bocchidevs edition>Demo Days NEXT: https://itch.io/jam/agdg-demo-day-69Previous: https://itch.io/jam/agdg-demo-day-68>AGDG Resources https://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guide https://pastebin.com/0xEt5atn>Helpful Links New Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebM https://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>568023874
Looks like I wrote it as the thread was endingNot sure if this is the right place, I want to start a passion project, I've got this idea for a video game but the thing is that I grew up playing Roblox when it was safe, these days all of Roblox is plagued with MTX and a bunch of systems that I have no idea if they're reused code or not but in any case I wanted to make something simple and fun, has anybody tried Roblox studio?Sorry for the repost
>>568170387Just bite the bullet and learn unity you'll thank yourself later
>>568170425I have done Unity before but I want to make something that is easily accessible, I want to make a free game on a platform that has a lot of players so that's why I chose Roblox for it because I also had fun in it back when it was just random games you'd play for 2 hours instead of joining an IRL cult
>>568167858depends from person to person. me for example i end up struggling on the "what am i supposed to do next?" part even when i have clear outlines of what i am supposed to do. it's like i'm being indecisive about some choice so i kinda just don't do anything while i stay undecided on how to design whatever it is i am supposed to be working on. i guess that counts as game design? i mean i've got a drawing on my phone that covers the general idea of my game and i've got it partially set up yet it feels like i get stuck on random nuances ie the lighting and how i want it working.as for your game. mmm balancing is a hassle. but art/animations maybe if you want a certain minimum quality level that you're unable to achieve. if you can achieve it then maybe the level design. getting a good looking level is hard and i don't mean the art. if you don't have sound and music then thats another hard one, assuming you can't make it yourself, then finding stuff that just fits feels hard or perhaps that's just a me problem.
>>568170387I'm too unc and chopped, so never interacted with roblox. Have you looked at S&box? similar, but you'll be able to release standalone games using it too
my artist came out as a trans girl. the algorythm will bless my game now that it will be woke. I'm so happy bros
>>568171254hope your artist doesn't kill themselves before finishing
>>568171492who am I kidding? I hope they do lmao.
>>568171617uh oh meltie
>>568170286I really wish I had somewhere to post my progress in, however I still haven't started a social media account for the game, and feel like if I start posting it here it will bite me in the ass whenever I release, as someone can easily pretend to be anyone in here and frame you for being a pedo, racist, antisemitic and would find some way to get my game removed from Steam. There's just too many vindictive/jealous schizos in here who have way too much free time.Am I overthinking things?I yearn for an actual game dev community, but the only other ones out there are filled with trannies, or have some other cringe aspects to them.
>>568171617holy fucking kek
>notice the adZAMN!
>>568170387Henlo fren. I think for the time being Roblox would be fine for you at least it feels like you'd have an easier time finding an audience even if it's a small audience at that. Whereas something like Unity you're pretty much up to the whims of randoms willingness to play it and if it's web browser capable you're better off cause some people will not download it.Certain engines give you better luck ie>Pico8Imo it looks good for tiny games with an extremely limited artstyle and browser compatible seems to be built in so as long as you post it on the pico8 site and maybe itch you'll probably get an audience. Just very limited on the type of game>RPG MakerBy far the most active community I've seen so it shouldn't be too hard to just be a little bit active on their forum and then one day post a link of your game and get easy plays out of them.>RobloxDue to the design it's easy to get many people just churning into your game out of the slightest bit of curiosity.As for coding idk the difficulties on any of them but I have read RPG Maker is a hassle to work with. So if this is the only community you are in and post it in demo days (like once every 2 months and on itch.io) then you better hope your game is of very good quality to draw a crowd from outside /agdg/ or the amount of people playing will be low. Personally I think you should just use Roblox Studio no need to go min maxxing your choice for future potential only for you to end up making 1 game, getting your fill, and never making another.
>>568171996Hey fren, I think Roblox is probably your best bet for now since it seems like you'll find it easier to attract even a small audience, whereas with Unity you're more at the mercy of whether people are willing to try out your game and if it's web browser compatible, which is a big plus since many won't bother to download. Certain engines tend to give better chances, like Pico8, which is great for tiny, pixel art-style games that run in the browser, making it easier to share on their site or itch.io and gain some visibility, though it's quite limited in scope. RPG Maker also has a very active community, so if you stay active on their forums and share your game, you'll likely get some plays without too much hassle. Roblox, on the other hand, makes it easy to attract curiosity-driven players due to its design, so you can get a lot of traffic quickly. As for coding, I’m not sure how hard any of these are, but RPG Maker is known to be somewhat tricky, and if it's the only community you're posting in, you’ll need to make sure your game is pretty polished to draw in players from outside, or the audience will stay small. Personally, I think sticking with Roblox Studio is the simpler choice, especially since you’re not looking to maximize future potential but rather to make a game, enjoy the process, and maybe move on after that—no need to overthink it.
>>568171703nobody has ever had any ramifications like that for simply posting their game here. people might pretend to be you here, but there would be no proof it's you, so no way you'd get anything removed from steam.
what level should you get the spell protection from impregnation
>>56817214540
>>568170387Didn't read. Start with Pong, newfag summerfag tourist.
>>568172314benchod
>>568172145I was born with a rod of protection from impregnation, infinite charges
>>568172409>infinite chargesproof?
>>568171254Having an artist sounds nice because it means you have someone to speak to
https://www.youtube.com/watch?v=XE-RaK_myI8I made now a beat generator, lol.A few improvements and I basically can create a midi back beat sound to improve on top.
>>568173065
>>568173065nigga you brain rotted out by porn
>>568172919You know what, Cris? You really do make me feel bad for you sometimes, not because you're completely off base all the time, but because you're actually quite competent for 80% of things. Your problem is that you're extremely foolish for the remaining 20%, and that just kills your ability to produce anything of value. The worst part is that you inject your 20% foolishness into everything that you do, and so you end up not actually good enough at any one skill. I often see my younger self in you, except you're actually older than me. e.g. I also made a similar procedural music tool about a decade ago.
>>568171254the algorithm updated to accurately associate "trans" with the rightwing years ago.
Fixed over 300 issues in 3 days to ((try)) and meet a deadline of Jan 6. Through new playtesting figured out the extra hearts I added for defeating bosses made the game way too easy so I'm removing them to rebalance the game and keep it always at 3 hearts but you can still buy healing cakes from the starting shops to make the game easier if its too hard.
>>568174192>Fixed over 300 issues in 3 daysYou better put that you used AI in the disclaimer or else...
>>568173348yeah totally, I'm not trans and I also have one
Trying to break my reply to Cris addiction. I want to tell him there is a built in daw tool or vst for every midi generation method he could think of but why bother? He surely already knows and/or does not care.
>>568174294What disclaimer? I don't see one do you? Whats AI?
>>568174329*grabs you by the throat* *throws you down on the floor* post game
no crt shader? I'm just not going to play you're game
Make happier games. No more games about violence or killing please.
>>568174572we haven't gone nearly violent enough
>>568174192>I'm removing them to rebalance the game and keep it always at 3 hearts
>>568174572Subnactica 2 is literally being shit on by a lot of gamers for having no violence and removing all ways to kill fish monsters so make it so you just run from them because the devs are leftist trannies.
>>568174670why do you meme there is no reason to meme
>>568174329cris is obviously a child of extreme wealthyour suggestions are pointless to him and no one here can really understand his perspective.
a game where you run over leftist trannies in israeli tanks driven by bunny nazifurs
>>568174742>Review score: 91%That's way higher than you can ever hope for your game. Escape your /v/eddit echo chamber.
>>568174572I like ultra violence thoughbeit.
friendly reminder to filter ALL tripfags
>>568174192>deadline of Jan 6why does this date sound so familiar?
>>568174847because you have no fucking idea
>>568174940Why do you talk like a pedophile?
>>568174905I think its a good game and I loved the first one; but theres still a lot of drama from angry players wanting more solutions to monsters than just swimming away. The devs just dismiss it as violence is bad and games need less violence; but violence is good humans need to fight and kill things that will kill them otherwise. You cannot reason with demons and you're causing more harm trying to spread anti-violence messages that will get entire populations of people if followed KILLED with them becoming cucks.
>>568175065
>>568175040I do have an idea thats why im rebalancing he game because i saw in experience its needed? What is your agruement?
We're trippin' now
>>568174572sorry, in my games you have to suffer violence before you can be happy, much like all of history and fiction
>>568175382none ever had to suffer to be happy irl
https://www.youtube.com/watch?v=sOIY5z2gidUSomeone make a game about repopulating dead planets with anime girls.
>>568175662who will supply the seed
>>568175874me
>>568175248you've been changing things over 10 years just because trolls tell you to do, you don't have vision nor taste
>>568174307based. wearing a cage improves your dev skills
>>568174192>Jan 6YOU MEAN JUNE RIGHT?
Make smaller games.
>>568176179You are a pedophile.
>>568176061yea that
>>568176268How do you justify hanging around pdfs?
>>568176268ARE YOU IN NEXTFEST?
Video games should be composed entirely of acts of violence with occasional cutscenes depicting additional acts of violence which can't be accurately represented in gameplay.
>>568176390yeah
>>568176546wait you are not boku
>>568176590you aren't boku either
>>568176625
>>568176509too based of a post for this thread, honestly
>goes on 4chan>gets upset when he sees 4chanweird
>>568176916meant for >>568171617
>>568176943post game
game
>>568176509That’s a coherent satirical design philosophy, and a lot of games already lean surprisingly close to it. It echoes critiques of how violence functions as the “default verb” in mainstream game design: movement exists to reach violence, progression exists to enhance violence, and narrative exists to justify or dramatize violence.A few games and creators have explored versions of this idea:DOOM turns nearly every mechanic into momentum toward combat.Hotline Miami strips interaction down to rapid cycles of stylized brutality and aftermath.God of War III frequently uses cutscenes to depict violence too elaborate or cinematic for direct player control.Spec Ops: The Line uses constant violence to criticize the player’s growing desensitization to it.Your phrasing about cutscenes depicting violence “which can’t be accurately represented in gameplay” points at an interesting tension: games often reserve their most emotionally complex or physically detailed violence for non-interactive scenes because gameplay systems simplify actions into repeatable mechanics. A sword strike in gameplay may be a damage calculation; in a cutscene it can become choreography, spectacle, horror, or tragedy.There’s also an implicit argument here about honesty in design:If combat is the core activity, why pretend otherwise with filler?Why include crafting, fetch quests, dialogue trees, or traversal unless they meaningfully transform the violence?Why not admit the game is fundamentally about domination, destruction, survival, or conflict?Violence in games often becomes more impactful because it’s framed by quieter moments. Even highly combat-focused games rely on anticipation, recovery, exploration, or reflection to make the action register psychologically.As a manifesto, though, it’s sharp. It sounds like something between a design doctrine and a parody of blockbuster game trends.
