[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: real.png (252 KB, 552x381)
252 KB PNG
Mapnuke Edition

The Wheel has turned once again

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.

>Our pastebin (extremely outdated)
https://pastebin.com/wjbSA98Y

>Steamgroup
https://steamcommunity.com/groups/vanheimageofvidya

>Multiplayer guide/game hosting services
>Hinaserver https://arch.b4k.dev/vg/thread/548312356/#548526452
https://hinaserver.net
>Blitzserver
https://blitzserver.net
(Dom 6)
https://beta.blitzserver.net/games
>Llamaserver:
https://steamcommunity.com/sharedfiles/filedetails/?id=1212948582

>Documentation
https://illwinter.com/dom6/docs.html

>Tools
>Mod inspector
https://larzm42.github.io/dom6inspector/
>Wiki
https://illwiki.com/
>Pretender calculator
https://zollqir.github.io/pretenders-dom6/
https://caleb-distributive.github.io/pretenders-dom6/ (website down?)
>Debug mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3083231618
>Communion fatigue calculator (still dom5)
https://instacalc.com/53495
>Automatically prevent starts in all provinces with less than X connections (still dom5)
https://nixx.is-fantabulo.us/dom5ranmapnos/

>How do I change the fonts?
Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions6\data)

>Fan art
https://thronebooru.booru.org

>Sloop’s Comfy Balance Mod
https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy31_4jBen3Q/edit?usp=sharing

>other asynchronous strategy games
Solium Infernum.

