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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: FlQLceLXEAIwLp3.jpg (24 KB, 720x540)
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:D Edition.

This is NOT /g*g/. If you wanna talk about Gr*nd Strategy, fuck off to >>>/trash/ or >>>/vst/.


==NEWS==
Distant Worlds, Dev Diary #3 – Lone Pirate: https://store.steampowered.com/news/app/1531540/view/675130991105277977
GalCiv 4, Federations & Empires: https://store.steampowered.com/news/app/1357210/view/679629698986149685
Nebulous: Fleet Command, Campaign Act 1 will be released on May 29th: https://www.youtube.com/watch?v=D4BOaaB9I1Q
Newstower Roadmap: https://store.steampowered.com/news/app/1649950/view/512989355492508053
Foundation: Harvest Festival launches at October 8th: https://store.steampowered.com/news/app/690830/view/712286322480383257
Stellaris Dev Diary #413: https://store.steampowered.com/news/app/281990/view/521993383330187248
Airship: Conquer the Skies, Water! (but no boats?): https://steamcommunity.com/games/342560/announcements/detail/704400583238355622
Falling Frontier Dev Update: Combat Overview: https://store.steampowered.com/news/app/1280190/view/542258317343326824
Frostpunk 2, Fractured Utopias dlc: https://store.steampowered.com/news/app/1601580/view/648085384362721315
News Tower, Setting the Record Straight update: https://store.steampowered.com/news/app/1649950/view/719036195725640223
Meet-up at Spiderfag's house at 42 Wallaby Way, Sydney.
Theos: City of Myth, gameplay: https://www.youtube.com/watch?v=wK96Es5yxEU


== Pastebins ==
Alpha Centauri (new 14/06/22): https://pastebin.com/QgEvG3ET
Free and open source games pastebin: https://pastebin.com/8nRQckSN
Stellaris: https://pastebin.com/hPfrhazx https://stellaris.paradoxwikis.com/Stellaris_Wiki
Stellaris DLC guide: https://rentry.org/STDLC384
Endless Space 2 + Endless Legend: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
/cbg/: https://pastebin.com/ZSLVg9kT
Workers & Resources: https://pastebin.com/XaWF8mE6

Previous thread:
>>580161823
>>
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Age of Empires 3 is surprisingly fun.
Weird and annoying but fun. Nothing like stacking all your cards to buff the samurais.
>>
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HAK HAK HAK
>>
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Good night.
>>
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3.45 MB MP4
>>
I'm going to play some civ 7 on the switch 2 to test out the performance on the TV.
>>
Just remaster civ 5 at this point and make the remastered an upgrade path
>>
>>581402328
Make it 64-bit and remove the audio bug when you alt-tab. That's it.
>>581401961
Give us a screenshot so we can see how gigantic the font is
>>
>>581403748
Oh, and make the mod manager menu not take a minute to install workshop plugins
>>
>>581403937
Oh, and add an automatic dick sucker modelled after 2B's anus.
>>
>>581407069
And add a search function to the tech tree
>>
>>581403748
Ill do that if I have enough time after some shit
>>
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What in the fuck
sapiens mod, btw
>>
>>581414967
>great game developper
LOOOOL devs think they're artists lmaoooooooo
>>
>>581414967
What technology is this?
>>
>>581417550
The self-fellatio one.
>>
>>581414967
the fuck is that map? small continents?
>>
So is Endless Legend 2 worth it at half price?
>>
>>581419605
Does the Pope shits in the woods? Does Spiderfag get fucked in the butt?
>>
>>581419686
>no
>yes
>>
>>581419605
Yeah
>>
I want to kiss a girl
>>
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>>581420634
Game ain't even worth pirating tho
>>
Civ 7 sucks
>>
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>>581425230
>>
>>581425230
liek ur mom
>>
>>
Wait a minute, did we just hit the bump limit in previous thread?
Also, good morning, spiders and dorks.
>>
>>581398705
I barely ever played it...
>>
>>581398957
HYUK HYUK HYUK
>>
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>>581423876
Good day Foundation poster. I haven't played since before they had map generation and I'm having a blast even though my town is a bit of a mess.
>>
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hey guys, i wanted your opinion on this game project ive been working on. its an evolution simulator, that plays just like the cell stage of spore but instead of working with a part editor you work with a gigantic trait tree that chooses how your creature evolves, all of the enemies are emergently created through navigating the trait trees themselves population by population, so it naturally makes ecosystems with prey/predator relationships.

right now ive got the trait tree so that it goes through basic predatory adaptions, defensive ones, mobility, reproduction, and metabolism/lifespan; but since its the main way to actually get through the game there still needs to be way way way more done on it.

right now i have:
prey/predator relationships
size affecting traits that let you scale your organism to any size big or small (assuming you can find the calories to sustain yourself)
an entire branch of the trait tree for plant builds
detritivores/herbivores/obligate carnivores or any combination of these (although it makes the food less efficient to stack more on)
parasitic builds
a stealth/detection system that lets you scale your creature down to the point things cant notice it

right now youre just looking at the sim state as a whole while i balance it and test it, the player loop hasnt even been touched yet. But i want it to just play like spore basically and naturally evolve into a more rimworld style colony sim once you have more sentient or at least gregarious traits.