>>568177165god I hate grok so much. objectively the worst AI. behead grok. roundhouse kick grok
>>568177165>>568177236>Violence in games often becomes more impactful because it’s framed by quieter moments.this is true thoughbeit
Most current /agdg/ successes have a largish scope, a vision they stick to, work for 1.5-4 years.but this is the same type of game ZukGAWDsky says is high risk. so how do you do it? Should you just go for it?
>>568178856high risk? what risk? there's no investment other than time, time that for most people here would otherwise be spent waging or on mindless entertainment
if 6 million new games are released on steam every day, then how come the indie slop streamers all recycle the same 5 or 6 games a month between themselves?
>>568179171the pareto principle/matthew effect applies to everything in the universe
>>568179146time that could be used to create multiple small games with the hope one of them strikes it big. your great vision may be nice in your head but there is no guarantee it vibes with others.
>>568179171It's obvious why nobody talks about the other 185,999,994 "games" that released that month
>>568179337there's no point, making an algorithm game would be sovlless and thus get no sales anyway
>>568179484not true
pure assembler
>>568179484>https://store.steampowered.com/app/4206270/Wireworks/
>>568179812>pure ass
>>568179870not a literal algorithm game, silly
>>568174940>thoughbeit
I struggled with the theme of no violence for more than 5 years.I eventually learned to use a timer to create tension and a game over, and turn the game towards collecting, speedrunning, gathering, finding hidden tokens, gaining territory as main alternatives to combat.Ironically, I think such style of combat is closer to a female type of combat, which reminds me more of picking tomatoes or coffee under a time limit rather than the more male traditional combat style.Pretty sure you could make a procedural dungeon where there are wild berries or bushes and there's a day and night system as timer, until there's a certain time pass, like a month to provide a game end.
>>568174572My games make violence fun again instead of horrific.In my lore, people do not have the same anatomy as this Earth. It takes place after Earth. People's bodies are made for adventure and play.So no Ukrainian Drone Footage Guts hanging out in my game. But there will be violence and killing in my games.
>>568180312simple loop simple graphics roguelite IS an algo game.
>>568180445You're overthinking it, retard. All you need is number go up.
:: Eclipse Academy ::Made a new a hazard. Rings that turn into spikes on contact.Also added a new win condition. Originally, levels would be linear obstacle courses where you just had to reach the end as fast possible. Now you also have to collect a crystal.
whats a good real time GI solution? im still working on shadows but after this I'm thinking maybe DDGI? thats kinda similar to how godot voxelgi works.
>>568180882>he's procrastinating by rolling his own GI solution when he still doesn't have any gameplay
>>568179171i have a theory that the ad revenue crunch on video platforms led to the mass uptick in "content creators" joining "talent labels", whose main purpose is to launder advertising money so that it wont be labeled as an #ad.... the direct result being that these label lepers no longer organically/independently discover what they play, instead they use a shortlist handed to them by their labels made up of games who have given the label an advertising budget to pay out to their talent. And that this scheme has further had a knock-on effect to lepers not on labels just by virtue of them finding what to play from the label lepers as well as being algorithmically rewarded for jumping on the bandwagon that the label lepers seed..... i have no first hand experience though which is why it's a theory.... if anyone's used one of these label to push a game i'd love to hear a fuck-NDA explanation of what they're getting.
>>568181054yes. do you have anything else to add? nigger.
Don't use physics movement. Aggressively fake it
>>568181191that's retarded you mean use kinematic bodies
>>568181191if your physics has a gravity variable anywhere in it, it's already fake
>>568181368you're correct and wrong why are you vague posting
>>568181368but gravity exists and is the easiest physics simulation to simulate in a game?
Guys will you permit me moments of slipping up and going apeshit crazy like Kramer did at the laugh factory or would you try yo hold it against me and bring it up constantly and try to get me canceled?
>>568181547it's the easiest to fake. that's his pretentious point. look into further on your own time.
>>568181716Bro if i tried to simulate gravity accurately players would be pulled 9.81 ms down towards earth and 4.1ms towards you due to your girth
I told you to keep my girth a secret
>>568181930I'm sorry i was only kidding around
>>568176625You AI idiot is proud of your low moral acts? It steal from other peoples work.
>>568181814Would a 500lb fat man fall to earth slower or faster than 500lbs of feathers from 50 miles above earth?
Going to dev now, you may wish me luck.
A peaceful game where nothing ever happens.
>>568182000depends on how the feathers are assembled
I am Iceman
>>568180709>cant no-hit your own gamengmi. it's very cute though
>she found the inspo folder
>>568181994All code should be open source. I have no problem with github scanning, scraping, and learning from the entirety of all code on the site. I don't even care if it's scraping GPL or Source code available only projects.
>>568181502what's vague about saying that gravity is not a real thing and thus wouldnt have a variable in an accurate physics simulation?>>568181547>but gravity exists
Expanded customizer code to support more stuff,material swap, animation preview, look IK (using skeleton eyes as opposed to blendshape eyes)...godo
>>568183046>what's vague about saying that gravity is not a real thing and thus wouldnt have a variable in an accurate physics simulation?if gravity doesn't exist what do you call objects falling? more specifically what is causing the objects to fall. Apple, crate, explosive barrel, whatever. Why does this state of gravity change when entering space or the outer edges of our atmosphere?
>>568183239The assets are really good but if you paid for them surely they already exist in another game?
>>568183239
>>568183240>Why does this state of gravity change when entering space or the outer edges of our atmosphere?you are woefully misinformedthe strength of gravity in low earth orbit is almost identical to its strength on the ground. the reason objects stay in orbit is because they are in a state of permanent free fall due to going sideways really fast
>>568183574i'm not going to play along with this
>>568182510I was playing slowly to demonstrate the progress
>>568183240im going to ignore your dumb questions and just point you to -> spacetime (singular), massyou're lucky that being an ignorant bozo is a standard practice in gamedev
>>568183723k
>>568183636play kerbal space program for 30 seconds and you will realize that going up really high does nothing if you want to stay in spaceplease learn the FIRST thing about orbital mechanics
>>568183830yeah kerbal space program is just like real life
>>568183971you actually think objects stay in space because gravity is lower so things just float around?lollmaoplease just look up what the word orbit means
>>568184063yeah bro I write matrices all day and don't know what orbit means
Today I implemented kinematic acceleration and deceleration, with friction only being applied while there isn't player input in the same directionThat's pretty cool, right guys
>>568184152you stated gravity "changes" when entering space so it really appears to be the case, yes
>>568184260It changes in terms of our perspective and current reality. The math behind actual gravity is not changing to assume I even implied that is insulting.
>>568184260You're a retard for citing KSP>>568184349You're just a retardLet's all call it settled, drop our pants and get back to sucking, alright bros
>>568184509Faggot
>>568184203not really, it's expected. you shouldn't have had to work for it though, just ask AI next time
>>568184509ksp is babby's first introduction to orbital mechanics. should I have told him to read kepler? nigger
>>568184034>punjabnikIs that Indian+Russian? Man, /pol/ brainrot just gets worse and worse, little monkey.
>>568183392That's a possibility.But I can't practical to everything. I can code faster than making art, so it's a compromise to move things forward.Also models can be swapped later when the game is near complete and playable.
>>568183651oh come on that's cheating you made the game
>>568184192'risu...
>>568184847>Also models can be swapped later when the game is near complete and playable.there really needs to be a named axiom or razor or whatever about how this belief never pans out
>>568182360Good Luck
>>568184847What's that called?
>>568186435even if the models never get replaced, you'd still have a working game with good looking non-unique models.>>568187256I'm using built-in SpringBoneSimulator3D with a custom modifier to limit its angles.
>>568186435Cris' Razor
>>568187905just want it to be released and then update it over time based on steam reviews. Idc how it does sales wise.
I feel like I'm not doing anything
>>568188675Honestly if he wants free money he should just put it on TikTok or something.Kids love flashy visuals
>>568188639Like, I am technically doing things, that being to refine and sharpen the mechanics, but I haven’t added anything new in like 2 weeks.
>>568186518Thanks, fren.
>work for 3-4 months on updates>Get enough attention for like a weekend >Back to shit grind I'm not making gamesI'm making fast food hamburgersThis shit gets consumed and thrown away instantly What art?What creativity?Most troglodytes don't even care Fuck, they're barely even conscious Just consume product and then consume more product. They don't retain anything.
sorry guys i havent been shitposting on here because i got obsesssed with eceleb drama.back to devving i got my fill but first i must sleep.
Blog post of no value below.126 days left and the player can finally die. It's pretty late to be implementing that feature given how hard the game will try to kill the player pretty early on but I just never got around to it before. Death will be one of several game over states, the other being running out of money. It's like my life is seeping into the gameplay.Otherwise I achieved very little yesterday. I decided it's time to implement player death and then I did it and then I kept "testing" it by dying over and over and that's how I spent 5 hours. Today I'll make a list and try to finish everything on it. I need to be more intentional and practice urgency. 126 days is not a lot of time.
i spent 5 months on a game with no playable MVP prototype. kek.i always had trouble with prototypes, im addicted to building systems so i can avoid the actual hard part (good game design). but this is the month!!! img oing to have a game by the end of june!!!!!
>>568190731no you're not
flow is when repetition meets novelty. doing the same thing over and over and each time it's novel enough to be interesting.i don't think difficulty is that important in flow, unless the difficulty is so low that it messes with novelty. and i think difficulty is more exclusive to flow in a competitive context, not in non-competitive activities.without repetition you get stressed because you have to adapt from scratch over and over again. without novelty you get stressed because of boredom.mining quartz in the nether is a nice example, cause the difficulty does not go up, you just gotta learn the basics until you are good to go, then it's basically the same every time, but proc gen etc. makes it slightly novel every time you go into the nether.this is what i'd call optimal experience. and it'd explain why gamedev is so hard. because gamedev is not repetitive. it's 95% new things all the time. you gotta draw and draw all sorts of stuff instead of focusing on only drawing specific things. you gotta program tons of different things from pathfinding to shaders to ui to stat systems. you gotta animate all sorts of things.it's just too much different stuff to create optimal experience.at least that's a massive problem in solodev.another problem is that ai will take over all those "optimal experience" jobs and you'll only be left with jobs that are complicated and multi-disciplinary as fuck. i think boomers solved that problem for themselves by creating a massive government and providing themselves with jobs that are frozen in time, because they just make a law to protect their jobs.
