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File: good and bad.jpg (257 KB, 1254x1254)
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Thread question: do vibe coders still have a place in gamedev when the AI bubble pops?

>Demo Days
NEXT: https://itch.io/jam/agdg-demo-day-70
Previous: https://itch.io/jam/agdg-demo-day-69

>v3jam
https://itch.io/jam/v3expos-world-famous-game-jam-2

>AGDG Resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Progress Posting Guide
https://pastebin.com/0xEt5atn

>Helpful Links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>577888313
>>
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>mfw i see eric barone's handsome face
>>
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>>578052648
>I did the thing!
>>
AGGY DAGGY BTFO
>>
>>578054134
>twitter
fuck off tourist
>>
>animating time
>its another walking animation from right to left
kill my senpais
>>
when did AGDG become so toxic? I have not been here since i released my game.
Suddenly i dont feel like participating on demo day
>>
>>578055076
You've made me check the /bant/ thread and it's still alive and kicking.
Try posting in that thread if you want encouragement or constructive criticism.
>>>/bant/24818784

props to the mexican anon who single-handedly kept the general alive
>>
Trying to make a RimWorld clone was the most humbling experience I've ever had in my life.
The code base requires a level of planning that is atypical in indie games.
>>
What's the name of that guy who always looks tired and gives out awful advice while making awful anomaly games?
>>
>>578055903
marnix from biteme games
>>
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>>578055903
>>
>>578052648
>>578053156
This makes for great twitter bait but isn't necessarily a good approach to making an actual game.
>>
>>578056757
This is some nodev take. Why the fuck would using Unity make your game feel like other Unity games? If it does then you're using assets in which case the problem is (You) not the engine.
>>
I’ve been pulling one strand of hair each day for a couple of months now waiting until bokube is released and my scalp hurts
>>
>>578058161
I remember when he really really promised it was happening this time to trick Betz into playing his trailer first only to back out after the video was edited kek.
>>
>>578058453
me too
I felt blue balled after that stunt
>>
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>be solodev
>create multiplayer game with own servers
>they start doing this
>now you're forced to hire someone who babysits 100% of chat logs or your host blacklists you for hosting illegal material
The glowies are going to do this to (Me) because they don't want me to succeed.
>>
>>578058724
The funniest part is, Boku was short sighted enough to give Betz a full build but that fucker won't leak it to get revenge. What a cuck.
>>
>>578056025
It was this one
>>
artist wow so cool nice intellect sike. artists dont have any
>>
>>578058801
>>578058801
>>578058801
Real thread
>>
>>578058923
*removes chat*
Job done
>>
>>578059091
did you seriously just make another thread more than an hour after this was up?
>>
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Making pokemon but not shit.
>>
>>578059091
Retard. Go start your own branch of agdg on reddit or something
>>
>>578059191
this is the grifter's thread.
not letting v3 fags hijack aggydaggy
>>578059345
kys
>>
>>578059421
I know you just have a hate boner against Betz, but your spergy conduct is just going to make people more angry at you than at him.
This is coming from someone who has never interacted with Betz or v3, by the way.
>>
>>578059421
>v3fags
>hijack
>after 6 years and 10 shows filled with nothing but Aggy devs
But yes, please tell me more about how they're the problem.
>>
>>578059170
thanks, the creative assembly.
>>
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isnt this the guy selling very expensive game marketing counseling
>>
>>578052921
was nortubel the guy who shipped kat and spike from the /v/ drawthreads?
>>
>>578060726
No. It's some other guy with the same name. There are apparently lots of Chris Zukowskis out there.

https://www.mobygames.com/search/?q=chris+zukowski&page=0&type=person
>>
>>578058029
It's just a gamer take, I can always tell if I'm playing a unity game without seeing the engine logo. They all feel the same, they all use the same character controllers and shit because Unity devs don't write their own code or make their own assets a lot on the time.

This happens less so with Godot slop so it's less obvious.
>>
>>578058923
You can do what bigger games do sometimes and just give them fixed emotes and words like "hello!" or "thanks!" Nothing to moderate then but the player can still kinda interact enough to play.
>>
>>578062027
If anything it's Unreal where the template abuse is a real argument. Absolutely no such case with Unity unless you're talking about some asset flip tier shit that nobody should play in the first place. Make better games. Oh right you don't make any.
>>
Has the sortslop genre peaked?
>>
>>578062504
Well, that's why I said "slop" and not literally every unity game. I've made a couple games, but I also play games. Normal thing to do. Devs who don't play video games suck at making games most of the time.
>>
>>578062501
>You can [just let them win]
Correct.
>>
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Will JBlow's game beat the best 3D sokoban-like of all time?
>>
>>578062660
It sounds like you're trying to make slop. The only reason you would care if your games are on that level.
>>
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>>578063003
it had SOVL
>>
>walk left animation looks nice
>have to do the right one
>its completely fucked up for some reason
just kill me lads
>>
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>>walk left animation looks nice
>>have to do the right one
>>
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>Gaben gives you 20k impressions in the discovery queue on day 1
Why we do hate Him again?
It's meritocracy in action.
>>
>>578063430
>clicks mirror
u mad?
>>
>>578063897
If anyone dislikes him, it's just because he does anticompetitive stuff in the market like quietly forcing devs to price match Steam no matter where they sell.
>>
>>578063984
I am mad
can't mirror it because the character isn't symmetrical
>>
>>578064293
I simply do not make asymmetrical characters. or ignore things switching hands and what not.
>>
>>578063430
>Want to make a game with 100 enemies
>Have to do enemy1 = null, enemy2 = null, enemy3 = null, etc.
>Every single function needs to do if enemy1 != null, if enemy2 != null, ...
>I want to increase the max enemy count to 200
>Now I have to add enemy101, enemy102, enemy103, etc. to all functions
Fuck my life.
>>
>>578064521
yeah maybe I shouldve just ignored that her staff would switch hands
so much easier
>>
>>578063897
reasons to hate valve
>if one makes bad games
>if one is banned on steam
>if one is of jewish descent
>>
I need to see a collab video between Chris Zukowski and Casey Muratori.
It will be a battle of nodev influencers whose only accomplishment is making YouTube videos about how to make a game.
>>
Can someone give me some hopefuel inspiration to keep going? Solodev’n…
>>
>>578066863
Make porn.
>>
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are unity's wheel colliders fundamentally bugged?
i thought i'd try them out and no matter what i do, if i want to make a more grippy car, the wheels jitter and spaz out. like constant micro bouncing at 60 herz. honestly tried for an entire day, and the only thing that "helps", i.e. makes it tolerable, is setting the physics step to be like 0.001 instead of the default 0.02.
i feel like they're just fundamentally broken in some way. i read dozens of threads with the exact same problem and people write "do this" or "set this" and nothing helps.
>>
>>578068032
If you're making a vehicle, it needs to be a kinematic controller, not rigid body physics. A real physics simulation isn't going to be nearly accurate enough, no matter the engine. IRL tires inherently come with a lot of tolerance because they're very soft and on a suspension (not rigid) and a computer can't simulate that easily.
>>
>>578063430
My solutions:
Painfully animate it
Only mirror things that need to be symmetrical like hips, feet, spine, etc. but leave the arms alone
Do turning in code rather than in animation
Change the staff position to be held in both hands rather than one while the character moves
OR
Make the character put the staff in some kind of neutral position before they move, such as on their back or maybe they make it float and follow them or some shit (if you're going for some magical character)
>>
>>578063897
>Gaben gives
Even if this were true (its not) he doesn't give you anything.
You pay money to be on steam.
>>
>>578063897
Back in the day, every game got a free spot on the front page for the entire day
>>
>>578068414
That's reasonable thing is its 7 characters total Ive done 3 down I guess Im getting slightly better. First walking animation took me hours. This one half an hour. But theyre not optimal. Ill have to make the camera distant in game so its kind of hidden how shit my animations are
>>
>>578054134
Damn, I remember this game being revealed, looked kind of unique at the time.
>>
Will I have to manage a subreddit/discord for my game if i want to be a success? kinda dont want to
>>
>>578055514
Why do those threads keep getting deleted though?
>>
>>578068032
It's been a long time since I tried any vehicle stuff but make sure your car's collider isn't clipping the wheel colliders. I think you can put them on different layers so you can have the wheels only interacting with the environment.

It might be worth grabbing one of the vehicle packages on asset store and use that as a basis. From what I remember setting it all up yourself and getting good results was too much effort.
>>
>>578070016
People are gonna get mad for suggesting it but yeah, also AI mods make it a lot easier these days.
>>
>>578070056
/bant/ doesn't have archives, so all threads that get pushed off the catalog after reaching page 10 get deleted.
>>
>>578070016
Just let fans manage a discord or subreddit if your game is popular. It's unprofessional to interact with your customers on a personal level, all you need to worry about is getting information out there via whatever platform you prefer - I personally like when devs only distill info on Steam or their website or whatever. Do not waste time entertaining kids on Discord or whatever, it's unprofessional.
>>
>>578068405
>it needs to be a kinematic controller,
what do you mean, with wheel colliders? that won't work iirc, the vehicle just stops moving
>>578070256
yeah i'll double check it again but it's looking grim
>>
>be me
>make a game
>>
>>578057835
That looks very ambitious, especially for a solo dev.
>>
>>578071174
I just mean that everything needs to happen in a script without relying much on the physics engine. i.e. Align the wheels to the ground using raycasts instead of gravity. Animate the wheel rotation through values in the script instead of friction against the ground. Calculate the ideal performance of an ackermann steer and animate the vehicle's velocities relative to that, with any additional states like drifting if that's a part of your game.

