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File: civil engineering.jpg (67 KB, 450x596)
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Civil Engineering edition
Previous thread: >>566592525

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion, Besiege, Empyrion - Galactic Survival, From the Depths, Machinecraft, Robocraft, Scrap Mechanic, Space Engineers 1+2, Sprocket, Starbase, Starship EVO, Stationeers, Stormworks: Build and Rescue, TerraTech, Timberborn, Trailmakers

Aerospace
>Chode - Children of a Dead Earth, Flyout, Kerbal Space Program, Highfleet

Logistics and factory management
>Autonauts, Captain of Industry, Dyson Sphere Program, Factorio, Factory town, Infinifactory, Oxygen not Included, Satisfactory, Shapez, Workers and Resources: Soviet Republic

Programming puzzles (or most of Zachtronics)
>Exapunks, Last Call BBS, Nandgame, Opus Magnum + De Re Metallica, Shenzhen I/O, SpaceChem, TIS-100, U.V.S. Nirmana, Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Endfield

WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio (pyserb)
All IPs are in the pad for security reasons.
>>
>500 hours in Factorio
>I'm still shit at it
I'm still having fun, but I wish I was smarter so I could stop making garbage bases that barely work.
>>
>>567490815
you'll get there
>>
>>567477573
hydrogen is actually useful, nitrogen is a wasteproduct before ammonia that requires you to compress it anyway
>>
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Realistically, if i devote one month of playing 5-8 hours a day with guides and tutorials from youtube, will i learn the game?
>inb4 hurr durr learn on your own
niggas i got a shit ton of infinite replayable games, i can't waste time
>>
>>567494047
i'm talking about factorio btw
>>
>>567490110
stop fucking with the OP you fucking nigger
>>
>>567494047
nigga it's not a job
>>
>>567490815
what helped me was not worrying about automating every single thing until I get drones. You dont need unlimited amounts of belts and inserters, all that shit doesn't need to be automated, but it can be half mated which is when you feed a factory via containers and not belts.
I automate the shit I know I need bulk first. So plates, wires.
Also always buffer everything. So output into a chest and then into something, never output shit directly into a factory, learned that the hard way.
There is a reason you have inventory slots, it's for mass expansion.
>>
>>567494291
Yes it is, now answer my question
>>
File: file.png (3.49 MB, 1920x1080)
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Honestly this one worked almost too well. I'm happy.
>>
Where can i talk about solar expanse?
>>
>>567496551
I saw some talk in indie.
>>
>>567494047
Yeah it's still just a singleplayer game, shouldn't take more than a week to get decent at it if you have time and guides. If you play blind you'll be in spaghetti mode or like 100 hours but even that's still much less than month given your playtime.
>>
>>567494047
Just play it normally any maybe look up a couple of things that trouble you enough. That's how I do it, I'm still shit but it's satisfying looking at your own work rather than a base you copied.
I know a guy who just downloads blueprints and follows guides, and I don't get him at all. Watch a lets play at that point.
>>
>>567496572
Thanks, posted it there

>>567497780
Good to hear. I will devote a whole month on it, maybe less if i get it sooner. I have like 20+ hours, got stuck at automating green science(i'm ashamed about that but anyway). Didn't really try a lot though.

>>567497828
I do that with most games, i have a game open and watch youtube guide and play but not copying, i want to understand things and do it on my own way.
>>
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>>567496551
here, where I posted about it the moment it came out
nobody gives a shit about indie, this is still spiritually /svgg/, and it's at least two of those letters
>>
>>567494047
I know your kind, faggot, you don't have infinitely repayable games, you have shitty daily grind quasi-work
>>
>>567498313
What do you think, how many hours can it keep me occupied?
>>
>>567498589
depends on your autism, from 30 minutes out of Candycrush to a hundred out of I Play Terra Invicta And Enjoy It
>>
My problem with Factorio is I play it non-stop for a month, don't touch it for over a year and I'm back to square one for the most part so I never really improve.
>>
Seems a little silly that the improved climatology research requires 3x climatology science packs. End up having to expand production of the shitty recipe for one research topic, so that I can tear it all down and replace.
>>
>>567498634
i love spreadsheet simulators, micromanagement, sandbox and shit like that
>>
>>567498962
then you'll fucking love this shit. it's all micro, spreadsheet with funny colors, and essentially a complete sandbox outside of the very loose objectives you get for money. there's also almost no danger outside of accidentally letting your colonists die or getting the asteroid event, which is piss easy anyway.
>>
>>567499021
I have 19,99€ on steam wallet, i am sweating
>>
>>567498697
That's everyones problem with Factorio
>>
>>567499110
you can always pirate first and try it out
it does have some temporary AI sloppa assets that are probably going to get replaced, and its worst issues are in the UI department, but it's actually being developed and improved past launch, so I imagine it's going to get better. unlike most Eternal Access games, it's basically a fully-featured game with plenty of shit to do already.
>>
btw i also want software inc. but i'll wait for summer sales for that
>>
>>567499110
It has a demo, or pirate if you ain't a scared zoomer
>>
>>567499196
i like shitty UI like Crusader Kings 2 and EUV
>>
>>567499207
>software inc.
>2015
>Early access
Damn
>>
>>567499298
it does have that, yeah. like what could be essentially one click-and-drag with a Daedalus pull it back empty from Luna becomes 8 clicks in various submenus, and you'll do it a lot
>>
>>567499337
it looks super autistic though, i'm sure i will like it
>>
>>567498563
Team Fortress 2 is infinitely replayable. Roller Coaster Tycoon is infinitely replayable. You obnoxious faggot.
>>
>>567499362
sweet, i am almost persuaded to pull the trigger
>>
>>567499475
just pirate it first and try it out
>>
>>567499337
Software Inc is mostly just slop. I honestly prefer GameBiz 3 over it, even though that one is MS Paint tier, but it acutally shows you the results of your various decisions instead of just being some nebulous stat.
>>
>>567494047
if you're gonna be a sad excuse of a human being, pay and download milhaus' blueprint library
that way we will know you are fully and utterly devoid of any semblance of soul and you will achieve your goal
>>
>>567499926
sybau
>>
I keep hearing how nuclear power isn't really that necessary unless you megabase, but no matter how many steam boilers you make you're going to need something more powerful by yellow/purple science.
>>
>>567501282
I don't see the point of either when you can have robots spamming solar panel blocks
>>
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all my meaty jerky from slaughtering auogs isn't actually producing enough phytoplankton to keep up with the zipir egg demand of py2, so I had to fiddle with the tin build again after fixing it for good (tm)
so now I have a new build, and it stops the flow of tin ore, like the other two stop signals (one for when the molten tin reservoir is at 125K and the other when there's too much damn grade 3 and it needs to chill a sec with the ore input) only this one outputs from both belts so I had to get creative
didn't even know you could wire splitters like that
now it outputs towards the plankton build when there's low plankton, and the main tin ore line gets cutoff when the outpost is at 15k, which is more than enough with the buffer on the belts
first the input shuts off, and then the remaining tin gets rerouted to the main line for the stragglers
should, theoretically, work indefinitely when there's a need but that's what I said the last three times I built this tin processing plant

