[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1707024604406864.png (23 KB, 718x718)
23 KB
23 KB PNG
Risk of Rain
>>
risky DEAD forevermorever
>>
>>1255901
Extending this for 20 minutes (:45)
>>
>>1255950
so 45 mins from this post? and why is the op blank anyways
>>
>>1255961
No, when the clock hits :45 (in 7 minutes)
>>
>>1255950
>>1255961
109775244563449001
Lobby open, will be afk for a bit
>>
>>1255972
2/4
>>
>>1255972
https://www.youtube.com/watch?v=hetaBX00wtI
>>
>>1255974
starting
>>
>>1255972
>>1255984
Provi defeated, closed
>>
>>1255997
gg
>>
File: reminder.png (256 KB, 1075x277)
256 KB
256 KB PNG
>>
>there was a fucking host last night and i missed it
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>1256294
it was returns, you didn't miss much.
>>
>>1256294
you didn't returns in time
>>
character idea for fun
HAUL-R

[bonebreaking] - enemies take 2x fall damage from this attack.

>primary: fling
hold your forklift-prong-hand in front of yourself, readying up an attack. release to fling all enemies in front of you into the air, the longer you held, the higher (up to a limit) [bonebreaking]
>secondary: raise
grab an ally or enemy in front of you and hold them on top of your head. enemies can be thrown forward by pressing the ability button again, while allies will be gently dropped back down. allies gain +50% attack speed and 100 armor while being held and can jump off at any time. [bonebreaking]
>utility: launch
embrace your inner trollscience and grab yourself, flinging yourself into the air with a backflip. enemies you land on will take 600% damage and fly into the air. [bonebreaking]
>special: strongest bot in the world
grab ANY enemy above your head, then launch into the air, before diving back down, dealing 800% damage+fall damage and executing below 10% health. [bonebreaking]
>>
>>1255936
reminder that chirr is fat
>>
>>1256527
reminder that (you) are mentally ill
>>
File: 1694557777587708.gif (2 KB, 96x94)
2 KB
2 KB GIF
>>1256666
>dem quads
May the Holy Cross be my light
May the dragon never be my guide
Begone Satan
Never tempt me with your vanities
What you offer me is evil
drink the poison yourself
>>
have sex with loader
>>
>>1256718
one does not have sex with loader, she'll be the one having sex with you
>>
please what RoRR files do I edit to get all the artifacts
>>
>>1256780
deeznuts.bin
>>
>>1256527
Who? Is that some fucking erpfag you play with or something?

Didn't think people did that faggot shit here but you never know I guess.
>>
File: SANTIAGO.png (135 KB, 862x712)
135 KB
135 KB PNG
>>1256792
>he doesn't know
>>
>>1256794
I don't use mods so no.
>>
>>1256792
>>1256801
Chirr is canon now, there's a reference to her in Returns.
>>
File: 1700871388563431.png (2 KB, 155x321)
2 KB
2 KB PNG
>>1256828
all bugs get the bug spray
>>
File: 1605413495593.jpg (6 KB, 235x224)
6 KB
6 KB JPG
>>1256843
I will single-handedly repopulate her race for every one you kill
>>
>>1256828
And?
>>
>>1256850
The point is it's not just a mod thing anymore
>>
>>1256859
It's a mod and I don't care about it till it shows up on the character select screen without any mods. All I see is the same vermin I blow up on loop 2
>>
how can one anon be so fucking new
>>
>>1256871
>noo you don't know about my random bug wife
don't care bitch, have a taste of this fire on my 3rd loop
>>
>>1256871
It's funny, nu-newfags always get so angry and defensive even after they're spoonfed
>>
>he doesn't know who chirr is
yep
that's an ethin'
>>
the hissy fit chirr fags throw when someone says who at their deviant art oc wife is as funny as the redesign meltdown
>>
>>1256893
you type like you only ever play risky 2.
vanilla.
>>
File: file.png (95 KB, 865x313)
95 KB
95 KB PNG
>thread is dead unless someone is arguing about chirr or how good(bad) huntress is
>ror dead
>rorr dead
>only 1 host a millenium
save me randy
>>
if this is how the threads are right now i fucking weep for how it's gonna be when seekers of the slop comes out
>>
>>1256909
When will seekers of the lobby end
>>
i want ror2 sniping to be a whole thing but i hate how enemies keep spawning on top of me, is there any way i can be a sniper without them annoying me all the time? should i just try to move to out of the play area spots so that they literally cannot spawn around me?
>>
>>1256947
yes
>>
>>1256947
Railgunner works best in multiplayer so other players can be meat shields and distractions.
If you're playing solo you need to git gud at quickscoping and using your mines to get around, or use drones to pick off targets between shots. There's no safe way to just sit in one spot and camp (and this is counterproductive to the gameplay loop anyway).
>>
>>1256909
Honestly not even worth keeping these threads up anymore.
>>
If returns was popular I'd be anti returns btw
>>
>>1256503
Ok then actually make it yourself you homo. There's enough resources out there that you could slap this together in like, 20 minutes. Just steal code from Ravager and RideMeExtended and such.
>>
File: robomancah.png (59 KB, 182x179)
59 KB
59 KB PNG
>bigger team
>has made triple As
>non exigent franchise on their hands

>cant fix a console port in 2+ years
>wont finish a dlc in double the time hopoo did
>passes the ip to make shit mobile game
fuck gearbox
>>
I-i'm gonna-! I'm gonna! I'm gonna HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOST!!!
>>
>>1257305
I'm 90% sure the DLC got delayed due to Gearbox getting liquidated to Take-Two
>>
>>1257321
stahstom?
>>
>>1257321
host when. Better not be at fucking 3am again
>>
File: 1712775197595568.gif (402 KB, 400x333)
402 KB
402 KB GIF
>>1257332
>>1257367
Never
>>
>>1257305
At least they have players to want their game be fixed in the first place.
>>
what the fuck is up with r2modman randomly spiking cpu and ram, why does it need so fucking much
>>
>>1257787
troon coders preas undustandu
>>
File: 1000067266.jpg (215 KB, 1200x1200)
215 KB
215 KB JPG
>>1255936
so I played ror2 for around 140 hours during EA and 1.0 launch. I had all the items unlocked and some skins. I bought the void DLC during one of the recent sales and I am so lost. Is there a secret boss? and new stages? what's the gimmick with this DLC?
>>
>>1257860
>Is there a secret boss?
Yes, if you do Void Fields a new portal appears. Or find the frog on the moon.
>and new stages?
Yes, some are in the regular rotation and some are in the portal.
>what's the gimmick with this DLC?
Void stuff. You'll notice clouds of Void smoke appear on regular stages that corrupt everything inside, and you have to kill the Void enemies to clear it. You can find Void items in Void Cradles that corrupt other items (but most are straight upgrades)
>>
>>1257860
>>1257879
Oh, also there's a new Simulacrum gamemode and clearing 50 waves unlocks the other new character (or killing the secret boss).
>>
I'm starting to realize this thread doesn't like risk of rain
>>
how do you do pilot's wavedash i'm a shitter and forgot
>>
>>1257947
dash at floor and jump. Be neutral in directions after pop up, much like doing neutral moves in tekken
>>
>page 4
>not even past bump limit
>despite the new update coming soon
risky... rest in peace.
>>
>>1257860
There's a "secret" crab boss, but it's ass to fight outside of unlocking Void Fiend (who is ass to play without the Joker Mode skill mod).
New stages are nice. New enemies are kinda cancer, but if you play with RiskyMod the Infestors/Pests/Voidtouched Elites aren't as bad.
DLC adds void items which corrupt normal items into an alternate version. Most of them are direct upgrades to their normal counterparts, with a few being meme items (Benthic Bloom)

