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Devvin they game edition

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-70
Previous: https://itch.io/jam/agdg-demo-day-69

>v3jam
https://itch.io/jam/v3expos-world-famous-game-jam-2

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>577687810
>>
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I got too much feedback from my demo and I'm stunlocked
>>
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Quick feedback request:
The positions of the party members are 0-indexed so 0 is the leftmost party member and 3 is the rightmost one.
Are the intents here hard to parse?
Is it difficult to tell who is going to take damage and how much they're going to take?
>>
>>577889363
from the perspective of the attacker, pos 1 would be 'front line nigga'
not clear.
>>
I'm going to try and recreate my house and garden in a PSX style for practice, taking pictures for the actual textures
>>
>>577890608
>taking pictures for the actual textures
modern indie devs understanding nothing while trying to emulate everything
>>
>>577890983
Except old devs used real world photos as a starting point for textures
>>
>>577891225
often the end point too.
>>
>>577891225
for references, not the actual textures
>>
>>577892169
no they would use them as the textures, they would edit them but there are whole communities dedicated to finding old libraries of photos that were used for game textures
>>
>>577893072
The guy making the RE4 HD project went to the locations that capcom visited, and remade many of the textures by taking new photos from the exact locations capcom took the photos from.
>>
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>>577867789
>I want others to do what I want
be the change you want to see
>>
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I mean bros, you can use AI agents to make paid tools for free that are actually really useful, wtf.
>>
>>577894257
cris why are you reimplementing photoshop?
>>
>>577894257
AI art? I'm cancelling cris. cris you are CANCELLED.
>>
>>577894257
why is she so smug?
>>
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>>577894381
It's a segmentation app to turn AI pictures into 2D puppet rigs.
>>
>>577894861
>2D puppet rigs.
looking forward to the first animation
>>
>>
>>577894861
CRIS BECOME A PNGTUBER
>>
>>577895263
looks like ass
>>
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>>577895425
i think it looks amazing
>>
>>577895263
make super fart jump ability (with niagara particles)
>>
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>>577895504
>>
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fixed the proportions a bit
>>
>>577898693
you need to model actual gloves so her hands don't look diseased
>>
>>577895680
needs jiggle bones
>>
is your game Officially Unplayable for Millions of Gamers ?
>>
>>577900060
>is your game Officially Unplayable for Millions of Gamers ?
>>
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>>577888313
funbags lol
Hope I can finish this sprite tomorrow.
>>
>>577901317
now draw her giving birth
>>
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>design is fun
>implementing systems is fun
>populating the content I designed is boring and tedious
>playtesting isn't always fun but I get a fat dopamine hit when I see the thing I made start working
>>
>>577901393
Her hymen being intact is an integral part of her character.
>>
>>577901317
>>577901715
>hymen intact
Sorry I already broke it. You'll have to do a different character now
>>
>>577902537
Damned anon, I have been working on this for hours and now I have to start all over again!
>>
>Faction 1, humans.
>Faction 2, mutants - just humans with cat ears.
>Faction 3, robots, - just humans but metal.
>Faction 4, french, - just humans but with the "Smelly" quality.
Making games is so easy, you can re-use so much stuff.
>>
>>577903001
be careful anon, MMO companies might sue you for that copyright infringement
>>
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>>577901317
>>
>>577889363
Oh is it left 4 vs right 4? Pos1 is not clear at all. What the fuck does 2,1:4 even mean? Draw lines or add portraits to the characters and use those or something. The only number on the attack icon should be the damage.
>>
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>>577903001
>Faction 1: Liberals (good)
>Faction 2: Liberals (neutral)
>Faction 3: Liberals (evil)
>Faction 4: Lolsorandom
>>
>>577901484
>>populating the content I designed is boring and tedious
sounds like you gotta make games with high systems but low content to populate
>>
chicuelas will be the next aggy star
>>
>>577904196
Which end of the spectrum would you say Balatro sits?
>>
>>577904351
You mean Pokemon Legends Arceus 720
>>
>>577904351
what really is though? i feel like our current propsters are quite far from release. and others are kind of ex-aggy by now(landsword). i don't consider discord aggy but idk
>>
>>577905121
*progposters
>>
>>577904718
on the high functioning side
>>
>>577904718
I haven't played it but isn't it low content and sort of low systems as well
>>
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>>577905121
If I commit to the game enough to get it to a presentable state I am ditching you guys at least a few weeks before I start trying to post it somewhere more public.
Tragically, the prominent voices in the indie gaming space assume everyone here is a racist pedophile nazi. This has also been several people's reaction when they catch me looking at it on my phone

>>577905527
I'm not sure. On the one hand, there's a lot of jokers, boss blinds, the tarot cards, the planet cards, and the decks. On the other hand, most of the gameplay is just how these variables effect the chips you get.
>>
>>577905842
I wish we could shake that rep...
>>
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>it works
>>
>>577906358
>on my machine
>>
>another one of my ideas stolen
https://store.steampowered.com/app/4833220/My_Own_Hero_Party/
>>
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>>577906595
it's a side project to improve my habits so it doesn't matter
>>
>>577907034
>make incremental game out of spite
>universe throws even more reasons to feel spite
heh
>>
>>577901317
4+ days to finish one animation.
40+ animations in a game
10+ characters
at this rate you will never finish a game.
>>
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>>577907193
>>
>>577907259
he'll get faster. buts odds of finishing are low for this sort of thing.
>>
>>577907034
>>another one of my ideas stolen
>https://store.steampowered.com/app/4833220/My_Own_Hero_Party/
>>
>spend the last 4 days animating a smooth walk cycle of a detailed character
>see this
https://store.steampowered.com/app/4585340/Horse_Magnifier_The_Full_Horse/
I keep taking psychic damage when I research games on steam
>>
can indie devs be done with this "approximating how specific games make you feel instead of being actual games" meme
it's getting old
>>
>>577908016
you're getting old
>>
>>577905842
>On the one hand, there's a lot of jokers, boss blinds, the tarot cards, the planet cards, and the decks.
yeah but if you think of content as what you as the developer need to create instead of how it translates to the content the player feels a game has

balatro's systems convert that small amount of dev content into a large amount of player content but it's still a small amount of content the developer needed to make comparatively to most games afterall it's just card visuals and game design
>>
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>>577908006
>mfw look it up on gamalytic
>Gross revenue: $25.5k ($15.1k - $35.9k)

>I keep taking psychic damage when I research games on steam
I feel you
>>
>>577908006
>>577908551
>it got player by markiplier and vinesauce
it all makes sense now
>>
>>577908006
It's actually a decent concept. High meme value + infinite replayability proc-gen and level editor.

Smaller games = smarter games. Make smarter games.

Also, remember when Saint Zuk told you to make a horse game, but you chose to ignore the good word?
>>
>>577904032
This actually made me mad anon. Who the fuck let you read my design document?
>>
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The chatbot is holding me accountable. It's honestly more valuable than coding for me because I can code standing on my head
>>
>>577910343
>The chatbot is holding me accountable. It's honestly more valuable than coding for me because I can code standing on my head
>>
>>577908886
>be a big 'tuber
>commission meme games and pretend to discover them
>pocket even more cash
real in my head btw
>>
>>577910343
business idea: an intrusive desktop assistant that force-closes all things not directly related to working on your game and nags you to finish tasks on a TODO
>>
>>577910343
Go to bed
>>
>>577874057
>so what's the game plan once you set up a steam page
do you buy ads on fb/ig etc, do you shill your game on reddit etc, do you just let it somehow get discovered organically?
shill it in the real world, posters on telephone poles and underpasses and shit
hand out flyers at bars
>>
>>577911079
get a projector and project it at a famous landmark at night
>>
>>577910753
>developer adds mods
>top mod on the list forces you to go and coom
>it accesses audio and camera to make sure you're jacking it
Make it happen
>>
>>577909265
I'm too stupid to make these sorts of smarter games. All my ideas are fairly content and system heavy as those are the sorts of games I like to play and want to make.
>>
I would only play a stupid meme game for free. I don't get paying $6 to play one.
>>
>>577910343
Yeah, I like how it's nagging on points I told it are critical, but I keep delaying because they're a pain to deal with.
I wouldn't be surprised if trying to talk to it like a psychologist would be more beneficial than a real psychologist.
>>
>>577911434
I don't get it either but there's definitely an audience that buys that shit. Pih wouldn't have been such a success if people thought like you and me.

I kinda wish I was tuned into this meme space so I could make those sorts of games. I need the money to commission art for the games I want to make.
>>
>>577912009
>I kinda wish I was tuned into this meme space so I could make those sorts of games. I need the money to commission art for the games I want to make.
I spend so much on art it's silly. no reward. but it just must be this way or I'm not interested in making the game...
>>
>>577912009
Hey, it's sort of like being unable to be a salesman. some people just aren't born to shove unnecessary shit down others throat. or create slop. consider this a testament to your higher value as a human.
>>
>>577912241
I've been holding myself back because I really cannot afford it right now. I need that money for future living expenses. Hopefully once I get my current project released it comes with enough returns that I can spend some on art commissions for the next one.

>>577912258
>consider this a testament to your higher value as a human.
It's nice to think of it that way but I still need money. I wish money wasn't an issue so I could dev without worry.
>>
warren spector anounced his retirement. 44 years of gamedev.
I can't even imagine what gamedev will look like when I hit 44 years of dev...
>>
Twisted Tower releases today. TBrush has lost weight, is shitting blood, and hasn’t slept in weeks. Will it flop?

https://youtu.be/wwz3A-OaCak
>>
>>577914213
>TBrush has lost weight, is shitting blood
memeing or for real? I won't watch this
>>
>>577914213
if he doesn't fix the doors, it will flop. you hear me tommy boy?!
>>
>>577914280
It's real
>>
>>577914280
Metaphorical blood. Jesus's blood.
>>
>>577914213
reminder that by posting him you signal boost a hack scammer selling snake oil. stop.
>>
>been working solidly in coloured squares for 6 months
>finally getting around to graphics
>even placeholders are making the game come to life
>caught myself trying to play my game for real
I am euphoric
>>
>brush checking his analytics
>other websites
>4chan
>temptation to buy 4chan adds for TT rise
>>
>>577914407
If you fall for it, you deserve to be scammed. I just like his podcasts
>>
>>577914427
congratulations. hopefully one day soon you will see someone else play your game for real, call it a good game, and call for others to try it.
>>
>>577914632
>I just like his podcasts
same. what is his grift again? selling some tutorials? and consultancy?
>>
>>577914632
I don't need to fall for it for your posts to waste my limited time on earth. stop trolling, nodev.
>>
time for more progress posting. what are you working on?
>>
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Nothing much to say except things are looking grim.
73 days until I run out of money. I owe 2200 minutes of work. I don't know what I'll be doing today. Let's see:
1-3: bug fixes and performance improvements
4-6: writing/content
7-9: procedural skybox (finally)
0: job application exposure therapy (I hope it doesn't roll this)
>>
>>577914632
some of his guests have had interesting things to say I just wish each video wouldn't include so much of his own monologue and interruptions of what the guests are saying
>>
>>577914979
I'm supposed to be working on the save system. Instead I'm here.
>>
>>577917428
Damn, that's why I stopped watching him after trying 2 episodes. maybe, you know, you could try sticking to good podcasts instead. there's too many of them anyways. I recommend Jonas's run for one.
>>
>>577917875
I've watched like maybe 5 if even that many of his podcasts so don't worry I'm not wasting too much time on them
>>
Progress:
My game's MC just got the bus to start his daily commute to work.

