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DROP THE BASS edition

>What the heck is this
/indie/ is the general for all indie games, such as Age of Decadence, A Hat in Time, Axiom Verge, Baba Is You, Battle Brothers, Battlerite, Card City Nights 2, Cave Story, CrossCode, Cultist Simulator, Darkwood, DashBored, Dead Cells, The Desolate Hope, Disco Elysium, Environmental Station Alpha, FTL, Guacamelee!, Hollow Knight, Knytt, LISA, Lobotomy Corp, Machinarium, Middens, Monolith, Monster Train, Noita, OFF, OneShot, Rimworld, Rain World, Slap City, Slay the Spire, Starsector, Subnautica, Sunless Skies, Tooth and Tail, Underrail, VA-11 HALL-A, Yume Nikki, etc., as well as other games that just don't fit in any other general such as Atelier, Pillars of Eternity, Rayman, and Valkyria Chronicles. /jrpg/ is welcome. Idle games are cool too.

Mobile or consoles, Flash or Unity, freeware or early access. This place is a home for the indie game community and indie and obscure games that don't have a home. So be free to talk and share all your hidden gems, forgotten games and starving devs here.

>Can I talk about games that already have a general?
We mostly discuss games that are not popular enough for their own threads, however, all indie games are allowed. So talk about them if you want, but don't overdo it since you already have other generals for that.

>Recommendations
https://pastebin.com/ZbG0JPSn

>Booru
https://indiegame.booru.org/

>Steam Group
https://steamcommunity.com/groups/indiegamesgeneral

>OP's pastebin:
https://pastebin.com/JqqcnEHC
Previous Thread: >>565948067
>>
first
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>>566792902
for what?
>>
Your fav indie game is a shit! A SHIT.
>>
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>>566793801
but its my kinda shit, ya feel?
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>>566794414
What is this discount Space Engineer thingimajick?
>>
>>566789735
>reposting just in case anon jumped over and wasn't in the previous thread.
At least 100
>>
>>566794880
Spengies with less autism(honestly a bad thing) but the survival mode is way better. The standard for how to play it nowadays is to use the Refored Eden overhaul mod. A combination of 2 mods that make it more autistic and also vastly expands the PVE content. Its fun space legos.
>>
>>566795736
Oh hell.
>>
>>566794880
Space Engineers, but worse, but it's an actual game with things to do and people to shoot instead of being a sandbox with no sand.
When you're not sinking into the terrain, zipping across hills on a hoverbike is fun as fuck.
>>
Ah, Earth Dancer! Your dance has brought me joy and happiness. In gratitude, allow me to bestow upon you this recipe.
>>
Gotta be so tedious to be an indie dev right now, you spend years toiling away making the game you want to make that's extremely personal and special to you and then at the last moment right before it's ready to release, no matter who you are or what your game is about, you constantly run the risk of obnoxious dramatubers arbitrarily designating your game as the next culture war flashpoint and sending their army to harass and reviewbomb you and all you wanted to do was make a fucking game.
>>
>>566799928
Its all the chinese, though.
>>
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Fuck sake, I'm lost again.
I restarted a new Return to Moria game because I completely forgot what I was doing and I'm pretty sure the RNG fucked me over, but I'm still lost as to where to go.
But at least, I have Erebor Steel stuff now, and not mere iron, so I should be mostly fine.
>>
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doritos are a lot more threatening in starsector
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Mixtape is getting a lot of flack, but as somebody who plays many story games, I think it's deserving of praise. While the gameplay is obviously minimal, I'd argue it does just enough to be funner to play than watch passively on YouTube. There are constantly new interactions and minigames, some of which give you the option to fool around longer than the story forces you. In contrast to the dev's first game The Artful Escape, that was back to back stretches of just going forward, followed by a copy-pasted Simon Says minigame, no other variety. Mixtape still has some sequences of just going forward, but there's more interesting stuff in between them. And even then, the go-forward sequences tend to be cooler, like webm related where you actually keep control when the camera cuts. I don't like pure walking sims, visual novels, or Telltale-style choice games, so if a game is going to prioritize the story above all else, I'd rather they be presented like this. Not to say I don't want even more interactivity. But for what it's worth, I unironically felt that the cutscene-to-gameplay ratio was much better than games that don't prioritize the story.

The writing and tone is an understandable thing to criticize. Besides John Hughes movies, it surprisingly reminded me a bit of the old MTV cartoon Downtown, so I ended up enjoying it. It's also a relief that the story wasn't muddied with sexual identity subplots or political commentary, I think you really have to reach to cry woke about it (and also be ignorant of tons of other coming-of-age stories from before the internet).
>>
>>566801957
Buy an Ad dev
>>
>>566801957
This bitches head is as steady as a chicken
Also your sex-having normalgawd game has 0 appeal for me.
>>
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>>566801957
>>
>>566803357
Only a libtarded soillennial who's unironically into Cards Against Humanity could think this basic ass shit is hilarious and subversive.
>>
>>566801957
Daaaamn, you really pissed off /pol/, the retard had to samefag.
>>
>mmyeeeh stop finding fun things fun!!!
>there's no such thing as fun!
>and if you disagree ur a libtard myeeeeeh!!
Sad general this is, infiltrated by /pol/tards.
>>
Play any indie games lately bwos?
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>>566804124
Trying to play Return to Moria, if it counts. It probably doesn't.
It's an ok game but it reminds me why I hate randomly generated world, it makes me wish I was play Dragonwilds.
>>
>>566804124
Stardeus, Barotrauma, and Cataclysm BN
If TC mods count, Equestria at War
>>
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>>566758996
>>566781327
>You already explained that, I meant this.
The left branch is bonuses for medium and curved weapons, basically cutlasses, sabres and machetes etc. The start and the right side is energy bonuses that ends with even more medium, curved weapon bonuses.
>>
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>>566804124
Still slaughtering shit with my broken ass Siralim team. On my way to floor 600, comfortably speed running floors on tier 5 realm distortion, and I can even push the difficulty slider up too (it actually feels kinda helpful considering enemies with higher HP means more damage).
>>
>>566804124
Yeah.
>Vampire Crawlers
It is okay. It kind of lacks the crazy pick up and play instantly gratifying nature of its predecessor and it is pretty lacking in content right now. May be great in a few years.
>Sol Cesto
It is basically just RNG but it has great presentation. It kept me playing for a few hours so I guess I like it.
>Titanium Court
I am not sure about this one yet but it is pretty unique so far. Maybe a bit too twee for its own good but I think I dig it.
>>
>>566792474
>undead bass
wat
>>
>>566801957
While I know I'm not the target audience, I'll tip my hat to people that are actually attempting to make new properties. It wasn't my cup of tea to begin with, but it's got to be somebody's. Not everything should be made for everyone. Having access is one thing, it being your taste is a complete other. Glad you enjoyed it, anon.
>>
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>>566794414
Aww yeah. I love that janky mess. It's really pretty sometimes. It's been a good while since I touched it though.
>>
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>>566801957
Personally i'm just mad at the game because i spent my teenage years mostly friendless and on the computer
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Grab this indie game
>>
>>566804124
Everything is Crab and Drill Core.
Actually i just bought them and didn't play them
>>
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round two jackass
>>
>>566813142
I sudddnly now remember that old atari moonlander game from looking at this
>>
>>566801547
Eat the dorito
You got a big hold, don't you?
>>
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>>566804124
I've been playing Kenshi again
I think it has a good cutscene-to-gameplay ratio
>>
>>566804124
UVS Nirmana but I'm moving through it in slow motion, it's really a whole level below what I would expect out of Zach Barth.
Also started Prey (2017) for a bit and lost interest due to all the tutorials and RPG garbage I'm constantly being flooded with. The combat also sucks and enemies keep jumping around or teleporting annoyingly.
>>
>>566813142
Now bring the drop home, ringa.
>>
>>566816161
>>566817020
It's too large for the excavator and is putting out too much EMP damage anyway.
>>
smells like shit in here
>>
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>>566817610
skill issue
>>
oh nvm it was just >>566816501's shit taste wafting over
>>
>>566817728
I'd rather eat 4 ton tungsten rocks than try to wrangle an orb that's going to fry my systems back to the station.
>>
>>566816310
>good cutscene-to-gameplay ratio
kek

