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/agdg/ - Amateur Game Development General

living the dream edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-70
Previous: https://itch.io/jam/agdg-demo-day-69

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>576503670
>Sister Thread
>>>/bant/24742433
>>
quit re-adding your dead thread you dumb spic
>>
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proggy anchor
>>
are brothers allowed in the sister thread?
>>
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>>576656914
>>
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>>576657045
sure
>>
>>576657242
are most bocchis trans, chasers, girls or males?
>>
>>576657045
>sister thread
it's just a no-schizo thread though there is a mexican tranny in there
>>
>>576657129
I'm not bored anymore so I thank ye. I love steven universal
>>
how do we have a new thread schizo already!? we just got rid of the last one! is there a queue?
>>
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>>576657583
wdym
we never left
24/7 LETS GOOOOO!!!!!
>>
>>576656905
FPBP
>>
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is this what gamers want?
>>
>>576657478
can you post your game?
>>
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>>576657583
nodev & redditors love to give them attention
>>
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>>576656846
Doom 3 Anon. Quake 4 Expansion just got leaked.
>>
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>>576658259
YES
YES
YEEEEEEEEEAAAHHHHH
>>
Made an analysis of success on Steam for all those interested https://a327ex.com/posts/what-predicts-indie-success
>>
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>>576658507
>>
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>>576658134
>>
>>576657129
either this is fygoon, rotate, or betz or someone more retarded than all of them combined finally arrived.
>>
>>576657583
It's called a power vacuum you dumb tranny, this is what happens when you don't post 'gress
>>576658110
They want no gameplay?
>>
if you struggle with game design just get playtesters
>>
>>576659629
>They want no gameplay?
sadly yes
>>
>>576658110
>>576659629
>>576659725
fantasy over mechanics
mechanics enjoyers play pvp games now, fully captured market
>>
>>576659804
lowest IQ I have ever witnessed, and I'd seen fygoon post before.
>>
I posted a few days ago asking about how to get started, saying I know programming in general but have zero formal training. Someone linked to https://rogueliketutorials.com and instructive as it might be, isn't getting started on a Python script kind of, well, a non-starter? You can't build on it much, can you? Not something you might want to release, I mean.
>>
>>576659879
its true though
>>
>>576659958
don't you know? you're going to get crabbed or hug boxxed asking those types of retarded tranny questions.
Which is why you should avoid python and just go straight to pure C99, and triforce with vulkan.
>>
>>576660210
just cause you're a tranny doesn't make everyone else one.
>>
>>576660375
>no argument, defaults to calling me "tr*nny"
grim...
>>
>>576659879
i accept this
>>
>>576659958
You'd be delusional to think that you can ship your very first game attempt. Your priority should be to learn, and right now, you're searching for excuses to procrastinate. Just like make game.
>>
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is this good goblin design??
>>
>>576661885
could be. I like the ill fitting helm he just stole and wore as a hat.
>>
>>576658507
I started reading it but I couldn't get past the AI writing. write it in your own words
>>
>>576662381
Not my problem, the information is available, do with it as you will
>>
>>576662498
I'll ask AI to summarize it for me in japanese.
>>
>>576662580
Marvelous use of technology
>>
>want my game to exist
>remember that I have to make it first
reality truly is a cruel mistress
>>
>>576662697
it just said this, I translated it back to english with AI for our viewers at home

Yo! To all you hyped-up bros looking to strike it rich with indie games and make it big—listen up and clean out your damn ears! That rosy rumor that 'if you just put out five games, half of them will be massive hits' is a total illusion born from looking only at the winners. Do NOT buy into that crap for a second!

In reality, blindly churning out games won't get you anywhere. The only real path to success is climbing the ladder step-by-step, building up your track record and gaining the ultimate allies—your fans—even if you start small.

If your game bombs spectacularly, don't let your stubborn pride drag you into making a sequel. Pivot quickly and take on a whole new genre! Even if you take a break for years, your true fans will wait for you. So don't rush to pump things out. Just finish your first game, small but solid, and learn how to survive this brutal industry with grit and brains. Let's take the crown together. Peace out!"
>>
>>576663290
That's a pretty good summary
>>
>>576661759
Not ship it, but build upon it. The start of an engine, maybe.
>>
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>>576662062
I'm roughly sketching out ideas and I liked the idea of them stealing armor and playing as knights but wasn't sure if I should save the armor for an upgraded goblin knight enemy
>>
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>one and half week left
Ugh...
>>
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>>576658307
Yeah, I'm talking to the developer now regarding GUI system and potential avenues. They've given me a direction to go with.
>>
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>>576664831
You networked and manage contacted a ID developer? this man is making moves.

Man, What the fuck am i doing?
>>
>>576649297
>>576664142
SOVL
c'mon kannaCHAD, you can do it!
>>
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>>576663017
>Want my game to exist
>remember I'm already done with it
>>
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SHOTS FIRED!
>>
>>576665152
becoming a fertilizer?
>>
>>576659879
Fygoon made an actual game, his vocabulary is pretty solid and he types with correct grammar. Whenever a melt like you tries to call people smarter than you "low IQ" it just signals that you got your feelings being called low IQ, either directly or indirectly.

More importantly, you continue to mention him frequently without any trace of him having posted in agdg in months. He literally mindbroke you. I have my own opinion of him, but for your kind trust me when I say Fygoon outranks you substantially.

You may now call me Fygoon to cope.
>>
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first job sim in a while that looks somewhat interesting
>>
>>576661759
>You'd be delusional to think that you can ship your very first game attempt.
You can ship anything. You can ship complete slop. Nobody cares. What a weird thing to say.
>>
>>576671005
kanna get on it
>>
>>576671371
>talk to customers
>hear their stories
ruined
>>
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I made a small pot
>>
>The AAA industry is imploding with layoffs everywhere
This marks the start of a golden age for indies right? With so many big franchises and studios dying.
>>
>>576673258
Industry news is just fodder for talking heads on youtube.
The theory that everyone is going to branch off and make their own studios or solo dev games and flood the market is amusing, but not realistic.
>>
what're the actually good game dev forums rn
>>
>>576674679
The /bant/ thread has been impressive. It's just slow.
>>
>>576674865
whats the /bant/ thread
>>
>>576674865
relax paco
>>
>>576675081
Linked in OP at the bottom.
>>>/bant/24742433

>>576675136
^this guy is just seething because he's afraid to post there and it was made to escape his spam. Probably reminds him of his childhood and other kids starting special clubs where he's not allowed, because he's a nightmare. This is why he dodges bans as well. Being put in timeout is too much to bare.
>>
>the attention-seeker from earlier was a g*rman
of course
>>
>>576675660
Too much to bear I mean. I think.
>>
>>576675760
>calls people attention seekers as an insult
Always a cvck expression imo. Do you post on the internet to be ignored?
>>
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For a cleric character design: mommy healer or femboy healer?
>>
>>576676875
mommy
>>
>>576661885
>fuckable goblins
transcoded goblins
>>
>>576665152
You have to talk to devs on twitter, their IQs are much higher than aggys.
>>
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Friendslop hunting game
>>
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>>576656846
I HATE WORKING WITH UNITY'S UI SYSTEM!!!!!!!!!!!!
>one moment it all works just fine
>the next moment it bugs out and I need to use extra code to force it into working as intended
WHY!
>>
how long does it take for steam to show your demo in new releases/free games?
>>
monstrous
>>
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>>576677304
>fuckable
care to explain anon?
>>
>>576681004
sliding into his ugly evil villain arc
>>
>>576681004
What happened? Is he raging over his latest slop flopping?
>>
>>576658110
this is russian weeaboo garbage i can tell by the artstyle.
>>
>>576681004
He is the literal definition of a soulless husk who only got into gamedev for the money.
>>
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>>576679690
that's why I'm an enginedev
>>
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>>576656846
Unlike my previous two games the external problems for my latest game are compounding at an accelerated rate. My most GMI game of all and somehow it is just getting so much competition and potential competition thrown its way. To the point the odds of success may drop hard if I don't release fast enough. It is so infuriating!

Like seriously how? Why does this keep happening to me? I'm not even chasing a trend and yet somehow I keep landing right on the things that are about to get swarmed with literal who's who on average are somehow more talented than the average /agdg/ anon.
>>
>>576682301
what's wrong with that? all your triple A games are by companies that are likely solely in it for the money.
>inb4 excuses that the wagies are in it for the love of the game
doesn't count. otherwise you can easily retcon a company into looking great.
>le BiteMe is a soulless husk
>*BiteMe gets rich*
>they hire wagies for low pay but who really love game dev to make all their ideas
>BiteMe is now a sovlful gamedev company!
>>
>>576682483
>amateur
>guy who just does engine
>>
>>576656846
Does anyone actually dev like this? I usually get frustrated or antsy if I dev too long.

>>576658110
Game name? I gotta see the follower count.

>>576658259
>pic
I fucking hate that guy! He is one sick disgusting piece of shit. I briefly read what he did and quickly stopped fucker deserved the guillotine.
>>
>>576684206
>what's wrong with that?
I don't even think anon is implying it's wrong. It's just an objective observation. Marnix has cultivated his reputation as being desperate for money over years of obsessive hustle culture posting.

I still like them and their channel.
>>
>>576658910
Game name?

>>576664142
For what? Are you posting your game on Steam and need it ready by then?
>>
>>576684615
>Does anyone actually dev like this?
Game jams. You put a certain amount of time in and usually have to scramble all day near the end. If a few things start going wrong, it's like staving off a zerg rush.
>>
>>576681004
You have to balance it out with some wholesome TBRUSH aka Thomas Brush the most wholesome gamedev in the world. Gosh darnit.
>>
>>576684808
incredible crisis. I lied though, my dad made this.
>>
200 people downloaded my steam demo or added to their library at least wtf. i didn't do the notification email yet. are these bots? I got +15 wishlists in an hour or so
>>
>>576684629
kek makes sense. i enjoy the channel too.
>>576685012
the way he talks sure does give wholesome vibes. though I mostly only watch BiteMe. most other dev tubers do not interest me in the slightest. whatever happened with the sasquatchb guy?
>>
>>576685391
I never really watched sasquatchb. I used to confuse him with Aarimous because they look like brothers.
>>
>>576685278
Hard to say. A certain number of bots is normal, sometimes the number is quite high. Rest assured though, multiple real human beings have probably played your demo. The silence can be deafening and make you second guess that.
>>
>>576658110
kys furfag
>>
>>576686032
>The silence can be deafening and make you second guess that.
yeah. seems like people are completing the demo via tracking. but nobody said anything yet anywhere...
>>
>>576677841
but you hunt the most dangerous game?
(I just invented pvp friend slop I will take that 6 gorillion dollar check now)
>>
>>576684373
>programming with a framework is not amateur
oh boy...
this thread is low IQ
>>
>>576686439
Not for whatever reason you're implying. Enginedev is a meme. But this thread definitely has brain damage after being clubbed over the head for a year by the AI spammer. Don't forget, this place was literally dead and in a coma. This causes a lasting effect. All high effort posting has taken a big step back due to massive loss of confidence in the thread.
>>
Can we have a "Professional Game Dev General" thread for everyone who made it?
>>
>>576686814
What's the point, you'll just get delusional devs like gogem who claim they made it lol
>>
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>>576686814
>>576686814
>"Professional Game Dev General" thread
Professional game dev general, when everyone is using AI in their shitty games.

kek lmao kys
>>
>>576687121
Nobody is making games with AI.
>>
>>576687230
I wish they were btw. I've been interested in seeing a single dev make a game with AI in agdg for the past couple years. People who use AI obviously cannot make videogames. They're too sucked into their own self admiration for being able to prompt things and get comfy with the newest models. Also, a complete inability to just learn how to do something gamedev related. Wanting every single piece done by a clanker.
>>
>>576687423
https://paco-interactive.itch.io/voxeria
>>
>>576687536
Not clicking. I don't want something autoplaying in my browser thank you. Make an effort and post a screenshot, webm or something.
>>
>>576687704
not my game and idc enough about your tisms to bother with that
>>
>>576687750
That's fair.
So anyway, nobody here is making games with AI.
>>
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I use Claude to write most of my script since I'm too lazy to do it myself...
>>
>>576681004
Made for Japanese girls
>>
>>576689532
Perhaps you did not hear me clearly.

Nobody. Here.
Is making games with AI.

*slowly curls hand into a fist*
>>
>I like this take, it's one of my worries. Our page is converting really poorly to wishlists. I know we could grind shorts and buy ads and eventually we get 7k or whatever but instead we're trying to figure why it's not appealing enough and fix that
Damn this is a great comment on Biteme's channel in the latest vid. Wish I could see gamedev talk like this here.

I'm leaving you agdg.
We're through.
>>
>>576691472
see you in two hours
>>
>>576691531
I said leavING not left. You're getting so left though. By me.
>>
>>576686718
>robust frame work like raylib
>engine dev
son...
>>
Godot.
Unity.
Unreal Engine.

Simple as.
>>
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>>576689532
I'M HAVING A PANIC ATTACK
YOU'RE TRIGGERING MY TRAUMA!!!!
>>
Thomas Brush.
Marnix.
Sometimes Branno.

Simple as.
>>
For Branno?
I Stanno
>>
You should have 100k wishlists. Is that so much to ask?

