[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Happy Birthday 4chan!


[Advertise on 4chan]


Talk about modern or retro Arena FPS games in the competitive/action vein, such as:
Quakeworld, Q2, Q3-CPMA, QLive, Quake Champions and UT'99-2k4, UT3, UT4 (rip)
Also welcome to talk about highly anticipated indie developer game Diabotical and nu-retro titles like Wrath: Aeon of Ruin, Amid Evil and DUSK.

Non-main stream retro AFPS titles such as:
https://toxikk.com | https://www.warsow.net | https://www.xonotic.org
Ratz Instagib, Nexuiz, Reflex Arena, Shootmania and mods for any well-known title are all welcome.

>brakfst oats links
quakeworld.nu | playmorepromode.com | quakelive.com
>brakfst of Champions
https://quake.bethesda.net/en
>Slayersclub
https://slayersclub.bethesda.net/
>children's game
https://diabotical.com/
>wikis
https://quake.fandom.com/wiki/Quake_Wikia
https://unreal.fandom.com/wiki/Unreal_Main_Page
https://doomwiki.org/wiki/Entryway

>useful tools and guides
(Work in Progress, please share useful links without shorteners)
https://www.notalent.org/sensitivity/sensitivity.htm
https://bethesda.net/community/topic/87692/how-i-got-quake-champions-running-buttery-smooth-no-more-restarting-the-game-to-improve-performance
>>
File: file.png (405 KB, 612x404)
405 KB
405 KB PNG
quack
>>
File: AFSEF.jpg (77 KB, 483x473)
77 KB
77 KB JPG
Hop on qdubs
>>
OpenArena OmegA?
https://www.moddb.com/mods/openarena-omega/downloads/omega-full-game-328-windowslinuxmac
>>
Hey, you! I've got servers for a ton of arena games! Pick one and play on 'em!

(Located in California, USA)

>Quake 1:
play.redchanit.xyz:27961

>Quake 3:
play.redchanit.xyz:27963

>Quake Live:
play.redchanit.xyz:27964

>Star Wars Jedi Knight 3 (Jedi Academy):
play.redchanit.xyz:27973

>Half-Life DM:
play.redchanit.xyz:27970

>Half-Life Deathmatch Classic (Quake in Goldsrc):
play.redchanit.xyz:27971

>Open Fortress (TF2 mod):
play.redchanit.xyz:27015

>Chocolate Doom
play.redchanit.xyz:2342
>>
File: 1529102952931.png (446 KB, 970x546)
446 KB
446 KB PNG
quake hampions
>>
>>
File: nxy_sorlag.webm (573 KB, 378x232)
573 KB
573 KB WEBM
>>
Hope it lasts
Q2R gets a ton of cool shit on weekends
>>
File: 00.jpg (35 KB, 500x371)
35 KB
35 KB JPG
When are we getting dedicated servers
>>
File: RK9v7CHLpTCJgeRh.jpg (121 KB, 1200x900)
121 KB
121 KB JPG
Why won't you Quake Champion fucks realize how much better QCDE is and switch over. I'm tired of playing against bots.
>>
File: moltar is displeased.jpg (134 KB, 685x552)
134 KB
134 KB JPG
You could've just posted in the Quake thread, made a UT thread instead, or at least have the decency to not copy and past things wholesale. The board already has too many failed generals as-is clogging thing up.
>nu-retro titles like Wrath: Aeon of Ruin and Amid Evil
Come on man, those aren't even multiplayer (or at least not until the Wrath modders fix things). You're not even trying.
>>
>>1216251
Because QCDE by all means is ASS
>>
>>1215326
based
>>
>>1216251
I think it is way better than real QC. I don't get to play it often because I am also tired of shooting bots and it's hard to convince niggas I know to download and play it with me.
>>
i like playing champions :(
>>
File: beaatt.jpg (13 KB, 219x241)
13 KB
13 KB JPG
Play More QuakeWorld
>>
Quake 5 when?
>>
>>1216365
2025 i hope
>>
downloaded nquake, now what
>>
hello all, gunna shill some reflex arena noobie cups, only catch is for registering is dont have a history in previous reflex arena cups, (like playing in one before, steam hours dont mean shit even if you have 200+ in)

Reflex Arena Rookie cups is coming up soon, if you have the time and energy to play, please come around, and come play, no pressure on bein the best, its all for fun, and reserved for the casual whim type players to the beginner sort of reflex gamer,
if you consider yourself too experienced for the reflex rookie cups, bring a new friend along and coach them up, more players the merrier
https://challonge.com/RRCEU march 30th 4 pm CET/central europe time
https://challonge.com/RRCNA march 31st 8 pm CDT/chicago time
i'll be streaming it with shitty quality and will be showcasing [wsg] bumps for extra comfy, and reflex arena fragvids, and whatever else
https://www.youtube.com/watch?v=EdUQ1KGUvJk last streamed cup

hope to see you anons around, take care
>>
>>1216454
wanna duel? there will be 4on4 in a couple hours otherwise, and theres probably enough people on now for 2on2 as well
>>
File: she.png (1.7 MB, 1280x1317)
1.7 MB
1.7 MB PNG
guess ill save shards for galena
>>
happy friday night fragging
>>
I never really liked duel, it's always soulless
>>
>>1220115
Same.
>>
>>1220115
i wish i could play 2v2s but I dont know many people who are willing to play it and I refuse to join a Discord so I just end up playing duel with cpma bots
>>
>>1220746
>I refuse to join a Discord
cutting off your nose to spite your face
>>
>>1220770
More like he is refusing to cut off his dick in order to fit in with the other discorders.
>>
>>1220802
Yeah a bunch of dudes in their 30s and 40s who moved over from IRC are just genital-mutilating trannies. Whatever excuse you need to not play AFPS man.
>>
anyone plays the remaster of Quake 1?
>>
>>1220975
yea... we keep our princess sticks we arent that crazy lol come play with them
>>
>>1220746
I play 2v2 sometimes, whats ur nick?
>>
File: nyx.jpg (750 KB, 2008x3047)
750 KB
750 KB JPG
>>
>>1223630
>I play 2v2 sometimes, whats ur nick?
should i just give you my steam friend code? fuck it heres my friend code 163203406
which AFPS do you play im down for any except i never played Xon, QW or Q4
>>
File: 1000002063.gif (2.18 MB, 498x498)
2.18 MB
2.18 MB GIF
Lets go!

Is there any discord server or something for the europeans to organize ourselves to play some Deathmatch? Specially with QC.
>>
File: 1560516819934.jpg (313 KB, 1000x805)
313 KB
313 KB JPG
>>1225460
almost every qc server i joined has died within 2 weeks
>>
File: 59353 - SoyBooru.gif (461 KB, 960x720)
461 KB
461 KB GIF
>>1225479

It's over... Well, at least, the south america server is active and they make tournaments even
>>
I HATE Quake!
>>
File: 1525139840544.png (20 KB, 549x438)
20 KB
20 KB PNG
>>1225661
>>
File: 1711222170768861.webm (1.48 MB, 202x248)
1.48 MB
1.48 MB WEBM
I LOVE Quake!
>>
File: 1504703645278.jpg (43 KB, 474x373)
43 KB
43 KB JPG
>>1225768
>>
>>1214803
>Also welcome to talk about highly anticipated indie developer game Diabotical
Highly anticipated indicates that the game isn't available yet. dbt is dead.
>>1214803
>UT'99
While ut99 community netcode is much better for hitscan than the old netcode it completely breaks dodging if you are playing against HPBs. For a game where in combat avoidance is important (dodge) not being able to dodge due to taking damage from rocket fired by a 500ms player that is given damage even though you did avoid it really takes away from what the game was back in the day. gib was always pretty popular and the netcode simply pushes play onto the sniper even more. 99 has a place in my heart but unless you know you will have all LPBs with stable connections (even playing against 100ms player starts to make avoidance harder) it is a hard pass for me.
Modern quakeworld netcode however is very nice.
>>
File: 1000002369.jpg (36 KB, 400x400)
36 KB
36 KB JPG
If you're from latam. I would to recommend you go to https://www.quakeros.com/

There's tournaments, specially from QC, but sometimes they play QL.

They have a telegram and discord server.
>>
File: 1682156332337624.jpg (104 KB, 1024x1024)
104 KB
104 KB JPG
Does anyone have that image of QC Doomguy being hit by a railgun and dissolving. He's staring at his hand as it turns into dust.
>>
I don't believe I've seen that one.
>>
>>1227390
>>1227224
>>
File: 1532641861632.jpg (308 KB, 978x550)
308 KB
308 KB JPG
>>1227224
>>
File: 1700084022656977.png (303 KB, 644x786)
303 KB
303 KB PNG
>>1228072
Thanks anon.

>>1227390
Nice.
>>
what's a QW client that's not bloated to shit? i hate ezquake.
>>
>>1232173
FTE. Your two realistic options are ezquake and FTE. Ezquake isn't that bloated, but some of its features are hacked together.
>>
i only play unreal championship on insignia on my og xbox, is still amazing
>>
I'm now too much of a boomer to keep up with these hipster zoomzooms
>>
>>1239288
The best QW duelists are all in their 30s. You're coping.
>>
>>1239333
>duelists
Whoa!
Who cares!
>>
>>1239714
The best 4on4 and 2on2 players are also in their 30s. You're not too old to keep up with zoomers, you just aren't good.
>>
File: 1668439116317018.jpg (57 KB, 641x581)
57 KB
57 KB JPG
i used to play QC a ton on launch cause quake is fun, and i loved playing slash with her crouch sliding. Is there really any reason to come back and actually try to Git Gud and duel or should i just DM against the other players/bots
>>
>>1239749
Oh I'm not him, I'm just taking every opportunity to tell you that Duel is bad.
>>
>>1239749
>You're not too old to keep up with zoomers, you just aren't good.
Precisely. Ironically the zoomer excuse is "I can't keep up with boomers who have been playing this for 20 years." The truth is if you aren't a moron you'll do fine, good decision making matters a lot more than good aim.
>>
>>1239785
Duel is a fun game mode that only requires one other player. Is it the best mode? No. I think you're hard pressed to call it "bad" though.
>>1239799
I love that "20 year" excuse a lot, too. People really fail to realize that it's easier to learn knowledge that has already been handed down vs learning it themselves. Boomers had to waste 20 years learning all this shit, all you have to do is read what they wrote down for a few months.
>>
>>1239752

Duels are funny. Kinda a different experience than the other game modes. The sounds you make affects a lot more in the gameplay than just the chaotic 8 players fights.

