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File: TIM.png (42 KB, 640x448)
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Vintage Engineering edition
Previous thread: >>565385205

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion, Besiege, Empyrion - Galactic Survival, From the Depths, Machinecraft, Robocraft, Scrap Mechanic, Space Engineers 1+2, Sprocket, Starbase, Starship EVO, Stationeers, Stormworks: Build and Rescue, TerraTech, Timberborn, Trailmakers

Aerospace
>Chode - Children of a Dead Earth, Flyout, Kerbal Space Program, Highfleet

Logistics and factory management
>Autonauts, Captain of Industry, Dyson Sphere Program, Factorio, Factory town, Infinifactory, Oxygen not Included, Satisfactory, Shapez, Workers and Resources: Soviet Republic

Programming puzzles (or most of Zachtronics)
>Exapunks, Last Call BBS, Nandgame, Opus Magnum + De Re Metallica, Shenzhen I/O, SpaceChem, TIS-100, U.V.S. Nirmana, Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

(bad) OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio (pyserb)
All IPs are in the pad for security reasons.
>>
Patiently waiting for the excedrin to kick in so I can play egg
>>
>>566260983
No, its just a pain in the ass. Next time check the skip onbaording box. Its supposed to be a "tutorial" but it doesnt tutor you on shit except for handcrafting tedium. I guess the idea is to haze you so you become more motivated to automate.
>>
How do I feel about spengies 2? I liked the egg of spengies 1, but enjoyed Empyrion (Reforged Eden) more because I had shit to do and work towards. Spengies 1 survival mode was a bit... yeah....
>>
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egg
>>
>>566268912
I think that's meant to be one of the things they're working on. I hope it's good but I wish they'd have put their realtime fluids autism into earthworks instead.
>>
>>566270196
Yeah, its access still looks particularly early
>>
>>566269432
/egg/ game about egg creation and processing when?
>>
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>30/min output
>12.5/min input
>LCM 150
>5 outputs, 12 inputs
yeah, I'm thinking 1:2. 1:2 sounds good. Im just gonna go with 1:2.
>>
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>you will [eventually] get a city building supply chain management with realistic cargo wagon shunting
Only thing keeping me going
>>
>>566275120
>with realistic cargo wagon shunting
but do you actually?
>>
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>>566277101
I want it
>>
>>566277505
But what do you mean though?
I know you can do unrealistic cargo shunting with some cheesing, its not the greatest though
>>
>>566277505
where is the dirt going
why did they put up masonry after the drill head's been driven in
and where's the tunnel shielding
>>
>>566279459
>why
in soviet russia, ...
>>
https://www.youtube.com/watch?v=JzRN2YBZb-c
>>
>>566280401
why tho
and I fucking hate those oversized skill trees where the majority of skills are just +1 NIGGERY
>>
I just deleted both py and nullius; mods and saves. Don't ask me anything.
>>
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>>566280860
>>
>>566279091
I mean make options for Inbound, Outbound, and Storage sections of track. Have industries output goods in to train cars stored on site, have cars picked up by another locomotive (that can move backwards), have the cars in the mills either handled by an onsite shunter or get shunting services from your rail distribution offices. Stuff like that I belive is just the next level of complexity up from where W&R has taken us. Just having tower cranes be something you actually need to move around is a huge step up
>>
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I have compacted the bees.
>>
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>>566273771
>manifold feed 12 screw constructors
>only running 9.6 rn but t3 belts will reach 100% efficiency, so whatever
>get rods and plates setup
>route my shit to assemblers
>out of handcraft hell
>feelsgoodman.jpg
>about to set up the copper shit
>suddenly realize I dont have enough smelters and 25% of the ore is trapped in the ground still
fuck it, I'll just leave it in the ground for now. I'll unfuck it after getting t3 belts and need to set up steel.
>>
>>566292380
cool
where are the queens
>>
>>566293326
I made 3 of them 30 hours ago. As for the emergency backup, that belt stops everything when there's less than 2 queens on it: when that happens, every nest is re-routed via splitter to an extermal apiary rolling for more bees When a success is detected the belt unlocks again.
>>
https://www.youtube.com/watch?v=rSp2cSSq6cw
>>
>>566295598
This reminds me of when tumbles would post his spengies contraptions
>>
>>566266915
>TIM
>>
>>566266915
>>566296291
What's TIM? This reminds me of some 90s Mac game that had a paper airplane fly around the map with fans etc
>>
>>566267673
I can smell you, you disgusting biter fuck
>>
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i think its done. my frame rate drops by 75% whenever im at it, but i dont care kek. very happy with it and had lots of fun building it/getting used to intercepts and dockings.

