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Designated /vm/ fightan thread.
Come talk, compete, vent and shitpost about your favorite fighting games here. Post your coolest webms, maybe convince some anons to play with you on fightcade, pull of some sick wall combos on Tekken, get slime rushed on Street Fighter, get infinited with incomplete characters in Them's Fightin' Herds, or do obscure things in obscure games only a total of 5 people have ever even heard about!

Previous thread: >>1010381
>>
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New Poll link: https://strawpoll.com/Qrgeb90l2Zp
Tried adding as many games as possible from what anons in the last thread talked about.
>>
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5 SF shortcuts
Standing 360
Special into super cancel
Cross cut DP
Negative Edge
Tiger Knee motion
https://www.youtube.com/watch?v=t61jfWxWHII
>>
>>1193044
I saw this video a long while back, and finding out about the 360 shortcut made me a Hakan main in SF4
>>
>>1187738
Oh fuck I guess 4chanx doesn't notify if someone gave you a (you) if you posted on phone and look at the thread on a computer even though it was the same wifi. God dammit.
Sorry for the late reply. My range is night time (EST 8pm - whatever). I hope you're still here.
>>
Anyone want to play obscure random doujin fighters that don't have online capability by using the amazing power of Parsec?
>>
>>1193875
>4chanx doesn't notify if someone gave you a (you) if you posted on phone and look at the thread on a computer even though it was the same wifi
Yeah that's because 4ChanX is browser-based. Best thing you can do is after posting on mobile, going to PC and turning the post into (You).
>>
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>>1193875
Weekend's busy, but I'll try to hit you up in that range when it's free.
>>
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>>1193044
USAF rules the air
https://twitter.com/ode99shiki/status/1728249740935274576#m
https://twitter.com/superloreboys/status/1727784071940771846#m

Air supremacy
https://twitter.com/superloreboys/status/1728535806695141646#m

DJ is OP; please nerf
https://twitter.com/superloreboys/status/1730387536944763104

Sonic Summer; hueeeeeeeeeeeeee
https://twitter.com/superloreboys/status/1739034508878610640#m

New chunli outfit? Haha!
https://twitter.com/s3ki/status/1727664263710548371#m

SF3 Fightcade lobby?
Anyone for 4th Strike (3s fanmod) https://www.youtube.com/watch?v=t3RKUPqT2Z8
Tatsumaki senpuu kyaku https://youtu.be/y2Xc8hgriX8?t=152
SF3 Alex's hit/hurtbox
https://www.youtube.com/watch?v=kP6m0AKTz2Y
>>
are there any "discord fighters" / games with small playerbases where the pro community isn't just a circlejerk of people who have known each other forever and constantly reminisce about "the good ole days" and players who haven't actually played the game in years?
having to claw your way into being good enough to compete when at a huge experience disadvantage is already hard enough without all of the social bullshit
>>
>>1196936
>are there any "discord fighters" / games with small playerbases
Yes, absolutel-
>where the pro community isn't just a circlejerk of people who have known each other forever and constantly reminisce about "the good ole days" and players who haven't actually played the game in years?
No.
>>
People customizing characters to look like them always gets me smiling a bit, I liked seeing that on Arcade Quest a lot.
(don't ask, I dunno her twitch)
>>
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/tfhg/ is having their last ever QT Tourney so if you have TFH laying around, this could a good excuse to try it out once and for all
https://qttourney.challonge.com/tournaments/signup/WFocJtYWE3
>>
>>1198753
Yeah sure why not, I've had it for like a year and never played it
>March 16th
Nevermind, I'm gonna be busy
>>
Reply to this post if you want to play Daemon Bride over Parsec with me. Just know that controller config can be a bit iffy.
>>
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Haha
スーパーストリートファイター2xを史上最速でクリア! by 81standard
https://www.youtube.com/watch?v=RDCfhNU4foI

>>1194860
SSF2X craziness
https://youtu.be/LPFAEeIbRq4 ~ Transcript: http://zachd.com/nki/NKI-Vol12.Super.Turbo.txt
https://youtu.be/VQhwFORucV4 ~ Transcript: https://docs.google.com/document/d/1aFZQxbHR91AyPZLWaxYuPjbywXwOEU7SMnxYkoxJMmE/

Super Turbo is Broken by GuileWinQuote
https://youtu.be/2s-gOeLbANM

Chunli vs Blanka
https://youtu.be/_50y_rNl_-c

SSF2X Cammy
https://twitter.com/koedo_san/status/1694731221782470715#m

A little randomness can annoy a zoner.
https://youtu.be/Fe_5WB_jma8&t=688

SF2X Guile re-dizzy on Zangief
https://twitter.com/EXDSPRTS/status/1697016825605992727#m
With inputs
https://twitter.com/UnknownStuffs/status/1696421557642707157#m

3rd Strike or SF6?
https://youtu.be/bNb-3mY1skQ?t=73
>>
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SF2 PUNCHOUT
https://twitter.com/KordianRonnberg/status/1700055857151574114#m

TIGER trials
https://www.youtube.com/watch?v=8Cl22FKXdi0

Tiger Knee!
https://twitter.com/superloreboys/status/1746557157464854887#m

Dee Jay vs X.Sagat
https://www.youtube.com/watch?v=BjP90ODi3Fo

>>1199320
SF2 renda cancel with KEN
https://www.youtube.com/watch?v=VveKpTbG_Go [Embed]
https://www.youtube.com/watch?v=6JRPr-TMSjE [Embed]

SF2X Ken, like Sagat and Dhalsim can't do reversal super.
https://twitter.com/2XBCN/status/1747658320234570043#m

Shoryureppa vs Reversal Double Somersault
https://twitter.com/superloreboys/status/1746549443292537084#m

The throw tech or throw "soften" mechanic was introduced for the first time in Super Street Fighter II X (1994). However, there are a few exceptions while in a dizzy state when specific throws can't be softened.
https://twitter.com/superloreboys/status/1726286682641883608#m

M.Bison loses
https://twitter.com/spirytus96s/status/1743980604889420118#m

YuuVega is too strong
http://twitter.com/superloreboys/status/1753313782204711232#m

SF2X
https://www.youtube.com/watch?v=mrRIYFja1QM
https://www.youtube.com/watch?v=JSi85hai_-I
https://www.youtube.com/watch?v=Jqw0a4iuChw
>>
>>1193875
Yo, I might be able to after 10-11EST tonight, otherwise this weekend should be clear in that range. Just wanted to give a heads up.
>>
>>1200212
I caught your post!
I have a playdate with a friend tonight so I may not be available but give me a (you) anyway once you're free and I'll let you know what's happening.
>>
>>1200227
If you've got a jam going tonight then I might just stick to my own games as well and just aim for the weekend. Things aren't as busy for this one so I should be able to bretty easily. Is there any of the flycast games that stick out btw? I haven't nabbed them still, but I could probably grab a couple (they're just more finicky compared to FBNeo ones)
>>
>>1200237
Nah don't worry about it I'm fine with playing more stuff it's just that I don't know when I'll be done with my buddy.
The only flycast ones that really stick out that I haven't already tried are Tech Romancer and Plasma Sword. Akatsuki Blitzkampf is cool too if you haven't tried it but I'm literally the best player in the world at that game.
>>
>>1200212
>>1200237
Looks like my friend won't be able to play tonight so I'm all freed up.
>>
I don't really play fighting games save a few from time to time and don't care that much about how I perform as if I happen to play against someone it's most probably going to be local.
That said, I got myself KOF XV and started some non-ranked matches after clearing the story with a random team.
Got my ass handed to me. I already forgot all the intricacies the tutorial tries to teach you since it was barely needed during arcade and for the online I chose a team I didn't really know the moves of save for one.

I feel like actually trying to get better at it since beside online there's not much in the way of single player content.
Wonder if some anons would be willing to fight a shitter like me.
Need to redo some specific parts of the tutorials and get better acquainted with some characters, though
>>
Brawlhalla's got a game event going on, so B players gotta get some time in.
>>
>>1200254
>>1200342
Ended up dying for a bit, but it's the weekend and I could play right now. I'll be keeping open/an ear out for the next 45mins or so, if you wanna play some of those FBneo games. I also have Akatsuki from the last time it was played in the thread.
>>
>>1203166
This hard, fuck. I was busy until just now but want to try Sunday night?
>>
>>1203284
Sunday night tonight? Yeah I should be good around sometime in your range.
>>
>>1203539
Yeah tonight. I'm good to go now if you are.
>>
>>1203920
Damn daylight savings. Was watching cartoons. I'm good to go now, if you have the game in mind you wanna play.
>>
>>1203969
It's okay I was reading a VN. I wanted to try Top Hunter because that seemed cool. If it sucks we can always just play something else.
I'll head to the lobby now.
>>
I was thinking we could do Ragnagard next up.
Probably would have been easy to stay in the Top Hunter lobby and chat.
>>
Alright thanks for playing. That game sucked but the music was cool.
>>
>>1204052
Yeah, music was alright, and I think the chick characters were almost bearable. Meant to play longer, but I looked at the clock and again: this damn leap forward and the shit I gotta do tomorrow. We should do this again soon.
>>
>>1204053
Yeah no worries. I'm slowly gaining the skill to watch over the thread so I should be able to catch your posts. Just lemme know a day when you can play for next time.
>>
>>1198753
It's truly over, isn't it?
>>
>>1198753
It's starting Soon™
https://www.twitch.tv/qttourney
Will probably take eight hours because QT
>>
>>1209219
I should link the second stream too just in case
https://www.twitch.tv/qttourney2
Starting winner's round 2
>>
kato_junichi0817 (jun channel) Presents.

