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► 1. WELCOME

We discuss modded Minceraft: mods, modpacks, projects, build ideas, etc.
If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.

► 2. NEWS

All Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

► 3. USEFUL LINKS

>Play modded now!
polymc.org/download/
prismlauncher.org/
github.com/FreesmTeam/FreesmLauncher (pirate-friendly fork of Prism)
github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)

>Get mods
legacy.curseforge.com/minecraft/mc-mods
mcmodarchive.femtopedia.de
modrinth.com/mods

>Useful CurseForge search
superstormer.github.io/cf-search
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)
modpackindex.com

>Optimization mods
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ (read this before asking for mod making guides, where to download shit, etc.)
pastebin.com/DkLVCD3k (embed) (embed)

>Resources (mods, modpacks, and guides)
pastebin.com/c8QNj7Q4 (embed) (embed)

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573
Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.qzz.io
Prison Break Aeronautics Edition (1.21.1): 136.114.21.2 136.114.21.2/pack.zip

Prev >>565201562
>>
>>565922678
high quality OP
>>
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>>
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GTNH
>>
>no neep
kill yourself
>>
>>565924784
pathserb - 185.206.148.172:25573
neepmeat - hoborific.com:25576
hbm - 89.233.114.180

sorry bitch
>>
>>565925252
what has evilcat done to you
>>
>>565925562
stopped paying for the domain
>>
>>565922678
Good way to prevent people from clicking the thread. I'm going back to unmodded. until it dies this night, as usual
>>
>>565926770
that is a fair reason
>>
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Regarding the entire aero worldgen / "why to use airships" gimmick. I've been doing a lot of thinking.

I've always wanted to make use of something like:
https://www.curseforge.com/minecraft/mc-mods/misty-world

The general idea being below a certain Y level there is toxic fog, you need special gear to go in, more hostile mobs etc. Misty world is stuck on older versions, and while the I prowl the dev's discord occasionally and he claims to be working on a new version, he seems like the type to never actually put anything out.

Meanwhile, this guy put this out like 2 days after aero released:
https://www.curseforge.com/minecraft/mc-mods/rising-toxicity/comments

The fog layer is much more crude visually and needs a lot of work. He seems to be keen to update it with more features. The mechanics are pretty solid already but visually its a mess, and doesnt function with DH or shaders. You can however configure the opacity of the fog layer (currently its a monocolor single plane, very ugly). I've been doing some testing with shaders and tweaking fog and cloud settings in BSL to visually create a massive fog/cloud layer ending right about where the toxic plane level is set. Picrel.

I certainly have no plans to do anything with this anytime soon, but eventually I'd like to finally build my blightfall-esque nausicaa inspired modpack with a custom painted map to heavily utilize create aeronautics. Full intent on including a toxic jungle as well.
>>
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and beneath the toxic fog
>>
>>565929298
An anon was playing with a different idea, having no ore generation and instead making rare mountains of create ores so exploration was important and resources were finite. Doesn't seem like that went anywhere but I thought it sounded cool.
>>
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>>565930016
I mean, there's a million ways to make mobility a necessity, this isn't a new concept just because we have airships suddenly. I'm more interested in creating a personal take on novel environmental experience than only resource fetch quests ad infinitum. But I'm certain my pack will include a fair amount of that also.
>>
>>565930875
>there's a million ways to make mobility a necessity
>witherstorm
>toxic clouds
>ore mountains (won't work I'm pretty sure, a single mountain can produce enough ore for a lifetime)
>floating islands
>normal islands
Anything else?
I remember reading somewhere about giant pseudo living alien creatures using stable's physics (a space mod probably), and you could build on them or destroy them as blocks, but that looks like it's going to take a long time to be implemented
>>
>>565931780
>witherstorm
works the best I guess, you have to be constantly on the move, not for 1.21.1
>toxic clouds
kind of gay but would have to see how it works, if you need gear and depleting oxygen or whatever then that's just hunger, again, no one likes hunger
>ore mountains
lives or dies depending on the amount you get or need, if you needed a constant stream of iron then sure, otherwise you would go there once and be set
>floating islands
>normal islands
it'd be like playing normally I'd say, but if a pack has both, adds progression in a way that you start in a desolated normal island and you have to make a ship, then eventually upgrade it to an airship and keep progressing would be cool
>>
>>565931780
those are all great ideas, and I'm happy for innovation, but what I'm trying to say is that my posts above were never intended to contribute something special to the "how to make aeronautics a focus" conversation. I just want to make a visually and conceptually cool modpack and aero is merely a facet of that endeavor.

That said I'm all for dialogue, but I think you're overthinking things. You can fairly easily configure almost any item to only spawn in certain biomes, x/z values, y values, dimensions, etc.

you can make active portals spawn as structures and the player not able to build their own, you can easily configure ore nodes to be less abundant to solve your issue with ore mountains, etc. And easiest of all you can tweak recipes so progression in basically any pack requires xyz which you got from abc above.

>>565933012
>kind of gay but would have to see how it works, if you need gear and depleting oxygen or whatever then that's just hunger, again, no one likes hunger
Its like hunger except only happening when you decide to go under the clouds. People hate hunger because you just starve to death when you're dicking around your base. When you need to actually prepare for extraction style missions it takes on a little more depth.
>>
>>565933778
Yeah that's why I said I'd like to see it in practice. Of course, it's modded minecraft, as in, don't like it then don't use it/do it, but unless you remove resource farms then people will just make a regular base above the clouds. Ah unless you can't build up there, I have never gone that high.
>>
>>565934632
theres no problem with people living above the clouds in a regular base. no one wants to interact with extra mechanics constantly. what I'm saying is in most cases with any modpack where mobility is a necessity is you need to undertake journeys for resources necessary for progression and then you can do stints of cozy base building between those "missions"
>>
https://www.youtube.com/watch?v=lQ4pEQZFkS4
cozy...
>>
also something to keep an eye on
https://www.curseforge.com/minecraft/mc-mods/simple-clouds
>>
Huh cool, I thought this was a different mod
https://www.youtube.com/watch?v=TF7txA9uhSo
>>
>>565935787
>80% of the rendering time on the GPU dedicated to slightly less shitty clouds
no thanks
>>
>>565935865
mount & blade in mc is one of those things I always wanted to see
another one is rimworld but mc
>>
>>565935569
>creative mode larper playing pretend survival
grim innit
>>
>>565936143
Im testing it now, barely messes with my GPU at all and I have a mid range setup at best. Let me guess, poor?
>>
>>565936143
they're literally just large particles. a cloud itself is made up of like 10 particles (skewed to the player view based on how far that cloud "should be" away). A vanilla bubble column or vanilla rain weather effect can be around 300 particles. Tell me you have no idea how graphics actually work.
>>
>>565936671
I have a 2080 ti and it completely raped my game

>>565937138
it's raymarched meds
>>
>>565937316
4060 Ti here, 32 chunk render range, totally fine. Does your system also struggle with shaders? cause something must be wrong. Are you sure you allocated enough ram to your client? I gave mine 10 GB
>>
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>>565937649
>$2000 graphics card
>bro it just works
>>
>>565938492
are you a literal retard? You realize bigger number =/= always mean better right? and I paid like $300 a bit over a year ago for it, chips were not always this retarded expensive and will not be again. I bet your ancestors thought tulip bulbs actually cost an entire workman's yearly salary...
>>
>>565938492
>$2000 graphics card
wat?
>>
>>565929663
>>565923837
MAWPGTNH
>>
>>565939047
>chips were not always this retarded expensive and will not be again
they're not going to lower the consumer price just because their manufacturing costs go down
>>
Im rendering 10k blocks away with distant horizons and simple clouds drops my FPS from 150 to 70 lmao
>>
>>565939949
bro nta but I live in poland and they sell for like 800 USD right NOW... pre hike they were like 500 bucks. even if they don't go down the original comment is vastly exaggerated
>>
>>565940454
You're right, it remains exaggerated, and I also don't know why I chimed in with a point that was irrelevant part to the debate at hand. I apologize for my post.
>>
>>565940743
its ok anon, I still love you
>>
Timber is shit, doesn't support 2x2 trees. Instead of planting the 4 saplings where the original tree was so that it can regrow in the same place, the retarded thing places singular jungle saplings spread around 3-4 blocks from each other somewhere around you. Can't configure tool usage either, only total on and off (i mean like setting the usage to be 0.3 durability per block, so that random copper axe isn't infinite but also doesn't get completely nuked by two jungle giants).
Tree Harvester is the only good mod for tree chopping I guess.
>>
>>565945228
>use axe once
>whole tree disappears
that's gay ass shit
>>
>>565945774
You can configure it to take longer depending on how many logs the tree has which is what I do. Very good balancing, it's just convenience for not having to do the shitty spiral stair on every 2x2 tree. I did that enough times in the past, it's not fun.
>>
>>565945774
why do people hate HT's TreeChop? that one is my favorite and works on any trees, even when you plant saplings one next to another, it doesn't even take that longer
>>
>>565945228
get yourself a based stinkers lumber axe. I've never encountered a tree in any worldgen or biome mod it can't take down in one chop.
>>
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come at me, vishnu
I've got a bronze chisel with your name on it
>>
>>565929298
>>565929663
That does look good, but I think any implementation would have to be playable without shaders too.

The mod is kinda similar to Thick Air, but the visual aspect is definitely a good idea.

>>565931780
Infection mod, arguably. Biome-based resources like mob-spawns or crop-growth work too.

I’ll note that (floating) islands alone won’t incentivise movement unless key resources are non-renewable. Create actually gets in the way a bit here.

>>565935787
They look boring from within. Perfectly good looking when you’re below the clouds, but sub-par when you’re trying to travel through them.

>>565945774
That’s why you use the mod that tips the tree on its side once you chop the base off. You still need to break each block one by one, but it’s at ground level.
If you’re playing with Sable, there’s a mod that turns chopped trees into vessels, so they can tumble down the hill.

Not sure how either work with Create’s tree harvesting contraptions.
>>
>>565931780
>>toxic clouds
is this the mod? seems okay
https://www.youtube.com/watch?v=bElHIuaeuTI
>>
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>>565952941
thank fuck he added backtank compat but
>diving helmet still does fuck all
>random bloat items and mobs instead of making the fog look bearable or adding DH support which 98% of people considering this mod will have
>>
>>565931780
>>565952872
>>565952941
Ok so you're a sailor and suddenly a toxic mist that infects all creatures sea creatures progressively corrupts them all, ending in a gargantuan block by block animated boss born from the conglomeration of all corrupted mobs, devouring the world
>>
will aero finally make those infection mods bearable? I remember trying one called "fungal infection" or something and it was a ridiculous at times but the protohivemind thing was interesting at least
>>
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>>565931780
Tornados, forcing you to fly away or risk having your vessels to be destroyed/flung far away.
>>
>>565958475
I've already tried that mod a few days after CA dropped and they untied the ship I was working on causing all sorts of mess, but I don't think it made mobility a necessity, if anything it makes so the best strategy is to live underground
>>
>>565957259
That plus sky islands doesn't sound that bad. Like you get to an island and you have x time to do your business before they evolve too much and leave. Because if I remember correctly you can't really win and the bosses are straight up bullshit. But here that might be an okay thing.
>>
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>make propeller
>there is no torque
?
>make contra rotating propeller
>there is torque
???
>>
>>565951991
What a grand and intoxicating innocence.
>>
>>565963347
I'm a god! How can you chisel a god?
>>
Anyone have any general tips for enigmatica 2 expert?

For some reason I decided it would be great to make this my first modded experience, having not played MC since the nether was added.

I'm about 300 hours in and have not automated much more than an auto sieve + processing, and some of the more exotic resources are overwhelming me with the crafting chains, particularly nuclear.
>>
>>565965145
applied energistics 2 helps. You can always do things passively by stocking things in an interface, and then using item conduits to feed into machines (and have those machines feed into drawers so they don't overproduce).
The weird nuclearcraft material (don't remember the name) is probably the biggest hump though, after that it's a lot more smooth sailing. I actually think it's a good pack to start with.
>>
Aero + Compact Machines, yay or nay?
>>
>>565965145
You can use UU matter to dupe a bunch of convoluted to craft bullshit(that doesn't get brought up in any tooltip or recipe tree), I recommend setting it up to produce UU matter ASAP, and try scanning any convoluted item that you would rather not craft
>>
>>565970070
>Compact Machines
could you compat it so the internal size determines the weight somehow
>>
>>565967864
Yeah, I've heard that about AE2. I've been holding off because I've been thinking it will coincide with a base move. Atm I live in a shitbox with all my machines spewing into the fields around me.

It has been fun overall. I struggle a bit with all the random mods that don't have proper quests associated (mystical agriculture and loads of misc items I see in JEI), but there's always something else to focus on so it's not been a big deal.

I realize how much factorio was inspired by these technical packs.
>>
>>565962568
I don't think it's a good idea to combine muh darksouls epic boss fights with airships. Unless you go all in on a combat + dungeon modpack, progressively empowering the player without making them too mobile to obsolete airship use. Also the dungeons would need to spawn well in the floating islands, sounds tough.

At that point, might as well have the player spawn and live entirely in the Aether. Changing all the Aeronautics recipes to use Aether mats (and retexturing them too) would be a hassle, but doable.

Actually you could do a dimension-focused pack, with the right Sable compatibility. Once we get the waterworks addon, there could be an ocean dimension, plus you could probably seal your cockpit against the hot/otherwise unbreathable air in another dimension to drive around. Dimensions with different gravities and air densities could incentivise different types of flight, from thrusters to propellors to balloons. One really flat world with things so far apart you want to build a fast buggy to get anywhere, another surface-world so rocky you need big wheels and good suspension, both with high gravity or no air so you don't build aircraft instead.
Ideally you'd just have a handful of well-crafted dimensions, but good dimension mods are hard to come by and difficult to tweak. Maybe it would be best explored with a space mod that adds planets, maybe vertically stacked dimensions.

They should add the ground-effect and/or hovercraft skirts.
>>
https://www.youtube.com/watch?v=X7nnCgHgOqQ
>>
>>565971227
pov: you own a full inventory of emeralds
>>
>>565970820
>muh darksouls epic boss fights
>dungeons
that mod they're talking about has nothing like that
>>
>>565970070
>>565970356
I just tried them, if your ship is moving then you reappear at the coordinates where you were when you entered. Easy way to fall into the void.
>>
>try to get shooting stars mod's meteors to work with block replacer
>successfully replace iron block with gold block
>try to replace it with levitite
>meteor middles are empty
>same thing happens with other modded blocks I try
cmon, this mod is explicitly designed to replace one mod's redwood with another mod's
>>
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>>565970070
heh
>>
>>565973520
Feels surreal to go from "mod items that aren't decorative can't be moved at all" to "lol just kick them around, it just works"
>>
>>565973520
this is how backpacks should work btw
>>
>>565973520
>>565976981
modpack where your only backpack is a small 1 chunk compact machine you have to drag around and phisically go inside to store stuff on chests
and if you lose it you cant get another
>>
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MAWPC? maybe but it's fun
>>
disable dripstone lava generation
you must bring a fueltank for your steam ship
>>
i finally remembered that i can make ender tanks now
i don't know what i'd actually want to-oh wait i can set up a salt water pump. that'd be value actually, infinite salt and sodium hydroxide
>>
haven't played minecraft in years
what modpack should I play?
>>
>>565983043
Do you like greg?
[yes] -> GTNH
[no] -> GTNH but angry
>>
>>565983043
CABIN is fun
Blightfall is good
GTNH is good if you're the kind of autist who likes greg
>>
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>>565983043
SuperSymmetry
>>
>>565983043
Sevtech
>>
>>565981581
>the humble 1x3 infinite water source sitting under the floorboards
literally no point unless you also disable infinite water, install C:Lazy Engines and make steam engines consume water at a believable rate instead of chugging one ocean per second
>>
>>565983431
>GTNH is good if you're the kind of autist who likes greg
Is it?
>>
>>565983652
I don't actually know, I hate greg but its the only pack gregtists talk about here
>>
>>565983652
It is, at least until you get through LuVish. If you're fine with not finishing the pack, it's still very worth playing.
>>
>>565983652
autist who likes certain greg ceu branches
it's not
mobs are annoying to deal with early on and work with later
magic is annoying and super spread out and really just not what i'm here for
taking twelve microcrafts to create a lever is excessive
you need to be an autist who likes gtnh
>>
>>565929298
the whole 'surface is covered in toxic mist and horrible creatures; live in the air with airships' a-la aeronauts windlass setting is kino as fuck anon, please god let something come of this
really im just hankering for a decently put together aeronautics modpack because the ones out right now are dogshit
>>
>>565984730
These two might do the trick. This spore one is a bit overtuned and infection spreads fucking fast but it fits with what you say. And the toxic mod might get updated in the next few days.
https://www.curseforge.com/minecraft/mc-mods/rising-toxicity
https://www.curseforge.com/minecraft/mc-mods/fungal-infection-spore
>>
>>565984561
> taking twelve microcrafts to create a lever is excessive
> what is nei autocrafting?
>>
>>565986743
retard
>>
>>565985960
cool
now i just need someone to make an actual pack out of this, with whatever else should go with it, cuz im way too fucking stupid to do it myself
>>
>>565985960
Imagine Barotrauma but skies
>Land is heavily infected with fungal
>Spawm shiton of enemies when you land, but also have a chance of infest and corrosive your ship
>But you need to harvest certain type of mushroom to turn into biofuel for your ship
>>
>>565973520
Nice retardis.
>>
>>565990475
Aero plus that fungal mod is kind of that already. I tried the combination because anon mentioned and the infection forces you to stay up high and move constantly because they evolve, stay on land long enough and they get pretty tough. Too hard? Get the ice machine thing, it kills everything spore related in a big radius. But for that you might need blue ice, so you need to find that biome, which seems cool.
>>But you need to harvest certain type of mushroom to turn into biofuel for your ship
The zombies drop materials like biomass and such, can't be that hard to make it so engines and things that produce lift use those as fuel or to process them into fuel. Or at least I think so. With KubeJS you could make a new recipes easily, but no clue how would you whitelist those new items to count as fuel.
>>
>>565991638
blue
>>
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Can't have SHIT in Spawntroit.
Seriously thougmst where the machines at.
>>
>>565991638
My idea is that the world is already kinda fucked with fungal mob already at tier 3 and each time one of them died it might spread lump and foliage all over the ship, increasing the weight and if you dont get rid them your ship might not be able to take off
>Cold weakness
You will have to start at the ice cap where the fungal cant reach you, but it fucking freezing over there and you will eventually need biofuel not for your ship but also to warm up your greenhouse for food and central heating
>>
Enjoy my ideaguy list of thoughts on aero-plague pack

premade map ala blightfall?
Fog/Toxin that rises and falls
fog prevents plant growth/kills plants
fog grows in strength/height the longer a player lingers in one area
prevent infinite water/lava generation, lower water cost from engines to accommodate
spawn area is a high up mesa outside of the default fog range but below the buildup height so you can't stay forever
certain resources only available in the fog
gear for surviving fog isn't ever permanent
objectives to combat the fog, destroying fungal towers? destroying vents to the deepdark?
explosion/device that can purge an area of the fog for a time
chunks will build up a tolerance after a number of uses so it can't be used to establish a permanent groud base
end goal of piloting a remote controlled vehicle into the heart of the infection and destroying it?
breeding/creating fungal resistant plants to make farms on surface
antifungal spray to be cropdusted to weaken back to baseline/remove?
antifungal items are expensive resource wise
necessitate setting up farms on surface with docking towers to extract and move around with ship
infinite resource locations via something like molten vents, requiring a constant upkeep cost to produce more material
>>
>>565991638
>ice machine thing
I remember using this mod and this thing obliterates those bastards, which is good because I wouldn't say they're tough but more like bullshit so it balances out
>aero
oh shit you could make an ice missile and drop it where you want to clear the area and land safely
>>
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>>565993742
>infinite resource locations via something like molten vents, requiring a constant upkeep cost to produce more material