all thats left is the fuel and engines. i did some rough maths with the calculator from the helpful anon in the last thread and i think 3 of the largest liquid fuel modules should be enough. ill keep an eye on my projected dV as im adding them
>>
>>566302852
I could imagine having lots of fun with the first two or three launches, but it's just the same thing over and over.
>>
>>566303232
i installed freeIVA right before starting this so a lot of the fun was adding new modules and seeing what they looked like inside once they were in
>>
>>566296026
RIP all he does is post furry VR chat avatars on youtube now.
>>
>>566304186
LMAO
>>
>>566305978
>youve been playing for 6hrs
Yeah, and Im just now making progress. 6hrs to build a soon to be obsolete factory.
>>
>>566308996
Wrong post, anon.
>>
>>566309140
Didn't mean to reply at all. Sorry, I'm tired
>>
>>566309329
It's okay, dork. Get some rest when you can!
>>
>>566309447
No rest, have to build a coal plant now
>>
>>566270403
there's egg inc for android
>>
>>566302852
i was about to ask about fps
how many parts are there in total? personally, i have a house rule for keeping all projects with docking capabilities under 150 parts
got a better pc now, but it became a habit
it looks pretty cool anon!
>>
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>>566313526
>how many parts are there in total?
more than i was expecting kek
this actually still isnt the total, i have to add the fuel tanks and engines; 4 of those assemblies at 7 parts each will take us over 1000.