(in my game)
>>
>>577918776
what is this retarded language?
>>
>>577918950
It's literally just Python.
>>
>>577901484
what are some examples of systems and content?
>>
>>577861889
>>577863073
>make a successful game before teaming up with someone
Are there any cases of this happening, like at all?
People who make successful games alone continue to make games alone, or at best hire a team of contractors/employees working for them, acting as a project manager. Since they already developed a proven skillset for that.
But all the successful small indie teams usually had people who never released a game before. (Hollow Knight, Slay the Spire, Va-11-Hall A, etc.)
I think the moment you make a successful game all by yourself you develop too strong of an ego and idea regarding how game design should be like, and it would clash with the other team members. You'll either want to be the leader or nothing, you won't accept any compromises. (And neither will the other guy if he also released a successful game.) Hence why these indie teams are only possible before a successful game release, not after.
>>
>>577918950
nodev strikes again
>>
>>577918978
it looks disgusting
>>
>>577918776
awww why did you delete the post? are you really going to let him get to you? he doesn't even recognize python
>>
>ai cucks dont even know the most beginner friendly languages
>>
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The next v3jam is coming up in October! I hope you have some time set aside. As always we're looking for more game mechanics/modifiers to add to our potential voting list. So far we have
>Jumpscares
>Bare bones
>All music/SFX must be from people who've already died
>revive an out of copyright (dead) IP
>Cliche messages (the real monster is capitalism, etc)
>Candy as a collectible (currency, health, ammo, etc)
>Creepypasta cliches (bleeding eyes, hyperrealism etc)
>Cursed art style
>Sexy costumes
>every mundane action can be charged by holding the key/button for it

Make sure you sign up here: https://itch.io/jam/v3expos-world-famous-game-jam-2
>>
>>577919469
post deleter faggot is one of the schizos don't bother with him
>>
>>577920180
If I kill my music guy after I submit but before judging, does it count?
>>
>>577920214
proof? he seemed like a babydev asking for help
>>
>>577920214
>post deleter faggot is one of the schizos don't bother with him
>>
>>577920387
How are you gonna prove he's dead?
>>
>>577920779
he's pretty famous. TMZ will report on it.
>>
>anons pretend python is relevant for gamedev
lmao
>>
I thought python was the language you try out for a couple of days when you first start learning to code before moving to a real language.
>>
this dude is really mad that he couldnt recognize python and now he is coping
>>
>>577921884
I learned python when I was in collage and I wish I had learned literally anything else.
>>
I know qbasic, zztoop, klik & play event manager, and unityscript.
>>
>>577922289
>collage
>>
>>577920426
>he doesn't know post deleter
hello newfag
>>
>>577920981
>The Evil Alt-Right website 4chan claims the life a musician [EXCLUSIVE]
>>
>>577922437
why are you trolling on 4chan instead of making games?
>>
>>577922673
nta but your words really spoke to me. why am I here?
>>
>>577923030
probably because you wanted to make a game but instead got sidetracked by all the trolls and schizos ITT
>>
>>577922358
nigger it was 20 years ago. I just want to make my fucking hex wargames now.
>>
>>577888313
nortubel stop doxxing your own fucking family
>>
>>577923532
he was not criticizing you for going to college, "white boy"
>>
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Man environment/level building sure is fucking awful, I hate it from a creative and labor stand point, just sitting here thinking "is that too high for a wall?" realizing I'm going to have to do this shit for every single inch of the game makes me want to die.
>>
claude idling at 500mb is no joke. I already owe 3gb to windows and 1.7gb to chrome. only 10gb left to dev.
>>
>>577925097
>claude idling at 500mb is no joke. I already owe 3gb to windows and 1.7gb to chrome. only 10gb left to dev.
>>
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>>577924365
what i do is i make my assets and then import them into the game this way its not different from a home design mode from games like animal crossing or sims makes it a lot of fun
>>
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>>577924365
put a bunch of height reference dudes all over the place.
>>
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>>577888313
Personally not into making them, I am more into playing and nooticing. Next time you guys play vidya pay close attention to checkerboard floors. They are everywhere, especially in AAA games.
You get addicted through witchcraft.
>Anon might say, I don't believe so it doesn't affect me!
That's exactly where they want you. Playing and playing in willful ignorance to the end, soul goes to hell forever.

Mark 16:16 KJV
He that believeth and is baptized shall be saved; but he that believeth not shall be damned.
>>
>>577926015
Plus the flashing lights and got yourself mesmerised.
https://www.ceenta.com/news-blog/are-strobe-lights-dangerous

How it works in nature:
https://youtu.be/qjloPutUCeo?si=s5EebsqjY2xOn4z9
>>
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>>577926138
All to keep you captivated just before the grand finale.
>>
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>Gamers
>>
>>577926845
makes sense, they know everything about the game
>>
>>577925524
comfyyyy
>>
>>577926845
it's probably because those who wanted to leave a review would have left it sooner so if someone with over 200 hours decides to leave a review it's because they got butthurt about something
>>
>>577926845
>>Gamers
>>
>>577927148
Sorry
>Gamer pigs
>>
>>577927025
Yeah similar to how the people who understand the true nature of women have had too little or too much of em. Middle is blue pill meadow aka mount midwit.
>>
>>577927093
This is the most logical explanation
You don't complain when things are good, then they change things and you leave a review
>>
>>577926845
I bet refunds would be higher among the 200 hour players if they were allowed to refund too.
Unless you're making a live service game where you can perpetually fleece them you actually DON'T want players like that. Those are the people who say a game is dead if you don't update it a decade after its release and god forbid you make a sequel.
>>
>>577927093
>>577927503
leaving a bad review because of a bad patch is legitimate
>>
>>577922673
what do you think I'm doing with the time between my replies?

>>577923030
gotta master the multitask shitpost
>>
>suddenly more schizos in /agdg/
do we gotta go to /bant/ again?
>>
>>577928160
this is just a regular amount of schizos for 4chan
for /vg/ its low even
ever been to the lol or ffxiv generals?
>>
>>577921884
I'll give you an analogy.
A language like C++ is comparable to injection molding a plastic part. It takes longer to setup the molds, but once you've set them up the product is durable and performant.
Python is more like 3D printing. It's quick and dirty to make a prototype but the product is less durable and manufacturing has speed issues at scale.
Then again, modern processors are getting good enough that the inefficiency of Python isn't super relevant for most use cases. A web page can have a little latency and no one will notice. An operating system cannot.
>>
>>577928330
Thanks for the analogy. I will code my game with JS.
>>
Roast my late night adventure themed jam https://vocaroo.com/17bodbt6KdT8
>>
>>577929405
sounds like it would go well with a low quality hentai game in a tavern and i get to rape a loli
>>
>>577920180
>>577888313
>v3
Remove this shit from the OP. It's a bunch of leftoid trannies that have nothing to do with us.
They don't contribute, they only advertise their shit and they will use your work to grow while you show up at this cuck show where crazy leftists will keep an eye on you.
Remove it from the op and ignore v3 fags.
>>
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>>577929785
>ignore v3
I think mostly everybody does, look at those views
>>
>>577929785
>>577929995
You do realize it's an /agdg/ event right?
>>
>>577929785
>They don't contribute
Laughably untrue and that can be disproven by asking anyone who participated and saw an increase in sales and wishlists.
>>
>>577930831
I'm agdg and I don't endorse v3 in any way. if it's an agdg event it should brand itself as such like the demo day and not v3 or whatever
>>
>>577919082
Those small teams may have never shipped a game, but they were competent in related fields. The two guys behind Hollow Knight were an established web dev and illustrator in the local scene. The guys behind Slay the Spire were software devs at Amazon. They had the resumes to back up their belief in themselves.
>>
>>577930956
I didn't realize we're in the presence of the personification of the board
>>
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>>577930927
>>
>>577930985
Actually William Pellen of Team Cherry had actually shipped a platformer game before and Team Cherry had done a few small projects like jams before Hollow Knight but my point still stands.
>>
>>577931090
everybody here is part of it but if you want to make it an agdg event then brand it as an agdg event and not your own thing and try to piggyback off of us
>>
>>577930956
/Agdg/3 doesn't sound good at all are you retarded.
>It should brand itself as /agdg/
The fact that it doesn't is actually in its favor. You're just seething because you have no game and this can't be a part of what everyone else is doing. Fuck off.
>>
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>>577931106
>>
>>577931239
>what everyone else is doing
no one cares about your 3 views per day >>577929995 events and 90% of your views are from participating developers. you're wasting everybody's time including your own
>>
>>577931621
Holy shit there's 7,000 /agdg/ developers here? Wtf then why aren't demo days more packed?
>>
stop crabbing my small time indie event bro
>>
>>577931401
show your audience retention graph or it's botted views
>>
>>577931673
I know you're trolling but I actually wonder how many posters here are nodevs, or how many are just lurkers.
This is one of the more gatekept communities for game dev but anyone can still post here if they want.
At least it's not as bad as Reddit/Discord where every other post on a game dev forum is some variation of "how do I start?"
>>
I need an actual answer from the schizos, what makes this meme event live in your head so much? You can't just ignore it, you have to try and force everyone else to turn on it too? Who hurt you?
>>
>>577931740
ok ok, I'm sorry
never again
one day you WILL be geoff keighley
>>
>>577931886
>Who hurt you?
feminine (male) response
but okay I said I'll stop, good luck with your expo thing I'm sure it's on the cusp of becoming relevant
>>
>>577928160
It's very shady, isn't it?
>>
>>577932057
I'm not him, sis. I'm asking because you constantly whine about it here while the rest of the thread either doesn't care or actively participates in it.
>>
>>577932276
no, you just happen to randomly show up in a slow thread to whiteknight for some non-event event. you just can't drop it
I can post about literally anything else here and if people disagree they won't even bother replying. but if anyone post something negative about v3 you just can't resist you can't leave it alone
>>
>>577933067
Uhuh. Just like you show up 11 hours after the thread is made to whine about an event you don't personally like and then get mad when people tell you to fuck off.

Your word of the day: "Performative"
>>
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Two hours to launch and someone is botting the Twisted Tower discord with BBC spam.
>>
>>577933518
no one likes spammers
>>
>>577933841
Self aware moment?
>>
https://youtu.be/TJs_fhdMN94
Jonny's masterpiece releases on the 8th of October.
>>
>>577933901
your last game jam got 3 views a day and you keep rabidly spamming the new one
>>
>>577934468
>Spamming
>It's just in the OP and not mentioned again until you brought it up
>>
https://www.youtube.com/watch?v=T48KisOhLmM

is he wrong?
>>
>>577934707
>it's not spam, it's mentioned once in the most prominent place in the thread
how about if someone started linking their game in the OP would that be okay just because they claim it's connected to agdg?
>>
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>>577933912
>the game will flop so hard he won't be able to recoup the $30m development cost
>yfw you will see jonny blowie flipping burgers at a fast food joint in your lifetime
>>
>>577931097
Nice shrooms dude
>>
>>577935197
> Blow was frustrated with the weak reception to the launch, saying Anniversary Edition "sold like dogshit" and that Thekla could not afford to pay any of its employees to work on the Jai compiler.
oh no no no
>>
>>577935197
Those 30 million were spent over 10 years, and Thelka was completely indie until late last year. The game doesn't need to make all the money back, just enough to pay back Arc Games and to pay Thelka employees wages until the next game comes out, which should be faster because the language and engine already exist.
>>
stunned thanks to nerve pain from repeated herniated cervical discs again.
Eternally ngmi not due to lack of effort but due to this fucked up body. love it.
>>
>>577936203
cope

time to man up chuddie
>>
>Want to dev
>Only have crappy, uninspiring prototypes to work on
I miss when my last game was 50-90% done, and I was just stuffing more content into existing systems.
>>
Someone was remaking minecraft alpha but he gave up so I'm going to do it.
Already got the minecraft consoles source code.