Japanese Streamers Special Events
『Streamers Hyper
Game Competition 2』
DAY.2 With mokouliszt1
crazyracconyy(CRAZY RACCON)/fps_shaka
k4sen(ZETA DIVISION)
Jasper7se(CRAZY RACCON)

In K ARENA YOKOHAMA JAPAN.
20,000 Spectators, SUPER LIVE Supported By
Japan Stream Platform OPENREC.

https://www.openrec.tv/live/n9ze6x6pk84

Stream Time Table
Super Mario Maker2
Fallguys
APEX LEGENDS
[GRAND FINAL]
STREET FIGHTER 6
>>
>>1208357
Good riddance
>>
best retro tekken to play online? my pc isn't good enough for tekken 8
>>
>>1214601
You can play Tekken 3 with rollback via Duckstation. Eventually it'll be folded into Fightcade, but they've been really dragging ass on doing so.
>>
>>1214626
seems good
>>
Speaking of Duckstation, I've been wanting to try some random PS1 fightslop like Lightning Legend, Slap Happy Rhythm Busters, and Ehrgeiz.

Give me a (you) if you're interested and let me know when you can play.
>>
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Its not just me right? Im 100% certain makoto would be incredibly good at pegging. I think most girls in street fighter would have some trouble getting the motion and technique down, they would need to practice. But makoto? She would be giving you multiple handsfree orgams within minutes, she would make you melt with pleasure, you just know she would have a great time rimming and fingering you too and choking you from hehind while she pounds your prostate. Makoto is a pegging queen, shes obviously made for it.
>>
>>1223163
I think you should kill yourself.
>>
>>1223163
I agree with >>1224317, out of Elena and Ibuki you think MAKOTO does the best job at pegging? Get a fucking life.
>>
>>1224393
They both have lower damage output than makoto (less fucking force) and neither have a true command grab (less ability to handle you like a girl). Yes makoto would peg better than both of them.
>>
>>1224446
spoken like a true fag. Makoto lacks the grace of a female's touch, raw force is not enough in pegging.
>>
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>>1199329
SSF2X Cammy Guide
https://www.youtube.com/watch?v=JUcuWzFik2Y
>>
>>1193044
I like his videos. Barely any editing, he takes it slow and the dude is very friendly.
>>
rip tfhg
>>
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>>1226255
It had a good run. Didn't it?
>>
>>1226289
maybe and it's back for now
>>
>>1225647
Used to play Skullgirls with him back when it came out. He's always been a cool guy and I'm glad he made it.
>>
Fight music
Say You'll Be There - Spice Girls (Vintage Style Cover)
https://www.youtube.com/watch?v=KWQzyl9fg1Y

Bella Ciao
https://www.youtube.com/watch?v=u-qTuXDEnFo

Katyusha
https://www.youtube.com/watch?v=xSjnN39Qhmc

La Chanson De L Oignon
https://www.youtube.com/watch?v=jBKFOmb39u4

Säkkijärven Polkka
https://www.youtube.com/watch?v=5ZJZ63TVOgc

雪の進軍 俺得ver.(歌詞付き)
https://www.youtube.com/watch?v=n7smuLvpZoo

Hurt - (Bardcore | Medieval Style Cover)
https://www.youtube.com/watch?v=g4UZRYShjYU

Libertango - Reimagined on the Traditional Chinese Guzheng
https://www.youtube.com/watch?v=kuXOTHIA_BU

Say You'll Be There - Spice Girls (Vintage Style Cover)
https://www.youtube.com/watch?v=KWQzyl9fg1Y

WICKED GAME | Bass Singer Cover | Geoff Castellucci
https://www.youtube.com/watch?v=Ze2DvrsP7S8
>>
>>1232242
>Fight music
>none of those are from fighting games
????????????????????????????????????
retard
>>
>>1235087
i think he just left his personal playlist for when he plays FG.
>>
>>1232242
What kind of game do you play while listening to this?
>>
>>1239525
bikini karate babes 3
>>
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>>1192427
All new fighting games are dogshit.
MKX > MK11 > MK1
Tekken TT2 > Tekken 7 > Tekken 8
>>
>>1241751
why did you only list tekken and mk games
>>
Alright motherfuckers it's the weekend, who wants to add Steam/Discord and set up some games?
>>
>>1243929
nah
it's wrestlemania weekend so i'mma watch some fake fighting instead of play some fake fighting
>>
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>>1243946
Just play King dittos
>>
>>1243950
i don't even have tekken
>>
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>>1243953
Saturday Night Slam Masters is in fightcade too!
Man I could not care about nu-wrestling, after the attitude Era of WWE I stopped caring about any of the new blood.
>>
Ring of Destruction was a cool game. It might have diminished the wrestling/PvP bmup element of the previous game but having a traditional 2D FG where corners bounce you was pretty cool.
>>
>>1243956
either way i'm not playing anything until after and the game i play mainly on steam is one people don't like here
>>
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>>1243960
>the game i play mainly on steam is one people don't like here
Uhh which one would that be?
>>
>>1244014
smbbcf
>>
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Are beat em ups allowed here? Didn't have any luck on /v/.
Looking for someone to try this with me on fightcade.
>>
>>1244182
I always sucked at beat em ups, then again, I always sucked at fighting games.
>>
>>1244182
I never saw the appeal of beat em ups, the most boring genre ever created. Spamming the same one or two moves on the same enemies for eternity
>>
>>1244898
The main appeal is playing with bros, but they're basically 100% pure spacing.
>>
why is steve fox so cool
>>
I wouldn't mind setting up some bmup runs through here. It's hard to play them with pubs because you'll get a lot of wizards who know their games in and out and just spend the entire time babysitting you.
>>
>>1246931
i'm pretty sure there was a thread on /vm/ that saw a SOR playthrough once or twice. Can't really complain about someone wanting to setup some fightcade games, at least gives the thread bumps.
>>
>>1246931
Definitely. Video games are best when both players are going in completely blind. Name your game. I'm willing to try it if I haven't already.
>>
>>1250053
I haven't actually done a dive into the bmup genre, I liked some TMNT games and SoR4 a lot but that's about it. Always wanted to do a proper playthrough of the first Final Fight, probably works great with my SNES pad too.
>>
Is Fightcade fucked up for anyone else right now? Takes ages for both my buddy and I to connect to the lobbies and then the actual matches won't go through.
>>
Happy weekend y'all. Hope we can get some games in.
>>
>>1244182
>>1244993
There's some of that but peak beat'em up is Shadow over Mystara.
>>
>>1253779
I felt robbed the first time I played the Mystara games. Beat Em Ups always felt so dull, with their limited movesets, simple combat, the level by level design that was often just flat floors, and a lack of dynamism in their combat--like even when you can juggle or beat into an opponent, it's never as fun, cool, or with weight as, say, 3D hack and slash games, even with a number of titles released within the past decade or so. Way too many beat em ups felt like this, even the ones people called peak examples of the genre.

Then I finally played Tower of Doom as part of my fantasy games kick, and good fucking lord I was blown away. It was just about everything I wanted from a beat em up, it was just way too fucking cool, and it's fucking 30 years old.
>>
I'm in the Garou lobby if anyone wants to play.
>>
ggs if that was anyone here
>>
>>1253792
I still have yet to find that one beat em up that'll make me not hate the genre. Some have gotten close like Gaiapolis but even stuff like that ultimately fall into the same rote trappings of every other game in the genre.
Maybe they're related maybe they're not but it's a lot easier for me to find really cool SHMUPs that I like enough to bother attempting 1CCs for.
>>
anyone up to some melty?
>>
>>1254026
Your thoughts on Fight'N Rage?
>>
>>1254619
I could try later this evening. Should be back after 5PM EST.
>>
>>1254619
>>1254651
Shit wait, MBAACC or Type Lumina, because I don't got Type Lumina
>>
>>1254620
I don't think I've heard of that one before.
>>
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>>1244182
I like Aliens vs Predator by Capcom
>>
>>1192427
>>1192427
does anyone have a surefire guide to being able to pick up and fighting game and figure out combos easily? is there some sorta combo theory that someone could give me a qrd on?
>>
>>1257198
Your best bet it's googling "game" beginner guide" and go from there.
if your game has a good training mode, the best way to figure out combos is checking frame data of a hit, and then check which attack you can follow with that is inside the time window of your recovery vs theirs.
>>
>>1257198
Some normal attacks can be interrupted with special moves to perform a cancel or two-in-one. Other attacks can be linked as opposed to chained, where you have to wait for the move animation to play out completely before you can input the next attack, where whether that next attack combos will be determined by the frame properties of the move as >>1258567
said.
>>
>>1257198
>figure out combos easily
Just play anime shit.
>>
>>1257198
Combos aren't necessarily that important when you're starting out. Let's say a beginner combo is 2000 damage, a basic combo is 3000 damage, and a highly optimized combo is 5000, and the average character in the game has 12000 HP. That means the needed combos to kill are 6/4/3 respectively.