Just like my Jappy knees demon game.
>>
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https://www.curseforge.com/minecraft/mc-mods/waterworks-sable

Doesn't seem to work yet though, the models are very barebones too.
>>
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>>565993771
>oh shit you could make an ice missile and drop it where you want to clear the area and land safely
Yep, I tried this exactly and it works but only kills mobs. You have to disassemble it or else it won't affect its surroundings. But dunno, the lever makes it feel like you're activating the machine so it's cool and risky. The biggest drawback of this fungal mod is that you can't really win, or at least not that I know. You can destroy the hiveminds but they come back after the mobs evolve enough.
Something I didn't know is that this has bosses, like hyper evolved zombies. And one of them it's called "Hindenburg", and as you can imagine this shit flies, which is stupid but fun and might just easily destroy your ship. There's a water boss too it seems. Apparently the hiveminds act as chunkloaders because they try to track you and send guys to attack you or expand near you, there can be up to 4 of them per dimension so my guess is that performance will take a hit because of them.
>>
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What causes this and how do I fix it?
The double ChemLib tooltip, I mean.
>>
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Hm, Distant Horizons and Serene Seasons have a bit of an aesthetic issue. Thoughts?
>>
>>565997486
I don't see it
>>
>>565997757
the season doesn't update the LoDs, so if its winter, the area around you is snowy and everything else is bare
>>
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>>565997486
Have you tried Ecliptic Seasons? Some anon mentioned it. A quick skim tells me it's a good alternative to SS, being compatible with DH and highly customizable.
>>
What are some of the best minecraft fork/throwback mods for golden age minecraft? I remember BTA being the best overall and the legacy+ series really cool.
>>
>>566002568
wow this looks so cool
>>
>>566006541
just play technic
>>
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I was bored, so I setup a modrinth instance. Don't want brimstones from hell like schizocraft or jenny mod, but idc about anything else (unless I get a DMCA). And I have to be able to verify file hashes from at least one somewhat trusted source. No idea how far this project will go.
https://67.fentanylsolutions.org
>>
>>566002568
Wow yeah, it works pretty well with DH. Not perfectly, but well into the range of the LODs there's visible snowfall.

It's a bit odd though, Supplementaries' Flax seeds grow in dry/average humidity, while flax itself is shown preferring moist/humid humidity. Also can't figure out how to get the seasonal rituals for greenhouse cores without looking at the wiki. Even the wiki isn't telling me how, but it does say that this system can be disabled for simple enclosed greenhouses. Apparently it has a localised (biome-based) weather system? Not that I can get its weather commands working. Biome-based crop growth too, which is nice. Now I also can't get create winery grapes to be season dependent either.

I'll work more tomorrow. Damn this sickness is taking its time.
>>
Ok fine I'm making gasoline
Time to cook like 20 more stacks of stainless steel and finally set up some nigger-rigged PTFE
>>
best create based oil processing mod?
>>
>>565938387
Is this just the same base from earlier but at a different angle
>>
mods for this feel?
>>
>>565945228
Gregtech doesn't have this problem
>>
>>566016468
>>566016572
Why are you like this?
>>
why the fuck is every 1.20.1 sloppack trying to be terraria (featuring create)? holy shit nobody wants to play dark souls in minecraft with this game's barely functional AI, hitboxes, netcoding and dogshit stability
public packs are SO BAD
>>
>>566016468
Ender Storage
>>
>>566016913
Name 6 examples
>>
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>>566016829
mods for this feel?
>>
>>566017474
Why does he get fatter?
>>
>>566017263
Go to modpack index, filter by Includes: L_Ender's Cataclysm and 1.20.1. Not just 6 examples but nearly 200 pages of them.
Fucking mistake of a mod makes me want to replay Twilight Forest even though it's been incomplete for over a decade. Holy shit we did not know how good we had it.
>>
>>565965145
>>565970574
The general tip for any tech pack is almost always going to be to automate things and make as many resource generation or processing things work passively in the background. AE2 autocrafting is also important to set up because it makes those annoying complex crafts a lot more manageable. If you've played factorio the mindset is a lot easier to understand.

>I've been holding off because I've been thinking it will coincide with a base move. Atm I live in a shitbox with all my machines spewing into the fields around me.
That's a pretty frequent holdup, "I'll build proper infrastructure later, this is a temporary base, I just need to rush through these tech roadblocks first then I'll build my REAL base..."
The thing is that this has diminishing returns: the more you run around trying to manually manage microcrafts and extended processing chains, the more time you're basically wasting. At some point it'd have been better to set up full automation from the get-go even if you were going to rip it all apart and move somewhere else.

IMO once you're 300 hours in and still living in a lawnbase and still holding off on proper automation, you gotta stop and think carefully and be honest with yourself. Either just stop the tech stuff and go make your "real base" and build properly from there, or admit to yourself that you're going to live in a lawnbase forever and just build your proper tech there.

Or build proper tech right now and gear up for moving to the "real base" whenever you feel like it, and as mentioned above you might not even waste that much time compared to forcing yourself to do everything manually in the meantime.
AE2 in particular is very easy to extend to another base or move wholesale, so it's relatively low cost to set up before the real base, and brings massive, immense benefits to everything else. Go ahead and start on AE2 right away and you can always just run a cable or carry your drive cells over once you move out.
>>
>>565983652
>>565983794
It's not. It's a kitchen sink pack. It's good if you're an autist who enjoys spending 800 hours getting to LuV.

Cut out 90% of the stone age (including all of pam's harvestcraft), cut out all the magic mods, replace stinker's construct with a buff to mining hammers and then viable GT drills starting from LV, and the rest of it would be passable. But saying "bro I promise it's the best GT pack if you just ignore the first 20 hours of gameplay and ignore all the fucking shoehorned thaumic nodes and other garbage in your tech pack" is just retarded.

Nomifactory isn't perfect but it's still way better than GTNH.
>>
>>566018771
>Reddit factory shill at the end
Almost had me
>>
>>565985960
Can someone explain why "overtuned" means "tuned to far in the direction of being powerful" now
If a mod is OP then tuning it some more should improve the balance, so if anything it's undertuned
>>
>>566016829
why did you (You) me alongside the alexjak ritualposter
>>
>>566019549
>no actual argument
>>
>we have a new airship mod
>guys what if... what if we made cool terrain generation, like floating island, massive chasms everywhere, and other stuff requiring you to fly up to mine ore
>also we need to figure out something to incentivise exploration, some mcguffin or rare treasure or some such...
>also what if we add something bad that spreads, a corruption or infection or poison mechanic to encourage always moving around!

Guys you're literally reinventing mystcraft in every way
>>
>>566019562
Because tuning doesn't mean nerfing and never did. Tuning means changing the values. It can go both ways. Up is more common, I think.
The word which almost universally means nerfing is
>adjusted

>If a mod is OP
That's a flawed premise. Mod can be too weak compared to intended impact, so it gets tuned to be more effective but ends up being overtuned.
>>
>>566017474
fapcraft
>>
>>566019562
overtuning doesn't mean "tuned a lot" in the sense that many hours or effort was spent trying to balance it, it always meant the outcome has resulted in something above a reasonable target level, i.e. too hard (from the speaker's subjective perspective).
>>
>>566020117
>Tuning means changing the values. It can go both ways.
Yes, exactly. So if something has obviously wrong values (too powerful), you'd "tune" it to change the values to be better, i.e. less powerful.

Overtuning, taken literally, would mean the same thing as "overfitting" and might mean something like the devs making the balance fit some very specific vision or playstyle and thus having it work poorly in any other circumstances. This could mean wonky balance in general, a poor difficulty curve, or things like that.
Since tuning can go both ways it makes no sense for "overtuned" to always mean too powerful and never too weak.

>Up is more common, I think.
I've never encountered this. But if that's true then it would explain where overtuned came from.
>>
>>566020535
I don't get it but fair enough
>>
English is filled with compound words that don't mean what their literal components mean in isolation.
'tuning' on its own, yes, means zero'ing in something toward a specific target.
"Overtuning" is its own unique term that comes from people bitching about WoW raids and other mmo content being too hard. Undertuned likewise derives from overtuned to describe something as being too easy.
>>
>>566020991
When something is being nerfed, it's often called being "tuned down", not just "tuned". There's also "undertuned" which always means too weak, at least I cannot think of an example to the contrary - so "overtuned" would naturally mean too strong.
>>
So a Russian server by MCSkill called Hard Evolution has Thaumcraft ported to it on 1.20.1 (called Thaumaturgy). Does anyone know how they did it, and if it's possible for the file to play on Singleplayer?
>>
>>566021473
>it's often called being "tuned down", not just "tuned"
In general I haven't seen tuning being used much in balance discussions, and when it is, it's usually literal, i.e. as a synonym to "rebalanced" or "adjusted" or in general "changed".
>tuned this boss fight to be more in line with the difficulty curve
>tuned the weapon falloff so it's less effective at long range
etc.
When someone says nerfed or buffed they just say that.

>There's also "undertuned" which always means too weak
I've never seen "undertuned" used this way before. I've also tried searching in dictionaries and even urban dictionary and nowhere has definitions for either of these words yet, so it doesn't "always mean too weak", it's a slang word and from my subjective experience I'm fairly certain it's derived from "overtuned" and not the other way around, given that I've seen overtuned being used here and there for a little while now.

>>566021317
>"Overtuning" is its own unique term that comes from people bitching about WoW raids and other mmo content being too hard
>MMO slang
Okay that explains it, thanks for the answer anon
I'm guessing it's an old term then? And just recently made it into the zoomer lexicon and started appearing everywhere
>>
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>>566021935
That means you haven't followed many live service games I guess. Not just MMOs, anything where balance changes happen.
>examples
Yeah, this is what I said but in a different way. Tuning can go both ways. Tuning means changing the values to achieve a desired result. It's a literal meaning of the word tune.
However the adjustment isn't always perfect, it's hard to predict the effects without extensive testing, undertuned means it's too weak (tuned not enough), overtuned means it's too strong (tuned too much). Pretty self explanatory and logical.
>>
>>566021935
I don't know about 'old' old, I would say it only came around as WoW became more and more casualized, probably like Cataclysm era or the tail end of TBC (a lot of people bitched about Sunwell). EQ had encounters that were never intended to be completed, but no one described them as 'overtuned'.
It just sort of spread into gaming lingo from there. I don't know if zoomers have caused a resurgence because I'm not in zoomer circles.
>>
>>566022546
Actually it would be better to say
>undertuned (tuned too low), overtuned (tuned too high)
It's natural to associate under with weak and over with strong, that's why it stuck, even though tuning itself can go both ways.
>>
>>566022546
>Yeah, this is what I said but in a different way. Tuning can go both ways.
You (or another anon) were also trying to claim that tuning usually means "adjusting up" and this is what I disagree with.
>That means you haven't followed many live service games I guess.
I've played a few, I haven't played fortnite or valorant or whatever so maybe it's popular in a few games like that.
I can tell you it's definitely not
>anywhere where balance changes happen
Because 99% of games nowadays get balance patches, even most single player ones, and none of the ones I play or care about use this.
>>566023189
Yeah that's actually very logical now that you describe it that way.
In fact I think my hangup is probably that I learned the word "overfitting" before "overtuning" and so I associated the latter with the former rather than with "tuning too high".

>>566022587
>probably like Cataclysm era
So still 15+ years old. Yeah, I've been seeing it used lately in plenty of casual or normal contexts, despite never seeing it before, so I'm pretty sure it got into zoomer slang literally some time earlier this year, or maybe late 2025 at the earliest.
I'm not in "zoomer circles" per se but zoomer slang leaks into general online slang very easily so that's my explanation for why I've heard this word dozens of times this year and literally zero times before.
>>
>>566023383
Hmm I don't really know where it comes from, maybe WoW, maybe not, I never played WoW initially because I was sure I would get addicted and later on because I got angry at Blizzard for not making Warcraft due to WoW being too successful and overtaking the franchise.
Can't check my personal logs because all my means of online communications older than discord have already died but I've seen the words in my Granblue guild full of fellow 30+yo since 2017 and see them in boomer RTS communities too.

As for buff/nerf, while these are extremely common among players, many companies go out of their way to never use these words, most likely because they carry the connotation of messing up and having to correct the past mistake. Meanwhile saying the balance is being tuned in a patch implies it was already good and they are making it even better, even if everybody knows that's not true.
>>
>>566016913
The modding scene is in decline so the good new mods that come out and few and far in-between. Most of the staple "must-have" mods are mods we've been playing with for over a decade, assuming they didn't become abandonware in the meanwhile.
For instance, why would you make a magic modpack with Blood Magic and Botrania on 1.20 when you can have the same fucking pack on 1.17 and also add in Thaumcraft and Witchery? It's not like those two ancient mods have been adding any content but bugfixes between version ports.
The only reason to play memeversions is Create and even that's so beaten to death people are getting fatigued. So naturally modpack design has to go in a different direction.
>>
>>566024640
*not making Warcraft 4
>>
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>>566024672
>1.17
1.7.10*
always proofread your posts
>>
> Aerofags too busy having fun in the game to post in the thread
> Pathserbmen too busy with rl
> Ah but the greggers have time and are keeping the thread alive
> Let's see those bases they are spending 1500+ hours on

> Nope it's screenshots from the actual dictionary rather than the game
You autists are stuck so far up your own ass it's getting hard to believe. Man I hope we get islandserb soon and this tedious semanticsposting can be drowned out with new maps and webms.
>>
>>566010150
Usecase?
The benefit of centralised hosting like modrinth (and even curse) is easy discoverability and searching of mods, plus automatic integration into launchers like Poly. A separate instance that nobody really knows about and has a small handful of users seems not much better than just ad-hoc catbox links.
Plus, does modrinth have a censorship problem? If yes then a chud instance could make some sense if there's genuinely going to be people with a clear reason to use it and equally clear reason to come search for mods on it. I haven't heard of any such issues yet though.
>>
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>mfw looking up shit like friction drives and camshaft ratios to learn how to build shit in fucking minecraft
>>
>>566025509
>nuversionsissy brainlet is scared of words
>>
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>>566029809
To be fair, you have to have a very high IQ to understand Aeronautics.
>>
>>565933012
>no one likes hunger
No one likes breeding compressed cattle until they enter a new stage of matter to then cull with a fire aspect looting sword for the hundredth time so that they can cram their faces with steak every 5 minutes. Despite the thousands of man-years spent on modding and vanilla development, no-one has come up with a compelling alternative. The deficiency there does not mean maintaining the fragile, specialized equipment that keeps you alive in a toxic, alien environment has to be boring.
>>
I've been playing prominence 2 and I'm kind of disappointed because it feels like a kitchen sink instead of rpg with lore and story
Does it get better? I don't want to drop it since I've already spent 10 hours on it, but it's starting to burn me out
>>
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>"torjin"
>>
Anyone played either Linggango or Mayview packs? Torn between trying these two
>>
anyone have any experience with regions unexplored? i'm starting to get oh the biomes you'll go fatigue and i really don't want to go back to bloats o' plenty
>>
>>566034619
Yes and no. The story is very thin, no doubt about it, but that's common enough in rpg modpacks. Hell in rpg games in general. It's a diablo, the bosses are pretty damn cool but in the end it's all about the shiny loot treadmill. If that doesn't appeal to you I wouldn't feel bad for dropping it. There certainly are a lot of mods included which have absolutely no place in that pack. But you can easily ignore them, the rpg magic and enchanting systems are the only thing required to finish the lategame.
I can't really think of a skyrim style story rpg modpack. Maybe castlefag's map?
>>
>>565992984
I was in the middle of moving them then logged out
>>
>>566041141
all biome mods are bloat THO
>>
>>565983452
>1.12.2
>no cleanroom
>not forking every mod to optimize it for the pack
How could it ever compete with GTNH?
>>
>>565983452
>>565938387
This looks like schizophrenia smells.
>>
>STILL no cctv mod or redstone wires
>>
>>566045394
https://www.curseforge.com/minecraft/mc-mods/vista
?
>>
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>>566029548
Usecase for your own website? Just post on facebook goy!
I like being able to organize whatever jars I feel like into a pretty UI made by UXtrannies.
I already hooked up auto-updating maven support for mod versions, and github comes next.
I plan on making a PR to poly and fjord to be able to add arbitrary modrinth instances, and combined with the previous feature, I will be able to use pre-release (and mods not released on platforms) gegtech: neighborhaters github jars seamlessly in the launcher.

>Please remove the org/fentanylsolutions/fentlib/util/FileUtil.class
>Please let us know why your mod needs the "org/fentanylsolutions/wawelauth/wawelclient/oauth/MicrosoftOAuthClient.class," and if not needed, please remove it.
>Thank you very much for contacting us, I will do my best to assist you with CurseForge :)
>Please also explain the use of the "org/sqlite/util/ProcessRunner. class
Wawel Auth will be out on 'rinth in 2 (more) weeks probably, and curse janitors seem to use some dumb LLM to inspect mods now.
>>
>>566045394
Security craft 1.12 has compatibility with waterframes tvs. Don’t know if they’re compatible on newer versions but I’d assume they are
>>
>>566046846
What makes you think organising jars is a metric?
>>
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>>566045394
techsissies?
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>>566046846
Just so you know, the sneed and fent are extremely obnoxious and make sure i won't use your site.
Before you go accusing me of something, know that I've been on this site for ~20 years. I just think it's equivalent to wearing ahegao tee in public. There's plenty of other ways to show 4chan roots without going full retard. Have fun attracting /pol/ rejects I guess.
>>
>>566002568
what is this screen from?
>>
>>566049915
I'd imagine it's from the game Minecraft which was altered with a mod called Ecliptic Seasons. The player was underwater, in a warm ocean.
>>
>>566050841
Source?
>>
>>565984730
>>565952872
>>565987346
I'm for sure going to make a pack from this at some point, I've had the idea for years, long before aero was even a twinkle in your daddy's eye. That said it will be some time, I've always said I'll commit to it fully once pathserb winds down. I'll try to make it playable without shaders but honestly I've always been about a noncompromising "vision" as pretentious as that sounds, so if I can't make it look good without shaders I will just do it with shaders. Same reason I stopped caring about using my pixel perfection fork. Its not my fault vanilla MC is ass fugly. Also it may not appeal to everyone's wishes. We can see in MCG alone how whenever someone raises an idea you get half the people being like "don't add too much bloat" and the other half asking you to add 6 million of their pet mods. If creatives always pandered to the median crowd then Marvel movies would be the most commonly consumed modern media... oh wait, fuck....

