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>What is this game?
BallisticNG is a PC anti-gravity racing game available on Steam, based mostly on Wip3out, with optional mechanics from the newer Wipeout games.
If you like going fast, good tunes, and good fun, this game is for you.

>How do I join?
Get the game.
(Optional: Grab the Outer Reaches and Maceno Island DLCs too)
Download and install our track pack (instructions in the pastebin).
Launch the game, go to Multiplayer, and join us.

Links to download the latest track pack, install instructions, and some extras can be found here:
https://pastebin.com/d0KQeKGC
The mini-pack is just for updating from the previous version, get the full one if you're joining us for the first time or haven't played for a while.

>How do I play?
A 3-step guide will be posted containing the basics of going fast.
We can also answer any questions you might have, either here or in the lobby.

We have a Steam group: https://steamcommunity.com/groups/ballisticnv
This is used just for organizing race sessions, no circlejerking. If you join the group chat you'll get a (You) chat bloop when lobbies go up on Saturday.

We have a regular session going every week on Saturdays at 9PM UK time, but hosting is easy and anyone can start up a lobby if people wanna get racist during the week.
Previous thread: >>1055526
>>
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helpful stuff for newfriends
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AAAAA, ENAI SAVE ME
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>>1267883
Going out of bounds is how you spot the enai seal of quality.
>>
>>1267883
i really love this track, i wish it didn't crash half of the fucking lobby
>>
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New 2280 camera is so fucking fun
Beta lobby someday mayhaps?
>>
bought this game and wondering how many players are usually present for a /vm/ lobby on saturdays. are they full or close to full?
>>
>>1268408
Varies.
Sometimes it's a full lobby, during tamer hours you can get less. Been pretty active recently though, so you can expect at least 6-8 regular players
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>>1268408
yeah, around 7-8 players is the average, some weeks it fills up and sometimes its dead gaem
usually every saturday we get a good showing of a mixture between autistic sweatlords and casul racists, so theres often good competition to contend with no matter your skill level
>>
>>1268412
>>1268421
those seem like pretty alright numbers. thanks for the info anons!
>>
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Finally
>>
>>1268975
>no longer blasting yellow
FINALLY. I fucking moaned at him about that like 3 years ago and his response was basically "lmao turn off bloom" because his crappy monitor couldn't display it as eye-scorching as it is.
>>
>>1267938
This track:

- Allows you to go out of bounds and get stuck
- Crashes everyone
- Has broken sound (I suppose this is fixed now)
- Causes you to respawn endlessly

And yet it has a "skill issue" sign if you fall off the poorly marked blind turn. Skill issue on the creator's part maybe???
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>>1269060
>poorly marked
Maybe if you don't have eyes
>>
it's up bros, get in here
>>
>>1269197
In your clip you can literally see sentinel fall off
>>
>>1269257
him making an honest mistake doesn't mean the big ass u turn sign isn't there
>>
>>1269262
Fuck off enai and fix your tracks
>>
>>1269274
>t. base game track updates enjoyer
can't wait until all bng tracks are straight lines
>>
>>1269300
9/11 is best track and that is a straight line.
>>
my retarded ass setup as taken from the store ipad
>>
>>1269315
i fucking kneel
>>
>>1269300
At least they won't fucking crash all the time
>>
>>1269315
I have that same exact mouse.
Fuck these captchas. I swear, they get harder every day
>>
>>1269315
thanks for having me guys, im off since my phone is at 15% from running a kbd, mouse, and running a vpn to my home network, despite always being DNF it was fun, wish i could play from home more often
>>
>>1269445
fun to race with you, have a good one
>>
>>1269243
closed now, ggs bros awesome races
>>
>>1269257
What's funny is that I actually tried out the track the day prior to the particular raceday on which Fudge's clip was recorded, I just fucked up the turn despite knowing what was coming, so yeah, it was a skill issue on my part.
>>
>>1269315
gamestop gaming
>>
>>1269315
>this is the person telling you to kys and 1080p is all you need on /v/
>>
>>1270011
funnily enough my phone is 1080x2400, though i think moonlight was set to 720p at the time
>>
>>1269315
also still dealing with no engles brownskins, and literally a retarded midget
>>
Shimoda Run got fixed by Enai in case you guys haven't heard, one of my favorite tracks.
>>
>>1270766
the enai updates are on the list for the next pack update, think im just gonna leave it until 1.4 releases though since pushing updates too often is kinda gay and will likely lead to a bunch of racists getting desync memed if they dont have the updated files n shit
>>
>>1270974
Works for me
>>
gimmick raceday this week bros
sorry for the late poll, i forgor
https://strawpoll.com/w4nWrvJGJyA
>>
>>1272950
it's up gamers
M-Tech vs Mako raceday!
>>
>>1277460
probably gonna be late by like 2 hours
reason: gentoo
>>
>>1269315
Big lag with streaming? Gaming on the clock at the game store?
>>
>>1277558
yes anon, but mostly did it for the proof of concept, i tried hunt and some other ganes before remembering the weekly races
>>
>>1277505
update, its pretty much certain now that im gonna be missing this session, due to needing to recompile a bunch of libraries with 32 bit support for steam, but it'll be ready to go next week
>>
>>1277460
closed, ggs bros thanks for the races
>>
Fuck it I am finally going to attempt to get play the game again after spending probably 2 years turbo salty a crash nuked my save. Now the question is how insane will I go?
>>
>>1282568
The only real sanity-testing part of the single player is the small vehicles campaign because of how boring it is and the sheer number of events.
>>
>>1282631
But the non-race modes suck and I still ned to get gold on some of them to rank up :/
>>
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>playing on a 240hz oled
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>>1282631
i thought the small vehicles campaign was pretty fun, vega waterway is way too long of a track for weaponless racing though
>>
>>1283618
I had fun in the beginning but it really starts to drag on not even 40% of the way through.
>>
>>1265235
I did some testing today using the same methodology described in the note written in red text, most of the damage values are no longer accurate.
>Cannons
Base damage of ~0.98370976635 per shot, ~29.51129299 total if you manage to hit all 30 shots.
>Rockets
Base damage of ~23.85496183 per rocket, ~71.5648855 total if all 3 rockets hit.
>Missile
Base damage of ~29.0408231, this one seems to have been left unchanged since the image was made.
>Plasma
Base damage of a whopping ~139.3534002, not sure about the secondary splash damage, my guess is that it does the same amount of damage.
>Mines
Base damage of ~9.8370976635, total of ~49.18548831 if you collide with all 5 mines.
>Tremor
Base damage of ~15.5575838
>Hellstorm
Base damage of ~29.0408231, same as missile if fired at a single target and all 4 hellstorm warheads connect. Not sure about multi-target.
>Hunter
Base damage of ~15.5575838, same as tremor.
>Autopilot provides you with a weak shield
It reduces the damage you take by half, weak shield my fucking ass. Note that it's only active during the first 5 seconds after activation.