sorry for the animations and pictures looking dogshit. right now im just looking for general project idea feedback, cuz no one ive shown this to is interested in it at all lmao.

crossposted from gamedev thread
>>
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>>581444326
GAWRSH!
>>
>>581419605
If it's anything like the first you'll either like it or find it fucking boring. I liked parts of the first game but overall it's very dull.
>>
>>581448575
Afternoon. I don't suppose they added something new and noteworthy in recent months? Is the couldn't find path error at least fixed lategame?
>>
>>581440875
It's really weird. You probably heard about it, correctus?
>>
>>581448701
Hard to comment without playing it. What do you want to hear?
>>
>>581466168
Tell me I'm pretty
>>
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>>581468337
You're beautiful. I would bend you over and fuck you.
>>
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>>581468426
Joke's on you, I'm a man, that means you're gay.
>>
>>581468981
Yes?
>>
>>581454645
kek
>>581460828
Of course, but somehow it never got popular as 2. That said, I think AoE2 was overrated too, and there were all sorts of nifty rts games back then. I liked Alexander the Great movie tie in rts game, dunno from 2004 or something, units, buildings and ships looked real nice and campaign was kind of fun too, but I never beat it as a kid, I think, last two levels were left.
>>
>>581470756
>somehow it never got popular as 2
I think that's because you have to level up your city to get competitive.
And also the card system is very weird, but once you get the hang of it, it get strong.
>+10% infantry damage
>+20% samurais damage
>+33% siege damage
>get samurai a personal mortar
And suddenly your frontline infantry can murder buildings instantly with siege damage of 160. When your average infantry has 20-30 siege damage.
I kinda wish they streamlined controls, it's annoying when all the shortcuts and buttons change from one game to another.
>can right click on units portraits to endless train them in AoM
>can't do that in AoE2 or 3
>>
>>581448701
will you be adding a rape mechanic
>>
>>581414967
no
>>
Typo.
Tipo.
Taipo.

I fucking hate English.
>>
>>581448701
Looks cool but I feel like the "Spore but good/finished" is a common /agdg/ thing. I hope you can get a demo together since it would be interesting to try.
>>
we (as in us, /civ4xg/) need to reinvent the 4x genre to save it
>>
nighty night
>>581484906
>spore but good
Not even want it, what I want is cell stage and creature stage (waster creature too, still mad btw) as their own fleshed out stand alone games. Or used to. I am still mad about it, but I moved on from wanting it done better.
>>
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boom
>>
>>581493291
Age of Empires 4 should have been the modern era like that one AOE1-5 graphic showed.
>>
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>dutch can build a bank
So why do Jews get the rep for being greedy?

>>581498774
I dunno, I like that they go for a vague historical era, it allows a lot of weird shit.
Like samurai fighting the Varangian Guard.
>>
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>400 gold
>1200 HP
Are the King's Knights... bloody good?
>>
>>581498938
>dutch can build a bank
>So why do Jews get the rep for being greedy?

