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Angery elf waifu Edition.

This is NOT /g*g/. If you wanna talk about Gr*nd Strategy, fuck off to >>>/trash/ or >>>/vst/.


==NEWS==
Distant Worlds, Dev Diary #2 – Pirate Factions: https://store.steampowered.com/news/app/1531540/view/716788020075823140
GalCiv 4, Federations & Empires: https://store.steampowered.com/news/app/1357210/view/679629698986149685
Nebulous: Fleet Command, Campaign Act 1 will be released on May 29th: https://www.youtube.com/watch?v=D4BOaaB9I1Q
Newstower Roadmap: https://store.steampowered.com/news/app/1649950/view/512989355492508053
Foundation, Devlog #21 - Refining the Experience: https://store.steampowered.com/news/app/690830/view/662735310818379393
Stellaris Dev Diary #413: https://store.steampowered.com/news/app/281990/view/521993383330187248
Airship: Conquer the Skies, Water! (but no boats?): https://steamcommunity.com/games/342560/announcements/detail/704400583238355622
Falling Frontier Dev Update: Combat Overview: https://store.steampowered.com/news/app/1280190/view/542258317343326824
Frostpunk 2, Fractured Utopias dlc: https://store.steampowered.com/news/app/1601580/view/648085384362721315
News Tower, Setting the Record Straight update: https://store.steampowered.com/news/app/1649950/view/719036195725640223
Meet-up at Spiderfag's house at 42 Wallaby Way, Sydney.
Theos: City of Myth, gameplay: https://www.youtube.com/watch?v=wK96Es5yxEU


== Pastebins ==
Alpha Centauri (new 14/06/22): https://pastebin.com/QgEvG3ET
Free and open source games pastebin: https://pastebin.com/8nRQckSN
Stellaris: https://pastebin.com/hPfrhazx https://stellaris.paradoxwikis.com/Stellaris_Wiki
Stellaris DLC guide: https://rentry.org/STDLC384
Endless Space 2 + Endless Legend: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
/cbg/: https://pastebin.com/ZSLVg9kT
Workers & Resources: https://pastebin.com/XaWF8mE6

Previous thread:
>>579009562
>>
>>580161823
Distant Worlds, Dev Diary #3 – Lone Pirate: https://store.steampowered.com/news/app/1531540/view/675130991105277977
>>
Still laughing at that anon's explanation about what happened to Civ7.
>>
Sleepy
>>
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HAK HAK HAK
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>>580162632
7 also fell victim to the "shitty and incomplete at launch" curse which was definitely a bigger reason for its fall, as anyone can see from Steam reviews, and then got hit with the "shitty overpriced DLC" curse, especially for some civs that should have been in the base game. Fucking Britain didn't launch with 7 and released later as DLC, and a few other civs that have been in the whole series since Civ 1 still aren't represented.

Humankind being a Civ-killer was never an official marketing thing, but it's still funny that Civ managed to kill itself with their first game after Humankind. For numbers autism 7 has had less peak players than 5, and its 24 hour peak concurrent is 25k vs 5's 19k. 6 surpasses both by a huge margin (162k all time and 46k within the last day), but it all paints the same picture that 7 shat the bed hard enough that people aren't leaving 6 and so it's pulling civ 5 numbers a year after release. And as I'm typing this I just realized that 7's free weekend is going on, so despite that and the long American weekend 7's still putting out this terrible turnout; looks like normally 7's peaks are worse than 5's lows.

The comedic tragedy comes from Firaxis's sheer incompetency. Their two biggest IPs, Civ and Xcom, are franchises where the core players will keep coming back after a long dev cycle if the game is GOOD. But 7 isn't and Xcom was left to rot. They could have given 7 another year or two of dev time and nobody would've cared, they just shot themselves in the foot for no reason.
>>
>>580179032
why was it so expensive anyway. what the hell were they thinking?
>>
>>580179214
They weren't thinking. That's the gist of it.
>>
>>580179214
Large dev games are just $70 now, it's how the industry's gone. Base 5 was $50 on launch in 2010, 6 was $60 in 2016, 7 $70 in 2025. Funny how it shook out like that.

Funny, looking through old articles Civ V Complete was released for $50 back in 2014. Hard to imagine Firaxis doing a bundle like that now, considering 7 already has $144 in DLC a year and a half after its release.
>>
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Bump.
>>
>>580185842
For me, it's American using Day/Month/Year.
>>
>>580185942
Your deepest, most desperate desire?
>>
>>580186895
My most desperate one is to die and stop being anxious about everything in the world ever.
>>
>>580185942
>Day/Month/Year
ISO 8601's YYYY-MM-DD is objectively the best way of writing dates and I hate that my job uses DDMMMYY as a legacy standard. Spoken I don't give a shit about, nobody's going to be confused if someone says September 7th or 7 September because of the context to the question.
>>
>>580179032
>and Xcom was left to rot.
What happened to nu-xcom?
I dropped it half-way through the first one. Between infinite ammo and very bullshitting mechanics, coupled with an artstyle of that kind of modern western sci-fi for teenagers. I just couldn't be arsed to finish it.
I would pulled through if the artstyle wasn't so shitty.

>and then got hit with the "shitty overpriced DLC" curse, especially for some civs that should have been in the base game. Fucking Britain didn't launch with 7 and released later as DLC, and a few other civs that have been in the whole series since Civ 1 still aren't represented.
Did they try to pull a Paradox then?
>>
>playing a game as a peaceful wilderness empire minding my own business
>realize one of the ai empires unleashed the prikki at like year 30
>by the time I’m aware of their existence they already have like a quarter of the galaxy and everyone around them is weakened from constantly fighting eachother
>have to upend everything I’m doing so I can throw my fleets to the complete opposite end of the galaxy to make border gore and slowly invade and dispose of their planets before the prikki steamroll everyone else
>50ish years later one of the empires I saved from being prikki’d turned into a genocidal empire because they had fear of the dark origin
>have to throw my fleet to the opposite end of the galaxy again
>both times this happens I miss out on the forge championship events because my fleets are nowhere near my capital
Cringe
>>
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>>580189876
>What happened to nu-xcom?
It was literally left to die. Last release was Chimera Squad, a hero-focused Xcom spinoff game in 2020. Key creatives behind Nu-Xcom 1 and 2 left Firaxis at some point after 2, but there's obviously other talent in the industry capable of making turn based squad tactics games given things like Menace, the Star Wars game, the upcoming Rainbow 6 game, etc. Firaxis just hasn't given Xcom any attention, which may be for the best looking at how Civ turned out.

>Did they try to pull a Paradox then?
Bit of a cynical comparison, but it's not unfair. It's more that they decided to rush the release for no good reason (they just announced they're working on adding the Atomic Age and Gandhi to the game in future updates) and had an atrocious launch roster (Aztec, Babylonian, and Zulu are still snubbed to this day despite being in the series since Civ 1). 7's DLC Iis mostly just leaders/cultures, not dramatic game-defining mechanics like a Paracuck game.
>>
>>580191320
>bailing out retarded empires
yikes anon, just embrace the inward perfection mindset
>>
>>580193005
Cringe.
>>
>>580189876
>Did they try to pull a Paradox then?
Civ 6 has been a framework for DLC for years now so they are just greedmaxing their own business model. Civs 1-5 only had couple expansion packs per game. Civ 6 made insane bank by selling country packs. They made entire 7 around this idea where they sell leaders and obviously entire ages as well, they just forgot to make a good game on the bottom layer.
>>
Civ7 good yet? Not gona bother with free weekend. If it’s close to civ 5 bnw, just gona get it while it’s on sale then creamapi all the dlcs
>>
>>580187061
based
>>
>>580196390
>Civ7 good yet?
Not yet. Maybe in another two years.
>Not gona bother with free weekend. If it’s close to civ 5 bnw, just gona get it while it’s on sale then creamapi all the dlcs
It took the free week for 7 to beat civ 5's current playerbase, and even then not by much. Everyone's still sticking with 6 and 5.
>>
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comfy village winter life
>>
>>580203473
What do you grow?
>>
>>580193005
I’d rather deal with the genocidals while they’re still fairly small rather than having a giant asshole that takes up 3/4 of the galaxy breathing down my neck
>>
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>>580204575
beetroots, carrots, cabbages... along with orchards full of apples and pears. Also a bunch of oats, emmer and rye.
>>
>>580207119
Oooh... I don't even know what emmer is, but likely more than needed to make alcohol.
>>
>>580207481
emmer is just an old form of wheat. for alcohol in this game you need barley, but you can only really grow that in regions with rich lands. my peasants have to make due to apple cider, mead and what ale I can import - which is a lot because we're sitting on a huge salt mine and exporting salt is very lucrative
>>
>>580207976
This is offensive: you can make alcohol out of everything, not just barley.
>>
Do (You) adjust tech/tradition cost when playing Stellaris?
>>
>>580201903
Tell me about 6, is it actually better than 5 now or just a zoomer favorite?
I thought it was barebones but okay at launch. Then tried it again after some dlcs but it felt like instead of just usual ai cheating resources they cheat the game rules too.
Had some guy rush me at turn 20 with no cb, beat him back and took his 3 cities. Suddenly some bitch I havent even met flipped one of those cities the next turn, I dont even have time to raze it. Then 3 other guys I never met declare war over the turn because I was such a warmongerer.
Savescummed to leave the rush guy a city, but then he won’t accept peace, then a couple more turns at war I got declared on by those guys I never met all the same. Didnt touch it after that.
>>
>>580211296
I didn't like VI. It had no elves.
>>
>>580212056
neither did 5 you retard
>>
>>580213292
Hence why it sucks. Age of Wonder FTW.
>>
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foundation's kino it's like a more developed & cartoony manor lords
https://store.steampowered.com/app/690830/Foundation/
>>
>>580214485
Does it have elves?
>>
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>>580214485
I haven't played manor lords yet but having seasons is very nice for a city builder. It's a thing Foundation doesn't have (yet?).

>>580215106
He said more developed.
>>
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>>580196390
its close to but at least Beyond is experimental shit
>>
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>>580214485
Don't know why more games in this vein don't copy the custom building system in this. It's easily the best part.
>>
is manor lord vaporware?
>>
>>580220451
No elves? NO SALES!
>>
>>580211296
Same story as 5, weak at launch but plenty of time developed it into a full version pretty diffferent from the base game. A lot bigger/more bloated than 5, but also allows more varied play than vanilla 5 with wide not being as harshly punished. More mechanics to interact with like districts, quests, climate change, natural disasters, but the UI's also worse.