Note that the values I gave are slightly inaccurate approximations because while shield effectiveness, weapon effectiveness, and current energy values are recorded as decimals internally, the energy bar on your HUD/above other players' ships only shows integer values. Also floating point precision limits for the shit-nobody-cares-about enthusiasts out there.
>>
>>1283992
>all those decimal places
>>
>>1283997
I don't fucking know man, ask Snake. I'm pretty sure the base damage on the plasma is probably a nice flat 140, (I got a number close to that with one of my calculations) but I have no way to confirm it for myself.
>>
>>1283992
Oh, this also means, in more practical terms, the damage you'll take from the most damaging weapons in worst-case situations will vary by 7-10 energy at most whether you're flying the NX2K which literally has a 'negative' shield effectiveness value (1.1 = incoming damage amplified by 10%) or Diavolt/CYGON. Mines are overpowered no matter what you run into them with, and cannons are completely fucking worthless.
>>
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>>1284006
>cannons are completely fucking worthless
>>
>>1284183
Well they seemingly only exist for minesweeping.
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>>1283992
Disregard, turns out I'm a fucking retard and did all my testing on double damage mode.
>>
>>1284623
This is a troll, right
>>
>>1284623
>double damage
...and you still got that number for cannons!?
>>
>>1284629
No? I'm probably going to go back right now and get new numbers. Autopilot really does block half of all incoming damage while it's shield is active, that much I can confirm.
>>1284634
Correct.
>>
>>1284694
New data, this time I made sure the damage model was set to normal rather than double. Going to approximate to nearest tenth that doesn't break calculations
>Cannons
A measly 0.5 base damage per shot. Good luck hitting all 30 in realistic race conditions. Glorified mineclearing tool/defensive reverse flamethrower (which was only slightly more useless in Fusion) at best due to how lag compensation and hit detection work, annoying interruption to weapon pad cycling at worst.
>Rockets
Base damage of 11.5 per rocket.
>Missile
Base damage of 14
>Plasma
Base damage of 70
>Mines
Base damage of 4.8 per mine.
>Tremor
Base damage of 7
>Hellstorm
Base damage of 14, same as missile.
>Hunter
Base damage of 7, same as tremor.
Tested using weakest weapons (P-Delta) into strongest shields (Diavolt) followed by strongest weapons (Diavolt) into weakest shields (NX2000).
>>
>>1284841
So in other words weapons are useless beyond their ability to slow opponents down and mines remain the best weapon.
>>
>>1284874
Pretty much. Firepower is the weakest stat in the game btw, because while 8/10 shielding 'converts' to 0.92 shield effectiveness (resulting in an 8% reduction to incoming damage), 8/10 Firepower only results in a weapon effectiveness of 1.048, which is only a 4.8% increase in outgoing damage. Combine that with the fact that every other ship except for the NX2K has a shield effectiveness stat of at least 0.97 for a 3% reduction to incoming damage and it turns out that against the whole of the standard ship roster Diavolt only has an effective ONE POINT SIX FIVE SIX PERCENT increase in damage output. Comparatively, Diavolt does 15.544% more damage than the weakest firepower ships (P-Delta and Orbitronix), but this doesn't translate into much of a difference in damage taken, surprisingly. Like I said in a previous post, although amended in light of the fact that the older information was derived on double damage, actual damage received will only vary by 3-5 points of energy between worst case situations and best case situations. There's not exactly a lot of room for skillful maneuvering within a margin of 10 energy, much less half of that.
>>
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Thank god for barracuda
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>>1284874
Cannons are ok because they slow people down by a lot and seem to be less affected by lag than other weapons.
>>
>>1284938
Don't forget firepower makes cannons shoot slower and has no effect on tremors.
>>
>>1284972
>seem to be less affected by lag than other weapons.
They're the second most reliable way of killing somebody in last place besides mines and next to impossible to use in the midpack because of how precise you need to be + the lag offset. You can at least prefire people with rockets/plasma/unguided missiles because they come out instantly or in the case of plasma have a charge up buffer that you can reliably account for.