Now, there's also 2v2 on ranked. So you can play with a friend.
>>
File: quack hampions.png (557 KB, 868x587)
557 KB
557 KB PNG
>>1215326
quack hampions
>>
>>1240624
Dangerously based.
>>
want to play hampions again but i need to beat some games from my backlog
>>
I love slash and crouch sliding so much bros...wish i could do it in other quakes fr fr
>>
File: 1526795120784.jpg (236 KB, 680x680)
236 KB
236 KB JPG
>>1242030
>crouch sliding
I prefer Strogg for his funny voice.
>>
quakeguy ranger personality > nyx assets
>>
>>1242771
They can coexist.
>>
>>1242789
this is agreeable
>>
File: 1526462065244.jpg (178 KB, 826x837)
178 KB
178 KB JPG
>>1242804
>>
Is Quake 3 CPMA still active?
>>
File: hats.png (12 KB, 768x1024)
12 KB
12 KB PNG
This is what I imagine whenever I pick up a bunch of armor bonuses at once.
>>
>>1243479
WRSHHSHH
>tank
>>
mainly curious but is QC largely the only arena shooter that gets brought up on /v/? does anyone ever talk about xonotic or unreal tournament? guessing those and QL and QC are the only arena shooters that break 50 ccu.
>>
>>1243810
Just Q3/L and QC. There's some UT talk in said threads though.
>>
>>1243818
ah that's a bit of a shame, but it's still lovely to see discussion about this genre at times anyways. just played xonotic instagib grapple ctf for the first time and that was a blast!
>>
>>1243810
I don't see QC get mentioned at all anymore. Most I've seen is some UT talk from people posting about Facing Worlds or complaining about Epic shutting down the server registry, or just Quake threads about Quake itself.
>the only arena shooters that break 50 concurrent users
Halo still gets a lot of players for an arena shooter
>>
>>1243810
>are the only arena shooters that break 50 ccu.
QuakeWorld easily breaks this every single day
>>
>>1244119
I do see threads about ranger's jumping grunts or quake hampions every so often. Got linked to this general from a /v/ thread recently.
>halo
Oh right, those games and splitgate are pretty fun too!
>>1244136
Shit sorry forgot about QW. I gotta try it out someday. The duel and 4v4 matches I've watched of the game were insane and the map design feels unique as well.
>>
people need to pick a single fucking game and stay on that. No reason to split the community between 20 quake clones.
>>
File: 1570707886317.png (173 KB, 639x399)
173 KB
173 KB PNG
>>1242771
I play as both, luv' Ranger and I want to hotdog Nyx's fat bottom.
>>
>>1243810
>is QC largely the only arena shooter that gets brought up on /v/
all me btw
only because I started playing it after playing unreal and unreal tournament and having a blast
just wish this game had a single player campaign too
QC afaik seems to have like 250 people playing it
>>
>>1244533
well thank you for your services anon! what're your favorite champions to play? i like slash and strogg
>>
Downloading QC later
>>
>>1244294
so true, but which quake is the ultimate quake? diabotical seems like the easiest to setup
>>
File: 1696199484776783.jpg (9 KB, 193x245)
9 KB
9 KB JPG
First time playing since early access
getting disconnects every match
>>
>>1244967
Diabotical could had been the best if it wasn't for the retarded decisions and execution behind it
all it needs is a steam release and someone to cut down the game modes and to make the game have a more clear stylized look
giving the game to streamers did nothing for player population since all the bad decisions to begin with
>>
For all the shit nu-DOOM gets, I would really like for them to try something similar with Quake Champions as far as single player campaigns go even if it is meant to be a reboot of Quake 3 Arena (with some aspects of Quake 4 iirc) than the first two games. For all the shit Champions gets, it has a ton of personality.
>>
>>1245110
oh that's not good
>>1245189
I appreciate some of the lore entries tying later games to the lovecraftian stuff from Quake 1. Maybe Quake 6 will be the bridge from Q2/4 to Q1. Also hope they bring back crouchsliding.
>>
File: diabotical future.png (44 KB, 666x554)
44 KB
44 KB PNG
>>1245184
Hoping that a Steam release comes by the end of this year. Picrel, 2GD apparently talked about this in an anniversary stream as well as mentioned streamlining the gamemodes. (Probably going to be just making Wipeout, Macguffin, and Duel the main gamemodes).
>>
>>1245189
>For all the shit Champions gets, it has a ton of personality.
Champions could have been great if they just kept adding new champs every season. Would be cool if you could play as Crash, Orbb, Bones, etc. Just add everybody from Q3 as a unique champ. Anything to keep players coming back for more.
>>
>>1245191
>>1245110
Got it fixed

Having a lot of fun recommended beginner heroes? Slash so far I like
>>
>>1245184
>>1245257
I thought 2GD had some grudge against Steam and that's why there was never any planned release on that platform, guessing that's changed?
>>
>>1245296

You're kinda right. But for me, the biggest issue of QC is two things: You can't host the server and the game runs really bad. It crashes like a bethesda game, that level of troubles. And the lag, oh the lag, even if you have a good ping the game can freeze at the middle of the fight.
>>
Make Quake Champions: Deluxe Edition, add more levels and characters, more character customization (skins, animations, etc..) and mosr important, a server browser (let people host games without having to add them as friends).
also release it on consoles
>>
>>1245965
Anarki is pretty fun since you can learn to play him in 5 seconds ignoring that I had to look up a tutorial to figure out what was special about him
which was that you can hold Strafe while jumping and gain speed and pretty much fly across the map that is until you get hit by any weapons that slow you down in a meaningful amount and just die
and he counters the cancerous bleed damage champions his ultimate is basically a counter fuck you heal my second favorite is doomguy since you can double jump and not have to rely on rocket jumping to get to specific spots
>>
>>1245965
I'm a shitter but champs like Death knight, Sorlag, and Scalebearer are pretty press-Q-to-win (although Ranger can be as well). Sorlag and Scalebearer have additional movement quirks in their passives so you can have fun messing around with that too.
>>
>>1246414
QC Doom Edition kind of does this but it's not really the same. I would say QC is kind of unsalvageable. I prefer it if they just made a better sequel from the ground up. Quake Champions 2. There is a huge laundry list of things they would have to do to make a hypothetical QC2 actually good.
>server browser
>LAN support
>in-game tournament system
>in-game level editor
>demos
>lots of customization in settings and cosmetics
>runs on id Tech
>more champions
>more movement types
>better movement tutorial
>more official maps
>mapping contests?
>mod support
>better netcode
>runs well on low specs
>better artstyle
>singleplayer campaign, maybe something like an anthology where you play through the story of each of the different champs
>modes for casuals (I would just say copy Wipeout from DBT, but Battle Royale could unironically be cool too. Cocaine Diesel game also showed that a CS Defuse mode can work in an AFPS)
>console ports and crossplay (could work but then you have niggas fighting over controller vs. KBM)
dunno what else? these are all kind of obvious things that a game should have, though I doubt the next game from id (assuming its quake) would even have 1/5th of these things
>>
>>1246467
>dunno what else?

No syncerror.
>>
This looks like a neat Q3 mod, adds in QC elements even with some maps being recreated in Q3 https://youtu.be/1f7A_qvgHyQ
>>
>>1246662
>No syncerror.
there ya go. perfect quake game.
>>
>>1246817
Was following this mod for a bit but I haven't heard anything new from it since the last update. Last I checked there was still only 6 playable characters: Visor, Galena, Sorlag, Ranger, Keel and Anarki.
>>
File: 1711296415384535.png (3.35 MB, 1894x2200)
3.35 MB
3.35 MB PNG
QC battle pass worth to just farm bots?
>>
>>1247830
no.
>>
Intel Bloodrun > Vanilla Bloodrun
Change my mind
>>
All arena shooters should have Hold Space to Autojump
>>
I just realized a feature QC is missing that should sorely be re-implemented; the player character yelling a furious "NOOOOOOOOOOOOO" when falling down a bottomless pit.
>>
NOBODY TOLD ME UT99 HAS A PIRATE SHIP LEVEL WTF THIS IS AWESOME
>>
File: 1710559150147397.gif (2.93 MB, 298x328)
2.93 MB
2.93 MB GIF
>No Iron Maiden in Hampions
this is why the game flopped
>>
https://twitter.com/therealcliffyb/status/1779235918433391086
lawbreakers is semi back
>>
>>1255262
So I'm assuming this dumbfuck realized he could score some cheap kudos if he acted like this was his idea and took some setup, whereas the miniscule community that has existed for the game has been complaining for a while now that they just want to get the competition LAN build that already exists released to the public. Man, fuck CliffyB. Fucker doesn't even have his name on any of the really fukken good Unreal and UT99 maps.
>>
File: maxresdefault.jpg (82 KB, 1280x720)
82 KB
82 KB JPG
>>1254896
I wanted a Fiend that'd play like the raptor in Turok Rage Wars, just a lot faster.
>>
Quake and Doom are on sale on Steam again but because I'm a cheapskate and they apparently doubled price for PLN when I wasn't looking since last year I will instead use G2A to buy Quake I and II for the price of one (around $5) on Steam (fees not included).
>>
>>1256149
Reflex Arena is also at its all time low price for just under a dollar.
>>
QUAKE 1 IS AMAZING HOLY SHIT. I figured I'd be too tired and worn down after a long day outside and stuff bothering me to enjoy it properly but no. At E1M4 so far and everything is just clicking as far as game packages go, much like with Unreal and multiplayer Quake not too long ago.

The similarities to GoldSrc and Half-Life are very apparent now especially with the water physics, and the mood of the soundtrack. I'd wager some of the same samples were used. The low FPS animations also have something of a surrealist quality to them that I find satisfying.

