>What is this game?BallisticNG is a PC anti-gravity racing game available on Steam, based mostly on Wip3out, with optional mechanics from the newer Wipeout games.If you like going fast, good tunes, and good fun, this game is for you.>How do I join?Get the game.(Optional: Grab the Outer Reaches and Maceno Island DLCs too)Download and install our track pack (instructions in the pastebin).Launch the game, go to Multiplayer, and join us.Links to download the latest track pack, install instructions, and some extras can be found here:https://pastebin.com/d0KQeKGCThe mini-pack is just for updating from the previous version, get the full one if you're joining us for the first time or haven't played for a while.>How do I play?A 3-step guide will be posted containing the basics of going fast.We can also answer any questions you might have, either here or in the lobby.We have a Steam group: https://steamcommunity.com/groups/ballisticnvThis is used just for organizing race sessions, no circlejerking. If you join the group chat you'll get a (You) chat bloop when lobbies go up on Saturday.We have a regular session going every week on Saturdays at 9PM UK time, but hosting is easy and anyone can start up a lobby if people wanna get racist during the week.Previous thread: >>1055526
helpful stuff for newfriends
AAAAA, ENAI SAVE ME
>>1267883Going out of bounds is how you spot the enai seal of quality.
>>1267883i really love this track, i wish it didn't crash half of the fucking lobby
New 2280 camera is so fucking funBeta lobby someday mayhaps?
bought this game and wondering how many players are usually present for a /vm/ lobby on saturdays. are they full or close to full?
>>1268408Varies.Sometimes it's a full lobby, during tamer hours you can get less. Been pretty active recently though, so you can expect at least 6-8 regular players
>>1268408yeah, around 7-8 players is the average, some weeks it fills up and sometimes its dead gaemusually every saturday we get a good showing of a mixture between autistic sweatlords and casul racists, so theres often good competition to contend with no matter your skill level
>>1268412>>1268421those seem like pretty alright numbers. thanks for the info anons!
Finally
>>1268975>no longer blasting yellowFINALLY. I fucking moaned at him about that like 3 years ago and his response was basically "lmao turn off bloom" because his crappy monitor couldn't display it as eye-scorching as it is.
>>1267938This track:- Allows you to go out of bounds and get stuck- Crashes everyone- Has broken sound (I suppose this is fixed now)- Causes you to respawn endlesslyAnd yet it has a "skill issue" sign if you fall off the poorly marked blind turn. Skill issue on the creator's part maybe???
>>1269060>poorly markedMaybe if you don't have eyes
it's up bros, get in here
>>1269197In your clip you can literally see sentinel fall off
>>1269257him making an honest mistake doesn't mean the big ass u turn sign isn't there
>>1269262Fuck off enai and fix your tracks
>>1269274>t. base game track updates enjoyercan't wait until all bng tracks are straight lines
>>12693009/11 is best track and that is a straight line.
my retarded ass setup as taken from the store ipad
>>1269315i fucking kneel
>>1269300At least they won't fucking crash all the time
>>1269315I have that same exact mouse.Fuck these captchas. I swear, they get harder every day
>>1269315thanks for having me guys, im off since my phone is at 15% from running a kbd, mouse, and running a vpn to my home network, despite always being DNF it was fun, wish i could play from home more often
>>1269445fun to race with you, have a good one
>>1269243closed now, ggs bros awesome races
>>1269257What's funny is that I actually tried out the track the day prior to the particular raceday on which Fudge's clip was recorded, I just fucked up the turn despite knowing what was coming, so yeah, it was a skill issue on my part.
>>1269315gamestop gaming
>>1269315>this is the person telling you to kys and 1080p is all you need on /v/
>>1270011funnily enough my phone is 1080x2400, though i think moonlight was set to 720p at the time
>>1269315also still dealing with no engles brownskins, and literally a retarded midget
Shimoda Run got fixed by Enai in case you guys haven't heard, one of my favorite tracks.
>>1270766the enai updates are on the list for the next pack update, think im just gonna leave it until 1.4 releases though since pushing updates too often is kinda gay and will likely lead to a bunch of racists getting desync memed if they dont have the updated files n shit
>>1270974Works for me
gimmick raceday this week brossorry for the late poll, i forgorhttps://strawpoll.com/w4nWrvJGJyA
>>1272950it's up gamersM-Tech vs Mako raceday!
>>1277460probably gonna be late by like 2 hoursreason: gentoo
>>1269315Big lag with streaming? Gaming on the clock at the game store?
>>1277558yes anon, but mostly did it for the proof of concept, i tried hunt and some other ganes before remembering the weekly races
>>1277505update, its pretty much certain now that im gonna be missing this session, due to needing to recompile a bunch of libraries with 32 bit support for steam, but it'll be ready to go next week
>>1277460closed, ggs bros thanks for the races
Fuck it I am finally going to attempt to get play the game again after spending probably 2 years turbo salty a crash nuked my save. Now the question is how insane will I go?
>>1282568The only real sanity-testing part of the single player is the small vehicles campaign because of how boring it is and the sheer number of events.
>>1282631But the non-race modes suck and I still ned to get gold on some of them to rank up :/
>playing on a 240hz oled
>>1282631i thought the small vehicles campaign was pretty fun, vega waterway is way too long of a track for weaponless racing though
>>1283618I had fun in the beginning but it really starts to drag on not even 40% of the way through.
>>1265235I did some testing today using the same methodology described in the note written in red text, most of the damage values are no longer accurate.>CannonsBase damage of ~0.98370976635 per shot, ~29.51129299 total if you manage to hit all 30 shots.>RocketsBase damage of ~23.85496183 per rocket, ~71.5648855 total if all 3 rockets hit.>MissileBase damage of ~29.0408231, this one seems to have been left unchanged since the image was made.>PlasmaBase damage of a whopping ~139.3534002, not sure about the secondary splash damage, my guess is that it does the same amount of damage.>MinesBase damage of ~9.8370976635, total of ~49.18548831 if you collide with all 5 mines.>TremorBase damage of ~15.5575838>HellstormBase damage of ~29.0408231, same as missile if fired at a single target and all 4 hellstorm warheads connect. Not sure about multi-target.>HunterBase damage of ~15.5575838, same as tremor.>Autopilot provides you with a weak shieldIt reduces the damage you take by half, weak shield my fucking ass. Note that it's only active during the first 5 seconds after activation.Note that the values I gave are slightly inaccurate approximations because while shield effectiveness, weapon effectiveness, and current energy values are recorded as decimals internally, the energy bar on your HUD/above other players' ships only shows integer values. Also floating point precision limits for the shit-nobody-cares-about enthusiasts out there.