Previous Pantokrator
>>566214845
>>
File: image0.png (300 KB, 2000x1700)
300 KB PNG
First for Ur
>>
File: sexykullulu.jpg (2 KB, 156x128)
2 KB JPG
>>567293126
Stupid sexy kullulu!
>>
I wish the tax mechanic came back
>>
Should I or should I not take the promotion to prince
>>
>>567295129
Bring back buildable ROADS
>>
Do the Skaven get a cave start in Warhammer? I was surprised to see the dwarves didn't.
>>
>>567296624
Eh, everyone built them regardless
>>
So with infernal monsoons how's it going down? Will Mammon survive???
>>
>>567310463
If I still could cast spells then maybe, but as it is, no.
>>
>>567310463
The monsoons will last a few turns, but the excommunication will be 3 at least. Belphegor seems to be out for blood and he's 2 turns away.
I'd throw a couple rituals in there because I've grown fond of our glue eating Mammon, but with that also being out of question, I don't see any way he can survive. Other than by some extreme coincidence, like the leviathan being summoned and it just happening to chose the perfect path over Belphegor's legions. Maybe one of the two or three events that nukes a random legion getting lucky and hitting one of Belphegor's. Although at this point anything like that has a significant chance of hitting Astaroth instead. Dude's playing pokemon
>>
>>567305656
Yes, and I miss having decent mapmove
>>
I kinda miss quickness not being so expensive it's almost a meme bless
>>
What's a good starting point for scales and pretender type bless for Piconye?
Everytime I look at this nation I don't even know where to start. They probably want some resistances because evocations would probably just delete them I guess?
>>
>>567316783
You kinda really want an awake because your troops are fucking awful, so you'll want them both for expansion and for not getting immediately eaten by your neighbors before your (very good) mages come online because none of your midgets can actually hurt anyone wearing decent armor. The cheap crossbows are the main saving grace of the troop lineup.
As for not dying to evocations, you're best off just summoning some bait- the upside of nobody having HP is that mages won't hesitate to target pretty much anything else if they can.
>>
>>567317359
As for blesses, if you can actually afford them resists aren't a bad idea because keeping your mages alive is important, but as tempting as larping as Ind is the sacred troops don't really cut it. They are probably one of the better users of an archery-focused bless if you really wanna try though, though, since weapon blesses and the AP from crossbows get around the low strength problem and your mages don't mind a bit of extra precision.
>>
>>567318591
Thanks. How bout the recruitment scales? I assume you want some order to make a lot of bird knights to help out with their terrible map move? Maybe a bit lighter on the prod
>>
>>567319783
Bird knights really can't be relied on for much more than cheeky commander snipes on people who forget to leave a rear guard. They only really do damage on the initial charge, and after that their light lances bounce off anything wearing more than robes, and even strength buffs will only get them to about the damage of a regular spearman. Keep a few to mess up formations and threaten commander snipes, but they're not reliable as raiders on their own.
>>
>>567321119
Buffs are the main things that make the troops work- sharpness in particular actually makes the dense squares of toothpick-wielders actually somewhat threatening, especially if you throw strength on them too. The bird knights appreciate it as well but casting it on them before they take off is tricky.
>>
>>567323404
I miss markata and pygmy flaming rain
>>
>>567323404
Are the weapons buffs worth it?
>>
>>567326848
The blesses? Mostly no, but they have their use cases. Magic Weapons isn't really the same as the others, and is a solid bless- mistform and ethereal are issues you'll run into almost every game. Thunder weapons is by far the best of the actual weapon blesses in combat, but does fall off versus any shock resistance. Withering is cheap and shines on archers and cheap sacreds- it's bad at killing, but it'll make thugs and expensive stuff sad. Vampiric is extremely expensive but can be strong- the best use case I've seen is Man's wardens, they build up a bunch of extra HP with their crossbows before getting into melee. Poison weapons is actually pretty good on crossbows but is tough to fit into builds, and doesn't do anything if the weapon itself doesn't wound.
As for the spells, Weapons of Sharpness is really good. AP is a huge increase in effective damage. The one that stuns is solid against non-giants but doesn't contribute quite as much to raw murderousness as sharpness, but it's still worth casting.
>>
>>567330238
To put it into perspective, even versus shitty militia making your weapon AP is usually equivalent to having 4-5 bonus strength, more if you're hitting the shield. Versus an 18 prot gigachad in plate, you're getting the equivalent of 9 strength. Even a thug geared up to 30 prot is still going to be getting chip damage from any decent melee weapon if it's AP.
>>
>>567330238
Tweps is gud
>>
>>567330238
I feel like Frost Mist Weapons has potential but suffers from making you take Cold in a game where most nations absolutely don't want to cripple their map move by taking Cold.
>>
is there some weight limit on cloud trapeezing?
i'm trying to trapeze my immobile statue pretender but it just keeps saying he's 'unable to cast this spell right now'
>>
>>567334476
Yes the blood rituals have a size/weight limit too. And some immobiles refuse to move even with teleport
>>
>>567334092
Yeah, it's absolutely the most viable of them. Even if you run into someone with a lightning res bless, it still works wonders for chewing through regular troops.
Fire weapons would be decent if it did a bit more damage, but 7 AP really doesn't cut it most of the time. Vitriol is just too expensive.
>>
>>567334476
I think you specifically need limbs to be able to cloud trapeze. Only way to move an immobile is with teleport. Note that a few immobile pretenders cant even be moved by teleport like the Monument and the geyser
>>
>>567334839
>>567334567
well that's great news, just tested stygian paths as well and he refuses to cast it
was worried my opponent might trapeze or stygian paths their pretender into a fort defense battle and proceed to sit there after casting wrathful skies, but looks like i've got nothing to worry about unless he secretly put s2 on it which according to the pretender designer should be impossible.
>>
>>567334589
Solar weps is nice if you're running ethereal celestial lion
>>
Operation Saving Private Mammon is a go?
>>
https://hinaserver.net/game/42
we have 7 signups, let's get some more!
>>
>>567341504
We shall see
>>
Dead thread. Make dominions gacha with anime girls.
>>
>>567351550
There is a gacha mod....
>>
>>567351550
We simply need to bump with lewd fanart 10 times an hour as the gachoids do. If you can't beat em...
>>
>>567351550
I would be happy with just the touhou mod
>>
Fugg :DDD
>>
Throne of Night, /domg/
>>
RIP in peace golden fat boy
>>567346159
>>567341504
>>
Burden of Time
>>
>>567341845
I dunno who I wanna join as
>>
Twicebump
>>
Does steal strength actually steal their strength and give it to you
>>
File: Screenshot_86.png (1.84 MB, 1559x1459)
1.84 MB PNG
average dom6 expansion
>>
Does the arcane finesse bless provide bonus mr penetration to sacred units weapon attacks? For example withering weapons?
>>
>>567316783
They do have much better Baculites than Ind, they go from meme unit to anti sacred thug specialist. Better armor, more attacks, not limited to 3 a turn.
And having recruit anywhere mages is always nice.
They also have Holy 3 Inquisitors (and with Sloop they aren’t Slow to Recruit) making them very good against Lemuria or C’Tis
>>
>>567382326
It works for the sacred rlyeh units with mind blast but those have a specific line that says work with penetration bonus. I dont think it works for those however. Death weapons MAYBE because I'm pretty sure like mind blast death weapons do use your death skill like astral and therefore can benefit from penetration bonuses.

