's a water boss too it seems. Apparently the hiveminds act as chunkloaders because they try to track you and send guys to attack you or expand near you, there can be up to 4 of them per dimension so my guess is that performance will take a hit because of them.
What causes this and how do I fix it?The double ChemLib tooltip, I mean.
Hm, Distant Horizons and Serene Seasons have a bit of an aesthetic issue. Thoughts?
>>565997486I don't see it
>>565997757the season doesn't update the LoDs, so if its winter, the area around you is snowy and everything else is bare
>>565997486Have you tried Ecliptic Seasons? Some anon mentioned it. A quick skim tells me it's a good alternative to SS, being compatible with DH and highly customizable.
What are some of the best minecraft fork/throwback mods for golden age minecraft? I remember BTA being the best overall and the legacy+ series really cool.
>>566002568wow this looks so cool
>>566006541just play technic
I was bored, so I setup a modrinth instance. Don't want brimstones from hell like schizocraft or jenny mod, but idc about anything else (unless I get a DMCA). And I have to be able to verify file hashes from at least one somewhat trusted source. No idea how far this project will go.https://67.fentanylsolutions.org
>>566002568Wow yeah, it works pretty well with DH. Not perfectly, but well into the range of the LODs there's visible snowfall.It's a bit odd though, Supplementaries' Flax seeds grow in dry/average humidity, while flax itself is shown preferring moist/humid humidity. Also can't figure out how to get the seasonal rituals for greenhouse cores without looking at the wiki. Even the wiki isn't telling me how, but it does say that this system can be disabled for simple enclosed greenhouses. Apparently it has a localised (biome-based) weather system? Not that I can get its weather commands working. Biome-based crop growth too, which is nice. Now I also can't get create winery grapes to be season dependent either.I'll work more tomorrow. Damn this sickness is taking its time.
Ok fine I'm making gasolineTime to cook like 20 more stacks of stainless steel and finally set up some nigger-rigged PTFE
best create based oil processing mod?
>>565938387Is this just the same base from earlier but at a different angle
mods for this feel?
>>565945228Gregtech doesn't have this problem
>>566016468>>566016572Why are you like this?
why the fuck is every 1.20.1 sloppack trying to be terraria (featuring create)? holy shit nobody wants to play dark souls in minecraft with this game's barely functional AI, hitboxes, netcoding and dogshit stabilitypublic packs are SO BAD
>>566016468Ender Storage
>>566016913Name 6 examples
>>566016829mods for this feel?
>>566017474Why does he get fatter?
>>566017263Go to modpack index, filter by Includes: L_Ender's Cataclysm and 1.20.1. Not just 6 examples but nearly 200 pages of them.Fucking mistake of a mod makes me want to replay Twilight Forest even though it's been incomplete for over a decade. Holy shit we did not know how good we had it.
>>565965145>>565970574The general tip for any tech pack is almost always going to be to automate things and make as many resource generation or processing things work passively in the background. AE2 autocrafting is also important to set up because it makes those annoying complex crafts a lot more manageable. If you've played factorio the mindset is a lot easier to understand.>I've been holding off because I've been thinking it will coincide with a base move. Atm I live in a shitbox with all my machines spewing into the fields around me.That's a pretty frequent holdup, "I'll build proper infrastructure later, this is a temporary base, I just need to rush through these tech roadblocks first then I'll build my REAL base..."The thing is that this has diminishing returns: the more you run around trying to manually manage microcrafts and extended processing chains, the more time you're basically wasting. At some point it'd have been better to set up full automation from the get-go even if you were going to rip it all apart and move somewhere else.IMO once you're 300 hours in and still living in a lawnbase and still holding off on proper automation, you gotta stop and think carefully and be honest with yourself. Either just stop the tech stuff and go make your "real base" and build properly from there, or admit to yourself that you're going to live in a lawnbase forever and just build your proper tech there.Or build proper tech right now and gear up for moving to the "real base" whenever you feel like it, and as mentioned above you might not even waste that much time compared to forcing yourself to do everything manually in the meantime.AE2 in particular is very easy to extend to another base or move wholesale, so it's relatively low cost to set up before the real base, and brings massive, immense benefits to everything else. Go ahead and start on AE2 right away and you can always just run a cable or carry your drive cells over once you move out.
>>565983652>>565983794It's not. It's a kitchen sink pack. It's good if you're an autist who enjoys spending 800 hours getting to LuV.Cut out 90% of the stone age (including all of pam's harvestcraft), cut out all the magic mods, replace stinker's construct with a buff to mining hammers and then viable GT drills starting from LV, and the rest of it would be passable. But saying "bro I promise it's the best GT pack if you just ignore the first 20 hours of gameplay and ignore all the fucking shoehorned thaumic nodes and other garbage in your tech pack" is just retarded.Nomifactory isn't perfect but it's still way better than GTNH.
>>566018771>Reddit factory shill at the endAlmost had me
>>565985960Can someone explain why "overtuned" means "tuned to far in the direction of being powerful" nowIf a mod is OP then tuning it some more should improve the balance, so if anything it's undertuned
>>566016829why did you (You) me alongside the alexjak ritualposter
>>566019549>no actual argument
>we have a new airship mod>guys what if... what if we made cool terrain generation, like floating island, massive chasms everywhere, and other stuff requiring you to fly up to mine ore>also we need to figure out something to incentivise exploration, some mcguffin or rare treasure or some such...>also what if we add something bad that spreads, a corruption or infection or poison mechanic to encourage always moving around!Guys you're literally reinventing mystcraft in every way
>>566019562Because tuning doesn't mean nerfing and never did. Tuning means changing the values. It can go both ways. Up is more common, I think.The word which almost universally means nerfing is>adjusted>If a mod is OPThat's a flawed premise. Mod can be too weak compared to intended impact, so it gets tuned to be more effective but ends up being overtuned.
>>566017474fapcraft
>>566019562overtuning doesn't mean "tuned a lot" in the sense that many hours or effort was spent trying to balance it, it always meant the outcome has resulted in something above a reasonable target level, i.e. too hard (from the speaker's subjective perspective).
>>566020117>Tuning means changing the values. It can go both ways.Yes, exactly. So if something has obviously wrong values (too powerful), you'd "tune" it to change the values to be better, i.e. less powerful.Overtuning, taken literally, would mean the same thing as "overfitting" and might mean something like the devs making the balance fit some very specific vision or playstyle and thus having it work poorly in any other circumstances. This could mean wonky balance in general, a poor difficulty curve, or things like that.Since tuning can go both ways it makes no sense for "overtuned" to always mean too powerful and never too weak.>Up is more common, I think.I've never encountered this. But if that's true then it would explain where overtuned came from.
>>566020535I don't get it but fair enough
English is filled with compound words that don't mean what their literal components mean in isolation.'tuning' on its own, yes, means zero'ing in something toward a specific target. "Overtuning" is its own unique term that comes from people bitching about WoW raids and other mmo content being too hard. Undertuned likewise derives from overtuned to describe something as being too easy.
>>566020991When something is being nerfed, it's often called being "tuned down", not just "tuned". There's also "undertuned" which always means too weak, at least I cannot think of an example to the contrary - so "overtuned" would naturally mean too strong.
So a Russian server by MCSkill called Hard Evolution has Thaumcraft ported to it on 1.20.1 (called Thaumaturgy). Does anyone know how they did it, and if it's possible for the file to play on Singleplayer?
>>566021473>it's often called being "tuned down", not just "tuned"In general I haven't seen tuning being used much in balance discussions, and when it is, it's usually literal, i.e. as a synonym to "rebalanced" or "adjusted" or in general "changed".>tuned this boss fight to be more in line with the difficulty curve>tuned the weapon falloff so it's less effective at long rangeetc.When someone says nerfed or buffed they just say that.>There's also "undertuned" which always means too weakI've never seen "undertuned" used this way before. I've also tried searching in dictionaries and even urban dictionary and nowhere has definitions for either of these words yet, so it doesn't "always mean too weak", it's a slang word and from my subjective experience I'm fairly certain it's derived from "overtuned" and not the other way around, given that I've seen overtuned being used here and there for a little while now.>>566021317>"Overtuning" is its own unique term that comes from people bitching about WoW raids and other mmo content being too hard>MMO slangOkay that explains it, thanks for the answer anonI'm guessing it's an old term then? And just recently made it into the zoomer lexicon and started appearing everywhere
>>566021935That means you haven't followed many live service games I guess. Not just MMOs, anything where balance changes happen.>examplesYeah, this is what I said but in a different way. Tuning can go both ways. Tuning means changing the values to achieve a desired result. It's a literal meaning of the word tune.However the adjustment isn't always perfect, it's hard to predict the effects without extensive testing, undertuned means it's too weak (tuned not enough), overtuned means it's too strong (tuned too much). Pretty self explanatory and logical.
>>566021935I don't know about 'old' old, I would say it only came around as WoW became more and more casualized, probably like Cataclysm era or the tail end of TBC (a lot of people bitched about Sunwell). EQ had encounters that were never intended to be completed, but no one described them as 'overtuned'.It just sort of spread into gaming lingo from there. I don't know if zoomers have caused a resurgence because I'm not in zoomer circles.
>>566022546Actually it would be better to say>undertuned (tuned too low), overtuned (tuned too high)It's natural to associate under with weak and over with strong, that's why it stuck, even though tuning itself can go both ways.