>>1257906
Just host, most people have enough sense to not complain/bring drama in-game.
>>
I wish someone made the void fiend into a better bossfight. I like the idea of an alternate final boss that's a total post-loop DPS check but I hate how his fight consists of mostly 3 attacks, one of them completely undodgeable.
>>
Why did rorr put more effort into the trial maps than the real game?
Why do half the maps in the trial look like they took more effort than the new maps?
>>
>>1258648
Why
Doesn't
Robo
Mando
Have
An
Unlockable
Skin?
Why Will Someone Cry About Me Typing Like This?
>>
>>1258648
Because they probably did put more effort into the trials than the main game, where most of the work was already done for them a decade ago.
>>
>>1257879
>>1258606
thank you kind anons. I see the modding scene has grown a lot as well. they have also made big changes to the final boss stage. interesting.
>>
>>1258807
>they have also made big changes to the final boss stage. interesting.
Yeah, people complained for a long time that the moon was just one long hallway with nothing in it. So now it has stations you have to charge kind of like the terminals on the Contact Light before you can go up to the arena. Ironically now people complain that they have to do something and would rather cheese their way up to the arena instead.
>>
>>1258869
>Ironically now people complain that they have to do something
Standing and waiting inside circles is pretty boring by that point. Hopoo ran out of ideas.
I wish the moon looked more risky2 icon and had you exploring the giant crater. A bunch of demolished structures around the crater, maybe floating or falling. Then moonman down in the core trying to rebuild the moon or some shit
>>
>>1258869
Old moon was boring because it was a giant long hallway with nothing in it.
New moon goes beyond boring to being utter ass because it now stalls for even more time than the old moon due to 4min of pillar charging + even longer travel times to get everywhere. Apparently the lore is that the stage was originally meant to just be a normal stage, but got repurposed and artpassed into being moon2 at the last minute.
>>
>>1258875
>>1258881
I won't deny that the pillars are boring. But it's the same kind of thing as the Contact Light terminals where you're just waiting out a timer before you can proceed, so I find it ironic people complain about it. Maybe if there was more stuff to find like the Contact Light it would be more rewarding while you're going around for the pillars. There's the soup island and the pod garden but that's basically it, the Contact Light had the different rooms with more items to grab. More enemy variety would help too.
>>
>>1258883
The big difference with the Contact Light is that if you want to speedrun to the boss, the travel time is way shorter than what it takes to even reach a single pillar on Moon2. Doors take 30s to open and don't force you to stand in a tiny bubble the whole time, and as you mentioned, there's loot and places to explore if you do stick around.
Old moon was bad, but it still is a lot more tolerable than the new moon, and I'm glad that there's mods to bring it back.
>>
>>1258883
in ror1 its never as egregious as in 2, there's never an artificial circle stopping you, if there's something it will be a hangar door that you have to wait to open but otherwise you can move freely around

as others said, by the time you face the pillar circle mechanic you've already seen it many times before (for every teleporter, for every void cell, healing shrines)
>>
>>1259223
I hate Risk of Standing in Fucking Circles.
>>
File: 1651970372037.png (185 KB, 672x595)
185 KB
185 KB PNG
>>1259223
it would be interesting if the circle mechanic was removed and replaced with something else. Like super enemies on the outskirts of the map. Or a hazard like damage/darkness fog or heavy winds. How about acid rain
>>
circle shit would be bearable if it wasn't on every fucking stage.
give me unique teleporter events. make me seek and destroy random shit across the map or maybe have to collect shit dropped from elites and bring it back to the teleporter.
make it like machine events in DRG damn it. i fucking hate it.
>>
>>1259456
Teleporter circle is fine with mods that expand it after the boss dies.
Extra side objectives would be nice tho, instead of chests and money farming being the only thing to do on each stage.
>>
>>1258881
Honestly I'd rather take old moon over new moon, it being a hallway is barely an issue. Some modder should retexture new moon into being a new stage 5 and then make the old moon the true moon once more.
>>
what if we stood in squares instead
>>
>>1259513
woah calm down. they're indie devs, pls understand
>>
>>1259521
fuck you. what if we stood in triangles instead
>>
File: descarga.jpg (99 KB, 1024x1024)
99 KB
99 KB JPG
If the Contact Light is supposed to be the endgame, then what's next after it? Red plane DLC?
>>
>>1259671
>red plane/pervert imp emperor
>newt backstory. dude is a literal god and killed everything in the bazaar including arti
>artificer backstory. The House Beyond? she's apparently looking for a literal heaven?
>risky 2: hell on earth. Same story as doom 2, you go home to earth and have to fight off void jannies/moonman. read the commencement log.
>redo the void to be about the void jannies hunting down powerful beings. and risky1 commando/acrid
stop being lazy hopoo and clean it up
>>
>>1259523
now hear me out here, what about a rhombus
>>
>>1259725
ok thats too fucking far. go take a steak knife and kill yourself on your front lawn
>>
>>1259523
>circles suck ass, brother. triangles are the more optimal shape
>>
>>1259709
>red plane
they'll probably flanderize the imps into some fascist hellhole dimension and make the expansion all about killing nahtzees
>newt backstory
he's not really a god, he's just a blind guy running a bazaar. he is strong but not that strong.
>artificer backstory
i think there was a lot of potential with her story but they decided to simplify it. there's just a human society that thinks heaven is a planet, and she thought petrichor was said planet, i mean she was kinda right i guess, there was a demigod on it.
>>
>>1259744
if you keep getting testy I'll turn it into a tetrahedron
mark my words
>>
File: 1700871388563441.png (76 KB, 200x384)
76 KB
76 KB PNG
reminder that regi is canon
>>
>>1260738
pokegays
>>
>>1260738
wheres the gigas skin though??? huh????
didn't think so.
>>
finally beat commencement in ror2 on med after ~20 hours of tries, then I beat it again in 30mins after I got captain. Captain op, this a good game
>>
>>1260866
Proud of you lil anon
>>
File: kneel.png (34 KB, 161x162)
34 KB
34 KB PNG
>>1260738
neik I kneel
>>
>>1258875
I always thought something similar, maybe something like starting on the moon's surface before going down into a crater via Contact Light wreckage. Would've made sense since the game's goal is to find the ship, so kill two birds with one stone. Solve the mystery of the missing ship and give Mithrix some actual plot relevance since he already wants to GTFO of the moon. As it stands, I don't like either version of the moon and only go there to either see modded character end dialogue or with friends.
>>1258883
I don't know what to say man, I don't like the moon but the Contact Light is my favorite stage in 1. The moon simply doesn't feel like it cohesively fits into 2 the way it is.
>>
File: Spoiler Image (427 KB, 2000x2000)
427 KB
427 KB PNG
>>1260866
Well done anon
But it doesn't count unless you do it on monsoon
>>
>>1261071
I'm still getting the hang of this game, current strat is 4 items then dip ASAP unless I find tritip dagger recycler. (engineer)
>>
>>1261238
Definitely get more items than that, items outscale time scaling by a lot.
1/Returns you need to worry about time, while 2 you don't need to care about the timer as long as you're not spending a retardedly long amount of time on each stage, especially since Scrappers/Printers let you just get a god build every run.
>>
>>1261472
>I was spending 12 minutes per stage prior to current strategy
but thanks for advice, I'll try this out next session
>>
>>1261478
7-8 minutes per stage is probably the upper limit. If you're new try to hit the TP at around 4-5 minutes as a baseline, though as you learn the maps it becomes more of a question of "how efficiently can I buy out the stuff on the map" rather than a strict time limit.
>>
>>1261238
>>1261478
You can comfortably spend 6-8 minutes per stage opening most if not every chest on Rainstorm, definitely don't feel like you have to rush. As the other anon said items snowball and eventually outpace the difficulty scaler, unless you get careless.
>>
Do you guys think a RoR2-like game could still work if the timer based scaling was replaced with the usual level based scaling many other roguelikes have and the game had more of a focus on exploration
>>
I don't know if I'm supposed to be happy or scared for the DLC being made by gearbox. On one hand it would be astronomically funny if its somehow better than anything Hopoo has put out recently. On the other hand it could be the worst thing known to man where the DLC "story" is forced on you or items are powercrept even higher.