That puts you at a disadvantage against more experienced players, BUT nevertheless means you'd only need to get +3 more hits in to get a kill. It's better to focus on fundamentals in order to block their hits and be able to get that first hit more often, especially since what combos you'd want to learn are more based off what starters you can get, which you'll become acquainted with as you play the character.
>>
I remember when I started with SF2, which is a game more concerned about spacing than direct damage tbf, I would use sweeps and throws in lieu of combos and it worked well for learning. Especially with SF2 throws being the way they are. A knockdown is going to be advantageous in any game though.
>>
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>>1257198
Footsies > Combo when starting out
https://sonichurricane.com/?p=8330
“Footsies” is oldschool slang for the mid-range ground-based aspect of fighting game strategy. The ultimate goal is to control the flow of the match, bait the opponent into committing errors, and punish everything.
>>
After spending the last two years playing several decades worth of fightin vidya I have to say Melee is the greatest 1v1 game of all time. It isn't even close. Typical 2D fighters all have set combos made by the devs. and stupid shit in the way limiting your combos. Melee has endless possibilities all in the hands of the player. Everything is built on player expression and anything is possible. typical fighters feel robotic in comparison.
I despise tr4sh and Ultimate fags tainting the name of Smash bros those are not serious competitive games
>>
Anyone alive? I want to play something.
>>
I've been in the mood to play CvS2 after a long hiatus if anyone's down.
>>
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>>1260778
sorry bro this isn't a party game thread
>>
>>1261879
That's why he is talking about Melee and not Brawl or Ultimate.
>>
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>>1262004
>real smash, cry me a riv-ACK!
>>
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>>1261879
>>1262134
Melee blows your favorite fighter out of the water, guaranteed higher skill ceiling with better mechanics
>>
>>1262134
>Seething about smash
>Posts redneck drama
Lol manchild.
>>
>>1260778
>Typical 2D fighters all have set combos made by the devs, and stupid shit in the way of limiting your combos
Not really. There's the incredibly basic stuff for mashers and newbies like Target Combos or the Magic Series, but otherwise no: they define moves and then a lot of it is up to the players to create with experimentation and expression. It's honestly why a lot of new players struggle with combos, because they don't understand that the real combo fiends start by getting acquainted with the individual moves and their properties, which helps you understand why the combo is working the way it is and freestyle when the situation gets irregular. Newbies just think "well this is the string of moves that the devs permitted" and are too rigid in their starters and execution as a result

And Melee isn't even the best platform fighter. RushRev and Rivals of Aether are much more well-designed games.
>>
Marvel 2 is just as much about "player expression," it's just a bunch of assets dumped in a pot. It doesn't change the fact that there are clearly optimized methods of play and the game is largely solved. I watched two pro Melee players putting on an exhibition a couple months ago and it was two spacies taking turns doing shine chains into off-stage > spike ToDs ad nauseum. It's just gated by execution because it's so clearly outside how the devs intended anyone to play the game, which I guess this guy is saying is a good thing? Don't really understand why. Just makes the game an execution gauntlet for optimal strats that occurred haphazardly by minimally tested move properties where the winner is just whoever no-lifed the game enough for that execution to become second nature. Kinda funny, Melee's way more guilty of what people ordinarily blame as the reason people don't play other FGs; its basic movement is gated by execution and at its tip-top-most level of play (spacie v. spacie) execution is about the only element left of a game left in it.

That reminds me though, speaking of Marvel 2, I always wondered just how incidental its tech is, like did they give Magneto a 1f low short just because they needed to conserve memory for all the other sprites and were like "fuck it" and just happened to remove a bunch of frames from in particular by total happenstance. Or was somebody like "you know what'd be funny"
>>
>>1262231
>seethes about redneck drama
>takes up for manchild game
kek teapot
>>
>>1262402
>RushRev and Rivals of Aether are much more well-designed games.
way to ruin all your credibility
>>1262544
The two top players are a Marth and Sheik player, you obviously don't have a clue or how Melee works at all. Melee is chess to any of your favorite 2D fighters checkers
>>
>>1262586
This isn't /vg/. You don't need to bump the thread with shitposting for it to stay up
>>
>>1262580
>No u
Pathetic, I don't even play Melee but I always find it funny how mad it makes FGC poser babies because they are desperate about being taken seriously and Smash Bros. "taint" their "reputation".
Also, as anon said here >>1262544, it having more demanding execution doesn't make it better, and aside from games with multiple iterations, I think traditional fighting games also land in "put random values on moves and see how they feel like, people will find combos themselves". It's impossible for any game designer to perfectly understand every single move and how it connects to others in their kit aside from particular cases, that's why the Magic Series exists in the first place, no need to overly focus on what combos together when you have a system that lets you autocancel a type of move into another, and that itself makes that type of game also open. Melee is a good fighting game because it has good weight and momentum on top of that (also has Nintendo characters, people love those), not many games use momentum right, no wonder so many smash clones fail, and why Brawl and Ultimate are less liked.
>>
>>1262598
yes no u
kwab
>>
>>1262544
>>1262598
Adding to this, in Melee DI and SDI make every hit and combo being not entirely true and also gives the opponent the chance to continue engaging in the fight instead of waiting the combo to end, it's the best form of combo breaking there is.
>>
>>1262602
I accept your concession.

>>1262603
that's a good point, I had forgotten about it. At the end of the day they are very different systems, DI would never work in any other fighting game.
>>
>>1262612
no you don't
kwab
>>
>>1262603
>>1262612
DI is more interesting in Yomi Hustle than it is in Smash. Melee has had some good ideas, but the genre has moved on from it in the decades since it's come out.
>>
>>1262631
all the games that came out after are absolute shit in comparison with not nearly as high a skill ceiling and mechanics existing only to limit the player and simplify systems. Such as being able to grab ledge from every direction.
DI, movement, pacing, combos all combine to make melee the greatest 1v1 game out there
>>
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>>1262683
I like it more as a 2v2 game, personally.
>>
>>1262683
Nah, Rushdown Revolt and Yomi Hustle are way better at squeezing peak gameplay out of their aspects of movement, pacing, combos, and their implementation of DI.
>>1262685
Platform fighters in general are better off as 2v2 instead of 1v1. It helps make up for their lackluster defensive game. It's why I'm looking forward to Multiversus coming back out, even if it's casual sloppa.
>>
>>1262402
>RushRev and Rivals of Aether are much more well-designed games.
easiest way to out yourself as not knowing a thing about platform fighters
Rushrev is Melee made by money-hungry retards, Rivals is just plain bad and makes for awful gameplay at higher levels. Not to mention your take is abysmal and missing the point of OP

>>1262685
2v2 is the connoisseur's choice, it's like platfighters were made for it
>>
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>>1262544
>he winner is just whoever no-lifed the game enough for that execution to become second nature
>there are clearly optimized methods of play and the game is largely solved
All of this is completely wrong, wasted dubs on a low IQ ignorant faggot.
If this were true the top players wouldn't be a bunch of zoomers who started playing during the pandemic, if this were true the tier list wouldnt be constantly changing like it. The top player uses marth isn't even a spacie.
Melee isn't even close to being "figured out" like all your typical 2D fighters especially a game as old as Melee.
>>
>>1263645
>weeb reaction
opinion discarded
>>
It all just reinforces the point that Smashies are those annoying kinds of nerds who act like they're beating you up in the video game because of how impulsively their game is played and whether their games are impressive to play or not doesn't matter because the PEOPLE playing them are all fucking weird. Congrats on grinding ill fitting analog controls for a 2D game until you could be godlike without thinking, or just nuthugging total strangers and being totally unable to do any of it yourself, whichever one you're doing. But this all furthers the long standing battle between smashies and FG players, it isn't necessarily your games, it's YOU. We don't want you. You're combative, hostile, and annoying to be around.
>>
And no, nobody's lugging around your 30 in. CRTs that you refuse to play the game on anything else just for you little pissants to shit up the place, nor are we letting YOU bring them because it still brings in the vermin. Fuck right off.
>>
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Above is autism that I refuse to read, lol.

The REAL and very much simple reason to dislike Smashies is that they're never constructive. They don't participate in conversations other than to say their game is better than yours, they take no interest when people actually discuss that fact, and most of all: they never try to get matches going. They embody Andrew Dobson.