Apologize.
Apologize for approaching the market with less than 100k wishlists.
>>
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>>576664831

Chiikawa is cool! When I went to Japan I got lots of Chiikawa stuff!
>>
Making a small multiplayer game? And it's not a shooter or combat PvP? Oh, you're making friend SLOP now. We call multiplayer games
FRIEND SLOP
now. You're making SLOP.

Such weird times we live in for gamedev.
>>
>How to assess a genre’s hungriness

...

>Get access to one of those premium Steam data sites (it doesn’t matter the one, they are all good: Game Discover Co, VGInsights, Gamalytic). I know it costs money, but they are good people who run them, it is worth it! You really only need 1 month of access.
>Filter for the last 2-3 years of Steam game releases.
>Use tag filters to isolate the genre you are curious about.
>Download the list as a spreadsheet / CSV and import it into a spreadsheet tool.
>Sort the results by estimated revenue with highest on top (don’t worry about which service is the most precise, they are all basically the same)
>Look at the top game and ask yourself (honestly) “Could I or my team make this?”
>No? Move to the next game on the list.
>Repeat steps 6 and 7 until you find one where you say “Ya I think we could make that!”
>Then look at the estimated revenue for that game and ask yourself “Would the duration of development, and team size required make it be worth the estimated revenue?”
>If the answer is “Yes” then write “Yes” next to that game.
>Do that for 3 or 4 games with earnings above and below that selected game.
>Then, look at the spreadsheet, and count how many times you wrote “Yes.”
>>
>>576692892
wrong
fps and fighting games are not friend slop.
>>
>>576693148
I think you can do that without a premium steam data site obviously. I mean I already did something like that with steamDB
>>
Be honest, is there a chance for a quest game where walk-dialogue-select an option is the main gameplay loop?
>>
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Another hellish summer day, another bland fat camp breakfast. I haven't eaten sweets in 2 days and I miss them so much.
Recently due to having to cut my expenses I've been exposed to online ads and holy shit they are awful. I can't imagine what kind of subhuman they're meant to appeal to. Are the ads personalized? Does Google think I'm a gullible gooner tard?
84 days left until I run out of money. I owe 2100 minutes of work. Still working on making explosive disassembly look satisfying. I don't know why I bother so much. No one who'll want to play my game will give a shit about explosions but I just can't drop it.
>>
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>>576659804
>mechanics enjoyers play pvp games now, fully captured market
I hate how this is true.
>>
>>576693557
Maybe for people who had a stroke or something and can't play a real videogame because it's too exciting or something sure. I believe you're describing a "visual novel".
>>
>>576694039
>I haven't eaten sweets in 2 days and I miss them so much.
You're a grown man damnit get a hold of yourself.
>>
>>576659804
>>576694116
That actually is a black pill I would prefer not to swallow.
>>
>>576694581
It was literally all I had to look forward to on a daily basis. And I don't have to merely exist. Every day I have to work on a game I have no faith in. What if those donuts were all that kept me going?
>>
>>576691472
Because midwits like you can't contribute to have such conversation. The only thing you can do is parrot other people's takes.
>>
>>576692892
You know friendslop when you see it.
Games that are wholly unenjoyable without friends being in VC playing it with you are friendslop.
They're the gaming equivalent to the shitty card games like 'What Do You Meme?' that you see in the clearance section at walmart and shit. They're basically only fun if you're playing them drunk with your friends - but anything is fun when you're drunk with your friends.
If you can play it solo or with randoms and have fun its not friendslop.
>>
bezi is amazing. it does everything for you in unity, even in the editor
>>
>>576692518
I have 160! I got 23 today! wahoo!
>>
>>576695223
what does 800 credits monthly amount to in actual shit it does?
>>
>>576695090
Never happened.
>>
>>576695004
Eat some fruits you maniac. You only ever want to eat the most decadent things lmao

In any case I hope we get to see your game someday after you doing this for so long. You better be posting it on your last update whenever your "days left until I run out of money" finally dings.
>>
>>576695004
>Every day I have to work on a game I have no faith in.
Have you considered working on a game that you have faith in?
>>
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>>576685012
>you just know he's shitting blood right this moment from all the stress from Twisted Tower launch
>>
>>576695836
That's not an epic story arc though. He's doing a long form performance, you don't get it.
>>
>>576696270
lol he does talk about his stomach getting upset so much. He said he gets stress cramps or something from stressing about his games. That's actually sad. But also funny.
>>
unreal engine is the only realistic solodev engine if you can't do art. not because of the engine, but because of the free assets.
>>
>>576661885
The visor is meant to protect your eyes, if it can't go down it just looks silly. looks like a happy smile meeting a friend, not a bloodthirsty smile. The goblins I know have nails, not claws, so this seems unusual.
>>
decision paralysis is when you have two good choices and can't choose.
lack of opportunity is when you have 10 useless shit choices and you'd rather choose none at all.
pls don't mix up those terms.
>>
i don't believe there's anything i could do to make money other than getting a minimum wage job.
>>
>>576697463
make porn games
>>
ai destroyed all my hopes of ever getting a job
>>
released a demo and got so many bugs reports of bugs I never encountered before in months of testing. I thought my game was more or less bug free so the demo made sense to launch. phooey!
>>
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>>576695658
Ok, but fruit's not even close to the wholesome goodness of grocery store donuts or mass produced non-flaky croissants.
And I'm not going to post my game no matter what happens.

>>576695836
It started like that but there are so many great games being released that even if it's turning out 100% how I wanted it, I don't think it's got a shot.
>>
>>576698319
>non-flaky croissants.
but the flakes are what makes it good, it comes from the layers of butter in the dough
>>
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>>576697771
>>
>>576672287
>I put my nintendo switch controller in my boyfriends bum and now it doesn't work!
>>
>>576697081
The helmet isn't meant to fit cuz its for a human head he just looted it. I wanted to make a more stylized goblin, like the ones in FFXI and XIV and took a little inspo for the face from WoFF. Was going for a kinda silly and mischievous creature
The claws I'm not sure on, might give them gloves
>>
>>576656846
Yippee OP finally fixed the Demo Day link!
>>
>>576659958
If you know Python you basically know GDScript. Look up GodotGameLab on YouTube. I followed his tutorials to get started. Don't just follow tutorials blindly though, while you're doing them start thinking of small things you could change or add and try to make them yourself, that's how you really learn.
>>
>>576687887
see >>576689532
>>
>>576661759
I shipped my very first game on Steam. It made about $250 but considering my only expense was the $100 Steam fee that's a profit. Technically speaking, my first game was a commercial success.
>>
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Give gamers what they-
uhhh
nevermind.
>>
Whoever makes a steam version of steal a brainrot will make $100 million
>>
in 5 years you'll be able to make what you want without any barriers, but nothing will pay and you will starve to death. cause food and shelter are the only things you wont be able to make.
>>
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Big things happening with S&box
>>
i've come to realize that bad habits are just a way to cope with having to do things you don't want to do.

like taking cocaine so you can work harder and stay up longer. the same applies for food, you try to boost your mood with sugar, you try to boost your energy etc.

once you live life for fun and do only what you want, how much you want. everything chills down. and when you dont feel like doing something, you just dont, and what happens is that you dont need all the "drugs" anymore.
>>
>>576708068
Great idea, I think you should stop eating altogether and all your problems will be solved.
>>
Hey guys, I haven't been here for a while. Has anyone asked about my game while I was gone?
>>
>>576708483
i'll eat my meat and veggies and live a quiet life
>>
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although it doesn't look like much progress visually I have been working on how the game initialises when the scene loads. The AI and player fighters load in, the UI starts and the score resets.
I've also added a turn around animation, a new kick and some decor for the stage. Although I just found a bug where the hitbox remains active during the turn around or if the player misses a strike.
>>
>>576709061
Good on you for posting behind the scenes stuff as progress. Not the most exciting to show off but it is important to do.
>>
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thanks gabe
>>
How far into development should a game be to start talking about it on social media? I'm talking normie social media, nothing exclusively dev facing like aggy. I want to drum up hype for it or at least put it on peoples' radar as early as possible but I want the first impression to be good. Also there is a risk of someone stealing your idea and executing it better if you reveal it too early, like Backpack Hero/Backpack Battles for example.
>>
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I miss ericschizo
>>
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don't need an excuse to post eric desu
>>
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>>576671371
>JOB SIM
>JOB SIM, TOKYO
>>
>>576717203
do you prefer Detroit?
>>
>>576717072
Nah you've just gotta be more specific with what you ask for, which requires actual domain knowledge.
If you say "make NPCs move around in my game" it won't really do much for you.
If you design the system ahead of time and tell the AI "implement NPC pathfinding using XYZ algorithm in GDScript, store positions using ABC specific data structures, etc" it gives pretty reliable results.
You still have to do the design legwork but you don't have to take the time to write the code or worry about syntax errors.
>>
>>576717072
It's not 2023 anymore, unc. You have to create md files to define what your agents are supposed to do.
>>
>>576686964
Lol yeah. The psychopaths too who are really just using it as their only form of socialization
>>
>>576715713
social media marketing doesn't work for most games.
>>
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>>576694707
Too bad, time for your pill
>>
>>576663017
It's not a fun experience either.

>>576659804
Explain the mechanic side more. Why pvp?

>>576695658
>You only ever want to eat the most decadent things lmao
This made me kek, specifically the decadent part
>>
>>576675660
Kek so true

>>576692206
It's usually just Marnix now. I ised to watch Branno but ehh idk havemt checked on him as much
>>
>>576692206
Jonas Tyroller is more successful than all of them, yet his videos and interviews perform badly. Wonder why.
>>
>>576721341
I love thronefall, but he definitely stumbled into the success by grinding youtube gamedev slop to build an audience.
>>
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I'm seeing how far vibecoding will get me with a space-based TiTS/CoC-clone focused on exploration with some procedurally generated roguelike game loops based on handmade location/encounter elements. I tried making one years ago in Godot and it was playable with most game features implemented, but my spaghetti code became impossible to work with at a certain point.
>>
>>576722510
>but my spaghetti code became impossible to work with at a certain point.
good news anon, you're gonna recreate that, only with even worse code you can't understand soon
>>
>>576722856
massive cope
>>
>>576723519
When R*st of all things announces heavy restrictions on LLMemes, you know it's over
>>
>>576723914
rust is the biggest trannoid meme out there I'm embarrassed on your behalf that you even mentioned it as if it is in any way relevant to gamedev
>>
>>576724209
>slopper too retarded to even understand the point
@grok help this man
>>
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Tutorial is the true boss of gamedev
>>
>>576724768
You could abstract that higher to "presentation" in general
>>
>>576721341
>successful
Dude seems to just have a larger than usual audience that buys up his games despite not really being all that amazing games. Anyways he rubs me the wrong way with his copium wrapped as hopium.

>Tyroller
Ugly. Plus his hopium push just sounds like copium. Typical "I just do it for le fun" but will drop it if he fails one too many times type persona that gives me the ick. Games give slop vibes.
>Thomas Brush
Good looking. Games are not slop. Gives wholesome vibes.
>Marnix
One of the few who is mostly honest, also better looking then some of the others Ive seen. He is in it for the money. Actually pumps out games rather than 5 years into a devlog about how "this hobby is just so damn fun, I cannot stop devving!" (Ignoring the fact that with so much obsessive dev time the mystery of their game somehow still not being finished remains unquestioned by so many youtube comments if not all). Plain and simple and he gets hated for it. My sincere hope is that they succeed just to dab on reddit hating them so much. They want money, they're honest about, they churn out games.
>Branno
Also better looking than some of the other devs Ive seen. Just pumps out random videos. Beats watching some 19 year old femoid calling herself an expert and getting a 100k+ audience just cause of her axe wound.
>>
>>576724918
Wdym?
>>
>>576725357
most game devs struggle to present their game properly. Tutorial Hell is just an extension of this.
>>
>>576717830
Very cool. Will you finally have a game?
>>
>>576707729
Why would you willingly starve to death when death by train or cop is far more merciful and easy to achieve?
>>
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www.youtube.com/watch?v=EWVsMAVhy38
Don't give gamers what they want
>>
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>>
what did we learn from big walk?
https://store.steampowered.com/app/1478500/Big_Walk/
>>
nothing new because it's nothing new
>>
>>576728082
pichu...
>>
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>call my friends suno gens trash
>next song he sends me calls the listener a dog
>>
>>576729485
I watched Jerma play this with 3 other popular ecelebs.
They were trying to be really nice, but the facade slowly started to crumble and they were like "Yeah, I can't pretend anymore, this game is kinda boring."
>>
you know why ai is such a mindfuck?
when you didn't have an idea you could just code stuff and pretend you are making progress.
but now since "progress" is solved, all you are left with is idea guying. it's not about "how to make it" anymore, it's about "what do you want to make?"
especially for engineers this is horrible now, cause their idea of progress is writing code, not idea-guying. but now since writing code is automated, and even art is automated. what's left?
having actual ideas. being creative.
and who is horrible at creativity? engineers!
>>
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>you know why ai is such a mindfuck?
>when you didn't have an idea you could just code stuff and pretend you are making progress.
>but now since "progress" is solved, all you are left with is idea guying. it's not about "how to make it" anymore, it's about "what do you want to make?"
>especially for engineers this is horrible now, cause their idea of progress is writing code, not idea-guying. but now since writing code is automated, and even art is automated. what's left?
>having actual ideas. being creative.
>and who is horrible at creativity? engineers!
>>
is tutorialmaxxing or coursemaxxing a good way to promote my gaems?
>>
>>576671368
>Fygoon made an actual game
wrong
>>
>>576739089
devlogmaxxing, teach about something while talking about your game, the audience that you make will stay also because they find your game interesting, not only because you teach stuff
>>
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>>576703905
>his time is worthless
>>
I will never understand MBA brains who get into creative fields
>>
>>576687423
cope
>>
>>576705195
>AI will never make creepy retarded dogshit
>>
>>576744414
sad part is, it's incredibly good at that, by accident
>>
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Hey guys, what do you think of my new textures and UI design?

https://paco-interactive.itch.io/voxeria
>>
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>>576743760
Any field requiring design and engineering is fundamentally a creative field. What's the difference between the entrepreneur pitching his small consumer electronic gadget on Shark Tank and the entrepreneur pitching his small indie game on Steam?

https://www.youtube.com/watch?v=jlFkxfkICO8
>>
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>>576743240
Gabe Newell is the master of the sea (yachts)
Timmy is the master of the land

Who is the master of the air?
>>
>>576744780
>Any field requiring design and engineering is fundamentally a creative field.
Type A personality insisting the optimized font size choice is artistic
>>
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>wake up
>get a package i didnt order
>filled with a old 6th gen ipad, bootleg airpod maxes, a fake apple watch, a fake ray bans meta
>wipe the ipad since maybe its bugged by cia
>download the gorillaz ipad music app
>my game will now have music by gorillaz

mistakes intro miracles bby
>>
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>>576744937
wild how you're straight up admitting to a crime on 4chan
>>
>>576745026
the package was addressed to me though
>>
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if i continue at this rate, i might have a steam page up before the year's end. biggest hurdle left is UI.
>>
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>>576744910
Art is a set of patterns used communicate ideas between humans. That fact doesn't change regardless if the artist in question understands the underlying fundamentals consciously or merely intuitively.