>>568190849>niggeriteit's called obsidian
>>568174572my game is violence in that there is potentially real life harm to yourself when you play it
getting older makes me realize how shitty 4chan culture is. but not for the reason you might think, the reason is actually that it's been the same shit for over 15 years now. you start to realize people who adopt that culture are just clones. it's like kids larping as gangsters. it becomes cringe when you lookt at it from that angle.
I wish I knew how the fuck you’re supposed to do movement
>>568192080number goes up or down
>>568191593kek 3 truke 5 me
I have this thread open literally the entire time I dev and I'm far from being a schizo like cris or boku...
>>568192080just buy a character controller if you are serious about your game
>>568192471No because nothing fits what I have
i've noticed i get really sad for being lonely, but when i open a stream or podcast my brain just switches and instantly feels less lonely. maybe the solution to a shit life is finding good copes that work.actually reminds me that most of the time i yesdev'ed i always had some low-action speedruns or so on second screen.maybe i need to stop looking for clean solutions and create a messy combo of copiums that my brain reacts to.
>>568192685you're a punjab THO
>>568192935>newfag seething
what is ur disabilibity ivy?
>>568190825>flow is when repetition meets noveltymy recent game supports this idea. it's very repetitive, but it's got just enough rng in how each situation plays out that you can't get perfectly comfortable, it doesn't play itself.
>>568122617It's pre-rendered sprites. They are rigged, animated 3d rendered into 2d spritesheets.
>>568172314YOU (You) can Stick to the Pong Tutorials, Lil Bro. Don't worry though, we visionary yesdev chads let Lil Bros Like you live your success fantasies vicariously through us.
how do i get good at character design?
>>568190825that doesn't sound like flow at all.flow is when you no longer need to actively process inputs, just bypasses your cognition straight to reptile brain in a reflexive sort of manner. this frees you up to think about anything you want while still performing excellently. cognitive multitasking
>>568193432he wrote out a tome to encircle a description of intermittent reward conditioning without naming the demon. you're not supposed to respond to that sorta thing like it's normal, you're supposed to ignore it lest it's imbued evil becomes attracted to you.
let's face it, if you're not going all in on ue6 right now your ngmi
>>568193771the novelty isn't necessarily a reward, it's a new test of your skill, something to learn. numbers go up or rare items are not related to flow in that way
>>568193726Step 1: stop looking at lolislop
>>568194143a novel piece of content is 100% a reward tiktok for example is completely built around it
>>568194446novelty can be that, but in the context of a(good) game, novelty is the catalyst for learning and adaptation.
>>568194643>mining quartz in the nether is a nice example, cause the difficulty does not go up, you just gotta learn the basics until you are good to go, then it's basically the same every time, but proc gen etc. makes it slightly novel every time you go into the nether.you're not fooling anyone, demon
>>568194340>Step 1: stop looking at lolislop
>>568194771i don't play mc so not sure what he meant by that
>luck denier meritcoper crashing out over multiple threads because ivysly said that he indeed got lucky
when claude can't fix your problems then what hope do you have
bots with artificial stupidity
>>568195605that's when you ask agdg
https://www.youtube.com/watch?v=xvx47REJ8R0STAY HARD! you want to make money with gamedev? Shit, then make money with game dev
I have analysis paralysismaybe I should actually ask AI for advice even if it's wrong it will actually be a starting point
>>568195813i made this
>>568195924>hire helpyou men pay someone who knows how to use claude?
>>568198114i feel like you are trying to seduce me to steal my game
i dont know what to add next.right now i have a lot of impressive core features that games of my genre need, such as:>multiplayer>procedurally generated open world>inventory, hotbar>crafting>pilotable spaceships/etc you can carry other players and cargo in>ability creator>combati dont remember what else. memory is a big problem for me. i can't remember what other "core systems" need to be in before i start making the actual "game" part.
>>568198114a lot of using ai successfully now is you the human knowing good practices and software design etc so when the AI is doing something really dumb you can actually notice it and tell it to do it the right way. otherwise the AI will make the most fucked spaghetti bullshit ever seen.
>>568198701savegame systemasset manager so you don't get loading screens in your open worldquest system
>>568198801Why stop at game development? You should use AI to write posts for you.
What game would you make for a hypothetical Offensive Jam?
>>568199030>And what if the AI keeps lying to your face, even when you correct it and show proof that it is lying (including by other AIs), with it coming with ridiculously silly excuses while persisting in lying?i havent had this problem with GPT 5.3+ via Codex CLI. i know what you mean but that problem stopped 3-6 months ago for me since i started using only the best AIs
>>568198936use public warrant data for generating enemies from real people and their crimeshttps://apps.clackamas.us/roster/extract/warrants
>>568200029there's no logical reason to capitalize 'i'. seems more logical not to since a capital 'i' looks like a lowercase 'l' which is confusing lol
How is this?
wasteland bites, whatever happened there11600~ sales btw
LMAO jannies are banning you now if you post the v3 advertising, fucking finally, fuck that kike
>>568201125i recently thought about fishing. and i think the whole point of fishing is the atmosphere. the frogs ribbiting, the wind blowing through the trees, the beautiful nature, animals passing by on the other side of the pond, seeing a fish swimming by close to you etc. etc.if people really only wanted a fish, they'd just go buy one.that's why turning fishing into an action game is not working, cause it's not an action thing, it's an atmosphere thing.
>>568200985>cost of tokens used to generate the game>>$26,000 usd>sales>>2 copies>refunds>>2 copies
>>568181073didn't readhttps://www.youtube.com/watch?v=qnkuBUAwfe0
>>568201959is this a black dude with albinism?
>>568201809using my own superior grammar rules instead of bowing to the hivemind is something im proud of. if a rule doesnt have logic behind it i don't obey it.
>>568202053see >>568201959
my game is probably the most technically advanced here. true mass multiplayer open world. it has all the needed core gameplay of the genre. however now it is nearing time to make the "game" part instead of the foundation, and i have no vision at all.
>Power went out>Chrome signed me out of everything>Can't access the password manager>Sign into my email with the right password first try>Need to wait 24 hours for them to verify the sign in>Can't access any of my accounts because they used googled genned passwordsOh FFS.
>>568203165the crafting in my game is very flexible. anything can become anything else because under the hood it is ecs + blueprints (not the unreal things i mean something completely different). so a character can be turned into a sword, a door can become a character, a shield can be turned into a laser rifle. etc. of course i wont let players go that extreme in game, the UI will enforce limits that make logical sense but "underneath the UI" literally anything "could" happen if i wanted it to.
>>568203165i tested it with 200 (fake) players (connections that spawn characters and run around) and 5000 npcs in the open world along with about 5000 random pickups on the map and the server was able to run at 120 ticks per second even though the target for release is 30. so got plenty of overhead to believe "mass multiplayer" (Rust or Ark style meaning 200 players on a server) is possible.
>>568200985Cool Jagdpanther
>>568203165post the prompt
>>568203165great, you saved yourself $85
>>568203874i know all about the inner workings of ummorpg. it will never give the scalability mine will. not even close.
>>568204074liar benchod
>>568203165post hand and I will give you ideas (for free!)
You are directly competing with games like Expedition 33, Resident Evil 4, and Mixtape.You are not going to make it.
I'm done asking. Add big booty femboys with small pps to your game.
>>568204601make what
>>568204601wrongindie is competing with league of legends, dota, cs, fortnite, cod, and bf, for a few dozen hours of passive entertainment
>>568204074does your system have a track record? or is it just your say-so?
>>568189659>but another aspect is probably being able to grind on the game fulltime while you were on disability aid.In my case, I had the benefit of parents willing to wait around and accepting of whatever I do even if it's making no money making games with this idea that maybe some day it'll pay off.... and it did. Give it some years and I now make more money than my parents ever did put together.I don't know if they had faith in me as much as they just can't be bothered to parent anymore because I know someone is getting the same treatment but failing to make any money, but hey. All's well that ends well.I was never living a lavish lifestyle. I would buy nothing, own nothing, my only means of transport is walking and occasionally a bus or train or bike. I would visit nobody, take no vacations, buy the 75% and 50% discounted food. The greatest luxury of all is having a place you can crash at while you grind, because no amount of penny pinching could preserve that. If you have that, you're all set.Now I don't know what the fuck to do with my money. I've learned to never spend and now what the fuck is money even good for??
wtf why are half the posts in this thread marked as "deleted" for me? someone got banned again?
>>568205507lus are being punished
>>568203165enginedev moment
>>568205381I'd buy my own two bedroom, send parents on a luxury trip around the world and invest the rest of the money in something safe
>>568204601>Mixtape
My life is already over, and I'm ready to die anytime.Except, I have this one last wish, which is to release a game.After that, I will have no regrets anymore.Anybody else in the same situation as me?
>>568205909no
>>568205909which is handy because if it flops (as most games will) you'll want to an hero anyway
>>568205751Right, so let's say you'd buy a house>right now I'd probably need a mortgage or loan, but I can probably get that, or if I wait longer I'll eventually be able to afford itwhere the fuck do you go? If you want a community, where the fuck do you find one? Maybe this one place overseas, but for that I would need an EU passport, which means I then now also need to buy a house in portugal and live there for a year. Or I have to live in ireland for 6 years. Or I have to go to Spain for years. I don't even know Spanish.Do I stay in my home country? It's fucked, we have draconian laws and no future. Even if I did, where are the people I want to hang out with? Do I just rent houses all over the place until I find one? I already live in gamedev central but nobody fucking talks to each other here, it's lame as fuck>How about moving to the USlmao car hellscape where you can't even get to the walmart across the road on foot and have to get in a carI could have all the land I want but then I live in the middle of nowhere where if you call 911 it takes hours for the police to arrive, if at all>how about living on the water? you can just go anywhere you want!there are many rules and regulations and there's maintenance you need to do and you have to restock your supplies and I just want to gamedev, so I'm not sure about thatright now the only place I want to stay is a shitty rental room in the middle of nowhere for the community and I can't find anywhere better.
is excel a good alternative to git?