There's retards posting in this thread about games that'll never get a match and they got zero replies, but they still try. There's surely no need for a game to be good or played well either to get discussed: look at those dumbasses that played Akatsuki a while back. The fact that you basically never see a "here's my code, let's do matches" shit outside of designated /v/eekend threads is very telling.
>>
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>>1260778
>>1262544
>>1262598
>>1263835
>>1263846
Anyone up for smashing something?
>>
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>>1263835
You are definitely on the spectrum. Slippie exists retard its what most melee players use I dont know anyone who goes around playing noobs, unlike people who play most modern fighters.
>>1263846
>>1263966
Always down to play Melee its why I mention it here. Im in NA
>>
>>1263975
>Im in NA
where specifically
>>
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>pick up fighting game
>no friends to play with
>drop game
>repeat
>>
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>>1264153
>Finally find a friend to play with
>They git gud at a faster rate than you
>They stop playing with you because it's no longer a challenge
>>
>>1263981
Southwest
>>
>>1263975
Yes educate me on playing Smash Bros. with rollback over a Gamecube/Wii emulator fork and other things that someone who totally ISN'T on the spectrum would start throwing the retard word around over. You're the fucking retard. Go to /ssbg/ dipshit, people play Melee there.
>>
>>1269792
Why does the mere mention of Melee make you spergs so bootyblasted?
>>
>>1269853
PLATFORM FIGHTERS = FOR FAGS.
NU-BABBYMODED MODERN FGS (post SFV) = FOR TRANNIES.
OBSCURE CHARACTER = GOONED TO
>>
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>>1264190
time to git gud
>>
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>>1270038
How do I git gud without a training partner?
>>
>>1270103
find one, if he surpasses you, get another one. Shouldn't be that hard to get randoms to play with you if you reach out, i'd imagine.
>>
>>1270107
Matchmaking today is souless, they either play once and leave, you have no ways of communicating with them, or if you do, they ignore it. No way of getting a group of friends to play with unless you know them from before or you join a fucking discord.
>>
>>1270115
the one time i played on fightcade with a random, my opponent actually talked to me, maybe i just got lucky, but that made me think it wasn't really hard to find a buddy in there.
>>
https://www.youtube.com/watch?v=fIrZvjyqf1Q
I can actually care about Strive again, and the music is pretty alright after a drought of meh additions as well
>>
found this thread by chance and it got me thinking, are there any other argies or south americans here to play with? not seriously just to fuck around casually in like uni2 or idk, kof or even gg, etc, I actually have more fighting games than someone that plays at low level like me knows what to do with
it's rough because I swear im the only person in this god forsaken country that owns a pc and plays those kinds of games online sometimes, so I have to play with other guys from NA (unless it's a game with netcode not really up to par with older releases like uni2)
>>
Attention tekken wifi players: this is your suicide green flag
>>
>>1271990
I'm your neighbor weón, but unfortunately I kinda abandoned fighting games a long time ago, only ones I have that I haven't even played are SF6 and Them's Fightin' Herds because of this very thread.
>>
>>1272478
lmao yeah, chile and brazil seem to be 1000x more active when it comes to any other game so I end up matching with them in uni2 so theyre cool in my book for actually playing, dont think I ever played with a br though
speaking of TFH, a shame about what happened to that game, because I did want to pick it up eventually, wish I lived in the better timeline where fighting is magic never got taken down
>>
>>1272980
>wish I lived in the better timeline where fighting is magic never got taken down
The better timeline would have been TFH getting mainstage at EVO + story mode being finished
>>
>>1271990
i am from SA and have a ton of games to play but unfortunately i moved recently and am stuck with wifi probably for a long time, so i'm not sure the connection is gonna be any better than it would be with other people from NA
>>
>>1270107
>"Just find a friend bro haha"
Man you niggas havent had to find a new friend in the last decade if you think this works. You must simply recycle whatever your other friends find
>>
>>1271990
If you're interested in older games, download fightcade and learn SF3/SFA3/JJBan/SF2/KOF98/KOF02 since those games all have a ton of BRs playing
>>
I play Strive after a long ass break
I hit the Gold Burst
I get Positive Bonus instead of a full Tension gauge
I am now mad before all belief
>>
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>>1272980
Real talk, Fighting is Magic was never going to be a good game solely because of the engine. Fighter Maker is worse than MUGEN, the Hasbro C&D was a blessing in disguise since the devs got handouts from both Lauren Faust and Mike Z. They completely squandered the opportunity sadly, but even now the scuffed version of TFH we have now is better than what a finished Fighting is Magic would have been

And maybe one day enough people will downpatch to version 2.3.1 (better game performance, better netcode, subjectively better balance and none of the controversial season pass characters) that we can get a tournament scene for it
>>
>>1264153
What games do you play? If we're from the same region I'll play with you. I hate fighting randoms.
>>
It's been 2 months and no luck getting a reply for my KoF XV post.
Too bad, ended uninstalling the game since the file size is pretty big and I wasn't playing it much.
On the other hand, I'll try playing DOA5 core fighters. It's limited in content since it's the free version but hey it's free.
Just got back from a session of DOA3 on the xbox and I'm yearning for some pvp either online or local but I don't think I'll get much luck getting IRL friends to come over to specifically play DOA.
>>
>>1282665
i was just trying to be nice and not turn you away from it because i frequently shit on kofxv
>>
>>1282665
KoF XV costs money. Sorry mate, it's basically a poverty fighter thread
>>
>>1282818
>>1282779
I might just go for this fightcade thing then. Never heard of it before this thread.
Though if someone wants to do some DOA5 core fighters on ps4 let me know.
>>
>>1282832
might as well, but you'll be matched up against sudacas and koreans and most of which who won't be able to say anything but trash talk to you in english
>>
>>1270128
do people not normally talk on fightcade? i always type 'hi' in chat at the start of matches and they almost always 'hi' back. not that i've been playing very long at all though
>>
>>1282864
Fightcade has a built in chat so people usually talk there but most modern fighting games have little to no ways of communicating with your opponent.
>>
>>1278144
I see what you mean, but surely they would have changed engines eventually, right?
even if it got C&D'd, it was nice to see Faust personally go help out the team for it, she was always close to the mlp fandom iirc and this was one of the best ways she showed it, but it's still such a shame we never got the game with the actual characters, not that the original ones are bad or inferior.
I hope that, somehow someway TFH gets out of its current situation, a game like that deserves more attention from the fighting game scene, and better than what it got
>>
>>1282864
I don't particularly care for it. I know community's a big part of it for a lot of people, but when I play I really just wanna play. If I get some familiarity after playing for a while and across sessions, sure, but otherwise it just doesn't feel like the time or place for much beyond pleasantries.
>>
>>1283722
I don't think TFH can really ever make a comeback, as at this point the best it'd get is some form of community install and caster similar to how MBAACC is set up, but I'd hope that M6 can move forward onto a new project, even if it means having to set up a new studio. Hell, Mike Z would probably give them the Lab Zero name out of spite or at least use the Z-Engine again, and a new cartoonish fighting game that isn't so tied to The Forbidden Show would probably do numbers.

Maybe it's just wishful thinking, because Texas and Stronghoof were kinda ehhhhh, but the original 6 were paragons of their archetypes, and Shanty was pretty good, so maybe they'd still be able to pull off a great new entry.
>>
How do I stop getting tilted? 1 dropped combo or one retarded decision spirals me into even more drops and retarded decisions. Even if I end up winning the set I'm not enjoying myself for fucking up things I shouldn't be fucking up.
>>
>>1289221
Remind yourself that mistakes happen and you'll do better next time.
>>
>>1289513
But I don't do better next time.
>>
>>1289739
Even if you don't, it's better to tell yourself that you will.
>>
>TFH finally dies
>This thread died with it
>>
>>1297031
Well, what games do (You) wanna play then, huh?
>>
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>>1297077
TFH
>>
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>>1297031
My Pom tech will die with me and there's nothing anyone can do to stop it
>>
This is gonna sound weird, but I really don't enjoy this SF6 patch. I played Luke, I know he was broken, and I actually think most of the nerfs on him were well done, especially the nerf on his jumpins and crouch medium kick hurtbox. But the universal damage nerf is really bumming me out. I usually didn't like SF since I always thought the neutral game was boring and the damage on average is fairly low, outside of stun stuff with max resources, but SF6 was the one SF game I had fun with since you could sneak in a 2MK and get a two touch situation going. I also really liked 50/50s off knockdowns, but wakeup Drive Reversal kinda nerfs that a bit. Is there anyone else feeling this, or am I just crazy? Honestly I wanted damage buffs across the board but I guess Capcom really just wants the game to be more about poking over and over again, guess I'll go back to MBAACC or ASBR.
>>
>>1301239
Play Akuma, he basically got the tools Luke got cucked out of
>>
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>>1301239
In a Sf6 Akuma mirror match, both HAVE to do the riceball taunt.
>>
>>1301239
>you could sneak in a 2MK and get a two touch situation going
2MK with drive rush buffered was and still is my least favorite part of SF6
>>
You guys should check out Pokemon Close Combat, if you haven't. It's a 2D fangame where you play as fighting types only.
https://m.youtube.com/watch?v=4qvDM2JMnb0&pp=ygUUcG9rZW1vbiBjbG9zZSBjb21iYXQ%3D
Pretty fun and comfy
>>
>>1305445
Did Donphan get a Fighting/Ground evolution?
>>
>>1305456
Kinda. In the newest generation, some Pokemon have prehistoric or futuristic versions. Donphan also has a future version that I think is part steel
>>
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>chun li looks like a man
>cammy looks like a man
>juri is now some weird degen fuck
>manon and marisa are tr**ns

why is SF6 character design so shit?

