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This thread has been brought to you by our sponsor: OSPUZE
>>
2/3 mediums is ridiculously broken and unfun
>>
make it so the healing beam's healing rate is slightly nerfed on opponents who have taken damage in the last 2 seconds
>>
>>1235015
Healing Beam is only like, 50HP/s while most guns do around 200-250DPS. Like the Dome Shield, it's something that's more to try to ward off the final opponent or catch a breather from an already safe position, rather than actually stand up to combat. The solution is to just be more aggressive.
>>
I don't think the problem with a lot of the weapons and equipment in the finals is that it's "cod" as that's a bit of a vague term, it's that they're static and conventional while also having really favorable risk reward.

Stable medium range automatic hitscan rifles will never be terribly interesting and they don't really interact with the sandbox in any kind of way like some of the more niche weapons like the KS/hammer/GLs which they are far better than with no sign of that changing- I don't like healing and shields much for similar reasons- they're easy, strong, and uninteresting. Healing and defib do exactly one thing. Shields do one thing. They're also must-takes, while fun weapons that are more interactive than the designated laser are often throw picks.
>>
>>1234986
I'd take hhm or lhm over that any day. Triple medium is a straight up bad comp against anyone who knows to be aggressive.
>>
>>1235051
And that's a good thing, mediums being top tier would be cancer for the game regardless of what medium main a1mg0d69 wants you to believe
>>
>>1235015
It sucks too because if you try to poke at an enemy they're going to get healed ASAP. It only takes 3-5-7 seconds to fully heal someone (but in practice less time because the amount of health can be varied) with it and it's far better than having to wait for natural healing, especially since that can be interrupted by poking.
>>
>>1235028
>be aggressive
>kill med #1
>med #2 kills you and instantly revives his buttbuddy while you languish because they're guarding your body now
wow balanced
>>
>>1235122
>be aggressive
>kill med #1
>med #2...gets killed by your teammate because this is a team game
>proceed to suck each other's dicks in victory while somehow still being less gay than (You)
It's that easy
>>
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>>1235168
Go away
>>
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went 18 and 8 with sledge in the event mode
felt like a whole lot of luck, but oh man did my GENIUS positioning help

Embark please nerf the backpedaling speed while using your weapon
people should have to decide between committing to using their weapon, or committing to running away from me
they should not be able to accomplish both at the same time
>>
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>>1234967
>OPSUZE
>>
>>1235015
I'd also like to see something done about making it suboptimal for two medics to heal one person at the same time
>if a teammate is receiving heals from two teammates then they each only heal for 40 hp/s (effect only active while both beams are on)
>if a teammate is receiving heals from three teammates then they each only heal for 30 hp/s
something like that
the healing beam is obviously the defacto best spec for Medium in almost every scenario
the new dematerializer is basically a joke in comparison
turret is easily countered and is generally meh
>>
>>1235211
the goal would be working towards making teams with 2 -3 mediums less of a super reliable safe thing to do
>>
>>1235125
>>1235174
Suck a dick jenny
>>
>>1235211
Simple fix is to stop healguns from stacking.
>>
>>1235300
that might introduce some minor annoyances
>>
>>1235317
Yeah. It's not too uncommon for players to not realize that through normal play due to things getting lost in the chaos, like how in Deep Rock Galactic, it's been 4 years since the "escort the digger" mission was added, and most players still don't realize that repairing it caps out at a rate of 1 player only.
>>
>>1235028
wrong, a heavy with 2 healbeams is nigh unkillable and even just being able to outlive the enemy's mag dump is enough to secure the kill
if you only use it when you're in "safe spots" you're using it wrong
rule of thumb is, if yout teammate is half health, stick the beam up his ass
>>
>>1235180
the event mode has no matchmaker, most of the players are level 1s who've never played an FPS before
I was consistently getting 30 kills every match with 1887 and LH1, and I'm extremely mid
you're easily the stupidest person in these threads if you think
1. embark reads 4chan for feedback
2. they're going to buff melee by slowing backpedaling
git gud
>>
>>1235630
do you think that I'm actually addressing the Embark devs when when I say "Embark please" ?
Embark doesn't even read Reddit feedback
they've said many times they only collect community feedback via their official Discord

I think this is one of those autism situations where you choose to only understand things in the literal sense, in order to create a position from which to argue from
>>
>>1235666
Embark please stop listening to discord
>>
>reach the final round
>enemy team is nothing lights
>the map has a moving platform cashout
>team decides to not use it to get away from the trio of 4 foot faggots, trained cqc, in favor of cashouts out in doors.


it's like I saw that L from a mile away, and was paralyzed by the sheer stupidity of my own team
>>
>>1235839
middle mouse button bro
>>
>join ranked
>see a fucking sniper lightweight on my team
>(i already lost, i can tell )
>match starts
>basically have 1 real team mate ( the heavy ) who does all the job with me
>useless sniper never does a single kill
>useless sniper is far away from us
>useless sniper activate his cheats
>useless sniper gets banned and kicked out of the match
>we lose
Im going to start reporting right away every single lightweight sniper i come across, fuck you niggers
>>
>join game
>there is one (1) Light
>leave game
>now I'm back to the main menu
Fucking Lights when are they getting removed
>>
>>1236043
so which is it this time?
your Light teammates are useless, or that Light is so overpowered to fight that you don't want to stay in the match?
>>
>>1235457
>a heavy with 2 healbeams is nigh unkillable
You're going from 50HP/s to 100HP/s, which isn't insignificant but also means that the only damage coming out of your team is only coming from the Heavy. The second you're fighting more than a single person at a time, you're in a losing teamfight because mathematically, you cannot facetank that damage or take out enough attackers quickly enough as to not die in a very short amount of time.

That's not to say the strategy can't work, given how you can adjust your positioning in a fight, try to rotate out attackers as needed, and try to use the defib to keep in the game, but saying "nigh unkillable" is absolutely fucking scrub shit, because the numbers support being aggressive
>>
>>1236619
>mathematically
How about playing the game instead of doing napkin math? A medgun is an unsurmountable advantage in pretty much every situation and the only counterplay is rolling your own med, which is the definition of a stale meta orbiting one overpowered thing.
>>
>>1236823
You only think that applies because you're unable to actually fulfill the numbers. You miss shots, you can't keep your firepower up, you're not able to coordinate with your team to actually be applying damage together and outpace the damage + heals of your enemies. You cling to "but the reality of the game is different than the actual stats" because the reality of the game for YOU is that you suck, your stats are worse, and you get your shit pushed in by simple healstacking facetanks that literally cannot beat you if you're good, lol.
>>
>>1236884
>look this thing isn't overpowered in this imaginary worst-case scenario that I have in my head
good going champ, go tell embark about your incredible findings in the discord
>>
>>1236972
The only thing you're able to do at this point is plant your feet further into "no the reality is that I suck so therefore everyone else must suck too and anything else is imaginary" in the face of hard numbers and obsess about discord. I'm honestly glad that you apparently lack complete self-awareness, because otherwise you'd kill yourself if you had an ounce of it.
>>
>>1237049
Even in your imaginary scenario where no one misses anything the one with the medic still has the advantage as they'll kill you first, it's just pointless bravado because you have a vested interest in defending something.
>>
>>1236140
Good light players are annoying, not overpowered. 9/10 lights are dead weight niggers and an instant loss when on your team.
>>
>>1237140
My light games usually start well but then enemy teams either adapt and don't give me opportunities to pick them off, or they just fall apart and don't build up any coordination. There's no middle ground, it's all or nothing.
>>
>>1237140
I must say
while I still think that "those players" do tend to play Light, the addition of the teleport grenade has been a great addition for them
>me and my buddy go down
>where the fuck is the light
>he's already grabbed our trophies and teleported up into a building using a portal he put down ahead of time
pretty cool
and I've definitely noticed an increase in Lights who use their invis grenade on teammates
>>
>>1237113
>where no one misses anything the one with the medic still has the advantage as they'll kill you first
And again, the numbers say otherwise. When you've got a player on healing, you're putting the team into a 3v2 situation with 50HP/s of healing, or you're putting them into a 3v1 situation with 100HP/s of healing, and that's not enough healing to tank the concentrated fire of the enemy team. That's a blip in the face of the enemy team's DPS, and a blip isn't going to be enough to kill your enemies or even absorb enough of their ammo that they can be easily killed by the two healers after they pull their guns out.
>>
IM SO FUCKING TIRED OF RANKED
I GET QUEUED UP WITH A SOULLES STREAMER WHO ACTUALLY DOES GOOD BUT THEN THE MEDIUM FUCKING THROWS THE QUALIFICATION BY MAKING SURE WE LOSE 30% WHEN WE ARE IN THE TOP 2 / THE TOP TEAM IS CASHING OUT
HOLY FUCKING SHIT
>>
There's no way people want the obnoxious heal train meta back I refuse to believe it
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do one of the following for APS
>make it so that it has an ammo count, and can only shoot down a fixed number of individual projectiles (this would basically make throwing knives a direct counter because the APS will run out ammo very quickly)
>make it so that it completely ignores weapons all together
one or the other
>>
>>1237164
Teammates becoming rabid and suiciding when they see we're in first place and mathematically can't lose to vault gains is my favorite meme, it's like some kind of self-destruct function built into NPCs.
>>
>>1237173
who the fuck even uses throwing knives
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>>1237208
people who like the idea of it and think they're a stylish weapon
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>>1237178
I've just had with this fucking game man, this is the first and last time i've ever made it to the final round and we just get steamrolled. I'm not going to put my shit up with morons who lack logical thinking and just throw themselves at the cashout when we are in the safe zone.
>>
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SYS$HORIZON is the worst map in the game. I would rather play vegas forever than have to deal with this dogshit excuse for a level ever again.
Every fucking sightline is as open as your mum's pussy so you:
>spawn and get instantly killed by some nigger from across the map beacuse there is NO FUCKING COVER ANYWHERE
>get the vault only to get beamed from a team who already started to cashout because THERE IS NO FUCKING COVER AND HALF THE CASHOUTS ARE IN HIGH LEVEL VANTAGE POINTS SEEING THE WHOLE MAP
>coin only to bump into an entire enemy team because the map decides the best respawn point for you is directly in the enemy team path
Whoever came up with this map, and everyone who continued to make it and not say "hey this map is worse than anything we've every put in game" needs to be dragged through the streets of an indian town and stoned until death.
I fucking hate SYSY$HORIZON.
>>
>>1237437
The worst part is actually that there's no debris when you destroy shit.
>>
>>1235977
>gets banned and kicked out of the match
Lie
>>
>>1237227
>MMM
you never had a chance

>>1237437
I like SYS because it actually runs well on my PC, Monaco is a shitshow.
>>
>>1237445
There actually is. They just change the animation for when stuff poofs out of existence so you (brainlet) now notice it.
>>
>>1237437
It's the best map in the game and pretty much everything you said is untrue, especially the outdoor vantage points.
>>1237451
MMM is an extremely limpdick comp, any team with any class variation will win against it given that that team doesn't completely suck.
>>
File deleted.
Welkum to THE FINALS RANKED in SEASON 2
>straight into ranked with no warmup because the niggers (GLORY TO SWEDISH DEVS) removed unranked tourney and gave us the aborted fetus of a gamemode that is cashout
>a coin is flipped to determine whether to give you SANDSTORM VEGAS or SYS$HORIZON - if the coin lands on its edge you will be given MONACO
>you will face 2 teams of MMH and a single team of MMM. If there is a blue moon, one medium will be replaced by a light running sword+tazer+dash

After a grueling round where you somehow finish first, onto ROUND 2
>you vil enjoy the SPECTACLE where every other team is now running DEMATERIALISER or TURRET
>controlling a cashout? it's fallen through the floor while a CL-40 bombs you from above
>stealing a cashout? enjoy 2 cooked grenades falling at your feet lol skill issue

ROUND 3 now, which activates the special rule: DEFAULT SNIPER WITH CHINESE CHARACTERS
>every other player at this point is wearing black wings and presumably has double your hours
>every cashout you attempt will have 3 teams fighting for it - you are somehow caught between the other 2 teams every time
>your final gamewinning play is naught but ashes upon seeing 4 gas mines slammed onto the cashout by 2 separate teams

>your medium goes off the call and presumably kills himself
>your heavy goes to start slagging off SYS$HORIZON in the thread
>you blankly stare at the ELIMINATED banner and consider how to convince them to try again tomorrow
>>
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I think Heavy is almost where he should be
Light is getting better, though not as close to "good spot" as Heavy
but Medium remains generally overtuned even after losing literal wallhacks and having some of the stronger weapons get nerfed

no other class synergizes as well with duplicates of itself as medium
>be last alive
>defib a dead medium
>the teammate you defib then immediatly defibs the other teammate
>all the while they're blitzing with the assault rifles or topping each other off with healing beam
>APS everywhere

something should be done to keep Medium as a strong support class, but make it less effective (or let's be real, required) to always have multiple mediums in a given team
>>
>>1237527
Give light the defib. It makes sense that the quick ratty class would be the one to steal statues and escape a teamwipe, and means medium won't be so permalocked into the support role. Two lights is literally throwing anyways so you won't see retarded teamrez's like before.
An added bonus would be that it would knock stungun down to light's 4th best gadget so retarded redditors stop bitching about it - win/win/win.
>>
>>1237527
This is only a problem if you're trying to 1v3, very much a skill issue.
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>>1237546
damn I really like that

but Light already has more gadgets than the other two classes, and I'm in favor of the 3 classes having roughly equally quantities of available tools
what gadget from Light would you want to swap with Defib?
>>
>>1237559
>>1237546
wait now I kinda like the idea of swapping defib and stun gun
>tweak stun gun and give it to medium
>move defib to light
now the medium is less of this required medic character and instead that role is distributed between two classes
and now the stun gun is way less cancer because you won't be getting stunned by an invisible person anymore
>>
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>>1237527
>be last alive
>defib a dead medium
>the heavy behind you that was already mid-power swing
>>
>>1237559
>>1237562
I like stungun going medium as well, but itwould need a rework before it swapped hands - the only thing keeping it from being completely overtuned is how easy it is to get yourself killed trying to use it cause of light's low health.
As for what should get swapped, thermals would probably see better use for medium anyways, since it doesn't synergise well with light's playstyle and the most-used light weapon (MP5) is bugged with thermals.
>>
>>1237527
I think Heavy needs way heavier, destructive weapons.
>flamethrower doesn't do enough damage to mediums and heavies, worse than fire grenades because it replaces your primary
>sledgehammer is a meme, great for demolishing but anyone can beat a sledgehammer via S+M1, needs at least 2 right clicks/3 left clicks and a quick attack to kill a Heavy
>grenade launcher is bad at destroying terrain and bad at damaging enemies
>slug shotgun can only make a hole in a wall after several shots
>>
>>1237605
Heavy had heavy weapons, they were all nerfed one by one. Open beta flamethrower was fun as fuck and actually good, now it's just a complete joke.
>>
>>1237584
Thermals to medium is good IMO. Its a safe swap.
But it's cooldown needs to be reworked.
Frankly, its so subpar and borderline useless that it doesn't need a cooldown.
It should just he a toggle, on off.
Thermal view has enough downsides that there is no reason to give it a cooldown.
Just have it be always on or off. Period.
Then consider increasing the effective distance to map wide, as right now its just too short.

As for stun gun, it should also be reworked. Remove the stun effect and then have the stun gun just apply the glitch effect on gadgets and players. It'll widen its usefulness and also give lights a way to directly disable an APS, and still affect players (no equipment or ads is still a good effect).