All in all it's just a different Civ game; Sid himself mentioned once that people each have "their" civ game that they'll stick with even after playing the newest entry.
>>
surviving mars is getting a fancy DLC if anybody cares
>>
Age of Empires 2 is getting a new DLC if anyone cares.
>>
>>580235193
>Danes - Pressure opponents early with swift longships to strike without warning. The unique Danish unit, the Jomsviking, is ideal for these raids as a nimble and hardy infantryman that hurls flaming torches to devastate enemy buildings and ships.
>Saxons - Construct mighty fortified towns to lock down territory and stand firm against relentless invasions. The Saxon unique unit is the Hearth Troop, a heavy infantryman that opens fights with a ranged javelin before closing in for intense melee combat.
>Varangians - Fearlessly master waterways, ride down your foes, and leverage mercenary-style flexibility. The Jarl, the >Varangian unique unit, is a fearsome axe-hurling cavalryman whose attacks tear through enemy infantry.
>Leverage the 6 new units across these new civilizations, including 3 shared units:
>Varangian Guards - deadly shock infantry who generate gold while fighting and excel at raiding and melee combat.
>Mounted Crossbowmen - hard-hitting but slow-firing ranged cavalry who strike fear into infantry armies.
>Longships - swift warships that combine potency and versatility.
>3 New Campaigns Tracing an Exile’s Rise to Legend
How can they keep milking this cow like this
>>
Civilisation 7 is getting a new paid DLC if anyone cares.
>>
good morning /civ4xg/
>>
>>580236104
>How can they keep milking this cow like this
A LOT
>>
>>580236443
good morning sweetie
>>
screw it, good night
>>
>>580237121
Same
t. 10 at night here
>>
>>580237121
>>580237284
good night sweeties
>>
>>580237121
>>580237284
good night, 5am here if anyone cares (probably no one)
>>
>>580237764
4 am here
>>
>>580238003
too sleep
night
>>
>>580238893
night night
>>
5 52 Playing free civ7 weekend City states are assholes.... they literally fuck my towns unless i suserain every ind city on map
>>
>>580211296
The leaders are extra bitchy due to agendas adding more diplo malus on top of conquering everything. You get less malus from surprise wars, but it doesn't really matter when you're razing a bunch of cities
>is it actually better than 5 now or just a zoomer favorite?
I got both and i prefer 5 b/c their overhaul mods have smarter AI than 6's. I can't find a mod that fixes their shitty district placements, which is one of the biggest issues with the cpu and is why if you last long enough with an ok district web, you can outpace them on deity easily.
>>580242021
Kill those barbarian scum before they ally with your rivals
>>
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>>580244294
i tried.... but they send Golden Armada so i use my blue gold to bribe em (my archer nearly died when i missclick him on coastal)
there is +2 ships somewhere
>>
>>580232963
>food is actually relevant now
Sounds nice
>>
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>>
>>580245347
Are there UI mods to turn the leaderheads into something smaller, or into lines of text like in 4? I can't stand that aspect of 6 and 7.
>>
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>>580249843
Food is always relevant.
>>
>>580264323
For 6 there aren't any mods afaik, but you try editing the ui scale xml and reduce font size.
>>580245347
Wait a minute... aren't you the suzerain of Khalchyan based on the leader icon next to the name? You're playing as Rizal, right?
>>
>endless legend 2 is a half baked turd
>efforts being directed towards humankind 2 (???)
>vodussy still isnt real
what the fuck is going on at amplitude
>>
>>580271162
Marketing took over, just like Bungie.
>>
>>580267615
i bribed them with influence literally spend all my blue points to save town
>>
I think im done with civ7 weekend
get new age....
literally skipping turn because no one want attack me because i construct too much units in prev age.... (also skipping last 20 turns because nothing to do )
Good - narrative events resource management(resources are bland but still) exploration
Bad - all not mentioned
>>
>>580271162
>humankind 2
u wot m8
>>
>>580274609
https://store.steampowered.com/app/2581850/HUMANKIND_2
>>
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hoot
>>
>try SupCom
>lose
>AI somehow manages to see beyond the fog of war, but it knows exactly what it's hitting instead of just seeing vague shapes
>planted T2 factories all over the map
So frustrating. You can't really reverse a bad economy in SupCom, once you start losing, you're fucked.
>>
Am I the only person getting rusty extremely quickly with RTS? I used to be able to beat the hard AI in SupCom, but now the easy one kicks my ass.
>>
god the exotics system from sins2 is the biggest cancer
pure fucking RNG gets to decide if an what captial ships you get to build because HURRR DURRR
>>
>>580289209
So it's okay when Stellaris has a random tech tree but Sins 2 making sense hurts you?
>>
>>580275015
The trailer looks as if those chink ones made by AI.
>>
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Been trying Civ7 because of the free week. Did they get rid of all proximity penalties for towns? The AI is just settling shit in the middle of my empire with impunity, to seemingly no penalty unless I respond with war.
Doesn't help that the numbers are so opaque now, I've gotten riots in settlements with +30 happiness and I don't know why. I'd unironically rather be playing Millennia
>>
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>>580222849
Agreed. In this game clipping things together is great instead of an eyesore.
>>
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UNLIMITED POWEEEEEEER!!
>>
>>580298552 (Me)
>Did they get rid of all proximity penalties for towns?
To answer my own question with Google, yes, it's strictly a "diplomatic" penalty, so the only thing preventing everyone from fucking up your internal trades routes is if they can survive you being pissed off at them.
>>
>>580311417
not even loyalty penalties?
>>
>>580313231
Aside from one specific time-limited crisis, loyalty is completely gone.
>>
>>580315210
Amazing work, Firaxis. I remember at launch this was a big complaint yet they still haven't fixed it.
>>
Why do I suck SO MUCH AT RTS FOR FUCK SAKE
>>
good night, anons and spiderfag
>>
>>580171835
HYUK HYUK HYUK
>>
I think /civ4xg/ could make a better civ killer than Amplitude at this point
>>
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Is it moral for alien slavers and human competetive racists to team up against horrors from another dimension?
>>
good morning /civ4xg/
>>
>>580328608
Dunno, ask /tg/.
>>
>>580330686
Top of the morning to ya.
>>
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I'm playing this dumb shit that nobody cares about

who should my sponsor and commander be
>>
>>580338136
what game
>>
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>>580338540
surviving mars 2: cash grab boogaloo

anyways this is what I'm going with
>>
>>580338136
>>580338709
>imm
Have you no shame? At least pick russia, brazil or eu and pretend there's a failure condition.
>>
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>>580338709
the new tech screen is definitely something

>>580339258
I play this game like once every three years, I have no shame

also I think I did either brazil or EU the last time I played
>>
>>580339791
Hey, US or IMM are equal to playing with cheats on what's already a very easy game. You do you but you'll kill what little fun there is. Oh and I'd not fuck around with underground without backing up my save. That's what killed it for me last I played.
>>
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>>580339791
damn it's aliens and shit

>>580340018
noted
>>
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>>580340235
man I don't remember what I need to get colonists on mars

also my poor little laptop is chugging
>>
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>>580342436
oh I'm ready
>>
Alright, that total war campaign is a wrap. And it's a failure.
What a RTS with undead where a 6 hours long campaign won't end in failure?
>>
>>580347670
Spiderhammer: The Elfening
>>
>>580347670
Warcraft III
>>
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>>580351068
If only.

>>580351364
I could try that one again, yeah.
>>
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bump
>>
>>580328608
I don't see why not.
>>
>>580342658
Can you dismantle that new spire building that does the politics now?
>>
>>580367839
You could move it since forever.
>>
as ded as this game
>>
>>580375068
is that civ 7? that UI is atrocious
>>
>>580375068
Idiots will claim aliens made these.
>>
>>580378818
Okay, show us your UI then, Mr Armchair Expert who knows everything better than everyone but never made a game.
>>
Anon been real quiet since >>580379031 dropped.
>>
I'm tired
>>
>>580387982
Me too, boss.
>>
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>>580325494
>amplitude master plan to make humankind a piece of shit to bait firaxis into killing themselves with civ7
>the madlads actually make the turd that is civ7
>amplitude buys out their freedom after the humankind flop lowers their value enough
>everyone expects them to make endless games and collect free money again
>endless legend 2 comes out as a half baked mess
>in a complete subversion of expectations announce humankind 2
>>
>>580378861
ayy get the fuck off my board
>>
>>580378861
stacking rocks into a big 3D triangle is clearly beyond what humans could possibly achieve
>>
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yaaaaaay
>>
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>>580397330
damn my colony's fuckin ugly
>>
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>>580398867
>the meal names are just for flavor
hehehe
>>
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>>580399231
yaaaaaaaaaaaaay
>>
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>>580400358
I suppose I'll make a research dome here to take advantage of these two research vistas

I can't find any rare metals so far though...
>>
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>>580401726
>alien crystals give rare metals
neat
>>
surviving mars sounds interesting, but it's made by paradox and apparently has a history of terrible updates and DLC
now I wonder if I should give it a chance or not while its on sale
>>
>>580338709
>surviving mars 2: cash grab boogaloo
How come I thought they tried to fix some things and create a more complete package? Is it that bad?
>>
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>>580402112
I shouldn't have made this a micro dome, everybody here is unhappy

>>580404045
I pirated it desu

>>580407340
the DLC is scummy and this remaster shouldn't have been as expensive as it was
>>
Its been so long since I've played this, its the first I've seen the intro, kinda neat desu
>>
Barely just made by my first drought, but then the colony stabilized quite well
>>
>>580409364
Also forgot to mention, wasting pretty much 2 hours because of a lamp placement
>>
>>580408760
>>580338709
>surviving mars 2
Doesn't it look exactly like the first one?
>>
>>580369058
Not on launch I could not.

>>580409821
There is no second game, its just the first game again but remastered but they fuck it up

>>580404045
The original with a bug fix mod (from the workshop) plays fine enough but the latest 2 DLC don't integrate well on the base game, but that doesn't matter now since Paradox delisted it.

>>580407340
>they tried to fix some things and create a more complete package
That was the objective and add more DLC and they fuck it up.

>>580399231
Please provide more info on the new food DLC as you unlock stuff, it seems superfluous so far.
>>
>>580281951
Raid with light units, plant radar everywhere or use scout planes, reclaim everything you can get your hands on, bomb their backline economy. Unless the enemy is overwhelmingly ahead of you, you can reverse a bad economy with enough effort. Also, not sure how much the AI knows, but you can tell what a unit is by their icon in the fog of war.
>>
>>580411871
Yeah, but you can't tell if a building is a turret or a T2 immobile engineer.
Also how do you even raid? Feel like the enemy has units or turrets everywhere.
>>
>>580412029
If I remember right, you can tell what a unit is if you scout them with a plane first. Their icon will remain until they get out of range or something. Either way, break out the artillery and make it rain. If it shoots back, it's a turret. If not, it's an engineer.

As for raiding, scout, scout scout. Know what your enemy has, know where it all is, and strike where they're weakest. Tailor your strike forces to what they have, as well. Bombers work just as well as light units when it comes to sniping metal extractors.

If all else fails, play UEF against an easy enemy until you get the hang of things, and then bump up the difficulty.
>>
>>580412696
>If I remember right, you can tell what a unit is if you scout them with a plane first. Their icon will remain until they get out of range or something. Either way, break out the artillery and make it rain. If it shoots back, it's a turret. If not, it's an engineer.
Oh.
Dammit. that's why it knew to target my auto engineers with that T2 cruiser.

>If all else fails, play UEF against an easy enemy until you get the hang of things, and then bump up the difficulty.
I might have to do that, I did exactly what I used to do (rush air, then spam interceptors, bombers and gunships to destroy anything trying to get near), but the AI did something I never saw: it focused on sea units and then shoot down all my units and building while I was just breaking T2 land factories.
I am likely very slow and rusty.
>>
>>580413086
If you haven't played in a while it can take time to get used to things, yeah. The UEF is the most balanced faction and has a great roster of units. And that situation is exactly why you scout constantly. If you know what's happening on the battlefield you can pivot to counter it. Set your scout planes to patrol if you don't want to constantly micro them.
>>
>>580413787
I can do that, I think. I'm just used to the Cybrans, but if I remember right, the vanilla Cybrans are a bit cucked with their T2 turrets and tanks.
>>
>>580414259
Cybrans have Salems though so they're cool
>>
>>580414524
Honestly I mostly like the Cybran because the first picture I ever saw of SupCom was a Monkeylord. The whole thing took two pages, and had little zooms here and here to show off how cool the Monkeylord was.
Back then, the idea of an unit being able to fire several guns at once was mind-breaking.
>>
>>580410614
>Please provide more info on the new food DLC as you unlock stuff, it seems superfluous so far.
there are new resources called delicacies, and each one gives a bonus of some kind when colonists consume it. it's mostly just +5 comfort or health or whatever. there's a variety of ways to get them so there's some new supply chains. it's not groundbreaking but it's fun for flavour (heh)
>>
>>580414259
Oh, if you're cybrans then you should be great at rat tactics. Your basic unit is great for just swarming the enemy backline. I think at least one of your units has a built-in jammer, and more help to keep your bases safe-ish. Your gunships are reasonably good as well, and should be good for frontline skirmishing and backline raiding. Cybran T2 turrets are fantastic for holding ground, and T2 is when your navy really shines with the Salems and such. Also, never underestimate a sneaky jammer base in the enemy backline
>>
>>580417867
Do the AI in SupCom really react to jammers, or is it like in every fucking RTS game ever where they know you're here but can't shoot you? I have bad memories of Starcraft's AI knowing where my invisible units are. And always using a comsat scan right on their head.
>>
>>580418373
That is actually a good question. Base SupCom, I think jammers work. FAF may or may not? Depends on how they upgraded the AI. Same for any AI mods that are out there. It has been a while since I played, so take that with a grain of salt, but jammers are generally very useful.
>>
*telesnipes u with my COM*
>>
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I'm trying to make a railroad up to this plateau and this ramp is being jank as hell
>>
>>580415190
Also how buggy the game so far seems, the changes they made (asteroids now are captured in orbit by default, elevator is a big deposit) seems to incentive players to actually use said content, and I hope it's working now.
>>
>>580429932
Is this the remaster?
>>
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>>580429932
I really wish there was a button that says "GO FUCKING SEE A DOCTOR AND QUIT BOTHERING ME OR I'LL MOVE YOU TO RADIOACTIVE WASTE MOVING DUTY".
>>
>>580432285
These things are systemic issues. They aren't going to a doctor because they can't not because there's a lack of a button that would force them to do so.
>>
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>>580432967
And they have customised solutions: GO A DOCTOR BEFORE I KICK YOUR ASS
>>
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>>580429932
finally got rare metals extraction going