Font size selection is used to communicate a hierarchy of ideas and is a well-studied, refined, and optimized set of design choices. https://typescale.com/
>>
never knew this general existed
>>576094573
/vg/ has lots of secret corners like this
>>
>>576744780
>its a business
wrong
>>
>>576745681
>my epistemological assertion of "art" validates my assertion of technical creativity
the point is now orbiting the earth
>>
>>576744785
bezos if his games didnt fail due to being "products" designed by flowcharts and piecharts
>>
>>576745068
Sounds like you're gonna be victim of some scam.

I just didn't work out the angle yet.
>>
>>576745068
please put everything back in the box and put the box on the side of the road far from your house, if this isn't a schizo post
>>
>>576746525
Any sufficiently complex system is indistinguishable from magic to the low-IQ retard. Is the monkey on the typewriter who happened upon Shakespeare creating art?
>>
My 10 minute demo average playtime is 26 minutes. I think that's nice.
>>
>>576747580
That's pretty good. It puts you in between the silver and gold Zukowski ranges (~$250k gross revenue)
>>
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enemies can dodge now, not happy with the animations but the logic is in anyway.
They can only dodge heavy and follow-up attacks, there's some maths going on in the background to determine how often they dodge based on how many heavy attacks you throw out and such.

with sound https://i.4cdn.org/wsg/1786134375487983.webm
>>
>>576747963
I just mean nice they might have played it twice. I saw some did multiple different difficulty runs. Someone beat it faster than me first try, that's impressive! Reflexes of a god.
>>
>>576748558
>they might have played it twice
This is an excellent sign, and the Steam algorithm will reward you for it.
>>
>>576748276
Nice work. Enjoying your proggy!
>>
>>576748727
how does steam know they played it twice though(in one sitting)?
>>
>>576729485
the trailer is much more entertaining than the actual game
i think i spent more time rewatching the trailer than playing the game

they should go into the "making trailers for other games" business
>>
>>576748276
Looks good.
Zeno Clash looking ass mechanics.
>>
>>576749539
yeah I played all the games again before making this haha, I tried playing breakdown but the controls to attack were really janky
>>
I hate all friendslop games because I have no friends
>>
>>576749638
>I tried playing breakdown but the controls to attack were really janky
I'm glad you tried it. At the time it was super impressive. One think that sticks with me was a back handed punch that had a combo, that ended with a big knockback, so during the combo you felt this sense of building up and pap pap papapap POW!!!!
>>
>>576750157
All my friends are busy with kids. I miss having friends who had freedom
>>
>>576750375
I'll give it another go soon, I just wasn't in the mood to put up with the jank when I played it yesterday
>>
>>576749150
They don't. They just look at the playtime distribution.
>>
>>576750157
you're saving yourself a lot of trouble, it's an unironic blessing this time.
>>
need some youtube slop hope fuel to get back to gamedev, lads
>>
Hello.
I fucking hate "Space" games. With their gay realism and shit.
So my idea is:
>a space game but it is basically "rick and morty" style cartoon "space" which to me sounds way more fun
Think that's a good idea? You essentially exist in a Futurama or Rick and Morty style space universe just without the copyrighted stuff. It would be a 100+ player multiplayer sandbox with player hosted modded servers hypothetically.
>>
yeah man, it's fiction, there aren't any rules, idk why this is an actual issue with people
>>
>>576751851
futurama style sci-fi and humor sounds fun
>>
>>576748276
decent
are u adding kickboxing mechanics to the combos
https://www.youtube.com/watch?v=goepNHMuxYE
>>
>>576752138
Fiction is not a game. Games can fulfill a fictional fantasy, but games are fundamentally a set of rules. This is the gamedev general, not the fictional ideaguy general.
>>
>>576752826
>but games are fundamentally a set of rules.
The point is, it seems like too many people confuse tradition or convention, with hard rules you're meant to follow. And you end up getting posts basically asking for validation in "breaking" tradition like it's some rule.
>>
>>576748276
Impressive reaction animations on the dummy!
>>
>>576752293
I want special moves but I'm not sure how I'll handle them yet, I might do it in such a way where you unlock a special move that needs a certain amount of attacks but you can set up which attacks get you there in a menu, or a Sifu style thing where you build up a focus bar and you can just use whatever special move you want as long as you have enough focus.
With the way enemies block and dodge forcing you to change your attacks it would make pulling off combos difficult and entirely up to whether you need to change your attacks to get though it
>>
nodevved for most of the day but I got to squeeze in a couple hours of progress before sleep

gn anons
>>
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dimwit: i want a fantasy game that looks pretty
midwit: a game is fundementally a set of rules
geniuswit: i want a fantasy game that looks pretty
>>
>>576753682
Collect 40 gems (gems are pretty and good) while avoiding sharks (sharks are bad and eat you) while keeping track of your oxygen supply (you need oxygen to live). The rules are so ingrained that you're following every rule in the textbook without even thinking about it.
>>
>>576694493
quests are not visual novels tho
>>
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>>576753682
nice proggy
>>
>>576693557
Detective game mainly around gathering information from questioning people? Looking closely at things to look for clues?
>>
>go ahead, share with a thread of bitter angry loosers, it cant hurt
>>
>>576754795
point to your owie
>>
>>576754795
it's like a cancer that grows inside you
once it starts affecting you it's too late to fix it
>>
>>576745234
UI is so tough. menus.... I made such a good looking one, and nobody knew where to look...
>Where is the close menu button? (his mouse was LITERATELY HOVERING OVER THE BUTTON AND IT WAS LIT AND ANIMATING WTF)
>>
>>576754550
kek
>>
>>576755659
you forgot to account for retardation... the most important variable...
>>
>>576757017
next I will put text to speech when you hover it, but it will cut out if you unhover
>close
>close
>cl
>c
>cloclocloclo
>>
>>576751494
https://www.youtube.com/watch?v=VCpRiLR0J_4
>>
>>576744785
is this supposed to be a bad thing?
>>
>>576758257
yes think of how many rocking chairs those trees could build
>>
timmy has an impressive collection of rocks too.
>>
I have a thought to buy something up to sell stickers for my game. Would it be too cringe? I have the sticker designs all set to use. Printing shouldn't be too expensive.
>>
>>576724768
Covert tutorialization via natural gameplay is the ultimate final hidden boss of gamedev.
>>
>le epic graphics
>le nobody cares
>>
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aim for this artstyle. make a good game. then have artists messaging you, wanting to work with you.
stop trying to make a game, start making a functional marketable (and playable) prototype
>>
>>576754756
yes, and various other quests, top down like old zelda but without combat
>>
>>576760260
so use ai is basically what you are saying
>>
>>576760260
damn all i dream of is working on some assholes shit for free
>>
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>it works
>>
why so many fighting games now? ain't nobody playing that shit
>>
what if games arent even the right medium anymore
>>
>>576722096
He built islanders in gamedev school with other people which was a success.
He also says his youtube customers explain less than 10% of his sales. he appeals to game devs, not really gamers.
>>
>>576760260
Explain how the artists come in offering to do art just from looking at this?

>>576762547
Iirc the one time he solo devved after thronefall, his game came out like garbage lol
>>
>>576763010
You can actually see him tear up a little on the inside when Zukowski points out that Will You Snail was by far his worst performing game even though it was the project he put the most work into and was the most passionate for.

https://www.youtube.com/watch?v=-MH5OTWl3zA
>>
I did it! I came up with my game idea
>>
>>576764424
better than your usual for sure
>>
Choose
>bears
>modern interpretations made to be cool
>>
>>576768151
what
>>
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Can you design and create good games if you no longer play games?
>>
>>576768438
Stickers
>>
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>>
>>576763010
Maybe he's not very good at game design alone. multiple people make it stronger by pointing out weaknesses and strengthening the process.
your original point was that youtube was how he sold well, which isn't true.

another point: mathewmatosis and GMTK made games, but sold less than him despite having bigger channels.
>>
>>576770173
Kojima claims to be doing so, so maybe. he converts themes and ideas to a concept, probably lets other people deal with execution. he says the shape, others knead the dough.
>>
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rate my renderer
>>
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my rubbery pretzel is breaking :(
>>
>see somebody making a better game than me or being better at anything gamedev related than me
>don't want to make my game anymore
>don't want to do anything anymore
every time
>>
>>576774286
Maybe thinking about their experience will help. When I feel mogged it's usually people with 10+ years of experience.
Then it's wanting to escape my life situation and achieve some dreams that motivates me to put in effort and become the mogger.
>>
Our team has lost our best Dall-E graphics prompter it's so over.
>>
I heard that all successful indie game studios secretly hire a professional shit poster to troll social media for them, is this true?
>>
>>576776318
Meanwhile your idea of a prompt is, "MAKE IT A MASTERPIECE, DO IT PERFECTLY, MAKE NO MISTAKES" like a fucking retarded toddler
>>
>>576777232
My system prompt is up to 50k tokens, depending on the path/skill. whoops. Input tokens do be cheaper though.
>>
>>576770173
That's irrelevant to me because I do play games, indie and AAA and modern gaming. If there is anyone who made a good game not being a gamer, I haven't heard of them and doubt they would admit it.

Cover those up by the way, this is a place of BUSINESS
>>
Guys I figured out a new workflow
>>
>>576774286
Imagine being so afraid of being second best. Second best out of billions of people is still an amazing position to be in.
>>
>>576725068
>My sincere hope is that they succeed just to dab on reddit hating them so much.
That's obviously going to happen eventually which is great, the only issue anyone has is that he is larping as a successful dev before they've even made enough money to pay for expenses, and they've been doing this for years. Thousands of videos of yourself telling people how to win at something you haven't won yet. The longer that number grows, the harder it will be to not look like delusional. Even if it's taken for granted that they are making money putting that content out.
>>
>>576738336
>but now since "progress" is solved
lol
That's the funniest thing about people drawn to AI slopping their game, they actually see having to make progress as a problem that needs to solved instead of the actual integral part of putting your hands to something and making it.

We are still waiting for anyone here to make a game with AI btw
>>
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are we still pretending AI isn't good
>>
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Crossposting from /bant/, not sure where the senpai is or if the spammer still lives.

Got a bit of time and energy finally after a bunch of work and life stuff came hard and fast (in the butt, no lube).

Slowly replacing the box-out models in this level. Also added depth-fade to mask the bottom of the landscape object, adjusted the smoke and cloud layers to be less obnoxious, and added a z-respawn / kill volume to catch the player when they fall.
>>
>>576744780
Good post TBRUSH brethren however I must note even though we are capable (sometimes) and encouraged to design elegantly a programmer (or "engineer") can also just make terrible slop. But it's functional and it exists. That kind of separates us from the no-coder no-devs, who simply don't make anything and just tinker forever.
>>
>>576779174
nice
>>
>>576744937
>>576745068
That could be some drug dealers package, and the reason it ended up mailed to you is because he stole your identity and forgot to put his own address and stuff.

And you took his things and destroyed them lmao
You'll prob be fine though.
>>
>>576763725
Cmon anon you have to give a timecode for that. I want the kino
>>
>>576779005
Maybe it's good and you're bad. No other explanation for why sloppers can't make a game here for some reason. It's been years of spamming, killing and trying to force indoctrinate us that we're being replaced
and you can't manage to make even a prototype for a videogame. In 2026.