I'd then take the stun effect and add it to flashbangs for the duration of the flash.
This way you flash AND stun (like real flash bangs do) and it keeps them useful whether you blind or not.
It'd also mix it up because all classes can take flash bangs.
>>
>>1237605
Doing that would create situations that codbabbies aren't used to and they will scream and cry and bitch until they get nerfed into the ground again.
>>
>>1237527
Heavy is in a weird spot in that he struggles in games but teams without a heavy get wafflestomped. Gadgets are great and save heavy but primaries are average at best.
Medium is strong by itself and retarded strong in pairs in more ways than mentioned.
>able to use demat or turret without losing heals
>able to run full mobility AND support gadgets
People say medium stacking is weak on offense but medium has excellent weapons and the hp to take gunfights. If you lose the point, just jumppad in and take a straight fight, throw a turret down to draw aggro and the entire point's yours before you know it.
Light doesn't suck but the skill floor is insanely high, a medium will take 50% the hours to get to the same level as light. Only thing to change is regen delay - light fundamentally should get assfucked if they're caught out but shouldn't be punished with such a long regen delay if they manage to escape.
>>
My god is this the horrible suggestion olympics?
>>
>>1237699
what's your idea, genius
or is the game perfectly balanced right now
>>
So why do barricades give an insane amount of support score, but mesh and dome shield give barely any? If I end up with 10k support score by the end of a match, like 8k of that is from barricades even if I'm getting a huge amount of value out of shields.
>>
>>1237605
Sledgehammer Small Tweaks:
>Light Attack env. damage increased to 900
>Increase hole size when using Power Attack
Sledgehammer Major Changes:
>Add the Charge/Slam knockback effect to Power Attack
Sledgehammer Crazy Changes:
>Sledgehammer Jumping

MGL32 Small Tweaks:
>Environmental damage increased to 700
MGL32 Major Changes:
>Grenades explode on first impact after X seconds or distance flown

Doing so would heavily increase their combat consistency and usability as destruction tools.
>>
>>1235168
this is probably why I've stuck with this game over others
we need one for gadgets tho
>>
>>1237562
>>1237584
stungun doesn't really makes sense on med
all they need to do to fix stungun is have it not disable ADS and people will mostly stop whining
the range of stungun is 12.5m, which is further than the effective hipfire range of most weapons - that's what turns it into what is effectively a hard CC despite still having loose control over your character
though really at that point it's just a guaranteed glitch on an extremely short cooldown, which is pretty redundant
it's just a poorly designed ability all around, cheap to use, unfun to play against, redundant with other mechanics
>>
>>1237812
a full big boy rework would be good
giving it an entirely different effect might be in the cards
adjusting durations and cooldowns won't be enough

it's basically a one-hit-kill if the Light isn't retarded (big if)
>>
>>1237799
the xp was balanced around quick cash mode where no one would shoot at a barrier willingly, power shift changes that a lot though so it's a good place to farm xp
>>
>>1237783
>Move stungun to the class that you already (somehow) are struggling to win gunfights against
>Struggling against defib in its current state
>Mediums being good in straight up fights
>Thinking sledgehammer gets beaten by backpeddling while shooting when the reality is that you're slowing yourself down swinging at nothing and you would be catching them if you weren't.
>Give heavy power attack knockback (this is a nerf you retard)
and i'm sure you'll keep going.
These are your suggestions and they are braindead.
>>
>>1237869
>this is a nerf you retard
It's only a nerf if you're bad at using it
But of course someone of YOUR caliber would be more in favor of braindead options that carry no risk and lukewarm reward
>>
>>1237870
You're just a moron anon, as a melee weapon user you do not want people to move away from you, outside a few niche and easily avoidable (if your opponents have a bit of awareness) scenarios, this literally just makes sure you can't finish people off that you would otherwise be able to.
>>
>>1237875
>as a melee weapon user you do not want people to move away from you
I'm pretty sure I know what I fucking want when I'm the melee weapon user here. The fact that you're already trying to pigeonhole the utility of knockback into "a few niche and easily avoidable scenarios" already tells me that your mind is too narrow and too inexperienced with the Hammer to actually know what's good for it, and frankly I'm insulted that you thought you'd be befitting to breathe on the same planet as me, let alone participate in this conversation.
>>
>>1237869
Nigga is posting how he's struggling playing medium in the current meta, get out of bronze nigga lol
>>
>>1238149
where?
>>
I think the people who aim the best should be rewarded the most
stuff like goo and melee weapons just detract from that experience
sick of the devs catering all this meme shit to casuals
>>
>>1238180
>>>/callofduty/
>>
>>1237605
flamethrower is actually pretty good
because it deals some damage over time, you can fire > shield > fire > shield > fire to kill people while taking significantly less damage
maybe it could use a little range buff, but it's pretty decent as is
>>
>>1235125
holy bi cope
>>
Bank It needs refinement.
I personally like the mode when I soloQ late at night after drinking a few beers, but people as a whole dont seem to enjoy it.

Here are my thoughts:
delete quick cash once people stop coping and switch to the superior cashout.
>fucking seriously, if you play quick cash over cashout your a nigger tranny jew fag

Once quick cash is gone, also delete bank it.

Then replace both with:
solo bank it (every mature fps needs a lone wolf mode)
and bring in 5v5 bank it with the same cash per kill rules as solo bank it, but with a higher max required cash out to win.

I do not want a TDM, but I also have to admit that the brainlessness of TDM can be fun.
No one likes 3v3v3v3 bank it, for good reason.
Lone wolf and 5v5 is how you fix the mode imo.
>>
Why are mediums allowed to have the best guns and gadgets?
>>
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Like how is this fun
>>
>>1234967
I DON'T GIVE A FUCK ABOUT ANYTHING ELSE, I JUST WANT THIS GAME TO SURVIVE AND THRIVE. MAY THE PLAYERBASE CONTINUE TO GROW OR STABILIZE, BUT PLEASE GOD ANYTHING BUT THE GAME DYING.

I

LOVE

THE

FINALS
>>
>>1239106
Deal with it, lightfaggot. Oh wait, you can't, because my CL-40 will obliterate any gay push you come at me with no matter what weapon you're using. No refunds :))
>>
>>1239109
Nigger I wish anyone actually used that. Every single fucking faggot medium is still using the FCAR because it is still overtuned.
>>
>>1239110
>FCAR
Shit's only got 20 bullets just evasive dash nigga and it's not even real haha
>>
>>1237510
Had such a grueling experience with my friends when I tried running ranked with them

3 maches back to back crushing defeat
tbf, they're not really good and I wasn't playing to my best either but we basically never even qualified.
They've gained PTSD from it and i doubt they'll ever wanna play again
>>
All the people whining about how heavy is weak are just exposing themselves as retards, MMH or MHH are still the strongest comps
>>
>>1239183
Heavy himself isn't particularly inherently strong, it's just that the people who play Heavy are smarter than everyone else and are better equipped mentally to engage in the game's unique mechanics in unique ways.
>>
>>1239187
I encounter smarter players on medium more often actually heavy is my goto if I'm having an off day cause you can be an unskilled shitter and still get kills + provide great utility
>>
>be me
>ranked soloq
>somehow pass qualifiers
>this happens on the second round
>fuck
>purple team understands my struggle
>we team up and gank on the reds
>they let me pass to the 3rd round
>3rd round comes and I'm still in a 1 man team
>team up with them again
>they try to help me win too
>but this time there was another 2 man team (they always had 1 heavy 1 med too..)
>they try to set me up as second place but it was too late
Thank you guys, I would have let you win the final round if we reached it together
>>
>>1239336
I meant to say pink team*
>>
>>1239336
Update, I then added them and played another round with them and I played like shit, I'm sorry guys
>>
Is this a generational thing? why so many refuse to work has a team in a team based FPS, isnt cooperating has a group part of the human instinct? zoomers are truly subhuman then
>>
>>1239484
barebones social features
>there's voice chat, but you can't mute or adjust the volume of individual teammates (so you either disable VC entirely or suffer an open mic nigger every 5 matches)
>no text chat
>the emotes are very poorly implemented, especially the little handsign things (seriously who are these for? are they for me? are they to show to other people?)
>the ping system generally does the bare minimum
the social features just need some work

>zoomers truly are subhuman
oh nevermind
kys millennial nigger
suck down your soilent and cry about it on twitter, you fag
what have you ever communicated in your entire life, beyond a general impression of mediocrity
the only kind of cooperation you'd ever be capable of is cooperating with your wife's bull to please her
>>
>>1239716
fr fr fr no cap, ayy gyaatt
>plays has a useless lightweight
>gets killed by everyone
>ragequits
>repeat this every single match
zoomers are subhuman and cowards on top of it
>>
>>1239716
> When the skibidi ohio toilet hits
On God, fellow zoomer!!! Show those heckin' millennials, bash the fash!!
>>
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just got to play a near mirror match in power shift
I've come to the conclusion that Light isn't a bad class
it's just that a lot of really bad players play Light
maybe they see a class with SMGs and think it will be easy or something
>>
just add health packs to the map
>>
>>1239790
it's unbelievable to me that people take casual modes seriously enough to bitch about balance and make posts like these lol
most people play this shit to complete daily quests or try out different items, literally no one is trying to win
>>
>>1239716
>defending a generation that is directly at fault for the limited social features you're lamenting.
You do realize that it's zoomers who got chat bans implemented and normalized the concept of "online bullying" as a bannable offense, right??
Millenials have their flaws but at least they didn't cry as a generation to get chat bans normalized.
This is why people refuse to communicate now.
Not worth the risk
>>
>>1239996
>You do realize that it's zoomers who got chat bans implemented and normalized the concept of "online bullying" as a bannable offense, right
No, that was Millennials. They've been doing that shit for decades, they've been the ones who whine the most, and it's THEM that implemented it when THEY got into positions of influence and power. Zoomers were quite literally the 11-13 year old kids on Xbox Live that wouldn't shut the fuck up with their shittalking back in Halo 3 and MW2 respectively, and they've increased it with age because they're not pussies like Millennials.
>>
>>1240019
Ah okay, you're a retard
>>
>>1239904
It's just medium and heavy players scared shitless that the balance might actually shift out of their favor so they act as if light is really good
>>
>>1239996
>You do realize that it's zoomers who got chat bans implemented and normalized the concept of "online bullying" as a bannable offense, right??
only in the last 3-4 years did the oldest zoomers even start graduating high school
they aren't working at tech companies
they're a smaller generation with less buying power than millennials
WHAT THE FUCK ARE YOU TALKING ABOUT
>>
>>1240136
>only in the last 3-4 years did the oldest zoomers even start graduating high school
The oldest zoomers are 28 years old
>>
>>1240194
the oldest zoomers were born in 2000, and are turning 24 this year
>ummmm actually they're 28
wouldn't change the fact that you're pretending millennials aren't at least 90% responsible for all the faggot shit on social media and faggot shit in video games

no cap, it ain't the zoomers who fucked dis shit up cuh
it wuz yoo
>>
>>1240196
>the oldest zoomers were born in 2000
1996 is the cutoff, not 2000
>wouldn't change the fact that you're pretending
I'm not. There's more than one person in this thread, jackass.
>>
What the fuck
>>
to the light that ran dagger on ranked

fucking why?
You're throwing the game not only for yourself, but also for your teammates. Casual modes exist to fuck about, go use the john wick pencil there, please
>>
>>1240322
People are allowed to play what they want in ranked
>>
>>1240330
unless you're cracked with meme weapons, don't fucking bother

only time I ever saw a light in ranked with throwing knives, he carried us to the 3rd round. That day, we couldn't reach 3rd even with serious, actual players, but we fucking managed with a dude running a meme build.

This guy instead didn't even try sly tactics or baiting for kills, he'd run straight at an enemy and die, most kills he got was like 3

Don't ruin everyone's game because you wanna run a stupid weapon and don't even have the decency not to be a burden. Go play cashout or bank it, atleast you can farm kills there.
>>
> ranked
> a random screams at me during the first minute for getting killed by a half-hp dashing light with a sword
> i tell him to get friends
> he tells me to kms because i suck
> i tell him to find friends to play with
> he proceeds to scream
> "oh, no wonder nobody wants to play with you"
> he leaves the match

guys maybe im a murderer now
>>
>>1240206
>1996 is the cutoff, not 2000
1998*
>>
I don't like this current schedule. If this ends up the same pace as S1, then we won't get an "actual" event for another month. Might end up being until S3 that we'll see more additions like the map variants and in-game modifiers that are lurking in the files.
>>
>play ranked
>get paired with lights with swords
>TWICE
GO FUCK YOURSELF, FOR THE LOVE OF GOD
>>
>>1240447
>lights with swords
Honestly, that's really manageable and fun to play around with the right loadouts. It was more your own failing for not adapting to them.
>>
>>1240333
I understand your frustration but you just have to accept that this happens when you queue without a party. If you don't want to have throwing knives and MGLs in your team, get a premade.

t. guy who both solos and plays with 3-stacks
>>
>>1240464
kill youself

>>1240476
I would go with a 3 stack but when i try to LFG in discords, they're always looking for "TOP 500, DIAMOND IN CB1-2-OB-S1, TTV CRACKED" and then you go to DM them and they fucking ghost you
>>
>>1240206
>>1240357
>>
>>1240447
swords are based, except when paired with the grappling hook
>>
will Embark have the balls to do swimsuit skins
>>
>>1240550
not before they use female bodies that aren't built like fridges, so never
>>
>>1240550
i hope never, the models look like shit
>>
>>1240503
Grappling hook either needs multiple.charges (like dash) or it needs a faster cooldown.
Halo Infinite does 3 charges with almost no cooldown per pickup.
Titanfall2 does unlimited with pretty short cooldowns.
They're both also more forgiving than the Finals grapple if you cancel early.
The Finals grapple is punishing if you screw up and it feels kinda buggy sometimes.
>>
>>1240578
it's surprising how little freedom it gives you
>NO you grappled to this point and you are FUCKING GOING TO THIS POINT
>this isn't Spiderman, STOP TRYING TO HAVE FUN AND LAUNCH YOURSELF
fuck off
let me swing around
>>
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watching these two play was really interesting
>they never strafe and move forward at the same time
>they never do anything while moving, always making sure to come to a complete stop before doing anything
>watch one of them walk off a roof while looking at the clouds
>take 3 seconds to stand still and pull out a grenade, take another 3 seconds to look around, before throwing it at nothing and then dying
can't tell if bots or actual children playing their first game ever
>>
>>1237881
>your weapon 2 hits opponents
>make your weapon move your opponent away from you after 1 hit
>you can now never catch the opponent for the 2nd hit as they simply s+m1 you into oblivion
Yeah sure thing einstein
>>
>>1240717
Mate, why do you have a dog in this argument when you've never actually played proper Melee Heavy? If you've ever actually used the Charge, you'd know that it's nigh impossible to miss the second follow-up hit after you've hit them and bapped them away, and that if it was similar knockback, then it'd be little difference between it and the existing rate at which opponents are able to backpedal, but now with the unparalleled boon of being able to knock people around in the way you'd need if you have good positioning. Just the ability to interrupt people's interactions with it would be godly, let alone your ability to forcibly reposition them.
>>
>>1240755
>charge heavy
Ah, I see. Someone with no friends who solo queues. Now your points make sense.
>>
>>1240760
Sounds like projection to me. Charge Melee works best with friends, but it's clear as to why you wouldn't know that.
>>
>>1240767
Sure it does, it clearly has way better team synergy than a moving shield. I'm sure you win so many tournaments by running into a team of three with no other defences.
>verification not required
>>
>>1240771
>Mesh Shield Heavy
Oh so you really have no idea what's going on outside your boring little kiddie pool but feel need to talk shit about what you don't know anyways? That tracks.
>>
how do I get good at this game?
I used to be decent but now every ranked lobby i get into is soulcrushing, I don't even know if it's all a skill issue on my part or some other bullshit

the spawns are really fucking bad though this season, somehow worse than S1's
>>
>>1240782
I haven't seen a single charge heavy ever do anything beyond getting focused and melted immediately. And it never will, since any good team will be playing close together enough to do that every single time.
I don't know what pigpen you're playing in but it sure isn't anything over bronze 4.
>>
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>>1240717
don't bother
this dude plays at a really low MMR where his opponents will just stand still and shoot at him
there is no point trying to get him to admit melee is bad
>>
>>1240819
You lack a lot of self-awareness if you're calling anyone else a shitter but then the only usecase you can think of for the charge and slam is to barrel straight into a trio of enemies across open ground. I mean granted, you've already made it clear you're talking about shit you know nothing about and can only think in simple, linear ways, but the fact that you keep hammering it in further is fascinating
>>
>>1240357
96/97 is actually the cutoff, that's where you start getting zoomlennials
>>
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>>1240840
>is STILL unable to give 1 (one) scenario where a charge'n'slam will result in anything other than death when going up against a team that isn't 3 solo queueing bronzes
>>
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Melee is surprisingly good in Power Shift because you can contest the platform more easily, but it pretty much makes you bound to the platform. In the Cashout gamemodes melee kinda sucks because range is all the rage.
Power Shift is singlehandedly making Heavy fun to play again even after all the nerfs to most of his loadout.
>fortifying the platform with barriers and giving tons of cover to the team as the Medium heals anyone getting shot at behind cover
>2-3 heavies getting cozy with dome shields while most enemy projectiles like fire grenades bounce off
>forcing people to get on the platform to have a good shot most of the time only to then hammer them
>getting on a jump pad and then crashing down on the platform full of enemies with Charge
>using the rocket launcher on a platform full of enemies
Ran into a team of mostly Light snipers constantly harassing anyone heading towards the platform twice and they lost both times because they couldn't contest the platform despite how many kills they've farmed.
>>
>>1240206
>>1240357
>>1240846
It's very simple simple: if you remember 9/11, you're a millennial. If not, you're a zoomer.
>>
>>1240905
i foggily remember 9/11
>>
seriously just kill heavy's energy shields. stop removing the fun shit from the class to make the single worst thing about the class work. NOBODY picks this guy thinking "oh shit I can't wait to play reinhardt and walk at people instead of tearing through walls or using the goo gun from prey"
>>
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>>1240867
>is STILL unable
You never asked, ditwit. You're so confident that it can never happen that you never even entertained the possibility or thought to ask, which is a stance that first and foremost deserves mockery for how silly it is. The utility it has for repositioning both yourself and your opponents on a dime with almost zero regard for obstacles is something that's been so integral to quick saves, turnarounds, and tipping the scales in team fights that you'd have to use it less than 10 minutes to never run into it.

