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just like make game and sonic the hedgehog edition


>Demo Days
Next: https://itch.io/jam/agdg-demo-day-70
Previous: https://itch.io/jam/agdg-demo-day-69

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>574903335
>>
everyone STOP using modelsresource it's dishonorable
>>
File: berno2.png (30 KB, 737x787)
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progress
>>
File: 1255c1db6582d8b1.png (89 KB, 1280x720)
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>>575114758
>
If you're gonna use shit from my renderer as the OP, you could have done picrel as imo I think it looks cooler
>>575115398
why
>>
just vibe coding a wind tunnel
https://www.youtube.com/watch?v=4WQd-8d5j4k
>>
Opus 5 sounds cool and all, but how cheap is it compared to GPT 5.6?
Oh what am I saying, it's probably still more expensive
>>
>>575116364
about the same price as sol according to the graphs on https://www.anthropic.com/news/claude-opus-5
can get a tiny bit more expensive at max effort thinking(ultra code)
>>
post gamedev music
https://www.youtube.com/watch?v=tRsQsTMvPNg
>>
it's never been more over
>>
>>575117836
>>
there should be a game where the player is forced to watch the game play itself instead of letting them actually play the game on their own
Gameplay NTR
>>
>>575116364
what about kimi k3?
>>
File: 1601322880054.jpg (18 KB, 344x342)
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I want to make a 2D rig puppet lora.

How many pictures do I need?
>>
File: waifuland-action-update.png (2.61 MB, 1080x844)
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>>575114758
>>575115432
Action-based update.

>More frenetic combat
>Many more visual effects
>Combo meter
>Power-ups that now block bullets
>Trail effect when using power-ups
>Screen distortion when you die

There are also hundreds of minor changes.
There are more changes to the stages where you fight against girls, but for now...

Adding some fast-paced music by Nikke also helps make the game more enjoyable; I can’t quite pinpoint the style, but I’ll have to keep that in mind when I look for an artist.

I’m still looking for things to improve to make people want to buy it.

Video with music
https://x.com/HornyMonkyDev/status/2080714325681959351
>>
>horror slop doesn't se-
https://store.steampowered.com/app/3722330/Shift_At_Midnight/
>>
>>575118921
>Video of streamers screaming in the trailers
Unironically industry plant
>>
>>575118459
Has it ever occured to you that it might be faster to just learn how to do something properly than to find "shortcuts" in workflows?
>>
>>575119217
This is the era of workflows. Cris won.
>>
File: 1603318965129.png (308 KB, 500x628)
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>>575119217
I need 512 waifus to be fucked by the shota.

I can't do that manually.
>>
>>575118459
cris, you are an artist, better than 30% of artists. You can draw your own puppet parts. don't think of it as inefficient. drawing the parts IS the gamedev. it's how you should live. making art. not looking for ways to avoid it.
>>
>>575119558
>512 waifus fucked by a shota
rip that shota's dick
>>
>>575119591
see
>>575119558
>>
>>575119558
You can do that manually. especially with puppet parts. You draw 5 head shapes, 5 eye shapes, 10 haircuts, 6 cup sizes etc. re-color palates is free. random combo the parts = all the waifus you could ever dream of.
>>
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>>575119842
I have 512 prompts and I want these specific prompts.

lol
>>
>>575119928
gay
>>
>be cris in 5 years
>here I am with no skill gain after another 5 years of dev.
>I started 246 projects and prompted 910664 waifu images, that's got to count for something parche
>>
>>575117136
https://www.youtube.com/watch?v=cxEausPgUdc
>>
>>575117136
https://open.spotify.com/track/3gE9U5mNrJewDXN1wU7d8x?si=d526ee82f76544e4
>>
>>575120907
>?si=d526ee82f76544e4
>>
>>575120976
what do you expect i'm still in anonymous i have to deliver the payload.
>>
$100 credit of fable 5 is like 1 prompt
>>
>>575122416
move on nigguh we on dat opus 5 drip now
>>
>>575122603
oh fug I didn't update claude yet and see that
>>
>>575122416
>>575122603
>>575122908
SLOP SLOP SLOP AI SLOP
>>
>>575123096
I'm not making slop. I'm just using AI code for efficiency gains. its the same code I'd have written anyway, just done by a cool robot
>>
I'm using AI to cheer me on. It's literally the only psychological/spiritual support I have because I'm ugly and poor and my parents died when I was young.
Do I need to have AI disclosure on Steam?
>>
>>575124526
just put me in the credits under special thanks. sorry to hear about your situation. it gets better.
>>
File: Sencha-Demo.webm (3.61 MB, 1920x1080)
3.61 MB
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More progress on my engine.

Got baked lightmaps. My level editor has a carve tool now that allows me to just carve out doorways and windows.

