Why are sandbox PvP MMOs always such a failure and will Ashes of Creation follow suit /vm/?
>>1238145You answered your own question>pvp>with 2024 societyPeople view video games as effort vs reward, so theyll cheat and cheese to win over you. Any gathering of modern society has one inevitable result, this is why -all- mmos are garbage post 2000.
its simple, the only people they attract are people that don't want actual pvp, but want to fight people that have no chance against themyou start out with the megaguilds > guilds > solo gankers > pve playersthe pve players get tired of being farmed, so they leavethen the solo people have no people left that they can bully, and they get now only getting bullied themselves so they leavethis repeats over and over until the only people left are hyperautists that "won" and no one else has a chance againstthen the new fresh game/server comes out, and people imagine that this time they will be the topdog and the whole cycle repeats
>>1238387very objectively unquestionably true if anyone that claimed to like hardcore pvp epic style was actually telling the truth theyd just play one of the thousand competitive games same exact thing with survival game players that supposedly like it cuz of the pvp no you just like winning fights you cant possibly lose
>>1238387This sounds like every Archeage server.
>>1238457yes, but also basically every other "PvP" game ever tooand Ashes is one rich retard trying to recreate arcehage so it is going to go exactly the same way
>>1238145I'm just not interested in giving money to gay pakistani drug addicts that loiter around children's hospitals
>>1238145If you have been following the dev for any amount of time you would know that ashes is doomed to fail because everybody associated with the project is an actual retard. Everything else about the game is irrelevant.
>>1238592>everybody associated with the project is an actual retard>>1238586>gay pakistani drug addicts that loiter around children's hospitalsInfo please?
>>1238387Pretty much this. The thing that always makes me laugh is watching things like the associated subreddit or forums for the games. You see it happen in real time. PvE players complain, they get bashed, git gud, etc statements from everyone above them. So they leave, and then the solo gankers who were telling people to git gud start complaining. Rinse and repeat till dead. And its funny cause when you bring up how this genre is dying, they'll say things like "Oh well this MMORPG from the 2000s did just fine! Yes in the past 20 years the only games still alive in the genre are EvE and Albion, but that proves it can work!"Meanwhile Albion only survived cause it put heavy restrictions on PvP and designed content in such a way that you can play loads of content either without pvp or restricted to only small groups, 1v1, etc, and made it so gear loss isn't that big of a deal. Its a well designed popular pvp game, don't get me wrong. But not sure I'd consider it a sandbox game. However it shows if any of these pvp focused mmorpgs are to survive, they need to design their game with these problems in mind. And many don't.
>>1238713it is more than that thoughthe pvptards think any safe zones or anything like that as what is "killing" the genrelike that retard that posts the same fucking image every threadfor the game that they envision to work you need a permanent underclass that is constantly being exploited by the pvp aspect that they do not enjoy and they want there to be no way for them to escape from that harmthen they are SHOCKED that people don't continue to play a game where they are punched in the balls every 15 minutesit is like trying to imagine that a feudal-type society could function with 90% of the population being bandits and warlords, with 10% of the population being farmers and craftsmans that are essentially slaves...but the slaves have the option to just leave but don't
PvP MMOs have a tough time in EU and NA because WoW has taught them that PvP can never be fair and fun.Full-loot PvP is a huge redflag because they are expecting to be camped by high level rogues that are going to steal years worth of progress from them.You should just accept that PvE themepark players are getting filtered by PvP. Those games are still very popular everywhere else, with Albion probably being at the top.
>>1238387This. PvP doesn't work because people are inherently socialist. They don't want to be bullied and they don't want to bully others. PvE is the natural way of things because it allows people to cooperate against common foes. We actually are biologically evolved to do that. PvP is as unnatural as our capitalist societies we live in. Everyone is miserable and it's all about transferring your misery onto others. The fact there was ever PvP in some of these MMOs at all is baffling. I can't even imagine what society was like in those days to make anyone think that was ever a good idea. If I would have been killed by someone I would have simply logged out and played something else. Every PvP MMO is pretty much dead on arrival.
>>1238853Not everything has to fit in your retarded socialist framework. The fact that you can't fathom competition makes you just sounds like a loser. The most popular games are focused on individuals or teams working against each other. The most popular game Fortnite is all about individuals or small groups working together to secure victory and team death match type games have dominated the industry since the early 2000s.
Even PvP MMOs don't want ganking in their game because they know it makes players quit.
>>1238927Is the goal of Fortnite to steal so much of someone's time and effort that they quit the game? Because that's the goal of sandbox PvP MMOs.
its hard as hell to develop and mmo
>>1238725would it work to have a feudal MMO where everyone acts as a minor lord and has a shitton of AI bots doing their bidding to act as the bottom 90% of a society? the (literal) farming gets done by a player's bots and it's up to the player to go raiding others or defend their lands from other players and their armies
Risk = FunYou don't get that in themepark MMORPGs where nothing really matters. It's just a slow grind for nothing. Risk-averse defeatists.
PvP is MMO endgame. If your MMO is PvE only its not really a game, just a watch numbers go up simulator while you play against the same pre-programmed computer that does the same moves it was programmed to do every single time without fail. Fighting other players is the only dynamic experience in a videogame. Unfortunately because of the reasons mentioned here>>1238383You'll never get a popular PvP mmo again, as 2024 players are all whiney faggots who will literally kill themselves in real life if they play at 95% efficiency as opposed to 100% because they got killed by another player.
PvP MMOs aren't for everyone. If you don't like them, don't play them. They shouldn't cater to PvE players who hate PvP. Not every MMO has to be a World of Warcraft clone.
>Stevens private little worldThat faggot was notorious in AA to do very shady stuff. Anyone that thinks he wont abuse his position to give himself, his guild and his streamer friends advantage is braindead faggot.
>>1239507>. If you don't like them, don't play them.This is the point the people in this thread are making. That nobody plays them cause most players don't want to play them. That's why 90% of them fail, why publishers avoid them like the plague, etc. Albion is the only one to have seen widespread success since EvE (so 20 years). That's because they actually designed their game well. PvE only zones (blue), varying gear drop rule zones (yellow, red, black), content that can only be done by solo or small groups, making gear acquisition easy to pad the negative feeling of dying. Most pvp mmorpgs just give a ton of freedom to their players (mortal online, fractured online, etc). And they take advantage of that to cause the process seen in >>1238387. Chances are if New World had followed Albion Online's example and implemented a similar structure, it would've blown up in population. NW first attempted the "too much player freedom" in the early testing stages. It backfired and cause a bunch of issues. So they reworked the entire game. But if they had gone the albion online route, I fully expect them to have seen much better success.
>>1239203no, because the bottom rung of the totem pole of the real humans is still going to feel like the bottom rung of the totem pole>>1239480there are countless games with actual pvp you can playmmo pvp isn't real pvp because it is always about who has the better gear, more consumables, or more numbersand even your lauded "dynamic" gameplay is no more advanced than a flowchart that goes down the same few paths every single timeif you really wanted a dynamic, fair pvp experience you would be playing a moba or a fighting game or basically any other game that has 10x more depth, player expression, and skill determines the outcome 95% of the time instead of mmos where it is is 5% of the timei actually want open PvP to be in games, but the problem is all of the degenerate psychopaths flock to them and demand the same shit that every other game has ever done and it ends up in exactly the same wayi'm tried of these retards ruining every single game by demanding that the game be designed to cater to their The Most Dangerous Game or Somolian warlord RPPvP should be an option because there will always be unresolvable conflicts, but it should be the last option and costly and dangerous
>>1239595What shady stuff?
Does AoC copy from Albion/Eve? (would be a good thing)
>>1239648>mmo pvp isn't real pvp because it is always about who has the better gear, more consumables, or more numbersSo you aren't good at PvP but want to have a strong opinion, got it.
>>1239605Albion is not even a MMORPG, it's just a mobile MMO where you do nothing but grind and gank, it's extremely limited in scope. A "sandbox" game should be an entire virtual world that caters to dozens of different playstyles.
>waifu an ashes of creation podcaster because she looks like an uglycute nice chubby shy smart hairy frumpy nerdy girl>look her up and she's of course a degenerate cosplay whoreFuck my life.
>>1238927Modern society was supposed to remove competition but we got all high on the idea of perpetual growth. You're just another pawn who thinks he's a temporarily embarrassed millionaire aren't you?
>>1240299Albion is about PvP. It doesn't need a story, quests, minigames and other singleplayer features that would only distract players. It's not a themepark MMO that's trying to have something for everyone.
>>1239751>So you aren't good at PvP but want to have a strong opinionIronic coming from the guy who only enjoy PvP in MMOs.
>PvP means someone has to lose>bad players blame the game and demand changes>they raid the official forum/discord until the devs listen to them>game diesNever listen to PvE players.
>>1240883I enjoy lots of QuakeWorld, Dota 2, and War Thunder as PvP games outside of the MMO sphere. My MMO of choice to PvP in would be OldSchool RuneScape, a game with no doubt lots of PvM/E content in addition to its PvP content. You would be foolish to say PvP is nothing but gear, you'd be implying the whole concept of anti-pking doesn't really exist.
>real PvP has never been tried!Every fucking time.
>>1239605You are correct but you are in the wrong board, the wrong website even. Of course "git gud lol" is all you'll get in this thread because you're talking to the very same lolpk power fantasy psychopaths you refer to in your posts.A winning formula for PvP MMOs is to provide options to cater to all sorts of playstyles, which Albion provided. Unrestricted WPvP, especially in sandbox survival, has repeatedly failed exactly because of what you've said, but all posters here care about is their power fantasy and they'll chase it game after game after game, boom to bust to boom to bust.
>>1240498>It's not a themepark MMO that's trying to have something for everyone.That's not what a "themepark MMO" is dumbass.
The most fun I had in a PvP MMO was in WAR and it punished ganking faggotry while promoting PvP battles 24/7. Just the player collision made it better than 90% of PvP MMORPGs.
>>1238145>Why are sandbox PvP MMOs always such a failureBecause they listen to forum users, and their discord. Its a repeating cycle. The games that stand strong against them, has a strong game for years. Look at Path of Exile, while not a PVP mmo, they just recently caved on their promise to never have an auction house. The actual hardcore playerbase is furious.
>>1241701>they just recently caved on their promise to never have an auction houseHoly shit finally, now if they would just stop nerfing builds every 2 months I might go back to the game.
>>1241730Buy all your gear, and on to the next fad!
aoc is never coming out
>>1240313name
>>1241788https://www.youtube.com/watch?v=91eS4iGoEHQ
>>1241763I couldn't even name one modern MMORPG that doesn't have "official real money trading" (either directly or via tradeable cash shop items).Every game on that list is p2w.
>>1238145I think every possible argument for why MMOs are dying/dead has already been said from culture, to business practices to everything else.The only thing I'd add is that any company making a new MMO in the year of our Lord 20024 - 18000 should actually "unironically" look to scale it down. It doesn't need to be this next big thing that will have 6 gorillion players. It doesn't need to be "best graphics in MMO eva". It doesn't even need to be "See that mountain? You can climb it!"And when you scale your megalomanical goals down to a more reasonable degree and are no longer chasing profits above everything else, certain other things become feasible. Things like blocking every fucking non-european (minus russia/ukraine)/non-murrican IP from accessing your fucking game. I wonder how much reduction in bots and general cancer would any such game see.
>MMOboomers in their late 30s still chasing that high they got from playing [their favourite MMO] when it was goodThese guys should invent a time machine instead.
>>1241763holy fuck you didn't play a single one of these gameswildstar is your go-to example of a hardcore pvp gamethis has to be bait
>>1242157It's absolutely bait, the faggot keeps reposting it and every single time he gets BTFO. He used to use a different image a few times too before switching to that one.My favorite example in that list is the fag unironically thinking Tree of Savior was successful before the PVP changes and that ToS pvp was even good in the first place. The damn game relaunched several times for a reason.
Isn't PK the point of endgame in a good MMO?
>>1241945they did, it's called vanilla wow
>>1238387I disagree. Most fail because the games themselves are inherently shit. New World is the latest example of a game switching to PvP to PvE, only for the game to still end up being a dead piece of shit.
For MMOs people need a goal and something to work towards (or pay towards to get there faster) and sandbox MMOs don't supply that, they don't know what to do, can't think of anything to do, so they switch off.
>>1249816These games provide tools to make your own fun. A sandbox MMO doesn't need to hold your hand all the time.It's okay when low IQ players get filtered. There are plenty of other MMOs that can be played with your brain turned off.
>>1250947>you can gank and then you can...So, use your high IQ to give some examples.
>>1251962Roleplay.
I want to like Albion and consistently play it, but whenever I do I think "why the fuck am I playing this" and end up playing OSRS or something. And you basically do need the membership to play the game, you literally get 2x the resources just for having a sub.
>>1251971>you can... do nothing!Whoa, just like you can roleplay in themepark MMORPGs.Try again.
>>1253204How can you roleplay when you can't even attack each other? You just don't have conflict?
>>1253130With premium you have a 50% chance to get 2x resources independent of your gathering yield%. You don't go on gathering runs without premium as there are much better ways to earn silver.In group content, you can let someone with premium open chests to get the bonus.You can always create a new character, get three days premium for free, farm Mists and transfer the silver to your main.Premium isn't that expensive and f2p players can afford it easily. Once you bought a month, it literally pays itself from just playing casually and spending focus every three days.