bane of my existence, this one
>>
>>567501282
what kind of braindead moron told you that
>>
Speaking of nuclear, how do you guys handle the reactors? Do you just say fuck it and let the inserters add fuel whenever, or do you set a system up? I usually just let it endlessly add fuel, but I'm thinking of learning how circuits actually work and trying to program something.
>>
>>567501692
flue gas to phytoplankton is just superior, especially since you can convert biomass into flue gas
>>
>>567502985
yeah and it's chemsci
I have a phytoplankton shortage NOW thank you very much
>>
>>567503031
better start jerkin' it harder
if there's anyhting you maybe should overbuild, it's any one animal that gives the usuals, meat included, so you can have fuck you amounts of each
>>
>>567502267
2.0 made it really easy by being able to directly read out the temperature and fuel content of the reactor. Don't even need any combinators for correct fuel insertion that way, so there's no reason not to do it.
>>
>>567503239
I just rebuilt auogs to give me 9 meat a second in 33 slaughterhouses
I know I will have to scale harder for vatbrain cartridges but still
I don't wanna rebuild auogs again just to get phyto
>>
Software Inc. or Solar Expanse?
>>
>>567503458
Wait, so you can just hook up a wire now, click "read temperature" and the inserter does the rest on it's own?
>>
>>567503742
solar expanse is just better
>>
opp niggas hate to see a fly young automator with motion
>>
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It's a fucking mess and I promise you I didn't plan shit, but it's working.
>>
>>567504743
You also need set filter and read fuel to only have it input a single fuel cell but yes
>>
>>567506659
>automating your way out of being able to use a resource node
>>
>>567506934
You can also set it to read temperature and only shove in a cell once it cools a certain amount. Either way it's on the same difficulty level as advanced oil cracking at this point, which was nice of the devs.
>>
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>>
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>>567507045
ermskies why would I use it when I could automate it?
>>
>>567490815
>>567494047
>>567498697
The only guide you need is the basic circuit tutorial. Learn how blueprints and parameters work, then make your dreams a reality.
>>
>>567504951
man i just can't decide, software inc. looks like deep autism while solar expanse looks more "technological" which i like a lot. I don't know
>>
>>567506659
I wish I could play Satisfactory for the first time again
>>
it's not pretty but gosh golly it's producing

>>567511038
I'm having a lot of fun with it, first time playing a proper factory game
>>
>>567511549
>Sushi belt
Unfathomably based
>>
>>567511038
I wish I could play satisfactory for the 0th time again
>>
>>567511549
Embrace the spaghetti. Don't let the /egg/ autists tell you otherwise.
>>
>>567511729
hehe cheers, is that a faux pas in the satisfactory community™?

>>567512253
I usually get autistic about making things pretty once I have enough resources to neglect production
in the meantime I will have no standards whatsoever
>>
>>567501692
>all my meaty jerky from slaughtering auogs isn't actually producing enough phytoplankton to keep up with the zipir egg demand of py2
Utterly deranged.
>>
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>>567384279
>>567391354
>less than 16 color images
>749KB png with jpeg artifacts
>jpeg
>non-integer scaling artifacts
what the fuck is this shit, nigger?
>>
>>567506791
Good. Those are the best factories

I had to unlearn the bus to have real fun
>>
>>567511758
haha, imagine not never playing satisfactory
>>
>>567514508
I'm still enjoying these posts but man, get some new material
>>
New dosh when?
>>
>>567515726
Check your wallet.
>>
>>567515726
within six months
>>
>>567515224
But I'm a crow and all my cue cards say the same thing
>>
>>567507568
congrats
>>
>>567516109
Within the week
>>
>>567509318
software inc isn't deep autism, it's literally the sims with a thin software veneer. or like automation, except less actually autistic. it's barely about software. it sure is more of a spreadsheet simulator than the solar expanse but most of those numbers are also pointless, as is the vanity customization.
>>
>>567516528
On the morrow
>>
>>567515726
when is dosh bringing his jewtreon circlejerkers onto pyserb
>>
>>567517954
he checked the old one out
>>
>>567516442
thanks anon. i want to get some rovers and sub-orbital craft up there, and i still have a relay network to deploy, but i think thats the bulk of the duna colonisation done for now (the base does have room for expansion some day though)

im shit at making rovers though so might come back to it later
>>
>>567515726
https://www.youtube.com/watch?v=L9MZC-GmrdA
>>
>>567507568
Be careful the potatoes don't explode.
>>
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>>567507568
I hate it
>>
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I waste my time making roads.
>>
>>567524571
you waste your time unsatisfactorily
>>
>>567524571
I have a hard enough time with Factorio and seeing it all from above, I can't imagine playing a similar game in first person.
>>
I thought I could just crush down some excess limestone, get more stone byproduct to make sand out of and remove the sandstone dependency in concrete. But it's actually quite awful.
>>
>>567527273
awful how?
>>
>>567528994
slooow
I'm getting 1concrete/sec out of all this
>>
>>567529342
Just build more things
>>
>>567524602
nta but how could it be unsatisfactory if it satisfies you
>>
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> >567469398
>stack heat exchangers
with additional heat exchangers, the gas mixer is running at full speed! that was a good call
>logic gates and no IC chips in sight
i will look into coding and such at a later stage, when the demand for complexity rises naturally
>ice crushers can produce liquids and gasses
yes! i have an ice crusher for producing water in the pressurized room, where im eating and such
there are no liquid byproducts from volatile ice and oxite, as far as i can tell ( i thought oxite had some water in it, but i was wrong )
>>
>>567524571
FICSIT does not approve of needless timewasting that could be spent improving efficiency
>>
https://www.youtube.com/watch?v=PWd8wHm22LQ
Satisfactory 1.2 out of experimental on June 2nd
>>
>>567529342
but it's doing its job in any case
you were already having excess limestone problems, so this only fixes two issues
>>
>>567533985
I was deceived, I hoped for some new train features like dynamic pathing.
>>
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>>
>>567538484
goes hard as an album cover
>>
>>567538484
The cookie dough needs more butter
>>
>>567516528
old men
running the world
a new age!
>>
File: file.png (2.58 MB, 1466x920)
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Now to fill the train with ore to run all this shit
>>
my beginnings #humble
>>
>>567533985
Circuits in yet?
>>
https://mods.factorio.com/mod/remove-animations

apparently this massively improved py's update speeds
>>
stationeer anons - will it pay off to accumulate hot CO2 from the furnace in a large insulated tank, for later use? for a stirling engine or some other contraption that uses heat?
>>
>>567546967
Hot gasses from the furnace are nice for smelting low-heat alloys, degassing ores or pre-smelting them
Other than that, unless it's a gas you don't have in the atmosphere, there's no point in keeping it around.
>>
>>567547729
>smelting low-heat alloys, degassing ores or pre-smelting
ah, i will look into all of those! ive heard something about degassing in one of the tutorials
>>
>>567546967
Depends on the planet. Moon and Mimas you want to store CO2 in general, for the greenhouse. Venus there's no heatsink to run stirling against. Vulcan you get free 650C air every day. etc.
>>
>>567545780
Imagine my shock
Now give every building the same blank gray block texture and watch it improve even more
>>
>>567550813
honestly going from flip 10 to flip 0.5 is pretty worth it
nobody actually likes py's buildings and there are too fucking many in any base
>>
Holy fuck I'm doing it
>>
>>567524571
Based roadpilled truckmaxxer
>>
>>567501282
Whether or not you go with Nuclear ultimately just determines how you structure your base. You can do a setup solely off of solar and get 150MW+ pretty easily, which is more than enough for most bases, but you'll be putting down a LOT of solar panels and accumulators when you do that. If you can automate it and can accommodate for the massive fucking footprint, that's a perfectly valid option.

Optionally if you're on Space Age, you can use heaters instead of nuclear. I do it sometimes and don't really mind it since I don't have trouble producing rocket fuel to heat them, but there's little reason not to just do a Nuclear setup if you're on that grindset. Infrastructure is ultimately the same.
>>
>>567544680
lol
>>
>>567543932
How's the throughput on trains? I barely touched them in the experimental branch just to see how they worked.
>>
talking to angles or whatever churchill said
>>
>>567558501
The wagons are fairly small but the trains are really fast. I'm still trying it out myself
>>
should i play satisfactory
>>
>>567494047
just have fun bro, simple as
>>
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Temporal anti-aliasing is a goddamn blight.
>>
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There better not be a mistake in this. Holy fuck I need the bit of progress that will make the ratios work better.
>>
>>567564754
It was "Taking Los Angeles"

My dude did not want to stop at the end
>>
>>567533513
>when the demand for complexity rises naturally
Trust me bruv, once you get into ICs, you'll use it for all your logic needs.
It only looks intimidating, but, once you figure it out, you'll never use the basic logic gates.
Save, perhaps, for the memory chip, as it makes for a convenient and easy-to-change at runtime constant.
>inb4 dials
I don't believe they can do negative values. Plus, you may not always want it sticking out like sore thumb.