>>565993742
There's some great ideas here to think about, but around half of them would require actual modding ability. I doubt fog preventing plant growth for instance is possible without the modder adding api for serene seasons or some other mod. I guess it could be possible to make plants not grow below the Y level where the fog is present, but I'd have to find a mod that does that, I'm no coder. Maybe with claude but thats a whole can of worms. Good inspo though. Same goes for items to make the toxicity go away in certain places. The caustic level is a plane, its not volume based, its just a glorified "below Y value X you take poison damage". Misty world mod as I mentioned above is very promising but the guy developing it seems woefully unenthusiastic, I doubt we will ever actually see a nu-version remake.

tldr, I'm sure I will make the pack, but don't hold your breath. And even when I do, it will be very themed and probably on a custom painted map.
>>
>>566050841
A seasons mod adds a submarine structure made with create copycat microblocks and using pixel perfection resource pack, the image of which is found nowhere on the mod page?
>>
>>566050841
I was asking about where the build is from, thats a really cool ship and I'd like to see more of it.
>>
big canons is kind of cool
>>
>>566046846
Just so you know, the sneed and fent are extremely based and are incentivising me to use your site.

Wearing an ahegao tee in public is based if and only if your presence has a merit that compels people to put up with it and approach you anyway. Just empty shitposting is meaningless, but making good mods and resources that people will actually have a reason to use use and then calling them sneed and fent is therefore based.
>>
>>566051373
henlo fren, I haven't forgotten about that gravity liquid pump mod you asked for, I will make it but life's a little busy atm.
The airship stuff is very exciting, very sad the islandserb anon didn't pull through. I can't be bothered to play this stuff on my own. Need some frens so we can breeze through the early game.

Anything going on on pathserb? New dungeon build maybe? I'll try to fit in a few hours this weekend...
>>
>>566062084
Hello fren!
>gravity liquid pump
hell yeah, I'm honestly surprised it doesn't exist yet somewhere. But no hurry, just a QOL thing.
>I can't be bothered to play this stuff on my own. Need some frens so we can breeze through the early game.
Same, my only joy related to MC comes from making stuff for people to enjoy together, so whenever I get around to this new pack rest assured it will be multiplayer friendly. Though likely more focused on a small play group rather than a large server. I think a desolate landscape below toxic fog lends itself better to a more cooperative playstyle.
>Anything going on on pathserb? New dungeon build maybe?
A new dungeon is my next wish list idea. I have a great idea already, freetime is my main antagonist at this point.
>>
>>566059742
there is no point in it. people can't even figure out how to pretend PVP in creative mode.
>>
>>566062918
fun, fun is the point
>>
>>566063167
they are pointless decorative blocks though there's no fun to have
>>
>>566063447
They're not decorative, they are functional strictly speaking, and even if they weren't, there are hundreds of mods for minecraft that are purely cosmetic and decorative and serve no function whatsoever but are still fun because building and design is like 98% of the game.
>>
>experiment with the offroad stuff
>whats this, wheels? they turn if powered on the side and break if powered from the top
>wait i can stick redstone links here and control it with a literal remote control remotely
>make a medium sized mining machine with the borehead thingie on the front, with two rock crushing wheels
>assemble it with physics
>the moment its powered the borehead immediately freaks out and spins faster than a fucking helicopter IRL except it mines extremely EXTREMELY slowly and is obviously bugged to fuck
for fucks sake guys cmon
>>
is there a mod to waterlog a block from any angle, by aiming at it?

like, aiming at the back of stairs with a water bucket and being able to waterlog it from there?
>>
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hey bibliocraft
you doing alright?
>>
>>566067461
From my experience you can waterlog blocks regardless of the state of the face you click on.
I've frequently waterlogged topslabs or random other nonfull blocks because I forgot I was looking at one, so often that I've come to fucking hate waterlogging.
>>
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https://www.youtube.com/watch?v=H0H7mx1nR0o
>Japan enters the aeronautics age
>>
>>566069617
for me, i play somewhere where griefing is just an absolute certainty, so i build a 2 block waterlogged fence wall around everything and top slabs with water under them for the floor, just to make it annoying to break without using obsidian. better block placement helped but holy fuck the tedium of doing it is getting to me at this point even if i refuse not to
>>
>>566070681
stairs, not fence*
yeah if i could waterlog a block from just aiming specifically at it, that would make life dramatically better at this point honestly
>>
>>566067461
Vanilla lets you do that? I know I’ve unknowingly waterlogged upside-down slabs that I’ve been walking atop.
>>
>>566071314
what the fuck
you are right

when did that happen

i'm killing myself don't worry its ok
>>
>>566071595
Ever since the waterlogging update.
Anon...
>>
>>566071912
i don't know how i didn't know
i painstakingly aimed at that empty space in those stairs for years
>>
Huh I remember some anon mentioning this before but I never tried it, sailing in the void seems cool
https://www.youtube.com/watch?v=96fM834dykg
>>
page 10...
>>
page 7...
>>
>>566081958
page 6
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>>566082571
page 5
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>tips
>turn off this device
>device can't be turned off with redstone
not only is that not a tip, but it's also wrong. The only way I can think to turn this thing off is to connect it to a battery and toggle the battery feeding it power, but that would still require it to blow off thousands of rf doing nothing before powering down.
>>
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>>566083595
>The only way I can think to turn this thing off is to connect it to a battery and toggle the battery feeding it power,
wound up just tying the battery feeding the induction motor to the same toggle as the servo that puts the cobblestone into the machine that the induction motor powers. Looks like shit and requires me to blow 2k rf every time I turn the motor off (which granted is a negligible amount) but it works.
>>
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>>566062084
>islandserb anon didn't pull through
still here

provisional version 1.0.2 is done:
https://litter.catbox.moe/tkh5fk.mrpack
if there's no issues, i'll see about hosting, but i've never done so before so please be patient
>>
>>566049858
>>566061801
Objectively speaking, my branding is indeed over the top, and alienates normal people. When I started modding, I was disappointed to see that most people in the milieu either cut off their dick, or will ostracize you for thinking that's a bad thing. So I went the cringe larp reactionary route. (Doebeit I really liked the sneed meme, and enjoy jaks.)
I thought about doing something more toned down, but it would require many, many seds.
And for whom? Besides gtnh and their redditor crowd, no one else plays this dead version.

>just empty shitposting
I got 27k dls on curse, and quite some positive feedback for my latest work, into which I pour a lot of heart and effort. There must be at least something I'm doing right.
>>
>>566086839
can you kill yourself? please?
>>
>>566087719
>t. new hormoner
>>
>>566088921
no I hate gtnh(trans) and I hate sharytards(chuds)
I just wanna play the blockgame
>>
>>566089000
who's stopping you
>>
>>566089000
Please do not skip the quark screen sir.
>>
>>566089110
>play gtnh! (10x)
>Mods for this feel? (10x)
Ruining the general for blockgame lowers the sharing of information that benefits playing of the blockgame.
>>
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>>566089227
/mmcg/ has so much less lame ritualposting than basically every other thread on this board.
Some of these gacha threads are literally just 750+ posts of the same people posting "Sex with my wife Xingxong Bingbong!" every day, forever. /mmcg/ gets a lot of gameplay posting comparatively, especially since aeronautics came out and anons have been posting cool builds.
>>
i haven't played this game in ages and god fucking damn every fucking time i do it's even more depressing than the last time
how the fuck has not a single good mod been made since create? always the same goddamn mods with the same goddamn features since 1.7.10 or so. what the fuck are these devs doing, just porting their mods for curse funbucks?
>>
>>566092462
literally yes
they get funbux from server hosters to advertise for their mod on the curse page so its endless ports
>>
how do I add a 67 karat golden labubu to diddy minecraft
>>
>>566095828
>diddy minecraft
immersive petroleum. Thermal cracking oil creates lube as a side-product
>>
>Been playing Society: Sunlit Valley Cobblemon
>Basically stardew valley in minecraft with cobblemon who can work for you
It's a shame that it's almost palworld like but without the mons actually moving to their workstation
>>
Yeah I think I'll just continue Stoneblock 4. It's probably not worth doing All the Bloat 10 just to take a look at the 1.18+ caves..
>>
Can anyone tell me what I need to know to host?

The pack will be: >>566084757, 150 mods with DH running server-side, 1.21.1 NeoForge. I can't find any straight info on what specs that might require, one place says 6GB RAM, a hosting provider suggests 10-12GB (@$2.70/GB/mo), AI tells me 24-32GB, no clue if GPU acceleration is used by DH or any of the performance enhancing mods, or what kind of CPU specs are needed.
I imagine I can just use whatever specs pathserb uses if it's smooth enough, maybe a bit more because Sable physics?

Then there's server-side utilities, both mods and programs running alongside the server .jar, like for backups, though it seems like many servers do their own backups anyhow.

Then there's the matter of choosing a host. Pebble is a bit cheaper than Bisect and has better customisation of server specs, but even here I don't know what the market is. An anon a thread or two ago mentioned using a VPS that I could also host the modpack itself on, right? Seems like that would be a lot more involved. I do linux stuff, but never network stuff.
>>
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so i'm thinking about gasoline
naphtha is easy, everything around me is raw oil. refinery gas is easy, even if i didn't have a natural gas deposit it'd be a naphtha byproduct
methanol and acetone seemed like more of a pain in the ass but, aside from needing a quicklime loop for acetone, both are single stepped from hydrogen and carbon monoxide. and carbon monoxide is basically just nether air
toluene is probably the most annoying? but if i set up a heavy oil pumpjack i can do a direct distillation setup and it really isn't that bad

oh and also the whole 'raw gasoline strictly requires an LCR to run its recipe'. there's that. fuck PTFE.
>>
>>566111864
Im hosting the current one from the free google cloud trial which is the equivalent of a $200/month server from those hosting sites
>>
>>566112375
Do we have similar calculator/planner, GTNH sisters?
>>
i have made one (1) LCR and discovered that the PTFE shortcut recipe i wanted to use requires IV power
multistep it is
>>
>>566114079
What's the specs like? There's an expired link in the pastebin about doing that for Oracle cloud for free, any idea how it compared to that? Did you follow a guide?
>>
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i have never before experienced pic related as much as i have right now, dicking around with aeronautics
>>
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>Waterworks
>Create: Deep Seas
>Aero team doing their own water shit
>>
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>>566128691
No fucking way. What the actual fuck. It's RCT in minecraft. HOW in tarnation.

mod link NOW
>>
>>566130041
they haven't posted it anywhere yet, just been posting about it in the aeronautics discord
>>
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I feel like this should've been made like 8 years ago but cool
>>
>>566130354
Jesus. I thought we were living in the modding golden age with Aeronautics but looks like we had no clue even. What a time to be alive. This looks so fucking sick dude.
>>
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Do any mods that implement clubs/cudgels with an interesting mechanic to them? Looking for something that suits a goblin.
>>
>>566131417
Create aeronautics
>>
>>566130427
what's the point? you can automate every ore using base Create Crushers anyway
there will NEVER be a reason to make long-distance logistics other than bragging rights
>>
>>566134143
I've disabled your brain, as you can see, its working
>>
>>566135061
yeah, you're right, i AM playing with create after all
>>
>>566134143
Boring, also not really true I think. Zinc for example can only be fully automated with additional recipes.
These are not base Create.

The bigger problem is always with chunkloading. It's all well and good when you have a mining outpost very far away but it's only going to run when you are actually there. In 1.21.4 building a chunk loader is as easy as throwing an ender pearl but Aero is on 1.21.1, pain.
>>
>>566111864
What I'd do is grab a VPS with probably 8GB RAM (or 16 at most) and just throw the pack on there. Most hosting providers have some kind of managed backup solution for their VPSs for a couple of bucks a month extra. Disable password login on ssh and that's basically it, no need for any extra "network stuff" unless you wanna set up a domain name for it or something.
Then if it runs slow upgrade the VPS to a better CPU or something and copy over the instance, just try it and see.

No idea about managed hosting providers but I'm pretty sure they generally work out to be more expensive
>>
>>566112375
I am thinking about the exact same thing right now. I already have a tree farm so I'm gonna be distilling charcoal byproducts for my methanol, acetone and toluene. Acetone is under-represented in the distillation products but there's a bunch of precursors like acetic acid that can be easily reprocessed into it if I'm running low, I'll figure it out as I go. Toluene can also come from trees.

>nether air
Fuck interdimensional gas transport

>fuck PTFE
Half this shit works better with LCRs. Just set it up. In fact set up your first LCR to make tetrafluoroethylene so you skip the chloroform step. I assume you should have chlorine around (if not just electrolyse some salt water), and methane is easy like you said.
In nomi you can get renewable fluorine from black granite that rock breakers can make starting from EV, do you have that in moni? If so then you'll have infinite PTFE very soon, but for now in HV you only need like 3-4 reactors (TFE, gasoline, a couple for some intermediate steps maybe). Also for a lot of shit you can overload a reactor by just adding a bunch of different input/output hatches, I think you could for example make one reactor create TFE and then cycle it immediately into PTFE by routing the output to an input and feeding it titanium tetrachloride (or oxygen), all in the same multiblock with just a shitton of hatches everywhere.
>>
>>566130427
>factorio has weird ass surface ore deposits as a compromise because the game is 2D
>minecraft is actually 3D and can have underground ore veins
>add factorio surface ore patches to minecraft for some reason
???
>>
>>566138963
it was easier for him to slopcode anon, come on now
>>
>>566136892
what do you mean? loading a static chunk is the easiest thing in the world and Create: Chunkloading keeps whatever contraption you're using to transport stuff chunkloaded
>>
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I'm blatantly stealing assets from other mods to implement them in my creation then publish it online.
>>
>>566143796
don't do that
>>
>>566139786
> Create: Chunkloading
Not on 1.21.1 and not on Modrinth, also looks shit
> Create: Power Loader
Decent. Loads chunks near train stations when the train enters there. Not bad.
However what I like so much about the 1.21.4 method with ender pearls is that the chunks are loaded only so long as the owning player is online. This is so great for servers, you don't have shitty chunk loaders all around long abandoned bases taking up tps. But players that are active and online don't have to afk at a place but can go do something else instead while the farm keeps running. Pick up the pearl to get rid of the chunkloader, couldn't be easier.
>>
>>566144123
vanilla mechanics are genuinely for the mentally ill
>>
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>install C:Diesel Generators because coal and steam engines are retarded on modern vehicle designs
>the fucking things start on their own and need redstone to stop, no config to reverse this
>despite being a Create addon, it tells the analog lever to kill itself, either being on or off
>the sound doesn't loop properly, raping ears every two seconds
What did they mean by this
Fucking TFMG's engines are infinitely better than this and that mod is a broken jank mess made by kids iirc
>>
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>>566115930
trannies are busy implementing in-game animated guides to handhold mouthbreathers through vanilla automation
>>
>>566145828
i've thought it's a chink
>>
https://youtu.be/GklNFpg19j8
>>
>>566147442
The camera fix mod seems good. Probably won't fix that thing where when a ship is tilted then you can't go through doors.
>>
>>566128691
you know what maybe 1.21 isint so bad
still FUCKING RETARDED thougheverbeit
>>
>>566143796
keep doing that
>>
>>566145828
>vanilla mechanics
How does the furnace output into the chest
>>
>>566147442
Oh drive by wire for aeronautics, that's great.
>>
Hey homosexual, start a single player game first then join.
>>
>forge modpack installs several fabric ports of forge mods via the connector
gee i wonder why these always run like shit
>>
>>566153939
Sloppacks are made to run like shit on purpose so you rent servers to run them instead of doing it from your own machine.
You should never trust a sloppack, but you should trust sloppacks that have promo codes on them even less.
>>
>>566138742
>Fuck interdimensional gas transport
it's one ender tank for a fuel supply and one ender tank for air transport, plus a chunkload toggled on the map
>just set up your first LCR to make PTFE to skip chloroform synthesis
see >>566116804
i absolutely do not have the power gen for it right now, that's what the gasoline is for
black granite passiving for fluorine is a thing but i don't really care for it
i had the momentary thought that setting up ticl4 for plastic polymerization would actually be really nice to cut down on oxygen use but it wouldn't really fit into my existing polyethylene/pvc lines and also i didn't bother set up chlorine/salt/hydroxide from salt water yet. probably should, sooner or later
>>
I wish there was a setting that'd let broken trees turn into physics objects
would love to a make a shitty harvester
>>
>>566154795
>ender tank
MAWPC
>>>566116804
Oh. Wait now I don't remember if I checked its tier in my game either, fuck
>>
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Found this statue way out here. Also, I somehow did not know that camels were even in the game
>>
>>566165783
[autistic screeching]
>>
>>566165783
Ah pathserbman. I believe that is my claim on the map there from way at the beginning of the serb. Don't remember this statue I don't think it's mine.