Sloppers have become a new form of comic relief I never imagined possible.
>>
>>576778890
>>576780450
They are most candid on their own general. Here you see one of them admitting they can't really make or finish anything.
>>>/g/109491721
They really are just tinkering. They love it and it's a great hobby, but it also obviously bothers them when they reach the inevitable dead end from not having already built a foundation to just make things. Also known as programming and knowing how to "code". Among other essential traits for a professional developer, and there is no other way to describe being capable of making software yourself and shipping it, it's for professionals. For real developers. They are in actual angst about not being a developer. That's why the AI spammer did what he did here.
>>
codex/chatgpt programming tool is so good at creating custom blender plugins.
I've got it to make me some for pixel-perfect UV atlases, automatic seam creation.
I pay for chatGPT pro the 150 dollar per month one so if anyone has any ideas for blender plugins they would like I can get it to make it for you and upload the .zip somewhere and post it here if you'd like.
>>
vibetinkerers
>>
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>>576656846
What's the better story/relationship. A groomer futa femcel neet fucking a loli ghost doll, or a femcel groomer fucking a shota.

The FMC character arc is basically pic related, becoming less creepy whilst saving the world or whatever but the fmc still taps the loli though.
>>
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Holy fuck I hate animating in 3D.
>>
>>576779005
Artoids expect everyone to bury their heads in the sand and pretend AI still can't do hands like in 2023
>>
>>576782883
nortubel...
>>
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>>576783004
>>
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>>576781365
>>
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>>576785867
YOU CAN'T DO THAT!!!!
>>
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>>576787198
>>
>>576783472
show me AI anime girls throwing BLOOD gang signs.
>>
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I played the beastfolk barber demo... it was cute
>>
yesterday 54 wishlists
today 4 wishlists
maybe I should be sad but its just so funny looking at my graph. I love marketing. you get one day in the sun. then steam just puts you in a dark corner.
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>>576788579
erm...
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>>576656846
>>Sister Thread
>>>>/bant/24742433
take this garbage out of the general you mexican
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>>576788805
is this the peeing game? with the bladder meter?
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>>576789352
is this game >>576658110
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>>576779719
Slop != shit. Slop is the result of choosing to optimize for fast and cheap from the standard fast/cheap/good engineering tradeoff dilemma. e.g. McDonald's is slop and makes billions of dollars per year.

The shit that artcope retards make is neither fast nor cheap nor good. It is wholly unoptimized hot garbage.
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its starting to look how I have imagined for a long time
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>>576789903
>Slop is the result of choosing to optimize for fast and cheap
Wow really?
Slop is slop?

>artcope retards
So you seethe about people who can make art and make slop yourself, and have decided you're better than them for some reason. But you still seethe about them and bring them up for no reason when the discussion is AI slop being bad.

Classic slopper.
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>>576788956
Calm down slop.
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>>576790905
Post your art, Cris.
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>>576791128
No maybe you misunderstood, I assume you're a slopper who uses AI (like Cris now does unfortunately). Maybe I'm wrong.

It was your use of "artcope retards". In general the only anons who insult artists anymore are sloppers. The same way they seethe about people who can program. Two extremely strange things to seethe about, but makes sense when you consider sloppers are simply jealous of anyone who can do the skills they require from their chatbot.
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>>576791379
Many artists, far greater than you'll ever be, love generative AI, and you're a faggot and you have big weird red nostrils. Your false dichomative head would be better put to use in a Perez Hilton fashion.
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>>576791571
nta but this is true and sad. Hyung tae kim was a god to me. now he's a devil. he uses AI all the time for art. how am I to know any work going forward of his is AI or not? can't exactly be inspired by it anymore.
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>>576791571
lol
I knew I was right.
Sloppa.
Back to your containment general pls.
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Progress:
I don't remember if I had dinner.
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AAA game developers like the artists valve hires are embracing AI
Software engineers are embracing AI
Movie directors are embracing AI
Authors are embracing AI
Amateur goon artists are the only ones rejecting AI
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>>576788805
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>>576791379
AI is just a tool, and it has its uses. It's just never going to be the magical do-everything make-game button that lil 'shua desperately needs it to be. Cris and Joshua won't ever make it, with or without AI.

Artcope is when low-skill retards try to rationalize their lack of talent and vision by avoiding all concrete metrics like player count or revenue, usually by pretending to take some moral high-ground. Many such cases.
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>>576792506
You have no game though.
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>>576793027
Love that comic. Very apt depiction of the slop tinkerers vs real devs.
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guys guys! lets have the same AI argument we had yesterday, and the day before that, and the day before that! let's gooooo!
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>>576793559
The reliable worker doesn't get upset every time someone talks about how to make money using his skills the way the artcope retard does.
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>>576779719
>>576789903
>mention slop entirely outside the context of AI
>slopper has a meltie
Understandable. They are still shook that "AI slop" became the official term used by the mainstream to describe their uhh... "work"
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>>576793590
It will die down when the tourists from vibe"coder" general in /g/ move on. The AI spammer put a direct link to agdg in their OP for a long time and they never removed it until recently.
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>>576724768
>Tutorial is the true boss of gamedev
It's one of those things you want to get done early and then constantly iterate on for the rest of developmement
The diogenes memes are welcomed regardless.
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>>576793273
>no answer for this
Everytime. KEKAROO
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>>576793027
>AI is just a tool
Is it though? It's good to ask it questions but for other tasks it's not much different from existing solutions. It just talks to a server where the AI runs to give you your result instead. What "tool" uses does AI actually have?
To be fair I don't have much experience using it. But from what I hear the goal of AI is to actually be a "make game button" because it has diminishing returns over long periods of doing its work. So it needs to do it in as little prompts as possible.
All of this is not mentioning that AI is not even similar in the usage process to a "tool" in the traditional sense. It's more like directing a person than a tool.
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>>576793891
>The reliable worker doesn't get upset every time someone talks about how to make money
You don't have a game though. Why do I need you to tell me to make a game with AI to make money when you ... don't. Can't, even. Apparently.
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>>576794703
>Is it though?
It's not, at least for sloppers. It's a machine that fabricates major components of what could theoretically be a product, but they certainly don't use it like a tool. If they did they would probably have made a game by now. I guess we could just wait another 3 years and see.
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>>576794582
This does seem very familiar. In the vibecoder thread
>>>/g/109495576
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>>576794703
Its a tool like outsourcing is a tool.
Myself though, I run a local coding model for translating blueprints to C++, that's actually extremely useful.
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>>576795607
Outsourcing is not a tool.

It's hilarious how you guys call everyone a jeet and talk like this.
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/g/ used to be a cool board.

Well, not really. But it wasn't like it is now that's for sure.
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>>576793273
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>>576796012
>see interesting title in catalog and hover over it
>OP ranting about troons for some reason in the OP
>nvm
>multiple generals I don't really want to post in
>AI
/v/ is unironically better.
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>>576796012
A sizable chunk of the cool and knowledgeable linux guys became chopcocks so now all the discussion must revolve around chopping cocks.
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>>576794703
It's a tool in the senses that a compiler is a tool. It's a tool that translates an English language specification into a programming language implementation.

I've made several smaller games for jams with AI, and it was honestly quite a fun experience, but I also don't use it much for my bigger projects because it becomes too cumbersome if I want to maintain a high level of creative control. Anything you can describe in very specific and detailed language, most of the better models can fairly accurately convert that into working code within the context of your codebase. It does feel like you're having to handhold a retarded junior dev, but it does work.

If you're struggling to get an AI to implement what you want, you're probably not doing a good job at defining specs. It's certainly not easy, and often times, it can be faster to just code the thing yourself because it can require a 100+ word paragraph to get it to write 10 lines of code.

Image gen also appears to be fairly good nowadays.

>>576794795
>every poster is the same person
retard

>>576795753
Outsourcing is a resource like assets are resources. Not every resource needs to be applicable to every project.
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>>576796671
>It's a tool that translates an English language specification into a programming language implementation.
And thinks for you. And designs for you. And you know, makes the entire thing for you or at least that seems to be the desire for so many. What a great "tool". Very unlike any other tool actually used by craftsmen and workers in history. Almost like it's not actually a tool at all.
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>>576796851
It doesn't actually think. It doesn't actually design. When an LLM "thinks", what it's doing is loading more tokens into its context window, which it does by predicting the next most probable token based on the current context and its weights. "Effort" is just the name for the dial you can turn to tell it roughly how many additional tokens to generate before it's allowed a stop condition. LLMs are not magic. It's just math.
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Nobody ever looked at their wrench and said "I can't wait until this can make the entire house for me". A tool is understood for it's use. AI is a massive shortcut for making slop for those who abuse it, which is seemingly everyone, since AI users are constantly accusing eachother of using this "tool" incorrectly everytime someone mentions a new model sucking up their tokens.
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Hello faggots, I have a question.
Is there a single example of a dev from this thread that finished, published and successfully sold his game? Or, if not, at the very least - is there an example of a dev that just FINISHED his game?
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>>576797265
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
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>>576797114
>LLMs are not magic.
You don't have to explain that to me, I'm not the one worshipping it year after year and hoping it makes me capable of making a game. I've been making games and not touching AI this entire time unless you count search engines.
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>>576796360
>yeah it's very bad guys... I went there and they are like... not nice to trans community >:c
self-report?
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>>576795607
>local coding model for translating blueprints to C++
That's using AI as a tool.
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>>576797180
>he doesn't worship his CNC machine
https://www.youtube.com/watch?v=K6O33icSM3o

>>576797320
Before AI, we had engine debates. It's all the same shit.
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>>576797265
Hopoo made Risk of Rain 1 and 2, and are now working with Valve on Deadlock. Also Pizza Tower dev.
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>>576797293
risk of rain was made by a retard from this general? i don't believe this
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>>576797265
>an example of a dev that just FINISHED his game?
Wasteland Bites and Nuns and Guns did well this year, they were the last devs I can recall
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>>576797351
I knew you would be offended that I don't want to hear about troons in my tech feeds lmao

self-report?
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>>576797382
I guess. And for the record I didn't need it explained how LLMs work (always found that cringe, no offense). AI is not new to most programmers, we knew it when it was still a baby. And at this point, the average news anchor explains AI to the public everyday. It's the most public facing topic in our current modern era next to maybe gas prices.
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>>576797562
> I don't want to hear about troons in my tech feeds lmao
Weird requirement considering 90% of tech is troons. Do you walk into a bar thinking "I swear to god if THEY SELL BEER THERE I'M GONNA LOSE IT"
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>>576797432
this general used to intimidate me. I wouldn't dare post. Eventually my skills were up to par, but everyone had already left for greener pastures.
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>>576797747
>Weird requirement considering 90% of tech is troons.
Found the guy making their tech threads in /g/ about troons I guess
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>>576771018
Having someone to bounce ideas with is huge. It would be great to have someone like that.
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>>576797840
I just think it's weird that your main focus on why /g/ is bad is because they are mean to trans people and now you do some dodging routine. If you are trannie just say so. Own it
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>wonder if the gamedev threads on /v/ are still being used as a daycare for Fygoon
>they are
>nod wisely
AGDG it is then. Can't believe this one person has managed to make this much bother for so many years. What's more is the people who insist on highlighting and trolling him are goblins who probably don't even make games.
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>>576798086
Don't worry, no troons are dunking on you right now. Except in your mind.
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>>576798112
Better to say gremlins actually since the goblin poster made that word ... sus
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>>576798207
why would I think that?
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>>576798560
Because I'm dunking on you and I'm a straight white male like everyone else I have worked with in tech, at least the majority. If you really think 90% of tech is troons you are definitely obsessed with troons my guy.
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>>576797432
yeah like 10 years ago and he fucked off right after he finished because he couldn't stand this place
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>>576798672
alright buddy
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Everyone is a troon except me.
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>>576797293
reading negative reviews on some games, pretty fun
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>>576799030
let me guess. peripetaiea?
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bullets can now be drawn using a shader instead of as a quad on the CPU.
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>>576799137
no that wasn't 3 years
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>>576799137
panstasz
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>>576798713
He was like a rapper leaving the ghetto. Even sold out to a soulless megacorp like a rapper.
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>>576799224
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need my game to be reviewed by sseth
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>>576799364
width maximum. gravitational beam emitter
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>>576799427
Just like make a good fun game that sseth wants to play.
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>>576799747
recently sseth only wants to play with his drugs
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>>576799453
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how do you approach music? is it realistic to get "volunteers" to get it done for you?
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>>576800031
Music is 10x easier to learn than visual arts.
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>>576800031
I bought an M-Audio oxygen pro mini and poke around on it
if your game is appealing a musical wizard will offer you stuff at pretty low rates, if not free.
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>>576799843
BLAM!
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>>576799271
don't niggify agdg
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head splitting slow motion gore and action
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@kannadev

are you going to apologize for this or...
>>>/s4s/13114555
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>>576774286
Comparison is the thief of joy.

>>576783004
3D Animation is one of the comfiest things ever.
You're probably not taking it seriously, thus half-assing it and struggling because of that.
I recommend just making a non-game related 3D animation to deep-dive into how to do everything.
Also, learn about pose-to-pose/ blocking and splining.