If this all sounds too much, you're way better off listening to the other anon and buying a vehicle controller out of the asset store. They do pretty much everything I described.
>>
>>578071427
>>be me
but Im me
>>
>>578071836
That's for sure. The one copying MGS is also a bit weird since he's going for a super cartoony style. I just don't see that working together with a sneaky spy game or any TPS with that much effort in its animations. It works in twitter but would MGS fans buy a game like that? I'm not so sure.
>>
I wish I had a hundred million dollars and I was working on a derivative game of my first incredibly successful game and I could take 10 years to do it or never release it at all and it wouldn't matter.
instead I'm trying to decide between joining the military and making a homeless gamedev youtube channel
>>
>>578072945
do both, join the military, most of it is idling doing nothing you could be making your game in the meantime while having financial support from bullshit job
>>
>>578072089
okay, i get it. yeah i can do all that, but i wanted to try out the wheel collider and it seems like it's just unusable
>>
>v3jam
We do game jams here now? How come no one told me?
>>
>>578075058
/agdg/ has done jams since before demoday got started

v3jam isn't /agdg/ though
>>
>>578075415
It's not? Then why is it in the OP?
>>
>make a browser version of the game for demos
>find a bug where switching tabs back and forth bricks audio
>mfw the game feels so bad to play without tense pace audio track
I apologize to all artfags for making fun of them, creative direction is as important as gameplay
>>
>>578075527
because he keeps hijacking the thread and makes it early just to shill his shit
>>
>>578076306
>He
I don't know who "he" is but ok. I'll ignore then
>>
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Was testing out cloth physics and whatever.
>>
>>578076641
>I don't know who "he" is
it's better that way
>>
>>578064213
I'd agree but it could be because of key reselling. sell your game at 20 on steam, sell keys at 10 on your site. people get the benefits of steam without paying them anything, with unfair pricing tilting the field.
>>
>>578077087
that's against steams's ToS
>>
>>578077341
READ WHAT I REPLIED TO IDIOT
>>
>>578077539
ok
>>
If I include a story element that is an allegory for the ramifications of unchecked immigration and the great replacement will my game flop or will it get free marketing like Knight's Path?
>>
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>>578043098
>they don't really like making games they like the idea of making games
*ahem* right here. The process is not fun at all. I wouldn't be surprised if some successful people are like this as well. In fact there was one who even admitted it. I think I'd like it more if I didn't have to handle the whole thing, ie just make some of the art or some of the code that goes into the overall game.

>>578048253
Had I actually maintained the dream, then I could have become a flash dev first and then moved onto other stuff and then the golden age. Reeeeee all I had to do was not give up on the dream of being a gamedev. I still remember those drawings I made. Even if I failed at making a successful game it'd have likely led me down the path of becoming a gamedev at Nintendo. At least I'd have a job.
>>
What about those third party websites selling keys… sure it’s not the dev selling their game cheaper but it still breaks the TOS? Thought I haven’t heard steam delisting those games.
>>
>>578079024
It was never about the process. It was always about the result.
The most delicious food you can think of eating will get old if you're eating it for several hours almost daily for a year or so.
People who "enjoy the process" of writing code or whatever are coping larpers.
>>
>>578078931
I had a similar idea at one point; an Indian ceo takes over a small American town and starts tormenting its habitants because he’s rootless in USA yet he can’t swallow his pride and move back to India and lose the status and money.
What is your idea?
>>
>>578080115
Pretty much exactly what's happening with Muslims in Europe but with fantasy races like Orcs and Goblins. Haven't thought it out too much yet.
>>
>Start to make each UI dynamic, if you click on an army, you get the Army UI, if you click on a town, you get the town UI.
>Make 5 different UI's, everything is going smoothly, get a ton of work done.
>Make a controller for each UI so I can call them from one place.
>Have a bunch of effects and stuff to make them look good
>No problems at all.
>Check the clock.
>8pm
>Started working at 8am
>Suddenly feel almost dead.
Holy shit, never had this before.
W-was I having fun?
>>
>>578079113
You can, but Steam doesn't count any key games towards your algorithm score, so you'd be missing out on Steam visibility and possibly even more money than you'd be making otherwise.
>>
>>578080491
enjoy it while it lasts
>>
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>>578080491
That's right. Welcome to the flow zone.
>>
At day I find bugs in my game, at night I find bugs in the shitty flat I'm renting while trying to sleep. I love being an indie game developer.
Indie Game The Movie made the lifestyle seem a bit more appealing though, kinda like a rock star's but for nerds.
>>
>>578077341
Something being against Steam terms of service doesn't mean it's not anticompetitive or anti consumer or whatever. You can still dislike the policy if you want even if it's a "rule."

I think valve is currently getting sued for the rule anyway so might not be a thing forever.
>>
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>last update...14 months ago
Marmoreal bros, the dream is over isn't it?
>>
reading this thread is strange because its like you are all perma stuck in 2020 and have no idea what AI is
>>
>>578080491
You'll know you're onto something when it's 9PM and you forgot to eat all day because you were too locked in.
>>
>>578080491
that's how productive you could be every day if you got an adderral script
>>
Blocking out 3D scenes is fucking long
>>
>>578082301
that's what I think I'm going to do: get addicted to legal meth for 6-8 months, make my dream game, get rich, admit myself to rehab, get clean, enjoy life
>>
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uhhh are we sure we want to submit demos to agdg demo day?
>>
>>578083221
what is this?
>>
>>578082301
>See doctor in college for a physical
>He asks me how school is going and I think he's just making conversation
>Say it's fine, but I'm studying engineering so it can be hard sometimes
>He asks if I have trouble focusing
>Say yeah I guess, the material can be a little dry
>He prescribes me Adderall, no ADHD diagnosis or mental evaluation at all
I've been taking it almost daily for years since. I'm not sure if I need it, but I've always wanted to publish a game and learn guitar and I've done both of those things since getting it. I love big pharma!
>>
>>578079024
>bocchinigger revealed as a nodev
what a surprise
>>
>>578082850
bokube dead on arrival
>>
>>578081370
The people there were probably well off already or didn't have to concern about being a wagie.
>>
>>578058161
>>578059002
What happened to him? I've been on and off here for a few months but haven't seen his posts recently.
>>
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>>578083369
>be in Europe
>ask doctor about Adderall
>he calls the police
>they tell me I need a written permission from the Ministry of health to even ask about anything stronger than caffeine
>I end up in an inhumane euro prison
>>
>>578082087
Every game from that era of /agdg/ deserved to flop and I'm glad most did. Fuck those guys, I wipe my ass with them. I endured endless abuse and mockery from them when my game flopped and they were eager to dish it out but the moment the shoe was on the other foot they ran out. *spit*
>>
>>578086106
>NOOOOOO DON'T PUT ME IN A ROOM WITH PS2, PC AND INTERNET CONNECTION I'M GOING INSANE HELP ME NODEVMAN
>>
>>578085116
his dad fell and broke his hip so he took over the renovation business
>>
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>>577717081
>>578084382
Fine just wageslaving and grinding Bokube as always.
>>
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>>578028871
I naturally started doing this to not feel bad for doing nothing, also the satisfaction to finish something brings me more motivation to do more challenging things
>>578029143
not necessarily https://www.youtube.com/shorts/3l2eKL3MVBE
>>
>>578082087
Grim

>>578086703
Uh what? I do remember that one guy with a space game running away prior to release.
>>
>>578082850
Iktf with 2D. It's not as fast as I thought it'd be
>>
>>578086703
>>578087195
You're cool though Boku. You aren't a hypocrite like many other faggots here.
>>
>>578086703
the thread was better back then
>>
>>578089452
Any actually nice and supportive devs end up leaving after dealing with a few too many schizos.
>>
>>578089452
True and it went to shit because of them. They demanded to be hug boxed while simultaneously attacking other devs.
Can't have both here, only on something like say a heavily moderated discord server.
>>
>>578089452
You can track the exact moment these threads started to go downhill and it coincides with a wannabe Geoff Keighley entering these threads and hijacking them for his personal pleasure. Don't believe me? Look at the OP
>>
>>578087195
bokube released when?
>>
>>578089452
I used to post progress here and submit to DD but I don't want my game to be associated with 4chan so I stopped doing that and mostly just lurk now.
>>
so aichads are ditching claude now? I see a lot of hate for anthropic
it's nice to see this whole hysteria play out from a far
>>
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>>578090580
>I don't want my game to be associated with 4chan
go back then
>>
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make games for autists.
>>
>>578091818
only people who had the poorfag subscription are ditching claude cuz antrhopic did a month long +50% weekly credit bonus and it's now ended today so they are going to competition but it was just the pro subs, the max x5 and max x20 were not affected either way
fable is still great
>>
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what happened to this game?
>>
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i have spent 5 days trying to come up with a main theme

https://vocaroo.com/190PCl4bmj6T
>>
>>578093930
composing music is not gamedev any more than it it filmmaking
>>
>>578093930
>you're a dope fiend cop in a futuristic dystopian scifi city trying to deal with the mafia affairs, stylized a'la gta1 x hotline miami - the menu screen
>>
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game dev is exhausting but rewarding all the same
>>
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>>578094376
>>
stop rage-baiting
>>
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>>578094023
if I don't have a main theme I don't have a main story vibe and then I don't have a main plot and not a main character

this is the first creative wall / hurdle to get over, if i can't get past this I can't make a game
>>
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>>578092890
interesting idea. finished btw.
>>
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>>578094707
waow..........
>>
>>578094707
what made you choose the green crayon specifically?
>>
>>578094606
how are deaf people supposed to enjoy your game?
>>
>>578094809
apple flavor
>>
i give up. the internet is full of shit. people are full of shit. everything is full of shit. tutorials are full of shit. culture is full of shit. everything is pointless.
>>
>>578094606
basing your entire game on a main theme alone is insane, but doing it when you're an amateur composer pure absurd comedy.
Sometimes I think i do NGMI shit, and then i read stuff like this.
>>
>>578094985
make new culture to help get us out of this shit heap
>>
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>>578094750
thanks, i put the other crayons back you can use them arisu-chan

>>578094809
uhh idkkk it just makes sense
>>
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>>578094859
by reading the accompanying sheet music of course
https://vocaroo.com/12KuUM2RHU2y
>>
>>578095316
I've been here 2 years I've never clicked a vocaroo link
>>
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>>578095529
then you've missed out on some kino agdg lore
like related

https://vocaroo.com/18wzuxCkCDQt
>>
if i think about it, youtube became exactly what twitter became. nothing but political propaganda and soulless corporate accounts trying to shill their products and businesses. and normal people had no idea whats the point of using it anymore. the same happens to youtube right now.
>>
someone made a morroclone
https://store.steampowered.com/app/3849000/The_Lantern_of_the_Laughless_Saint/
>>
>>578095801
it's what happens to every creative platform normalfags touch
>>
>>578095082
rnow replace main theme with main gimmick and amateur composter with amateur game designer
>>
>>578096042
sure, but the difference is you're in the same domain.
An actual equivalence would be a composer by trade needing to make an amateur game for music inspiration
>>
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>>578095798
fucking kek i remember that thread
>>
>>578096258
but i am literally making video game music anon
>>
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>>578095798
>>578096502
>>
>>578095926
>clone means literally any similarity now
>>
>>578095926
I wish I was into uncslop so I could make a quick buck from slop like this.
>>
>>578095316
>>>/wsg/6217709
>>
>>578095926
>using unreal 5 to make nostalgia games
>>
>>578095798
Let me guess, is it the AI one talking about agdg posts?
>>
do you think it would hurt your sales to make a full version of the game available on itch and then the paid version on steam?
I just saw an open source game with free download on their website that made $60k+ so I've been wondering if it's something that's not even a big deal
>>
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>>578093930
Not a bad start. Sounds like cyberpunk military. The first 16 bars is the easiest though. You still got a long way to go.