its kind of a joke when the most attractive person here is Ryu
>>
>>1305445
It's been on my radar, but I haven't cared too much to check it out due to delay-based netcode
>>
>>1305965
So many retarded homosexuals defend cammy's design its unreal.
>>
>>1305965
You have brainworms if you think Chun or Cammy look like men, please return to /v/
>>
>>1305965
>juri is now some weird degen fuck
she's always been that
>>
>>1308163
You are most definitely a fag if you think Cammy's design is at all acceptable
>>
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>>1308553
I'll bite, anon. What about this screams "man?" This is the character whose SF6 design got games journalists screaming that Capcom was misogynist for not "fixing" by making less sexy, I'm curious what part of the character is mannish
>>
>>1308571
They made her less sexy by censoring her outfit, look at her fucked up face its atrocious, I never said she looks like aman, she barely looks human to begin with
>>
>>1308599
I assumed you were the same anon as >>1305965 who explicitly said cammy looked like a man
>>
>>1308571
>What about this screams "man?"
The face mostly.
>>
>>1312568
just beat them up dude
most if not all players are like sticcs or flabbies and the only fight experience they have is sissy slap fighting like retards
>>
>>1313061
At my local scene in tempe is nothing like this, these trannies would be laughed out immediately, most of us drink booze and smoke in the parking lot before playing. but the heads and internet perception of the community ruins it all, ruining big events, ruining the way the game is played
>>
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>>1302422
3s Gouki is more broken than SF6 version
https://www.youtube.com/watch?v=iOuVA1wYMic

>>1305445
I prefer POKKEN
>>
Does anyone else remember a freeware fighting game from a long time ago where all the characters were fakemon?
One was a blue-white robo skeleton, I think called Skeletron. The other character I remember was a pirate boxing octopus, I think.
I can't for the life of me remember or find it and it's driving me crazy.
>>
>>1318292
Wouldn't it happen to be the game >>1305445 is talking about? Or some branch of it?
>>
>>1318320
No, like I said, all of this game's characters were not-pokemon. More like spoof pokemon if anything. I think one was a bird, too.
It was a pretty well polished game for being free, and was probably from around the 2010's if I'm remembering correctly.
>>
I found it!
Oh my god, that was an ordeal, but finally. I knew I wasn't crazy.
It was actually make by the guy who made:>>1305445

https://www.youtube.com/watch?v=aMjS_5fVsk8
>>
Why doesn't MvC2 have a good central info repository? I got curious about a couple characters but can't even find frame data for them. Is it all hidden in character Discords?
>>
>>1318471
probably
i recall someone bitching about that being a thing and seemed to be talking in regards to mvc2 specifically without directly mentioning it
i always take discord owners as attention whores with no life anyway
>>
>>1318471
Supercombo is slowly trying to shore up its pages, but the info on there is added at a glacial pace compared to anything on Dustloop or Mizuumi. For MvC2 specifically, only a fraction of the characters have pages updated to the standard people expect. That being said, yeah I have no idea why it's so bad, and why this persists for a lot of Capcom games in general. After all, it's hard to find a reasonable explanation when even Guilty Gear: TML generally has better detailed character pages.
>>
here's to another 200 hours in a game before i even consider ranked
>>
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>>1318471
old games are the hardest to find info for.
>>
wtf is this tranny menu shit

less than a day to spend the whale bux
>>
>>1318667
There's plenty of old games that have info, and they certainly get a relatively decent amount of players. I'd say it's more that the major SNK and Capcom fighting, due to being popular in the west longer, have a lot of info that's shared in old guides and videos, and the crowd that plays them just continues to rely on them. Why fill up Dream Cancel with info if you can just share The Beginner's Guide to KoF and some combo videos and then they figure out the rest.

Then on the other end of things, you have indie fighters, airdashers, and arcade titles that got their second lease on life thanks to Fightcade, and their players are more of a different/newer that wants their info standardized. That's how you end up with 3S being one of the most enduring fighting games ever, but its SuperCombo pages were a mess until 2021, and even then they're still kinda eh in terms of info and breakdown compared to, say, the Cyberbots page on Mizuumi
>>
All the Sonic Smackdown stuff seems to have been put back on the internet
https://arcforged.itch.io/sonic-smackdown

Before, it seemed that the dev would only offer the Offline or Online version at a time, and the Twitter was down for a while, but now it's back and they actually put an update out for the Offline Version as well. Unfortunately, Online still only has Sonic as a playable character, it seems.
>>
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Hey /vm/ i've had a lobby up for rev 2.
Tomorrow i'm gonna host a MvC3 lobby.
Name is gilly gear.
No password.
NA west coast.
There's one spot left.
>>
>>1321112
>MvC3
Parsec or normal netcode?
>>
>>1321140
Normal.
>>
>>1321112
I hopped in for a few. It was fun.
>>
>>1321112
Also made a steam group for those who want to join.
https://steamcommunity.com/groups/fighten-geams
>>
>>1321112
lobbies closed.
Forgot to say:(
>>
https://www.youtube.com/watch?v=mxBFClePvFg
Now if only they replace Spidey's voice lines and somehow shrink the game's file size to 1/5th the size.
>>
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Sorry for being late lads.
it's time for some MAVHEL 3.
>>
>>1321888
Lobby: anyone is welcome.
Region: any
Rank: any
Hosted in: NA west coast.
>>
>>1321889
Would play more, but shiz has come up. Was fun and surprisingly functional; would play again
>>
>>1321888
Lobby's back up.
>>
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>>1321888
Mahvel lobby's closed.
Until next sunday!
>>
>>1321112
Rev 2 lobby is up.
Name is gilly gear.
No password.
Hosted in NA west coast.
Forgot to post in bread. :(
>>
>>1321888
rev 2 lobby's closed.
nighty night.
>>
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>>1326592
sauce
>>
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R Mika sadly peaked in Alpha
>>
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SF2X T.Hawk with Double Typhoon
https://www.youtube.com/watch?v=iWijqQQx7wk

>>1321112
>>1321888
Let's go, just in!

>>1326592
>>1326680
Rainbow Mika is gay?
>>
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Dictator
https://www.youtube.com/watch?v=LjqU35Es49c
http://fighter101.com/main/gaming-101/game-guides/super-street-fighter-2-turbo-guide/bison-dictator-the-complete-guide-for-super-street-fighter-2-turbo/
>>
Have you all considered Alice Gear Aegis CS: Concerto of Simulatrix yet? You should.
>>
>>1331439
i'd only want the models ripped from it so i can use them in mmd
>>
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>>1331439
Who made it?
>>
Where do (You) land on M+KB fighting games. How far does one stretch the definition? For example, a good number of degenerates would argue that For Honor counts as a variety of fighting game, due to its movelist and framedata, but Jedi Academy and Blade Symphony are in the nebulous realm of being a "duel game"
>>
>>1331529
Pyramid
https://www.mobygames.com/company/11033/pyramid-inc/
>>
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>>1329961
Easy executions? Make strict execution to gatekeep the newbies!

Why is it so hard to reversal in Street Fighter Alpha 2?
Veri7as
https://www.youtube.com/watch?v=jwGHYDi3TkA
>>
>>1332832
>feel like fightan
>remember I have to lug out this heavy ass arcade stick in order to have fun
>choose not to
Repeat
>>
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>Capcom announces an official MvC collection, with rollback
>doesn't include the one MvC that currently lacks rollback in any form
At least Beyond is starting to get people interested in Infinite, I guess
>>
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Does /vm/ have a SF6 club or lobby that is frequently used for matchmaking?
>>
>>1335929
I forgot SF6 clubs were even a thing, pretty good idea but I think not. I would join but I can dropped SF6 after a while when it came out.
>>
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MvC2 released for modern systems.

>>1335929
>>1335965
Not gonna play the Dictator?
>>
>>1336348
I was glad Bison was not part of SF6 to be honest, was getting tired about the guy from a story perspective.
>>
>>1321112
Lobby's up.
>>
>>1337789
lobby's closed.
>>
>>1321888
MAHVEL LOBBY'S UP.
GET YOUR ASS IN HERE.
>>
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>>1341676
Gotta take you for a ride...
>>
>>1341902
why does she have to be one of the hardest characters to play?
>>
https://www.youtube.com/watch?v=cpQ2VKcXSho
>>
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How hard is Darkstalkers?
>>
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>>1352979
On a scale of 1 to 10
>>
>>1352979
The game was designed for pick up and play, providing simple tools to get access to mixups and oki, and even at the highest levels, the average combo is still generally 4-6hits into sweep or some other knockdown. There's some quirks to look out for, like how the chain system isn't just cancels like in other, similar games, but otherwise it's not too hard to try to get into.