>>566022546>Yeah, this is what I said but in a different way. Tuning can go both ways.You (or another anon) were also trying to claim that tuning usually means "adjusting up" and this is what I disagree with.>That means you haven't followed many live service games I guess.I've played a few, I haven't played fortnite or valorant or whatever so maybe it's popular in a few games like that.I can tell you it's definitely not>anywhere where balance changes happenBecause 99% of games nowadays get balance patches, even most single player ones, and none of the ones I play or care about use this.>>566023189Yeah that's actually very logical now that you describe it that way.In fact I think my hangup is probably that I learned the word "overfitting" before "overtuning" and so I associated the latter with the former rather than with "tuning too high".>>566022587>probably like Cataclysm eraSo still 15+ years old. Yeah, I've been seeing it used lately in plenty of casual or normal contexts, despite never seeing it before, so I'm pretty sure it got into zoomer slang literally some time earlier this year, or maybe late 2025 at the earliest.I'm not in "zoomer circles" per se but zoomer slang leaks into general online slang very easily so that's my explanation for why I've heard this word dozens of times this year and literally zero times before.
>>566023383Hmm I don't really know where it comes from, maybe WoW, maybe not, I never played WoW initially because I was sure I would get addicted and later on because I got angry at Blizzard for not making Warcraft due to WoW being too successful and overtaking the franchise.Can't check my personal logs because all my means of online communications older than discord have already died but I've seen the words in my Granblue guild full of fellow 30+yo since 2017 and see them in boomer RTS communities too.As for buff/nerf, while these are extremely common among players, many companies go out of their way to never use these words, most likely because they carry the connotation of messing up and having to correct the past mistake. Meanwhile saying the balance is being tuned in a patch implies it was already good and they are making it even better, even if everybody knows that's not true.
>>566016913The modding scene is in decline so the good new mods that come out and few and far in-between. Most of the staple "must-have" mods are mods we've been playing with for over a decade, assuming they didn't become abandonware in the meanwhile.For instance, why would you make a magic modpack with Blood Magic and Botrania on 1.20 when you can have the same fucking pack on 1.17 and also add in Thaumcraft and Witchery? It's not like those two ancient mods have been adding any content but bugfixes between version ports.The only reason to play memeversions is Create and even that's so beaten to death people are getting fatigued. So naturally modpack design has to go in a different direction.
>>566024640*not making Warcraft 4
>>566024672>1.171.7.10*always proofread your posts
> Aerofags too busy having fun in the game to post in the thread> Pathserbmen too busy with rl> Ah but the greggers have time and are keeping the thread alive> Let's see those bases they are spending 1500+ hours on> Nope it's screenshots from the actual dictionary rather than the gameYou autists are stuck so far up your own ass it's getting hard to believe. Man I hope we get islandserb soon and this tedious semanticsposting can be drowned out with new maps and webms.
>>566010150Usecase?The benefit of centralised hosting like modrinth (and even curse) is easy discoverability and searching of mods, plus automatic integration into launchers like Poly. A separate instance that nobody really knows about and has a small handful of users seems not much better than just ad-hoc catbox links.Plus, does modrinth have a censorship problem? If yes then a chud instance could make some sense if there's genuinely going to be people with a clear reason to use it and equally clear reason to come search for mods on it. I haven't heard of any such issues yet though.
>mfw looking up shit like friction drives and camshaft ratios to learn how to build shit in fucking minecraft
>>566025509>nuversionsissy brainlet is scared of words
>>566029809To be fair, you have to have a very high IQ to understand Aeronautics.
>>565933012>no one likes hungerNo one likes breeding compressed cattle until they enter a new stage of matter to then cull with a fire aspect looting sword for the hundredth time so that they can cram their faces with steak every 5 minutes. Despite the thousands of man-years spent on modding and vanilla development, no-one has come up with a compelling alternative. The deficiency there does not mean maintaining the fragile, specialized equipment that keeps you alive in a toxic, alien environment has to be boring.
I've been playing prominence 2 and I'm kind of disappointed because it feels like a kitchen sink instead of rpg with lore and storyDoes it get better? I don't want to drop it since I've already spent 10 hours on it, but it's starting to burn me out
>"torjin"
Anyone played either Linggango or Mayview packs? Torn between trying these two
anyone have any experience with regions unexplored? i'm starting to get oh the biomes you'll go fatigue and i really don't want to go back to bloats o' plenty
>>566034619Yes and no. The story is very thin, no doubt about it, but that's common enough in rpg modpacks. Hell in rpg games in general. It's a diablo, the bosses are pretty damn cool but in the end it's all about the shiny loot treadmill. If that doesn't appeal to you I wouldn't feel bad for dropping it. There certainly are a lot of mods included which have absolutely no place in that pack. But you can easily ignore them, the rpg magic and enchanting systems are the only thing required to finish the lategame.I can't really think of a skyrim style story rpg modpack. Maybe castlefag's map?
>>565992984I was in the middle of moving them then logged out
>>566041141all biome mods are bloat THO
>>565983452>1.12.2>no cleanroom>not forking every mod to optimize it for the packHow could it ever compete with GTNH?
>>565983452>>565938387This looks like schizophrenia smells.
>STILL no cctv mod or redstone wires
>>566045394https://www.curseforge.com/minecraft/mc-mods/vista?
>>566029548Usecase for your own website? Just post on facebook goy!I like being able to organize whatever jars I feel like into a pretty UI made by UXtrannies.I already hooked up auto-updating maven support for mod versions, and github comes next.I plan on making a PR to poly and fjord to be able to add arbitrary modrinth instances, and combined with the previous feature, I will be able to use pre-release (and mods not released on platforms) gegtech: neighborhaters github jars seamlessly in the launcher.>Please remove the org/fentanylsolutions/fentlib/util/FileUtil.class>Please let us know why your mod needs the "org/fentanylsolutions/wawelauth/wawelclient/oauth/MicrosoftOAuthClient.class," and if not needed, please remove it.>Thank you very much for contacting us, I will do my best to assist you with CurseForge :)>Please also explain the use of the "org/sqlite/util/ProcessRunner. classWawel Auth will be out on 'rinth in 2 (more) weeks probably, and curse janitors seem to use some dumb LLM to inspect mods now.
>>566045394Security craft 1.12 has compatibility with waterframes tvs. Don’t know if they’re compatible on newer versions but I’d assume they are
>>566046846What makes you think organising jars is a metric?
>>566045394techsissies?
>>566046846Just so you know, the sneed and fent are extremely obnoxious and make sure i won't use your site.Before you go accusing me of something, know that I've been on this site for ~20 years. I just think it's equivalent to wearing ahegao tee in public. There's plenty of other ways to show 4chan roots without going full retard. Have fun attracting /pol/ rejects I guess.
>>566002568what is this screen from?
>>566049915I'd imagine it's from the game Minecraft which was altered with a mod called Ecliptic Seasons. The player was underwater, in a warm ocean.
>>566050841Source?
>>565984730>>565952872>>565987346I'm for sure going to make a pack from this at some point, I've had the idea for years, long before aero was even a twinkle in your daddy's eye. That said it will be some time, I've always said I'll commit to it fully once pathserb winds down. I'll try to make it playable without shaders but honestly I've always been about a noncompromising "vision" as pretentious as that sounds, so if I can't make it look good without shaders I will just do it with shaders. Same reason I stopped caring about using my pixel perfection fork. Its not my fault vanilla MC is ass fugly. Also it may not appeal to everyone's wishes. We can see in MCG alone how whenever someone raises an idea you get half the people being like "don't add too much bloat" and the other half asking you to add 6 million of their pet mods. If creatives always pandered to the median crowd then Marvel movies would be the most commonly consumed modern media... oh wait, fuck....>>565993742There's some great ideas here to think about, but around half of them would require actual modding ability. I doubt fog preventing plant growth for instance is possible without the modder adding api for serene seasons or some other mod. I guess it could be possible to make plants not grow below the Y level where the fog is present, but I'd have to find a mod that does that, I'm no coder. Maybe with claude but thats a whole can of worms. Good inspo though. Same goes for items to make the toxicity go away in certain places. The caustic level is a plane, its not volume based, its just a glorified "below Y value X you take poison damage". Misty world mod as I mentioned above is very promising but the guy developing it seems woefully unenthusiastic, I doubt we will ever actually see a nu-version remake.tldr, I'm sure I will make the pack, but don't hold your breath. And even when I do, it will be very themed and probably on a custom painted map.
>>566050841A seasons mod adds a submarine structure made with create copycat microblocks and using pixel perfection resource pack, the image of which is found nowhere on the mod page?
>>566050841I was asking about where the build is from, thats a really cool ship and I'd like to see more of it.
big canons is kind of cool
>>566046846Just so you know, the sneed and fent are extremely based and are incentivising me to use your site.Wearing an ahegao tee in public is based if and only if your presence has a merit that compels people to put up with it and approach you anyway. Just empty shitposting is meaningless, but making good mods and resources that people will actually have a reason to use use and then calling them sneed and fent is therefore based.
>>566051373henlo fren, I haven't forgotten about that gravity liquid pump mod you asked for, I will make it but life's a little busy atm.The airship stuff is very exciting, very sad the islandserb anon didn't pull through. I can't be bothered to play this stuff on my own. Need some frens so we can breeze through the early game.Anything going on on pathserb? New dungeon build maybe? I'll try to fit in a few hours this weekend...
>>566062084Hello fren!>gravity liquid pumphell yeah, I'm honestly surprised it doesn't exist yet somewhere. But no hurry, just a QOL thing.>I can't be bothered to play this stuff on my own. Need some frens so we can breeze through the early game.Same, my only joy related to MC comes from making stuff for people to enjoy together, so whenever I get around to this new pack rest assured it will be multiplayer friendly. Though likely more focused on a small play group rather than a large server. I think a desolate landscape below toxic fog lends itself better to a more cooperative playstyle.>Anything going on on pathserb? New dungeon build maybe?A new dungeon is my next wish list idea. I have a great idea already, freetime is my main antagonist at this point.