ill shed a lot when we reach duna, though. the engines, obviously, but also the monoprop/rcs blocks. and then the ships docked in the midsection will be down on the surface most of the time. minus those id estimate somewhere in the 600-700 range?
>>
>>566292380
Miscalculated because I didn't factor in the honey barrels in the calculations. I need two apiaries, one for solid honey, one for liquid.
>>
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/egg/s for this feel?
>>
>>566319698
sewers that turn you into an Alzheimer's patient? there's a foundry free weekend going on
>>
>>566322096
What's the deal with Foundry?
>>
Tried out Forage Wizard over the past 6 hours and it's basically the first 5 minutes of factorio but for 90% of the game.
And by first 5 minutes of factorio I mean the shit boring cycle of running back and forth loading every machine manually
This is also the first time I ever installed an autoclicker on my mouse, any harvestable resource that isn't fully upgraded is trying to give you carpal tunnel syndrome
What automation system there is is complete garbage and the games research makes it even worse
Campfire creates ash - All you need is a basic extractor
Research that adds a tiny chance for a campfire to create coal as a byproduct
You now need an extractor which leads to a splitter which leads to filter which all take up more space than the campfire itself. The automation isn't cheap to build either.
>>
>>566322274
everything relies on the single limited resource when everything else can be made functionally infinite and every "upgrade" is bigger in a voxel game making it easier to spam the smaller version in the same space for higher output unless required for a recipe.
>>
>>566323447
it's an "incremental" game, the evolution of clicker games
you shouldn't have treated it seriously
>>
93 hour save in KSP might be fucked because the quicksave/quickload/autosave mod decided to shit the bed and die and not work properly
cool beans I love this FUCKING GAME
>>
sponges are incredibly slow and ironically you only need 1 building for it
I got navens done and I've got bees, I've got milk and I've got everything really, and it's all at my fingertips and on demand
I'm actually ready to dive into py2 and then into chem, that's whack
>>
>>566332427
>not playing ironman
>>
>>566332427
What does the mod do and why is it not in parallel with the base system?
>>
>>566332682
I don't know I've got like 250 mods at this point, it's one of those ones that makes automatic saves every 15 minutes or so that you can go back to
>>566332612
I want to but the game fucks up too much to trust it, shit like mechjeb deciding that today it wants to do the circularization burn in atmosphere and my spaceship crashes into the ground, or decides that the best time to do a landing burn is 5 seconds before impact
And then it won't let me load any save from the last however many real life hours of time, and doesn't recognise the quicksave I made before I started the landing burn, and then I get mad and remove the persistent and re-name my quicksave as the persistent and then it loads but the terrain textures are swimming underneath the ship and none of the menu buttons work
I FUCKING hate this game it takes 20 minutes to load and it fucks up so much and I'm so fucking maddddd
>>
>>566333375
>makes automatic saves every 15 minutes or so
Then you can just load the main persistent save and carry on with a minor inconvenience unless you went full retard and let it play out to a vanilla autosave so that you have something actually fucked in your persistent save.
>>
WHY is it looking for the save in the WRONG FOLDER
is this why? it's looking for the save folder inside... the ksp_x64_data folder for some reason?
>>
>>566333375
From your description I see nothing that isn't your fault. You are fucking retarded.
>>
>>566333375
>but the game fucks up too much to trust it
yeah, honestly that is fair. The mechjeb thing is whatever. I only used it before Dv calcs were native because I cant be assed to. I always do all my own maneuvers because that shit gets my dick hard. Planning then proper execution. Love it when a good plan comes together.
>>
>>566332427
>>566333375
>>566333875
I'm going to assume that the mod tries to shield the vanilla saves by using a different directory and so you need to manually access them should something go wrong. I guaran-fucking-tee this was spelled out in the mod description.
>>
>>566333954
I know I'm fucking retarded that's why I'm so mad, I don't know what I did wrong
>>566334180
yeah probably
I give up I'm too stupid for this game
>>
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I'm also so fucking mad because I was so close to landing this god damn piece of shit moon lander with deployable rover but when it came to landing it, I couldn't properly slow down and ran out of fuel for the retrothrusters and it smashed into the ground - not entirely destroyed, but decided to start uncontrollably spinning for no reason because physics something or other