If anything, the biggest thing is just that it feels quick to the point of being a bit spastic, to where even playing other fast fighters doesn't assure you'll like it, but it's not actually bad in that regard. It's just its own thing.
>>
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The 10 Console Exclusive Characters of Street Fighter Alpha 3
desk
https://www.youtube.com/watch?v=DUDQeaUN3Sc

>>1353020
Thanks for the quick rundown.
>>
>>1263846
>They don't participate in conversations other than to say their game is better than yours,
Ive been trying to play melee with my friend but hes just like this all he does is shit on any fighter i can actually play that he cant just spaz out on, and even in melee the moment he drops more than one tech or if my very much not good but whatever gameplan i can actually execute starts working he just bitches and whines like im playing the game wrong. But then when he just infinitely sprints up and shines loops or doesnt let me touch the stage a single time because i clearly suck he pops off like "omg am i mango!" and he gets tilted if i complain about not having fun in the clearly superior most funsies game evah "gotta di that gotta tech that" Like fuck man play online with people that can actually play instead of using your friend like a human training dummy. Its my fault for playing but still its be tolerable if hed play literally anything with me but i get half a round in 3rd strike before he rage quits like oh no I cant lose in any video game it must clearly be shit if Im not immediately godlike. Like the game is fun if you can "play" it but it isnt fun at all if you cant and your opponent can. 3rd strike is always fun even when im getting my ass beat because I feel like I dont need to do fucking 2 one frame links levels of execution just to defend properly or do footsies. Its like with fromsoft games, i dont think theyre bad theyre objectively good, i just dont like them. But they cant accept that different opinions and tastes from theirs are arent invalid. It makes me hate their games more on purpose.
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>>1353834
Street Fighter Alpha 3 Max on PPSSPP? My main is INGRID Hehe
https://www.youtube.com/watch?v=p5rehe_Cs-Y
>>
I never played SF3 before, do the 3 games have separate arcade/story modes?
>>
>>1357593
I really dont think so. I believe its mainly character additions/balancing, stages and music.
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>>1357593
and new characters
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>>1357593
Late but 2nd Impact uses the same story as New Generation while 3rd Strike is a sequel that happens after 2nd Impact
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>>1363406
MvC2 time?
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PSYCHO CRUSHER
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>>1374463
is shit.
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>>1374463
UFC fighter just walked out to this song tonight right before being knocked out in 5 seconds
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>>1374463
When is Zangief gonna be in MK?
https://www.youtube.com/watch?v=XGKFN_zgGYI
>>
i need someone with which to play tekken 8
>>
Reina got Heihachi's ass.
>>
heihachi got a stock market crash
>>
>>1383482
>>1383713
Didn't he die last game?
>>
>>1384099
When has Harada ever not been a liar
>>
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>>1384181
>>1384099
>>
>>1384212
That was EVO's doing, not Harada.
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>>1383482
>>1384099
Die? Heihachi got better...
>>
>>1384099
Since when has ANYONE in Tekken actually died from being dropped off a cliff?
>>
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>>1379311
Negative edging
https://www.youtube.com/watch?v=wCyDIL0-vYI
>>
>>1386779
I love Chun-Li.
>>
>>1386779
>>1390866
Is it true that they nerfed her into a low tier in the latest SF6 patch?
>>
>>1391409
Not low tier, but she isn't Top tier anymore. Her backwards walkspeed was the biggest nerf. The thing is that while she's still quite good, all the Chun mains dropped her for Ed who is now better at that mid-range gameplan than her.
>>
I only have a controller, do you recommend joystick or arrows for SF6?
>>
>>1393887
Just use your keyboard
>>
>>1394012
No
>>
whats the point of this thread if no one replies?
>>
>>1396532
It was so people would play with each other.
Then it became a general for Them's Fightin' Herds because it's banned on /v/ for retarded reasons.
Now it's nothing.
>>
>>1396677
ahh ok thanks for the lore
>>
>>1396738
I still hold hope for this thread, fighting games are awesome but it can be tricky to find partners to play with, especially because there's so many and they are all so different. and I'm not very good at all so I couldn't just join a random anon in a game I don't own + I probably suck at.
>>
>>1396532
i really don't understand the point of these threads now that there's always one fightan thread up on /v/.
>>1396783
>i'm not very good at all
As long as you're enjoying it, i fail to see the logic in this. I understand losing isn't really fun but when i'm starting on a new FG i tend to just have fun seeing shit happen.
>>
>>1396865
>As long as you're enjoying it
Yeah but sometimes you're so bad the other player doesn't get to enjoy it. Might as well not play in that case.
>>
>>1396965
I don't enjoy when that happens if it's a mute beatdown, but if he asks me stuff and i can see him adapting it's nice. It can also be worse on me if he asks me questions since i can easily out myself as the scrub i am
>>
>>1396532
someone replied to me once when i said i play bbcf
and he said "how unfortunate"
and that was that
>>
/vm/ is too slow of a board for constant fighting game lobbies, unless a lot of anons start regularly playing together it would be really hard to keep these up. And as the other anon said, there's always a thread on /v/ nowadays if you don't want to bother with /vg/ schizos.
But I still appreciate a slow thread like this, it doesn't have waifu spammers and you're more likely to find a consistent partner in here without really having to add tons of people to your friend list.
>>
>>1397206
how unfortunate
>>
>>1396865
>the point of these threads now that there's always one fightan thread up on /v/
In theory:
1) /vm/ being slow and getting fewer shitposters than /v/ and /vg/ means that any amount of new posts sticks out in the thread watcher, so it's easier to catch that something's being ran or something neat is being discussed/posted
2) You can see what was ran quite a while ago, and it's not impossible that (You)ing a half-year-old post could result in games, whereas everything gets scattered to the five winds of the Archive quite quickly on /v/

But the main problem is that the playerbase--not the pace or structure--of /vm/ isn't really conducive to 1v1 games. Most aren't really the kind to set things up or wait for players; the former kills a lot of potential for organizing sessions with any random anon, and the latter means that any 3rd player that joins will quickly be lost, instead of spectating or waiting for a 4th.
>>
>>1401095
/v/ has been unusable for like a decade now. Are the threads there really quality?
>>
>>1402902
They are not but sometimes a couple anons band together and play
>>
>>1393887
I use dpad but it's just a matter of taste.
>>
Happy for Capcom Fighting Collection 2. People here getting it too? Would love to have some routine competition.
>>
>>1411622
It's probably the first that actually might matter a damn, as it's all games that are stuck with Flycast's serviceable-yet-mediocre rollback, but also it contains Fighting Evo and you can't get me to spend money on that in even the most tangential of ways.
>>
>>1411706
I'm glad to encounter a sane person who realizes Flycast net play kinda dookie and Fightcade might not be the retreat it usually is. Better option for CvS2, an actual excuse to dig into CvS Pro, a chance for A3 Upper to get a competitive following in the West whatsoever (probably what I'm most excited for).
>>
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>>1412802
A3 Upper getting a release is so cool because it actually nerfed V-ism and Dhalsim. And yeah, this collection (and MvC2 in the Marvel collection) are massive improvements from Flycast. CPS2 & Neo Geo games have good netplay and training modes on Fightcade sure but NAOMI/DC games getting quality ports can only be a good thing. I'm so excited to play some Project Justice, brushed up a bit on my Kyoko today.
>>
>>1412820
I'm glad to hear that MvC2 did prove to have better rollback, as being better than Flycast would absolute get me to buy Collection 2 for some online Power Stone and such, especially if they can get 4 rollback working fine for PS2 (which isn't impossible but a lot of devs shy away from). I just didn't get the Marvel collection myself precisely because MvC2 is the only one worth getting when FBNeo netcode is fucking amazing, and Marvel 2 is kinda stinky.
>>
>>1412940
I hear that. Tempted to buy it on principle but it'd only be for Marvel 2 and would just lab stuff for a week then drop it anyway. Way more looking forward to this next one. Furthermore on the subject of Marvel 2, it's wild to me people were finding new tech after years, all by virtue of getting a re-release.
>>
>>1412952
I wish I could get into Marvel 2, since obviously people have a lot of fun with it, but I can't enjoy its 4 button system after playing a lot of MSHvSF, and it feels like it's got some of the Fighting Evo problem where some characters just mechanically or visually weren't meant to work together. Like VSav has some great sprites and and a cool art style, but when you put Bulleta and Morrigan against the other styles or more recent characters, they somewhat start to stick out like Simon in Harmony of Despair