>i thought oxite had some water in it
IIRC the built-in wiki tells you exactly what's it made of. Crusher produces liquids, it's just that they evaporate.
It's still a good idea to have a way to get the liquid out of the crusher, just to prevent it from jamming when you're not there to unfuck it.
>>
>>567524571
>can't even move sand
legit whats the point of 3D if you can't fuck with the terrain a bit
imagine if you couldn't remove cliffs in factorio
>>
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Acid and sugar
>>
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hmmm
>>
>>567590361
as you fish
>>
>>567588119
You WILL build on the static unreal engine environment and you WILL like it
>>
>>567590361
maraxis was so fucking stupid
it really shows how amateurish all planet mods are and the amount of work they needed to make SA polished
>>
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>playing Stationeers for the first time
>trying to grow potatoes and basedbeans
>beans aren't growing well due to my growlights (driven by a daylight sensor) not being on long enough
>come up with a brilliant idea: I'll just switch the growlights on for 6 seconds and then off for 4 and repeat indefinitely, which will provide both plants with an adequate ratio of sunlight/darkness over time
>set it up and watch it switch on and off a few times
>I'm a genius, why has no one else thought of this
>go do something else
>come back later
>plants aren't growing for shit
>check the plant analyzer and see that all of them have triple-digit light stress
>what the fuck
>watch as light stress goes up by one every single time the lights toggle
FUCK
>>
>>567598391
I used to run the light using logic chips, a simple comparison against the vertical solar angle and basically extend the day a bit longer. Now that we have seasons and orbital mechanics that wouldn't work, so I'm using a clock. One "yield" is half a second of ingame time so I just count out the 5 mins darkness time they need.

To max out growth you should keep the light on at all times except the required dark time. Even during the day, because light intensity from grow light and sunlight stacks.
>>
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there should be a bdarmoury submod or some other mod that adds military-adjacent stuff to RO/RP-1
aerospace technology and industry was and still is very heavily influenced by the military and their need to deliver a one-way nuclear explosion at a target halfway across the globe
there should be contracts to launch a missile at a specific target, contracts to build or design nuclear missiles for money, contracts to design military aircrafts, contracts to test anti-satellite missiles, and so on
>>
I still can't wrap my head around Factorio's endgame.
I mean, I have all Nauvis sciences working and well-supplied, but my base had to be huge to pull it off, and I now need to make even more circuits just to ensure I have enough blue chips to be able to continually launch rockets. I feel I'm over-producing some shit, but sometimes the ratios don't feel right. I guess the important thing is the base works, if this was vanilla Factorio I'd have won by now.
>>
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>>567598391
>driven by a daylight sensor
Day length is 20 min on every planet.
Plants need continuous light for X min.
Do them maths.

>>567599251
>One "yield" is half a second of ingame time so I just count out the 5 mins darkness time they need.
My bröther in Clang, just use a "sleep X" command to pause execution for X seconds.
Yes, sleep CAN be used instead of the yield command.
>>
>>567578380
anon, we can't see TEMPORAL anti-aliasing's artifact with a screenshot
>>
>>567602915
Don't dumb here. Not dumb area here.
>>
>>567578380
I remember I used to have a vendetta against FXAA and how blurry it was. I would love to go back to everything using FXAA. TAA literally gives me a fucking headache.
>>
>>567605179
I would use FXAA if those shitfucks at Epic didn't give it the shittiest possible implementation just to be able to say that there is an option other than TAA. Man I miss having 3+ forms of good AA in the options.
>>
>>567605353
don't want bad games? don't play unrealslop.
>>
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disabled animations in py
enabled lightorio
now when machines are on and off other than the small visual indicator they give off light
not like I would have noticed the animation with alt mode in any case
I think this is better
>>
>>567601324
base factorio rockets are twenty times more expensive, and you would have had to do even more expensive research to unlock them.
Also the machines you'll get from the other planets are so comically overpowered that you'll find your base actually shrinks once you're able to use them.
>>
>>567605353
The real issue is a lot of games force it on because it's needed for blending shader effects, and even if it isn't forced, those effects will look really shit without it.
>>
>>567554172
I was thinking of going to Gleba and getting that heating tower, now that I made sure it's possible to do the planet without. But I'm realizing not having free heat and power from ammonia is much more fun. Instead, I'll change the surface condition for all burner machines from >1 pressure to >300 pressure to exclude Aquilo. The solid fuel and rocket fuel recipes will be for launching rockets only. To keep the base alive, import uranium, and keep stockpiles around.

Another idea I had for Nucular was inspired by Cerys. I'm going to add a dwarf planet in an asteroid belt, as an intermediate space location between the inner planets and Aquilo. It will also be limited in size and have some form of (infinite) radioactive scrap mining, but its most important feature will be the ability to launch free cargo pods to space platforms, making it into the best location for ships to shuffle cargo around, like a cargo port. Big asteroids will only spawn beyond it, so most space platforms will be able to visit it.

Opinions? Ideas?
>>
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I need this shit so much but it only goes on sale during major sales...
>>
Stop fucking advertising it, you massive fucking faggot. You could not be less subtle.
>>
>>567588403
I remember how satisfying it was to finally rip these things down once their associated lifeform production was up and running.
So much space and power for an IV drip of products.
>>
>>567614902
no you don't.

>>567615062
the massive fucking faggot is he who cannot even fucking quote.
>>
extreme tourist energy, kys nigger
your shitty game isn't even /egg/, go bother >>>/vg/civ4xg or >>>/vg/indie