>>578095798
Top kek. TBF, he was right tho.
>>
>Predicted month 1 sales: 85.3k (42.6k - 170.7k)
jonny blowie prepping that noose
>>
a hard pill to swallow is that, if gabencunt banned you from ever releasing your game on steam, your game dev journey is fucking done forever. time to search for a wageslave job

steam is the only serious gamedev platform that exists rn
>>
do it like jon blow. write your own engine. make your own game. alone. all by yourself. and ofc also have a million dollars and hire a bunch of people and freelancers to help making that game. but don't forget, you made it alone, from scratch.
>>
>>578098009
you have to actively try to be a retard, to get banned on stream.
>>
>>578098015
still better than casey muratori
>>
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>>578098009
I'd just continue to aim to release on console where indie games actually get sales.
>>
>>578098015
>uhm sweaty,,, did you just use your gamedev profits to grow your studio,,, uhm that's not very indie,,,
>>
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what the FUCK does casey muratori even do
he hasn't developed a SINGLE game

all he fucking does is talk and everyone sucks him off!!
>>
>>578098529
um sweaty he made the thing that every game uses okay?
>>
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>>578098227
is this a fucking joke
can you just ship games with placeholder art and make multiple millions?
>>
>>578098529
a programming contractor that has a lot of friends
>>
I really didn't think I would live to see the absolute end of the hobby. Nobody is doing their own code anymore. It's so sad. Nobody is learning. Nobody is trying, so no knowledge gets spread, no styles develop. I miss the 2010s.
>>
>>578098009
well just don't make loli grape games
>>
>>578098645
and what is that?
>>
>>578098828
post your art
>>
>>578097785
Added to the list of games you are morally obligated to pirate
>>
>>578099203
Programmers are the worst for giving everyone the rope that is used to hang them. They make tools easier to use and share knowledge freely which lead to mass outsourcing and now by creating AI they have effectively rendered themselves obsolete.
>>
>>578099464
https://www.radgametools.com/bnkmain.htm
>>
>>578097785
game literally made by women and jews
>>
maybe yesdev is all vibe. you gotta listen to fantasy music playlists. watch nice fantasy movies and old shows and old animes. and eventually you'll get in the vibe again. the modern slop can't create that vibe, therefore you wont get in the yesdev mood.
don't consume what's new and popular, consume what's good quality.
>>
>>578099203
If you're so smart you would open a history book and realize your whining has been done a million times over through countless generations and technological advances

Do you agonize over how the average person cant hunt their own food or built their own shelter anymore?
>>
>you finally make it
>you're looking out the window from your highrise appartment with this on speakers (audiophile)
https://open.spotify.com/track/23lDDFpPqVktmCcUhc0ytw?si=291f93e435c149b7
>all your money you spent founding your activism clan you're orchestrating things you;re going to get even richer.
>>
>>578099646
kek i haven't seen that shitty bink logo in like 30 years
>>
>>578063532
kannadev is project hopping again guys
>>
>>578100307
>just consume lots of slop and you will yesdev
>>
i dont know if its correlation but my motivation to dev basically dropped to 0 in the last 3 years, which is exactly the phase when ai really became mainstream.
>>
preparing particle effects for the game.
>>
https://en.wikipedia.org/wiki/Opening_of_the_mouth_ceremony
a video game with animal sacrifice to our statues (the 3d models that look like us)
so we can accept offerings and i created heaven what does that make me?
god? am i goddev?
>>
>>578103181
you aren't the only one
>>
>>578093282
Monster freaks. Seems abandoned.
His YouTube channel has some other game announcement(Up Creek) but that seems abandoned too.
>>
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I like this rocket launcher.

https://files.catbox.moe/qvodle.mp4
>>
>>578055857
I also have this idea back in my head of making a rimworld clone one day but I just know that it won't happen until I have at least 10 years of experience shipping games
>>
>>578103181
Mine went up. Finally got a game onto steam. It's now or never. Get on the last train
>>
>>578104080
Wtf this is awesome! Project name?
>>
>>578104962
Project nortubel, friend!
>>
>>578105056
Enough with the Nortubel spam.
>>
>>578104080
>Scanlines
>Fisheye lens
Someone call Betz. He's gonna wanna see this.
>>
Opus 5's obvious "watermarking" with its' retarded verbose faggotry and fuckups is so annoying I went back to 4.6 with only 200k context window, doing single shot sessions, working great
>>
>>578106649
vastly prefer Sol myself
>>
I'm making a game in abject poverty, two steps ahead of literal homelessness and not the kind where you live in a car
>>
>>578107020
let us know when you set-up the PC in burger king
>>
>>578107123
I should have saved those posts that was easily top 10 /agdg/ content
>>
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>>578107123
>>
>>578107547
why did he turn his screen that way so everybody can see it and steal his game idea?
>>
>>578106649
>retarded verbose faggotry
How did it even get released like this? I feel like I'm having a stroke when I try to read that shit. Fable is better, but still gets weird at times.
>>
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>>578106649
I was ideating and it came back with this, and it cracked me up.
>>
>>578107734
their hand was forced by law, other model creators don';t have to obey the law because they're either part of multibillionaire cabal of IT companies running the world or have deals with the US govt
>>
enginedevs. how do you render a lot of text? could you ui framework handle the worlds highest website?

https://worlds-highest-website.com/

or just slap ultralig.ht on it? but is that still enginedev if you use third party libs?
>>
>>578107976
freetype2
>>
Making good looking dialog boxes is hard. I feel like I'm constantly fighting Godot's UI system.
>>
>>578107976
vertex batching for text is nothing particularly novel, all you have to do is solve z-ordering
>>
>>578107641
There was nothing worth stealing.
>>
>spent the day writing the questline outline for two of my npc
Can't tell if this counts as procrastrinating
>>
>>578108093
Skill issue. Use Dialogic if you suck.
>>
>>578107976
make a web game/html/canvas.
>>
>>578108491
>Dialogic
I thought that was to layout dialogs, does it also have some text box UIs out of the box? Might use it just for that if that's the case, at least for now.
>>
>>578107976
You are using a third party programming language running on a third party operating system running on third party silicon, retard.

https://www.youtube.com/watch?v=7s664NsLeFM
>>
If you're doing it for money or GMI, use libraries, engines, premade assets and AI; ship a game by any means necessary.
>>
>>578108761
Yeah. It comes with a few decent looking templates.
>>
>>578108309
putting a skeleton sitting at the burger king booth in game is genius
>>
modern society solves all your problems for you and then complains that you don't do anything yourself.
>>
>>578109748
I am modern society. So is your dad. get a job son.
>>
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>>578109748
>>
>>578104080
Alright, fuck it. I'm stealing this UI, CRT lines, sprite style, VFX, SFX and skybox for my game.
No I don't give a shit. It was my idea first, I thought of it but didn't execute it because I wanted to go safe, but now that I see it in action I realize it isn't too bad.
>>
>>578110232
will you have the laughing bunny people?
>>
pixel art is a collective psychosis. they always refer to stardew valley to cope that their art style is outdated.
>>
Shit, you can't just buy an explosion asset and scale it down to the size you need.
>>
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>>578110657
are you a bot?
>>
>>578106649
Bastioning your echo protocol, sire?
>>
>>578110737
what happened? I scaled down explosions I bought
>>
>>578110657
kek, there is absolutely nothing you can do to snap them out of it either I've tried so many times
>>
>>578111057
>CLAUDE, GIVE ME YOUR FINEST NAMES FOR MY NEW IP
>MAKE NO MISTAKES
>>
>>578110737
Just scaling the scene itself does nothing for some reason, maybe I'm retarded.
>>
last time i yesdev'ed was after i spent an honest effort analyzing the market, analyzing myself, my budget, my skills, my possibilities and then i eventually came up with a realistic game idea. and it worked out.
then i have some irl trouble and months of nodev and i totally lose track.
then i come back to gamedev and wait until i "feel it" or "have an idea", but it never happens.
it seems like you really have to "work" on an idea, you have to figure out whats viable. it's not just something that magically appears through inspiration.

the thing is, the more you theorycraft it, the more you can actually explain why you make that game. you can explain why you don't make something else, how constraints guide your decisions, what is already on the market, what do people play.

also while analyzing steam you realize there's so much trash that it's technically not competition and that actually a very very very tiny amount of people actually make "real" games.

you just have to stop listening to "just do it" and "follow your passion" bros. you gotta think through it and come to conclusions. it really helps when you can explain to yourself why you chose a project beyond just "i feel like". also it gives you more security, cause "i feel like" can result in dumb ass scope that is impossible, whereas "i thought that through" means you actually know it's possible.
>>
modern devs can't help themselves turning everything into a funny quirky cute art style, no matter what genre/theme
>>
stop doomscrolling, start steamscrolling.
you are a gamedev, so spend time looking at games, not at social media.
>>
>>578111207
that's what I did and it turned out there's 2 other projects that are basically the same with the same name lmao, at least mine is better than the other two, they are lazy slops, mine is fine slop
>>
>>578105241
it's pronounced Buttz
>>
>>578111820
I would rather look at my own game.
>>
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>procrastinate working on design documents at work
>so I can work on the design document for my game
My company is nice enough to have a clause that lets me keep any ip for personal projects if I say pretty please and promise not to work on it during work hours but I would be shocked if they actually tracked that.
>>
>>578110232
The more the merrier. I don't think you'll execute like I do, though.
>>578104962
Bio-Curse Xereon
>>
>>578111913
>The Wonder of the [REDACTED] : Slumbering Geo-Titans
In the rewritten mythos, [REDACTED]s aren't zombies or glitchy trash-heaps. They are Colossal Planetary Organs left behind by humanity—massive, biomechanical titans that manage the biosphere’s atmosphere, tectonic balance, and climate.
When humanity vanished, the [REDACTED] went into deep standby, their automated defensive subroutines turning wild and restless.
Why [REDACTED] Exist: [REDACTED] don't just shoot to destroy; they [REDACT] (Their weapons (the <[REDACTED], Resonance [REDACTED] are high-frequency tuning forks designed to penetrate the Titan’s hyper-armored shell, synchronize with its slumbering core, and sing it back into harmony.
The Wonder Factor: When [REDACTED] takes down a skyscraper-sized [REDACTED] in Sector 9, the dark clouds don't just clear—for the first time in three hundred years, natural sunlight pierces the smog and hits the concrete, making real grass burst through the pavement.
Every mission leaves a permanent, breathtaking mark of restoration on the world map.