I'll add a modifier stack later. Since it's a mesh editor and not CSG I can add lots of helpers like arrays, mirror, even boolean to simulate CSG math. Since it's made for level design, I'm also thinking of a LOD modifier that generates LOD meshes via decimation.
>>
>>575124738
AIslopextremesquaredtothemax
>>
>>575124738
good work gavyn and claude.
>>
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>>575119558
When I'm done with >>575118821
, if I still have money and don't have to look for a job, I'll probably make a version of Kinky Dungeon—that game has a ton of character customization options, with multiple 2D poses that can be linked together.
>>
>>575124738
ok I admit it I'm jealous
>>
>>575124526
I do this but with tulpas. Much better for motivation in my experience.
>>
>>575125078
No fucking way ya'll starting to use em-dashes now.
>>
>>575127576
some operating systems auto em dash
worrying about this is reddit as fuck
>>
>>575124738
coo
>>
>>575127658
Nah bro, AI cooked you good.
>>
>>575124738
we are AI chaaaaaaaaaaaaaaads
we carry the flame
we fight for the ludo
>>
>>575127576
I'm Spanish; DeepL added those long dashes as if it were an AI.
>>
If your game has humancoded fleshslop in it I will 100% pirate it to make sure you make NEGATIVE money
>>
>>575128895
you're unemployed, frenchie
>>
>>575128895
blast yourself aizoomer
>>
>>575128969
I'm unemployed but I'm not french so... WRONG
>>
>>575128895 (me)
btw I was joking; fleshslop isn't real.
AIslop is a problem... but so is indieslop, which y'all are the source of
I won't even DOWNLOAD any of y'all's games, AIslop or indieslop or not
Y'all are shit devs, regardless of whether you did or didn't use a glorified markov chain
>>
>>575129886
>y'all
>>
>>575130148
Yes.
>>
>>575006241
Zharks are the people from a country in Greklovick's setting where people got crazy with cybernetics and formed a mad cult around it.
Basically me ripping off the Strogg from Quake and other stuff like some comics.
In Nortubel, I wanted to have Zharkovil as a boss and initially, he was just some general that got crazy.
But when I thought of the Zhark soldier, I went with him being from a different country at war with Greklovick.
In Hirdrih, you get to visit their country which is also like their factory where they're produced, given they're barely human anymore.
>>
>y'all
Good thing my game is targeted to white people.
>>
if somethings too hard to self teach then you just make other things and you'll come back to it eventually and then you'll understand.
>>
>>575131435
or just ask AI
>>
>>575131678
even when i ask AI i can't understand this one.
>>
>>575131306
I'm white as cum but OK whatever you say lad
>>
File: bba-progress-20260724.webm (2.44 MB, 1280x720)
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Progress time, for the first time in almost a year.
Since I'm back to being a NEET, I decided to just go ahead and go all in on this stupid umamusume clone I was working on just for fun.
I've been working a lot, well what little free time I had, on the UI. So far I've implemented player profile and basic game save, basic character logic, item and equipment + equipping said equipment.
Next I plan to implement basic training arena, dungeon delving and a simple tournament-style competition.
I wonder if I'll be able to finish a game like this in 3 months.
>>
>>575131923
wrong. YOU aren't me.
>>
>>575132126
because southern culture and black culture has a lot of overlap
>>
>>575132315
well I am currently living in the south so
>>
we are many but we are alone we hate it don't we
>>
>>575132460
who's we?
>>
>>575131984
so you say y'all because you live in the south in the woods and fuck your sister and dog?
>>
>>575114758
>Come up with name for game
>Look it up and find another game already has the name
>Game itself is shit and no one really plays it
Should I use the same name or just get a thesaurus and change the name to something adjacent to it?
Last oasis was the name
>>
>>575132089
looks like shit. that took you a year? lol that's sad and makes me feel amazing about myself I did soooo much more in a year by probably 100x. looks so fucking shitty and basic.
>>
no I'M me
>>
>>575132791
cmon anon don't me mean like that
>>
>>575132797
meant for >>575132190
>>
>>575132908
Not concerned about originality
More concerned about memorability
>>
"i'm me", he says
>>
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>>575132627
>>
File: jcnq6aa6439b1_jpg.png (1 MB, 717x1201)
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>>
>>575133163
ai dropping trvkes
>>
>>575133163
I'd listen better if it was your own opinion and not an AI response
>>
>>575133492
This is my own opinion because I delegate my opinions to AI unconditionally, making AI act as my representative.
>>
he's rotate you're rotate I'M rotate
are there any other rotates we should know about?
>>
>>575133607
Did I choose a bad time to come down to ask this question?
I swear it wasn't like this last month
>>
>>575133673
meow
>>
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>note to self
don't fix a 3D model changing things over and over, redo it completely instead
>>
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does your game have skills in it? how does it work? does it work like skyrim or does it work like fallout
>>
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Does your engine look this good, anons? This basically looks just like real life.
>>
>>575134441
looks like 1999 but nice
>>
>>575134972
this is the first time I posted it though? I saw another anon post it and just thoughti t was funny
>>
>>575134441
its a nice sweet spot of old schol and detail you have good taste
>>
File: Sourcecha.png (3.01 MB, 1916x1043)
3.01 MB PNG
>>575134441
>>575134823
What about with Source Engine textures?
>>
btw isn't chatgpt french for "cat, i farted"
>>575135480
too high res
>>
>>575118459
sounds like inefficient workflow, this isn't the cris I know.
>>
Finally decided to actually sit down and make something. I've started making a tiny godot 2d sliding puzzle game. Polish that tiny turd with some sprites, sfx and tweens, make it look cute and actually ship it. Even that will take me far longer than it should. Wishing all you anons good progress
>>
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>>575125078
AI slop
>>
>>575130956
>the developers thinly veiled fetish
>>
huh?