Not to mention its uniqueness means that it's a better compliment to more experienced players' kits, as something like the Mesh Shield is less about providing a one-of-a-kind utility and more about being a safer and more consistent option than other gadgets that rely on teamplay and personal skill for your trio to make the most out of it or not get fucked over by improper usage. It's what makes the allegations of Charge being the scrub spec for solos all the more hilarious, because if you and your buddies are good and work together, then you don't need the Mesh Shield; you would instead take either Charge or Cum Gun because they don't have immediate analogs in the rest of your gadgets.

>where a charge and slam will result in anything other than death
I'll have to go with: B) The time where you charge and slam. Final answer, Regis
>>
>>1240910
Heavy is mostly defense-oriented but his lack of long range options really hurts him.
>extremely weak at any cashout that is in an open space
>foam is ridiculously fragile
>no measure against grenades other than dome shield which can be damaged easily
>hard-countered by glitch grenades because they detonate immediately when impacting shields
>slug shotgun nerfed so it deals piss poor damage at range
>grenade launcher is long range but too weak to do anything useful
>>
I haven't posted here in a few months - why did this general get evicted from /vg/? Also am I super casual for enjoying this seasonal game mode?
>>
>>1240954
too slow
it's hard for stuff to make it on /vg/, where you're always competing with gachas and MMOs
>>
>>1240954
It's not the The Finals General. It's just a The Finals thread. There's a difference between longstanding /vm/ threads and the generals that come over from /vg/, although /vg/ refugees did try to make it a general last thread.
>am I super casual for enjoying this seasonal game mode
It's fun playing Power Shift with set weapons and no light snipers or APS, just as a nice change of pace.
>>
>>1240954
This had a general?
But in any case threads on /vg/ suffer because there's too many gacha and MMO threads
>>
>>1240943
>extremely weak at any cashout that is in an open space
i'd wager that every class sucks at defending an open cashout, you're not actually meant to hold it but sit in a nearby building and divebomb anyone that tries touching it. heavy is actually one of the better ones for that situation since heavy has so many options for instant cover which you can throw down to create a massive advantage for your team
>lack of long range options
rpg exists, 140 alpha damage as long as you can hit your shots is goated
>foam is ridiculously fragile
what the fuck are you on about, goo has 300hp per blob, you stick two in a doorway and the next geed to go through needs to magdump 1/2 times to get through
>>
>>1241003
At least other classes have better long-range options, especially primaries. The Heavy is kind of a sitting duck there even with the defenses.
The RPG can only fire once and then you have to wait a significant amount of time for it to recharge again, and it got nerfed so that it can't really one-shot Lights anymore, it's better when used aggressively to soften targets and/or wreck shit.
From my experience the foam has a tendency to fall apart a lot of the time, not to mention how fire sets the whole thing on fire.
>>
>>1241003
>but sit in a nearby building and divebomb
The fact that so many players don't get this frustrates me to no end. Too many rounds on Monaco lost because they think sitting in a blister is the way to go. Hell, even indoors, you're better off setting up a cone of death where you're not immediately watching the cash box but instead are ready to ambush them from above as they go for it. It's why that one really high up cashbox on Seoul is incredibly hard to contest, because it's basically pre-setup to be like that but then the cashbox is also up with you, so then if they lower it they're still giving you the advantage.
>goo has 300HP per blob
It's funny how each pip of goo is as strong as the dome shield, lasts much longer, is available again a lot quicker, and has added utility for blocking doorways, adding traversal, and lifting up the cashbox/crashed terrain, but it's massively slept on in comparison because it takes skill to use in a positive way.
>>
>>1240583
Worst is when is says "you're going to this fucking point no matter what" and that point is a soffit overhang on a roof and you get stuck for a full second as the game glitches out and some laserbeaming fcar fucker nails you while you're being raped by a fucking roof soffit.
>>
>>1241020
i mean dome is an instant AOE shield that you can shoot through and play around. Heavy is strong because it's hard to play around them once they're in and dome shield is a big part of why, it's just an additional 300 HP on top of their already huge healthpool. goo has to be used pre-emptively can't be shot through has to be aimed etc
>>
>>1241037
>because it's hard to play around them once they're in and dome shield is a big part of why
ESL
>goo has to be used pre-emptively [...] has to be aimed
Skill Issue
>>
>>1241020
>takes skill
It's just unwieldy, using the goo gun to fortify a location without having a wall to angle on is time-consuming and the throwables create an obstacle that's as much of a hindrance to the enemy as it is to your team. Then some random goo in the chain breaks and it completely falls apart. Shields have the advantage of letting teammates shoot through them and the barricade is actually pretty good at providing solid cover without breaking vision.
>>
>>1241020
real asf
the thing about dome is that it's more proactive protection whereas goo is passive protection - goo is all the things you said, but only dome can instantly protect your medium for the 3 extra seconds to revive your teammate or while you steal a cashout under fire
>>1241011
rpg can only fire once. ok? if you've hit your shot and not blundered you're entering the teamfight with a massive health advantage and it basically becomes cleanup
foam only really collapses with flames, and you can restore is pretty quick because cans are common and nades replenish quickly
>>
>Get 11 eliminations in 1 round
Can these gooks get any more sadistic with the weeklies?
>>
>>1241160
>Thinking 11 elims is hard
Anon I...
>>
>>1240755
Bot post
>>
>>1241160
They are swedes retard
>>
AK or FCAR?
I can't get the FCAR's recoil down to memory and I've committed too much to the AK, should I switch to FCAR?
>>
>>1241384
They're both very good, you can stick with the one you prefer.
>>
>>1241386
I just feel like FCARs melt me as soon as I enter the view of an enemy, while instead they always get away with 5 hp when I shoot them
>>
>FINALLY MAKE IT TO THE FINAL ROUND
>steamrolled
>>
>>1241398
ranked is really in the gutter right now, wether you soloq or premade, you'll get fucked up the ass by bullshit and downright atrocious spawns
>>
>>1241067
The RPG is good but it's hard to call it a good long-range option for the Heavy in the context of how the Heavy fares in open spaces.
>>
>>1241259
Yes, it is hard when you have 2 Lights on your team with barely a kill and the opposing team having at least 1 Medium who heals everyone. I did it so who cares anymore.
>>1241336
>chinks bought up the swedes therefore they are STILL swedish
STFU!!!
>>
>>1241398
there's no SBMM in ranked, only your actual rank matters so it happens often that you run into the 3stack of plats who did poorly in the placements and are now slogging through the ranks they obviously do not belong in
>>
https://www.reachthefinals.com/patchnotes/230

tiny patch
>>
>>1241583
>Those famas changes
so is it even worse now? Have yet to see anybody use it in ranked
>UI changes
yet to see a "Ping UI Scale" slider that lets me adjust shit like revive icon scale so I can actually fucking see if there's an enemy behind it.

Also the new rank up animations are bullshit, I filled up my 3 triangles to rank up but it didn't give me the new rank.
>>
>>1241583
Tried quick cash last night to clear a daily quest after getting used to cashout the past week or so.
The quick cash mode is such trash compared to cashout. It really upsets the entire balance of the mode and is def more frustrating because of the constant third partying.
Bank it and power shift are less annoying to play than quick cash
I would bet money they lost a good percent of players due to how shit quick cash is.
>>
>>1241600
I think the FAMAS changes are specifically to normalize the recoil between different click rates.
I have had a theory for a while that the recoil for all guns has a hard reset to the pattern if you click faster than the expected fire rate.
A while back, I played around with a turbo clicker though my RAZR synapse software for the light pistol
>I have mild arthritis in my right index and middle finger due to a baseball injury in high school
Anyway, I noticed back then that the turbo option basically removed all random recoil and effectively made all recoil patterns repeat the first left click because even on automatic guns it was turbo clicking, which was resetting the pattern and allowing me to laser beam.
They began detecting it and kicking me so I stopped. I didn't intend to cheat, I was only trying to not have to click as much with the pistol, so I didn't mind giving up the turbo if they don't want us using it.

Anyway, my theory was just that. The recoil animation can be cancelled and reset by clicking really fast (even with autos) and I think it was most obvious with the FAMAS.
I never mentioned this theory before because I didn't want to make it known at the time, because the kick rate for turbo clicker use was inconsistent and I didn't trust embark knew about this apparent glitch/bug.
But now that they've fixed the FAMAS, someone apparently knows now about this issue, so its prob already either a ninja fix or will be fixed soon.
>>
>>1241620
I'm still mad about the removal of unranked tournament
>>
>>1241647
I think cashout is a fair balance.
You can practice/warmup the first round endlessly without having to actually commit to a tournament.
>and note, friends and I hit diamond last season, because you only need to qualify the first round to gain in rank. You only lose rank when you lose the first round.
A personal note, last I tried to use the unranked tournament my friends and we sat in the matchmaker for almost 5 minutes at 10pm on eastern us servers.
I think it's just not that popular of a mode. I know anytime I wanted to run a tournament my friends and I would just go with ranked. Why dedicate all that time to unranked?
And to be fair, I am not saying you're wrong to have enjoyed unranked tournament or cheering its removal.
I'm just explaining why i think they removed it given how low the pop was in that mode and how redundant it might feel when you have a dedicated cashout mode and raned.
>>
>>1241671
Cashout removes all the startegy and smart thinking out of tournament for me
Tournaments are supposed to make you think about your next move, they're not always about "reaching first place" but just qualifying to the next round by targeting specific objectives and switching priorities when necessary. Coins have value since they carry from one match to the other so you need to be conservative and use them when they're really necessary.

for me, tournament mode is THE gamemode of The Finals, it encapsulates every single core aspect of the game in a neat package. I get why it wasn't popular, nobody really likes being locked into a match for god knows how long and with no ability to hot drop so if your random leaves or your friends crash and can't rejoin, you're down a man for the whole match

I didn't reach diamond in S1 because frankly I didn't play much ranked because of the recon spam and my friends don't really wanna play. So either I soloq (which, best not to) or have to LFG with TTV fags or cunts that ghost you because you're not top 500 Dia+

besides, removing gamemodes in a game that is severely lacking in game variety is straight up dumb and don't try to pass the LTMs as new game modes, they're just modified versions of currently existing game modes with NOTHING new. I want wacky shit, like randomizer equipment from every class, demolition derby mode, flying snipers headshot only or explosive bonanza, the kinda actually experimental shit instead of "It's power shift, but on the shitty new map and with limited inventory!"
>>
>>1241690
Let me say I don't necessarily disagree with anything you've said.
Unranked tournament IS the way the game is meant to be played as it's just ranked without rank tracking.
But that's likely why it wasn't popular.

The one thing I do disagree with is your assertion that cashout doesn't prepare you for tournament.
It can if you strategize to hit top two.
It wont count as a win for quests/stats, neither does winning the first round of tournament.
I will warm up and practice with randoms on cashout. I would never do that in ranked and I def wouldn't commit that kind of time to ransoms in a potential 4 round tournament.
That's why I think it died and they ended it.

Again, I don't disagree with you in principle. Just looking at it pragmatically, and of all the modes its prob the easiest for them to cut back on to keep matchmaking running smoothly.
Just try playing cashout as if its the first round of the tournament.
Tbf, one thing they could do is give the top two the "win" as itd encourage tournament tier gameplay among everyone and not enforce a 4 round commitment.
Might be a reasonable compromise if they did it I think.
>>
>>1241709
Cashout could have easily been fixed if it was a max of 2 rounds
a qualifier and a final

because right now, the defining slogan of the game "CAN YOU REACH THE FINAL" is retarded since you can only REACH THE FINALS in the goddamn ranked gamemode
>>
I think removing tournament from casual play was a huge mistake. It's the way the game was meant to be played pretty obviously to me. I didn't play it as often because you want friends for it and friends often don't want to commit, but I loved it whenever we did.
>>
>>1241776
I agree that's a fair compromise.
>>
>>1241778
See, in this my friends and I would just play ranked since all the boys were together.
I understand unranked tournament offered a less sweaty alternative but idk, it was a potentially major commitment for nothing.
I think the two round cashout is a fair compromise. Cuts the number of players required in half and let's you practice all versions of rounds of a normal tournament without the time commitment.
>>
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>finished the three buny bash rounds as light for the sniper skin
Finally, I can be free of this hell. Worst fucking gamemode they've ever put in the game.
>>
>>1241935
Quick cash and bank it are still ingame though
>>
>>1241947
hey don't slander Bank It by comparing it to Quick Cash
>>
>>1241947
Bank it is so chaotic that you can embrace the chaos and have a laugh.
Quick cash almost beats bunny bash except for the saving grace that you can choose your skin and loadout which makes it marginally more enjoyable than BB.
BB has absolutely zero redeeming features.
>>
>>1241935
Unironic skill issue
>>
>>1241445
The chinks do nothing except give them money
>>
>>1241620
Cashout is retarded because literally only the last cashout matters at all.
>>
>>1241778
Tournaments just do not appeal to casual players.
>>
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>>1234967
for how seemingly competitive this game is I can't help but have fun even when I'm losing
having teammates that actually suck ass and go out of their way to not comm sucks though
long live THE FINALS, you're the best FPS game since SourceForts.
>>
When are they adding the green team colour?
Red and pink blend together too easily, just make red brigther and introduce green as a color
>>
did someone make a video about goo cannon and hammer? I swear i've seen an increase in heavies with hammers and goo
>>
>>1241583
Why did they remove the Fame Point numbers only to then re-implement them but in a worse way than before? The 3 arrow system doesn't make any sense and doesn't actually tell me if i'm close to ranking up or ranking down
>>
>>1242475
They're giving the bare minimum indication. They don't want you to know how the system works exactly.
>>
>>1242564
I hate this horseshit, these arbitrary 3 arrows mean fuck all towards how goodwe did or not, why the fuck did they remove the fame point system? Was it so people stopped gaming it and just passing the qualifiers for easy elo?
>>
>>1242435
something something color theory
something something enemy is warm color friendly is cold color
>>
>>1242602
I like where you're at, but even this makes no sense since purple is even colder than blue
>>
How fucking brain dead is the fucking mesh shield??
How has no one bitched about it?
They cried about nukes, invis, recon, but not mesh?
Zero swap time,
Zero cooldown,
1000 hit points which recharge fast as fuck..
Its gay. Its one positive is cock blocking cod fags and autoaim cheats, but otherwise Jesus.
>>
>>1240985
Also threads for Visual novels that have come out 12+ years ago only inhabited by autogynephilic troons.
>>
>pick up the cl40
man this shit has 0 learning curve. It's like playing heavy but you're a medium.
>>
>>1243435
Its main drawback is its hard countered by an APS.
Otherwise yes, its really good.
I take it first round of tournament to ensure we qualify the first round, since people still don't take APS as default.
After first round I'll usually switch away because at least one team gets wise and swaps for an APS.
>>
>>1243435
say that when shooting someone who has highground on you, or someone sticking in midair using a zip or something
>>
>>1242097
i really hope it lasts past the end of the year
>>
>>1243456
I think if they're going to survive, they need to give out even just a modicum of clear cut info about what's coming up for the game. S2's additions have been enough to reinvigorate the game for another few months, but for it to last and for stragglers to be drawn back in, they need at least something to look forward to
>>
>>1243214
it's been nerfed many times in the past couple months
they're aware it's strong, but they try not to swing too hard with the nerf bat
>>
>>1243214
It makes the tank class tankier. What's the problem? While using the mesh shield, you move slower and you can't do anything else. It's covering only about 160 degrees, so approaching from two sides means one will get clean shots in the back. You can also glitch it, and you can destroy it.
My confusion comes from how the stun gun is even still in the game with such a long range, and why can't I at least use iron sights while stunned. You can't fight back because you can only use your weapon without even the sights. You can't escape because you're moving slowly. You can't do a bit of both because you can only move in the direction you're shooting at. Every light weapon, unless it's not fully reloaded, can kill you without any help from teammates.
I understand the idea behind the stun gun, but not why it's so overpowered that it has a 99% win rate in a 1-vs-1. Yes, yes, it's a team game, but you're dead by the time you can ping and/or finish your sentence. And since it's a team game, why can _he_ kill you single-handedly?
Why is it not just a glitch gun? When I'm glitched, I feel like it's a challenge to overcome after a smart/lucky move from an opponent. When I'm stunned, I feel like I'm being cheated against.
>>
>>1243643
The problem is what I wrote:
>Zero swap time,
>Zero cooldown,
>1000 hit points which recharge fast as fuck.
So yes it slows you down, but you can swap to and away without delay.
So empty a magazine and then go shield.
About to die, swap to shield.
The only hard counter is the light's glitch grenades, but they're all brain dead and kill greedy; and unless you hit it directly the bounce on the glitch is insane. Its like it is a rubber ball.
>>
Bro I love playing with LFG dumbasses that don't give info and don't stick together, so fun
>>
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>
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>>1244024
This is what liggers sound like when they complain about getting "WAITER WAITER, MORE ___ PLEASE"'d by a heavy after getting so close to one that they could make out with them.
>>
I LOVE IT WHEN I CANNOT COMMUNICATE WITH MY TEAM SO THEY FUCKING RUN INTO THE CASHOUT HEAVILY GUARDED BY THE ENEMY TEAM ON THE FINAL ROUND OF RANKED SO WE FUCKING THROW THE GAME HOLY SHIT HOW LUKEWARM DOES YOUR INTELLIGENCE MUST BE TO NOT PLAY AS A TEAM IN A TEAM BASED GAME IM GONNA FUCKING SUE THIS COMPANY FOR THE AMOUNT OF DISTRESS THEY HAVE CAUSED IN ME WITH THIS GOD FORESAKEN WEEKLY FUCKING DUMB SWEDISH NIGGERS