Pfffthahhaha I wasn't even trying to get this
>>
>>578111820
I keep taking psychic damage when I scroll steam, we've been over this
>>
>>578113165
cool neocities page. not as cool as my dbz geocities fan page though
>>
>>578113262
woah, that sounds like an echoing bastion if I've ever heard of one!
>>
>>578113262
i wonder what this meme tech would be like if everyone grasped the concept of "aggregating"
>>
>>578113262
this is the new Fumito Ueda game.
>>
>>578114285
Not really. That one has a robot companion.

This however, is pretty reminiscent of a certain metroidvania that's gone silent for over a month, word for word.
>>
>>578114810
>That one has a robot companion.
I thought you go around waking different robots. idk I guess you keep the head from the first one
>>
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Wow, didn't expect to see Vinny stream Twisted Tower.
>>
>>578095926
>early release

No thanks.
>>
>>578115049
>'this game was completely off my radar' ~vinny
he doesn't know brush.. lucky.
>>
>>578115049
the protagonist is called Vincent
>>
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is it true you pick up and throw turds in twisted tower? the old brush devs must eat ass meme was prescient.
>>
>>578118137
>poopoo peepee level
uhhh... based?
>>
>>578118473
based on what?
>>
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>>578118137
I laughed really hard when I realized about that
>>
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what? 100% and very positive? how does this work
>>
>>578120424
overwhelmingly positive requires 500+ reviews
>>
I was thinking the twist at the end of my game would be that it was all a game, like nothing was real. thoughts?
>>
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>>578121221
When I was a little kid, I read an otherwise fantastic children's fantasy book that ended with the revelation that all the fantastical elements were a product of the children's imagination. Even as a drooling semi-baby who still pissed his bed, I could still realize that made no sense if you thought about the actual events that took place for more than 2 seconds, since you'd realize they had concrete consequences towards subsequent plot developments. The fact I'm still pissed about that to this day should tell you all you need to know about these sorts of meta-fictional twists. You only do that if you are one of those types that thinks there is virtue in antagonizing a (hopefully nonexistent) audience.
>>
>>578122925
ok, I won't do it.
>>
I"m gonna be sick. why did I watch the vinny tt stream
>>
>>578098529
>notorious doomposter flop tiny thor on the list
i was not expecting that
>>
>>578093930
now loop it and play a sharper lead on top of the repetition
>>
>>578098529
seems he's a programmery guy?
https://www.youtube.com/watch?v=JhvnJWKfELc
>>
I spent 1 minutes coming up with a battle theme. It goes like this:
>dee puh deee nun nun ah dee puh dee dee
>chick-a chick-a chuh chuh chuh duh badda baba bee beee beeeee
>>
>>578125945
nice job toby, another banger
>>
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I fucking hate level design so much, I hate making environments, I hate fucking with textures, I hate legos, I'm already sick and tired of it but it's also hard to work on other elements of the game without having that foundation down
>>
>>578123465
is that bad the scat level?
>>
>>578127401
most games have shitty or no level design
>>
>>578127401
>but it's also hard to work on other elements of the game without having that foundation down
Iktf. When the game doesn't have enough visuals it's rather hard to code stuff that works together on the visual level.
>pic
Kek
>>
>>578127401
if your game needs level design you've already lost
>>
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>>578127401
Just make a roguelike, nigga.
>>
>>578125945
https://vocaroo.com/1ipHwa0RZFQU
>>
>>578099573
kill yourself
>>
>>578128464
he picked up the shit out of the toilet. threw it, found more shit, threw that. it splattered wet brown splatter decals when you throw it. a variety of shit sizes. oh god gguarrfgghhhhh
>>
>>578129650
now I want to punish that freak
>>
>>578129650
https://vocaroo.com/1ccurTpNqKnn
>>
>>578129632
people really forget the 180 PR shift an entire country got, when we used to consider it 1 giant degenerate shit hole for crime
>>
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I learned what an event queue is and realized I probably need to rewrite most of my game

>>578127401
Then make a game where you don't have to design levels like a board game

>>578097785
Why is it set in America?

>>578121221
It only works if what they experienced still manages to have a profound impact on the characters i.e. Spirited Away
>>
>>578097785
>5 years into the tactically restrained Special Military Operation
>still no games cashing in on it besides a single stage in the basedjak mega man clone
are devs afraid of being put on the kill list or something? good on those guys for trying but i want a funny meme parody not a sob story
>>
>>578129531
wtf! where did you get that?
>>
>>578132013
sir, we have an orc problem
>>
>>578129914
>>578132537
oinky oinky say what?
>>
>>578129632
my name's not ivink
>>
what, Ukraine? lol maybe they lived rent free in Russian heads before 2022 but nobody else gave them a single thought unless they were watching a football match or a Chernobyl documentary
>>
>>578132619
Slava Ukraini
>>
>updating how my game handles items
>so many things, scripts and non-scripts, suddenly need to be changed
>save system also has to be updated
Who said gamedev is fun!
>>
>>578131082
nanaeru, the holy milk is very important...
>>
>>578133396
shut the FUCK up
>>
>>578133684
you have too much coupling desu
>>
>>578134626
https://vocaroo.com/11EUjZevOjVq
>>
Kenyan helicopter bros... not like this...
>>
>>578135667
why are helicopters so shitty
>>
>>578135667
all in the name of progress. nobody died in vain.
>>
>>578133684
you are earning experience sis. next time you build another item system you will have many more things to consider
>>
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My shitty art style and shitty models and shitty textures will actually be seen as a cool underground art style for misunderstood people
>>
indies abused the shitty art style meme for too long and most people don't view it as quirky anymore desu
>>
Well my art skills are shitty so it will be shitty regardless, hopefully people still give it a chance and my writing and gameplay will make up for it
>>
>>578136703
nice. mine is too good so I'm making it a little shittier so I don't get confused with AI output
>>
>>578136703
snood...
>>
Where did you get your game models from?
>>
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Your art doesn't have to be great. It just needs to clearly communicate the gameplay and the fantasy. Less can be more. Work smarter.
>>
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Your art has to be great because your game isn't
>>
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My art is great, and my gameplay is even greater. Fuck you.
>>
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my game's art
>>
>>578139613
I want to fuck that blocky creature
>>
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If you're worried about your game, there's no point worrying about things you can't fix!
>>
>>578137991
Blender
>>
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https://voca.ro/1cjnlCiZxJcu
>>
>>578139794
I just ask my closest and dearest friend how to fix it
>>
I'm beginning to think this thread isn't about game development at all!
>>
>>578140228
Sick handshake buddy what's up
>>
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Thoughts on using schedule 1 stimulants to get your game over the finish line?
>>
>>578080491
>>578082215
I used to get these when I was 10 years younger

nowadays they last about 2 hours on a good day

>>578082301
the thought of being hooked on drugs really doesn't excite me
>>
I'm live right now
https://www.twitch.tv/j_blow
>>
>>578086703
you should have made a better game

ror was good as was vagante they both got in early into the roguelite wave and did good

obviously ror is on its own level but vagante still sold well and I'm curious how never doing a sale is going for him
>>
>>578068776
Back when there were so few indie games that they had steam greenlight before realizing it was pointless and opening the floodgate
>>
>>578140336
Well, it looks like he's not answering anymore!

Oh well, there's no point worrying about things to can't fix!
>>
>>578140897
sorry i was in the shower
>>
>>578140957
Are you still wet behind the ears?
>>
>>578141058
no my shower cap covers my ears
>>
>>578141185
fuck, he's good...
>>
>>578138372
>>578139003
>>578139304
Riddle me this, Batman!
If a game has great art but nobody sees it, is the art still great!?
>>
>>578077087
>sell your game at 20 on steam, sell keys at 10 on your site
No one would actually do that for the same reason digital games don't have a lower MSRP than physical games, you simply pocket the margin difference and don't pass the savings to the consumer the developer is happy with a bigger margin and the store (steam/app store/walmart/etc) doesn't have to compete with a lower price, the only reason epic pulled off their stunt on ios is to break apple's monopoly on ios and eventually get their own store on there.
>>
>>578140475
he's gaming right now
is he still working on something?
>>
>>578141441
WHAT DID YOU DO, RIDDLER
OH GOD OH FUCK OH GOD NO
>>
>>578141441
Yes, because it's real in my mind.
>>
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Finished watching stand by me, and holy shit that movie is so good, it makes videogames feel like a manchildren medium.
>>
>>578142007
It truly is a man children medium, huh.
>>
>>578141627
research.
>>
>>578142007
You never get to play any really good movieslop games like Witcher 3 because your potato would instantly incinerate if you tried.
>>
>>578142007
cris you should watch dead poets society next
>>
>>578142480
AAA games less interesting gameplay than NES games, chud.
>>
just saw the ending of twisted tower. what did I think of it?
>>
>>578142612
And you know this because you've play video games, right?
>>
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>>578143041
I have played a wide range of genres, yes.

The only genres I trully haven't gotten into, but I do feel like I need to play are 4X and map autismo shit.
>>
>>578143210
What movieslop games have you played to completion?
>>
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>>578143278
Metal Gear.
Metal Gear 2.
FFIV-VI.
>>
>>578143487
>nothing from this millennium
Like I said, you haven't even played any real games because you're too poor to afford it.
>>
>>578143210
cris you should play Riven.
>>
>>578143663
>moving the goalpost after getting btfo'd by cris of all people
today anon has reached a new low
>>
>>578140196
I think you hacked my brain with this music. is this your game? nice ice.
>>
>>578144421
Are you really going to consider Metal Gear 2 the equivalent of Witcher 3? My point from the start is that Cris hasn't played any modern RPGs not because he doesn't want to, but because he physically can't.
>>
>>578095926
I know it's early access but how the fuck did they ship with that mess of a combat? Melee is awful and mage enemies can backpedal at full speed while casting their magics. This sort of shit should have been worked out in the first couple months of dev.
>>
I haven't checked on this general ever since that big wave of doxing that started with YtC. How's the thread lore? Is Fygoon still around? Who has joined/left the inner circle lately? Any new progress from Tomo? Nortubel still postin'? I see Bokube is still not out.
>>
>>578145239
You seem like a fag
>>
>>578145239
fygoon is a /v/ exclusive now. We are currently licking our wounds from a year-long assault from the "AI spammer"(the less said the better). Nortubel is still posting. No news from Tomo. Nobody talks about the inner circle anymore. We had 2 'hits' this year in Guns and Nuns:storming hell, and Wasteland bites. Bokube will come out this year, bokudev promised me.
>>
>>578145713
*poke all toads also came out in march this year and was a hit (450 reviews)
>>
>>578145847
*and wireworks! (580 reviews)
>>
>>578111368
When you get those
>I have an idea
moments you should write that idea up. Just put anything that comes to mind relating to it into words. It doesn't have to be detailed. It's an idea to be stored in your idea book. Sometimes you'll find yourself coming back to the same idea over time, I think that's when you should start to consider it as a real possible project. If you keep returning to it that suggest there might be something to it. It might be worth pursuing.