https://boards.4chan.org/v/thread/743952389/
>>
>>575136394
we're all rapidly running out of time. you should be making your dream game or at least whatever version of it you feel capable of making
>>
>>575137275
really telling when the unfunny lolitroon tourists all come from veddit and share the same "humor"
im glad AI won
>>
>>575137143
>>575137143
The turd has not been polished yet. I am still shitting it out. Literally everything is placeholder, but I might keep the basic thud sfx I have now.
>>
>>575137864
uh oh meltie
>>
>>575134441
I could post and mog you completely but I'm past that and you would just ask Claude to copy what I have so I won't.
>>
>>575135480
damn that looks good with those textures but why make your own engine
>>
if my hero eric barone uses AI i will jump off a cliff
>>
Real talk you can't afford to post your progress anymore, your game has to be finished and ready to go once you post and once it gains momentum be ready to press release at any moment.
>>
>>575135480
doesn't look like real life still obviously but nice
>>
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>>575137275
what games do hebes develop?
>>
>>575138530
proof? liar
>>
>>575138757
>midwit c# .net babby dev lucking out on 2d pixelart sprite
>isnt using AI in 2026
>get a load of this guy
>>
>>575138742
Elf games.
>>
Should probably add more lolis to my PG13 game.
>>
File: aaaahhh.png (1.45 MB, 1269x889)
1.45 MB PNG
>>575138106
I would ask Claude to copy the output into a spike, and then run my engine's profiler on it, optimizing every autistic little detail until I performance mog you.
>>575138156
Unreal is too bloated for the games I want to make. Unity has a bunch of half finished features that are all useless. Godot is alright but GDScript kinda sucks and the lack of proper level design tools makes me wanna puke.

The only thing I might concede on is that I could have probably started this engine off as an idTech fork. I have debug consoles, bespoke level geometry, and I'm planning for multiplayer and first-class moddability. With enough Claude prompts, I could definitely transform the Quake 2 engine into what I want for Sencha.
>>
>>575139296
https://chudsamazingfactorym.pages.dev/
>>
File: 1745983042871343.png (872 KB, 732x680)
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>mom forced me to delete all the pictures of my little niece from my phone
i can't dev like this
>>
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>>575139486
Where's the proggy? Last time you said you were looking for inspo in old N64 games.
>>
>>575139296
Only yesdevs like Kannadev get to see it.
>>
hi hello i made a game does anyone want to see
>>
>>575140176
that's the entire point of a credit score anon
>>
>>575140273
No fuck off we don't make games around here
>>
>>575140363
o-oh.....
>>
>>575140273
I would like to see
>>
>>575139472
SOVL
>>
https://files.catbox.moe/l2ybmm.mp4
let me in discord
>>
>>575141434
give me 2 good reasons
>>
>>575141821
you are not a girl, rotate
did you stop taking your meds?
>>
>>575141821
that's like half a reason at best
>>
>>575141998
you can call me rude, you can call me an asshole
but you cant say im wrong
>>
you're doing so good being me. thanks for replying for me.
>>
>>575141434
I am filled with regret for clicking the link...
>>
>>575142240
because you are a man
>>
>>575141434
Did you get kicked out of edelnacho's secret pedocord?
>>
>>575142240
Ask your mom.
>>
File: 1724199233514370.jpg (98 KB, 736x1024)
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>ai
>can make ANY game
>decide to make something SUPER complicated
>>
File: SKIPADIP.png (105 KB, 1144x547)
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Unity VR dev here. I've been chasing a white whale of sorts for literal years. I haven't solved the issue, but I know how to see it in the Profiler now.
The issue is that, occasionally, the player's perspective will "hitch." It can't be seen in the performance monitors, but it CAN be seen in the physics queries.

As you can see, on one frame it will not perform a physics query and then, on another nearby frame (sometimes before, sometimes after) it will do double physics. With our physics-based character controller, this results in a visual "hitch." Since we want the physics to appear smooth, the FixedTimestep is set to the framerate (72hz).

Any idea what can cause this? Are we just not hitting optimal frametimes and that's causing it to occasionally desync with physics and then making up for it with a "catch-up?"

Help me out here, bros.
>>
>>575143462
Literally this. Use the John Carmack prompt and that will force it to pull out a debugger and profiler and build a shit ton of tests.
>>
>>575139486
WTF your family is mean I have kept my photos for years now and they're all aware of it
>>
>>575143462
Yeah, I tried that. It got me to this point, but I figured that now I can at least see the issue happen, now is the time to actually ask a real human instead of burning down more rainforests.
A.I. is just giving me roundabout answers for things I've already checked.
>>
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he fvvvarking won
>>
>>575139387
fair enough but do you have any idea what kind of games you wanna make
>>
File: cosmic_brew_noaudio.mp4 (1.75 MB, 640x504)
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>>575140665
here u go its a galaga game
>>
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>>575114758
Wtf is wrong with the average gamer? Both arrogant and a simp at the same time.
>noooooo this 2 hour game is not worth $10!
>*gets it handed for free instead*
>this game is so greatttttttt! they should've put it up for money, i'd definitely have paid $10 for this
And then the moment most get hooked the sequel lures them regardless of price despite the 2 hours length
>yassssss this is why AAA can't win, look at how great this is, i'd have paid $30 for it!
i keep seeing this. it seems as an indie the moment you hook enough gamers you can just keep price hiking it and they will pay up