nta btw
>>
>>567615992
Yeah I'm pretty feral about getting grass up so I can make sugar out of cellulose
>>
>>567605179
SSAA > MSAA >>>>> TAA > FXAA
>>567578380
what you are seeing is low raycount raytracing artifacts
>>
>All the sciences are done
>Three rocket silos built
>I just have to renovate my smelting facilities and that can be done with my bot network
>Also build some form of defence perimeter for when I'm gone
I'm so close to space, get me off this rock!
>>
>>567620482
bro no...
Like I get it FXAA is really bad. But TAA is by far the worst thing that has ever happened to video game graphics. I can not understate how fucking terrible TAA is. You are just completely insane and wrong with that take.
>>
>>567615062
why are you so angry?
>>
>>567620482
when i did some comparisons in source, msaa looked better than supersampling, because it didn't mangle flat textures
leaves and grass will shimmer either way unless you go 8x supersample which is not doable for my grafix card
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Nullius guy has some explaining to do
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>>567620482
>what you are seeing is low raycount raytracing artifacts
Nope. It's afterimage of the floor shadows from the bumps. The difference can be seen changing nothing other than AA type.
>>
I don't even know what I'm doing anymore
>>
>>567596343
I think Maraxis was fine. It could have had more uses for the trench, but my main gripe with it was the forced mixed quality outputs.
>>
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continuing >>567216130, I made a large rail loop around the starter base, kindof like an autobahn ring around cities. also made space for a bunch of 4-tile wide stations in the north which will supply raw resources to a central robot mall located there. shifting everything to train logistics is kindof a massive switch.
>>567621827
not there yet but each time I encounter a bug in a mod I just fix it myself.
>>
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>>567623148
there are so many items in this mod that having a station for each one would probably take too much space so I decided on making multi item trains. up to 6 items per 1 2-wagon train. the 12 iron and steel items can thus be delivered with 3 4-item trains. a saturation station + a fetcher train requires no circuits. each item is loaded/unloaded at a rate of 2 belts and consumed at a rate of 1 belt max, but can be scaled by adding trains if needed. it's important that the items are loaded into trains many times faster than the item is consumed so that production isn't interrupted.
>>
>>567621827
You have enough stuff for either a small furnace 3 or a combustion chamber 2 but not both of them. That's the issue
>>
>>567623148
>Those fumaroles
Did you fuck with your settings or am I very unlucky? I have more of my map revealed and have maybe half the fissures you do. I can't even use geothermal (not that I need it) because I need all the gas I can get
>>
>>567624165
my resource sliders were set close to max so I can avoid constantly moving and rebuilding mines.
>>
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>>567538484
>>
>>567514561
Look at the fucking size nigga. His is bigger than yours.
>>
>>567624842
this but the opposite, so I can get rid of the starter patches faster
>>
>>567514561
>749KB png with jpeg artifacts
That's because the original WAS a jpg (>>567368917). He converted it into a png for whatever reason.
>>
Curse crackers is an /egg/ game because I want to run a train on Belle.
>>
>>567614902
>early access since 2015
wtf
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>>567625320
somehow, every image editor produces a different filesize
mspaint seems to be the worst with 162KB
would've thought there wouldn't be that much of a difference just by upscaling
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>>567514561
>>567625320
>>567627626
>>567629893
I don't know why this keeps going but here's a png bunny.
>>
Yeah, I played the furry torture simulator. What of it?
>>
>>567629893
>>567630708
>>567630738
Hey buddies, I think you got the wrong thread. /indie/'s 2 pages down. >>567375228
>>
Oh hey, dosh made a video about the game that causes /indie/ to decent into madness every time it's mentioned
>>
>>567631025
>Dosh was the scav poster
For fuck sake...
>>
>>567630708
>non integer scaling
>artifacted to hell
where do you get this shit? stop posting shit crusted images
>>
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>>567631713
Fine, here's a raw screenshot.
>>
>>567633297
>.jpg
Stop using Steam for high quality screenshots
I think it has a setting for that but I still don't trust it
>>
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>>567633493
I sent the wrong one.
>>
>>567633548
>grey blacks
get out of here
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>>567633548
>The game is just blurred by default
kek
>>
>>567633808
that's just scaling to a non-integer window size nigga
>>
>>567634440
Then he shouldn't be using screenshots for avatarposting? He should go in and find the assets if he wants the best quality
>>
>>567634628
yeah
>>
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Peaceful Earth Observation Satellite purely meteorological purposes civilian craft for geophysical year )))))))
>>
>>567637109
Saar
>>
holy autismo
>>
>>567623039
I agree. The mixed outputs is kinda just artificial difficulty as I see it. Maybe it's an invitation to use speed modules to nerf productivity, but I would honestly rather they just make some bullshit waste products instead.
>>
>>567639041
>nerf productivity
*quality
>>
>>567623039
>>567590361
>The name "Maraxsis" draws inspiration from Frank Herbert's Arrakis
great now add Arrakis too with its ragheads natives and sand worms but not the gay ones like on Vulcanus
>>
https://mods.factorio.com/mod/PlaceableOffGrid
>>
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>>567614902
same bro, still waiting
>>
>>567621827
this is a factorio bug on how it calculates dependencies for recipes in case there are multiple alternatives
>>
>>567647830
absolutely cursed. next dosh video incoming.
>>
>>567648454
I've had that happen when handcrafting stuff in py too, yes
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>>567648825
nah man
nah
>>
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>>567490110
>>
>>567599251
I added a second-counter which I just mod by 1200 and switch the growlight on or off at a certain point in the "day" (currently it rolls over in the middle of the night, but it doesn't really matter since the plants get no natural sunlight anyway). The IC10 the lights run on also does a bunch of other things so it gets reset frequently, but I solved that by storing the counter high in the stack (since apparently it doesn't get wiped out each run). At some point I'll make the counter reset at sunup instead so that I can use it to approximate how long is left in the day/night and make a wall clock.

>>567601884
I'm avoiding sleep because (as mentioned above) I have one IC10 doing a bunch of different things, to get my 50W worth out of it. Off the top of my head it:
>automatically turns the interior lights on/off based on occupancy
>turns the beacon on for half a second once every five seconds, if I'm not at home
>switches the wall cooler on/off as needed
>shows a countdown if the weather station picks up a storm
>controls the growlight
>>
>>567650086
there's no reason why it wouldn't work considering it's just appending a tag to every single entity in the game
>>
>>567650530
I mean it's already been out for long enough for anyone to consider not considering it
>>
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finished the new advanced furnace setup!
it works as intended, and even though it takes lots of space, its nice to be able to access all installations easily, and i have vertical space to add new gas lines to existing pipe network
i have read about using a coolant to increase pressure - i guess my next goal is to add a set of rudimentary temperature and pressure controls
>>
>>567650267
post more tofu dregs
>>
>>567648307
soon, your patients will be rewarded.
>>
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>>567629893
png has built in compression, and compression algorithms typically have a standard way of uncompresssing, but a lot of freedom in how you generate valid compressed data. It's mostly a tradeoff between CPU time and filesize.
>>
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Took me a fair amount of brainpower but once I got the <=0 branch it clicked that the 3rd bit of the control signal could represent the inverse.
Also had to redo the =0 signal because at first it was just OR gates which resulted in the !=0 value which I couldn't think of a way of making into a 10 gate condition.
>>
https://www.youtube.com/watch?v=mGOKKtIDNbk
>>
>>567658462
clickbait
>>
>>567658462
I doubt he will get anywhere with these kind of metaheuristics. He mentions it at the end, but basically the solution space is extremely sparse, with most of the candidates simply invalid.
Maybe there's a data representation that works well with the intrinsically discrete world of Factorio *and* with metaheuristics, but I wouldn't bet on it.
>>
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I need more wind
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>>567662423
Good boy
>>
>>567662423
Is that Nullius?
did they finally uprate it to 2.0?
>>
Next time I'm trying a main bus. hundreds of hours of barely functional spaghetti has been enough for me.
>>
>>567662725
yea it's on mod portal
>>
>>567662663
I'd say solar but I don't have solar 2 yet
>>
>>567662993
No reason to not have both. Windmills have a smaller footprint than a single panel
>>
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>>567662846
Eww, after consideration I think I'll pass
>>
>>567663367
The ! means "not"
retard
>>
>>567663182
sure but since I am expanding for windmills anyway I can swap out the pylons for substations and fill it in with solar
>>
>>567650086
you missed the line right below that said updated 2 months ago
>>
>>567660021
wet water
>>
>>567637109
strap some bdarmoury nukes on it
>>
>>567663367
this >>567663680
the gear is just signifying its an in-house mod.
>>
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>>567631712
>the only ss13 gameplay snippet is him as a moth
lol
>>
>>567662729
Don't do it!
The main bus will drain your soul!
Design a circuit-controlled resource hub!
You can do it!
>>
>>567675492
https://youtu.be/7cdPKZHz2KA?si=XDy4j0MqTUAWNzO7
>>
>>567674891
>Went after the moth in one of those potion games
Though she was more my speed than an outright furry
>>
Damn so the foundation of initial nukaler power in Nullius is just a craptonne of wastewater?
>>
>>567676576
>?si=XDy4j0MqTUAWNzO7
fuck off glownigger
>>
Counter point for the furry allegations, Dosh picked human in sun haven.
>>
>>567678586
come on now, that would've been too obvious considering you'd have to state at it for one third of the video
also sun haven sprites are ugly as fuck
>>
>the furfag blogposter who couldn't didn't get PIDs in stormworks was just drunk dosh
it all makes sense now
>>
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https://www.youtube.com/watch?v=mGOKKtIDNbk
>>
>>567679913
in five years, instead of pasting public blueprints, people are just going to run local models and telling them to "build advanced oil refinery, use cracking and don't make mistakes"
>>
>>567679913
this was already posted
>>
All the argument Dosh makes in his scav video could be applied to eroge.
>No! You don't get it! It's not a porn game!! My 3000 year old dragon witch loli getting raped is the punishment for my failure!
>I feel really bad when her virgin pussy gets raped and she gets turned into a goblin breeder!!
I guess Dosh is the kind of man to watch fetish porn he doesn't like and cry while jerking off...
>"The discord"
No.
>"The developer is surprisingly young"
NO!
>>
I'm loving this fanfiction, keep going
>>
>>567681805
maybe reddit is more your speed
>>
>>567681873
Dosh slowly slid the palm over his thighs, the fabric there already straining. The screen lit up his grin in the dark room, as he moved the cursor with his free hand, clicking the link already lit up in purple. It wasn't the first time. It wouldn't be the last.
>mods.factorio.com
The content was... Perverted, to put it lightly. Hundreds of thousands of pieces, all seemingly created by the deeply disturbed. One could even wonder how Earth would even bear such vermin, so full of twisted need.
His eyes flew across the screen, the roll of the mouse wheel being the only sound to accompany him besides breathing. Midnight. It has been quiet.
>"No... No..."
Seen this. Done that. Too easy. Abandoned. Unfinished. Unbalanced.
>"Come on, come on... There has to be something..."
His heart hammered louder as bead of sweat rolled off his forehead. He had to find something, something extraordinary. Years upon years of his dark desire have trained him, conditioned him, until the "usual stuff" could no longer make do. He programmed complex state machines with nothing but binary logic, exploited game mechanics in order to achieve things the developers never ever dreamed of, spent more time invested in some of the... Endeavors than it would take to beat a whole game.
Until, suddenly...
>"Ghah...!"
His breath hitched.
It.
That was it.
He stopped scrolling.
Gripping fabric of his pants, sweat on his other palm leaving the mouse uncomfortably damp, his slowly, oh so slowly, hovered the cursor over the URL. His gaze was unfocused, primal even. Nothing stood between him and the long desired release now. Just a single click.
He pressed the button.
The page loaded, tantalizingly slowly.
>https://mods.factorio.com/mod/pymodpack
>>
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>>567683325
You motherfucker
I'm only playing Py's once I've run out of Factorio content and I'm ready to kill myself.
>>
>>567629893
>>567630708
is this erotic?
>>
>>567634628
>if he wants the best quality
>>567633493
>for high quality screenshots
why are you assuming he wants that in the first place?
>>
>>567650267
Is it just me getting more surprised that someone can just take out that staircase, like it was nothing?
>>
>>567596343
Most people that make planet mods just don't have a strong enough vision for what they want to make. Cerys and Rubia are my gold standards for planet mods personally, with the former being a decent enough puzzle that also has a palpable use in your runs after you clear it (alternate refuel planet) and the latter balances its gimmick (rightward logistics only) without being too obtuse about it.
>>
Thoughts on this? I have 30eurobucks to spend today
>>
>Need Tritium and Lithium for Nullius' nuclear power
>Lithium is made from brine and Tritium makes a shitload of saline which can easily be refined into brine
Neat
>>
>>567631025
>dosh making a video about why a furry fetish game is actually deep insightful commentary
This is what genuine propaganda looks like.
>>
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>>567695002
He's becoming Sseth.
>>
>>567695002
>>567695473
If you can't see the difference between the furry suffering simulator and the fatfag fetish game, I'm not sure what to say
>>
>>567695002
>it's a fetish because... because it's just is, okay??
>>
>>567681873
My Nowi: a Dosh X Nowi Fan Fiction. (I haven't played fire emblem btw)