Don't look into who ran those banks.
>>
>>581501541
...ooooh.
>>
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How ignorable is Feeding the Future if for whatever reason I don't want to engage with its specific systems for a given colony?
>>
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>>581448575
Why the high towers? It's nicer to get fortification from walls. Also fix your monastery make it look like pic related for example. There's always a curch with a closed garden next to it. Arround the closed space there are the other buildings of the monastery.
>>
>>581512886
The ladies love tall and girthy towers
>>
>>581514026
Especially elves.
>>
>>581514183
kill yourself already
>>
>open game
>stare blankly at main menu
>shut game
yup
another 4k game successfully played
>>
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Okita looks weird. Very daijobu though.
>>
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Ethiopeans are very hard to play because their units are shit, but fuck me I love their cannons.
They probably have the most cannons variety, they have four different cannons and can get a fifth one.
>>
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The bronze cannons are couleuvrines. Don't ask me how they're called in English.
They're anti-artillery.
The massive one at the bottom left? It's the Sebastopol cannon. It's a MASSIVE mortar that can fire either cannonballs or bombs. The "normal" mortar is at >>581526675, at the bottom left. It's still fucking massive.
Meanwhile the Sweden I invaded only hard "hard leather cannons". Whatever that is. Likely another fucked up translation.
>>
>>581526884
>The bronze cannons are couleuvrines. Don't ask me how they're called in English.
Culverins
>>
>>581527013
...fair. I don't know what I expected.
>>
>>581526884
>eanwhile the Sweden I invaded only hard "hard leather cannons". Whatever that is. Likely another fucked up translation.
https://en.wikipedia.org/wiki/Leather_cannon
>>
>>581478461
i cant believe this was one of the first questions that came up, but yes. since parasitism is one of the trait tree options it was going to have a trait for laying eggs into your host. That would technically be rape, so I can honestly say that I do plan on adding a rape mechanic and 0 content warnings.
>>
>>581528034
Are you fucking seriou-
>The varnished leather from which the gun got its name acted merely as the outer protective surface of the piece.
Oh thank heaven. Total War had some wooden cannons and it already sounded retarded.
>>
>>581528361
>i cant believe this was one of the first questions that came up
why not
we love rape
>but yes
reserve a copy for me, I don't need to read anything else
>laying eggs into your host
I read more (despite not needing to, as stated before; it was, in fact, just for the joy of it) and I've lost a little interest, oviposition is kinda boring to bee desu
I'm still interested just slightly less so to be clear
>>
>>581458193
>months
I haven't played in over a year, I don't remember exactly but I bought it pretty early on.
>>581512886
Yeah I was just maxing coverage with them, that thick one is also a watchtower and has like ten patrollers. I'm going to start a new one now that I have an idea how things work and try to make it look good.
>>
Im so tired of cheating AI in civilization games.
>Go to war, kill all visible units
>6 units appear out of nowhere max health
Terrible AI.
>>
>>581532527
Cheating as in free resources/tech or vision, or do you mean the production bonus that higher difficulty AI get?
>>
>>581533428
all
>>
>>581535273
Stop whining.
>>
>>581535430
no
>>
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>Italians are not Europeans anymore
ok
On a more serious note, can any of you fuckers tell me how this works? I made a lot of taverns and they never had that many mercs to hire.
Game's Age of Empires 3.
>>
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>can equip landsknechts with halberds
>they aren't renamed halberdiers
WHY
Like, I get it, Landsknechts are foot knights, but STILL!
>>
>>581551173
these are clearly bardiches, not halberds
>>
>>581552091
True. Another case of devs fucking up. Same shit in Stronghold, after all, where pikemen were clearly halberdiers.
>>
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bump
>>
>>581552559
also they're made of gold when that's a terrible metal for weapons
>>
>>581557192
It's just gilded.
>>
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Finally got some time on my hands, time to play lore accurate russia
>>
>>581560609
>lore accurate russia
So, cut costs, an ego the size of Neptune, no military to speak of, and insanely high corruption?
>>
>>581514183
I don't like anime elves, but I like other kinds of elves.
>>
>>581561010
I LOVE elves.
>>
I didn't think I'd ever say that about a strategy game, but I think Age of Empires 3 gives you too many ressources too quickly. Maybe I'm bad (I likely am), but I always, very quickly, end up with thousands of ressources.
Sure, they get dilapidated quickly, but they're also recovered quickly.
>>
>>581561116
shut the fuck up retard
>>
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>>581561816
EEEEEEELVES
>>
>>581561932
Recommend the elf games.
>>
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>>581561965
Age of the Ring if you like Battle for Middle Earth 2 but found it not autistic enough.
Heroes of Annihilated Empire if you liked Cossacks 2 but wished it got elves bullying.
Driftlands if you, for some obscure reason I won't judge you for (lie), you like strategy games where your entire economy collapses because you moved a slider to the left and weren't producing enough food, leading to societal collapse and losing to literally nobody.
Otherwise, there are some turn-based games, like Warlock Master of the Arcane, Deity Empire, Fantasy Wars, the Heroes of Might & Magic, SOVL where you play elves, but I don't like turn-based games that much so I can't recommend one in particular.
And then there are the Warhammer games: Total War, of course, but also Mark of Chaos, who has some high elves, and their American cousins, the evil Black Elves.
And I guess kinda Dragonshard? Not much, though, the discount drows in this have their factions mixed with other abominations, like voidwalker, shadowlords, and various pimps.

Not strategy, there is Deedlit in Wonder Labyrinth, a doujin game, surprisingly good. Then there are all kind of porn games, like Elfheim (only one chapter, though), Elven Conquest (not on Steam), and then various mobile games, like Dragon Crowd, Darkness Rises, Heroes of Incredible Tales, and a very obscure one called Tower of Doom, and its sequel, Chronicles of Mystara.
>>
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>>581561965
Oh, and if you want to dislike elves, there are the fantasy defenses games, like Majesty (where elves literally abduct your son and ask for a ransom, and will fuck up your economy really badly if you let them build their brothels and casinos), and the later Lessaria, where elves aren't as hostile to you, but will still refuse to help you until you help them AND pay them.
And also I guess Master of Magic and Lords of Magic? I dunno, elves in these are just units, not an entire race.
>>
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Oh, how could I forget Tabletop Tavern too?
They're not in the Scouring, but I have hope they'll be added.
>>
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>>581551173
>>581552091
>>581552559
That's literally a swiss style halberd tho, and the lads behind have bills.