Please tell me the moment I have 1 successful game that I can just keep increasing the price for newer games, by $10, and the majority of fans just buy it up. It just feels so Unreal seeing this behavior that it feels like copium yet it happens anyways.
>>
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Thinking about adding a stamina bar which means I'd have to redesign the healthbar, just when I was finally satisfied with the UI.
>>
>>575144778
looks like shit
>>
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>>575144848
>i keep seeing this
>>
>>575145536
:(
>>
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sketch for the dataset of my lora done.
>>
>>575145719
Don't take it personally, the person replying to you is an infamous ban-evading scat fetishist AI spammer from France :D
>>
>>575145908
looks like shit
>>
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>>575145908
It hurts to surpass your heroes.
>>
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>>575146167
yep that's definitely me :D you're a genius!
>>
>>575146357
stop. attacking. cats.
>>
>>575145908
it is cool that some dude in south america is using his sketches to train his ai algo we take this for granted
>>
>trying to figure out default controller bindings for a FPS
>not used to using controllers
I've got four weapon slots, and my idea is to use the d-pad to select them
going in ascending order from 1 to 4, should it be up-right-down-left, or up-left-right-down?
>>
is AItranny gone yet?
>>
>>575150958
left up right down
>>
huh?
>>
>>575151705
thanks, that makes sense too
>>
>>575141434
Are you a tranny optics nuke funded by the CIA?
>>
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trying something different
>>
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>>575155335
no im not trans i'm a real female
>>
>>575155804
you look like a dude wearing a skirt
>>
>>575145908
Cris please do some lines and shapes exercises and do all this too:
https://www.youtube.com/watch?v=FORP4yz2UOY
>>
File: head05.png (258 KB, 1024x1024)
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I just realized is much simpler and easier to just draw the puppet shit by hand than to use AI.
>>
A long time ago, like around 2008, there was a place that had old design docs for games. I remember seeing Deus Ex and Vampire the Masquerade Bloodlines there for sure. Does this still exist? It's been so long I can't even remember the name.
>>
>>575155876
ow i'm so offended only i'm not because i'm not only not a coward, i'm also not a moron loser. i'm a genius and really hardcore also i know what i look like and i'm not even a little insecure.
>>
>>575155804
so you're not trans just a good ol fashion schizo
good to know
>>
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Soulslike Stamina Bar to reduce Dodge Roll spam.
Yay or nay?
>>
>>575158270
remove the dodge roll
>>
>>575158270
You’re not really fixing the core issue which is lame vampire survivor AI and teetering between two types of gameplay.
You either need to make level design more important. Or embrace the arena aspect and have more interesting danger and enemies.
Right now it feels more like a theme park attraction you casually walk through.
>>
>>575158270
Keep it.
Is this game arena survival or like dungeons you have to clear?
>>
Holy fuck. Meccha Chameleon is such a shit game. It's totally an unoptimized asset flip with terrible UX. What if I just clone it exactly, but fix all the optimization and UX problems?
>>
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please installing the software . thank u .
>>
>>575158270
Looks good, keep it.
Nice to see you making proggers.
>>
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>>575158407
But most of the games in this genre have a roll or a dash ability. It was really boring without it.

>>575158659
Yeah, I'm avoiding adding easy enemies. The first few were made as if I was making a Zelda clone, the new ones are better suited for a shooter.
I will just keep them for the first few levels.

>>575160247
>Is this game arena survival or like dungeons you have to clear?
It's kinda like a Post Void clone.
Levels are linear with random generation, each level has an exit that takes you to the next one, as you progress you receive upgrades, encounter harder enemy types and the level gets harder.
The goal is just to reach the end, I might add a boss at the final level.

https://store.steampowered.com/app/1285670/Post_Void/
https://store.steampowered.com/app/2689470/CRUEL/
>>
>>575161582
I've already seen two meccha chameleon clones released this week. They're not doing that great.
>>
https://store.steampowered.com/app/4368350/Silly_Linguine_Cat_Simulator_Deluxe_Online/

Remember that gamedev is not a meritocracy.
>>
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>>575162384
YOOOO
THAT LOOK FIRE
>>
>>575155492
looks weird
dismemberment looks better
>>
>>575155492
looks like shit
>>
Mockup of my game
>>
>>575163356
Whoops, updated version
>>
Does your game has 50k players?
>>
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>>575129409
>>
>>575163571
lole funneh kat!
>>
>>575162384
>Remember that gamedev is not a meritocracy.
it's literally free
doesnt count
>>
>>575163517
Gameplay engine so far
>>
>>575164751
has a 9 usd DLC.
>>
>>575162084
What are they called?
>>
>>575158270
kino
>>
>>575163517
>>575164805
kino+
>>
>>575162637
the dismemberment still happens, this is an extra thing and its not done yet.
>>575162846
thanks
>>
This game is my sleeper hit of this year.
It's a masterpiece.
>>
>>575166212
The Tunic arc was better.
Worshipping slop you wish you made is cringe
>>
>>575161582
if you think meccha is a shit game, you're ngmi.
You should be able to understand the appeal and why it can get by without being polished.
>>
>>575166927
I understand why it's fun. I just played it for a few hours with my IRL friend group, and it was quite fun DESPITE all the jank. I'm just saying the technical implementation is terrible, and perhaps there may be an opportunity in making it not terrible.
>>
>>575166849
It's actually kinda great, even if it seems like showelware.
>>
>>575167165
if interface and graphixs is all you change, I don't think it'll be worth it. Need some new gameplay change to catch attention.
>>
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>>575162384
I wish I understood the slop mindset
>>
>>575167815
Slop games are just shitpost memes in a different form.
If you can understand shitposting and memes, you can blacken your soul and channel them for money.
>>
>>575167416
I can certainly come up with some. For starters, I'd give the seeker more tools to use, like maybe light grenades. IDK if they turned it off because it made the hiders too obvious, but I'd try to figure out a way to turn on some global illumination.