sometimes the gameplay is the cutscene
>>
>>566817760
Tell me why I should continue playing Prey.
>>
>>566816501
>The combat also sucks and enemies keep jumping around or teleporting annoyingly.
I mean, yeah. You're just an asshole with a wrench up against alien sillyputty that actively violates the laws of reality. You're suppose to run and go around them, or shove the wrench up their ass when they're not looking. You gotta work for your shotguns and magic powers.
>>
>>566801957
A journalist wrote this post.
>>
Indie drought so bad i'm installing TOR
>>
>>566820536
Nuuu muh power fantasy!!
>>
>>566813142
I am reminded of The Long Journey Home, my single biggest indie game disappointment.
God I wish that game had been good.
>>
I've had a bunch of fun with this, it's simple, scary, modestly sized. took me just over an hour to beat. Are there more games like this? something simple you can beat in an hour or two. ideally low poly or 2d.
https://store.steampowered.com/app/4450800/Idols_of_Ash/
>>
>>566812413
This, same reason why I hate Night in the Woods so much.
>>
>>566825116
Because it's your usual humbleboast about having friends?
>>
>>566825203
Yes, I thought I made that clear.
>>
>>566825279
You thought a lot of things, sunshine, that doesn't mean much.
>>
One Week to Luna Abyss
>>
>>566825505
And clearly you haven't done enough.
>>
I'm getting filtered by this giant fucking fish in subnautica how do I conquer my fear and just go for it
>>
>>566827397
>Getting filtered by the big fishe
I have bad news if its the same big fishe because that is a smoll fishe compared to later fishe
>>
>>566827619
Uh oh. This game is really hard for someone who hates the deep ocean I'm realizing but I love it at the same time.
>>
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The writing in S2 makes me cringe, the gameplay is almost comparable to the first one but picking up these audio logs next to blueprints is playing roulette with how low these writers can sink. Aside from that, I think the first game had better presentation around the start when you had to enter the Crash Zone. All the starter biomes were visually distinct, here they all blend together asset wise if you look past the screen changing color when you're near parasites or vents of lava.
>>
>>566828638
ok libtard
>>
>>566828638
as cringy as it is it kinda makes sense for people who have been owned by a company their whole lives to say stupid shit like this once they start going schizo and get to acting all philosophical
>>
>>566828638
Devs will sneak shit like this in their games, but still fire their sound designers over a joke.
Disgusting, repulsive, repugnant hypocrites, and you faggots still buy and shill their games.
>>
Update: I made it past the giant cthulhu fish after a very scary chase
>>
>>566828259
>>566830037
If you have Thalassophobia and you scare in games easily, as a Halloweengift to yourself find the edge of the plateau and go off of it.
>>
>>566828638
If you remove the philosophical couching they are actually correct. Human economics does in fact have a lot of logical similarities to competition of species but instead of biological entities, its goods, ideals, platforms, ect. What the character (read: the person who wrote this) is missing is that yes, its not 100% the same thing and theres corruption, collusion, cohersion, laws, and ideology that can distort a marketplace to where it isn't a 1:1, but it doesn't need to be a 1:1 to say that in an ideal situation, the same ideal applies.
I just don't get this modern fallacy these people keep employing where they all of a sudden introduce morality into it. Nature does not give a fuck if a baby animal lives or dies, its both cruel and beautiful like that, you can't just turn around a say "free market bad because people lose their jobs", Yeah they do lose their jobs and in a lot of ways they clear the ground so someone else who isn't working or can't make money can make money.
Nature doesn't care about you, neither does the market. So why they fuck would you turn around and say that the market is immoral because of it?
>>
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>>566830649
>Nature does not give a fuck if a baby animal lives or dies, its (...) beautiful like that
It's beautiful for you if a baby bunny dies?
>>
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>>566809078
It's Runescape, mate. There be weyrd creatures in these woods.
>>
>>566830649
>>566828638
Please stop trying to make this thread political.
>>
>>566830171
I just picked them up a few weeks ago after not really playing the first since really early access and I don't remember there being anything scary at the time, mostly just empty space to build in. I've never played a game that's gotten me uncomfortable and tense like this has, pretty much every horror game feels really predictable to me and doesn't have much effect.
>>
>>566830858
>bunny dies
>feeds the predator
>feeds scavengers
>feeds bugs and allows for fly reproduction to feed the birds
>feeds the plants around it and fertilizes the ground to keep the ecosystem grown
>tl;dr: you are the product of dead bunnies
Yes, horrible things on the face of it can be beautiful. If this is uncomfortable to you then you've spent to long living an urban life, the life cycle is like Lovecraftian nightmare of beauty and horror that cycles.
>>566831416
This is more political philosophy but okay.
>>
>>566831534
>tl;dr: you are the product of dead bunnies
I feel horrible now. I hope you're happy, my day is ruined, and if I ever catch you, so will your face.
>>
>>566831416
75% of my post was talking about the game's pacing and biomes in the first chapter basically, I'm leaving out gameplay spoilers to be courteous
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>>566831606
Okay internet tough guy
>>
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>>566831670
>>
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>>566831534
>>
>>566832342
The crucial part that's missing from this is that a lot of deserts are created when grazing animals grow out of control since they have high reproductive rates for animals of their size. Most grazing animals do that all day, eat, horses, cows, deer, gazelle, goats; they can easily destroy a whole environment if not hunted or nommed on.
>>
>>566828638
>nature is not operated by the same logic as a publicly traded corporation
I feel like it'd be better to ask whether publicly traded corporations operate by the same logic as nature.
>>
>>566832923
>t. lion
>>
>>566833032
>gazelle gets food for free
>gazelle: "stop eating us!"
>lion: "If we don't we will die and later you will all die as well"
>gazelle: "good"
>>
>>566832923
That happened with forest reserves in the US iirc.
They killed all the wolves and deers or whatever ungulate population exploded. Started to destroy the ecosystem and they had to bring in wolves from other parts to keep them in check.
>>
>>566833178
>i'm fine with capitalism fucking me i the butt because the natural order is for lions to eat gazelles
You can just admit you like being fucked in the butt instead, y'know?
>>
I love the idea of a deep sea game but crafting bores me. Would Subnautica be a sucker bet?
>>
>>566834338
You'd hate it, it's big on exploring, returning to base, craft, and explore.
>>
>>566834161
>i'm fine with capitalism fucking me i the butt
Nature doesn't care about your feelings or class struggles. Arguing shit like this is troon level of denial of nature and biology.
https://journals.plos.org/plosbiology/article?id=10.1371%2Fjournal.pbio.1002025
https://www.sciencedirect.com/science/article/abs/pii/S0006320711004046
https://phys.org/news/2013-02-wolves-impact-yellowstone-ecosystems.html
>>
>>566834831
Cool story, sis. Let me pretend I give a fuck about your weak justification for your shitty political opinions.
Hnnnnngh- nope, I can't! I don't care what excuses you make up!
>>
>>566835095
based
>>
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>try to sneak
>spotted right away
>try to ambush
>spotted right away
>try to use flint spear
>either I miss or the animal tanks it and runs away
>try to do that persistance hunt thing where I follow animals
>they have unlimited stamina because fuck realism
How do i hunt in this fucking game?
>>
>>566804124
Replaced, nearing the end, going in I feared it would be some subversive story due to the "bodyswap" theme but its actually a good gritty cyberpunk story, well a big pharma dystopia but samesame really, and the gameplay is fine albeit a bot railroady but that kind of expected for a narrative side scroller. Artstyle is a solid 8~9/10, just reduced because the color palete is so alike that everything blend together which often caused me confusion as to where to go because sometimes its a platform that blend nigh perfectly with the background, or a tiny ledge you can grab unto, or a damaged wall that blend in the decor. There are times I just jumped straight to my death as I didnt see the intended path and thought the endless pit just had some ledge I couldnt see further ahead. One peculiar time the shadow of a background safety ledge looked like a stair from the point of view when you enter the room, so I only realized it wasnt a staircase as I was falling to my death. Guess its just a side effect of having every level so full of small visual details, which you can tell was seen as a problem during devellopment because it also ironically suffer of the yellow paint problem, albeit ill give them credit that it blend very well into the environment and doesnt look out of place, ie yellow scaffolding or piping in industrial setting.