I will probably wake up tomorrow and try to replay the first few maps though just to figure out where I've missed quad damage, not that I needed any though given hard difficulty seems to be working out okay so far.
>>
>>1256150
One can also not pay $1 for Reflex Arena, and at the end of the experience, you get to keep the dollar
>>
God I wish this game worked out, the launch was so ass and it took over a year to get some basic shit. My main regret is not learning/playing duel when the game was more active. I love Slash so much anons, i love crouch sliding T.T
>>
>>1256979
then play Quake 4 you dumb faggot
>>
>>1257191
I will! I have 2 expansion packs for Quake 1 on nightmare left. I know I'll get to crouch slide in Q4, but it will not be what I'm talking about. AFPS tomboy crouch slider is unique to QC
>>
>>1257191
>>1257385
>Q4 sliding
Only in MP.
>>
>>1257388
https://www.youtube.com/watch?v=sEcMhWtjf70

I saw this video awhile ago, its super different but it is crouch sliding. Will play Q4 regardless as I'd like to play all the SP games as well.
>>
>>1257388
Do you know what board you're on?
>>
>>1257407
Did you read the post I responded to? He's clearly talking about SP.
>>
>>1257417
The post I replied to is talking about Quake Champions
>>
>>1257423
>I will! (play Q4) I have 2 expansion packs for Quake 1 on nightmare left. I know I'll get to crouch slide in Q4
>>
>>1257427
>the launch was so ass and it took over a year to get some basic shit. My main regret is not learning/playing duel when the game was more active.
>>
>>1257431
>>1257427
>>
>>1257432
>>1257431
>>
File: file.png (400 KB, 640x637)
400 KB
400 KB PNG
I LOVE QUAKE!!!!!
>>
>>1257455
Bro....I was just thinking that :')
>>
What would her QC abilities be?
I think a tracker/trail ability kind of like a version of visors wall hacks would be cool and fitting.
>>
File: file.png (3.19 MB, 1921x1082)
3.19 MB
3.19 MB PNG
>>1257479
like in QCDE? or something different?
>>
File: file.png (2.66 MB, 1920x1280)
2.66 MB
2.66 MB PNG
>>1257479
these john mueller quake designs are really nice btw
>>
File: visor.jpg (1.56 MB, 1500x1875)
1.56 MB
1.56 MB JPG
>>
File: 1000003386.jpg (195 KB, 1080x592)
195 KB
195 KB JPG
>>1257407

>Let's hop into an old game wich it's the least loved game of the saga, what could it be wrong?
>The peak of active players per day is 30, 0.05 times than the QC active players.

Bait or mental retardation, call it.
>>
>>1257504
>>1257507
These are so good!
>>1257499
QCDE but this is super cool
>>
>>
>>1257602
30 different people to duel is quite a lot, i expected less
>>
will i learn faster playing ranger since hes the most basic champ?
>>
>>1257894
ranger is the bread and butter of quake
he is the default
>>
File: NaPali_planet.png (48 KB, 360x350)
48 KB
48 KB PNG
>skaarj will defend this
>>
>>1256557
>>1257455
Wait till you install AD...
>>
I play QuakeLive still. Wish I could move on to newer games but they dont hold the same appeal.

Sucks giving up a game you're good at and starting fresh playing against a million+ zoomers.
>>
What is this? Do they pick ban far in advanced
>>
>>1258670
pretty much i guess? every match for a given series, the maps and champions allowed and banned, are determined before the first map is ever played. so sometimes you hear the commentators say they're excited to see how the next map plays out with the champion matchup and imply they want the player on series point to lose so the series can keep going.
i remember in the Foundry tournament hosted by Endpoint Quake all the player did their pick/bans right before a series on stream so you could see who they pick and ban in real time.
>>
>>1214803
I wish they would make an arena fps without bunnyhopping, or at least an automated bunn hopping system so that new players don't have to learn how to bhop.
>>
File: file.png (1.42 MB, 1200x600)
1.42 MB
1.42 MB PNG
>>1214803
Does Halo count as an arena fps?
>>
>>1259323
No.
>>
>>1259320
painkiller
>>
>>1259323
Yeah. It meets the basic qualifications.
>>
>>1259320
>without bunnyhopping
Halo, Unreal Tournament
>with automated bunnyhopping
Xonotic, Diabotical
>>
>>1259323
its an FPS and there are arenas, so yes. it's just not a quake-like
>>
File: 066.jpg (45 KB, 498x561)
45 KB
45 KB JPG
Any QC Duelchads wanna give this 1000sr scrub some tips? Is it ever useful to delay picking up my resource to fuck with the timings? Is doing this at start retarded?
>>
Any mods for Q3 or QL that convert the movement/weapon balance/item spawns into something similar to Quake Champions? Curious to know what it would feel like on the old engine.
>>
>>1259599
>painkiller
20 years old
>>1259683
>Halo
not an arena shooter.
>Diabotical
DOA
>Xonotic
never heard of it

>>1259681
>>1259726
>health and armor pickups
>weapon pickups
>no ADS
I would say that the two biggest factors which differentiate it from an arena shooter are that the game can't be played as a 5v5 elimination and as 1v1 time limit. Instead Halo has more of a CoD style of gameplay with team objectives and respawning. I guess the CTF mode is pretty similar to arena shooter gameplay, but I don't think any arena shooters have vehicles like Halo does. Also you can only have 2 weapons at a time in Halo, and you have a grenade slot. Much more like CoD or BF.
>>
>>1260015
>I don't think any arena shooters have vehicles like Halo does
Unreal Tournament 2004 and Unreal Tournament III feature vehicles.
>>
>>1260015
Very obvious your idea of what an "AFPS" is only stems from this board.
>>
>>1260009 > >>1246817
>>
>>1260015
What a game needs to be an arena shooter:
1) You spawn in with basic weapons
2) You can get better weapons and pickups from the map
3) You get an advantage for controlling the map and said weapons/pickups
Any autism outside of that generally just boils down to "how much is this Quake" rather than "how much is this an Arena Shooter"
>>
>>1260373
Based
>>
>>1259995
At that low SR that kind of shit doesn't matter. Just keep decent timings, hit 50% RG, and don't mindlessly rush after grtting fragged. That's pretty much all you need against those types of players.
>>
File: pdy0x4sLB11s9eqqc_1280.jpg (79 KB, 1129x558)
79 KB
79 KB JPG
release diabotical on steam already i don't wanna download the stupid fucking epic games launcher
>>
>>1260102
idk what you mean
>>1260373
>Any autism outside of that
so is bunnyhopping autism?
>boils down to "how much is this Quake" rather than "how much is this an Arena Shooter"
but all of the arena shooters try to be like quake.
>>
>>1261018
this isn't instagram. no one wants to see your shitty memes.
>>
>>1261018
If you use Heroic, you avoid the EGS. If you use Legendary, you can put it in your Steam/Playnite library.
>>
File: 80e.png (9 KB, 199x181)
9 KB
9 KB PNG
Will everyone in duel hate me if i play nyx? i only fight against Doom and other rangers though I have run into a BJ, Clutch, and Scalebearer I love to rocket jump so ill miss Rangers passive, but the disengage is pretty good cause i have bad decision making/positioning sometimes
>>
>>1261241
Thinking that respawning game modes are an inherent CoD feature and that quake is "5v5 elimination" just goes to show you don't actually play these games much at all, is what I mean.
>>
>>1261504
>quake is "5v5 elimination"
That and 1v1, as I wrote. I guess also ctf. Pro quake gameplay is and always has been 1v1. Certainly, team deathmatch style gameplay which is standard for Halo and other mainstream fps games is hard to implement in arena shooters.
>you don't actually play these games much at all
I don't. I think I actually said that earlier in the thread, but maybe that was a different reply chain.
However you define an arena fps, which is hard to do because all of the "current" arena fps games are basically dead, Halo is reminiscent of but not actually an arena fps. Happy?
>>
File: twirl.webm (1.26 MB, 896x782)
1.26 MB
1.26 MB WEBM
>>1261500
Just be yourself.
>>
What's the difference between Quake 3 Arena and Quake Live again besides source code and modding support? Do I even bother buying it (with the remainder of the bundle consisting of Q4) on the sale right now if I already have QL?
>>
>>1261496
i don't know what heroic or legendary is, i'll just wait. they said it will get a steam release in 2025
>>1261244
i'm sorry, and it's not a meme, those are song lyrics
>>
>>1261692
>Pro quake gameplay is and always has been 1v1. Certainly, team deathmatch style gameplay which is standard for Halo and other mainstream fps games is hard to implement in arena shooters.
Lol
>>
Is this nigger cheating?? https://www.twitch.tv/fayeql/clip/CharmingSmoothGazelleResidentSleeper-vAtsNfh09OeO7dxu
>>
>>1262132
these guys have thousands of hours just doing this.
>>
>>1262158
64% is not possible
>>
>>1262213
No, you don't understand.
5 hours a day, every day, for a decade or more
>>
>>1262061
i think besides being the true original Q3A has a single player mode with tiers, but overall not worth it.
>>
>>1262132
no it's faye

>>1262272
bro no one playing it is even that old, we have a few hundred hours. sokaries and tyler have 2000 hours and they have the most by far probably 2 times as much as the other good lgers do. i don't know how many faye has exactly but he only come back recently after a few years break and he is like 19. ain't no way he played for a decade
>>
>>1262333
people play CPMA duel on it if u want to play that get it. also less satanic censorship
>>
>>1262132
i dont follow QL but there are certain players in competitive QC like serious who average 60-70% LG and he's definitely not cheating, he's gifted in tracking aim but still gets bodied by the top 5 players cause he lacks fundamentals and he tilts often
>>
File: 20240425223659_1.jpg (382 KB, 1920x1080)
382 KB
382 KB JPG
funny bug with Rottweiler getting stuck in the lunge animation
didn't even consciously notice this version of the game has dynamic shadows until looking at this picture
>>
>>1264346
Serious has been beating the top5 players since the start of this year. He hasn't lost a tournament.
>>
>>1266440
in the new 2v2 tournaments this year serious and keltz have been doing really well but in 1v1's they both get bodied by the top players

i've been really enjoying the new 2v2 format, serious and keltz have extremely compatible playstyles without exerting too much effort whereas rapha and maxter's styles don't compliment each other at all yet they stay near the top due to sheer practice and willpower

i also love that the limited picks and bans in 2v2 and being able to switch mid-game allows for really interesting champion matchups and rewards adaptability
>>
was watching some quake 4 duel footage from 2006 and got surpised by the 15 minute timers. when and why exactly did things move to the 10 minute duels we have everywhere now (except Diabotical)? since i saw early quake live duels were also 15 minutes
>>
If they ever remade unreal do you think they'd nerf Prisoner 849's boobs?
>>
>>1269076
If Epic remakes it, yes. If Nightdive, no.
>>
>>1262130
lol as much as you want but you cant say that im wrong. you can nitpick as much as you want but there are obvious characteristics to arena shooters that aren't present in mainstream fps games and vice versa. that's why arena shooters are dead and gone and fps games like cod halo and battlefield haven't changed much at all since the early 2000s.
>>
>>1269076
I do not want an unreal remake.
>>
>>1267928
>when and why exactly did things move to the 10 minute duels we have everywhere now
QL. It went there because of games on ztn were 1-0 after 15 minutes. The "official" duel servers in QL were 10 min, but some of the earlier tournies ran 15 min as that was the standard from Q3. Also 20 minutes was pretty common around 2000, so we have slipped from that to 15 to 10. DBTs model isn't 10 minute duels as well, most of the recordings I have from when it was active are 12-13 minutes, some longer and a few 8-9 minutes where I was thrashed. Goldenfrag was an interesting idea that was poorly implemented.
But QL is almost 15 years old, I think it would be reasonable to revisit 15 minutes given modern player ability.
Speaking of DBT, the quake community reaction to the shock rifle being added was simply charming. The first iteration, that was met by
>it won't do anything to gameplay
>why add another useless weapon
>firemodes are gay etc
by the hardcore crowd was so broken they needed to patch after a few weeks. Even the more balanced weapon they ended up landing on was suitable to upset quake players. As someone who has played both over the years it was very liberating to totally curbstomp quake players with the toned down version. The only disappointing aspect was the lack of maps that had it. Unlike typical quake where either all weapons existed or either rail/LG was missing, shock was only on a few of the maps. If they truly wanted to get it used it should have been on most of them and omitted on 1-2 from the pool.
>>
>>1269723
Except for TDM and CTF both being popular game modes in competitive quake. Moreso than duel depending on the Quake game in question.
>>
File: 20240501210433_1.jpg (311 KB, 1920x1080)
311 KB
311 KB JPG
I'm home after a long evening walk/cycle, freshly out of the shower naked in the cool evening breeze, and ready to play the last episode of Quake for the first time. What am I in for?