But who knows, if it goes on sale, might grab it just to get the only chance to really play with Ruby Heart and SonSon. Honestly, if either made it into a modern fightan, it'd be an instant purchase for me (especially since they're also not very good in MvC2 either)
>>
>>1412820
>Marvel collection
You reminded me, the website says Anita is selectable in MSH. Did they do anything to her at all to make her less unfinished? Even just her own HUD stuff so it's not a copy of Thanos?
>>
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>>1411622
>>1412820
>A3 Upper
Still no way to play SFZero3 INGRID on a modern system.... *sigh*
>>
>>1413296
The less Ingrid the better, CFJ being the only one is fine because she deserves to be in that shit game.
>>
>>1192436
Lota of Meleefags here
>>
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/vm/ is an Ingrid board. We all love Ingrid here.
>>
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>>1415085
You mean Maki
>>
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>>1415168
Why not both?
>>
>>1415172
Would love to see them in SF6
>>
>>1321888
Mahvel lobby's up...
>>
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>>1417414
>>
>>1417414
Damn, wish I could join in, but I'm getting 0 bars and a failure to connect when trying to join the lobby
>>
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>>1411622
>>1413337
>>1415085
Capcom vs SNK 2 is broken as goddess Ingrid
https://youtu.be/6bsHoIAZRBc
https://youtu.be/XTu63DB3AC4
EX-Groove
https://youtu.be/6GmfvfvA-4M
>>
Anyone else watching the sajam slam?
It's alright, first two were better imo and I don't even care about tekken
>>
Thoughts on SvC Chaos?
>>
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This would literally be one of the greatest games to ever be made, why can't it be made?????
>>
>>1424015
Kinda played out. I'd take Kellogs vs ASW or SNK. The Honey Smacks Frog especially would fit either a lot more than Capcom
>>
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>>1262230
Melee is for little kids that can't even read yet. Lame
>>
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>>1418148
>>1423943
CvS2 did it better
https://www.youtube.com/watch?v=JY2cV85zozU
>>
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CvS2 is a great game in terms of aesthetic and mechanics but the roster is fucking boring with very few exceptions. SvC Chaos is an unpolished and kind of fucked up game but the roster choices were much more interesting. Also NGBC shits all over CFJ by all metrics but that's not even fair really.
>>
Is anybody in here
>>
>>1425677
What are you doing up, asking to play MSHvSF at 4 in the morning? You're crazy.
>>
>>1321888
Mahvel 3 lobby is up.
Cum and pleh.
>>
>>1321888
Lobby hath closed.
>>
The most underrated fighting game ever.
>>
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>>1331439
Yeah, I played it on my switch. Online was sadly dead.
>>
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>>1427381
reminder that she's best girl.
>>
>>1331439
only to see if it was possible to rip and port models from it
>>
>>1426684
I dunno, feels entirely fairly rated. It's just solid and fun but lacks much special sauce to stand out.
>>
If we could all agree to play some fightan game and host lobbies every so often, which one would you guys wanna play? Or we could do a few and rotate. Could be something you've never played or some random kusoge.
>>
>>1429022
Thought about it for a bit, but I don't think there's any particular ones that I'd feel like I'd want to set a date for, other than maybe the MvC3 guy, but he's also regular on Sunday and I still usually end up missing it (although mostly cuz the past couple of times, I wasn't able to connect)

I would be down for maybe setting a time for general fighting games, and then playing whatever out of what people has. Feels like a better idea, since playing fightans kinda depends on what you are in the mood for that specific day, and the way matches split up players means that it'd be better to prioritize getting a match going than a match in a specific game (like it's better to get one FT10 of Melty and one FT10 of Guilty Gear going at the same time than 3 people rotating in Melty and 1 person stuck playing nothing)
>>
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>>1424557
>>1424562
SvC Chaos was also cheaper to make and did not look as good as CvS2
>>
>>
>>1320390
The worst example of this might be the SF4 SuperCombo wiki, all the character pages are just massive frame data dumps without so much as a Cliff's Notes move list for each character
>>
>>1432236
It's crazy how the bigger the game the less likely it'll have a quality wiki, SF6 being the major exception that I've seen. Nearly every notable 3D fighter in the major franchises has near-zero quality documentation but I can find hitbox & frame data and/or playstyle guides for Flash games, PSP games, Neo Turf Masters, fangames, etc.

Avengers in Galactic Storm has a better wiki than nearly every Capcom Marvel game.
>>
>>1429172
How about we try and do something Saturday? What time would work best for everyone? And throw out some game ideas!
>>
>>1430426
I really like this look would anyone be willing to play it?
>>
>>1434535
I'd be down to play
>>
>>1434855
Is this something thats on fightcade?
>>
>>1434999
Nope
>>
>>1429194
I give it some grace because the company who made it was fuckin' dead by the time it released.
>>
>>1432371
Saturdays don't work for me right now, which I guess is self-evident by being late to reply. Sundays would probably be best, or some weekday like Tuesday or Thursday.
>game ideas
Well out of my pool of games, I'd say: GGACR, GGXrd-R2, MSHvSF, MvC1, MBAACC, TFH, Skullgirls, DBFZ, Rivals of Aether, Yomi Hustle, Matrimelee, Vsav, RushRev, Arcana Heart 3 LMSS!!!Xtend, Cyberbots: Full Metal Madness, and casual Slippi (I don't really fuck with wavedashing and such).

I could also mix in Strive, MvC:I, SFV, and maybe Tekken 7, if given enough notice ahead to install them. Same goes for any FBNeo fightcade game, but preferably avoiding anything NAOMI because Flycast is stinky. Might also look into Pokemon Close Combat, Tekken 3, Bloody Roar 2, and Untitled Risk of Rain Fighting Game as options, but I think those rely on direct IP, which of course I wouldn't really want to throw out into the thread Things that aren't fighting games but basically are considered fighting games, like Acceleration of SUGURI 2, Lethal League, and Ninza are also all fair game in my book, as long as they're free or I own it.
>>
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Where my WanWan bros at
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SF6 throw loops suck
https://twitter.com/KyokujiFGC/status/1835707693312479536#m

>>1435187
That's fair enough
>>
>>1436915
As cracked as it sounds, I don't hate the unholy idea of the attacker somehow having both meaty and grab without it even being a typical option select. I think the solution is more that grabs should inherently create enough spacing that, if they walk forward the tiny amount required to throw loop, you can spot it and that's where you get enough time to counter it. Of course, all it takes is one kara throw to spoil the bunch, but whatever.
>>
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>>1436915
>>1436922
Can you patch out unintended glitches like kara-throws?
>>
>>1193879
Not them but is there a way to have 4chanx show which posts are unread like in clover?
>>
>>1436922
couldn't you just mix between walk forward throw and walk forward meaty strike like normal? Unless it adds enough time that you can actually mash out
>>
Why are inputs so much harder in SFA3 than SF6?
>>
>>1442450
Main > Monitoring > Unread Line
>>
>>1444815
Thanks, but I mean for individual posts, since it's possible to have read a post already through quote embeds without scrolling to that part of the page. Clover marks individual posts as unread which gets cleared when you view them both by following a quote or by scrolling.
>>
>>1444663
No input buffer iirc
>>
Is this shit even possible on keyboard?
>>
>>1444865
yes
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>>1442354
Juggernaut's invincibility glitch got added in. Hah

>>1444663
Why is it so hard to reversal in Street Fighter Alpha 2?
Veri7as
https://www.youtube.com/watch?v=jwGHYDi3TkA
I suspect SFA3 kept the same input scheme that does NOT allow you to negative edge or piano.

Play vidyagaems
https://x.com/tamashin0177/status/1837861607038468513#m
>>
>>1444870
fascinating, I guess I wont take the alpha games too seriously outside of completing each character's story
>>
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Ultra Street Fighter 4 is currently under $4 on steam
Is it worth picking up?
>>
>>1444914
Not if you're planning on playing ranked online.
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>>1444914
USF4 for $4? That's like poetry; it rhymes.
https://www.youtube.com/watch?v=7w5sGHARIck
>>
>>1444865
Hold the keys for down + back, then without letting go of down release back and press forward, then release forward and press back, then release all keys and press up forward
Honestly you might be better off picking a different character
>>
>>1415168
>>1415172
>>1446962
Maki my beloved.
>>
>>1444914
Mostly if you have someone else to play with. There's not a lot of people online, but the netcode isn't too bad if you're play with someone wired in the next region over. That being said, given how far in you have to get to experience the positives of USF4, and how its scrubbier elements play out, you'd get a lot of the same but much more quickly apparent and appreciable with something like T7 instead.
>>
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Why is Tekken 2 so much more popular than Tekken 3, despite being worse in every way?
Ive randomly seen Tekken 2 tournaments in my town, even this year, but never hear about Tekken 3. I see a lot of buzz about Tekken 2 online, even by young zoomers. I just dont get it
>>
>>1451820
Really now? I thought everyone was instead getting hyped for Tekken 3 coming to Fightcade (in 2037 when they finally get off their asses and merge Duckstation-Rollback)
>>
>>1451979
Whats the deal with that anyway? I thought duckstation support was coming like 2 years ago
>>
Does anyone know how to turn off those annoying scanlines on every fightcade game? And how to get reshade to work with it?
>>
>>1451986
Last I checked, they were more concerned with getting Flycast up to snuff, which is a pipe dream as Flycast rollback being anywhere near as good as FBNeo's is still a long ways away. I guess in any case, it is ultimately better to try to improve what they already have, but I know a lot of people would be fine with a slapdash solution that just provides a lobby frontend.
>>
Might sound retarded but how do i play fighting games?
My friend got me guilty gear strive and so far i have been playing the brown queen and i wonder if there's some better way to learn than just sitting in practice mode and trying to chain stuff together.
I got placed in the middle layer in multiplayer and while i lost every time until i was down to the third lowest although i got close to winning up there.
Also whats the preferred control method? I have been playing on my steamdeck but my right hand hurts now, i also have a PC to play on.
>>
>>1451820
Of the infinite-stage Tekken games, I guess 2 has the least cheese? 3 has some goofy shit possible among its roster and Tag 1 has some truly fucked up characters, 2 has what makes Tekken feel like Tekken but without Eddy or Dr. B or whatever (meanwhile 1 is fucking rough and there's that one King button that's so insanely plus on block that you're better off getting hit by it).
>>
>>1452635
The best I can recommend as a starting point is to just go for knockdowns. If you this means all your combos are just 3-hits that end in a sweep, then that's still perfectly fine. What matters is that you're creating more opportunities for damage, and when you knock someone down, you're creating a situation with the best amount of options to try to break their guard and cause more damage.