>>1253238>How can you roleplay with the game limitationsSame way you roleplay in a sandbox, MMORPG, duh.Try again.
>>1253246Something tells me you've never roleplayed in an MMO, perhaps never even played an MMO besides WoW and maybe Wizard 101.
>>1253278I was playing NWN, probably before your parents were dating, and the roleplaying aspect was pretty lackluster due the obvious limitations of video games, despite having dedicated GMs. Perhaps never even played a real tabletop RPG.Now, try again.
>>1253280I think it was pretty lackluster because no one wants to engage faithfully with you because you act like a nigger. I don't need to "try" anything, I have fun playing the games I like, you have so little fun playing the games you like that you come into other threads and whine at people.
>>1239480Why would anyone care to play PvP in an MMO instead of a normal game dedicated to only PvP?PvP in MMOs are usually either stat/gear dependent in which the actual skill of the players matters less or it's just an unbalanced mess since it's a gamemode tacked onto a different game. There's novelty in open world pvp and large scale arenas like WvW in GW2 but once they get too optimized it becomes cringe because that shit can never be balanced correctly compared to the better alternatives.
>>1253296>no one wants to engage faithfully with you because you act like a niggerIronic coming from the guy throwing insults and strawmanning.BTW, I'm still waiting for examples of anything to do in sandbox MMORPGs outside ganking.
>>1253298MMOs without full-loot PvP aren't really PvP MMOs. Full loot PvP is a core feature of every sandbox MMO. Risk vs Reward doesn't exist in games with more forgiving PvP but this is what makes PvP fun and exciting.PvP games like MOBAs or fighting games don't have that. It doesn't really matter when you win or lose in these games.
>>1253299 PvE content, such as questing, dungeon crawling, and monster hunting Crafting and gathering resources to create powerful equipment and items Building and managing your own guild or faction Participating in player-driven economies and trading Exploring the game world and uncovering hidden secrets and treasures Forming alliances and making enemies with other players and factions Participating in large-scale battles and siege warfare for control of territories Roleplaying and immersing yourself in the game's lore and storylines.
>>1253370So you just want a MMO that has PvP where you drop all items on death? Why not play extract shooter or play in a Minecraft server that has that instead?
>>1253380You can do all of that in themepark MMOs, high IQ guy.
>>1253393I'm not into first person shooters. I do play Foxhole and Vrising but those games aren't really MMORPGs.What do you have against full loot PvP in MMORPGs? (like Eve or Albion)
>>1253412That's a chatgpt reply.
>>1253416>no real replyGo figure.
>>1253415>I'm not into first person shooters.Dark and Darker>What do you have against full loot PvP in MMORPGs? They're just redundant and would likely just be a better as a standalone game and not forced to be an MMO.
>>1253433I'm not into games that are played from a first-person perspective in general.>They're just redundant and would likely just be a better as a standalone game and not forced to be an MMO.PvP again is pointless when winning and losing means nothing. I don't care about system-generated participation trophies. I don't care if someone has to walk back to their corpse but someone has to lose something so someone else can win. I'm not talking about ganking. That's a Quit Moment in any game but unfortunately that's the only kind of PvP experience you get in themepark MMOs like WoW.In Albion maybe less than 1% of PvP is ganking (overpowering players who can't defend themselves).
>>1253544Nobody likes to lose their progress to a gang of niggers, that's why civilization was invented.
>>1253736>Nobody likes to lose their progress to a gang of niggers, that's why civilization was invented.Ganking isn't PvP and nobody likes it. It's borderline griefing. PvP should be fair.There's nothing else to spend your ingame resources on in a sandbox MMO. If you don't spend it on PvP, you are endlessly increasing your wallet for nothing. Maybe your sandbox MMO even has wipes then there's even less reason to hoard and worrying about losing progress.These games don't have an endgame like themepark MMOs do. They don't need to release new content to keep players busy because the endgame is about player-driven conflict.
>>1253753>nothing to do but PvP>if you lose you need to do chores to do PvP again>assuming you don't get ganked firstGive me a good reason to play that shit instead of a real PvP game.
>>1253761Think of it like playing Poker with or without money. What is more fun to you? >if you lose you need to do chores to do PvP againYou should never risk more than you are willing to lose. In these games you don't lose your ingame wallet, just what items you carry with you. If you lose a fight, you can easily replace your lost set (either crafting it or buying from others). The PvE can be done with cheap equipment if you don't care about PvP.>assuming you don't get ganked firstWhen you make 1-2m per hour doing PvE, losing a 50k set from time to time barely matters. You open loot chests, hit a jackpot, recall and bank it. You don't walk around with full pockets.
>>1253789>Think of it like playing Poker with or without money. What is more fun to you?False equivalence. You're talking about losing a hand of poker, then you go to the ATM machine, notice that you don't have money and then you have to work for a month before playing another hand.>inB4 >automated teller machine machine
I only ever liked pvp in mmos because of medium and large scale pvp in the fantasy genre. You just can't get it anywhere else, I don't give a shit about full loot or high stakes, there are survival pvp games for that. The only MMO that's ever actually successfully pulled off mass pvp without dying is EVE and it's not even fantasy, so the genre is very lacking. The other games tried to rely on nigger gankfest shit too much which isn't fun at all and lacks the impressive scale of a fight, it's just surprise attacking people who have smaller stat sticks which is fucking lame.
>>1238145The MMO PVP community is utterly unhinged and isn't satisfied until they've ran anyone else off the server and made everyone else's lives as miserable as possible in the most shitty ways possible.There's no balance with these people, no moderation or middle ground. They can't just kill a guy, be satisfied for winning, take a bit of loot and leave. They have to kill a guy, camp his body for 2 hours, loot everything he has, follow him back to his spawn, raze his shitshack and take the scraps he's been grinding.It turns out people don't really like that, and unless you're part of some massive clan of these people who all group up and steam roll any small groups or individuals, you can't do anything about it, and as it turns out people don't like that either.And then of course, these clans run into other clans, and then it becomes an arms race of whoever can abuse, exploit and do as much shitty stuff as possible in order to win. Offline raiding, bug abusing, using alts and a bunch of other metagame bullshit, all to win in a fucking video game.Look at shit like Haven and Hearth or Mortal Online and it's absolutely full of people who do this shit and complain that there's no new people joining the game because the developers made some minor balance change, or fixed some obvious exploit.
>>1241701PVP in Wakfu was fucking awful though.It was literally just max levels camping basic resource nodes in order to kill new players trying to make level 20 sets and shit.Combine this with it being a turn-based game, and they quickly figured out that the optimal way to gank new players was to drag them into turn based combat and proceed to AFK, leaving the other player unable to do significant damage to them, and each turn take as long as possible.So, yeah no shit they removed the ability for PVPfaggots to drag level 15s into a 1hr long battle with half of that time being waiting for the grief's move to time out.
>>1254125Agree but EVE kinda sucks due the time dilation mechanic, what a travesty (heh) of mechanic.I think I only had fun playing WAR, it was based on battlegrounds (shit mechanic for a MMO) but the zergfest and sieges in the PvP zones were pretty fun and usually packed with people. And just player collision puts WAR ahead of most PvP MMOs.
>>1238383>this is why -all- mmos are garbage post 2000.Make that 2003 or whatever is needed to draw the line between FFXI and WoW.
>>1254300TiDi is much better than the alternative (servers completely shitting themselves). Also, if you often find yourself in a TiDied system, there's a high chance you are a retarded, useless dullsec carebear and need to KYS IRL (in game).
>>1238145Ashes of creation is being funded by a billionaire, he doesn't give a fuck if it's popular or not. He just wants to make a pvp game.
>>1254300We need a game like Foxhole but not shitty, less friendly to griefers but not in a world war setting. Haven't played foxhole in years since the jade cove thing but participating in a huge offensive attack is something few games have been able to do.
>>1254815Anvil Empires. Medieval version of Foxhole by the same devs.
>>1254985>by the same devs.So >not shitty, less friendly to griefersfalls into the water.
>>1238469Archeage died because of p2w not pvp
>>1256142??? Foxhole is great.
>>1260963What's the difference between being roflstomped by a P2Wer, a RNG lottery winner, GM's e-gf, a RMTer, or a 24/7 grinder?
>>1261116Your bias against p2w has blinded youIt isnt about the differences between any of thoseif you played before launch you'd know that it was possible to grind arch dust. And when launch hit they packed it all away into coin purses gated by labor; then sold you that dust through the gacha.That didnt kill the game perse, but its indicative of everything else that occurred; the cash item that was probably the worst was rumbling tree which removed the benefit of illegal tree farms and thus emergent content from the game.In PvP games, theres generally things a PvEr can do, even raiding; or in AA youd be able to run tradepacks through zones during peacetime such as the hellswamp part.But having all your efforts cheated by someone spending 1k feels dumb as shit
>>1261145So you don't have an answer?
retard
>>1241763>mentioning the absolute shitshow that is planetside 2 as example of successYou are a flaming fucking faggot who didn't play either planetside, and probably half of the other games on your gay ass list.t. 1000+ hours in original planetside
>>1238145>Vek>christian navigators>appearance of trolls>funded by a billionaireLet me guess, you guys can't disillusion yourselves through this one either.
>>1241810https://www.youtube.com/watch?v=sR679kXeAVEAnother waifu stream.
PVP will always be the ultimate end game of any MMO.Gear is both a reward and a tool, and no one gives a fuck about the ultimate uber god dragon slayer sword that you get from killing the final boss of the final raid that takes 2000 hours to get to when the only thing you can do is kill that same boss 10 seconds faster.PVP is where metagaming thrives, where you can test your collections of gear, items, and your builds to see how it stacks up against others. In a good PVP game this would be dynamic AF. The problem is all the honor duel faggots who claim to have skill won't move onto MOBAs and bitch non-stop about the game not being 'balanced' when in reality they want to sit and kick puppies via a queue system without the threat of newbros calling for backup from their friends and guild.The only decent PVP sandbox game right now is EVE Online, and the surface level gameplay is absolute dogshit that was outdated even in 2003, but it maintains the soul of why people like to grind and fight in MMOs in the first place.
How we feeling
>>1266562Archeage was just shit in general held back by typical dogshit korean design.coomers aren't a sustainable playerbase, litterally get cumbrain and move onto to the next coomerbiat koreashit game.
People who bemoan the loss of society in gaming and then blame it on the games fundamentally do not understand the issue. It isn't the game's fault. The problem is that people are simply worse now. There's been a general spiritual and social decay that make 99% of people horrible creatures not worth talking to, and it has a chilling effect on all social spaces.
MMOs usually have massive customization which means so many variables that make it impossible to balance.Almost all MMOs are based on investing large amounts of time to power up your avatar/character (be it levels or gear).This means that your time investment is more important than your actual skill so pvp is always has been and will be a joke.
>>1267701>balanceThere's that word again, MMOs are NOT meant to be a hyper balanced esport, and even esports suffer when they're hyper balanced instead of dynamic and interesting."balanced" games are solved games, and an MMO wants you to grind for hundreds or even thousands of hours, and the only way to makeg grinding interesting is being able to try and new new things in the dynamic sandbox that MMOs provide when they do MMO PVP.If you want hyperbalanced 'skillbased' instanced dogshit, MOBAs already exist. MMOs aren't about 1v1 or 5v5 hyperbalance, its about community vs community, guild vs guild, faction vs faction, and the social conflict and conquest. MMOs lost that when they tried to be hyperbalanced like WOW nutering itself with instanced dogshit.MMOs cannot compete with MOBAs, and they shouldn't.
it is hilarious how defenders of MMO PvP aka being a level 60 rogue killing newbies in Redridge have this delusional fantasy that they are engaging in the deepest, most complicated, and the only true way to play a gameit isn't enough to just say that they personally enjoy it, nothe are engaged in the most sophisticated, patrician form--that of shoving people smaller than you into lockers
>>1267957>I have no friends the postWhy do anti-PVPers always post like they're the loneliest entitled nerds who wants an MMO to be a single player gacha grindfest.WOW already exists, stay in your containment game.
>>1267957>enters thread about sandbox PvP MMOs>posts WoW, a themepark PvE MMOlmao
>>1267982Ah yes, because megazerg guilds/corps/whatever in Eve and other PvP sandbox MMOs are always a tight-knit group of friends.
Has anyone ever thought of making a sandbox PvP MMO with a relatively low grind-free power ceiling, so that most people are either on an even playing field or the underdogs can quickly catch up with the bullies? Every time I gaze upon these sandbox MMOs it's always "you can't even scratch me unless you grinded for 50000 hours in the area that we control and don't let anyone access in order to craft Belial's Anal Beads Of Doom and Sissyphus's Backscratcher" shit.
>>1268823Why would anyone play them then?
>>1268837To have fun playing videogames? Fight people and shit? Do you sandbox PvP drones really only care about bullying others?
>>1268823What you are describing is PvP in a themepark MMO. That kind of vertical progression that makes you immortal to players below you doesn't exist in sandbox MMOs. Your character doesn't even have a level and there's often very little character-bound power/progression.Your power comes from what you are wearing and you are always at risk of losing it.