Is the difficulty going to increase? I've been playing on Hard this whole time and it honestly hasn't been that hard to be honest. Don't know if this is where I find the secret nightmare difficulty or whatever. Haven't played Quake before, only the multiplayer games and Unreal/Half-Life.
>>
File: 20240501210709_1.jpg (400 KB, 1920x1080)
400 KB
400 KB JPG
>>1273829
I'm going to assume this is the walkway to get to the secret difficulty, but given that I do not have the physical prowess to successfully execute that maneuver right now I will proceed anyway.
>>
File: 20240501232017_1.jpg (371 KB, 1920x1080)
371 KB
371 KB JPG
Not sure what the purpose of that quad damage was, took it and then took the portal that popped you into the lava and then met face to face with the niggur-boss. WHY WON'T YOU DIE?
>>
File: 20240501232119_1.jpg (518 KB, 1920x1080)
518 KB
518 KB JPG
Alright I reloaded, took the quad, went into the portal, and somehow this time it enacted total niggurth death. That's pretty cool. Much like this game. Nice and tidy way to close out the adventure without dragging it out, still having to take down a bunch of Shamblers to get there was cool though.

I am very satisfied by this gothic nightmare of a fever dream.
>>
It kinda surprises me that when you pay attention it actually turns out both Quake and Unreal (among the shooters predating Half-Life) still have ample amounts of lore, story, and personality to their characters despite such things taking a backseat in the gameplay.
>>
>>1274154
>Unreal
>when you pay attention
The first game's whole thing was story, and the UT games build off of that almost as much. You'd have to be actively trying to ignore it, rather than actively pay attention to notice it.
>>
>>1274206
how would ignoring something make you notice it?
>>
>>1274206
The first games whole thing was coloured lighting and looking pretty. Even back then it was an engine demo.
>>
File: kee-nah-mee-unrealr.jpg (182 KB, 1024x768)
182 KB
182 KB JPG
>>1274491
>Even back then it was an engine demo.
It was still very clearly much more than just a tech demo, even without looking at what reviewers said. Unreal's story was also pretty much the proto-Avatar experience.

People always say "tech demo" whenever a ground breaking title (Quake, Unreal, Half-Life) comes around even though that was still the era when the game came before the graphics. Games nowadays however fit the description of looking pretty whilst having no actual gameplay just fine.
>>
>>1275358
But Half-Life was just a tech demo for skeletal animations
>>
>>1275358
>It was still very clearly much more than just a tech demo
Fortnite is an engine demo. This doesn't mean that it can't also be a game. Unreals story, from a game perspective is luke warm at best. Noone was playing it for the story, we played it for the visuals (the engine demo aspect) as well as the shooting. Why is fortnite an engine demo? Because it is a showcase of what will be possible in the future with UE - since it has features that are not in the current latest version of the engine. If it wasn't they wouldn't have bothered updating it to lumen or nanite. It also has the benefit of onboarding future devs via UEFN. They finally decided to not use unreal/ut and focused on FN.
>>1274206
>and the UT games build off of that almost as much.
As a UT player from the time, beyond the intro, the game doesn't have a story. So I guess building off unreals almost non-existent story is fitting.
>OH BUT THE SKARRJ AND THE NALI
please shuttup, its so trash and surface level noone outside of the hardcore unreal lore nerds cared.
>>1275358
>Half-Life
Are you listening to yourself? hl1 is modified Q2 engine.. lol. I'll quote what was said initially.
>>1274206
>The first game's whole thing was story,
It wasn't. It was visuals and shooting stuff. And the story, what there was, was trash.
>>
>>1275439
>But Half-Life was just a tech demo for skeletal animations
No, it was clearly a tech demo for flocking.
https://www.youtube.com/watch?v=ucPLCf05VrI
>>
>>1275690
>hl1 is modified Q2 engine.. lol
Wrong
>>
>>1275690
>hl1 is modified Q2 engine.
Nope; GoldSrc is forked from the Quake I version of IdTech 2, with some features that are either backported from Quake II (Source has even more stuff from Quake II) or using their own implementation (such as colored lighting). Quake 1 and 2 were just different branches of IdTech 2.
>>
Quake Champions is alright to play today, too bad it's kinda dead.
>>
I wanna crouchslide against people but I'm also highly impatient and don't wanna wait for matchmaking queues in QC... Wish there were more games with crouchsliding and some indie devs chose to rip off Q4 instead of Q3
>>
>>1276076
Roboquest and The Finals have crouch sliding, not in the same style as Quake though.
>>
>>1276076
They need to have a TF2 crossover promo event.
>>
>>1276037
rizzy?
>>
(this is a repost from /v/)
what if we combine armored core mechanics and an arena shooter that is accessible and fun to noobs/console plebs?

>aiming
a very big hurdle, especially in a fast paced shooter for controllerfags and normies. lets switch to an fcs system.
>how will you balance the guns if this game has auto aim?
easy.
>guns with a wide lockbox
normal lock time, piss poor range and has to deplete the enemy's shield before it can deal any damage.
>guns with a balanced lockbox
slighty fast lock time, okay range and depletes both shield and HP.
>guns with a narrow fcs
short lock time, good velocity and ignores shield.

>movement
making it about energy management instead of purely mechanical skill will be more appealing to normies.
>bhops
its now easier, BUT it consumes your EN after every jump.
>walljump
more vertical combat, also consumes EN.
>quickboost
it will be used to juke and reset your opponent's lock time.

any thoughts and criticism?
>>
>>1276505
So basically AC but pvp in an arena possibily with pickups?
Didn't the old ones already have something like that?
>>
>>1276594
Kinda, but old ac had a high skill floor for newcomers (turn speed, tank controls and complex bulids)
Basically my version is more digestible for non mech fans.
>>
Modern wide gaming audience won't enjoy duels, best you can get them to play is tdm or ctf and those are already standard modes in your typical game like CoD.
>>
>>1276803
this is probably why UT was so popular at some point
>>
>>1276803
Duels are shit anyways, and it's deplorable that AFPS games have become synonymous with the gamemode, when the real spirit of things will always be in FFA. Especially given that modern audiences still love spawn-kill-die-spawn small map clusterfucks; CoD players constantly ask for Shipment 24/7, and Halo players love Husky Raid, but AFPS devs keep thinking
>ah yes, focusing on Duel and Instagib, THAT'S how we'll reach a wider audience
>>
>own and complete quake 1 and 2
>don't get the quake 1 and 2 weapons unlocked in quake champions
:/
>>
I started playing Quake 1's campaign. It's a bit scary for the likes of me. At least the jump scares of E1M2 and E1M3 seem to be getting rarer as I get further into episode 1.
Wonder how this weapon selection'll feel in quakeworld
>>
Wtf is this tiny pale bitch that keeps flying at you at mach jesus instagibbing you with the saw
>>
burial chamber is the best map and I'm tired of pretending it is not
>>
>>1282531
You mean Awoken, Ruins of Sarnath, and Vale of Pnath
>>
>>1282531
I still get bad memories from the beta when it was the worst map for movement.
>>1282535
I dislike Vale because of my dislike for rocket launchers.
>>
>>1282535
>>1282537
oh NOW you mofo's decide to wake up and post
>>
>>1281080
Slash and she's a massive bitch in both personality and gameplay
those tiny fucking female player models whizzing around are annoying to hit properly with rails even for railgun gods
>>
>>1282540
I wish Slash would viciously torture me to death.
>>
>>1282537
hello id Software it's ranger we need 5 billeon rocketz to bomb shub-niggurath children, HUH
>>
Strogg is so cute. I love his voicelines.
>>
URGH
>>
How do people actually switch between weapons mid-fight so quickly?
>>
>>1283464
have the weapons bound to keys. bare minimum you have to have at least rox/rail/shaft bound.
>>
>>1283493
I didn't realize q/e/r were bound to the big three this whole time
That'll definitely make things faster than using the numbered keys when I have to lift off wasd to switch to 7 since 1 is melee
>>
>>1282531
>>1282535
>>1282537
CITADEL
>>
>>1283547
>The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.
>>
The slow moving rocket launcher in QC fucks me up so bad compared to the older games and TF2.
>>
>>1283547
Holy fuck actually being able to switch between rocket/thunderbolt/rail at will makes everything 1000x better especially in Unholy Trinity. The performance jump is immediate and noticeable and you actually feel like you're working with the weapons and not by them.
>>
File: 1713994403567729.gif (338 KB, 538x572)
338 KB
338 KB GIF
>that one guy who plays as BJ Blaskowitz and uses the machinegun only and nothing else
>>
>that one guy who plays Quake Champions
>>
>that one guy who doesn't play Quake Champions
>>
So what's with QC? I redownloaded and that shit keeps crashing to desktop. I've asked other forums and discord. Has anyone had similar issues where the screens goes black, like it's booting, then crashes to desktop?
>>
>>1285684
AMD GPU?
>>
>>1285728
Nah, 306ti. I've done everything from reinstalling, verifying the files, disabling a bunch of programs, ran admin, etc. and it;s still the same shit, Over here playing bots in Toxikk just to get some AFPS in the meantime.
>>
does quake live run better on linux for amd gpus? On some maps it runs super sluggishly cuz of the caveman opengl version it uses.
>>
File: 1712854260835750.jpg (106 KB, 736x736)
106 KB
106 KB JPG
How do I stop being a railbabby? More than 50% of my kills are with the railgun, with 50% accuracy and 50% kills/hits and shots fired. And yet it feels like I suck ass at the slow moving rockets, or always fall short of a kill with the lightning gun even if tracking is not an issue. I have also developed a somewhat impeding habit of wielding this thing like a shotgun.
>>
>>1285884
longest yard, hot rockets, and 2-3 bots. Or just play a shit ton of CA if you can find games.
>>
Was watching some Quake 2 duels on Organ Grinder vods and gosh the chaingun looks so much more interesting as a sustained tracking weapon compared to the LG with that windup and Q2's slower weapon switching.
Shame the spectator experience based on those vods are pretty lacking. No hit noises or markets and no damage numbers so telling whether a rail landed is hard.
>>
>>1288781
That RNG fiesta is not interesting
>>
I assume the drops for QC reset every week after you complete them all? It's not like in other freemium games like War Thunder where it keeps going after 7 days of show up rewards?
>>
quake 3 railgun my beloved
>>
>>1288781
>Shame the spectator experience based on those vods are pretty lacking. No hit noises or markets and no damage numbers so telling whether a rail landed is hard.
These should really be spectator only. As much as I enjoy hitsounds and numbers they give information that you shouldn't have, particularly with longer range/out of view rockets/nades.
>>
>>1289457
the daily rewards cycle througy back tot the beginning 5000xp one if you play more than 7 days back to back if that's what you mean