On an unmarked road in a forest, there was a tall man advancing steadfast in direction of the next village. He was resolved on finishing his journey before nightfall. "Wait up master Dosh!" cried out a youthful girl a several yards behind him. "Move up!" he exclaims, "Those luggage won't walk themselves!".

The young girl was carrying large bags, several times her size, which doesn't mean much, as she was no taller than a tree sprout in comparison to the muscular man a few meters from her. Indeed, her height would be better measured in inches than in feet.. And her weight in ounces than in pounds. Had it not being for her lascivious attire, one would have easily mistaken her for a youth who had barely seen 5000 suns rising, ah but appearance can be deceiving, for the lust-inducing waif had seen nights and days by the hundreds of thousands.
>>
>>567681873
>>567696987 (Part 1)
Her master suddenly stopped, "We'll rest here for now". Dosh turned towards her and ask: "Do you know how to cook a stew?", "Nu-uh" she timidly replies, "Make yourself useful and light the firewood". While Dosh starts rummaging through his bags to find his utensils and ingredients, the young girl quickly gathers enough firewood and lights the fire with a simple puff of her breath. Dosh arrives with the ingredients and a pot. "Now let me show you how to properly make a stew", "First add some water to the pot, then we need to peel the potatoes...". As Dosh goes through the motion of undressing and preparing each vegetable individually, the girl's desire was starting to unveil. She really wanted that stew. "And now for the final step...", master Dosh pulls out an indecently large stirring stick, it was 2, no, 3 feet long. Almost like a third leg. "Th-this will never fit! It's... It's too big!" yelled out the young girl at the sight of her master's inhuman tool. "You would be wrong!" he exclaim as he brutally shoves his obscene cane into the tiny, unfit pot. "Ah!" yelped the child while covering her eyes as to not witness the scene.
>>
>>567681873
>>567696987 (Part 1)
>>567697129 (Part 2)
Her master grabs her hand and forces her to tightly grip his unbearably large wood, forcing her to witness the scene. "Help me hit the bottom", she passively starts pushing the stick up and down repeatedly, fully controlled by Dosh's much stronger grip. Some faint words comes out of her mouth: "Th-there... We... We did it...", "We're not done. Now we need to stir it!", "Wh-what!? I could never..." before she can finish her sentence, Dosh proceed to stir intensely the stew with his large stick. The girl's inexperience causes water to start spewing uncontrollably from the pot, only getting worse as her master starts to go faster and faster. "I'm sorry! I'm sorry! I'm sorry! I'm sorry! Imsorryimsorryimsorry!" she moans while covered in sweat, tears and water. Suddenly, everything stops. "No. You are not Sowwy... You are... My Nowi!". Nowi's heart skipped a beat, she finally opens her eyes, she feels a kind of warmth within her, even hotter than her draconic breath. She begins to stir again, intensely, with precision. Determined to please her master. "Slow down!" but she won't, she must prove to him that she can make the best stew, she must prove her worth, not only to him but to herself. "Are you ready, master? 10... 9... 8..." as she starts counting down, Dosh's efforts intensify, no way he would allow a brat like her to outstir him! His pride doesn't allow him to become a quickstir. "7... 6... 5..... 4....." as the time between numbers becomes longer and longer, the burn in his arm becomes more and more intense, it's painful but it feels so good. "3.... 2....... 1........." neither of them can hold it anymore. "I'M STEWING!!!" their screams could be heard from leagues away.
>>
>>567681873
>>567696987 (Part 1)
>>567697129 (Part 2)
>>567697246 (Part 3)
As they fall back gasping for air, a faint beeping resonating from Dosh's pocket. "Aw shit... Fulgora is out of trash. I must go home, my planet needs me!" Dosh starts flying using his rocket boots. As Nowi still under the shock of her first time making stew and the revelation of her master's alien origins yells out "But! But who will pay for our child's alimony! DOSH! DOSH YOU ASSHOOOOLE!!!", he smiles as he flew away knowing full well that the Fulgora didn't sign the fourth interplanetary agreement that would force him to pay for child support. He's a freed man, if not a fed man. And he wouldn't trade his freedom for anything in the world.