Combat is nice, responsive and reactive but the enemy put enough pressure that you cant just hack n slash your problems away, so fights keep you on your toes. Not peculiarly hard, so it doesnt feel unfair, but it do feel like some of the AI can take advantage of each others (ie the weak sneaky guys love to loiter around the tanky bastard, which make dealing with this combo a pain) to get at you.

My only real pet peeves is that the music you unlock cant be played ingame a la mgs5, like I dont want to stare at a codec call for 8 min doing nothing while the song play, that just annoying and break the pace.
>>
>>566834412
I suspected as much. Thanks, pal. I'm really bad at crafting/make your own fun games. I have zero creativity.
>>
>>566837886
Then yeah, sorry. Subnautica is relatively light on the whole crafting thing, but it's still a game where you spend more like looking for algae to make rubber to make a tire to make a new suit to dive deeper.
>>
Got a few in the cart.
>Idols of Ash
>Tower Wizard
>Librarian: Tidy Up the Arcane Laboratory!
Also looking for a good match 3. Any suggestions?
>>
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don't know why they even dedicate processed storage to worthless iron and why I can't swap it all out for more wolfram storage
>>
>>566836946
Roll a hunter, use a bow, get good.
>>
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>>566807727
A new season, new trading opportunities. All the storms mean European goods are going to be harder to come by.
>>
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>>566845564
Oh boy. This thing would be such a ridiculous upgrade over my current ship you guys have no fucking idea, it's tier 3 to my current tier 5.
The odds of me winning this fight are in the 0.X% range, but it's so rare to find this fucker that I have to at least try my luck.
>>
Ironclad: White Male, literally demonised
Silent: Women of color girlboss
Defect: Nonbinary uwu bean
Watcher: Enlightened girlboss with the highest power level
Necrobinder: Girlboss on a revenge arc
Regent: White male, charicaturized
yep, into the woke bin it goes
>>
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I'm confused, what do I do with these slots here? I tried to build some chests into them, but I can't.
>>
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>>566845760
This thing has boss music I've never heard before, I'm so far out of my depth the Oceangate submarine is jealous.
>>
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>>566846589
WHAT THE FUCK, HE HAS SUICIDE BOMBER GIMPS COMING TO CULTURALLY ENRICH ME.
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>>566846818
ALALALALALALA
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>>566846818
Yes I expected to lose, but I thought it'd have been to a huge volley of cannon fire.
I don't even know what the plan is for those, they seemed to move about 3x my speed and don't give a shit about their own lives. I'll have to revisit attacking this guy some day when I have a better ship myself.
>>
>>566847076
Do enemy ships have limited ammo in this game or they are effectively infinite? If not, perhaps mines will do the job since they're going straight for you so their path is predictable.
>>
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>when the american make ONE (1) good gun in their entire military history and feel the need to keep selling it even years later
Sadge!
>>
>>566847551
Limited ammo, but suicide longboats don't give a shit about that they have no cannons and are just stocked full of gunpowder. Even from a short distance the blast radius took out the last of my health. Also even a fraction of his ammo is prob enough to sink me, I feel like I'd need a Frigate or something to take this faggot on.
Mines I don't get to explicitly control where they drop into the sea, my guy just jury rigs a barrel of gunpowder and tosses it over the back of the ship somewhere, not necessarily directly behind me.
>>
>>566847904
>some inane rambling about military weapons
>pic contains a hunting sxs
???
>>
>>566836946
Dig pits for the animals to fall into
>>
>>566843043
Your external monocargo storage?
>>
>>566849329
At that point you should just domesticate animals, but he asked about hunting specifically
>>
>>566849618
Traps are hunting.
>>
>>566785893
>are you expected to learn from watching youtube tutorials?
If you even consider needing video tutorials to play games, you shouldn't be playing games.
The most fun in videogames comes from learning, experimenting, trying things out yourself. If that isn't your thing, you are misplaced and need a new hobby.
>>
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>>566850869
Not that anon, but fuck off and die. Thanks in advance.
>>
>>566851754
You fuck off from gaming. Go watch sports or whatever it is that retards do for a hobby.
>>
>>566851858
>or whatever it is that retards do for a hobby.
Video games.
>>
>>566849618
That's called a pitfall trap, I get hunting experience for using those in runescape
>>
>>566852167
Bad advice. Plenty of normalfags try gaming but they're obviously too fucking stupid for it despite decades of dumbing down games for the lowest common denominator of the retard masses. They need mindless and preferably passive entertainment. Games are neither by nature.
>>
This puzzle is so ass.
>>
>Crownbreakers's Kickstarter is already funded
:)
I know i'm the only one here who enjoyed Nowhere Prophet but i'm happy he's able to make the second game, the demo was really cool
>>
feel like playing some sandbox survivalcrafting slop. conan exiles, soulmask, or enshrouded? played conan for like 30 hours a few years ago and haven't touched the other two.
>>
>>566851858
>or whatever it is that retards do for a hobby.
I don't know, what is it you do for a hobby?
>>
>>566853762
System shock do have these obnoxious puzzles at time, one of the last one is the very definition of stretching gameplay lenght, wont spoil it because you will be able to handle it.
>>
>>566856260
>Crownbreaker
Is that when a woman is giving birth and you kick the baby back in?
>>
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Indie shiller, I need your strongest contender!
None of that card or roguelie slop - a real game!
>>
>>566865092
Wooden Ocean
>>
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Going around the map and mopping up all the stuff in act 2 of silksong is really boring and dull and boring
>>
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>>566847076
The classic; give small hand mirrors and other shiny objects to the natives to improve relations. This shit is super rare - trust me lady.
>>
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>>566869262
Oh finally, been seeking this treasure for a while but it was in a real awkward spot, nestled between Spanish colonies.
>>
>>566865092
casualties unknown
>>
Are you shitting me? This will make my blight team somehow even stronger, and if I grind enough, I'll even be able to potentially swap out my Aspect of Change that I've been using for like 300 floors. If I'm guaranteed casting Divinity 12 times before the enemy can even act, I wonder if difficulty 9 + 5 realm distortion will be consistently clearable at that point?
>>
>>566865092
Darkwood
>>
>>566807727
I see. I'm more of an axe person, but pirate games aren't big on axes.
>>
>Space Haven is out of EA
Holy fuck
>>
>>566865092
Northern Journey
Ground Zero
Valfaris
>>
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>>566877343
Axes, spiked clubs and tomahawks etc are under the "Soldier" skill tree. They're great for big, overhead high damaging attacks but don't expect to parry much.
>>
Anybody played the Prince of Persia roguelite?
>>
>>566880878
Yeah, back in the late 90's.
>>
>>566880294
Make sense, axes follow the archetype of "no accuracy, little chance to hit, but if it hits, it hits hard".
>>
>>566882349
I did a little digging, apparently with half decent weapon skill and a heavy attack, an axe will hit for over 300 damage regularly and can go higher. The highest HP enemys I've seen so far had about 380 or so.
But yeah, there's plenty of axes, including special and unique ones, in the game.

Fencer (Light weapons) are for poking and parrying.
Pirate (Medium weapons) are for crowd control and being okay enough at both ends of melee combat.
Soldier (Heavy weapons) are for single big overhead swings to end fights in one or two hits. Also comes with extra HP and damage reduction.
Musketeer is for all hand held guns, they're great at picking off individual enemies at a distance, but take a while to reload and only special ones have multiple shots and need a perk to be equipped.
Mastery is for getting extra bonuses and damage with various combat types from above, or more damage reduction.
Adventurer is useful non-combat buffs like enhancements to alchemy or trading.
>>
>>566880878
its mid.
>>
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>>566883696
Keep talking you sleep. I love me axes. Also to be clear, the "light weapons" are rapiers, the medium weapons are cutlass and sabers, and the heavy ones are axes?
If I was to try that game, I'd go Adventurer/Soldier. Fucking love axes.
>>
>>566880878
Is that the goofy game where the dev spent 90% of his time on the running, jumping, and climbing animations if you know what I mean?
>>
>>566883948
>Also to be clear, the "light weapons" are rapiers, the medium weapons are cutlass and sabers, and the heavy ones are axes?
Yeah that's about right. Heck I'll just straight up copy paste a list of the default weapons under each header:
>Light
Dagger
Harpoon
Capodimonte
Naab'Te
Cazoleta
Small Sword
Cup-hilt Rapier
Prophet's Wrath
Flamberge
Stocco
Swept-hilt Rapier
Pappenheimer
Bilbo
Asoleda

>Medium
Machete
Hanger
Hanged man
Short Sabre
Madonna
Naval Klewang
Messer
Katana
Cutlass
Naval Saber
War Club
Scimitar
Storta

>Heavy
Tomahawk
Macuahuitl
Goedendag
Patissa Khanda
Horseman's Axe
War Axe
Highland Backsword
Broadsword
Ritterschwert
Schiavona
Thanatos
Walloon Sword
Narwhal

Not including unique weapons. Also I was going to say for my second playthrough I'll prob go heavy weapons too, but I just now learned that Katanas exist somewhere in the game and they're medium weapons, so I may have to reconsider.
>>
>>566878302
brilliant
>>
>>566884863
>harpoon
>light
...qué?

>Flamberge
>light
QUÉ??

>Bilbo
>light
[angry hobbit noise]

>heavy
>tomahawk
QUÉ??????

>heavy
>maquahuitli
wot???????????????