Might I suggest minimap locked to north? I was taught in university master courses that map rotation is for women.
The next pathserb map I'm making will be for the south sea where you are now, if you find any other places I'd love to hear about them. The map needs a couple more points of interest it's slightly too sparse now.
>>
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Please send help, I don't know what I am doing.
>>
Kill all vanilla+ players
>>
>>566167997
Didn't know you could lock the map, guess I'll need to do that then. Speaking of POI's though, I have a lighthouse I was thinking about setting up down that way as well at some point
>>
>>566174361
Cool, love a lighthouse. I've also long planned to make lightship, good practice for Aeronautics shipbuilding which is actually kinda hard. I'm on for a bit while the laundry machine is running, come hang out!
>>
>>565973323
I remember looking into Shooting Stars for a modpack I'm making but never going to finish. I wanted the meteors to sometimes contain a Dimensional Doors portal. 90% confident you can make a structure in creative and replace the structure definition Shooting Stars uses via datapack.
>>
>>565983550
>Attach hoses to the bottom of your airship
>Mod worldgen to produce volcanoes
This seems pretty kino
>>
>>566177813
it don't work
>>
>>566147818
Tried it, it’s janky as all hell. Camera flips all over the place when your ship goes on extreme tilts.
>>
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>>566171078
what are you trying to do? Terrace farming? Look to real world pics for inspiration. The terraces should be more rounded. Yours are very angular. You also should do a bunch of them in quick succession rather than a couple of bigger ones spaced out
>>
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>>566189104
More like terraced singular, based on that pathserb build (I wouldn't step down to a second crop like his).
But I think my footprint isn't large enough. Mine is on a hill and the terrace follows that contour so that it can look natural, but between having multiple crops and the hill being small it will not look as coherent. It doesn't help that the terrace is like 33% of the hill's width. Maybe if I halved the depth?
The rice pond is leftover from my initial planning, the terrace field will extend in that direction once I figure out how I want the paths connected.
>>
>>566127763
Wherems't?
Haven't even seen the slightest rumor of this
>>
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>>566190539
I would personally expand the terrace out to around where the red lines are, then "slope" the walls down to fit with the hill, if that makes any sense
>>
>>566195103
Forgot to say also, maybe make the front diagonal wall a bit more irregular, so it's not just a straight line going across. It looks too uniform
>>
>>566171078
This >>566195103 but also push the outside border a little bit outwards, so there's more of a cliff outside the farm
>>
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>gantry contraptions shit themselves when moving
I forgot how ass base Create was
Do I really have to use 15 fucking swivel bearings to emulate a telescopic boom/arm? Like that one anon's accordion ass contraption webm from few days ago

>>566192534
God knows why babys first car and addons are in the same place but the Showcase section on their shitcord has the first two and there were multiple posts here about the last one
>>
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>>566200794
something like this?
>>
>>566200794
forget that lets talk about why you're playing in a minecraft recreation of fucking garrys mod
>>
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>>566203391
Because it's simply based
>>
>>566200794
great, thanks to create auronautics now a third of modern modpacks are minecraft except it's pokemon, another third is minecraft except it's dark souls, and the last third is minecraft except it's gmod
>>
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>>566195103
The intended plan was to have the terrace circle the hill, apart from end sections left/right of the house (although I don't quite know how I'm going to merge the end with the sections with the non-farmed upper level) but I was having second thoughts, hence my desperate plea.
>slope the walls
Do you mean the terrace edge e.g. at the bottom of the image? Yes, I was probably going to make it a 3-deep retaining wall similar to the inner edge, but only once since the hill itself is about 50y tall, it would look ugly to repeat that for the full height.
>>566197705
>diagonal wall
For sure that part is one of the pieces I'm having trouble with, the 'corners'/curves in general. It it feels like the right side farm (water channel to bottom right) is somehow deeper than the left side even though I've tried to count in from the hill edge and then cut the corner where they overlap. Maybe I miscounted or else it's not as simple to do as I thought.
I agree the edge needs to be staggered more but keeping things looking 'natural' is always the problem I have with landscaping.
>>566199185
Something like what I mentioned above, picrel, with having a 3-height outer 'retaining wall'? I flattened the short area in front of the wall's base but it doesn't feel like enough, I don't want to make it wider because then I have a 50y hill I have to extend and that will definitely turn out shit. Maybe if I make the outer wall 5 height it'll give more room for hill's natural 'cliff'?
(ps block palette is provisional, I might use botania livingrock in place of cobble but I might stick with grey block with subtle texture like andesite & variants)
>>
>>566177368
Shooting Stars doesn't use structures, it generates features with layers of hard-coded blocks. On the other hand, Oh My Meteors does use structures, which is probably possible to replace.

Anyhow I just used customised underground geodes, levitite covered in obsidian.
>>
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>>566202569
>gantry just refuses to move
>spent like 20 minutes trying figure it out with glue and shit
>I was blocking the shaft
Brain is leaking
It works, but now I have to figure out if I can fit this onto the truck without the whole thing looking comically hideous. Especially since I want a proper winch on that redstone block rather than a simple connector, I do have Ender Transmission installed at least
>>
>drive by wire sable
>resets when loading world
why
>>
>>566177813
>>566185726
>lower self into volcano in your foil suit
>set up lava extraction platform with a docking connector connected via raised balloon
sounds even kinoer
>>
>>566212570
Must be something specific to the Throttle Lever.
>>
>>566200794
if you want to do linear movement with aero then you can use a gantry to push/pull only via like trapping the actual moving physics part inside of the gantry contraption without actually being glued to it, as gantries turn into a create contraption which cucks sable physics ship logic
Its doable, just janky. Until someone makes an addon for linear physics movement
>>
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Proto fat bitch with all the important bits working, we Mud/Snowrunnering this shiet
All powered by a triple block tfmg diesel. Not satisfied with the winch part but it doesn't look horrid like I was expecting
Likes to slide around when stationary but every car/tank I made randomly does it so that's just Offroad being ass ig. Not having the copycat weight fix mod surely doesn't help either, needed that xboxhueg counterweight at the back to not flip over since there're gorillion copycats
No clue how to fix the gantry part of the boom disappearing randomly, sometimes simply moving it forward and backwards fixes it, sometimes I have to place and remove a block around it to update it. Happens without shaders too

>>566213152
yep got it running like >>566202569 showed. covered the phys part with static blocks connected to the boom to jam it in, stuck them together further with the magnets and only left the winch part exposed. Definitely more stable than I was expecting, yanked it around quite a few times and it refused to break free
>>
>>566221247
>offroad is so dogwater that you literally have to sticky piston to the floor as a 'brake' or your shit will just slide off into infinity
goddamnit
>>
>>566221607
Anon its an outrigger, to prevent the giant heavy load to have dangling on the end of a big long mechanical advantage lever from flipping your expensive truck on its side.
>>
>>566222023
SOUNDS TO ME LIKE THE EXCUSE OF PEOPLE WHO DONT KNOW WHAT BALLAST IS
>>
>>566221607
was indeed going for >>566222023 at first but it ended up helping with the sliding too
shame the wheels are so jank compared to VS, I especially miss the wheel and track sound packs.
>>
https://youtu.be/FrjZvj5kzNc
>>
Any good mods or shaders for making the oceans dark like real life? I asked google ai and it said use the true darkness mod. Anybody used that? I'm using a potato laptop so I probably can't run any intense shaders. I'm on 1.20.1.
>>
>>566243043
use custom world gen to make oceans deeper
>>
>try a handful of modpacks for 1.21
>every single one of them is so full of pictures and decorations in their questbooks that seeing the actual quests is kinda difficult
what in the fuck
>>
>>566206836
>Something like what I mentioned above, picrel, with having a 3-height outer 'retaining wall'?
Are you thinking of filling in the space inside the wall with dirt? Because right now it's not a retaining wall, it's just a wall. But if you made it retaining then yeah that's what I meant.
Except right now there's too much flat space outside the wall so having a "cliff" there would make no sense (unless you're putting a second terrace there, but then it's way too narrow for that). So in your screenshot here you should definitely move your wall outwards, to the edge of the hill.
>>
>>566116804
>>566161803
Aieeeeeee I have now discovered the same thing
>>
>>566244025
I use the deeper oceans mod and have it set up to quadruple my oceans' depth, but it's still as bright at the bottom as vanilla oceans. I want the oceans to progressively get darker the deeper I go like in real life.
>>
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Just downloaded GTNH daily... what the fuck is this?
>>
>>566248884
The inventory tabs? The side buttons? The held item? What are you talking about?
>>
>>566249492
Where is my Steve skin?
>>
>>565952872
> the mod that tips the tree on its side once you chop the base off. You still need to break each block one by one, but it’s at ground level.
which mod is that? there's a shitload of tree felling mods but it seems like most of them just make it gib into pickup blocks, not having to keep breaking them
>>
>>566248884
You need to work on your credit score.
>>
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Thoughts on chunk protections for servers? I wasn't going to bother, but IIRC pathserb has them despite being pretty chill. FTB chunks has a compatibility addon for Sable.
Backup utilities too.

>>566250240
This one I think:
https://modrinth.com/datapack/physical-falling-trees
>>
>>566251968
Just ban nigger who disturbed the peace
>>
>>566248884
sorry you got doxed
must be tough living like that
>>
>>566252867
What if no operator is online at the time? What happens to the griefed/stolen stuff?
>>
>>566251968
the snap to position on the ground is a little jank but it's cool, thanks anon
>>
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>>566248884
Ok, delete that shit:
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/23344
or change the config to Steve only.
>>
>>566253108
Roll back the server.
>>
>>566244450
I'm not sure if it's perspective that makes it hard to see (or perhaps I'm not using words correctly), but there are elevation differences. The inner 'courtyard' is at y118, the farm level is y115, then the thin cliff beyond the outer wall is at y112. So the outer wall (cobblestone blocks) is retaining the farm soil.
Looking back it seems I misunderstood your original instructions and interpreted "more of a cliff" as having a plateau below the wall rather than a sharp drop (thinking of cliff as the top edge and not cliff-face).
If I do push the wall more, how far down should the cobblestone extend? The position of the wall blocks was the edge of the hill at that y level, as a starting point, but having just the 1 block then natural dirt didn't feel like enough structure/stability, so I cleared the minor slope beyond the wall to show more artificial structure, which leaves us where we are. I could push the wall out and then I'm back where I started, with structure over natural dirt at the edge of a hill which doesn't look stable.

The feedback and discussion is useful because the alternative is just staring at shit without being able to decide what to do. Bit of a retard like that, I guess. So thank you anons.
>>
>>566253235
Fair enough. But that does require backups, and server storage is surprisingly expensive. I'd be getting my own hosting hardware if not for the RAM prices. Maybe I should just put my PC in another room and leave it on, hosting from there. But I don't really have another computer to play on, considering my 10y/o laptop's ssd just died.

Thoughts on sleep voting?
>>
>>566253034
In English, please.
>>
>>566254471
learn english, nigger
>>
>>566254471
he's implying the op is black
and that microshart just found out he was black and changed his skin accordingly
and that living as a black man is bad

ha ha
>>
>>566248884
that's a memeversion randomly assigned default skin
>>
>>566254343
What I'm thinking of is very much like a stone wall at the cliff-face, with the inner dirt being very close to the level of the wall (i.e. the wall being a tiny barrier at most viewed from the farm), and the outer dirt starting way down, at least a few blocks below the wall. The idea is to look like a steep natural cliff that got reinforced with a vertical stone wall to keep a farm on the top stable.
>having just the 1 block then natural dirt didn't feel like enough structure/stability, so I cleared the minor slope beyond the wall to show more artificial structure
My vision is having the wall look like it's "stabbing" downwards directly into a steep cliff face, so I wouldn't want any shelf on the outside of the wall. It's structurally stable if the cobblestone foundations extend downwards into the dirt and rock below. Which you can't really see very much but that's my thinking. It might be made more obvious if the y-level of the top of the dirt layer around the wall varies significantly, so it looks like the cliff is steep and the wall is at points buried in the dirt and at points the deeper wall foundations are exposed, if you get what I mean at all.
>>
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>>566255085
Something like this, where the dirt outside the wall almost forms a wave? I agree, I think this concept can work.
I will also do what the other anon suggested to and stagger the wall so it doesn't look so straight
>>
>>566254460
damn now i'm looking at 2nd pc parts
it's grim
>>
>>566257097
Yeah pretty much, I like this a lot. Except I'd lower it a little bit, the high points being level with the top of the wall looks weird, it makes the wall basically entirely underground at that point. Think of it this way: the wall was built to maximise usable space at the top plateau, by solidifying the sides and thus making the edges stable and usable; why would you build such a wall inside the existing plateau, and not around the perimeter? The places where the dirt outside is level with the inside is the wall doing exactly that, cutting inside the plateau for some reason.
>>
hot take: ae2 fucking sucks and so does every modpack that relies on it as a crutch for having mods with retardedly long crafting chains.
>>
>>566259332
This is not a very hot take, it's just unfortunate reality because nobody has managed to make a pipe/conveyor mod that can carry any significant volume of items or stretch over any significant distance without being ultimately terrible for performance. The minecraft engine simply is not factorio
Hence, magic digital item teleportation as a crutch
>>
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HEEB-2 has been relocated to the void layer.
>>
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>>566243043
>>566245637
complementary+euphoria, you need to turn it on in euphoria's settings
>>
>>566260165
GT6s pipe system is actually very robust for it, and it has an alternative digital system with more limitations, but ultimately AE2 is still better, because you can have infinite throughput, and handle autocrafting of tons of items in a single block. Even Integrated Dynamics, which tries to do the same thing, fails miserably at having any level of decent performance
>>
>>566260165
NTM has pneumatic ducts that work up to a thousand blocks or so, even though unloaded chunks
>>
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HEEB-2 has been integrated.
>>
>>566260446
>>566267645
this serb is shit because someone didn't immediately demolish the ugly gay giant platform
>>
>>566268373
true
>>
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gtnh would be a lot less shit if the mk2 matter manipulator replaced the mk1 and the prototype would just be fucking deleted from existence
you can have your 50 minute long crafting time if you actually let me build massive structures without a care in the world
>>
>>566269134
it would be better if ic2 reactor rods didn't require coolant for no reason
>>
>>566145828
Shut up nigger
70% of the info about the pack is straight up unfindable if you don't want to join their discord
>>
>>566070421
>"Main System. Activating Combat Mode."
>>
>>566253167
I fucking hate this nigger so much they are actively working to ruin my GTNH and I hope their axewound gives them sepsis
They're one of those texturetroons that volunteers to rework everything in slopstyle
>>
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would be really cool if vista was less jank with shaders
>>
>>566280452
programmer art is ass unc, let it go
>>
>>566282853
whats the spotlight?
>>
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>>566283182
>programmer art is ass unc, let it go
>>
>>566284217
longass pole of light blocks
>>
>>566251968
On pathserb we mostly only use them to mark places on the map that are worth visiting. I very much doubt it works with aero ships so I wouldn't bother really.
>>
>>566254460
> Sleep voting
Better Days, thank me later.
>>
>>566282853
Cool Teardown session.
>>
>sable collision damage
I thought it was neat but it only ever happened when I tried to fucking fix my ship destroying chests and shit in the process and never when I deliberately left my ship freefall.
>>
>>566290727
>I very much doubt it works with aero ships
there is actually an addon now for openclaims to work with aero, I was surprsied
>>
>>566244569
gotta process another few stacks of titanium for quad hatches
>>
>>566293068
That's interesting and weird. Still, TJF had to do quite a bit of finicking with the claim settings which just doesn't seem worthwhile to me. Also from personal preference I don't love using claims since you can't leave people gifts or pranks and you can't mooch off other people's farms
>>
The best system for a small server like this would be auditable interactions (possibly limited to a claim area if needed for performance). So you can do whatever but if you grief shit an admin can check the logs and a) know who did it and b) revert all the block interactions if needed.
Too bad I don't know of any system that does this properly
>>
>>566300071
one of the vanilla serbs in mcg had something like this back when cyberbilly was the admin
>>
I feel like a sub-saharan monkey looking at this
He's using shaft vectoring
I'm using shaft vectoring
His shit moves like it's from a Redbull clip
My shit moves like a drunken fat retard WITH a gyro on the fuselage
>>
what's wrong with china
https://x.com/i/status/2052738793200116095
>>
>>566309326
kino
>>
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Anyone got voxy working with 1.21.1? Wanna play around with it and IterationRP. I tried some supposed working version yesterday and it did not work. I am also mostly retarded
>>
Drive by wire is MAWPC.
>>
>>566314643
It is, but also redstone is gay as fuck. Both things can be true.
>>
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I designed an archnemesis for Heiðr. Her name is Ellie, short for Élivágar.
Billboard came out ok. I'm probably going to tinker with the text later on, but I'm done working on it for today. I drew a shitty mspaint concept art sketch last night and then spent ~6 hours today building it with chisels and bits, so it's time for a break.
>>
>>566290893
Seems performance impacting, and may be bad with airships constantly sucking fuel to stay aloft.

>>566295528
There’s also the matter of Big Cannons. What’s the point if griefing is is disabled?

Anyhow, I’ll get one of those backup mods I guess, and put it on a Google 90 day free trial server. You can run a server indefinitely through them, but you get like half a CPU core and less than 1GB RAM.
>>
>>566318474
>>
>>566322213
yöü göt ä pröblem with ümläüts, änön?
>>
>>566318474
>>
>>566308838
>implying that webm isint fucking awesome
>>
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>>566318474
>>
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>>566326705
this is fucking rad as hell, but she should look more angry
I tried to give her angry eyebrows but they don't show up as good because they're made of black concrete like all the other outlines.
>>
>>566308838
Wow. The upside down flying with the copter holy.
Also the shaders with aero are so fucking good, I can't believe how convincing the shadow of this ship looks even with the fast moving turbine. As always, the lod's popping in shows us it's regular old janky minecraft... but still. We live in the new golden age friends.
>>
>>566318793
Big cannons are to fire at generated structures, not other people's hard work.
Fucking up villages, mansions and pillager towers with a massive cannon battery is fun as hell. Getting your base blown up, less so. But this should be player adjudicated. Don't antagonise others if you don't want your shit destroyed. However I'd be very impressed if the claim system is now so smart that it can detect damage to ships from cannons on other ships.

There can be ship battles but that's almost minigame territory, since one good hit will completely cripple many ships. I don't know how good ship-to-ship combat would really be. Maybe it's super fun who knows. But griefing doesn't enter the equation at all, it's all in good spirits.
>>
>>566326705
>>566318474
vgh
>>
>>566318793
> Better days
> performance impact
What are you talking about? It's a mod where you can configure daylight length, and also it speeds up nights based on the % of players sleeping. Nothing to do with airship fuel consumption and no performance impact whatsoever. Put day/night at 1 hour instead of 20 mins, feels much better.
>>
>>566330541
Doesn’t it literally speed up the world around you when you sleep via the tick-rate, such that furnaces and crops and things proceed as if the time was actually skipped?
>Most of these time effects are disabled by default
Oh. I’d have to test if the engines and such are effected.

It also doesn’t say it’s compatible with Ecliptic Seasons, though worst case I can likely disable any interaction Ecliptic has with day length and put up with equal day lengths all year round. Not like that was ever a great feature.

>longer days and nights
Ok that could actually be really cool.
>>
What am I doing wrong here anons? This is my first time using AE2. I'm playing on E2E so I think that makes this 1.12

My autocrafts complete 1 craft and then just hang in the CPU. I've cut off other parts of the network so its just pictured (and my ME drive behind).

I made a no substitutions crafting pattern for compressed cobblestone. Request 1, it crafts and completes successfully. Request 2, it crafts 1 and puts it in the network, then the cpu just hangs on the rest of the job and I have to go and cancel it.

This happens for any patterns I use.
>>
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>le exclusive to one version meme
FUUUUUUUUUUUCK
>>
>>566333913
I see there is a crate next to the interface. It is possible the system tries to put the first craft into the assembler, but then while the assembler is busy it tries to push more ingredients to anything it can, which means it dumps the 9 cobblestone into the crate and then sits around waiting for the result to come in.
Your cabling is bit unnecessary but that wouldn't be causing this particular issue.
>>
>>566332207
>Ok that could actually be really cool.
Nah, looks like Ecliptic seasons' day length isn't influenced by custom Better Days day lengths at all. I'll have to test it with regular Better Days sleeping now too.