I've given up on fiddling with the train, it just seems inferior to shuttles

>>580431704
yeh
>>
>>580429932
Anon... Build a goddamn tunnel.
>>
>>580438094
I know I should have but I wanted to try the train
>>
>>580439996
Trains use those too
>>
>>580440581
you're fucking joking
>>
>>580441465
No, I'm not fucking anyone.
>>
>>580441465
Nope. They do rovers, trains and transfer power/air. Used to be separate ones for trains and rovers but that got changed ages ago.
>>
>>580442714
I am somewhat peeved

can drones go through them? otherwise you can't transfer anything without shuttles or manually doing it with an explorer
>>
>>580443512
Your depots not working or something?
>>
>>580443820
?
>>
>>580444404
Yeah, daisy chain depots until rail stations are online? I thought you said you played this before.
>>
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...what? How did I win?
man i somehow suck at chess even more than i suck at warcraft 3
>>
>>580449119
I meant can drones travel through tunnels? it would be annoying to maintain two separate drones areas without shuttles
>>
>>580450805
You're going to need a range booster on their tower but yeah, I guess you could use them like that. For some reason. And no, you absolutely want separate drone areas connected by rail stations. Alternative involves your resources being shuffled all over instead of where you actually want them.
>>
>>580271162
You can take the devs out of the corporation, but you can't take the corpo out of the devs.
>>
bump
>>
>>580429932
What is that pipe? For steam?
>>
>>580467986
For your MOM
>>
>>580467986
If you meant that elevated piece of shit snaking up the slope that's magrail for trains.
>>
good morning, sirs and spiderfags
>>
>playing civ 7
>Rome war on me
>destroyed him take 1 prize city
>left corner is Brazil dude
>100 relationship
>instant war after few turns
>take my 2 cities because my logistic is non existant
>i fight back
>he calls America
>fight both back
>start wiping both
>they instant want peace
NEVER TRUST ANYONE(deity btw)
>>
>>580378818
i still dont understand what specialists do literally no UI or tooltips
many thing literally missing in civ its like mobile version of civ i hope they fix it because i like some aspects
>>
>>580189876
>to nu-xcom?
They made some capeshit game, not sure beyond that. I think some devs moved to another company and made that Star Wars xcom style game, but maybe that's a rumor.
>>
>>580476830
hi
>>
>>580449423
Only chess game I play is LoveChess: The Greek Era (2004)
>>
>>580489004
is this gay
>>
>>580490417
I think it has one or two lesbian moves.
>>
>>580491420
meh
>>
>>580494471
spider...
>>
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-432-yet-more-about-4-5-cygnus.1941026/
New Stellaris dev diary, release date coming next week for real this time
>>
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Bamp.
>>
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spoopy crystals
>>
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How machine intelligences are written during events
>beep boop this does not compute error 404 extermination protocols engaged
Meanwhile machine intelligences in reality:
>sup bro wanna prank some organics?
>>
Spider, did you play that Xcom style SW game? Zero Company, I think it's called.
>>580512141
I think second style makes more sense. They are not simply robots, but artificial consciousnesses.
>>
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>>580511789
this is pluto erasure
>>
>>580513947
Ganymede is 9th planet.
>>
>>580511789
Oof. Is the next crystal floating in orbit arround Jupiter by any chance?
>>
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>>580513947
I got the train operational, thank god it's automatic

>>580515853
I'll let you know once I hook all these crystals up
>>
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>>580515948
I made a senior quarantine dome
>>
>>580520780
Good riddance.
>>
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>>580520780
I'm also making a fucking and farming dome up here

a trigon has room for a spire, right?
>>
>>580521830
All domes have spires slots minus micro and barrel domes.
>>
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>>580521830
it's so difficult to fit every service inside a single dome that I'm making an ancillary dome for this one
>>
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>>580524884
I'm doing asteroid shit too, finally gathering exotics
>>
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>>580527184
delicious bugs
>>
>>580528139
Grub. Slimy, yet satisfying.
>>
>>580528139
I wonder how much the distance from the sun affects crop yields on Mars
>>
nighty night
>>
finally won my first total war game ever
I think i prefer dune spice wars
>>
Simple rock-paper-scissor counter system for RTS, or complex spiderweb of counters?
>>
>>580538275
Both? Have rock paper scissor for starting units, and get more complex in the mid/lategame?
The real question would be: soft counters or hard counters?
>>
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What's the consensus about first-person strategy game?
>>
>>580543187
The new japanese themed one seems pretty fun.
>>
>>580536059
Good night.
>>
>>580544214
I'm a bit sad that there are no youkais or anything, but a historical Japanese war sounds fun too.
>>
>>580524884
>fit every service
You're not meant to and you'll fuck yourself trying to. Different specs have different needs and there's the shock the gay away sanatorium spire for gamblers and other degeneracy.
>>
>>580558121
>you'll fuck yourself
I accept your challenge.
>>
>>580559984
How's this for challenge - don't make braindead shitposts for a week.
>>
>>580563347
You want me to fuck you braindead? Sure!
>>
>>580564665
Cut the crap. What are you playing? Thinking of giving aow4 or planetfall a go again myself.
>>
>>580565781
AoM.
Jap.
Black Forest.
>>
>>580524884
Not feasible until a Medium Dome and even then there is not much space left for population, which is why you kick the kids out to their own dome with a school, nurseries, and unless they changed parameters on this new version, they only need a playground and some food storage nearby to be comfy.
>>
>>580558121
the problem with that dome is that I tried to fit homes + farming (because I had a tech or law that gave me comfort from farms) + kid stuff so that left little space for other things

I probably shouldn't have done the water reclamation spire either
>>
>>580566226
You still doing that timber into farm rush thing?

>>580566935
Do a central processing dome with those big storage units and starport nearby and have it connected to specialized domes via rail. Looks good, your resources flow to and fro a central position and you save a ton of FPS for not needing a gorillion +1 shuttles later. The expanded network helps when you decide to make it green later too.
>>
>>580567497
No, I try instead of hunt for ages 1 to 2,5.
>>
>>580566226
Black Forest is an AOE2 map though
>>
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>>580573350
>>
>>580573473
That's Boisombre. Next you'll be telling me Spiderfag exists.
>>
>>580573936
What do you think Boisombre translates to?
>>
>>580574276
Boi sombre - sad boy
>>
>580574543
You're a moron.
>>
>>580574801
C'était une blague, M. le Spiderfag
>>
>>580568123
Fishing is alright too but not as good as in aoe2. How about timing attacks, practiced doing those?
>>
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Any 4x games in which I can grow yams?
>>
>>580543187
Sounds fun in theory, but probably can be annoying to control.
Good morning now.
>>
>>580583185
good morning sweetie
>>
good night sweeties
>>
>>580585928
It's past 10 am, anon....
>>
>surviving mars f2p for the whole weekend
now I have to try it, huh
>>
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the humans in this game look weird
>>
>>580594908
Who said you could repost my selfies?
>>
>>580594908
cartoony
>>
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okay lads here we go
I'm picking europe and a doctor commander because I heckin love science and a happy healthy population!!!
>>
>>580597314
I'd suggest japs instead but hey, eu isn't too bad either.
>>
>>580575770
Timing attack? You mean that thing from SupCom I never understood?

>>580583185
Sadly yeah, the best option is either to renounce movement like in Battlezone 2, or have everyone follow you.
>>
*farts*
>>
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It only took me 15 days, but my first settlers can finally start living in the most basic way possible
>>
>>580606853
Is this an American game?
>>
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Oh well.
>>
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Well, that's the absolute state of the Minerva colony. I found an area with great bonusses to domes (comfort and research) so I moved my first dome way farther south than originally planned. My initial landing site and logistic center is now way out of position and I should move all the resource depots to a more central position. And by the time I found the money minerals I had already built my first dome. So its either waiting until I research trains or try that naturalist habitat thing once I can order more people.
>>
>>580608569
Don't do turbines if you don't have to anon. The machineparts upkeep will eat you alive.
>>
>>580609137
What's the alternative? A billion solar panels and batteries? I'm not paying out my ass for sterling generators.
>>
>>580609249
No, that'll eat you in metal upkeep. You float with solar, turn off non essential shit during the night to save on batteries and then build your own sterlings. You can also go fusion if you get the appropriate breakthru.
>>
>>580609249
>I'm not paying out my ass
Nobody will want it, spiderfag. We all know it's been ruined by all your girlfriends.
>>
>>580608332
Bulgarian
Why?
>>580609137
1. Polymers are ass to produce
2. Machine parts covert metal into more power than just metal to power
3. Machine parts are not in demand unlike polymers
>>
>>580610316
>Bulgarian
>Why?
Mmm. Just found it weird that it was "Europe" and not individual countries, and in my experience, only Am*ricans are that ignorant.
>>
>>580610482
>ignorant
Not exactly
Haeminmont Games (Bulgaria) is the original and current dev. Before Relaunched Paradox handed over the game to Abstraction (Netherlands) for DLCs
>>
>>580610482
Not that guy but we do literally have an European space agency running these types of missions. If anyone from Europe would send any colonists to Mars it would obviously be them
>>
>>580610316
They're a waste of both metal which requires refining into parts, electronics for the factories and engineer manpower but you do you. Polymers are infinite, scale better with production buffs, their plants don't take up domespace and you need them for other stuff as well. Plus you can get them for literally free. I wouldn't make more than a couple large ones even if I was doing a max storm region.

>>580610482
EU is a thing...
>>
>>580611472
>one studio made the game
>then another studio made the DLC
How do...
What for...

How can you be sure that the second studio will understand the game's balance and not completely ruin it like they did in Unreal???