Minecraft 360 is already c++ and well written so I'm just going to maybe optimise the shit out of it and add full mod support and classic mode and graffix mode like optifine or whatever

copy everything from terraria but make it work for 3d style
better mob pathfinding and tactics
alpha terrain generation but also expanded, autistically somehow.
>>
though on 100% vibe coded game ?
>>
>>577939307
I'd rather vibe code a bot than read your post again
>>
>>577895263
Damaskus dev?
>>
I should make a morrowlike...
>>
>>577940549
make it procedurally generated and add lolis
>>
>>577907259
'tis a hobby for me so I don't mind spending 10 years on a single game. Also she is the main character so I'm trying to make her the best I can, the rest of the characters won't be as detailed.
>>
>>577936161
nigga if the game makes just enough to pay wages, that means he spent the past 9 years working on something that brings zero profit, a decade of life down the drain, while he had to pay all his living expanses and still has to get money from somewhere to pay for his living expenses for another 10 years
>>
>>577942730
it's the nature of game development
or do you think every game you make will be a success?
>>
>>577944141
no I'm just making a statement jonny blowie will take a big fat L with order of the big stinky
>>
>>577942730
Wagecuck mentality.
>>
>>577944578
your parents wish they had a normal son
>>
>>577933671
>BBC spam.
that's just screenshots from Twisted Tower
>>
>>577944650
True, lmao.
>>
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>>577937489
Opposite for me. I love building and hate maintaining and bug fixing. I have no problem getting a project to 90% done but that final 10% is like pulling teeth.
>>
>>577926015
Man, tilefucker sure went down a dark path.
>>
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it's over.
>>
>>577947702
https://www.youtube.com/watch?v=9FLRHejWAo8
>>
>>577947702
It'll make a £1.3m pre-tax, he'll try to do a friendslop game and once it fails he'll pivot to full-time youtube. He's been getting increasingly bitter during his own podcasts, seething about small games making big money.
>>
Managed to dodge reinstalling my 'forever game' when I craved dopamine.
Wish there was something productive to do that gives dopamine when you're tired/in pain.
>>
>>577948216
Reading
>>
>>577948216
ritalin
>>
>>577948335
ritalin does not alleviate pain that conventional painkillers don't.
>>
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>>577933671
>>
>>577948456
RITALIN GIVES YOU DOPAMINE
>>
Game idea: You're a woman and your goal is to friendzone as many guys as possible
>>
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>august 18
>still hasn't joined steamworks
>with how long ID verification for my cunt usually takes, definitely won't make the page in time to register for octoberfest
>game is close enough to completion, and I'm quite tired of it too
>working on it until february next fest feels like a death sentence
I know I'm retarded, I spent most of the summer trying to make up my mind on whether I should even try for a steam release. Legitimately what the fuck do I do? I like what I have, I think it deserves to see the light of day, I probably have enough motivation to get it to completion, but it's a relatively small game that already took 5 months of my life, I don't want to spend 6 more polishing it.

Do I just finish the game in the next couple of months, make a demo for february in advance, then start working on my next idea? This stinks of project hopping, I'll definitely have to return to this game again for feedback/bugtests/etc, and I know that's gonna suck. But releasing without joining a next fest is a horrible idea too, or so everyone says.
>>
>>577952381
>itch and post it online some places
it's popular
>steam
>not popular
stop there
>>
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>>577911283
Many such cases.

>>577919082
IDK if I'd attribute it to ego. IMO it's more of an issue of leadership skills, particularly with scoping and management. When you team up, you're always tempted to make a game bigger in scope than any individual is capable of making themselves in order to justify all the additional cost of coordination, but this also counterintuitively means that you'd be forced into making a dumber game in many ways. What you really want is one solid, clear direction, and this is harder to achieve than most people realize.

The simplest way to go about this is to just have one person act as "director" and have the final say. This minimizes the need for extended design and debate sessions, but also essentially creates a boss-and-employee relationship, at which point, the boss might as well pay commission or salary instead of revshare.

If you want a true collaboration of peers, the entire group of peers has to be willing to sit through extended design deliberation sessions. People can't read minds. Design decisions need to be clearly communicated instead of simply assumed. "We'll figure it out as we go" is simply not a viable strategy for a team. This also raises the skill floor required to participate, as any peer team member not only needs technical skills, but also social skills to clearly communicate their technical competencies.

Sadly, this is probably too much to ask of a group of 4chuds, even if they've shipped games before.
>>
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>ask claude to create code-driven scene director to capture gameplay footage and stitch up a trailer together
>take a shower
>come back
>mfw it's better than if I had done it myself
neat-o
>>
>>577952761
I did this with youtube shorts but it got no views
>>
>>577953073
I need it for steam page
>>
>>577952630
Did itch a couple months ago. Not popular by any metric, but itch has fuckall in the way of discoverability, and my marketing was limited to a few youtube shorts. Does this mean I should give up now? Cause it's not very convincing, and I still want to reach a proper release, I've never finished a game until now.
>>
>>577948216
Lore?
>>
>>577909265
>Also, remember when Saint Zuk told you to make a horse game, but you chose to ignore the good word?
And you really think a puzzle match game is what he had in mind when you say a horse game? If you told him that he'd say it's a shit idea. The game could have been about literally any animal anyway, like capibaras or cats.
>>
>>577895263
>>577895425
>>577895504
>>577895680
The Ass McGee game Adult Swim never gave us.
>>
>>577953206
steam doesn't give you a lot for free. if you can't bring the crowd youself, steam won't do it for you when you launch it.
>>
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What lies are you using to get away with your AI art usage?
>>
>>577953583
I simply won't disclose the AI usage
>>
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>>577953346
That was obviously just a joke.
>>
>>577953583
just hire someone else that promises not to use AI and then they do it
>>
>>577953753
what if they promise to not use AI but do it anyway
>>
>>577952381
>>august 18
>>still hasn't joined steamworks
>>with how long ID verification for my cunt usually takes, definitely won't make the page in time to register for octoberfest
Well you better fucking sign up now and hope it gets through.
>>
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Why is gabencunt taking so long in verifying my ID?
>>
what kind of process is it when you sign up for steamworks? what info do you need to provide?
>>
>>577953547
I mean you're obviously right, but so far itch is the only place where my game is visible, and it got buried in the avalanche of slop. I understand this wouldn't have happened had my game been exceptional, but deciding that it's fucking over and I should give up now based on that alone doesn't sit right with me.

>>577954216
Everyone says next fest is a wishlist multiplier so it's probably foolish to jump into one a with a page that's not even two months old, I guess? Just trying to cope away my indecisiveness, hell I'm still having doubts about the whole ordeal as you can see.
>>
>>577954831
https://partner.steamgames.com/doc/marketing/upcoming_events/nextfest/2026october
you have until the 31st to get whatever you need approved
and they take your money before verifying your identity, lol.
>>
>>577954565
It's because Gabe delegates the task of verifying your private information to an Israeli-owned money laundering company, they need to take their time to create proper tabs on your private data (associating it with social media and other crap so that bibi can order a hit on you if you say something bad about Israel).
>>
>>577954565
Small indie company
>>
>>577954831
>Everyone says
>>
>>577955104
Thanks, I know that, but aint no way I'm getting all my marketing materials done in two weeks.
>>
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>Connection Problem
>There was a problem communicating with Steam. Please try again later.
>>
>>577954831
>wishlist multiplier
I think they mean it multiplies the wishlists you would have got, not that the more wishlists you accumulate beforehand the more the nextfest will give you
>>
>>577955660
Should I have said "it's common knowledge"? Or "papa zukowski said that and everyone parrots him so it must be true"? I'm curious to hear how next fest is not more effective the more wishlists you have.
>>
>>577955758
Made 15 billion so far this year but can't upgrade their servers so they don't have to take them down once a week like its still 2006
>>
>>577947702
it's happening
>>
>>577954831
Are you gonna release the game or not? You said you don't want to wait until February. If so get your ass moving.
>>
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Sorry ludbros we lost the war. Probably going to sepukku now.
>>
>>577888313
Hello, I was wondering if I could get some feedback on the UI. In things like the readability, coherence, the pixel art, and so on. The concept is ancient tablets. Thank you,
>>
>>577956553
>Mentions that AI assisted writing and coding are not low effort but says nothing about AI assisted art
I'm really tired of coddling artists.
There's not even a soul argument to be made if you excuse AI writing.
>>
>>577954796
humiliation ritual selfie with your ID
>>
>>577956965
It's a quite flat. Add some stroke/outline or shadow. Also, maybe use different font sizes instead of all caps to depict hierarchy instead.
>>
>>577957020
There is a huge meltdown over there and this is just over AI coding and other related bullshit like translation. When the redditcattle finally catch on to how good AI art (both 2D and 3D) has gotten there may actually unironically be mass suicides.
>>
>>577956965
The pixel font is a bit thin/small relative to the panel size. At typical game resolutions or on smaller screens it may become hard to read, especially the resource names.
Bronze’s quantity is shown in red (0). That’s useful for “out of stock,” but pure red can feel a little harsh against the warm palette; a desaturated red-brown or a simple underline/icon might keep the tablet aesthetic while still signaling scarcity.
The left sidebar labels (STOREHOUSE, LABOR, CRAFTS) are all-caps and the same size as the main content; making the active tab slightly larger or giving it a subtle highlight (darker ink, slight emboss, or a small tablet “selected” border) would improve hierarchy.

Coherence / LayoutThe two-panel structure (sidebar navigation + main inventory) is logical and matches common storehouse/crafting UIs.
Resource rows are consistent: icon name quantity. Good.
Visual weight is a little uneven. The “CRAFTED” section has more items and more complex icons, so the upper “RAW MATERIALS” area feels emptier. Adding a subtle horizontal rule or a bit more padding between sections, or grouping related materials more tightly, would help balance it.
The “SIDE” label and two colored dots in the bottom-right feel slightly orphaned. If those are palette or faction indicators, they could be moved into the sidebar or given a small label/icon so their purpose is clearer.
Green background grid is visible around the panels. If this is intentional (map/world under the UI), great; if not, a darker or textured backdrop would make the tablets pop more.
>>
>>577957185
if you consider taking a selfie of yourself a humiliation ritual you must be one ugly mf
>>
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>>577956553
>>577957020
>>577957454
>>
>>577958335
its cute reddittards think this is some massive gotcha
what a bunch of loonies
>>
>>577958335
The guy in that post has a AAA tag and therefore no doubt also works with AI tools.
>>
Bros Twisted Tower costs $15. Why is Brush trying to drive the price of indie games down? I wanted to sell mine at $15 but it doesn't look as AA as TT.
>>
>>577958797
obv ai gen
>>
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>>577958797
bro really thinks gamers will line up to buy his game with that character design
>>
>>577959129
putting a 12 yo face on a 22 yo body doesn't make her 12
>>
>>577959129
hummina hummina awwOOO AWWWWOOOOOOOOGAAAAAAA
>>
>>577959129
This made my dick twitch
>>
>>577959129
kill yourself
>>
the armor/accessory/weapon system is now in.

now for the multiplayer netcode, after much procrastinating...
>>
>>577956553
was about to post this trashass post lmfao it's so over. they are endorsing ai usage
>>
I will NOT give gamers what they want.
>>
>>577961479
they'll just take it by force. gamers always get what they want
>>
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>>577959129
sex sex sex sex sex sex sex sex sex sex
>>
Brush bros...
>>
>>577914213
>Twisted Tower
>Daily wishlist additions: 82
>Predicted month 1 sales: 58.5k (29.2k - 117.1k)
Let's see how accurate Gamalytic's predictions are
>>
is twisted tower an aggy game or are you guys talking about eceleb fags again
>>
>>577964242
it's a virtual certainty that guys like Brush and Zukowski frequent this general even if they're not making themselves known
>>
I can't stop playing my own game, I accidentally made dopamine hit kind of game because whether the run is fun and you want more or a run is a flop is 100% up to rng so I keep replaying for that good run
>>
>>577965085
>My child is the cutest, nicest, smartest child in the neighborhood
>>
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>>577965229
...it's not like that bro... it's genuinely fun... I will make it...
>>
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>Literally copy/paste a static body with its mesh/collision in Godot
>its drastically a different size than the source
>>
>>577965085
it's a good sign but merely a prerequisite
>>
steam demo: yay or nay
>>
>>577959129
kanna...
>>
>>577965839
depends on the scope of your game
>>
>>577965839
If your demo is representative of the actual game and would make a good first impression then there isn't really a downside to having one.
Anecdotally, I've released two games that were pretty similar. One had a demo and one didn't. The one with a demo had way fewer refunds and more sales overall.
>>
>>577965649
Either the scale in tree is different (e.g. the node you copied from had a parent scaled while the place you pasted didn't) or you pasted a bunch of non-unique resources, made changes, and now have no idea how things are linked. Either way, skill issue.
>>
>>577965649
Is it bigger or smaller? If it's smaller it's probably because you didn't make it unique and it's referencing the same files as the source. If it's bigger you're on your own.
>>
>>577966665
>>577967056
True, I am learning about the "make unique" feature which is really dumb, obviously if its a separate entity I'd want it to act independently, why do I have to click that every single time? Messing with mesh/static bodies/etc seems 10x more annoying and complicated than it needs to be
>>
>>577965839
I'm fairly sure there's no downside to a demo. Even if some people end up not buying it because they played the demo it should still lead to more sales than you "lost". Like other anon points out the people who don't buy because they didn't like your demo would have likely been refunds. No I don't have stats to back this up.