In theory, if you are playing with high latency, the best way to use cannons would be as an extremely brief impromptu minefield if you just fly straight and keep firing along the most common racing lines (imagine trying to prefire where you'd expect somebody flying perfectly to be).
>>
lobby's up bros
>>
>>1285888
checked
>>
>>1285892
Checked, but equally wrecked by the pitlane divider as god intended.
>>
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Remind me oh sages of the speed - what is the ideal multiplier of framerate right now? I've got a system that can push 300+ fps at my resolution and I have some vague memory of someone saying because lmao unity measure in ticks of 50 it is best to have an fps that is a flat multiple of that (so 100, 150, 200 etc).
>>
>>1285947
someone said ages ago it depends on your screen, you should set the frame cap to a multiplier of it to avoid framepacing issues - if you're on a 60hz monitor then you want 120 or 180, etc, the highest multiple your system can push
someone else said it should be a multiple of 50, higher than your screen refresh rate, im not sure which is correct. i play on a 165hz screen and haven't noticed any issues playing with a framerate cap of 300
>>
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>>1285888
closed, awesome races bros
>>
>>1286153
woah the weekly lobbies run for 4 hours? damn that fedls impressive, at least compared to power pomberman fridays
>>
>>1286186
the racists are dedicated
>>
https://www.youtube.com/watch?v=25xsnWSHftQ
>>
>>1286186
usually its between 3-4 yeah, generally once it gets past the 3 hour mark when racists start to die off we do a 7 race tourney (5 reqs + kinopurna + 9/11) then call it
>>
>>1286448
Holy FUCK the thruster on orbitronix is huge. I love it, wish it would've been more pronounced on older model.
>>
>>1286448
I really should hook my ps3 up again and play some WOHD.
>>
>>1286448
I hope those ship designs aren't locked solely to 2280 as I really like some of them.
>>
>>1284006
>cannons are completely fucking worthless.
cannons have the highest cumulative slowdown of all weapons, you can bring a ship to half speed if you land all 30.
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>>1286790
yeah they're basically a guaranteed pass if you get a good angle on someone on a straight or in the pit, better than rockets and even missile in a lot of situations - even taking lag into account, getting hit with just a small burst can fuck over your turning angle into a corner
their mine-clearing and final stretch popping utilities are just a bonus
>>
Damn that is one sexy pit lane wall. I just want to touch it, caress it, hold it and never let go.
>>
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>>1289451
>>
>>1289901
Afterburnerlets, when will they ever learn
>>
whats the point of strafing/opposite airbraking
feels way too delayed and slow for you to ever realistically use to dodge shit like mines or go into a pitlane, I got every cheevo and platinumed everything and I never strafed once
is there some tech you can do with it or something?
>>
>>1290933
Every time I've seen opposite braking mentioned it's been cited as a way to dodge mines and enter pitlanes that might be hard to enter normally (pre-rework Harpstone Reverse comes to mind). Opposite braking was something I found myself using in a recent playthrough of Wipeout Fusion when trying to take corners as close to the inside as possible, sometimes I find myself doing it in BallisticNG but the effect isn't really the same.
>>
>>1290933
i typically opposite brake to enter a tricky pit lane, or when i fuck up oversteering and need to correct a bit
>>
>>1290933
It is for taking absolutely crazy racing lines usually at the exit of a corner or through a chicane to keep the craft straight while getting sideways momentum. As BNG is very wipeout 3 based for its physics i'm not convinced it is of much use any more. When the game leant more to wipeout 2097 physics in the early days where the ships are less rigid and turned more akin to a power boat than a plane opposite braking is fantastic for reigning in the drifting inherent to that physics model.

Protonic got a huge amount of use out of it before it was tweaked and probably does still now.
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>>1290933
i dont really think about it mechanically too much but i tend to use it for dickhead pit entrances/exits like that one anon said - atlantica's exit for example
>>
lobby's up bros
looks like theres another one up surprisingly, newfriends the one you want is Starskink's
>>
>>1293760
closed, awesome races bros
>>
>>1286153
Anyone know where you can get this as a custom livery?
>>
>>1294011
not sure but it doesn't seem too hard to make custom liveries
>>
>>1297027
I ended up finding it, it's not actually a G-Tek livery but a custom ship version of G-Tek.
>>
>>1297628
nice
>>
>>1297628
oh, i thought you meant you wanted the "post this gtek" image on your gtek kek
>>
I hope new 2280 update will also add new UI more similar to nuwipeout. UI framework is so flexible for mods, it will be shame if snake won't take advantage of that in a official release.
>>
>>1298548
there's a menu ui update happening. Adding hud shake would be pretty neat too
>>
lobby's up gamers
>>
custom ships only gimmick day?
>>
>>1301995
closed now, great racism
next week will be a gimmick raceday, here's the poll
https://strawpoll.com/PKgle66WJZp
>>1302177
eh not everyone has custom ships installed, and the only ones in our pack are old caliburn and protonic, the latter of which apparently has incorrect stats (and the AE86 which is just old protonic that can't do damage with weapons)
>>
Mirror + Floorhugger, or at the very least Mirror.
>>
wait wat
>>
>>1302544
people can write their own things and it gets put into the voting list afterwards
scorplet is currently bugged like the pdelta thoughever (using it prevents people who arent forklift certified from joining the lobby) so a scorplet day wont be happening until 1.4 unfortunately
>>
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>>1305238
why did you feel the need to try to censor your username for a bng webm?
>>
https://www.youtube.com/watch?v=_6GH4gP7ZF4

Reminds me how bad I am at zone :(
>>
>>1306757
Are they going for a Pulse feel with the new music tracks? Also wonder what VonSnake will work on next if this effectively covers HD's gameplay to a fault
>>
>>1306787
>VonSnake will work on next
He needs to then go off and make totally-not-rollcage. The audio side could be covered by remixes of BNG songs (and would help keep costs down), he already has the track design philosophy in hand, weapons are already covered so it would just be a case of lrn 2 wheels and seeing what art can be recycled.
>>
>>1306811
We already have GRIP, hell we have a ship from GRIP in bNG. I can't see snake bothering to step on his friends toes unless they pull a switcheroo and Caged make 2048/hdfury era wipeout clone while snake goes off and make ps1 style rollcage clone.
>>
>>1306811
GRIP is already a thing. BNG has also been worked on for quite a few years so I'd imagine it could also be anything but another racing game. Still plenty of racism left on the roadmap otherwise.
>>
I hope Vonsnake's next game is an FPS or RTS.
>>
>>1289901
When I saw the track I knew what was going to happen.
>>
>>1286800
Cannons work great with lag because of the way lag affects aim.

A lot of people get this wrong and think all they have to do is lead the target to compensate for lag, but you also have to compensate for YOUR lag to THEIR client because hit detection is handled on THEIR side. You are lagging on their screen, and that means your weapons are also lagging on their screen, which is the only screen that matters.

At the very least, you have to lead them twice as much, but you also have to account for the fact that you are behind on their screen and they may do something between the moment you press the fire button and the moment they see you fire.