From there, a lot of things start to come more easily. Either you'll naturally pick up on things, or it focuses your gameplan enough that you should start to be able to identify specific problems to improve on, which makes it easier to search for info without being lost or overwhelmed.
>>
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>>1452635
>how do i play fighting games?
It's pre-strive but like this video that illustrates different universal mechanics.
https://www.youtube.com/watch?v=_R0hbe8HZj0
From there you can try and find other character/game specific guides if/when needed, but you can also just experiment and try random moves and see what works. I think the genre starts getting really fun once you get enough experience controlling your character and playing against other humans to start dictating the flow of the match instead of just trading hits. For Gio this would be something like keeping them as close as possible at all times and not giving them a second to think.
>preferred control method?
Whatever is comfortable and on hand. Plenty of really good players play with a standard controller or a keyboard, so you shouldn't feel the need to buy a fancy fg controller unless you want one but arcade stick is the funnest.
>>
>>1452635
I have never been able to play fighting games until i tried them on keyboard. It all comes down to mastering inputs, it'll take a lot of practice. Just place a bunch of games, go through the library of all the classic fighting games, help you practice and have fun
>>
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>>1453595
>The best I can recommend as a starting point is to just go for knockdowns.
Yeah that is kinda what i go for. After doing some regular and heavy slashes the enemy gets their bearings so i retreat a little and attempt to block their approach which which always almost works with overly aggressive players.
>Either you'll naturally pick up on things
Obviously all attacks are different but as someone who was addicted to LoL, most attacks in fighting games kinda feel like the same damaging cc move. I kinda know when to push and when to back down but i dont *feel* the mechanics if that makes sense.
At least i am at the point now where i can reliably beat arcade mode with ram.

>>1453651
I think the genre starts getting really fun once you get enough experience controlling your character and playing against other humans to start dictating the flow of the match instead of just trading hits.
Yeah i am not going balls to the wall as i see recommended with my character but play fairly simple. But you are right, i feel like that even at my point, the control i have is more than what most LoL characters need to play.
>so you shouldn't feel the need to buy a fancy fg controller unless you want one
I found electronics kits for 20 bucks online and i can print the rest so i could diy one for 30$. That sounds cheap but at the same time i dont think that the mass produced arcade cabinets that birthed this genre had some fancy 200$ buttons. I am very open to trying this out since my wrist still hurts from the steam deck.

>>1453774
Yeah i think that even if i stay with my current controller i can still play comfortably and get better over time. I might experiment with the touch panels as they have auto centering and that might be interesting, dunno what is and what isn't allowed however.
>>
Do you guys do lobbies (or hell even tourneys) here often? Looking across different boards for fighting game playing
>>
>>1455591
This board has like 3 posts per hour go to the /v/ fightan thread for thst
>>
>>1455591
Unfortunately >>1455697 is correct, it's a bit hard to get lobbies on the go because of how slow the board/thread is. Best case scenario somebody eventually replies and you get a consistent sparring partner for whichever game you play.

Having a tournament would be fun but probably would take a while and be a pain to organize.
>>
>>1455591
Thread's ultimately more for slow paced discussion while the /v/ threads are for lobbies, but you could always try to schedule sometime if you wanted to.
>>
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>>1455591
There's a SF6 tournament this weekend:
https://challonge.com/The_Real_Bout

No it doesn't happen often.
>>
Any beginners interested in playing Uni 2? I wanna play, but don't wanna use discord to find matches or spend all day getting stomped by people with 5+ years of experience
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>>1452635
>>1453807
Modern fighting games are designed for pad; just go in & press buttons.
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>>1456631
Im on PSN if u wanna play. im rank C
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how do I get good at mahvel 2?
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Kek. Of all the things they get upset about, its the plot of Tekken.
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Warring States Period Japan Tekken when? Hachijo/Mishima drama is just as interesting.
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>>1464571
second this, just tried out the game recently and am in love with the designs, Jill especially
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I guess nobody plays mvc2 in this board. But why should i spend 50 euros on a game collection if i can play those games on fightcade?
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>>1466440
Because Flycast is a pain in the ass and also better for beginners as you're likely to fight more newcomers. Kinda like how 3rd Strike online on PS3 and Xbox 360 was a different beast than playing 3rd Strike on GGPO & Supercade back in the day.
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Played 100 hours of KOF XV, concluded it's dogshit
How's UNI2?
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>>1466464
Yeah, like I'm not one to play MvC2 normally anyways, cuz for the kind of game it is, you're honestly just better off playing MUGEN, but I'd nevertheless be more willing to play it when people asked if it weren't for Flycast being so subpar at online. Maybe I just dunno how to set it up properly, but I've never had a decent experience using it.

It's why I'm infinitely more interested in Fighting Collection 2 instead, because it's basically all Flycast games, whereas all the good games in the Marvel collection are FBNeo titles.
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>>1466528
you don't understand dogshit development
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anyone up for xrd? haven't played FGs properly since str*ve came out so i'm rusty
steam://joinlobby/520440/109775243217578551/76561198133556745
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>>1466528
>>1466685
KOFXV is ok. Why do you think it's dogshit?
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>>1465063
It pains me to be a physical snob for this game because I want to play as some dumb characters and ignore the meta. But I don’t want to double dip. At least the physical version is supposed to come with a comic or something
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>>1467939
Bad balance
Feels slow
Lacklustre roster
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It's over.
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Who was the first rekkaken character~ Feilong or Kyo?

>>1468963
Bad balance? OK
Feels slow? I don't get that.
Lacklustre roster? I got my team, so I don't feel that.
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>>1476141
true dat
https://www.youtube.com/watch?v=GcgEhm1uYUg
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>>1478627
literally feilong's moveset is the reason they are called rekkas
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>>1479171
Well yeah, that's where the term got coined, but that doesn't necessarily make it the first. It's like how Shoyryukens are the reason why invincible reversal uppercuts are called Dragon Punches, but the act of invincible reversal uppercut actually originated with your dad getting fisted by his sweaty gay lover in a Denny's bathroom
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>>1479447
>but that doesn't necessarily make it the first.
then fine
kyo wasn't first
he wasn't even close to being the first
kyo didn't get rekkas until kof96
which means even iori yagami had him beat
fei long's is from 93
so to answer the original question
fei long came before kyo by a good mile
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smdh dumbass asks a question he could have researched beforehand and acts all cocky but came out on the retard end of the equation might as well off himself for being a poseur
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>>1257198
press buttons and have fun

>>1479610
Feilong is best.
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>>1479610
>fei long came before kyo by a good mile
Fei Long confirmed premature ejaculator
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based KoF doing God's work filtering hoes like it's been doing since the '90s
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>>1481052
more like the 9k's
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Alright it's midnight in EU which must mean America is still up. Anyone want to fence?
Remote play only, I host
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>>1481109
Lot of hoes in the world.
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GUILE down-backs
https://www.youtube.com/watch?v=rBGvBjUUrD0
https://www.youtube.com/watch?v=AkMSt1MvNJc
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>>1482026
>Remote play only, I host
this sounds fucking miserable
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>>1484142
Not him, but when it works, it works pretty dang well. Something something UMvC3 parsec, although I think they use a neutral server for that or something.
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>>1482026
>EU<->NA with one-sided delay
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>>1436922
>Of course, all it takes is one kara throw to spoil the bunch, but whatever
Revisiting this now that Strive has removed Pot's kara buster
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>>1486413
buster range was buffed, so not satisfying the premise of having low range
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>>1192427
Anybody playing Rivals 2?
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https://www.youtube.com/watch?v=AV0-4m63Tfo
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Fire Ninja time?
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It's a shame that Strive's 3v3 mode will likely be dead as fuck once it's in the main game, because this shit is fun as hell. I thought it'd be a shame it wasn't like DBFZ's party mode, but I'm enjoying it regardless
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>>1496871
it's really just more people making fun of kof being dimeless and pretending its 3v3 mode is what makes it unique and it doesn't even have that now
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>>1496871
Which KOF had assists? I remember at least one version had them.
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>>1498624
99-01
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I can't believe it....street fighter...tekken....all merged in harmony....this is the promised land...
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Never met someone into FGs who shit on KoF where it also didn't straightup filter them.
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So I am a complete bottom barrel scrub at these games and luckily all my friends are too. When we had some time we fucked around a bit in both Melty Blood Type Lumina and Soul Calibur 6. I could win reliably in SC6, if through nothing else but muscle memory since I've always dabbled in that series, but I got my ass gaped in MB despite playing a bit of the first game. Is there something else going on with combos/movement in that game? It always felt like there was some third input to everything I was not pressing in order to make my characters work.
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>>1504528
I mean, Soul Calibur and Melty/anime fighters are really different. SC has a 3D plane, slow combos and neutral whereas MB is fast paced, huge hitboxes and pretty technical in execution.
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>>1504528
React fast



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