>>1268871Why not just play a non-MMO then? In MMOs gear matters and guilds matter and skill matters. You just want to play Tarkov or some shit.
>>1268871nofriends detected
>>1268971>HnH is a themepark mmoretard
>>1268976Hopelessly fagtastic reply. No wonder the genre sucks ass with cunts like you.
>>1269008Where did I say that?
>>1269092you said sandbox mmos don't have levels and all of their power is borrowednearly all of a titan's power in HnH comes from stats and skills that aren't from gear, probably 80/20 or 90/10so either HnH isn't a sandbox MMO or your claim that the power in sandbox MMOs never comes from grinding a character up is wrongit is fucking amazing that I have to explain thisare you legitimately retarded?
>>1269330Haven and Hearth? I can't figure out what game you are talking about.
>>1269339Heritage not Hate
>r-real PvP MMO has never been tried!Every time.Ironically it fails for the very same reason that communism.
>>1266562>tfw Kakao partner for Archeage>10k hours post-2020>top tier guild, actively able to kill anything that moves>can defend bosses from significantly higher numbers of enemies>arguably the best bard left on the server>several decorated RP housesAnd it will all perish into nothing in two months. All my costumes, my furniture, my houses. Everything I've worked for, gone. 3,000€ spent over 3 years; and for what?I'm not okay.
>>1271467Communism fails due to the inevitability that power corrupts and the state always hungers for more power. PvP MMOs fail because devs listen to PvE carebears who don't play beyond the starting area and sabotage their games.
>>1272567lol retard
>>1272567Smartest MMO PvP enjoyer.
>>1238387>its simple, the only people they attract are people that don't want actual pvp,I usually don't go for PVP but I like to play in a PVP world because it adds an interesting social dynamic and level of risk.
>>1266562god it's about fucking timethat game started circling the drain years ago
>>1272567>PvP MMOs fail because devs listen to PvE carebearsName one
So many replies yet no recommendation for good mmos with pking
https://www.youtube.com/watch?v=-oSBNQ8VjToNew update is here!
>>1271674>3,000€ spentLMAO
https://www.twitch.tv/videos/2134041784 fuck she is so hot holy gott please let me have a chance with her
https://www.youtube.com/watch?v=euPLiJ0eHx8Why is AoC being shilled by a raging 40 year old crater face nerd with zoomer hair lmfao? This dude is wild. So ass pained because some guy said he doesn't think a game with "kill 20 goblins" quests will be a WoW killer, that he went on an incel rant for half an hour about it.
>>1238387True, just look at the occasional thread on /v/ seething about that coop Elder Ring mod. Those people just want to shit on others, not have a normal pvp fight.
>>1275313where the fuck did you get this video from, and why? Random retards wanting to be influencers by copying the personality, reactions, and attitudes of what they consoom are the bane of moderns society.
>>1275565Just watching AoC updates, they have an insane set of 100 view "influencers" it's hilarious.
https://forums.ashesofcreation.com/discussion/59381/the-desert-biome-is-real-rightLast showcase confirmed for being fake.
AI will "fix" the MMO genre, unironically. Other players are always the biggest obstacle in enjoying them. If you log in as a new player, the first thing you see is some retarded kid spamming cryptic nonsense or screeching autists discussing the latest politics and goyslop shows. If they don't glitch and cheat their way through PvP matches, they'll gank and spawn kill you. If they're idle in town, they look like the biggest imersion-breaking rainbow-sparkling faggots possible, stacking and glitching into each other, and eating your frames while blinding you. If they happen to participate in your story quest, they'll make sure to skip everything and dance in the background while you stand like a clown trying to read the quest. Forget about obtaining property, that house over there belongs to the richest Twitch streamer and he'll make sure to keep it. Did you accidentally acquire an enemy in a PvE game? Good luck trying to do anything as they continue to follow you on their main and wipe out the entire area of mobs right front of you.MMO players shilling the next big thing are like communists. "Surely it will work this time!"
>>1239648>but it should be the last option and costly and dangerousActually I think this is where the mistake is, What if it wasn't costly or dangerous. Heck what if it was actually beneficial to get killed by another player.
>>1276289Then the PvPers wouldn't play since they're only having fun when they kill people and make them lose real life time/resources and make them sad/mad.
>>1275565>>1275313https://www.youtube.com/watch?v=MbBTUs_bVwkDude literally has a grey beard and lives in an anime dungeon like he's 15 holy shit.
>>1275313ISI money laundering
>>1238145Why would you want to spend 1000 hours grinding when you can just play Fortnite to pvp
https://www.youtube.com/watch?v=SzbrG-TaM-0new waifu video
>>1281261i'm so fucking in love
>>1271674> Trusted gooks from korea not to just rugpull you after you spent thousands in their video game just so they release something else right after in an attempt to make you rinse and repeat the processArcheage going offline is a bad day i feel you, but given the horrendous stats it had for years im actually surprised they didn't pull the plug sooner.Game was close to perfection and had so much potential back in 2014 then they decided to go full korean retards on it.Koreans are a double edged sword, they can make A tier games that can explode in popularity within a month and have them die a brutal death, all in the same year lol.Those fuckers are ruthless rugpullers when it comes to gachapon gaming.
>>1282268Didn't Archeage die and resurrect multiple times already? Just like Bless? Seems like a good business strategy to just milk the same idiots with the same game, each time promising it'll be good.
>>1282464Base game died after devs were unable to update anything in the game due to korean devs holding the rights to the code.Then base game moved to kakao games with even more pay to win shit added to it.Archeage Unchained came which claimed no pay to win and split the remaining community into total irrelevance and the game has been having shit numbers ever since. Even on Unchained you have days with approx 10-20 people on the server.
>>1238145In my experience PvP in MMOs is always 100% gear dependent rather than skill, as an adult with a girlfriend, full time job, and an actual life everytime I've tried to PvP in an MMO I just get wrecked, not even because of skill but because I can't possible catch up to the grindCan't even git gud in PvP MMOs. If I want to PvP i might as well play something like Team Fortress or Overwatch where it's somewhat of an even playing field
>>1282800Just buy a geared toon lmfao?
Does it have full loot PvP? If not then it's a PvE MMO. Simple as.
https://www.youtube.com/watch?v=vygDXte1AX8https://www.youtube.com/watch?v=vygDXte1AX8https://www.youtube.com/watch?v=vygDXte1AX8NEW AMA IS UP!!!
Ashes looks like a huge fucking joke to me.I don't think it's a scam but jesus christ there are clearly red flags here about the game's development, and whether it will actually be a "good" MMO.This video https://youtu.be/eOdU6gJ07rQ?si=w2VFSXNZLiMyQlKL7 years agoMentions it "has a caravan system".3-6 months ago? The caravan system is ACTUALLY done. Promises? The actual content? Huge time disconnect.But to me the thing that stands out most is how "shallow" the game looks. What's the actual combat, enemies, bosses, dungeons look like? Everything I've seen of this looks incredibly lame, basic and following in the footsteps of every past MMORPG.For god's sake they went all in on the MMORPG trinity with generic fantasy classes as basically DPS, then "Tank", then Cleric for Healer. They might as well call all DPS classes "Damager".
>>1288824Sounds like you're a scurred widdle PvEbabby.
>developer used console commands to trigger an event in a LivestreamHow shit can you get
>>1288824>MMORPG trinity with generic fantasy classes as basically DPS, then "Tank", then Cleric for HealerWhy would you want to avoid trinity class design? It's just a classic strong party composition, and when you have to potentially contend with other players in open world PVP it's nice to know your predefined roles.
https://www.youtube.com/watch?v=lm6NOnO0Dqgnew waifu in skimpy dress :)
>>1288872sounds like you're a subhuman who will cry "dead game" after having no one left to bully.
>>1282800pvp in mmos is a meme and only works on paper. as the novelty of open world hardcore pvp wore off, people grew tired of wasting their time and effort to circumstances beyond their control. having an overgeared/overleveled opponent gank you makes you sooner abandon the game than "encourage" you to compete. real pvp players don't play mmos, it's only for people who want to dominate others by wasting more time/money than their opponent who's preferably as weak as possible.>>1288824all "open world pvp" mmos are a scam simply because this shit never works. none of them stood the test of time and always either alienated the overwhelming majority of pve players due to the baked-in toxicity or the pvp crowd by continuously discouraging/abandoning the pvp part in favor of the pve crowd.
>>1290196because they're not being innovative anywhere. this game has been shilled for a decade now by absolute morons and has fuck all to show. you ahve to be fucking clown to fall for a game spearheaded by a scammer.
>>1292180Ok and? You mean superhuman?
>>1292194learn2read monkey
https://www.youtube.com/watch?v=8-1S5g1IMmEhorny waifu reveals freshly waxed forearms, huge disappointment
>>1288824The guy behind it is some rich trust fund baby who spent six figures on his archeage guild doing market manipulation and flying out guild mates to events. The guy was known to be an arrogant control freak and absolute weirdo.How do you expect this type of guy to lead an MMO's development to success ? The game won't come out and if it does he'll tank it quickly.He just wants this to be his ''life project'' so people can stop calling him a loser living off his parent's savings. As long as he keeps dragging it on he'll have a purpose, so i don't think he sees any interest in meeting deadlines and actually delivering what people want.
>>1293973Pretty much my theory too but I think he's already bored of it by now, you can see he's just drugged out and completely uninterested in livestreams and people around him are too afraid to do anything just like in the guild.
>>1292189It doesn't have to be innovative, it just has to be a functional and coherent game, like fuck is that really too much to ask for in an MMO? We don't even need new wacky cuhhrazy shit no one's ever heard of before, we just need someone to deliver a fucking reasonably quality game that doesn't irreparably crash and burn it's own reputation right out the gate and knows what it wants to be. New World is an example of that, idk who the fuck still plays that game but it has worse numbers than korean slop. These devs can't even create a minimum viable product anymore. Unsurprisingly ashes doesn't look like it's going to be good either since they've been struggling with basic concepts for like a decade. Fuck man, is there anything else on the horizon? Camelot is never happening, neither is Pantheon. Anything at all? Hello MMO devs, what are you doinggggggg
>>1292403I hate girls who wax their arms. Hairy forearms are the best.
>>1292188The novelty of open world PVP wore off because it stopped being made by competent devs and PVE speedrunning autists, aka WOWfags, who want everything to be a private instance started taking over.MMOs are inherently an open world social game, why they fail is because everyone, devs and autistic WOWfags alike, treats them like gachas.
https://www.youtube.com/watch?v=yrz-AylYHIowaifu in beautiful short short sleeves that show her chubby upper arms
idk a large string of bad pvp focused mmorpgs instantly turn me off any mmo coming out and claiming to be a pvp mmo. Mortal 1 and 2 are just so fucking shit. age of reckoning was really fun though not having a third alliance really hurt it as it just turned into one sided fights. All the games with pvp as a side thing either have terrible balance or just roaming zerg packs. pic unrelated.
>>1309580>not having a third alliance really hurt it as it just turned into one sided fights.Doesn't matter, it's the nature of PvP games to end up one-sided no matter if it's 2 factions, 3 factions, player factions/guilds, or whatever else.
>>1309665yeah, I guess I've seen that, but it does help a little. I guess when it boils down to it pvp is just a bad premise to build a game around in an open environment without strict rules (matchmaking, auto balancing teams, gear balancing, match resets).
WoW isn't a PvP MMO. Nobody cares about a WoW player's opinion on PvP. >but it's the most successful MMO everYes, but definitely not because it had good PvP
>>1253278woah there wizard 101 isn't that bad.
>>1238145>actually caring about this nothingburger of a ""game""Basically >>1238387.People just want to fulfil their god complex. You can win simply by no-lifing and sinking more hours into a game to outlevel/outgear everyone.
Ashes of Creation Alpha Two Node Wars Preview https://www.youtube.com/watch?v=vygDXte1AX8https://www.youtube.com/watch?v=vygDXte1AX8https://www.youtube.com/watch?v=vygDXte1AX8Ashes of Creation Alpha Two Node Wars Preview
Lol they deleted a reddit thread exposing how they're already playing favorites with big guilds that have GMs in them.
>>1309665Disagree. It should be possible to build a system with a cycle of power and self-destruction. Could be depletion of resources, defensive features with permanent usage limits, or unique limited power advantages for new rising factions.Ideally you would be able to ride on the wave of advantageous position for a limited amount of time (where you try to reap as much benefits as you can) until the advantages dry up, the faction becomes vulnerable and another faction can come and wipe it out. The node system in Ashes could support a system like this, though from the current design I don't know if this is going to happen.
>>1313614Yeah but you don't get it. The same group of players just take the same positions in the new cycle. The game mechanics don't really matter, you think people roleplay their in-game characters? No, they play their Discord personas.
>>1253433DnD is just a (clunkier) FPS.>They're just redundantNo. Full loot PVP gives meaning to both PVE (risk, item/credit sinks) and PVP ("meaningful" loss as gear needs to be earned somehow). Open world sandbox setting (eg Eve) generates the best quality PVP because there's the feeling of hunting and being hunted and imperfect intel leading to asymmetric engagements where there's a constant chance of fights getting third partied and generally escalating into total clusterfucks.