The End!
>>
It's a good thing Nilaus got consent
>>
>>567696987 (Me)
Afterword:
This took way longer than expected to write all this garbage (3+ hours). I had to scrap a lot of ideas because I couldn't make them work. Thus, the typo on the last post that I didn't notice "the Fulgora" instead of just "Fulgora" since originally it was supposed to something like "the Fulgorian worker revolution council/coalition didn't join the treaty..." etc. Dosh is surprisingly dry to write so I literally couldn't name drop Nowi until the climax. No way to actually write a sex scene so I just turned into stewing. The end was supposed to be "He was a freeman, a Gordon Ramsay Freeman" but I thought it wasn't funny enough. Another thing that blocked me was... Dosh doesn't have a character. The only thing I know about his appearance is that he has a strong jawline and he is white. And I know barely more about Nowi. I wanted to write about Dosh's appearance but there was just nothing to say and no way to start it. Same reason why the whole "master" thing isn't really addressed. I really wanted to write Nowi and Dosh going like "Ohhhh Nono-chan!! Your lizard p*ssy feels so good!!!" and "Dooshu-sama is violating my small fry p*ssy" but come on...
I put way too much thoughts into this fucking thing. Like spending a good 10 minutes thinking about the spelling of "Sowwy" and if I should capitalize it or not.
>>
this whole fetish discourse has reminded me that it indeed an acceptable behaviour between the population to never try to understand the source of emotions you're feeling when interacting with something, and that people are so generally associative and bad at separating concerns that a generally vague, unrelated property of an adjacent, but completely disconnected property can influence their perception of the work in a vacuum, i.e. not playing a game because of author's disposition or personal life, treating engagement with the same priority as active support, financial or otherwise.
what a stupid, boring fucking world we're living in.
>>
While the thread is going like this, I wanna point out that the player character in Satisfactory is a kinda dumpy chick - the sort that you want to just take to pound town - and there's hardly any rule34 which is lamentable.
>>
>>567700731
She's black woman coded and that turns a lot of artist off for some reason.
>>
>>567700731
your experiences are not universal
>>
>>567700731
This tangent started with furries and wuddyafuckinknow there's more porn of the lizard doggo than of her.
>>
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I burnt out of factorio a long time ago and decided to get back to it, I think I just became overwhelmed with having to go FAR in a new ship after beating the first planets
I dunno why i just laughed when I saw this huge ass accumulator farm
>>
>>567700986
that example is more common than yours
>>
>>567701030
but is any of it good at least?
>>
>>567688608
I haven't played it, but people itt have said it isn't very good
>>
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>>567674891
lmao, even.
>>
>>567688608
I played the demo, was alright
From memory, I stopped because every new thing you could build was just a burden.
In factorio you get better guns to kill bugs and drones to build things for you
In captain of industry you get different ways to make fuel, generate electricity, bigger diggers etc
In this you get more things you have to build.
>>
>>567685051
No unless you're into jesters and retired acrobats with mommy issues. Or giant goddess...
>>
>>567704290
To add to this as well, since there's no rush or pressure to do anything, you can just leave the game running in the background to make the x amount of things you need to complete the objective instead of expanding production.
How did the devs approach this?
Instead of making it more interesting or giving you a reason to play, they made the game autopause if you left it idle for too long.
>>
>>567674891
at least it wasn't SS14, then he would be trooning out within the year
you also basically have to be the worst kind of furfaggot to like scav prototype. I'm sure there's people who actually play it for the game, but you won't ever see any of them because they're completely overwritten by the furfaggots literally shipping the torture victims in the game that actively hates you. you only have to look at one /v/ thread for it to know the average person who plays this game, and it is not pretty.
>>
>>567674891
>moth
gross, I didn't know dosh was a disgusting TG player
>>
>>567706085
>in the game that actively hates you
it doesn't
by the same logic every single survival game ever hates you
or even
any game with hostile enviroment hates you
>literally shipping the torture victims
can you not separate "this fluffy creature as a concept" from "this particular fluffy creature sent to this particular cave"?
the game itself actually does have soft interactions between survivors as well, like hugging and sleeping, with platonic relationships never explicitly stated as impossible. people wanting to fuck things is just usual /v/ territory. it doesn't mean that they want to fuck THE PARTICULAR expie that has recently died in a cave from sepsis, it means they want to fuck an expie as a concept which is a pretty big difference. you will not see sandbox experiment webms of them getting injected with drug cocktails or going through injuries with a sexual intent, they're just a mechanical gameplay exploration that has a potential to aid in a real run.
the common sentiment is more often "i want to keep this creature safe and loved" than whatever you're implying which is exactly what the game is aiming to achieve.
you just cannot take it emotionally and then project it onto others because the game itself is now associated with indiscriminate pain and suffering, thus you have a visceral reaction to seeing it be played, discussed or enjoyed in any form.
or you just want an excuse to bash on furfags.
>>
>>567707209
go yiff in hell, furrytranny
>>
I love it when games have (un)official rites of passage. I picked up DSP and unlocked space travel and thought: "Cool, let's fly to another planet"
Accelerated towards it, missed it and now my mech doesn't have enough power to turn around and I'm just shooting off into nowhere.
I feel like this is something every noob has to experience once.
>>
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2.2 auogs and 2.6 manure a second
look at this fucking shitshow
I wish I could build smaller
I'm gonna need 33 other slaughterhouses just for this
and I will need to paste this a few more times along the way
why did they make the buildings so comically huge
>>
>>567708258
yeah...
if you don't want to reload, holding S to slow down is much more power efficient than trying to turn around
there's also an achievement for visiting another star system before researching warp drive, if your trajectory happens to look right
>>
>>567677442
being a furry is a vector, not a boolean
the people who judge others only for (only for the fact, and nothing else) the affinity towards animalistic characters are either tribalistic faggots, or they are repressed by those said tribalistic faggots who long for something they think they cannot have and express their interest this way
liking moths is fine. moths are cute
>>
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>>567710253
moths are fucking rapists, anon.
>>
>>567710253
It's like homosexuality. It's a spectrum. For example, you're very fucking gay for defending furries but likely a lot less gay than your average furry.
>>
>>567608387
>base factorio rockets are twenty times more expensive, and you would have had to do even more expensive research to unlock them.
I remember, but considering I have all the Nauvis sciences I would have won the base game too.
>>
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>>567710694
>That doujin
>>
>Building a giant perimeter wall to keep the biters out for once and for all
I never can decide whether I like doing this or if it's ass. Having a chain of flamethrowers burning the occasional expansionist biter fucking miles from my base does mean I never have to worry again, but setting it all up is a pain.
>>
>>567712741
i'd say make the perimeter wall out of explosions but artillery needs you to go off world first
>>
>>567710694
I know 2 moths and they have bpd so I believe you.
>>
My problem with engineering and city builders is that there isn't enough micro. Farm Simulator 25 has kinda been scratching the itch.

>>567712741
you know they attack pollution right? You only need to wall the stuff that creates giant pollution clouds.
You could have a factory right next to their nest and they wouldn't bother you as long as it didn't put a cloud over them, granted its out of aggro range.
>>
I thought Satisfactory would have micro in it, but it really doesn't, it's fake micro. It's refill the stupid fucking bio gen with bio matter early game and then it's fuck around with that janky ass train for 8 hours straight, thats the only micro I can think of that I actually used. The trucks seem pointless, my friend would just belt everything across the world when we played, so the trains were basically just transport for us. Do they actually intended for players to use the trains to move materials in Satisfactory lol?
>>
>>567713383
I know, but it's also reserving future expansion space for myself.
>>
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>>567674891
that wasn't his footage
>>
>>567714338
reminder that ss13 only became strongly associated with furries after 2016
>>
Alright, I'll close the furry debate once and for all.
Would the game be different if instead of anthropomorphic animals, you played as a loli? The game is the exact same but every furry is replaced by human children.
Well? Is that a fetish game now? That sounds a lot like citadel or anything with the tag R-18G. In fact I'm pretty sure I saw games just like that on DLsite when I forgot to blacklist guro.
>>
>>567710974
by the time you're unironically defending furries for being furry, you're 100% furry. just put on the fursuit bro.
>>
None of this is /egg/
>>
>>567714975
You clearly have never taken a computer science class in your life...
>>
>>567714613
>ss13 only became strongly associated with furries after 2016
It's been a hot second since I last played SS13, what the fuck happened?
>>
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>>567710253
engineering games.
>>
>>567715370
trannies, furries and other autistics most likely to become powerjannies.
>>
>>567715914
So, the same process of infiltration and subversion happening everywhere else?
>>
factorio is a fetish game

I'm starting a nullius run. Any recommended mods beyond the optional dependencies?
I quite liked seablock but didn't get super far through it, mostly I was too keen on fiddling with new builds and never scaled anything up much aside from the obligatory slag and landfill. Since then I've made a pre-2.0 megabase and done a couple of spage runs.