>Landsknechts are foot knights
No, they're not.
>>
>>581564710
Isn't it what landsknechts means? Land Knight -> Foot Knight?
>>
>>581564882
I don't know a really good translation for Knecht, but it roughly means servant. Landsknecht -> Servant of the land (as in country). They're glorified man-at-arms really, and were frequently mercs too.
>>
>>581564882
No. Land is surprisingly also land, Knecht is a retainer or servant. They're better translated as state troopers historically in the context of them being from HRE even as mercs as opposed to being swiss mercs which they initially emulated in gear and tactics.
>>
>>581564969
>They're glorified man-at-arms really, and were frequently mercs too
...isn't that what a knight is? A man-at-arm devoted to a feudal lord, sometimes working as an enforcer when his lord doesn't require his services?

>>581565093
>They're better translated as state troopers historically
Ha, I see.
...fuck kinda of state troopers has the mean and savoir-faire to equip their troops with two-handed swords? I was under the impression smelting a sword wasn't exactly easy.
>>
>>581565253
It wasn't. And vast majority of them didn't have those zweihanders. The ones that did were often signed up as doppelsöldners, paid double and tasked with disrupting the enemy pike formation. With those swords gradually falling out of fashion as guns became more popular and doctrine shifted.
In short if you're not seeing ritter in the context of that period krauts it's almost certainly not a knight of any sort.

A bardiche. I fucking swear. I'd assume you'd be familiar with swiss considering how much they were used by the french back then.
>>
>>581565253
A knight is a lower noble rank, landsknechts were commoners
>>
>>581565253
>>581565669
Yeah, it's why "being knighted" was such a big deal. It was literally raising your social status in an official way. The title alone opened doors that were completely barred to you previously.
>>
>>581565669
Not necessarily of lower rank. Go by order of the dragon, plenty of its members were knighted kings or princes. A knight is just a noble of whatever rank sworn and or warranted under either a liege or a chivalric order to bear arms. Landsknechts were also not your run of the mill peasants either, serfdom was still a thing in HRE back then and these state troopers were recruited exclusively from free men. A tradition of sorts that continues with freikorps of prussia and later germany well up to post ww1. Funnily enough landsknechts did often have lesser nobles in their ranks, mercwork was very popular career option for a bastard or 3rd+ noble sons for example.
>>
>>581565585
>vast majority of them didn't have those zweihanders
Bleh. One more time, reality disappoints. One more time.
>>
>>581567620
It's not really a formation friendly weapon. Look at japs. No-dachi is cool but you can't hedge it like you could yaris. Also, you know, much cheaper and easier to make while doing a better job.
>>
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>>581567938
I dunno, I won too many battles in Shogun 2 thanks to a nodachi charge to agree that a two-handed weapon is not good in a battle.
I get that spears are better for militias as a way to start a military career, but I was under the impression you'd only move on from spears to more specialized polearms as you levelled up, like billhooks, long spear, pikes, halberds, or my schlong when I think about elves...
>>
>>581566370
>plenty of its members were knighted kings or princes
You can hold multiple tittles at the same time, high and low. Knight is just one of the lower tittles one could get, specifically for chivalric orders knight would typically be the lowest rank.
>>
>>581568143
I love shogun but that game is weird. The idea that you start spamming ashigaru and then progress to lategame pure samurai armies with almost everyone is quite literally the opposite of what happened. The lack of effective guns and pikes for more people is rather depressing as well.

>I was under the impression you'd only move on from spears to more specialized polearms as you levelled up
Why would you?

>>581568537
You're thinking of 17-18th+ century chevaliers and esqs and such where being called a knight is just one more blue ribbon. In 15th century a knight is almost certainly a noble under arms and not a court dandy.

>specifically for chivalric orders knight would typically be the lowest rank
Depends on the order but in general? There are usually squire and such ranks below any knight proper.
>>
>>581568972
>You're thinking of 17-18th+ century chevaliers
You are the one referencing order of the dragon. It's a 15th century order and filled with court nobles and while some of those certainly did go to battlefields and maybe even used a sword they weren't like 11th century crusading knights expected to personally hold the line against Saracens or anything.
>squires
Those aren't members.
>>
>>581568972
I can only hope that the remake of Shogun 2 will fix that meta. I get that spamming ashigarus with guns to overpower samurais is how it historically happened, but it doesn't make for a cool game where the starting unit carries you for 90% of the game and the cool samurais are limited in what they can do.
Not to mention it gave me horrible habits for Warhammer that I took years to shrug off. No, keep 2-3 units of spearmen into mid then lategame is a horrible idea, they can't do shit against Archaon the Everchosen, Sarthorael the Everwatcher, Kholek the Sun-Eater, Sutekh the Destroyer, Hunter the Parenting, Hiroshimoot the Nuked, Sigvald the Bitchboy...
>>
>>581569367
>squires aren't members
Depends on the order and the period we're talking about. If we're talking secular ones like order of the garter or the order of the golden fleece then, no, they're not. Sometimes their squires (and even their wives) would have their lesser orders related to it to have some but clearly not equal prestige to, you know, the king and his inner circle, but squires in those orders usually didn't (and still don't) have the duties of earlier squires so there's that too. If we're talking (crusade era) monastic orders it gets a little muddier as non knight and non noble full members could serve as squires. Teutons, either half-brothers or fully pledged non-nobles for example or hospitaller or templar sergeants. Interesting topic.