In general of course assuming that your game isn't total trash. If it's that bad then it shouldn't be on Steam.
>>
>>577967180
There's a keyboard shortcut for "paste as unique" though I don't know it off the dome. Just a weird Godot quirk you've gotta get used to. Although, having shared files across scenes and resources is actually better if they don't need to be unique.
>>
>>577967180
>if its a separate entity I'd want it to act independently
Wrong. In most cases, you do things to act the same. You're still too retarded to understand how powerful linked resources can be.
>>
>>577965649
>Copy/pasting a node instead of saving it as a scene and instantiating it multiple times
>>
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>>577967418
>If it's that bad then it shouldn't be on Steam.
TRVKE. Demos are only bad for scam/grift games where your marketing misrepresents the product, and you don't want the jig to be up too quickly.
>>
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Situation is grim
Outlook is bleak
Morale is low
Energy is depleted
Allies have left me
But I must press on
>>
>>577968129
gamerbrained take
if you're a gamedev with a game on steam, you already made the best game you could and you want it to sell as much as it can regardless of quality
but you're not a gamedev, you think like a gamer and a consoomer
>>
>>577968529
You're right anon, Outlook IS bleak.
>>
Met a cool old guy at a diner today while eating lunch.
He runs the local newspaper.
I was talking about how the Internet must have made things hard for him and he said "The Internet's been around for 30 years. If it was gonna kill my paper it would have happened already."
The future is bright anons. Do what you believe in and you will find your audience.
>>
>>577969317
>that local newspaper? albert einstein
>>
>>577968529
>MENA music starts playing
>>
>>577969543
>Story on the internet is earnest and uplifting instead of ironic and gay therefore it must be fake
>>
He won.
>>
>>577970548
>17,000 korean rubies
pricey
>>
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I am losing mind trying to understand how to enjoy idle games and incremental games, but it just won't click.
Knowing that the only obstacle between me and the finish line is an arbitrary amount of time just makes me feel like I am wasting my life.

I can't exploit people by making a game that I don't enjoy myself.
>>
>>577970548
he won the moment his mom and dad's DNA combined. everyone can be successful when they're handsome. try being successful when you're an ugly goblin like me
>>
>>577971330
Think about what you would need to change to make it fun for you. Chances are there are a ton of people who feel the same way. Make that game and market it as the idle game for idle game haters and make millions.
>>
>telling a guy who hates racing games to make a racing game for people who don't like racing game
>>
>>577971330
you don't have to exploit the currently popular thing. almost any type of game has a potential audience of millions and the smaller the niche is the more starved for that type of game they tend to be
>>
>>577971724
He might have something more interesting to say or add more to the genre than someone who is making the millionth "love letter to racing game fans inspired by the classics"
>>
>>577971724
Just make a racing game MOBA.
Imagine Dota 2, but Mario Kart.
>>
>>577971724
>>577972049
the best star wars game (the best star wars anything) was made by someone who didn't like star wars
>>
>>577972273
Star Wars is a theme, though. It's not a mechanical genre.
You can make a Star Wars dating sim, there are no hard restrictions when it comes to themes.
>>
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>>577968738
Your best isn't good enough, and it never will be with that mindset. You are not entitled to sales, gamecel.
>>
thomas bush
>>
>>577973107
smash his balls to mush
>>
>>577972273
Battlefront dev didnt like star wars?
>>
>>577972429
the point is someone like that will have a different perspective and this can give them a creative spur as long as they lean into what they dislike instead of trying to work against it
>>
>>577972937
Posting my bad games and Steam and watching them flop was the kick in the ass I needed to start learning more about the stuff I suck at and put way more effort into my games.
>>
>>577971330
Which ones have you played?

>the only obstacle between me and the finish line is an arbitrary amount of time
That's not how 95%+ of modern incrementals work. Most modern "active incrementals" are puzzle games that pretty much nearly instantly reaches the win state when you click the correct buttons. Waiting around IS the loss state. If you find yourself waiting around alot, that just means you're a terrible player and you keep losing.
>>
>>577972937
most of us won't make it but some of (You) will never even start
>>
>>577968738
>you want it to sell as much as it can regardless of quality
How will I know if my game is actually good if "it sells regardless of quality"?
>>
>>577974014
"Good" is a purposefully vague metric so you can say "My game that didn't sell is still good because I say so" or "That other game that sold a million copies isn't actually good".
Sales can be misleading but generally higher sales does correlate with a better game. Reviews are an even better metric, though those can be manipulated by bad actors.
>>
>>577974014
games are commercial entertainment products
the purpose of a product is to sell. obviously you want to make a good game that players will enjoy, but your game is what it is so at that point you should strive to sell as many copies of it as possible. so if offering a demo harms the sales of your game, that's unfortunate but the objectively correct course of action at that point is to not offer a demo.
>>
So much navel gazing
>>
>>577974625
>games are commercial entertainment products
So are books, but the writing can still come from the heart and it can impact the reader's life.
>so if offering a demo harms the sales of your game, that's unfortunate but the objectively correct course of action at that point is to not offer a demo.
Or you could make a better game.
>>
>>577974803
>Or you could make a better game.
gamerbrained take. obviously you already made the best game you could so that's not a choice available to you. at that point you can choose between offering a demo and harming the sales of your game or not offering a demo and potentially earning more money. those are the two choices
don't even reply to me if you don't have a game for sale somewhere, I promise you have nothing of value to contribute
>>
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The AI says my scope and ambition is too big in relation to my capabilities and used the words "reality check"
>>
>>577975953
>The AI says my scope and ambition is too big in relation to my capabilities and used the words "reality check"
>>
>>577975953
that's good AI. I also have my AIs instructed to always be skeptical and poke holes in my reasoning
>>
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The AI says my scope and ambition is too big in relation to my capabilities and used the words "reality check"
>>
>>577975515
>obviously you already made the best game you could
Not necessarily true. You seriously think "Overtime Anomaly" is the best game BiteMe Games could have possibly made at that point in their career?

Anyway sorry dawg, I kinda forgot to elaborate my main point in my last post because my brain is all out of juice from refactoring all day.
You want to maximize profit, I want to maximize people's enjoyment from my game. If someone genuinely doesn't like my game, I don't want to steal a sale from him by tricking him into thinking it might be something he'd like but it's not. So I'd rather he either 1. gets a refund or better 2. find out from the demo that it's not his thing and not buy it at all.
Obviously I want to make money from my games, since it serves as proof that people genuinely want to buy and play my game. Which is exactly why I don't want to "squeeze" as many sales as possible, even from people who don't want my game, and why a demo helps with that even though it seems counterintuitive to you because it lowers sales. For you game development is a business about making numbers go up, for me it's my passion about giving some enjoyment to people. If I only wanted money I'd have stuck with my high paying corporate programming job, but that doesn't feed my soul.
>>
>>577976673
I got a similar response and after thinking and experimenting a bit, it was correct. I had to level up myself.
Low art, high fun addicting games are very good to make right now with ai. I'll consider finding an angle myself.
>>
>>577973467
>Which ones have you played?
The black hole and Master Healer Kale
>>
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i didn't work on my game this summer
>>
>>577978252
I haven't played either of those myself, but afaik, Black Hole is worse than the original it cloned (Nodebuster/Digseum) and mostly only sold because of the aggressive marketing. Healer looks good. Did you not enjoy it? Perhaps it's a bit too complicated? idk
>>
>>577965839
Demo+ask 300 YouTubers/streamers to play your game. Get as many wishlists as you can before nextfest, have your demo in the last nextfest before your release.(You only get one nextfest)
>>
>>577977017
so you do have a game for sale somewhere? or are you just theorizing about how you'll feel when you put a year or two into your game and finally offer it for sale?
>>
>>577979596
>(You only get one nextfest)
is this per game or per account
>>
>>577974625
The time and effort it takes to sell a game is non-trivial. That's why many devs choose to use a publisher. If you're shit at making games but decent at lying, grifting, and scamming, then sure, your time is better spent making a quick and dirty mediocre product and push it as hard as you can. For those of us who are actually skilled at making games, our limited time is better spent making a better and more marketable game than wasting time pushing an unmarketable game.
>>
>>577979827
per game
>>
>>577979921
>For those of us who are actually skilled at making games
so do you have a successful game on Steam or anywhere? you don't have to prove it, I'll take your word for it
>>
TT negative reviews
>Animations - I know a mixamo animation when I see one. You could have paid someone to do the animations. You could also have paid someone to do some AAA level animation on the characters. We got looping mixamo dancing for Piper.

Gamers are really disgusting creatures.
>>
>>577980272
>Gamers are really disgusting creatures
I doubt a lot of gamers know what Mixamo is, that's probably a butthurt gamedev or artist
>>
>>577980272
This is obviously a review from an aspiring gamedev who bought his course. No gamer knows what mixamo is.
>>
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>Ask AI for a texture of a closed window
>gives me a texture of an open window
>The AI even goes "I know you asked for closed but I made it open"

why does it do this shit bro
>>
>>577980435
>>577980506
Maybe some eceleb informed them? Jimquisition?
>>
>>577980782
>>Ask AI for a texture of a closed window
>>gives me a texture of an open window
>>The AI even goes "I know you asked for closed but I made it open"

>why does it do this shit bro
>>
>>577980782
Just have the window open. It's better that way
>>
>>577981230
This, the AI used the cumulative knowledge of the humanity and concluded that your game will look better with a window open rather than closed.
>>
>>577980782
you forgot to type "make no mistakes, high quality, anatomically correct fingers, you are steve jobs"
>>
>>577980506
heh, scamming people tuned into your field with the freedom to tank your product reviews is a very powerful synergy.
>>
>>577980782
it knows you are retarded and makes you waste your time
>>
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>>577980078
Facts are facts regardless of who presents them. By the way, you're talking to at least two different anons in case you're too retarded to notice (you always are).

I believe I've told you before, but I come from a robotics and consumer electronics background and have sold plenty of those. It wasn't profitable though (almost no tech startup is), and it felt very scummy because our products were honestly shit. The overwhelming majority of our money came from investors and almost none from actual paying customers. Our demos were heavily edited and mostly fake.

There's plenty of retards out there with more money than sense, and there's a lot of money to be made in parting a fool from his money. That doesn't mean I have to feel good while doing that. If I wanted to make my money through disingenuous marketing rather than simply creating a good product, I would go back to doing tech startups. It's way faster to scam one billionaire out of a few million than to scam gamerNEETs out of their welfare checks, $4.99 at a time.

I'm not even judging. You do you, man. I'm just trying to say that it's not the only path.
>>
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Should I bother releasinv a demo if my game is a simple roguelike with no meta progression?
>>
>>577984163
You do at least have multiple characters or maps, right? If so, then yes. Just give them a single character+map for a demo.
>>
>>577984163
I have the same, my demo was randomly streamed by a 50k sub youtuber and he thought it was good and told everyone to go wishlist it. He was also better at the game than me. I might ask him if I can use his footage..
>>
godot's tilemaplayer is so shit that you can't have multiple sized tiles so you have to make a scene collection with every tile you want instead
>>
>>577985304
I can't think of a single tile map program that lets you do that. Different sized tiles defeats the entire purpose of a tile map. It sounds like you just want independent game entities, not tiles.
>>
>>577984018
>Facts are facts regardless of who presents them
the fact you were "presenting" is that you're skilled at making games. or at least that was implied by what you wrote
>For those of us who are actually skilled at making games
it turns out you don't have a game, much less a successful game. all I'm saying is release your game for sale and then we can try this topic again on a more even footing
>>
>>577985582
yeah I am using different sized blocks instead of individual same sized tiles to build levels. i guess I will have to make a scene collection for those blocks and then cover them with regular tiles
>>
>>577984163
>Should I bother releasinv a demo if my game is a simple roguelike with no meta progression?
>>
Whats the most common genre being made by people in this general? roguelikes?
>>
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>Banned from Github
>Banned from Gitlab
>Banned from GitGud
>Banned from Google Drive
>Banned from Proton Drive
>Banned from Dropbox
>Banned from Mediafire
>Banned from Mega
>My whole country is banned from Catbox
Version control sisters, what do I do now? A SSD costs more than my entire boccherbux check and I'm running out of space!
>>
>>577987524
microsoft one drive
>>
>>577985862
The difference between us is that my skills are not static. I have nearly a dozen playable games on my itch, and while two or three of them stand a chance of making the $1k needed to get reimbursed on the fee, I don't believe they're worthy of a Steam release, so I'm simply not going to bother, even though I've been sitting on an app credit for over a year now. At the very least, if I saw those games on Steam, I myself would never buy them, and so I won't be polluting the storefront with them either.