>>566335421
Needs a rewrite to properly work on floating island terrain anyhow. To produce overhangs the eventually taper into a downward-facing point, instead of making a tall spire all the way down to the ocean.
The structure mod Grim Kingdoms has these sorts of adaptive terrains built into its structures.
>>
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>>566313928
figured it out, had to swap to sodium, and fabric. Runs even better now.
>>
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the effect is just that your camera acts all funny and you get night-vision. Nothing crazy but a neat rp feature regardless.
>>
>my gantry contraption, as it moves from chunk to chunk, turns black occasionally as though it's moving underneath something thus blocking the sun
>it's in a wide open field with nothing above it
Please tell me someone has a remedy for this. It ruins the entire fucking aesthetic.
>>
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>>566348578
coke gives a lot of good movement buffs and curiously no bad side effects like I don't know, poison or wither or even just nausea. I guess it must be healthy coke.
>>
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heior wip
>>
>>565962893
>>make contra rotating propeller
How to do this without it being shit?
>>
>>566333913
>My autocrafts complete 1 craft and then just hang in the CPU
this usually means that the network isn't getting back the result it was promised
that's basically what an ae2 recipe is, a promise that if the system sends the interface a certain set of items it'll get another set of items back. crafting won't continue until that happens, at least on that cpu
>>
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Ok I got a free google cloud server running. But it's lagging to shit, hope it's just DH LODs and terrain generating. I had to delete the LODs before uploading the world file, because that file was 1.3GB. I'll leave it for an hour and see if it's playable after that. My hopes aren't high though.
>>
>>566347234
Doom
>>
>>566356126
those ribbons look incredible. Really good work, anon
>>
>>566349280
Holy shit I finally figured it out. I'll post it for anyone else who might have the same issue, even though you faggot fucks have literally never helped me with anything.

It has to do with the dependecy flywheel, not sure if it's specifically older versions or not. But using /flywheel backend batching and turning it off fixed the issue for me, the weird ass shadowing effect no longer happens. My large contraptions also seem to lag a little less when moving now too.
>>
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>>566358551
nope it's fucked
even with pregeneration done, with render distance turned down, with ticks frozen, it's slow as shit
guess i picked a really bad cpu somehow

unless someone else can think of some obvious reason it's running like shit
>>
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>>566361970
wow that's bad
>>
>>566350247
What's the texture pack on the UI?
>>
>>566330541
> Doesn’t it literally speed up the world around you when you sleep via the tick-rate
I don't think so? I believe it only affects the speed of the sun in the sky. As a side note it's a bit of a nerf to villagers since they only reset trades 2 times per day.

I forgot you are doing seasons also. That might need some tweaking, since longer days = longer seasons. Personally, I can't see shit on my screen during the night and I hate vanilla mob spawns interrupting the modded fun. Permanent day is too easy and boring, 30 mins is a nice rhythm. Also it's nice to set rules for yourself, like not keeping a bed on hand at all times and never placing one down on grass. So you can still have some dangerous moments while out adventuring.
>>
>>566361970
Did you give the instance enough memory? 16 gb is nice but if only 2 gb is allocated to java then you're going to get a lot of problems.
Also really appreciate you're doing this, lots of frens in the thread excited for the sky island serb
>>
>>566335421
name the mod nigger
>>
Carryon is still FUCKED.
>>
>>566367394
Apparently not excited enough since there is skyserb already running for a while now
>>
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Hi, I'm new to modded Minecraft and I want a mod that moves the status effect icons away from the top right corner. What do you guys recommend?
>>
>mod says its made to make blaze cakes automatable
>download it
>it absolutely insists in using a flint and steel with a deployer on an item as part of the process
>flint and steel runs out of durability easily
>oh and it uses iron
>and flint
>neither of which is automatible
dirty lying fucker
>>
What texture packs have enough mod patches to fill the majority of mods? The only one I can think of is sphax
>>
>>566369896
Well... They do some weird roleplay I think, which they're welcome to but it's not for everybody
>>
>>566370601
gr8 b8 I almost took it
>>
>he didn't know the jailbreak ERP serb was the skyland serb
>>
>>566370834
Faithful
>>
>>565983452
kino
>>
>>566336670
>>566357840

Thanks fellas, the crate was the problem. I looked into it and saw all the recipe components dumped into it.

I'm sure theres a lot I could do better but ima just go balls deep and learn through pain.
>>
>>566371181
It's just a name, Serb is pretty regular
>>
>>566371476
its not, and I know that because you faggots didn't bomb that gay platform out of existence
>>
>>566371476
if you want to get players you shouldn't advertise your server as something entirely different than what it is
>>
>>566356447
This is the only way I found
>swivel bearing
>prop bearing on top
>sails around the prop
>block+sails on top of the prop as usual
>invert power under the swivel
As I said it retardedly creates torque but also limits the swivel bearing to 128RPM as the prop bearing needs to be doubled
>>
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heior
>>
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>>566367394
Here's my jvm args file. Maybe I should copy the args from a page like this instead?
https://www.minecraft-hosting.pro/article/240-how-to-configure-java-flags

>>566372808
Are there mods that add cogs/shafts that can go faster? I think there are cogs/shafts that can handle higher powers, but I'm not sure about speed.
>>
>>565983452
is this the best modpack for sheer density of pipes/wires/machines etc? full on factory spaghetti
>>
>>566370083
Please respond
>>
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>>566374929
idk sry maybe some1 else knows
>>
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>(c)rack(p)ack
it was really right there in our faces all this time huh
>>
>>566377151
kek
>>
>>566374769
Well, going from ZGC to G1GC pushed the performance from absolutely awful, down to just regular "i probably put up with this in 2011". I guess I'll probably have to start from scratch on a better CPU instance. If there were benchmarks to compare it to my PC's CPU, that would be great.

Considering the free trial is worth 300USD for 90 days, I'm pretty sure I can buy a better machine for that. 2nd hand, saw 16GB DDR4 for like 150USD. Lmao. Shame DDR3 is really slow, well it might be fine for some home server stuff but probably not for minecraft hosting.

please let this bubble burst already.
>>
>>566377151
rack ack? i dont get it
>>
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>>566378019
>>
>>566377843
> Shame DDR3 is really slow, well it might be fine for some home server stuff but probably not for minecraft hosting.
Are you sure?
>>
>>566370083
InventoryHud lets you reposition the potion effects, among other things. Depending on version, the config should be fairly simple and
>>
>>566378232
grim. what did he do?
https://www.youtube.com/watch?v=6ig_kkKuDV8
>>
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>>566378464
normal minecraft things
>>
>>566378275
Well I was looking earlier and it had speeds of like 1600MHz. So if your CPU is running significantly over that (idk, more than 2x), I assume the RAM is bottlenecking you. But I'm just guessing.
Also the motherboards with DDR3 RAM also have pretty old sockets, at least the 2nd hand CPU market seems to be flourishing so maybe a 10 year old high-end CPU could be a good choice.

Though ultimately I would prefer a more power efficient system than I'm likely to get with a high-end 10+ year old system, as opposed to a lower-end 4+ year old system. Burning a couple hundred watts permanently seems like a waste, but I guess it's just another spec to weigh up in the cost spreadsheet. I may bug the anons on /g/'s PC building and home server generals.

>>566378684
as expected
>>
>>566372808
Shame, that was the one I used but it sucks because the actual prop's speed is always cut in half compared to what you're running the main engine at.
It is contrarotating in aesthetic only, rather than actually being two separate props.
>>
I like speedrunning allthemodium but my interest in modded Minecraft pretty much ends there because packs quickly get to a point where it’s just running back and forth across your base working on making 11 tiers of machines/rituals
>>
>>566128691
Actually incredible.
>>
>>566378684
Damn, that fucker was wildin'
>>
>>566378684
https://files.catbox.moe/dp9w4d.pdf

I hope one of those million subscriber arrest video channels are able to get the footage of his arrest and burn his name and brand into the ground forever. Fucking hell.
>>
>>566380903
Okay, is this real CP or is this just loli hentai?
>>
>>566381187
same thing
>>
>>566373381
she looks so sad
>>
>>566381187
Real CP.

>>566381293
Kill yourself.
>>
vanilla's dead
>>
>>566384032
Yeah, again. Sadly. I don't get it, Minecraft should be a perfect game for anons and be able to sustain multiple active threads with its autistic activities and freedom of expression, but there's just one slow thread and less than half of constantly dying other thread.
>>
>>566383675
She's waiting for ellie and arms that actually work
>>
>still no rack ack
>>
kys
>>
>>566384243
Because 4chan is actually almost entirely dead and we're just the last few maggots feeding on its corpse.
>>
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>>566385284
>She's waiting for ellie
let's fix that
>>
>>566384032
it happens when mojank adds some gayass geyser and blockvomit caves and sulfur cube while modders add a working physics engine and mobile bases and vehicles
>>
Hello, Dear developer of SeamlessAuth, I know you are reading this. Can you please please please update the fucking buildscript to latest GTNH one from ExampleMod1.7.10. It very easy just replace 4 files. So it would be at least in BUILDABLE STATE. Thank you :3
>>
Gigantic headache which is not clearing up, no pathserbing today sorry
>>
>>566386553
I'm afraid you might be correct. So often I feel like there's only a couple of anons genuinely interested in a topic while most of posts in most active threads are inane ramblings and imaginary fighting for no clear purpose other than maybe making whole thing a worse experience. Thankfully this particular thread defies that description but that's probably why it isn't fast either.
>>
>>566386667
I can post the bbmodel, but trying to make all the parts fit into littlemaid compatible template sounds like absolute hell to me sorry anon.
Besides I'm not good enough to redraw textures in 16x so it won't feel out of place
>>
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>>566324397
...That was the point anonny, Redbull does awesome stuff. What I was saying is that even after hours and hours of fucking around my shitpiss designs don't even come close to what that guy made. I don't know if he's using ComputerCraft or what, but managing 9(nine) buttons to record webmrel raped my motor functions

>>566379163
You have to fight Aero tooth and nail to make anything other than fat boring airships and little faggot gyrocopters, latter especially ticks off my tism since every other nigger out there calls their gyros helis
>propellers have no torque but swivel bearings do so it's impossible to make an accurate contra rotating prop which would be helpful with both compact planes and shaft vectored helis
>abysmal linear lift calculation makes compact planes a complete pain in the ass
>unlike Clockwork there is no heli bearing and mechanical swashplates are impossible, only resemblance is a 5x5+ mess of lasers and sensors made by some guy on pisscord, even that randomly breaks and you have to change configs for it to work in the first place
>shitty shaft vectorization as in webmrel is the only way you can make something that just slightly resembles a proper helicopter and even that needs ailerons and elevators
>C:Compact Flap has to exist because Aero devs thought needing 98 blocks to rotate a sail was fine
>no linear movement option other than base Create gantry that disassembles shit while moving
>Offroad(and C:Tracks) becomes a janky unstable mess if you make anything more than a simple car
And other small retarded choices like the portable engine not taking lava when steam engine also doesn't, hot air burners not needing ANY fuel to run, a singular wheel mount having the same stress impact as a bore drill and so on.
Sable is already well made and Aero has so fucking much potential, I really hope they keep working on it like Create devs did and someone pipe bombs m*jang
>>
https://modrinth.com/mod/glaidens-audio
>to broadcast your music you need to build web of radio towers, and further you are from a tower, more interference you hear, untill sound is unrecognizable, also your positions height and weather affects sound quality.
>>
>>566388749
oh no, I meant that I fixed it by making them into meido friends. I'm not a filthy bum asking for talented anons like yourself to make cool shit for my dumb OCs for free.
If I was inclined to shamelessly beg, I would at least offer money.
>>
>>566387762
Why can't you build it?
>>
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>>566393863
No worries. I wish there were at least a way to display bbmodel in 1.12 but alas. I’ll post the model once I fix a few issues
>>
>>566395665
Um, I didn't want to bring it up because previously it didn't seem relevant but I forgot to tell you all that Goenter is on the registry list and not allowed within 1km of a school... That is NOT A safe place for her to be hanging out.
>>
>>566397903
Heiðr has nothing to fear, she has the power of friendship on her side!
>>
is it possible to make a rudimentary auto-stop mechanism on my aero ship when it gets close to a location? I don't think a compass can output redstone. Is there some other redstone that could do this?
>>
https://www.youtube.com/watch?v=GePWB4qYLwU
>>
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Now that I finished the layout I find that I have more crops than I do fields. Since I already conceded that I wouldn't have just one crop per tier (on account having just the one tier) I guess I can double up some crops per field. A full harvest will provide far more than I would functionally need, so I'm not concerned about field irrigation either.
Now to choose block palettes
>>
>https://www.youtube.com/watch?v=FrjZvj5kzNc
free instant movement, i will not be using gantrys or elevators anymore, thanks aero
also what the fuck is a gleeble,are people just making words up for these things
>>
>>566403816
"guided" missile
>>
>>566378684
>>
>>566395120
Because buildscript relies on dead url to setup GTNH maven repo. Even if replace the URL with modern one, it doesn't work for some reason. Failed to download/install retrofuturagradle of version 1.3.26(it also doesnt work with new version 2.0.20). Everythin g is buildable if build.gradle replaced with build.gradle.kts and some other files are also replaced.
>>
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>here's your video game bro
who's the target audience for this shit
>>
>>566414098
unemployed college students, the only ones with time for that shit
>>
>>566374769
>link
Lol. Lmao even. There are probably good defaults out there somewhere, but that ain't it.

You should change the line that says
-Xmx8G
to something like
-Xmx16G
That will allow Java to allocate up to your full 16G of memory. If performance still suffers then drop that value down to 15G because that's maybe a sign that Java is fighting with your OS for resources.
>>
>>566378684
>do what you must, I have already won
>>
https://www.youtube.com/watch?v=H0H7mx1nR0o
>>
>>566374769
bro your pterodactyl panel?
>>
What should I look into if I want to start coding my own mob to add and custom mob behavior? I want it to be more complex than basic Minecraft mobs, something like how Thaumcraft did it's golems.
>>
>Make YouTube video about trying to build a plane in Create Aeronautics.
>get permabanned from their discord cus I had a hecking swastika propeller as a joke on a different social platform.

Why is Minecraft full of a bunch of fucking pussys.
>>
>>566420365
generational holocaust trauma, chud
>>
>>566420365
what happened to the aeronautics smp idea you had
>>
>>566406947
>gleeble
Maybe that's the inventor's name.

>>566414098
>font unpixelated
Literally unplayable.

>>566420365
Robots can teach themselves to stand upright with a simple rule: to minimize the loss of future reachable state. You can massively increase your dating market by becoming bisexual, which you can achieve in tonight's goon session by thinking about her hips.
>>
>>566414098
>GTNH has LaTeX for some reason
based
>>
>>566420626
it's been four generations
>>
>>566391842
>gyrocopters
Don’t those have zero power being fed to the rotor, and rely on forward thrust to force air into their tilted rotor? Is that even possible in aero?

>>566393476
Cool. Combine it with AnalogAudio’s walkie talkie system. And allow us to make redstone computers for radiolocation and directional rangefinding, radar, etc. None of this radar block connects to screen block bullshit.

>>566403097
Navigation tables output redstone depending on direction, but not distance. I believe the wireless links can output a distance dependant signal though, I think I saw it on polartt’s tutorial or on a ponder or whatever.

>>566415502
Well 12G didn’t make a meaningful difference, and the CPU was at 100% utilisation during the lag, so I don’t think the RAM is the bottleneck. But hey, I can at least test this.

>>566417472
Never heard of that. I guess I can try installing it on the Google cloud VM.
>>
>>566421654
>Robots can teach themselves to stand upright with a simple rule: to minimize the loss of future reachable state. You can massively increase your dating market by becoming bisexual, which you can achieve in tonight's goon session by thinking about her hips.
?
>>
>>566433210
anon is calling you a faggot in a roundabout way.
>>
>>566432320
Does the VM you get even have any gpu? If not simple clouds might take a shitton of cpu. You tested the pack in singleplayer no? I wouldn't go to 16 gb, the higher you go the more you will get massive garbage collection lag spikes. Normally 8-12 should be plenty.
>>
>>566391842
>You have to fight Aero tooth and nail to make anything
hey if it wasn't difficult then it wouldn't be cool, might as well get one of the many heli mods
>>
>>566406396
that solid black kinda messes up the feel of the build imo. i would swap it out for some other color
>>
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>>566406396
those ground level irrigation ducts should be getting fed by a little waterfall.
I was looking through my screenshots to see if I had a pic that demonstrates what I'm talking about but this is all I got.
>>
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hey guys so I'm kinda retarded and don't know what I'm doing but my girlfriend wants to play Craftoria and while I do have an free trial Oracle VPS I dont think the poor thing is gonna be able to run something as heavy as craftoria without spending a week pregenerating the world so I was looking at other paid server hosts for it but I don't know whats good. I looked at Godlike Host and they also offer VPS hosting for cheaper than their dedicated servers, but like I said im retarded and i just followed the guide for setting up my Oracle one so I dont really know what it all entails, but it is basically the exact same thing as the oracle one right?
Am i stupid for thinking the 1TB bandwidth is the amount of traffic id get per month which seems impossible to reach if im just running it as a minecraft server, but I have heard about people who leave their VPSes running 24/7 and then rack up massive bills and im a little scared of that happening
Basically just like.... am I right to think that its cheaper than dedicated hosting per resource, but I'd have to take the OS overhead into account too and I'd have to install it and set it all up by myself?
i know this sounds like a fucking ad but im genuinely just dumb if you have better options please help me
>>
I'm trying the sunlit cobblemon pack because an anon mentioned it and it's kind of neat. You can buy buildings and place them. I wish they did something similar for the community center if they were going to make stardew valley in mc.
>>
>>566446946
I hate questbooks so yeah that would definitely interesting for a change, not sure if better or worse but different at least.
>>
>>566437641
It was just what I started with since I always seem to gravitate to hard contrast black/white (I guess I like the idea of "negative space" and black concrete suggests that). It might look better when I decide on a final block to replace all the cobble, or I might only keep the black for inside structures like the house.
>>566438347
I do know what you mean and I did try to add something (especially in the channels next to stairs) but I just didn't like how it looked. As it is they're kind of fed by the small pool in upper right in that the pool's bottom level is the same as the channels. They don't actually run under anything, they only tie in to the stairs there, but that's the idea. Of course, the pond isn't fed by anything else nor does the water actually run anywhere (I'm not going to make ponds around the hill) so it all kind of doesn't make sense anyway.
>>
>>566436565
Well the garbage collection spikes is probably why Distant Horizons recommends ZGC. Not using simple clouds anymore, but I’m not sure if DH or anything else used GPU power. I don’t have any GPU compute for my VM.
>>
>>566446192
>but my girlfriend wants to play Craftoria
didn't need to read further in that presidential tweet to call you a faggot
>>
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mods for this feel?
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>>566466076
You only asked this question becuase you've been looking at that image in your folder for the last year and a half and you figured a bump would be a good excuse to post it again
>>
>>566470815
we love our wojakposters
>>
>>566420365
Join the Prisonbreak skyserb Gorg. You won't regret it.
>>
>>566471486
I thought it was his
>>
>>566446192
I haven't tried it myself but A1 VM should be fine for most sloppacks given the spec. are you using micro VM? Do you have a decent spare PC?
>>
spent a couple hours installing various packs to try but idk if i have the patience to do the first steps again tbhdesu. considering just cheating and giving myself a double chest full of coal iron wood and copper or whatever
>>
Do you ever play in VR /mmcg/?
>>
What's the best dinosaur mod for 1.20? I'm using Dawn Era now and it's pretty good, i like how scary the dinos are. I also have Shineal's Prehistoric Expansion but I haven't encountered too many creatures from it, just a triceratops that didn't make any sound and an ammonite that died as soon as I looked at it.
>>
>>566472106
>are you using micro VM?
no i dont know how that works because i am retarded, and it usually runs sloppacks well enough the issue is just chunk generation which takes a while if i pregen and even then people ALWAYS constantly go further than what ive pregenned despite me telling them to please avoid it and it lags everything
>Do you have a decent spare PC?
kinda, not really, i've got my old pc sitting around which has a kinda burnt out 4790k in it but it doesnt have any drives right now so i'd have to get a new SSD which is more expensive than renting a hosting server for a month or two
>>
>>566478836
no but I've always wanted to check out my bases in vr
>>
>>566453223
Oh yeah DH LOD pregen takes lots of gpu. Running that code on a cpu that would be torture.
I haven't used the DH serverside LOD stuff at all. In the past it was all client side and the players all rendered LODs while exploring the world. That might look a little strange, you'd see floating islands in the distance in directions you've already gone, but just emptiness in other directions. Not an enormous big deal.
I think you should be able to check the progress of LOD pregenning in logs and it should respect the world boundary. That is, assuming it's even got up to that point. Are you using chunky to pregen the world? That's also going to be a few hours of 100% cpu if you made it a large size.
>>
>put on goggles
>create finally makes sense
Oh fuck
>>
>>566485923
>DH LOD pregen takes lots of gpu
The pregenning was taking a bit of time, but even after pregenning it was running dead slow. I was running pregen commands, if I recall boosting to a radius of 60 chunks, up from 50 chunks previously, took 20 seconds or so.