>>566059742there is no point in it. people can't even figure out how to pretend PVP in creative mode.
>>566062918fun, fun is the point
>>566063167they are pointless decorative blocks though there's no fun to have
>>566063447They're not decorative, they are functional strictly speaking, and even if they weren't, there are hundreds of mods for minecraft that are purely cosmetic and decorative and serve no function whatsoever but are still fun because building and design is like 98% of the game.
>experiment with the offroad stuff>whats this, wheels? they turn if powered on the side and break if powered from the top>wait i can stick redstone links here and control it with a literal remote control remotely>make a medium sized mining machine with the borehead thingie on the front, with two rock crushing wheels>assemble it with physics>the moment its powered the borehead immediately freaks out and spins faster than a fucking helicopter IRL except it mines extremely EXTREMELY slowly and is obviously bugged to fuckfor fucks sake guys cmon
is there a mod to waterlog a block from any angle, by aiming at it?like, aiming at the back of stairs with a water bucket and being able to waterlog it from there?
hey bibliocraftyou doing alright?
>>566067461From my experience you can waterlog blocks regardless of the state of the face you click on.I've frequently waterlogged topslabs or random other nonfull blocks because I forgot I was looking at one, so often that I've come to fucking hate waterlogging.
https://www.youtube.com/watch?v=H0H7mx1nR0o>Japan enters the aeronautics age
>>566069617for me, i play somewhere where griefing is just an absolute certainty, so i build a 2 block waterlogged fence wall around everything and top slabs with water under them for the floor, just to make it annoying to break without using obsidian. better block placement helped but holy fuck the tedium of doing it is getting to me at this point even if i refuse not to
>>566070681stairs, not fence*yeah if i could waterlog a block from just aiming specifically at it, that would make life dramatically better at this point honestly
>>566067461Vanilla lets you do that? I know I’ve unknowingly waterlogged upside-down slabs that I’ve been walking atop.
>>566071314what the fuckyou are rightwhen did that happeni'm killing myself don't worry its ok
>>566071595Ever since the waterlogging update.Anon...
>>566071912i don't know how i didn't knowi painstakingly aimed at that empty space in those stairs for years
Huh I remember some anon mentioning this before but I never tried it, sailing in the void seems coolhttps://www.youtube.com/watch?v=96fM834dykg
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>>566081958page 6
>>566082571page 5
>tips>turn off this device>device can't be turned off with redstonenot only is that not a tip, but it's also wrong. The only way I can think to turn this thing off is to connect it to a battery and toggle the battery feeding it power, but that would still require it to blow off thousands of rf doing nothing before powering down.
>>566083595>The only way I can think to turn this thing off is to connect it to a battery and toggle the battery feeding it power,wound up just tying the battery feeding the induction motor to the same toggle as the servo that puts the cobblestone into the machine that the induction motor powers. Looks like shit and requires me to blow 2k rf every time I turn the motor off (which granted is a negligible amount) but it works.
>>566062084>islandserb anon didn't pull throughstill hereprovisional version 1.0.2 is done:https://litter.catbox.moe/tkh5fk.mrpackif there's no issues, i'll see about hosting, but i've never done so before so please be patient
>>566049858>>566061801Objectively speaking, my branding is indeed over the top, and alienates normal people. When I started modding, I was disappointed to see that most people in the milieu either cut off their dick, or will ostracize you for thinking that's a bad thing. So I went the cringe larp reactionary route. (Doebeit I really liked the sneed meme, and enjoy jaks.)I thought about doing something more toned down, but it would require many, many seds.And for whom? Besides gtnh and their redditor crowd, no one else plays this dead version.>just empty shitpostingI got 27k dls on curse, and quite some positive feedback for my latest work, into which I pour a lot of heart and effort. There must be at least something I'm doing right.
>>566086839can you kill yourself? please?
>>566087719>t. new hormoner
>>566088921no I hate gtnh(trans) and I hate sharytards(chuds)I just wanna play the blockgame
>>566089000who's stopping you
>>566089000Please do not skip the quark screen sir.
>>566089110>play gtnh! (10x)>Mods for this feel? (10x)Ruining the general for blockgame lowers the sharing of information that benefits playing of the blockgame.
>>566089227/mmcg/ has so much less lame ritualposting than basically every other thread on this board.Some of these gacha threads are literally just 750+ posts of the same people posting "Sex with my wife Xingxong Bingbong!" every day, forever. /mmcg/ gets a lot of gameplay posting comparatively, especially since aeronautics came out and anons have been posting cool builds.
i haven't played this game in ages and god fucking damn every fucking time i do it's even more depressing than the last timehow the fuck has not a single good mod been made since create? always the same goddamn mods with the same goddamn features since 1.7.10 or so. what the fuck are these devs doing, just porting their mods for curse funbucks?
>>566092462literally yesthey get funbux from server hosters to advertise for their mod on the curse page so its endless ports
how do I add a 67 karat golden labubu to diddy minecraft
>>566095828>diddy minecraftimmersive petroleum. Thermal cracking oil creates lube as a side-product
>Been playing Society: Sunlit Valley Cobblemon>Basically stardew valley in minecraft with cobblemon who can work for youIt's a shame that it's almost palworld like but without the mons actually moving to their workstation
Yeah I think I'll just continue Stoneblock 4. It's probably not worth doing All the Bloat 10 just to take a look at the 1.18+ caves..
Can anyone tell me what I need to know to host?The pack will be: >>566084757, 150 mods with DH running server-side, 1.21.1 NeoForge. I can't find any straight info on what specs that might require, one place says 6GB RAM, a hosting provider suggests 10-12GB (@$2.70/GB/mo), AI tells me 24-32GB, no clue if GPU acceleration is used by DH or any of the performance enhancing mods, or what kind of CPU specs are needed.I imagine I can just use whatever specs pathserb uses if it's smooth enough, maybe a bit more because Sable physics?Then there's server-side utilities, both mods and programs running alongside the server .jar, like for backups, though it seems like many servers do their own backups anyhow.Then there's the matter of choosing a host. Pebble is a bit cheaper than Bisect and has better customisation of server specs, but even here I don't know what the market is. An anon a thread or two ago mentioned using a VPS that I could also host the modpack itself on, right? Seems like that would be a lot more involved. I do linux stuff, but never network stuff.
so i'm thinking about gasolinenaphtha is easy, everything around me is raw oil. refinery gas is easy, even if i didn't have a natural gas deposit it'd be a naphtha byproductmethanol and acetone seemed like more of a pain in the ass but, aside from needing a quicklime loop for acetone, both are single stepped from hydrogen and carbon monoxide. and carbon monoxide is basically just nether airtoluene is probably the most annoying? but if i set up a heavy oil pumpjack i can do a direct distillation setup and it really isn't that badoh and also the whole 'raw gasoline strictly requires an LCR to run its recipe'. there's that. fuck PTFE.
>>566111864Im hosting the current one from the free google cloud trial which is the equivalent of a $200/month server from those hosting sites
>>566112375Do we have similar calculator/planner, GTNH sisters?
i have made one (1) LCR and discovered that the PTFE shortcut recipe i wanted to use requires IV powermultistep it is
>>566114079What's the specs like? There's an expired link in the pastebin about doing that for Oracle cloud for free, any idea how it compared to that? Did you follow a guide?
i have never before experienced pic related as much as i have right now, dicking around with aeronautics
>Waterworks>Create: Deep Seas>Aero team doing their own water shit
>>566128691No fucking way. What the actual fuck. It's RCT in minecraft. HOW in tarnation.mod link NOW
>>566130041they haven't posted it anywhere yet, just been posting about it in the aeronautics discord
I feel like this should've been made like 8 years ago but cool
>>566130354Jesus. I thought we were living in the modding golden age with Aeronautics but looks like we had no clue even. What a time to be alive. This looks so fucking sick dude.
Do any mods that implement clubs/cudgels with an interesting mechanic to them? Looking for something that suits a goblin.
>>566131417Create aeronautics
>>566130427what's the point? you can automate every ore using base Create Crushers anywaythere will NEVER be a reason to make long-distance logistics other than bragging rights
>>566134143I've disabled your brain, as you can see, its working
>>566135061yeah, you're right, i AM playing with create after all
>>566134143Boring, also not really true I think. Zinc for example can only be fully automated with additional recipes.These are not base Create.The bigger problem is always with chunkloading. It's all well and good when you have a mining outpost very far away but it's only going to run when you are actually there. In 1.21.4 building a chunk loader is as easy as throwing an ender pearl but Aero is on 1.21.1, pain.
>>566111864What I'd do is grab a VPS with probably 8GB RAM (or 16 at most) and just throw the pack on there. Most hosting providers have some kind of managed backup solution for their VPSs for a couple of bucks a month extra. Disable password login on ssh and that's basically it, no need for any extra "network stuff" unless you wanna set up a domain name for it or something.Then if it runs slow upgrade the VPS to a better CPU or something and copy over the instance, just try it and see.No idea about managed hosting providers but I'm pretty sure they generally work out to be more expensive
>>566112375I am thinking about the exact same thing right now. I already have a tree farm so I'm gonna be distilling charcoal byproducts for my methanol, acetone and toluene. Acetone is under-represented in the distillation products but there's a bunch of precursors like acetic acid that can be easily reprocessed into it if I'm running low, I'll figure it out as I go. Toluene can also come from trees.>nether airFuck interdimensional gas transport>fuck PTFEHalf this shit works better with LCRs. Just set it up. In fact set up your first LCR to make tetrafluoroethylene so you skip the chloroform step. I assume you should have chlorine around (if not just electrolyse some salt water), and methane is easy like you said.In nomi you can get renewable fluorine from black granite that rock breakers can make starting from EV, do you have that in moni? If so then you'll have infinite PTFE very soon, but for now in HV you only need like 3-4 reactors (TFE, gasoline, a couple for some intermediate steps maybe). Also for a lot of shit you can overload a reactor by just adding a bunch of different input/output hatches, I think you could for example make one reactor create TFE and then cycle it immediately into PTFE by routing the output to an input and feeding it titanium tetrachloride (or oxygen), all in the same multiblock with just a shitton of hatches everywhere.