>>1261818
So Binding of Isaac, but a TPS focus? It could work, but the barrier of entry (coding wise) is much higher since 3D by itself makes everything more complicated. One of three major components for RoR type of games is always fucked up:
>Enemies being so simple your items don't actually matter that much and even worse they're health sponges
>Very few amount of items that are generic and don't combine to do anything interesting or favorable for the player
>Maps are either exactly the same that it gets boring or the proc gen is so garbage it makes the game unfun
>>
>>1259411
>acid rain
>there would now be a real Risk of (being in the) Rain
think they call that "kino" in the industry
>>
>>1261860
Really wouldn't be too worried about the DLC when everything we've seen so far looks amazing and we know they were responsible for most of the good stuff in SotV, while Hopoo did nothing but fuck things up completely as usual.
>>
>>1261860
I'm starting to realize that gearbox unironically gives more of a fuck about the game than hotpoo ever did. Anything they've shown so far is miles better than anything hotpoo has added in early access. Laughably so, in fact, because it sticks out like a sore thumb.
>>
>>1262086
personally I hate the void bubbles in SOTV. void items are okay. most new enemies suck. the levels are uninspiring. void ending is garbage. the whole DLC is garbage.
>>
>>1262099
Hopoo himself admitted Gearbox would do a better job with it than they ever could
>>
>>1262086
>>1262099
It's just weird that Gearbox is at least showing SOME care, though we don't know how the DLC will end up until it releases. Gearbox didn't even seem to care that much when they made Borderlands 3, one of the main titles they have, and they even stole money to get Borderlands funded in the first place.

It's the equivalent of a parent treating their own child like complete shit, but his nephew like the second coming of Christ.
>>
>>1262533
It's due to leadership mostly. Gearbox has real shitheads leading the big teams but the Risk of Rain team seems to be small and unimportant enough to be left alone in the corner. Like the nerds in a lunchroom.
>>
>>1262533
I think it's because compared to their other big games, this one doesn't require as much effort but will pay off handsomely. I mean, the fact that so many mods can reach hopoo's level of quality despite being made by total amateurs says A LOT. If they don't fuck this up, then ROR will be their cash cow for years.
>>
https://thunderstore.io/package/Team_Pepega/RealityShifter/
what the fuck is this character lmao, imagine paying money for this
>>
>>1262908
I'm more baffled about the fact that someone would actually commission a mod from Dragonyck of all people.
>>
File: 1696081830291604.jpg (74 KB, 827x957)
74 KB
74 KB JPG
>>1262908
>instantly kills everything, immune to debuffs, finds any item, and flies through walls
Why not just play with cheats, why did you need a cheap reskin of Void Fiend for this
>>
File: 1707737005395382.jpg (148 KB, 460x283)
148 KB
148 KB JPG
>>1262908
>someone paid money to commission the mod dev for this
even if this were just a blatant cheat character with none of the stupid edgy bullshit that would still be pathetic
>>
File: ror2 returns.webm (104 KB, 1000x1280)
104 KB
104 KB WEBM
Favorite and least favorite item per color and equipment, GO.
>Power elixir
>Roll of pennies
>Bandolier
>Ghor's Tome
>H3AD-5T
>Aegis
>Queen's Gland
>Pearl
>Singularity Band
>Benthic Bloom
>Primordial cube
>Volcanic Egg
>>
File: 1699657238538360.gif (278 KB, 128x128)
278 KB
278 KB GIF
I picked this game up again and wanted to play this game for co-op but I don't really enjoy it, it's better as a single player game for me
>>
File: 1710326261683745.png (76 KB, 240x240)
76 KB
76 KB PNG
Hey, so I have a little story to tell...

So I'm playing railgunner on a command run. My goal from the start was to try the blast shower build with gestures, fuel cells, and soulbound catalyst. Once I got that going, the run was smooth sailing.

Later, at the Bazaar, since I had 10 regenerating scraps which I used to buy 2 legendaries every stop at the Bazaar, I had my core legendaries already so at that point I was collecting them for the sake of having them. After mulling over what to get next... I bought a bottled chaos. As you'd expect, pandemonium. The bazaar was on fire. Newt was pissed. So I got kicked out, and so began my lonely struggle of trying to get through stages and try to interact with anything while spontaneously and constantly turning into a meteor and farting out quantum tunnels. I had to end my run soon after to put myself out of my misery.