When deciding what to actually work on I agree that you gotta do more work. There needs to be a reason, a purpose. As you put it you have to know why you're working on *this* instead of *that*. If you ever come to doubt yourself you can go back to that reasoning. Sometimes you will find that what you thought didn't hold up or maybe the demo isn't turning out as good as you hoped and you will have to reconsider but it is still important to have that baseline so that you can reflect on it.

When you have an idea and go straight to working on it there's no long term plan you're just doing it because it excites you in that moment. That is fine if it's just to prototype the idea. Quick and dirty just to see how it feels. But to go beyond a prototype it needs more.
>>
>>578145713
>We
Stop trying to vicariously experience gamedev through others. You didn't do shit. You are not a part of anything. /agdg/ isn't a niggerball team.
>>
>>578145239
>95% are nodev shitters who think about making a game/or like the idea of gamedeving, but are too retarded and lazy.
>A handful of people post progress.
>v3 still trying to grift off of agdg and 3rd worlders fall for it
>tomo has a small tits
>>
>>578146154
nuh uh. you didn't do shit actually
>>
>>578145239
We talk about BASTIONING THE CRYPTOCRAPHIC PROTOCOL

*Bwoom*

BUZZ LOOK AN ALIEN
>>
/agdg/ is remote-work spelkollektivet
>>
my mother is giving me one year to make a game and have it sell at least 50k USD worth of copies
>>
>>578146726
ask her to do the art and voice acting
>>
>>578146726
Or else what
>>
>>578146789
he gets unborn
>>
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sorry bros i dont know who this was intended for but im just not gonna read posts with bad words in them
>>
>>578146789
or I get kicked out
>>
>>578146958
ABYSS VOIDED
>>
>>578147004
well, what's the plan then? if I were you, it would be 4 idle/incremental games targeting very popular fantasies.
>>
>>578145713
>cosmic call dev made a successful game
>vampire platformer guy made a successful game
wtf this is actually surprising. good on them
>>578145847
pat had enough traction on social media that you could almost argue 450 reviews counts as a flop
>>
>>578147214
I am giving myself till Sunday night to decide on the premise, if I want to do something for profit and trendy or do something I have passion for and hope it lands

if I am indecisive by sunday night ill flip a coin
>>
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>40k wishlists for incremental flashing lights and numbers slop
I do not understand the modern consumer.
>>
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>>578148484
It's just basic skinner boxers, anon.

Animals have a tendency to enjoy and release dopamine over finding random objects like food in the middle of nowhere, because it taps into a primal instict.

Look how spiders and other insects, which primitive may get excitement over waiting until a random prey enters their field of action.

Squirrels love to find food to store it for winter.
Crows love to find shit like coins to exhange it for food.

Videogame motivation boils down to I found this shit, I collected all the gold, I killed this monster, I hunted for food, I discovered this new far away land with honey and milk, I captured this enemy waifu and made her my wife, I had sex with a teenager, I went to war and got glory, I won a competition, I ate food, I survived a danger, I solved a puzzle, I got told an amazing story.
>>
>>578148484
indie game development meta has progressed to just approximating the stimuli for games because failed hacks are desperate for "success"
>>
>>578149859
I guess the next step is to just stimulate the neurons directly.
>>
>>578149946
it really is a good thing we don't have full-dive VR
>>
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New day, new project. Co op (or single player) side scroller on rails
>>
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>>578144453
yep, I'm glad you like it
I really like how that song turned out, but I had to shelf it since the level it was for got scrapped
I've been really lazy with composing tracks for this level, I could probably drop wips in here in the days leading up to demo day
>>
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>>578148484
They just want to have their dopamine reserves milked.
Modern indie games are becoming porn at this point.
Not even, some porn I watch have stories, non-sexual shots and great acting that sacrifice mindless dopamine shots with a more substantial experience.

Gamergoycattle are 1 step away from pic-rel.
>>
>>578124389
I WILL try this Anona. Thank you
>>
>>578150405
nice textures, where did you steal them from?
>>
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>>578151453
it's either dopamine farms or this

your choice, old man.
>>
>>578152284
>or this
a troon-like?
>>
>>578152452
it's an absurdist horror point and click adventure
>>
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>>578152545
Im not made for this new nightmare world, too old. gotta try and embrace hobbydev
>>
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>>578151935
Nowhere. I'll tell you the secret, be thankful for it: you make a shitty mspaint drawing of some rocks with very basic highlights and shadows @ 128X128, go into photoshop and apply a noise filter to it. Then in unity, force downscale it to 64X64 which blurs the shit out of it and makes it look like an N64 texture. Pic related, I just made this in under a minute for you. Couldn't be bothered to make it repeatable but you get the idea anyway.
>>
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It's way too hot today, hence the iced green tea instead of coffee.
71 days left. I worked for 5 hours yesterday but I didn't achieve anything. The entire 5 hours I was only thinking about how to implement some system. Years ago I'd have just tried something, did it sloppily and then decided it's good enough or, if not, tried something else. Now I want to have a solid plan before I touch anything. Which is fine if you're building something for a nuclear power plant but the entirely wrong approach when running out of time making a last ditch game. I'll be more action oriented today and just do the fucking thing no matter if it's shitty.
>>
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>decide to update unity to 6.5
>goes without problem
>on opening a project an error about some directory not found pops up
>look it up, the directory doesn't exist
>reinstall, nothing changes
>google the error, a total of 5 posts about it and nothing else
>no solution to be found
i am tired
>>
I don't long to be a game developer. Releasing games isn't how I measure myself.
>>
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>>578154256
>>decide to update
>>
>>578154256
>Updating unity in the middle of a project

Brother I'm still running Unity 2020 because I know if I upgrade, every single project I have will break.
>>
>>578154495
>every single project I have
h-how many projects do you guys have?
>>
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>>578154637
I have wanderlust gene.
>>
>>578154637
4 ongoing. All between 10% done and 90% done.
>>
slay the spire but anime women
>>
>>578154637
one. I don't allow any sideprojects
>>
>>578157328
>i only eat and drink steak and water and i never EVER EVER cheat.
>>
>>578156792
the mods already do that
>>
>>578157781
doesnt matter, gaymers will still buy it
>>
>>578154256
time to make your own anime engine
>>
>>578157673
true!
>>
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ayo
>>
>see a popular indie game
>Dev says "I was inspired by this thing in real life that I love"
>mfw don't have any interests or hobbies outside of gaming
>mfw no inspiration ever
>mfw no face
>>
>see a popular indie game
>Dev says "I was inspired by this thing in real life that I love"
>it's just a low-effort clone of one of the most financially successful indie games of all time
>>
The way everyone was buy- i mean congregating behind CURRENT_FOTM... as a community, it just really spoke to me... I wanted that
>>
Why are there so many indie games that simply aren't fun?
A lot of times it's like people starting making a game for the sake of it, instad of coming up with a fun idea and then deciding to make a game
>>
CHRIST IS KING
>>
>>578159051
>Jesus - eyy Tommy make them piss on you in this level
>>
>>578158984
Game design is hard. It's why the vast majority of the most successful indie games boil down to one or two tightly made mechanics. Anything beyond that and it becomes too difficult to balance and design and interconnect.
>>
>see a popular indie game
>Dev says "becoming a game developer has always been a childhood dream of mine."
>game is a roguelike deckbuilder horror friendslop incremental idle desktop companion farming game with fishing mini games
>>
>>578158984
People normalized the idea that everybody should try everything, and all that matters is the pursuit. So quality and the product of the pursuit became irrelevant.
>>
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Newfren here, how do I solve the "art" problem?
I can code, I can produce music, I can even imagine a story/narrative and write it out to some (amateurish) degree, but I can't for the life of me draw or model/sculpt/paint.
I do have some basic familiarity with 3D software thanks to an interest I had many years ago, but I never produced anything myself with it, mostly just importing and posing existing models.
Feels like the inability to produce art is going to be the one thing that gatekeeps me from producing anything.
>>
>>578159524
art is important thats all I can say to this
you either find someone to collab with or hire an artfag if you dont want to learn it yourself
>>
>>578159524
technical skill of art isn't as important as consistency and coherency

if you want to be serious about art, start here,
https://www.youtube.com/watch?v=f312sDwg770&list=PLqR-aNpyEIVd91GCwsyOS3oRn6eoRhyio&index=1
>>
>>578159524
You learn or you pay. Pixel art still exists in gaming purely because it can be learned to a serviceable level in a day or two.
>>
>>578159524
What kind of games do you want to make? You could just buy an asset pack.
>>
>>578159332
An 9 year old growing up playing STS is now 19
>>
>>578154341
>>578154495
yeah my bad however i still think this thing is just busted
>can't fix it, decide to downgrade to 6.3
>now it says a package manager is missing
it's like the installs don't fucking install everything that's needed, which is fucking mindblowing to me. how fucking difficult is to install a program?
>>
>see an indie game that did well
>it's about bugs or something
>Check it out
>It's secretly a deckbuilder
The legs this genre has is insane
>>
>>578159581
>hire an artfag
I'm specifically trying to avoid spending any money so that I don't run into a sunken cost fallacy or end up wasting too much if nothing meaningful comes of the project, but I suppose that is a last-resort option.
>>578159843
Isometric turn-based CRPG, likely with a fixed camera angle. Still debating whether to use 2D or 3D, I personally want to do 3D but that could end up being too much work so I might be forced to scale back, not too sure yet.
>>578159638
>>578159840
Fair enough, I suppose learning is an option, just not confident that I have the creativity required for it. Might have to look into it though.
>>
>>578160141
>2D or 3D
i went 2d with my top-down roguelite, go 3D, it saves a lot of time in the end. with 2d you have to hand animate everything save for spine, with 3d you just model everything once
>>
>>578160141
>Isometric turn-based CRPG, likely with a fixed camera angle. Still debating whether to use 2D or 3D, I personally want to do 3D but that could end up being too much work so I might be forced to scale back, not too sure yet.

Honestly It'll probably be easier to do it in 3D but with 2d sprites. Faking 3D for isometric games is a pain in the ass and not worth it.
>>
>>578159051
Why brush why? (spoilers for twisted tower ending)At the end your GF calls your father 'our handsome daddy'. maybe she means daddy as in father in law? But you are not married... is this an incest twist?
>>
>>578153954
Oh god are you the guy that keeps saying that he owes a certain amount of hours of work?
>>
>>578153757
>>578150405
Damn some people can just whip something up in a day and it looks like an actual game. I have trouble with camera placement, scale, that kind of stuff.