>>580611550
Not for long with the G*rms getting infected with Nazism again.
>>
>>580611653
>understand the game's balance
Balance is easy to understand. You don't need to code a thing to see if it's working right, if anything often times being the developer prevents you from seeing the mistakes in your product. Not being the primary developer hurts the actual development side but if the dev tools are good then that's not an issue. Lots of studios do this kind of work or outsource bits and bobs of their games to third parties like music or art or story or what not, it's the same thing really.
>>
>>580611938
Except music and art can be changed later on. Meanwhile once a game balance is fucked, it's insanely tough to change.
Again, look at Unreal. Same thing with Gladius and Endless Space 2, I guess. And also SMAC.

also whomst the fuck outsource the FUCKING STORY? That's the one thing you want to keep for your're are self.
>>
>>580612157
You been drinking again?
>>
>>580612157
Are you stupid, like legitimately do you have some kind of condition or are you just baiting for bumps or what?
>>
>>580612387
Yes.
>>
>>580612157
The post that angered the tourists.
>>
Give me a civ to play as in Pie's Ancient Europe later
>>
>>580611550
I prefer to use solar panels too but domes, pops and batteries need a lot of polymers. Earthborn colonists have occasional breakdowns due to working outside which is annoying to deal with
>>
>>580612945
Paradox nuked my savegames but you can see I use them >>580608562
But day ~350 with unlimited metal and every other resource you can do a lot of vanity shit you can't afford day 15 with 12 colonists is all I'm saying.
>>
>>580612716
Franks.
>>
>>580589216
good morning sweetie
>>
>>580615883
>morning
Anon, it's half past 5 pm...
>>
>>580616523
not for me hun :)
>>
>>580616523
I SAID! GOOD MORNING!
>>
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i win
>>
>>580618876
I thought those were the Timberborn beavers for a second
>>
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>>580618978
Cat Chess.
It just came out and there are already DLCs for it.
I hate modern gaming more and more, I just want my cute Battlechest with cats.
>>
Where is Fungal Farm? Am I blind?
>>
>>580621157
nvm, found it
>>
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oh cool a meteor storm is about to kill me, and if there's any way to protect against it I can't find it in this mess of a research tree
guess I hunker down and pray
>>
>>580622009
Don't be a baby. It's free research, metal and polymers!
>>
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>order medic specialists from earth
>they'd rather work the diner than the infirmary
>>
>>580622009
it's honestly not that bad
>>
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>>580623659
>it's honestly not that bad
>>
>>580626021
I suppose it could be bad if you chose a landing location with really bad meteor showers
>>
>>580626425
Nah. Worst case scenario at that stage you lose a couple of drones and maybe a rover because leaving it on automated means it'll charge right in there.
>>
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>>580626425
>I suppose it could be bad
>>
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>>580626021
It honestly wasn't. Not a single meteor came down anywhere close to the colony. Nothing ever happens.
>>
>>580627879
why are your domes so close together
why do you have three small housing buildings instead of a single large one
did you build a fucking amusement park
>>
>>580628074
>did you build a fucking amusement park
Okay Robotnik
>>
>>580628437
okay okay fine

that train station nestled between the domes and the spires is mad comfy though
>>
>>580628074
>why are your domes so close together
vista + research bonus
>why do you have three small housing buildings instead of a single large one
that's just the basic housing building? I don't have anything else researched yet.
>did you build a fucking amusement park
my colonists kept having mental breakdowns, surely the amusement park will help better than infirmaries and medical posts
>>
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>>580628927
No matter where I look, everything reminds me of my wife.
>>
>playing some thermophile hive mind and chillin
>see 15k strength arkship that I recognize as the CFL enclave enter my systems
>pay no mind while I wait for contact to finish
>suddenly get an alert that I’m under attack
>out of nowhere CFL is now hostile and bombarding my home planet with their 15k strength arkship at year 20
Nothing a little “damage 9999999” can’t fix, but still wtf?
>>
>>580629362
>that's just the basic housing building? I don't have anything else researched yet.
there's a full triangle (idk what else to call it) housing building unlocked from the start, it's marginally more efficient than the small triangle (you know what I mean) ones
>>
>>580631104
yeah, that full big triangle housing is what I've been building
>>
>>580631321
oh I think you're just using a different visual variant, I'm dumb
>>
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>uhh dude just build with faith instead of building materials???
why is the faith faction so retarded?
>>
>>580633665
Because it's the faith faction. Faith operates on different rules than logic.
>>
>>580633665
>Faith
>2. strong belief in the doctrines of a religion, based on spiritual conviction rather than proof
>>
bump
>>
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>fit, sexy, gamer engineer
so much for this being realistic
>>
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>>580637736
I'll have you know I'm a gamer and I'm sexy.
>>
nighty night, anons and sexy gamer spiders
>>
>>580637996
Weren't you complaining recently about gaining a bunch of weight?
>>
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I'm gonna make two mega domes here, but I need to flatten out the land first
>>
>>580630940
>cheating in Paradox's perfect game
>>
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>>580642471
>50 food for 50 electronics
what the fuck are the chinese doing over there
>>
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>>580644183
f l a t
>>
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building a network norde for a sketchy company to house its AI project in? What could possibly go wrong?
>>
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>>580644356
d o m e s
>>
>>580642498
Don’t think of it as cheating think of it as bugfixing
>>
>>580644356
boring and flat
>>580648941
nice and perky
>>
>>580641248
I am a gamer and I'm sexy.
never said anything about being fit
>>
>>580642471
>gets multi spire domes
>doesn't use them
Why?
>>
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>built a whole ass logistics network of cables, pipes and rails through the natural landscape
>along mountains, canyons and god knows what else
>spend in-game days trucking the resources around with transporters and using a command car to build it all
>finally bother getting one of these dozer things how useful can they be
>it flattens a mountain in less than a day
>mfw when I could've just turned the massive mountain range into a pancake and have the most direct and efficient route for my logistics autism
FUCK
SHIT
ARGH
>>
>>580660306
aren't geodesic and capital city the only multi spire domes?
>>
>>580661302
Hell no.
>>
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>>580661596
looking at the wiki, I don't have access to any dome that can have 2 spires
>>
>>580661975
Diamond and oval are breakthroughs. Basically make sure to pick up any planetary anomalies that don't explicitly say resource reward before the ai does.
>>
>>580662661
yes I know, the point I was making is that I don't have any multi spire domes
>>
Endless Legend 2 doesn't seem half baked to me.
>>
>>580670992
ur mom
>>
>>580659828
If you're as sexy as you are talented at games, then I'd hardly call you much of either. But admirable self-confidence regardless, monsieur.
>>
>>580675692
I have more people wanting to fuck me than being impressed by me playing games. Except when I stream FPS's and somehow manages to land a 360° mid-dodge with a Shock Rifle.
Pure luck tho.
>>
>>580670992
Post a playthrough because I haven't seen one posted here
>>
>>580665112
If you say so. A couple can be gamechangers but spires in general are vastly overrated.
>>
Things are picking up, sad it seems like folktales are still fairly weak in terms of power stuff
>>
I still have to secure a decent amount of water, I thinking making a big dam up stream here, but damn that those flow control things are pretty pricey
>>
And just like that, had my first extended drought and barely made it, if it wasn't for that improvised reservoir.
>>
>>580684249
forgotten picture
>>
>>580684120
Oh hell.
>>
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>>
>>580683950
>folktales are still fairly weak in terms of power stuff
You're crazy. Windmills rule.
>>
>>580684120
speaking of which, have you guys figured out how to maximize power output?
the water wheel max at 270, but I can only get 160 average, that's with the natural source flow to two rows of water wheels,
Maybe if I focus flow into a narrow strait of 1 row, but then I'd imagine flooding might happen, I'm not sure one row can outweight the power output even if maxed out
>>
>>580686605
Pressure doesn't transfer well across height so keep that in mind. Just funnel it in a straight line and maybe add a tesla valve or few until it's capped and then do vertical wheels. Not worth doing for folktails since no permanent badwater imho.
>>
>>580687231
>maybe add a tesla valve or few
The what?
>then do vertical wheels
What do you mean?
>folktails since no permanent badwater imho
Again, but what do you mean here? Its been quite a while since I've last played so I'm a bit out of the loop.

>>580686401
I think this anon may be right, maybe I'll just fit some a couple more waterwheels in there, and then seems suitable for some weight batteries and wind mills.
There are two badwater sources down south too, so I'll leave that to experiment more with water power contraptions.
>>
>>580688407
The tesla valve or few.
>>
>>580689529
Ohhh I see, actual tesla valve, as in
>funneling flow increases fluid velocity
Gotcha
>>
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>>580688407
That's the same anon. But anyway. Related is a tesla valve, the flow from the tributaries either slows down the main stream or if the design is reversed speeds it up. In your case increasing power.
Ironteeth have permanent badwater. Folktails do not. So if you're playing with long droughts that's not going to cut it.

>vertical wheels
Either use pumps or some creative terraforming to make an artificial waterfall. It's not as powerful as a long line of wheels but it's very compact.
>>
>>580688407
>>580689928
One other neat trick you can do if you're going for the line approach is stacking the wheels in a closed pressurised tunnel. If you're not against messing with automation you can even do a perpetual machine using flow gates. And if everything is paved over with metal and artificial walls there's very little seepage or evaporation either.
>>
good morning
>>
bump
>>
>>580695835
good morning sweetie
>>
>>580686185
lol what
>>
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Another meteor shower coming up
Maybe something will happen?
>>
>>580665112
What breakthroughs did you get?
>>
The surviving mars tech tree seems I dunno how I would describe it disjointed maybe.
Last time I played was back in the pre remake days and the linear progression with techs there was maybe bit frustrating but manageable. With this new system you have so many options but if you don't play with easy settings research points are very hard to come by and there's lot of "filler" techs too so the path to any significant objective is pretty arduous.

I spawned on a plateau, turns out there's no metal up here so I need to get down. I'm going by with 100 sponsor research. What are my options here, I could attempt to gain more sponsor research or funding but those are behind something like 5 techs which is going to take months. I could go for the tunnels but that's again months away. Lastly I can make a giant ramp which I find least interesting but that's just one point and right at the starting circle even if it does cost an expensive rover import.

I'm not sure if I like this version. I think maybe if I played 5 or 10 games the random and blind techs would get boring and this free form system allows for more variety of builds but dunno for just a game or two.

>>580708119
Meteor showers almost never hit anything of yours. They are more of a resource delivery vehicle than a real threat.
>>
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>>580670992
6 and two half factions at "launch"
>>
>>580705373
Found out about Star Wars Chess. Been having fun looking at the Stormtrooper spam getting kills.
>>
>>580718687
play that SW xcom game then
>>
>>580724176
That what?
>>
>>580724534
Star Wars Zero Company
>>
>>580724647
YO WHAT THE SHIT
>>
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hm... maybe plugging in the overlord wasn't such a great idea
>>
>>580725973
>what is the meaning of life?
>42
>>
>>580725973
Why would you think that Dave?
>>
>>580725973
>>580726235
>>580727061
It pulled an Asimov, you philistines.
>INSUFICIENT DATA FOR MEANINGFUL ANSWER
>>
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>try Japanese campaign of age of mythology
>first mission is a desperate survival mission that I barely beat
>finish mission
>"would you like to see the tutorial now?"
YOU FUCKING NINNY
>>
So I built a dome in a crater because its full of resources, but I'm also slowly getting into terraforming - if it starts to rain naturally, will craters turn into lakes and everything in there drowns?
>>
>>580736195
No, they won't drown, but they'll get eaten alive by crocodiles.
>>
I'm never leaving civ 5 at this point. civ 6 was just dogshit, disneyification and the maps and UI was terrible. civ 5 is the last good civ dont @ me
>>
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I enjoy Cities Skylines 2
I wish there was a perfect hybrid between this and Workers and Resources
>>
>>580736195
Lakes only show up if you make them manually, early rain often ends up acid and form large 'puddles' of toxic sludge that you can remove. Also no, your colony won't be underwater no matter the location on the map, you can be in Hellas Planitia and still be a 'island' on the map.
>>
redpill me on the mars caves. I'm kinda intrigued but my surface colony is already so huge that I'm not sure going underground is worth it.
If anything it makes me want to pick the spelunker commander and go full grug from the start
>>
nighty night, sweeties
>>
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What a beautiful way to travel to the moon to take the new job as Director.
>>
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Now a short shuttle ride to the Moon's Hope-2 station.
>>
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Now on my way down. Surely nothing bad could possible happen.
>>
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Oh, what was that.
>>
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Uh oh.
>>
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That's not good.
>>
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AEIOU
>>
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It was my first day.
>>
I really appreciate the radio channels in Surviving mars, more games should do stuff like this
>>
>>580689928
>>580690915
Just saw a video testing the physics over two years ago, and it tested the tesla valve.
Results weren't convincing to be honest.