>>1283992>all those decimal places
>>1283997I don't fucking know man, ask Snake. I'm pretty sure the base damage on the plasma is probably a nice flat 140, (I got a number close to that with one of my calculations) but I have no way to confirm it for myself.
>>1283992Oh, this also means, in more practical terms, the damage you'll take from the most damaging weapons in worst-case situations will vary by 7-10 energy at most whether you're flying the NX2K which literally has a 'negative' shield effectiveness value (1.1 = incoming damage amplified by 10%) or Diavolt/CYGON. Mines are overpowered no matter what you run into them with, and cannons are completely fucking worthless.
>>1284006>cannons are completely fucking worthless
>>1284183Well they seemingly only exist for minesweeping.
>>1283992Disregard, turns out I'm a fucking retard and did all my testing on double damage mode.
>>1284623This is a troll, right
>>1284623>double damage...and you still got that number for cannons!?
>>1284629No? I'm probably going to go back right now and get new numbers. Autopilot really does block half of all incoming damage while it's shield is active, that much I can confirm.>>1284634Correct.
>>1284694New data, this time I made sure the damage model was set to normal rather than double. Going to approximate to nearest tenth that doesn't break calculations>CannonsA measly 0.5 base damage per shot. Good luck hitting all 30 in realistic race conditions. Glorified mineclearing tool/defensive reverse flamethrower (which was only slightly more useless in Fusion) at best due to how lag compensation and hit detection work, annoying interruption to weapon pad cycling at worst.>RocketsBase damage of 11.5 per rocket.>MissileBase damage of 14>PlasmaBase damage of 70>MinesBase damage of 4.8 per mine.>TremorBase damage of 7>HellstormBase damage of 14, same as missile.>HunterBase damage of 7, same as tremor.Tested using weakest weapons (P-Delta) into strongest shields (Diavolt) followed by strongest weapons (Diavolt) into weakest shields (NX2000).
>>1284841So in other words weapons are useless beyond their ability to slow opponents down and mines remain the best weapon.
>>1284874Pretty much. Firepower is the weakest stat in the game btw, because while 8/10 shielding 'converts' to 0.92 shield effectiveness (resulting in an 8% reduction to incoming damage), 8/10 Firepower only results in a weapon effectiveness of 1.048, which is only a 4.8% increase in outgoing damage. Combine that with the fact that every other ship except for the NX2K has a shield effectiveness stat of at least 0.97 for a 3% reduction to incoming damage and it turns out that against the whole of the standard ship roster Diavolt only has an effective ONE POINT SIX FIVE SIX PERCENT increase in damage output. Comparatively, Diavolt does 15.544% more damage than the weakest firepower ships (P-Delta and Orbitronix), but this doesn't translate into much of a difference in damage taken, surprisingly. Like I said in a previous post, although amended in light of the fact that the older information was derived on double damage, actual damage received will only vary by 3-5 points of energy between worst case situations and best case situations. There's not exactly a lot of room for skillful maneuvering within a margin of 10 energy, much less half of that.
Thank god for barracuda
>>1284874Cannons are ok because they slow people down by a lot and seem to be less affected by lag than other weapons.
>>1284938Don't forget firepower makes cannons shoot slower and has no effect on tremors.
>>1284972>seem to be less affected by lag than other weapons.They're the second most reliable way of killing somebody in last place besides mines and next to impossible to use in the midpack because of how precise you need to be + the lag offset. You can at least prefire people with rockets/plasma/unguided missiles because they come out instantly or in the case of plasma have a charge up buffer that you can reliably account for.In theory, if you are playing with high latency, the best way to use cannons would be as an extremely brief impromptu minefield if you just fly straight and keep firing along the most common racing lines (imagine trying to prefire where you'd expect somebody flying perfectly to be).
lobby's up bros
>>1285888checked
>>1285892Checked, but equally wrecked by the pitlane divider as god intended.
Remind me oh sages of the speed - what is the ideal multiplier of framerate right now? I've got a system that can push 300+ fps at my resolution and I have some vague memory of someone saying because lmao unity measure in ticks of 50 it is best to have an fps that is a flat multiple of that (so 100, 150, 200 etc).
>>1285947someone said ages ago it depends on your screen, you should set the frame cap to a multiplier of it to avoid framepacing issues - if you're on a 60hz monitor then you want 120 or 180, etc, the highest multiple your system can pushsomeone else said it should be a multiple of 50, higher than your screen refresh rate, im not sure which is correct. i play on a 165hz screen and haven't noticed any issues playing with a framerate cap of 300
>>1285888closed, awesome races bros
>>1286153woah the weekly lobbies run for 4 hours? damn that fedls impressive, at least compared to power pomberman fridays
>>1286186the racists are dedicated
https://www.youtube.com/watch?v=25xsnWSHftQ
>>1286186usually its between 3-4 yeah, generally once it gets past the 3 hour mark when racists start to die off we do a 7 race tourney (5 reqs + kinopurna + 9/11) then call it
>>1286448Holy FUCK the thruster on orbitronix is huge. I love it, wish it would've been more pronounced on older model.
>>1286448I really should hook my ps3 up again and play some WOHD.
>>1286448I hope those ship designs aren't locked solely to 2280 as I really like some of them.
>>1284006>cannons are completely fucking worthless.cannons have the highest cumulative slowdown of all weapons, you can bring a ship to half speed if you land all 30.
>>1286790yeah they're basically a guaranteed pass if you get a good angle on someone on a straight or in the pit, better than rockets and even missile in a lot of situations - even taking lag into account, getting hit with just a small burst can fuck over your turning angle into a cornertheir mine-clearing and final stretch popping utilities are just a bonus
Damn that is one sexy pit lane wall. I just want to touch it, caress it, hold it and never let go.
>>1289451
>>1289901Afterburnerlets, when will they ever learn
whats the point of strafing/opposite airbrakingfeels way too delayed and slow for you to ever realistically use to dodge shit like mines or go into a pitlane, I got every cheevo and platinumed everything and I never strafed onceis there some tech you can do with it or something?