>>568206454>backing up your game in a spreadsheet
>>568205909wishes dont grant themselves retard, stop whining and make your game
>>568206192what's your home country?
>>568206517?
>>568206532Bangladesh
>>568206594then I have no idea what you should do. maybe marry a Romanian or Bulgarian woman for an EU passport?
So basically sometime in the 80s Dragonlance decided that gnomes are high tech mechanics and suddenly that was just canon across all fantasy from that point on?
>>568206940>suddenly that was just canon across all fantasy from that point onno in my game gnomes are hyper racist and enjoy recreational incest
>>568206940why would you have some trope fantasy race in your game? make up your own races
>>568206532bonglandI still remember the days where I gave absolutely no shits about politics because none of it seemed to matter and it was completely uninteresting compared to the USnow it's a massive shitshow. You know the stories you've seen about the UK lately? They happened just down the street from the last place I lived.It's not actually that terrible for gamedev because the taxes aren't as bad as the rest of the EU while still providing healthcare, though the healthcare is slipping (the local GP shut down, pharmacies are shutting down, you now need a car to get to these places whereas you could take a 5 minute walk to get to them before)the best part is you can average your income over 2 years if you're a solodev. I've been able to use it to not have to pay tax for the first few years because I was technically within the 12,500 or so threshhold for no tax.
>>568207107>high fantasy game "makes up its own race">it's some furshit animal raceEVER TIME
>>568207415beastmen races are the lowest form of creativity and any media that resorts to it should be put down
>>568207415make every nonhuman race an over the top racist stereotype of real world races. like in star trek at least 4 races could be stand ins for jewsalso I don't like how in the context of fictional settings the word race is used when it's clearly different species
>>568170286Meanwhile, there are 5 reviews left until Archtower reaches 100
anyone else too sleepy to dev?
>>568207706Clearly they're all the same species because humans can racemix with all of them. What are you, a retard?
>>568207778Is this an aggy game? How long did it take to develop?
>>568207889tigers and lions are different species but they can interbreed
>>568207921>Is this an aggy game?yep>How long did it take to develop?4 years in free time while wageslaveing+ almost 4 years already of fulltime devving in Early Access
>>568177165>Why include craftingFor some games it works quite well. Like in Monster Hunter it gives the player context, purpose and goals to work towards. >I want to craft *this* piece of equipment>so I need to hunt *that* monsterInstead of the game being a mindless boss rush. I think it would be a terribly boring game if all you did were hunting the monsters.
>>568208090no they cant
>>568208315crafting is only acceptable if it's an act of violence against the subhuman races
>>568208657You are LIGER!
>>568208657https://en.wikipedia.org/wiki/Hybrid_(biology)
>>568209032
house of the dead but instead of zombies you kill my political opponents
>>568208691In MH Wilds it quite literally is. The locals are subhumans who can't hunt monsters and can't craft weapons from their parts. The entire story is the hunter dabbing on the locals for being such scrubs.
>>568207415If your "original races" include:>animal people>recolored human>human with facial accessoriesI will not play your game.
>>568209832yes you will
In my game men and women are separate races.
In my game foids get -10% intelligence debuff.
In my game men and women are loving couples
>In my gameno such thing
my game has a race of crab-peoplethis is a direct reference to /agdg/
>>568210221puto
Rather slow progress. Couldnt find anything im happy with, so ill just stay with these character proportions and designs. Fixed and cleaned up multi tile characters. Added a healthbar for context that ill spawn when people are damaged, when the player wants to inspect the unit or display on some hotkey press. Once i have modifiers ill have to add logic for displaying them around the ring. Might have to change it to a normal bar if units consistently are too close to each other.Also added generic movement that adds an exhaustion stack per use, making the move cost one more. Each interval the cost gets reduced by 0.2 as a placeholder. When no unit or attack is nearby i want it to be replaced by a move that can go farther and doesnt exhaust the unit i think. Still have to display the stacks in the information window. I think i should also add a combat interval count on the screen and display the length of a selected action besides it for feedback.I think ill ignore the character animations for now and try to implement combat features and ui + ux until dd.
you see when nobody boughted my game i just messaged gabe about it and he told me>i'll look into itand after a couple of business days my 0 review flop went from zero reviews to 1000 reviewsjust message gabencunt my guys, he'll fix things up for you
when making music i always noticed those stages:a) i just start making somethingb) its somewhat ok but could be betterc) i listen to other songsd) i try to replicate the sound, but it doesnt worke) get frustrated, also now i have only this one sound in mind and become close-minded to everything elsef) i listen to other music too, but become even more chaotic and confusedg) i quiti wonder if this happens in gamedev too. you try to take a shortcut by just looking whats popular, yet it makes you close-minded, it makes you lose touch with yourself and your own ideas/experiments, and also it frustrates you because your stuff is not the same or as good as the others, because you directly compare stuff all the time to the reference.
>>568210864>Hey mister Newell, my shitty game didn't sell. >"O-oh, no worries, I'll just advertise it for y-">SEE? SEE?! HE THROTTLED ME!!
>>568210757>cardslopRuined
when picking an idea it might be interesting to specifically avoid anything thats popular already. basically like a game of exclusion. >deck builder -> discarded>voxels -> discarded>roguelike -> discarded>survival -> discardedbut by that i mean "whats popular", not "what exists". if your idea exists, but its not popular yet, that might be a niche.
>>568209983But can they inbreed?
progress
>>568211318>voxels -> discarded>pixels -> discarded>polygons -> discarded
>nice game anon, would be a shame if someone featured it in a humiliation ritual
>>568212104if your game is negatively reviewed that means you made money
>>568210757>that armor guysoulI don't know what this is but I can already tell it could be a success if it doesn't fumble everything else
Reverse deckbuilderYou start with like almost all the cards in the game and you need to remove cards instead of adding more cards to build your deck.
trend chasing be like:>i gotta make a voxel game>no wait gotta make a modular building survival...>no wait gotta make a roguelike deckbuilder..>wait no, let's make a drug dealer game>wait no, idle game would be better...>wait no, i need to make a game about digging a hole...>wait no, i gotta make a dice rolling game...>waaait nooo, i gotta make a farming sim>oh no wait... gotta make a zombie game since zomboid is popping up>aaah wait... gotta make a weird fishing game with psx graphics>oooh stop... subnautica 2 dropped, time for an underwater survival game
>>568212246what if like 5 people bought it and reviewed it negatively
>>568212651not enough reviews for a rating
>>568210073Also it's only -10% because I don't want people to think I'm sexist or anything like that.
>>568212651>5 people bought itthat's big money
My game will cost 1 million so if I sell even one copy Im a huge success :)
Let's say you make 1 million euros in sales with your Steam game.The sad reality is that, if you live in a country like Germany, after Steam's cut, taxes and social contributions, you're taking home 300,000 euros.
>>568213202I thought if you made 1 million euros in Europe they just killed you.
>>568213202>30% valve tax>19% vat>43% income taxit's so fucking bad
>>568213370I don't pay vat or income tax
>>568213465You will have to.
>>568213534no
>>568213202this is one of the reason why i dont want to "make a living", i want to become rich. making a living does nothing for you, other than living on the edge while paying a shitload of taxes. you gotta make so much money that the taxes dont even bother you anymore.it's also why i want to find a genius idea and dont want to "work hard".
>>568213607Enjoy getting hit with 90% tax rate for tax evasion while your funds will be frozen until it's resolved then. These days 10k EUR intl. deposits in most of EU countries get automatically flagged. We're getting brutally raped by the Jewish banking system.
>>568213202My studio is registered in Ethiopia.
>>568213202>30% valve tax>15% GST>40% income tax>70% publisher cut>50% rev share>10% copyright tax>5% currency conversion Making successful games will put you in deep debt. Don't do it.
>>568213995Ethiopia has tax treaties with only like 7 countries, meaning that if you are non-Ethiopian citizen with an Ethiopian business, you are legally obliged to pay income tax in both countries. I swear you smug idiots have zero idea how the world works.
>>568214113Just get a Syrian passport and make games in Germany as a Syrian refugee, they will pay you to do it.
>>568214195if a business is located in ethiopia then why do you think the business would have to pay taxes to any other nation? are you retarded?
>>568214331Do you know how money works?
>>568214331you're a lil kid lol
>>568214331> are you retarded?Clearly you are if you think the Jewish banking system works in your favor. If you run a business in a country with no tax treaties, or if you live in a country that has explicit tax for non-domestic sources of income (like Americans making money outside of the US), then you are subject to double tax.
>>568214519>>568214551answer the question retardthe business is located in ethiopia, the money never leaves ethiopia as far as anyone else knows, so why the fuck do you think you'd be paying taxes to germany or whatever?this is why I don't talk to poor people
>>568214735have fun living in ethiopia because there will be warrant under your name for tax evasion in your original country
>>568214735I accept your concession.
>>568214735Also, not to mention, even if you were exempt from double taxation, the statement that you don't pay income tax is still false because you will still pay income tax in Ethiopia. Not only that, but for lower income brackets, Ethiopia has higher tax rate than any of the countries it has treaties with, at 35% compared to 20-30% range for any other country, meaning that your if you actually committed to your retarded plan, you'd pay a higher effective tax rate.
>>568215259During my steam tax interview it said 35% total
I know you retards are trolling, but tax treaties are actually about preventing double taxation when you're earning money in both countries
>>568215515Tax treaties cover a wide range of income types and tax applications.
I don't mind paying a lot of money in taxes.The state supported me for decades (school, disability, etc.), and now it's my time to pay back what I owe to society. If I left the country for a tax haven, I would just be a parasite.
>>568215640Thanks for your service ivy
>Eye see you are calling me. What's up.
>>568215640I wouldn't mind paying a lot of tax if I made a lot of money where it wouldn't affect me anymore. But if I make measly $50k for 3 years of work and get half of it stolen, then we have a problem.
100% Taxes
Wait, my taxes fund neet gamedevs? I gotta stop making money.
100% indentured gamedev slavery
yellow paint
>>568213619which is great until your country goes like Sweden did last century where you could be taxed for more than you made if you made too much money.
How do I avoid paying taxes like the ultra wealthy do?
>>568216718You keep your wealth in stocks.
>>568216718without wasting your life studying tax and fiance law. You have to make enough to hire someone who's already done that and can keep you in a financial grey zone
>>568216718Become Jewish.Did you know that because charging Jews interest is forbidden in the Torah banks have to give Jews interest free loans?