I had to do a double check, and indeed, seems like my pure water source kinda sucks, the badwater ones have so much more flow to it, my plan now is moving the biggest part of manufactory around here.
Currently I just need to test whether all this flow can funnel down two tiles without flooding
>>
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Nothing a bit of elbow grease and some duct tape can't fix.
>>
>>580755313
That car or truck reminds me of Mass Effect ones.
>>
>>580755970
link us the tracks/ost
>>
>>580771389
I dunno you can probably find them from youtube, it's not the music that matters but the radio channels on a conceptual level.
>>
>>580755596
So how's the Crust? Any good?
>>
>>580773290
>Any good?
Yes, very fun.
>>
>>580752943
>>580753254
>>580753534
>>580755313
YOU FUCKED UP NOW
>>
>>580772103
It serves some gameplay purpose too?
>>
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https://www.youtu.be/9eQUtOQXYgQ
Oh hey new Starcraft next decade.
>>
>>580783518
Here's how we get an RTS revival
>>
>>580783518
>>580786480
Wait fuck it's NOT an RTS. It's apparently an "open world" FPS. Wish they could've put that in their video description so I could find out in the trailer and not while I was googling it.

Blizzard, man. This vaguely reminds me of what they pulled with the Diablo mobile game announcement in the sense that it was a spinoff that none of the fans wanted.
>>
>>580787968
>open world" FPS
Nigger that's Starcraft Ghost
>>
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>>580789042
Time is a flat circle. https://xcancel.com/StarCraft/status/2098838756157739045
>>
Trying Civ VII, is a scientific Independent supposed to just come out of the fog of war with 6 boats, 6 infantry and an army commander a quarter of the way through Antiquity?
>>
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>>
>>580799150
Oh my god, Roger A Muirebe killed Roger A Muirebe while Roger A Muriebe was watching!
>>
>>580794501
Is that their Era Crisis thing? I haven't kept up with VII.
>>
>>580740375
From up above it looks neat indeed, but I'd imagine it still looks meh close up.
Did they manage to actually implement farms nowadays?
>>
First badtide caught me a little bit by surprise, but not too bad I guess.
>>
>>580806956
Until your beavers are all sick.
>>
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>>
>>580810318
>viceroy in yellow
>>
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...the fuck is that?
>>
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Why is an ashigaru giving order to a samurai?
>>
>>580813410
Lovely blue snow.
>>
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>>
>>580756336
If you mean that rce video that was before 1.0. They further tweaked physics since.
>>
>>580820803
urgh
>>
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>>
>>580815446
A sergeant in motion outranks a lieutenant who doesn't know what's going on.
>>
>>580831180
Except with samurais. They have a MASSIVE EGO
>>
>>580815446
Maybe he's a great sandal warmer
>>
>>580832052
There's a joke here I don't understand.
>>
>>580799862
ayy
>>580799150
Which one will Spiderfag support?
>>
>>580835805
I support the Cravers that are offscreen and coming in quickly.
>>
>>580835791
Toyotomi Hideyoshi... Went from peasant to servant to official to retainer to daimyo to de facto shogun.
>>
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>>580764647
>That car or truck reminds me of Mass Effect ones.
Its design is like one of those concept designs that NASA churns out every few years when they talk about going back to the moon.
>>
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How the fuck did the Moon supply so much stuff to Earth that a month of interruption would cause so much damage?
I get it that the end-game resources to extract is helium-3, but that would only cause an energy crisis.
>>
>>580841741
The lack of affordable processed cheese from luna cheese mines means no cheeseburgers. No burgers and the society unravels itself.
>>
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>>580843706
They clearly have to send Wallace and Gromit, to help with the search and rescue operations on the Moon and the rebuilding of the production infrastructure.
>>
>>580841627
I guess, but it also does remind me of Mass Effect. Not the one player uses (besides wheels), but there are other vehicles.
>>
>>580850296
Aye. I know which one you are talking about, tried to google it but had no luck.
It was one of those vehicles on the human colony worlds.
>>
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I built a dome in the underground
>>
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>>580853925
I swear I'm gonna start terraforming just so these fucking dust twisters stop appearing
>>
>>580853925
Should've left room for a large trainstation there.
>>
>>580854443
>no one's moving in
>this dome does not have access to an elevator
I may have made a mistake

>>580855398
I have made a mistake
>>
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>>580856171
>train station by the elevator on the left
>train station by the dome on the right
this better fucking work
>>
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>>580856674
I need a train station next to my elevator on the surface, don't I? it's not enough just to have shuttles?

fuck
>>
>>580857767
Turns out they don't fly so good under ground
>>
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Aurora 4X 3.0 patch waitan...
>>
>>580837821
He waited until he was daimyo to order samurais around.
And also Hideyoshi wasn't obeying some tengu.
>>
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>>580857767
I powered up all the crystals and now they're leaving

>>580858387
I literally have the tech that makes shuttles work underground
>>
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>>580863416
uhh... they're not leaving.
>>
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>>580863416
>Commander! I bear news of the utmost important to you!
>what is it?
>3 people are in discomfort!
>>
>>580863652
Colonist discomfort is an alien crystal level threat
>>
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>>580863619
how boring
>>
>>580862527
Details, details.

>>580863416
You should ask for a refund. you don't have the tech that allows them to fly between different map layers do you? :)

>>580863619
Oh, shut it. You manually picked that mystery because it gives you unlimited raremetals.
>>
>>580868149
I picked that mystery because "the philosopher's stone" sounded interesting, I didn't know what it did

next time I play in like 2-3 years I'll pick one of the hard mysteries
>>
I should stream a game.
>>
>>580868294
>>580338709
>i-i stumbled on bitchmade settings by p-pure accident
>h-honest
Sure. And there are no difficult mysteries, that's the joke of it.
>>
>>580820803
Yeah, I'm not sure how valid it is, but anyway, I was right on my hunch
moving the factory to the badwater streams, basically all the power I could ask for
(pic is fairly old as I already filled up the place)
>>
>>580869980
You wasted a lot of wood on that.
>>
>>580870226
define wasted

Also been working on this funny thing today,
>>
>>580870447
An actual water dam/power plant
desu its more aesthetic and cool than functional, but its IS quite functional with automation
The hard thing is factoring in everything else so its somewhat smooth
>>
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>>580870447
Here. The cubes' corners are impervuous, so you didn't need to build there.
Also you probably want to build a bridge to problem your beavers from going in the water and getting sick.
>>
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>>580869980
Just fyi, you're almost certainly losing some power on this bend.
>>
>>580870679
Seems my idea on avoiding the bad tide also worked well, well... aside from an oversight that probably would prevented even more contamination on that reservoir
>>
>>580871102
And well aside from a bit of flooding here too

>>580870865
nahh its fine, that was in progress build, I was testing the flow,
later I'll get a better picture, but I need to get some sleep
>>
>>580871429
Bold of you to assume you will sleep. Timberborn is a game you mustn't play because once you get into beaver autism, you're here forever.
>>
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bump
>>
>>580876152
longus kattus
>>
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>>580882051
I want to fuck an elf.
>>
nighty night
>>
>>580892692
Night faglord
>>
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>>580892692
Good night anon.
>>
>Aspects Pacifist
>Dosh Lords Econ
>Tahuks science
>Necros conquest
>Kin of Sheridan all rounders/conquest
>Rogue Kin conquest/expansion
>Rogue Necros conquest via minor factions
Are the sand faction Industry based?
>>
>>580902708
Good night
>>
Good morning /civ4xg/
>>
>>580916898
good morning sweetie
>>
>>580902708
Reminds of Spore villages.
>>
>>580886621
Spider...
>>
>>580921428
A...
>>
>>580922309
Hey! You are taking my /indie/ gimmick!
>>
>>580922617
mine now
>>
>>580916898
What are you in Japan as well?
inb4Austraya
>>
>>580916898
It's 10 PM though
>>
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Gonna dump my autistic review of Civ 7 now that i've played it the entire free weekend, before i forget everything. TL;DR it's 6 + city lights mod with inflated prices in an era where the previous games are out for a fraction.
AI
>AI is still 5/6 vanilla levels of stupid. Likes to target scouts instead of fortifying or retreating, making it easy to taunt them out of attacking your units. Also noticed modern era ais not update ship of the lines to dreadnoughts despite them clearly having the tech and gpt
bugs
>Using both WASD and mouse drag to pan can cause the cam to move indefinitely
>unit action icons move around dependin on how many actions it has. Also the heal button disappeared from all units at one point and had to reload save to fix
loyalty
>this was mentioned already by anons, but no loyalty means AIs will forward settle you if you let them. Since canals are delayed for a future update, say goodbye to strait cities since the ai is too dumb to make them unless you want to permanently lose influence razing
missing stuff from prev. civs
>no trade route lens - have to select individual trade units to see their routes
>aircraft carriers have a slower movement than dreadnoughts and are treated as commanders. Hence, you can't bunch them up with a naval commander and need to manually move a boat atop them to prevent snipes since there is otherwise no unit attaching
>NO city liberation, nor city trading outside of peace deals, with the civ you are at war with. How do you try copying paracock CBs w/o making diplomacy screens to negotiate balkanizing with your allies??
On that note, you still aren't reminded to renegotiate open borders before your units get pushed out, same as 5/6. Noticed, 3 out of 4 times after peace ais are willing to sign open borders at least. But if they don't and your unit is stuck on a surrounded neutral tile, lmao.
pricing
ui
>NO policy yield changes on the cards and no tile tacks. That's the start of it. Still needs ui mods like 6, whew
>>
>>580929813
Forgot to add my thoughts on pricing, but just look at Brush & Blade priced as much as an expansion despite being 2 civs and 2 leaders. They are really counting on weeaboos/goreaboos dumping money kek. Now time to forget about this game
>>
>>580929813
Civ VII's absolute bungling really makes me root for Humankind 2, solely as a full circle on the Civ Killer meme. Amplitude now has six great Civ games and two bad Humankind games to analyze for what works and what doesn't, making Humankind 2 a better successor to Civ VI is definitely in reach.
>>
>>580934269
nobody care
>>
>>580938476
This.
>>
>>580934269
CivKillers will fail.
>>
(not so) good morning...
>>
>>580948047
what's the matter, anon?
>>
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Let's try being a fucking caveman on Mars
I picked Japan because apparently they're hard as balls, that scanning research seems kinda ridicolous though
>>
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YES GIVE ME MAXIMUM METEORS HAHAHA
>>
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Didn't expect Japan to have that hot pink color scheme
also there's no concrete but surely the caves will provide
>>
We found something amazing: A big hole
Still no concrete in sight though
>>
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>>580951450
forgot pic
>>
I wonder if Afterworld will be any good.

>>580949927
didn't sleep well
>>
>>580950051
Worst thing about japs is they're limited by new applicants but if you roll clones or such they're awesome. Specialist performance is really good, automated mines got nerfed but still very convenient and the flying drones are chef's kiss. You should give russia a go sometimes as well. Extended rocket time can be mitigated but their driller rovers are incredibly useful and one of the best alternatives to mo-hole when paired with asteroids.
>>
>>580910695
Just realised the launch is in like 3 days time and there's literally no info on the last faction. They're really hauling ass to get this shit over the line as abandonware so they can focus on Humankind 2
>>
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>>580953039
>but if you roll clones or such they're awesome
Do biorobots count as clones or such?
>>
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>>580958663
Yes.
>>
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>>580959182
Japs building robots is kinda on point too
That said, I went for the full RP route and decided to map the entire underground first to find the be best spot for my first dome. So it's Sol 33 and I haven't had a single human down here yet. The Indians are seething mad at me.
Well, at least I can start with a medium dome right away.
>>
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BLOODY BASTERD REDEEM THE DOMES NOW SAAAAR
>>
>>580959487
having your first dome be underground is definitely something

you'll have basically infinite water though
>>
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>>580959487
Only I'd put domes here if space is adequate. You can get unlimited extraction from underground deposits even without breakthroughs and space is at premium there. That area where you have your dome is 12-24 extractors easy.
>>
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>>580961123
It's the area with the magical deep pit wonder, I put the dome there because I think it will eventually benefit from the pit. Unless it has a mapwide effect.
Either way, the dome is almost finished, the first colonists are on the way and it too late to tear it down and rebuild now.
What bugs should zey eat? Mealworms seems like the most efficient for pure food output, but I should probably throw in some cockroaches for the extra meat.
>>
>>580961672
food is more important than delicacies when starting off
>>
>>580961672
Keep in mind the pit needs a very large structure built on top of the edge and slightly beyond. Unless they changed something in the latest patch that is.
>>
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>>580962421
It doesn't seem that big
I'm more annoyed that it's not in range of the dome and there's exactly 1 spot you're allowed to place it
I'm gonna have to build another trainstation there, unless you tell me that colonists can use shuttle hubs to go there, I want to build one around that are anyway
>>
>>580965661
I'll never stand in the way of more trains, at worst I'll suggest a better route if I believe I see one. That said, if you find me nagging you I don't have a problem with fucking off.