>>1290933Every time I've seen opposite braking mentioned it's been cited as a way to dodge mines and enter pitlanes that might be hard to enter normally (pre-rework Harpstone Reverse comes to mind). Opposite braking was something I found myself using in a recent playthrough of Wipeout Fusion when trying to take corners as close to the inside as possible, sometimes I find myself doing it in BallisticNG but the effect isn't really the same.
>>1290933i typically opposite brake to enter a tricky pit lane, or when i fuck up oversteering and need to correct a bit
>>1290933It is for taking absolutely crazy racing lines usually at the exit of a corner or through a chicane to keep the craft straight while getting sideways momentum. As BNG is very wipeout 3 based for its physics i'm not convinced it is of much use any more. When the game leant more to wipeout 2097 physics in the early days where the ships are less rigid and turned more akin to a power boat than a plane opposite braking is fantastic for reigning in the drifting inherent to that physics model.Protonic got a huge amount of use out of it before it was tweaked and probably does still now.
>>1290933i dont really think about it mechanically too much but i tend to use it for dickhead pit entrances/exits like that one anon said - atlantica's exit for example
lobby's up broslooks like theres another one up surprisingly, newfriends the one you want is Starskink's
>>1293760closed, awesome races bros
>>1286153Anyone know where you can get this as a custom livery?
>>1294011not sure but it doesn't seem too hard to make custom liveries
>>1297027I ended up finding it, it's not actually a G-Tek livery but a custom ship version of G-Tek.
>>1297628nice
>>1297628oh, i thought you meant you wanted the "post this gtek" image on your gtek kek
I hope new 2280 update will also add new UI more similar to nuwipeout. UI framework is so flexible for mods, it will be shame if snake won't take advantage of that in a official release.
>>1298548there's a menu ui update happening. Adding hud shake would be pretty neat too
lobby's up gamers
custom ships only gimmick day?
>>1301995closed now, great racismnext week will be a gimmick raceday, here's the pollhttps://strawpoll.com/PKgle66WJZp>>1302177eh not everyone has custom ships installed, and the only ones in our pack are old caliburn and protonic, the latter of which apparently has incorrect stats (and the AE86 which is just old protonic that can't do damage with weapons)
Mirror + Floorhugger, or at the very least Mirror.
wait wat
>>1302544people can write their own things and it gets put into the voting list afterwardsscorplet is currently bugged like the pdelta thoughever (using it prevents people who arent forklift certified from joining the lobby) so a scorplet day wont be happening until 1.4 unfortunately
>>1305238why did you feel the need to try to censor your username for a bng webm?
https://www.youtube.com/watch?v=_6GH4gP7ZF4Reminds me how bad I am at zone :(
>>1306757Are they going for a Pulse feel with the new music tracks? Also wonder what VonSnake will work on next if this effectively covers HD's gameplay to a fault
>>1306787>VonSnake will work on next He needs to then go off and make totally-not-rollcage. The audio side could be covered by remixes of BNG songs (and would help keep costs down), he already has the track design philosophy in hand, weapons are already covered so it would just be a case of lrn 2 wheels and seeing what art can be recycled.
>>1306811We already have GRIP, hell we have a ship from GRIP in bNG. I can't see snake bothering to step on his friends toes unless they pull a switcheroo and Caged make 2048/hdfury era wipeout clone while snake goes off and make ps1 style rollcage clone.
>>1306811GRIP is already a thing. BNG has also been worked on for quite a few years so I'd imagine it could also be anything but another racing game. Still plenty of racism left on the roadmap otherwise.
I hope Vonsnake's next game is an FPS or RTS.
>>1289901When I saw the track I knew what was going to happen.
>>1286800Cannons work great with lag because of the way lag affects aim.A lot of people get this wrong and think all they have to do is lead the target to compensate for lag, but you also have to compensate for YOUR lag to THEIR client because hit detection is handled on THEIR side. You are lagging on their screen, and that means your weapons are also lagging on their screen, which is the only screen that matters.At the very least, you have to lead them twice as much, but you also have to account for the fact that you are behind on their screen and they may do something between the moment you press the fire button and the moment they see you fire.Cannons are much less impacted by this than rockets and plasmas. You are going down a straight and have to keep your aim on the target, so you automatically end up going in a straight line for a while, which compensates for the firing delay.The lag sucks and we should review bomb this game until Vonsnake fixes it, but there ARE two benefits:- Missile lock range is extended. You get a lock on a target that looks closer to you than they actually are, and on their screen you are shooting a homing missile from miles behind but their client doesn't check for range and just accepts that you did. Also, while the missile goes after the lagging target on your screen, it goes after their actual position on their screen, ignoring lag.- Plasmas don't actually have splash damage. A double kill with one plasma happens when two clients determine independently that the plasma hit them.
cleaned up my autismo ship tier list, tweaking some placements and hopefully making it more informative for newfriendsr8, h8, appreci8, tell me im retarded etc
>>1309653>banned tier>no g-tek
>>1309657forgive me, gtek-sama...
>>1309653do you really consider nucaliburn a tier?
>>1309745its probably on par with hyperion, very small gap between those two imobefore the nerf it was S tier, post nerf its a shadow of its former self but still quite strong on the more technical tracks
>>1309653>Wyvern>Orbitronix>sacrifice speed for more well-rounded statsWhat?>Mako and Omnicom>Not in gimmick tier
>>1310211wyvern trades top speed for some more accel and handling, orbi completely dumps its accel in favor of handlingthere's nothing gimmicky about mako or omnicom, they're uninteresting ships overall stats-wise
>>1310258Omnicom's statline is basically identical to Scorpio's to the point where it may as well be a reskin, and Mako does the full weapons/shields stat lineup just like CYGON.
>>1302180it's up gamers, Starskink's lobbydouble gimmick day! Omnicom vs Tenrai + Mirror
I'll be joining in about 1hr30
https://mega.nz/file/ljEGhSxL#PfeugR_f8igL96ww6hOHr6VrdPTcul8UnH2uubCCWqshttps://mega.nz/file/IrFUnSjD#keJtn_H6aDUZblsI5UGtE-8F9Y7vJzhOn9n2YDGSxEohere's links to the custom music pakcs from last thread, combined they're over the daily limit so download one at a time.
>>1311565closed, sick races bros
200 racists bros, alive gamei also noticed we now outnumber the official group lmao
GRIP>CYGON Tempest is the fastest vehicle in the game>accelerates slowly and handles like a brick shithouseBnG>CYGON Tempest is among the slowest ships in the game>accelerates quickly and handles like a brick shithouse
>>1317445holy kek
>>1317445Racists always win.