I AM ALMOST GOLD TOO WHAT THE FUCK IS WRONG WITH THE PEOPLE WHO PLAY THIS GAME
>>
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>>1244197
sorry, but putting in text chat would enable racism so we can't allow that
>>
3RD TIME IN A ROW THAT I MAKE IT TO THE FINALS AND MY TEAM SHUTS THEIR BRAIN OFF LIKE HOLY FUCKING SHIT VATNIK SLAV MUTTS COULD YOU JUST ROPE YOURSELF OR GET DRAFTED AND SHOT BY YOUR KIN ALREADY IM SO FUCKING SICK OF THIS FOMO RIDDEN PAKI IMMIGRANT GAME WHO HAVE THEIR SKIN MADE OUT OF MOLTEN SOAP IM CALLING A SUICIDE HOTLINE

>>1244199
IM GONNA RENAME MYSELF TO NIGGER ON STEAM AND HAVE IT DISPLAYED IN-GAME SO I GET FREED FROM THIS SHITHOLE
>>
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you're supposed to join the official Discord and use it for LFG and then play with people from there

no wonder you can't stop losing
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>>1244201
>Discord
>>
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>>1244203
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>>1243465
I hope even if the game dies that embark salvages the strain system for another project. It's the only thing making this not another movement shooter and it even runs well on my shitty laptop
>>
I honestly kinda miss nukes.
>>
>>1243643
>the tank class
heavy isn't the tank class, it's the heavy class and pigeonholing it into a pure tank role will make the game worse over time
>what's the problem?
the ability to throw it up and drop it at will makes it overly oppressive to deal with when combined with medium's support. It's the reason autoshotgun has been repeatedly nerfed more than the autoshotgun itself.
the mesh is why people argue that heavy shouldn't be able to do solid damage and i would straight up remove the mesh shield from the game before removing that from heavy. fuck traditional tank roles, they suck about as badly as traditional healer roles do. if you put heavy/medium/light into a tank/healer/DPS role you're going to replicate the problem from Overwatch and every hero shooter that nobody wants to fucking play the first two.
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>>1244197
>ALMOST GOLD
>>
>>1244387
ranks are meaningless thoughbeit
>>
>>1244323
What would you replace it with then? You can't just remove it and think it's all good.
Without the mesh shielding heavy:
>does worse damage than light or medium
>is slower and more unweidly than light or medium
>has worse gadgets than light or medium
If you start removing the defensive abilities from heavy, no one will play it because it will simply be objectively worse than the other two classes. As it stands, mesh is a good incentive to play heavy.
>>
>>1244197
>>1244201

LFG teammates are either
>the best teammates you'll ever find, with perfect info and coordination, everyone works as a cog in a machine, and you still don't win
>the biggest fucking idiots that like to get separated from eachother and don't listen to a word you say and you still don't win

I swear to fucking god, fights are won 80% of the time because a team sticks together and picks the same target for concentrated fire, you split off only if the last dude is trying to avoid a wipe, any other time, it's much better to stick a healbeam up the heavy's ass and rez eachother when necessary.

like yesterday I was playing with a dude that could not string 2 words of english together to make a sentence and another dude who would just run off preferring to 3rd party a team and never sticking together.
What the fuck are you doing running into a nest of holed up heavies with barricades and APS for, dumbass??
>>
I Think they should give medium the rpg (with a longer cool down) and give heavy an M2020. and, yes I will die on this hill.
>>
>>1244423
>does worse damage than light or medium
Heavy's DPS with the LMGs is better than every Medium primary except for the FCAR, and it's a single bullet's worth of damage separating the two. Light's are generally better, but comes with severe damage drop-off that limits them to close-range engagements. Both classes are eclipsed by the LMG's mag sizes, although primarily the M60. As a result, Heavy has some of the best damage in the game, because being able to put out that much damage over a longer period of time and across several targets is incredibly important in a game with 3-4 teams and therefore potentially having to fend off 6-9 people.

You'd have to be a real shitty teamplayer to think he's got bad damage, and so I'm glad for your teammates that you don't pick Heavy or would otherwise drop him so easily.
>>
>>1244480
So you agree that heavy does less damage than light or medium and since both classes have better mobility and gadgets there's very little point in picking heavy if you remove the mesh shield?
Glad we could come to an agreement.
>>
>>1244491
You didn't read my post and you type like a fag. Enjoy being stuck in Bronze 4, you scrub.
>>
>>1244480
>Heavy's DPS with the LMGs is better than every Medium primary except for the FCAR
Medium does more damage than heavy
>Light's are generally better
Light does more damage than heavy
>>
Do my dumbass teammates not realize that we phisically need to stick together if we want to win?
>>
>>1244469
You've already made this suggestion and it's not good beacause
A) Medium doesn't need destruction tools, especially now that he has demat
B) Removing destruction tools from heavy is dumb
C) the M2020 was only ever used with incendiary payloads

Could you also immagine a HHM stack with 2 M2020s? 8 missiles that you can't dodge that would probably deal splash and pyro damage, wow, so fun
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>>1242031
Cashout is retarded because there's no rounds system.
In tournament where coming second has the exact same effect as coming first, doing well in the first two cashouts meant you had several options since your qualification was secured.
>force a double cashout for the lols
>engineer the weakest team into qualifying for the next round
>sit back and rest on your laurels
>moralebomb the other teams by focusing and taunting
Now with a single round where only coming first matters, no team can get a $22,000 lead in the first two cashouts so three final cashout becomes a 4-way slapfight every time, literally quick cash but worse.
Bring back unranked tournament.
>>
>>1244504
It pays not to think in DPS but instead in TTK, heavy's DPS is average but the high TTK means heavy wins in straight fights.
>>
>>1244563
This, I don't get why people are celebrating the removal of what is clearly the gamemode that best describes this game, the way the game was MEANT to be played

>inb4 just play ranked tournament
What if I wanted to try out silly weapon combos just for shits without fear of loosing my rank or making my teammates tilt because I brought throwing knives light

smart use of coins and revives is also gone, no strategy and being first is the only way to win, fuck you
>>
>make good progress climbing to Gold 1 by consistently reaching atleast KO Round 3
>Loose something like 6 matches in a row because my teammates are either silvers or bronze

I'm gonna have to start requesting for minimum rank of gold 4 players, I know that "rank doesn't mean anything" but there is some truth to their shit rank
>>
>>1244571
Rank doesn't mean shit only in the sense that a good mindset and lateral thinking on average does better than pure mechanical skill or hours - if you have neither you're fucked.
My heavy can't control recoil to save his life but that dude can set up a site like no-one I've seen. Same with managing gadget cooldowns - it's not something governed by how many hours you have but more a fundamental understanding of how the game is played.
>>
>>1244536
it's just a long ranged incendiary alternative for the flamethrower. besides, if your imaginary situation were true there there would be teams of heavies with grenade launchers making matches almost unplayable
>>
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The goal of powershift is to take the objective folks.-
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>>1244597
>enemy light still has more OBJ time than any of you

wow, that's very sad
>>
>>1244594
Wrong, MGL is a primary so you're locked into using that garbage and have to play around it

your idea of the M2020 as a gadget means you can still run SA or Lewis and the M2020 as a replacement for the RPG.
>>
>>1244581
does he use domes or barricades? My brain is hardwired to domes, I can't make barricades work as well. I admit I have some flaws as a player too, but sometimes my teammates drive me up a fucking wall
>>
>>1244423
I would probably give Heavy a shield that's better for pushing a position and worse for holding one. Something like a shield he has to send ahead or charge rather than instantly hold in his hands, or something more fragile that can be used that way. Maybe give Goo Cannon some new functionality- I still like the idea of letting you instantly build a wall with it by spending your canister with a cooldown.

I would also probably buff him back up a little tiny bit, altnough heavy's damage output with his health and RPG is already great.
>>
>>1244611
Dome is straight forward and versatile.
Its easy cuz you only need to left or right click to get it where you want it.
It's versatile because it can be thrown.
>throw it before you and team drop in.
>throw it down on your position to cap/revive
>throw it at the enemy to block their shots (love this one as its unexpected).
Lots of uses, quick and low skill floor to use.
Barricades are more narrow and specific in use, but they're really really good at the thing they do; you can place up to 4, despite only holding 2 charges at any time.
Barricades are ideal for turtling a position. They stack/combo well with goo as well.
They're also useful for quick dropping cover during an aim duel and throwing off an enemy.
>>
>>1244606
indeed. alas, my pyromancy heavy build will finally be complete
>>
>>1244423
I am a heavy main by 60%, and I believe mesh is why people bitch about heavy so much.
I've tried using goo and charge a lot because I find the mesh shield gameplay so absolutely uninteresting and lame.
But you just cannot argue with its overwhelming effectiveness.
It's insta swap and brain dead.
Mesh is a cancer that makes the class need to be nerfed. Its in a similar space where FCAR + recon was.
You can't balance it into a space where is is balanced, it will be stuck in OP or trash (similar to recon).

Really think about it too. Mesh is toxic to the game play, and I don't like to shit on heavy because its always enemy #1 for codfags, so I'll defend the class endlessly vs the aimdueling cookie clickers, but I also have to be objective and admit mesh is OP.
I hit diamond last season with friends running goo (I hate enslaving myself to a meta pick).
This season however, the new ranked rules are very retarded so we stopped playing it, but before we quit i finally switched to mesh because of how prevalent it is and I can't deny it anymore:
its stupid OP.
I love goo, still prefer it, but I can tell I'm throwing when I take it over mesh.
>NOTE: I am NOT the goo-anon, but the goo-anon is most definitely based. He knows the ways of the goo master. Maybe he can edge his goo above mesh, but no one else.

>what would you replace it with?
Off hand, I didn't care much for overwatch, but there are some solid fatty abilities there.
Roadhog's chain would be amazing (I love Pudge wars in dota as well), especially if you could hook it to objects and pull them back or maybe even pull chunks off walls.
Also, if mesh is removed, they would need to consider reverting some of the dome nerfs and other weapon nerfs as much of them were based on how OP mesh is.
>>
>>1244581
This. My wife plays sometimes. She is almost always 0 kills, but she is on point with APS, revives, smart ziplines and heal gun. Her support score and objective score is always top tier.
>>
>>1244504
>Medium does more damage than heavy
No
>Light does more damage than heavy
No
>>
>>1244779
Also medium arguably better at defending on certain maps than heavy.
>>
>>1244779
>MUH HEAVY IS OP
Hi Jenny. Adults are talking tho, so keep quiet
>>
>>1244864
You need to go back to /vg/ with your schizo shit
>>
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>>1244611
Goo actually, if you have a bit of setup time it works as a much stronger dome since each individual blob is 300hp rather than entirity of dome being 300hp
Dome is still very strong for life-or-death situations where not having that 300hp *right now* will lose the teamfight, but for passive protection it's massively lacking
Barricades are probably the weakest choice (apart from powershift) but I've still seen them used effectively. The trick is seemingly to use them indoors where enemies will just run braindead into a fatal funnel, such as when you're being chased
>>
>>1244940
>Barricades are probably the weakest choice
nice try goooner, i'm not falling for this bait

dome and barricades are toe to toe right now, but dome has such a simpler ease of use for me, plus it doesn't require much thought into where you throw it
>>
>>1244423
>What would you replace it with then?
How about some kind of gravity/magnet gun like Sigma in overwatch?
Can absorb/block bullets and fire them back (also like the titanfall ability) like a shotgun/blunderbuss.
Can pull items into the gravity/magnet gun and crush them into a ball you can throw at enemies or thru walls.
Can pick up and move large chunks of broken walls/buildings.

Also like the mention of road hog's hook.
>>
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right so what the fuck is this horseshit
>t. light, ranked finals, cashout 3
>>
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>>1245093
Forgot pic
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>>1245093
Hook would be fucking nightmarish on Heavy, if people couldn't handle nuke there's no way they're going to be able to handle a skillshot into your 3 man deathball that instantly kills you

I do really like the idea of the vortex shield, in general a much more limited, weaker block ability that has interesting gimmicks is the direction I'd want to go.
>>
>>1245095
Reddit has a couple threads up about what appears to be server side hacking going on..
As in the kinds of hacks that allow flying, shooting thru walls, etc.
My friend and I have been noticing an occasional player who never has to reload, and I've def been shot thru walls a few times the last two days.

It looks bad if its true. I hope embark is going to address it.
Maybe there is something to the EAC stuff that happened to Apex Arena.
>>
>>1245093
>roadhog hook
So literally stungun except there's even less counterplay and you don't have to play light to use it
Back to the drawing board nigga
>>
give light a repulsor that can defllect projectiles, punt people, and impulse jump. It'd be ~fun~
>>
>>1245101
>muh counterplay
Are you really whining about stungun??
>nigga
Ah okay I see, you're a brainless faggot.
>>
>>1245095
Heavies that are good at the RPG are *good* at using it.
>t. heavy that's used it non-stop since the game started and had to adapt to pretty much getting only direct hits after the nerfs
>>
I'm actually kind of annoyed that they gave medium sledge's best feature but it's objectively better in every way. Like, don't care that it's a specialization it's dumb as shit that Medium is allowed to play that playstyle while toting around an assault rifle
>>
>1st match of ranked
>have the highest kill count with retarded chink name teammates
>still lose

Ranks don't mean shit in this game, how can you only have 2 kills as a Medium with TURRETS AT GOLD? Hope your faggot ass got deranked.
>>
>>1245095
I think the RPG can still one-shot if the rocket directly lands on someone.
The worst thing about the RPG is the double self-damage, what were they thinking?
>>
NIGGER DON'T GO HEALING BEAM IF YOU ARE NOT GOING TO USE IT
>>
>>1245919
>meds go healbeam
>they don't stick together and get picked off
Gee, if only they had a gadget that would only work if they were in close proximity to their teammates and allowed them to support them in some way...
>>
>>1245923
Do sub-60 IQ vatniks seriously do not fathom the concept of Specializations? Do they only go "Tickle Me Turret" or Dematerializer? STOP RUNNING DEFIBS WITHOUT HEALING BEAM FFS
>>
Horizon fuckin blows, I have yet to meet anyone who liked it.
Yeah sure, make a game all about massive scale destruction and then give me a map with the most boring destruction ever. it didn't even launch with any intresting map variations it's either Horizon Daytime or Horizon nighttime, atleast the other shit map, Vegas, launched with Turrets and Tripwires and Sandstorm.
>>
>>1234967
i think medium need more "fun" weapons. they seem balanced but playing light or heavy is SO much more fun at the moment
>>
WHY DID MY RETARDED TEAMMATE THINK IT WOULD BE A GOOD IDEA TO THROW IN THE CASHBOX LAST SECOND WHEN WE WERE IN THE QUALIFICATION ZONE HOLY FUCKING SHIT KILL YOURSELF
>>
>>1245929
Horizon is ass. No one in my group likes it. Vegas is better, its that bad.
>>
>>1245919
>>1245955
Jesus, please stop...
No one cares to read your twitter rants about how shitty it is to run soloq.
We all know soloq sucks, we just aren't retarded enough to admit we do it and then cry about it.