Is it possible to splat different materials/shaders in UV space? Substance Painter does it somehow, and so I assume it's possible at least. The droplet tool in Meccha Chameleon only picked up RGB albedo, and it would be nice if I could make it pick up the entire shader.
>>
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Another incredible day with Fable 5, making tools for me in 10 minutes that are better than $500 After Effects plugins
>>
>>575150958
left is 1 for gnasher, up is grenades, down is pistol, right is lancer
>>
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how much are gamers willing to pay for a lolige?
>>
>>575158270
looks like shit
>>
>>575164805
looks like shit to be honest with you
>>
>>575166212
>a uncommon
>>
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make bigger games
>>
>>575169985
About three fiddy.
>>
>>575168654
That's like equating 4chan posts with your life's work
I don't think I care enough for money to blacken my soul. I wouldn't even have the drive to work on a slop game for money
>>
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>>575170330
God that's disgusting
>>
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Give me one reason why can't I use an LLM and comfyui to proc gen a renpy VN with 512 waifus the shota will fuck, based on some concept that is a town on an island and they have to live together.
>>
>>575171428
Because it would be soulless.
>>
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>>575171532
>>
>>575171428
skill issue
>>
>>575169008
any reason to use fable over opus 5?
>>
>>575171428
if you were going to make that you'd have done it already. You've had 4 yeas of AI cris bro. 4 years. parche. my peach. my bitch
>>
>>575171428
holy SHIT cris just fucking DO IT stop asking us for a reason you can't
the reason you can't is because you WON'T
>>
>>575171532
kanna...
>>
>>575172517
what reason?
>>
>>575172824
it has a cooler name
>>
Aggy, come up with the next big friendslop idea for me to build so I can retire
>>
>>575173223
Aggy is my AI
>>
>>575173148
useless super hero powers team try to save the city from aliens/kaiju
>>
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>>575134346
>another note to self
fuck it, do things as wrong as possible, you'll learn a lot while fixing them
>>
>>575169985
Look this game have appeal falling out the ears, but I would never ever be caught buying this on my steam account.
That would be like being caught with my user name being "animal rapist 300."
Also, it just doesn't even look fun.
>>
>>575171428
Because YOU can't.
You've been talking about this for like year cris, and all the claude tokens in the world you would still have no game.
>>
>>575175861
AI is really good at making fantasy worlds.
>>
>>575175861
holy mother of text
>>
>>575172824
Less fuckups (close to 0% for me), Opus makes little stumbles that can be quickly corrected on the next prompt or two, but Fable rarely needs correction
>>
would you play my game?
>>
>>575179657
maybe
>>
>>575179846
why are you on the fence?
>>
I finally did it, I finally solved it.
I don't even like playing games why would I like making them?
I'm free, I'm finally free!
https://youtu.be/LvwOSmIba_k
>>
>>575179657
THUMB ASS has a ring to it
(no)
>>
>>575179873
where's the global leaderboards, clans and forums
>>
>>575179896
I like making them BECAUSE I hate playing them (because they all suck, except for mine (in the future, my games in the future, near future))
>>
Back to work on the Gorilla boss for KVK. He is a cajun gorilla who escaped from the zoo and breaks into people's backyards to try to grill some good cajun dishes, but always ends up burning people's houses down.

Kasha is scared of gorillas and monkeys of all types so she has to muster up her bravery to fight this beast.
>>
>team of 5
>1 year
>$35k grossed first month and a half
thoughts? would you be happy if you were on the team with those release numbers?
>>
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Oh and here's what he looks like.
>>
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>>575179657
>>
>>575180982
i dont know what emotion that image is meant to convey
>>
>>575181109
That’s because you have autism
>>
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I love my game so much it's unreal.
>>
That AI spammer guy is still here? Hasn't it been over a year already.
>>
>Unity 7 announced
anything useful?
>>
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this is what I am trying to do, I think I am getting close to having it working
>>
>>575181691
that cutie is right here >>575175861
>>
>>575181564
kanna...
>>
>>575180518
12 months of "part time" work? i'd need to see the actual numbers
>>
>>575182580
that was my initial thought too after reading it before posting, it's very vague and leaves a lot to be known
>>
>>575181342
Idk he's right though the cat has a strange sense of intrigue and yet disapproval at the same time
What a hypocrite
>>
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Why did The Bleakest Keep succeed while Alchemickal flopped?
>>
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>post offering indie game localization and QA services here
>get flamed by AI drones
>begrudgingly post about it on reddit
>immediately get hired for a project, and in talks to start another project now that the first one is done
>>
>>575183231
hired for how much though? if it's a couple dollars then well you know
>>
>>575183184
Based off the market size, third person is roughly 140x more popular than twin stick.