>>1317445Racists rise up
>>1317459it was vonsnake's revenge for the GRIP devs only adding a BNG skin for the collab
>>1318694What ship design would even work in GRIP? A Scorpio or Diavolt with airblade mechanics and some liberties taken for the design when it flips over?
>>1319793A Scorpio with a Diavolt glued to the underside.
it's up bros
>>1320541closed, bit of a slow saturday but kino races regardless
New track releases review:- OMAN Research Facility (Wraith_Skyline): good multiplayer track, just enough variety to stay interesting, low difficulty, no gimmicks. 5/5- Astra Magnesium (nicky_mir): absolute trash in multiplayer due to a multitude of barrierless corners with no signposting so everyone is just gonna get droned the whole race. 1/5- Serenewoods (nicky_mir): wonky setting but the track is decent and only has a few corners where you can fall off. 3/5- Uada 4 (UnnamedPigeon): it's a double oval where you just go in circles in a nondescript environment, like a less interesting Pukaberm Rock. Still, decent racing. 2/5- Aquares OG (Kabelsalad): good track that is easy enough for multiplayer and hard enough to create a skill gap, if a bit generic and lacking variety. It feels like a mobile version of an official track. 4/5- Satellite Archipelago (MitKit): What if Ishtar Citadel was green? Great layout with a water crossing and fun chicanes, but a little too narrow in some places and only really works up to halberd. It's like a bike track, but a good one. 4/5- The S.T.J (Enai): Meme floorhugger track with 2 corkscrews that is okay except for the 90 degree pit exit and the first corner being blind due to being underwater. 4/5- Aiolos AZ (MitKit): Fun short track with a cool layout, the only issues are the excessive bloom and the blind pit entry. 4/5- I-V Gardens (nicky_mir): Good layout, but you have to know about the blind fork and boost over it or else you smash head on into a wall. Not very friendly to first timers, but gets a lot better with experience. 3/5- Point Eurydice (nicky_mir): Looks like a girlie version of Cruelty Squad but has a good layout with multiple forks and holograms teabagging you when you fall off. All of his tracks have a trap somewhere but this is the most tolerable track because you figure out where it is after lap 1 and can just avoid it or boost across it. 4/5
>>1317578Someone followed the EU elections this weekend I see
>>1324369is that all of the tracks, or will there be more coming?
i'm working on getting all the cheevos, does getting platinum in all the campaign events also unlock the 'get all golds' achievement? and do you need to do EVERY campaign, including the dlc and bike stuff or only base game ones?
>>1324741platinum in all events should unlock the all golds cheevo too, yeahdon't remember the exact campaign requirements but i don't think the paid DLCs are required for any cheevos
>>1324922I can confirm, getting all plats will get you both the AGL Master and AGL Champion achievements, and DLC campaigns aren't required for achievements.
track pack update will be coming either this week or next week (most likely next week, waiting to see if any more tracks are gonna come out of the track making contest thing), including fixed versions of shimoda run, atan-ra (+reverse), and dagon primecurious what opinions would be on throwing some more custom ships in there too? Enai's XGL ships seem like a fun time and are supposedly balanced to be raced against the vanilla ships, but i haven't played with them myselfany other ideas for the pack, or track updates i might have missed gimme a (You) and let me know
>>1325533I think adding the GT tracks from Kabelsalat and Radracer would be good. Also more bngl tracks assuming there are any good ones not already included in the track pack.
new music pack for anons who like custom music, just plop the folders within the folder into BallisticNG/user/mods/ingamemusichttps://mega.nz/file/AmllCJQJ#ECjdv_bF_Y0Gbu7s8jkyEIf9D-oSXVNVUrj-R6adh2A
>>1326173nice, i forgot about the GT track portsi tested a bunch and stuck em in the next update
>>1325533There is one more track coming up for the discord track jam, they missed the deadline but are still working on it.Enai said he's making a few simple tracks for multiplayer this weekend, you could add those as well if they are any good.Perhaps add the WTRP Fusion ships, they are fairly balanced (except the Zone ship).The XGL ships are also fairly balanced (except the Moira and its stupid fucking bullshit ability) but they are kind of a clown show. Pic related
>>1326673Looks like Draco Cavernae just got a new version, too.
>>1328347nice, i'll add that to the update>>1328072will wait til next week for that track and the new enai's then, and also look into the fusion and WO3 ships
>>1325533I think I'm generally opposed to custom ships aside from the legacy version of Caliburn and Protonic (which has yet to have its statline fixed), it's a slippery slope to nonsense even when trying to control for balancing.
>>1329752that's fair, ill hold off on adding huge packs of custom ships then, and see if i can find a better version of the OG protonic
heads up redout 2 is free on egs now
>>1330873>egs
>>1329752>This XGL ship looks awesome>It plays really well too>Let's add a few more XGL ships>Ok this one turns sharper when you airbrake>Ok this one is floorhugger>Ok this one is a hovercar>Ok this one is a semi truck>Ok this one is a rubber duckThe enai sliding scale
Steam doesn't load today, I'll join next week
>>1331129I think it's possible to join steam lobbies through the direct ip menu as long as you have the host's ip address. the game can be started without steam since it's drm free
>>1331007closed, ggz bros
>>1265225Did I dream it or was this game completely free a few years ago?
>>1334187It was.
>>1334187Much earlier in development, yeah. Forgot if anyone who added it to their library got it for free later like with Quake Live, but game's got a lot more meat on the bones than a typical Wipeout game and most of the regional pricing has been fairly reasonable. Granted, BnG did see at least one price jump after it got one.
I've had the game since at least 2016 (version 0.6) and never bought the base game. Got the dlc though (except maceno bay, haven't got to that yet). Webm semi-related, is from 0.9 and is dated 2017.
TRACK PACK UPDATE TIME39 new tracks and 1 new ship, grab this before saturday or get scary red text'ddownload links in the pastebin:https://pastebin.com/d0KQeKGCREMEMBER TO CLEAR YOUR TRACK CACHE FOLDERIMPORTANT: Minipack users will also need to manually delete the old "shimoda run.trk" and "atan-ra.trk" files from their Enai folder as the updated versions use .wtrk format, having both the old and new ones installed is likely to cause problems.
>>1336094Why is there exactly 1 ship?