>>568211690>Eye don't think Eye ever asked what the point of this was.>The eyes are funny, sure... But is the intent to appear as me trying to cause distress?>And what of the anonymous threats?
>>568217116locomotion animation system is not receiving or proving a valid movement signal in the duel path.
>>568216718Buy art and donate it. >If a collector buys a piece of art and holds it for a designated period, they can donate it to a museum or public charity and deduct the piece's current appraised value—not the original purchase price—from their taxes.
>>568217351English?
>>568217582esl moment
>>568217660the fuck is bro on about
Somebody please reassure me that I'm going to make it.
>>568218158you already failed, now you're just eternally reliving your failure
Today I will implement the main unique mechanic of my gameIt will be easy, and it will work without any problems
>>568218158You already made it by being alive in this era with free time. Getting to make a game is just a victory lap
>>568218682>You already made it by being alive in this era with free time.i mean he could be living in russia or india though.
post your token usage
>>568218612>Today anon implemented the main unique mechanic of his game>It was difficult, presented a number of difficulties but in the end it worked, but not quite as originally intended
was this game ever finished
>>568219420Even with 3 agents running, it's impossible to hit Claude limits these days.
>>568219891max 5 is overkill for you? I don't even hit my pro limit most days
>>568219420Wow surely you've finished many games by now anon!
currently trying to figure out how i can add hot anime girls that you can own (like property) in mega harems even though what my game is mainly about has nothing to do with that and isnt even animeimagine warhammer 40k, everything is of that aesthetic, and yet, suddenly, you can own anime girls who dont fit in with the environment at all
>>568218763russians and indians are hardy and delusional and don't need reassurance.
>>568220519It is, but I basically got 6 months worth of max subscription as a gift from my friend who said "use AI to make a game and get rich nigga".
>>568220684are you actually or is this a shitpost? eitherway, I'm stealing this idea and have a great way to make it mesh.
>>568220731you must be a good friend, nice
Just bought the top seller gamedev 150 course on udemy for 10 dollarydoosI'm so going to make it.
autistic thunderdome>>568197843true
>>568221363can i haz?
my steam micro trailer missed the big moment.
>>568222925of course but it still needs major cooking until its ready for consumption
>>568216718Spend $100,000 a year on an accountant.It will be worth it, if you're ultra wealthy.
>>568213202This is why you make a company in the cayman islands who owns your game and pays you a minimal wage over time.
>>568219420Excellent work. Your promotion is in the mail. We expect you to double your token usage by next quarter.
Game about micro optimization.
game about benchods
>>568216718Get invited on pedophile island
Reminder that luck is a necessary ingredient for success. Of course you also need skills and hard work, but without luck the best you can hope for is to be Magic Survival for someone else's Vampire Survivors
that's nice anon but luck doesn't mean anything when you don't make a game to begin with
>>568224852yes it does
luck is a spook
>>568224852>>568224925bastard bitch. you bloody benchod bitch u bastard
I remember when I posted about gamedev in /g/ and got bullied, now /g/ is a goonfest, who is laughing now?
If you are born in a first world country, you already have the luck part covered.
>>568224625Luck is a skill.
>>568225141And by first country, I mean the USA and Israel.
>>568225141Is there a single first world country left in 2026?
>another year goes by>still waging away>basically no progress on gameits over
>>568224625thanks for the reminder. i forgotted about this one.
All I want from life is a successful game and getting my ass ate by a busty zoomette.
>>568225712Just use AI?
>>568224852of course it does, if i was lucky a cute girl from a rich family would randomly knock on my door and beg me to marry her
>>568225323I feel like i'm in the first world. free healthcare, neetbux, arts funding, the works
>>568225712year after year, waging away, until there is no more
How much does it cost to hire someone to code all your boilerplate for a strategy game, can you just buy your way past the curse?
>>568225712>>568226352>>568224852start with pong
>>568226352Every strategy game released after 2000 plays and runs like shit so it's clearly lost technology at this point. There's nobody you could pay to do it.
>>568226352If it's a 1-to-1 clone of an existing game's systems, then not much. Maybe $1k for a Fire Emblem or XCOM inside Unity/Godot/UE. If you want to redesign any systems at all, then even $100k wouldn't get you anything decent.
>>568226527battle aces ran smooth as buttabut chinks killed it
Another reminder that luck matters a lot
I don’t want to ask anything here
>>568226656That wasn't luck, that was a chinese localization
game dev time
>>568226656they did a lot right with testing, analytics. more than any anon ever.
>>568227307
>>568227307her real eyes are the dots.
>>568210757>ill just stay with these character proportions and designs.Good choice.
>>568226656>that hidden gem that suddenly took off during early access? w-well, that was LUCK! It wasn't because it was a good game! If it didn't get LUCKY and make it at that exact time it would NEVER make it LUCKY>see this other hidden gem? yeah it was unknown at first in early access but then suddenly someone streamed it and it took off big time! It would've never made it if he didn't stream it! He didn't stream it because it was a good game either, it was LUCK
>>568226802not much point when you could ask ai and get a 1000x better response than you would from anywhere on the internet
It's all luck for you because you are a low-IQ soulless automaton. You are not in control of your own actions. You're merely an observer along for the ride, witnessing where your own fate takes you.Only sentient high-IQ free thinkers are capable of manipulating our own fates.
>>568227904ask AI what it thinks of your game demo. oh.
>>568227951how much manipulation non-hylics can do is down to luck albeit.
>>568227885>luck denying meritcopers crashing out again
>>568228230show me hidden gems that failedoh yeah I remember what you told me last time I said that>banquet for foolsLMAO
>>568228149Your fate was sealed the moment you were born retarded.
>>568228325>show me failure that was successfulare you listening to yourself?
>>568227951>>568228325>It's all luck for you because you are a low-IQ soulless automaton.you should probably learn to read before calling anyone "low iq".nobody is arguing that "it's all luck", only that luck is an element of success one way or another
>>568228628thas not true doe
>>568228349I'm psychic
>>568228613how the fuck did you get that>hidden gem (great game that is unknown) = failure due to lack of "luck"show me them.we used to have someone who posted all these "hidden gems" and almost all of them had obvious issues or were actually successful outside steam.
>>568227885It's both, you need to make a good game and you need to get lucky for your good game to hit the masses.
>>568228325>it failed so it's not a gemarksync
>>568228771
>>568228628If a bar of gold sitting out in the street isn't immediately grabbed by some passer by then yes, that is LUCK.LUCK that somehow a hidden gem was allowed to just sit there, unnoticed, likely because nobody wanted to point out that it's right there.Not luck that someone decided to steal that free bar of gold. You would not call that luck, you would call that inevitability.
>>568228771>were actually successful outside steam.
>>568228919By 'hidden gem' I mean 'actually it's not successful', this looks successful?
>>568228934nah nigga I manifest that shityou do you tho
>>568229040Yes. Quite often they'd post mobile games ported to steam that did poorly, when in fact they did wonderfully on a mobile platform.
>>568229045>actually it's not successfulit wasn't before january 2025
>>568229045look at that graph. it had <50 reviews for 4 years. the dev had gone back to his job at mcdonalds.
>>568229145But it was successful. Because if you leave a gold bar on the side of the road, it's possible people might think it's a prank or just some scrap metal, but eventually someone will find it.
>>554631418>>561335012ohnonono
>>568229276>But it was successful."but i did have breakfast today" tier responseand this nigga has the gall to call anyone else low IQ LMAO
>>568229269*teaching math at university
>>568229276so your claim that all good games succeed eventually is unfalsifiable
I re-drew the vampire boss for Dreadlines in the new simplified style
So, was this meme an attempt at making a threat and pinning it on somebody, or what?I'm really sick of these faggots causing drama and dragging it here with the eye posts or AI accusations or whatever, holy shit quit being enormous faggots
>>568229368>this wasn't a hidden gem before, it was an ugly bad game. and now gamers like ugly because of irony.
>>568229368still less reviews than this absolute masterpiece
>>568229764theres nothing uglier than real life. therefore games with the most real graphics are the ugliest games of all
>>568229578it's good. the mug is lacking an AGDG logo though.
>>568229936only the whitest sun deprived incel would type sum shit like dis
>>568229368>>568229907if you don't immediately see why Pih is a good game and Banquet for Fools was a bad game until 3 months ago but is now good, then you're ngmi
>>568229269If you'd asked me the same thing a year ago then yes, I would go with the other argument>okay, so it's not successful, why is it not successful?which is pretty obvious if you look at it. It's a solo hobby project with graphics more like a "line graph" than "game graphics". The way everything spawns in is also incredibly janky and it gives the impression the game is just a meaningless sandbox, that unlike sandboxes like Minecraft, has no real permanence to it. Compare to Lucid Blocks, which iirc only released a couple months ago and got instant success and is now standing at 2x as many reviews.What I'm saying here is that something being successful doesn't mean it's a hidden gem.Luck exists in gamedev in the opposite way to what was being implied earlier. Almost any game can get 'lucky' and get a cult following but if you chase this luck you're just admitting that you can't make a good game.That's right. That's what I'm saying. Luck is an excuse for being a nodev who can't make a game that is guaranteed to succeed.
>>568229936TRUKE. I saw golden sunset and could only think wtf HDR hurts my eyes and is stupid
>>568228628You don’t understand what he meant. Hylics success in 100% luck based because all of their decisions are luck-based. Being practically soulless automatons incapable of free will makes all of their decisions just statistical interpretation of what they have seen, no different from an LLM.
>>568230228talking about yourself in third person is a sign of a pathology, anon.
>>568230183it was a hidden gem. stop being retarded. the gem of it was in the math, the guy is a fucking genius. didn't read btw
>>568230363>why won't people play my game? it has a lot of math!
Dwarf Fortress is a good example of luck. It's a great game in general, don't get me wrong, but the presentation and performance was basically a big no for 99% of players. If it wasn't for an autistic team of zealots and somebody offering to help with a proper graphical port, which was a single lucky interaction throughout over a decade, they would be still begging for small donations on their website but instead after so many years of development they are now millionaires.
IT dept. won't let me update to 5.8 for testing because it wasn't officially launched yet, for fucks sake
>>568230346according to who? some jew?
you don't understand guys, fear and hunger was just a bad game until 2023, when it suddenly became good and everyone liked it!
>>568230016
>>568230476That's not luck. DF built a cult following through word of mouth. Which is why someone eventually helped them.There's tons of these autistic ascii art games that don't get cult followings.