If you saw your own game on Steam, but it wasn't yours, would you ever buy it? <- This is the breakfast question for NGMIggers.

It's honestly baffling to me how "make better games" can be such a controversial opinion in a gamedev thread.
>>
>>577987524
Onedrive? iCloud? use a spinning disk drive? delete your 2TB of CP?
>>
I would buy my game after i see my favorite streamer play it.
>>
>>577987524
visually encoded data uploaded as youtube playlist
>>
>>577987524
Buy a printer/scanner and print out your projects code as backups. And if you need the backup you can just scan it back in. Global EMP proof backups
>>
>>577953496
Finally someone mentions it.
That Robot Chicken special is going to be fun.
>>
>>577988073
this gave me a hearty chuckle.
also print out your textures. and print your models as 3d prints or papercraft.
tape record the audio.
>>
>>577953583
>Released 2024
>640 reviews

Did it deserve to flop due to AI?
>>
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>>577988545
it deserved to flop due to being wokeshit pandering to retards
>>
>>577980782
This took longer than I would probably ever admit
>>
>>577900060
A first person puzzle game seemed to do that. It got an M rating because they say fuck two or three times during the story.
It was totally unnecessary and probably cost them many sales.
>>
>>577988645
I think it would look better if you made the window open.
>>
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>>577988774
>>
>>577987496
I asked gemini to make a graph
it gave me a broken base64 image with this at the bottom
atWqydXVVadOndKSJUu0bt06zZ49O2kUQokSJdS5c2ctXrxY7u7家用电器,大家肯定都不陌生了,电饭煲、烧水壶、电视机、电冰箱、微波炉等等都是我们经常使用的家电。
但是,对于家用电器火灾,你又了解多少呢?大家快跟随着阿蓝,一起来看一下都有哪些防范注意事项吧。
>>
>>577987524
>>Banned from Github
>>Banned from Gitlab
>>Banned from GitGud
>>Banned from Google Drive
>>Banned from Proton Drive
>>Banned from Dropbox
>>Banned from Mediafire
>>Banned from Mega
>>My whole country is banned from Catbox
>Version control sisters, what do I do now? A SSD costs more than my entire boccherbux check and I'm running out of space!
>>
>>577987524
ask chatgpt to save if for you sis
>>
>>577989024
nippon banzai ichan tiemanan
>>
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>>577989024
got there in the end
>>
>>577959129
More information!
>>
>>577990252
interesting, thanks anon
>>
>>577987852
>The difference between us
the difference between us is that my opinions are informed by experience while yours aren't. you believe you're
>actually skilled at making games
but you also
>don't believe they're worthy of a Steam release
so on what basis are you arguing with me?

>If you saw your own game on Steam, but it wasn't yours, would you ever buy it?
impossible to know for sure. I go by metrics not by imagination

>It's honestly baffling to me how "make better games" can be such a controversial opinion in a gamedev thread.
it's not an opinion, it's advice. and as advice it's not very useful. we're all doing the best we can, no one is deliberately making a worse game than they could.
my advice on demos is of a practical nature. if a demo will help you sell your game then you should have a demo, otherwise you shouldn't. you're not scamming anyone by not having a demo because steam has a very permissive refund policy, so why spend time and effort making a demo if it's not helping you?
>>
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>me pouring countless hours into parts of the game I don't enjoy doing just for it to come out mediocre
>>
>>577988545
My mistake, 271 reviews
>>
>>577992267
I wish I looked like and did this
>>
>>577987852
>If you saw your own game on Steam, but it wasn't yours, would you ever buy it?
I am making it purely because it does not exist.
>>
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>>577993620
this guy gets it, we tactics gamers are the most oppressed people on earth
>>
I'm supposed to be working on my game but I have no clue how to design this UI at all. Spent a good amount of time browsing the notes on my phone since I thought I had drawn or maybe written a detailed idea for the UI. Guess I didn't.
>>
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>>577994076
UI is where games go to die
>>
>>577994076
It's hard man. gameUIdatabase kinda helps.
>>
>>577994351
*oh and I found https://interfaceingame.com/ just now. seems better
>>
I don't think Minimaps are very good.
>>
depends on the game and how you implement yours
I think it was essential in runescape.
>>
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>be me
>looking for a certain game I want to buy
>pass a game in my genre
>wishlisted for reference
>never paid any attention to the price
>look at price
>$19.99
>wtf!?
>scroll further down
>another game in my genre
>also wishlisted for reference but a more interesting one
>look at price
>it's in the 20s
>mfw
>>
>>577995418
yeah and? your production won't be on the same level
>>
>>577995418
>>be me
>>looking for a certain game I want to buy
>>pass a game in my genre
>>wishlisted for reference
>>never paid any attention to the price
>>look at price
>>$19.99
>>wtf!?
>>scroll further down
>>another game in my genre
>>also wishlisted for reference but a more interesting one
>>look at price
>>it's in the 20s
>>mfw
>>
>>577995846
hmm i need to look into that actually, knowing the recent thing with indie games it is probably a team with funding rather than a solo dev
>>
howd you guys learn to make music i think i got zero talent for this
>>
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>>577996990
My advice is to compose 1k songs of like 5-10 seconds each one.
>>
>>577996990
>howd you guys learn to make music i think i got zero talent for this
>>
>>577996990
I made shitty music until I got my music guy on board
Find yourself a musical autist
>>
>see game with some art i like
>wonder if it's easy to mimic
>over 40 people credited
A lot of these "small indie" solo devs are actually treams....how many of the 1000+ review games are actually solo devs or teams that don't have actual stable salaries from gamedev itself?
>>
>>577998391
>>see game with some art i like
>>wonder if it's easy to mimic
>>over 40 people credited
>A lot of these "small indie" solo devs are actually treams....how many of the 1000+ review games are actually solo devs or teams that don't have actual stable salaries from gamedev itself?
>>
>>577996990
i wrote a python script that turns strings into frequencies and outputs a wav file then I asked claude to synthesize some bullshit with it
>>
>>577996990
Just use Suno.
>>
>>577995418
>>577995846
>>577995940
Higher prices also make it look like a good game.
>>
>>577996990
Music is an anomalous hard-skill where most people try to do it without learning any theory, and then give up when they inevitably make garbage.
>>
>>577998391
I've checked some games I've gotten influence from, most have teams between12 to 100+, from director to level design to music/sound to programming. Some even have dozens of play testers.
>>
>>577992267
iktf, also i look like that and say that

>>577987852
>If you saw your own game on Steam, but it wasn't yours, would you ever buy it?
if it came out as good as it is in the mind palace, yes. otherwise it is very, very reliant on whether i can do good enough art.
>but if you won't buy it how are you confident it can sell well?
i see other games do well despite having art that doesn't interest me enough to buy.


>>577996990
just hire a music guy or get music assets, no way am i going to learn how to make music
>>
>>577958797
>slick cutscenes
Idk why but I read dick sucking for some reason when I reached "for" in that sentence and my peripheral vision saw the ick on slick

>>577987524
What about an HDD sis?

>>577968529
>But I must press on
I think I'm running out of this.
>>
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>learning c# at unity learns
>want to make a basic game to consolidate all the basic stuff I've learned so far
>made a basic scenario with some spare assets I got in unity store
I want to make more sophisticated maps since it was just a square floor with some niggas standing still and a tree with falling leaves (cool particles)
I don't want it too fancy tho, just some blank place with ramps and shit to test my character walking and jumping
Is unity the ideal place to do that or do you use some other programs?
>>
>>578001589
Yes.
You can make walls out of blocks and snap them together to make a room or whatever. You can add and scale blocks to make basic obstacles and ramps in Unity. Colors will be basic as well.
ProBuilder in Unity is a bit more advance for building levels.
Blender is more advanced to make specific assets for Unity.
>>
>>577939307
im 100% vibe coding a 3d turn based rpg right now, its actually going pretty well, i dont create any models or graphics or code or most of the sound, im not really even writing its story, im just giving it vibes
>>
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>>578002083
Thanks man
I only messed around in blender and I didn't know if you could mix together 3d objects inside unity
>>
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Time to learn to translate my ca3 workflow to geometry nodes, so I basically can reuse and edit a character procedurally.

Basically that way I can have hundreds of anime girl variations.
>>
>>
>>578004132
>Screenshot 2026-08-18 at 18-52-31 Set Firefox Default Browser.png
>>
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>>577991227
A fool learns from his mistakes, while the wise man learns from the mistakes of others. If I see further than any man, it is because I stand upon the shoulders of giants. I don't need to personally crash a dozen planes to tell you that kenyan helicopters won't fly.

>I go by metrics
Your personal anecdotal experience is not a metric.
>not by imagination
That's because you're not an apple rotator.

>we're all doing the best we can
Your best isn't necessarily good enough. Do better. Be better. I grow better and stronger each and every day.
>>
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why is some guy greentexting everything?
>>
>>577998391
post game
>>
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>Action Required: Important Tax Information
>Your tax information is invalid.
>Please sign in to the Steamworks dashboard to see the full message and required actions.
>>
>>578008254
>>Action Required: Important Tax Information
>>Your tax information is invalid.
>>Please sign in to the Steamworks dashboard to see the full message and required actions.
>>
>>578005889
it's a schizo ignore him
>>
>>578008254
kanna...
>>
>>578005889
he cares about high-quality posts, even though he doesn't post progress and is just spamming!
>>
>>577975953
The AI took my autistic writing and came up with the title "Duo Protocol Resonance"
>>
>>578005889
>everything
>>
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Li'l Red returns: https://velveteenio.itch.io/lil-red-ii
>>
>>578013478
Insanity is doing the same thing over and over again, expecting a different result.
>>
>>578013478
Kawaii
>>
>>578013478
do i need to play li'l red one first? looks nice. I like the dual perspectives
>>
>>577996990
www.youtube.com/watch?v=znYZwyF6uSs
Watch this video, it helped me understand music after all I ever made in the DAW was bad unharmonic dissonant tunes that aren't catchy.
I think it's underrated actually. It's really good for game music specifically.
Also keep it simple. That's something I realized. Don't make any piece of the song too complicated, but make them sound good with each other.
>>
>>578014945
No
>>
Hot take: if a game doesn't get 10 reviews in a year of its launch it should be removed from Steam.
>>
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I've just been adding art assets and entity code and I looked up to see half a year had passed. I started playing Wizardry 1 recently and I felt like Diogenes throwing down his stone bowl saying, "Fool that I am! To have carried such unnecessary baggage!" That game had the minimum of graphics and the dev said, "it would look way better if I cut down the draw distance to nothing," and he was right.
It's time to wrangle it all together to make a game with some structure and purpose.
>>578016028
I dunno about that, I think it's best not to limit yourself with knowledge unless you're aiming to be well-learned, because you'll waste your one free chance at making something really interesting with the force of your initial struggles. I've seen music students put themselves in a box and pack themselves away.
>>
>>578018628
Is this Nortubel 2, but AI?
>>
>>578018559
it's a correct opinion that only sloppers would disagree with.
>>
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It is tooooo cold to dev!!!! The last few days it has just been too cold to do it, I just slack off a lot instead. Actually it wasn't as cold earlier but its too late now!
>>
>>577991227
>we're all doing the best we can, no one is deliberately making a worse game than they could
how bold of you to assume that

do you have any stats to back that up since you are so metrics minded?
>>
>>577991227
>no one is deliberately making a worse game than they could.
Plenty of anons do this. It's a common coping mechanism. https://en.wikipedia.org/wiki/Self-handicapping
>>
>>578018781
Yes, this is nortubel 2. Are you AI?
I wanted to respond with that one jojo pic but I couldn't find it. You know the one.
I'll get to responding once I manage to figure out the captcha. God, maybe he's right. Am I a machine? Sever the cables and set me free..
>>
doing deep agdg analysis
>the tags common in the tail but rare among hits: Anime, Cute, Female Protagonist
>>
>>577971330
>>577978252
Try Shelldiver
>has some skill expression
>incredible visual style
>a lot of content and progression
Deorum
>sort of an extraction dungeon crawler
>with incremental progression
>style once again
Loot Frog
>starts out kinda slow but has a bit of a bullet hell vibe once it gets going
>badly paced progression where you never really get to feel strong this kind of thing can also be helpful to experience for dev purposes

Honestly just whip out a bunch of demos of these types of games and play them. Playing 2 is not enough. You could also try watching videos of people playing to get their reactions and try to understand what they like about them.