A record of my hubris,
https://files.catbox.moe/mi9wvc.webm
>>
>>1264141
kino
>>
>>1263895
The co-op is still fucked anyways and they don't wanna admit it. From what I'm told, it's held together just barely. Sideways worms should not be happening though. That shit makes co-op hell when you get worms just killing you offscreen or teleporting between players. Like goddamn if an enemy reports two fucking locations just don't auto correct that shit. Let em be where they are in the case of worms.
>>
>>1264141
you risked the rain, commandlet. well done
>>
>>1264657
>>1265064
No regrets about the run leading up to that fateful mistake though, I wanted to do a blast shower build with railgunner specifically so I could stack bands and get those really visceral one shot one kill moments. And I'm gonna do it again but with no gasoline or wisp and just snipe everything even if it takes forever.
>>
File: GL6ASr1b0AAgAo8.jpg (161 KB, 1048x1048)
161 KB
161 KB JPG
Starstorm host never
Starstorm Returns never
>>
>>1265566
Why would you even want a Starstorm Returns? We already got so much awesome, new content in Returns, enough to keep everyone satisfied for YEARS! Is that not enough for you!? All the new amazing items, the gorgeous new stage variants, the lovely new Survivors! They even went through the trouble of adding the mouse-aiming feature after release FOR FREE to help all the Risk of Rain 2 fans get more comfortable with the game! Truly, Hopoo Games outdid themselves and all you people asking for mods and other such nonsense are simply FAKE FANS who don't appreciate all the hard work the team has done...
>>
File: Howpow Sir Esquire III.png (107 KB, 400x400)
107 KB
107 KB PNG
>>1265718
Very true, fellow Risk of Rain fan!
>>
hello it's >>1261478 again

Just looked up artifacts and realized there were some that were helpful for players. Are buff artifacts for faggots?
>>
>>1265887
Command trivializes the game and should be avoided in most cases but besides that just use whatever you like.
>>
File: file.png (64 KB, 675x107)
64 KB
64 KB PNG
I love playing railgunner but why did I think it'd be a good idea to play that while attempting to get the artifact of vengeance? Did not even last 3 seconds
>>
>>1265718
>new content
>all behind a mode that just gives you moves or a skin
>doesn't even do something for all characters in the game.
>>
I am going to play risk of rains 2 now.
>>
>>1266792
how come your mom lets you have TWO risk of rains?
>>
File: 1695010924395389.png (342 KB, 701x421)
342 KB
342 KB PNG
It's over
>>
File: file.png (108 KB, 249x248)
108 KB
108 KB PNG
YUS
But to be honest it seems way easier to get now than before, I used egocentrism and artifact of sacrifice/swarms
>>
>>1267289
sacrifice is why, the game no longer spawns chests so more cleansing pools appear instead. also they have a 35% or so chance now i think
>>
I am going to play risk of rain 2
>>
>>1268111
ok enjoy
>>
>>1266790
>complains about new content when risky 1 hasn't received anything in 10 years
the trials are fun
>>
So..... Is returns EVER getting that promised modding support?
In the meantime i feel like Starstorm 1 is still vastly better than current state Returns
>>
>>1268450
I hate BOTH
>>
>>1268463
Forgot to say but you are 100000% right.
Sorry anon
>>
du-dum du-dum
>>
>>1268450
I'd heard some Starstorm modders helped out with Returns so, I would hope it'll come around eventually. And it's been awhile since I've played Returns, what's your issue with it?
>>
>>1266792
Call me when you find a cracked r2modman
>only works by constantly being connected with steam
>cracked version is hidden on a russian forum
>>
>>1268450
Modding support was confirmed ages ago but the devs for Returns have been practically radio silent ever since they released the aiming shit so who knows what's going on with that. I'm assuming Gearbox is on their ass and won't let them release any big updates until they've got the new 2 DLC is out. Starstorm 1 is still definitely a better experience for now even without all the great QoL, it just has way more content and most of it is way more interesting than the underwhelming stuff we got in Returns.
>>
Newfag here. I was curious, what's the overall situation with the playerbase? Which of the games are being played and discussed or modded? Is Returns dead in the ditch because everyone is a purist playing 2013, or is it the other way around? Or is it just all RoR2 and nobody cares about anything else at this point?
>>
>>1268791
>Is Returns dead in the ditch because everyone is a purist playing 2013, or is it the other way around?
Returns is dead because of lack of mod support. You can't even raise the fucking player cap.
>>
>>1268791
Risky threads have been dead for a long time now so barely anyone actually plays and hosts any of the games at all here, but 2 is the only one the general playerbase cares about nowadays. It's getting free content updates again, a new DLC is coming and the modding community is very active. Returns has no modding support at all and the devs haven't said a thing in months so people stopped giving a shit. We haven't had an OG 1 Starstorm host in a long time so I'm assuming people stopped giving a shit about it entirely too after Returns.
>>
>>1268794
>>1268812
Damn, that's a real shame to hear. I only really like Returns so it's bad news for me.
>>
>>1268594
Just use r2modman to dl the mods and dependencies (because r2api devs are niggers and split it into 20 separate downloadable dependencies), then manually copy the plugins and configs n shit from there to your cracked copy.
>>
File: file.png (719 KB, 1570x1639)
719 KB
719 KB PNG
>>1268791
Risky 2 is the only game worth having.
Risk Returns is dead at any given time of ANY day of the week.
Even during a prime hour.

When risky returns wasn't dead after the first week it was neigh unplayable online (it kinda works now except worms are still very broken and will kill you offscreen)

It's not dead cause of playercount, it's dead because it's dry despite more content being added. Half the item retuning also made the game unfun. You are now fighting against the bugs online and the shitty balance.
>>
>>1269353
I thought it was dead because it reverted back to 2d
>>
>>1268463
holy based
HOST WHEN
>>
>>1269423
>I thought it was dead because it reverted back to 2d
This is what people don't realize, it's not solely a failure of Hopoo that killed Returns, it's 2D pixel graphics being less appealing than 3D. Even at its launch peak Returns had 15k players while 2's peak is 71k.
>>
>>1269690
Nah, the fucking game is STILL BROKEN
>>
>>1269690
Obviously with it being 2D it was never going to be as popular as 2, that still doesn't mean it was automatically doomed to fail though. That's entirely on Hopoo Games and all the genuinely retarded decisions they've made surrounding the game.
>Game releases, is riddled with glaring balance issues and bugs that should've never made it past QA, game was very clearly not properly playtested.
>They rush out some balance patches that only fix some of these glaring issues, game is still pretty fucked to this day however.
>Risky 2 players bitched and moaned about the controls so devs focus their efforts on a new aiming system for a solid month rather than fixing their game.
>They release the aiming system, go silent for another month before dropping one last patch, and then go completely radio silent from January onwards.
>Still no mod support almost half a year after release, even despite them knowing full well how important it is.
>Absolutely no clear plans for the future of the game, we have no fucking clue if we're even gonna be getting anything more at all.
This game could've done well but the freaks at Hopoo clearly just don't give a fuck, they got paid and that's all that matters.
>>
>>1269721
I am genuinely convinced the people at hoppoop's corner have never actually sat down and tried to play this shit.