GMI energy right here.
>>
>>578158358
Quake 3 arena ? I think?
>>
>>578160639
daikatana
>>
"Humans seem to derive satisfaction from agency, not necessarily from difficulty.

If I grow a tomato, I may enjoy it because I participated in its creation.

If I spend six hours every day hauling water, I don't necessarily gain six hours of additional meaning."
>>
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Fuck I would get so much deving done if I consistently got 8 hours a day. I'm trying to increase my effective work hours but it's a real struggle. Right now it's a good day if I get 4 hours done. Every day it's a challenge to get started.
>>
>>578162436
We know this already. It's why job simulators are popular. Remember, all of your game dev ideas should be leveraging the terrible economy and it's psychological effects on consumers in order to maximise purchases.
>>
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just got my first blue screen in ages

is gamedev destroying my computer?
>>
the journey doesn't begin before step 1, which is "wanting to win".
that's why demoralization is a death sentence.
>>
>>578163085
sounds like cope
just make a good game
>>
>>578146958
>nig got butthurt over words
lmao
>>
>>578153757
This is actually insane how well it seems to work.

How did you do the transition from rock to grass?
>>
>>578163571
>transition
>literally just black
>>
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i can't draw
>>
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>>578163618
I mean do you like mix together the grass and the rock and doodle in the border sorta like picrel? Sorry I don't know how level texturing like this is done.
>>
>>578154495
It's worth considering the move to 2022.3. Make backups of course.
>>
The final redpill of code architecture is that god classes are actually good.
>>
>>578159524
option 1
>git gud at art
option 2
>figure out AI art workflow that is "good enough"
option 3
>work on games where you can get away with assets or minimalist art
option 4
>pay other people to make the art for you

often a finished game will be some mix of these
>>
>>578160141
>Isometric turn-based CRPG, likely with a fixed camera angle. Still debating whether to use 2D or 3D
go with >>578160225 and use static sprites without any animation

you can use tweens to animate the sprites to juice a bit

for your first game that's enough work even if you don't make the sprites yourself
>>
>>578165664
Depends what kind and to what extent.
I use "Managers" with specific domains, but i don't do any of the OOP stuff. Sometimes, you just want to pass a giant context around
>>
>>578166320
The reason I made that post is because AI keeps gaslighting me into code purity, when the simplest solution, least overengineered solution is usually the best one for a procedural code base.
>>
>>578165664
no the final redpill is that classes are bad and you put everything in one big data driven struct that is loaded from disk
>>
>>578166462
>AI
Yeah, you're basically fighting a redditor who will insist on all the Good Practices™.
>>
>>578166556
where do the functions live? inside the struct?
>>
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>no the final redpill is that classes are bad and you put everything in one big data driven struct that is loaded from disk
>>
>>578166698
functions live in read only memory for the most part
>>
>>578167051
i mean in your code
>>
>>578166698
you define structs in relevant modules with relevant functions that take the structs.
Coupling member functions is a meme
>>
>>578166320
>Sometimes, you just want to pass a giant context around
In my current game I have some context objects/structs that I can fill up as needed for whatever context they're being used in. It's quite nice when you want to pass around a bunch of stuff but don't wanna pass everything and don't necessarily need everything.
>>
>>578167091
no functions aren't loaded from disk
most languages don't support that anyway
>>
>>578167378
>>578168370
brainless nodevs giving low effort answers

use claude next time because clearly your own brain can't muster up a coherent answer
>>
>>578168457
actually you should use it before your post you absolute braindead retard
you clearly have no idea what you are talking about
>>
>>578168457
it's not my problem you literally can't understand my post because claude melted your grey matter.
>>
>>
>working on my project for 3 months in my off time
>still no prototype
i just want to destroy it. not getting a prototype working fast just kills my motivation every project
>>
>>578169580
sounds like the right time to quit your job and transition to a trans gamergirl dev
>>
i think the school system ruined us. it trained us that we have to eternally learn before even starting. i don't think it's easy to undo this conditioning.
but i understand why. teacher leeches need customers so its profitable to convince everybody to need education forever.
even now that ai can teach you anything they insist that they are needed and that they need high salary and high pensions.
that's why governments are so evil, they can create their own jobs and force them onto people.
>>
>>578107742
>Est.gross Y1
>$150-600k
I wonder how many people get gaslight by llms into believing they have a viable business plan and they just need to quit their job to focus on prompting it
>>
with the GTA leeks, i wonder if open-world games are gonna take a fatigue hit in general
>>
>>578170609
It must be a lot. Everything was shit.
But then again, a lot of shit does sell on steam.
>>
>>578170776
the people who will buygta 6 dont play indie games
>>
>>578170948
yeah, but i just wonder if an industry-wide ripple effect will happen, probably not though.
>>
>>578170776
open world games have been a dying breed for years they are just too expensive to make and the studios that made them are either on fire or release 2 games a decade if you are lucky, anyone mad enough to try and make it into the market as a new studio is doomed to fail before they even release the game.
>>
>>578171405
it *was* too expensive, with AI you can generate plethora of terrain & quest & dialogue slop, open world games will make a big comeback at a previously unseen scale
>>
Game idea: GTA6 but with lolis
>>
>>578171519
loli rape sim was like that except it was more like gta1
>>
>>578171484
Delete your post before Microslop uses it as the blueprint for Fallout 5
>>
>>578171519
DokeV is supposedly still in development somehow
>>
>>578171519
>>
>>578172075
looks cute but not what i meant
>>
>>578172075
wish indie devs would make the dust trail meme atleast surface-aware
>>
>>578172075
Is this that one game anons been workijg on recently, the one where he was blocking out a scene?
>>
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>>578054134
>makes 839482 hours worth of content about making good bibeogames
>works on his own title for 492 years
>all he can come up with is the blandest shit imaginable that dwarfs even AAA titles in terms of how unimaginative and cookie cutter the gameplay and story is
whoa
EVERY FUCKING TIME
is there actually a single "guru" that actually knows what makes a good game?
>>
>>578173463
they wouldn't have to be gurus if they were good at making games now would they

jonas tyroller is not bad
>>
>>578169580
Not even a prototype in that time? Gotta scale back, mate.
>>
>>578173631
>jonas tyroller is not bad
he obviously also has no idea about wtf he's talking about
multiple times already he changed mind on what he was preaching in previous videos
and his most recent game completely flopped because it's shit
he just got lucky, that's all
>>
https://forums.lostmediawiki.com/thread/21671/chimpcollectives-games-on-newgrounds
bros.. punch monkey is. lost medias?!
>>
>>578173463
Imagine twisted tower but japanese in the 2000s with a fruits magazine thing going on.
THAT would be fire fr 67
It could be a twisted mall. And the the enemies are all sanrino mascots. And your limbs grow fatter with every step and you have to cut them off to get through small gaps. But they grow back slowly
>>
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>"okay, today's a big day, I'm gonna finish 6 animations"
>half a day passes
>"okay, 6 was a bit ambitious but 4 is still pretty good"
>2 more hours later
>"damn well at least I'll finish 2 I guess"
>day ends and I only finish 1
>>
>>578173846
>Someone learned from things in the past and therefore he's an idiot who knows nothing
??? He's made 4 massive hits on the bounce and even managed to sell one of the IPs for an extra cash injection too. At some point it's no longer luck.
>>
>>578174485
just do it
i did 8 animations today
>>
>>578166698
In the balls
>>578166556
DOCTOOOOOOOOOOOOOOOOOOOOOOOOOOS
>>
>>578174485
>I finish 1
That's one more than you had yesterday. Good work.
>>
>>578173846
Kind of agree. feels like his videos are correct at the time, but the industry changes so fast by the time you've adapted the advice you are too late and should have been playing new popular games instead of drawing ven diagrams
>>
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>>578154256
>decide to update
>>
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I spent 8 years developing an art workflow that doesn't require skill and is 100% a mechanical process, and yet you fags refuse to use it.
>>
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>>578173631
>>578173846
Jonas Tyroller needs a tardwrangler for good game ideas, otherwise this is what he ends up with on his own
>>
>>578173463
>anon sees a competently-made well-recieived game
>UGH! So derivative, such cookie cutter mecahnics!
>Here, play my game and see how it's done... it's a pixelart platformer, but the protagonist is an anime girl!

The standard 4chan contrarianism only actually works if you can maintain the illusion that you have superior taste to the masses or the ability to create something better than the thing you're criticizing... and lets be real here, a cursory glance at the average demoday submission slate does not support that.
>>
>>578174646
But how?!
>>578174767
Yeah but at this rate I'm going to finish my game in 6 years instead of 1.
>>
>>578175145
He is on the low effort high creativity mindset, great for lazy devs.
>>
>>578175054
kek, fuckin updooters
>>
>>578174594
Snail(his game)
Islands(team)
Thronefall(team)
4th game? Idk
Snail being a hit was unlikely. Not sure how he contributed to the others. The dodo game seemed more him, more like will you snail. The gladiator game might be alright but multiplayer melee is pretty challenging...
>>
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>>578173463
oh u jelly
>>
>>578175683
He admitted that he spent "hundreds of thousands of dollars" on this game lol
>>
>>578174000
I think the dev killed himself.
>>
>>578175171
>anon is a fan of a mediocre videogame
>immediately posts his gacha AI made slop
Good job, buddy. Didn't really expect more from you.
>>
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>>578175760
>>
>>578175760
It's 700k. More now. 700k was what he told blow in the interview many months ago.
>>
>>578175683
>500K subscribers
>game gets only 600 updoots from rabid hecking fans
oh no
everyone knew it's gonna be shit, but damn...
>>
>>578175818
https://www.youtube.com/watch?v=_asNhzXq72w
>>
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What's the point of having hit games, if you end up broke for your next project?
>>
>>578175443
His team is 3 people, so I imagine he contributed quite a bit. And if you watch his Thomas Brush interview, he shows off the code of Thronefall and actually understands it so it's not like he's just an art guy or whatever. 4th game was Superflight. Sold like half a million copies. He and his team have their finger on the pulse.
>>
>>578176223
the journey :)
>>
>>578175940
I remember it being 500k, but I don't follow him too closely so your number might be right.
Either way, he needs to make millions for it to have been all worthwhile.
>>
>>578175350
where is his creativity?
>>
>>578176383
How much of his budget was his own money and how much was 3DRealms funding?
>>
>>578176223
>make a lot of money at launch, sales quickly die off next year
>get taxxed like a millionaire in yurop during first year
>next game flops
>now you're on welfare
many such instances.
>>
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why arent you slopping out your own daggerfall anon?
>>
>>578176318
Pretty sure he had no involvement in superflight. That was Paul schneff (the other dev of thronefall)
Paul is the MVP
>>
Zoomers really did get one shot by ecelebs huh? Crazy shit.
>>
>>578177381
even worse, it's 30 somethings being parasocial retards
>>
>>578177241
*Yeah, Jonas joined the team in 2018. Superflight came out in 2017
>>
>>578177443
I'm only 28. 28 is young
>>
>>578177920
ur too old to be gossiping unc
>>
>>578177241
Fair enough, still 3 hits on the bounce tbf
>>
>>578178015
gossiping like old ladies about other devs helps us bond nd figure out who we can trust without having to learn things the hard way
>>
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What if videogames aren't just mere basic entertainment, but are the manifestation of the path to mastery, where an avatar of a young heroe, has to overcome manifestations of demons, which are physical manifestations in a fantasy world of human sin and vices, and the goal is to survive acquiring the means of production of your own destiny, towards the end of the world, where the heroe meets his final archetypical nemesis, after falling in his role of protector to his own family/tribe under the belly of the biblical whale, only to become a gnosis carrier, which allows him to meet the moon goddess queen, which will eventually carry his offspring, to ensure his legacy of saving his nation, throught spiritual war begins?