>not in range of the dome
That's what I meant. Trainstations got buffed for increased range and colonists can commute past several stations as long as they're on the same rail line. You pass that law for unlimited underground resources, maybe luck out with that breakthru that does the same everywhere and then plant 6-7 extractors, each amplified, on each of those nodes and a pair of tribs when you can afford them to avoid having to maintain them. You're pretty much permanently set for everything other than exotics with that one area.
>>
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>magic ayylien artifact turned 5 of my dudes into fucking DRONES
WHAT THE FUCK
>>
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The drone conversion shit counts as unnatural deaths, which swept my applicant pool clean of every singe specialization I need right now.
It might unironically be over. Colonists were the biggest struggle already, and this bullshit event basically deleted my pool.
>>
>>580968843
NERVE STAPLING
ANIMALIZATION
>>
>>580970842
Make a couple tv workshops and laugh it off.
>>
>>580970842
Embrace the robot life
>>
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>they strongly dislike warmongers
>>
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>>580978742
>>
>>580271162
troons outrooned themselves
>>
>>580982160
obsessed lmao
>>
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I kind of rage quitted and started a new game as the terraforming iniative and their horrible shade of green
Wondering where to place my first dome. It's either on the vista site near my inital landing site, in the hope that +10 comfort will make the founders breed super fast and let me skip through most of the founding phase. Maybe connect it per train station to the rare metals up north, but this faction is well-funded at least so I'm not that desperate for it right now. I'll have to get by with what metal I can find on the surface, but it should be enough for the time being.
The other option is the research site with a metal deposit north west of the landing site. I could try to get some early research up and secure a steady metal income, but I will need to build two trainstations and a fairly long railway to connect it to the landing site.
I'm leaning towards the former.
Also I picked the hydro engineer for RP and this colony site had like three bars of water in the preview, yet my starting area is so full of water holy fuck
>>
>>580950693
>Didn't expect Japan to have that hot pink color scheme
Maybe it's supposed to represent cherry blossom.
>>
>>580985658
iirc it's literally called something like that
>>
>>580985891
Is the remake fun? Or is it too expensive for what it is?

>>580161823
Foundation: Harvest Festival launches at October 8th.

https://store.steampowered.com/news/app/690830/view/712286322480383257
>>
>>580986021
Here is the short Foundation dlc trailer.

https://www.youtube.com/shorts/nwqdycUZQDU
>>
>>580986021
If you like sci-fi and a very casual colonybuilder and don't mind occasional gamebreaking bugs it's alright. Would pirate again / 10.
>>
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>>580986419
Gamebreaking bugs after all this time. Oof.
>>
>>580988724
Comes with the territory.
>>
This is fucking satisfying, now I don't know what else to do in the playthrought
>>
tired...
need sleep...
can't play....
>>
Time for pictures, to the one who doubted my design capabilities
>>
got a bit creative trying to figure out space for storage stuff in here, particularly proud of the setup below the paper maker.
Of course, leaving a bit more space for extra stuff, but honestly, not even needed.
>>
>>580992243
Told you.
>>
Its neat to experiment with the flow gates, seems that at 0.3 m3/s the wheels will stop.
But the best thing is the automation stuff, the flow gates will open up when gravity battery reaches a threshold, and then another set will open gates from the upper reservoir to the lower one.
>>
View from another angle, I know I could just build up to the height of the upper dam, but it feels more aesthetic this way.

>>580992254
Tell me about it, I'm taking enough time just posting this and almost sleeping on the spot
>>
Quick view from the mess of the town, I know its barely anything to brag about, but I quite like what a organic mess it is.

Now that the factory part is all the way on the other side of the map, I'm thinking of the demolishing all that stuff in the wall and start building a vertical favela there.

>>580993858
Unfortunately what I mean is I don't know what else to do in the game.
>>
>>580995154
well...
start a new game on a different map then.
>>
Just a side note, the map has this cool river cave, I dug a tunnel to tap into the source, now it takes water all the way around to that pool on my town.
And when the badtide comes it has that outlet to drain the shit out.

I guess one possible goal for next time is maximizing population, and building a bigger reservoir, maybe another drain tunnel specifically for the bad tide.
>>
>>580995154
>I don't know what else to do in the game.
Try ironteeth.
>>
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>99% efficiency boost from height for 19.9 power
>-30% maintenance from the strict building standards law for 0.7 machine parts
surely wind energy is good like this
>>
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This is one creepy ass babby
>>
>>580997798
You can get absolutely bonkers wind power if you stack your modifiers with them.
>>
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Every council needs the one crazy retard faction to feel authentic
>>
>>581006476
Space mormons are one of the tamer ones actually
>>
Who came up with the influence penalties on Capturing/Razing settlements in a game where you get forward settled so much? Someone was smoking when they made Civ VII.
>>
>>581010971
>he doesn't know
>>
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I made a geoscape dome to serve as a capital

I'll probably build my mohole and my space elevator next to this eventually
>>
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The /civ4xg/ divegrass team will be playing in an invitational next weekend and the weekend after in a tournament featuring only "real" game teams so no gacha or visual novel teams or players are allowed. The participants and current roster are in pic related with the temporary Fanatic Xenophile player being removed. If you all have any suggestions for player models or roster changes, let me know since the aesthetics are due this weekend. Keep in mind that any changes here aren't final/official, I'll be posting again next month for official roster suggestions.
>>
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>>581016693
this is an area that gets hit by meteors though...
>>
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>>581016997
what the fuck is all this
>>
>>581017210
It just sets some laws for you by default.
>>
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>>581017210
we proportional representation now, ain't none of that first past the post bullshit
>>
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>uhhh heres 4 random gubberments, pick one
Is it too much to ask for at least some explanation of what they do? Also is there no terraforming dictatorship or something?
>>
>>581020773
There is. And it's not entierly random.
>>
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>>581020153
delicious

>>581020773
the chosen factions seem to be semi-random, like with the earth council
>>
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>>581022186
nice
>>
>>581024209
Nice.
>>
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>>581022186
whut
>>
https://www.youtube.com/watch?v=Ym6ORCL3hjI
Hopefully, they got rid of the -10 Def to Sandshapers units near water. That was NOT fun to play around.
>>
>>580984818
>their horrible shade of green
HEY, that's Brazil shade of green that was introduced on the Space Race DLC alongside Japan's pink, the terraforming sponsor just reuses it.
>>
>>580997278
>>580995761
Nah, I've binged enough for the month, I've guess they made Ironteeth more challenging by having the bombs on the water source?
Anyway, gonna wait for Transport Fever 3 next
>>
mark is a cuck
>>
good morning, sirs
>>
>>581061720
who?
>>
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>>580806014
There are enough assets and things that you can get close up to look good. The farms and special industry are a bit weird in how they work sometimes but so far it has been easy to work with
>>
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>>581072975
>>
>>581042003
I thought brazil was the darker shade of green you can pick
either way I haven't really played any of the thirdies yet, maybe I'll try China or India. Or that wacky church faction.
>>
>>581078689
India is by far the worst of those three
>>
>>581078957
dunno, 20% off everything you build sounds useful if boring
but yeah, brazil looks like the most interesting going by boni and special buildings
the church seems to be built to go heavy on martianborns ASAP, which could be fun
>>
>>581073796
wish my computer could run it
>>
>>581079425
Have you considered tourist ark pods?

>india
Just sucks imho. Constructor is pointless and buggy and at one point you'll find waste rock more useful than plain metal which should never be in short supply. More than average starting applicants but others do that much better and they're easier than ever to get in relaunched.

>brazil
Overrated but not bad. If you want to print money they're great. There's a nice meme for having their automated refineries + increased wasterock law + infinite extractors and you can rarely have too many rare metals.

>china
All-round solid without anything too amazing. Tai-chi gardens rule. Extra rocket capacity rules. Tons of applicants.

>blue sun bonus round
This is the sponsor you pick if you want godmode on but have to work for it a little first.
>>
>>581083000
>Have you considered tourist ark pods?
oh fuck that sounds hilarious, who wouldn't want to go on vacation in a shitty one-use pod meant to carry metal and shit?

As for the other sponsers

>IMM
skipped it even on my first run because it seemed to be braindead easy and pretty boring with no real interesting gimmicks. They just give you infinite money, super stirlings, mega rockets, a free fucking dome pre-fab and tell you to go hogwild.

>US
looked to be absolute vanilla with nothing interesting going on aside from free money, haven't tried it yet

>Russia
all the fuel stuff and infinite concrete for infinite trade right away is really cool, but my autistic efficency minded brain just can't get behind the RC drill wasting half of every single deposit

>EU
research flavored vanilla, overall they were fun but kinda bland

>Japs
Somehow I keep coming back to them. The scanning research is stupidly strong and lets you build in whatever way you want. Still want to try them with the commander that gives you automated hydroponics to go balls deep into the whole automation identity. Only 1 rocket is surprisingly intriguing too, you better plan right or fucking die

>Terraforming
Terraforming feels like such a late game thing, so starting with a sponsor that really wants to do it asap feels kinda off

>Bluesun/spacey
Something makes me hate megacorps on instinct, I'm not playing these cunts
>>
>>581084269
You're sleeping on US malls. Gopnik-rovers work on asteroids as well.
>>
are asteroids the only way to get exotics
>>
>>581086125
you can get some from underground anomalyies, but that's about it
>>
Spider...
>>
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>what should we do with the people that built this colony and have grown old creating our future?
>deport them to earth lmao
>this is by far the easiest senior care to pass
this colony is fucked up man
>>
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>>581092792
>have grown old
>deport them to earth
Their bodies will get wrecked trying to cope with the increase of gravity after so much time on Mars' gravity. Specially if they are old.
>>
>>581092792
Florida is still on earth, isn't it?
>>
>>581092792
thank fuck that law exists, I hate old people
>>
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This time I know better, and as long as I don't build the repeater, I can hoard resources for the timed humanitarian aid mission and the rescue operation of the crew of HOPE-2.
In my early access run it was a race against the clock, or rather against the dwindling O2 reserves in their escape pods.
>>
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yay
>>
>>581097018
Old men, are the future!
>>
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>>581081872
What are you using? I'm still on a 1080
>>
>>581102624
gtx 1650, but the real problem is that I'm on a laptop that overheats
>>
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finally... mars is touching gras
>>
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looks much nicer at night actually
>>
>>581101048
Sounds like old men propaganda.
>we're the future, we're totally not drain on a fragile society!!!
>>
>>581111204
Old men, running the world.
>>
>>581111685
A new age!
>>
>>581111894
WE are the future!
>>
>>581111894
We have other problems.
>>
nighty night
>>
>>581112960
The UNATCO?
>>
>>581117704
Formed by executive order after the terrorist strike on the statue.
I have someone in place though.
I'm more concerned about savage.
>>
>>581119723
He relocated to Vandenberg.
>>
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>>
penis
>>
The Stellaris 4.5 release approaches
>>
>>581130745
And literally nopony care.
>>
>>581131053
I care
>>
>>581135523
You're not a pony.
>>
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>how happy could my founders possibly be after I shoved them into an underground dome?
>first babby after 2 sols
very happy apparently
always knew europeans were secretly dwarves
>>
I'm thirsting for They Are Billions but with real world mil-tech instead.