>>1316288>Open world sandbox setting (eg Eve) generates the best quality PVPThere's two versions of this "best quality PvP":1) either RMT is allowed so it's P2W so you're just putting your bank account against someone else's bank account2) RMT is disallowed so the P2W is on illegal sites so occasionally you have to rebuy your banned account, otherwise same as 1)
I think MMOs shouldn't have female humans. Furry females ONLY.
>>1238145because they’re all dogshit and theres like two games that stand the test of time both of which are of dubious quality in 2024my prediction on how this game ends up is just that it becomes another p2w slop that its turd eaters will defend
>>1317637Keep in mind these are full loot PvP games. You would lose your investement when you die. There is always a bigger fish in the water. No refunds. Swiping in full loot PvP games is probably the dumbest thing you can do. I couldn't even name one relevant MMORPG these days where you can't buy the ingame currency in the cash-shop (either directly or via tradeable items). It's not that big of a deal in full loot games.
>>1320310>le P2W is le goodFuck off.
>>1320380You are the unicorn for bringing expensive stuff into full loot PvP fights. Even the weakest player could do serious damage to you in something like Eve or Albion.Go ahead and buy the best everything if you think you can p2w in these games. You will only make someone else richer.
>>1317637>EVE>P2WTell me what you can buy in EVE to win? AT ship? Please DO IT. Do it now. Undock AT ship.
>>1238145The first ever MMO to blow up tried the unlimited pvp thing and limited that shit fast. It makes the experience unplayable for everyone except the shittiest part of the community there is. It becomes a haven for the insufferable, and thus it cannibalizes itself. If the game is just preying on the weak, you run out of the weak, with nothing to prey on, the strong also die or eat each other, nothing is left and nothing is gained.There have been tests done on animals to suggest that when playing, even though the stronger animal could win most if not all the time, for play to continue it needs to let the weaker animal win roughly 30% of the time, otherwise they simply refuse to participate anymore.To create a stable game environment you don't need balance per se, but you can't have extremes.
>>1320676>There have been tests done on animals to suggest that when playing, even though the stronger animal could win most if not all the time, for play to continue it needs to let the weaker animal win roughly 30% of the time, otherwise they simply refuse to participate anymore.Interesting. I wonder if 'not losing' counts as winning?
>>1320652>>1320513Tards.
>>1253393>play in a Minecraft server that has thattrue, minecraft can actually fill that niche
>>1266562ArcheAge is the only MMORPG to get movement right btw
>>1320676>The first ever MMO to blow up tried the unlimited pvp thing and limited that shit fast.Which MMO are you referring to, Ultima Online? If so, what things did they have to change due to player behavior?>To create a stable game environment you don't need balance per se, but you can't have extremes.I always thought this was the weird thing about sandbox mmo's is that they are essentially a chaotic evils paradise. Steal, murder and grief? No problem, the statue of limitations is only a few minutes in whatever shit hole setting your games in. While lawful players are usually extremely limited in where they can go and how they can tackle criminal players, usually just killing them in return. Really wish modern sandbox mmo's allowed for judicial systems in them, prisons and other similar things to balance out how much evil characters can get away with usually.
>PvP is le evilThese games give you a reason to fight other players. You are also given tools to avoid PvP. Players will fight each just because the PvP is fun.It's just WoW players who believe PvP is about ganking, getting ganked and psychopaths griefing new players.
>>1321130>Which MMO are you referring to, Ultima Online? If so, what things did they have to change due to player behavior?They duplicated the map and made a mirror world with PvP disabled. Surprise surprise 99% of people just moved there immediately and the 1% of retarded mentally ill losers still whine about it "ruining the game" to this day.
>>1321366>It's just WoW players who believe PvP is about ganking, getting ganked and psychopaths griefing new players.Yeah or anyone who ever played a sandbox PvP game idiot.>>1321130>Really wish modern sandbox mmo's allowed for judicial systems in them, prisons and other similar things to balance out how much evil characters can get away with usually.Doesn't work they whine until they nerf it into nothing like in Archeage and alts exist.
>>1320513>>1320652>MMO pvp isn't controlled by the whale mafiaYou retards are clueless cattle even in video games. There's no hope for you fags IRL.
>>1321367medieval bandits when all of the productive members of society move to a country where thieving and murdering are illegaland complaining 100 years later saying that was the point when society was ruined
>>1310325it looks pretty poor. This seems to be wow tier pvp.
>>1321369Why are you even in this thread if you don't like PvP MMOs?
>>1320832Depends on what not losing would entail, if it's any limitation that allows them to succeed then yes, the more margin you give the prey players the more of them you'll see sticking around. As for lessening the consequences of losing (just lose a level or time instead of all your stuff) it's still the same issue, it just might not turn people away as quickly.The issue with these games is they want to make a game for a niche that requires the non-niche playerbase to keep the experience they want going, but there's no clear way to appease both sides. Then consider you can have MMO's that are geared for the non-niche and they can actually survive long term without the niche present at all, and you don't even have financial incentive. Sea of thieves doesn't fully fit the MMO description but it's dealing with a mirror issue, unlimited PvP as a concept just feeds griefers. What else do you see but a whole chunk of the playerbase yelling for PvE servers or at least limitations to the PvP. Why ever do PvE if some guy can just wait in port to blow you up for free shit, or just because it wastes your time.
They are not WoW clones that make you lose years of progress if you die.In these games you can die a million times and you would still end up richer than before.
>>1321369>Doesn't work they whine until they nerf it into nothing like in Archeage and alts exist.Why'd the system fail in Archeage? Only game I've played with a prison system was Wakfu and it was terrible there due to how easy it was to literally commit crime in that game. Kill a few too many mobs? Governor bans poaching, now some level 200+ can 1 shot you and send you to jail. Pick too many flowers? Same thing, you're a criminal now, enjoy prison. Mind you the region and factions in that game are largely pointless as you'll constantly be bouncing between them to do the daily dungeons or level in an appropriate zone. It's not like an orc intruding into Elwynn and getting thrown into jail for stealing peaceblooms from alliance noobs.
What if criminals get the rope so their character gets killed and all their items and progress lost? That would be a cool high stakes PvP/PvE hybrid, right? Oh wait, the PvP griefers don't want actual risk for themselves.
>>1322720>Why'd the system fail in Archeage?Because people most interested in PKing weren't lone criminals, they were entire guilds, and it wasn't criminal guilds, it was actual endgame PvP guilds, who could afford any loss much less the paltry loss of a little bit of labor or time that the game mechanics took from them. The entire game was based on normal pleb farmers vs insane sweatlords who would PK you for looking at them wrong, and the latter congregated together into huge guilds and later player nations, where they couldn't be opposed. Punishment systems only really work when there's very few people to punish in the first place.
>>1322742>let's criminalize PvP in a PvP gameHow about you quit being a pussy?
>>1322991Don't be a nigger? That's why nobody plays your niggertopia games.
>>1323172Nobody enjoys non-consensual PvP. Even PvP players find it boring. This is something exclusive to themepark MMOs that for some reason have unrestricted open world PvP.In actual PvP MMOs (Eve and Albion) it's very easy to avoid player that you don't want to fight.
>enjoy asymmetric PVP in Eve for many years>want other games to scratch the same itch>seething carebears relentlessly try to prevent MMOs from doing hardcore sandbox PVP because they're fundamentally incapable of understanding it's not aimed at themCan you all just shut the fuck up if you don't actually want to play the game that's advertised? You're like vegans going out of your way to visit a steakhouse and then throwing a tantrum. Not only that, because you're vegans you don't have a clue what good or bad steak looks like.
>>1323245>In actual PvP MMOs (Eve and Albion) it's very easy to avoid player that you don't want to fight.Yeah like when you undock in 1.0 system and get ganked by a dude using 40 multibox alts right in front of the station.
>>1323290>"You're like vegans" said the weirdo who likes something that nobody likes (except other mentally ill weirdos)welp
>>1323388Use an instant undock you mong. Stop overloading your cargo with value like an entitled whale. Fit the proper align time, cloak and MWD. You're the braindead humanoid biomass that's too stupid to have relevant opinions because you can't even survive in the kiddy playpen.
>>1323415On it chief thx 4 advice.
>>1323404>games should never cater to a niche, all games should cater to me!Do you work for Kotaku? How hard is it to understand that people have different opinions, skills and desires to your own?
>>1323423I know that you're autistic and retarded but this thread is about "Why are sandbox PvP MMOs always such a failure", why do you keep bringing your "superior" vegan take about food? That was rhetorical and yet you're problably going to reply but the real answer its "projection and cope".
>>1323429I don't know what to tell you. I've been playing sandbox PVP MMOs for years with thousands of other nerds for years and there's appetite for more than 2 games. Most games fail in all genres, and yet whenever a load of trashy FPS / cardgame / turn-based-strategy / roguelite slop games fail you don't deny the existence of the very genre and the games within it.Do you think that everyone involved (and all the time and $ invested) in those record-breaking EVE fights that made headlines were paid crisis actors?
>>1323437Nobody denies that the niche exist, the point of the thread is why they keep failing and that isn't related to these evil carebears that live rent free in your head. So, you're the niche audience here (see: the vegan). Now keep asking for a new vegan restaurant, I'm positive this time it will be successful, lol
There are bots so unless you join a zerg you will pretty much get scouted. Unless this is patched, whenever you zone into a zone it pings a discord channel.
>>1323453Albion was successful because it iterated directly on EVE's ideas, which in turn iterated on the ancient MMO days. New World is the flagship example of not even bothering to copy the homework of the successful previous examples and aborting the PVP approach entirely and ending up at half the steam playercount as Albion. Amazon could have literally shamelessly copied Albion without improving the formula, and won just by having more money to investCompanies making sandbox PVP MMOs are trying to reinvent the wheel rather than just doing what successful wheel-users are already doing and improving it a bit.
>>1323290the relevant restaurant comparison would be a vegan place that sells vegan food to lure in vegans to be eatenno one complains about there being PvP in mortal online or wurm or "we eat vegans here"
>>1238145>muh sandbox PVP MMOsit's a dead genre, >>1238387 basically hit the nail on the headif you want to play something that has plenty of players, extended play/resource gathering, and progression, just play something like Rust - it's as best a sandbox can be while not falling for the pitfalls that plague your usual "grand PVP MMOs">but that's not an MMOno shit, but it scratches a similar itch; servers are large enough to have massive fights if you want them, and resets occur often enough to where people don't just indefinitely stay at the top of a solved game and farmers leave due to an inability to surviveyou will never be at the top of these games - the people that shit in socks and piss in bottles and ignore sleep for months on end will claw to the top and stay there for years. this just doesn't happen in rust or similar games
Can any WoWfags explain the appeal of WPVP in that game (in any version) when the stakes are so minimally low? All you get are honor points for kills and all you lose is...gear durability? Full loot, for me, is a hard requirement for open world PvP to work.
>>1323897I don't like Rustlikes because I like to build bases and shit and they never stay long enough. So I'd only play it in local/PvE and that's dumb.
>>1324009The combat is fun, and loot takes longer to obtain then levels. Losing your gear makes you useless--like you'd have be fully carried for tens of hours or make a new character to recover.
>>1324109>Losing your gear makes you useless--like you'd have be fully carried for tens of hours or make a new character to recover.I get that part. That's why I think the game is more suited towards the BGs and stuff. I think open world pvp works better in games like runescape or albion where you sort of just buy gear and you're expected to lose it frequently (ish)
>>1324109>Losing your gear makes you useless--like you'd have be fully carried for tens of hours or make a new character to recover.Which is the actual point otherwise you just respawn and the biggest zerg always wins? You have to have the ability to "take someone out" and actually win, in real life you'd just kill them, here you have to make them incapable of playing for a longer time for it to be relevant.This is why people in PvP games "kill" others by running them off the server, your opponent quitting the game is the ultimate goal.
>>1323290see the vegan analogy would work, except for one issue, the vegans are the cows. The game devs running into the issue that just selling steak is a terrible business idea, since they also need to lure in the cows and the cows really don't see a reason to participate. They're saying, if you want me to come over to get slaughtered, what's in it for me? When the answer is " if you jump through 300 hoops and become a carnivore maybe you won't die", you may see how this doesn't sound as appealing, especially when they have alternatives that rarely or never result in them being slaughtered at all.
>>1324121>die>have to do chores before you can play the fun part againWhy wouldn't you just play a PvP game instead?
>>1323484There are many ways to play around it.
>>1324129>the goal of the game is to kill the server populationdamn I wonder why these games keep dying
WoW is not a sandbox PvP MMO. It's pretty much the opposite of that.
>>1324140Hence the global success and become a multi-generation cultural phenomenon.
>>1324139Well that's the issue, you can't win against people as long as they're still playing, so you have to either demoralize them enough to stop appearing at any endgame content and never contest anything, which is when your guild just gets to play a pve game with very shitty bosses, or make them all quit. The "disable them until they get their gear back" is fine in smaller fights but it's not really a good design solution for the long run, since it just snowballs into one side always winning after a few fights.