Every action of a videogame boils down to acquiring resources, land, money, which unlock job skills, to eventually marry a young fertle nubile princess to marry and create a family.
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where did i go wrong?
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>monitoring the thread patiently until that one guy posts more of his game so I can get more of his ideas
nothing personnel...
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>>578178861
what specific video game franchise do you think represents this narrative most accurately?
Will 151 chulitas embody this to it's fullest?
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>>578178997
This is fine. Slap a texture on him and go make history . Wait! knees. He needs knees.
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>>578173463
>is there actually a single "guru" that actually knows what makes a good game?
no
it is all a grift
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>>578178997
>where did i go wrong?
Wasting your divine human spark on tedious low level grunt work instead of having AI do it
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>>578173846
>and his most recent game completely flopped because it's shit
to be fair it didn't flop they canceled it because they realized that they weren't making a good game
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>>578174485
Set goals that you can achieve. When you set goals that are out of reach you just make yourself feel bad for not reaching them.
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>>578179892
you're making incremental slop, don't speak of the divine
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>>578179480
I don't think there's one that explores a jungian christian framework like I explain.

But games like yume nikki, explore freudian ideas.

Also FFVI explores christian themes.
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>>578180279
Is that the new cope? AI can only be used to make incremental games?
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>>578180376
what genre are you making then?
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>>578175818
he was in here a couple weeks ago drunkposting at 3am
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>think I'm done with the minigame I made
>3 weeks later I'm still playtesting, tweaking, changing, adding, removing things
at this point I feel like I'm sinking time for no significant benefit, should just ship it and work on another one
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>>578181056
R.I.P
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i need to talk to kanna about my weird feelings for the stuff he posts.
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>>578181897
Yeah. If people don't like it you can change it later. One mini game isn't gonna sink the game.
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>>578177125
those animations are surprisingly decent

the style is very sloppy though

first person sword looks like shit as tends to be the case with AI genned first person sprites
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>>578182429
just nitpicking at this point
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>>578182494
it's the sort of sloppy style that is recognizable as slop so normies will complain about it

animations look good for AI but not good compared to real art

first person sword does not look passable whatsoever

that's like an afternoon of vibecoding and who knows how many hours of rerolling the art to get those results

call me when he has a full game
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>>578183124
not the right attitude if you truly desire to make it
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>>578183317
I don't think that has what is required to make it in current year

it's "cool" like "look at how far AI has come" but it's not cool like that's a cool game I'd want to play
>>
your game > my game
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>>578183527
it really be humorous reading your posts a year from now
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>>578177125
Daggerfall is already free and the Unity version is free too and it's got hundreds of mods and if you have anything creative to contribute you can make a mod for it.
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>>578183579
This is true
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>>578183772
that's not how normcattle work and you know it
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>>578179892
>Wasting your divine human spark on tedious low level grunt work
God is in the details.
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>>578184169
No one cares about your hand crafted knee topology. Let's get real here.
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>>578183772
yes but daggerfall kind of sucks to actually play
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>>578184387
i do :)
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>>578184634
what anime is he watching that is so funny
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>>578184634
Holy shit it's Betz
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>>578177125
Because I don't like games like that.
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:)
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>>578142007
Movies based on books don't count, unless you're comparing them to games based on books exclusively.
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>>578185287
>/ourguy/ loves /ourenemy/
say sike..
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>>578185762
>>578185287
>caring
>About
>ecelebs
its so tiresome
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>>578185762
holy fucking cringe my guy
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this guy lifted so many things from bioshock but completely failed to emulate it properly, quite impressive
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>>578185362
yes, but the core idea is shared between them.

Stephen king would still make a movie or a game better than most artist, because he understands the point of storytelling.
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>>578183645
I'm looking forward to it
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>>578185028
what do you like then?
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>>578186448
That's my point, it's unfair to compare gamedevs making stuff from scratch to movie makers starting from the solid basis of a book from a renowned author.

It's like making a mod of a AAA game
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>>578178997
it's not that far from everquest models but remember eq models were hard carried by the textures
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>>578187096
but stephen king is closer to agdg than a movie director in a big studio.
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>>578187198
trvke, his books are glorified slop
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>>578187264
AAA is slop too so the point stands
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>>578183990
Normcattle also hate AI when they can tell it's AI.
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>>578186448
>Stephen king would still make a movie or a game better than most artist,
King directed one of his books into a movie and it was a disaster, even he admitted it was shit. (Granted he was on coke the whole time)
https://en.wikipedia.org/wiki/Maximum_Overdrive
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>>578187198
He is not an independent self-published author. He publishes his books through major traditional publishing houses, primarily Scribner and Hodder & Stoughton
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>>578178997
>>578187153
I mean look at this can you texture on this level?

if not you should make a higher poly model
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>Im the animator/marketer/ideasguy
>coder does the rest
>Im ahead of schedule
wat do I do now?
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>>578187998
>model
how many wishlists per day and so far?
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>>578187615
>>578187571
>>578187264
my initial point was that imitation of movies, is a failed path to videogames.

https://www.youtube.com/watch?v=yezmNCQk_S4

Videogames will never trully become a real medium if they're limited to being just a second rate medium for failed writers and directors.

When will a videogame trully capture the feeling of hope and despair of something like Hotel Rwanda.
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>>578187982
god that looks good i'd have sex with you for models like that
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>>578188368
>When will a videogame trully capture the feeling of hope and despair of something like Hotel Rwanda.
it already has but you barely play video games, let alone finish them.
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>>578188368
that's why failed devs like memeamoto are making mario galaxy movies now
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>>578188323
were not at that stage yet. we need 3 playable levels first, then we can promote it
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>>578188468
sure, maybe pathologic.

I do think pathologic capture what is despair better than a lot of movies.
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>>578188368
I would argue player interaction can elevate the emotional impact of a story. Mother 3 for example would be tragic as a movie but it hits that much harder because you, the player, are doing the final battle against your brother
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>>578188790
WOAHHAA?!? final boss.... against a FAMILEE MEMEBERR? my emotionnns!!!
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>>578188392
it's from everquest and I wouldn't have sex with you unless you paid me serious money
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>>578188880
But when The Shining did it, people want to pretend Kubrick is an otherworldly genius because he did basic blocking
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>>578188917
so you can't even model then? hahahaah and you're trying to insult me as a coward? fucking freak look i was joking around but look man you gotta calm it down with you're bullying of me because you're just a nodev fucking coward scum fucking idiot? so kill yourslelf
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>>578188368
Trying to make games tell stories like movies and books do is a very limited view of what video games are. It is a part of it but only a part.
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>>578188880
You've probably never played the game, it's not quite as generic as that.
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>>578189336
its fucking funny you say that because I did way back when it came out and it was extremely underwhelming
you guys just have bad taste like most indie devs
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>>578186995
For first person, fully 3D graphics. For third person I'm okay with mixing 2D and 3D to some extent, though I still prefer pure 2D or pure 3D.
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>>578189202
I can model I was simply sharing what I had learned in the hopes that anon could maybe avoid some of the mistakes I made

I can't texture as well as everquest artists did so I leaned on somewhat higher polygons to use the shapes of the model instead of fully relying on textures to define the shape
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>>578175054
already back to 6.0, fucking hell
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>>578189248
yes, but why games can't tell stories using the symbolism of their mechanics.
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>>578189516
What is your favorite game? What game are you making?
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>>578189747
>poonity
>>
You can't make video games if you live a boring life of isolation. This is just a fact. In order to make games, you need to have friends and hobbies that inspire your creativity. Nobody has ever made a good game while being a NEET.
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>>578189971
Saint Zukowski says you just need to read the market and do what other people have done.
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>>578190058
This. Burn away any sense of individuality and just do what everyone else is doing (but worse).
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>>578189971
Someone has to be the first person to do it, and that person will be me.
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>>578189971
TRVKE

>>578190058
You can't just make the exact same game. It should be similar to what's popular, but better in some way. Gamers don't want "again". They want "more".
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>15334 errors.
>Seems to work fine.
I'm sure it's nothing important.
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>>578187998
>marketer
>ahead of schedule
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>It should be similar to what's popular
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>>578190643
Why are you staring at me so judgingly
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>>578189971
>friends and hobbies
>boring life of isolation
>NEET
you need to look up what NEET is
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>>578190645
>he's making a game that nobody wants to play
>inb4 but but i wanna play it
That's why you're a loser nobody.

>>578190912
He's implying hikkiNEET. The two go hand in hand. It costs money to have friends and hobbies.
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I don't care what is popular, I don't care what will sell, I am making this game because people refuse to make it.
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>>578191374
based blessed and holy
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>>578191374
>skyrim with sex
woah.........powerful
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>>578191245
>It costs money to have friends and hobbies.
so many hobbies are cheap
gaming is quite cheap if you stick to indies
and you can make friends from those
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>>578191374
Just don't do what I did
>Have really good game idea
>Why has no one made this yet?
>Make game, it flops.
>Do further digging and see a few people did actually try this, including some well-known devs and it has never succeeded because nobody wants it
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>>578191374
6 Golden Coins sequel? Based anon
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>>578164896
I cut out around the top edge of the cliff, duplicate it, then apply separate alpha texture (the white part is translucent).
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>>578191374
>I am making this game because people refuse to make it
this is a valid strategy assuming
>you can make it good
>there's more people than you who want to play a game like it
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>>578191498
I'd buy this if it was for sale at a cheap price.
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The real redpill is to make games that give answers to the eternal questions and struggles of humans.

why are we here.
why do we suffer.
does god even listen our prayers.
what is evil.
what is the path to virtue.
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>>578191374
Anything to help you cope with your inevitable failure.
>>
i prefer most indie devs not share their super special existentialist drivel because they're rarely well read or thoughtful
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>>578191940
Editor's note: This only works if you're not retarded and your answers to these questions are legitimate and relatable
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>>578187982
i|ll just use ai to make the textures
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>>578054134
I'm surprised it's so cheap, I figured Brush would be charging at least $25USD for it.