Cannons are much less impacted by this than rockets and plasmas. You are going down a straight and have to keep your aim on the target, so you automatically end up going in a straight line for a while, which compensates for the firing delay.

The lag sucks and we should review bomb this game until Vonsnake fixes it, but there ARE two benefits:

- Missile lock range is extended. You get a lock on a target that looks closer to you than they actually are, and on their screen you are shooting a homing missile from miles behind but their client doesn't check for range and just accepts that you did. Also, while the missile goes after the lagging target on your screen, it goes after their actual position on their screen, ignoring lag.

- Plasmas don't actually have splash damage. A double kill with one plasma happens when two clients determine independently that the plasma hit them.
>>
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cleaned up my autismo ship tier list, tweaking some placements and hopefully making it more informative for newfriends
r8, h8, appreci8, tell me im retarded etc
>>
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>>1309653
>banned tier
>no g-tek
>>
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>>1309657
forgive me, gtek-sama...
>>
>>1309653
do you really consider nucaliburn a tier?
>>
>>1309745
its probably on par with hyperion, very small gap between those two imo
before the nerf it was S tier, post nerf its a shadow of its former self but still quite strong on the more technical tracks
>>
>>1309653
>Wyvern
>Orbitronix
>sacrifice speed for more well-rounded stats
What?
>Mako and Omnicom
>Not in gimmick tier
>>
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>>1310211
wyvern trades top speed for some more accel and handling, orbi completely dumps its accel in favor of handling
there's nothing gimmicky about mako or omnicom, they're uninteresting ships overall stats-wise
>>
>>1310258
Omnicom's statline is basically identical to Scorpio's to the point where it may as well be a reskin, and Mako does the full weapons/shields stat lineup just like CYGON.
>>
>>1302180
it's up gamers, Starskink's lobby
double gimmick day! Omnicom vs Tenrai + Mirror
>>
I'll be joining in about 1hr30
>>
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https://mega.nz/file/ljEGhSxL#PfeugR_f8igL96ww6hOHr6VrdPTcul8UnH2uubCCWqs

https://mega.nz/file/IrFUnSjD#keJtn_H6aDUZblsI5UGtE-8F9Y7vJzhOn9n2YDGSxEo

here's links to the custom music pakcs from last thread, combined they're over the daily limit so download one at a time.
>>
>>1311565
closed, sick races bros
>>
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200 racists bros, alive game
i also noticed we now outnumber the official group lmao
>>
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GRIP
>CYGON Tempest is the fastest vehicle in the game
>accelerates slowly and handles like a brick shithouse
BnG
>CYGON Tempest is among the slowest ships in the game
>accelerates quickly and handles like a brick shithouse
>>
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>>1317445
holy kek
>>
>>1317445
Racists always win.
>>
>>1317445
Racists rise up
>>
>>1317459
it was vonsnake's revenge for the GRIP devs only adding a BNG skin for the collab
>>
>>1318694
What ship design would even work in GRIP? A Scorpio or Diavolt with airblade mechanics and some liberties taken for the design when it flips over?
>>
>>1319793
A Scorpio with a Diavolt glued to the underside.
>>
it's up bros
>>
>>1320541
closed, bit of a slow saturday but kino races regardless
>>
New track releases review:

- OMAN Research Facility (Wraith_Skyline): good multiplayer track, just enough variety to stay interesting, low difficulty, no gimmicks. 5/5

- Astra Magnesium (nicky_mir): absolute trash in multiplayer due to a multitude of barrierless corners with no signposting so everyone is just gonna get droned the whole race. 1/5

- Serenewoods (nicky_mir): wonky setting but the track is decent and only has a few corners where you can fall off. 3/5

- Uada 4 (UnnamedPigeon): it's a double oval where you just go in circles in a nondescript environment, like a less interesting Pukaberm Rock. Still, decent racing. 2/5

- Aquares OG (Kabelsalad): good track that is easy enough for multiplayer and hard enough to create a skill gap, if a bit generic and lacking variety. It feels like a mobile version of an official track. 4/5

- Satellite Archipelago (MitKit): What if Ishtar Citadel was green? Great layout with a water crossing and fun chicanes, but a little too narrow in some places and only really works up to halberd. It's like a bike track, but a good one. 4/5

- The S.T.J (Enai): Meme floorhugger track with 2 corkscrews that is okay except for the 90 degree pit exit and the first corner being blind due to being underwater. 4/5

- Aiolos AZ (MitKit): Fun short track with a cool layout, the only issues are the excessive bloom and the blind pit entry. 4/5

- I-V Gardens (nicky_mir): Good layout, but you have to know about the blind fork and boost over it or else you smash head on into a wall. Not very friendly to first timers, but gets a lot better with experience. 3/5

- Point Eurydice (nicky_mir): Looks like a girlie version of Cruelty Squad but has a good layout with multiple forks and holograms teabagging you when you fall off. All of his tracks have a trap somewhere but this is the most tolerable track because you figure out where it is after lap 1 and can just avoid it or boost across it. 4/5
>>
>>1317578
Someone followed the EU elections this weekend I see
>>
>>1324369
is that all of the tracks, or will there be more coming?
>>
i'm working on getting all the cheevos, does getting platinum in all the campaign events also unlock the 'get all golds' achievement? and do you need to do EVERY campaign, including the dlc and bike stuff or only base game ones?
>>
>>1324741
platinum in all events should unlock the all golds cheevo too, yeah
don't remember the exact campaign requirements but i don't think the paid DLCs are required for any cheevos
>>
>>1324922
I can confirm, getting all plats will get you both the AGL Master and AGL Champion achievements, and DLC campaigns aren't required for achievements.
>>
track pack update will be coming either this week or next week (most likely next week, waiting to see if any more tracks are gonna come out of the track making contest thing), including fixed versions of shimoda run, atan-ra (+reverse), and dagon prime

curious what opinions would be on throwing some more custom ships in there too? Enai's XGL ships seem like a fun time and are supposedly balanced to be raced against the vanilla ships, but i haven't played with them myself

any other ideas for the pack, or track updates i might have missed gimme a (You) and let me know
>>
>>1325533
I think adding the GT tracks from Kabelsalat and Radracer would be good. Also more bngl tracks assuming there are any good ones not already included in the track pack.
>>
new music pack for anons who like custom music, just plop the folders within the folder into BallisticNG/user/mods/ingamemusic

https://mega.nz/file/AmllCJQJ#ECjdv_bF_Y0Gbu7s8jkyEIf9D-oSXVNVUrj-R6adh2A
>>
>>1326173
nice, i forgot about the GT track ports
i tested a bunch and stuck em in the next update
>>
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>>1325533
There is one more track coming up for the discord track jam, they missed the deadline but are still working on it.