I hate that 80-90% of the time this game works fine and then it fucks up or crashes or something stupid
>>
>>566334096
I do my own maneuvers but it would be nice to program in long precise ones like an optimal ascent profile. Or even target an exact initial tilt on liftoff (instead of restarting 20 fucking times until I happen to have held the yaw button for exactly the right number of frames) so that it can passively gravity turn at the correct rate.
>>
>>566334574
I always budget extra Dv to accommodate for my level of human error. I mean, if you suck at grav turns then you could just haul a metric fuckton of Dv and TWR to LKO then turn sideways and full throttle to circularize. You just have to engineer shit that you can manage with your skill level to fulfill the mission it was made for.
>>
I tried Timberborn for an hour or two but it didn't hook me.
The combination of engineering and colony sim doesn't seem to work for me. The colony stuff just feels weak and makes the interesting stuff take too long
>>
>>566335751
A clean ascent profile as is would basically be human computer shit - have a table beside you and keep adjusting angle as matches your altitude. Except you have a couple degrees of uncertainty on the navball and every manual adjustment makes the thing wiggle all retarded plus the SAS is fighting you so you have to just turn it off, yaw five degrees, turn it back on. This isn't about achieving goals (the bar is far too low) or human ability. It's about wanting the optimization despite the controls being absolute ass.
>>
>>566336764
It does take a bit to get the main game loop going, which is badtides - unlike flood sthey need you to actually control water flows rather than just dam them up.
Problem is, they tend to kill you immediately if they just happen right out the gate so they have to make it take a bit for them to start happening or there'd be a chance on every save that you'd just get wiped at the end of the first cycle
>>
How am I liking the Modulus demo?
>>
>>566281157
oh I see, so you are only dreaming then
>>
I'm looking at Satisfactory mods to have upgradable manufacturing and thus fewer objects in big builds, mainly to reduce the rendering/simulation load. Otherwise I want to stay vanilla. Is there any reason Industrial Evolution: Lite won't suit my needs? These mod descriptions seem to have only a summary and no link-out to a detailed description which supremely chaps my ass as someone already irritated by terrible documentation across all things. I even begrudgingly went into the modding discord to see if they hid documentation there and lolnope.
>>
>>566343525
Search it on youtube and see if anyone did a showcase.
>>
>>566336764
I think the problem with getting into Timberborn is that it's easy, boring and unrewarding to progress on the lower difficulties.
It's a complex game and it makes sense that when given a bunch of maps and a difficulty selection to just go for easy to learn
But the first map gives you no reason to get into terraforming and fluid management which is the meat of the game and having to progress the braindead easy sim stuff just to experiment is a immediate turn-off
>>
Good Lord, this is a lot of handfeeding...
>>
Holy fuck the Satisfactory Mod Manager is a total shitshow. It seems that they develop it with some strict conditions, totally indifferent or oblivious to end user systems, and any deviation from their bizarre choices breaks it. After finding a THIRD way in which it was broken I decided to just test the veracity of the "Do not manually install mods!!!!!" warnings. Low and behold, Unreal modding is still totally just "unzip files into directory." What absolute fucking jackasses.
>>
>>566296630
>What's TIM?
an enchanter
>>
>>566352397
Uhhhhh don't download mods unless it's been curated by an official™ discord moderator. You'll get a virus attack.
>>
>>566353003
Only some people call him that
>>
>>566332525
sponges are such a weird inclusion
you don't need them for anything, the one singular thing you do need them for takes absolutely trace amounts, and there aren't even any neat optional uses later
they're just useless
also their scaling between tiers is weird but that's pretty common
>>
>>566357664
even the turds suck
>look ma, no zogna
as if you needed anything more than like a barrel of zogna per hour
>a straight downgrade at the cost of limestone??
>faster pure sand at the cost of saline?
this one at least seems circumstantial by giving you more flexibility but still
>>
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Refined the bees for a CCC event (catastrophic colony collapse)
This should run perpetually now, and there should be 40 chances at minimum to roll for a new queen every time the old one dies, plus I added extra safeguards to make sure that it has an extra queen in buffer along with arquads to have an indeterminate amount of extra pulls (will get better when the arquad buffer is actually utilized, but it might also die on the first 1/200 chance