>>1337887it's just the daytona hornet, i meant to add it last update but forgot
it's up gamersthere's another one up atm, newbros you want Starskink's lobby
https://youtu.be/dA4W4hwDdq0?si=vV5IT8pxq7itLY0y&t=35
>>1340249/vroom/ is over there --->
>>1340139closed, great racisms bros
>only racist on saturdaysIf I fap to diavolt monday-friday is that okay?
>>1340370of course it is
Of the recently added GT courses I think only a few are a good fit for the type of racing we usually do. Here they are in order of shortest lap time on Zen to longest lap time on Zen.Grand Valley East Section and its reverseDeep Forest and its reverseTrial Mountain and its reverseMidfield Raceway and its reverseAutumn Ring and its reverse.Special Stage Route X Short CourseRed Rock Valley Speedway and its reverseGrand Valley Speedway and its reverseNurburgring GP Circuit isn't technically a GT track but I also thought it felt good to play. If it were up to me I'd keep all the tracks I mentioned and drop the rest next time the track pack gets updated.
>no discount on the DLCs for summer saleweird
so I just got this game because ive been really into psx wipeout recently, is there any way to make the physics as close to wip3out or 2097's as possible, like with mods? steering feels oddly weighty and im not a fan of it but ive been messing with the steering curve thing and sine was probably the best one so far
>>1346168There are code mods replicating the physics of 2097 and 3 but you'll have to track them down in the mod releases channel of the game's discord, as for steering, the linear steering curve is recommended, if it still feels bad I suggest trying keyboard.
>>1346352thank you! linear felt the worse when I played lol but I might have to test it again if it's recommendedI kept playing for a bit longer and kind of got the hang of it, had to use a 10 handling ship for it but I managed to get it down to 5 handling, but ill try those code mods anyways since I just really like the movement in Wip3out
>>1346416it all comes down to comfort really, play around with the steering curve setting a bit as you go through the campaigni played on the default sine curve with my ds4 until hitting around spectre or zen and then some anon recommended switching to linear and it felt like a massive boonfrom what i understand keyboard > dpad > stick but comfort is the most important factor, iirc one of the top survival leaderboard autists plays using a negcon lmao
>>1346878>iirc one of the top survival leaderboard autists plays using a negcon lmaoRIP their wrists
>mfw testing out autoHDR in the game
>>1348162whats that?
>>1348169closed, ggs bros that tourney was kinonext week is gimmick racism, heres the pollhttps://strawpoll.com/w4nWWDEqJnA
>>1348323Windows 11 introduced a feature that lets it tonemap certain games from SDR to HDR (note nearly every game in the last few years is mastered with HDR). While not the same as a good native implementation it can produce some impressive results. In the case of BNG the extra colour is nice but where HDR really shines (heh) is the main feature most people think of when thinking of HDR - highlights can get BRIGHT. Given the game has a lot of bright lights in it, like the fire sconces in ishatar, the neon on luna (and especially the sun) really pop, the lightning in omega harbour are just a few examples. If you have a screen that actually can do HDR worth a damn try it out. No pics/vids as virtually nothing captures HDR and even if it did the formats 4chins accepts can't display it.tl;dr game look gooder
https://youtu.be/VIKHuial3Fk?si=TOfbuVyafMdIK6op
>>1348568lobby's up brosgtek vs tenrai day, come rep your favourite weeb team
>>1355052>gtek vs tenrai dayYou mean gods vs plebs
>>1355052closed now, ggs bros kino as usual>>1355223based
>>1355653SO HERE I AM
Picked this up a couple of days ago and I'm having a blast in the campaign races.Am I fucked if I prefer mkb to controller? Do analog inputs matter at all?
>>1356468whichever is more comfortable to you is the most important part
>>1356476Fair enough, time to become a real racist.
I was on track to get a platinum on a time trial and my thumb started itching. I went to itch it and I immediately smashed into a wall
>>1359035We call this the Kornflake experience.
>>1356468I think analog inputs are completely irrelevant unless you're a leaderboard mega-autist trying to shave off fractions of a second from the best record times, and even then.
Can't join today :/
>>1355653The other dot jumping around on the progress bar was me having the same adventure a few seconds behind.
>>1361691lol nice
>>1361759closed now, great races gamers
>>1362216>tfw laying finish line mines
>>1363146>tfw there's mines in the finish line AND the pit lanethis is why the powers that be gave us the cannon
>>1368859Starskink's lobby btw newfriends, looks like there's another one up for once
>>1368859closed now, ggs bros
>>1368934he's just like me fr fr
>>1368934>>1368966lmao
gtek at the gas stationwhat will he purchase
>>1374269Skittles (sweet)
>>1374269A bottle of irn bru.
>>1374269Vienna sausages and a Coca cola
>>1374269
>>1375504closed nowbit dedgaem this week but still kino races
whoops, didn't realize it was the end of the monthnext week is a gimmick racism, here's the pollhttps://strawpoll.com/ajnE1OXD9nW
I have no idea how to git gud at this game.Pretty much walled off at the descension/ascension area in the campaign. Lucky if I get bronzes.
>>1377061Are you pitching properly? Are you abusing the afterburner mechanic? Are you abusing the wall-grinding mechanic (scraping is more forgiving if you're flying above the track wall)? Are you hitting the pitlane every lap? Are you making sure to not over-rely on your airbrakes to get through corners?
>>1377097idk whenever I hit a wall now I seem to become a fucking pinball
>>1377103
>>1377138kekanyways am I supposed to have AI rubberbanding on?because it's been off the entire time and I just tried a few races with it on and got gold
>>1377187A.I rubberbanding ultimately doesn't matter - the real enemy is always time. As in, once proficiency is acquired you'll be lapping so fast the a.i does not matter beyond the odd missile or mines. This becomes real true later in the campaign when the hardest challenges by far are the time trials.
This link is broken in the pastebinhttps://mega.nz/file/yJlH0JbC#WIaCm2QH1wDk6fW33Dle8945kJOz60Gnr8Q5Pzb63as
>>1377898thanks for the heads up, link fixed
>>1377187I think the 'truest' experience has AI Match Player Speed: Enabled and AI Rubberbanding: Enabled while using Diavolt for the whole game, your handling and acceleration are shit so you basically have to fly perfectly to win, AI Match Player Speed being enabled nullifies one of Diavolt's strongest points: high top speed. Diavolt's tendency to understeer combined with its wonky hitbox causing it to donk when most ships would get away with a clean wallscrape/wallgrind also helps teach fundamentals.