>>1285884
hello reverse me
i'm doing duels again and it's amazing how much i suck ass at rail, get stomped because of it or by it
then the player thinks I suck and gets cocky, then I utterly push his shit in when it comes to short range rocket battles
>>
>>1283547
>>1284552
getting a setup with weapons bound to keys you like is the very first thing i tell newcomers to do

as important as a good mouse sensitivity for you, i'd experiment on where to bind all the other weapons too

for me wasd is moving
2 lightning
3 shotgun
q nailgun
shift rail
x machinegun
my big mouse sidebutton under my thumb is rocket
clicking down scrollwheel is tribolt
1 is gauntlet
mouse 2 is crouch

i do keep switching next/prev weapons bound to scroll in case i'm out of ammo and completely forgot what weapons i have mid battle
>>
>>1255376
would be a baller move to add a champion that literally cannot shoot guns but just leaps around like a retard hitting people
>>
>>1289793
>tribolt
why does this thing exist
I mean it's probably an improvement over whatever we had in q3a but still
just give me the quake 1 grenade launcher at this point
>>
>>1290092
You literally don't know what you're talking about.
>>
>>1290092
>why does this thing exist
it's a boring choke/corner spam gun just like the grenade launcher
>>
>>1214803
nyx sexo
>>
>>1241291
i'd beat that backlog if you know what i mean
>>
>>1257499
what's her actual sprite look like? did they do her model justice?
>>
>>1261500
Yeah because Nyx's ability is busted. Ranger's orb got a drastic damage decrease but Nyx can still deal 125 damage without you even being able to see it coming. Nyx can also drag out games by running away and teleporting into unpredictable places. Sometimes it's entertaining to play mind games with Nyx though but only if the player is less skilled.
>>
>>1261500
Is she the one that keeps shooting me invisibly?
>>
File: 14325686315720.jpg (63 KB, 736x736)
63 KB
63 KB JPG
>you now remember Diabotical
>>
File: peeker telefrag.webm (3.6 MB, 960x540)
3.6 MB
3.6 MB WEBM
>8050 damage on telefrag
why that number specifically? is that a reference to anything?
>>
I wish Quake Champions had more maps. Bloodrun and Blood Covenant get old stale real fast.
>>
>>1303269
There are maps like Crucible and Exile, but it seems like people hate those maps. I'm just over here waiting for that one Russian dev to finish his Q3 champions mod.
https://youtu.be/N28q5vrAcPQ?feature=shared
>>
File: rapharage.jpg (169 KB, 849x675)
169 KB
169 KB JPG
man rapha got absolutely buck broken the other day even with a map advantage, never seen him rage that much in chat either
>>
>>1304634
Dude is an absolute manchild.
>>
File: 1700250705435723.jpg (94 KB, 927x1024)
94 KB
94 KB JPG
>>1299829
>you now remember shootmania
>>
>>1257617
HOW THE FUCK IS SARGE NOT IN QC!!?
>>
>>1304634
Got vod link? Rapha has progressively been turning into a grumpy old man throughout QC.
>>
>>1303335
Are the weapon balance changes from QC implemented in this mod? This looks really neat. Also love the switching animations.
>>
Pretty good shot
https://twitter.com/GetGianni/status/1797047031799697831
>>
when will they add shamblers to quack hampions
>>
>>1313917
PvEvP in arena shooters feels untapped in general. I can't think of much beyond Crystal Castles in 1998's Unreal, or the various custom games for Halo Infinite. It's a shame for how fun it is, given that you balance spending weapons and such on monsters as well as players, and especially if you have to deposit your points.

That being said, fuck shamblers; they're awful.
>>
>>1310458
https://www.youtube.com/live/zk-H-0goT2E?feature=shared&t=18334
>>
lol, diabotical is a roguelite now
>>
>>1316018
https://youtu.be/r46FCyEGNwk?feature=shared
what da fuck, ok im interested
>>
>>1316261
Nice, better than just being Quake 3 clone #9001
>>
>>1316273
Problem is he is making a MOBA with it, but this early access is wipeout. The changes to the base game will turn off a lot of existing dbt/afps players and the MOBA players won't be interest till the MOBA gametype is implemented
>ETA 6 months
Given their track record it will take at least twice that, so we will have a year of dead game (as what is there will not appeal to modern FPS players, won't appeal to old afps players and won't appeal to MOBA FPS players). I don't fully understand where they are going with it.
>>
>>1316261
from what gameplay ive seen it looks cool but im not entirely sure how the roguelike element works, i would imagine in the upcoming MOBA mode for it, maybe its like Roboquest where you level up and choose between a set of random upgrades?
>>
>>1316273
Honestly, how many Quake 3 clones are there. There's Reflex, Nexuiz/Xonotic, Warsaw/Warfork, and Diabotical, and after that you start just getting into no names and further mods and forks like Rexuiz. Ganghaps one could take the argument that there's so many forgettable ones that can't be named, but it feels overblown.
>>
>>1316475
Open Arena, Neptune, Doombringer on top of those.
>>
File: F9uZ9rDXQAAXceo.jpg (115 KB, 1189x814)
115 KB
115 KB JPG
>>1316018
>>1316261
What hope does it have to actually make it this time? I really want to try it out and hope it'll work out, but I don't want to waste my money again.
>>
>>1316634
Just play Roboquest instead.
>>
>>1316634
>? I really want to try it out and hope it'll work out, but I don't want to waste my money again.
It was free before. You were able to get kickstarter refunded if you supported them after they signed with epic.
>>1316297
As I said here the gametype they want to make isn't what is in the game currently, so at minimum I would wait until that is released to see if it is still played.
>>
>>1312859
I played against him last week, not sure if hes actually bad or just fucking around with melee half the time
>>
>>1246147
his grudge was against Gabe not Steam, he only made diabotical epic-exclusive because epic games paid him to
>>
File: dbt.jpg (36 KB, 654x379)
36 KB
36 KB JPG
>>1246147
>I thought 2GD had some grudge against Steam
Why would you think this.
>>
>>1316261
"Roguelike" elements in this sort of game feels like it just wouldn't work right. You look at existing games, like Rounds or Friends vs Friends (albeit that's more of a deckbuilder), and they do well to put the focus on quick action in short rounds where the buffs you get make an impact. It looks like it still has AFPS elements and a lot of map movement and control that just doesn't pace well for that sort of thing

Plus
>not F2P
>over $10
It's like they want it to fail
>>
>>1318445
>It looks like it still has AFPS elements
It doesn't. It has no movement tech outside abilities with cooldowns and you have two weapons. It isn't exactly fast paced (Apex looks faster) and I am unsure what it is even trying to be in the current format.
>>1318445
>It's like they want it to fail
My guess is they have spent the epic money and needed another cash injection in order to continue development. It might be wrong but.. if they are going for a MOBA fps then what they have is about as far from that as possible and they aren't hitting their target market at all.
>>
diabotical rogue is pretty fun. i'm going to enjoy it while it lasts.
>>
>The Hall of Souls.flac
>>
holy shit i thought this general was dead
>>
>>1334964
nevermind it is lmao
>>
>>1334964
the board is already pretty slow as it is
>>
nether animal
>>
File: six flags.png (588 KB, 678x786)
588 KB
588 KB PNG
Yo, any quake or other similar games that still have a lively or atleast active CTF scene?
I'm sure i'll get giga bodied in one of the older quakes.
But i'm really starting to get tired of Quake Champions bullshit in terms of matchmaking and people constantly leaving.

I love the mode in QC, but I'm starting to feel like I should shop around for alternatives in case it gets removed from stores and or the central servers get turned off line.
>>
>>1260373
Quake is the very essence of arena shooter, how can you pretend there is a definition that somehow doesn't derive from Quake's precedence? Every AFPS derives from Quake in some form or notion.

>>1259323
>>1259681
>>1259726
Halo is an Arcade shooter. It bares no real resemblence to AFPS.
>>
>>1264346
>He doesn't know

>>1262158
>>1262272
Lol
>>
>>1277814
The movement systems and positioning tactics are simply too foreign to current mainstream audiences. They just want their slop they don't want to actually focus their mind.
>>
>>1290092
Spam weapon like GL but actually reliable
>>
>>1316475
Reflex and Warfork are CPM Clones.
>>
>>1243017
Yes but NA is dying
>>
>>1214803