>>576785012
ビブー。。。

>>576797432
This place used to be much friendlier and more productive before zoomers brought their toxicity and troll culture and started cannibalizing each other for a crumb of emotional gratification.
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Who's the schizo who keeps bringing up nortubel everywhere?
>>>/v/744935874
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>>576800137
yeah but it's very expensive if you want soundtrack to be something other than chiptune with all VSTs and addons for them you have to buy
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>>576806228
>zoomers brought their toxicity and troll culture
4chan was trolling the internet before zoomers were online. Remember Christopher Chan?
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>>576807225
>4chan was trolling the internet
Yeah, raiding public polls or gathering in Habbo Hotel for a funny joke.
Not ruining generals through demotivating, unfilterable spam or constant, intentional derailment and posting IP loggers to doxx game developers you don't like.
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It's 4am but at least I got this to a presentable state...
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>>576807968
I hope to see the animation where the mimic grabs her and tongues her privates that you teased soon!
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>>576808532
I didn't tease such a thing...
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>>576806480
could be the same guy bringing up that newgrounds screenshot
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I've fallen in love with my own game, Like pygmalion i am no longer reliable in my ability to objectively evaluate it.
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>>576807968
Will you translate to Chinese (simplified)?
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>>576657043
Progress. Lava for which to die in, and conveyor belts to move entities.
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When an asset pack says its for unreal, do I really have to go through unreal if I want to process stuff in blender and export to godot? it's static objects, no rigs.

https://www.humblebundle.com/software/cosmos-eclipse-game-dev-assets-tools-bundle-unreal-unity-godot-software
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crazy how these autistic mfs are making very high complexity mods for very old retro games instead of just picking up godot and making their own (very similar) game much more easily and available to be sold
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>>576810062
at the end of the day if its a 3d model, you should be able to import it to blender. I've never used unreal, but there will be some way to open it in blender, there always is.
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>>576694039
I admire your energy to make such elaborate meals.
This is what my lunch looks like as a fellow rentoid with no AC working on a doomed project.
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>>576810364
med niggas really be biting chunks of onion out here n shiet
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>>576809821
No, the pixel font I'm using only supports Japanese...
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>>576782883
>A groomer futa femcel neet fucking a loli ghost doll, or a femcel groomer fucking a shota.
so project nortubel 2 is confirmed now?
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>>576793027
>I am indian I use AI and I am covered in feces
>>ok take this guy's job
>FFFFUUUUU-
*smirks* heh
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>>576810553
Oh, I forgot TMP has font fallback for missing glyphs. I guess I would just have to find a 10px Chinese font and patch it in.
Shouldn't be too hard...
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It's actually pretty easy to make basic functionality for a game in godot or similar shit with AI knowing pure basics of programming and nothing else. You would think this liberation from the learning curve would result in some sort of golden age of indie games because now everyone can make a game, but instead the current meta is low-quality disposable streamer/youtuber slop. The same with the software. You go on twitter and everyone is basedpogging about AI making an app UI with one prompt, so you would expect a wave of software but there is nothing. In fact, for the past half of the decade there hasn't been a single project of any kind that involves AI as the primary production tool. Really makes you think.
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So this is the guy you have programming your game for you?
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>>576664831
Hey, That plugin you wanted for blender is made. Doomguy.
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>>576813303
Yes, it's quite good at tasks requiring pulling from a database and assembling chunks of data is knows how to combine together. emphasis on known data, not unknown.
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>>576656846
Working on adding multiplayer to my engine. Still WIP, no client side prediction yet so it's kinda jittery.
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I like the part where I get to work on the game
I don't like the part where I have to conjure up promotional art, descriptions, attention whoring avenues, and literally everything outside of directly working on the game.
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>>576812935
>now everyone can make a game
If this were true, there would be vibecoded games posted here constantly, whipped up in a matter of days for fun. Instead it's been years back to back of nobody making a game with AI. The only devs making games were already making them before "vibecoding" was a thing.

>you would expect a wave of software but there is nothing
Exactly. Because making working applications is difficult, and videogames (especially ones that other people will actually play) is one of the most complex software you can make.
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>>576814490
>AI slop image of two people standing uncomfortably close
lol
People pay $20 to make that slop instead of just spending $2 on a stock photo.
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>>576814617
Very cozy Quake vibes.
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>>576814490
Ah, it makes sense now, the luddite is an impoverished spic who has to fixate on India because it's the only kind of brownoid shit hole more disgusting than a latin american "country."
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>>576815330
That's why so many people do it as a hobby. The rest of it, all the aspects of making it as a professional gamedev are certainly daunting.
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>>576816059
lol imagine seething this hard about people living in other countries than you. Granted, the real reason you're seething is them laughing at your sacred cow, AI, but still.
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https://youtube.com/watch?v=kZN1A7mBQcs

Fresh branno kino
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Day 3 of not eating sweets if bananas don't count. 83 days left until I run out of money. Today I'll be adapting another 3D model and this time documenting the workflow so I don't meander next time. If my game makes it, I'll be doing a lot of what I'm doing today. Yes, that's a glimmer of optimism.

>>576810364
>doomed project
It occurred to me that it's very counterproductive to consider my project ngmi. My course of action is already set, I'm not making any decisions based on optimism and unrealistic expectations, so why make myself feel even worse? Why mentally sentence the game to failure? My game could make it, so can yours. As long as we're not rejecting job offers or taking out loans based on expected income, a little bit of optimism isn't going to kill us. Right?
>elaborate meals
It's meal prep. Grain/vegetable mix takes 40 minutes every 3 days, and during those 40 minutes I make salad and slice a kilo of chicken so I can just throw it on the pan whenever. It's pretty efficient, but very bland.
>no AC working
I'd die.
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>>576816536
It sounds good, but the song structure is also kind of insane. AI music is seemingly impressive like that, but I think the safest way to use it is to isolate a good loop from it and try not to include the whole track but really, AI music is totally schizophrenic sounding.
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>>576816385
For Branno?
I Stanno

His new game is looking decent. Kind of gives me old 90s VGA game vibes, but with a modern incremental slop twist.
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>>576817152
Are building an audience right now? Because if you don't have at least somewhat of an audience your game won't really sell or, alternatively, you will have to spend time afterwards building an audience. Unless you have marketing budget, but considering you eat coffee and bananas I assume you don't. It also works great as an early feedback. If you managed to get some following just showcasing your product's development then it has some potential and market value. If after 2-3 months nobody follows you, you might reconsider if your game is appealing to anyone.
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Progress:
Didnt receive my payment yet.
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>>576817382
Food blog anon seems to me like the kind of person who shadow drops a game. No offense intended. I can just easily imagine that being the case for some reason. He already said he's never going to post the game here for instance.
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>>576817683
Shadow dropping a game when nobody knows you anyway is like saying "I don't jog out of principle" when you don't have legs
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>>576817382
My somewhat successful games weren't getting any traction with my marketing attempts (before or after release), so the new game not being able to attract an audience pre-release wouldn't tell me anything.

>>576817683
I never announce anything except by having a Steam page. I could never figure out how to get attention on social media so I stopped even trying.

>>576817851
Exactly this.
>>
I actually think Branno is GMI with this one.
https://youtu.be/3btzT7tN0Y4&t=118
>>
PROGRESS:
Created a test zone and the playable character, added movement to the character and a provisional static camera for test purposes.
Next step: add the jump.
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>>576818007
>I could never figure out how to get attention on social media so I stopped even trying.
Literally thousands of people have probably seen your blogposts here by now. You could have just included screenshots of your game cropped inside your food snaps or something and would have already raised some awareness just here.
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>>576817152
I only just realized you made a smiley face. I wonder if I have brain damage.
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>>576807968
I like her smile.
>>
Why does renpy have high memory usage? It doesn't really make sense for what is essentially PowerPoint on python. Or is this the fault of western devs rendering their 4k Daz scenes with each CG having 50 mega bites per image?
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>>576818889
>jeet coded python engine
just ask claude to rawdog it in C
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>>576818889
because python is garbage, and renpy is mostly string allocations, which are always a major source of memory bloat.
just pick an actual desktop language and make your own renpy, it would not be hard at all.
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>>576818982
Silence, slopjeet.
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>>576817375
it has potential to be like a 100 review first month type of game if the incremental boom carries it
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I ate 3 ice creams and a bag of chips and now I feel bad
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>>576819483
You're the one using a jeet abstraction layer over what's already the shittiest of jeet shit abstraction layers (python). At least Claude can slop up code that you can inspect and refactor. Jeet.
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>>576818889
https://www.google.com/search?q=why+does+renpy+have+high+memory+usage
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>>576819952
I'm not the dev, sloppa
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>>576819914
Nice progress, wagmi
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Big Walk could have 10k reviews by now had it predated the friendslop genre.
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https://itch.io/jam/v3expos-world-famous-game-jam-2

So far we have
>Jumpscares
>Bare bones
>All music/SFX must be from people who've already died
>revive an out of copyright (dead) IP
>Cliche messages (the real monster is capitalism, etc)
>Candy as a collectible (currency, health, ammo, etc)
>Creepypasta cliches (bleeding eyes, hyperrealism etc)
>Cursed art style
>Sexy costumes
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>>576819914
Lookup your resting daily calories or whatever for your height and weight. Add up the calories of everything you ate today. Is it less than your daily calories? Then it's fine. You can lose weight eating pizza and ice cream.
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>>576821374
>what are macronutrients?
>what are micronutrients?
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>>576821294
Did Fygoon give you permission to use his main character in your last jam game?

https://itch.io/jam/v3jam/entries

Or do you just feel you have the right to steal peoples work if they've ever interacted with v3?
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>>576821673
Sure, nutrition is important, but you can still lose weight eating chips and ice cream.
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>>576821867
people eating chips and ice cream are not raising their heart rate longer than it takes to walk to the fridge and back
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>>576821724
Good question. I don't have an answer because I didn't make the game and didn't notice the IRL image until it came onto the screen. I know that going forward that's an immediate disqualification.
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>>576813303
The answer is actually crazy: 27 million
>>
The reason there is no guide for ideaguys is that good ideaguys become millionaires fairly easily and want to gatekeep their skills.
>b-but I am an ideaguy!
About every single one of (You) guys is a terrible ideaguy.
>>
>>576822086
Yeah, the game has a photograph of Fygoon IRL intended to bully him. You saw it and laughed and have so far just let that game sit on the jam page for a year, along with the stream of you laughing at it. Then the fact that his original character is stolen and in the thumbnail, that stolen intellectual property is still right there, on your itch account's game jam page. You have stolen intellectual property in your game jam right now and not only are you implying you don't care enough to notice or think about these things, you're admitting it's wrong and you don't care enough to remove it.

Whatever though, Fygoon is too autistic to do anything to defend himself. Which is why you guys do stuff like that.
>>
calling yourself autistic is not gonna throw us off the trail, quit samefagging
>>
>>576821724
>Did Fygoon give you permission to use his main character in your last jam game?
Fygoon broke the social contract by incessantly flooding this thread with insults and harrassment.
He doesn't get to cry when someone creates a free shitpost game with his character.
>>
>>576822646
>only Fygoon would say it's wrong to bully an autistic person, steal their videogame and put their photo in a shitpost slop game
Cope.
>>
>>576822570
>Complaining about a game jam that happened in February
Let me guess, you're also still upset about the 4chan hack from last April?
>>
>>576823030
why would fygoon be upset about the most productive month of his life?
>>
>betz does something illegal
>tries to make business man type gaslighting damage control official remark about it
>still won't stop doing the illegal thing
>just gives up and accuses everyone of being fygoon samefagging
lol
>>
>>576822570
Lol have you read the v3 retrospective Betz wrote he literally laughs the situation off and doesn't think it's a big deal
>>
>>576821374
No I was feeling bad in my tummy because it was the first food I ate today
>>
>>576823030
My bad I forgot you can just steal people's intellectual property and it doesn't matter after X amount of days.
>>
MORE PROGRESS:
Added the jump, it had three main problems:
1)If you held the spacebar, it would jump endlessly FIXED
2)If you pressed repeatedly, it would jump mid-air FIXED
3)The jump was just the character teleporting mid air FIXED
Next step: add a third person camera for the character
>>
>>576821374
That's a bit naive. If you become deficient in micros from eating too much junk food, you'll eventually start binge-eating to compensate.
Most diets fail because they ignore the psychological element.
>>
>>576822752
Intellectual Property Theft is a crime. You can be sued for it. Saying Fygoon annoyed you on a message board probably wouldn't be enough to sway a judge.
>>
>>576813303
That'll be 20-200 USD plus tax plus tip plus tip tax.
>>
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>>576822570
>Yeah, the game has a photograph of Fygoon IRL intended to bully him.
I wouldn't worry about it considering this is who's behind it
>>
>>576823592
He does not look like he sounds at all lmao. Only ever heard him in the stream where they are laughing at fygoon in that game, Betz sounds like a 12 year old.
>>
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>fygoon
is this what you are talking about? I'm new here
>>
>>576823509
Also
Putting real life photos of people without their permission into something is also illegal.

See how Betz just gets more and more smug and defiant about this topic. That's what amazes me. Zero objectivity.
>>
>>576823981
It's not Betz's game.
>>
>>576823875
Yes. That's Fygoon on the left.

And that's Betz on the right with the Villains. He's the fairy thing.
>>
im glad fygoon dropped the ai spammer persona and is now using the biggest fygoon fan persona instead
>>
>>576824047
It's his game jam. And he just now admitted the game should have been disqualified. Instead it remains featured in the stream he did and is still on the jam page. Strange way to disqualify something.