Enai said he's making a few simple tracks for multiplayer this weekend, you could add those as well if they are any good.

Perhaps add the WTRP Fusion ships, they are fairly balanced (except the Zone ship).

The XGL ships are also fairly balanced (except the Moira and its stupid fucking bullshit ability) but they are kind of a clown show. Pic related
>>
>>1326673
Looks like Draco Cavernae just got a new version, too.
>>
>>1328347
nice, i'll add that to the update

>>1328072
will wait til next week for that track and the new enai's then, and also look into the fusion and WO3 ships
>>
>>1325533
I think I'm generally opposed to custom ships aside from the legacy version of Caliburn and Protonic (which has yet to have its statline fixed), it's a slippery slope to nonsense even when trying to control for balancing.
>>
>>1329752
that's fair, ill hold off on adding huge packs of custom ships then, and see if i can find a better version of the OG protonic
>>
heads up redout 2 is free on egs now
>>
lobby's up gamers
>>
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>>1330873
>egs
>>
>>1329752
>This XGL ship looks awesome
>It plays really well too
>Let's add a few more XGL ships
>Ok this one turns sharper when you airbrake
>Ok this one is floorhugger
>Ok this one is a hovercar
>Ok this one is a semi truck
>Ok this one is a rubber duck

The enai sliding scale
>>
Steam doesn't load today, I'll join next week
>>
>>1331129
I think it's possible to join steam lobbies through the direct ip menu as long as you have the host's ip address. the game can be started without steam since it's drm free
>>
>>1331007
closed, ggz bros
>>
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>>1265225
Did I dream it or was this game completely free a few years ago?
>>
>>1334187
It was.
>>
>>1334187
Much earlier in development, yeah. Forgot if anyone who added it to their library got it for free later like with Quake Live, but game's got a lot more meat on the bones than a typical Wipeout game and most of the regional pricing has been fairly reasonable. Granted, BnG did see at least one price jump after it got one.
>>
I've had the game since at least 2016 (version 0.6) and never bought the base game. Got the dlc though (except maceno bay, haven't got to that yet). Webm semi-related, is from 0.9 and is dated 2017.
>>
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TRACK PACK UPDATE TIME
39 new tracks and 1 new ship, grab this before saturday or get scary red text'd

download links in the pastebin:
https://pastebin.com/d0KQeKGC

REMEMBER TO CLEAR YOUR TRACK CACHE FOLDER
IMPORTANT: Minipack users will also need to manually delete the old "shimoda run.trk" and "atan-ra.trk" files from their Enai folder as the updated versions use .wtrk format, having both the old and new ones installed is likely to cause problems.
>>
>>1336094
Why is there exactly 1 ship?
>>
>>1337887
it's just the daytona hornet, i meant to add it last update but forgot
>>
it's up gamers
there's another one up atm, newbros you want Starskink's lobby
>>
https://youtu.be/dA4W4hwDdq0?si=vV5IT8pxq7itLY0y&t=35
>>
>>1340249
/vroom/ is over there --->
>>
>>1340139
closed, great racisms bros
>>
>only racist on saturdays
If I fap to diavolt monday-friday is that okay?
>>
>>1340370
of course it is
>>
Of the recently added GT courses I think only a few are a good fit for the type of racing we usually do. Here they are in order of shortest lap time on Zen to longest lap time on Zen.

Grand Valley East Section and its reverse
Deep Forest and its reverse
Trial Mountain and its reverse
Midfield Raceway and its reverse

Autumn Ring and its reverse.
Special Stage Route X Short Course
Red Rock Valley Speedway and its reverse
Grand Valley Speedway and its reverse

Nurburgring GP Circuit isn't technically a GT track but I also thought it felt good to play. If it were up to me I'd keep all the tracks I mentioned and drop the rest next time the track pack gets updated.
>>
>no discount on the DLCs for summer sale
weird
>>
so I just got this game because ive been really into psx wipeout recently, is there any way to make the physics as close to wip3out or 2097's as possible, like with mods? steering feels oddly weighty and im not a fan of it but ive been messing with the steering curve thing and sine was probably the best one so far
>>
>>1346168
There are code mods replicating the physics of 2097 and 3 but you'll have to track them down in the mod releases channel of the game's discord, as for steering, the linear steering curve is recommended, if it still feels bad I suggest trying keyboard.
>>
>>1346352
thank you! linear felt the worse when I played lol but I might have to test it again if it's recommended
I kept playing for a bit longer and kind of got the hang of it, had to use a 10 handling ship for it but I managed to get it down to 5 handling, but ill try those code mods anyways since I just really like the movement in Wip3out
>>
>>1346416
it all comes down to comfort really, play around with the steering curve setting a bit as you go through the campaign
i played on the default sine curve with my ds4 until hitting around spectre or zen and then some anon recommended switching to linear and it felt like a massive boon
from what i understand keyboard > dpad > stick but comfort is the most important factor, iirc one of the top survival leaderboard autists plays using a negcon lmao
>>
>>1346878
>iirc one of the top survival leaderboard autists plays using a negcon lmao
RIP their wrists
>>
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>mfw testing out autoHDR in the game
>>
lobby's up bros
>>
>>1348162
whats that?
>>
>>1348169
closed, ggs bros that tourney was kino

next week is gimmick racism, heres the poll
https://strawpoll.com/w4nWWDEqJnA
>>
>>1348323
Windows 11 introduced a feature that lets it tonemap certain games from SDR to HDR (note nearly every game in the last few years is mastered with HDR). While not the same as a good native implementation it can produce some impressive results. In the case of BNG the extra colour is nice but where HDR really shines (heh) is the main feature most people think of when thinking of HDR - highlights can get BRIGHT. Given the game has a lot of bright lights in it, like the fire sconces in ishatar, the neon on luna (and especially the sun) really pop, the lightning in omega harbour are just a few examples. If you have a screen that actually can do HDR worth a damn try it out. No pics/vids as virtually nothing captures HDR and even if it did the formats 4chins accepts can't display it.