>>566130427>factorio has weird ass surface ore deposits as a compromise because the game is 2D>minecraft is actually 3D and can have underground ore veins>add factorio surface ore patches to minecraft for some reason???
>>566138963it was easier for him to slopcode anon, come on now
>>566136892what do you mean? loading a static chunk is the easiest thing in the world and Create: Chunkloading keeps whatever contraption you're using to transport stuff chunkloaded
I'm blatantly stealing assets from other mods to implement them in my creation then publish it online.
>>566143796don't do that
>>566139786> Create: ChunkloadingNot on 1.21.1 and not on Modrinth, also looks shit> Create: Power LoaderDecent. Loads chunks near train stations when the train enters there. Not bad.However what I like so much about the 1.21.4 method with ender pearls is that the chunks are loaded only so long as the owning player is online. This is so great for servers, you don't have shitty chunk loaders all around long abandoned bases taking up tps. But players that are active and online don't have to afk at a place but can go do something else instead while the farm keeps running. Pick up the pearl to get rid of the chunkloader, couldn't be easier.
>>566144123vanilla mechanics are genuinely for the mentally ill
>install C:Diesel Generators because coal and steam engines are retarded on modern vehicle designs>the fucking things start on their own and need redstone to stop, no config to reverse this>despite being a Create addon, it tells the analog lever to kill itself, either being on or off>the sound doesn't loop properly, raping ears every two secondsWhat did they mean by thisFucking TFMG's engines are infinitely better than this and that mod is a broken jank mess made by kids iirc
>>566115930trannies are busy implementing in-game animated guides to handhold mouthbreathers through vanilla automation
>>566145828i've thought it's a chink
https://youtu.be/GklNFpg19j8
>>566147442The camera fix mod seems good. Probably won't fix that thing where when a ship is tilted then you can't go through doors.
>>566128691you know what maybe 1.21 isint so bad still FUCKING RETARDED thougheverbeit
>>566143796keep doing that
>>566145828>vanilla mechanicsHow does the furnace output into the chest
>>566147442Oh drive by wire for aeronautics, that's great.
Hey homosexual, start a single player game first then join.
>forge modpack installs several fabric ports of forge mods via the connectorgee i wonder why these always run like shit
>>566153939Sloppacks are made to run like shit on purpose so you rent servers to run them instead of doing it from your own machine.You should never trust a sloppack, but you should trust sloppacks that have promo codes on them even less.
>>566138742>Fuck interdimensional gas transportit's one ender tank for a fuel supply and one ender tank for air transport, plus a chunkload toggled on the map>just set up your first LCR to make PTFE to skip chloroform synthesissee >>566116804i absolutely do not have the power gen for it right now, that's what the gasoline is forblack granite passiving for fluorine is a thing but i don't really care for iti had the momentary thought that setting up ticl4 for plastic polymerization would actually be really nice to cut down on oxygen use but it wouldn't really fit into my existing polyethylene/pvc lines and also i didn't bother set up chlorine/salt/hydroxide from salt water yet. probably should, sooner or later
I wish there was a setting that'd let broken trees turn into physics objectswould love to a make a shitty harvester
>>566154795>ender tankMAWPC>>>566116804Oh. Wait now I don't remember if I checked its tier in my game either, fuck
Found this statue way out here. Also, I somehow did not know that camels were even in the game
>>566165783[autistic screeching]
>>566165783Ah pathserbman. I believe that is my claim on the map there from way at the beginning of the serb. Don't remember this statue I don't think it's mine.Might I suggest minimap locked to north? I was taught in university master courses that map rotation is for women.The next pathserb map I'm making will be for the south sea where you are now, if you find any other places I'd love to hear about them. The map needs a couple more points of interest it's slightly too sparse now.
Please send help, I don't know what I am doing.
Kill all vanilla+ players
>>566167997Didn't know you could lock the map, guess I'll need to do that then. Speaking of POI's though, I have a lighthouse I was thinking about setting up down that way as well at some point
>>566174361Cool, love a lighthouse. I've also long planned to make lightship, good practice for Aeronautics shipbuilding which is actually kinda hard. I'm on for a bit while the laundry machine is running, come hang out!
>>565973323I remember looking into Shooting Stars for a modpack I'm making but never going to finish. I wanted the meteors to sometimes contain a Dimensional Doors portal. 90% confident you can make a structure in creative and replace the structure definition Shooting Stars uses via datapack.
>>565983550>Attach hoses to the bottom of your airship>Mod worldgen to produce volcanoesThis seems pretty kino
>>566177813it don't work
>>566147818Tried it, it’s janky as all hell. Camera flips all over the place when your ship goes on extreme tilts.
>>566171078what are you trying to do? Terrace farming? Look to real world pics for inspiration. The terraces should be more rounded. Yours are very angular. You also should do a bunch of them in quick succession rather than a couple of bigger ones spaced out
>>566189104More like terraced singular, based on that pathserb build (I wouldn't step down to a second crop like his).But I think my footprint isn't large enough. Mine is on a hill and the terrace follows that contour so that it can look natural, but between having multiple crops and the hill being small it will not look as coherent. It doesn't help that the terrace is like 33% of the hill's width. Maybe if I halved the depth?The rice pond is leftover from my initial planning, the terrace field will extend in that direction once I figure out how I want the paths connected.
>>566127763Wherems't?Haven't even seen the slightest rumor of this
>>566190539I would personally expand the terrace out to around where the red lines are, then "slope" the walls down to fit with the hill, if that makes any sense
>>566195103Forgot to say also, maybe make the front diagonal wall a bit more irregular, so it's not just a straight line going across. It looks too uniform
>>566171078This >>566195103 but also push the outside border a little bit outwards, so there's more of a cliff outside the farm
>gantry contraptions shit themselves when movingI forgot how ass base Create wasDo I really have to use 15 fucking swivel bearings to emulate a telescopic boom/arm? Like that one anon's accordion ass contraption webm from few days ago>>566192534God knows why babys first car and addons are in the same place but the Showcase section on their shitcord has the first two and there were multiple posts here about the last one
>>566200794something like this?
>>566200794forget that lets talk about why you're playing in a minecraft recreation of fucking garrys mod
>>566203391Because it's simply based
>>566200794great, thanks to create auronautics now a third of modern modpacks are minecraft except it's pokemon, another third is minecraft except it's dark souls, and the last third is minecraft except it's gmod
>>566195103The intended plan was to have the terrace circle the hill, apart from end sections left/right of the house (although I don't quite know how I'm going to merge the end with the sections with the non-farmed upper level) but I was having second thoughts, hence my desperate plea.>slope the wallsDo you mean the terrace edge e.g. at the bottom of the image? Yes, I was probably going to make it a 3-deep retaining wall similar to the inner edge, but only once since the hill itself is about 50y tall, it would look ugly to repeat that for the full height.>>566197705>diagonal wallFor sure that part is one of the pieces I'm having trouble with, the 'corners'/curves in general. It it feels like the right side farm (water channel to bottom right) is somehow deeper than the left side even though I've tried to count in from the hill edge and then cut the corner where they overlap. Maybe I miscounted or else it's not as simple to do as I thought.I agree the edge needs to be staggered more but keeping things looking 'natural' is always the problem I have with landscaping.>>566199185Something like what I mentioned above, picrel, with having a 3-height outer 'retaining wall'? I flattened the short area in front of the wall's base but it doesn't feel like enough, I don't want to make it wider because then I have a 50y hill I have to extend and that will definitely turn out shit. Maybe if I make the outer wall 5 height it'll give more room for hill's natural 'cliff'?(ps block palette is provisional, I might use botania livingrock in place of cobble but I might stick with grey block with subtle texture like andesite & variants)
>>566177368Shooting Stars doesn't use structures, it generates features with layers of hard-coded blocks. On the other hand, Oh My Meteors does use structures, which is probably possible to replace.Anyhow I just used customised underground geodes, levitite covered in obsidian.
>>566202569>gantry just refuses to move>spent like 20 minutes trying figure it out with glue and shit>I was blocking the shaftBrain is leakingIt works, but now I have to figure out if I can fit this onto the truck without the whole thing looking comically hideous. Especially since I want a proper winch on that redstone block rather than a simple connector, I do have Ender Transmission installed at least
>drive by wire sable>resets when loading worldwhy
>>566177813>>566185726>lower self into volcano in your foil suit>set up lava extraction platform with a docking connector connected via raised balloonsounds even kinoer
>>566212570Must be something specific to the Throttle Lever.