https://games-stats.com/steam/tags/
>>
>>575183184
bleakest keep shop keeper looked at me and I fell in love. alchemickal shop keeper has no eyes.
>>
>>575183381
67 dollars and i added a bunch of arrow to the knee jokes to the game
>>
>>575183231
Wow faggot sounds like you don't belong here and should stay on reddit or something!
>>
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>>575183942
that's exactly my point anon
i've been here since before reddit existed and since before you could grow a pube
>>
>>575183853
67 dollars huh. so you've gotten hired for that job and have another lined up. but what else? you'll collect what a hundred and some or two hundred? what's the big deal? you're getting paid to freelance and it's respectable. but i would have thought you landed some big job where you'd get at least a grand or something
>>
I'm getting even closer to having this working how I imagined it
>>
>>575184472
i apologize anon i didn't realize you weren't being facetious with your question
i got paid 400 bucks for 4500 words, around 0.08 per word, which is not stellar but i've been doing this for 14 years so i batted out the first draft in a day and the final draft on the 2nd day
most i've gotten paid for localizing a game was a grand, yes, but it was a decently hefty (for an indie) RPG with lots of branching dialogue
all of this so keyword studios and SEGA can tell me to go fuck myself again next time i apply cause i'm a third worlder
>>
>>575130956
eyeballtank please get help
this is disgusting
>>
>see kannadev's game
>see the elf loli
>urge to masturbate rises
>2 hour masturbation break all because of kannadev
fuck u benchod
>>
i blew 3 weeks of fable on my game and its still a piece of shit
i thought you guys said this was magic
>>
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>>575185514
>>
>>575186007
Arisu sexo...
>>
>>575185903
Sar do not be of worrying
Fable 6 fix all!!!
>>
>>575174098
huh that actually sounds interesting
>>
>>575125078
>>575127576
I swear we've had this thread before.
>>
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Learn C++
>>
>>575180518
>AI reddit post
>>
>>575188137
HPC# is better.
>>
>>575188137
Can’t go back to sepples after discovering all the fun alt-langs
Gomenasai nene…
>>
>>575182369
no
>>
>>575184028
cool my posts are archived on FYAD since before that, you anime reaction picture posting little fatso, I'm sure I've told you to commit suicide thousands of times since '04
>>
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I released my video game. If you want to know how this is a video game feel free to ask:
https://rumble.com/v7d8gho-ai-characters-argue-about-live-real-4chan-posts.html?e9s=src_v1_upp_a
>>
>>575188137
i can't use c++ i'm too used to C.
i've tried writing in c++ and read multiple books on it but the object oriented programming is so unintuitive to me because i'm a shit programmer
>>
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more violence tests
>>
>>575191163
looks like shit
>>
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gabencunt spotted near me....What should I say to him?
>>
>>575191228
perform a naked dogeza with your entire extended family asking for an algorithm boost
>>
>>575191201
your ancestry, mother, genome, and future looks shit.
>>
>>575191360
meant for >>575191163
>>
>>575114758
How to find the motivation to stick with a project rather than restarting every 2 weeks?
>>
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turn-based bros...
>>
>>575191163
looks like good shit
>>
>>575192127
cries in
>2D
>casual
>>
>>575191972
Make it good enough to where you wont want to drop it
So try working on it for more than 2 weeks. Make some assets for it to make it look like a game instead of a bunch of cubes
>>
>>575192679
I wish had cubes, I just have numbers and buttons
>>
>>575189674
Can't see the usecase for this, but if it was about a single thread like /agdg/ and showed it on screen, and have the characters read out the posts as they come, and they comment on it with deep knowledge of amateur gamedev and thread lore, then that would be kino
>>
>someone made Healed to Death, but better