Jenny, take note: THIS is schizophrenic behavior.
>>
>>1246339
LE SCHIZOPHRENIC REDDIT OR SOMETHING VANTABLACK COAL PILL NIGGER NIGGERNIGGER
NAMEFAG TRANNY SHITSKIN DARKIE SWARTHOID WHINING ABOUT BABYMODED BODY TYPE IS NOTHING COMPARED TO VSICERAL DISTASTE OF SHITTLY IMPLEMENTED COMMUNICATIVE FEATURES IN A TEAM BASED VIDEO GAME YOU RAPE VICTIM
>>
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>>1246382
>>>>/r/detrans
>>
>every game i get a team mate who gets 0 kills and doesn't even make up for it with healing, revives, or handling the cashbox
I'm so god damn sick of this fucking ridiculous matchmaking.
>>
I miss light's double barrel, man. I seriously didn't care that deeply about the RPG one shot, I just miss being able to get quick risky kills on heavies. Shit was fun.
>>
>>1244563
You could say this about literally every non-tournament mode you idiot

This is not a cashout specific issue
>>
>Basically every game I play my team abandons 1 minute into the match.
>>
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>>1246854
Uh yeah? Brother I hate all gamemodes besides tourney lol.
Cashout feels disjointed and braindead because there's no round-based strategy, I feel the exact same way about quick cash and bank-it. Power shift gets a pass because it's obviously a casual mode and flamethrower heavy is my secret love.
>>
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>>1246861
Okay let me try Tourna-
Yea...
>>
>>1245093
New Heavy Specialization: Gravity Gun

Pressing right click will pull a nearby object to the gun.
Pressing left click will fire that object at a high velocity, it will do damage to players/placed equipment, destroy walls and detonate canisters.
LIKE THIS: https://www.youtube.com/watch?v=0EdqCpS8RwY
>watch him throw the pig

HOLDING right click will spool up and create a small vortex shield after an animation of 0.50 seconds.
This vortex will cover the heavy's head and upper body,
Any objects/bullets/projectiles will be caught and broken into small pieces which can stack over time.
At max capacity the vortex will no longer protect the heavy and the effect will fail.
A player may press left click at any time to throw the accumulated objects forward at high velocity like a blunderbuss or shotgun blast, doing damage to players and placed equipment (this will not destroy walls)

LIKE THIS: https://youtu.be/yxWNcAjLZT0?t=40
>watch the suit catch the bullets and throw them back

This offers the heavy more destruction options, plays in line with the new gravity grenade and keeps an element of their mesh shield (blocking bullets/projectiles) while nerfing it's size and nerfs the ability to just bring it up and down instantly.
The spin up to activate the vortex is the kind of delay the mesh needs as its' currently a get out of jail free card.
Also the vortex can slow movement like the mesh shield currently does.
I dont' hold a lot of hope for such an complex item to be added, but I had to detail it how i see it in my mind for my own sake.
>>
>>1247025
shit, first link should be timestamp 5:30
Picks up pig and throws it
>>
>playing against MMH
>Get to their bank
>Some shield, aps, turret, heal beam, barricade, mesh shield, goo grenades, and mines
>Don't forget the meta weapons

I want to fucking kill myself
>>
>>1245883
>Most of heavy's kit is about fighting while close
>Here's a gadget that will fucking kill you twice as hard if you're close
>>
Please keep stacking Lights in ranked so i, a Medium with Healing Beam, have no way of giving you back your health from a distance because "huddle here" means nothing for unranked autists such as yourselves.
>>
>>1246339
Talking to people you imagine is there is pretty typical schizophrenic behavior tee-bee-aytch
>>
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>>1246880
you are insane if you ever thought tournament was ever going to be "main" game mode
people dont want to commit to such a comparatively large chunk of time
>BUT MUH COMPETITIVE
irrelevant
lame
gay
stupid
this thought process has been killing multiplayer FPS games for over a decade now
tournament mode is a secondary experience and should never be prioritized
the moment they start treating competitive like it's more important than casual is when this game dies
>>
>>1247809
>people dont want to commit to such a comparatively large chunk of time
It's like 45 minutes tops from beginning to end. Counter Strike competitive matches have a similar length.
>>
>>1247809
>you are insane if you ever thought tournament was ever going to be "main" game mode
bait, Tournament is the defacto game mode
The coin system is completley useless in any of the other game modes EXCEPT Tournament. Tournament is also the only game mode where money matters and team wipes cost actual money. In tournament it's not always about reaching first place, but it's just about qualifying and then preventing the other teams from cashing in enough to fuck you over. Strategy which simply isn't present in any other game mode.

It was already fixed by having the Casual Tournament (which btw, also lasted less than ranked since it was only 3 rounds) and Ranked Tournament but now you're not given any fucking choice.

>inb4 "muh cashout"
there is only 1 winner and if 1st place has a massive lead, you're fucked

unironically uninstall and kys
>>
>>1247809
The game initially literally only had tournament. It's the mode the game was designed around. It's called "THE FINALS" for gods' sake.
>>
What's the point of Tournament when you're just going to be paired with two lights that act like Tournament is TDM (and one of them never does so we don't get to respawn)?
>>
Holy shit I hate gadgets so much. Couldn't get the cashout because the enemy team had like 6+ sources of gas and I only get one fucking pyro nade. There was always gas on the fucking thing I couldn't take it.
>>
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>>1248368
>mmmphh mmm mmm mphh mphhhh
hm hm hm hm hm hm XD
>>
>>1248412
That would have been really cool if I was allowed to have more than 4 back up slots.
>>
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Riot shield needs a buff IMO
>short stun on the initial hit with the baton, has cooldown
>shield on the back when not in use for passive back protection
>>
>>1248412
>flamethrower
>pyro grenade
>pyro mine
Become the flame lord
>>
>>1248368
you gotta use fire barrels man, no way any gas spammer is smart enough to pack a smoke bomb
>>
>>1248449
melee is a meme and should honestly stay a meme

also, press rmb to pull up the shield and not take any damage
>>
https://youtu.be/WDNvVzZnPZc
>another power shift event
>>
>>1248821
>Replaced "Win 1 Tournament" with "Deal 750 Fire Damage to Opponents" in Circuit 1, Stage 3
>Reduced "Deal 5000 damage with grenades" to 2500 in Circuit 1, Stage 1
>Reduced "Get 11 kills in one round" to 6 in Circuit 1, Stage 4
surely these can't be that hard for people to get, you have three months to do this in
>>
>>1248833
HALELUJA
Also, you have to grind Power Shift for community garbage https://www.reachthefinals.com/community-event
>>
>>1248839
wow, cool, I already have the default boombox and cosmetics in this game are ass, very intresting
>>
>>1248894
Yeah the pink boombox doesn't sound that exciting, and Power Shift sucks dick so im just gonna pass.
Why don't they just make Closed / Open Beta shit available again? Do developers hate money? Is FOMO just a mental warfare to be held against the average consumer?
>>
>do LFG for ranked
>dude joins
>try to launch ranked
>says that dude can't do ranked games
>ask him
>"naw dude, I got the game yesterday"
>he already had bought like 2 cosmetic packs, was wearing the mercenary outfit

Ok first of all, why are you looking for casual games in the ranked chat
second of all, why are you running throwing knives
thrid, why did you buy like 20 bucks worth of cosmetics for game that's free and you didn't even have the time to try for more than 2 hours???

what the fuck?
>>
>>1248946
I'm still waiting for the OSPUZE cowboy skin from CB2 and the samurai skin from the alpha trailers

I mean I still won't get them if they're in a standalone budle, but if they're in the new battlepass, hell yeah dude
>>
>>1248368
>Holy shit I hate gadgets so much
why the hell do you even play this game then retard
>>
>>1248954
>Discord
>>
>>1249029
oh yeah sure, lemme try to soloq real quick
Enemy team
>MMH
>MMH
>HHM
my team
>MLL
>>
>>1249041
Just don't play ranked.
Worst gaming experience of my life.
You don't even need it for Stage 3 no more.
>>
>>1249083
I want the bragging rights of reaching diamond
reached diamond in OB, gold in S1 and I'm almost plat this season. And I already did that challenge before they changed it.

I won't be playing the game for a week so though, hopefully I'll have enough time
>>
Why isn't the game more popular? It's actually fun.
It'd be a shame if they shut this down.
>>
>>1250193
>free game that ran it's novelty / FOMO once everyone got their Closed / Open Beta cosmetics
>no text chat
>cheater issue (i don't play ranked lmao)
>cosmetics having the storefront price of 20 dollars (thank you Epic (Mega)Games!)
>talentless hacks (vocal minority) whining about the use of AI to speed up development process such as generating concepts then doing manual touchups on them to make them more serviceable... actually who cares about that part? they have to whine about mere fucking announcers who's voice actors consented with their voices being cloned due to a fallacy of scribbling shitty anthropomorphic pokemons with nigress hips because porn addiction (they have 500+ products on their steam accounts)
These are the main non-issues that come to my mind.
>>
The FCAR feels like ass what is this?
>>
>>1250193
>No advertisements for it, seriously, people kinda know about it because of the previous betas or because it launched on the game awards. Twitch ads and a couple of youtube ads was the most it ever got in terms of advertisement
>Unclear game mode, you see people even now say "another battle royale/Extraction shooter game" when it couldn't be further away from the truth
>3v3v3v3 means that either you go with a premade or suffer the horror that is soloq. Carry potential is nil because teamwork is needed to win
>reWASD/AA absue brought this game to infamy, with the video "exposing" this issue having more views than half of the official The Finals youtube channel videos. Pair that with when the game launched (december) it meant that the issues would not be addressed until january, so a lot of people lost interest quick. (and despite being "fixed" after that, they still claim reWASD is an allowed thing, and people have found workarounds for it)
>cheater issue. Cheaters were VERY prominent in the OB (if there was a chinese name in the lobby, 9/10 times, he was a cheater) and reports claim even in CB2 and CB1. These issues were not addressed when the game released so cheaters were infact present at launch. Nowdays they mostly stick to Asia servers and a few on US servers, kinda few on EU but again, they're present
>ugly ass characters
>insanley overpriced cosmetics. The golden watch equates to 8 real life bucks and character sets range in the TWENTY BUCKS price range. And almost none of them are good either
>severe lack of game modes. Release launched with NO new game modes from OB, so either you played Quick Cash which sucks, Bank It which isn't fun or the tournament modes which are the actual true game mode of The Finals.
>new maps blow. Vegas launched with the single worst map modifier, Turrets and Tripwires (so bad it was removed) and Sandstorm (so buggy it had to also be temporarely removed). SYS$Horizon also sucks ass and has NO unique map variants
(1/2)
>>
>>1250193
Mainly marketing, and sadly game devs nowadays try to appeal/partner with streamers since they have a stupid huge audience.
>get popular from very early beta for its unique movement and gameplay at the time
>remove that so all the people you attracted that were talking about the game stop talking about it
>nobody knows what the finals is because nobody exists to market it

The other reason is gameplay:
>half the weapons are absolute garbage
>melee somehow being coded into existence while making the same mistakes every game, that isn't melee focused, has made since the dawn of time
>gadgets and abilities simply being unfun to fight against (stun, invisibility, APS, pre-nerf RPG)
>maps are hit or miss, with the most recent one being probably the worst in the game since it doesn't have any fucking cover
>cashout fundamentally doesn't work since you can literally just wait for the timer to reach a point where its impossible to lose it
>tournament mode is stupidly long for what is essentially a casual game no matter how many people want to deny it
>one of the classes literally got wallhacks for a major portion of the games life that made a lot of people think the game was infested with cheaters
>embark is so random with its balance changes that of all things they nerfed the fucking knife before literal wallhacks

Every single person I've spoken to this game about has either never heard of it, or absolutely hates it because of how unfun certain combinations of gadgets/classes are to fight.
>>
>>1250253
2/2
but the most important one is
>horrible balancing
S1 was defined by basically everyone running FCAR + Recon Senses, since you'd get the highest DPS weapon with the most low risk, high reward spec in the game. It made ranked an even bigger slog. MMM stacks were at a massive advantage in near everything save destruction. Instant rez, best DPS weapons, insane mobility that outshined light, best spotting gadgets. And balancing is STILL ass in S2

but yeah what >>1250255 said
>>
>>1250255
I know I sound bitchy but I miss the pre nerft RPG and the pre nerf C4
I remember deleting a crane monkey from a zip code away with a flick rocket. Or the absurd ammounts of kills i'd get by C4ing the cashout...
>>
>>1250253
>>1250259
>ugly ass characters
I feel like this has to be on purpose to get people to buy cosmetics. But that usually just pushes people away, you want to make the characters boring, not ugly, if you want people to stay and buy stuff. I could be wrong, but I'm pretty sure they don't even have any facial animations.
>cheater issue.
Not saying this isn't a problem, but I don't think its possible to stop cheaters unless some breakthrough with AI anti-cheat is found. Every single FPS game is being plagued by cheaters/bots and nobody has any interest or ability to stop them. It would literally take somebody ~2 minutes to find cheats for something like GTA V, which made 8.5 billion dollars and has every incentive to stop cheaters because of shark cards.
>insanley overpriced cosmetics.
I genuinely don't understand why some of the full cosmetic packs are $10 and others have double the price and you only get one cosmetic. They could at least easily trick people by making those solo cosmetics come with in-game currency, it's simply pure incompetence.
>>
>>1250273
They're also deceptivly priced, following the "Ohh it costs 600, but the smallest pack you can buy is for 500, guess you'll have to buy the 1000 credit one (WITH ADDED 50 FREE CREDITS!!"

I also forgot to mention how scummy is was for them to tease the ray gun pistol skin during the S1 trailer and then put it in the game like a week before the season ended and NOT in the battlepass where the alien skin already was

fuck you, S1 battlepass had very shitty cosmetics, atleast S2 BP has some good ones
>>
>>1250279
>They're also deceptivly priced
I hate retards that buy these things so much. The only thing I've bought for the game is the S2 pass because I got 100 hours and it let me get the wooden weapons for free. Though I probably won't spend anymore money on the game until the devs become competent.
>S1 battlepass had very shitty cosmetics
The whole flat earth/alien theme was an extremely weird first choice. You would think it would be, you know, corporate sponsors and sports themed like the rest of the game?

The last free games I've ever spent a large sum of money on are Path of Exile and Team Fortress 2 at a combined total of 4k over 16 years of my life (not anymore for obvious reasons). I knew TF2's prices and PoE's prices were egregious, but the games were fun and the devs seemed genuinely interested in making these games better. Nowadays I have no fucking clue if these devs actually want to make fun games, or if they want to create some data researched addiction game designed to take all my money. Anytime I've thought about giving The Finals money I just think about how the game could shutdown randomly, the devs completely break the game with an update, or it stagnates and nothing changes.
>>
>>1250301
I bought the S1 starter pack (because I like the game and played a lot during CB2 and OB) which game me a rebate of exactly the same ammount of spent multibucks, so I bought the S1 Pass which then by completing it gives me enough to buy the S2 starter pack and so on so forth... I bought it once and I'll never have to worry about spending more money again

S1 Pass felt so disjointed, you had casino themes like high rollers, throwing cards clumped up with.... flat earth cospirators? Ayyliens? Ballerinas? And none of those cosmetics are good? (Ok the elvis one and the ayy costume are funny)

only other F2P game I bought stuff on is TF2 for a single key so I'd get the backpack expansion but that's it, I buying shit for F2P games is almost never worth it

but I will give The Finals one positive, it's THE most F2P game i've ever seen, nothing is locked behind a p2w purchase, everything is earned through playing the game and usually the free cosmetic rewards are just reskins of other paid ones so you don't always feel too bad about not buying whatever overpriced garbage they're giving you
>>
>>1250313
>buying shit for F2P games is almost never worth it
Pretty much, I just follow a semi-loose time/investment rule.
>Did I get a major amount of hours out of it? If yes spend a little money
>Do I want to continue seeing this game get support? If yes spend a little money
It's only when its both do I actually find myself giving a dumb amount of money. Thought Battlebit would be the next one since that shit was so fun at launch, but I forgot indie devs are spergs and the head dev fucked up practically everything.

>THE most F2P game i've ever seen
Honestly the only reason I was interested in the first place. Too many games lock the obviously strong gear/weapons behind money. Not even mentioning bare minimum cosmetic options you know for a fact cost nothing to implement, like changing materials colors on cosmetics.