Colony collapse is a good turd but quintupling your odds of failure from 1/1000 to 1/200 for more honey was probably not the best decision given how honey really just relies on horses, build-a-queen might be better honestly.
>>
>>566335751
>haul a metric fuckton of Dv and TWR to LKO then turn sideways and full throttle to circularize
This is still what I do for bulky/awkward payloads where tilting early risks flipping or the kraken
>>
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Made my first blueprint for Satisfactory that included verticality and I felt super big brain.
>>
>>566363137
Builds like this make me hate py. You can caravan anything anywhere and automation is just busywork with setting up the routes.
>>
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>>566375656
Caravans are simply optimal, especially since py uses ridiculously small amounts of things you make 1k blocks away in any direction.
That said, almost everyone who plays py uses trains. For some godforsaken reason.

Look at this shit. I need to use 1/25th of the decalin I'd need from a single plant, to supply my entire science.

How am I supposed to move this? By TRAIN? You want me to move 1 liter of decalin an hour by TRAIN?

insane.
>>
>>566375909
By belt, obviously.
>>
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>>566376598
>>
Sushi belt Py
>>
>>566377009
FAGGOT
>>
>he knows
who's the real faggot here
>>
>>566378504
you, who cannot actually reply to a post properly like a fucking ultrafaggot
>>
I've never seen that comic and I knew.
>>
You just know.
>>
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This build was meant to be scalable.
Unfortunately, just parking shit haphazardly already produces exponentially more than I need in the first place. So this mess is already scaled.
>>
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okay I had a good sleep and feel better now
luckily I kept a copy of the persistent save from after the crash, put that back and now the game works fine
fortunately the return stage was in one piece even if the lander was fucked, so I can still get them home
this has been my lesson not to savescum I guess
>>
>>56638627I see you still need a lesson to not take those measurement missions
>>
>>566386558
I took those about... 3 mun missions ago
before I had any rover parts my first attempt was with a lander probe (I'm doing a probe-first program) and that didn't work
Then the last mun mission, the first manned one, I didn't manage to land anywhere near
This one had a rover in it that I could drive over to those areas. I'll have to try again
>>
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maybe not actually fine
>>
>>566280860
roll back to 1.1 next time you decide to disappear from society for a while.
>>
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I just saw Reddit Rock and Mr. Drive-by save the sun from space tuberculosis and I want to know if our collective IQ can figure out why they didn't just put the predator collector on the airlock instead of the ass end of the ship.
>>
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R8 my M0ll
>>
How is Whiskerwood?
>>
>>566275120
>Wants something extremely specific and autistic in his already autistic niche games
It won't fill the void
The longer you delay the more ephemeral any novelty becomes
>>
>>566393517
spin?
>>
Late game spaghetti is always kino to me. No matter what people say.
>>
>>566393818
It's muell (that's german for "trash")
>>
>>566393517
I've read hail mary because I was on two flights and a 6 hour train drive
the author he promotes the conservation of the species based on genes which has been disproven since the 70s and it's generally a really terribly written novel
it's really what you'd expect you'd find in the library of a moron who wants to sound smart
I didn't even know there was a movie
I really hadn't imagined rocky like that at all in any case, I imagined him more angular

anyway if you have questions, weir is a fucking idiot
>>
is foundry any good or nah?
>>566397675
i've only read the martian from that author but i thought it was one of the most overrated books i've ever read
>>
>>566398170
see that's the thing
the martian was actually a decent book all things considered
project artemis or whatever his next book was, was so terrible it put me off everything he ever wrote
apparently everyone was hyping hail mary and I was "no, you hurt me last time" but I really needed something really light to burn through the travel time
I wouldn't recommend any of it and literallyme is a terrible choice for actor for the dude in any case
>>
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>>566398170
>Foundry
It's on its way to being good but I'd hold off for now. They're slowly adding QoL to the game which it desperately needed for awhile now. Trains just got added in which will cut down on the tedium of dragging belts for miles across the map. The only way to do blueprints however is with a mod (pic related. It's a good mod but there's still no official in game version yet.
>>
>>566403450
>trains
cool visuals, biggest waste of dev time I've seen since techtonica added laser tag. instead of spending a year on trains they could've buffed the speed and capacity of the stupid cargo shuttles that have been in since launch.
>>
>>566405516
>Shuttles
They actually nerfed them this patch and made them even worse. They were always meant to be low throughput for some reason.
>>
>>566407434
>They were always meant to be low throughput for some reason.
that requires forethought, it was reactionary just like adding trains because people shipped shit to space and back down instead of using the shuttles. now shuttles and trains fill the same function so fuck with one to justify having both.
>>
>>566407434
If they were meant to be low throughput decrease the landing pad footprint for gods sake
>>
In captain of industry how do I stop my trucks from driving all across the island to dump mining spoil when I have a storage right there near the mining area? They'll drive to another area's storage to dump it.
>>
>>566395362
I like other people's spaghetti but I don't like cooking it. Even in Satisfactory where I can cram it all into a false ceiling and have a tidy production area I still know it's there, a monument to all my sins.
>>
>>566409941
export route from the mining tower to the storage building
>>
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Time!

Snagged py2 before the 165H mark, 18spm, fully automated.

...I still have to add the line for mechanical parts but it's fine, I just finished good alien samples like 2 minutes ago.
>>
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I'm burning coal :D
>>
Which is superior?
Train stations stacked parallel to the main train line
or train stations stacked perpendicular to the main train line?
>>
>>566418581
Fix that tripping hazard
>>
>>566418581
do a sick jump off that ramp in the background with the car
>>
>>566421013
parallel for single header trains, perpendicular for double headers
>>
>>566418581
>No guardrails

Watch out anon you'll fall in!
>>
>>566418581
>wire clipping through wall
>floating ramp stairwell
delete and never post this again
>>
>>566422481
this is why I make ladders instead
>>
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>>566428303
It just werks
>>
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I don't know if this is how I'm going to automate mechanical parts but it's pretty cool.
>>
>>566429680
You can do whatever you enjoy brother and im cool with that but why even play the game at that point
Just mod in some sort of component spawner and give yourself a "i completed the game" star at the end if that's the only thing that matters
>>
>>566409941
If you want to keep your dumping areas separate the easiest way is to build a second mining tower and set it to import the first one. That way only the trucks assigned to the first tower are allowed to dump wherever the second one covers.