>Decided to play QC and it's been awhile
>Feel very slow, like snailshit

I don't remember the movement being this slow, am I crazy? Did something change?
>>
>>1348834
I play a bit of Q3 sometimes and played a bit of QC some months ago. I can't really explain it but strafe jumping just feels wrong in QC compared to Q3. I can't tell if it's just ping or the engine but I also found that it felt incredibly sluggish despite being the same movement mechanic. Strafe jumping in Diabotical also felt much better than in QC.
>>
do any of you guys still play classic doom 2 deathmatch? It's a lot of fun, i used to play it with a friend or two some monthes ago on odamex. Also, odamex netplay is very good, i dare to say its better than zandronum's and you can play "well" even with 200ms
>>
>>1340420
zdaemon has doom2 ctf pubs every sunday i believe. Some dudes also try to play ctf privs on odamex but you need to join the WDL discord to find out when they are going to play
>>
>>1340420
I'm usually able to find a ctf server on xonotic. They often do weird maps and have modifers and custom weapons on.
>>
i wanna know who put that superfast robot into qc
>>
>>1348834
the default movement speed is literally the same, 310-320 units per second
it's probably the strafing throwing you off
>>
Best quality weapon skins they put into QC from the first 3 games?
>>
>>1350604
the q1 rocketlauncher is really good
I personally always rock the super nailgun from q1, it looks alittle different but I adore that thing

rocketlauncher i always pick the quake 2 one
railgun is the most recent version but in white so it looks like the white with red glow quake 2 one
the starting q1 nailgun is great
starting quake 2 machinegun is great
quake 2 shotgun is great

the q1 shotguns and grenadelaunchers look out of place and went a questionable direction

imo all the quake 3 weapons look very wrong proportionately

>>1350604
yeah good players that are really good with clutch make me a seethe a little, ngl
>>
File: 20240705213951_1.jpg (152 KB, 1918x1026)
152 KB
152 KB JPG
HOW DO YOU DO THE ACCELERATION 3 TUTORIAL
I always fuck up and run out of steam on the 3rd or 4th jump
>>
>>1354077
ok i figured out how to do the first 2 sequences somewhat by using lower sensitivity
but i keep falling just short of the circle jump part
>>
File: 20240706010150_1.jpg (120 KB, 1920x980)
120 KB
120 KB JPG
COME ON
>>
File: 20240706012109_1.jpg (157 KB, 1920x1018)
157 KB
157 KB JPG
OHHHHH FUCK I DID IT
it took me like 5 hours
zoning out totally ready to sleep but eventually it just clicked
>>
and i am probably wasting my time even more on the last rocket jump
>>
>>1353466
>imo all the quake 3 weapons look very wrong proportionately
the railgun feels a bit fat but otherwise seems fine
the lightning gun has the wrong particle effect/animation
the rocket launcher feels like it is missing some texturing detail or polygons, it feels too smooth especially if you use centered viewmodels
>>
>>1354322
hahaha that last rocket jump took forever for me. i remember grinding these shits 8 years ago
>>
>>1354322
at least you're not playing public servers
that shit is an overcrowded bloodbath on maps never designed for that many players (and they are often the least flattering in terms of visuals)
the main issue i take with QL is when you're in that scenario there is so much shit going on at once that the mono audio just lets you down completely, you don't even know when you're taking damage and it all just becomes a headache inducing noise (one of the reasons I like UT getting more fancy here)
fewer people on a vanilla server is the much better experience
>>
>>1354180
>>1354261
The thing that makes the circlejump easy for me is to think of it like a scooping motion like a spoon. Not fast, just smooth.
>>1354322
I almost ran out of rockets doing that back on the web version where you had 999 rockets instead of infinity. I'm way better at it now, but I remember the hell it was trying to learn. That map has a secret challenge too.
>>
O R B B
>>
master
BONES
>>
>>1214803
Does anyone actually buy the battle pass or weapon skin shit for this game? $20 is a lot to ask for microtransactions in a zombie game, even if it is a Quake 3 reboot. Of course, it wouldn't surprise me if Quake players would be willing to spend that just to get their weapon reskins.
>>
>>1358978
I just got all my shit from free lootboxes.
>>
>>1358992
Must have been unlucky so far. Also I don't really get the point of the battle pass since the loot you get isn't really consequential. Not enough to buy any weapon skins with these shards if I had to guess.
>>
>>1353466
my loadout proposition would be
>stock shotgun
>oscillator from quake 1 for the stock nailgun
>quake 2 starting machinegun
>default hmg since it's the same as quake 3
>quake 1 rocket launcher (the animation feels a bit awkward though as it goes off to the side)
>trailblazer (quake 1 grenade launcher)
>thunderbolt from quake 1
>quake 3 railgun or stock railgun reskinned
the quake 3 rl doesn't have enough detail in this game imo compared to fan renders, the stock rocket launcher is also decent minus the sound (I get they made the sounds less distracting for gameplay purposes but still) and is similar to the one from quake 2
>>
>>1358997
I don't know about now but for a time some battlepass items were exclusive to the battlepass for a while before appearing in the shop.
>>
>>1359009
yeah not the case anymore, now you can buy any weapon for 500 plat or 250 shards
>>
>>1359010
Well at least the pricing structure isn't too Jewish, double the money for double the platinum. Even the jump from $20 to $40 is only around 200 platinum more for the latter.
>>
why is crash not in quake champions
>>
File: 1524786978939.jpg (48 KB, 350x427)
48 KB
48 KB JPG
>>1359062
>visor isn't static
>>
>>1214803
So she's playing beach ball in a rainstorm in an exoskeleton suit?
>>
>>1359199
ye
>>
File: QC_Weapon_Railgun_Left.png (256 KB, 600x368)
256 KB
256 KB PNG
quite honestly now that I think about it the QC railgun is probably the most well designed out of them all, looks and sounds like an actual railgun and it has that pointy look of a precision weapon
still wish it had the q2/q3a sound tho
>>
>>1359223
I fucking hate the QC railgun design. Q2 RG best RG.
>>
>>1359225
I wonder if they lifted design elements from the asmd shock rifle from unreal tournamenr for this one
>>
>>1357827
>>1358753
why is the full 3a roster not in champisons reee
>>
File: file.png (821 KB, 936x527)
821 KB
821 KB PNG
>>1359062
why isn't everyone in Quake Champions? just turn the game into FPS smash bros
>>
>>1359855
Part of me imagines how it would look to just literally merge Quake 3 and UT99 into one game for shits and giggles. So you have movement mechanics from both games, weapons, powerups, maps.
>>
>>1359901
That's basically Xonotic, and wouldn't take too much effort to fully put together
>>
>>1358978
no
I paid the discounted(lol) early supporter price of 30 dollars for a free to play game
>>
>>1214803
artist?
>>
How do I adapt to the slow rockets in Quake Champions? I can't hit shit unless it's shotgun range.
>>
>>1364666
By playing and getting used to it.
>>
>>1214803
dat ass
>>
Is there just one cheater who only uses Clutch in QC?
>>
>>
QUAKECON UPDATE
>>
>>1373126
Was there an art book of any kind released for Unreal and Unreal Tournament? I'd like to try my hand at remaking some of the character and weapon models and giving them the Quake Remaster treatment, assuming they have any orthographic references. I know some of the concept art was in the manual.
>>
>>
>>1359901
>Part of me imagines how it would look to just literally merge Quake 3 and UT99
You cannot because q3 has long ttk and ut99 has short so they don't really mesh well. diabotical is probably the closest with dodge + shock in what is essentially q3. Also dodge isn't needed in ut99 for in combat movement, particularly with its modern netcode. It wasn't needed historically and made you easier to hit, so strafe spamming was the order of the day. Dodge was simply for cross map traversal and some edge case things like dodge corner attacks. Since strafe jumping is so vastly superior for map traversal it hardly matters.
>>
>>1373999
>q3 has long ttk and ut99 has short
Uhh, what? They feel about the same to me all things being equal. Yeah I know the Flak Cannon is stupid strong but I'm pretty sure that's the only one.
>>
oh NOW you motherfuckers have Quake 1, 2, 3, and 4 weapon bundles on sale
would have been go to know a little sooner that this was a thing before spending my platinum on a bunch of q1 weapons
>>
Do they really expect people to spend $40 to buy the cosmetics in QC, even when 70% off for these bundles? Do you even get a discount if you already own a bunch of the weapons from said bundles?
>>
>>1371094
Buckyball absolutely WRECKS ctf lobbies
>>
Which Quake or UT map would translate best to TF2?
>>
>>1376852
longest yard, no hats
final destination
>>
>>1374701
is there a cg_drawgun 0 weapon bundle yet
>>
>>1354077
>>1354261
>>1354306
>game expects you to learn strafe jumping before playing
>no strafehud
>calls kills "frags"
Quake Live seemed like such a weird and bad and gay game when I was a kid
>>
What arena game has the best bots?
>>
>>1382078
Unreal Tournament
>>
>>1380020
>>calls kills "frags"
you underage?
>>
>>1374566
All things being equal? You need to check the weapon damage of both.
Q3
>rockets 100
>shotgun 100
>LG 160dps
>Rail 100
Even against a fresh spawn these all require more than one hit direct hit to kill due to 125 starting stack. Taking fights without stacking isn't advised so you are going to have to use a larger number, maybe 200 total health.
UT99
>Rockets 112 - can load up to 6
>Flak primary 192
>Shock 60 primary
>Combo a lot - enough to completely kill 100/150 (no vials + belt) with a close shot.
>sniper 67
>sniper headshot 150
>mini 15-21 (avg 18) firerate 14/20. 360DPS for secondary
>pulse 72DPS, however the beam is divided into 10 segments and an additional 10 damage is dealt when moving between segments. Also thanks to the lockdown effect players cannot dodge while being shot with both this and the minigun.
Now maybe you say that these numbers seem absurd and don't reflect what you are playing with today if you load it up and jump on a vanllia-ish server - because you would be right. Most servers that exist now run a mod that does a number of things, the primary ones being balancing pulse and mini as well as netcode changes.
UT was all about avoiding damage, which modern netcode makes significantly harder than it used to be. As a fresh spawn all the main weapons (bio and ripper were pure trash) could kill you very quickly compared to Q3. Perhaps you might point out the railgun deals 100dmg compared to the sniper, but the rail reload is many times longer than the sniper.
UT99 was balanced around players on dialup with poor hardware and it worked really well back in the day.
Quake on the other hand made TTK longer as the series progressed, with Q3 being the pinnacle.
>>
chalq is a faggot
>>
File: 1722355946115509.jpg (35 KB, 833x529)
35 KB
35 KB JPG
>>1383897
chalq is a cute bottom
>>
>>1384631
maybe, but not my first choice...
>>
File: 1560465822308.png (504 KB, 777x439)
504 KB
504 KB PNG
Do you faggots have any afps discords? I wanna frag.
>>
>>1384991
4fSjWeHSkM
>>
>>1384631
>>1384747
hey guys cxe here and i just want to say you guys are FUCKING NIGGERS
>>
https://www.youtube.com/watch?v=-4-xswoPRpo
we're so fucking back
>>
File: 1700968201491484.gif (205 KB, 214x448)
205 KB
205 KB GIF
quackbros... forgotten again.
>>
>>1389701
I'll duel you in QL, anon.
>>
>>1262061
QL has some tweaks that fix some broken balance in Q3, reduced rail damage and smaller hit boxes being the main ones. Q3’s balance made sense 20 years ago on higher pings, now hitting 70% of rail shots for 100 damage is a bit unbalanced.
>>
>>1383348
>don't reflect on what you are playing today if you load it up and jump on a vanilla-ish server
People don't do that. They load up their own private personal vanilla servers that they play with their low-latency buddies. There's barely any vanilla-ish or vanilla servers left for UT99 anyways, especially now that Dawn's Deathmatch Palace is pretty empty
>UT99 was balanced around and primarily worked well with shitty dial-up connections
And yet, it's heavily remembered for LAN parties and fighting against zero-latency bots