tl;dr game look gooder
>>
https://youtu.be/VIKHuial3Fk?si=TOfbuVyafMdIK6op
>>
>>1348568
lobby's up bros
gtek vs tenrai day, come rep your favourite weeb team
>>
>>1355052
>gtek vs tenrai day
You mean gods vs plebs
>>
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>>1355052
closed now, ggs bros kino as usual
>>1355223
based
>>
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>>
>>
>>1355653
SO HERE I AM
>>
Picked this up a couple of days ago and I'm having a blast in the campaign races.
Am I fucked if I prefer mkb to controller? Do analog inputs matter at all?
>>
>>1356468
whichever is more comfortable to you is the most important part
>>
>>1356476
Fair enough, time to become a real racist.
>>
I was on track to get a platinum on a time trial and my thumb started itching. I went to itch it and I immediately smashed into a wall
>>
>>1359035
We call this the Kornflake experience.
>>
>>1356468
I think analog inputs are completely irrelevant unless you're a leaderboard mega-autist trying to shave off fractions of a second from the best record times, and even then.
>>
Can't join today :/
>>
>>1355653
The other dot jumping around on the progress bar was me having the same adventure a few seconds behind.
>>
lobby's up bros
>>
>>1361691
lol nice
>>
>>1361759
closed now, great races gamers
>>
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>>1362216
>tfw laying finish line mines
>>
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>>1363146
>tfw there's mines in the finish line AND the pit lane
this is why the powers that be gave us the cannon
>>
lobby's up bros
>>
>>1368859
Starskink's lobby btw newfriends, looks like there's another one up for once
>>
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>>1368859
closed now, ggs bros
>>
>>1368934
he's just like me fr fr
>>
>>1368934
>>1368966
lmao
>>
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gtek at the gas station
what will he purchase
>>
>>1374269
Skittles (sweet)
>>
>>1374269
A bottle of irn bru.
>>
>>1374269
Vienna sausages and a Coca cola
>>
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>>1374269
>>
lobby's up bros
>>
>>1375504
closed now
bit dedgaem this week but still kino races
>>
whoops, didn't realize it was the end of the month
next week is a gimmick racism, here's the poll
https://strawpoll.com/ajnE1OXD9nW
>>
I have no idea how to git gud at this game.

Pretty much walled off at the descension/ascension area in the campaign. Lucky if I get bronzes.
>>
>>1377061
Are you pitching properly? Are you abusing the afterburner mechanic? Are you abusing the wall-grinding mechanic (scraping is more forgiving if you're flying above the track wall)? Are you hitting the pitlane every lap? Are you making sure to not over-rely on your airbrakes to get through corners?
>>
>>1377097
idk whenever I hit a wall now I seem to become a fucking pinball
>>
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>>1377103
>>
>>1377138
kek

anyways am I supposed to have AI rubberbanding on?

because it's been off the entire time and I just tried a few races with it on and got gold
>>
>>1377187
A.I rubberbanding ultimately doesn't matter - the real enemy is always time. As in, once proficiency is acquired you'll be lapping so fast the a.i does not matter beyond the odd missile or mines. This becomes real true later in the campaign when the hardest challenges by far are the time trials.
>>
This link is broken in the pastebin

https://mega.nz/file/yJlH0JbC#WIaCm2QH1wDk6fW33Dle8945kJOz60Gnr8Q5Pzb63as
>>
>>1377898
thanks for the heads up, link fixed
>>
>>1377187
I think the 'truest' experience has AI Match Player Speed: Enabled and AI Rubberbanding: Enabled while using Diavolt for the whole game, your handling and acceleration are shit so you basically have to fly perfectly to win, AI Match Player Speed being enabled nullifies one of Diavolt's strongest points: high top speed. Diavolt's tendency to understeer combined with its wonky hitbox causing it to donk when most ships would get away with a clean wallscrape/wallgrind also helps teach fundamentals.
>>
I've been going on a mad binge of listening to the Wipeout osts again in addition to playing one of the games at a game club and a browser port of the first game, and a thread on /v/ re-sparked my interest in antigrav racing
Before I throw my money into the game, should I play all the wipeout games? Or at least, more than just some of 1 and the one for N64
Oh, and is the ost on par with the wipeout games, that's important too
>>
>>1378602
you don't NEED to play anything beforehand, BnG was my first AG racer and i never felt like i was getting shafted from lack of legacy experience or anything, though of course they're great and worth playing regardless
it's worth noting that wipeout 3 is the one BnG is closest to
yeah the OST is god tier, certainly on par with the wipeout ones imo
>>
alright anons I am going to try and git gud and join you racists
>>
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>>1379515
based
>>
Does anyone have the WTRP Wipeout content? It got deleted from the discord...
>>
>>1380001
ebin shitscord moment
why did it get deleted?
>>
Well, I think they said something about wanting to focus on original content instead of the Wipeout content.

Its a shame that this stuff is for now lost.
At least the tracks are still available here, but for now I cant seem to find the custom campaigns for those tracks.
>>
>>1380234
> lost.
Well shit anon, it is your fucking lucky day! I have no idea if this is the latest version (probably not) but it is more than nothing. Link is good for 3 days so get it while it is hot.

https://litter.catbox.moe/9geofh.zip
>>
The shitcord is really weird in which for some reason they really really fucking hate any comparison to Wipeout which makes no fucking sense
>>
>>1380365
They just want to pretend they are unique and not standing on the shoulders of giants.