And if you want them dumping directly into storage just export directly to those storage containers. Get used to using the "only accept assigned trucks" button on storage to prevent them from crossing the entire map to put 60 dirt into a silo.
This is all assuming you've unlocked the advanced whateverthefuck. It's early in the tech tree and allows you to set up what we're talking about.
>>
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Finally, this garbage is over
>>
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anons, help me with understanding some mechanics in stationeers
i have been using some simple pipe radiators to cool down the pressurized room
i have filled the pipes with O2+CO2 mix from the room, and a manual valve to control the cooling
it worked fine, since it took a while for the room to heat up, and only about a minute to cool it down to 23C
i was out digging ore, and when i came back to eat and drink, I realized that the pressure have dropped drastically and im choking up
i have checked the tablet, and realized that i have a leak - the pressure kept dropping
took me a while to figure out what is wrong - turns out that one of the pipes that was going outwards has burst, and it somehow leaked the rooms atmosphere outside
after a quick examinationed, i have concluded that O2+CO2 mix in the pipes outside has liquefied and overpressured the pipes ( thats the theory at least )

so here is the question - if i separate the accumulating liquids in a liquid tank, how do i release it back in the pipes as gas? i presure that i need to somehow heat the liquid, or decrease the pressure in the tank or connected liquid pipes
whats the best way to go about that? i have read several articles/posts online, but its either about something else or very "theoretical"
any ideas?
>>
>>566434084
It's Mars, right? Nighttime temperatures are cold enough to liquify CO2 if it's pressurized. I think the easiest solution is to stick a liquid drain or condensation valve onto the gas pipe and wait for all the liquid CO2 to drain out. O2 won't liquify, it doesn't get cold enough outside. Check the phase change graphs in stationpedia(F1) for O2 and CO2.

But to actually answer the question:
>if i separate the accumulating liquids in a liquid tank, how do i release it back in the pipes as gas
There's a "Purge Valve" that pumps vapor pressure gas out of liquid pipes and into gas pipes. Though doing this will cool the remaining CO2 as more of it evaporates due to the pressure drop, and it may end up freezing. So you would have to maintain the liquid's temperature with a radiator or a pipe heater.

There's also an "Expansion Valve" that simply pushes liquid into a gas pipe, letting it evaporate there. Careful though as it has effectively no flow limit, and putting too much liquid into a gas pipe at once will damage it. Might have to put a liquid pump before it as a flow limiter.
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>>566435257
>There's a "Purge Valve" that pumps vapor pressure gas out of liquid pipes and into gas pipes.
thank you anon! i will try this method and deal with the tank temperature drop later, as needed
i dont have any data, but i suspect that the volume of liquified CO2 per day is very low - so if i place the tank inside the heated room, it will not have time to freeze
of course, i could simply replace the mix with pure O2, but i want to experiment a little
once again, thank you for a useful and informative post!
>>
>>566434084
Condensation valve + passive liquid inlet would do the trick to get the liquids back into the room
But honestly there's no reason to have the base atmosphere directly connected into the pipe going out, it's better to fill that pipe with some working gas once, seal it, add radiators inside/outside, then put a valve in between.
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>>566437945
Faster heat transfer, and one passive vent is way cheaper than a radiator array. Seems like he did seal it though, only used the room's air mix as a working gas.
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>>566438517
Faster heat transfer isn't a positive if you're just trying to cool down the base a little bit, it's not like he's running gas generators in there
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I'm getting filtered by this 10GW reactor, ChatGPT says I need 4-wide heat pipe lanes, is it telling the truth
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>>566439897
see if you can get chatgpt to brush your teeth for you too
>>
>>566440148
I'm more intelligent than you and make more money than you
>>
>>566440148
c'mon buddy that's outrageously bad bait you're responding to
>>
>>566440212
Unless reactor design is also a test of intelligence
>>
>>566440383
As if you know more than ChatGPT about it
>>
new lore just dropped bros
https://www.youtube.com/watch?v=ZBmCIoGbh-A
>>
>>566440704
>30 minutes of "Factorio Lore Speculation" by some fuckwad