Are these captchas actually hard to algorithms to solve? they seem like such simple machine vision tasks, data poisoning is weird
>>
>>567714975
SS13 is /egg/, once you strip away all the RP faggotry, ERP in the dorms, and broadcasting WGW over comms.
It's just that, like modded MeinKraft, it's got it's own gnereal.
Though, similarly, it's more concerned with RP faggotry, than engineering, at least outside the RP context.
>>
man you faggots will complain about anythign
>>
>>567716657
>maggots
FOUND THE FURRY!!!
>>
>>567716537
>thirst meter
>non-shit sprites
what server is this? every codebase except vg seems to have made the sprites retarded and added the ambient occlusion bullshit
>>
>>567716537
>broadcasting WGW over comms
I remember one time I was a kill target of a malf/rogue AI
So I hid in the maints and asked my pAI to, and I quote, "annoy the AI a bit"
Ended up with insane amounts of brain damage, transformed into a furry by the admins and a dozen other different things, including the PDA messaging system being disabled serverwide because turns out my pAI had a macro for direct message spamming of WGW to whoever it targets
So the dude was sending several dozen full pastas to the AI every second

I'd do it again in a heartbeat
>>
>>567624131
>>567648454
I figured it out, happens even when I have enough stuff for a dozen furnaces. Once you unlock the second Lamp recipe using Carbon Fiber, it will refuse to use the old one that uses Graphite.
>>
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>>567717130
>I remember one time I was a kill target of a malf/rogue AI
>So the dude was sending several dozen full pastas to the AI every second
Most important question: did it work? Did your pAI drive the malf to suicide?
>death by a thousand WGW pastas
Next-level cruel and unusual.
>>
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Me after a hard day of throwing waste in to the ocean
>>
>>567720328
>Did your pAI drive the malf to suicide?
It drove the server itself to nearly crashing before admins disabled the messaging and caused about a 15 minute long post-round delay to investigate what the fuck went down, but ultimately no bans were handed out as the result of this
Funnily enough, despite all the bullshit I still lived the round and got on the evac shuttle
>>
>>567716875
No idea, I *think* it might be /tg/, but don't quote me on this.
Good god do I long for a dedicated /egg/station.
>>
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>>567720626
Beautiful. Like a perfect trainwreck.
>>
>>567722639
>Join
>The janitor left 0.01% of blood pool on a single tile nobody cares about
>Autistic screeching in public chat about it
>It triggers a cascade of autists screeching about it until nobody can play anymore due to the insane amount of autistic screeching going on
Basically Serbia 2.0?
>>
>My train network was rushed with long-ass looping stations and deadlocks everywhere now six or so trains are involved
You know what, I'm looking forward to redoing this piece of shit. I'll even experiment making roundabouts.
>>
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>>567723576
Well, the one time we had an /egg/station, lads set up a singulo, which ran perfectly, without escaping, for around a month of IRL time.
I think the host may have actually legit died, hence why the round lasted so long.
So it's more likely that the station would be a reincarnation the of much-dreaded spesshulk of the Spengies era.
There are too many slavs to complain- I mean, comply with OSHA, and not nearly enough germans to Ordnung our shit up.
Expect disposal pipes being used to move between isolated sections, where one or several /egg/men work on their own autistic projects.
Granted, disposal network, when properly set up, is actually a pretty decent way of getting around the place.
Especially if there aren't a lot of pipe bends to bang up the users. Should pack brute-healing meds just in case, though.
>>
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>>567722639
we had /svgg/station though
it was 11 years ago
>>
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I'm escaping to the ONE place not corrupted by the taint of my poorly designed base...
SPAAAACE!
>>
>>567725885
imperssive
very nice
now let's see your space platform
>>
>>567716537
/egg/station branch modified to be persistent instead of round based and that starts on an asteroid so you can build your own space station when?
>>
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>>567725986
>>
>>567716537
Is ss13 still alive? The only servers that aren't cancer like vg and tg barely have any players for years.
>>
>>567726280
YOU CANNOT RUN AWAY FROM YOUR BAD DESIGN DECISIONS, SMALL MAN
>>
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>>567725885
>>
>>567726043
is there even anything left to do on modern codebases or were they all dumbed down to the point when you have to actively grief to cause any permanent damage to the round
>>
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>>567725445
>11 years ago
Time sure fucking flies, innit?

>>567726043
Well, most of the reasons for rounds have to do with the fact that stations tend to get fucking REKT six ways to Sunday.
I guess, the hull repairs with the lads shooting shit over comms can be comfy.

The aforementioned modification would need to add ways to add stuff that's usually done in editor.
I.e. replacing the cargo shuttle with a teleport pad. Maybe even nigger-rig it into the TeleSci package somehow.
Everything has to be (re)buildable from scratch, with a safety net of being able to request emergency supplies to "restart" the station read: rebuild it after a monumental fuckup
Bags of Holding need to be part of the "OH SHIT OH FUCK" package to deal with singuloose.
Atmos needs options: "miners" that produce certain gasses, botany shenanigans.
Same goes for chemicals. Having several pathways to unfuck the situation would go a long way to making recovery bearable without a restart.

I don't know if there's a way to save a snapshot of the station for a rollback backup, I don't think there is one, but still worth looking into.
I'd love a proper /egg/station branch, where greater emphasis is put on engineering (bioengineering as well) than the RP bullshit.

It'd also be nice to have more than just humans to choose from.
I.e. synths that don't need food, work off batteries, and can work in space without a suit.
Pod people that can photosynthesize in light, scrubbing out the CO2, and fertilize plants.
Electrovore people from one of the other branches, who can recharge a battery or an APC in a pinch.
Plasma-breathing skellingtons for a laff, and exotic atmospheric conditions, like inside a fucking furnace.
Some furry/scaly race for the closet furfags to do a come-out with and be mercilessly ridiculed for it
Some would appreciate such conveniences.
>>
>>567729254
>Some would appreciate such conveniences.
you gotta work for it boy
but despite existing for over 20 years, not a single server has managed to make a fun science system
it's either idle numbers autism or "grab all the shit that's not bolted down and throw it into a decomposer"
>>
I think i'm gonna buy modulous today, looks like a good entry to factory games.
>>
>>567729536
>you gotta work for it boy
A synth that can survive in space without a suit isn't a lot to ask for.
Atmos-building fellas would love not needing to bother with hardsuits, internals, and airlocks any time they need to do some work outside.

I personally like playing a droid in Stationeers, because I don't like having to rush atmo and hydroponics, building quick and messy, then having to tear it all down and rebuild it proper, possibly dying once or twice in the interim.

"Working for it" can come from something more satisfying, like building a plant-based gas production facility, or setting up a continuous production of some chemical mix, or building an automated factory floor.
Things like races with their own traits let people focus on whatever it is they are actually interested in doing.
>>
Perfect science build, no notes
>>
>>567730661
goddamn imagine having a science that's just four components
py breaks a nigga
>>
>>567730661
How does stuff get into those boxes?
>>
>>567730846
We are not taking questions at this time
>>
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I have these factory games, which ones are good for an entry level player? I'm willing to sacrifice a month of my life to git gud at one
>>
>>567730846
quantum wave function collapse
>>
>>567730953
factorio is very approachable despite how deep it is
>>
>>567714338
Doesn't that mean that he's still in contact with someone who actively plays ss13 as a moth?
>>
>>567730953
You know what? I'm starting to think you don't have those factory games. I'm starting to think you just have a picture of those factory games
>>
>>567729536
>not a single server has managed to make a fun science system
The best I can think of is something that makes you do a checklist of different "experiments" that require various extreme conditions. Something that really forces you to do some engineering in order to make it work and play around with things you'd normally have no reason to do even if they are techically possible.
Not sure how sustainable that would be though, I'm just spitballing ideas. The important part would be that there's the capacity for things to go horribly wrong in the process and all the FUN that ensues.
>>
>>567730953
Unless you go full autism mega factory, Satisfactory is probably the easiest due to the unlimited resource nodes.
>>
>>567730953
ONI is a colony sim not a factory game, automation is completely optional. StarRupture is very early access, the later you play it the better. COI is the hardest. The rest are all fine to start imo.
>>
>>567731106
Oil scares me

>>567731301
why ?