Like they hit a wall and just probably cover up the problem. NMS dev handled their shit show 10x better.
>>
>>1269353
I consider Returns a better game compared to 2.
>>
>>1269769
the best game nobody is fucking playing
>>
>>1269774
Normalfags are well known for their shit taste. Risky is a proto Vampire Survivors game, before that subgenre even came into existence. The main reason normalfags play that genre is so they can see number go up and enemies go poof as they're hearing all sorts of neuron-activating bing bing wahoo noises. Risky 2 is braindead and maximizes the bing bing wahoo number go up experience, while Risky 1 and by extension Risky Returns require a semblance of competency in order to progress and beat them, which is the opposite of what the majority of Vampire Survivors enthusiasts desire.
>>
>>1269781
If risky 2 is shit and nobody is playing returns that makes it less than shit though right?
>>
>>1269783
>normalfag can't comprehend the argument conveyed to him in the very first sentence
>appeals to the herd
Might as well not bother conversing with you.
>>
>>1269786
You couldn't answer the question so you just threw the insult out the same way they threw returns out and called it a polished product.
>>
>>1269787
>only argument is muh playercount
I think Fortnite might be more up your alley.
>>
File: file.png (80 KB, 758x287)
80 KB
80 KB PNG
>>1269788
>only argument is playercount
since you wanna bring that up
why IS rorr so fucking low?

The game is clearly superior for all the reasons >>126978 stated
>>
>>1269783
Not necessarily, it just went back to the niche that drew in the original RoR fanbase. It was destined to be less successful since it's intentionally catering a smaller audience than the newly found mainstream audience.

>>1269786
asshole
>>
>>1269791
>asshole
Don't care because I'm right, faggot.
>>
>>1269791
I find the game to be ok but it truly was plagued with way too many (and still has some annoying shit) that makes playing online pointless.

Way better out of the box than og was but also shit like enemies straight up phantom killing you was unplayable.
Worms still do it.
>>
>>1269787
>Answer the question
>Twice
>Normalfag is too dark-skinned to have the processing power necessary to comprehend the answer, so he just convinces himself the answer wasn't provided
Dreadful. That was your last chance at redeeming yourself.
>>
>>1269795
to each his own
>>
>>1269796
>>1269788
>>1269786
>>1269781

You have nothing to add so you just lash out. lol
Truth is returns didn't live up to the hype and came out broken. I wouldn't be surprised if it has a high refund rate at the state it launched in.

It was fun for a little bit but it's stale now and you can't even do mods well for it.
>>
this whole conversation is retarded
>muh player count
>risky 2 is shit so returns is even more shit
both are fun for different reasons and for different playerbases. they're different niches.
judging games by popularity is proof of brain damage
>>
>>1269809
judging games is proof of brain damage
>>
>>1269810
brain damage
>>
>>1269810
Judging is proof of brain damage.
>>
>>1269812
deep :'(
>>
completed:
>huntress
>mercenary
>artificer
>loader
>acrid
>runner
who should I e8 with next?
>>
rorr is shit
I am right
>>
>>1269820
commando
>>
>still no stahstom
>>
File: 1692013795705630.gif (2 MB, 304x318)
2 MB
2 MB GIF
>>1269834
>rorr is shit
>I am right
>>
>>1269707
>Nah
No, it's true. Even if it was fixed on release it wouldn't ever reach the same popularity as 2. 3D is just more appealing to normalfags. Even my friends who never played 1 immediately jumped at 2 when it came out.
>>
When will returns be good
>>
File: 1707024604406870.png (33 KB, 140x200)
33 KB
33 KB PNG
>>1269884
always has been
>>
>>1269884
When Sarn implements modding support and Starstorm Returns releases.
>>
Anons tell me, how finished is Starstorm 2?
Is it fun or just content bloat?
>>
>>1270538
>how finished is Starstorm 2?
Unfinished and mismanaged. As I understand it for years they just constantly redid the same models and content and got basically nowhere until the whole thing imploded. Moffein fixed up what they had for the current version of 2, and then some new fags took control of the "official" version and immediately went back to fixing shit that isn't broken. Such as redoing Chirr's model a third time because the fag in charge didn't like that people thought Chirr was cute and "2 is dark and edgy actually," so now she looks nothing like Chirr.
>>
I just started modding and now my main survivor is an anime girl
Glorious
>>
>>1270556
Now take the Femmod pill
>>
>>1270556
Post picsj
>>
>>1270546
>so now she looks nothing like Chirr
What does the new Chirr looks like?
I'm curious
>>
>>1270565
see
>>1256794
>>
>>1269781
Man, Inafune must've been the most kinodev ever since he was hard-carrying Mega Man Legends
>>
File: file.png (417 KB, 619x555)
417 KB
417 KB PNG
>>1270559
Sorry, I passed out right after
>>
File: 1647826718957.png (91 KB, 266x266)
91 KB
91 KB PNG
>>1270941
based
>>
File: yogurt connoisseur.jpg (1.05 MB, 1080x1080)
1.05 MB
1.05 MB JPG
>>1270941
my guiding light
>>
File: media_GAZkOz-W4AA61lF.jpg (72 KB, 828x566)
72 KB
72 KB JPG
>>1269215
In retard, please?
>>
>>1269215
I did, didn't do jack shit, unless something like BepInEx is not meant to go in the mods folder
>>
>>1271144
You just copy everything in the profile folder to your Risk of Rain 2 folder, so it looks like Risk of Rain 2/BepInEx
The Risk of Rain 2/Mods folder does nothing.
>>
>betterui dev is still being a pissbaby about the donation button
>mod conveniently got updated to have the ability to "download language files" in the same update that added hard incompatibilities with the button being tampered with
I have the utmost faith that XoX "SteamID Blacklist" Faby will not do anything untrustworthy with this feature.
>>
>>1271293
>literally exact same modtranny drama from nearly two whole years ago is STILL ongoing
i hate these freak fucks so much it's insane, they should just ban the betterui fag and get it over with already so we'll never have to hear about this shit again
>>
>>1271293
>better ui
explain?
>>
File: 1700262820847308.gif (136 KB, 43x43)
136 KB
136 KB GIF
>>1271293
>modfag hates when others mod their shit
>specifically the main menu button
>>
>>1271788
>>1271293
those who consort with beasts will play their games as well
>>
>>1271783
TLDR BetterUI fag put a SteamID blacklist in his mod a few years back, modding community had a massive meltdown over this. People released mods to remove the blacklist and the BetterUI button out of spite, they all got deleted by Thunderstore admins because of 'muh targeted harassment'. Blacklist eventually got removed, button didn't, drama died down. Now the exact same shit is happening over the slightly annoying button, but the BetterUI fag is now actively updating his mod to break completely whenever it detects the mod is affected by others mods and specifically when the button is removed for any reason.
>>
>>1270497
Starstorm lived and died in 1
starstorm 2 sucks and returns wont be better mark my words
>>
File: dal.png (240 KB, 453x465)
240 KB
240 KB PNG
>>1271293
>lethal company modder does similar thing, AND spergs out on the pisscord after being targeted
>gets banned
>faby still gets away with it
anreol did nothing wrong
>>
>>1271887
never heard of it
>>
>>1271899
Starstorm Returns would be nearly impossible to fuck up but modtrannies seemingly always find a way, so you're probably right
>>
>>1272023
Luckily most of the SS2 team have an outright open disdain for Risky1/Starstorm, so at the very least they're out of the picture.
>>
>>1271887
Funniest part of him breaking his own mod is that the only indication that this is an intentional thing that's happening is a single "you broke my bubbon, time to chimp out" line in the console, so the modding discord's tech support channel is gonna be hit by a bunch of "why isn't betterUI working" posts from people who weren't aware.
>>
modding is always doomed to fail because there's no monetary gain, so the only reason they do it is either because they're passionate about the game (10%) or because they are attention hungry faggots (90%). the latter will always start drama once the attention runs dry.
also unrelated, but i'm bored of modfag drama, so let's play a game. tell me a shit item and i'll give you one scenario or situation in which it shines, some modded items included assuming i've played with them.
>>
>>1272677
Spikestrip
>>
>>1272677
Emergency Host Beacon
>>
>>1272677
Fuel Cell after REX has been unlocked
Beads of Fealty
Snake Eyes (especially on sacrifice)
Stone Flux Pauldron