I've been going on a mad binge of listening to the Wipeout osts again in addition to playing one of the games at a game club and a browser port of the first game, and a thread on /v/ re-sparked my interest in antigrav racingBefore I throw my money into the game, should I play all the wipeout games? Or at least, more than just some of 1 and the one for N64Oh, and is the ost on par with the wipeout games, that's important too
>>1378602you don't NEED to play anything beforehand, BnG was my first AG racer and i never felt like i was getting shafted from lack of legacy experience or anything, though of course they're great and worth playing regardlessit's worth noting that wipeout 3 is the one BnG is closest toyeah the OST is god tier, certainly on par with the wipeout ones imo
alright anons I am going to try and git gud and join you racists
>>1379515based
Does anyone have the WTRP Wipeout content? It got deleted from the discord...
>>1380001ebin shitscord momentwhy did it get deleted?
Well, I think they said something about wanting to focus on original content instead of the Wipeout content.Its a shame that this stuff is for now lost.At least the tracks are still available here, but for now I cant seem to find the custom campaigns for those tracks.
>>1380234> lost.Well shit anon, it is your fucking lucky day! I have no idea if this is the latest version (probably not) but it is more than nothing. Link is good for 3 days so get it while it is hot.https://litter.catbox.moe/9geofh.zip
The shitcord is really weird in which for some reason they really really fucking hate any comparison to Wipeout which makes no fucking sense
>>1380365They just want to pretend they are unique and not standing on the shoulders of giants.Pinocchio wanted to be a real boy.
kek this tranny is having a meltdown
>>1380374>actually being in the discord to take that pic
>>1380375it takes 2 seconds to go lurk somewhere retard-kun
>>1380378I'm not the one using discord.
>>1380001>>1380365How do they always manage to create delusional echochambers for themselves? Fuck sake man
>>1380001
>>1380432fucking autistic trannies man
>>1380432>>1380456>could simply post the fucking link>could post it in one of a thousand indexed places that people could easily use a web search for>instead have a fucking meltdown because you refuse to easily provide the link>come up with some schizo hint shit instead>still act like a total fucking faggot
>>1380432discordfags really have no self-awareness at all, what a retarded faggot
Every day I wake up thankful that BNG found a home on /vm/. I haven't even booted the game up this year but I still love you guys, one day my schedule will no longer clash and I can be racist with you all again.
>>1380632always welcome, fellow racist
>>1380432so im guessing that for the wtrp codemod theres a custom cheat code like necromancer or necrophilia or its a password protected archive and to unlock it you need to use that password
>>1380632Race Day Saturdays are the highlight of my week
>>1380632Once a racist always a racist.
Speaking of old I went through to see what the oldest image/video/whatever i have of BNG and this is one of the oldest I still have saved. It is from 2016 (and I know it isn't the first clip I saved) so for close to a decade I have been playing this game in various forms. Fuck me I just got reminded typing this out when the game was going to be free forever and was in a worse state that slipstream GX.
>>1380751*old man yells at clouds*
lobby's up brosOmnicom vs Orbitronix raceday!
stuck in here somehow
>>1382181ENAIIIIIIIIIIIIIIIIIIIIIIII
>>1381982closed, awesome races bros
Well its a custom cheat code which needs to be entered in the main menu.Maybe someone has other ideas so we can figure it out.
>>1383913I haven't noticed any updates to bng yet so I don't know how it would get implemented
>>1383926Well you have to install the radracer codemods, those enable custom cheats
>>1383932ah
>>1383932so how does one go about acquiring these code mods?
>>1383935check the discord, its pinned in #mod-releases
>>1383940oh, I don't have discord
>aerogpx ea release>no multiplayer>"Aero GPX's 1.0 release is also planned to have local splitscreen multiplayer, which is not currently functional enough for the Early Access release."what a waste
>>1380735It's taxidermy, which is less interesting than the other two words would have been.
>>1386515Character designs look like shit
>>1389290closed, ggz lads
someone posted couple days ago a catbox litter link to WTRP files, since those, ahem, less-desirables have decided on becoming a sekrit club, here's V10. can't be bothered to go through their riddle, so here it is for the archives.https://files.catbox.moe/nv4par.zipbtw, even if it ever goes down, internet archive saves catbox downloads :^)
gonna try to host some races tomorrow, will post in the thread when the server is up
Betrayed by M-Aero...
>>1389490Doing god's work anon.
>>1389490based, fuck the shitscord cabal
>>1389490based, hope the Discord tranny has a meltdown again
sorry about the late update, but I'll be hosting the Sunday races in a short bit if anyone wants to join
Sunday race lobby is up
Sunday race lobby is closed, thanks for joining!
does it still work with cracked copies?
>>1391256i don't think steam lobbies will work, but you should still be able to join IP-hosted lobbies, as long as you're on the same version
>>1389490can i just slap this on to my existing wtrp from the track pack? it seems there are a few updated tracks and a couple new ones but not all of em are in there
>>1391317Does anyone have the latest updated version of WTRP? Because if not, i could upload it here for everyone to enjoy, fuck those discordtrannies
I just had a dream about a new wipeout game releasing out of nowhere, and it was a prequel to 2048 which features hybrid between normal and agrav cars which can switch between nuwipeout flight and nfs prostreet arcadey 4 wheel modes.It flopped so hard that month after release there was a single official tournament hosted by literally who and there were so little players that they had to invite a random who never played wipeout, but was pretty good at normal racism.
>>1391324that would be very based, i can take a look through it and if theres a bunch of stuff in there we don't have it could be time for a track pack update
>>1380001>>1380374>>1380432>>1394412Good day racists, gatekeeping shit for their trooncord is simply unacceptable, these trannies have been allowed to be uppity for too long. Mods are made by the community for the community, if they don't like that, they can go back to dilating because that's what they should be gatekeeping from people's eyes. Here is the latest version of WTRP, version 19 straight off their d*scord. Whole package is around 4 GB, included is every single file they had on their discord regarding the mod, including the codemod and some extra files.https://pastebin.com/m5jk5zAtBe sure to reupload anywhere you can, chances are, they will find out about this sooner or later and will take these down.
>>1394978> and will take these down.They'll prise it from my 4TB drive via my cold, dead g-tek hands.