Not sure how it interacts with damage reversal either.
>>
>>567381848
Lel
>>
File: image.png (221 KB, 661x496)
221 KB PNG
>>567353679
>>
>>567384971
I might actually consider playing ind then
>>
>>567293078
Promised to whom?
>>
Someone stop Belphegor
>>
>the update is m*chakan wildebeest

no wonder everyone abandoned the game to play in hell
>>
>>567401072
why are they buffing MAchaka? MAchaka was overpowered already
>>
>>567401264
its a nothing update that doesnt significantly change anything, illfraud just decided they liked wildebeests
>>
>>567401264
It's a flavour buff for MA at most. I mean its technically a buff in that they have 1 extra thing they can do, but that extra thing is summoning low prot undisciplined animals. When was the last time you used something like ambush of tigers or whatever?
I haven't played EA machaka but the recruitable mounts seems pretty meh too. Decent high map move raiders I guess
>>
>>567401812
it doesn't even have trample
wtf, has shillwinter never seen the numerous videos of them yeeting big cats?
>>
>>567402194
For MA it's competing for nature gems vs the summon sacred black hunters spell too.
>>
/domg/ has lost its privileged position of receiving leaks of patches ahead of time

its over
>>
update.... errrrr.... can I, can I have an extension on all MP games pleeeease, untill , errrr... untill later, when skido, erm till later maybe?
>>
>>567401072
Wut?
>>
Hello Angoburg, we cool? I'd like 83 if you don't mind.
>>
File: do not call it a grave.gif (152 KB, 606x423)
152 KB GIF
Rest In Pieces fatman
Also get rekt Astaroth
>>
>>567408567
Yeah I wasn't sure how that chasm got there
>>
>>567402194
sloop will fix it
>>
New turn!
>>
>>567414630
>turn timer quietly has 12h added to it
damn communists, everytime i have a chill turn i swear the turns roll instantly, but everytime i have a slightly anxious turn where shit can go wrong the timer always gets maxed out or extended.
>>
>>567407869
sorry didn't see in time, yes that is fine. you can take 60 too, i'm not going any further east
>>
>At least 20-50 reasonable and incredibly easy modding commands to add from the Modding Wishlist
>Revises ONE solely because Sombefag needed it
>still gets praised in the comments