>>566200794if you want to do linear movement with aero then you can use a gantry to push/pull only via like trapping the actual moving physics part inside of the gantry contraption without actually being glued to it, as gantries turn into a create contraption which cucks sable physics ship logicIts doable, just janky. Until someone makes an addon for linear physics movement
Proto fat bitch with all the important bits working, we Mud/Snowrunnering this shietAll powered by a triple block tfmg diesel. Not satisfied with the winch part but it doesn't look horrid like I was expectingLikes to slide around when stationary but every car/tank I made randomly does it so that's just Offroad being ass ig. Not having the copycat weight fix mod surely doesn't help either, needed that xboxhueg counterweight at the back to not flip over since there're gorillion copycatsNo clue how to fix the gantry part of the boom disappearing randomly, sometimes simply moving it forward and backwards fixes it, sometimes I have to place and remove a block around it to update it. Happens without shaders too>>566213152yep got it running like >>566202569 showed. covered the phys part with static blocks connected to the boom to jam it in, stuck them together further with the magnets and only left the winch part exposed. Definitely more stable than I was expecting, yanked it around quite a few times and it refused to break free
>>566221247>offroad is so dogwater that you literally have to sticky piston to the floor as a 'brake' or your shit will just slide off into infinitygoddamnit
>>566221607Anon its an outrigger, to prevent the giant heavy load to have dangling on the end of a big long mechanical advantage lever from flipping your expensive truck on its side.
>>566222023SOUNDS TO ME LIKE THE EXCUSE OF PEOPLE WHO DONT KNOW WHAT BALLAST IS
>>566221607was indeed going for >>566222023 at first but it ended up helping with the sliding tooshame the wheels are so jank compared to VS, I especially miss the wheel and track sound packs.
https://youtu.be/FrjZvj5kzNc
Any good mods or shaders for making the oceans dark like real life? I asked google ai and it said use the true darkness mod. Anybody used that? I'm using a potato laptop so I probably can't run any intense shaders. I'm on 1.20.1.
>>566243043use custom world gen to make oceans deeper
>try a handful of modpacks for 1.21>every single one of them is so full of pictures and decorations in their questbooks that seeing the actual quests is kinda difficultwhat in the fuck
>>566206836>Something like what I mentioned above, picrel, with having a 3-height outer 'retaining wall'?Are you thinking of filling in the space inside the wall with dirt? Because right now it's not a retaining wall, it's just a wall. But if you made it retaining then yeah that's what I meant.Except right now there's too much flat space outside the wall so having a "cliff" there would make no sense (unless you're putting a second terrace there, but then it's way too narrow for that). So in your screenshot here you should definitely move your wall outwards, to the edge of the hill.
>>566116804>>566161803Aieeeeeee I have now discovered the same thing
>>566244025I use the deeper oceans mod and have it set up to quadruple my oceans' depth, but it's still as bright at the bottom as vanilla oceans. I want the oceans to progressively get darker the deeper I go like in real life.
Just downloaded GTNH daily... what the fuck is this?
>>566248884The inventory tabs? The side buttons? The held item? What are you talking about?
>>566249492Where is my Steve skin?
>>565952872> the mod that tips the tree on its side once you chop the base off. You still need to break each block one by one, but it’s at ground level.which mod is that? there's a shitload of tree felling mods but it seems like most of them just make it gib into pickup blocks, not having to keep breaking them
>>566248884You need to work on your credit score.
Thoughts on chunk protections for servers? I wasn't going to bother, but IIRC pathserb has them despite being pretty chill. FTB chunks has a compatibility addon for Sable.Backup utilities too.>>566250240This one I think:https://modrinth.com/datapack/physical-falling-trees
>>566251968Just ban nigger who disturbed the peace
>>566248884sorry you got doxedmust be tough living like that
>>566252867What if no operator is online at the time? What happens to the griefed/stolen stuff?
>>566251968the snap to position on the ground is a little jank but it's cool, thanks anon
>>566248884Ok, delete that shit:https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/23344or change the config to Steve only.
>>566253108Roll back the server.
>>566244450I'm not sure if it's perspective that makes it hard to see (or perhaps I'm not using words correctly), but there are elevation differences. The inner 'courtyard' is at y118, the farm level is y115, then the thin cliff beyond the outer wall is at y112. So the outer wall (cobblestone blocks) is retaining the farm soil.Looking back it seems I misunderstood your original instructions and interpreted "more of a cliff" as having a plateau below the wall rather than a sharp drop (thinking of cliff as the top edge and not cliff-face).If I do push the wall more, how far down should the cobblestone extend? The position of the wall blocks was the edge of the hill at that y level, as a starting point, but having just the 1 block then natural dirt didn't feel like enough structure/stability, so I cleared the minor slope beyond the wall to show more artificial structure, which leaves us where we are. I could push the wall out and then I'm back where I started, with structure over natural dirt at the edge of a hill which doesn't look stable.The feedback and discussion is useful because the alternative is just staring at shit without being able to decide what to do. Bit of a retard like that, I guess. So thank you anons.
>>566253235Fair enough. But that does require backups, and server storage is surprisingly expensive. I'd be getting my own hosting hardware if not for the RAM prices. Maybe I should just put my PC in another room and leave it on, hosting from there. But I don't really have another computer to play on, considering my 10y/o laptop's ssd just died.Thoughts on sleep voting?
>>566253034In English, please.
>>566254471learn english, nigger
>>566254471he's implying the op is blackand that microshart just found out he was black and changed his skin accordinglyand that living as a black man is badha ha
>>566248884that's a memeversion randomly assigned default skin
>>566254343What I'm thinking of is very much like a stone wall at the cliff-face, with the inner dirt being very close to the level of the wall (i.e. the wall being a tiny barrier at most viewed from the farm), and the outer dirt starting way down, at least a few blocks below the wall. The idea is to look like a steep natural cliff that got reinforced with a vertical stone wall to keep a farm on the top stable.>having just the 1 block then natural dirt didn't feel like enough structure/stability, so I cleared the minor slope beyond the wall to show more artificial structureMy vision is having the wall look like it's "stabbing" downwards directly into a steep cliff face, so I wouldn't want any shelf on the outside of the wall. It's structurally stable if the cobblestone foundations extend downwards into the dirt and rock below. Which you can't really see very much but that's my thinking. It might be made more obvious if the y-level of the top of the dirt layer around the wall varies significantly, so it looks like the cliff is steep and the wall is at points buried in the dirt and at points the deeper wall foundations are exposed, if you get what I mean at all.
>>566255085Something like this, where the dirt outside the wall almost forms a wave? I agree, I think this concept can work.I will also do what the other anon suggested to and stagger the wall so it doesn't look so straight
>>566254460damn now i'm looking at 2nd pc partsit's grim
>>566257097Yeah pretty much, I like this a lot. Except I'd lower it a little bit, the high points being level with the top of the wall looks weird, it makes the wall basically entirely underground at that point. Think of it this way: the wall was built to maximise usable space at the top plateau, by solidifying the sides and thus making the edges stable and usable; why would you build such a wall inside the existing plateau, and not around the perimeter? The places where the dirt outside is level with the inside is the wall doing exactly that, cutting inside the plateau for some reason.
hot take: ae2 fucking sucks and so does every modpack that relies on it as a crutch for having mods with retardedly long crafting chains.
>>566259332This is not a very hot take, it's just unfortunate reality because nobody has managed to make a pipe/conveyor mod that can carry any significant volume of items or stretch over any significant distance without being ultimately terrible for performance. The minecraft engine simply is not factorioHence, magic digital item teleportation as a crutch
HEEB-2 has been relocated to the void layer.
>>566243043>>566245637complementary+euphoria, you need to turn it on in euphoria's settings
>>566260165GT6s pipe system is actually very robust for it, and it has an alternative digital system with more limitations, but ultimately AE2 is still better, because you can have infinite throughput, and handle autocrafting of tons of items in a single block. Even Integrated Dynamics, which tries to do the same thing, fails miserably at having any level of decent performance
>>566260165NTM has pneumatic ducts that work up to a thousand blocks or so, even though unloaded chunks
HEEB-2 has been integrated.
>>566260446>>566267645this serb is shit because someone didn't immediately demolish the ugly gay giant platform
>>566268373true
gtnh would be a lot less shit if the mk2 matter manipulator replaced the mk1 and the prototype would just be fucking deleted from existenceyou can have your 50 minute long crafting time if you actually let me build massive structures without a care in the world
>>566269134it would be better if ic2 reactor rods didn't require coolant for no reason
>>566145828Shut up nigger70% of the info about the pack is straight up unfindable if you don't want to join their discord
>>566070421>"Main System. Activating Combat Mode."
>>566253167I fucking hate this nigger so much they are actively working to ruin my GTNH and I hope their axewound gives them sepsisThey're one of those texturetroons that volunteers to rework everything in slopstyle
would be really cool if vista was less jank with shaders
>>566280452programmer art is ass unc, let it go
>>566282853whats the spotlight?
>>566283182>programmer art is ass unc, let it go
>>566284217longass pole of light blocks
>>566251968On pathserb we mostly only use them to mark places on the map that are worth visiting. I very much doubt it works with aero ships so I wouldn't bother really.
>>566254460> Sleep votingBetter Days, thank me later.
>>566282853Cool Teardown session.
>sable collision damageI thought it was neat but it only ever happened when I tried to fucking fix my ship destroying chests and shit in the process and never when I deliberately left my ship freefall.
>>566290727>I very much doubt it works with aero shipsthere is actually an addon now for openclaims to work with aero, I was surprsied
>>566244569gotta process another few stacks of titanium for quad hatches
>>566293068That's interesting and weird. Still, TJF had to do quite a bit of finicking with the claim settings which just doesn't seem worthwhile to me. Also from personal preference I don't love using claims since you can't leave people gifts or pranks and you can't mooch off other people's farms
The best system for a small server like this would be auditable interactions (possibly limited to a claim area if needed for performance). So you can do whatever but if you grief shit an admin can check the logs and a) know who did it and b) revert all the block interactions if needed.Too bad I don't know of any system that does this properly
>>566300071one of the vanilla serbs in mcg had something like this back when cyberbilly was the admin
I feel like a sub-saharan monkey looking at thisHe's using shaft vectoringI'm using shaft vectoringHis shit moves like it's from a Redbull clipMy shit moves like a drunken fat retard WITH a gyro on the fuselage
what's wrong with chinahttps://x.com/i/status/2052738793200116095
>>566309326kino
Anyone got voxy working with 1.21.1? Wanna play around with it and IterationRP. I tried some supposed working version yesterday and it did not work. I am also mostly retarded
Drive by wire is MAWPC.