I just miss multiplayer games being fun first and raking in the money that naturally comes. I completely left the scene after Halo 4 and when CoD became lower quality. It seems like nothing has changed at all in regards to quality of FPS games and it still costs a gorjillion dollars so indie devs can't break into the market. The only ones I can currently stomach are The Finals and Apex, though I don't expect Apex to be of good quality for long since Respawn is comedically so incompetent even EA is wondering what the fuck is wrong with them.
>>
>>1250323
Fun is a buzzword, just be glad this game has a very loose SBMM rather than a EOMM system like most semi competitive FPS games do
>>
>>1250323
>just be glad this game has a very loose SBMM rather than a EOMM
Reminder that Activision and EA have various patents for systems that will literally lower/increase the damage you do if it deems you too good/bad at a game.
>>
>>1250334
meant for
>>1250326
>>
>>1250334
I know, that's what EOMM is
>>
Wait... did they just silently swap the Structure Damage stage contract with a 10k healing one?
>>
>>1250323
>The only ones I can currently stomach are The Finals and Apex
have you tried DUSK, ULTRAKILL, CULTIC, Squad, or Insurgency: Sandstorm btw?
>>
>>1250434
>new blood slop
>comparing fundamentally different games to one and other
This truly is a Discord general.
>>
>>1250438
look at him, he knows everything
>>
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>>1250438
>popular thing is... LE BAD
>>
>>1250449
Shut the fuck up catposting pedophile, bet you go on boykisser servers to rizz up some little boys NIGGA...
>>
>>1250452
FYI new blood has ten times the money they would rather and will burn on shitty guerilla marketing then to pay someone's medical bills
>>
>>1250434
nta but
>DUSK
>ULTRAKILL
>CULTIC
Not multiplayer games and not even the same type of games as The Finals or Apex
>Squad
>Insurgency: Sandstorm
Again, same thing only now with multiplayer milsim-lites
>>
>>1250454
>Not multiplayer games
half-true; they may focus on singleplayer campaigns but they also all have multiplayer modes

>not even the same type of games as [...]
I mentioned exclusively and only, first-person shooters, though.

also, ever heard about the expression "trying something new for a change", anon?
coz I think the world's too big to focus only on one niche subgenre (movement/arena shooters) of a subgenre (first-person shooters) of a genre (action) of a medium

if (You) can't find anything else worth your while in this day and age, I think (You)'re the only one to blame.
>>
>>1250486
>ultratroon
>multiplayer
GEEEG
>>
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>>1250489
kiss me
>>
>>1250486
> they may focus on singleplayer campaigns but they also all have multiplayer modes
the fuck are you on about
>>
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>>1250601
you tell me
>>
>>1250273
>>cheater issue.
>Not saying this isn't a problem, but I don't think its possible to stop cheaters unless some breakthrough with AI anti-cheat is found.

I am a cynical bastard when it comes to the cheating issues in modern gaming, as the most demoralizing shit is when entire communities say shit like "in my 10,000 hours I've never seen a cheater", because either they're cheating and gas lighting people, or they're so fucking retarded and brainwashed that they just believe the general narrative.
But I think its starting to swing the other direction.
Call of Duty is permabanning top streamers and confirming their bans were not a mistake (Nadia and Bams are two). So it seems like the companies are finally taking it seriously and when the companies confirm cheating and stop trying to hide it, the communities are also becoming more aware, and I am starting to see gamers as a whole beginning to shift to the side of calling out cheaters, and not just blatant rage hackers.
Overall I think the discussion around the cheating issue is just getting more sophisticated, which means more smooth brains will side with the people pointing it all out.

The issue isn't that the cheats are impossible to stop, its that the developers didn't care and the communities gaslit themselves into believing there was no problem.
That narrative shift will help to reduce most cheating and can potentially stop many of the more common forms of it like AHK triggerbots or other shit like recoil scripts etc
>did you know that Valorant does not block AHK from running while the game is active?
>so all that boasting about anti-cheat and they allow FREE triggerbots to exist.
>>
>>1250670
I mean reWASD spoofing was such a widespread issue that you could guarantee that in it's height, atleast 4 players in any game mode were running reWASD. In ranked? If you got to the final round, chances are the whole enemy team is using it.

Oh and they used to straight up ban people for using 3rd party crosshairs because those are counted as unfair advantage.
Now iirc, they do allow reWASD but the game just detects it now and won't put AA on you, but I heard it's still possible to spoof that
>>
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>>1250452
sounds like someone has an unhealthy fixation on new blood
>>
>>1250193
Simplest answer? The gameplay isn't really conducive to the modern FPS audience at large despite familiarity. The game prioritizes thinking outside of the box, as you're given the tools to make basically anything and everything work, but you have to be creative. A lot of players either can't or they don't feel it's reliable enough, so they pick boring weapons that they're more familiar with and barely engage in the destruction mechanic, so they either get bored fighting with or against such things and leave or they get mad that they're getting their shit pushed in by someone who does play creatively and leave.

Also the game eats a lotta CPU on mid-to-low end systems, and that's where you get most of the users for popular games.
>>
>>1250750
Sorry that they have a bad omen of raping every game they publish.
>B-BUT MUH DEVELOPERS ARE DOING IT, NOT THEM!!!
You dense ADHD Discord zoomer if a publisher is ran by a manchild who does not give a shit about quality control and still allows the products they are providing to the public to go down the shitter over brownie points your company is just beyond repair. Fuck off bugman. (Says as im on a game filled with (optional) MTX)
>>
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>>1250764
I can't think of one example of a new blood game becoming worse overtime
nor can I even think of a single bad new blood game except for Maximum Action, which got cancelled on account of being lame and boring
>>
>>1250769
>rightfully gain your popularity for making a(n unfinished) good game
>lack of gatekeep causes too many normie pseudo-intellectuals to flood your community
>you start to cater towards them
>destroy one of the fundamental tools of combat nobody had a problem with it
>stop playtesting your shit
>degenerates start to flock into your development team
>you yourself become one
>priorotize quirky shit over actually working on the game
>officially endorsed buttplug support
>what is left is a game that is STILL unfinished, and you would rather work on stupid shitty easter eggs your average trannoid would go seals clapping towards at such as LE FUMO, in LE DEVELOPER CIRCLEJERK MUSEUM, in LE SHITTY FISHING EASTER EGG instead of actually working on the game and haphazardly shitting out an awful level / boss
>zoomers memory hole this entire event because they value socially acceptable yesmannery instead of thinking for themselves for one second, because apparently a game that is still unfinished can only get better, right?

We should have never trusted this Finnish faggot, ever. He can't even differenciate different fucking music genres for crying out loud.
https://www.youtube.com/watch?v=EWg4xF8pfp0
>>
>>1250788
>>destroy one of the fundamental tools of combat nobody had a problem with it
I don't give a rat's ass if the whiplash was a busted, op crutch, it was awesome and Act II update took that away from me
>>
Fuck this, im buying Zortch to support the HUNGARYAN nation.
>>
>>1250792
what is Zortch?
>>
>>1250794
https://store.steampowered.com/app/2443360/Zortch/
It's a PS2-styled (more polygons therefore less nostalgic towards the trans folk) maze simulator.
>>
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>>1250788
yeah I thought the museum easter egg thing was a really really really strange decision
game is still fun though
game is still good
and making progress
I got my money's worth years ago so it doesn't really bother me if it takes a while for it to be finished
as far as I'm aware, Hakita's rampant degen autism is the only such case among New Blood's notable developers
>Dusk getting a bunch of free content and tools years after full release
>Gloomwood still putting out steady updates with everything looking good
>even Amid Evil got a recent expansion
>Fallen Aces is fun and stylish
they publish good games at cheap prices
which is the only thing I give a shit about from a video game publisher
>>
>>1250763
To be fair, every class only has 2 weapons that don't suck (not counting melee, because it wouldn't be fair)
>Medium
AK and FCAR
FAMAS is pretty mediocre
M1887 is ultra inconsistent, with atrociously slow animations
Revolver is kill
CL40 is ok for deleting lights, not much else

>Heavy
Lewis and SA
Flamethrower has a nieche but it's very limited
Slug shotty is a letdown
MGL has 1 valid tactic (spamming the point from a far) but otherwise has 0 uses

>Light
XP5 and M11
R93 isn't bad but it doesn't match up to the XP5
DB was gutted
V9S has no place when XP5 and M11 exist
Throwing Knives.... lol

that plus the game having a lot of stuff that's unfun to fight against

but yeah the fact that it's counterproductive to engage with the destruction nowdays, because it does more harm than good on most site attacks/defenses, does bum me out too
>>
>>1250807
as an avid revolver lover I can say that it is still viable out to like 30m, but then even with great aim you're just not going to outperform the spammy assault rifles
>>
>>1250798
>PS2 styled
Motherfucker those are Quake graphics
>>
>>1250813
Revolver is good only if you're cracked with headshotting people, otherwise, no reason not to go with a volume of fire weapon. It also has wierd muzzle climb, making consecutive shots a bit more annoying

oh I also forgot 2 of light's weapons
Sniper rifle is only good on power shit and then again, a single barricade filters it out
LH1 not horrible but the muzzle climb makes it annoying as fuck to aim
>>
>>1250807
>Medium
AK is a fine all-rounder
FCAR is highly dependent on consistently getting headshots in teamfights, otherwise its magsize and firing speed hampers it a lot
FAMAS is admittedly meh but I've seen it used well at range
M1887 is 100% skill issue if you can't use it well in a 1v1, but does suffer in teamfights
Revolver is still great. The massive headshot damage means it's still strong even at max falloff, and in close range you can put Clint Eastwood to fucking shame with that beast
CL40 deletes lights but is still great for far-range engagements and teamfights if you can manage the small magsize
Riot Shield is slept on hard, but it comes down to teamwork so that's no surprise
>Heavy
KS-23 is in the same boat as the M1887, but with slightly more viability thanks to damage and range
Sledgehammer is map-dependent but is godly if your team makes use of your effective-noclip
Flamethrower and MGL are pretty meh, yeah
>Light
93R has more adaptive ranges than the XP5 thanks to its per-shot damage, firerate, falloff, etc.
DB still works great, you just need to actually try to kill a Heavy now
V9S has straight up better stats than the XP5 and M11
Sword and Dagger are kind of redundant, but they aren't as pushed into a niche or reliant on teamwork as with the other classes and their melees, and Dash + Sword + Smoke Grenade for inside cashouts is genuinely a fucking menace.
Throwing Knives.... yeah, lol. I mean, theoretically you can use Cloak + Throwing Knives due to being able to charge the 140-215 damage altfire while cloaked, but it is one of the few meme strats I'd never actually endorse
>>
>>1250841
problem with the 1887 is that partial reloads are slow, cycle speed is slow and damage is random at range
I once deleted half a medium's healthbar from 50 meters while hipfiring but then tickled away 10 hp off an enemy point blank

revolver suffers from horrid muzzle climb animations, making repeat headshots hard, unless you hipfire but then you loose all accuracy

CL40 is useless against a team worth it's salt that bring APS..... wait..

I omitted melee in my post because they're just a different kind of weaponry

I actually do like the 93R myself, the hipfire is crisp, unlike the M11 which just feels wierd, even after the hipfire recoil buffs
>>
>>1250895
>problem with the 1887 [...]
yea but it's crazy powerful
you get used to its shortcomings (and your own)
>>
>>1250895
The shotgun ultimately comes down to how much you're willing to play around it. 128 damage meatshots with decent firing intervals and minimal aiming needed for follow-ups means it can decimate within closer ranges. It's the tradeoff you make: the Rifles are more consistent across more situations, but if you can hit two shots in a row, you're hard to beat.

Revolver is also another case of how much you're able to get used to it. Personally, it's the one I've felt the most comfortable with the entire time, and as such I've hit way more headshots with that weapon than anything else--honestly even including the Sniper Rifle. The 23m you get before dropoff is also a lot more than a lot of people would think, and if you hit those headshots then you're still doing decent damage even at max falloff.

CL40, yeah it is pretty crappy that the APS just turns it off. I haven't encountered it too often in Ranked, but I have seen an uptick with more people bringing in the Glitch Grenade and thus more Turret Meds wanting to protect their shit.
>>
>>1250715
If not rewasd its definitely possible with something else, and do remember that rewasd allows scripts and macros.
So even if they're not getting the aim assist, they're still able to make macros and recoil scripts.
This is a lot of the stuff people are beginning to realize IS cheating and by pushing back and calling it out, it pressures the companies to block and ban this shit.
>>
>>1250895
>>1250971
CL40 can easily destroy an APS by shooting just outside the circle twice. It's only a problem if it's behind cover, but that usually means that your enemies are restricted to a certain area and you can try to flank them. Dematerializer works wonder vs APS too, for opening up line of sight to it or dropping it a floor.
>>
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>>1234967
Why did they replace the iconic theme with... whatever the fuck we have now?
They dropped the ball on the music this season. Only the round end theme is good, the rest is ass.
No wonder the player numbers dropped.
>>
I accidentally played a crossplay ranked match once and they were all consolefags, they all acted like literal bots with perfect aim and none of my tricks worked, it's a completely different world out there and the meta is just stacking damage and health because movement and gamesense won't save you.
>>
>>1252107
I disagree, S2 music is a bop but I really do miss DESTROYER from S1
https://www.youtube.com/watch?v=qpJ4W0x9np8


S2 endround music is a bop, my personal fav
https://www.youtube.com/watch?v=H7Vp_YBGJug

Floating bits is also dope
https://www.youtube.com/watch?v=C3tChvSzWoc&list=PLuCll_x5r_7cLhm9bBCbW53bgh5fBhNb-&index=2

Freedoom was actually the weakest one, SyntaxCNS and FinalVer2b are much better
>>
>>1252112
bare in mind console babies bitched that the AA wasn't strong enough before the nerf and then the devs went out and said that AA roughly accounted for 50% of aim, with nowdays being something like 30% post nerf
>>
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Does this ever happen to you?
>>
>>1252298
tbf none of those stats are impressive but those meds were complete dead weights
>>
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o_o
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I love the sledgehammer so much bros
goo + sledge for life
the only time it frustrates me is when the goo just doesnt go where I'm aiming
>see man
>shoot goo at him
>walk towards him
>when the goo breaks shoot him again
>when I'm close enough I click on man
>regoo as necessary
beautiful
also goo parkour is 100% viable
>just make a vertical line of goo up a wall
>can continuously mantle up it
I LOVE GOO
GOO GOO GOO GOO GO
GOO = GOD
>>
>>1250434
like >>1250454 said, but I did play all of these except for CULTIC and Squad. Sandstorm was awesome, but holy shit the performance and optimization is awful. Not to mention the abandoning of workshop for some shitty mod website that DOESN'T REMOVE OR UPDATE MODS. Literally 50gbs of space were being taken up from just joining a handful of servers over a week.
>>
>>1252789
This how those fights would realistically go

Gooner heavies usually never get past Qualifier 1
>>
>>1250434
>DUSK, ULTRAKILL, CULTIC
Lol
>Squad
Slaughtered by ico
>or Insurgency: Sandstorm
Gets old quick, just milsimmy cod.
>>
>>1252403
I know im ass but how were i supposed to perform when the other teams had 2-3 Mediums with Healing Beams?
>>
>>1250253
I don't think any other popular shooter has even addressed rewasd or controller AA being too strong. Games like apex just wallow in it.
>SYS$Horizon is bad
Kys for real
>>
>>1250255
>get popular from very early beta for its unique movement and gameplay at the time
>remove that so all the people you attracted that were talking about the game stop talking about it
Literally what.
I know you're going to name some obscure movement technique that no one knew about.
>>
>>1253026
That map is bad though.
>far too open
>no cover
>>
>>1253031
I think he may be talking how in the beta the game was "faster" than release

then the devs went out and said "Uh, guys, we didn't change anything, we just put the default FOV lower. Just change the FOV" and magically the game felt fast again lmao

either that or barricade boosting, which is ultra situational and borderline useless
>>
>>1253026
Horizon is pretty shit though. Have you tried defending the open courtyard cashout near the campus area? There is zero cover and a convenient vantage point for attackers from 2 sides. It's also annoying to navigate. It has no unique map variants, you either fight in daytime or nighttime. But worst of all, the destrution blows fucking ass with the simple fact that broken objects simply fizzle out of existence.
Vegas is unironically better, that's how bad it is
>>
>>1248412
me accepting the frenzied flame
>>
Please stop queuing fucking tournament with lights. Lights are fucking A S S in tournament. Lighs cannot defend cash outs. Lights cannot follow directions. Lights cannot do anything but pick a rifle and snipe or use the fucking sword and do nothing.
>>
>>1252789
I am an avid sledgeGOD as well but I've had to adjust to being a flamechad as the sledge was simply not viable once you hit a certain skill level.
As fun as it is, there's no counter to someone just running away from you to plink at you from well out of your range.
>>
how did they manage to make this game so unfun
>>
>>1248449
No, melee should stay a gimmick.
>>
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>>1253340
I don't know.
I only get matched with Lights.
I use a Medium with Healing Beam.
>>
>can't get a single team mate who will actually pull their weight
>they never push
>they never play the objective
>they just sit back behind a corner and rambo revive you when you die
>enemy team is always coordinated sweats
I fucking HATE modern matchmaking.
>>
>>1253360
Yell at Embark to implement a team chat.
>>
>>1253363
I've been yelling at them for months. They still haven't properly implemented hud opacity so you have team mate and cashbox markers obscuring your screen constantly. I sure would love to shoot that dude who's stealing the cash box but haha the fucking marker is covering him thanks Embark!
>>
>>1253383
i fucking love how they still haven't added a Hud UI element slider. Pinging an enemy might run the risk of the ping obstructing the view. Or how about revive icons taking up an absurd ammount of space
>>
>>1253340
It's been poorly balanced since CB2

Trust me, Open Beta lights with cloak, taze and V9S were fucking atrocious. Taze used to completley halt you and make it so you couldn't turn around, at all.
>>
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>>1253334
how would you buff sledge / goo?
>>
The spawns this season are worse than S1's unironically

the ammount of times 3 teams spawn on Vault 1 while the 4th team gets a free vault and a free cashout is insane
>>
>>1253398
not to mention the annoying spawns that happen during a cashout
>spawn in the opposite side of the map on monoco
>have to run for 40 seconds to even get back to the fight
fuck you
>>
>>1253391
Maybe some sort of stun for like a second or so if you get hit.
Just needs to be able to make sure that you're not totally a meme and continue to hit people if you can get one hit off. That or maybe give it a lunge.
Literally just anything to close distances.
>>
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here's ur cashout bro
>>
>>1253549
>flamethrower all of it
not my problem
>>
>>1253549
>demat under it
>>
>>1253566
>all the shit falls onto you
skill issue
>>
>>1253583
flipped mines don't seem to trigger and if you close the demat hole fast enough, you can just toss away the gas canisters

desu, using c4 might actually be better since gas doesn't fall onto the ground once activated now that I think about it
>>
>>1253081
Skill issue
>>
>>1253101
So don't stand on top of the cashout.
>>
>>1253101
>broken objects simply fizzle out of existence.
The only things that fizzle out on that map are things that would poof out on any other map. The destruction works the exact same way, you're just too dumb to notice.
>>
>>1253391
I wouldn't.
>>
>>1253566
The only thing I don't like about The Finals is that there's no counter to destruction. If you have a well-guarded cashout, you cannot counter someone blowing up the floor underneath you or dematerializing it. You cannot reinforce the floor you're on, or the ceiling you're under- which would be SO fucking helpful, man.