Also what are a hanger and a hanged man?
Like the coat hanger my mom used to beat me?
>>
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>>566884863
>Highland Backsword
I've been wanting one of these IRL.
>>
>>566885404
>...qué?
One handed throwable ones, they're like 2 feet long not the big spear ones you're thinking of.

>QUÉ??
Probably like a Kris or something, I dunno haven't found one yet.

>QUÉ??????
Not the one handed throwing axes you're thinking of, a big hulking two handed affair.

A hanger is a straight sword designed to "hang" off a soldier's belt for easy transport. I dunno about a hanged man yet.
>>
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>>566885797
Normally a flamberge is this: a two-handed sword. Normally with a waving design, but in reality, I think they had a straight design.
And damn, it looks like there's a lot of weapon variety.
And also that light/medium/heavy weapon doesn't depend from the weapon's weight, so you can play a light character with a fucking anal destroyer.
>>
>>566885726
cool hilt and/or handle
>>
>>566886295
Yeah, they're called "basket sword" because of that. I have a saber with a similar handle, but y'know, it's a saber.
>>
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>>566865092
Onirism, A Hat in Time, Little Witch Nobeta, Soulmask, Nightingale, Dustland Delivery, Elin, Xenonauts 2, Solargene, The Crust.
>>
>>566886917
>soulmask
Is this one actually good? It looked like ARK 2.0.
>>
>>566878302
Never heard of this one. Looks fun. Probably not for me as I have zero creativity and would thus probably be complete shit at the building aspect. But damn I need a good space game I can play on the Steam Deck.
>>
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>>566886990
>Is this one actually good? It looked like ARK 2.0.
As someone with 369.7 ours of ARK, it is infinitely better and less buggy.
Worth whatever it costs right now. I bought it at 1.0 release and play only on the jungle map.
Highly recommend it.
>>
Rimworld looks really cool but I am so fucking retarded when it comes to "make your own fun" games. God damn it.
>>
>>566887402
Stardeus is another option, it's even more blatently Rimworld In Space. And it has the original layout of your ship (it starts wrecked and in pieces) as a preset plan for you so no creativity required.
>>
>looking through the Reflexive games archive
>find one I really loved as a kid and had totally forgotten about
>install it, it actually boots
>sound completely breaks after a few seconds though
>didn't even notice for a few minutes at first because my brain was filling in all the blanks
Damn, them memories strong. Too bad they can't remember actually important things.
>>
>>566888421
How does it compared to... Conan Exiles? I tried a few of these games, but I never found the right one. Through Windrose looks interesting.
>>
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Welcome to my crib. Bit out the way, and only neighbor is a meth golin running round them sewers. Gotta keep that bat ready, ya feel me? We got that mutha fukin jukebox bumpin, comfy af bed. We got mo storage then we need. Got them beakers boiling and ovens whippin up some glass. That good shit too. Yhe real niggas shit. You'll cowards don't even smoke meth. Whats up with that?
>>
>>566890914
>Viper escaped from prison and made a video game
>>
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been playing stellar blade for a couple of hours. have been debating/switching between normal and hard for the whole time. it's extremely annoying how unbalanced it is. hard is close to being ok but enemies taking forever to kill on top of them just oneshotting you (at least at the stage i'm at in the game) makes exploring really tedious. i'm not bad at combat, in fact i've made sekiro my bitch so the combat is easy, but one slip up will genuinely just kill you and multi-fights get pretty hard because of this. bosses as well are just giant damage sponges and take forever. normal is just way too easy though. you take no damage and while i think the enemies die in an ok number of hits they could be a little tankier since combos can do so much damage. but the boss fight was a joke. i switched to normal after a couple of attempts on hard for the first boss (abaddon) just to see what it was like and i killed him so fast i barely had time to register if i was enjoying the fight more. there was nothing to it. very frustrating because i want to play on hard but it's balanced so improperly (nothing like a fromsoft game) that it makes the game actively less fun, but at the same time i don't have that much fun if the game is too easy either. if anybody's played stellar blade what do you think is the right difficulty to play on?
>>
>>566893480
Normal for the first go. I'm not sure if you can change the difficulty for NG+ (I only played it the once), but if you can then go Hard on round two. I enjoyed the game, some bosses had me making several attempts even on normal, definitely gets tougher as you go. I liked finding all the outfits and catching all the fish.
>>
>>566849460
The K44 is the only ship I like capable of mounting monocargo containers while also being able to equip an efficient mining tool and self defence tool at the same time.
>>
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Is the Timesplitters Anon around? I woke up this morning with a craving for splitting timesplitters.
>>
https://www.youtube.com/watch?v=HtHY2SNf2nU