Scrap/recycle/pool fodder doesn't count, that applies to every other item so it doesn't make any aforementioned item "shine"
>>
>>1272729
>spikestrip
i guess it's okay for self harm builds and on rex
>>1272829
>fuel cell
good with engineer turrets as they will also kamikaze upon getting to low health, just don't dip below 50% yourself lol
>beads of fealty
harmless lunars to invest into and then dump all of them into a cleansing pool later for easy pearls
>snake eyes
well with my luck it's guaranteed crits
>stone flux pauldron
when you're late in a run and tapping W once teleports you halfway across the map, this lets you lower your speed to manageable levels
>>
>>1272868
>>1272829
and i do realize that beads goes against what you said but it's an item that has literally one use case, there isn't anything i can come up for it
>>
>>1271899
Vanillafag here, how the hell does this Starstorm shit even work? Is the dev gone? I keep seeing something about Starstorm 2 being made by someone else and being completely different from Starstorm 1. Why wouldn't the transgender doing the 2 just make thwir own Donut Steel OC mods if they're not actual Starstorm devs and apparently don't even want to make Starstorm content?
>>
>>1272677
That glove that electrifies ropes.
The harpoon that gives you half a second of speed on kill.
>>
>>1273561
Starstorm 1 was a passion project made by a single guy, and he later went on to work on Returns.
Starstorm 2 was a hype project that was made by a bunch of people who never played Risky1 and just wanted to get in on '"the big thing," and it has a long and complicated history that basically boils down to "mismanagement and drama with constent dev churn."