>>1394978>>1394978holy based
>>1398323closed, ggz bros
What are the hardest vanilla hyperzen tracks?I'd pick experts, metro, atlantica and caldera.
>>1402207from the vanilla categories:cassandra, if only because of the needle-thread pit exitzephyr climb reverseboth expert tracksbasin i reckon is harder than metro after metro got heavily nerfedhelios descent/ascent are probably equally hard but ascent feels like it has more blind turns to menone of the maceno tracks are particularly ball-breaking on hyperzen, maybe therma fumos with all of its chicanes?
>>1404303I'm not seeing mention of g-tek so I don't know if I can support your message.
>throw a bunch of shit into custom songs>half of them are mega louddamn i wish bng would use replaygain info, i dont wanna manually adjust the volume on like 80 songs
IS THAT A PLANE?
>>1407419ENAIIIIIIIIIIIIII
>>1407225closed, ggs racists
>>1407579haha wtf
have thought about joining one of these days to race with the big boys for years but havent been able to build up the nervehttps://www.youtube.com/watch?v=d8w1BvmesyY
>>1407579ah yesAce Combat, just as I remember it
>>1407904smooth flying anon!
>>1407915Thanks anon ive had alot of time locked in the time chamber with the bots
>>1407579Mr. President...a 2nd plane just got antiskipped
>>1407904>yearswtf anonbn/v/ lobbies are usually filled with a good mix of skill levels, dont feel discouraged in that regard, come be racist with us
Apologies if it this sounds dumb as I've never played online before but: what speed class/multiplier is typically used for online session's?
>>1408572Halberd but if nobody new shows up we pop it up to Zen. People just wanna race, you can ask if you want the speed changed or whatever.
>>1407904i secure the last place most of the times but i have a blast just listening to music, racisming and hanging out with the guys
>>1408572Halberd is the baseline but we play on Zen if there's no newfriends present and/or everyone in the lobby is cool with it yeahif someone isn't comfortable with zen it's absolutely no problem to say "can we play on halberd", nobody will mind
Phantom/zen isn't just a speed class, but a way if life.
are pubs active yet? I don't want to play with you normalfags
>>1411043>are pubs active yet?Not really no, it's possible to occasionally see a public steam lobby. no idea how frequent/populated they are.>I don't want to play with you normalfagsWhen the alternative is having to join a discord and manually install a bunch of custom tracks (except for Enai's stuff which almost never gets used in the discord lobbies) from multiple different mediafires and then PM somebody to ask for the lobby IP and opt into the dev branch of the game just so you can play with the faggots who had such a huge fucking stick up their collective ass that it directly resulted in Caliburn getting nerfed into irrelevance, I think the choice in who to play with is clear anon.
>>1407579>so wide it almost scrapes both wallsi really need to reinstall this game its fun in the webms
>>1411043>are pubs active yet? I don't want to play with you normalfagsif you look at steamcharts you'll see that the playercount is abysmal, even concord has a larger playerbase. Some saturdays more than half of the active playerbase is us.If you want to play online and don't want to play with us, you have to join a discord, which i don't recommend, but you do you
>>1413193>playercount is abysmalThis is honestly expected - the game has had a looooong development cycle and is a niche subgenre of a genre of gaming that has spent the last 10-15 years dying. If I can reacquire some kill I might slap some webms together and use them as shilling (lmao >buy an ad) on /v/ at some point.
>>1411043just ask 15 of your closest friends
>>1414812>bling brigade never ever
>trying to get the all gold / plat campaign achievements>get to barracuda challenge and drag tourneys
>>1414843I did it anon you can too
fishing for opinions as i plan to update the track pack with the latest WTRP stuff soon(tm) and also trim the filesize a bit by removing some of the bloatwhat are some custom tracks you feel are complete dogshit or fully broken?be genuine, not just "i got filtered by this one corner AIEEEEEEEEEEEE"virgo and a couple of the gran turismo tracks are already on the chopping block, probably freefall too since apparently everybody hates it except me luhmao
>>1415155Get all the variants of Azure Heights, and add Deep Forest Reverse to the GT Folder. Also oceanman reverse, breen reverse, pine reverse, and athena forward are missing from the kobe folder, and they just released distant shore so maybe add that too.
>>1415547the azure heights variants not present in the track pack aren't on the workshop, any chance you could upload them or something?will add the rest of kobe's tracks, probably gonna cut atlas because its a pretty boring track though
>>1415549https://litter.catbox.moe/exik7r.zip
>>1415948nice, thanks
https://www.youtube.com/watch?v=H70c0Hk-VTQ
>>1416532closed now>5 hours straight of racismwhewthanks for joining bros great races
bloody fuck sorry, i forgor againnext week will be gimmick racism, do your voateshttps://strawpoll.com/GJn444jA7nz
>>1416447I like the ship designs. We WOHD nao
TRACK PACK UPDATE TIME you can find the download links in the pastebin: https://pastebin.com/d0KQeKGCapologies, i said i was gonna try to trim the filesize but even after cutting a bunch of tracks the main pack still ended up slightly bigger with the new additions lmaoas always, REMEMBER TO CLEAR YOUR TRACK CACHE FOLDER Minipack users will also need to manually delete their old Alphard.trk and Alphard Reverse.trk files from their Brobama folder as the format for those tracks has changed to .wtrk.
>>1419063do i need the DLC's for this?
>>1407579*Grand Flight intensifies*
>>1419437nah, custom tracks don't require any DLC
>>1419480ok, thankstime to re-learn how this game works on keyboard because my controller died lmao hopefully i'll get competent enough before the weekend and won't miss host due to timezone bs
I just got the game (on gog lmao), is keyboard actually viable or will I eventually hit a roadblock that will force me to switch to controller to get good? Thanks for the introductory guide btw, very much appreciated
>>1420545I prefer keyboard to controller, being able to instantly "counterstrafe" and have separate buttons for pitching up and down is arguably far more useful than the precision offered by analog joysticks and triggers for steering and airbrakes. Ultimately it's a matter of preference.
>>1420545AFAIK all the fastest players are using keyboard. I believe a controller with custom mapping can be equally as good.
>>1420545it's preference more than anything, if keyboard is comfortable for you then it's good
>>1420899>>1421056>>1421159thanks! I have tried both devices for a bit and keyboard felt definitely more comfortable to me, so glad to hear that you can become a strong racist without analog steering
I personally use a flight sim joystick as it feels more precise.