>>1241763Holy shit, this has to be bait. You think New World died because of PvP of all things? Not that every fucking system was shit or buggy, dupes/exploits/bots rampant, and whole servers were timetraveling which was destroying everything?Also Tera: >thinking $20 cash shop mounts sparked outrage when there were already $60 maid outfits early on. Devs even admitted that the only reason Tera was even alive was because of Elin coomers.You haven't played these games.
>>1324121I mean wildy PvP in runescape is dead; IDK about albion. But basically what >>1324129 said is and always will be the problem. The 'people' who want world PvP want to make the other player quit. If loot is involved it always becomes one person who wants to fight and one who doesn't. The latter will do avoid the activity, sometimes going so far as to quit the game. The former will then ceaselessly complain and move on to the next game.World PvP actually does have some activity in current WoW just because it's fun sometimes and if you aren't having fun you can just opt out whenever. But even games with significantly less grinding than a proper MMO like Ark have massive playerbase problems, with a huge number of the players seeking custom servers with PvP limitations. And it's the same reason a game with comparatively minimal grinding like Rust is extremely successful. Asymmetric and unstructured PvP isn't always bad, but the risk has to be minimal for it to happen for any significant period of time. The reward doesn't even matter really, since humans are so much more receptive to pain than possible gain, one bad death can get someone to quit forever.I think it's also important to remember that the VAST majority of people who want a PvP sandbox MMO are NEET and/or children, with a massive amount of time to sink into a single game. Unfortunately, this is also the population that is completely fucking broke, and thus not worth catering to from a business perspective. Even just charging a monthly sub to play (effectively at least) for EVE weeds out >90% of these retards, but it's standard for MMOs--they just can't or won't pay it, and try to stick to shit private servers because they're free.
>>1324176if the only victory condition is everyone but you loses, the game dies
>>1324205What else would it be? It's a game, all games have winners and losers.
>>1324144Nobody claims PvP MMORPGs are more popular than WoW. You can just play WoW if you want WoW.
>>1324135I play a lot of Quake and Dota 2>>1324199>The 'people' who want world PvP want to make the other player quitNo I don't.>If loot is involved it always becomes one person who wants to fight and one who doesn't. Two people can want each others wealth. It happens. Literally all the time. Two pkers run into each other and fight all the time in RuneScape despite your saying its dead. Does one person know when they're outmatched? sure. But its usually always worth it to try and kill a whale risking some wealth even if youre in just mystics and dhide
>>1324244It's the other way around. I'm claiming that sandbox MMOs aren't popular.
>>1324486either way there's nothing wrong with that.
>>1324495Nobody claimed there's anything wrong with that. I was just randomly mocking you and, since you're this defensive, guess I hit a nerve.
>>1324224What most successful MMO's are.Most people win, PvP is limited for those that are interested.>all games have winners and losersbro is so PvP brained he can't even comprehend an NPC can take the L for people or that that's the entire design philosophy behind most video games.
Not really but whatever.
>>1324506If you exclude the banana meme clicker game, the top 5 steam games right now are:CSDOTAPUBGDestinyRust4/5 of these are PVP focused, as well as being spread across different genres. PVP isn't some weird niche interest, it's mainstream. If anything it's people being so WOWbrained they can't imagine anything else, they just want games like WOW they can play while bitching about how they're not WOW because WOW is better but also shit. Trends in the "MMO genre" are just one collective mental illness episode.
>>1324582So all the PvP payers concentrate on a few games (most of these decades old, none sandbox) while the majority of sensible and well adjusted people spread over multitude of games? Thanks Captain Obvious!
>sandbox PVP isn't popular>rust isn't sandbox>rust, ARK, unturned and DayZ combined have 250k players right now
>>1324582...okay?PvP games are popular, that's great.Doesn't disprove my point that most games don't need human losers to function, which was the claim you made. You've now pivoted from it to CS being popular?>people being so WOWbrained they can't imagine anything elseI wonder why in the world people on a thread discussing PvP MMO's would want their PvP to be MMO's.Are you even paying attention?
>>1324602They are not persistent. You can switch servers whenever in them, and servers themselves often have regular wipes. They are also deeply customizable with gamerules varying greatly between the servers. MMOs on the other hand is one size fits all.
>>1324009the only thing I don't understand about full loot tards is why you just don't admit that you are just a psychopath that likes inflicting pain on othersthis is how it always goes:pve/low ladder pvp/ player spends 20% of their time farming to make their gear (probably don't enjoy this) and 80% having funstage2:people fight, the lower tier nearly always losesnow has to farm more just replace the gear they lost which is annoying, and it means more time spent in areas that are common gank spots (resource spots) where they are basically loot pinatasat this point the winners already have their gear and probably a few replacements, and have no need to farm resources themselvesstage3:losers now spending the majority of their time farming resources/gear, which means they get killed and lose even more in a feedback loopwinners have tons of easy pickings to kill people, spend 0 time gathering resources themselves and have chests and chests full of gearsets so even if they happen to die they basically risked nothingthis is inherent in the basic designthe losers spend more and more time doing menial shit they don't want to and not having fun and constantly losing things valuable to themthe gankers get to only have their fun and have huge stockpiles of resources/gear
>>1325524Yes.This is why I say that unlimited PvP benefits only griefers.Competitive PvP players prefer limited PvP or PvP focused games that don't make you grind in the first place, so you can get back into it quickly. PvE players just lose in that situation, even if you enjoy the risk factor, once you lose you're done. So what's left? People that like the PvP but don't like a fair fight, that's it. They're games for griefers.
>>1325524This is a limited view of sandbox behaviour.Here’s what actually happens in EVE:>Winning players band together in groups>These groups fight for dominance.>Only so much wealth can be leveraged per person, so more people are needed for the group to sustain it’s position.>Group begins funding lower income players from its war coffers to enable it to field larger combat forces reliably.>An arms race begins to field max players using huge legacy wealthThe end result is that every major new-player friendly organisation has a combination of free kit to hand out and giving reimbursement for losses so players can PVP without spending personal wealth. As soon as you beyond a micro player scale it’s far more efficient, effective and enjoyable for all involved if large chunks of PVP are essentially funded via collected organisational wealth.You see smaller scale versions of this happen in non-MMO sandbox games. You find friends, and share out the weapons to keep people motivated and active and establish group dominance.
Themepark MMO players don't understand "Risk vs Reward" after years of playing "No Risk, No Reward" games.
>>1325627This is actually even worse for player retention and attraction; see Ark for an example.Having large groups band together forces out solos first, and then small groups (people playing with their friends), leaving only mega clans. On top of that, if you accidently attract the Chinese market you now have a group who's willing to hack, use barcodes/'123's, abuse the server/shard playercaps, exploit and glitches, and really just degrade the experience of every other player in any way possible to help them win even a little bit.
>>1325643I don't know about Eve but in Albion, solo and duo players have their own open world to avoid groups. There's also tons of instanced content for various group sizes if you are looking for even fights.Getting a large group to work together is a lot of work and there are lots of systems in place to counter deathballing. A 5v20 is still a fair fight because a debuff will cause the bigger group to deal less damage due to their numbers.
>>1325524So its' an accurate real lif esimulation? What's wrong with that are you a poor loser IRL so it pains you to be one online too? Weak mental leads to weak gains.
>>1325684weak bait leads to weak posts
>>1325524It doesn't always play out like that you're having like reverse survivorship bias right now. EVE, OSRS, and Albion all feature full loot mechanics and don't rely on wipes (which would fix the problem you propose) to have a healthy PvP playerbase that anyone can buy into with minimal effort. It's also weird that you assume everyone that enjoys full loot somehow never die? I lose gear all the time in these styles of games. Everyone does. The key is for the balance to exist in such a place where you can earn gear sets back without too much of a time commitment while also having a fair balance between player account strength vs item/equipment strength.
>>1325664Eve has some similarities. Some types of space favour mega-group play (nullsec), others have limitations on player travel that going above small group sizes highly inefficient/unreliable (wormholes).There's various mechanics that allow guerrilla warfare against larger groups. Inherently large groups are less close-knit, so a skilled small group can usually outmaneuver them in skirmishes until reinforcements arrive.Large groups also inherently need one-size-fits-all approaches to many situations - these are usually cheap and cheerful. Small groups or solo players who are willing to go for expensive loadouts can effectively contest big groups outnumbered when they play their cards right.
>>1325771OSRS has a full loot mechanic but I would argue it's not a full loot game, since the overwhelming majority of kills will have 3/4 items saved, and normally the crushing majority of the value of a set will be in those saved items, often the rest of the set is practically worthless.
>>1325771>out of dozens of examples that follow the trend you mention there are 3 counterexamples, so your trend is wrongretardand they aren't even good oneseve has pseudo safe zones, which PvPers cry about constantlythe wilderness is like 5% of OSRS, terrible examplealbion has safe zonesand I never even said that they don't die! you can't even read "have chests and chests full of gearsets so even if they happen to die they basically risked nothing"if you have countless sets of gear you aren't risking anything meaningful to you when you slap on gearset#3495 and slap some newbiesit is incredible that I can explicitly mention PvPers dying and then you go "you forgot that PvPers die sometimes!!!!!!!"
>>1325636after years of playing "no risk, reward"** games.Literally the point of a themepark is to give you the dopamine drip without danger. You can argue that it's lesser because nobody tries to kill you in the process but you realize you can have a gambling addiction without making it everyone elses problem, I hope.
>>1325636What risk is there for the typical sandbox PvPer who runs in a Discord group of other 500 sandbox PvPers who sell gold all day long and exploit everything in the game and gank noobs?
>>1327181Nobody wants to convince you of anything. You are the PvE carebear that's arguing in bad faith.
>>1327181Once the solo players and groups of friends quit the Discord group of other 1500 sandbox PvPers who sell gold all day long and exploit everything in the game will farm them 24/7 (then they'll quit too).
>>1326851I think you're just looking for an excuse to hate on everything. I don't give a fuck if lots of PvP mmos fail, I enjoy playing the ones that don't. You just enjoy crying like a woman. You trans?
>>1327778Yeah and?
honestly where did foxhole go wrong? seems like it's one of the few only games where losing your gear doesn't really matter since it's mass produced by other players for you to use for free essentially. you get to just jump in and fight and hopefully get some action without having to worry about skill points/levels/farming/marketplace, etc, all the chaff of your average owpvp game. the stakes for the individual player don't really matter and it still seems to peak at around 2.5k players daily, which I think might be enough for action for the individual player on a whim.
>>1338531The game that's completely run by Discord trolls and you get killed if you don't have the right alliance tag while they cackle at you?
>>1338531Clans and community mismanagement.Logistics is fucking boring as shit. Outright horrid. This means people who go through that torture REALLY want to see the fruits of their labor and not have someone else get to use the fun stuff. So clans don't like to share things, and are active in trying to monopolize resources and force out solo players from doing anything other than be a bullet sponge. This is a pretty foreseeable problem, with a couple of clear solutions. One is to just say fuck clans, shit can't be saved or kept from the public war effort--anyone can use it. The other is to make logi more fun or less needed. The devs instead decided to encourage this behavior, entrenching it into the game through various mechanics. This drives solo players away from the game, and cuts out a lot of casual play.On top of that, the community has become shockingly furry and autistic in all the wrong ways, which further shuns new players and hinders player acquisition. These keep the playerbase small, meaning the clans continue to run rampant since there's not floods of new people (or opposing clans) to challenge them.This could've been pretty easily mitigated but the devs are part of the problem, and seem to be fully embracing the issues which will keep their games small and unnoteworthy.
https://www.youtube.com/watch?v=vkGTL-eFJzwnew sexpot waifu clit
>>1339121*clip
>>1338536I haven't played that game since before jade cove or something, that's why I'm asking lol. Seems like it's been dragged through hell. I remember when people would just pass on the QM role to whoever was best suited when they had to get off and there was a lot of communication going on in text chat. I ended up getting it a couple times. At the time there weren't clanfags so it seems a lot diff now. >>1338537Thanks for the answer, shame it's not worth getting back into. I remember doing partisan shit on foot and stealing vehicles, was pretty fun.
>>1341480So IRL you'd rather live in Chicago than in a normal city?
https://youtu.be/jB60MhzTjZo?t=2133new waifu chubby shaved armpit
https://www.youtube.com/watch?v=HnS9ju43uHYnew waifu in tavern wench dress
>>1349675Answer the question.
>>1238145>Why are sandbox PvP MMOs always such a failureMoney and polish, that's it. All the popular themepark MMOs are all based off of successful IPs. Even if it's only minor, players are already subconsciously interested in the game because it shares a name/legacy/brand with something they already like. The only exception that comes to mind right now is OSRS, but you can argue nostalgia for that game's case. Every attempted sandbox PvP MMORPG in the past two decades are always from some random, unknown studio creating a new world that players have no former attachment to. And speaking of worlds, these games stupidly do not put in care into crafting a world that people enjoy just being in, which I think is a crucial part of this sub-genre, more so than it is for themeparks. Also the games are usually janky as fucking and always suffer from at least three of the following>ugly aesthetics/bad art style>Ugly graphics>Ugly characters>Bland music>Bland world and lore>Bad animations>Poor optimisation>Bad tutorials>Bad combatIf there was a PvP sandbox MMO that had even half the polish and quality of the current popular themepark MMOs, I have no doubt that it'd be alive and well right now.