do you seriously have nothing better to do with your life, even here
>>
>>566440849
this, you could be playing py seablock right now
>>
>>566441000
that, but completely unironically
>>
Factorio lore:
Local engineer hates environmentalists.
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>>566429680
Dangerously based... no_clip masterrace
>>
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>>566440849
Come on, don't you wanna listen to this guy explain the deep lore of Factorio to you in a soothing autist's falsetto?
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>>566443329
he looks like a 60 year old dominatrix.
>>
>>566443329
at least he didn't troon, we lost so many nerds
>>
>>566441720
Local environmentalists bite engineer
>>
I hate how the solution to everything in satisfactory is just manifolds.
>>
>>566440518
chatGPT is not great at a lot of specific videogame mechanics, it's probably not one of the things I would trust it about.
It's especially bad at being able to say it doesn't know
>>
>>566446208
Surely those who remain are the worthy while the weak were culled
>>
>>566452963
By that logic in Factorio it's inserters?
How items go from belts to machines is the least of it
>>
>>566478197
I dislike that it's only inserters in factorio
surely there's literally any other manipulation mechanism other than an assembly arm that can do the job at least in some cases
I reiterate that I want palletization, packaging, wrapping, hoisting, loading and unloading, and even ullage management
>>
>>566479202
Then you want autistic detail that is already both abstracted and invalidated through the automagical belts and inserters.
Honestly i'd be okay with it, but at best if would be a short lived novelty and at worst an obnoxious chore that will disappear within blueprints
I always wanted a minecart system in Factorio that's rail based instead of ground drone mods.
>>
>>566479202
it sounds like you want a simulator rather than a factorio
>>
>>566479202
shapez does most of that. But yeah it turns into a blueprint stamping exercise. Designing the blueprints is pretty fun though.
>>
>>566483510
yeah but shapez is a 5th grader's fever nightmare blank void stuck in geometry class, I don't want to endlessly shuffle around colored paper like a sped
>>
>>566439897
yea bro, you think you're smarter than the superintelligence? by the way, I've screenshotted this, have fun living in the slums for the permanent underclass, non-believer
>>
Are Quantum Odyssey and Turing Complete
>fun(assuming I like zach-likes)
>educational(assuming I know the bare basics of quantum physics and am proficient in digital circuitry)
?
>>
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>>566495875
TC was fun for me
not much of digital circuitry (as in modelling actual electricity) just logic with circuits IIRC
>>
>>566496385
How lengthy is it, as an early access game?
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>>566497394
took me like 15h, but the sandbox is fun to fuck around in
>>
>>566495875
TC is both.
...except the part where it asks you to do hexadecimal math under a time limit
>>
Anyone play avorion? How do I see which specific block is under the effect of an integrity field generator? IIRC in the past you could see a blue tint on the surface of blocks affected.
>>
The nuclear iceroidbreaker is coming along, soon I'll find out how difficult the journey to Aquilo from Nauvis really is with just uranium ammo. It will run on nuclear waste and some light oil, as well as copper for the red ammo. I could have added a space science assembler, but I've opted for dumping the radioactive raffinate down to nauvis instead, so a different platform will produce science from those leftovers.
>>
>>566504363
neat
>>
>>566504363
>cargo bays as the outer wall
I wonder, what happens if one gets destroyed mid transit
Does the ship just dump some of its inventory into space
>>
>>566506076
>what happens if [ONE] gets destroyed mid transit
If there's enough space in the hub, nothing happens. The inventory size of the hub will shrink.
If the hub's storage gets too small, it'll dump the items onto the foundation. I've never had something like that happen on a ship as small as that anon's, so I don't know if it would dump them into space when there's more items than there are free spaces to place them on.



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