>>566314643It is, but also redstone is gay as fuck. Both things can be true.
I designed an archnemesis for Heiðr. Her name is Ellie, short for Élivágar.Billboard came out ok. I'm probably going to tinker with the text later on, but I'm done working on it for today. I drew a shitty mspaint concept art sketch last night and then spent ~6 hours today building it with chisels and bits, so it's time for a break.
>>566290893Seems performance impacting, and may be bad with airships constantly sucking fuel to stay aloft.>>566295528There’s also the matter of Big Cannons. What’s the point if griefing is is disabled?Anyhow, I’ll get one of those backup mods I guess, and put it on a Google 90 day free trial server. You can run a server indefinitely through them, but you get like half a CPU core and less than 1GB RAM.
>>566318474>ö
>>566322213yöü göt ä pröblem with ümläüts, änön?
>>566318474>ð
>>566308838>implying that webm isint fucking awesome
>>566318474
>>566326705this is fucking rad as hell, but she should look more angryI tried to give her angry eyebrows but they don't show up as good because they're made of black concrete like all the other outlines.
>>566308838Wow. The upside down flying with the copter holy.Also the shaders with aero are so fucking good, I can't believe how convincing the shadow of this ship looks even with the fast moving turbine. As always, the lod's popping in shows us it's regular old janky minecraft... but still. We live in the new golden age friends.
>>566318793Big cannons are to fire at generated structures, not other people's hard work.Fucking up villages, mansions and pillager towers with a massive cannon battery is fun as hell. Getting your base blown up, less so. But this should be player adjudicated. Don't antagonise others if you don't want your shit destroyed. However I'd be very impressed if the claim system is now so smart that it can detect damage to ships from cannons on other ships.There can be ship battles but that's almost minigame territory, since one good hit will completely cripple many ships. I don't know how good ship-to-ship combat would really be. Maybe it's super fun who knows. But griefing doesn't enter the equation at all, it's all in good spirits.
>>566326705>>566318474vgh
>>566318793> Better days> performance impactWhat are you talking about? It's a mod where you can configure daylight length, and also it speeds up nights based on the % of players sleeping. Nothing to do with airship fuel consumption and no performance impact whatsoever. Put day/night at 1 hour instead of 20 mins, feels much better.
>>566330541Doesn’t it literally speed up the world around you when you sleep via the tick-rate, such that furnaces and crops and things proceed as if the time was actually skipped?>Most of these time effects are disabled by defaultOh. I’d have to test if the engines and such are effected.It also doesn’t say it’s compatible with Ecliptic Seasons, though worst case I can likely disable any interaction Ecliptic has with day length and put up with equal day lengths all year round. Not like that was ever a great feature.>longer days and nightsOk that could actually be really cool.
What am I doing wrong here anons? This is my first time using AE2. I'm playing on E2E so I think that makes this 1.12My autocrafts complete 1 craft and then just hang in the CPU. I've cut off other parts of the network so its just pictured (and my ME drive behind).I made a no substitutions crafting pattern for compressed cobblestone. Request 1, it crafts and completes successfully. Request 2, it crafts 1 and puts it in the network, then the cpu just hangs on the rest of the job and I have to go and cancel it.This happens for any patterns I use.
>le exclusive to one version memeFUUUUUUUUUUUCK
>>566333913I see there is a crate next to the interface. It is possible the system tries to put the first craft into the assembler, but then while the assembler is busy it tries to push more ingredients to anything it can, which means it dumps the 9 cobblestone into the crate and then sits around waiting for the result to come in.Your cabling is bit unnecessary but that wouldn't be causing this particular issue.
>>566332207>Ok that could actually be really cool.Nah, looks like Ecliptic seasons' day length isn't influenced by custom Better Days day lengths at all. I'll have to test it with regular Better Days sleeping now too.>>566335421Needs a rewrite to properly work on floating island terrain anyhow. To produce overhangs the eventually taper into a downward-facing point, instead of making a tall spire all the way down to the ocean.The structure mod Grim Kingdoms has these sorts of adaptive terrains built into its structures.
>>566313928figured it out, had to swap to sodium, and fabric. Runs even better now.
the effect is just that your camera acts all funny and you get night-vision. Nothing crazy but a neat rp feature regardless.
>my gantry contraption, as it moves from chunk to chunk, turns black occasionally as though it's moving underneath something thus blocking the sun>it's in a wide open field with nothing above itPlease tell me someone has a remedy for this. It ruins the entire fucking aesthetic.
>>566348578coke gives a lot of good movement buffs and curiously no bad side effects like I don't know, poison or wither or even just nausea. I guess it must be healthy coke.
heior wip
>>565962893>>make contra rotating propellerHow to do this without it being shit?
>>566333913>My autocrafts complete 1 craft and then just hang in the CPUthis usually means that the network isn't getting back the result it was promisedthat's basically what an ae2 recipe is, a promise that if the system sends the interface a certain set of items it'll get another set of items back. crafting won't continue until that happens, at least on that cpu
Ok I got a free google cloud server running. But it's lagging to shit, hope it's just DH LODs and terrain generating. I had to delete the LODs before uploading the world file, because that file was 1.3GB. I'll leave it for an hour and see if it's playable after that. My hopes aren't high though.
>>566347234Doom
>>566356126those ribbons look incredible. Really good work, anon
>>566349280Holy shit I finally figured it out. I'll post it for anyone else who might have the same issue, even though you faggot fucks have literally never helped me with anything. It has to do with the dependecy flywheel, not sure if it's specifically older versions or not. But using /flywheel backend batching and turning it off fixed the issue for me, the weird ass shadowing effect no longer happens. My large contraptions also seem to lag a little less when moving now too.
>>566358551nope it's fuckedeven with pregeneration done, with render distance turned down, with ticks frozen, it's slow as shitguess i picked a really bad cpu somehowunless someone else can think of some obvious reason it's running like shit
>>566361970wow that's bad
>>566350247What's the texture pack on the UI?
>>566330541> Doesn’t it literally speed up the world around you when you sleep via the tick-rateI don't think so? I believe it only affects the speed of the sun in the sky. As a side note it's a bit of a nerf to villagers since they only reset trades 2 times per day.I forgot you are doing seasons also. That might need some tweaking, since longer days = longer seasons. Personally, I can't see shit on my screen during the night and I hate vanilla mob spawns interrupting the modded fun. Permanent day is too easy and boring, 30 mins is a nice rhythm. Also it's nice to set rules for yourself, like not keeping a bed on hand at all times and never placing one down on grass. So you can still have some dangerous moments while out adventuring.
>>566361970Did you give the instance enough memory? 16 gb is nice but if only 2 gb is allocated to java then you're going to get a lot of problems.Also really appreciate you're doing this, lots of frens in the thread excited for the sky island serb
>>566335421name the mod nigger
Carryon is still FUCKED.
>>566367394Apparently not excited enough since there is skyserb already running for a while now
Hi, I'm new to modded Minecraft and I want a mod that moves the status effect icons away from the top right corner. What do you guys recommend?
>mod says its made to make blaze cakes automatable>download it>it absolutely insists in using a flint and steel with a deployer on an item as part of the process>flint and steel runs out of durability easily>oh and it uses iron>and flint>neither of which is automatibledirty lying fucker
What texture packs have enough mod patches to fill the majority of mods? The only one I can think of is sphax
>>566369896Well... They do some weird roleplay I think, which they're welcome to but it's not for everybody
>>566370601gr8 b8 I almost took it
>he didn't know the jailbreak ERP serb was the skyland serb
>>566370834Faithful
>>565983452kino
>>566336670>>566357840Thanks fellas, the crate was the problem. I looked into it and saw all the recipe components dumped into it.I'm sure theres a lot I could do better but ima just go balls deep and learn through pain.
>>566371181It's just a name, Serb is pretty regular
>>566371476its not, and I know that because you faggots didn't bomb that gay platform out of existence
>>566371476if you want to get players you shouldn't advertise your server as something entirely different than what it is
>>566356447This is the only way I found>swivel bearing>prop bearing on top>sails around the prop>block+sails on top of the prop as usual>invert power under the swivelAs I said it retardedly creates torque but also limits the swivel bearing to 128RPM as the prop bearing needs to be doubled
heior
>>566367394Here's my jvm args file. Maybe I should copy the args from a page like this instead?https://www.minecraft-hosting.pro/article/240-how-to-configure-java-flags>>566372808Are there mods that add cogs/shafts that can go faster? I think there are cogs/shafts that can handle higher powers, but I'm not sure about speed.
>>565983452is this the best modpack for sheer density of pipes/wires/machines etc? full on factory spaghetti
>>566370083Please respond
>>566374929idk sry maybe some1 else knows
>(c)rack(p)ackit was really right there in our faces all this time huh
>>566377151kek
>>566374769Well, going from ZGC to G1GC pushed the performance from absolutely awful, down to just regular "i probably put up with this in 2011". I guess I'll probably have to start from scratch on a better CPU instance. If there were benchmarks to compare it to my PC's CPU, that would be great.Considering the free trial is worth 300USD for 90 days, I'm pretty sure I can buy a better machine for that. 2nd hand, saw 16GB DDR4 for like 150USD. Lmao. Shame DDR3 is really slow, well it might be fine for some home server stuff but probably not for minecraft hosting.please let this bubble burst already.