>>581569502
I mean that's a different topic. If you're playing sp campaign you want the fanciest thing available condensed in the most powerful units available and lightning attack cheese him. But if you're playing sp or skirmish relative unit value is more important. Empire spears with shields are nothing to write home about but anti large+shield+decent model count can tie down significantly more expensive units and provide capture weight.
>>
>>581570610
This is a really stupid hill for you to die on you know
>>
>>581570910
What do you mean?
>>
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>>581570610
Maybe. Good night for now, titty voyelles.
>>
Having fun with EL2
>>
>>581562368
Age of Wonders games has elves.
>>
>>581578494
post screenshots
>>
>>581582378
Having fun shitposting about having fun with EL2
>>
>>581578494
I'm trying to get the hang of the sandshapers and they're kinda hard
>>
>>581557189
nice pic
>>
I wonder if Afterworld will be any good.
>>
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even on mars americans are fat fucks
>>
>>581598621
And then you wonder why you roll some leftist eco anarchy government later
>>
nighty night
>>
>>581578557
Yeah but I didn't want to include it.
>>
>>581586840
>having trouble as the ASMR dildos
spam ruins, have your starting hero spam defend which disables enemies retaliate and gives nearby friendly units shields, shit out FDSI with ruin terraforming
>>
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>>581605787
Sometimes I get to sprawl all over the map but sometimes I get shoved into a hole. Feels like a very inconsistent faction but maybe I'll get better
>>
they should make a game where you manage a space empire and have to manage resources and go to war and stuff
that could be fun I think
>>
>>581619180
I recommend this hidden gem I found called Stellaris
>>
>>581622043
Fuck off, Wiz.
>>
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Anyone played Age of History 2? It's on sale and looks okay-ish.
>>
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Nevermind I'll try the Definitive Edition demo instead.
>>
>>581551173
Historically, landsknechts armed with halberd, zweihänder, or arquebus were called doppelsöldners, because they received double the pay (and more dangerous positions in the line) compared to their more common pike-armed comrades.
>>
>>581631827
Gotta sneer at the lowly spearman infantry.
>>
>>581631883
Hey, gotta live to spend that double pay.
>>
>>581633367
True, true. Good pay, but they're the tip of the spear, the shock troopers.
>>
>>581633509
Stop before you make me reinstall bb
>>
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>>581633648
Do it faggot.

>>581633891
Hi Spiderfag. What obscure game is that? Did you get your butt filled today?
>>
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>>581636654
Fuck you.
>>
>>581639335
Chaaaarge!!
And remember, don't put the greenhorns on the frontline, share them between the front and the flanks.
>>
>>581640072
Screw that. Glory to the first man to die. *cackles in manhunters*
>>
>>581640374
Come on, you apes! You want to live forever?!
>>
>>581640785
Cool it rico. We don't call southerners apes anymore.
>>
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>>581642085
Literally who? I was quoting Ciaphas Cain.
>>
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lol
>>
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Why is genocide so good for you?
>>
>>581642384
The guy who made the academy dlc for endless space 2. Apply yourself.
>>
>>581532527
I think more strategy games should lean into asymmetrical design for AI opponents. If they aren't going to be able to play the same way a human player would then drop the illusion of trying and have them work according to their own, streamlined set of rules for economy and unit production to begin with. But I guess that's more effort than slapping +50% everything on them so my vague ideasguying should be ignored.
>>
>>581647485
That's why unplayable AI only factions exist in a lot of these games now though.
>>
>>581647485
So like Starcraft 2's coop?
>>
>>581595102
you wondered that last thread aswell and i shall answer in 6+ months time when that shit is out
atleast the game seems more like a 4x than gr*nd
"strategy"
>>
>>581578494
Proofs?
>>
checkmate
>>
>>581665941
Can you make actual tunnels with wood? Why so?
>>
>>581666324
>Why so?
Why not? And yes you can
>>
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>>581578494
i played some on launch and it was pretty ass desu
hoping humankind 2 does not kill the studio so by some miracle they make endless space 3 and it does not suck too bad
>>
>>581666704
I genuinely think amplitude is on their last legs
>>
>>581666925
so do i which is why i think es3 is not happening
>>
>>581666517
I mean, what's the point? Having a constant, controlled drain?
>>
>>581647485
Civ AI doesn't cheat the way OP describes, it just gets more resources and only on higher difficulties.
>>
>>581586840
They're the most map-dependent faction in the game, meaning they get fucked even more by the game's bad worldgen than the rest of the factions.
>>
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>>
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>>581671709
>>
https://www.youtube.com/watch?v=p3BHyOhVXmE

I wish I was french
>>
https://www.youtube.com/watch?v=C5e6eG6bXAQ

I wish I was protoss
>>
I just thought of a way of fixing Civilization.