https://store.steampowered.com/app/4634490/Master_Healer_Kale_with_useless_party/
>>
>>575194958
dumb aishart
>>
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>>575195907
very cool
>>
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>year 2026
>can't post ideas freely because someone might vibecode them into existence before you
>ideas and ideachads went from useless to the most valuable resource
at least the permaneets on /agdg/ can't afford tokens so it's safe
>>
If the idea has no github repos to source, the slopper is out of luck
>>
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Useless doomer blogpost follows, filter "days left" and never see this again.
I'm trying to not eat sweets and it's hard for me. Sweets are literally the only thing I have to look forward to day to day. A big part of the problem is I've been in what I'd consider ideal shape at multiple points in my life, and it's never worth it so I'm not even motivated. My actions speak for themselves. I'd rather be a fat fuck eating donuts than a shredded fuck craving donuts. But now I'm a fat fuck craving donuts so it's the worst of both worlds.
82 days left before I run out of money. I owe 1700 minutes of work. Today I'll be fixing some bugs I wasn't able to fix yesterday because other bugs and issues keep coming up. There are some things that maybe only 1% of the players would encounter, but they take me days to fix. And I can't ignore it, it's like an itch on my brain.
There's basically no way I can get this game in what I'd consider acceptable EA state in the time I have left. But it's too late to make something else, so I'm in a bind. I guess I'll just have to ship it in an unacceptable state. It's probably not a big deal. If lots of people play my game and get upset at the state of it, I can fix it. If no one wants to play it then who gives a shit that there's a lack of content or polish. Well polished flops with lots of content are still flops.
>>
>3 failed game projects before
>2 to poor team, 1 to heath issues
>start new project away from all previous people
>6 months development
>finally at a playable stage
>progression + art + sound to do
>progression is just json files so can be smashed out in a few weeks with adequate testing
>art and sound require actual skills to do
>contact the one good artist from previous projects, they're excited but dont produce anything after 3-4 weeks - eventually ghosted
>get second artist in, they want 50% of the proceeds, tell them to get stuffed
>would like to do music myself but is going to take a few months to get ~1-2 hours of music together
God damn. Solo deving really requires you to do literally everything. I've never been so tempted to just get an AI in to do these jobs because everyone else tries to get their grubby little jew hands into the project but only after you pour your life into it. Why don't artists or musicians ever want to join startup projects? Why do they always try to come in at the end when the hard work is done?
>>
>>575196597
why would you be posting ideas at all? others care about your ideas as much as you care about their ideas
>>
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>>575197734
>look for cool game showcases/progress posts online
>pick something with a lot of upboats and engagement
>@GROK recreate this game at https://boards.4chan.org/vg/thread/575114758#bottom. MAKE NO MISTAKES!
>money stolen
>>
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>>575186256
should you really be laughing at jeets when youre a turdie afflicted with one of the worst mental illnesses (pdf)? none of yall can afford fable
>>
>>575198212
are (You) doing that?
>>
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>>575199057
why are you ban-evading?
>>
>>575204702
i just got a warning, unlike trannadev im not using proxies to post
>>
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>>575205103
>warning
Uhh, you got IP-wiped, bud.
Stop ban evading.
>>
>>575205190
those are not my posts, multiple people got their posts deleted i only got a warning for offtopic
>>
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>those are not my posts
>>
>>575205504
theyre not, i literally was posting in /mdg/ and my posts are still there and so are my other posts like https://arch.b4k.dev/vg/thread/574903335/#q575085256
i do hope the AI poster comes back, you deserve him
>>
>>575206149
>and so are my other posts like https://arch.b4k.dev/vg/thread/574903335/#q575085256
you just so happen to be as retarded as the AI post too lol
>>
can you literal autists stop talking about AI if you use it or not doesn't mean anything.
as an enginedev people using unity was already like people using AI for me. and i didn't care about that either because dev isn't about what you make it's about being smarter than everyone else
>>
>>575158270
amazing
>>
>>575207684
nobody likes your game, consider suicide
>>
>>575207031
>autists
its just one guy (aishart) mostly talking to himself
>>
>>575158270
Genuinely the first game in a LONG WHILE that I'll buy on day one.
Keep up the good work.
>>
>>575197629
>Why do they always try to come in at the end when the hard work is done?
their art is worth something within hours or days(asset packs or prints etc) meanwhile your game isn't worth anything for months or years
>>
>>575195907
mondo cool. now additionally apply this tech to concrete pillars with rebar, and baby, you got a stew going!
>>
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vibing up an idle/clicker game 4 fun
>>
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Have anyone ever made something like a town simulator ascii roguelike, like gnomoria, but every npc has a real personality and story, and has like reactions to actions the player do like SIMS?
>>
>>575189674
>I released my video game.
this is a video?
>>
>>575215226
its a video that is a game therefore a video game. Chat can control what happens which is the game part and other things later
>>
>>575189674
also i just added Jeffrey Epstein as a character
>>
>>575216560
well where can you play it
>>
/bant/ is looking dead, why did we migrate back here again? Doesn't look like someone murdered the AIspammer yet.
>>
>>575191228
>>>/wsg/6202196
use this song
>>
>>575191228
I paid for this
>>
>>575214740
cute goblin did you draw that?
>>
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>>575218754
/bant/ is for progress posts
/vg/ is for memes
>>
i'm committing something small to a much older idea i had when first starting the project
>>
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Im making a roguelite. for the casual/female audience, I added a healer character. Thing is, it kind of breaks the game.
In combat healing is balanced, no issue there. but there's also non-combat rooms with hazards, and if theres a healer it means its optimal to just wait and heal back to full in every single one of these rooms, and it also removes the threat from them.
so Im thinking of disabling the healing ability for non-combat rooms, is this acceptable?
It would tell the player in character select that the ability is disabled for non-combat rooms, so theres no surprises there.
>>
>>575218754
Tranime pedos tried to split but they learned their lesson /agdg/ and AI always wins, big fat L for turdie pedos
>>
>>575220065
nuh uh
https://sethbb.itch.io/32rogues
>>
>>575221543
trvke
>>
>>575197051
if you are craving sugar that damn much you should let your nanners ripen more
>>
>>575217483
>>575217838
i just put it up
https://rumble.com/v7d8wdk-ai-characters-argue-about-live-real-4chan-posts.html?e9s=src_v1_upp_a
prepare for insanity
>>
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>>575144778
Dev from Waifuland here.

You can tell it's an early-stage project, but I'm interested in how you've implemented the formation system.

So far in my game, formations either follow very strict rules or are completely random.
>>
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every time that I see the resident schizos seething I remember >>>/wsg/6202215 and go back to work in my game with a smile in my face
>>
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common Godot W
>>
i did a marketing. I feel sick.
>>
>>575216560
borders the line of video game though. technically on the surface it is but this is nothing that i would ever personally consider a game
>>
>>575225690
once i get Chat influencing it enough it will essentially be a Visual Novel but better
>>
>>575125078
what would be different in your version?
>>
>>575227675
a non incel version of a video game which is without bullshit incel shit
>>
>>575227756
meaningless slop post
>>
>>575227756
million dollar idea
>>
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10 points to the poster who can guess what this is
>>
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>>575225416
>clean code
lil casey is fuming.
>>
>>575229408
reminder casey is the coolest real name in the general
>>
>>575229408
Look at that Germanoid Chad Jaw.
>>
working on brutal server side stuff for a powerful mechanism. shifting in my seat as i find angles slowly towards the solution like a chess grandmaster calculating a deep line in the candidates
>>
I just realized my game isn't fun.
I put a lot of effort in the story, in the maps, in the sprites, in the animations, in the music.
But today it suddenly dawned on me: there's no reason whatsoever for someone to play this.

How did Toby do it? Undertale's gameplay isn't exciting (or at least not for most of the game) but I still like so much. I still want to play it even though I played it dozens of times already.
Today everyone knows the game because of its popularity, but how did it become famous back then?
>>
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aaaa i dont know what to work on. uninspired.
>>
>>575230563
you have shit taste and its holding you back
the fact you went from talking about your game to toby fox in a few sentences says it all anon
>>
>>575230563
I didn't like Undertale at all and it wasn't fun for me. Maybe I'd like your game. You don't need for everyone to think your game is fun. Different people have fun in different ways. This should be obvious because both Euro Truck Simulator and Undertale and Lethal Company are popular but have very little in common.
>>
>>575230746
Its fucking hilarious how Tim is now known as the pro AI guy and Gaben as the anti-AI warrior when Gaben did more for AI than anyone in the gaming industry. The funny thing is for all we know Gaben was the guy that pushed OpenAI to pursue art generation lol
>>
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I think the wheelchair horror fps concept is going to make it boys