>>566377151rack ack? i dont get it
>>566378019
>>566377843> Shame DDR3 is really slow, well it might be fine for some home server stuff but probably not for minecraft hosting.Are you sure?
>>566370083InventoryHud lets you reposition the potion effects, among other things. Depending on version, the config should be fairly simple and
>>566378232grim. what did he do?https://www.youtube.com/watch?v=6ig_kkKuDV8
>>566378464normal minecraft things
>>566378275Well I was looking earlier and it had speeds of like 1600MHz. So if your CPU is running significantly over that (idk, more than 2x), I assume the RAM is bottlenecking you. But I'm just guessing.Also the motherboards with DDR3 RAM also have pretty old sockets, at least the 2nd hand CPU market seems to be flourishing so maybe a 10 year old high-end CPU could be a good choice.Though ultimately I would prefer a more power efficient system than I'm likely to get with a high-end 10+ year old system, as opposed to a lower-end 4+ year old system. Burning a couple hundred watts permanently seems like a waste, but I guess it's just another spec to weigh up in the cost spreadsheet. I may bug the anons on /g/'s PC building and home server generals.>>566378684as expected
>>566372808Shame, that was the one I used but it sucks because the actual prop's speed is always cut in half compared to what you're running the main engine at. It is contrarotating in aesthetic only, rather than actually being two separate props.
I like speedrunning allthemodium but my interest in modded Minecraft pretty much ends there because packs quickly get to a point where it’s just running back and forth across your base working on making 11 tiers of machines/rituals
>>566128691Actually incredible.
>>566378684Damn, that fucker was wildin'
>>566378684https://files.catbox.moe/dp9w4d.pdfI hope one of those million subscriber arrest video channels are able to get the footage of his arrest and burn his name and brand into the ground forever. Fucking hell.
>>566380903Okay, is this real CP or is this just loli hentai?
>>566381187same thing
>>566373381she looks so sad
>>566381187Real CP.>>566381293Kill yourself.
vanilla's dead
>>566384032Yeah, again. Sadly. I don't get it, Minecraft should be a perfect game for anons and be able to sustain multiple active threads with its autistic activities and freedom of expression, but there's just one slow thread and less than half of constantly dying other thread.
>>566383675She's waiting for ellie and arms that actually work
>still no rack ack
kys
>>566384243Because 4chan is actually almost entirely dead and we're just the last few maggots feeding on its corpse.
>>566385284>She's waiting for ellielet's fix that
>>566384032it happens when mojank adds some gayass geyser and blockvomit caves and sulfur cube while modders add a working physics engine and mobile bases and vehicles
Hello, Dear developer of SeamlessAuth, I know you are reading this. Can you please please please update the fucking buildscript to latest GTNH one from ExampleMod1.7.10. It very easy just replace 4 files. So it would be at least in BUILDABLE STATE. Thank you :3
Gigantic headache which is not clearing up, no pathserbing today sorry
>>566386553I'm afraid you might be correct. So often I feel like there's only a couple of anons genuinely interested in a topic while most of posts in most active threads are inane ramblings and imaginary fighting for no clear purpose other than maybe making whole thing a worse experience. Thankfully this particular thread defies that description but that's probably why it isn't fast either.
>>566386667I can post the bbmodel, but trying to make all the parts fit into littlemaid compatible template sounds like absolute hell to me sorry anon. Besides I'm not good enough to redraw textures in 16x so it won't feel out of place
>>566324397...That was the point anonny, Redbull does awesome stuff. What I was saying is that even after hours and hours of fucking around my shitpiss designs don't even come close to what that guy made. I don't know if he's using ComputerCraft or what, but managing 9(nine) buttons to record webmrel raped my motor functions>>566379163You have to fight Aero tooth and nail to make anything other than fat boring airships and little faggot gyrocopters, latter especially ticks off my tism since every other nigger out there calls their gyros helis>propellers have no torque but swivel bearings do so it's impossible to make an accurate contra rotating prop which would be helpful with both compact planes and shaft vectored helis>abysmal linear lift calculation makes compact planes a complete pain in the ass>unlike Clockwork there is no heli bearing and mechanical swashplates are impossible, only resemblance is a 5x5+ mess of lasers and sensors made by some guy on pisscord, even that randomly breaks and you have to change configs for it to work in the first place>shitty shaft vectorization as in webmrel is the only way you can make something that just slightly resembles a proper helicopter and even that needs ailerons and elevators>C:Compact Flap has to exist because Aero devs thought needing 98 blocks to rotate a sail was fine>no linear movement option other than base Create gantry that disassembles shit while moving>Offroad(and C:Tracks) becomes a janky unstable mess if you make anything more than a simple carAnd other small retarded choices like the portable engine not taking lava when steam engine also doesn't, hot air burners not needing ANY fuel to run, a singular wheel mount having the same stress impact as a bore drill and so on.Sable is already well made and Aero has so fucking much potential, I really hope they keep working on it like Create devs did and someone pipe bombs m*jang
https://modrinth.com/mod/glaidens-audio>to broadcast your music you need to build web of radio towers, and further you are from a tower, more interference you hear, untill sound is unrecognizable, also your positions height and weather affects sound quality.
>>566388749oh no, I meant that I fixed it by making them into meido friends. I'm not a filthy bum asking for talented anons like yourself to make cool shit for my dumb OCs for free.If I was inclined to shamelessly beg, I would at least offer money.
>>566387762Why can't you build it?
>>566393863No worries. I wish there were at least a way to display bbmodel in 1.12 but alas. I’ll post the model once I fix a few issues
>>566395665Um, I didn't want to bring it up because previously it didn't seem relevant but I forgot to tell you all that Goenter is on the registry list and not allowed within 1km of a school... That is NOT A safe place for her to be hanging out.
>>566397903Heiðr has nothing to fear, she has the power of friendship on her side!
is it possible to make a rudimentary auto-stop mechanism on my aero ship when it gets close to a location? I don't think a compass can output redstone. Is there some other redstone that could do this?
https://www.youtube.com/watch?v=GePWB4qYLwU
Now that I finished the layout I find that I have more crops than I do fields. Since I already conceded that I wouldn't have just one crop per tier (on account having just the one tier) I guess I can double up some crops per field. A full harvest will provide far more than I would functionally need, so I'm not concerned about field irrigation either. Now to choose block palettes
>https://www.youtube.com/watch?v=FrjZvj5kzNcfree instant movement, i will not be using gantrys or elevators anymore, thanks aero also what the fuck is a gleeble,are people just making words up for these things
>>566403816"guided" missile
>>566378684
>>566395120Because buildscript relies on dead url to setup GTNH maven repo. Even if replace the URL with modern one, it doesn't work for some reason. Failed to download/install retrofuturagradle of version 1.3.26(it also doesnt work with new version 2.0.20). Everythin g is buildable if build.gradle replaced with build.gradle.kts and some other files are also replaced.
>here's your video game browho's the target audience for this shit
>>566414098unemployed college students, the only ones with time for that shit
>>566374769>linkLol. Lmao even. There are probably good defaults out there somewhere, but that ain't it.You should change the line that says -Xmx8Gto something like-Xmx16GThat will allow Java to allocate up to your full 16G of memory. If performance still suffers then drop that value down to 15G because that's maybe a sign that Java is fighting with your OS for resources.
>>566378684>do what you must, I have already won
https://www.youtube.com/watch?v=H0H7mx1nR0o
>>566374769bro your pterodactyl panel?
What should I look into if I want to start coding my own mob to add and custom mob behavior? I want it to be more complex than basic Minecraft mobs, something like how Thaumcraft did it's golems.
>Make YouTube video about trying to build a plane in Create Aeronautics.>get permabanned from their discord cus I had a hecking swastika propeller as a joke on a different social platform.Why is Minecraft full of a bunch of fucking pussys.
>>566420365generational holocaust trauma, chud
>>566420365what happened to the aeronautics smp idea you had
>>566406947>gleebleMaybe that's the inventor's name.>>566414098>font unpixelatedLiterally unplayable.>>566420365Robots can teach themselves to stand upright with a simple rule: to minimize the loss of future reachable state. You can massively increase your dating market by becoming bisexual, which you can achieve in tonight's goon session by thinking about her hips.
>>566414098>GTNH has LaTeX for some reasonbased
>>566420626it's been four generations
>>566391842>gyrocoptersDon’t those have zero power being fed to the rotor, and rely on forward thrust to force air into their tilted rotor? Is that even possible in aero?>>566393476Cool. Combine it with AnalogAudio’s walkie talkie system. And allow us to make redstone computers for radiolocation and directional rangefinding, radar, etc. None of this radar block connects to screen block bullshit.>>566403097Navigation tables output redstone depending on direction, but not distance. I believe the wireless links can output a distance dependant signal though, I think I saw it on polartt’s tutorial or on a ponder or whatever.>>566415502Well 12G didn’t make a meaningful difference, and the CPU was at 100% utilisation during the lag, so I don’t think the RAM is the bottleneck. But hey, I can at least test this.>>566417472Never heard of that. I guess I can try installing it on the Google cloud VM.
>>566421654>Robots can teach themselves to stand upright with a simple rule: to minimize the loss of future reachable state. You can massively increase your dating market by becoming bisexual, which you can achieve in tonight's goon session by thinking about her hips.?
>>566433210anon is calling you a faggot in a roundabout way.
>>566432320Does the VM you get even have any gpu? If not simple clouds might take a shitton of cpu. You tested the pack in singleplayer no? I wouldn't go to 16 gb, the higher you go the more you will get massive garbage collection lag spikes. Normally 8-12 should be plenty.