SS1 is great and is a must-have for playing 1.
SS2 is utter shitcode that lags your game unless you disable over half the features and can read console to tell what things cause nullrefs.
SS2U is a fork of a less buggy earlier version of SS2 that finishes up a lot of the perfectly usable content that they decided to just scrap for no reason, and it lives rent-free in the head of the SS2 team judging by how they still act passive-aggressive towards any mention of it even in the current year.
>>
>>1273607
I did hear that SS1 dev worked on R. Is he confirmed to be willing to make SSR? Is he even available to contact? Everyone seems to have no idea what's going on with R and whethet it will get mod support at any point.
>>
>>1273612
Haven't been keeping up with risky news as of late so I've got no clue wtf is going on behind the scenes.
>>
>>1273612
>Is he confirmed to be willing to make SSR?
Undecided for now, waiting on mod support before deciding it seems.
>Is he even available to contact?
I think he's active in the Starstorm Discord and he used to play in hosts here occasionally so I'd assume he's pretty easy to get a hold of.
>Everyone seems to have no idea what's going on with R and whethet it will get mod support at any point.
Mod support was confirmed well before release so it's just a matter of time, but with the devs refusing to communicate we don't know how long it'll take.
>>
>>1273628
>Undecided for now, waiting on mod support before deciding it seems.
Isn't he one of the devs? Or was he like a guest content creator of some kind and no longer has any access to Return's development?
I presume he doesn't like 2 since he never made SS2 himself.
>>
>>1273630
He was a dev but he wasn't in the main internal dev team, he did additional programming, design and animations. Don't know if he's still working on the game (and the mod support) and to what degree now though. Don't think he likes 2 as much as 1 but he doesn't dislike it either, he's also friends with the main SS2 dev.
>>
>>1273567
>harpoon
in ror2 it's good combined with headstompers, use the burst of speed to quickly jump up a slope and launch yourself 500 feet into the air, then hold and nuke whoever is unfortunate enough to be below you
i barely touched rorr so i have no clue how good these items actually are in gameplay situations
>>
>>1273612
I don't think he is
Someone on the ss discord said they had a team already to make it, and it wasn't him
>>
>>1273666
Pah. Boring.
>>
>>1273801
So the SS2 situation is gonna repeat all over again? Or are these new shmucks actuslly willing to honor SS1 and mostly just copy paste it onto the new game?
>>
>more stages in the dlc
>STILL no new stage 5
>>
>>1273875
but le nostalgiakino, anon! it's flarking kino playing the same stage from ror1 over and over again!!
>>
https://thunderstore.io/package/Dragonyck/ImprovedUI/
so how long until faggy gets this shit removed for "stealing his idea" or something
>>
>>1274113
>and most importantly: Does NOT add ads, blacklists, user tracking or intrusive buttons.
if nothing else i feel like this callout bit could end up getting him in trouble, but maybe i'm being paranoid
>>
File: 1707024604406846.jpg (36 KB, 368x368)
36 KB
36 KB JPG
>>1273938
>nostalgiakino
>still no contact light stage
>DLC is focused on new stages only
>>
File: dlc gearbox writing.jpg (737 KB, 3200x1800)
737 KB
737 KB JPG
>>1273875
>gearbox writing already in full force
Yeah I'm thinking it's kino
>>
>>1274238
>>
>>1274238
significantly more soulful than any of the shit we got in sotv, massive improvement honestly
>>
>>1274353
hi randy
>>
>>1274238
the twitter account has always been gearboxesque, this means nothing.
>>
>>1274238
All these maps are news to me. If the next DLC comes with all of these at once then color me surprised.
Just need more enemy types imo.
>>
>>1274362
All 4 of those stages + variants unique to loops are coming in the DLC, we're also getting another new stage in a free update coming soon. Gearbox is definitely amping up production speed quite a bit.
>>
File: 1699471007188603.png (145 KB, 475x481)
145 KB
145 KB PNG
>>1274238
>there are people in here who unironically think gearbox won't run this IP into the ground
did you fags memoryhole the fact that there was a fucking shitty gacha game as soon as hotpoo announced he sold the IP to gearbox? jesus fuck, the absolute state of ror
>>
>>1274238
The tone is awful. Jesus christ.
>>
>>1274238
ermm yeah haha this cool place would be even more cooler if not for the BLOODTHIRSTY MONSTERS!! at least my uke has electric properties
>>
File: RANDY.jpg (378 KB, 1536x2048)
378 KB
378 KB JPG
If you unepic jaded gamers would stop trashtalking about Risk of Rain 2, maybe a SHIFT code or 2 might come your way...
>>
>>1274406
why do I own this shit
>>
File: 1699746078213444.png (152 KB, 400x400)
152 KB
152 KB PNG
>>1274408
Ah a gamer of exquisite taste! Check your email, it's on me ;)
>>
>>1274406
fix your games so they don't kick me out for daring to play them in the intended manner and maybe i might
>>
File: 1669955179655686.png (47 KB, 510x692)
47 KB
47 KB PNG
where is the fucking lobby uncapper for rorr
>>
>>1274218
How would it even work? I thought 2 takes place after 1, like a rescue operation. Shouldn't Contact Light be gone on account of the crash survivors fucking off the planet in it?
>>
>>1274499
could still have the chunks of it that fell off
>>
>>1274387
Gearbox will handle this franchise better than Hopoo ever could.
Source: Hopoo
>>
>>1273831
im pretty sure its ss2 all over again.
modder egos are too big to not mess around and change things as they please
>>
>>1274387
At least they are running it at all. Hoppo never fixed ladders in 1 did he
>>
>>1274499
The contact light took off but didn't go anywhere. Canonically, commando and acrid survived but one got jannied and the other became voidmando.
Since the contact light is missing, that's why we come back in risky2 for the rescue operation.
Also, the DLC is focused on providence so where the fuck is the contact light
>>
>>1275460
>Canonically, commando and acrid survived but one got jannied and the other became voidmando.
Huntress survived too according to the first SotS trailer, which is an interesting little detail. Void Fiend also isn't the original Commando, he was clearly intended to be and the Steam page basically confirmed it, but Hopoo retconned it within a literal hour because it would've "spoiled the biggest mystery of the franchise" AKA what happened to the Contact Light. Makes me think Gearbox told him to change it because they were planning something completely different for the Contact Light.
>>
File: big gun.jpg (84 KB, 932x1245)
84 KB
84 KB JPG
Any tips for unlocking bandit's serrated shiv?
>>
>>1275512
"legit": play the game and loop, fight voidling
command: stack a shitload of purities
>>
>>1275493
>gearbox made multiple survivors survive the ending of 1
Wow it's like Gearbox completely disregarded the overarching theme of isolation in all of the monster logs from 1!
>>
File: media_F8USYP-XQAE8nVd.jpg (1.75 MB, 2480x3508)
1.75 MB
1.75 MB JPG
>>1275493
>but Hopoo retconned it within a literal hour because it would've "spoiled the biggest mystery of the franchise" AKA what happened to the Contact Light.
That the voidfags hijacked the CL? It's not that hard to figure out.
>>
>>1275561
Yeah, so exactly what Hopoo already did with 2 and SotV. Gearbox won't handle this story but it's not like Hopoo was any better when he self-admittedly just made shit up as they went along and got literal Discordfags to write the logs in SotV resulting in garbage like "MY ORGANS!!!" and the Megalovania reference to name a few.
>>
>>1275585
won't handle this story well*
>>
>>1275585
Yeah, now that you mention it 2's lore always lacked a cohesive theme like 1 even before the atrocious SotV logs.
Risky1 really was lightning in a bottle. I get the sense that it and Deadbolt came from a genuine place and held some personal significance to hopoo himself, while that aspect is just completely missing from Risky2.
>>
>>1275611
Hopoo said he didn't like developing in 3D and it shows, his heart just wasn't in it to the same extent.
>>
Ok ok, hear me out... Voidforcer
>>
>>1275657
this would've been so fucking perfect.
>pre-sotv void's time cop themings
>a literal "corrupt" cop rebelling against the forces that turned him into what he is now
>DETAINING enemies and snaring them in place so you can do some fucked set-up shit with your other skills
come the FUCK ON hopoo IT WAS RIGHT THERE
>>
>>1275657
>>1275662
I was trying to think of skills but yeah, detaining enemies sounds awesome. Voidforcer would be a perfect time cop
>>
>>1275662
>pre-sotv void's time cop themings
What's the situation with the void now?
>>
>>1275675
autistic collectors.
not even joking.
>>
>>1275675
It's no longer that they're space cops and more that they're robots that collect things for seemingly no reason. Despite it making more sense for them to be space cops (especially when they continue to call them JAILERS and shit). I bet Hopoo was unironically scared by the ACAB movement which made him pussy out. As if anyone would care about space crabs in an indie game. I'll never forgive him for fumbling it so hard. It makes so much more sense for them to be space cops that show up when someone kills a god, which is how they captured Commando and Acrid which is how both ended up in void prison (until they also pretended Void Fiend wasn't THE Commando, FUCK)
>>
>>1275728
What would be so illegal about killing Providence? As far as the survivors were concerned it seemed like a self-defense situation. Or did they violate his NAP by having the ship enter his planet's atmosphere by 3.5 inches?
>>
>>1275800
>void popo capture powerful beings and weapons
>kill god
>basically all powerful
>void popo show up and detain you in void cells
Simple as really
>>
>>1275823
Why didn't they capture Providence then?
And at that point they no longer seem like police, they seem like kleptomaniacs.
>>
File: 1598735384450.png (13 KB, 480x610)
13 KB
13 KB PNG
>>1275611
it's crazy how starstorm paid attention to detail about the setting design. reminds me of when the dev came into a host one time and people pointed out the illogical situation of baroness' V being an orbital laser from a ship that she just happens to have connection to.
>1 was all about the desperate struggle to escape and get off a hostile planet that wants you dead
>why would a so-called survivor not immediately just call down this ship to immediately get off the planet?
>instead of the dev having an ego and potentially doubling down, he redesigned the skill and changed it to a laser grenade.
the new monster logs in starstorm also very much mimic hotpoo's original art style which I don't think anyone in thread has ever pointed out.
>>
File: media_GAFmyAXaAAAOGaD.jpg (487 KB, 2048x1652)
487 KB
487 KB JPG
>>1276247
>reminds me of when the dev came into a host one time and people pointed out the illogical situation of baroness' V being an orbital laser from a ship that she just happens to have connection to.
>ends up happening officially with Pilot
...at least he's fun to play.
>>
File: 1700373780454450.png (126 KB, 1548x3128)
126 KB
126 KB PNG
>>1276259
Pilot really is just an amalgamation of Duke, Cyborg, Scout, and Baroness. Glad the funny wavedashing still works.
>>
Ok but, who is "Her"?
>>
>>1275824
They wanted provi but couldnt catch him because his sword was apparently too powerful for the void cops to actually kill him. Bottled Chaos log
>>
>>1276358
Never elaborated upon. Probably for future dlc or ror3.
>>
>>1275824
Because Providence is a god, you don't have the guards arresting royalty no matter how much shit they stir unless they fuck with someone higher than them
>>
File: 1699317444883472.png (171 KB, 400x400)
171 KB
171 KB PNG
>>1276368
simply made up on the spot, after a long cocaine binge in a mansion somewhere in seattle
>>
>>1276269
Reminder that wavedashing also works in 2 and it's goddamn glorious
>>
>>1276358
Presumably Mithrix and Providence's mother. Someone they wanted to come visit them and supposedly gave the power of creation to Providence. Contrary to popular belief it's definitely NOT N'kuhana since "Her" is dead (Mithrix confirms it) but N'kuhana is still at large somewhere.
Also
>>1276379
>>
>>1276259
Pilot's air strike comes from the Contact Light's black box, which is just a drone that flies in the sky (it can be seen in his logbook picture).
>>
>>1276358
hotpoo never actually decided on who "she" would be, because he made the lore up as he went along. gearbox is probably going to make her some kind of goddess that gave birth to the two brothers, or gonna pull some stupid fucking bullshittery out of their asses
>>
File: media_Ejo0QV7UcAARwV_.jpg (172 KB, 1434x2048)
172 KB
172 KB JPG
>>1276379
Can we really blame everything on Duncan?
>>
>>1276539
Yes
>>
File: 1646078079739.png (236 KB, 400x400)
236 KB
236 KB PNG
>>1276539
You know what you did, hotpoo
>>
File: merc is an edgelord.png (177 KB, 600x362)
177 KB
177 KB PNG
>>1276259
If there's anything they got right in Returns, it was canonically depicting Merc in the logs as an edgelord that is antagonistic towards Commando and Enforcer.
>>
>>1276613
Returns logs being so soulful and still managing to stick to the OG's tone after the unbelievable shitshow we got in 2 was such a relief, really just shows that they weren't even trying for 2.
>>
File: media_GDIcU2NaMAAcMkI.jpg (458 KB, 1440x1193)
458 KB
458 KB JPG
>>1276613
He just wants to follow the neo-bushido code, leave him alone.
>>
>>1276539
Enforcer no, I'm not done breeding with her yet!
>>
File: 1701322708563815.png (14 KB, 718x718)
14 KB
14 KB PNG
>>1276669
Enough is enough, citizen.
>>
File: noooo.jpg (87 KB, 680x420)
87 KB
87 KB JPG
>>1276671
>>
>>1276269
Can someone remind me how to do this sanic dash thing?
>>
>>1276365
>couldn't capture him because they couldn't kill him
>a blole with a sword is too powerful to fuck with but the lad who dunked on him somehow isn't
Silly lore.
>>
>>1274113
Has anyone tried this? I've been using it and it seems fine but I think it's fucking with ItemStats
>>
File: media_F_F_VB6XIAIRI_M.jpg (108 KB, 715x1054)
108 KB
108 KB JPG
>>1276704
Jump+down+dash+jump+more jumps and/or airstrike
>>
File: THE-LAW.gif (2.17 MB, 480x270)
2.17 MB
2.17 MB GIF
>>1276671
>officer also boarded with a satchel containing personal affects including training weights, a selection of books, and a jumprope
/fitlit/ as fuck
>>
>>1276716
Does this artist draw gay porn?
It looks like the kind of artist to draw gay porn.
>>
File: media_F_ydvh3b0AAI7pM.jpg (206 KB, 1189x751)
206 KB
206 KB JPG
>>1276721
He needs those muscles for the shield and shotgun.
>>1276730
Dunno, i got that image from the risky hastag, didn't bother to check the artist's account
>>
>>1276707
Disable Item Tooltip Improvements and it should work fine
>>
>>1276967
I did but the tooltip still doesn't show up on Command or the Scrapper menus
>>
>>1255936
Risk of Rain 1 or Risk of Rain 2? For a solo player
>>
>>1277813
Risky 1:
>2D
>appeals to purists
>no mods yet
>items and skills matter
>risk of rain returns is the remastered version
Risky 2:
>3D
>appeals to casuals
>mods for shenanigans
>items matter more than skills
>new DLC soon. within the next century
both are fun. risky 1 is the "true" experience while risky 2 is wacky mayhem
>>
>>1277844
>risky 1
>no mods yet
>>
>>1277844
So I take it Risky 1 is harder too? I'm a sucker for difficulty
>>
>>1277850
risky 1 is maybe a little harder, yeah
difficulty is based on time but there's also 3 levels to choose from. the hardest is standard around here.