I get why >>567209751 is making a new game. These guys won't even give the community the option to fix their game for them. I hate this so much, I've been looking forward to an update for a while and we get this. Wouldn't even be that bad if there was any pushback in the comments but it's all praise.
>>
File: file.png (4 KB, 159x37)
4 KB PNG
Had to rush home from work to make sure they made it in
>>
astaroth went ai? was that intentional?
>>
>>567416876
All good man, cheers
>>
File: 74434da5ea7c7ad0.jpg (55 KB, 308x460)
55 KB JPG
>GNU units for Machaka
>>
File: suika-guix.png (943 KB, 1200x1360)
943 KB PNG
>>567419958
I was waiting for someone to make that connection
>>
>>567419958
It's a reference to the Linux buff
>>
>>567334589
How is Tweps viable? It does capped shock damage of 1 and FAT damage capped at 3?
>>
>>567423016
lightning damage can stun which is amazing because it means your next attack is guaranteed to hit
>>
>>567423016
The fatigue damage isn't capped, but the potential to chip through even the heaviest armor and the stun effect are the selling points.
>>
>>567425631
Huh, now I got something to consider for bow of war seraphines
>>
https://hinaserver.net/game/42
we have 8 players, i'll start the game in 48 hours so join in if you're still interested
>>
>>567429807
wait a patch just dropped, will I need to have it to join/play?
>>
how long will it take for russian hackers to provide the global south with the new patch? or could this be not happening at all, since its such a niche thing?
>>
>>567296105
It sets you back significantly in prestige, but you do get better income, higher priority, and the chance to grab lots of prestige by humiliating others, which is like turbo insulting

>>567418678
Astaroth isn't AI
>>
File: oof size large.mp4 (521 KB, 640x490)
521 KB
521 KB MP4
>>567431159
>Astaroth DID quit
Oh fuck, that chasm really did hurt uh
>>
Damn, these Nationgen turns are flying by quik
>>
W8 wut? How come I can't see my game anymore? I didn't quit wtf
>>
Can someone repost the game number?
>>
any non-warhammer games recruiting?
>>
>>567433104
can you even see it once the game starts? i'm not able to find it
>>
>>567435000
Shit welll good game I guess
I was planning on buying the sons of Typhon but I guess whatever happened causes me to drop the game
>>
>>567435243
>>567433104
It says you played your turn, weird. You did lose like two of your armies but I think youre still vastly in the lead. I'll submit a bug report for you
>>
>>567440174
>>567435243
According to the archive the game number is 808342
>>
>>567441834
Thanks skelemans
>>
>>567443464
Yeah it says I can't find it ;_;7
Good game everyone at least
>>
>>567423116
The chance to stun is 5% + (shock damage/max health)/2 ?
So for a 10 health human, capped 1 shock damage has a total of 10% chance for the shock damage to stun. This is assuming that the shock damage wins the dueling DRNs, which it will like 46% of the time? So against an unbuffed target, it is slightly more likely to do nothing than to do anything. If it does do something it only deals chip damage and, optimistically, it has between 5% and 10% chance to stun for one round?

For weapon bless for units vs other units, it is overpriced. Against eary unbuffed thugs and earlu supercombatents it could be useful against the unprepared.

I fail to see how it is worth the points.
>>
>>567444839
Stun chance goes off uncapped 1AN + DRN damage roll, then the damage gets reduced afterwards.
>>
File: bullshit design.png (232 KB, 1821x255)
232 KB PNG
>>567444529
How do you usually quit the game after playing your turn? You might have accidentally clicked on "Abandon game" on autopilot.
I've done it before too, so now I always exit by alt + F4 after sending in the turn.
Big shame, that was a very tense situation. Hope to see you on the next game
>>
>>567446642
I dont think he did that because it would have immediately had the flag that he left the game and ask us. He staled twice which triggered the auto-afk detection thing
>>
File: scabiel-chan.png (493 KB, 899x1128)
493 KB PNG
So last thread I said I was going to do a roster poll after all and then just forgot to actually do it. So here's the roster poll, only a few days before the deadline where I have to submit our team. I am a very smart and competent manager, after all.

https://s.surveyplanet.com/umkv3bnp

Also, do you have any opinions on whether you'd rather see the team on full autopilot or would you rather see me try and build something based off of the Luigi Circuit team from February and run it off of pastebin instructions?
>>
>>567448134
Autopilot is fine, letting AI play for us is tradition after all
>>
>>567448134
Why is Bob missing from the poll
>>
>>567449467
OH FUCK I FORGOT TO SCROLL BACK UP ON MY LIST AND DIDN'T INCLUDE FORESTER BOB OR THE THREAT!