2 Production Queues.
1 for buildings and wonders, other for units.
>>
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>>
>>581676605
People will probably mock you but thats an idea people have wanted for a long time.
>>
>>581678624
Wait, you mean it's not a standard in some game somewhere?
>>
>>581679624
In Civilization games you only get one production slot.
>>
>>581679786
Yeah, but like... Age of Wonder has the two separate queues, right?
>>
>>581678624
Ye because it's kind of a shit idea. There's supposed to be a trade off between units and buildings. If you want all the wonders just lower the difficulty.
>>
>>581680136
The trade off sucks when the AI is allowed to develop units and buildings at the same time.
You telling me the AI had chances to build a standing army whilst building the colossus? Fuck off.
>>
>>581605357
Why not?
AoW1 is my childhood favorite game...
Also, I think you would like elf nymph unit, and dark elf lady of pain even more, knowing your proclivities...
>>581624334
But what are the alternatives to Stellaris?
>>581676914
What game?
>>
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>>581681562
Because despite my best efforts, I don't like AoW4 and AoW3 that I slightly prefer brutalizes me with extremely strong neutral armies.
Anything else. Sins of Solar Empire: Rebellion if you like SPESS.
Tabletop Tavern.
>>
>>581682064
>I don't like AoW4 and AoW3 that I slightly prefer brutalizes me with extremely strong neutral armies.
Did you try 1, 2/Shadow Magic?
>Sins
See, it's nice, but I think Stellaris has a thing over other space games, that sort of randomization and customization of species and civilizations. More of a sandbox.
>tabletop tavern
Ah, right.
>>
>>581667184
Whats the point for what?
The tunnels have a obvious purpose that is moving water without need to take a fucking mountain out, and it being at the bottom also has the advantage of carrying pressure.

The point of my pic related, is that it works pretty much like a hydroplant, when the weight batteries drain, they will activate (by automation) giver more power to the waterwheels so it can replenish.
>>
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>>
Finished a game in EL2. Don't know how to feel. Game has so many bugs/issues and oversights. Why can't I abandon a City? The only thing it got better than the original is the combat.
>>
>>581671709
>>581672827
Why are you posting here?
Wanna do a reading for me?
>>
>>581605357
>oh my grudges