Sounds like pseud talk to me
>>
>>1382675
Quake Live is 14 years old, old man
>>
>>1373930
Are those EGS exclusive nowadays?
>>
>>1390985
you came into afps thread to call ppl old
>>
>>1390985
And it started with Doom.
>>
How do I get better? I'm losing to bots in practice for fucks sake.
>>
>>1390571
>And yet, it's heavily remembered for LAN parties and fighting against zero-latency bots
Its also hardware. Ball mice, 30fps etc, aim capabilities at the time. Gitzz was phenomenal, but gitzz level aim isn't uncommon now. But it was then.
What, you think that epic decided to have the damage values they had based on players playing (in general) like gitzz, horny and the other EU aim beasts? Delusional. They balanced it so bob the guy that hits 10% minigun can still get kills.
>>1390571
>People don't do that
Really? So you believe that UT99 is being kept alive by randoms launching listen servers and playing with their mates. kek
That was my point - they aren't playing vanilla ut99. When I say vanillaish I mean what passes for modern "base" UT99 today. Due to the netcode changes (which disconnect damage from tickrate) and the balance patch that is used across the board for UT99 now it no longer resembles what it did in 25 years ago. If they are loading up playing the base game (without mods) they are also getting the original experience, which has wildly lower TTKs than base Q3. You now need reasonable aim to use pulse alt or minigun, you did not in the past.
If you load up and play on servers then you don't get the "real" UT99 experience. If you do actually play on the base game then cool, I don't know how you think that the TTK in Q3 is the same.
>>1359901
Remember the discussion was spawned from this. UT99 TTK is significantly lower than Q3. You're the one telling me it didn't (except maybe the flak? kek).
The minigun had 360DPS, a player spawns with 100health, even hitting a paltry 30% yields a kill on a fresh spawn in ~1 second. Meanwhile Q3 LG is 160DPS. The other Q3 weapons don't even come close (except maybe plasma, but who counts that) due to their refire times. You can't gib a fresh spawn in Q3 with rail because you start with 125 stack. Meanwhile you can oneshot 100/150 with a combo.
>>
>>1390998
removed from all stores except unreal tournament 3 in case they can intend to spruce it up

>>1391459
did you rebind all weapons to certain easily accessible keys?
did you turn off mouse accel?
does your game run well?
do you know where to get health on the maps you play?
did you practice with all the weapons individually?
>>
>>1392945
>did you turn off mouse accel?
Or you use "good" mouse accel
>>
>>1392870
>Its also hardware
I hear goalposts moving
>So you believe that UT99 is being kept alive by randoms launching listen servers and playing with their mates
Yep, especially since 469d did a lot for dedicated server hosting on the smallest of server boxes. There's a lot of people playing privately or in PUGs that don't get broadcasted to the Master
>when I say vanillaish, I mean what passes for "base" UT99 today
"Base" UT99 Today is Monster Hunt with Grappling Hooks, if you're going off the server browser
>>
why did the UT99 and quake III playerbases quit? How popular was it ever? 1000 players at once? 10000 players? If these games are better than modern shooters why did they die?
>>
>>1393392
Better doesn't mean people will play it; see console gaming vs pc.
>>
Quake Live or Quake Champions?
>>
>>1394189
QC if I had to choose.
>>
>>1393160
>I hear goalposts moving
The goalposts are that UT99 has a much faster TTK than quake and combining them in a meaningful way beyond adding dodge to quake or shock to quake would.. not really work while keeping the underlying game close to either. Q3 with shock isn't UT99 and UT99 with strafejumping isn't Q3. They are incompatible and a large part of that is the TTK difference.
Now if you wanted to do it with quakeworld.. then we'd be talking.
>>
/connect 763230043:27980
DUELS
NOW
>>
>>1395909
Duels are gay
>>
>>1394189
QC has more players and arguably better balance
Unfortunately it is live service, has hero abilities, and has meme matchmaking
>>1393392
I still see UT99 being played
>>
>>1398084
>arguably better balance
What in the goddamn
What
Its quake
What the fuck
>>
>>1399174
You retarded, m8?
>>
>>1399496
It doesn't need to be balanced. QW is amazing and completely unbalanced. Playing quake because balanced is dumb.
>>
>>1399496
Not that anon but yes.
>>
>>1214803
>https://www.warsow.net
Doesn't Warfork exist on steam right now?
>>
how the fuck does faye do this? it's like clawz on steroids
https://www.twitch.tv/fayeql/clip/ProductiveScaryLatteTheThing--D3Hg45Kzw4f3NOS

https://www.twitch.tv/fayeql/clip/FastFrozenMartenThisIsSparta-yuupNUoVQbPD4NlO
>>
>>1398084
>QC has better balance
can you elaborate on this?
>>
>>1405607
He has no clue what he's talking about.
>>1401663
Aimadeus. What a name kek.
>>
>>1409195
>He has no clue what he's talking about.
He's obviously talking about the weapons, dumas.
>>
>>1409878
>weapons are the entire game
sure thing anon. Weapons could be balanced af but if maps don't cater to them it doesn't matter.
>>
>>1401663
looks like aimbot anon. never heard of him and he only has 300 duels lmfao
>>
>>1391230
grown ass man
>>
I remember I got into playing this genre when I used to play a pirated download of UT99 a shitton vs bots. There were so many difficulties and maps and game modes it was fun despite not having much of a story or being more than pretty much deathmatch Vs NPCs, even if I felt they were too easy I'd turn up the speed.
Basically playing a skill based game you don't even know anything about or understand feels pretty boring.
>>
>>1214803
Been playing Warfork for a while but I've been meaning to expand my arena FPS library.

I don't really enjoy the lack of autohop on Reflex Arena, and Quake Live does some weird shit to my computer's brightness so I'm not gonna be playing that.

Looking for preferably F2P games (open source is a bonus) with some character customization. I know Xonotic exists but I don't like its limited map pool.
>>
>>1401663
hax
>>
>>1414302
>but I don't like its limited map pool
Xonotic can just straight up use the vast majority of Quake and Quake 3 maps out there
>>
>>1401663
https://www.twitch.tv/rapha/clip/AmazingStrangeGaurVoteYea-fQCqpbPnfM0Lu7IE
>>
>>1418537
Rapha thinks he's untouchable and whenever someone kills him it's because of "bullshit". Unwatchable these days...
>>
>>1419044
yh sometimes i watch him fight faye or serious and he thinks he should be able to outaim them and then when he doesn't he cries about lag
>>
>>1417076
Deadass? Got a guide on how to do that?
>>
>>1393160
https://www.youtube.com/watch?v=MOwJ0I82Nvs
Here is modern UT. Old UT had slower with weapon switch as well as netcode/weapon differences. Primarily pulse/mini having capped DPS (lower than out of the box tickrate I believe) as well as trusting shooter nonsense for projectiles (making the more avoidable depending on the shooters latency).
>>1374566
>Uhh, what? They feel about the same to me all things being equal.
There is no way they are equal.
>>
>>1419044
iT hItS fInE aNd tHeN tu-t-t-t-t-tu
>>
>>1359901
Seconding >>1360378 , also Master Arena tried to do this, its sad nobody plays it.
>>
>>1389701
We already had remaster, and it was awful. We'd rather do everything ourselves, including engine, maps and whatever as we usually do. If bethesda will do something with quake franchise it will be another round of plundering, so its better not to.
>>
>>1414302
Been playing xonotic for about 6 years, lack of maps was never a problem as public servers play their own versions of maps, as well as original player-made maps which sometimes are better than original mappack.
>>
>>1419477
You take the Quake 3 map, and then you put it in your maps folder, and that's it. I dunno about the whole process for Quake 1 maps, but I know plopping in the pak files and then maps that load vanilla assets work just fine.
>>
File: 1685222914150731.gif (158 KB, 500x375)
158 KB
158 KB GIF
QC CA games get going around 11pm East weekdays fyi. Just make sure you only check the CA box.
>>
>>1423268
>We already had remaster, and it was awful.
The absurdity of normal gamers frothing over the remaster, claiming this is how it should be done while community content has been superior for decades.
>>
QC IS DOWN REEEEEEE

also i fucking suck lately, can't aim for shit

maybe i needed this break
>>
>>1423268
Didn't KexQuake at least fix the co-op netcode? I've heard at some least some people say it's better than usual, whereas any community source port for Quake still gets pretty stinky the minute you get past 90ms or have any spikes.