Vintage Story builds can be really fucking gorgeous.
>>
>>566897526
Thanks for reminding me, I was gonna do some blogposting comparing TS1 and Rewind
>>
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>>566865092
Signalis
Crow Country
Ender Lilies
Ender Magnolias
Cryptmaster
Lost in Vivo
Cryptmaster
>>566867138
I didn't really do all of that myself after I let completionism make the first game a huge drag. I just did the fun stuff and character quests and finished the game with all of the endings. I'll get 100% in a few years when all of the DLC is out.
>>
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>>566900542
Whoops. Accidentally put Cryptmaster twice.
>>
>>566900352
Is it good? I'm in a mood for Timesplitter, but I'm having trouble installing it.
Fucking 7 Zip insists on unzipping it in my c: disk that Windows hogged hard, who has 2 GB free, instead of on f:.
>>
>>566901140
Are you putting the zip where you want it and choosing 'extract here', or are you opening it and dragging the files to the folder you want? The latter extracts the files *then* cut-pastes them to the destination.
>>
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>>566901802
>it was exactly that
I will babysit your children while you game and teach them survival. No homo.
>>
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DON'T UNDERESTIMATE THE FRENCH ART OF THROWING BRICKS
WE ARE GOOD AT REVOLTING
>>
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To start with, level design is pretty much 1-1. Art *style* took a hit, but it's not made of 6 polygons anymore either.
>>
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Still much prettier though. This level is a desert tomb, but in TS1 it looks like concrete.
>>
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A weird omission, but I guess it helps make the room feel less claustrophobic? The lack of wall art is painful, but the torches are an improvement over the fuckass lamps.
>>
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Oh for fuck sake, survival is just that awful mode where you're alone in a single room.
>>
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Enemies are aggressive as fuck. Once they're aggroed, they will hunt your ass down and aren't slouches. There's some pretty heavy autoaim to compensate for the shit aiming, but zombies NEED to be headshot to be killed and the autoaim is actively detrimental.
>>566904395
Yeah, survival sucks. Challenges using it are worse.
>>
>>566904542
I hoped for a mode I could play with my mate, I still have fond memories of playing Mordhau with him, but he sucked at it and thus hated it.
Also, fucking hell, I just realized that the map who's been living rentfree in my head for years was actually from Timesplitters, it's the Training one.
>>
>>566901802
Still can't believe this was my issue.
>>
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Practically identical. Enemies are a bit spongier, less damaging, and wiggle around a bit more, but otherwise you can probably play one and swap to the other blindfolded.
>>
>>566905269
Why do people like the luger so much? It's a shit pistol that jammed very easily.
>>
>>566905487
It looks cool.
Unless you are a hobbyist nobody gives much of a shit about how functional a gun really is.
>>
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The opening moments to Cyberden, TS1 has the first 3 levels unlocked to start with.
4 enemies in the first room, two of which are in the rafters, on normal difficulty, on the third level. TS1 is a fucking evil game.
>>
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The opening area to Siberia, which Rewind has as an arcade map, versus how it appears in TS2. Very nice.
>>
>>566907201
Oh fuck, I played that level so much.
>>
>>566905487
It never had a reputation for jamming often or easily, maybe just don't shove rocks into the action while it's cycling.
The ammunition capacity was fine at the time and it wasn't overly heavy or awkward to wield.
Much like the M1911, it is mostly appreciated for its widespread service in a major military conflict, not for any outstanding mechanical qualities.
>>
>>566907394
STEAM PRESSHURE AT THEIRTY THLREE PERCENT
>>
>>566907658
SPECIAL FORCES HAVE BEEN DEPLOYED
Wasn't there a gunship too? Or was it in Goldeneye?
>>
>>566907893
Yes there's a gunship at the top of the dam, but only on normal/hard. On easy you leave immediately after getting the time crystal in the zombie cave.
>>
>>566908262
Wait, what? Difficulty changed the maps?
>>
>>566908354
Yep. Normal was the full level. Easy had added shortcuts, mechanic changes (ie. in Neotokyo, the hacker you have to follow is semi-invisible on normal, but fully visible on easy), or just sliced it in half. Hard additionally makes all the secondary objectives mandatory for completion.
>>
>>566908773
Ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooh.
So that's why the maps always felt different every time. It wasn't actually random.
>>
>>566908863
TS1 actually takes it further. For the first level, the artifact you have to get is 2-3 floors down, a 3 minute jog. On normal, it's practically doubled, with more enemy spawns and weapons to find to boot. On hard you go all the way to the bottom, through two large setpiece rooms filled with gnarly ambushes.
Future Perfect, on the other hand, has zero difficulty changes beyond the usual 'make the baddies hit harder'.
>>
Favorite space game?
>>
>>566909817
>space game
What do you mean? Here's a fun bunch across a variety of genres that I have enjoyed using space game loosely.
Empyrion. Avorion. Star Wars: Empire at War. Factorio. Star Wars Bounty Hunter. Ratchet and Clank 2: Going Commando. Stellaris. Starfield with a lot of immersion focused mods. Jedi Knight 2. Kerbal Space Program. KotOR 1.
>>
>>566909817
When it comes to building ships and fighting then Cosmoteer.
>>
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>>566909817
Five Nations.
Underspace.