I'll try to fix that right quick.
>>
File: solium yukkuri.png (435 KB, 1000x746)
435 KB PNG
>>567447414
>>567446642
Well enjoy the game everyone, I am going off to Guam
Here's a funny drawing for the people who interacted with me the most during the game
>>
>>567450417
Thank you boksi
>>
>>567448134
Boated
>>
>>567448134
Ya'll better vote for an SI rep (already has models)
>>
are these new units for machaka going to change anything?
>>
>>567457450
unlikely
>>
gnight /domg/
>>
File: chuddha.png (1.18 MB, 970x978)
1.18 MB PNG
>>
File: Fc3_dPHaMAEFqyY.jpg (55 KB, 564x699)
55 KB JPG
Should I start another SI game?
>>
>sneak-attacked opponent actually turned his army around to defend against my 'potential invasion' (no diplo was done or said) instead of advancing and sieging his current enemy's cap which he was right next to.

man I'm bad at predicting how people will react
>>
>>567465748
totally saturate the attack vectors then!
>>
>>567465508
what mod?
>>
>>567465591
I'm up for two at once, but it could wait until the current one's finishing up +
>>567451038
Astaroth being back for another
>>
>>567471354
it’s normal to forget
>>
>>567465591
Probably not yet no it's just getting pretty time intensive right now worst time
>>
Can you still GoR shade beasts for their reanimation ability
>>
>>567478210
Pretty sure you can GoR anything not mindless
>>
I still really like expander gods for the huge edge they give you early game. Getting a good economy going before turn 20 is just such a difference maker. I'm a big fan of the Man-Eater, with Hard Skin and Blood Surge. He travels far, can handle most indies just fine, even in late age, and lets me break into blood really quickly since he's such a good hunter.
>>
>>567479395
For me it's dracolich. Flying beast with insane stats and aoe damage lets you not only expand efficiently but defend multiple flanks
>>
>>567330753
what the hell are you doing?
>>
why do I have to siege down a fort of someone who is domkilled
>>
>>567490939
They locked the door
>>
File: army.jpg (303 KB, 1440x900)
303 KB JPG
Here are some graphs from the brain daMAge game.
>>
File: dom.jpg (315 KB, 1440x900)
315 KB JPG
>>567498553
>>
File: forts.jpg (283 KB, 1440x900)
283 KB JPG
>>567498663
>>
File: gems.jpg (344 KB, 1440x900)
344 KB JPG
>>567498778
>>
File: gold.jpg (314 KB, 1440x900)
314 KB JPG
>>567498886
>>
File: prov.jpg (333 KB, 1440x900)
333 KB JPG
>>567498996
>>
>>567498996
I'll need an explanation for this graph
>>
File: research.jpg (277 KB, 1440x900)
277 KB JPG
>>567499103
>>
File: thrones.jpg (263 KB, 1440x900)
263 KB JPG
>>567499239
>>
>>567499156
Gift of Nature's Bounty
>>
>>567499469
What about Ulm and Abysia? I don't see them losing provinces
>>
File: Pyrene.jpg (537 KB, 1440x900)
537 KB JPG
>>567498553
And here's chad Pyrene on his tiny island. He's the main reason I won.
>>
>>567499720
That's just cataclysm and me trying to take AI Ulm's thrones.
>>
>>567499379
GG, very strange game

I've never faced the cataclysm before so didn't know what I was doing when all my mages suddenly started getting eaten. I should have started gunning for Ulm's thrones earlier, maybe could have grabbed them to steal the win.

Also, Pyrene, if you're still in the thread, did you Horror Seed me? Horrors started popping up in my cap before the cataclysm started, and I'm not quite sure where from.
>>
>>567499768
Why is he the reason you won? Was he funneling you resources once he decided he couldn't get off his island?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.