Plus, everyone quite liked KexQuake 2
>>
>>1431365
>co-op
Who cares
>>
>>1431365
I never played Quake in coop, so can't tell. Agreed on Q2 remaster, there were some effort.
>>
MOOOOOOOOOM THEY REBALANCED THE QUAKE CHAMPIONS WEAPONS AGAIN
>Projectile collision reverted to a point trace, for performance
WHAT DOES THIS MEAN WHAT WAS IT BEFORE
how will this affect the weapon behavior
>>
>>1419044
all gamers are like that
>>
>>1432250
>WHAT DOES THIS MEAN WHAT WAS IT BEFORE
Likely a volume. Old quakes used a point. Having size means the player hitbox is larger by half the width of the sphere used. If nothing else is changed this is a direct nerf
>>
>>1391230
No, I came into the thread to share my experience of playing Quake Live
>>
>>1251063
>using space to jump in quake
noob spotted
>>
>>1437259
Wouldn't really make much of a difference if autohop was finally implemented into the mainline games.
>>
>>1438172
Autojump won't bring the masses anon. The games need a way to onboard new players so they enjoy the game. None currently do this. However boomershooters are relatively popular.
>>
>>1439260
Who cares about the masses. Who brought up the masses. Nobody.
I'm an established player and I want autojump, that's it.
>>
>>1439265
>Established player
>Wants auto
You're not established then kek. I figured you wanted to help noobs with autohop, not that you are trash that needs it
>>
>>1439309
lol, sorry your life has been sad enough that you have to tie up your ego in repeatedly pressing a button that doesn't even have to be timed in most good arena shooters to achieve the intended effect, but you would do well to realize that something that doesn't involve any skill is thus no indicator of skill
>>
>>1439309
Autohop isn't really a huge step up from jump buffering, which most if not all mainline Quake games incorporate. I don't know why I'm trying to explain any of this to you, you played diabotical for a couple weeks and now just shitpost on /v/ with some kind of authority.
>>
>>1439320
>but you would do well to realize that something that doesn't involve any skill is thus no indicator of skill
I don't think it is a skill. I said it wasn't going to help new players, as adding it is a common enough suggestion from old time players. Turns out you are established, IE are used to it, but still want it.. being established means it is second nature, so your either not established or.. see below
>>1439402
>Autohop isn't really a huge step up from jump buffering
I agree.
>you played diabotical
I suspect this is the other poster I am quotings case.
Speaking of dbt, wasn't the addition of the shock amazing. Quake players thought it would be unused and it's initial incarnation was so broken ut players curb stomped them for two weeks until it was nerfed, and even in this nerfed state it was still great. Such a shame it was only on a handful of maps.
>>
File: IMG_3974.png (246 KB, 500x281)
246 KB
246 KB PNG
Tf2 6s is the most fun arena shooter i ever played, if you never played it. You missed out
>thats not one because no movement tech
>c jumping, explosive jumping, surfing damage
>its too slow
>when did this become a law? And its fast enough for what it needs to be
>because its just not okay
>nice comeback
If you never played 6v6 tf2 it allows for enough player expression that you can tell players apart from just the gameplay, enough of a skill ceiling that a better team will best a worse team 99.9999% of the time no issue while still allowing upsets if the worse team played that map just better, less flaming and pressure being a team game, the medics add so much spice to an otherwise straight forward deathmatch turning every game into a mini vip mode with killing the vip being almost as much of a reward as fragging half of the enemy team that its endlessly enjoyable and each match feels unique. 5cp is the perfect game mode with communication thanks to it allowing players to back cap, wrap around, race back, and allow unique player movements across the map. I adore tf2 6s, i only just like quake 3. My one dream is a version of 6s in its own game with a few balance changes like the offclasses brought over to be made slightly more useful outside of niche situation's, slightly faster movement speed, changing scout to be slightly more 3 dimensional like maybe removing the scattergun push back for antiair and giving him a secondary minidirect hit with a few shots for airshotting and maybe a walljump or some more vertical movement. Their is endless potential in 6s tf2 and it had a proven market before overwatch tf2 6s had 100s of teams over 3 separateQ leagues in multiple divisions and people had to go out of their way to join these teams all grass roots. I don’t care wahat 4chan niggas who never even played the game mode and go their opinions from retarded youtubers who play tried highlander have to say, i will always hold on to the belief tf2 6s has unmatched potential
>>
>>1439415
The lengths some of you people will go, creating your own headcanon and purity tests, to erase Xonotic and imply anyone wouldn't prefer some of its features after having been playing AFPS games for ages.
>>
>>1439507
The core essence of an arena shooter is getting stronger from the pickups placed in the arena. TF2 generally doesn't have that, especially in Sixes. All you've got are pickups that restore you to your beginning values, or picking up weapons dropped by your opponent but not spawned by the arena. The only place it gets close is Mannpower.
>>
How would you describe the differences between Quake and Unreal multiplayer? Going beyond your preference for one or the other. I meant the movement, the gameplay, etc.

I only ever played them both in single player
>>
>>1440302
I'd say Quake is faster and bigger, while Unreal is more deliberate and focused. Quake has rocket jumping and bunnyhopping to get to any area pretty quickly, Unreal is more directly running around, and while it still has melee jumping, it needs to be charged up and is more for just making those big jumps.

This has a lot of impact on combat too, as Quake has more chasing, hoping to pin people down with the LG, and trying to shoot them as they path around the entire map. Unreal has more tense and direct standoffs, with a bit more going into mindgames as you try to predict and bait movements to get your shots in while they might want to dodge or reposition. These kinds of conflicts means that Unreal generally gives you a good bit more burst damage, to capitalize more off predicting how they moved or to reward taking a risk with big damage.
>>
>>1440345
>needs to be charged up
Have you even played ut
>>
File: meleejumping.webm (3.84 MB, 800x450)
3.84 MB
3.84 MB WEBM
>>1440571
>>
>>1440596
There's more to it than just charging as well. The original ut switch speed is oppressive, even for jumps that require just clicking and releasing. But at the same time you have lift jumping.
>>
>>1440302
Quake is flowing, while Unreal is grounded and jittery. While Quake is more focused on movement and prediction, Unreal is focused on aim and positioning.
>>
https://www.youtube.com/watch?v=hvQc5mz2bFY
>>
>>1419830
>Here is modern UT
>shows 2v2 with comp baby changes to weapons and the map
lol, lmao
Nobody who actually plays arena shooters cares about the tryhards. Modern UT is still just getting a bunch of buddies to fill in a deathmatch server and frag like dumbasses.
>>
>>1214803
Sad how warzone died, isn't it. Console players had to fight to get their system, then were thrown right in w pc cheaters. Sbmm and forced crossplay killed the fun in that game. I miss it. Not going back
>>
File: 1718641975432214.png (340 KB, 385x603)
340 KB
340 KB PNG
It's been a while, but I'm getting into Quake again. I played Champions for a minute, but I bought Q Live today. Thing is, I'm absolute doo doo.
Should I just train with bots so I can learn the maps, or just keep cutting my teeth with other players?
>>
>>1442929
I agree, the weapon changes make the ttk higher/slower. As we can see even with these changes the ttk is still absurdly fast compared to q3. Which was the point of that whole sub discussion
>>
>>1425446
still goin..?

How is it that champions is the most active despite the fucked up netcode. just came back to QC, last played it during lockdown. Wish ranked 2v2 was more active.
>>
>>1443175
bots in qlive arent really smart but id atleast learn the popular maps and get your bearings on where items are, then adjust your cpnfig then just grond your teeth
>>
File: Bigtime_TychoVII.jpg (419 KB, 800x537)
419 KB
419 KB JPG
>>1444093
I've gotten used to a couple of maps so far, especially the one with the Quake symbol Quad spawn. Now its time to continue getting my teeth kicked in for a while, but this game is pretty comfy and fun. Shame I wasn't around for its prime.

I've mostly been playing Marathon for my arena fix (mostly via Discord events). Could AFPS ever make a comeback? I'd love to experience a well-populated Quake.
>>
>>1442568
>vertical video
Nigger
>>
I just checked in on quake champions on steam charts and saw that there's 1700 people playing instead of the usual 200-300. Is there something going on right now?
>>
>>1445062
usually start of a battlepass theres an uptic
>>
>>1445118
I'm still having trouble finding a match.
>>
>>1445062
idk people have claimed its bots, because if you try to que for ranked duel or 2v2 (especially in NA) or anything else not scrubby TDM you have a quite a wait sometimes.. so i dont believe the numbers. Maybe its someone botting it to get people to play..
>>
>Humans vs Bots
How can you tell who's another player and who's just a bot?
>>
>>1445159
0 ping = bot
>>
File: 1112521312315.png (482 KB, 1023x794)
482 KB
482 KB PNG
anyone up for some classic fun through gameranger?
>>
>>1445062
Going back six months there seemed to be dubious number reporting. Big spikes that dropped down to normal without fall off. Zenimax being dodgy
>>
File: dubs.png (347 KB, 476x816)
347 KB
347 KB PNG
que ranked 2v2 not scrubby TDM
>>
>>1445444
2v2 is boring, playing it in QC doubly so.
>>
>>1445444
Wait, is that the AMD-exclusive skin?
>>
hampionbros our time is coming
>>
>>1445524
yeah it's AMD ruby,
double dubs for qc dubs
>>
Played a round with all humans. Barely got any kills while constantly getting killed. Guess I'll stick to bots.
>>
>>1445516
2v2 is a classic comp mode.. ur just bad.
Even more interesting in QC
>>
>>1445637
4v4 is a classic comp mode, you're just bad.
>>
>>1445629
how can this be real
>>
>>1445844
it's artificial
>>
>>1443175
You aren't doodoo, doodoo got 4th place in the last NA duel cup for qlive
>>
>>1445844
Zoom out. This isn't the first time. They are probably accidentally counting bots
>>
>>1445444
>Ruby is in QC
SINCE WHEN and how do I get her, stick my Radeon GPU back in my system?
>>
>>1447838
it was an amd promo for about 5 months, codes came with some GPUs and CPUs, most of them got bought out by miners since it was late 2017. Codes were on ebay for $1 or $2, they've all expired now so it's pretty uncommon. Only other way to get it was to be competing in QPL since you'd get all skins unlocked for tournament reasons I Guess. You can view it under nyx's sets. I've only seen 2 other people with it so far since i've been back.
>>
>>1447855
and also when they did this promo it was right when everyone had played the beta and it was dogshit and a complete flop so there wasn't a lot of interest.
>>
File: doodoo.gif (1.54 MB, 480x374)
1.54 MB
1.54 MB GIF
>>1447031
>mans name is actually doodoo
I'm watching some of his tournament vods now. Educational stuff.
>>
is live the only active version of q3a?
>>
>>1452141
q3 mods, like CPMA

https://discord.me/cpm
>>
did nothing but play 3a, live and champions today.
>>
>>1453650
Gross. Imagine playing such shitty Quake games instead of QuakeWorld, or just play the better franchise: Unreal
>>
>>1447967
lmao he is a whiny little faggot.
>>
>>1453703
QW is good and all and Ive had the same cfg/folder for like almost 20 years but sometimes you want more than 5 maps that only really play well in 1v1 and 2 and a half guns.
>>
>>1414302
>and Quake Live does some weird shit to my computer's brightness so I'm not gonna be playing that.
r_enablePostProcess "1"
r_ignoreHWGamma "1"
I FIGURED IT OUT LADS
>>
>>1453844
you baka, the game is all that matters! trans rights sisters!!!!!! :3
>>
do people play openarena live?
>>
>>1454134
>2 and a half guns.
But this is why its so good. Also there are more maps, 20 years of maps as you point out, however the community doesn't play them. And calls them kenya. For niggers.
>>
>>1455449
I can also find a duel any given time in QC, granted at twilight hours i'll have to play on UK server but i'm US East on google fiber so i get less than 100 ping. ONLy reason i'm even bothering with Quake atm cause when i move im not gonna be able to play lol.
>>
>>1456300
>I can also find a duel any given time in QC
Why would anyone in their right mind play Duel
>>
>>1456605
best game mode git gud
>>
>>1456620
>git gud
Duel exists for people that can't manage Deathmatch. It's too many variables flying around for their tiny little bwains.
>>
File: 1727667409271004.webm (3 MB, 1686x948)
3 MB
3 MB WEBM
490 posts
>>
>>1457555
wider
>>
File: maxres2.jpg (83 KB, 1280x720)
83 KB
83 KB JPG
happy friday night fragging.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.