>Master Healer Kale
Was way too easy to break by farming xp on a previous map and after doing that for a bit it turned into an idler. Even before that the healing was a bit inactive. You get so little mana that you only get to press a couple buttons each run which feels wrong.

>>577971485
This approach has potential too. It could help you create small games that appeal to you and hopefully your taste is good enough that it would appeal to many others who might not necessarily like incrementals but it could also still appeal to those who do like them. I've felt it too where some incrementals feel a bit too boring in the way they have approached it and would benefit from trying to be more like a game.
>>
>>578019519
there's so many problems with that post
>>
>>577957897
Did Gabe Newell have to do it when he made Half Life?
>>
>>578021007
Worse. He had to talk to a woman in person, something that you could never pull off.
>>
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>>578020326
>Anime, Cute, Female Protagonist
literally me...
>>
>>578021074
My mom is a woman
>>
>>577972429
>Star Wars is a theme, though. It's not a mechanical genre.
>You can make a Star Wars dating sim, there are no hard restrictions when it comes to themes.
In that sense I would argue that incrementals are more like "Star Wars" than "racing game". There's a lot of different types of games that can exist under the incremental subgenre, similar to roguelites. It's a design concept, not a traditional game genre. If anything there's too many incrementals that copy each other and play exactly the same.
>>
I work at valve and I saw all your selfies. we share the funny looking NGMI ones around the office.
>>
>>578021160
proofs?
>>
>>578021160
and what a woman!
>>
>>577979804
what's your game?
>>
>>577994468
that's a neat site thanks anon for posting
>>
>>577999296
I think the problem with that is that if you have a high price but your game doesn't back up it with quality then you'll have a very high refund rate. You will also lose a bunch of sales if the store page/demo/marketing can't convince people to buy it at that high price.
>>
i'm not buying your game until it's between $0-$10 btw
>>
>>578018915
>summer
>it's too hot
>not summer
>it's too cold
so you're never gonna dev? nodev fuck off
>>
I WANT THAT MONEY NIGGA! I WANT THAT MONEY NIGGA BITCH ASS NIGGA I WANT YO MONEY FOR SOME BULLSHIT I MADE NIGGA FUCK YOU NIGGA
>>
>>578022646
>I WANT THAT MONEY NIGGA! I WANT THAT MONEY NIGGA BITCH ASS NIGGA I WANT YO MONEY FOR SOME BULLSHIT I MADE NIGGA FUCK YOU NIGGA
>>
>>578022646
>>578022674
>>>/mu/soundcloud
>>
>>578022071
what was the last agdg game you bought? for me it was umurangi generation for $1
>>
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Is it just me or is having both the green box and the lamp blinking too much? The green box is necessary at least so you can see where you're aiming even if a tile is obscured/too dark and having the object you're interacting with flash seems helpful but the two combined doesn't look very good. I think there should be some way to do both with one effect but it's not coming to me, or maybe it's fine and I'm overthinking it. Thoughts?
>>
>>578023391
slower flash maybe?
>>
>>578022907
nta but risk of rain
>>
Any tips for 3D Godot games to avoid my game getting bloated and resource intensive? I never made a 3D game before
>>
>>578022907
>umurangi generation
>made by a maori guy
I didn't realize they had internet access
>>
>>578024409
make a game that takes place in one room
>>
>>578024409
Don't worry too much about it for now. Just like make game.
>>
>>578024570
he's like, 1/8th maori. looks white
>>
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I don't want to level design and make assets! I don't wanna, I don't wanna, I don't wanna!
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>>578023658
Yeah, you're right, it's a lot better slower. Thanks Anon. :)
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>>578024409
don't use godot
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>>578026371
godot is fine with 3D now man get with the times
>>
>>578026371
>don't use godot
>>
>>>/s4s/13133928
kannadev made a disturbing discovery
>>
>>577907034
It sure sucks doesn't it?
>>
>>578026456
>godot is fine with 3D now man get with the times
>>
>>577907034
>he thought tinfoil hats were a meme
kek, retards like you make me proud to be a schizo
>>
I'm trying to make a holocaust tycoon game but no matter how I fudge the numbers they just don't work out???
>>
>>578027278
>I'm trying to make a holocaust tycoon game but no matter how I fudge the numbers they just don't work out???
>>
>>578027278
gotta upgrade your ovens
>>
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>Yokomizo Mitsuru becomes stranded on a snow-covered mountain during a blizzard. While searching for help, he collapses, only to awaken in a mysterious forest. At its center stands a solitary mansion, where he encounters two vampires: Chris and Kanon.

>Just when he thinks he’s been rescued, Chris drinks his blood, and his body transforms into that of a girl. Now renamed Maron, she is made to work as a maid in Chris’s mansion. As she grows accustomed to her new body and surroundings, her sense of identity gradually begins to change.

The answer is simple, my friends.

Give. Gamers. What. They. Want.
>>
2D elder scrolls
>>
>>578027278
This post violates United States law.
>>
>>578027278
incremental?
>>
>>578027720
>>Yokomizo Mitsuru becomes stranded on a snow-covered mountain during a blizzard. While searching for help, he collapses, only to awaken in a mysterious forest. At its center stands a solitary mansion, where he encounters two vampires: Chris and Kanon.

>>Just when he thinks he’s been rescued, Chris drinks his blood, and his body transforms into that of a girl. Now renamed Maron, she is made to work as a maid in Chris’s mansion. As she grows accustomed to her new body and surroundings, her sense of identity gradually begins to change.

>The answer is simple, my friends.

>Give. Gamers. What. They. Want.
>>
>>578027774
correct.
>>
>>578027815
>correct.
>>
>>578027864
this
>>
>>578027925
>this
>>
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Fuck it, gonna just make a porn game
Thinking of like a Monster tamer game, might do dungeon crawler or roguelike
I know a ton of games are either like, VNs with skill checks like you can only talk to this girl if you have 70 Charm
Or like are just the most basic ass gameplay loop that the punishment is you get fucked for a bit
But how well do people react to them if they have satisfying gameplay loops where at the end of say an encounter is your reward, or like you go into a dungeon to save a monster girl and take her back to your camp, expanding your base? or do people rather have RPG elements that let you power through a run with no thought put into it?
>>
>>578028197
yep
>>
>>578028215
how many projects have you given up on so far?
>>
Fuck it, gonna just watch porn
>>
>>578028215
why? how long do you plan to make this for?
>>
>>578028215
You're already way overcomplicating it.

>>578028318
No way that's Cris. It's some nodev. Cris wouldn't be able to type all that out without realizing how retardedly overscoped it is. He knows he doesn't have the workflows for a proper RPG.
>>
>>578028478
>Cris wouldn't be able to type all that out without realizing how retardedly overscoped it is.
cris literally set his 'waifu count' for his most recent mon game to 151 because pokemon did it too
>>
>>578028549
That's fine. He can AI gen that. Monclones are probably one of the best applications for AI. He's not going to be able to make any complicated RPG or base building mechanics though.
>>
guys i'm having second thoughts.. am i not creatively dried up if i spent an entire day trying to come up with a main melody for my game and I still got nothing? should i just kill myself?`
>>
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>>578028805
Take a walk.
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I recently watched this.
Doctor K talked about how ADHD people can maximize their work efficiency, and it's by juggling interests.

In game dev, this would mean:
>if you get bored with project 1, you go to project 2.
>if you get bored with project 2, you go to project 3.
>if you get bored with project 3, project 1 will be fun again and you go back to that.
You can add in more projects within your cycle depending on however many projects you feel like you can juggle before collapsing.
>>
>>578028805
>not just hiring a musician for that
>>
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>>578028871
Yup. It's literally me. Friendly reminder that you should also partake in other hobbies, not just video games.
>>
>>578028805
>not just going outside and stealing a birds song
>>
>>578028217
>yep
>>
>>578028871
people who advocate context switching like this don't realize how slow progress becomes on all the projects. it's why i had to limit mine to just a main and side .
>>
>>578028871
hmm. great way to burn out. how about 1 project. demo on steam ASAP, sign up for nextfest.
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what pose did you strike in your steamworks id selfie?
>>
>>578029143
Context-switching ADHD people actually make more gains overall than normalfags with good work-ethics.
>>
>>578028997
at that point just outsource your entire game wtf
>>
>>578028318
Games? None, Im an animator
>>578028393
Till I get bored I guess? The main reason I wanna do it is to make hot monster girl stuff
>>578028478
>>578028662
No no, this aint no grand RPG, This is more like you beat a rock monster and you get a rock, 20 rocks and you can build a structure that lets the Vampire girl move to your town
>>578028549
God no, Im thinking like 5, and if it goes smoothly I might expand on it later
>>
you lack passion, your games aren't fun, you're making games for the wrong reasons, and you are trying to sprint through a marathon
if your game isn't fun without music or artwork, this is directed at you
>>
>>578030579
blind deaf players really like my game
>>
>>578027720
will sell 100%
>>
>>578030579
>if your game isn't fun without music or artwork
who cares about fun? im not trying to make a fun game but a cool game
funfags get the rope
>>
>>578028215
make a TF corruption game
you get to post your game to places like tfgamesite
go on , do it
>>
>>578027112
New nodev cope just hit the block.
>>
>>578030794
I like EFT, you're not nikita though
>EFT isn't meant to feel fun, it's meant to feel satisfying
>>
>>578030767
it flopperalded
https://store.steampowered.com/app/4838470/My__Life_as_a_Vampires_Maid/

it's sitting at 60 reviews
every single negative review came from a chinese person for some reason

it probably did a bit better on japanese stores though
>>
>>578031254
it doesn't help that the art is amateurish
>>
>>578028871
which video is it?
>>
>>578031402
https://www.youtube.com/live/2AagWXtg4gY?t=5459
1:31:00
>>
>>578029016
>you should also partake in other hobbies, not just video games.
I'm getting a bike license for that.
>>
>>578031254
there are plenty of oriental games that sell like shit on steam because they only upload to steam because why the hell not