Another acceptable theme could be WH40k.
>>
>>581138949
>I'm thirsting for They Are Billions but with real world mil-tech instead.
There's gotta be something for you. Maybe not a full game, but I'm sure there are maps for Red Alert 2 that use the Yuri's mind-controlled civilians as placeholders for zombies.
And no, no Warhammer 40000 yet. Your best bet is to play Dawn of War with the Unification modpack, and play a survival map.
>>
>lost to easy AI
>again
Why do I suck so much at strategy? I get it, I don't know the build order or the matchups, but still, I should AT LEAST be able to beat the easy AI without any training or idea what I'm doing, build orders are only for like hard AI.
>>
Looking for a new rts and a 4x type game. Are there any new games with good campaigns yet? Most of the stuff i looked at just seemed like low budget knockoffs of c&c, wc3, and sc.
And for a 4x... age of wonders 4 maybe? Endless legend 2? I'm looking for something more in depth than civ, but less grand strategy. At a glance they both looked super simple?
>>
>>581142206
>Are there any new games with good campaigns yet?
Age of Mythology? I mean, if you look for a campaign, I dunno if any 4X can fill that need.
>>
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>all my domes are underground
>elevator decides to break for 72h
>the dudes I sent on an expedition might just die in orbit because they can't get to a dome if I let them land now
time to commit sudoku, I have failed humanity
>>
>Last faction a special terrain terraformer with some tacked on power ups for doing the terraforming
>1.0 is just the early access with a bit more art, 50IQ AI instead of 0IQ and a couple of half baked sidegrade factions
EL2 might be one of my biggest gaming disappointments ever, it's so painfully mediocre.
>>
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I love missile barrages. We need more of that.
>>
>>581143842
can't they survive in orbit for 5 sols?
>>
>>581144401
Be sure to preorder Humankind 2!
>>
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>>581144486
Heck is this?
>>
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>>581144491
yeah, they made it with about a sol to spare, jeez
>>
>>581142316
one of each i mean.
>>
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surely we're save from all the disasters here undergrou ACK
>>
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>>581115865
Good night.
>>
Oh, Total War Shogun 2 is announced.
It's a "complete edition".
>>
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>>581144692
Zerg Tosgrilisk. Evolutjon of Mutalisk. Uses graphical assets from freeware RTS Priority: Survive
>>
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>>581150157
10 buckeroos for modern resolution support and modern controls is honestly not that bad
>>
>>581151282
>Priority: Survive
...tell me more, please?
I suck at RTS but damn do I love them.

>>581151396
Honestly I think so. But what annoys me is that it's going to be yet another 70+ GB game, and I don't like these.
>>
>>581150157
>>581151396
there's a total war general you retards
>>
>>581151668
And it's shit, it's been taken by rapefugees from /tg/, so I'm inviting myself here.
Can I stay here?
Yes of course, you're welcome.
Thank you!
>>
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>>581151479
>Priority: Survive.
Never played it or watched a playthrough. Can't tell you much besides it being a Command and Conquer clone.
>>
>>581151787
Since you are here, got any good tactics for empire in total warhammer 3?
Preferably with minimal microing.
I'm old and micromanaging an army tires me.
>>
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>>581153242
Does that mod change the AI as well? It looks surprisingly gung ho to you have your head over the fireplace.

>>581153621
Sadly not really. You can spam steam tanks, but you'll still have to order them around. Just abuse the pause to take things at your own pace.
Honestly I can't do battles in Total War, either I mess around in custom battles or I do campaigns, but I very rarely lead battles myself, and the only factions I won with where the ones with big monsters, like the Vampire Counts or Khemri. Ushabti spam is fun.
Lorewise I love the dwarfs and the Empire, but I struggle to play them. Especially the dwarfs.
>>
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>>581153974
The AI is far more aggressive (except for when they have a brain aneurysm and float 3k minerals off 2base 3 gate). Overhauled entirely from the vanilla AI scripts, save for some classic vanilla behaviors like building up squads before attacking. This clip is AI vs AI for reference.
There's plenty of PvP castovers too on YouTube if you search up Cosmonarchy.
>>
>>581155816
>This clip is AI vs AI for reference
Dear god...
>>
>>581156374
There's more.
>>
>>581156934
No...
>>
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>>581155816
Haha!
I can tell you that this protoss cannon comes from Five Nations!
>>
>>581157707
The mod indeed uses plenty of assets from Five Nations (among other RTS like Atrox, and of course, Starcraft itself), alongside plenty of more "custom" assets (like the new CC in the bottom right)
I think one race's assets almost consists of placeholder Five Nations sprites.
>>
>>581158443
That's interesting. I assumed Five Nations was insanely obscure as fuck, but it seem to have a fanbase.
And yeah, I recognize a lot of these buildings. Not really seeing the "new CC", though. What's different?
>>
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>>581151668
total war chads are keeping this general alive for another day
>>
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>>581158629
>Five Nations Obscure
Surprisingly, I don't think the dev of this mod ever got to play it (it didn't run for some reason)
>Command Center Difference
Lighting + entirely new model render (The bunker also has feet now)
>>
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>>581159086
Oh shit, you're right, it's actually entirely different. There's even a chute for crystals on the side.
It feels like they put the model through AI or something: it looks similar but is different.

>I don't think the dev of this mod ever got to play it (it didn't run for some reason)
I mean, it's essentially a flash game or something. I don't feel encouraged to move on to Windows 11. How many of my games will stop working?
>>
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Okay that thing with the eye is also from Five Nations, but WHAT THE SHIT is that abomination at the bottom? What game does it hail from and can I play it? That's so grisly, it isn't Sun Age or KKND Crossfire...
>>
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>>581160143
I am 99% sure that asset is from Atrox (2001). Easily findable on MyAbandonware
>>
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>>581160567
Dammit, I don't like getting old games for free (they're already cheap enough), but I can't find it on Steam, so... Guess I'll have to look around.
>>
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>>581160567
Ooh, this is disgusting and it pulsates.
I love it.
>>
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>>581160567
You were right.
>>
good morning /civ4xg/
>>
>>581162023
It's 10 at night
>>
>>580161823
OP made me kek as i was actually on my way to a diffrent general.
>>
>>581169240
Liar, its about midday
>>
>>581172487
No it's 5 AM.
>>
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To whoever posted that Cosmography mod: you made me divein a weird hole of old RTS. Damn you!
>>
https://www.youtube.com/watch?v=ZcfFoInLq1E
https://www.youtube.com/watch?v=vbOc5TbR1T8
What the FUCK is all this Starcraft shit?
>>
bedtime
>>
How's the late-game lag situation on stellaris? Did I hear correctly that it's a lot better or did I hallucinate that? It's honestly what's kept me from playing it more.
>>
>>581162023
you too
>>581187904
It used to be a problem, at least for some, but I am not sure how it is right now.
>>
>>581191085
It only ever became a serious issue for me in the "you've already won" phase when it came to vanilla, but since I started to use post-post-endgame mods trying to push further past required being genocidal to keep things moving past a slow crawl. Trying to watch a fight was a very dangerous prospect too.
Your allies never understand that your genocides are for the stability of the universe either.
>>
>>581176450
why does it remind me of warcraft
>>
>single biome planets in stellaris
I wonder if tundra or steppe planets are even possible. I am pretty sure those would at least have large ice caps and some deserts, maybe even a temperate zone on the equator.
They wouldn't just be "tundra" planets. But maybe I am wrong.
>>
>>581197045
habitable single biome planets are kinda retarded, but they're also a staple of sci fi so a kitchen sink game like Stellaris had to throw 'em in
>>
>>581193985
Because you have no imagination and you cannot describe a game without going "it's a mix of X and Y" like the basic bitch you are?
>>
>>581198930
You can have ice world, and probably hot desert world, although, biodiversity in those would probably be poor.
>>581201017
rude
>>
>>581201963
You call me rude, but I don't see you calling me wrong.
>>
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Halberdiers.
>>
>>581201963
>You can have ice world, and probably hot desert world
I wonder if higher life can actually develop on such planets. On earth modern humans started somewhere in Africa and only later migrated and adapted to climates with extreme conditions like sand or ice deserts.
>>
>>581202982
>modern humans started somewhere in Africa
I read they started in Iceland, in Ultima Thule?
>>
>>581202982
>On earth modern humans started somewhere in Africa
You know that theory is largely discredited right?
>>
>>581203081
calm down /pol/
>>
>>581203128
The fuck does /pol/ have to do with this?
>>
>>581202982
Don't know.
>>581203081
Oldest fossils of Homo Sapiens were found in modern day Marroco, which is in Africa.
Australopithecus before that is also from Africa. Before that? I read theories that deeper down the tree our ancestors may have been from somewhere in Eurasia, but who knows for sure. And further back still you go the harder is it to know from which ancient continents our line comes.
>>
>>581203204
Oh, sorry, I thought you were going to go full retard "actually the earth was seeded by space engineers" or some stupid crap.
>>
>>581203295
>>581202982
That said, speaking on ice worlds. Look up Cryogenian period and slushball earth theory. It's actually just before when first animal fossils appear, maybe first ones (sponges) where just during that time. And certainly bacteria and other stuff were surviving in mostly frozen planet.
Although, you were asking about higher life. I doubt on that part, because even for a long time after that (hundreds of millions of years), there was not even wood as a material, or breathable atmosphere on the surface.
>>
>>581202904
WE ARE THE MACEMEN
>>
>>581205857
ATTENTION!
>>
spider...
>>
lets try the stupid church faction in surving mars, just rolling for my colony name
evens Kyrie Eleison
odds Feed and Seed
>>
>>581215914
We must dissentoria?
>>
>>581215914
Sir Feed and Seed, formerly Sir Fuck and Suck
>>
What are some essential Civ 5 mods in big 26? Got the itch to play it again but vanilla Civ V gets boring after turn 25
>>
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>first martianborn on sol 10
whew, that's the fastest I ever managed
>>
>>581229997
Imagine living in a giant snowglobe.
>>
>>581229734
I play vox populi but it's a total overhaul
>>
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>>581182227
There's actually a "Remastered" version of the Insurrection campaign (by vorgozz) that rebalances and buffs the units and maps for a. . . ''slightly'' more enjoyable (but still cheesy) experience
>>581193985
RTS in fantasy setting using the Blizzard RTS formula (with the twist of an Underground layer) will do that
>>
nighty night
>>
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>malicious asteroids choose to crash into two critical logistical points at the same time
>everything is in the negatives now
>drones would rather do anything else than fix the fucking pipes and cables
>death wave from hypothermia despite the fact that I have almost a Sol worth of everything banked up
oh fuck off
I don't mind getting raped by games, but when your own worker units choose to actively make everything worse it just gets annoying
Thankfully I have these dirt cheap ark pods to replace everyone, but still
>>
>>581240242
Do you have both free drones and iron near there. You should have a hub with universal storage near every processing area for this reason alone.
>>
>>581242001
Please understand, that anon enjoys being melodramatic.
>>
bump
>>
>>581243113
The point isn't his melodrama, the point is that drones do in fact prioritize fixing broken cables and pipes, if that's not happening the issue is unavailable metals or drones or both.
>>
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>play games about american colonization
>THIS is the bad guy
ok
>>
>>581251119
Your average American.
>>
>>581251119
fucking indians had it coming
>>
>>581197045
My headcanon is that those areas represent the best areas of the planet and are the ones prime for a colony
>>
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Forgot how fun AoE3 was.
>>
>>581229734
i would highly recommend sapiens it fixes most of the stupid shortcomings of civ 5 like unit upgrade paths making certain units useless and reduces global unhappiness from cities by 1 so you are not fucked for settling more than 4 with tradition free buildings
>>
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>become american
lol
lmao
>>
man i hate playing against americans
>sneeze too close to american town
>immediately all the civilians grab a gun and start blasting my scouts
>>
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Today on "what were they thinking?", we have Age of Empires 3.
Where this unit, a spearman (aka a lancier in French) is renamed to thrower (aka a lanceur in French).
>>
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>play japan
>random event kills my only rocket
>new rockets costs a ton of money
>only way to make tons of money quickly is to export rare metals
>for which you need a rocket
Am I really just gonna have to sit here and wait while the TV station and Earth embassy slowly trickle me enough cash to buy a new rocket? How much is spamming that repetable funding tech really gonna help? Thankfully I'm already producing machine parts and polymers, so at least I'll only have to import electronics every now and then...
>>
>>581281410
Restart.
>>
>>581281762
but I'm like 70 sols in and got such a nice autistic network of trainstations going
actually rockets only cost 300 million, but the screens says that they're unavaible? Do I have to manually build them on Mars somehow?
>>
>>581282005
>actually rockets only cost 300 million
I'm a retarded faggot that should really go to sleep, its 3000 million and I'm only at 1.9 billion right now
>>
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>+50% construction time on the captured obusier
Why the fuck would I ever want that?