>>1277845
the mod scene for 1 is dead, jim
>>
>>1277859
That's not a 'no mods yet', retard, that's a 'no new mods'
>>
>>1277850
Risky 1 is harder but neither games are all that hard once you get the hang of them. 1 is more punishing when you don't know what you're doing but also far easier to trivialize when you do. For difficulty I'd recommend going for OG 1 with the Starstorm mod on the highest difficulty, you'll miss out on some Returns QoL but it's still the best Risky experience there is as of now. You can also mod 2 to make it as ridiculously difficult as you want but it's not as fun, just turns into a boring clusterfuck usually.
>>
>>1277850
In terms of difficulty I'd say Returns > 2 > 1
1 has a learning curve due to some of the jank, but once you get how the game works it's pretty easy unless you're playing Starstorm or /v/ rules.
2 can be hard because enemies tend to just 1shot you, but at the same time certain characters/items trivialize the game, and the final boss is lame. RiskyMod/RiskyStarterPack is the go-to in these threads, as they both were directly designed around hosts here.
Returns is like 1 but the enemies deal a lot more damage. Consistently clearing Monsoon on this is the hardest in the series, but some of that difficulty comes from poor game design (Blighteds just 1shot you, Overloading enemies deal fuckhuge unavoidable damage, flying enemy spam that over half the cast has no way of dealing with). Despite its flaws I think it overall feels smoother to play than 1, but the lack of mods/big lobbies prevents it from having staying power once you unlock everything.

If you're going to try any of them, just grab 1 + Starstorm from here as a starting point, and disable Music Remix and Kill Remaining Enemies in the lobby rulebook.
https://pastebin.com/Npca26kp (rainfusion.ml link is dead, new link is rainfusion.net)



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.