>>581673772
banger, I can't imagine protoss being sexy
zerglings tho...
>>
>>581682609
No. No.
I hate it for that reason.
Very fun, but still EA.
>>
>>581686394
>I hate it for that reason.
Weird. Why?
>>
>>581687124
Same reason people dislike open-world/crafting/survival games.
No real goal, no real lore, you're just dropped in the middle of nowhere with your flaccid penis and a shiv.
>>
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>>581685734
>Wanna do a reading for me?
>>
Any obscure upcoming indie games you anons might want to share?
>>
>>581695938
This was a lot of fun https://store.steampowered.com/app/455980/Judgment_Apocalypse_Survival_Simulation/
>>
>>581696341
Looks interesting but
>2018
Not quite the upcoming game...
>>
>>581696625
>Not quite the upcoming game...
Oh sorry, I just went over that part in your sentence.
>>
>>581685506
what is this
>>
>>581705047
Looks like a centaur to me.
>>
>>581705047
Endless legend minor faction
>>
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Man its nice to finally get a network of anti-asteroid lasers going after being terrorized by these evil space rocks for hours
>>
>>581706610
You can't build underground to avoid asteriods all together?
>>
>>581706610
You'll unironically lose more in upkeep than what you save from meteors. I only put those near fuel storage and the occasional station because fuck them hitting that.
>>
>>581705354
A lady centaur. Come to think of it are all centaurs in greek mythology male?
>>
>>581712309
In greek I think so. Romans introduced female ones.
>>
>>581706610
What's going on with the sky?
>>
>>581720027
False colour composite image taken by an observation drone, in several infrared and ultraviolet frequencies.
>>
>>581720027
Those are called the stars. If you head out in the country and look up at the night you may see them
>>
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Is it gay if the domes touch?
>>
>>581722221
Only if there's a second pair of domes and those touch. 2 domes touching is fine that's just normal chaffing
>>
>>581721943
It doesn't look like that...
>>
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The divegrass team will be playing against /ddg/ (Dragon's Dogma General which is now on /vm/ I think) in the Very Genuine and Legit Vidya Game League tournament next weekend. The tournament is using a Swiss format so we'll facing opponents with a similar record to ours so we won't know the next match until after we play, but our opponents will be any of these teams. We're also the hat pick so we're going to be cursed this tournament. I don't know what day we'll be playing but I'll post once I know.
>>
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>>581725003
it's photomode, it fucks with the lighting and sky for some reason
but it's also the only way to turn off the UI for screenshots
>>
>>581725282
what the fuck is a hat pick
>>
>>581725426
They put every competing team in a hat (really a spin-the-wheel type setup) and randomly pick a team to win the tournament.
>>
>>581725426
Hat pick is the one "expected" to win, by random draw.
>>581725282
When was the pick, actually? I missed it.
>>
>>581725620
About 50 minutes ago
>>
If I had to guess about 80% of my playtime in Stellaris is playing as hive minds, 15% playing as machine intelligences, and maybe 5% of my time has been spent playing “normal” empires. What does that say about me?
>>
>>581725776
You hate consumer goods
>>
>>581725776
you're missing out on like half the game's content
>>
>>581725776
Hives and machine intelligence are just more appealing to me too. They have a stronger fantasy and feel stronger to play too.
>>
>>581722221
>no monument in the middle
Missed opportunity.
>>
>>581728142
I love hives because they’re surprisingly versatile. If you use the right build you can totally play as a “tall” hive, and if you load in as a peaceful hive but get surrounded by genocidals you can just reform into being more military focused as opposed to loading in as a pacifist/xenophile and just being cucked. Not to mention the weird bullshit diplomacy that comes from normal empires where you can play as an authoritarian and spawn next to democratic crusaders who won’t give you a chance at diplomacy, or loading in as pacifists next to honorbound warriors who will make it their goal in life to kick the shit out of you. As a hive if you’re chill everyone gets along with you just fine
>>
Anyone here playing EL2? And if so, I could really use some advice in regards to when I should be settling a new city, or just attaching territory. Currently I am mainly playing Kin of Sheredyn, but even then I am unsure if I should plop down my second city asap, or focus more on attaching territory to my capital
>>
>>581733829
Sorry, I don't play halfbaked dogshit games.
>>
>>581676605
Bringing back stacks and/or battle resolve ending in one units destruction in a single turn (besides retreating) would be mandatory, then.
>>
>>581733829
I rarely settle new cities. Settling them earlier is better, but my capital always ends up as a megacity regardless. Whether or not it makes sense to settle a new city depends largely on the shape of the territories you have and the distance of the camp from your existing cities, although I say this based on personal preference. There's no hard rule here, either: It depends entirely on the context of the map in your session. Typically in my games, territories don't get attached if they're too far away and/or a "natural boundary" exists between them and my city, at which point I found a new city if I don't want to wait for a region that might make a more centralized city center. I doubt the way I do it is even optimal, but it's the way that makes the most sense to me since it's working around the game's bad map generation.
>>
>>581743061
>game's bad map generation.
Glad to hear I'm not the only one thinking this. I keep restarting games and trying out new factions. But so far almost every single map has been terrible it feels like. The AI also manages to settle the new ones as soona s they appear, I honestly think they even know the yields before the whole territory is revealed, they keep claiming territory with only a few tiles revealed, and it's making it hard to keep up
>>
>>581733829
Alternatively, you can play Necrophages or their rogue variant to attach everything to your capital and not have to worry about founding new cities.
>>581744504
I'm pretty sure they're just programmed to indiscriminately colonize anything that's uncolonized ASAP. If I don't take a garbage region adjacent to only my territory that's just a small sliver of tiles with only 2 colonizable because there's somehow minor faction villages, anomalies, resource deposits, etc. blocking the other 4 tiles, an AI will beeline through my territory just to colonize this shit region. Aspects AI are the worst offenders of this because they actively try to sign NAPs and open borders treaties with you.
>>
>>581733829
I always try to get a second city out ASAP in order to start growing pops and building some improvements. Geodesic domes and scriptoriums are responsible for a lot of your early science and influence and they don't need a lot of production to get going. If a region lacks something it can be fixed by attaching a better territory later. Only real requirement is having enough room for a triangle of districts around the city center. Unless you're the Lords in which case you need a way to generate dust.
>>
>>581745615
It's a little weird for me in regards to the Necrophages, I prefer tall factions, but I don't enjoy having to play so aggressively, they sort of have some of my favorite things and most disliked things going for them at once. But I'll try them soon, maybe I'll enjoy them.

But so far the way the map generates and the super aggressive AI settling have really taken the wind out of my sails. I really hope that the devs change something so they won't just settle a new region before it's at least 50% revealed and not just a collection of three tiles

In general do you even bother about the initial regions? Or should I just focus on the new ones due to the much better yields and resources in general? While tidefall is a cool mechanic, I feel like they fucked something up on a base level in regards to how you are supposed to expand, having most of the early tiles being downright worse, just makes me feel bad about claiming them, and attaching them to my capital or another city just feels like a bad play
>>
>>581747620
Thanks bro. Lords are my favorite faction by far, but I haven't played them since the full release since I wanna get a feel for all the factions... But I already miss the dosh lords.