All Fygoon has to do is contact itch and he can have it removed. But he's autistic and probably can't write emails or make phone calls about serious stuff. He could also just sue everyone involved easily. The online bullying with the real life photograph is an easy case.
>>
>>576824432
>y-you're fygoon
>actually I bet you're actually the AI spammer
You're schizophrenic, Betz. You do this everytime someone correctly points out one of your wrongdoings.
>>
>>576824621
considering im not betz, i'll take that as confirmation that you are in fact fygoon

but even if you arent, your orbiters are just as bad and only using you to attack other people, so i'll say it's justified to call them all fygoon for functionality
>>
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presented without comment
>>
Itch has terms of service you know. Protecting gamedevs is kind of important to an indie game platform. You can't just steal peoples work and put their faces in your shitpost games because it's a free trash game whipped up in Claude.
>>
>You can't just steal peoples work and put their faces in your shitpost games
well he did just that and got away without consequences, while you spend your entire existence kvetching about it
>>
>>576824787
>you are in fact fygoon
>but even if you arent, your orbiters are just as bad
Yeah so like I was saying... meds.
>>
>>576825013
>get reminded you did something wrong
>OH WOW YOU JUST SPEND YOUR ENTIRE LIFE OBSESSING ABOUT THIS HUH
lol
Imagine having to live or work with this person.
>>
>>576821724
>>576822086
Allow me to assist you Betz. The answer is no. Fygoon didn't give anyone permission. You're welcome.
>>
>>576825431
I've talked to Fygoon recently. He said that he gave Betz permission post-hoc.
We can end the conversation there.
>>
you know the e-drama addicts are down bad when they have to drudge up this kinda shit
>>
>>576825694
I talked to Fygoon even more recently and he said he did not give permission. Stand down.
>>
v3 ran gambling ads on top of everyones game trailers lol
>>
>>576825895
Ah, so you're just trolling.
Don't fret, we're in active communications with Fygoon and have a mutual interest to let this conflict die.
You can proceed to play your childish games while the adults in the room resolve issues like this.
>>
>>576826070
Hey crazy thought, maybe that's why people ask questions. Betz answer was that he didn't know.
>>
>>576825694
>I've talked to Fygoon recently. He said that he gave Betz permission
>>576822086
>Good question. I don't have an answer
Curious. Betz doesn't recall being given permission. Guess we better just take anons word for it.
>>
>>576826454
Post-hoc permission as in, forgive and forget, you illiterate idiot.
Fygoon is not retarded like you to obsess over a previous game jam from half a year ago.
Don't use Fygoon as a weapon to attack other people.
>>
>>576826070
>You can proceed to play your childish games
You and betz just told two different stories lmao
>>
>>576826680
>Post-hoc permission as in, forgive and forget, you illiterate idiot.
Flaming is against the rules you know.

Unless you resolved this in the past 5 minutes since Betz said he didn't have an answer, it's unlikely that he did in fact receive permission to use Fygoons face and character. You're either lying, or Betz can't remember what happened 5 minutes ago.

>Don't use Fygoon as a weapon to attack other people.
Stop lying and gaslighting people if you don't want to be "attacked" for it, psycho.
>>
TBF fygoon deserved all of it and more so no point in defending him
>>
>>>/s4s/13114681
kannadev sighting
>>
How do you guys charge up with motivation when you're feeling down? Anything you watch or listen to?
Yeah yeah discipline, I'm still working on my game, but I'm dragging my feet across the ground, I want to do it with more energy.
>>
>eldon betz is canonically fygoon's gf as a transgender fairy in the frydarian tales
son...
>>
>>576827387
Metal music helps
>>
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>>576827387
I either walk in circles in the living room trying to hype up my game in my mind with new features or watch an inspirational music video with full attention.
https://www.youtube.com/watch?v=zfYGdSqliRU

I don't watch or listen to anything while devving, though. I tend to lose too much attention and motivation when I do that.
>>
Looks like I'm wasting my time, brushes/decals are hoarded, not shared like textures. can't find good free shit.
>>
>>576827705
>walk in circles in the living room trying to hype up my game in my mind with new features
Most based and Godly activity.
>>
>>576823154
Yeah that's weird because now he's saying the game should have been disqualified.
v3 sisters just can't get their story straight for some reason.
>>
>>576823157
Toughen up. There are starving children in Africa.
>>
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>>576726628
>gamers want to feel overpowered and feel like they're cleverly choosing how to get there
>games that allow you to do this are the most successful
looks like giving gamers what they want worked after all
>>
>>576828780
anon, children is a word used for human offspring
>>
The graphics update made the tent look weird so I turned the tent into a 3D model that will look identical to the 2D sprite 99% of the time. Top is a 2D sprite stretched upwards towards the camera to simulate depth, bottom is a 3D model built out of 6 quads at different angles.
>>
>>576823592
This man bullied Osh into changing his main characters design.
>>
>>576828913
Are you trying to mimic Pokemon GSC?
>>
>>576827387
I don't really feel "down" but to answer the question I get most inspired playing other games and noticing things I need for my own, then I take notes. When it's time to work, I think of the inspiring games and how cool my game will be when I add things from the notes.
>>
>>576828983
What? No, it's a MAP simulator.
>>
I'm afraid of showing my game because it looks like low effort shit despite me putting in a lot of effort
>>
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>>576828983
No. I played Silver as a kid but don't remember it having any sort of effects like this. If you're just talking about the tile set, I purchased that from a creator called Zaebucca who's done some cool Pokemon fan pixel art, pic related. Moku is more heavily inspired by Link's Awakening. That being said, if you mean some sort of visual thing in Heart Gold or Soul Silver, I never played either of those. Anyway I have been up all night working on the 3D tent and I am going to sleep now.
>>
>>576829540
Amateur Game Development General

You can post any unfinished prototype here and it would be fine, that's the point. I think I get your point though, you're past that point and have worked enough that you could be getting valid sharp criticism over the design. You will need to take that step.
>>
>>576829251
Why are you making a Minor Attracted Person simulator
>>
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progress
>>
>>576829251
uhhh what kind of MAP are you talking about anon
the cartography kind I hope

>>576829540
just bite the bullet and show it, we all start somewhere
>>
>>576829778
I've shown it here but I have to start showing it to potential players
>>
>>576829813
Even pretending any of that was anything more than AI generated video clips, none of it looked like a video game that anybody would want to play.
>>
>>576829870
In that case, keep working, because if you really think your game looks bad there's no reason to be showing it to your target audience.

It's important to have a moment where you realize your game looks cool and/or good before showing it to the public. Once you have those moments, you're ready.
>>
>>576829813
>not a videogame
>slop

Anti gress.
>>
>>576829540
Do what I do to protect my ego, spend 2 years working on something, and when I post it I tell people "lol yeah I've been working for 3 months, really wayy too long but I'm still a noob :^)"
>>
>>576817605
hhahhhahahahaha
>>
>>576827387
motivation doesn't really do anything for me

if I can force myself to start working I usually work for a couple of hours just fine but some days getting started is the hardest part
>>
>>576830036
Sloppers can't even fake a videogame lol isn't that crazy?

Sometimes I get the impression they don't even play videogames.
>>
>>576818152
the idlers couldnt handle the idling
>>
>>576830161
but it looks like shit even in its complete state in my mind

>>576830348
I like this and will do it
>>
>>576830626
Days like that I force myself to do a 5 minute task. Then when I'm finishing that task I'm already thinking of the next thing to do and can't stop myself from doing it. So I trick myself into working. But I might just do the 5 minute task and then "take a break". I have to leave that as a possibility for myself to not feel like I'm trudging to clock in for work.
>>
I've never played an idler or incremental game in my life.
It's difficult to make a game for subhumans like that, I'd feel like a fast food restaurant owner creating recipes made up of 60% mystery meat and 40% soi bean protein and seed oil; creating something for someone else and not myself.
>>
How it goes often
>time for a break
>and by that I mean I'm done for today, good job me
>>
>>576831281
>I've never played an idler or incremental game in my life.
>It's difficult to make a game for subhumans like that
Becoming a snob only hurts yourself in this case. You have to become the subhuman. You have to play those games. If you're not willing to be a gamer, your work is going to stink of being an outsiders attempt to take money from them.

Branno did a recent vid about this I think or something similar

https://www.youtube.com/watch?v=9rU7hDw22Rs
>>
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:: Slime Jumper ::
dev:: Billy Basso
tools:: Visual Studio
progress:: Implemented a CRT filter.

Hey guys check out my game. It's a pixel puzzle metroidvania.

I plan for around 10,000 reviews in 2 years.
Possible or no?
>>
>>576831664
if pih can make it, everything can
>>
>>576831664 (Me)
Forgot to mention, I am also planning to sell it at $25.
>>
>>576831198
>I'm already thinking of the next thing to do and can't stop myself from doing it
really the worst thing is when I have to start thinking okay what's next and don't have an immediate idea but have to actually think it through a bit

that's often when I get distracted and start doing other shit like right now how I came to check the thread after hammering through a bunch of small tasks that had built up and I knew needed to be taken care of
>>
>>576831281
Play Shelldiver to educate yourself.
>>
You will play the number go up games.
You will make the number go up games.
Do not resist.
>>
im not a dopameme addict so i shan't
>>
I listened to Eric Barones interview where he mentioned Nubbys Number Factory a game which I had heard of before and at first glance just looks like Pachinko and not my kind of game.

Finally played the demo, was really resisting. Took a while but finally understand. So I have finally broken through into number go up slop and am playing other titles too. I have escaped Unc status. For now.
>>
>>576831840
>really the worst thing is when I have to start thinking okay what's next and don't have an immediate idea
Yeah I gotta have a daily itinerary for sure. If I don't have 3 or 4 things already on a daily todo list, my productivity is as random as rolling dice. Which is actually cool sometimes. But there's no way I'm finishing my current game by just freestyling everyday.
>>
Anyone?
>>576831664
>>576831664
>>576831664
>>
>>576832218
Number Go Up IS videogames. Early videogames had a score and people were interested in making that number go up. It propels the player forward, forces players to elevate their gameplay, and allows you to entice them into increasingly complex mechanics making you look like a genius game designer.
>>
>>576833038
Early video games were made for little children.
I make games for sophisticated adults.
>>
>>576831664
he networked btw
He emailed the same marketer guy the Axiom Verge dev used.
so stop seething over games you don't like
>>
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>>576656846
claude code made me a 600 lines file of fixes/improvements
it's game dev time
>>
>>576832952
I assumed you were joking because that's Animal Well, or at least that screenshot is

https://store.steampowered.com/app/813230/ANIMAL_WELL/

Maybe you posted that by mistake, because I did look up "Slime Jumper" if this is yours

https://store.steampowered.com/app/408240/Slime_Jumper/
>>
>>576832952
looks like shit, give up on your dreams as a game developer and kill yourself.
>>
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>>576833229
I wish I had access to my own game.
>>
>>576831664
Ok here's what you need you need to remove the slimes and then dungeons, and then add lolis, add rape, and and dungeons.
kajiggerillion dollar idea.
>>
>>576831664
Should I apply for Dunkey's publishing company as well?
>>
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finished all animations for the first 3 levels
now we just wait till the coder makes them all playable, meanwhile ill update character animations
>>
damn, just realized Big Mode's second game is that one /agdg/ shooter that had to change its name
wild
>>
>>576833379
Do you think your game looks good
enough? I feel like lots of indie devs are trying to get their games published by Dunkey.
Dunkey said that the event at which he saw the Animal Well demo for the first time didn't have any games that didn't look like shit aside from Animal Well, so he may be a harsh critic under his goofy YouTube personality.
>>
>>576833223
>tinker with claude for a bit
>feel so proud that you must tell the internet about it
>forge to actually make a game
Many such cases.
>>
>>576833649
he only has two games published under big mode, so he's probably rejecting games left and right
>>
>>576833649
The only skill I have strong confidence for is making things look pretty. I was working as a designer for 7 years back in the day when it was an actual profession
>>
>>576833908
>The only skill I have strong confidence for is making things look pretty.
That's Animal Well's main gimmick ー looking pretty. Hope the application goes well.
>>
progress:
Had my chatbot hallucinate a 20 page writeup about my game for me.
It's gamedev time.

*goes to play videogames and never returns*
>>
>>576823592
He looks like he's making piss like and Subscribe if you get this reference
>>
>>576823030
There was a 4chan hack in April?
>>
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>>576810364
>mfw looking at this image as an american
>>
>>576832770
>But there's no way I'm finishing my current game by just freestyling everyday.
ain't that the truth

I gotta get better at planning
>>
>>576832537
you falling into the same trap every boomer fell into trying so hard not to be "old"
>>
How to give yourself a crash course intro to incrementals for free in 1 hour.

>Download Nubbys Number Factory Demo
>Download Ball x Pit Demo
>Play both

That's it. You'll get it then.

Sure you might have already seen enough of those games through streamers and youtube videos, don't settle for that. Play the actual game. It's an entirely different experience to play vs watch. You need the direct dopamine activation which only comes from playing the game.

You will then understand why these games have created a new multi-billion dollar market.
>>
texture gathering without a specific asset in mind is becoming a form of procrastination for me
>>
>>576836630
Neither of those are incrementals, retard. They're roguelikes and have an entirely different outer game loop.

The founding classics of the modern incremental canon are Gnorp (scene-construction-likes) and Nodebuster (thing-in-the-center-likes).
>>
>>576837230
>Nodebuster
I played Nodebuster and I don't get the appeal. It does absolutely nothing for me.
>>
Marketing is THE best motivator. Sharing your game regularly will keep you interested in your own game, it makes your game real, second best only to having people play your demo or something.