Pinocchio wanted to be a real boy.
>>
kek this tranny is having a meltdown
>>
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>>1380374
>actually being in the discord to take that pic
>>
>>1380375
it takes 2 seconds to go lurk somewhere retard-kun
>>
>>1380378
I'm not the one using discord.
>>
>>1380001
>>1380365
How do they always manage to create delusional echochambers for themselves? Fuck sake man
>>
>>1380001
>>
>>1380432
fucking autistic trannies man
>>
>>1380432
>>1380456
>could simply post the fucking link
>could post it in one of a thousand indexed places that people could easily use a web search for
>instead have a fucking meltdown because you refuse to easily provide the link
>come up with some schizo hint shit instead
>still act like a total fucking faggot
>>
>>1380432
discordfags really have no self-awareness at all, what a retarded faggot
>>
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Every day I wake up thankful that BNG found a home on /vm/. I haven't even booted the game up this year but I still love you guys, one day my schedule will no longer clash and I can be racist with you all again.
>>
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>>1380632
always welcome, fellow racist
>>
>>1380432
so im guessing that for the wtrp codemod theres a custom cheat code like necromancer or necrophilia or its a password protected archive and to unlock it you need to use that password
>>
>>1380632
Race Day Saturdays are the highlight of my week
>>
>>1380632
Once a racist always a racist.
>>
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Speaking of old I went through to see what the oldest image/video/whatever i have of BNG and this is one of the oldest I still have saved. It is from 2016 (and I know it isn't the first clip I saved) so for close to a decade I have been playing this game in various forms. Fuck me I just got reminded typing this out when the game was going to be free forever and was in a worse state that slipstream GX.
>>
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>>1380751
*old man yells at clouds*
>>
lobby's up bros
Omnicom vs Orbitronix raceday!
>>
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stuck in here somehow
>>
>>1382181
ENAIIIIIIIIIIIIIIIIIIIIIIII
>>
>>1381982
closed, awesome races bros
>>
Well its a custom cheat code which needs to be entered in the main menu.
Maybe someone has other ideas so we can figure it out.
>>
>>1383913
I haven't noticed any updates to bng yet so I don't know how it would get implemented
>>
>>1383926
Well you have to install the radracer codemods, those enable custom cheats
>>
>>1383932
ah
>>
>>1383932
so how does one go about acquiring these code mods?
>>
>>1383935
check the discord, its pinned in #mod-releases
>>
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>>1383940
oh, I don't have discord
>>
>aerogpx ea release
>no multiplayer
>"Aero GPX's 1.0 release is also planned to have local splitscreen multiplayer, which is not currently functional enough for the Early Access release."
what a waste
>>
it's up bros
>>
>>1380735
It's taxidermy, which is less interesting than the other two words would have been.
>>
>>1386515
Character designs look like shit
>>
>>1389290
closed, ggz lads
>>
someone posted couple days ago a catbox litter link to WTRP files, since those, ahem, less-desirables have decided on becoming a sekrit club, here's V10. can't be bothered to go through their riddle, so here it is for the archives.
https://files.catbox.moe/nv4par.zip
btw, even if it ever goes down, internet archive saves catbox downloads :^)
>>
gonna try to host some races tomorrow, will post in the thread when the server is up
>>
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Betrayed by M-Aero...
>>
>>1389490
Doing god's work anon.
>>
>>1389490
based, fuck the shitscord cabal
>>
>>1389490
based, hope the Discord tranny has a meltdown again
>>
sorry about the late update, but I'll be hosting the Sunday races in a short bit if anyone wants to join
>>
Sunday race lobby is up
>>
Sunday race lobby is closed, thanks for joining!
>>
does it still work with cracked copies?
>>
>>1391256
i don't think steam lobbies will work, but you should still be able to join IP-hosted lobbies, as long as you're on the same version
>>
>>1389490
can i just slap this on to my existing wtrp from the track pack? it seems there are a few updated tracks and a couple new ones but not all of em are in there
>>
>>1391317
Does anyone have the latest updated version of WTRP? Because if not, i could upload it here for everyone to enjoy, fuck those discordtrannies
>>
I just had a dream about a new wipeout game releasing out of nowhere, and it was a prequel to 2048 which features hybrid between normal and agrav cars which can switch between nuwipeout flight and nfs prostreet arcadey 4 wheel modes.
It flopped so hard that month after release there was a single official tournament hosted by literally who and there were so little players that they had to invite a random who never played wipeout, but was pretty good at normal racism.
>>
>>1391324
that would be very based, i can take a look through it and if theres a bunch of stuff in there we don't have it could be time for a track pack update
>>
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>>1380001
>>1380374
>>1380432
>>1394412
Good day racists, gatekeeping shit for their trooncord is simply unacceptable, these trannies have been allowed to be uppity for too long. Mods are made by the community for the community, if they don't like that, they can go back to dilating because that's what they should be gatekeeping from people's eyes. Here is the latest version of WTRP, version 19 straight off their d*scord. Whole package is around 4 GB, included is every single file they had on their discord regarding the mod, including the codemod and some extra files.
https://pastebin.com/m5jk5zAt