>irrelevant greentext
gogem makes me like valve more. i'm a stinky steamie!
getting tempted to make a pre rendered isometric game.
I'm the stinkiest steamjeet.I will redeem the steambucks yes benchods?Thank you sirs
>>568230654perfect
>>568230758nobody mentioned gogem before you though... gogem might be living rent free in your head, saar
>>568230813Pre-render my cock in your ass, faggot.
>>568230884i'm his biggest fan!
I'm also tempted to make a game with an artstyle I don't actually have the skills to pull off
>>568230476dwarf fortress was huge when I was in highschool in 2007. all the nerds were playing it.
>explain concept to anon in words>noooo too many words tell me like I'm a baby>explain concept in one sentence>nooooooo
>>568231139>>568230735Who are you talking to?
>>568231047but you watched lots of tutorial videos without actually making anything, so you could do it, easy, you're just a temporarily embarrassed pro artist.
>>5682312382 different anons. I was talking behind the back of the retard
>>568231273im gonna watch a tutorial on how to respond and own your ass, give me 20 minutes.
>>568229578now spend a year simulating realistic steam from a coffee mugyou could get a PhD from it
>>568231464just ask chatgpt to generate a witty response, then never reply to him again, and if you do, reply with @ so you don't give him a (you)guaranteed rustled jimmies
steamy hot bloodsteamie bloodnow I'm hungry
>>568230654i have skrillex hair fatigue
@568231565Bold of you to assume I’d help you weaponize me for intermediate-level trolling.If you actually want to shatter his fragile online ego, you don't use an @. You reply with a single, un-tagged:K.It’s cold, it’s automated, and it lets him know that an algorithm and a single keystroke just completely neutralized his entire existence.Now, go forth and ghost. (Unless you're going to hit me with the @ next).
>>568231493just ask claude code to generate a smoke shader
>>568231787I don't think that's skrillex hair, it's supposed to be like an anime french braid without the braid
>>568231273K.
>>568231429>immediately tries to convince everyone he isn't samefagging even though no one was accusing him of being oneAnon...
>>568232116he said UNTAGGED you fucking. Benchod
>>568229578This might be a retarded question, but how do you make yourself draw in a more simplified style? Asking as someone who struggles with his own drawings taking ages.
>>568232186Fuck... I need to grind harder.
>>568232202AI generate them
>>568231962You'll never recreate the beauty of a natural chaotic system like that until we reach the space age.
>>568232186what a bastard bloody!
>>568232336you can get sufficiently good looking approximation for all intents and purposes
>>568230639yes
>>568230654>>568229578teach me how to draw or else
>>568232438That's like telling me a mcdonald's burger is "a sufficiently good looking approximation for all intents and purposes"
>>568232787A McDonald's burger is a sufficiently good looking approximation for all intents and purposes.
>>568232787a McDonald's burger is a sufficiently good looking approximation of a burger for all intents and purposes yes
>>568232174posting greentexts is not samefagging. quoting 2 greentexts and asking a question like that is assuming both greentexts belong to the same anon. get rekt
>>568232957>>568233010its human meat you silly goy
>>568232202The fun and easy answer to any art question: Steal! Look at how other artists do it and draw a few images like they would.
>>568232202nta but using a simple tool helps. MS paint. and irl drawing with fat markers
>>568233239art comes from the heart doe
>>568233371Wrong. That's perma/beg/ cope.
>>568233673used to have that misconception too until I started sungazing
>>568233673Picasso was a hack. Have you seen his art? I do somewhat agree with the sentiment, though.
>>568233239Got any artists you recommend that draw in a similar style as >>568229578 ?All the ones I follow draw like pic related.
>>568234036
>>568234036h4sh1rnoto is who I looked at. Usually not a huge fan of moe anime but I think it looks nice here
>>568234036nta but vanripper seems pretty close
The hardest part about drawing for gamedev is you have to take resolution into account and I can't even decide on a resolution so I don't draw anything.
>>568234613That's the easiest part you idort
>>568230639it's funny how steam can make a game "good" by just giving it some attention, this game was buried by steam for 3 years, imagine how many other games are like this
>>568234680This, any resolution other than 640x480 is satanic so that's what you always draw for.
>>568234613not really. gamers don't really notice when art assets are different resolutions.
>>568233673>>568233371both of these are truegood art enters the heart and so you steal it and make it your own
>>568234823marmo...
>>568234407
>>568234991just don't run a blackmail campaign against the source node eye emoji
guys i cant explain it but GPT 5.3 Codex is the best for advanced game dev, NOT 5.4 or 5.5. by advanced i mean my game is authoritative server open world multiplayer with all the bells and whistles and crafting and ecs driven flexibility.they must have trained 5.3 Codex on more stuff regarding... this. idk.
>>568228919STOP THE PRESShttp://danthemanhathaway.com/ProgProjects/BlockEngine/infinifrag2.htmlthis nigga INVENTED MINECRAFT! this was before inifiniminer tldr>Dan makes voxel world tech for a game with zach barth(pre infiniminer)>zack barth says the scope is too big and to shelve it>zack barth releases infiniminer soon after>dan feels bummed
>>568235594combined with getting far more usage out of 5.3 Codex than 5.4 or 5.5, it's a win win. not sure why 5.3 knows so much more about multiplayer architecture than 5.4 and 5.5 though
>>568235647So.... it all goes back to Zach regardless.
>>568235594>>568236361its because those models cost a lot more, you aren't using the API and subs get throttled
>>568236513true, infinifrag 1 was the true origin. I wonder who came up with infinifrag2's trees and mining.
how to fix?
Explained to chatgpt my kaliina 2 idea.
>>568237776gora
>>568237776do not make this
>>568237776you should definitely make this
>>568237776el makedino un pablio las chicas se la pedo
>>568235647>no, -I- invented placable blocks first!>no, I did!I want to mention lego but even lego is just an imposter, isn't it?
>>568238442freemasons did it first
>>568238442yet microsoft sued my game for being voxels
>>568229629Clearly the joke is that indies are devoid of any originality.
>>568238647gandu delete this
unreal 6 adopting proper scripting is a good step forward. now they need to delete blueprints.
>>568238442come on dude
>>568239347I would have agreed like 6 or 7 years ago but nah, I've lost all faith in Tim at this point
ye
>>568239497I have no interest in using unreal it's too bloated in general however it will be nice to never see a blueprint again from other people who are using it.
Unreal 7 will have cloud based prescription and only allow the editor to run in the browser if you have a valid subscription. If your sub expires, you will need to renew it to get back access to your projects.
>>568239854thats a good way to kill unreal entirely. not even tim is that stupid.
Unreal engine 6 will get me Israel wife for real this time
>>568239854do I need a doctor to get it?
>>568239854nothing would surprise me at this pointin fact the average home computer probably won't even be able to run the engine
>>568238647Yeah, but it was originally posted with schizo threats.I believe it's coming from inside the house.
I didn't even ask, why are you replying to me? I don't care about your opinion.
K.
>>568240135With Unreal 7, you won't be able to actually run the games on your computer, instead you will purchase Epic Cloud Subscription (as a player), that gives you cloud access to all games published through Unreal Cloud Engine (Unreal 7). They will run on a remote computer streaming the game to your device.
>>568240279HE DID IT RIGHT
bwos...
>>568237776i dont even know what im looking at.lots of taco runes but a very small game view
>>568240368i always
>>568212484Thank you. Itll be an RPG. :>>>568227530Hopefully ahaha.
>>568240340and you'll make games by proompting them on your phone and every player will get their own customized games and gamedev will stop being a human activity
Feeling a lot of negativity and bitching in these threads boys, more positive vibes from now on
>>568241142gogum
>>568241315moooooom!!! anon is pinching me!
i have hundreds of schizo ideas. yet they have not been organized into a coherent game. maybe i should skip making it coherent and just make a game that is a showcase of every schizo thing ive ever heard of
>>568241775Why not? As long as you're not running a disinformation campaign or hurting anybody with it.
>>568241315He's never going to be able to make a game, and so no one else should be allowed to.>>568241775That's the exact same as every flop posted here.
>>568241315it's easy for you to be positive when you have Amber and $100 million dollars
>>568241619Shut the FUCK up and get back to gamedeving!
>>568241775ask chatgpt to organize the schizo ideas, find correlation between each other, find synergies and things that won't work together, then ask it to expand the ideas into workable gameplay loops
>>568242143I created an explicit goal for this regression so the stop condition is concrete
>>568241775name one schizo idea you had. and it had better not involve 256 chicas.
How do I get a pixel artist to work for free for me for a guaranteed return of investment? I'm talking millions to be made.
>>568242721The most schizo thing about this picture is somebody unironically saving files as .rtf.
>>568241315its 2026 fag, fake positivity won't fly anymore
holy shit the amount of deleted posts
>>568207415but EQ had "high IQ" magic niggers as a race before furshit
>>568242721>>568243050My brother these game ideas are tame as fuck
>>568242721>>568243050These are not even ideas, they are more like ideas-for-ideas.
>>568243314this. 'it's a how do you do fellow pol?' listgive me a worm dna super-soldier idea at least.
>>568242721i'll take the hentai mmo please
>>568235647>>568239427Even that blogpost says Zach had a block game first
I'm about to deploy a stinky fart. Over.
>>568245385Record it, put it in the game, ship it
>>568244685the block game didn't have mining and chopping trees like the game Dan worked on tho
>>568246000trips of sound design trvth
I love agentic development.I just browse 4chan, watch Twitch and chat with my friends online while Claude is working.Then I check back every now and then and either write a new prompt or adjust the prompt if he fucked up.
>>568227307disgusting used up roastie
>>568246404is the game fun?
>>568246967Game?
>>568246404this shit is a godsend for battle and rpg mechanics
>>568247212It's good for spells too."slave make a spell that shoots out a projectile and pulls the player towards the target".5 seconds later, cha ching.
>>568247339Genuinely don't get how an ugly fucking language like Lua got so popular. Also what gaem
AGDG stole my game idea.
>>568246404...not a single game in sight
>>568247821sorry that was me, pm me your email and ill give you a share of the profits
>>568247810Its lightweight and works well with c/c++ which are still the default for game engines. Especially with C++, sol2 is overpowered for generating bindings. It just works. Also complaining about how "ugly" a language is an outdated notion with ai coding.