>>566909497
Ha, I see. That explains much.
I just tried the stoy mode, and DAMN. "Easy" my ass.
>>
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Rewind properly remakes the first area of Siberia as a challenge as well.
>>
>>566911868
>Ave Maria but with with 90s shooter tech.
>>
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Extremely faithfully I'd say. Also fuck inverted aiming.
>>566911124
Yeah, it's fucking brutal. By the time you finish even normal you'll know where every single spawnpoint is and will be shooting before they're even done rendering. You'll need to if you want to win on hard.
>>
>>566909817
Cosmoteer
Empyrion
Endless Sky
Freelancer
naev
Space Haven
Star Valor
Starsector
WTF
>>
>>566912785
How is space haven now? I boughted it near ea launch, and I was like "space df, tight." but I havent gone back 2 it in years.
>>
>>566912139
I don't remember the game being so hard, honestly. Then again, I never played Timesplitters 1, only 2 and FP.
>>
>>566913398
It's just left early access.
Like, right now. Today.
>>
>>566914049
Having finally played some of 1 and 2 back-to-back, 1 is definitely harder by a noticeable degree. There's more enemies, many of them are hiding around corners, and the final runback with the Timesplitters spawning all around you all combine into a brutal teethgrinder.
I believe it's because the levels are only 3-5 minutes apiece, and with only 9 levels that's less than an afternoon of playtime. Crank up the difficulty so you're spending an hour on each, suddenly it's a lot more time for your dollar. Arcades used to kick your ass so you'd put more quarters in for more lives or playtime, and when TS1 was made that style hadn't fully gone away yet.
>>
>>566917635
Yeah, I played a lot of Chronicles of Mystara, and I never beat even the first stage before dying.
And don't get me started on Metal Slug.
>>
>>566909817
outer wilds
>>
>>566909817
Noita
>>
>>566922842
that's a porn game not a space game
>>
>>566922934
please do not fuck the hiisi
healing is not consent
>>
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>>566792474
I gave Prey three chances, and I realize... it's just boring to me. Loved System Shock, Deus Ex, and what little I played of Dishonoured. But something about Prey was so bland to me.
>>
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Fucking
hard
>>
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https://www.youtube.com/watch?v=OlGDtTf_2RI
>>
bump
>>
>>566932995
play a fuckin videogame man
>>
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a bountiful harvest
>>
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Getting caught in an air raid while trying to leave port. Is actually kinda sick.
Even if I do have to suspend my disbelief a little that the RAF would fly an attack on a port city exclusively dropping depth charges in the water.
>>
Is Rimworld fun even for somebody who is wholly uncreative?
>>
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>>566869521
>>566880294
The shipyards started selling tier 3 ships? I guess that's the cue to tell me I'm a bit behind on keeping up with the expected upgrade level for my skillset.
>>
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>>566878927
>>566886917
>>566900542
You failed.
>>
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I don't know if these pathetic things are armed but I've never felt like flying close enough to find out
>>
>>566942823
no
>>
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Sneaking into a British port at night and sinking a battleship after two salvos is pretty fucking fun. Especially in a Type II.
Unfortunately she's just slowly listing and due to sink any minute now. Was hoping I'd blow her magazine, as is I imagine it wouldn't be too difficult to just float her up and repair her.
>>
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>>566942951
Mate, I gave you two separate chances to return this stolen ship peacefully, the first one would have left your crew alive too, yet you chose the path that ends with you getting a crater blown through your skull.
Can't say I'd have made the same choice, but Each To Their Own.
>>
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>>566946598
Been looking for this guy for a while, his ship is what I want for my next major upgrade but he doesn't sit still.
>>
Anybody tried Wooden Ocean on the Steam Deck?
>>
>>566947517
No, but someone posted this git on the forum when trying to get it to run. It adds adds native linux rpg maker to compatibility tools.
https://github.com/bakustarver/rpgmakermlinux-cicpoffs
https://steamcommunity.com/app/684000/discussions/0/6554498588629580881/
>>
>>566947814
Very interesting. Thank you.
>>
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>>566947321
Weird ship, ship of the dead. Doesn't start hostile unless I'm carrying slaves.
>>
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>>566948363
>It's literally a ship of the dead
>Shooting it with grapeshot doesn't actually kill the crew
Oh.
Oh.
Well that's going to be a problem. Huh.
>>
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Love diggin'
Love tower defendin'
Simple as
>>
https://www.youtube.com/watch?v=q3PUtYGl3J0
>this year
it's still happening
>>
>>566952373
>this year
where did it say this?
>>
>>566953475
Nigger he says it at the SEVENTH second of the video
>>
>>566953791
oops. I skipped to the middle. then didnt see anything at the end about a release window.
>>
>>566890850
>How does it compared to... Conan Exiles?