>>566485968
pfft, how long have you been playing without them?
>>
>>566486104
A few days, I'm finally trying to play something beyond 1.12
>>
oargh guys my tummy is so full of aeronautics i want to go back to making packs no one will play because i wont polish and release them

i can't even give the half excuse of pacing my time because i'm so close to finishing a massive ship on the personal server i paid a month for except i also added this
https://www.curseforge.com/minecraft/mc-mods/enhanced-enchanting
which apparently lets players get shit like sharpness 60 over the course of a week so now two of the players are roaming around as unkillable demi gods and there's a fucking dash enchantment and they have even less reason to engage with the ships (yes technically the create and botany pots addons have boosted their ability to grind this but still oargh 1 mod fucked up my balance so bad oargh)
>>
>>566378858
> it had speeds of like 1600MHz. So if your CPU is running significantly over that (idk, more than 2x), I assume the RAM is bottlenecking you. But I'm just guessing.
ya thats not how it works

most important thing for minecraft is single threaded cpu perf. and then disk speed. and ram amount because dude java lmao and also to get around slow dicks
>>
>>566487645
>most important thing for minecraft is single threaded cpu perf
Is that true even with modern optimisation mods? I was under the impression those try to multithread what they can. Like C2ME, which I don't actually have installed. That might help.
What about GPU power, as this anon >>566485923 suggests?
>>
>>566486550
Balance isn't set in stone. You've identified the problem; now rectify it. Compensate the players in question if you need to.
>>
>>566446192
>Am i stupid for thinking the 1TB bandwidth is the amount of traffic id get per month which seems impossible to reach if im just running it as a minecraft server, but I have heard about people who leave their VPSes running 24/7 and then rack up massive bills and im a little scared of that happening
even if you went over 1TB traffic limit (hard) they probably either cut off network access or limit you to like 5mbps rather than start charging you bigly. you should ask them though.
>Basically just like.... am I right to think that its cheaper than dedicated hosting per resource, but I'd have to take the OS overhead into account too and I'd have to install it and set it all up by myself?
yeah

>>566488076
>Is that true even with modern optimisation mods
yes
>What about GPU power, as this anon >>566485923 suggests?
i think that anon is a mong, nothing serverside should be using gpu (including DH and simple clouds)
>>
I want everywhere in my world to look like this.
>>
>DH
Umm, we moved on to Voxy, chuds
>>
>>566488329
>compensate the players
i'm not going to remove a mod from the pack and what the fuck would i even give them to make up for it "hey i took away your unkillable armor and god weapons here's a cookie"
>>
>>566489670
>"hey i took away your unkillable armor and god weapons here's a cookie"
do people actually play minecraft for this feeling outside of pvp
I was always under the assumption that only pvp tards care about combat anything
>>
>>566489516
1.21.1 version never ever. retarded shit.
>>
>>566489748
they like 1 shotting the boss monsters
>>
>>566489826
The devs are fags for that but you can built it yourself
>>
>>566470815
less talking, more posting a mod for that feel.
>>
>>566492330
>>566466076
i don't understand what this is even supposed to be, so how can i recommend a mod for it.

go try one of the infection mods, because i think they're stupid, and you should go do something stupid.
>>
>>566489464
If you build it, you will coom.
>>
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>>566500838
what mod is used for the angled blocks? just one of the frames?
>>
>>566489516
Voxy doesn't work with the #1 shaders, it can eat shit.
>>
>>566490198
Replace sharpness 60 with smite or w/e would fit your modpack then.
>>
>>566500838
the ceiling grid makes it look like its supposed to have drop ceilings
>>
>>566446192
host it yourself? or are you cgNAT enslaved
>>
>>566501063
Not my build, it's been floating around for a few years.
But I'd guess FramedBlocks, yeah, or Blockcraftery if it was from 1.12.2.
>>
>>566501576
i did a little yesterday and just opened up my world but id like to have it running on a dedicated server, i did end up just pregenerating a bunch of chunks on my pc since its fast enough, currently out to a radius of 4000 blocks for the overworld but might do more, only issue is upload speed to oracle which sometimes is capped to literally like 50kb/s, but i think its faster during night time
a friend of mine also suggested just saving up for like a dell optiplex or something instead and using that for all of this but im a broke ass student so we'll see
>>
>>566501802
the issue is also the modpack having multiple dimensions so the world size ends up being quite large, its up to 6gb already having only done overworld nether and the end, its not a massive size but its big enough to be a hassle
>>
>>566496694
Source??
>>
>>566384243
Vanilla is pretty much dead as a concept
Nobody cares about just vanilla anymore, not even mojank themselves
All content creators are doing nearly-vanilla-but-with-a-twist nowadays
>>
>>566438347
is that a resource pack or vanilla? the stone looks pretty
>>
>>566420365
>>get permabanned from their discord cus I had a hecking swastika propeller as a joke on a different social platform.
Just make another account if you care so much about dicksore
If you're smart you already have several years old alts you can deploy at a moments notice
>>
>>566466076
Hardcore Darkness and it's forks/reimplementations
>>
>>566501378
you're retarded
>>
what are the go-to biome/terraingen mods for 1.20.1? i have biomes we'll go fatigue and need to try something new
>>
>>566507981
terralith looks nice
>>
>>566507981
tectonic, really cool massive mountains. pain in the ass to build or god forbid do any terraforming. great underground rivers too (config option i think disabled by default)
>>
>>566505912
baffling post
>>
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Survival with airships is so comfy.
>>
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I've left a very terrible Zero-K reference at North Up Island.
>>
rate hate appreciate

didn't do a formal speed test but was like 1k blocks a minute or something

has a netherite ingot factory in the bottom part
>>
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>alpha release of Deep Seas is out
>it's a link on the Aero shitcord that takes you to another shitcord so you can click on the download link
I hate the internet
someone try it out I'm too sleepy

>>566432320
>forward thrust to force air into their tilted rotor
Air from props doesn't affect other props and autorotation doesn't exist either so technically no
What most people make is a mutt with both forward(gyro) and upward(heli) thrust, but newer irl gyros 'pre-rotate' their upward rotor before takeoff so it's close enuff.
>>566437249
there's difficult and there's stuff that only a handful of autists touch difficult, other than that one fuckhuge laser mess, I still haven't seen a singular actually flying swashplate design
they at least need to fix the swivel being the only torque creating rotation thingy
>>
finally, a public mineycrafta server repository
mcscans.fi/search
but man, their homepage is completely fucked
>>
>>566520751
Did you make all those buildings yourself anon? They're quite good, really nice scale for the vehicles.
>>
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after 3-400 hours of ATM10 I've realized why I can't see a playthrough through
I shrimply don't care to make the star
>>
>>566521492
I could never, got the map from some guy on planetminecraft, thought it'd be fitting with all the random shit I'm trying with aero
>>
>>566520535
10/10 for being a fellow shroomlight enjoyer
>>
>>566520535
Kinda looks like a B-52 with those glass cockpits, you're going to glass some testificate villages anon?
>>
>>566520751
NTA but
Propellers for lift are kind of completely underpowered in aero I find in general. Like I play mostly survival, and have an aero smp server with a few friends. And for shits and giggles to decided to make an airship powered by 2 maxed out windmills to mog on all the coal burners. And I was originally going to make it a quad copter style ship but when I started putting things together and testing it I was already at like 2500SU by the time I got one rotor tuned to where I wanted it, which would have left me basically only 1/3rd of my 16k SU left over for forward thrust by the time I set up all 4. So I had to redesign it to use hot air, making it into a complete behemoth compared to what I initially envisioned. So now I have 4 gryo prop bearings sitting in a chest doing absolutely nothing.
>>
>>566522675
yeah it looks like magma when behind the black burning fences from region's unexplored
>>566523012
unfortunately the pipe bomb mod was causing a client crash for some reason on the server, there's a back open air space for pokemon battles though and I am currently undefeated
>>
>>566520535
Pretty dope
>>
>>566438347
Pretty pretty pretty
>>
Anyone had any success with flying wings?
>>
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>>566531393
I've seen several people do it
>>
>>566533918
Wow that's unbelievable. how does it generate lift on flapping, I don't understand
>>
>>566534214
Not my build but symmetrical sails make drag, air resist drag moving, lot of sail try move down, air push up, go up?
unga bunga we am fly?
>>
>>566523851
Both propellers and wings are ass and are configured for xboxhueg builds, that heli straight up uses 20kSU at full throttle and I'd be shit outta luck if I was stuck with base Create and Aero engines
At least you can buff the props in the configs, need a mod for the wings and who knows if that's gonna keep working in the future
>>566533918
very cute and cool
>>
>>566534938
What we also need is a selection of styles for props.
>>
>>566533918
Dope as hell, but I was meaning something like the B2 or the YB-35
>>
>>566536552
anon surely the equivalent of a large paper airplane works in the mod if someone has made a functional dragon
>>
>>566503824
I do and have alts already in, but it just pisses me off that they are so bitch made.
>>
>>566538901
Are you a zoomer?
>>
I was going to bump but it's okay if the thread dies, keepinventory is on so the next thread will start here.
>>
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have a really good idea for a horror pack but i'm too scared to put the mods together and playtest it
>>
It should be legally prohibited to have pronouns publicly listed anywhere as a mod developer
>>
>>566548031
they would quit modding. for trannies their gender identity is the number one thing they care about, they want everyone to know
>>
>>566548470
Exactly the point
Good
Get out
Would probably improve the modding scene considerably
>>
>>566548931
tbhdesu a lot of good mods across all kinds of games in the last 10 years are made by trannies. dunno why, i guess it's whatever the same kind of autism that attracts them to speedrunning.
>>
>want to play with lost cities
>it's all just superficial empty buildings and the occasional spawner
>>
>>566550150
Play Nomi/Omnifactory
>>
>>566548931
Most likely scenario would be that they pick up/make a new block game(written in rust) and port every single mod to it, then people that are ambivalent to the tranny situation just switch because it would be more performant than vanilla minecraft, so you're left with only the chuddest chuds which are a minority
Needless to say block game 2 would be far more intrusive about telling everyone the devs are faggots and a lot more discord mod like for moderating "hate speech", like what happened with space station 13 and it's tranny remake space station 14
GTNH would port eventually too, and so will do any subcommunity with dedicated autists, chuddy or otherwise, the performance benefits of ditching java would be huge, so it would improve the modding scene but you'll still be playing trannyware, only change it's that they're now higher up in the dev ladder

Still better than microshit tho
>>
>>566550568
nomi really doesn't make the wide swathes of empty buildings any less useless
you can make loot something like steel early or take advantage of the clay/quartz blocks but that's kinda it
>>
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>>566551648
turns out asian half squat did a compilation vid for lost cities / zombie apocalypse i'm just going to go with his list and figure out how to make it silent hill too bad i can't do it on 1.21.1 (i would like a better modpack loader just for performance) but at least there's a decent chunk of mods for ghouls to choose from on 1.20.1
>>
>>566534938
I'm guessing it's balanced with the default assumption that players are going to bum-rush the end and get access to levitite early on. Just the way people consume videogames these days. That's what made me fall in love with Minecraft all those years ago. It was the anti-game at the time. Can't remember which version I started on. It was either just before or just after it went into beta. I was watching weird videos of people training neural networks to play videogames. And this one guy ended up in my suggested videos because of it. He was showing off some surrealist bullet hell from some game jam that I found hilarious enough to check out the rest of his videos. And there was an alpha gameplay video from Minecraft where he triggered some old alpha bug that caused the world to become progressively flooded with lava. My autism grew 3 sizes that day.
>>
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>>566549457
They inevitably ruin it with their bad personal tastes or personalities
I really dislike the push by moddingtrannies to shift GTNH to look as bland and boring as memeversions
>>
>>566549457
its like jews making really good Christmas music; they don't say anything, we don't say anything. Trannies, however, have gotten brazen recently
>>
>>566550712
>GTNH would port eventually too
Why in the ever living FUCK would they?
You do not understand what GTNH is if you think they'll ever port to trannyblockgame
>>
>>566555106
because that was greg's dying wish
>>
>>566554805
>its like jews making really good Christmas music;
It would be better if they didn't make Christmas music in an attempt to remove Christ from Christmas
>>
>>566554629
I think dream master is behind that
>>
>>566555231
I mean some of the older considered classics. We just look the other way. But yes, when they start making songs about that, the discussion will be had
>>
>>566556365
I checked, dream does not react with the tranny flag
I'm sure it's some troon dev that adds it every time because announcements are discussed in the dev channels before going up
>>
>>566557989
>dream does not react with the tranny flag
CONFIRMED TRANSPHOBE, CANCEL HIM
>>
Are there any structure mods other than Integrated * that actually use modded blocks instead of just being textureless or using vanilla block vomit for 1.21.1?
Preferably blocks added by the mod itself
>>
>>566553370
>didn't want to add create to the pack
>one of the mods that bumps up the decoration adds create/deco to the pack
i am so close to falling for the trap i been here before, lost cities is all about exploration if i start adding factory mods then the gameplay is going to be hunkering down in some building i need to focus and add ghouls i will not fall for the temptation of adding create: power grid
>>
>>566559132
Call him out, see where it goes
@dream_master Hey dream, I noticed never react with the transgender pride flag? It would be really cool if the GTNH devs could take a unified stand in showing LGBTQTIA+MAP pride! We need to keep this a safe space for those of us that find it really hard to fit in
>>
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>>566560254
https://github.com/GTNewHorizons/ModernMarkings/pull/16
>>
>>566560935
He never interjected at all, he is probably right leaning/chud-lite and does not want to create a mess
He's without a doubt not one of the looney troons because he literally stayed out of the discussion, a looney troon would have written paragraph after paragraph on why pride flags MUST be included in the mod and why there can't be a flag maker with no default flags
>>
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>>566560935
Jesus....
Pic rel, the whatever-the-fuck-this-is that added the flags in the first place, notably, only fag flags and the GTNH logo
>>
>>566560935
@dream_master I'm really sorry but you're being really threatening right now! It's so hard to find people who just accept me for being trans, everywhere just hates on us or pretends we don't exist. Is asking for you for a simple react too much to ask?? It would make me feel a lot safer! I really thought this server didn't hate us :(((
>>
>>566563878
this person exists as faghatebait, right?
no way this is a real person
>>
>>566521687
I've been fucking around in ATM10 too, I got about the same playtime as you, I don't feel pressured to get the star, I'm mainly playing ATM10 as an entry point to try out modded minecraft for the first time ever.

I've been enjoying it alot, there are some amazing mods, no wonder AE2 is so prevalent everywhere, it's seriously good, shout out to SFM too, incredible mod, I'm going to feel it's absense next mod pack I play that doesn't feature it.
>>
>>566018771
>Nomifactory isn't perfect but it's still way better than GTNH.
Nomifactory is castrated Gregtech
>>
>>566550712
>then people that are ambivalent to the tranny situation just switch because it would be more performant than vanilla minecraft
Never going to happen.
Minetest has existed for a decade, it's more performant than vanilla minecraft, and absolutely nobody plays it. People just play minecraft because it's minecraft.

Making a block game isn't even hard, making a minecraft clone is almost like a project people pick up for fun, and there's trillions of clones out there.
>>
>>566568130
>it's more performant than vanilla minecraft
It's fucking not, minetest is a piece of trash and movement feels worse minecraft pi edition (I tested them side by side some time ago, don't remember if here), and no one is currently impeding trannies from tranning which is the whole premise of the post you retard
>>
>>566566529
No he (unfortunately) appears to really exist, not only does it have a xitter it's mother also does and if you scroll back far enough you can see it when it was a normal wee lad
>>
>update mods
>items reappear even though they're still in itemobliterator's file
>emi recipes fail to render
sasuga
>>
>>566573484
>c2me interferes with some of my world generation mods
aw man
>>
>>566554629
I react with tranny flag if the post is tranny/gay material, like yet another ugly multiblock, IV+ tech or "modern" textures.
>>
>>566520535
>creative mode slop
whats the point of making an airship when you can just teleport
>>
>>566589208
you have solved the game in creative
you will never be a survival player
>>
>play some ftbslop to get a feel for 1.21 because it has some mods I want to try out and a questbook that explains them a bit
>they replaced most of the ores generated with a generic FTB mod for better unification I guess
>but forgot to change the hardness of everything so it can all be mined with a stone pick no matter how deep you go
Funny seeing how after all these years they never got any better huh
>>
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Skyserb is up!