>>1349888>All the popular themepark MMOs are all based off of successful IPs.Same goes for all the popular sandbox MMOs (there were only two - UO and SWG).
>>1349898Yeah, that was supposed to be "current and popular themepark MMOs". Sometimes it feels like MMOs have to be built off an already established franchise to find long term success.
>>1349923People just don't want to live in an alternate world that they're not already somewhat familiar with.
>>1349943Yes, that's exactly why endearing players to the world is so important in MMORPGs, sandboxes especially, yet it's always neglected in them. You just get dumped into a generic fantasy world and are expected to make your own fun, when you don't care or know about about jack shit. It can work in single-player games, but not for MMOs, where the world and the players are half the fun.
>>1349888>real PvP sandbox has never been triedEvery time.
>>1349967Who said that?
>>1349971he did, in his head
>>1349967Huh?
>>1238145Because Minecraft exists and that's genuinely what you're competing with in that genreYears of nostalgia, custom servers, mods, etc.
THEY DID IT REDDITTHEY HAVE SERVER MESHIhttps://www.youtube.com/watch?v=pdav0as54mUHUZZAH
>>1352593>No layering or shardingNo matter how the game turns out, it's already better than our current selection.
Reply to this post with a sandbox PvP mmo you know about.I will start: Haven and Hearth
>>1355825Mortal Online 2, EVE Online, Archeage (on private servers), Lineage 2 if private servers still exist, Ultima Online on private servers, that's about it?
>>1355825Albion (right now the most popular PvP sandbox MMORPG by far)Darkfall (dead and rip)VRising and Foxhole (MMO-lites)Mystera Legacy (decent pixel MMO)Frostborn (mobile)
>>1238387>It's a game about preparation and numbers instead of skill and reaction>time and time again babies are surprised when this means pvp is won or lost long before the pvp even happens>they're stupid so they chalk it up to just getting farmed and think there's no way to competeI truly cannot imagine what it must be like to live a life of a retard.
>>1355967How do you compete in such a case then?
>>1355847>>1355946Come on, i already knew about those give me some gems such as Animyst.Also how did nobody mention Asheron's call
https://www.youtube.com/watch?v=2hPxtluORo4new hottie in a titty sweater
>>1358457I dont care about femoids give me gems, now!
>>1305249>I hate girls who wax their arms. Hairy forearms are the best.This.
>>1355967https://www.youtube.com/watch?v=xfPBc4giAjMyou are this frog
https://www.youtube.com/watch?v=k8AXQ_SwF1Ebased podcast, calling out the bs with the combined experience of AoC and Star Citizen
>>1363144This got him smeared and doxed and slandered by pretty much every other "creator" in the AoC "community" (50 views people). They drag out his "former friend" to talk shit about him for 3 hours on stream.
>>1363144this guy is so pessimistic kek but you can't blame him after the past 15 years of abuse
https://www.youtube.com/watch?v=Yoh1ZpCqQYAwaifu getting chubbier
>>1365023mmmmmmmmhttps://www.youtube.com/watch?v=ZZOIlljCCdY
https://youtu.be/-YOiOxmDeVEmore sleeveless waifu with round shoulders and titty armpit fat
>>1290196Because it's supposed to be an RPG? Where you get to roleplay?How it's SUPPOSED to work>Game shows classesOh gee, these classes look really cool! I could be a basic knight and have armor, a paladin with holy skills or a wizard that shoots fireballs! Or I can pick something much different like a mage that specializes with time or mental states!Oh what's that? My class can be played as a tank or support if I build it right? But still has decent DPS capabilities? Oh, this class has unique invisibility or some other mechanic that can change the game!>What happens todayHHHMM I THINK I WILL PICK DPS #1, the Ranger, NOT THE TANK OR HEALER
>>1372208I feel like you're arguing more about game design than class design.I always found the reason you never seen the non-trinity play styles (in PVE for the most part) is due to constraints the game has in place."Lemme play this ebin time mage that can hard CC my foes while my party gangs up and whallops them!">boss is stun/cc immune"I'll play this arcane trickster! They can grant the whole party invisibility allowing us to strike while they are unaware!">boss resets to full hp if no valid target is in vicinity"Lets reject a fair fight entirely. We shall form a raid of 40 rangers and kite this stupid ogre boss to death while pelting it from afar>boss arena is a tight circular room that locks up once the fight startsI'd wager people would gladly play these less popular roles if they could actually function as well as they do in PVP settings where all abilities actually function properly.
>>1372198Those thick black eyebrows, she must be so hairy down there. But probably shaves or waxes everything given her forearm and armpit situation. Sad.
>>1355847I really wanted to like Mortal 2 but it's honestly so fucking bad.
>>1376153It's amazing they ask subscription money for it. It makes such a big sell on the store page but you play it and then it's super clear they didn't polish any part of it at all. >do the devs like the combat?>the world?>the guild combat?Who knows because they clearly didn't focus on making any part of it fun.
This game is gonna have a lot of things it's going to need to deal with if it wants to have any chance of not dying miserably like the other games in its genre.The first problem is that any game with a trade economy can and will inevitably be infested with RMT. With games that have any sort of real-world purchaseable currency that allows even the tiniest amount of pay-to-win, this will be an even bigger problem, but as far as I'm aware Ashes doesn't have that yet. However, Gold/Glint sellers absolutely are going to be a major problem near immediately, as will botting.The second problem is zergs/large groups. As seen in literally every single sandbox game to ever exist, solo/small group players inevitably get forced out of the game because N+1 retarded gay niggers can swarm together and steamroll everything. Unless there are extremely robust systems in place to combat them, it will eventually kill a large portion of the playerbase and reduce what's left to a handful of mega groups that are all functionally allies unless enough people are bored.The third problem is that every single large group without fail engages in RMT but will vehemently claim that they don't, and the game will need to ban players who do it if they don't want it to ruin the game. New World was a prime example of this with every single large guild buying gold and using that to pay people who engaged in wars for them, eventually it would kill the server, and then they'd get merged with another server. Repeat until 90% of playerbase is gone. The fourth problem is that we live in a world where autistic furfags and trannies are already, before the game is even in alpha 2, plotting out which builds will be the best DPS/tank/healer, what the best gear is, what the best talents are, and optimizing every scrap of fun out of the game. The discovery, development, and crystallization of a meta in games has never been faster than it is now in 2024.
>>1383108None of this is a problem just git gud and join a gud guild idiot. And accept competitive games aren't for poors.
>>1383123Kill yourself chink-souled bugman
>>1383108RMTing in full loot PvP games is probably the dumbest thing you can do with money. You'd lose your investment long before you break even. If it doesn't have full loot PvP, it's not a sandbox MMO.
>>1324187it did die because they tried changing it from a pvp game to a pve game though. they completely ruined the combat system and added in shitty pve content at the last moment. you can't understand what happened to new world unless you played the alpha and what they took out. literally every issue in the game is because they just straight up removed the combat system and implemented then nonsense they currently have
>>1383857>it did die because they tried changing it from a pvp game to a pve game thoughIt tired to change to PvE because it was dying, like every PvP MMO does and you retards keep failing to notice.
>>1383849This isn't a full loot PvP game
>>1383875cept no they changed before release dogshit take lil bro
>>1383108>s. As seen in literally every single sandbox game to ever exist, solo/small group players inevitably get forced out of the gameI think the only way to fix this would be to make a world that is simply unfeasibly large. Like two or three real life days to travel around a zone large.
>>1384005Yes, when they notice the game was tanking among the testers, PvP mongoloid.
>>1384022lil bro mad cuz his fav game got shitted on by real guilds go play ur nintendo
>>1384027>go play other thingYeah that's what most people do. You might understand why, eventually.
>>1384031cuz they dog water can't handle the mental
>>1384027You talk like a nigger
This game is a scam.
>>1384280So has 99% of every other game that's came out in the last 15 years. This one hasn't come out yet, so there's still a change it might not suck.
>>1384109He also behaves like one. And then he's surprised that nobody wants to play with him.
>>1383108>Gold/Glint sellers absolutely are going to be a major problem near immediately, as will bottingONLY solvable with a good anticheat that actually makes use of tpm 2.0 (or Pluton which has tpm 2.0 capabilities inside it)you can't fake it, once your hardware is banned (for RWT on both sides of the deal) you need a whole new computer, this also will rule out chink headless virtual machine bot farms. for proof this works just look at valorant
>>1383108>The fourth problem is that we live in a world where autistic furfags and trannies are already, before the game is even in alpha 2, plotting out which builds will be the best DPS/tank/healer, what the best gear is, what the best talents are, and optimizing every scrap of fun out of the game. The discovery, development, and crystallization of a meta in games has never been faster than it is now in 2024.Yeah, I'm worried about this too.Another thing: apparently there was a special edition you could buy for two days early access before full release.That's 48 hours of poopsocking before anyone else. They claim this isn't P2W since the nodes will be deactivated for those two days... but once full release hits they're going to be so leveled and geared that it doesn't really matter. That is a significant leg-up in a game advertised with open world PvP and territory claiming and is starting them on the path of >>1238387 right off the bat.
>>1238387You are jewish
https://youtu.be/e4muGrA1Fnw?t=657waifu facial closeup
>>1388964Mortal Online 2 really proves this as its player base is so stable with its hard core pvp focus.
>>1388964>It's the casuals killing the games!!!!!!!!!!!The only people who scream that it's casuals killing games are the sort of ultra-tryhard sweaty autistic metaslaves that are the actual, unironic cause of the issue. People enjoy PVP in games and they enjoy playing things seriously, but most people do not enjoy being chain ganked by six niggers running the most optimized setup possible and then obsessively tracking you down wherever you spawn to do it again.And the same retards that do this shit are the ones who a few months down the road will start screeching that the game is dying and it's all casuals fault for not playing 22 hours a day and zealously adhering to guides written by trannies.
>>1389003but muh>old game with 1k player baseor my>old game with 15k player baseor my>private server with 300 autistics>SEE hard core pvp is popular and can totally support a profitable game. lmao pvp cucks are in total denial.
>>1389012Anon are you trying to say that I'm in favor of the ultra tryhard PVP, or are you just poking fun at them being delusional retards
>>1389069I am poking fun at them for being delusional autistic retards.
>>1388999Stable, sure. But 1,000 stable pop. isn't very indicative of a great game. I'd argue the population counts even less than that since some people will dedicate characters exclusively to playing on Haven (tutorial island). I didn't play on Steam release so I can't say how the initial launch was. But judging by picrel and how it more or less died overnight... my intuition says not very good.>>1389003The problem is there's no penalty for scumbagging people, only benefits. You can spend all day farming lowbies who are literally incapable of fighting back and there are zero repercussions. BDO had it right by implementing a karma system where murdering too many people in a short window inflicted some major penalties.
>>1389097Ostensibly Ashes has the whole PVP Corruption/flagging system to penalize people for griefing and harassment, plus bounty hunters, but I don't know that it's going to make much of a difference given how common it is in places like the Ashes discord to see people openly saying they're going to use alt characters/accounts/work with friends to just rotate ganking people to avoid getting punished in a meaningful way. And we know from seeing other games like EVE with suicide ganking that yes, people absolutely will go to extreme lengths in order to get that "Hardcore PVP Experience(Shitstomping players half your level in questing gear" while they refuse to actually fight people on any sort of an even battlefield.
>>1389097BDO never had a good karma system. On paper it sounds pretty good, if people want to come fuck with you while you're grinding then they have to risk losing karma and going red. In reality, instead of flagging up, a griefer just grinds on top of you and you can't do anything about it but leave or try to turn it into some maplestory-esque ks war.
>>1389121There's got to be some way to make it work otherwise a lot of people are going to be very unhappy. I like the idea of bounty hunters but expect it will be a very niche thing to do. Putting more power in the server's hands feels like the way to go.>>1389137Personally I find that fair. Best grinder wins the spot. Whoever has the highest AP will clear faster anyways so the player with the lower AP is just wasting their time and effort fighting an uphill battle. Move to another spot or suffer at your own poor decision.One point I'd like to make and something I think BDO should've implemented long ago is that karma loss against players of similar level and gear level should be negligible. Fair fights should never penalize either party to a huge degree. If someone wants to challenge my spot or I want to challenge theirs, and we're both of equal standing in level and gear, that is 100% acceptable.
>>1389170>>There's got to be some way to make it work otherwise a lot of people are going to be very unhappy.And they can go play Hello Kitty Online. This is a competitive sandbox PvP game, it's not meant for them in the first place.
>>1389480"It's a competitive PvP sandbox" he says, exclusively targeting the weakest players he can find and running as soon as he sees the slightest hint of an even fight."This game wasn't meant for them" he says, followed by complaining about the game dying and the price of resources being too high because many of the people who were selling resources were repeatedly griefed and harassed until they left to play games that weren't infested with cancerous tryhards."It's not griefing or harassment, this is a PVP game" he says, his whole group switching through multiple alt characters and even alt accounts to avoid getting too much corruption."Why aren't there any good competitive sandbox games" he cries, after he spent 18 hours a day for months on end working with other worthless NEETs to kill the last one to pop up and then trying to hide behind 'Bro it's a PvP game lol deal with it'.You and every other nigger like you are a blight on games as a whole and the sooner you all swing from a tree the better. You're the exact sort of limp-wristed faggot who talked shit and acted tough in school and the instant someone actually did something, you ran like a bitch to your butt buddies because you can't hold your own.