>>567731569
Yeah that is what i thought as well, didn't hurt to ask some veteran /engineers/ here

>>567731803
Okay then i will move it to my colony sim collection
>>
>>567731958
how breedable is your boypussy
>>
>>567731569
I would recommend playing factorio with no/limited biters (especially expansion off) instead of satisfactory if you want something that's much more relaxed.
Satisfactory just becomes such a slog past the early/midgame.
>>567731958
early oil is super easy, just pipe in pipe out.
You don't have to worry about advanced oil processing for a while, and making a bunch of tanks for overflow can put off the problem until you've launched a rocket.
>>
>>567522302
i see. why do you hate it? your feedback is very important to me anon
>>
I used to wonder why the engineer was happy to go from an advanced spacecraft to a fucking cobbled together rocket that barely looks like it could make orbit, but looking more closely at the starting crash that thing is a cobbled together piece of shit too.
I'm starting to think this man just joyrides his junk homemade ships, crashes them and just settles with shittier alternatives every time he escapes a planet.
>>
>>567734096
I'd like to see your interplanetary spaceship
>>
>>567734178
Space platforms are even more nonsensical. It's a whole new level of not really trying made by a madman. Even Warhammer's Orks would wonder who the fuck built them.
>>
>>567730953
>we live in a era where people buy a shit ton of games and never play them
men, makes me think uh
>>
>>567734805
I play the games i buy, i just focus on 1-2 at a time and get done with them then move to the next
>>
>>567731958
CHAIN IN RAIL OUT
>>
>>567732159
Every /egg/ game becomes a slog. With Satisfactory you can at least take how long you want, without risks of everything going into a power death spiral, because you didn't notice your coal mines had run dry.
>>
I may have science chest-fed, but I have the important things automated.
>>
>>567736058
bless your heart, of course you do sweetheart
>>
>>567735939
>Every /egg/ game becomes a slog.
only if you're the kind of HTTP default port IQ brainlet that genuinely enjoys shartisfactory
>>
>>567736226
or if you're a beginner /egg/ player that doesn't want to start with the gordian knot of cracktorio
>>
>>567736198
There are some techs you should really have before expanding that need purple science. It's ok to have a jank setup initially but yeah it should only be extremely temporary and you would be better off making something that operates on its own
>>
>>567736226
>>567738471
Unc fight! unc fight!
>>
>>567738471
there is no such a thing as beginner /egg/ player, and even if it were, it wouldn't involve subjecting young impressionable minds to the equivalent of a cat turd-filled sand box.
>>
>>567738690
my plan is to build out rails asap for most of the stuff since it makes managing byproducts so easy, which is why a hand-fed purple science build seems more than adequate.
Everything is pretty capped by power anyways (most of my hydrogen is only made when I have excess power), so I probably need to look into solar collectors.
>>
>>567739293
You only have surge electrolyzers making hydrogen? That sounds incredibly irritating
>>
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>being assblasted about people enjoying a simple version of a genre
lol
>>
>>567739446
I have my one that also makes chlorine going at all times, but the ones that are pure water -> o+h set up to surge since I was having power problems and they're the big draws.
>>
>>567739481
>simply version of a game
only if you consider smashing rocks against your own skull to be the simplification of chess which, considering you are incapable of even quoting a post, you genuinely do.
>>
>>567739481
Satisfactory isn't a simplified version of the genre though, it's much more effort than factorio.
>>
>>567740553
>no logic gates
>>
The last time you tried to bitch about someone not quoting a post you were also being retarded. Do you... actually care about getting (You)s?
>>
>>567731958
Factorio is the best option.
Keep biters on. They're part of the learning process. Same with resource management.
Factorio gives you every tool you could ever dream of for designing systems. It's the game you'll inevitably arrive at, so start now.
>>567739481
Entirely justified. It's a repeat of mobile "gaming".
You face no challenges, you solve no problems. You just do the game's bitchwork as their Glados ripoff reminds you you're a mindless laborer.
This game is for hopeless people who don't know how to return the agency they stumbled upon at birth.
>>
>>567740553
>t.has no blueprints of his own
>>
>>567740986
No logic gates was actually quite annoying. In my aluminium setup I looped the water output back into the input supplemented with a few pumps, but I constantly had to manually flush or shut down some pumps to prevent the system getting clogged.
>>
>>567736058
I made this mess for purple some 15+ hours ago, still makes more than is needed. Because of how slow green is, and now I'm also stuck on those "make 100 new thing" missions.
>>
>>567742018
>there aren't multiple temperatures of steam to work with
>therefore you don't design or optimize any logistics solutions
>>
not everyone here can spent 10 hours a day fine tuning their autism loops. Some just want to plop down a production line and see numbers go up.
>>
>>567742341
They eventually added input priority for pipe mergers. It'll still clog if you stop using the aluminium output, but at least it works reliably until then.
>>
>I'm dumb and retarded and it's your problem
>>
>>567742691
>not capable of quoting a post
>>
>>567742542
>no circuits
>blueprints are shite
>resources are infinite
>no threats
>every task is "just make more"
Again, your own game knows how pointless everything in it is.
>>567742597
Have you tried idle "games"?
>>
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Reminder that the only way to play is to go full spaghetti chef and having an Adeptus Mechanicus moment when shit breaks down. Praying to the machine spirit while trying to reverse engineer your own mess.
>>
>needs a (you) to survive
>>
>>567743040
Yes we all saw the Mandalore video. I wonder if he likes Space Age.
>>
>>567743040
this is why I like playing py (multiplayer), because it's like a constant struggle against entropy and someone's prior bad decisions catching up 100+ hours later
>>
>>567743017
So you admit that there are still logistics problems to solve and that you made a stupid post. Cool. Thanks.
>>
>>567743017
>Have you tried idle "games"?
I have actually
>>
Niggers tell me what is the best game to buy, Modulus or All will fall? i know the second is a colony sim but i had to ask either here or in /civ4xg/, and you're more obnoxious here so i can buy the opposite of what you say
>>
>>567743382
buy satisfactory
>>
>>567743382
>so i can buy the opposite of what you say
You should buy Oddsparks
>>
>>567743273
There aren't. A Factorio player arrived on your plane yesterday. You'll be fully redundant by next week.
>>567743319
Then get your "I made a line" jollies there. Engineering games aren't to be lowered to the level of idleslop.
>>
>>567743704
You already admitted it. Why are you still replying?
>>
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>>567743704
nigger
>>
>>567743319
Disgust.
>>
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>no work tomorrow
>whiskey poured
>mech charged
Time to work on that Dyson sphere. Sometime life is alright.
>>
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>>567731548
>a checklist of different "experiments" that require various extreme conditions
Legit good idea, and very "science-ey" to boot.
For sustainability I'd suggest adding RNG to it.

>pick tech to research
>roll for a list of experiments
>optionally, roll three lists and pick which one to "lock in"
>all at least somewhat related to the tech being researched
>higher up the tech tree, the harder the experiments
>conditions more extreme, tighter success margins
>more and more exotic materials are requested
>alloys and various flavors of unobtanium that need mining and careful smelting
>high-energy particle beams hitting exotic material and alloy targets
>exotic plants, sometimes with very specific traits or stat thresholds
>more and more complex blends of chemicals
>more and more powerful bomb detonations
>radioactive isotopes of increasing lethality
>slime cores of increasing rarity
>custom-tailored viruses
The larger the pool to choose from, the more and the better could things be adjusted for each "tech level".
>>
>>567745339
>factorio if it were an atelier title
>>
>>567745339
>For sustainability I'd suggest adding RNG to it.
Never is a game ever improved by ADDING randomnes
>>
>>567746112
>atelier title
Fuck is that supposed to mean?

>>567746625
Solves the problem of having to hand-pick everything, as well as shit just being repeatable and easy to automate.
>but isn't that the point here?
No it ain't. The point is doing SCIENCE, so that there is always a possibility of shit going wrong and ensuing great !!FUN!! for everyone.
A hyper-optimized setup that "solves" and experiment is boring and gay, and you know it.
>>
>>567746625
I don't think that's true at all
>>
>>567747219
There's a game franchise, the Atelier series, which works this way. It encourages you to use your limited time and resources to experiment and excel.



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