A lot better. The combat is more fun, training your tribes men is a lot more complex and interesting. In general I find it more fun that CE.
>Through Windrose looks interesting.
It's lowest common denominator. I guess is okay if you like that thing.
>>
Wait why did I use medkits when I can just bumrush the enemies and respawn for free? Not like you can outmanevour enemies in a dos fps any way. We are all just hitscanning each other on sight.
>>
>>566960828
You need to turn on the revivor first, and in some difficulty, I think it's turned off?
Also if you die more than twice, we all take turns laughing at you and calling you a little piss-piss pissboy and a scrub.
>>
>>566960828
>when I can just bumrush the enemies and respawn for free?
You have not beaten the game/you aren't playing the intended way the devs envisioned/you are ruining your game experience/whatever other random reason people mald and cum when you don't play how they want to.
>>
>>566961038
Yeah I guess I just need to be careful a bit before finding it on every floor.
>>566961350
This makes me want to open console and cheat me the best weapon unlimited ammo and health.
>>
>>566961732
If you die before activating it, you die for real, and you get a very long and uncomfortable cutscene of Shodan reanimating your body to torture you.
>>
>>566962226
It took me so long to watch that because it just skips when you are still firing lol.
>>
Finally getting around to checking out PZ. Man, these controller controls aren't very controlling. Also, whats up with this faggy little racoon thing?
>>
Alright I'm over it as game after giving it an honest try for a few hours. The game spawning more bullet sponge blue mechs without any loot after every 2nd death is just too unfun and time wasting.
I play it as walking sim.
>>
>install several sex mods for PZ
>game crashes when launching
Welp time to do some good old bughunt.
>>
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>>566965794
>manage to launch the game
>pregnany female doesnt have the belly
>mfw
>>
>>566965794
>>566966646
the what now?
>>
>>566967085
Im dissapointed as fuck so i will now purge these mods and wait for ones that add body morphs.
Its hard to have fetishes..
>>
>>566966646
>pregnany female
You mean the pergonent female?
>>
>>566967896
Permanent female.
>>
https://www.youtube.com/watch?v=d8zKq6MPc_E
DEG out this fall!
>>
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FUCK THIS LEVEL
>>
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>climb through an already broken window
>alarm goes off
good to know...
>>
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>>566971974
>>
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>You've found the pants lost by the village idiot!
How the fuck did this asshole get to marebog?
>>
>>566973971
Fool's luck.
>>
>Subnautica 2 out in EA
God I absolutely hate what they did to base building. I preferred cramped underwater space station over sci-fi luxury hotel.
I hope I'll get used to it whenever it hits 1.0 and I actually play it.
>>
>>566974458
hope you didn't pay for it
>>
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>>566974458
Never liked subnautica's aesthetic to begin with. There were other submarine games I liked the look of a lot more.
>>
>>566974458
Nice water!
>>
>>566974458
I still hate what they did to Below Zero, i had such high hopes for that game.
>>
>>566973971
He was merely pretending.
>>
>>566975457
Why does everyone hate BZ? What did they change? or was the actual content of the dlc just bad?
>>
>>566975923
>smaller map
>stronk negroid bitch that wont shut the fuck up
>MCU tier companion
>shitload of action takes place on the surface
Plus whole assortment of other shit changes.
Which is a shame, i really had high hopes for the whole "surface is frozen hellhole dangerous too" angle.
Btw Astrometica is cool too.
>>
Is Astral Ascent good? On sale for ten bucks.
>>
>>566975923
Your PDA is now indian
>>
>>566964861
>bullet sponge blue mechs
bro? your EMP 'nades? did you know different enemies are weak to different kinds of weaponry?
>>
>>566978968
How immersive.
>>
>Planetenverteidigungskanonenkommandant got pushed back to 2027
o_O
>>
>>566967896
No he obviously meant HOW GIRL GET PRAGNENT
>>
>>566973971
What an idiot lack in cleverness, they compensate with stubbornness.
>>
>>566982140
damn aliens delaying our gloriuous military opperation
though more probably they just ran out of good gimmicks to shake up the game with
>>
>>566975923
it's just worse in every regard. The biggest disappointments for me were worse vehicles, worse exploration and 1:1 recycled progression with nothing new to offer. No Cyclops so your gameplay loop HAS to include building a static base and backtracking to it every now and then. The map is just bad and you are basically going through the same old resource progression from the first game. No wanderlust, no feeling of discovery. It's just a boring checklist to complete.
>>
>>566975923
Its basically a pitiful attempt at recapturing the lightning in a bottle that subnautica was, and failed massively at it because the new devs didnt understand the game and tried to turn it into a narrative driven circus that felt like it was written by an amateur, and be thankful because the story line we now have, while it suck, is an improvement over that of the early development story which was so laughably bad and cringey that it was almost entirely canned. Its why the intro is about you going to surface to find your sis and prove her innocence, then its barely important the entire time until almost the very end.