I'm actually not sure if he's going to make his money back. We'll have to wait till the end of sunday to see if sales pick up for the weekend. But if he only manages to pick up an additional 200 reviews between now and then, his game statistically won't make back the 700k he put into it.
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>he doesn't have a chinese release
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>>578052921
nortubel stop retweeting porn and finish your game
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>>578193004
>I'm actually not sure if he's going to make his money back.
how much did it cost to make
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>>578193004
>>578193127
how do you guys spend all this time tracking this shit holy fuck, are you getting paid for this?
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>>578193004
>>578193127
nevermind I just read the rest of your post
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>>578193191
it's masculine behavior. men compare themselves to other men because they understand they're in competition with them
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>>578193362
what does that have to do with some youtuber that struggles to pay his bills
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well I did my best and it wasn't good enough
my first game did much better but it's not enough to save me. back to the wage cage I go
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>>578193127
Apparently Brush said he put 700k into it a few months ago in an interview
>>578193191
It's just simple steam math. 1 review = aprox 30 sales. He needs to break 1,200 reviews his first week in order to be in profit after the first years of sales (which will be an estimated 110,000 sales after the first year, or 1.65 million dollars gross. After Steam cut and taxes, he'll be left with around $700k). Also that's NOT even factoring in discounts and returns. It'll likely be another entire year after the first year, that he'll finally end up in profit.
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>>578193812
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>>578193494
pocketwatching is masculine behavior
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>>578193191
they have no jobs or hobbies so they gossip like women
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Look guys! It is a tamarillo!
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>>578193874
doesn't he have a publisher as well? don't they take a cut?
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>>578194016
what kind of game will you make about this plant?
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>>578192913
post results
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>>578194016
Never heard of that. It's crazy how many edible fruit have near 0 global media presence.
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>>578193191
they don't make games so they got all the time in the world
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>>578194162
if you cared that much you'd have already tried it for yourself - alas
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>>578193004
He couldn't justify pricing it much higher because it's too short. Bioshock Infinite is on sale right now for $7.49, and it's 3-4x longer. No way the sales are going to pick up in any real way at the current price. The game's not even on front page Popular New Releases anymore (#18 right now).
>It seems that a large portion of this game's owners come from an unconfirmed source. This can be the result of giveaways, bundles or legitimate purchases.
Most of people who played thus far came from keys, which probably hurt his standings with the Steam algorithm.
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>>578194451
>chartposting
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>>578194451
I have faith it will pick up for him this weekend and cause a reversal headed into next week
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>>578194553
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>>578193812
>well I did my best and it wasn't good enough
git gud
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>>578194147
fruitslop
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>>578194409
I don't have any AI texturing stuff set up so it would be too much effort on my part when I'm not convinced that it can do a good enough job

if AI is so good then you can convince me by posting your results
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>>578193004
does it even matter if he makes his money back? he already spent the money so whatever he earns he'll have it on top of his courses grift and Youtube
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>>578059323
>Making pokemon but not shit
digimon?
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>>578189971
almost every iconic game series comes from devs copying movies they liked
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>>578195236
NTA, but AFAIK, this is still the best tool for complex "hero asset" texturing. https://stableprojectorz.com/
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>>578063003
this is some undertale color palette i almost thought this was undertale in 3d
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how do I just start placing shit down in unreal engine and skip watching any basedboy scrimblo tutorials
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>>578195456
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>>578152284
clown girls in vidya?
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>>578195693
I haven't tried them myself because I wasn't convinced by the videos I saw but I knew about that one and it didn't seem very good

there's also modddif which has a shitty free tier where they use the stuff you upload to train their AI and also the result is posted publicly on their website so you can't use it on anything real unless you pay

then there's stablegen which I have not tried but looks like it could be alright I might have to give it a go

and I think there's some comfyui based stuff but honestly I don't know much about those

and of course most of these 3d generation websites also provide texture generation
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>>578066863
add memes to your game
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>>578082850
>>578172075
Style looks similar, same dev?
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>>578080231
but orcs are muscle mommies and goblins are shortstack gals
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>>578199380
Then how come none of the refugees are women? Why are they all military aged men? This is an orc invasion!
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My game is about psychological profiles from social media content, any tips!.
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>>578092890
do i need autism to make games for autists?
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>>578199525
what is the game of the game?
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>>578199634
No, you just need to make a gameplay system or story so convoluted that only someone with autism would bother trying to understand it.
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>>578199634
No.
>t. autist
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>>578199886
>you just need to make a gameplay system or story so convoluted that only someone with autism would bother trying to understand it.
i still take this as a yes
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>>578199775
I don't think I've decided yet
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>>578094376
whats the plan here?
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time to prompt the chicuelas naked waifus sprites.
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>>578094606
the main theme should be the last thing you compose
you need music experience and do a bunch of other songs first
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>>578131082
>Why is it set in America
its based on lovecraft
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>>578191701
yanderedev tier
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>>578200561
Almost no game composer plays the game before they make the music. They usually don't even see the game but instead get key art and concept art.
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>>578190645
name the most unique games from agdg
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>>578188368
tell that to kojima and david cage
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>>578200386
good thing you are using local
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>>578200952
Va11Ha11a kickstarted a whole fucking subgenre
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>>578188880
>WOAHHAA?!? final boss.... against a FAMILEE MEMEBERR? my emotionnns!!!
this is tvtropes behavior
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>>578194451
the first few bumps is always people who were waiting on the release like subscribers etc.
gotta wait a few weeks till a graph like this can be judged
>>
>>578200952
Risk of Rain, for its time
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>>578174000
he had gooners remorse
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>>578171519
nortubel...
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>>578170776
only because every fucking open world game has the same map type except gravity rush
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>>578175683
this looks like a worse bioshock infinite
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New friendly drone model, base concept art done by agdg fren. The flapping is completely fucked due to framerate but it looks okay in game, trust.
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>>578202603
RIP my nigga
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>>578202603
reminds me of borderlands
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>>578194162
need to finalize the geometry and rig first

ill do uv unwrapping and texturing when everything else is done

anyway modeled an ak47 because that is the bad guy gun and this guy is a bad guy you need to shoot or whatever
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>organizing my download folder
>found a vocaroo file
>bruh
let me guess, Cris did this
https://vocaroo.com/14oMJRgmR6iV
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>>578164513
is this MGS fanart?
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>>578203692
>vocaroo file
what's that?
>>
>>578204860
it's a file hosted on a site called vocaroo
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>>578204163
basically, i am making an mgs clone
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>>578204163
>>578205739
my other thought for armor was this guy here from an entirely different game
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>>578206137
was this game good?
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>>578203692
I can't listen to cris music for more than 12 seconds without laughing
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>>578207313
It is good.
>>
https://www.youtube.com/watch?v=O8bKJFqpqMY

>mfw cris music is actually good
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>>578207630
ok that's actually not bad at all
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>>578207630
>>578207779
if you can't whistle the melody after hearing it 2 times, it's not good
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>>578208368
it is good how cris is using the locrian here because it contrasts with the stable bright chords
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>>578207630
how long has cris practiced music?
>>
>>578207313
yeah it holds up pretty well i would say, even today, thanks to the simple turn-based gameplay, heavily stylized graphics and good sound design and music
>>
what are the odds that I can get my Steamworks application and store page approved before the end of the month so that I can apply for next fest before the deadline?
>>
>>578063430
is the character design assymetric?
>>
>>578210145
since before there were stars
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>>578199351
Bruh that second game looks much better than mine I wish my game looked like that.
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>>578082850
What kind of game is this for?
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>>578210330
50:50
it either happens or doesnt
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>>578210145
2017.
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>>578172075
This looks like Ooblets
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cris is my hero he is trash at everything but he keeps going like a champ. hope he releases something in 10 years or so
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>>578207630
he should use bike horns for the locrian mode

https://www.youtube.com/watch?v=SUamHEvVQy0
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>>578137991
smutbase
>>
what goes through cris's mind uploading this ?
https://www.youtube.com/watch?v=CahEpxsujJU
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>>578139613
whats the gameplay?
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>>578212152
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>>578140196
this looks like quake
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>>578139003
what makes great art in a game?
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>>578139003
Even great looking games don't sell.
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>>578139003
good game + bad art >>>> bad game + good art
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Gabencunt needs to hurry up and approve my Steamworks account already.
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>>578214251
damn he hung af
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>>578214251
what is this game
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>>578174000
are there any other lost agdg games?
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>>578214782
we'll see
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>>578214251
>>578214867
Reminds me of God of Thunder.
>>
>>578214782
He knows what you are.
>>
me while my game was in early development:
>ha ha wagies working their shitty jobs while I'm living the dream and having fun making games. I can't decide between Sunseeker and Ferretti though

me when my game's page is live and I'm looking at wishlists
>I don't want to be a gamedev I just want a job any job pls bro give me a job I'm desperate
>>
Do you guys make a new steam account to publish your game under? I've had my account for like 20 years now, so its got a lot of baggage that might come back to haunt me
>>
>>578216325
I didn't need to because I have self control and never played any multiplayer competitive games through Steam.
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>>578216325
Yeah, I made a new email account and a new Steam account with that email account.
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>>578093930
this is more like an underground theme
>>
>>578214782
uh oh kisha wont like this
>>
>>578159524
use programmer art
it worked for minecraft
>>
i think before you make a game you should make a personality test. if you don't have any singleplayer game you played for over 3000 hours, you don't have the commitment it takes to make a game.
some people can play the same game for years, they just pick on game and they can play it over and over. they naturally enjoy coming back to the same thing.
if that's not you, find another hobby.
>>
>>578216325
yes you should make an account exclusively to publish
>>
>>578159524
Use AI, as long as its not obnoxiously generic slop people will accept it
>>
>>578104080
>>578113165
>Bio-Curse Xereon

Listened to the music for the last 30 minutes, still not tired of it.
>>
a youtuber with 4 million followers made a long ass video with my game. im scared /v/. comments are asking him to make a series of it. am I gmi?
>>
>>578214782
sakura...
>>
>>578218647
post the video
>>
>>578219108
im never admitting to be a poster of this shithole in any way shape or form. my 4chan self exists in a vacuum
>>
>>578104080
i want more games like this
>>
>>578212107
It's not all bad. Some of the licks could be turned into N64 Zelda kino.
>>
>>578219336
>>578219336
>>578219336
>>578219336
>>578219336
new thread



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