>>566391842>You have to fight Aero tooth and nail to make anythinghey if it wasn't difficult then it wouldn't be cool, might as well get one of the many heli mods
>>566406396that solid black kinda messes up the feel of the build imo. i would swap it out for some other color
>>566406396those ground level irrigation ducts should be getting fed by a little waterfall.I was looking through my screenshots to see if I had a pic that demonstrates what I'm talking about but this is all I got.
hey guys so I'm kinda retarded and don't know what I'm doing but my girlfriend wants to play Craftoria and while I do have an free trial Oracle VPS I dont think the poor thing is gonna be able to run something as heavy as craftoria without spending a week pregenerating the world so I was looking at other paid server hosts for it but I don't know whats good. I looked at Godlike Host and they also offer VPS hosting for cheaper than their dedicated servers, but like I said im retarded and i just followed the guide for setting up my Oracle one so I dont really know what it all entails, but it is basically the exact same thing as the oracle one right?Am i stupid for thinking the 1TB bandwidth is the amount of traffic id get per month which seems impossible to reach if im just running it as a minecraft server, but I have heard about people who leave their VPSes running 24/7 and then rack up massive bills and im a little scared of that happeningBasically just like.... am I right to think that its cheaper than dedicated hosting per resource, but I'd have to take the OS overhead into account too and I'd have to install it and set it all up by myself? i know this sounds like a fucking ad but im genuinely just dumb if you have better options please help me
I'm trying the sunlit cobblemon pack because an anon mentioned it and it's kind of neat. You can buy buildings and place them. I wish they did something similar for the community center if they were going to make stardew valley in mc.
>>566446946I hate questbooks so yeah that would definitely interesting for a change, not sure if better or worse but different at least.
>>566437641It was just what I started with since I always seem to gravitate to hard contrast black/white (I guess I like the idea of "negative space" and black concrete suggests that). It might look better when I decide on a final block to replace all the cobble, or I might only keep the black for inside structures like the house.>>566438347I do know what you mean and I did try to add something (especially in the channels next to stairs) but I just didn't like how it looked. As it is they're kind of fed by the small pool in upper right in that the pool's bottom level is the same as the channels. They don't actually run under anything, they only tie in to the stairs there, but that's the idea. Of course, the pond isn't fed by anything else nor does the water actually run anywhere (I'm not going to make ponds around the hill) so it all kind of doesn't make sense anyway.
>>566436565Well the garbage collection spikes is probably why Distant Horizons recommends ZGC. Not using simple clouds anymore, but I’m not sure if DH or anything else used GPU power. I don’t have any GPU compute for my VM.
>>566446192>but my girlfriend wants to play Craftoriadidn't need to read further in that presidential tweet to call you a faggot
>>566466076You only asked this question becuase you've been looking at that image in your folder for the last year and a half and you figured a bump would be a good excuse to post it again
>>566470815we love our wojakposters
>>566420365Join the Prisonbreak skyserb Gorg. You won't regret it.
>>566471486I thought it was his
>>566446192I haven't tried it myself but A1 VM should be fine for most sloppacks given the spec. are you using micro VM? Do you have a decent spare PC?
spent a couple hours installing various packs to try but idk if i have the patience to do the first steps again tbhdesu. considering just cheating and giving myself a double chest full of coal iron wood and copper or whatever
Do you ever play in VR /mmcg/?
What's the best dinosaur mod for 1.20? I'm using Dawn Era now and it's pretty good, i like how scary the dinos are. I also have Shineal's Prehistoric Expansion but I haven't encountered too many creatures from it, just a triceratops that didn't make any sound and an ammonite that died as soon as I looked at it.
>>566472106>are you using micro VM?no i dont know how that works because i am retarded, and it usually runs sloppacks well enough the issue is just chunk generation which takes a while if i pregen and even then people ALWAYS constantly go further than what ive pregenned despite me telling them to please avoid it and it lags everything>Do you have a decent spare PC?kinda, not really, i've got my old pc sitting around which has a kinda burnt out 4790k in it but it doesnt have any drives right now so i'd have to get a new SSD which is more expensive than renting a hosting server for a month or two
>>566478836no but I've always wanted to check out my bases in vr
>>566453223Oh yeah DH LOD pregen takes lots of gpu. Running that code on a cpu that would be torture.I haven't used the DH serverside LOD stuff at all. In the past it was all client side and the players all rendered LODs while exploring the world. That might look a little strange, you'd see floating islands in the distance in directions you've already gone, but just emptiness in other directions. Not an enormous big deal.I think you should be able to check the progress of LOD pregenning in logs and it should respect the world boundary. That is, assuming it's even got up to that point. Are you using chunky to pregen the world? That's also going to be a few hours of 100% cpu if you made it a large size.
>put on goggles>create finally makes senseOh fuck
>>566485923>DH LOD pregen takes lots of gpuThe pregenning was taking a bit of time, but even after pregenning it was running dead slow. I was running pregen commands, if I recall boosting to a radius of 60 chunks, up from 50 chunks previously, took 20 seconds or so.>>566485968pfft, how long have you been playing without them?
>>566486104A few days, I'm finally trying to play something beyond 1.12
oargh guys my tummy is so full of aeronautics i want to go back to making packs no one will play because i wont polish and release themi can't even give the half excuse of pacing my time because i'm so close to finishing a massive ship on the personal server i paid a month for except i also added thishttps://www.curseforge.com/minecraft/mc-mods/enhanced-enchantingwhich apparently lets players get shit like sharpness 60 over the course of a week so now two of the players are roaming around as unkillable demi gods and there's a fucking dash enchantment and they have even less reason to engage with the ships (yes technically the create and botany pots addons have boosted their ability to grind this but still oargh 1 mod fucked up my balance so bad oargh)
>>566378858> it had speeds of like 1600MHz. So if your CPU is running significantly over that (idk, more than 2x), I assume the RAM is bottlenecking you. But I'm just guessing.ya thats not how it worksmost important thing for minecraft is single threaded cpu perf. and then disk speed. and ram amount because dude java lmao and also to get around slow dicks
>>566487645>most important thing for minecraft is single threaded cpu perfIs that true even with modern optimisation mods? I was under the impression those try to multithread what they can. Like C2ME, which I don't actually have installed. That might help.What about GPU power, as this anon >>566485923 suggests?
>>566486550Balance isn't set in stone. You've identified the problem; now rectify it. Compensate the players in question if you need to.
>>566446192>Am i stupid for thinking the 1TB bandwidth is the amount of traffic id get per month which seems impossible to reach if im just running it as a minecraft server, but I have heard about people who leave their VPSes running 24/7 and then rack up massive bills and im a little scared of that happeningeven if you went over 1TB traffic limit (hard) they probably either cut off network access or limit you to like 5mbps rather than start charging you bigly. you should ask them though.>Basically just like.... am I right to think that its cheaper than dedicated hosting per resource, but I'd have to take the OS overhead into account too and I'd have to install it and set it all up by myself? yeah>>566488076>Is that true even with modern optimisation modsyes>What about GPU power, as this anon >>566485923 suggests?i think that anon is a mong, nothing serverside should be using gpu (including DH and simple clouds)
I want everywhere in my world to look like this.
>DHUmm, we moved on to Voxy, chuds
>>566488329>compensate the playersi'm not going to remove a mod from the pack and what the fuck would i even give them to make up for it "hey i took away your unkillable armor and god weapons here's a cookie"
>>566489670>"hey i took away your unkillable armor and god weapons here's a cookie"do people actually play minecraft for this feeling outside of pvpI was always under the assumption that only pvp tards care about combat anything
>>5664895161.21.1 version never ever. retarded shit.
>>566489748they like 1 shotting the boss monsters
>>566489826The devs are fags for that but you can built it yourself
>>566470815less talking, more posting a mod for that feel.
>>566492330>>566466076i don't understand what this is even supposed to be, so how can i recommend a mod for it.go try one of the infection mods, because i think they're stupid, and you should go do something stupid.
>>566489464If you build it, you will coom.
>>566500838what mod is used for the angled blocks? just one of the frames?
>>566489516Voxy doesn't work with the #1 shaders, it can eat shit.
>>566490198Replace sharpness 60 with smite or w/e would fit your modpack then.
>>566500838the ceiling grid makes it look like its supposed to have drop ceilings
>>566446192host it yourself? or are you cgNAT enslaved
>>566501063Not my build, it's been floating around for a few years.But I'd guess FramedBlocks, yeah, or Blockcraftery if it was from 1.12.2.
>>566501576i did a little yesterday and just opened up my world but id like to have it running on a dedicated server, i did end up just pregenerating a bunch of chunks on my pc since its fast enough, currently out to a radius of 4000 blocks for the overworld but might do more, only issue is upload speed to oracle which sometimes is capped to literally like 50kb/s, but i think its faster during night time a friend of mine also suggested just saving up for like a dell optiplex or something instead and using that for all of this but im a broke ass student so we'll see
>>566501802the issue is also the modpack having multiple dimensions so the world size ends up being quite large, its up to 6gb already having only done overworld nether and the end, its not a massive size but its big enough to be a hassle
>>566496694Source??
>>566384243Vanilla is pretty much dead as a conceptNobody cares about just vanilla anymore, not even mojank themselvesAll content creators are doing nearly-vanilla-but-with-a-twist nowadays
>>566438347is that a resource pack or vanilla? the stone looks pretty
>>566420365>>get permabanned from their discord cus I had a hecking swastika propeller as a joke on a different social platform.Just make another account if you care so much about dicksoreIf you're smart you already have several years old alts you can deploy at a moments notice
>>566466076Hardcore Darkness and it's forks/reimplementations
>>566501378you're retarded
what are the go-to biome/terraingen mods for 1.20.1? i have biomes we'll go fatigue and need to try something new
>>566507981terralith looks nice