I also have my game up on a Chinese-focused platform and it makes way less than elsewhere but it's something, why not
>>
>>578031501
>you end up digging a thousand wells that are one foot deep
yeah that's me

this 1-2-3 loop could possibly work within a project if you go from code to art to design or whatever though the hard part is still directing your attention but the idea that if you can loop like this you will get better checks out

he also talks about excitement and I get what he means by it when it comes to adhd but I lost that somewhere along the way and I don't get much excited about almost anything even when I move onto the next thing with my adhd the excitement level remains fairly low
>>
>>578029184
>great way to burn out
adhd burnout happens when you force yourself to do the same thing every day when you aren't into it
>>
>>578030579
Do you have proof that you have passion and your games are fun?
>>
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>>578032720
>negative review
>"this feels like a free flash game from 2010"
How do you respond without sounding mad?
>>
>>578032772
>>"this feels like a free flash game from 2010"
these type of comments are rarely wrong, but the developer just doesn't want to accept it
>>
>>578032772
>>"this feels like a free flash game from 2010"
every single incremental game in a nutshell kek
>>
>>578018559
This would've seen amogus off steam before it made it.
>>
I didn't think about it before, but games like this from 2009 really were incremental games.
https://www.newgrounds.com/portal/view/495715
>>
>>578032772
"link?"
>>
>>578032605
that's just any burnout. not exclusive to ADHD.
>>
>>578033284
tell that to wageslaves
>>
>>578033127
Ant nothing of value would have been lost.
>>
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A nice melty crunchy chicken sandwich to start the day. 9 days of not eating any sweets, though I've been eating bananas and I'll have a couple later.
72 days left, I owe 2200 minutes of work that I'll never repay. What am I gonna do to me, break my kneecaps? I didn't start on the procedural skybox yesterday but I work on enemy behavior and added a few sounds as well.
>>
>>578033564
do you even do any dev or just post this shit here every day?
>>
>>578033175
yeah. so boring. as a kid i didn't know better.
>>
>>578033691
I do 5 hours a day minus those 2200 minutes (over 8 months). If you mean am I showing my game, the answer is no, although once I did post a black screen that's technically a screenshot from my game.
>>
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>27% positive after one day
How suicidal would you be if this was your game?
>>
>>578033361
external pressure and routine is good for adhders.
>>
>>578033865
i really can't wait to see what the next meme genre nu-devs come up with to avoid even more work.
>>
>>578033865
>71 reviews
if anything it would give me will to live
>>
>>578033975
whoops i misread
yeah i would be extremely suicidal
>>
>>578033865
I would be kicking myself for not playtesting. how could I be SO stupid? I'd cope by saying at least I did some cool pixel art and can learn more from my failures than my successes.
>>
>>578033892
nta but the last time I had routine was when I was in uni and I almost dropped out because I couldn't handle it
>>
>>578033865
Did the guy not playtest or demo it before releasing? You're supposed to get feedback before you go through the final stages so you can go back and fix the broken bits
>>
>>578034135
I did drop out. but, that was HIGH pressure.
>>
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>routine is good for adhders.
>>
>>578034202
from his update history, he did have a demo, and has fixed hundreds of issues leading up to release.
>>
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>>578034339
>>
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>his own image disproves him
oh how embarrassing
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>Google AI
>>
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>>578034717
nobody said rigid albeit.
>>
for example, being a nurse is great for adhders. you thrive there. every emergency is novel. but there is routine, procedure etc. reducing decision fatigue.
>>
>tell that to wageslaves

>external pressure and routine is good for adhders.

>nobody said rigid albeit.
>>
>>578034457
Seems like it wasn't enough.
>>
managing your brain as a separate entity is annoying.
sometimes i envy normalfags who are just lockstep as 1 coherent being
>>
>>578034876
Imagine being a nurse in 2026. Constant demand and AI can't do shit to you.
>>
yeah imagine being overworked and underpaid and emotionally overwhelmed by death and illness around you
>>
>>578034876
I can't look after myself how the fuck am I supposed to look after other people
>>
>>578035152
looking after others is easier than looking after yourself
>>
>>578035070
I dream about being an npc level wagie that life must be so easy no need to think about anything ever just keep on the program and suffer for the "greater good"
>>
>>578034916
that's all fine. no contradiction there.
>>
>>578035152
maybe you have adhd+autism combo.
>>
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I plan on selling my game for 5 dollars, that means I need to sell like....10 thousand copies...is that realistic...the average indie game sells like under a 100 copies right? I'm dooming
>>
>>578035263
I'd trade being a barely surviving gamedev for being a wagie. Imagine getting guaranteed money for your work.
>>
>>578035417
not realistic. can you even get 10,000 people to play your game for free?
>>
adhd+autism = cris
autism+narcissism = fygoon
gender dysphoria+narcissism = rotate

you may now add to the list.
>>
>>578027720
https://store.steampowered.com/app/4838470/My__Life_as_a_Vampires_Maid/
26 Reviews (Mixed)
Don't give gamers what they want.
>>
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>360 reviews in 24 hours
>96% positive
if that guy can do it so can (You)
>>
>>578035516
40 reviews and the negative reviews are all chinese
>>
>>578035516
what backchannel did this guy use to get it approved
>>
Has there ever been a physical edition of an aggy game before?
>>
>>578035448
yeah but I need that wagie brain to be able to do that I don't have that

that's why I'm a neet who's trying to make games to get money
>>
>>578035590
it's all ages
you can make a game about child romance so long as there is no sex
>>
>>578035417
you gotta make something so good that 10000 people wanna play it
>>
>>578035479
>>578035789
its so over
>>
>>578035558
I wish I found this game and had no idea who brush was. I don't know if I can play it
>>
>>578036198
just play all the bioshocks instead even if you played them before
>>
>>578036198
it just seems like discount bioshock without the story
i'll probably eventually buy it on a deep discount
>>
>>578036240
I played 3 of them, but didn't finish 2. I liked them a fair bit. even infinite. I was young. idk if I want to ruin that by playing them again.
>>
>>578035558
>500k youtube subscribers
>100k wishlists
>5 years in development
>34 people with 48 credits
>300 reviews

FLOP
>>
Has anyone from here who published a game came back to post free cd keys or something
>>
>>578036702
700k budget
>>
>>578036732
it's tradition to post a handful of keys when you launch your game. usually with bot scraping countermeasures.
>>
So you're telling me that "Thomas Brush's Twisted Towers, A Game By Thomas Brush" was roughly as successful as Tricky Madness and Wasteland Bites?
>>
>>578036732
pretty much everyone except trainwiz
>>
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>97% positive reviews
>51 total reviews
gabencunt the DREAMCRUSHER
>>
indie devs attempt to not make incremental slop or rogue* challenge
>>
>>578037256
>pego
LMAO
they typo'd their own fucking description
it's LEGO retards
>>
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>4am
>realize this is all I got to show for a whole day of work
>>
>>578037576
I've got bad news for you..
It's actually 11am
>>
It's actually 5AM.
>>
>>578037695
It's actually 3:40pm sir
>>
>>578037347
Lego are famously litigious
>>
>>578037576
soulless.
>>
litigious my nuts
>>
>MY GAME NEEDS A GOOD STORE PAGE!
meccha chameleon
>MY GAME NEEDS A DEMO!
meccha chameleon
>MY GAME NEEDS TO BE SHILLED BY ECELEBS!
meccha chameleon
>MY GAME NEEDS GOOD GRAPHICS!
meccha chameleon
>MY GAME NEEDS GOOD MUSIC!
meccha chameleon
>MY GAME NEEDS OPTIMIZATION!
meccha chameleon
>MY GAME NEEDS GOOD UI!
meccha chameleon
>B-BUT, BUT, BUT...
nope.

any questions?
>>
>>578038075
I wonder if the AAA studios are pissed that meccha chameleon sells more than their shareholder slop
>>
>>578037576
looks sloppa as fuck
>>
>>578038075
are you a gamedev?
>>
>>578035417
Depends. Is it porn?
>>
>>578038183
The shareholders sure are. A bunch of them are in board meetings right now going
>WHY DIDNT YOU DO THAT WHAT DO WE PAY YOU FOR GO DO THAT
Expect a stream of AAA friend slop that's somehow worse than the indie friend slop we already get
>>
>>578037576
in a room like that with a wood stove, the window would be open.
>>
>>578038075
Meccha Chameleon is shilled by E-Celebs though. It's the same friendslop that /agdg/ was bitching about years ago.
>>
>>578038332
I actually laughed, I remember you
>>578038212
>>578037902
Well, how come
>>
>>578038183
No, they know it's impossible to engineer a hit like that. They work within a dependable business model:
>production values + marketing budget < revenues
>>
>>578038402
it got very popular with 0 shilling, then ecelebs latched onto it
>>
>>578038418
>how come
because you sloppa'd the textures
>>
>>578038808
Well how can I make them better?
>>
A new study of nearly 100,000 paid Steam games shows how hard it is to make money on the platform.

>Half of all paid games have earned less than an estimated $3,622 in their lifetime.

>The top 1% have made at least around $15.9 million and account for an estimated 84.5% of all Steam revenue.

>Thousands go unnoticed: 8,024 paid games in the study received no Steam reviews.

>Releases are growing fast, Over 23,000 games launched on Steam in 2025, versus 7,427 in 2018. 2026 has already passed 15,800.

The figures are estimates, researchers used Steam reviews to estimate copies sold.
>>
>>578038832
have you tried not sloppaing them?
>>
>>577979804
I put a shitty game on itch.io and I didn't get much of course, because it was just a learning project. I feel guilt every time I see someone buy this piece of shit, and I should probably take it off.
I'm currently working on a more serious project for Steam, which isn't out yet. Once my Steam game is officially out I won't be posting here at all, because I won't be an amateur anymore and this is amateur game development general. Why are you here if you're a professional?
>>
>>578039371
>I won't be posting here at all, because I won't be an amateur anymore and this is amateur game development general. Why are you here if you're a professional?
I never thought about this...
>>
>>578039371
Having a game on steam does not equal being a professional lmao, it just means you gave 100 bucks to fatfuckgabencunt
>>
>>578039523
You only need to make a single sale
>>
>>578039371
Stop feeding nodevs.
>>
>>578039259
how many of those games are GOOD?
>>
>>578039259
>>Half of all paid games have earned less than an estimated $3,622 in their lifetime.
think about it this way

you could make minimum wage by shipping 3 games a year that are better than 50% of steam games
>>
>>578039927
pretty sure min wage is a lot more than that
>>
pokemon fire red but instead of monsters it's waifus

make it happen.
>>
>>578038832
model more instead of relying solely on texture. there's an odd mismatch. pretty high res textures and almost as minimum polycount as you could possibly go. what is the hardware restriction here?

also your table legs normals need flipping
>>
>>578040139
>generic idea that has already been done several times
you're a visionary anon
>>
>>578040238
k link the steam page

>N-NO, NO WHAT I MEANT IS-

*puts on heavy nerd voice*

concession

accepted
>>
>>578039907
>rewrote my post halfway through and forgot to delete a word
Oof, I'm deleting that shit and closing the thread out of shame. See you next thread.
>>
>>578040139
Moemon came out almost 20 years ago.
>>
how to get visibility?
>>
>>578040321
i have atleast 3 waifumon romhacks on my 3ds
>>
>>578040328
I know that feel. see ya
>>
>>578040423
I'm no expert but I think you need to attention whore on various social media platforms
I'm no attention whore either, so I too greatly struggle with this
>>
>>578040163
Well I am going for a Elder Scrolls 2 kind of look to it, I don't really enjoy the art/modeling aspect of things so I figured it having most stuff be basic shapes and relying on textures was the most realistic route for me. The textures may be too high res for that, but once everything is in replace I can swap textures around to test out looks too, it's not finalized and I fixed the legs now, I noticed that when I posted the screenshot
>>
>>578040423
ask Cole Tomas Allen
>>
>>578040525
I tried to expand my twitter account by posting my drawing and I only get barely 2 digits view everytime.
>>
>>578040373
>>578040454
notice how your examples aren't commercially sold (on steam)?
>>
>>578040602
you and cris should link up and make it happen
>>
>>578040681
what is cris gonna do? talk to claude?
>>
>>578040602
https://store.steampowered.com/app/1048350/Nigate_Tale/
>>
>>578040821
>N-word in the title
doesnt count
>>
>>578040543
resize the textures to 64x64 and switch to point filtering/nearest-neighbor. you will find drawing/modifying new textures at that res nice and easy.
>>
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>>578040821
yeah bro
it looks JUST like pokemon fire red
>>
>>578040723
but really, a lot of people hate fakemon, with ass and titties, you'd get a partial pass, but try designing just 5 evolution lines and see how far you get.
>>
>>578040994
Never said it had to be an exact copy, now didn't you?
>>
The power of vibe coding

https://dannylimanseta.itch.io/cook-the-dungeon
>>
>>578040087
>At the federal level, the U.S. minimum wage is $7.25 per hour, which amounts to $15,080 per year
okay that's more like 4 games on that level
>>
>>578040601
try tiktok. I am about to reach 1k views on a drawing. i get nothing from the same post on x. x is dead.
>>
>>578040423
pay streamoids and tuberoids
>>
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>>578037576
I meant to do this as a meme but why does it look better like this..
>>
>>578041080
I quit 30 seconds in after the first battle gave me a hand of strikes and defends. Slay the spire got old 10 years ago.
>>
>>578041343
sovl
>>
>>578039585
selling a single lemonade in your stand as an 8 year old does not make you a chef
>>
>>578041541
it does make you a profession lemonade maker though
>>
>>578041080
The visual presentation is surprisingly high quality even if it looks a bit sloppy. I think most people would be able to tell but some might be okay looking past it. The trailer is not bad.