This is insane. I can’t believe any devs are trying to do a PvP MMO in 2024. That type of game has been shown to be a complete failure of an idea. No one wants to get bullied or suffer harassment in a video game and the only people who want to play those games are psychopaths who are angry they can’t harass, bully, and terrorize innocent people safely in the real world anymore. Why would anyone want to play a game with the complete antithesis of equitable gameplay? Why would any devs even want to make game counter to that when it has been demonstrated to be preferable for everyone except incel schoolshooters. Anyone supports this sort of game should be put on an FBI watchlist.
>>1389544Why do you always have to play the victim in your made-up scenarios? You play PvP games for the PvP. There's not much else to do. These games don't have quests or a story that would force you into PvP zones. Don't want PvP? Don't enter the PvP zone.
>>1389544>until they left to play games that weren't infested with cancerous tryhards.Why were they there in the first place since it's very clearly not for them moron?
>>1389611pretty sure the guy who funds Ashes of Creation isn't actually funding it very much because the game looks like a stock unreal engineprobably pays his artists just enough to keep churning out cash shop assets he can sell repeatedly and hobble together something for release, then dip once he acquires launch money
>>1389621You are the one that doesn't belong, nigger. You are the invasive species to the environment.
>>1389619"Made up"Except it isn't, this exact trend has happened to nearly every single open world pvp-enabled MMO, eventually resulting in near universal failure of the games that allowed it.New World saw the cycle play out in fast forward with massive groups engaging in RMT and botting to fuel their efforts, and then zerging all content with enough people that nobody could stand against it, while using every bug and dupe under the sun that they could get their hands on. Then the server would lose players, and eventually it would get merged with another server, and then the cycle began again. Repeat until most servers were killed. If the server didn't get merged, then the big groups would transfer off of it to another server and plague it like locusts.
>>1389170>Whoever has the highest AP will clear fasterAll spots have AP caps and grind speed is entirely class dependant, so no, having higher AP doesn't matter, that just isn't how it works. Turning the game into KS wars is lame as fuck, the entire point of the karma system was to get people to fight each other over spots. Now that isn't a thing anymore, so the concept of having open world grind spots is pointless and that they may as well just have every grind spot fully instanced. The karma loss being based on gear thing won't work, because if someone attacks you then you can just take off all your gear and they instantly go red which is something people figured out years ago. It's an incredibly flawed system, it flat out doesn't work in practice the way they have designed it and it doesn't protect you from me if I decide I feel like getting on succ zerk or succ lahn and taking your spot, especially if you're playing a worse class. If you attack me or try to feed me to mobs then you're going red even though I'm the one griefing you. That's shit. The person trying to take the spot should have to risk their karma, not the other way around.
>>1389648Why would you blame the PVP system for the failure of another system, in this case hacking/lack of moderation. A lot of people can tolerate being ganked as noob and facing some sort of set back from the event. However it's pretty hard to tolerate gathering resources or grinding when every player you encounter is a default character model bot.
It's just some WoW player who got corpse camped and now he assumes that's what PvP looks like in every MMO. Nobody likes getting ganked, even PvP players. PvP MMOs like Albion or Eve give you tons of tools to escape non consensual PvP and systems to protect non-pvp players.It's always PvE MMORPGs like WoW that enable gankers. If WoW had full loot PvP this wouldn't be an issue.
>>1389882>if wow had full loot pvp this wouldn't be an issuetrue the game would be dead.
>>1389741Except again, I'm not saying that PVP is bad. I like PVP. I link occasionally ganking someone. I like trying to see if I can fight people. The problem is not that PVP exists, the problem is that there are people who are going to see PVP as a get out of jail free card for griefing and harassment and take things far out of the normal scope of PVP.>You see a guy farming nodes>You fight him to scare him off/kill him>He either fucks off elsewhere or tries to kill you, or eventually tries to get allies This is normal, this is fine, this is good. This is perfectly heathy gameplay. Maybe things escalate, but the point of it all was that you're actually fighting over resources, you are engaging with the system in a reasonable and organic manner and in line with the intention of it.>You see a guy farming nodes>You gank him several times until he stops farming and goes to do other stuff>You follow him while he tries to quest and keep killing him there>If he gets anyone to help him you either just immediately log off to resume later, or you call in your whole guild to zerg them>This continues and constantly escalatesThis is weird. This is also not that uncommon. This might have started off of fighting for resources, but this expanded far out of that and is now just you trying to grief someone until they quit playing, and the sort of person who acts like this will just say "Well it's an open world PVP game, it's not for him :^)" Except the thing is, they pay a subscription. They buy cosmetics. They help keep the servers running and the devs paid. They farm mats, they craft items, they make caravans that can be fought over, they were a source of small PVP. Normal PVP is sustainable, griefing is overharvesting and means you're going to run out of targets.
>>1389703AP absolutely matters and you're trolling if you disagree. If you enter a zone with the minimum AP/DP, you're going to get schooled, by mobs AND players. That's a simple fact. Doesn't matter what class you are. Being able to reliably grind secures your place in the rotation and the common denominator for that is AP.Which leads into my next point: Kill stealing is just another form of PvP. Passive-aggressive as it may be, you're still 'fighting' for the spot. That was usually the first sign of conflict; when someone forcibly enters your rotation and starts killing your mobs. This is where the option for escalation is. You try to clear faster, in which case they flag or leave. Or you can flag to fight them for the spot or leave to a worse rotation. That's why karma loss at similar character level/gear level needs to be dampened dramatically - to discourage griefing lowbies (because the lowbies are going to lose) and encourage contesting spots (because you have a fair chance to win). As for the going naked part, if someone flags on you, there should be no karma loss. You were not the aggressor. This is the equivalent of 'fucking around and finding out'. If they aren't wearing any gear, this is a fly-swatting inconvenience at best. If they're properly geared - great, you get to duke it out in glorious combat.For all its faults, BDO is the best we've gotten in terms of facilitating PvP encounters (though recent updates are something of a regression).
>>1389943I understand your second example and for better or for worse it is emergent gameplay which can in some examples lead to healthy gameplay. Your first example sorta treats any player you encounter as ephemeral. The second however is really how you can build rivalry into a game.Getting repeatedly pk'd by a player is when you start taking notice of their name. Maybe someone who typically espouses being a peaceful pve-er in MMO's turns bloodthirsty and chucks fireballs without warning when they spot members of the gankers guild. Better yet the ganker themselves if you catch them playing an alt (You aren't fooling anyone Legolas123 naming your alt Legolas456). The downside of the biggest and baddest guild also being the gankers guild is probably the Achilles heel of pvp mmorpgs, but if you can neuter RMT you can probably solve most of this issue since that's typically how the gap between the plebs and sweats gets so wide.
>>1389973The problem in my experience tends to be that the people who will go around chain ganking people like that are also the sort of people to be ultra tryhard sweats who will abuse bugs and take part in RMT.
>>1389973NTA but the behavior is unabashedly toxic and serves no purpose. It's spiteful, mindless killing for the sake of doing so, or worse - to deliberately make someone so mad that they verbally retaliate (which typically results in a ban) or quit. It's one thing to have a point of contention that in a way justifies the drama and a complete other thing to grief people. This isn't rivalry because they aren't competing for anything after one party concedes and it certainly isn't healthy when some poor bastard is still getting farmed several hours after the initial incident. Like when does it end? xXn00bx5lay3rXx caught John Minecraft hitting a node one time, does he just die forever now?It sounds good for starting narrative - in a vacuum - but the reality is far different since it will almost always be megaguilds punching down. Intelligent guilds aren't going to start frivolous conflict with another guild that can potentially retaliate and cost them precious time and resources. If someone lower ranked does do that, they're probably going to get severely punished or straight up kicked from the guild for being shit-stirrer. The socio-political environment only matters to people on the same rung as you. As for everyone else, shit rolls downhill.Streamers are wanting guilds to be several thousands of players so I already know how cancerous this is going to be.
>>1389973While I get what you mean with there being the potential for things to turn into rivalries and nemeses and for there to be a sort of organic PVP story to things, more often than not, that's not really how it works. As stated multiple times before, from both personal experience and from talking to many people about this, it's very rarely people actually fighting people on anything you could call a fair or level playing field even in very generous terms.Most often, you will get a grab bag of the following qualities making up the people you are doing the bulk of the locust swarm-like PVP: >NEET or otherwise very large amount of time available>No-lifes the game and plays it almost exclusively>Extremely sweaty/tryhard mindset, often extremely optimized gear>They see any fight where they kill someone as them winning and being skillful, even if they were a high-end geared player jumping a newbie fresh out of the starter zone>Primary goal is explicitly to make people mad and get people to yell at them for attention and validation as some sort of proof that they are better>Groups together with what few similar players are around, to ensure the advantageIt has been this way consistently across numerous games, whether the game is a full open world or not, whether it's full-loot or not, and even whether the PVP is the focus or not. If they were the sort of people who wanted hardcore competitive PVP, then they would be engaging with the systems games offered for that. Arenas/BGs in WoW, Outpost Rush/Wars/PvP events in New World, Castle Sieges/Caravans in Ashes. They would be working with their guild in an organized manner to try and accomplish something.But they aren't interested in that, they never were, they just want to be able to use that as a shield from criticism. That's why they lash out when they get called out, because people know how they are and they don't like it.
>>1389925I saw that coming from a mile away btw.
>>1389952>AP absolutely matters and you're trolling if you disagreeYou're certainly confused and probably haven't played in a long time so I won't assume you're trolling. Nobody grinds spots at minimum caps anymore because that doesn't make sense lmfao, you make less money and have to pay more attention to do that since dying and losing crystals costs you hours worth of grinding. Doesn't even know that AP caps exist in the game and pretends to be ignorant when informed about them kek, me having a full pen debo set doesn't prevent me from getting outcleared by some tuvala timmy at orcs or giants if I'm on a shit pve class and he's on a good pve class, you simply don't know what you're talking about. The fact that you're still even bringing up flagging and karma as if they're relevant features in 2024 tells me you haven't played the game in years.Since you apparently know so much about a game you don't actively play, tell me. What's stopping me from going on my succ witch or lahn and grinding over someone on a shittier class at dehkia ash or cyclops and griefing their fuel without actually pvping them? They cannot flag up and kill me to get rid of me because I can literally just feed myself to them to ensure they go red. Now they are heavily incetivized against doing anything about me simply showing up and killing their mobs. They cannot indirectly kill me by feeding me to mobs anymore because they will lose karma and I will lose nothing, all I have to do is respawn, walk back and die to them again. All they can do is leave or swap to a meta pve tag and try to outgrind me which is completely pointless for them, and them knowing how to pvp is utterly useless against me. You really think that's healthy for a game that touted itself as a game where you pvp other players for grind spots? Delusional, you're sucking the dick of a game you don't play and that's absurd. Get real, stop being a contrarian.
>this entire thread
>>1390169Yeah just look at all of these full PvP with corpse loot MMOs teeming with players.
>>1390156Do you really think wow would have lasted more than a year with full loot nonoptional pvp? Jesus you are retarded.
>>1390165Re-read my post and try again.
>>1238145too many wolves, not enough sheep. the sheep can go play other games in 2024.
>>1390169Hey anon how are all those other open world PVP MMOs doing? Did they have any problems?Really? The same problems described here? Crazy, innit?
>>1390169Nigger-coded image
WAR did it right and that's why these "I love MMORPG PvP" fags hate it. They don't want to compete in a PvP environment, they just want to make other people miserable.
>I deliberately entered a PvP game, and now other players are attacking me?
>>1389943>Except the thing is, they pay a subscription. They buy cosmetics. They help keep the servers running and the devs paid.Why would they do that if they don't like the game moron?
>>1389982Ok and? Just rally people to take them down loser?
>>1390031>Like when does it end? xXn00bx5lay3rXx caught John Minecraft hitting a node one time, does he just die forever now?It ends when he gets people to fuck you up then you get more people to fuck him up then you get a guild war then you fight for years that's literally the point of the game like Archeage you build rivalries between groups so that the game functions? Don't like it play Hello Kitty Online whiner.
>>1390276>I deliberately entered a PvP game, and now other players are just griefing and wasting my time with no real PvP in sight?And then the game tries to switch to PvE, dies and the retards say "it died because they changed it to PvE!".
>four seethe replies in under three minutesbro take a deep breath and step away from the keyboard
>thread PvP more alive than any PvP MMO released in the last two decadesTruly speaks volumes about the sub-genre.
>Get called out for being a weirdly obsessive tryhard faggot that can't do real PVP and can only gank lowbies>CryTruly the most hardcore of competitive PVP players
>>1238145>sandbox PvP MMO>Ashes of Creationthat doesn't sound right and it sounds like they erode the foundation of the game I kind of expected it to be more about settling/exploration and PvE as a foundation https://youtu.be/mMvubbX-SHg?t=89https://youtu.be/lw0ptjBbLt4?t=62https://ashesofcreation.wiki/images/2/25/Map_of_Verra.jpg?downloadhttps://nsms6thgradesocialstudies.weebly.com/explorers.htmlhttps://www.catan.com/catanbut what can you expect when they wrote this in their kickstarter page
>>1390357Yeah but it's not, it's Archeage on steroids but without anything that made Archeage appealing to everyone that isn't a ganking mouthbreather. Kickstarter is very misleading.