>>581282005
I'm afraid I have no idea, sorry.
>>
>>581281410
how do you have so little cash that you can't buy a new rocket
>>
>>581283275
The game is hardwired to give you one for free anyway
>>
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RUN, BOY.
RUN!
>>
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since we're talking about surviving mars so much, here's an actual picture of mars from the curiosity rover

https://science.nasa.gov/photojournal/curiosity-postcard-celebrates-rovers-5000th-day-on-mars/

technically it's not an actual picture, it's a combination of two with colour added
>>
>>581297128
Colours added? So it doesn't look like that?
>>
>>581297838
the pictures were taken with a black and white camera
>>
>>581298443
Didn't have enough money to put on a colour camera?
>>
>>581299454
it has a few colour cameras, but I think they're low resolution. maybe they're non-functional at this point
>>
>>581299764
How come? Mars doesn't have an acid atmosphere.
>>
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>>581300804
no, but it is hella dusty and curiosity wasn't intended (or expected) to last for such a long time

anyways, I googled it and I think the colour cameras still do work. here's a colour image but it's from like 2012
>>
>>581301786
...urge to strike the earth intensifies
>>
why the fuck is there a hexagon at saturn's north pole
>>
>>581297128
Why the FUCK haven't we started work on a mars colony yet? Why don't we have a base on the moon even yet?
>>
>>581305092
because there's no economic gain
>>
>>581305092
cost to do so is higher than the demand to do so
>>
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I don't care how much people doompost. EL2 is a good game, it just needs a lot of love. Namely,
>improved worldgen
>tidefall settings
>ability to raze your own settlements
>strategic resource rework
>tech tree rework
Pets are pretty dumb though. Having to go out of your way to collect them by doing out-of-game activities - some of which are time-limited fomoslop - feels like lazy engagement farming.
>>
>>581307505
What's different from EL1?
>>
>>581297128
Need real color version...
>>581305092
Not much to gain, and its not as easy as just flying there. How do you grow food, keep people healthy from lower gravity and solar radiation and shit like that.
>>
Are there any city builders that you can actually control a character in on a meaningful level? I assume not but I figure I'd ask.
>>
>>581315634
that's not very city builder-y
>>
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>>581315634
...how do you mean?
>>
Penis builders
>>
>>581315634
I mean, there are village builders, like Conan Exiles or Romestead, but they're not really city builders.
>>
>>581307505
But the problem is it feels like the old games did get a lot of love and the Humankind announcement makes it seem like they won't give it the effort it still needs.
>>
>>581303408
Because Nature is incomprehensible.
The real answer is probably something to do with atmospheric dynamics we don't understand because atmospheric dynamics are complicated and chaotic. it could also be related to magnetic fields, but I don't know where I got that idea so don't quote me on it.
>>
>>581305092
Shit's hard, plenty can go wrong and even if everything goes right it costs a whole lot for questionable gains. Your best hope is that the US and China get in enough of a dickwaving contest that they start trying to one-up each other when it comes to space shit like the good old days of the soviets.
>>
>>581307505
I wasn't doomposting until is saw humankind 2 get announced, now it's hard to feel like it's going to get said lots of love even if could turn out good if it did.
>>
Was whining about the Humankind 2 announcement yesterday, it just feels like they needed to get a game out the door to make enough money to keep the lights on after the Sega split and it means probably permanently ruining EL for it. Just feels bad all around. If ES3 is good though I'll come crawling back of course.
>>
Time to remove the commies from Spain.
Glory to Castille!
>>
>>581326860
Miau miau! Miau miau miau!!! \o
>>
>>581326860
Kill them all.
>>
El Caudillo is here!
Also not having infantry units and having to rely on the AI is shit.
>>
Good night faggots.
>>
>>581334494
It's morning though
>>
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-433-4-5-cygnus-preliminary-release-notes.1941572/
Dev diary with the Stellaris 4.5 update changelog and the update comes out on Tuesday.
>>
>The Rogue Kin faction have to buy their military units
>they don't appear to have any specific dust related mechanics except starting with the dust district
???
>>
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(civ 6) i thought id encountered a bug or something sure mansa musa has buy bonus but this much?
giant robots are 6k raw 4.8 mansa musa, but this city was giving me 1.2k
turns out, id never noticed this city state that id liberated before, as much as 80% cost reduction on buy units if you have a maxed encampment
jesus fucking christ thats broken
i thought id seen all the civ6 there was to see, holy fuck thats broken
>>
>>581307505
if you mean endless legend, you can stack % bonuses and reach like +300% atk or +300% hp etc and create 1000 atk or 1000 defence monsters if you let a character level to like lv24
shit was great
but people never level like that through combat, youd need to put a combat guy as your capital governer turn 1 and later bring him out as a commander with all the good % items later to do it
>>
>>581351501
Yes, mali are busted.
>>
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kerrigan dicksucking lips are off the charts
>>
>>581357819
I always thought she was a mulatto with dreads.
>>
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>>581358435
you must have mixed them up...
>>
>>581358636
No, her original tiny pic back in the 90s looked like that.
>>
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>>581358856
her ass is insane in the remaster tho
>>
>>581281410
If you lose your only rocket it's pretty much game over if you don't have emergency funds. You just gotta buy a new one and there aren't many good ways to earn money once you exhaust the one time uses like scanning. You just gotta rely on the trickle from embassy and sponsor funding and the like if you want to keep going
>>
>>581359065
Damn... No wonder all the zergs tapped that to a point she can't sit anymore.
>>
>>581359445
>>581281410
Also I should mention that some factions like the Church can get a new rocket in their mission goals but that doesn't apply to everyone. It's only relevant on the Church and Paradox sponsors since those start with 1 (Europe and Terraforming also get one but they start with 2). Sponsor goals could also be something you get for a quick cash boost, Japan has 2B in there but if you already cashed it in then that's no go as well.
>>
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>>581359065
man literally all oldschool RTS do this
the missions are a complete fuckin cakewalk
UNTIL you start getting the giga hard ones and the enemies are a billion
>>
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>>581366175
the moment i attack my position is fuckin swarmed
missions till now were rly ez
>>
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>>581366175
>>581366502
though my marine rush is working
getting vespene gas is a pain in the ass
so i'll just spam marines
>>
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EL2 1.0 is out now. Seems like it released at least an hour early, but I only just woke up so IDK.
>>
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>>581366717
here come my marine wells
>>
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The only people with less confidence in EL2 than me are Amplitude themselves.
>>
Fuck me AoE3 is weirdly fun
>>
>>581359065
>>581357819
noice
>>
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>>581368776
What kind of fucked up main menu is this
>>
>>581368776
They fucked up. EL2 died for Humankind 2 after they saw not many people were interested in EL2.
2 has less factions than base game EL1, worse objectives and the map gimmick is trash.
All EL2 factions essentially play exactly the same except for the necros.
What happened to Amplitude?
>>
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>>581373379
>>
>>581368776
>>581373379
I'm the one that asked about what happened with the new Civ. Asking again what happened with EL2. I have like 5 hours of the first one, but I got bored.
>>
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>>581373928
>>
>>581367939
I want to buy it but I know my computer will struggle with it, and I didn't even like the first game
>>
>>581374190
>Sega owned Amplitude pre Endless Space 2
>Amplitude ends up unprofitable even after ES2 and Humankind
>Sega sells back Amplitude to Amplitude at a big loss just to be rid of it
>Amplitude is now independent and still unprofitable
>needs cash now
>has two IPs that matter, Endless and Humankind
>shit out an EL2 early access to keep the company afloat
>work on Humankind 2 in the background
>EL2 sucks ass because it was rushed and all their goodwill is burned because everyone knows now it was half assed on purpose with the Humankind announcement
Something like this
>>
>>581375960
What about the space one? I have like 21 hours in the definite edition(yes, I around that time I discovered that civ-type and MoO/GalCiv-likes are not my thing).
>>
>>581377196
ES2 is almost 10 years old. They released a coop twinstick shooter tower defense game that flopped between Humankind and EL2.
Safe to say any talent they had when they made the original games left long ago and EL2 shows this. Endless games had very unique factions that played extremely different from each other. With only 6 factions right now, they are hardly distinguishable from each other.
>>
>>581377196
ES2 is a very good 4X in general and I like it a lot, some of the later DLCs are a bit suspect but you can turn them off in the settings if you don't like them. EL1 has this diamond in the rough feel and ES2 was very good so people were excited for more 4X games from but it's now been two shitty ones in a row so there's no reason to think about Humankind 2.
>>
>>581377776
Dungeon of the Endless 2 was bad too? Or was the name Endless Dungeon?
>>
nighty night
>>
>>581378759
>>581334494
make up your minds
>>
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>>581378549
It was a complete departure of the original game. It was more of a MOBA tower defense game. No pixel graphics and the characters had awful designs
>>
>>581379394
Oof. I still play the first one occasionally. Also have been playing the first humankind and it's a shame it's a mixed bag. The combat and the map are miles ahead of Civ.
>>
>>581380367
>Also have been playing the first humankind and it's a shame it's a mixed bag.
Like all Civ games since 5 the final version is vastly different from the release version. For what it's worth everyone who's stuck with Humankind over the years seems to think it's great, but on the flipside launch version was disappointing enough that the vast majority dropped it and made their reviews then. Hence the "Mostly Positive" Recent/"Mixed" Overall Steam reviews.

For a little more perspective, release Humankind was better implemented than current Civ 7. That's how much Firaxis fucked up.
>>
bump
>>
'ello lads
Any cool transit/citybuilding games
>>
>>581307505
>1.0 just released
They're going to leave a skeleton crew on EL2 while they work on Humankind 2, aren't they
>>
>>581389972
That's probably what's been happening for months now.
>>
>>581377776
>ES2 is almost 10 years old
It has been that long?
>Safe to say any talent they had when they made the original games left long ago
Doesn't the game director or whatever design the game? Wouldn't they be okay if they had the same designer?
>>
>>581389608
Heck's transit?
>>
>>581391585
>Heck's transit?
He means one of those road designing games, like OpenTT or whatever it is called.
>>
>>581391585
Making trains or roads without having other aspects of city building as a part of the game
>>
>>581392093
>>581392691
Like Tropico?
>>
>>581392773
>Like Tropico?
No, like this one https://store.steampowered.com/app/1536610/OpenTTD/
>>
>>581358435
Jank old 3d rendering + Poofy haired Concept art will do that
>>
New thread when?
>>
>>581393493
When spiderfag stops playing that oldass starwars game.
>>
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Worldgen mod for EL2. Seems better than vanilla based on the little experience I have with it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3779206322
>>
>>581392773
Like NIMBY rails
>>
>>581398397
>>581398397
>>581398397
>>581398397



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