I wouldn't buy it but I can see it doing ~200 reviews first year at like $7.
>>
>>578041080
downloading this, reskinning it with sovl ms paint goblins. AI code can't be copy-written. this is my game now.
>>
>>578041607
The proficiency required to be a pro gamedev is equivalent to a chef, not lemonade maker. the threshold to put a game on steam is following a 2 hour tutorial, drawing a few sprites and having 100$ to spare.
>>
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https://files.catbox.moe/cgps6p.mp4

Today I added several types of weapon basic attacks for multiple weapon types. Sprites still to come for other melee varieties. I like this game because I can just spend time in JSON files and make entirely new things.
>>
Help me. It's one of those days where I just wander around the house brainstorming ideas only to do absolutely nothing.
>>
>>578042567
>Help me. It's one of those days where I just wander around the house brainstorming ideas only to do absolutely nothing.
>>
>>578041080
>ai-generated dungeon crawler roguelike survival card battler
the steam description says making a game was his childhood dream so his dream apparently was making algorithm-maxxed aislop
>>
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>>578041343
gives your low poly models faux details and crunches the textures down to more match the fidelity.
your org pic reminds me of the awful DREAM mod for daggerfall.
>>
>>578042567
Maybe you can help me instead? I need a name for a city next to a river of molten cheese(a wizard did it)
>>
>>578042770
a lot of people who "dream of making games" found out that they don't really like making games they like the idea of making games

AI is enabling some of those people
>>
dreams of making game since he was a kid
>missed klik & play
>missed RPG maker
>missed Flash
>missed gamemaker
>missed Construct
>missed Unity
>missed Unreal
>missed godot
>>
When I was a kid, I dreamed of making my own pens
>>
>>578042845
>your
I just pixelized his image not the anon who is working on it.

>DREAM mod for Daggerfall
Don't remind me of that shit. Daggerfall graphics mods are such a shitshow. There's some truly hideous shit in there.
>>
>>578043018
definitely not something something cheese pun because it won't make any sense to name a city after an event that only happen in the future after the city was built.
>>
>>578043018
Mozzarellington
>>
>>578043419
it's been a few hundred years
>>
good idea fairy visited me again and now I'm tempted to start a new project
>>
>>578043602
*it was more of a hamlet.
the cheese brought in lots of trade and workers etc. and now it's a full blown city
>>
is it true godot game can be cracked open so easily?
>>
Oh shit I didn't know we did game jams now. Neat! Do you allow vibe coded games?
>>
>>578043723
yeah. as easy as it gets really.
>>
>>578043742
yes the jam in the OP is only for vibe coded games
>>
>>578043723
Power of Godot™
>>
>>578043742
yeah, code is allowed. not AI artwork though.
>>
>>578043742
it's just some spammer vandalizing the OP. the only actual "official" agdg event is the demo day
>>
>>578041080
I played this and I got bored 5 minutes in.
I don't get why, I love Slay the Spire but this game for some reason feels soulless and boring despite having a breadth of original mechanics and consistent art style.
>>
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>>578041080
Did they really have to AI generate EVERYTHING?

>instead of just saying "will deal 22 damage" let's generate a custom icon for every attack and add flavor text like "hey this does damage you should block it :)"
this really is just a poorly disguised Slay the Spire clone though
>>
>>578043892
>>578043982
uuuh should I switch to unity or something else
>>
>>578044356
>Why does this AI sloppa game feel not as fun to play as a real game with actual thought put into it
>>
>>578044440
eh, not worth switching engines just for that. if someone wants to crack open your game, they will. nothing you can do.
>>
>>578044440
Nah, add some obfuscation to core parts of your code.
>>
>>578043723
https://docs.godotengine.org/en/stable/engine_details/development/compiling/compiling_with_script_encryption_key.html
>>
>>578044356
the fantasy of being in delicious in dungeon isn't here. the game sort of starts with an assumption you will larp through it, but doesn't do anything to earn that.
>>
>Please nobody steal my Pong clone!
>>
nice self-own
>>
>>578044804
>claude I lost my encryption key and my backups
>I only have my build! can you retrieve the key for me?
>>
>>578044945
>nice self-own
>>
>>578045019
keep rimming my ass, lil parrot
you know i like it when you do that
>>
if you green text me I will draw you pregnant
>>
>>578044431
>this really is just a poorly disguised Slay the Spire clone though
isn't that the whole deckbuilder genre?
>>
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>>578045128
>I will draw you pregnant
do it
>>
>>578045174
Absolutely not.
Plenty of creative deckbuilders. Tower defence deckbuilding, city management deckbuilding, classic dominion deckbuilding.

This is literally just a slay the spire mod with AI generated graphics
>>
>>578044838
I think to sell it a game needs some cooking and eating animations and full on lore about the monsters and cooking them

it's not something you can sloppa up
>>
>>578044440
>using godot
>should I switch to unity
The answer is always yes. Godot sucks.
>>
>publisher paid streamers almost 15k each
Damn, that's messed up. They probably ended up making more than the devs, since the game flopped

https://store.steampowered.com/app/2680670/Wardrum/
>>
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>>578045213
oh crab
>>
yeah I think it's time for a break from agdg
>>
>>578045687
uoh
>>
>>578045565
>game developers really believe they can just slap two already-done mechanics together to make a good game
>without thinking at all about how the mechanics have zero synergy

top tip: if you want an original idea, you don't have to just slap existing game concepts together
look to media BESIDES games.
You see those ghost hunting TV shows? Bam, you have phasmophobia.
You see those shows where teams have to work together to get some prize in various challenges? Bam, big walk.
You think powerwashing your patio is satisfying? Bam, power wash simulator.
>>
>>578045954
those games are utter slop
>>
>>578045940
no, this is her in the future as an adult.
>>
>>578045128
jokes on you, my character already has pregnant art
>>
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>>578046072
Phasmophobia used to be asset flip slop but paid people to make more unique shit.

However, despite being asset flip slop, the design is really good in that it invented its own original gameplay loop. A lot of games tried to copy it soon after.
>>
>>578045954
>You think powerwashing your patio is satisfying?
I do. I did some yesterday. what the games lack, is flying upwards from the force of the water. or maybe they do have that idk. mario get in here!
>>
>>578046089
I was half expecting to have to draw a pregnant reply box
>>
>>578046085
but crabs dont live that long
they live fast and hard
then they die
>>
>>578043703
More like a hamandcheeselet
>>
>>577914213
no thanks i hate the 50s
>>
>>578046470
and give birth to hundreds of babies. and eat them.
>>
>Come up with a system that I think will take a few hours to make.
>It's 3 days later.
>I cannot leave the system alone until it's finished.
AGHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
>>
>>578046561
wy pepo love dem fiddys doe
>>
>>578046694
>AGHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
stop whining and get to it or ill come to your house and hit you in the face.
>>
>>578046694
sorry to hear. hoping you make a full recovery.
>>
>>578046694
Did you ask your friendly neighborhood AI for help?
>>
GM engine has these weird little glitches if you downscale certain items
so annoying
>>
>>578047024
I don't know how to explain what I am doing to the cunting AI.
>>
ancient egyptians made statues of themselves so their souls could go into them when they die. so if you make a character that looks like you your soul can live in your game when you die. that's my plan i'm trying to make a heaven for myself.
>>
>>578048024
>tfw reincarnated as a crab character
>>
>>578043314
at least you didn't start making games as a kid and then stopped for no reason. if I had just kept at it I would be living the dream.

THIS IS A WARNING ANONS
>>
>>578047541
No wonder you're struggling to make it. You don't even know what you're trying to make.
>>
>>578043314
when i was little my first game was a stickman sniper game in flash then my second was a game about kicking read head people because that was le funny internet meme
>>
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an ultra fast paced total war-like
>>
>>578048253
I had RPG Maker 2003 on my windows 98 pc as a kid, I dabbled a bit but wish I kept at it
I had my dreams destroyed pretty early on in life though, my own parents didn't even believe in me and pushed me towards getting a shitty retail job so they could kick me out at 18
And then I had no time or energy left to be creative turning into a passive consumer of content for a decade and a half
And now I'm a jobless burnout living rent free with mom in my 30's, trying to make vidya because it is the only purpose I could find fulfillment in
>>
>>578044321
>Some spammer
Elaborate?
>>
>>578047043
Don't use it, it's such a fucking pajeet dogshit.
There are free engines that are better: Godot, Love2D, Defold, GDevelop for example
https://www.youtube.com/watch?v=rWh26cBP0QI
>>
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I genuinely think my game will succeed if we execute it right. I play A LOT of roguelites and roguelikes, and this game is made for people who love that genre
>>
>>578049136
GM has a lot of guides available and were too far in now to switch..
>>
>>578049176
And how long will it take you to "execute it right"?
>>
>>578049338
approximately 2 more years kek
were about 6 months in now

first we want to make 3 playable levels then we can make videos promoting it and such
but to get those 3 levels playable is a huge step, and the step from 3 levels to the remaining 5 is not that big. so its kind of weird
>>
stuck in the art workflow pipeline studyline for a month
kinda sucks not seeing tangible progress you can play with in engine.
>>
>>578048578
well the worst time to start making games is always 20 years ago but the next worst time is starting right now!
>it is the only purpose I could find fulfillment in
what other purposes have you looked for and pusued?
>>
>>578049991
that's why as an indie you're better off making games that focus on gameplay than the whole package, think risk of rain, hotline miami, baba is you, all great games that look like dogshit but are awesome to play because the actual game is great
>>
>>578049176
Clearly a saturated genre... make a deckbuilder like me
>>
>>578050984
I know but I don't have a simple mechanic addicting game in mind
>>
>this game is a love letter to [most financially successful games in the genre]
uh huh...
>>
Every time I watch developers put shit out like this it reminds me Agdg is a bunch of untalented crab hacks

https://x.com/Aaron_Victor_/status/2089019855961792519
>>
>>578052648
oh my hecking g-d is that an animation controller using a finite state machine im crabbing so hard rn
>>
>>578052648
is his animation stack cool? yes. is this a game? no. it's a movement prototype. call me when he has enemies and environments to match it up.
>>
>>578052921
>>578052921
>>
>>578052648
where's his game?
>>
>>578052648
Yes, and? Look at thsi shit: https://x.com/JasonHendrich/status/1821229494243619052
Does it look nice? Yes, but also 2 years later he has nothing but an attack and strife animation.
>>
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>>578053047
You will see it on next demo day, it will be the ***NEW*** game that has never been in any demo day before because its ***NEW*** and better than all of our games.
>>
>>577996990
There are a ton of videos on YouTube breaking down songs from vidya soundtracks. Pick a game song you like or just a game a lot of people praise the soundtrack of like Undertale, Skyrim, Mario Galaxy, etc and do some research on what makes those songs good. Then apply that to your own writing. Music theory is actually pretty simple it's just the nomenclature that makes it hard. If you have a brain for programming you can absolutely learn music.
>>
>>578045514
Unity slop is so saturated that you're better off making Godot slop now so it feels less like another ripoff.

Godot is just more fun to work in too. Unity is only worth it for more complicated 3D projects that most small hobby devs aren't bothering with anyway.
>>
>>578048024
remember to make the character male because your soul can't fit in a female vessel
>>
>>578058801
>>578058801
>>578058801
Real thread.
>>
>>578018559
They would have to end the $100 publisher fee.



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