>>1417550lobby's up bros, Starskink's lobbylooks like its double gimmick day, G-TEK vs Nexus with enabled barrel rolls and side shifts!
>>1425101closed, ggz lads
>>1423938do you have all the buttons mapped to the stick or do you use it in tandem with a keyboard?
>>1426962>lies spread by scorpio funded FUD
>>1433894closed, ggz bros
i do say, fx 350 ships feel pretty amazing in 2280
>>1435024>auricomelastlol
>>1435174i'm like santa's sleigh, and they're my reindeer
>>1442883closed, ggs bros sick races
>>1445067one more joins us in narnia
bamp
>>1447913>kornflake ragequitting, colourised
After many months maybe even years, gentlemen.I bring you oc.
>>1449303It is everything I thought it could be.
>>1449303top kek
>>1449303Every time I think about the Caliburn nerf I want to smash a hole in my drywall.
>>1449303this would be funny if it wasn't so accurate
>>1450296Based DDR player.>https://www.youtube.com/watch?v=8YvJwFQnA3o
>>1450381LOOKS LIKE I'M RETARDED
>>1449303I love it, nice work
it's that easy, make a game and shill it on 4chan for free with 3 samefag posts per weeks in the vm thread
lobby's up bros, come race>>1450749who pissed in your kornflakes anon?
>>1451508closed, ggs bros, tourney was intensenext week is gimmick racism, here's the pollhttps://strawpoll.com/NMnQNEY2Wg6for anyone who doesn't have the secret peanut unlocked, type devfunds on the main menu (and then funallowed to keep it unlocked between game restarts)
>>1265225Fuck Luna but I finally got it. I am not at all fast with hyperion, I dont how theyre the go to all rounder.
>>1457412nice job anon! I think hyberion is pretty quick, especially after playing a lot of the slower ships.
>>1457412Hyperion has>a competitive top speed>strong handling>good shieldsIf the handling feels too strong, try Wyvern or Tenrai, which are also more forgiving to fly because they're thinner models and can wallgrind with more room for error.
>>1457450>>1457412It has good handling with decent armor and top speed. Arguably not the greatest beginner ship because of low acceleration, but still pretty good.What's the 'best' ship depends on whether you have the rubber banding and AI speed matching on. If the AI always have the top speed as you, then you might as well choose a ship with better handling or combat ability. If there are actually differences in speed between the ships, you might find yourself playing Nexus or even NX2000 to win some events more easily.Rubber banding just makes the game harder, since you will never be able to build up a lead, and mistakes will cost you the race even if you should've been far enough ahead that one bonk wouldn't matter.At this point the time trial and zone events have been nerfed so hard that the races vs. AI are actually much harder, at least on the platinum difficulty.
>>1457665playing without AI match top speed and rubberbanding and using the Nexus feels like cheating in the lower tournaments
>>1451949lobby's up bros, Peanut vs CYGON racism tonight
>>1459092closed, ggs bros>peanut is bugged just like scorplet and pdeltathanks vonsnake
Hello fellas, hope the week is treating you all just fine.I'm one of the faggots that organizes our board's Football/Soccer team and the new season is inching closer, which means the Roster Swap is upon us.Our boy G-Tek is already at the top of the chain with his spot secured, but you can go and vote for other players if you so desire.Poll is here: https://docs.google.com/forms/d/e/1FAIpQLSeTKvdJCvWGAUmbbqWwREwfqG_ICUhHzrMLEz_3uOEVRCs5Ug/viewformOur team's wiki page is here: https://implyingrigged.info/wiki//vm/I can answer any questions you guys may have.Thank you for the undying support as always, lads. Keep on rocking.
>>1462438I see g-tek and I demand goals. He needs to step it up and become a legend like cunt destroyer.
>>1462441He's already up there with the day one players.
>>1462438>>1462446GTEK GTEK GTEK GTEKpost link to the stream whenever /vm/ is playing, i hope /ourboy/ does well this season
dont mind me, just the best song on the soundtrack passing throughhttps://www.youtube.com/watch?v=2wXWttYNZMs
>>1466102That's not dreamcatcher
damn it all
>>1467311the sand trap makes no exceptions
>>1467203closed>infinite loading screen kills the tourneythank you vonsnake very coolggs anyway bros
>>1467311>the authentic enai experience
SCORPLET LYFE WHEN!?
>>1467311"It's a feature"
>>14676473-4 years when snake finally releases 1.4 and fixes the bug
>>1462438shit i am late to the party but i want a CONTENDER ELIMINATED chant
how do you cope with the fact that someone could just be pressing esc during every challenging section of the track and getting to place middle of the pack or more likely even better with zero repercussions
>>1475098only really applies to batshit insane stuff like astron complex on zen hyperdrag, even bonking is faster than pausepilot otherwise with how much it cuts your speed
>Stand a real chance at beating Starskink in the tournament>Vonsnake'dIt's so over
>>1474995closed, ggs brosFUCK vonsnake for ruining what would have been a kino tournament finale
>>1479241>pictures taken moments before von snake shits all over it
good friday ladshttps://www.youtube.com/watch?v=UUQ9kfy77ps
put together a couple more custom musics packs, one's of dancemania and a couple other CD's, the other is more video game music!https://mega.nz/file/9qMxFYra#jksxBnTHOMCRcmdM54wHi99scDTg68qxKrmtM870WrIhttps://mega.nz/file/Jm9mnArJ#9eNVR3Gn-gRN07Ezy8z9oVNKV-_cVvJf3mXSMIdNRTY
excuse me wtf r u doin
lobby's up gamers>>1482714noice
>>1482849Who drew it? Well done!
>>1482905
>>1482915Thanks
>>1482863closed, ggz brosnext week will be gimmick racism, here's the pollhttps://strawpoll.com/BDyNzN6z4yRalso just a reminder: daylight meming time ends tonight for us bongs, which means next week's race day will start an hour later for the americans, unless someone feels like putting a lobby up at the normal time for the burgersafter next week we'll be back to normal
>>1482714one of the songs was broken in the bombergirl soundtrack, reuploaded with the song workinghttps://mega.nz/file/EnsTxYSS#kKeM4b4zkNTTxglDJac-MJB9v0tlmP0xTfr6q-4lpnE
>racing game has nuclear reactor core level>reverse isnt taking place during a meltdownim so fucking mad why do I put up with this trite garbage
>>1484677Just play POD as the entire plot to the game is effectively escaping space magic goo meltdown.