If the enemy team with a grand total of three kills blows up the floor beneath your 24-kills team, and that enemy team goes onto get a lucky teamwipe right on your team accordingly as the match is ending, GG you lose.

Very cool and fun, Embark. :)
>>
>>1253646
>playing with a 2D mindset in a 3D game
You are the problem.
>>
>5 tournament games
>3 wins, 2 round-3 knockouts
>1 (one) (singular) rankup
but why
>>
>>1253669
also 4 of those games were SYS$HORIZON despite it being perhaps the worst map for ranked
>>
>>1253666
> Retarded insult that doesn't actually come up with any valid countermeasures to destruction below your cashout
Try again, lil' guy
>>
>>1253677
>countermeasures
A good plan and reactive teammates. Removing the ability to use destruction would completely void the games main gimmick. Alternatively, have a light on your team who knows how to scout. It's what they're their for.
>>
>>1253682
> A good plan and reactive teammates
> Alternatively, have a light on your team who knows how to scout
Lol, you're talking about this with the major assumption of already being in a cohesive stack. By that logic, if you're not in a stack, there is no countering floor destruction (Because it's a complete gamble if you'll have random teammates with the attributes you've described), and you'll probably lose the game.

Your entire solution to countering this game's free destruction problem is "Just get in a stack, bro!"
>>
>>1253690
It goes both ways. Just blowing the floor out and praying your random others in the soloq know what to do is not a recipe for victory.
"Just get a stack bro" is a valid suggestion, past a certain point there's only so much you can do on hopes and prayers.
A good team can counter vertical play, just like a good team can effectively play vertically. It appears you can do neitehr.
>>
>>1253646
If you have a well-guarded cashout, then there wouldn't be a floor for them to blow up from underneath it, dumbass.
>>
>>1253691
> Rehashed validation of "Just get in a stack, bro!"
>>1253692
> Retarded reply that pretends that a "Good team" has eyes on the entire perimeter of a massively destructible environment that can get 3rd-partied by multiple teams all at once
Ladies and gentleman, behold: THESE replies show why The Finals will never be popular, and will probably die in the future: Retards defending how winning The Finals essentially boils down to luck and chance over actual skill. Nobody wants to seriously invest their time into a game where you can be on the most skilled team in the lobby and still lose to a team with 5 kills because they manipulated the surrounding environment into their favor.

Don't complain when the playerbase drops under 8k players and fades into irrelevance. :)
>>
>>1253699
>has eyes on the entire perimeter of a massively destructible environment
No, you BLOW OUT THE FLOORS UNTIL THE CASH BOX IS ON THE BOTTOM AND CAN'T BE ATTACKED FROM BELOW WHILE GIVING YOU THE HEIGHT ADVANTAGE YOU FUCKING IDIOT.
>>
>>1253699
>admitting he has no friends
Dude it's a free to play game how hard can it be to get people to play it with you. Surely you aren't that insufferable.
>>
>>1253700
TYPING
IN
CAPS
DOESN'T
CHANGE
MY
POINT
>>1253702
> Ad hominem in a pathetic attempt to deflect legitimate criticism of the game

Mark my words: One year from now, this game will practically either be dead or dying, and it'll be all your fault because you enabled it's worst qualities. No refunds.

Smell ya later, homos. :)
>>
>>1253707
>I can't comprehend counterplay to verticality
>I have no friends
>wah
>wah
>wah
How come I see people (both my friends and opposing teams) capable of countering vertical play attempts constantly? Surely if it were such a glaring issue it would be slam dunk every time?
>verification not required
>>
>>1253699
YES a good team on defense will have eyes on the ENTIRE cashout zone, or at the very least excellent intel such that they can pinpoint exactly where enemies are coming from, before they get jumped
>light with gateway
>just a light sitting around with cloak
>medium with zips
>medium with jumppad
>dedicated roam medium
>heavy fortifying the area above cashout with mesh shield, barricades and goo
>just knowing where respawning teams come from - this really isn't hard and only requires basic map knowledge
>listening for critical sounds - glass breaking, cannisters flying and footsteps
>watching the tab menu for when people die and damage values - tells you what teams are fighting and where
If you somehow fail to do ANY of these, then what can I say? I'm not gonna call you bad but like bruh
>>
GOO GAMERS
specifically sledge goo gamers, but flamer gooers input is also valid
I want your input on gadgets
here is my current setup
>RPG (quick ranged burst damage to secure kills on people that get away)
>goo grenade (panic defense and also a chasing tool for trapping someone running away(
>bubble shield
>>
>>1253031
what >>1253093 is saying.

>slide system where any momentum would result in a slide
>slides would also give a speed boost when done
>however this lead to issues of slide spam since you ALWAYS get a speed boost no matter how fast you go
>instead of simple adding a minimum speed required to slide they entirely removed the system
>new system is a binary toggle that checks if you're "sprinting"
>randomly doesn't work at times
>you need to have sprint toggled in settings for it to even begin to work
>jump pads turn the sprint toggle off which is why you just lose all momentum when hitting the ground sometimes
>they also added friction to EVERYTHING so you can't even gain a decent amount of speed going down at the steepest angle

Entirely removing how the old system was retarded since they could have just outright copied how other games do it where if you try to slide without having high enough speed you get punished with a dead slide. They literally removed something that almost every single other FPS game had solved for years already.
>>
>>1253707
>No refunds
The game's free, lol
>>
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>>1253731
>>
>>1253765
The only joke here is you, lol
>>
>>1253782
I'm not even the same anon, dude. Also, that comeback was literally 12 year old-tier kek.
>>
>>1253807
But you've done nothing to discredit the assertion. If anything, you've reinforced it.
>>
>>1253713
>>dedicated roam medium
Everything is true but not this, getting singled out and putting your team in a 2v3 is always a bad idea

most cashout points really only have 2 possible respawn areas that you gotta watch out for
>>
>>1253640
litterally doesn't, the strain system is non existent and when something collapses, it just despawns, just watch how the platform on power shift demolishes the arena
>>
I bet SYS$HORIZON was an unfinished map that was pushed out before its completion for more content
>>
>>1253730
what the fuck are you talking about
>>
>>1254164
Very immersive then, because it also launched with no unique variants while every single map did
>>
I love SYS, lots of well designed setpieces that have actual gameplay concepts in mind unlike shit like Monaco with the endless empty prefab buildings, why are you fags bitching about it?
>>
>>1254503
no cover
no destruction spectacle
too open
no variants to spice up the map
annoying to navigate
not intresting


Anytime I play with premades, everyone groans when the loading screen says SYS$HORIZON
>>
>>1254524
everything about this is wrong except for no variants
>>
When does this game get fun?
>>
> be bored
> decide to google "twitch the finals"
> the most watched stream (~500) is a guy named gigz
> he barely talks
> he barely moves
> you think it's a still image
> there's a special camera pointing to his hand for some reason
> when he gets killed he lifts both hands up and makes a "wtf how dare the game do this to me" face
> he's playing regular games with meta loadouts just like everyone else, with teammates of equal mindset
> he's playing against people as low as gold

why do people watch this? just because he's spending 10 hours a day to maintain the top 10 position worldwide?

here's ten shitty ideas that would still be more fun to watch:

1. the team playing traditionally "bad" weapons (e.g. full meele team)
2. gadget-only games (no using weapon, or only one guy can use a weapon)
3. one guy is only hiding and running around, so it's always a two-man team (they can take turns per fight)
4. he's joined by people who've never played the game before
5. a private match against other top 10 players
6. chat votes for the loadout for the next game
7. take out ASD keys, you can only move forward now
8. use the steering wheel to play an FPS
9. play without sound
10. the team is only allowed to communicate by meowing, no pings
>>
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>>1254532
The problem with sys horizon that nobody talks about is how fucking tiny it is. It's like vegas except they forgot to enclose everything so you can't just dive onto every objective within seconds of respawning.
The large indoor areas and massive amounts of zips and bouncepads mean rotations are nearly instant - in seoul or monaco you'd be spending around a minute to swap sites but in sys horizon a good team can do that in less than 20 seconds, 0 seconds if the two cashouts are in the same building which is extremely common.
It means that third partying is extremely easy and every cashout is 50/50 uncontested or fighting off two teams at once like it's quick cash. The only real way to defend in those situations is play extremely passive and prepare to dive when you hear the other teams slapfighting on the cashout.
>>
>>1254595
now that you say it I have noticed more 3 way cashouts with 1 uncontested while in syshorizon
>>
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>>1254580
I'm guessing this is why people watch these retards.
>>
>>1254642
Change server region depending on time of day
>>
>>1254580
The finals twitch streamers are a sad bunch, they always have _TTV in their name but have like 10 viewers at an alltime high and only playing light and baiting kills and almost never winning

Also, the kind of people who flocked to the finals' twitch scene are all Apex refugees, so they only play comp and treat it as the next new e-sport game, nobody actually tries to have any silly builds on it. Most of the content you can ever find on youtube about the finals usually boils down to
>"is it over for THE FINALS?"
>"Weapon TIERLIST!"
>"The problem with the finals..."
>"This game is INSANE!!!"
>"[weapon] is the new meta"
everyone wants to be the next new big streamer for e-sport bait games and the finals plopped out of the sky for those bored by apex, but it couldn't latch onto a viewership because everyone playing it would just rather stream their DIAMOND RANKED LADDER TOPM 500 IN THE WORLD 10.2 KDA!! stream where they always run meta loadouts with premades
>>
>>1254595
It's also the fault of the totally dogshit respawns that S2 introduced. It's very common on every map to have 3 teams on a single vault at the start of the game while the 4th team gets an uncontested cashout for basically free. Third partying has been very prominent, I love defending a cashout tooth and nail and then immediatley after wiping a team, another one pops by and makes all my effort null
>>
>>1254775
The death of Original Content
>>
Why are we playing this dead game instead of apex?
>>
>>1254807
Apex sux i'd rather play Titanfall 2
>>
>>1254807
I had my fill of Apex from 2019 to roughly when Valk was added. I moved on
>>
Why is every single one of Medium's weapon options ass?
>>
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>>1254884
>>
>>1254884
Go on
>>
>>1234967
Getting 3rd-partied in Apex: There's a high time-to-kill, your healthbar doesn't get vaporized, and you can fight back.
Getting 3rd-partied in Hunt: There's a high time-to-kill, your healthbar doesn't get vaporized, and you can fight back.
Getting 3rd-partied in The Finals: Your healthbar gets obliterated in 5 seconds. Fuck you.

WOAH WHY IS THIS GAME DYING????!
>>
>>1255059
>getting 3rd-partied in The Finals
That's more of a skill issue than anything
>>
>>1254407
please stop pretending you can read anon
>>
>>1255096
3rd partying is literally part of the game and you know it, you willfully ignorant niggerfaggot. Kill yourself.
>>
>>1255059
>hunt
>high time to kill
I lol'd
>>
>>1255172
Yeah, it's part of the game. No, if you GOT third-partied instead of third-partying someone else, then it is YOUR skill issue.
>>
>>1255202
nta but if I defend, why would I go third party another team across the whole map. Spawns are atrocious, can't blame someone for getting tilted that a freshly respawned team spawned right next to them right after a close call defence
>>
>>1255059
>>1255172
Stop running Tickle Me Turret and use an actual useful spec like Healing Beam then? If you lack the autism required to enjoy support roles than stop playing team-based games.
>>
On the topic of support, people barely run Sonar nades on Light probably because the Stun Gun is a much superior choice. Just like how the Tracking Dart was a redundant tool from the beginning due to providing the same ESP duration as Sonar. Who the actual FUCK would run Motion Sensors on Heavy instead of Pyro Mines, Dome Shield or RPG / C4?
>>
>>1255226
someone on a team with multiple heavies
>>
>>1255213
You wouldn't defend, you would just third party, or if you did defend you would set it up in a way that you'd end up eventually third-partying the attackers. It's all pretty simple to do with the destruction system.
>>
>>1255233
you don't play the game do you
>>
>win
>get abused in chat anyway
i give up
i'm a weak bitch and cant handle words
>>
>>1255249
press K to leave chat
>>
>>1255249
people use VC? Must be an US servers thing
>>
>>1255275
*unbind the voice chat key
>>
>>1255226
No one is running pyro mines either lol. It's all domes, RPGs, barricades and frags.
>>
>>1255059
>5 seconds
>a low time to kill
Nigger you die in 5 seconds of sustained fire even if you're a tank in Paladins.
>>
>>1255235
...That's literally how the entire game works, you stupid fuck. Are you retarded?
> Explain the basic core gameplay of the finals, which always results in 3rd partying unless you're in the final bracket of a ranked tournament
> UHHHH YOU DONT PLAY THE GAME BRO XDDDD
Kill yourself
>>
>>1255578
>if you did defend you would set it up in a way that you'd end up eventually third-partying the attackers
The way you said it, you basically explained it as a "never defend" type deal and instead just 3rd party all the time, which you just can't do, dumbass. Playing on the retake isn't always the best strategy
>>
>>1255172
3rd-partying is a core part of the game but it's massively overused because of how tight spawns are this season
Next time you get wiped in tournament, look at how close each cashout is from you, most times they're gonna be pretty comprable, e.g. 120m and 140m.
At that point why would you ever bother with assaulting a well-defended cashout when the free third-party cashout is right there.
>>
>>1255588
That's a different anon, anon, and also
>which you just can't do
Skill issue
>>
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Conus Zen (and similar devices) are likely the vast majority of instances where people feel cheating happened.
These things work on all consoles and PC.
They give aim ass, no recoil scripts, etc.
"Hacks" are extra risky and cost subscriptions, whereas these kinds of devices all are a flat price and work for multiple games, and remain useful even if the game doesnt provide aim assist for the no recoil and other scripts/macros.
This is why you get lasered across the map.
This is why everyone thinks shit like the Lewis and M60 are OP because of course these guns with no recoil are stupid good at range if you can laser them.
>>
>>1255275
fuck my settings must have reset at some point
>>
>>1255971
Nobody thinks the M60 is op, but yeah the lewis in the hands of someone who can control it's recoil is pretty nasty
>>
Did they change something in the performance settings? I played again after a month and it seems to run a lot smoother.
>>
>>1256157
I don't think they announced anything but yes this game has been running much better for me over time, I don't even crash anymore which used to be a daily occurrence months ago.
>>
>>1255249
the one time I accidentally had vc on I heard dogs barking and loud clacking
literally why does this even exist
>>
>>1256157
In the last two weeks I've definitely noticed more pop-in and a reduction of certain particle effects on the same graphics settings (custom, near-lowest)
>>
Feels so good getting the dailies in one go
>>
I hope this game makes it, I have so much fun but none of my friends want to play it. Dont know whats missing, I think Im just a battlefield type and they are CODbabies
>>
>>1256918
>Dont know whats missing,
I'll give you a comprehensive list from most egregious to least, because I'm so bored and can't sleep.
>The vast majority of weapons feel like absolute shit to use, even the best ones feel like ass because they all have terrible Iron sights. Guns either have way to much recoil, aim cone or not enough ammo in the mag. The lack of weapon customization really hurts this game.
>Lots of really poor design choices from conception. Giving mediums CROSS MAP wallhacks, heavies an incredibly strong rocket launcher that could straight up evaporate 2/3 classes and Lights a stun gun that invalidates all player interaction. Way too many gimmicks that decide engagements before they even start and are almost impossible to play around. They've got around to patching them, but those existing in the first place really was dumb.
>Absolute lack of game modes. Quick cash is so boring and the fact its the only game mode in ranked makes most people not want to even play the tourneys. Bank it is way to hectic to really have fun past a certain skill bracket, as it just becomes third/fourth party simulator. The new game mode Is complete ass and does not fit with the general gameplay of the finals.
>Player characters look like shit, all the faces border from average to ugly and the voices are even more terrible. Cosmetics range from really shit to really good, but cost way too much for what they are, a new game like this can't be charging apex/cod prices. Also they are starting to recycle skins by just recoloring them.
>Opt-in voice chat which kills most coms, and if there is coms, You still can't adjust the incoming voice volume (unless they fixed that, I haven't played in a bit). No text chat on a pc game is just retarded.
>Also cheaters being rampant and roller being strong.
The bones of game are good and they have a really unique aesthetic going for them, but there's so many really dumb design choices that really hold it back.
>>
>>1254807
Apex is a controller game for controller faggots and I took refuge here instead
>>
>>1256957
>The lack of weapon customization really hurts this game.
I vastly prefer stock options over autistic ten slot gun customisation. Having ten different handguards to choose from might be nice in a single player autism sim, but it has no place in multiplayer. Just make a gun with a single defined role.
>>
>>1257039
We don't need 10 slots per gun, just let me throw a red dot on everything instead of dealing with clunky sights.
>>
https://www.reachthefinals.com/patchnotes/250/