Tahuk's have been incredibly weird getting used too, their early science is great, but holy fuck they lack in all other regards, their spawning region is also quite fucked due to the overabundance of cliffs, so it feels hard developing a city and leveling up the districts
>>
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>sit down to play some stellaris
>spawn next to this
Your honest to god reaction?
>>
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>>581747981
I've played some Tahuk games, I know your pain...
>>
>>581747730
>I really hope that the devs change something so they won't just settle a new region before it's at least 50% revealed and not just a collection of three tiles
Part of the issue with this is a lot of regions will end up with >50% of their tiles as inaccessible lake tiles after the final tidefall, often resulting in badly-shaped regions remaining as badly-shaped regions.
In general do you even bother about the initial regions? Or should I just focus on the new ones due to the much better yields and resources in general?
Always settle your starting island at the very least. It doesn't matter if the yields are worse. There's nothing wrong with leaving outposts around if you're indecisive about attaching or founding cities. I usually try to get a second city started on my initial island, not long after first tidefall if not as soon as possible.
>>
Also a reminder that you can't abandon a city in EL2 if you misclick or occupy a fortress by mistake, which will fuck you over in happiness. Learned it the hard way when I was taking over territories from the AI thinking they would be camps if I occupied them. More evidence the release was rushed.
>>
>>581747730
cont.
>While tidefall is a cool mechanic, I feel like they fucked something up on a base level in regards to how you are supposed to expand, having most of the early tiles being downright worse, just makes me feel bad about claiming them, and attaching them to my capital or another city just feels like a bad play
There's three factors feeding into this:
>bad map generation
>tidefall implementation (partial territory reveal, as opposed to whole)
>camp placement and city attachments being permanent
Instead of changing either of these,
they gave submerged tiles better yields to encourage expanding back in ~May 2025-ish. Players weren't expanding much and Amp decided to try to incentivize it with better FIDSI, iirc. If just one of the above issues I listed were actually addressed, it wouldn't feel nearly as bad to put up with the other two, but that's just my opinion.
>>
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>>581725282
VGL friendlies were announced for the second and fourth weekends in October. If you guys want to see the team play any of the teams in this list, let me know and I can try to schedule a friendly against them.
>>
>>581755293
Is Xenophile in?
>>
>>581756612
Not in VGLVGL since that tournament explicitly forbids gacha or VN players. I had removed her from the team aesthetics but I still have her model and can re-add it for a friendly/ies.
>>
>>581757039
Well, technically her name isn't a gacha since you have only one character, but yeah, that's splitting hair.
>>
>>581754258
Allowing you to remove and redeploy your camp should have been a possibility from day one, make it cost some influence to remove to balance it. I really hate how Anti-player it feels not being able to move your camp's the AI won't give a fuck about that, it's already cheating to begin with, instead it just punishes players for not wanting to slap down a camp on some random tiles PRAYING that RNG won't fuck you over when the rest of the region get's revealed.

>>581753636
I usually try to get at least my second city up and running before the first tidefall too. But I'm really starting to dislike how it feels like you have to plop down camps in every single region to not give it all up to the AI. I wish playing Tall was more viable in general in Endless legend... I hate taking shitty territory just because I can, and I'm handicapping myself by not doing it
>>
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>see everyone talk about ES2
>try it
>first quest is called "the nose doesn't lie"
Based.
>>
>>581762952
ASRIEL DREMURRE
>>
age of wonders 4 worth getting? on sale, seems neat.
>>
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>>581772156
Yeah? I dunno, I bounced off it HARD, but some other Anons swear by it even harder than Stellaris.
>>
>>581676605
i would much rather have a focus on your entire nation instead of individual cities
you could have certain cities produce massive amounts of food to feed others
you could have certain cities mine iron/other resources in a terrible location with huge production but keep growing the city by feeding it from the outside
civ 7 kind of tried something with the towns but it needs to be way more impactful and the rest of the game cannot suck ass of course
>>
>>581725776
for me its the otherway around if i play gestalt i just get bored because its too simple to balance
try individualistic robots if you havent yet its good fun
>>
>>581762952
yeah thats a restart your capital is forever cucked by those mountains
>>
>>581777015
That wouldn't be the first time I'm cucked.
>>
shit
>>
bump
>>
So what's the deal with Endless Space 2? I'm only learning now that it came out, no communication, no ads, nothing.
>>
>>581793514
It was released in 2016, were you even born back then?
>>
>>581793984
I accept your surrender, menial.
>>
>>581793514
you seem to be confusing endless space 2 and endless legend 2
>>
>>581795602
Huh? Which one takes place on a planet and has the necromongers? The one posted in >>581762952?
>>
>>581795779
endless space is the one that takes place in space
>>
>>581799328
Why is >>581762952 calling it "ES2" then?
>>
>>581799514
I can only assume they made a typo
>>
>>581755293
I want one against /domg/, pls.
>>581772156
Play AoW1.
>>
>>581799593
>they
Oh, are we inclusive, or did Spiderfag transition?
>>
>>581800004
he got fucked so hard he turned into a woman
>>
>>581749491
I just assume I spawned near the spiritualist fallen empire.
>>
>>581725908
>not paperclipmaxxing
>>
>>581800838
He does bitch like one
>>
>>581799736
>play aow1
why 1 and not any others?
>>
>>581811215
Because I played it as a kid and teen and it was my favorite game for a while. Still am fond of it.
It has certain feel to it. Map maker community too.
>>
>>581772156
It's good. If you enjoy creating themed factions, then you are going to have a good time. Combat is like Heroes but your units are very customizable. In regards to the 4X elements I would say they are on the lighter side, but developing a great city still feels nice. The game also features loads of terraforming, from simple biome-changes to using spells to explode mountains
>>
>>581811215
nta but it is the best one
>>
Imploris play stelloris



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