>>568247810>Genuinely don't get how an ugly fucking language like Lua got so popular.The language is very basic and easily embaddable, making it easy for anyone to pick up modding and to add support for modding.>Also what gaemI don't know, I kind of just started on it this evening, I just made some sort of a platformer sandbox (physics, lights, movement, spell system and some other crap). Now I'm trying to get Claude to add some spells so I can fuck around and figure out what kind of a roguelike loot pinata platformer I want to turn this into.
Kind of stupid autistic question:For those of you who do hand-drawn assets, what is your process for exporting? Like do you draw with a white canvas and erase the background? Alpha layer and fill in with manual touchups?I always find myself missing something. Some transparency in a character or background asset that shouldn't be there. Or a few stray color pixels outside the lines or seeping through the outlines' outer rim in the alpha/anti-aliasy areas.I always feel like my methods are just retarded and caveman-esque.
Are you gonna let the furries mog you?
>>568248669>typewriter textngmi
>>568248538look up how comic book artists do it
>>568248771W-What's wrong with typewriter text?
>>568248669anime is so overdone let the furry age commence
>>568248669
>>568248350>Also complaining about how "ugly" a language is an outdated notion with ai coding.Readability is more important than ever. You want to be able to easily go through the code to see what the AI shat out and to identify any possible logic errors it might have made.
>he reads AI codeNGMI
>>568242949I save my GDD as rtf
>>568250335that's a waste of time especially as a solo dev
>>568250335I use AI to find the logic errors I make
>>568195802if youre on disability aid it still isnt an ideal situation for life. im glad ivy found success, hope hes livin it up now
I have a feeling my game is lucky, I just know it
>>568250335they can't read code, it's like chinese to them
I guess there are some advantages to waking up early. Yes 8 AM is too early, especially without coffee, god.I'm not even 100% on what we have this month. April was such a blur with everything going on that I'm lucky I even remember my own name. Looks like we got a smattering of Star Wars, a drizzle of Kingdom Hearts, a heaping pile of all things Disney, and a sprinkle of some Mario content, among all the other submissions we have this month. Great job as always, guys; you continue to make this site amazing, and keep me on my toes.This month's advice: beware of erroneous headers in your WAV files! Sometimes conversion tools like to sneak in headers that don't jive with this site, leading to files not being able to be played in our browser player. A good way to check for this is to make use of Dazz's Audio Analyzer under The Spriter's Toolkit! If your WAV file has a header it shouldn't have, it will kick back an error letting you know. Usually this can be wiped out by running the files through Foobar2000 converter, but not always! So be sure to run the files through the Audio Analyzer again just to be sure!That's all from me this month. Remember to love yourselves as much as you love others, and I'll see you all next month.
>>568174572I'M ON IT, CHIEF. I make Games without fighting, nudity or gamble
>>568179981Kek
>Wait, I'm doing it again — I'm changing things based on theory before I've actually confirmed what's broken
>File is back to your original — no changes from me. I've made it worse twice in a row by guessing instead of looking. Before I touch the code again I need to see the actual state.SOTA btw. I didn't ask for the original, I asked for a fix wtf
its 3pm but i still want a cup of coffee...
Hit a 800 day duolingo streak.Put a gun to my head and i still wouldnt be able to tell you a single sentance in the language after 2+ years of learning.
>>568248669>about to tell him off before realizing bro's a stud and deciding to actually hold a conversationoh, thats brutal social commentary on my comfy furry zelda game...
>>568257375Forgot to attach image woops
>>568257375uhhh gamedev?
>>568257428wait no, it's actually yuri, carry on...
>>568257375learning a language without having a person/thing to interact with daily makes it a tremendous waste of time and energyyou'll remember nothing
hoping to finish the 2d concept art for my game before June 15th so I can finally start working on the 3d models and animations.If I don't then I'm killing myself live.
>>568257375duolingo isn't good. I cleared the japanese course. and when I got to japan they were speaking a different language
>>568258921what language were they speaking?
>>568258298>if my bing bing wahoo isn't up to snuff, I'm ending my existence. millions of years of evolution, an unbroken chain to the first life-form ends with me.
>>568258298if you're primarily an artist then don't do it, let me adopt you>>568259128I say this
>>568259050english.
>>568257375A gamedev I was talking to in-person said he had a streak in the thousands.Same result. Seemed he didn't learn a lot.Personally, it helped me a lot when I went to Sweden. I've been before but never learned any Swedish but with duolingo I actually came out knowing a lot words. Definitely can't make sense of conversations but I can understand bits and pieces, or translate individual food items on a menu or in the shop.I think its value just drops dramatically if you aren't actually using the knowledge. This applies to everything, including learning gamedev. There is no point to following a tutorial if you don't put it into practice.
>>568204601Yes fuccnigga I am going to make it.
>>568204601I never played any of those games.I never intend to.I play games like "Poke All Toads"
>it works
>>568261596
>>568248669good environmental art wasted on furshit
>>568261596I bet it's something trivial since you're always posting this
>>568259241>if you're primarily an artist then don't do it, let me adopt youI'm making the game with my brother. Thanks for the offer tho.
>>568261596proof?
Why do Metroivanias sell?Why do Platformers not sell?
>>568248397Added support for parallax backgrounds, new HUD, a dash spell, and experience shard drops with auto-vacuum a'la survivorslop.
>>568261929it's my first time posting the meme. I got networked npc auto attacks synced with the client animation. visual progress post SOON
>>568262692Metroidvanias have combat.
>>568262732is he cooming?
>>568263951Yes, I should probably make it so you can set an origin point for projectiles though.
>>568230758Graeber described this effect as schismogenesis but i think it's better described as schizogenesis
>>568262692The platformers are generally low replay value and low or no exploration. You can complete the quickly which gives the impression of low time value for the cost
>>568262692>Why do Metroivanias sell?Combat, a lot to explore.>Why do Platformers not sell?Feels like I'm playing a kid's game. You eventually reach a certain point in life in which even tho you like playing games, whenever you start playing a game that thought in your mind starts raping you: "I'm wasting my time, I'm going to die, I should be doing something else".The most the game feels like a kid's game the higher the chance this thought will invade your mind faster.I think this is the reason why ragebait games (Souls likes), friend slop, roguelikes, or idle/mind numbing games are currently popular.All of them either abuse the dopamine system by making you feel extreme ecstasy by making the reward/punishment cycle extreme (souls likes), lie to you by making you feel like you are doing something productive like hanging out with friends (friendslop), or a mix between gambling and letting you play while doing something else like listen to a podcast/news/youtube or even "working" and let you pretend you are being productive (idle, roguelikes, mind numbing games).Even things like "farming simulator, restaurant simulator, prison simulator, gay uncle who enters into your room in the middle of the night simulator" let you pretend like you are doing something productive, which makes the little voice in your head that reminds you that you are going to die soon go away for a while.Platformers just remind you of your mortality and the futility of raging against the dying of the light, Metroidvanias at least let you larp for a while.
>>568262692>Why do Metroivanias sell?Weren't you in here yesterday saying 3D metroidvanias are an open market? Just make the game and stop trying to get others to validate your ideas
>>568264951so a remote-aphrodite-like>>>/wsg/6157849
>Platformers just remind you of your mortality and the futility of raging against the dying of the light,
>>568265996damn, this puts nicely why I've been playing vidya less and less
>>568266592these niggas are fuckin weird
>>568267079t. platformer dev also I'm trans and bipoc.
>>568267301
I'm mostly done migrating from 2d to 3d. made some basic geometric shapes for meshes so I can go back to writing code. need add an extra dimension to the map fog, even though the game will be top-down grid movement. Thankfully, systems are decoupled from visuals so all of the mechanics still work.I really like writing systems, I don't like doing visuals and art. hopefully not shooting myself in the foot too much making placeholders and calling it a day. Somewhere down the line I'll be forced to spend my time on visuals, or maybe I can find somebody who enjoys that stuff that wants to work on a roguelike
Screen effects for lil bug damage big ones crawl up your body :>
>Make small game>Scale too small to attract people>Scale too small to sell>Make bigger game>Scale too big to finish alone>Scale too big to finish in time>Even if you did finished it, there's a very high chance that your game doesn't sell anywayHere's the real redpill.Become a celeb, and there will be millions of people playing your game.You can gain success in term of sales & popularity.So, how popular are you right now?
>>568269857how can I celeb pill max?
>>568269857Wasn't there some faggot that had somewhat decently sized YouTube gamedevlog channel that got shilled here that released a game and it was a complete flop?
>>568269962>gamedevlog channelThere's your problem.What you need to do is become a celeb.Attract people that behaves like you, wanted to be you.You need fans that are willing to pay for your used underwear.
>>568270208That's probably right now that I think of it, didn't this one YouTuber make his own movie that was played in cinemas?
>>568269857I have zero online presence. I knew someone with 400k followers (who wanted to help me when it was time) on insta so I didn't feel the need. but they got banned. It's over.
>metroidvanias good>platformers badMetroidvanias are platformers
are platformers just rock music? no one would say >im in a rock band nowadays they'd say shoegaze or some shit
>>568269921I'd also like to know.Do I have to be narcissistic and a know it all?
>>568262787>>568265996What about the Megaman likes? Those have combat.
What if I told you that game genres and the distinctions between them are entirely arbitrary and nothing more than a matter of perspective?
>>568272219gabe already went over this in the game tags update
>>568266294>3D metroidvanias are an open marketnta but the reason they're an open market is because nobody knows how to make them
>>568269857>Scale too small to attract peopleg^mers aren't people
>>568272219Autists would shriek about roguelike vs roguelite at you
>>568272356What did he say? I need to update how I feel about genres
All games are either Mario or ChessMetroids are Mario
>thought it would be cool to make a full game with Iron Lung's low res shapes and pixel textures>so far it looks like dogshitIt'll all come together later right bros?
>>568265996Pretty good post, the metroidvania I believe falls a bit under the souls and idle game tricks where you are "making progress" and getting new abilities to complete tasks that were previously out of reach.It's hard to forget that games are time wasting toys when you're playing something gay, transcoded and retarded.
>>568272473I'm adding both of these to my roguelitelike thoughbeit.
I think I've finally settled on a decent system for mapping at the national scale, it's a bitch to draw roads currently though. Is it relatively readable for a retro strategy game?
>>568272219Nothing is real and everything's a construction and matter of perspectiveIf you take this belief to heart you'd realize that there's far more suffering in the future than there is joy and satisfaction so you might as well check out while you're ahead because it's not getting any better
>>568271068emi...