Patch
>>
>>1257108
>Cloaking Device: Increased the activation cost from 14.2% to 33%.
is spam toggling invisibility a strat or something?
>>
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Tick tock
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>>1257112
being swift and smart with your cloak usage is the best way to play and naturally embark can't have people doing things intelligently
it's crazy how every single update has nerfed every single thing I use across every class in ways that make them feel horrible to use
>>
>>1252125
Season 2 has some great music, but Cetaop, SyntaxCNS, and WAREz are the only ones that really fit well in with the rest of The Finals and its S1 music, and I don't care about any "oh well that's the point, it's CNS"

It's a big ask, but since the S2 OST has fewer tracks and we're reaching the point where the in-universe anti-cheat/hack company is sponsoring the circuits, I'd love for them to put in some music that sounds more like S1 again but a bit more aggressive
>>
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>>1257115
>it's crazy how every single update has nerfed every single thing I use across every class
that's weird cus so far they've only nerfed various meta crutches
they haven't made it any harder to aim or use good positioning
they've just made shit less braindead
you won't wanna hear this, but you might just be a shitter who is slave to whatever the current meta happens to be
>>
>>1257108
The 16th heavy nerf in a row?
Daring today, aren't we?
>>
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>>1257108
>light nerfs
>heavy nerfs
>medium buffs
WHAT THE FUUUUUUUCK

>>1257112
invis lights are fucked now, 33% activation cost means if you get shot while invis and redeploy cloak you have 5 seconds at BEST before you run out of cloak
>>
>>1257114
Give light the reduced health regen delay and I will welcome literally any nerf because that would save light.
Too many things send light into the 'run away and hide or die' health threshold, reduced health regen delay would bring light's uptime to average levels and mean he's not stuck to the medium in order to be viable.
>>
Shooting 2600HP of shields isn't fun.
>>
So uh, what weapons are fun to use now?
>>
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>>1257243
>revolver
>sledge
>sniper rifle (but you play a game of chicken with yourself to see how close you can get to enemies before you choke up)
but then again
those were always the only weapons I ever used
>>
>>1257242
They really haven't needed to nerf most of the stuff, they've really only needed to completely replace a few abilities and equipment.

Replace Mesh Shield
>holding a giant shield with 1000+ HP is braindead and unfun.
Replace invisibility
>invis NEVER works in PvP. High skilled players never fall for it and newbies always get stomped by it
Replace Recon
>thankfully already done, its blatantly obvious that a wall hack is beyond OP.
Remove stun gun
>even worse recieved in pvp than invis are stuns.
Nerf the max range DMG on all hitscan guns
>they did well reducing the "at range" for the rifles, smgs and lmgs, but the recoil nerfs and base DMG nerfs should be reverted.
Nerf nukes
>nerfing the throw range and limiting the activation timer on the c4 was all it needed, undo other nerfs.

I do personally think most equipment should be reworked to be 1 charge per slot with adjusted/faster cooldowns.
Keep max placed allowed the same.
>So carry 1 mine but max 2 mines placed, etc
This makes it so if you clear you have to hold for a minute before you can fully turtle a location.
Its just insane how fast a point can become covered in defenses on a cashbox flip.

Other than the above, I really do think that we need to see them start buffing shit.
Like why the fuck is grapple still in such a sorry state?
Why is thermals still total shit?
What is tracking dart such a damp squib?
Why is M60 just a 100% worse Lewis?

This is the shit embark needs to look at.
A holistic approach to balancing the meta and not just knee jerk balancing based on cod casual whiners who want everything but their hitscan cookie clickers nerfed.
>>
>>1257285
>invis NEVER works in PvP
Eh it can work, just not the way it is right now. It's too damn hard to see the light when he's invisible even if he's moving. They need to either drastically increase visibility when the light is moving or make it so that you can't attack for like a second after you decloak. I think TF2 does that.
>carry 1 mine but max 2 mines placed
But mines already kinda suck, gas is the only actually good one.
>Why is M60 just a 100% worse Lewis?
I prefer the Lewis, but a lot of good heavy players are currently using the M60 after the buffs and they say it's not too bad, kind of a sidegrade.
>>
>>1257285
>replace mesh shield
glitch grenades exist for a reason you fucking retard
>>
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>>1257285
>invis NEVER works in PvP. High skilled players never fall for it and newbies always get stomped by it
Spy in TF2
>can't make any attacks while invis
>going invis doesn't happen instantly
>have to fully uncloak before you can attack
>not even the 2nd or 3rd fastest moving character so you can't just catch up to everyone and stab them
in TF2 spy's movement speed and the animation for going cloak makes escaping from somewhere more of a challenge
>learn to break people's ankles by timing your movement to the animation
>veer in one direction as you begin to cloak
>the moment you're invis reverse direction and go the other way
it's great
and coming out of stealth is a commitment where you have to plan your actions
you can't just backstab someone from invisibility

and yes it does work on competitive veteran players

the main problem with invis in the finals is that you can be invisible and hit someone with the stun gun (essentially a one hit kill if you think about it) before they can even know you're there
>>
>>1257285
>the concept of running up to the heavy and shooting him point blank and not the shield
>>
>>1257329
I just knew someone would bring up spy in TF2 and I almost noted it, and you're right the spy is an instance of it being balanced.
But I think the point still stands in general. I also think no light player in this game would be satisfied with it, TF2 came out in a much different era that had a better view towards balance.
That's why I personally think it should be removed and replaced.
>Also I sincerely doubt Embark is up to balancing it properly.

>>1257336
Its a nice concept, right? The shield is just bad design. I'd also like to not feel like I'm throwing if I don't take mesh.
>>
>>1257306
Yeah I play a fucking heavy you crutch using fag.
I am 60% medium, 40% heavy and I have both achievements for the medium wins and heavy wins.
I play heavy very regularly and mesh is fucking busted.
>glitch
HAHAHAHAHAHAHAHA!!!
Do you actually think liggers are going to take glitch?
I've literally NEVER been hit by a glitch in my 300 hours of this game while holding the shield up. Not even while on the platform has a single ligger tossed a glitch at my shield.
I use it all the time when I'm grinding light quests.
>>
>>1257420
Thanks for admitting you're literally bronze and can be ignored x
>>
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give me a hip mounted dog pet
>>
>>1257505
Actually, thank YOU for proving you don't play ranked at all!
Because your rank does not protect you from being matched vs higher or lower ranks.
You will absolutely see silvers and golds when you're diamond.
You will absolutely see bronze lights as a diamond heavy.
And NONE of the lights in ranked use glitch.
And NONE of the ranks above silver play light at all.

So again, thank YOU for proving you're a casual shitter.
>>
>>1257243
They're all still fun to me
>>
>>1257505
Nta but they're right. People use frag grenades over glitch because they are more versatile and actually destroy defenses where glitch only disables them for a second
>>
>>1257613
nope you are getting shoulder pets
>>
>placed into silver 1
>got gold after two more matches
see ya later suckers, I got all I wanted from ranked play
>>
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ok now give me an animation set for the revolver
>>
>>1258224
based
>>1258335
based
>>
>Light receives further nerfs
>Redditors are cheering
Why does the shittiest class filter these faggots so bad?
>>
>>1259383
they're just nerfing cheesy bullshit (which stun in combination with invis, absolutely is)
Light has definitely received more buffs than nerfs this seasons
>glitch nades now work on shields as a "fuck you" button for turtling heavy teams
>have access to wall hack nades and tracking dart now
>teleport nades
one of the biggest complains about Light in S1, even on here, was that they lacked team support capability compared to the other classes, and now they've got some
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any advice for power shift?
I'm utter ass at the gamemode but its pretty fun (if you're not on skyway stadium).
>>
>>1259897
spam goo
spam shields
spam APS
healing beam
flamethrower
sniper rifle
>>
>>1259897
>APS
>Barricades
>Dome
>Heals
That's it
>>
>>1257108
Has heavy gotten a single buff since Release? M60 is still middling and the flamethrower is still too situational

I don't care that the RPG was a 1hko crutch or that the double C4 was the easiest way to defend a cashout, it was fun
>>
>>1259897
if your team doesn't have a counter sniper, try it
the flamethrower is surprisingly good, and doing a charge slam can clear the platform
>>
>>1260013
The slug shotgun was made pretty accurate, he's got the Light's motion sensor and they made some of the recoil for the M60 and Lewis Gun less insane but otherwise no he mostly got just nerfs. Less damaging explosive mines, less damaging RPGs, less health on the dome shield and mesh shield, the rapid-firing shotgun got nerfed, the flamethrower got nerfed before release and I think that's it.
>>
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>>1259390
Is cheesy bullshit really bullshit if it's the only way to play light in a competitive environment? Probably, but light uh finds a way.
The two issues that govern light's unviability is survivability and uptime. 76 health is the limit where an FCAR can kill you before your brain can even react (0.22 seconds, average reaction time is 0.25) so the damage threshold is 74, equal to being on fire for 3 seconds, being in gas for 2 seconds, getting shot 3/4 times, 1.75 seconds of turret or just being near a mine/grenade when it goes off. Give light reduced damage from fire and gas so they don't completely block off routes for light, maybe make light trigger mines from a closer distance since he's a lighter dude yano.
Light's other cripple is the uptime, because so many things put light below the instakill threshold, an injured light has to stay out the fight for 10-13 with no contribution to anything, and when teamfights last 8 seconds tops playing light is literally throwing. You could fix this by playing behind the heavy/medium, but at that point play medium lol. Light should have the 5 second regen delay like everyone's been telling embark since OB2 and wow suddenly the retard solo-queue light can actually contribute.
Fix that and light would be fucking amazing. As you've said glitches and gateways are fantastic team support, guns are strong with only xp (FIGHT ME) and m11 needing adjustment. None of this would make light less shit in straight fights but it's clear embark doesn't want light to do that.

Also quick tip anyone who mentions ambush/hit and run class is probably silver or below. There's no point in a pick class when defib is so powerful and prevalent, and plat/diamond teams play so close together there's often no viable window to try and play for a pick.
>>
>>1260180
>less damage from DoT
>doesn't trigger mines
>improved health regen
I love all of these suggestions, and have personally given the health regen one in the official Discord feedback channel several times

I don't think they should buff the amount of health that Light has, but giving light improved healing capabilities would be great
>healing grenade that just gives a flat amount of health in a radius
>it also heals enemies so you can't just brainlessly self heal in close quarters
DO IT
GIVE LIGHT A HEALING GRENADE
>>
>>1259897
I literally had a team consisting of 4 HB Meds and 1 Heavy and we were unstoppable.
What a dogshit game mode LOL!!!
>>
>>1260218
just do a nerf to healing beam so that using multiple healing beams has diminishing returns
>>
>>1260180
Light is built as a glass cannon. Interpret that any way you'd like, but they suck cock because their gameplay style is limited to everywhere on the map except the immediate area around the cash box.
Bank It actually shows I'm right too. There is no cash box to defend in the traditional sense, so light is actually good in that mode.

They're poorly designed for this game and should be completely reworked, or removed.
But despite them being a wet blanket, people still play them to the detriment of their team.
>>
>>1260019
Charge Slam is super underrated in general. Not enough people properly try to set up the super slam by deploying mines first. It's particularly good on cashout modes, where they think they're safely not tripping the mines, only for you to come in from the top ropes like BAH GAWD
>>
>>1260374
Charge + RPG enables you as a heavy to be an absolute monster with low skill expression, even on an off day as long as I position myself properly I'm deleting entire teams or creating great opening damage. I don't know why people think light is the best rat class that should be holding weird angles, it just works so much better as heavy. RPG them from behind them then just charge them to create chaos and your team pushes to clean up. So easy.
>>
Are there graphics settings that make cloak more visible?
>>
>>1261259
p sure playing on max graphics settings make them more visible
>>
>>1261261
But is there a specific setting, like post-processing?
>>
>>1250670
>>Nadia

That cunt got banned?! Fuck yeah. I watched a YouTube video of her playing and it was obvious as hell. Good riddance. Stupid bitch.
>>
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Finally, all my dogshit opinions are vindicated
>>
>>1262480
>not Diamond
no they aint
>>
>>1253016
>Slaughtered by ico
wdym
>>
>>1262485
>willingly putting enough time into this dying shit to get to diamond
Invalidates all opinions you could have as clearly you're in the throes of Stockholm syndrome.
>>
>>1262480
Solo or premade?
>>
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>>1262857
Premade, LMH with flamethrower but swapped to MMH turret/beam for the final bit because playing light is throwing unless you have 3x the hours of your stack.

>>1262485
Post rank with light wearing the santa hat
>>
>>1262869
Ah I see, flamethrower heavy seems like a bold choice though, especially since SA still outranks it. That and Lewis. Turrets in ranked are annoying but easy to work around. I'm currently Gold 1, very close to plat but I haven't played in like 2 weeks because I was busy. Wanna reach diamond this season, only other season i reached diamond was Open Beta
>>
>>1262871
Flamethrower is massively slept on - the number of plat heavies I see run it is probably 25% and rising. It loses in the dps front but it has strong counterplay against meta picks - heal beam and shield spam, gas and gadgets on the cashout etc. Just gotta get good gamesense of when to play defense and when to W+M1.

Turret is annoying but that's kinda the point. It's a small target you *have* to magdump to get rid of, which loses you tempo and leaves you vulnerable to counterattacks. When you exploit APS and barricades it gets even stupider.
The damage is low but it adds up - going into an fcar duel with 250 vs. 220hp massively increases your odds of winning.
>>
>>1262877
I have seen an increase in flame heavies, but atleast to me, the loss of range really annoys me
it's a great panic weapon though, makes everyone step away, but the DPS is so low that I personally don't see much use in it
>>
>>1262892
Been using flame heavies recently due to contracts.
>>
>>1262892
If you're playing double medium the dps you get from 2 fcars is generally sufficient to keep other teams off your back, especially if the heavy is being useful throwing down barricades, goo and rpgs
>>
>>1262897
Yeah but by your logic, you always need to have someone else to deal dps so the point becomes moot in this case

>>1262893
me too, god i miss the OB flame thrower, it fucking melted people
>>
>>1257201
>5 seconds
let me guess, you need more?
>>
>>1257420
glitch mine
>>
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Why does the battlepass show lvl 28-30 as finished in terms of XP, but still locked? I've got the premium
>>
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>>1257673
>>
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I took a break from this game and im immediately put up with trash cans.
My previous game was even worse with a guy that was like 0-7.
>>
I stopped playing mid first season is there any reason why I should play this again?
>>
>>1265074
Yeah
>>
>>1250670
Bams, ala Obey Bams?
>>
This game is shockingly fun. I'm reminded of something as fun as pre ana overwatch.
>>
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>>1262958
? You've lost me ngl. All I'm saying is that flamethrower's dps isn't the critical weakness like you think it is
>picrel, rankup game to plat where our heavy fucking rolled with the flamethrower
>>
>>1265375
My point is any weapon is good if you have 1 or 2 medbeams up your ass to tank the damage, a weapon should be able to stand on it's own, not when it's necessarly supported by other teammates to pick up your slack

The mid with the 9k healing probably followed the heavy with a healbeam up his ass, no wonder he steamrolls when they can't outdps the heals, but that's valid for any other weapon as well, but the flamethrower in particular requires too much cooperation
>>
One of the weekly contracts seems broken
>>
>>1265074
Its fun
>>
>>1265314
better than 2016 overwatch for me, because every round of Finals genuinely feels very different due to the imsim-esque design elements and I'm still figuring out new weird emergent reactions and strategies after 150 hours.
Really sucks how few people like this type of
>>
>>1266940
>>1266940
>>1266940
New Bread



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