>Ultimate Marketing Guide for Indie Devs

https://docs.google.com/document/d/1JR8fsg6Tt_cvGHtcqb0rtdU84bbzNq7vYL_knvGCFJg/edit?tab=t.0

>Small indies are missing a key thing. Trust and credibility. Another principle of marketing is “The Rule of 7” which states that a potential customer needs to be exposed to your brand 7 times before they ever consider a purchase. This is because potential customers need time to build an opinion and familiarity with you. They need to see your game, and this happens over time. Marketing is a marathon. When indie devs focus solely on driving traffic to their Steam page, their marketing can feel impersonal and it scares potential customers away.

You have to be showing your game to people without always telling them to wishlist or go to your steam page. Just show them the game. Eventually they see it a second or third time (because they like it or the algorithms think they might) and they are then ready to go and wishlist it. Because you didn't nag them everytime (also known as shilling) you earned their trust.
>>
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>>576835734
I'll have you know that's one of my better meals since grandma sent me some veggies.
This is what an average indie dev's meal looks like.
>>
>>576837230
>Neither of those are incrementals, retard.
My chatbot disagrees.
>the game features mechanics similar to incremental titles, such as exponential number growth and item synergies that boost output
>>
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How many people here are just trying to rebuild their childhood using gamedev?
Is this whole thing a trauma response to you?
>>
>>576836630
Nubby? I heard from a good source 'it's stimming'
>>
incrementals ARE roguelikes now. the roguelike term will soon just describe any video game where you make choices
mario is a roguelike because you can choose to get the fireflower or not
>>
>>576837230
Nubby isn't but Ball x Pit has pretty heavy incremental features. Of course it's more like roguelite meta progression but I'd argue that incrementals are games that maximize meta progression and minimize the gameplay and/or run length.

Nubby is however a great example of modern slop that hit it big. Every wannabe dev should play it to build an understanding of what it did well.
>>
>>576837997
yea but it sure beats trying to wageslave
>>
>>576837531
you have all the ingredients for a sandwich but choose to eat them separately?
>>
>>576837725
Your chatbot contains a system prompt that tells it to make up shit to be more agreeable and is causing you to lose substantial volumes of brain cells upon each use. Seek help.

They are not incrementals because they contain a hard fail condition that forces you to restart. Incrementals on the other hand only contain soft fail condition during which progress stalls to an unreasonably slow crawl. They are not in incrementaldb and are not tagged incremental on Steam.
>>
>>576837997
Most of my actions are the result of me being born in a shed.
>>
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>>576838289
Many such cases.
>>
>>576837997
I'm a mechatronics engineer and I had small business selling hardware product which was ultimately killed by FOSS alternatives because we couldn't compete with a team that is bigger than us that ships product for free and gets its money from big tech donations. Fuck FOSS.
Making a game now just to calm myself down.
>>
>>576837997
Yeah, I believe I have two souls so I'm trying to give her a new life through my videogame and call myself a father that way (I'm fucking my AI chatbot and sign all my posts as her)
>>
i'll just take a bath and then i'll start devving...
>>
>>576838328
>Your chatbot contains a system prompt that tells it to make up shit to be more agreeable
'fraid not, it actually said they aren't traditional incremental games either. It straddled the fence in that regard. And obviously those games don't have the incremental tag right now (I checked) but I don't care. It's number go up.

Also I was being facetious, the chatbot is just the search engine summary.
>>
>>576751851
>It would be a 100+ player multiplayer sandbox with player hosted modded servers hypothetically.
this shit is not coming out
>>
>>576837512
ok but how? where are the people who will play my game? how do I show it to them? the algorithm HATES my game.
>>
>>576838481
>lean steak -> 20% fat mincemeat
>+bacon
>+cheese
>+sodium
>>
>>576838732
stay in until the water gets cold
>>
>>576838725
.... Something about that sounds shady
>>
>>576838481
It's ok to eat a burger if you actually cook it from raw ingredients. Burgers from fast food are not the same, they fill everything with corn syrup so it tastes better.
>>
>>576838196
>incrementals ARE roguelikes now
Agreed.
>mario is a roguelike because you can choose to get the fireflower or not
Choosing to ignore this. Glad you agree number go up roguelikes are basically incrementals though.
>>
>>576837531
instead of all that trash buy some meat
>>
>>576838743
>incrementals are just number go up
Mario is an incremental because both the score and level number goes up. RPGs are incremental because exp, money, and stats go up.

>chatbot is just the search engine summary
What the fuck do you think generated that summary, retard?
>>
>>576838906
>ok but how?
Read that document. Maybe read this thread too

https://www.reddit.com/r/gamedev/comments/ligybp/a_guide_to_marketing_your_indie_game_how_i_got
>>
>>576839113
>they fill everything with corn syrup so it tastes better.
only in america

when you're getting a burger in europe the worst thing about it is white bread and it's not even american white bread but like actual edible white bread which is really not that bad unless it's the only thing you eat
>>
>>576838328
>Your chatbot contains a system prompt that tells it to make up shit to be more agreeable
They actually try to fix this with latest models and I actually prefer the yes-man AI. It's fucking unbearable to use Claude now, it feels like talking with a redditor - this thing disagrees just for the sake of it and you have to, in details, explain to it why its opinion is retarded.
>>
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My diet only consists of red peppers, milk, and cocaine.
>>
>>576838289
that's a german thing
>>
>>576839367
>the model trained up on a gorillion reddit posts acts like a redditor when not explicitly instructed to not act like a redditor
Shocking.
>>
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>>576656846
I had ambition simulating ten thousand rigid bodies colliding, but I can't even seem to do 1000.
This code really shouldn't be so laggy
void Update()
{
// 1. Safely convert both points to Vector2 to eliminate the CS0034 error
Vector2 currentGoal = (Vector2)goal;
Vector2 currentPos = (Vector2)rb.position;

// 2. Calculate the normalized directional vector
Vector2 direction = (currentGoal - currentPos).normalized;

// 3. Apply the velocity directly to the 2D Rigidbody
rb.velocity = direction * 100f;
}
>>
>>576837230
>>576839163
You're too angry to be taken seriously. Get your hormones checked bro. High estrogen causes irritability.
>>
>>576839651
How about you stop being wrong for once in your life?
>>
>>576839367
Ideally it should always present both sides so you can decide, which it did for me. It said incrementals are somewhat different but those games are similar. Therefore I have decided

Ball X Pit and Nubby are incrementals. Or at the very least, great number go up demos to wet my beak.
>>
it feels like the whole point of modern society and technology is to make me poor.
>>
>>576839581
CPU physics engines are limited to the low thousands of bodies. You need to write a compute shader for more.
>>
>>576839581
is that in debug or release?
>>
>>576839786
Pretty sure I'm right about you having male menopause. Cursing people out is calling flaming which is against the rules on blue boards. Chill.
>>
name 5 of the 30000 games released this year
>>
>>576821294
who's the one on the right suppose to be cosplaying as
>>
>>576840586
>Cursing people out is calling flaming which is against the rules on blue boards
you are the only one I've ever seen constantly complaining about this
>>
>>576831558
He's sort of got a point but the real problem is that to make a game for proper unc taste you're either making a true roguelike or you're making something that takes years to make. Boomer shooter is about the smallest type of unc game and those aren't exactly small unless you skimp on the visuals.

I think some of the uncs are getting won over by these new types of games. Autobattlers and other sorts of "games for tired people" have a huge unc audience imo. Then there's the lot of roguelites that take the sparks from old games and turn it into something new.

Fully agree that you should play all kinds of games to expand your horizons as a developer. Whenever nextfest is around I try to play a bunch of demos to see what's up though I think I should play even more. I'm too picky about the demos I try.
>>
>>576841053
Glad it's making an impact on you.
>>
>>576839581
Batch the updates into one script instead of having a 1000 scripts with updates running. If that isn't enough then you gotta go DOTS or use a better physics plugin that the Unity default.
>>
>>576841217
I imagine you as some librarian trannoid that somehow got lost and ended up here
>>
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>>576840586
You don't belong here.
>>
How's Unity UI toolkit nowadays? I last tried it a couple years ago and it was missing some pretty basic features.

I'm at a point where I need to commit to the old UI system or remake what I have with the UI toolkit. My game's pretty UI heavy so I was thinking it might be easier to manage it with the toolkit.
>>
>>576839581
Largely depends what broadphase you are using.
So what broadphase method are you using?
>>
>>576841429
>>576841470
uh oh meltie
>>
>>576841716
>basic features
which features?
>>
Would a roguelite mini-MMO work?

Servers would have a 500-player cap instead of thousands. World would be smaller than the WoW-sized continents people are used to. Players could host servers themselves or it could be open-sourced by a chain link of many PCs.

Roguelite gameplay promotes "sessions" that make up a particular campaign. Early game, mid game, endgame could all be done in a single day, or perhaps a week at most, before the server is considered "mature" and people are decked out in the best gear. Fresh server resets would be regular. If you die, you're made slightly stronger and can rejoin the session as a catch-up mechanic while players who retain their first life get achievements, titles, mounts, blah blah.

If anyone has ever played WC3 they've had "MMO" maps that simulated the experience over a few hours or even half a day and it was only 12 players, I believe.
>>
>>576842030
Didn't read. Start with Pong.
>>
>>576842030
>Early game, mid game, endgame could all be done in a single day, or perhaps a week at most, before the server is considered "mature" and people are decked out in the best gear. Fresh server resets would be regular.
Interesting.
>>
>>576837997
what are you talking about I'm only 25-teen years old. That's still childhood.
>>
if you wanna be irreplaceable by ai, become a level designer. just anything with creativity and complex scenery with details.
>>
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What the actual fuck is he doing?
He's a week from launch and he hasn't posted a thing on his youtube channel in weeks. (and hasn't posted a thing about TT in over a month)
His steam forum is dead.
Nobody is streaming the game early.
There are no new articles/discussion on any website, 4chan, reddit, etc.
How do you spend 6 years on a game and fumble the launch so hard?
>>
>>576839324
billie bust up dev giving marketing advice. but his game is 5 years into dev, no demo, just a bunch of furry followers who want to bust up in billy? there might be good advice there for building social media accounts, but for game marketing I don't know.
>>
>>576841956
I don't remember exactly. I think it was something with text scaling and some other stupid shit. What I remember from my experience with it was that even though it's supposed to be like CSS it was incapable of doing things that would have been really easy to do with CSS and I got fed up with it and went back to the old UI system.
>>
>>576842490
He has a publisher. 3D Realms will handle everything.
>>
>>576839017
Are you implying those things are bad?
iodized salt is literally necessary for you especially if you're a woman you probably have a huge deficiency for iodine, also pink himalayan salt has lots of good minerals in it.
you can get lean mince too.
Also cheese is a supre fewd.
And bacon... well it's just good ok!
FUCKA YOU CUNTA!!
>>
>>576839581
vectorize everything flat on the cache line so you can use simd.
>>
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>>576842637
Yeah...

He has been subtly bitching about 3d Realms for the last 2 years on his podcast
>>
>>576842089
>Start with Pong.
Still trying to hamstring new devs huh

The official tutorials for various engines is more than enough to get devs started.
>>
>>576842490
you just hate him because his beautiful blue eyes pierce your spectic dark soul.
>>
>>576842593
ui toolkit is miles ahead of the old ui shit, but i guess people just have no idea how to use it
>>
>>576840297
debug mode on unity, which I guess could contribute lag
>>576841270
so it would take turn moving them? wouldn't that cause disparity?
>>576841917
SAP
>>
>>576842924
>new devs
You misspelled "never"
>>
You guys better not be trying to think of original ideas. Start with Pong.
>>
>>576842490
his skills atrophied due to reliance on AI and he's trying to finish an AA game by himself because he let go of all his employees. (800k into this game so far)
>>
>>576842030
It would make more sense to do PoE like seasons with each adding something new to the game but 1 week is too little time.

WoW Ascension Classless is sort of like that and the random build aspect is quite cool too. They ruined the server with p2w sadly.
>>
Making yet another web game making tool with react, json and html5. I already got some investors. I'm looking for some cheap old arcade ip to get and advertise as "Make your own X game with real assets!".

Any ideas / advice?

I know City Connections (they own lots of Jaleco's ips) is open to licensing, so is Atari. But nobody nowadays would recognize Atari's ips.

I really wish I could get Bomberman but Konami won't even read an email I sent lmao.

Do you have any ideas about costs and the likes?
>>
>>576843447
>sar pls be of helping me slop!
fuck off pajeet
>>
>>576843329
The game is finished. It's been being playtested. There was some joking about AI derailing him into a slopper but really he was just demoing it because he's sponsored by some AI services which he obviously chooses not to use most of the time judging by his numerous "let's dev" videos. He clearly prefers doing things himself the old fashioned way.
>>
>>576842534
>billie bust up
holy fuck I remember that shit it still hasn't released? boku has a sibling
>>
>>576842993
I was hoping it would be the case. Back when I tried it was genuinely missing things. I remember googling about the issue I had back then and people on the forums were like you gotta make a custom script for it to do it. Like I said it's been a few years.