Albion has around 300k daily users with 100k+ participating in full loot PvP every week.Eve peaks at 20-30k players online every day (probably 200k+ daily users).These are the two biggest sandbox MMOs that aren't Rust-like survival games.
>>1390376EVE has people running 14 accounts doing multiboxed mining/ratting and exists largely as a containment chamber for hyper-autistic faggots. It also is absolutely bleeding money year over year.Albion online has about 9k daily players so I don't even know where the fuck you're pulling those numbers out of your ass.
>>1390416Steam is only a small % of the playerbase like every MMO that isn't Steam-exclusive. PvP activity can be tracked on their website that tracks PvP kills.
>>1390298>real pvp>realkekhttps://www.youtube.com/watch?v=Av4vlRh4n-s
>>1390209Play the game and try again.
>>1241701>they just recently caved on their promise to never have an auction housethe economy aspect of PoE has been terrible from the start and you could safely ignore it but whatever>>1241763Guild Wars 1 had something I likeddo people even like open world PvPI remember playing Conquer Online where you can randomly attack PvE characters within the world and it was the worst sort of PvP I have ever seen it made playing the game pointless because at any time you could be killed by someone who is just bored out of their mind and if the PvE content sucks you turn to PvP and that's what we did and harassed mining mules from some high level players lol open PvP is just full of griefing and a waste of time4vs4 Random Arena or GvG in Guild Wars are much better
>>1241701You literally never played PoE if you thought the PoE trade system was even remotely good.Here, this is what the PoE trade system was:>I want to get [Thing]>I log into the website(Not in-game fuck you)>I search up the thing and see if it exists on trade>Oh cool it does>Use the trade site to whisper the seller in-game(Why is this not in-game)>Message the lowest price for what you want, they do not respond>Message the next lowest price for what you want, they do not respond>Repeat 20+ times>The price for what you wanted has been pricefixed by an RMT cartel discord, using alts to list the items at low prices and never sell, and the only people who do respond are listed massively higher>If anyone inadvertently lists it low like the rest, the cartel will snipe it and relist it>This happens for basically every item that is worth basically anything at all>It also happens for currency orbs, maps, fragments, and all other resourcesThe only reason this system exists in the dogshit state that it's in is because Chris Wilson is 60 years old and stuck in an era of gaming that frankly doesn't exist anymore and refused to ever budge on his vision even when it was objectively retarded. The game has been blocked from adopting QoL features for a decade because that bald fuck was too stubbornly autistic to accept that hey, maybe clicking the big pile of currency you were going to pick up should just loot it all instead of you having to individually click every single orb in a game where there can be several hundred currency drops from a juiced pack of mobs.
>>1383108>before the game is even in alpha 2I imagine the beta and alpha testers are gonna get burned out before the game even releases
someone in my MMO guild bought two hundred dollar packs to get into the AoC alpha tests....jfcI haven't even paid that much in subscription for my MMO yet
>>1391106PoE's economy is goodPoE's trading is fucking dogshit
is this game coming0nww out or what ?
>>1391387AMA on the 16th on Twitch, Alpha 2 purchaseable again sometime between then and October, and then Alpha 2 becomes playable in October sometime.
>>1391038>1v1sCancer.>5,000 vs. 5,000Cancer.>2v2 - 5v5sSome of the most gigabased kinomaxxed ultramega banana pancakes awesome fights you can experience.The biggest problem is that fights either devolve into one class utterly shit-stomping another class, simply because they have better tools/abilities available - or AoE diarrhea piss storm spam where you nigger all over each others ant farms because there are so many cucks on the field that you are actively shooting yourself in the dick trying to single target instead of vomiting Violent Cock Blast Cum Tornado 3000 Mk. ZVI everywhere you can.On rare, RARE fucking occasion you will get fights with a reasonable number of bodies on each side and diversity in classes that the fight is genuinely interesting, challenging, and engaging. It feels fucking good to participate and it feels like an actual fucking fight. But again, they're fucking rare.These things are an unfortunate inevitability.
>>1392536Has there actually been a fantasy MMO yet that's had battles on the order of even a few hundred people on each side in a specific fight? Even the largest WoW or New World PVP events I'm aware of were under 100, MAYBE up to like 200 for New World on the bigger open world PVP events.
>>1393603ZvZ in Albion. You have to join a ZvZ guild to participate. This isn't matchmaking arena content for everyone. The game only provides an objective like a castle or territory to fight over. Important ZvZs often have over 300 participants.https://youtu.be/A5u4lC2_Zr4?feature=shared
>>1393603The better question is has there been any with more than a few hundred people that have been good. No there hasn't but there have been ones with like 600 people.
>>1393603ArcheAge
>>1393755why do raid leaders ALWAYS talk like this
>>1393755Wow this looks like hot dogshit, why the hell did people play this?
>>1394295It's a mix of people being very, very retarded so if you just say a thing once in most groups it'll get ignored, so you have to treat them like retarded children. And we're talking about zergs here, so it's the lowest form of player. It doesn't help that most shotcallers/guild leaders are also egotistical jackasses, but the core of it is that it's herding cats.
>>1394293Max siege size was way smaller than that.
>>1394295Autism. Can't stand the retarded nerds that do it so if I have to join anything I just mute the retards.
>>1394310>joins ZvZ >mutes the shotcaller
>>1394329>Mutes the screaming autistic retard yelling at people to do what they should already know to do Fixed that for you, retard
>>1394339Did I trigger your PTSD lmao?
>>1394329Yeah i'ts always some loser repeating the same shit 50 times and then tardraging when something doesn't go as planned.
>>1394374i notice they always say shit like "HEAL ME HEAL ME HEAL ME HEAL ME HEAL ME" but never do that for other playersand if they die suddenly they no longer care about being the shot caller and hotmic to give a complete 1 hour recap of the shit that killed them while everyone else scramblessome people just like to hear themselves talk and feel like theyre important
>solo-player with main-character syndrome can't into teamworkThey use these review sessions to weed out players like you. You don't question what the shotcaller says even when it's a bad call. Those guilds refund your gear anyway.
>Zergslop consoomer thinks his hivelord is unquestionableMan I really have been right every single time when I shit on you retards
>>1394308100v100?
That's it? $120 keys?
ALPHA ANNOUNCED KEYS WILL BE $120 SOONNNNNNNNNNNNNNNNNNN HYPEHYPEHYPEHYPE
https://www.reddit.com/r/MMORPG/comments/1etzexq/comment/lih5iyd/Allegedly they have a tax lien placed on the company and they're being sued by an investor according to these posts.
>>1397919This was dismissed according to San Diego Superior Court.
>>1398144Thank G-d for that, long live Sir Steven!
120 burgers for a game that isn't even done? For Alpha access that's going to get wiped?
>>1399323Where did you get the idea that this was a game for poor people? Go play your Tibia BR loser lmfao.
>>1399515Huh?
Have they announced the next delay yet?
>>1399714Yeah, the Alpha 2 that has been pushed to October isn't actual Alpha 2, it's just some weekly spot tests and the next phase of Alpha 2 (actual Alpha 2) will be in like a year.
>>1399724Oh yeah and they're charging people $120 to participate in the spot tests.
https://www.youtube.com/watch?v=enriuB6rJ7YI don't understand why these poor losers are raging so hard?
So if Alpha 2 lasts a year, and it's $120 for an Alpha 2 key, wouldn't that just work out to $12/month?
Is it really that easy to scam MMO boomers?
people trying to lead a zerg take all the fun out of zergs
>>1400574Yeah, if there is enough content, the game has nothing anon, you will run out of content in a week, if not a day.
This is my stance on the Alpha 2 keys bullshit.I can see how Intrepid justified the price because of server costs and possible dev costs, and as a means to filter out the shitload of people who'd buy a key at $20 and just flood the feedback forms with garbage and take up server space without doing much. I don't think it's worth $100-120, and I don't think it's reasonable to charge that much for an Alpha. From what I've seen of the A1 testing and some of the leaks, it does seem like work has been getting done over the ~8 years that the game has been in development, but I don't think that the amount of progress that's been made is really enough for it being eight years of work. IF, and it's a really fucking big if, the A2 roadmap pans out and they do actually deliver all that other stuff by May, then maybe, but the whole phased alpha just feels like a delay by another name, and it now means they've lied about persistence.Even aside from that, the devs have been extremely manipulative on the marketing/sales of the game. FOMO baiting, low-effort cosmetics and the promise of store currency for a game that doesn't even exist, the stream switching the panels and the way that the devs were talking when they mentioned the pricing to be extremely cult-like or when your addict family member tries to guilt you into helping them, and just the overall lack of transparency while at the same time claiming that they're totally open and communicate great.And beyond that, you have a community of people who've devoted 8 years of their lives to identifying themselves as Devoted Followers that will happily defend whatever bloodletting their god requires of them, acting smug and talking down to people as if the only reason anyone would have a problem with the pricing is that they might not be able to afford it. It's fucking insane.I want to be hopeful about it, but Intrepid seems laser-focused on trying to put up red flags everywhere.
https://www.youtube.com/watch?v=PiPwZt0lWrMAsmonchoad exposed as dumb as dumbass by Jamie Kaos, read all about it!
>>1238145I really think this guy should be looked into more. Sharif family (which is basically a huge Pakistani mafia family with political influence*), inherited mommy's pyramid scheme business, "invested the money from it into real estate", somehow has millions in mansions and rental properties, does it really seem to anyone that this money is legit in any way?* - https://en.wikipedia.org/wiki/Sharif_family
>>1400668"Behind every great fortune there is a crime"-Honore de BalzacAnon anybody who has a lot of money in this world is because he has stolen a lot... Im just happy this guy is actually making a competent videogame because I was there years ago when development started and everthing looked like a huge vaporware scam>picture unrelated
>>1393603Lineage2 easily had 500vs500 in its prime, without any instances mind you, Albion can't even sustain x5 less of that without hard loaded zones and gvgs are instanced fights. A lot of korean and chinese mmos were designed for at least 100vs100 fights in general. Warhammer Online sported at least 100vs100 pretty much around the clock and private server can still reach those numbers during peak hours.
>>1400714Ok good, then he should be locked up forever, fuck your game retard.
>>1400668Is he actually part of the Sharif family or does he just have the last name Sharif, because there's a lot of people in the world man
The worst fucking part of this "game" is really that you can't have any discussion with 99% of the people aware of it without having your stance be that this is either the biggest scam ever and it's all bullshit, or that this is the best game that will ever happen and how DARE you not suck Steven Sharif off personally for letting you see his Holy Work
>>1400727Albion zones can hold around 400 players. Queue starts at 350. From my experience fights with more than 30 participants are complete unfun clusterfucks anyway. I don't want to imagine what a 500v500 would look like in any game. Those huge epic battles aren't that fun.
https://www.youtube.com/watch?v=enriuB6rJ7YWhy are all of this guy's comments "I make more money than you and also I have sex" holy shit what a loser.
https://www.youtube.com/watch?v=rGDpA04JMeYmore chubby armpit shaved waifu yes
>PVP in PVP-MMORPG is le bad
>>1407692Yeah and?
this game has looked like shit since its inception. People who are thinking this will be good are just retards who already spent hundreds on it, right?
>>1418298Why is it shit wowbabby?
https://www.youtube.com/watch?v=SlSNTKzL6sQhttps://www.youtube.com/watch?v=SlSNTKzL6sQhttps://www.youtube.com/watch?v=SlSNTKzL6sQ
>>1425984what a waste of fucking time bro kill yourself twice one for this shit post and again for bumping this off page 10
https://youtu.be/WmYBmxydvZI?t=451Favoritism towards devs' previous/current guilds already exposed. Everyone thinks this will continue and people should either get used to it or not play the game.
https://www.youtube.com/watch?v=T1gJiGXStHADo boomers think this is good gameplay? I didn't play the tab target raid mmorpgs back then so maybe I just don't understand the appeal, but it's just 40 people coming together plugging their numbers into an equation and watch the HP bars go down. You could play this scenario a spreadsheet, the characters, visuals everything else is just a coat of paint while the game mechanics are simpler than Realm of the Mad God
>>1428102They forgot to show the actual freefarm guild coming and killing everyone. Remember, these bosses are all PvP, and they haven't shown anything like that yet because they know people would lose interest in the game instantly.
>>1391106They might've been a console player, don't they have a trading house? Actually I think it was recently removed lmao>>1400727bro, chances are the people in this thread have never played the old kr mmos where mass pvp/pve in all it's 15fps glory was a thing. I've had someone (probably in this thread too) tell me RF Online was a WoW ripoff.
>>1355946darkfall will rise again in a few months prob
We are eating good PvP chads. First we get Thrones and Liberty and next year we are going to feast on this slop.
>>1238853Don’t forget to dialate today, you’ll lose depth if you don’t.
>>1431813>next yearlol
>>1431813Both games don't have full-loot PvP. They are not sandbox MMOs. They are PvE MMOs. Devs already surrendered to themepark players who will abandon their game once the honeymoon phase is over.