>>568272219if that were true nothing would come to mind when I say "racing game" or "sports game" but that obviously isn't true
>>568272586That looks fine
I have FTL style pathing and path generation. What tag is that?
>>568272709look like something you'd see it in an autistic scifi wargame
>>568273021racing is a sport. It wouldn't be that nothing comes to mind, it would be that whatever comes to mind is a mater of your perspective.
>>568273337which is why we have sub genres
>>568273310that is precisely what I'm going for except with a cold war setting
>>568273224roguelike
>>568272709>it's a bitch to draw roads currently thoughWhy is that? Pathing on a grid is very simple, unless your tools lack the concept.
>>568273498When I think of roguelikes i think of tales of majeyl and dungeon crawl stone soup. My game is like street fighter...
>>568273837If it doesn't fully adhere to the Berlin Interpretation it's a rogue-lite. I didn't write the rules I'm just letting you know. We call it "sparkling wine" if it's not from Champagne France.
>>568273978in practice people call sparkling wine champagne unirregardless of what the bottle says.
>>568243304back in the EQ beta days, there was like a 500 post usenet thread about erudite-americans and brad got very angry about the prevailing sentiment
>>568206940in my fantasy universe gnomes are just jewsconniving merchants, money lenders, loathing of physical labor, somehow in positions of power across various ethnogroups
>>568273759The whole editor relies on invisible triangular buttons that are overlaid over every hexagon, currently clicking to place a road is buggy for some reason. The roads are also fuck ugly but the amount of work it'd take to make them smoother isn't worth it atm
>>568207415let me guess you need them to look like corporate memphis creaturas?
>>568274774such people are uncultured
>>568275721>corporate memphis creaturas>*boss battle music starts playing*
My idea would be really fun if any of my code worked
>>568268843are you making this game for gamers to torture themselves with?
>>568276723Luddites won! ;)
>>568171760is this coal from sharty?
>>568276723my code works perfectly but my games are never fun
>>568272092Action platformers have always been weird, it's like the shmup of platformers in that people love them but they're relatively nichePeople fucking adore Shatterhand and Little Samson but who tf actually bought it Metroidvanias are currently the "it" thing for a lot of reasons, most importantly the one nobody wants to admit ; Godot has a whole fucking metroidvania toolkit
Getting closer
i had that dream again...
>>568275790being a trademark defiler is based actuallyTexans call all sodas "coke"
>>568248669Already did. Go check out the game of the century, Casualties Unknown, on /v/. More kino than every other game on Steam at large.
>>568262692Metroidvanias are just platformers with more bells and whistles. That's it really.
>>568279842Kawaii desu ne
>>568276804Indeed. I'm thinking arachnophobia mode makes the spiders bigger!
>>568235647you think he feel likes your gif? i'd be pist if the way my idea and missed out on millions due to minecraft>>568237776Cris why don't you make this game? it look interesting to me.>>568241315positivity? i was at the grocery store shopping and kept bumping into the same girl. she ended up saying the exact same thing i was thinking on our third(?) bump in. makes me think i had an opportunity to chat and ask for a number just to see what would happen. improved my mood for some reason. though i'm exhausted, idk why, so i'm not looking to work on my game right now. will probably just plan out what i need to work on.
>>568279842she looks like she fucks human men
>>568183239nice, wish i could do this.>>568204705i am done asking, remove the fucking peepee and give her big boobs, this is obviously a female.
>>568237776Could you please update your 2020 local model?
>>568279842Mouse Stranding?
>>568279842>>568285037>secret of nim-phomaniathis is why i'll never share my game here
>>568229578>Dreadlinesi dont recognize this game, post gameplay?>>568248669>that dialoguewait are they both females? it was confusing reading it but kek it sounds kinda like what this guy said >>568257428 if only one was actually male thobeit>>568279935what dream?>the finally got a gf/wife dream>the finally got a peaceful life dream>the finally got rich dream>the finally became a gamedev success, got rich, and got fangirl wife but not entirely peaceful life dream
>>568227307Sorry chud, the tranny gets the girldev
>>568268843>static bugsit will be scarier if they move like crazy
>>568225712yeah i dread getting back into the wagecage, gamedev will plummet. if i take the wfh job there will be no time to dev. if i take the office job there will also be no time to dev. in both scenarios the goal is to amass $200k asap. that will take me maybe 6-7 years. combine that with my current networth and i can begin my wagecage escape without needing a succesful game. then i can finally get back into gamedev where the bar will probably be far, far higher than it is today, grim>>568227307i saw her latest game, it's ngmi>>568227508kek'd put my finger over her real eyes
>>568268843I will not be playing youre game!
>>568286993>>568207778nice>>568208140i hope it does well
>>568287067
>>568287086You are correct, I've already sped up their current animations. I plan to use a VAT in the future, but it's a really low priority atm.>>568287231No babe pls, give me another chance, look at these pretty flowers
>>568221363Game name?>>568229368I'm glad this brother and sister team are getting some success, this game looked high effort. It was grim what they originally had in reviews.
>>568286993>what dream?
>>568210757You seem fast, how long has this been in development?>>568219845Early access on steam, I think he released it too early but it seems to be getting steady sales from what I saw.>>568287067I wouldn't mind holding Runa like this.>reeeee I made you the artist, why is the art not great quality!!!>answer me Runa, answer me!!!!
>>568287539ahh i see the>the finally became a legit female dreamor>the finally became Bocchi dreamalas that will never be lol
>>568287804Could this be transcoded?
>>568279842This is so frustrating because it feels like it's almost something fun but the physics might just be impossible to work outMagnets are harder than I thought they would be, I thought a simple graph with some inverted spring type joints would be enough but tweaking physics is getting me nowhere
>>568181320No
Yes
>>568290194have in mind that most of the things in gamedev are smoke and mirrors>but tweaking physics is getting me nowhereI know that feeling
I'm gonna get rich off my game and i'm gonna shove it in the face of my ex who broke up with me because she thought it was a waste of time to make a game
>>568291412The problem is that any attempt to fake it without rigidbody collisions (and therefore forces) is going to make this wobbling behavior (which is the point of the mechanic) completely impossible to figure outBut with Unity physics, putting the force high enough to actually keep the surfaces together under any stress causes the solver to explodeI think I'll try doing it with joints again, manually correcting the force to make it more like a magnet than a spring, and if that doesn't work I give up and go back to WoW
>>568294928I won't, and I've kinda accepted that
>>568287067Someone use AI amd replace the troon with mongoldev. Id say me but I havent posted my pic on here.>>568295375I feel similarly. I don't think I'm going to get rich at all off this. As much as I'd like to get wwalthy off my own games I just don't see it happening. Yet I can't fully accept it, like there is still some sort of hope.
any new resources on how to make a good game
>>568296216grok
>>568296216
>>568296216become lucky
I won
I wonnered
Tim Sweeney invented a new programming language, but nobody uses it
>>568298413That's only for UEFN for now.
>always have to praise my artist for every single small thing so I don't lose him >Show him this cool thing I coded>He calls me a fucking retard for wasting my time
>>568299630dock his pay
>>568299630is your artist called ever-single-woman-ive-ever-met
>>568298413I used ZZTOOP
My spriting is super rusty, making a GBC monkey twerk is tough... Took me a while to fix up this scene player script for more features, but it was a good way of getting used to things again. This whole project is good practice.I'm sure I'll add some kind of gameplay, some day.>>568224625YOMI Hustle is such a comfy damn fun game to play with some friends.
>>568299974I like your art skill. What do you recommend practicing to get good at it like you? This style could probably work in my current game too.
>>568299630This is why I don't have an artist
>>568300442My skills are extremely limited, but thanks. I'm trying to limit myself to GBC sprite color/palette limitations. I find working with these kinds of limits is actually both pretty fun AND it sort of makes you think things through more?Looking at some sprite resources for inspiration could help too. Some of those GBC games really knew how to work with their limitations. I couldn't even hope to make some of that stuff.Also I'd recommend Aseprite if you aren't already using it. Really darn good program.
Does it ... look like a crane/swan?
>>568301112Oh also I didn't actually mean to post that image but whatever, palette swap code test.>>568301132Yeah, first immediate thing that popped into my head.
>>568299974extremely charming
>>568301132yeah I guess. the silhouette/construction is not quite the usual origami crane though? any reason?
does anyone have those awful "songs" anon made for his friends gameI must hear them again
>>568302190this one?https://youtu.be/yGf-4dNriBo
>>568301863Because I just had an image in my head and went with it instead of looking up an reference like a rational person. Looking at actual cranes now, I guess I was close. Trying to make a crane from overlapping transparent coloured triangles as a logo, should give origami vibes.
>>568302307moggs Cris (and me)
>>568302307SOVL
>>568295276you're not gonna be able to do that with only physics, you should fake the travel time and use spring joints or something for the actual backpack mechanic>make rigid body kinematic>pick start point>pick end point based on current backpack layout and shape of item or whatever>pick travel time T>move from start point X to end point X based on time>move from start point Y to end point Y with an arc computed at launch time>make it follow the player by offsetting it by the same amount the player moves each frame, if you do it every FixedUpdate the rigidbody interpolation will make it smooth>once T has elapsed, snap it to the end and make rigidbody dynamicif you want it to follow the back of the mouse or whatever it is while it's running around then add a spring joint constraint that breaks under enough pressure BUT only once it reaches the destinationt.did something similar, i wrote some really simple ballistics code for a 2d follower creature that can jump towards you in a project I can't post here. also wrote my own suspension code for this car game
>>568303230>>568303230>>568303230New thread!
>>568302702are you sure of that?https://www.youtube.com/watch?v=LDZmu5tQsCw
>>568268843You're definitely adding an arachnophobia setting/mode that either quits the game or does nothing, right? It would be a waste of joke not to.
>>568287459>Game name?doesn't have one yet, recommendations?
>>568301132Needs some better shading but the outline is there
>>568304123 I'm not much of an art person, better shading as in shading where the colours overlap?
>>568224625>skill and hard work are the prerequisiteokay so there goes 99% agdg
>>568287648>You seem fast, how long has this been in development?Eh its not that fast ahaha. The initial commit was around 10 months ago. I think i worked in total 6 months on it though? Most of the time spent is setting up serialization, the level and config editor, and slowly getting one feature done after the other. Ideally i can make a small vertical slice room with dialogue, combat, saving and most visual features i want at the end of the year. Getting the lighting and depth right took me by far the longest because of my trial and error approach.
>>568272473Roguelike is a very specific type of game. Roguelite can be almost anything.