Tentatively. Offline mode for all you anti microsharters. Still not sure if simple voice chat is working, with or without radios. Pregenned 100 chunk radius (1600 blocks), I'll incrementally pregen more as needed I guess, man it takes a while.

Server: 34.42.129.221:25565
Pack: 34.42.129.221/sia.mrpack
Grab a (1) ship and get out into the world.
>>
>>566599336
Oh and it's hosted US west. Oregon if I recall. Sorry euros.
>>
>>566599336
download link doesn't work
>>
>>566599336
>>566599884
COME ON DUUUUUUUUUUUDE
>>
>>566599884
Fuck, probably a good thing because it's lagging to shit now even with just me. I'll probably take it down, but it's almost playable, so here's the link if you want:
https://litter.catbox.moe/vav1mpsyqcarmr5s.mrpack
>>
>>566600219
don't do that i wanna play
>>
bugserb back
gliders working
>>
>>566577553
You do realize you are the only one that does that, right?
Everyone else (I checked) is some mentally ill thing reacting it
>>
>>566599336
Amazing anon. Probably won't be able to play before you go to bed but very happy you managed to figure it all out. Honestly I'll get on just to chat even if it's not playable currently. Exciting stuff man. Keep the screenshots coming please I'm bored at work.
>>
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>>566599336
Well, it was a hectic first few hours. Definitely not as beginner friendly as I imagined. Server definitely chugged at times, but it wasn't awful. Maybe I can make it substantially better with changes in settings, turning down the DH render distance is probably a good idea. JVM args are set to 8GB, because it flat-out wouldn't load at 14GB, but maybe I can get it to 10.

Going to bed now, server should stay up. I may look into getting proper skins showing in offline mode, but on the other hand it's kinda funny that we're all skinny amputees.

Seasons are gonna make food a pain though, I may well want to turn the greenhouse mode to "simple".
>>
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>>566608057
>>
>>566589208
>works without creative mode blocks
>only difference would be time waited for trees to grow, wool to shear, and hours going back and forth holding left click down on the same rocks
playing in creative is just as valid as playing in survival
>>
>>566608257
Are the 0% cpu times all crashes? Hope it's not too much work. Congrats on the launch anon
>>
>>566609441
The server IP announcement was before 9pm on that graph. After that, the first dip to 0 was just nobody online, and the second dip was me shutting down the server to enable flying so people wouldn’t get kicked for using the paraglider. I’m more interested in why the network traffic never goes to 0.
>>
>>566608257
do you have the various optimization mods installed?
constant 100% cpu usage isn't great
>>
As I approach the 2 week phase end of my own server I want to do a bit of a post mortem on aeronautics and other mod observations

>aeronautics is great, like you should fit it into your pack if it doesn't cause crashes or compatibility issues. It's like a decoration mod that adds a few extra redstone functionality parts.The entire mod is mid-late game so on a normal playthrough making an airship base is a fun little side activity and makes setting up farms for materials have an actual goal
>did not get to test with cars, sky islands are kind of counter intuitive to that, seems like the vibe is closer to larger vehicles over things like personal ATVs though
>on the topic of sky islands, i think you can get the same amount of enjoyment from a regular world gen as from a world with void pits every where. Even though the void pits add to the danger it's actually nice to see land as you fly over. Having oceans in the world gen was definitely a +
>My casualification mods (partial keep inventory/peaceful surface areas) were a great idea, naturally. Turns out what people have a problem with is needing to spend half an hour marking out their lawn as safe from all threats and then losing literally everything if a skeleton wanders too close
>Although cobblemon was added in part as a shitpost suggestion by someone else the current flying mechanics actually work great for sky islands, most pokemon can only fly far enough to one island so poor planning can result in zooming straight into a dark zone full of monsters
>while i did get mind broken from some IRL stuff and switch over to creative mode so I could save time building, it does seem like everyone else took about the same time building their own ships
>some of my other experiments were unfortunately ruined by the enchantment mod letting players become demigods by end of week 1, guns were fun until they couldn't be damaged by warden sonic booms, pipe bombs sadly seemed to cause a client crash but i think people would have
>>
>>566608257
Definitely lower DH render distance.
>>
>>566610325
>gotten pissed by the terrain griefing
>economy is still a bad idea, especially with create + ultimate factory. A lot of mods are based around getting access to just the right number of items and otherwise mods like create will let you make chests full of whatever else you want
>If you do make a sky island server you should probably modify nether generation. Turns out the nether becomes as easily transversable when your alternative is recharging a jetpack or bridging
>while botany pots were a really nice pick me up in the very early game they ended up scaling way too much as the late game dawned, turns out special trees/crops that are optimized for specific things get exponentially better when you don't have to manage harvesting them, and creates farms are efficient enough even if they take up a lot more space
>food mods (in this pack was farmer's delight) still require something else so players don't default to the optimal thing. I didn't want to test my aggressive health regen setup because we had a lot going on but maybe i can squeeze that into the next server i run
>despite no backpack mods no one used the hand carts, like at all. One player figured out how good toolboxes were but yeah handcarts still have the opportunity cost of "this hill is very steep I do not want to fuck around with moving this". I swear when I figure out the optimal setup for this mod I will have solved 2 week minecraft (no it is not terrafirmagreg, that's too extreme and has the other problem of every early game grind never truly dissapearing)
>>
>PTFE done
>AE fluid cells done
>autocrafting infra upgraded incrementally multiple times
>oil drilling up, naphtha and refgas being distilled
>stainless steel for the charcoal distillation plant has been cooked
>batch of ticl4 has been prepared, vacuum freezer built
Gasoline production... one of these days...
I only need to set up the rest of the titanium loop, finish building and set up four distillation towers for my wood gasification, double my pyrolysis ovens, make a high-voltage circuit assembler and build a few IV mainframes, actually finish building my first large chemical reactor, hook up the half dozen or so small chems for all the intermediate processing, and then construct my quad combustion generator and then I will finally have sustainable mid-game power. Just a little more now...
>>
>finally played gtnh yesterday after nonstop shilling from spergs
>no veinminer so I spend the entire first day chopping wood
>everything i eat gives me a whopping 2 hunger + 1 saturation
>no infinite water so all the sand/gravel/clay leaves ugly waterfall mosh pits on the sides of the lake i mined it from
>even though I found a village with a TC house in it I still need to craft them for the quest to progress stone age
>to do so I need to make like 10 stone mortars for all the wood pulp
>immediately after making the wood pulp I get a paper tree as a reward so the excess pulp i crafted was pointless
>nighttime is so dark it's actually impossible to do anything during it
>start getting pulled around at random the first night
>there's 2 giant regenerating gravity zombies outside my base
>I get one down to like 30% health when it suddenly turns invincible and heals back to full hp
>a single fence block costs me 4.5 logs to craft
>I cant find any coal because of how oregen works so im stuck with the 8ish torches I got from quests for a while
This shit is so retarded.
>>
>>566608057
I find on my aero smp it's not actually aero itself that causes hitches. It's world generation. I did a terrain pregen like you did (but 2000 block radius) and when you throw airships into the mix that gets swallowed up damn fast. There's a 10K block gap between me and one of my friends bases. But I'm running on a Zen 1 Epyc CPU which is far from ideal for Minecraft (I just happened to have a home server with tons of headroom set up already) I might swap it out for a Ryzen 3600 desktop I have sitting in my closet doing nothing. That should be good for a 50% single thread boost over the epyc. We're also using the lootr mod and I think that makes generating new terrain more painful since it adds an extra step to the loot tables.
>>
>>566613746
Skill issue.
>>
>>566613746
Play GT6 instead
>>
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>>566566637
>SFM
I'm too much of a brainlet for this
same thing with cc: tweaked, I can make blocks and items do stuff but typing is shrimply too much for me
>>
>>566613746
Add veinminer and remove infernal mobs. Both are retarded and destroy the early game flow because mobs become pushovers by the time you have a base fully established and have automation instead of manual mining set up.
>>
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anyone have any more news on when to expect gtnh 2.9 or is it still just months away
>>
>>566618447
1 or 2 months
>>
>>566618447
mid june is what i heard when i asked in the discord
there is an ongoing feature freeze now so they're finishing up, the only new features that will be added at this point are the "testing on zeta" ones
>>
>>566618447
>waiting for 2.9
>not for 2.9.4-QF3fixed2
thank you for beta testing
>>
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Who will have vulkan support first?
Mojank or GTNH
>>
>>566599336
>Pack: 34.42.129.221/sia.mrpack

I‘m still kind of new to modpacks. What launcher do I need for this/what do I do with that link. I normally just download shit from Modrinth
>>
>>566622058
prism/poly probably
>>
>>566599336
>join server
>laggy as fuck
>try to grab starter ship
>activate hot air burner
>doesn‘t work

Oh well, I tried
>>
>>566613151
>the rest of the titanium loop
it's like four machines, what's left to do?
unless you're trying to full passive the stuff i guess
>>
>>566618308
>>566613746
veinminer is pointless, just find a village with a smeltery and make lumber axe or add treecapitator
>>
>>565929298
That sounds sick and a great way for a pack to force you/give you an excuse to play around with aeronautics.
would play/10.
>>
>>566628748
>it's like four machines, what's left to do?
One of those machines is an EV EBF, which means I either need to cannibalise one from my current miscellaneous crafting automation setup or build a new one somewhere. My current machine deathball is also pretty spaghetti so I need to find a good place to shove these machines, and a couple of them must be HV so that will eat up a few more of my very limited amps available.
It's not particularly difficult, just like how most of the other things were not particularly difficult either. Setting up wood distillation is also just four machines (distillation towers are a piss easy multiblock, much easier than an EBF even since I don't have any coil autocrafting set up), making IV mainframes is also easy, etc.
>>
>>566613746
But when you get through it all you'll be able to go on discord and say, "look at me I played GTNH, I'm so hardcore!" and all the trannies will go ooh, ahh, what a gamer.
It's designed to be retarded from the ground up. Some anons say that any complex recipe chains or whatever are retarded, but GTNH is not even retarded because its recipe chains are complex (that's just greg), but because it deliberately makes everything as annoying and ballbusting to play just so that the NEET trannies can say that they completed the grindiest pack in existence, since that's the only achievement they get to have in their life.
>>
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>>566617792
>nu-SFM
What the fuck happened, did they really never bring the old GUI back?
>>
>>566629789
fair enough
titanium definitely didn't actually require an EV ebf, at least for me. i don't remember if it was an hv or mv one, but it's not ev. on top of that, most of the recipes you need that aren't either ticl4 production or the baking itself run very very fast so you can do the whole titanium setup with less than 2a hv sustained
>>
>>566621057
>>566621189
cool thanks, thats roughly when i want to start playing anyways
>>
>>566632192
>titanium definitely didn't actually require an EV ebf, at least for me
I might be being highly retarded. I'll check next time I'm playing, if I can keep my EV EBF for crafting shit and just repurpose the HV one for titanium that will make it much easier
>>
>>566599336
>TWO skyserbs
>>
>>566632028
a script is probably better that gui fucking sucked
>>
any good vanilla+ modpacks out there? im getting bored of Raspberry Flavored after months of playing it
>>
>>566632028
>check how it looks on ATM10
>literally the same shit, but they added some example programs so you don't have to write everything
Holy fucking soulless.
>>566639060
>GUI that seems complex at first, but you can click stuff and figure everything out as you play
>versus a literal notepad, look up a wiki and write your own code good luck faget
Anon please. There's already Computercraft and OpenComputers for writing code and interacting with systems, why the fuck did they take a mod that felt unique enough back in 1.7 just to turn it into another clone. At least there's XNet and Integrated Dynamics on 1.12+, and while the latter goes full fucking complex retard on how you program anything, at least it feels unique in that regard.
>>
>>566640840
>after months of playing it
what did you think of it? I've always been curious about it but got limited time thanks to my shit wagie life.
>>
Is Sound of Steam the most aryan mod right now? Or is Aeronautics more aryan?
>>
>>566599336
>No Man's Land
BASED. I'm glad this mod is getting attention
>>
>>566642430
Could you post the mod list? Don't have poly to check it out on my phone. Never heard of No Man's Land but honestly looks kinda good.
>>
>>566642430
>>566643304
Looks very mediocre to me
>all rights reserved
>minor changes that are barely visible on screenshots
>a couple of tree variants with colored leaves (wow!)
>tree tapping mechanic bloat for some reason
>new hohol model, incredible
>version chasing

The deer model looks neat, the rest looks like a mixture of slop and bloat, if you'll forgive the buzzwords
>>
>>566644490
> version chasing
Yes. Good. We will never know why the Aero devs decided to go with 1.21.1 Neoforge of all things, but this is the new modded platform now. We have no right to complain. 1.20.1 modding should be considered complete, in a finished state, ready for archival.
>>
>submarines with aero
cool
>have to go to some groomscord to get the mod
gay as hell
https://www.youtube.com/watch?v=5RnzghFDqww
>>
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>>
Anyone have that name of the decoration mod that's like 5 gigabytes and added a bunch of modern / industrial style deco blocks? it's not cocricot i know one anon had it in a create pack they were working on with VS a few months ago
>>
>>566662247
you don't mean xtones, do you?
>>
>>566662984
no it was on a modern version and added like detailed clutter blocks like electric desk fans and cork boards
>>
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>intended to just dig out a little area for a teleporter room
>ended up spending hours digging out a space bigger than my entire base
>teleporter room is looking more like the new central base
I think I bit off more than I can chew but I'm being brave about it
>>
>>566640840
Anything with create
>>
>>566657473
symbol looks vaguely kabbalistic. do not like
>>
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>can't make wind tunnels
>have to try out random shit like those videos of africans making a lambo out of cardboard, bicycle parts, hopes and dre-
>https://www.curseforge.com/minecraft/mc-mods/aeronautics-wind-tunnel
it understandably crashes with the quadratic lift patch installed, but from my 23 seconds of testing, it werks and has some complicated looking thingys as well
>>
>>566613746
> no veinminer so I spend the entire first day chopping wood
Quests give you cropsticks enough to forget about chopping for wood.

> everything i eat gives me a whopping 2 hunger + 1 saturation
Quests give you enough food, don't jump and sprint too much, use stairs.

> no infinite water so all the sand/gravel/clay leaves ugly waterfall mosh pits on the sides of the lake i mined it from
Fill with dirt, mine gravel underground.

> to do so I need to make like 10 stone mortars for all the wood pulp
One or two is enough (10 stones + 4 flint)

> so the excess pulp i crafted was pointless
Just enough for primary quests, might want to complete throwing knives (takes 1 pattern, rewards with 2)

> nighttime is so dark it's actually impossible to do anything during it
Stay at the base crafting or mining, use torches (quests give 1 + 5 at least)

> a single fence block costs me 4.5 logs to craft
Single cobblestone fence block costs 1 cobblestone.

> I cant find any coal because of how oregen works so im stuck with the 8ish torches I got from quests for a while
Use charcoal, creosote or sticky resin.

Skill issue: 90% just general Minecraft+NEI knowledge, the rest 10% is GTNH knowledge.
>>
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>>566642204
I used to play Crucial 2 long ago around 2022 when I got minecraft a year earlier. I always wanted to try to find a vanilla+ modpack that felt like minecraft but more fun and I was curious about Better Minecraft but it was just so bloaty and shoved so much shit in it to the point it became kitchen sink slop so Crucial 2 pretty much solved a lot of my issues. Last year, I wanted to try to find something as good as that experience again and from looking at this thread, I managed to find it.

Raspberry Flavored was inspired by that modpack but also BTA for Minecraft's golden age vibe and it pretty much added fun stuff that fitted so well into the average playthrough for me while removing a lot of shit i personally didnt care about like villagers. It's hard to say honestly but I really liked the modpack while it wasn't too different but had a lot of interesting stuff to see and it had something for everyone, even techfags with Create being used for progression.
>>
>>566662247
>>566662984
https://www.curseforge.com/minecraft/mc-mods/yuushya-townscape

it was this
>>
>>566671896
>check the recent release notes
>added create mod crafting recipes
i'm never fucking escaping i'm never fucking escaping i'm never fucking escaping i'm never fucking escaping
>>
gtnh autists be like
>erm u should have just known this litany of niche and specific information??? duh???
>>
>>566673858
genuinely don't know what drives someone to defend finite water
it just creates nuisances and doesn't add anything of interest aside from making you settle in a humid biome for water tanks to work
>>
>>566673858
> why can't i cook charcoal in furnace
>>
>>566674178
It's interesting to have to take several considerations when choosing a place to set up your starter base.
Having to plan out efficient piping throughout your base to transport the water wherever it's needed it interesting, as opposed to placing down 2x2 sources and blockheads sinks.
By the time you have any serious water demands you'll have access to the stirling water pump, which doesn't care about humidity.
>>
I keep getting a message saying selected data packs prevented the world from loading. It says I can use the vanilla safe mode data pack to run it or go to the title screen. Whenever I click the use safe mode option, it says my world has invalid or corrupted save data. So what the fuck? Is my world corrupted? I don't know what I did to fuck it up. I don't even use data packs or resource packs or shaders or all that type of stuff. I'm on 1.20.1.
>>
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I just don't like the quadratic lift addon, it makes any sort of early game plane design useless because you can just use a medium sized rectangular wing and travel kilometers on top of it
>>
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>>566625052
read the manual in the airship barrel

>>566644490
Does a lot of model replacement for no real reason, but as a lightweight-ish biome mod, I like it.
>deer
Geese too. Get too close and they raise their wings at you

>>566669649
Cool shit.

>>566678852
Make a new world to see if it fails there too, hopefully it does. Close the game entirely and reopen. You may be able to find a problem mod in the logs, or you can just try disabling mods to see if the error disappears.
>>
>>566622058
It's a modrinth file type, the modrinth launcher should work, but it was exported from PrismLauncher so that or something similar is what I'd use.

Also that link isn't working for some reason so for now you'll have to use this link instead: >>566600219
>>
hypothetically

could i use kubejs

to turn one of these decorative shelf or box or whatever blocks from something like

https://www.curseforge.com/minecraft/mc-mods/yuushya-townscape

and then assign a loot table to each individual piece in a structure

so like i have food items in the fridges and other crap on shelves
>>
>>566681602
I had removed a couple mods before I loaded that world, so reinstalling them seemed to fix the problem. The world loaded fine this time and there's no signs of corruption thankfully.
>>
I’m putting together a realistic-ish modpack, going for a Tarkov/Stalker modern military tactislop deal. Looking for a modern industrial-ish or post apocalyptic texture pack to fit the vibe, gotta be 16x resolution because I’m a schizo purist. Recommendations would be awesome, I’m tired of digging through the slop on Planetminecraft and Modrinth
>>
>>566678346
there's absolutely nothing interesting about it and that mindset is why every gtnh player just ends up making a superflat segment of the world and playing there
>>
>>566686084
All the texture packs are dead

trying to figure out what i want to do for a modern near future thing and thinking of combining these

https://www.curseforge.com/minecraft/mc-mods/yuushya-townscape
https://www.curseforge.com/minecraft/mc-mods/doomsday-decoration

zombies
https://www.curseforge.com/minecraft/texture-packs/tissous-zombie-pack-optifine-1-7x-1-20

flip flopping between 1.20.1 and 1.21.1 cause half this shit ain't updated but not sure if i want to commit to the slow burn psycho horror or just make some modern / future tech pack
>>
Introducing the Auto-Chef 9000.
The Auto-Chef 9000 is a new Create based mod that will automatically cook food for you. It's crafted in a mechanical crafter with a large cogwheel, brass casing, precision mechanism, mechanical arm, and a bucket.