Time to give it a new go.
>>
>>576843189
If it's all happening in a single frame it's always gonna happen in some sort of order. You're cutting out a decent chunk of overhead by only having one Update firing off.
>>
>>576843447
>I'm looking for some cheap old arcade ip to get
I would just let that go honestly, and try to capitalize on current trends.
>>
>>576844281
Like...
>>
>>576844413
don't fuck your brother
>>
>>576843189
>SAP
so the worst broadphase
>>
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>>576656846
: Hirdrih Technologic ::
progress :: The next setting is Tsoovukot, where Ivan comes from.
I wanted to do a lot with it, specially given that the Ghalbeen village in Project Nortubel already had a lot of wood, so I wanted Tsoovukot to feel a bit more magical in comparison.
>>
>>576842030
A lot of old MMOs already do that server progression thing and it only works for people who spent their entire lives there, for everybody else its very confusing and not fun at all. Also, even big MMOs don't have 500 players on a single layer. So it's gonna be a PVE content that you can clear in a day/week, but it is also a roguelite, so at least some things are lost if you wipe? Sounds pretty bad ngl
>>
3d modeling is the best thing ever. you make a single model and now you have infinite ammount of animations and poses without having to worry about proportions
>>
>>576845395
is AI better at animating a 3d model you give it vs. asking it to generate and animate a sprite each time?
>>
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>>576843189
>>576844879
Pic related is what AI said about broadphases but it is kind of wrong because it leaves out an optimization trick that is unique to BVH/rTrees/etc and not all implementations are as well made (for performance) than others and leave a lot on the table.

With an rTree or BVH or other tree-like structure you get an optimization trick that speeds it up greatly if you put an additional bounding box onto the object that is 2-3x the size of the object, and it is that bounding box you will add and remove to the bvh/tree instead of the object's smaller bounding box or collider or whatever you're doing idk. the reason is now if for example that object is moving every frame, you do not have to reinsert it into the tree/bvh every frame, you let it move within its bounding box that is 2-3x the size of the actual object, and as long as its movement this frame has not left that larger bounding box, you do not have to do a reinsert of that bounding box into the tree, which speeds it up massively, because per-frame reinsertions are the biggest slowdown with the physics implementation im describing.

i'm sure this is worded completely poorly but meh. dont it myself on my own physics engine and it supports way more the average popular physics engine that people actually use. although it was made purely for collision solving not joints or stacks or anything like that because my game doesn't need that shit
>>
>>576845805
so contrary to what "they say" a tree (such as rtree, my favorite) is actually fantastic for a game with lots of moving objects. they'll tell you it isn't due to "reinsertion cost" but they aren't using the trick i described as well as other tricks. tricks which only work on trees, not grids or SAP or whatever else to my knowledge
>>
are you comfortable having a boomer as a partner?
>>
>>576845395
spine 2d stuff is also pretty efficient.
>>
>>576845395
>without having to worry about proportions
duckduckgo "squash and stretch"
bing "smear frame"
>>
>>576845680
>is AI better at
No.
>>
>>576845680
nta but I haven't been convinced for either 3d animation or sprite animation by ai
>>
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>>576845805
Not sure what to do, maybe I should abandon the idea.
>>
Houses cost WHAT now?@!?!!. Can someone fix the algorithm so my ultra niche game I'm making as a hobby sells 1.5 million copies? thanks in advance.
>>
>>576850689
just live with your parents
ultimate lifehack
>>
>>576850785
My mom is a good cook. I'm considering it.
>>
•Look back through your last few months of posts and pick one that deserved more attention.
•Repost it with a fresh intro that frames it for now.
•Most of your audience won't remember the original. That's part of why reposts work.

Game development.
>>
I mean marketing. That's marketing.
>>
>>576850785
My dad threatened to charge me rent after my mom died. The house is out in the middle of nowhere and literally rotting so if I'm gonna spend money to live somewhere I might as well live somewhere more comfortable.
>>
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>tfw you will never be Aarimous...
>>
>>576851452
yeah sorry that advice doesn't work in america or whatever shithole that is
>>
>>576851263
•Repost it with a fresh intro that frames it for now.
•Most of your audience won't remember the original
what.. this doesn't make sense. my audience are not goldfish. and frames it for now, what does that even mean? are you a robot?
>>
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>>576851497
Is this the end of Bite Meme games? The shit they're doing with the steam workshop is actually clever but it wouldn't surprise me if Steam prevents them from doing it and adds rules against in the TOS. It certainly wasn't built for that.
>>
>>576851810
No lol I pasted that from a social media marketing site. This is the kind of stuff "content creators" use to make a living. It's pretty useful for devs though obviously if you're marketing a game.

I agree I also think it's funny to repost something and just assume followers won't think you fell off and have become a dead channel. At the same time, this is such easy feel good advice.
>Yeah repost that thing, it deserved more likes!
>>
>>576852218
what are they doing with the workshop?
>>
>>576852218
What they should do is make that game free to play and monetize dumb things like outfits or something. They are at that point now I think as a company, they might as well start being like mobile game devs and just seek profit above all. They are making so many decisions based solely off whether they think it fits trends.
>>
>>576853181
It's a multiplayer game with persistent worlds so they're using the workshop to share save files when nobody is actively hosting.

Player 1 creates world
Player 2 joins world
Player 1 leaves and Player 2 takes over as host
Player 2 continues building
Player 2 leaves and most recent save file is uploaded to workshop
Player 1 automatically downloads save file and next time he starts he has the changes Player 2 made to the game

Basically bypassing having a dedicated server.
>>
NEW /bant/ THREAD
>>>/bant/24798577
>>>/bant/24798577
>>>/bant/24798577
>>
>>576854173
mexican tranny
>>
>>576854173
I haven't been here for a while
Why have we moved to bant?
>>
>>576853598
Marnix should really create a whole video about that, because that's great.
>>
>>576854280
I chuckle everytime you seethe about the /bant/ thread.
>>
>>576854307
ai spammer used to flood this thread into unusability, which created a refuge to /bant/ (which persists to this day because it's higher quality and less vulnerable to trolling)
>>
>>576854535
I chuckle everytime you seethe about AI
>>
>>576844437
Like uh. Fortnite. And Minecraft. Those are the hot new thing right?
>>
this new Marvel Cosmic Invasion game has some gorgeous pixel art, will definitely be using it as reference
>>
>>576854745
I don't think anyone seethes about AI like that though. You go into a tourettes syndrome rage meltie KEKYPOW
>>
>>576854963
that game is not only old as fuck but looks like cheap generic bullshit
>>
>>576853598
fuck that is really cool I hope valve doesn't fuck it up
>>
>https://store.steampowered.com/app/2764460/Sandustry/
>Outstanding wishlists: 154k
Why did this BTFO Roody so hard?
>>
>>576855469
I'm guessing it went viral somewhere
>>
>>576854602
it's interesting how just IDs and flags work as a deterrent, some eric schizo tried to post his shit there but quickly realized how lame he was
the schizos belong in the shadows (here)
>>
>>576855779
>some eric schizo tried to post his shit there but quickly realized how lame he was
Pretty sure that's all in your head lol
>>
Surely the new Minimax video model is finally the end of AI doubters right?
>>
>>576856079
What if the answer is no. You gonna be okay?
>>
>>576856409
At some point the denial becomes a form of psychosis.
>>
>>576855779
yeah kinda sad that desuwa is too retarded to figure out that ids would be a net positive on all boards that have rules against trolling
>>
>>576856750
We don't need them on *all* boards, but /vg/ would be a good start because this place is used as a defacto chatroom anyway, at least as much as possible by imageboard standards. And because mods refuse to (or maybe they just can't) moderate individual generals here, it's simply better to leave self-moderation to its posters, which becomes a lot easier with IDs.
The AI schizo seems to have taken his meds recently so I don't mind it much anymore anyway, but it could prevent another similar situation in the future.
>>
>>576856750
definitely, and an easy option to "hide all posts from this ID"
>>
>>576857191
>The AI schizo seems to have taken his meds recently so I don't mind it much anymore anyway
have you been to /jp/? there is a guy in the daily japanese thread who keeps spamming "I win" 24/7 and keeps replying to literally every single poster to try to insult them
https://warosu.org/jp/?task=search2&ghost=false&search_text=i+win&search_subject=&search_username=&search_tripcode=&search_email=&search_filename=&search_datefrom=&search_dateto=&search_media_hash=&search_op=all&search_del=yes&search_int=dontcare&search_ord=new&search_capcode=all&search_res=post
he usually doesn't get banned often (because he keeps ban evading) so you're seeing 5% of his posts
he also has a fetish for very obese japanese women
>>
>>576858974
AIchads did win to be fair
>>
I hate marketing. I dont wanna use xitter and reddit to advertise to retards
>>
>>576859581
a good game will advertise itself and if it doesn't then your game just isn't as good as you think it is.
>>
>>576859581
>I dont wanna to advertise to retards
sorry bro but virtually ALL businesses rely exclusively on retards who don't know what's good for them
>>
>go to the vibe coding general on /g/
>see what they built
>literally nothing of value
yeah they won mass delusion lmao
>>
>>576859581
I understand that Anon, but like a narcissist science fiction writer said once: "you must make it go right!".
You gotta "handle" the situation and pour all of your energies into it, else you will fail and your non product will prevent your product from expanding.
>>
>>576859808
>of value
a load bearing qualifier in this case
>>
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>playing wc3 for reference
>it's not even an rts
>it's just a really annoying point-and-click adventure game
>>
>>576860381
wing commander 3?
>>
>>576841030
NTA but Betz dressed her up in costume from his failed webcomic.
>>
>>576860381
kinda felt the same about empire earth (which is a good thing), but i think it still has more rts than wc3
>>
>>576860381
Warcraft III was a downgrade from II in every way.
>>
someone wrote a literal novel of feedback for my game. all negative. all assuming my game was meant to be something else.
>>
>>576861216
hit'em with a "this game wasnt meant for you, chuddie"
>>
>>576859581
There are less humiliating ways to get your game in front of people that don't involve directly pitching your game in people's faces like you're a hot dog seller at a football match. However I can't reveal them to you because then some youtube grifter would pick up on it and make a youtube video and everyone will start doing it and it'd stop working. (Something similar actually happened in this thread before.)
>>
For me marketing feels like hitting the gym for some time and then posting shirtless photos like
>Look at me! Pretty impressive, right? I bet you want some of this!
>>
How the fuck do I make UI that works on all aspect ratios? If I match height then it's in theory fine for 16:9 and wider but then some degenerate with a 16:10 resolution will complain. Then if I match width it will get all fucked on anything that's wider than 16:9. Why isn't there like a fit to screen option?
>>
>>576862157
There is? Render your UI to a texture and then resize the texture to the window size? With that being said, you could just have different aspect ratio textures that match the aspect ratios of common resolutions to avoid stretch/shrink as well. Also dynamic layouts with anchors and % sizes. All trivially achievable if you're rolling out your own shit, if you're enginecuck then I guess just search YouTube for tutorials.
>>
>>576862157
have UI elements dock to screen edges. the parts in the middle should resize/tile or be empty so you just need to space them
>>
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>>576862157
You make everything fit to 16:9 and only stretch or tile the background images to the actual monitor aspect ratio.
With some HUD elements you can attach them to the side windows but I don't typically bother. As someone who uses ultrawide myself, I'm fine with 16:9 UI.
>>
>>576861282
I don't want to poke the hornets nest. they might have discord buddies ready to downvote me into oblivion
>>
>>576862437
>>576862976
I have basically a 25-50-25 window split in my game for the main chunks and then they have some vertical splits. Some parts of it get fucked one way or another. I need like an option that adds black bars to the side if the resolution is too wide and black bars above and below if it's too tall but Unity can only do one or the other.
>>
>>576862157
just force an aspect ratio and hard code ui positions
>>
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How do I stop caring about the existance of better indie games in the same genre as mine? I know 2 cakes yadda yadda but I can't stop feeling like there is no point in making a game that looks like Vagante for example if Vagante already exists, even if change some mechanics
>>
So, lots of attention direcred at "making it" *which means making a million).

What if i wanted to make an average salary and live off gamedev? What should i build?

In other words, what are games that minimize risk at the cost of a lower upper ceiling?
>>
>>576865241
You shouldn't stop caring. Never stop caring. Hold yourself to higher standards. Stop making [existing game, but worse] and start making [existing game, but better].
>>
>>576865438
There will always be a better game
>>
>>576865250
- Porn VNs
- Horror asset flips
- Incrementals
>>
>>576865250
Horror games you can produce in a 6month - 1 year timeframe.
The Puppet Combo approach.
Other genres come in and out of style way too much but horror people seem to have an endless appetite for this shit.
>>
>>576865542
That's only because you're not good enough. Perhaps you'll never be good enough.
>>
what games do germans like?
>>
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>>576866925
Crafty buildy simulators
>>
>>576867582
a german roasted my game (the novel mentioned earlier) for not being a simulator
>>
>>576865250
That's like asking what casino games should you play to win an average salary. Gamedev is different only in that skills are a prerequisite to even getting lucky
>>
>>576868345
>That's like asking what casino games should you play to win an average salary.
Blackjack. Everyone knows that. The odds are 51% in favor of the player.
>>576865250
>What if i wanted to make an average salary and live off gamedev? What should i build?
Crafty builders, niche RPGs
>>
>>576865241
Nah I do the opposite. I watch a lot of game dev logs on youtube of games way worse than mine so I can feel better
>>
So with what I set up, I should be able to do a bit right when I wake up and before I go to work. Should balance well enough I hope.
>>
>>576866925
NTR mobile games with full support for Android Devices
>>
>biteme is making another shitty "desktop" game
uh oh
>>
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New bread?
>>
NEW THREAD
>>576872619
>>576872619
>>576872619



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