Also the map is way smaller and less detailed, and less deep with less variety in biomes and animals.
>>
Playing the vamp crawlers demo... it's really exhausting?
>>
Good lord the difficulties in Timesplitters Rewind are no joke, I've been doing Normal with some difficulty, but succeeding on my second/third try, but in Hard? I can't even get in the temple in Egypt.
>>
>>566821071
bro watching naked kids and buying drugs on the silk road because he can't get find indie games, sad!
>>
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>>566948513
After some experimentation, I've found the enemy crew's HP invulnerability is tied to their ship's hull. How hull = no immunity.
Time to destroy those sails.
>>
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>>566993146
Sails completely destroyed, if they can't turn and run around freely then I can get in their blind spot and fire at will.
>>
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>>566993334
She's dangerous when she can shoot back, but if she can't aim at me she can't shoot back. Pretty straightforward with some effort.
>>
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>>566993545
Time to claim this floating pile of scrap wood as my prize, at least it can be repaired.
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>>566993767
The capt had this beauty. Yoink.
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>>566994503
Because I wanted his ship of course. Not going to openly admit that to you and the crew of course, but yeah.
>>
>>566983386
>though more probably they just ran out of good gimmicks to shake up the game with
It's the other way around, they want to add a lot of stuff and since Kepler has a shitload of money now thanks to Clair Obscur, they benefit from it
>>
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>>566994857
Old ship stats vs the new one, a good improvement in hull strength, cargo hold and crew capacity. The rest is a slight improvement at best.
>>
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>>566995869
>275k to get it fully repaired
Pain. I wish I hadn't had to trash the thing to take it.
>>
I just need a game that's pure fucking fun with killer music. Don't care about the story or the characters.
>>
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>>566996385
Oh well, at least it's an actual ship now and not scrap.
>>
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>>566997026
Boy do i have a game for you
https://www.youtube.com/watch?v=wIWacFksyxs
>>
>>566945419
Makes me want to replay Escape Velocity
>>
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>>566997026
>>
>>566998427
NTA but that looks fun. Tell me more.
>>
>>566980302
I never used one and I have 4 as you can see.
>>
>>566998713
Sidescrolling shooter at the height of the era.
Banging soundtrack, ship customization, credits & secrets.
https://www.youtube.com/watch?v=3dgrOVmPjmQ
>>
>>566997026
SNAILSHOCK is a blast and hard as balls if you go for 3 stars every level.
>>
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>>566997207
Alonso keeps coming to tell me about strange, almost cursed things happening aboard our new ghost ship. Don't be silly mate there's no such thing as ghosts.
>>
>>567000152
YOU BETTER BELIEVE IN GHOST STORIES, CAPTAIN. BECAUSE YER IN ONE!
>>
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>>567000152
And now the crew is all dead, great.
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>>567000337
What the fuck?!?
>>
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>>567000337
>>567000301
*insert classic one liner*
>>
>>567000509
Neat, you don't have to pay them anymore!
>>
>>566997026
Jetz n Guns
Fly a space hotdog. Drop bombs on civilians. Fight the Beer Borg. See just how many miniguns you can strap to a space biplane.
>>
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>>567000509
>>567000458
The crew's just lost a bit of weight, I'm sure it's nothing to worry about.
>>
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>>567000734
BUENOS DIAS FUCKBOY
>>
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>>567000734
>>567000892
Does this count as death for them? Re-death? Did they ever truly die? Questions for later.
>>
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>>567001156
Wait, it's not your character having nightmares? It's true?
>>
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>>567001156
>>567001268
The previous captain is here, because of course he is.
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>>567001320
Ha, so it IS a nightmare.
>>
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>>567001320
Round two? Round two.
>>
>>567001508
SEND 'IM TO DAVY JONES'S LOCKER!!
>>
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>>567001508
>>567001626
He's pretty happy for a dead guy.
>>
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>>567002019
...
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>>567002227
This sounds... incredibly threatening.
>>
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>>567002227
>>567002373
Turns out, the previous captain is dead. Has been dead. Was dead long before I ever met him. His... spirit... wants me to go to Dominica, see his grave and maybe visit a priest and get the fucking thing exorcized. Then it'll all be over.
Well okay, don't need to tell me twice.
>>
>>567002473
But is it a nightmare?
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>>567002473
>>567002546
yes
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>>567002656
Panic over, still want to visit that priest though.
>>
>>567002656
Fucking neat.

>>567002846
Heh, now your captain's the spooked one and Alonzo is the calm one.
>>
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>>567002846
>>567002924
The crew's ripped the skeleton off the front bow and replaced it with something a bit better, makes the place feel less cursed.
They put the old skeleton inside the captain's window looking out, for anybody who looks at it in port or during a fight.
>>
>>567003079
>they replaced the skeleton
>BY A WOMAN
AAAAAAAAAAIIIIIEEEEEEEEEEEE
I wonder if there's a secret event where you can spook a kid.
>>
>>567000707
Based JnG enjoyer
>>
>>566982140
>>566983386
That's why I don't trust any release date until it's an actual date and even then I'm skeptical.
If you need a fix for that canon math autism I recommend looking into Iron Nest maybe, that's supposed to get a demo and release date (allegedly sometime this summer) announcement in the next steam demo thingy
>o_O
Now that's something I haven't seen in probably over a decade
>>
>>567003079
sea booba
>>
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How can I unlock the Timesplitter 2 part? I beat every mission in TS1 in Easy and Normal.
>>
>>566974713
Nah man, I'll wait for 1.0 and then decide if it's worth my time, let alone my money
>>566974918
Yeah same, it got that way to clean sci-fi aesthetic that I also dislike. But at least most of the base building components were nice. They always reminded me of the ISS.
If I had infinite money I'd pay a studio to make subnautica, but with a gritty Alien-inspired aesthetic and Stationeers levels of mechanical autism.
Or Subnautica in space with 6DOF movement in 0g
>>566975923
They turned a game, where the story was a means to an end and serviceable at best into a narrative driven experience with a voiced character.
My favorite scene from the first game is when early on a major story event happens and the character witnesses something dramatic happening. And the game has the balls to just let it happen without comment. No journal pop-up, no comment by your PDA assistant, you just stand there, let it sink in and have to move on. It gets me every time on replay even though it's no longer a surprise.
Meanwhile BZ has a voiced protagonist that comments on everything and the terrible story is much more front and center.
And it's the kind of writing, where the game treats you like you're an idiot who's to dumb to follow along. There were moments where the main character acted surprised about something happening, even though if you even paid attention for half a second you would have seen it coming from miles away. It's a shame, the first game was an amazing diamond in the rough.
Plus a good chunk of the vocal "criticism" centered around how the main character is a black woman now and I always wonder how much of the more valid concerns that drowned out.



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