The Auto-Chef is placed similar to a mechanical arm; right click blocks to designate them as either inputs, outputs, or stations. Blue for input, yellow for output, red for stations. After being placed and given rotational power, the Auto-Chef will search its designated input inventories for ingredients and tools, then combine them at stations (such as a mixer with a heated cauldron, chopping board, crafting table, depot being smoked, et cetera) to produce food items, which it will then deposit in output inventories.

The Auto-Chef knows all valid food recipes in your game. 'Valid food recipes' in this case means recipes that are eatable or drinkable and give the player hunger or satiation. The Auto-Chef can be configured by right clicking to run on one of four modes: Random, Random Best Hunger, Random Best Satiation, or Selective. Random will produce food items completely at random, assuming the correct ingredients, tools, and stations are present and the Auto-Chef is configured correctly. Random Best Hunger will select the recipe that restores the most hunger from what recipes it determines are possible. Random Best Satiation will do the same, except prioritizing satiation. Selective will cause the Auto-Chef to ONLY create the food items that you specify.

You can open the Auto-Chef's recipe book from its GUI, which will allow you to select individual recipes for the Selective mode or disable them entirely. Disabled recipes will be ignored by the Auto-Chef. You can also configure the Auto-Chef to either function continuously as long as it is receiving rotational power, or to function when it is receiving power and a redstone signal. If a redstone signal is turned off mid-cook, Auto-Chef will finish its current recipe.
>>
>>566686808
I was considering Yuushya actually, might settle for that if I can’t find something grittier and hope the Insanity shaders carry it
>>
>>566617792
tho SFM was complicated too when i first saw and had to use it on their cobblemon pack,but its actually incredibly piss easy to use

>https://www.youtube.com/watch?v=esz5FVA-fY0
>>
>>566688084
Yeah but
https://www.youtube.com/watch?v=LoBQccYjfSY
I'm still mad at it because it's different now
>average GT player
>TTS voice
small kek
>>
>>566687945
yeah there's thankfully a reasonable number of gritty worn down textures in it. Factory blocks also good mod for industrial stuff, requires chipped
>>
>>566688431
Does Yuushya play nice with Biomes O’ Plenty?
>>
>>566688623
i assume so? it's labelled as cosmetic i don't think it makes structures
>>
Anons I can't decide on what my first airship in survival should look like. Give me some inspiration. I have a metric fuck ton of acacia and terracotta so I'll go with that kind of colour scheme.
>>
>>566692965
A giant dick
>>
>>566693952
Y'know what? Fuck it, Dickship time. I can build that.
>>
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luddite Aeroserb is pretty fun
>>
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>>566695657
>>
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>>
How alive is skyserb 2 and how long will it be alive before it becomes skyserb 1?
>>
>>566698862
There's the owner (me), and two other players I've seen today. And a third unique player yesterday if I recall. So kinda barren. But the server hosting fee is free on a 90 day google cloud trial, so I see no reason not to keep it up until that runs out.

Skyserb 1 seems to be developing technologically somewhat quickly, with water-wheel spam and big ships. I'm going slowly on serb2, partly because the ore gen and island layout makes getting loaded on iron harder. The gating of the nether behind ruined portals is also slowing progress. But everyone gets a (shitty) ship at spawn (read the manual (it's in the barrel on each ship)) so you can start travelling right away.

I turned off server-side DH generation and the CPU usage has dropped to 10-30% (when not exploring) so performance is probably fine for now. Still gets choppy at times, I should probably disable the tree physics mod. It's irritating when you chop down a tree and it just rolls off the edge of your floating island.
>>
first time messing with create. pretty chill so far, it's generous with how little materials you really need to build stuff so that's a nice change from lots of mods
>>
>>566695657
Very nice anon, I will come and play it soon I promise. But seeing 04:28 as the time in your screenshot is making me worried. This game wrecks the sleep schedule.
>>
>>566599336
>>566600219
>>566622058
Ok the download link is fixed. Just took a ufw line.
>>
>>566674178
It's interesting when machinery has to be fed water through pipes coming from tansk or whatever, rather than just plopping down a 2x2 in the ground at any random point and having access to free water with zero infrastructure.
The real issue with finite water is the stone age, where you have to fucking run to the river every 3 minutes to refill your shitty clay buckets or whatever, and it's basically impossible to build your starter base anywhere that's not directly on the edge of a body of water. It'd be a lot more bearable if the mechanic was something like, picking up water with a bucket manually keeps it infinite, but trying to pipe it with a machine depletes the water source, or somesuch.
>>
>>566708967
> picking up water with a bucket manually keeps it infinite, but trying to pipe it with a machine depletes the water source, or somesuch.
Actually good idea, have stolen it.
>>
why is it so hard to just link these 2 belts
>>
>>566711741
ayo make this for 1.21 k? thanks
>>
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funni
>>
>>566711863
nvm i got it
>>
is it common for thread serbs to have voice chat?
>>
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nature
>>
>>566713362
there should be a mod that makes deer chew your flowers and rodents ruin your cabling and termites eat your walls and birds pooping everywhere
>>
i haven't played minecraft for a long ass time but wanted to try it out again
the interior leaves alot to be desired but im quite proud of this shrine base
might make a riverside or underground mountain site for my create-related builds.
>>
>>566714189
neat
>>
>>566713016
why are you worried about being in VC with nonny

are you a girl
>>
>>566715645
kill yourself faggot
>>
>>566670358
>all of this modded stuff is actually general minecraft knowledge, you're supposed to waste your time doing stupid shit instead of actually progressing
>also ignored the fact that infernal mobs is the worst mod in the pack
So true gregxister! When did you begin your DIY bathtub E?
>>
>>566713016
groomer game
groomer thread
>>
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>making plane using irl one as reference
>1.25 scale since mineman steven is 2 meters tall
>has three props
>give it a full throttle test at 256 rpm
>it's legit slower than the creative flight before sprinting
>double the sail per prop, looks fuckugly now
>just barely reaching the sprint flight
>I'm not even at sea level let alone high in the sky
this is cancer
what's a good value to set these things to? big number scary
>>
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>>566713016
No. Nobody uses it either, epecially since it's short range and nobody has walkie talkies yet. But radio tech is aesthetically cool, so you can use it if you want. If you really don't want to hear any human voices, just disable the mod.
I just prefer diegetic voice chats to discord or whatever when playing with friends.

>>566713362
Ships are restocked now FYI.

>>566713453
Imagine trying to set up a radar receiver, but the damn pigeon poop must be interfering with the thing because you keep hearing a background hum.

>>566715856
Anyone that sounds under 18 or otherwise states as much will be banned from my server. 4chan rules apply to 4chan server.

>>566716062
What RPMs are you giving the prop bearings?
>>
>>566716119
256 as I said, they're raping my ears
they only have 4 sails per prop since I'm making the whole thing realistic, doubling that already ruins the aesthetic especially since I have to move the outer engines further apart, and tripling it is simply not possible for this design
>>
>>566716119
>4chan rules apply to 4chan server.
Does that include "no racism outside of /b/"?
>>
>>566715645
no, I was just curious since I've never really played on one

>>566715679
this
>>
>>566715679
>>566717338
found the women
>>
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I want my AE2...
>>
>>566720154
How do you fuck it up that bad
>>
>>566720273
Too many things ordered, I tried to unclog it and made a mess. It should be fixed now as I added a recieve only frogport, hopefully
>>
>>566361624
holy shit whats the mod name i can finally build a real rollercoaster
>>
>>566719896
?
>>
>>566721134
GTNH
>>
>>566723053
A real man would kill me

Only women tell others to kill themselves
>>
>>566721134
I think the last time this came up someone said these were progress screenshots shared in the Aeronautics discord server? Not totally sure, though.
>>
File: untitled.mp4 (3.17 MB, 768x432)
3.17 MB
3.17 MB MP4
>>566721134
Not got a release yet, just been posted about while random guy in aeronautics discord works on it as an addon.
>>
>>566694638
Dickship updates?
>>
>>566725440
I hope it's flaccid
>>
>make horror pack
>mostly stuck to 1.20.1
>A lot of mods are broken/not being updated
>absolutely no idea for what mid / end game would look like
>but the early game would be a pretty good vibe (pic related)

>make modern/leaning tech pack
>free to go between 1.21.1 and 1.20.1 if I want specific mods
>vics point blank is decent for a mod for guns with kind of minecraft feel on models
>still need to figure out some early game that isn't punching trees and getting coal lung while also not causing echos down the rest of the game play because of something changed for the first 5 minutes of the game

thoughts bros thoughts fellas any idea what to add for an actual horror style pack? was thinking about like demons and shit not like screamers but like how silent hill devolves into killing demons but there's the problem of random generation, like maybe i can figure out a way to make caves/the nether into the second game section
>>
>>566730638
meant to use this image
>>
>>566730638
Minecraft horror shrimply cannot work
>>
>>566730638
>maybe i can figure out a way to make caves/the nether into the second game section
You can use mods like Thin air/Thick air for the cave part. A toymy I was messing with a year ago had that, Harder Branch Mining, Difficult Caves and probably some more. All to incentivize making actual tunnel bores with Create and outposts deep underground as my world limit was -512, and I wanted a fuckhuge elevator to bring up vaults of dug up materials from the depths.
And pretty sure there are multiple mods for limiting being able to go to the nether, one of the cooler ones was having to light up the bigass portal in Deep Dark Fantasy city

The real problem is that horror is simply a shit concept for games, it's practically impossible to be scared after encountering X thing once in Y way. That's why most horror games put the player on a railway and become interactable movies, so they can finely control the spook part.
>>
>>566733226
this webm except you implode into red paste at the bottom
>>
cursing every developer that makes a record player block that doesn't function as an actual record player
>>
>>566733786
Deep Seas has hull breaches already so hopefully that'll get added as well. Sitting in a tiny decompression pod for three days after building the legs of an oil rig would be funny
>>
>>566733226
>Thin air/Thick air
>you can also use create for the diving suit
i'm never fucking escaping i'm never fucking escaping i'm never fucking escaping i'm never fucking escaping

>the rest of the post
I don't really want to make a pack that involves like, mining

I know that's stupid but there's all these mods and visual/ambient things that can make standing in a forest feel fucking terrifying but the second the game has to go back to "okay anon now mine some diamonds like the good little dwarf you are" all tension is lost

maybe there's a way to set it up like being an actual coal miner? like turn the horror into "being in the actual mines is fucking terrifying from the shear indifference of the cave" maybe that's something to work with HMMMMMMMMMMMMMMMMMM
>>
>>566735845
https://www.youtube.com/watch?v=nMPuvXGKcLk
>>
>>566613746
>immediately after making the wood pulp I get a paper tree as a reward so the excess pulp i crafted was pointless
Greg autists won't admit it but a huge part of the pack revolves around doing something difficult exactly once and then going "wowee, wasn't that HARD! Here, take this item that immediately makes that process a hundred times faster. Now do it a hundred times for the next tier so you can get another item to make the process easier!"
>>
>>566735998
>friendslop in mc
>join the groomscord to download the mod
gay as hell, but I enjoy seeing people creating and designing stuff
>>
>>566735998
Yeah I was actually thinking about this when i wrote the response (while I think more minigame mods are good this fucker has gatekept it to his discord which is bad) anyways

I want like an actual pack and I'm thinking for a second here, lets say we embrace create, what if we use aeronautics to make drills and completely remove access to pickaxes? like just make the player lug around a big ass drill too A) slow down mining progression B) make a risk reward system of abandoning an expensive drill or surviving whatever horrors are in the cave?
>>
>>566736840
To further develop this, maybe also removing the resource regeneration recipes from create, like have it be more efficient to set up a crushing wheel that jerks off your iron instead of traditional smelting but yeah game becomes unbalanced when you can setup a nugget farm in a day
>>
name 1 reason why i shouldnt start another e2ee run
>>
>>566738000
You didn't finish your last one.
>>
>>566736840
Sounds cool but how are you going to make a drill that's not a complete pain in the dick to use while also being capable enough to be moved all over the place, most 'tunnelbore' type designs I've seen so far are either massive machines or are just simply shit
Also inevitably it'd get lost/stuck/exploded so you'd need to be able to get a new one, perhaps from ftb quests or a more immersive way, like a dedicated mining villager. I think there's a mod that lets you make prebuilt create schematics, Polartt on youtube was using such a thing to give players whole buildings

also also I just remembered this mod, despite some retarded stuff like fake rocks or whatever, it had baller mobs that were actually kinda scary, but in a mineman way https://www.curseforge.com/minecraft/mc-mods/caverns-and-chasms
>>
>>566738997
okay it's a little unwieldy (ignore the pokemon) and the handle works better on the drill but this would have worked much better if i wasn't dragging it uphill

could add a different create addon that improves rotation speed but it's not to bad
>>
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>skyjailserb
>trying to think of ways to build a flying TBM
>remember we have computercraft and turtles
>mfw
>>
>>566736121
yet another reason nomi is superior
>>
>>566740028
ah yeah that falls into the simply shit category, ain't no one will wanna bother with that for more than 14 seconds unless you clearly tease them with an upgraded version
>>
>>566740028
try this
https://www.curseforge.com/minecraft/mc-mods/create-kinetic-grip
>>
>>566742359
Thanks anon!
>>566742147
See if you actually cared about mod discussion we could improve on ideas and make them better, go back to not playing GTNH but still posting about it whenever the thread is about to die
>>
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>>566742862
You and I have been discussing for the past hour autist-kun
Drill in that pic is objectively dogshit with base aero and I didn't know about the mod anon posted
>>
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is there really no way to change the skybox in the 1.12.2 version of the aether? been trying all morning to change it
>>
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burger status: nothing
>>
>https://youtu.be/fQvxLpZBQRk
thanks youtube for reminding me buddycards exists
forgot how neat the mod was when i was doing A&B
>>
>>566750771
I always ignored it in A&B and seems like the people behind CABIN hated it or something.
>>
>>566750771
same as >>566751224, is it good?
>>
>>566730015
Theoretically anon could probably use a combination of springs and rope couplings/winches to create an erection system.
>>
>>566751224
ye, people doing cabin just removed all the "funny" little mods A&B had,only automation allowed
>>566751484
i liked it,was a fun thing to get while doing other stuff in the pack
collecting a full set of a theme gave you a medal that had a permanent buff while equipped ,haste/speed/strength/nourishment
good for early game and wasnt that game breaking, could get a full set of the base theme for a speed medal in a hour of starting the pack by raiding village chests
>>
>>566724313
I'm a woman because I don't want to kill people?
>>
>>566753034
yeah
>>
>>566753701
yeah I knew that already, dumb life
>>
>>566674178
it's funny because you end up getting the reservoir in EV which is more busted than pumping a 2x2
>>
>>565931780
RERVRN TO B I O S P H E R E S
>>
>>566751224
for me it was mostly inventory clutter, but hey, to each his own.
>>
>>566758102
I mean that's not that surprising, EV is like 200+ hours into the game and you also have a shitton of advanced tech by then. Super-fast water with zero blockspace is completely balanced at that point in the game.
The point of finite water is mainly so that water logistics are meaningful in the steam age, and continue to be a little extra thing you have to route around in the early tech tiers.
>>
>gyroscopic bearing says that if you apply redstone to it, its tilt will reset. shows it in the ponder
>oh neat we can make vtol shit with this
>make a whole design similar to the ponder where when the propeller is tilted to be facing backwards it hits redstone and stops being tilted
>literally just doesnt fucking work
>not levers
>not redstone torches
>not specifically making sure the redstone line is pointed directly at the bearing because for some crazy reason nothing in create will cause redstone to turn towards it like literally every single other redstone thing ever made which makes it a billion times more tedious to lay down
>nothing can stop that gyroscopic bearing from tilting
ive been lied to
>>
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>>566760861
you're fucking up something, see how redstone disables it
make sure you're not on the ye olde release version
>>
>>566762510
and im on aeronautics version 1.2.1 it doesnt work reeeeee
>>
>>566763621
idk
make sure they're on the same physics ship too
>>
USE DRIVE BY WIRE PLEASE REEE
>>
>>566764109
doesnt make a difference
>>
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>>566764664
>>
>>566764315
does it still behave weird with the aero levers
>>
>>566765182
Seems to be fixed.
>>
sophisticated storage/backpacks are so op, why does everyone include these in every modern pack
>>
>>566733226
Surely it wouldn’t be too hard to make a Create addon where you make a special drill that makes a “hole” in bedrock, and a multiblock elevator that takes you through that hole and into another dimension, right? A balloon/rocket to carry a shaft up into a flaot dimension would be good too. Then you could replace all the portals with a vertically stacked dimension system that could easily be gated behind tiers of tech mods for different dimensions,

>>566734312
Surely someone has a titanic shipwreck custom map, right?

>>566745765
Maybe optifine can enable it somehow?
>>
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>>566764315
this, I'd much rather explode in a drone strike than deal with 660 links
>>566764664
make sure both the bearing and the redstone are facing upwards?
>>
>>566765794
https://modrinth.com/mod/immersivesablebridge
can't just fly ships through yet but seems promising
>>
>>566767115
>>566767115
>>566767115
>>
>>566765790
Some days I want to play a progression pack and just gut all the unnecessary garbage.
Remove all secondary logistics (ender chests, laserio, xnet, drawers, cabling from other mods), all you have is AE.
Remove purpose-made convenience mods like angel ring, simply jetpacks, backpacks. Make do with what exists in the content mods, like mekasuit.
But I only play expert packs so trying to do that will just break too much, sad, so I just have to wallow in the slopfilth served to me by better men (women (tranny (faggot (men)))).
>>
>>566765936
anon the entire point is for the bearing to be facing horizontally. when its rotated down to face horizontal (since the whole assembly is attached to a swivel bearing) its supposed to hit redstone power and turn its tilt off so its pushing air directly behind the contraption. then when its rotated upwards its no longer receiving redstone so in helicopter mode the tilt re-activates
BUT IT DOESNT WORK REEE
>>
>>566767305
>doesnt toymy
you deserve everything you get
>>
>>566767305
what expert packs do you like?



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