>>575195907
>>575155492

And so is this chicken man game.
>>
>>575231267
make sure to spread awareness of how important the Americans with Disabilities Act is by having like one step somewhere without a ramp and it completely blocking the player off.
>>
>>575231267
for sure. it's certified streamer bait
>>
>>575230850
My game is similar to Undertale gameplay-wise, that's why I mentioned it.
>>575230867
Of course...
This is exactly what I needed to remember. Thanks.
I think my game will do great. I hope your do, too.
>>
>>575230563
>but how did it become famous back then?
He had a preexisting following, so not a good question. It also had good and appealing characters, story and music, which are all good reasons why people would play it.
The bullet hell gameplay is even above average, many games have walking simulator gameplay, click on things simulator gameplay, click on things but with a time limit gameplay, etc, and people still like them.
If you think that nobody has any reason to play your game despite putting a lot of effort in all those things, either you know they still aren't very good or appealing, or you're being defeatist for no reason
>>
>>575232218
Not really. Just figured you'd be making a game too.
>>
if you could go back to when you started making your game, would you try to make the same (same-ish) game or a completely different game?
>I'd make Meccha Chameleon
let's assume for the moment you'd have no knowledge other games, just how your own game would turn out
>>
>>575233448
worrying about changing the past is raised by a single mother coded
>>
>>575221185
straight up disabling it might seem a bit hacky or cheap, but probably the players will understand.
Maybe you can make a something in-game like a zone/item/totem which could make sense in-universe that would block healing in specific areas? Maybe you already have enemies blocking healing, make it share something visually with that. Or maybe there is an effect that makes all healing deal damage instead. Also, show game. I wanna see.
>>
>>575232606
>Not really.
>>
>>575232606
That's a very bold assumption. You must be new here.
>>
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>>575185514
>Don't know who Kannadev is
>Google
>Roblox dev
>>
>>575235107
imagine letting your very own perspective on societal bullshit get in your head like that, are you brand fucking new to staying in on the computer or something
>>
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>>
>>575233448
I'd probably go for a more lo-fi 3d art style. would have gotten it done in half the time.
>>
>>575231267
>crazed dude grabs and pushes your chair from behind for an insane fast paced on rails sequence
>>
>>575237170
ruby on rails
>>
>>575230563
have you ever done playtesting?
does it get plays on itch?
You should verify ideas as early as possible with non-friends/family to make sure there's some appeal there.
>>
>>575117136
https://www.youtube.com/watch?v=Fb_mzeNWl0g
>>
>he's not using claude to disassemble old DOS apps/games and porting them and reconfuckulating them into any form he wishes
>>
>>575238689
what game do you want?
>>
>>575238689
>DOS apps
zoomer genocide can't come soon enough
>>
>>575239321
you are mad we are cooler even when it comes to liking old stuff
>>
>>575239321
They were called appz in the warez scene you haughty little millennial faggot power ranger pokemon twerp.
>>
>>575239419
no they were not lmao
>>
>>575239402
what. you've literally never been cooler at anything
>>
>>575239618
they have cooler/blacker slang fr on cap rizz me up
>>
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>>575239608
Shut the fuck up you thirty-something cocksucker, the first piracy you touched was Napster or Kazaa or some shit
>>
>>575239840
>thirty-something cocksucker
is this supposed to be an insult? you're a twenty-something cocksucker and gen alpha is right behind you, you retarded grandpa age addict
>>
>>575239840
we didn't call the programs appz. the first piracy I touched was pre-internet on 5inch floppies.
>>
>>575239968
>gen alpha is right behind you
New millennialoid cope dropped
>>
>>575240112
It's actually 5.25 inch. That .25" is very important, it makes all the difference.
>>
>>575240553
i meant I touched a pirates privates in exchange for games
>>
>>575240778
meth?
>>
>>575241283
gobstoppers
>>
would you let a huge cock pound your ass for 10 straight minutes rough if it guaranteed the success of your game?
>>
>>575241609
THATS MAH BOI TIBOOOOOOH
>>
reminder that these new fucks in here have no idea about all the games that came from here before them
>>
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Make 2hu games.
>>
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>>575241609
>used my free reset 4 hours ago
>got only 12% worth of usage back
>>
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Why there's not an easy template to follow to design menue games.
>>
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im taking a break from lolis to get into the cris grindset
>>
>>575222856
how the fuck do you play
>>
>>575221185
Is there no limit to casting?
that's why it's unbalanced.
>>
>>575242028
Game design is the hardest part of gamedev.
>>
>>575230808
Same, wanna work together?
I also like C/C++
>>
>>575241926
never reset around the weekend you should know this by now
>>
>>575242470
yes add me on discord it's yukiziniseraph
>>
>>575242384
no that'd be the fucking art
>>
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>>575242028
>progress bars
>text
>buttons
>conditions
>timers
>tree/index of menus (idk how is it called)
>showing assets
>inventories
>organize all of that
is not that hard anon, try doing some stuff using visual programming like visual basic or Qt
>>
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>>575243518
>>
>>575243518
no, that'd be choosing the name of your studio
which you should do 3 years before your game even has a demo
>>
According to the archive, Marnix hasn't been mentioned in this general since July 12th. Why did we memoryhole him?
>>
>>575114758
I have so many disconnected ideas, but I have no solid idea for core gameplay.
>>
>>575245068
who?
>>
>>575243518
Nah. Art is so braindead that you can buy it.
>>
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>>575244241



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