Be sure to reupload anywhere you can, chances are, they will find out about this sooner or later and will take these down.
>>
>>1394978
> and will take these down.
They'll prise it from my 4TB drive via my cold, dead g-tek hands.
>>
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>>1394978
>>1394978
holy based
>>
lobby's up gamers
>>
>>1398323
closed, ggz bros
>>
What are the hardest vanilla hyperzen tracks?
I'd pick experts, metro, atlantica and caldera.
>>
>>1402207
from the vanilla categories:
cassandra, if only because of the needle-thread pit exit
zephyr climb reverse
both expert tracks
basin i reckon is harder than metro after metro got heavily nerfed
helios descent/ascent are probably equally hard but ascent feels like it has more blind turns to me
none of the maceno tracks are particularly ball-breaking on hyperzen, maybe therma fumos with all of its chicanes?
>>
>>1404303
I'm not seeing mention of g-tek so I don't know if I can support your message.
>>
>throw a bunch of shit into custom songs
>half of them are mega loud
damn i wish bng would use replaygain info, i dont wanna manually adjust the volume on like 80 songs
>>
it's up bros
>>
IS THAT A PLANE?
>>
>>1407419
ENAIIIIIIIIIIIIII
>>
>>1407225
closed, ggs racists
>>
>>
>>1407579
haha wtf
>>
have thought about joining one of these days to race with the big boys for years but havent been able to build up the nerve
https://www.youtube.com/watch?v=d8w1BvmesyY
>>
>>1407579
ah yes
Ace Combat, just as I remember it
>>
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>>1407904
smooth flying anon!
>>
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>>1407915
Thanks anon ive had alot of time locked in the time chamber with the bots
>>
>>1407579
Mr. President...
a 2nd plane just got antiskipped
>>
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>>1407904
>years
wtf anon
bn/v/ lobbies are usually filled with a good mix of skill levels, dont feel discouraged in that regard, come be racist with us
>>
Apologies if it this sounds dumb as I've never played online before but: what speed class/multiplier is typically used for online session's?
>>
>>1408572
Halberd but if nobody new shows up we pop it up to Zen. People just wanna race, you can ask if you want the speed changed or whatever.
>>
>>1407904
i secure the last place most of the times but i have a blast just listening to music, racisming and hanging out with the guys
>>
>>1408572
Halberd is the baseline but we play on Zen if there's no newfriends present and/or everyone in the lobby is cool with it yeah
if someone isn't comfortable with zen it's absolutely no problem to say "can we play on halberd", nobody will mind
>>
Phantom/zen isn't just a speed class, but a way if life.
>>
are pubs active yet? I don't want to play with you normalfags
>>
>>1411043
>are pubs active yet?
Not really no, it's possible to occasionally see a public steam lobby. no idea how frequent/populated they are.
>I don't want to play with you normalfags
When the alternative is having to join a discord and manually install a bunch of custom tracks (except for Enai's stuff which almost never gets used in the discord lobbies) from multiple different mediafires and then PM somebody to ask for the lobby IP and opt into the dev branch of the game just so you can play with the faggots who had such a huge fucking stick up their collective ass that it directly resulted in Caliburn getting nerfed into irrelevance, I think the choice in who to play with is clear anon.
>>
>>1407579
>so wide it almost scrapes both walls
i really need to reinstall this game its fun in the webms
>>
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>>1411043
>are pubs active yet? I don't want to play with you normalfags
if you look at steamcharts you'll see that the playercount is abysmal, even concord has a larger playerbase. Some saturdays more than half of the active playerbase is us.
If you want to play online and don't want to play with us, you have to join a discord, which i don't recommend, but you do you
>>
>>1413193
>playercount is abysmal
This is honestly expected - the game has had a looooong development cycle and is a niche subgenre of a genre of gaming that has spent the last 10-15 years dying. If I can reacquire some kill I might slap some webms together and use them as shilling (lmao >buy an ad) on /v/ at some point.
>>
>>1411043
just ask 15 of your closest friends
>>
>>1414812
>bling brigade never ever
>>
>trying to get the all gold / plat campaign achievements
>get to barracuda challenge and drag tourneys
>>
>>1414843
I did it anon you can too
>>
fishing for opinions as i plan to update the track pack with the latest WTRP stuff soon(tm) and also trim the filesize a bit by removing some of the bloat
what are some custom tracks you feel are complete dogshit or fully broken?
be genuine, not just "i got filtered by this one corner AIEEEEEEEEEEEE"
virgo and a couple of the gran turismo tracks are already on the chopping block, probably freefall too since apparently everybody hates it except me luhmao
>>
>>1415155
Get all the variants of Azure Heights, and add Deep Forest Reverse to the GT Folder. Also oceanman reverse, breen reverse, pine reverse, and athena forward are missing from the kobe folder, and they just released distant shore so maybe add that too.
>>
>>1415547
the azure heights variants not present in the track pack aren't on the workshop, any chance you could upload them or something?
will add the rest of kobe's tracks, probably gonna cut atlas because its a pretty boring track though
>>
>>1415549
https://litter.catbox.moe/exik7r.zip
>>
>>1415948
nice, thanks
>>
https://www.youtube.com/watch?v=H70c0Hk-VTQ
>>
lobby's up bros
>>
>>1416532
closed now
>5 hours straight of racism
whew
thanks for joining bros great races
>>
bloody fuck sorry, i forgor again
next week will be gimmick racism, do your voates
https://strawpoll.com/GJn444jA7nz
>>
>>1416447
I like the ship designs. We WOHD nao
>>
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TRACK PACK UPDATE TIME
you can find the download links in the pastebin: https://pastebin.com/d0KQeKGC

apologies, i said i was gonna try to trim the filesize but even after cutting a bunch of tracks the main pack still ended up slightly bigger with the new additions lmao

as always, REMEMBER TO CLEAR YOUR TRACK CACHE FOLDER
Minipack users will also need to manually delete their old Alphard.trk and Alphard Reverse.trk files from their Brobama folder as the format for those tracks has changed to .wtrk.
>>
>>1419063
do i need the DLC's for this?
>>
>>1407579
*Grand Flight intensifies*
>>
>>1419437
nah, custom tracks don't require any DLC
>>
>>1419480
ok, thanks
time to re-learn how this game works on keyboard because my controller died lmao hopefully i'll get competent enough before the weekend and won't miss host due to timezone bs
>>
I just got the game (on gog lmao), is keyboard actually viable or will I eventually hit a roadblock that will force me to switch to controller to get good? Thanks for the introductory guide btw, very much appreciated
>>
>>1420545
I prefer keyboard to controller, being able to instantly "counterstrafe" and have separate buttons for pitching up and down is arguably far more useful than the precision offered by analog joysticks and triggers for steering and airbrakes. Ultimately it's a matter of preference.
>>
>>1420545
AFAIK all the fastest players are using keyboard. I believe a controller with custom mapping can be equally as good.
>>
>>1420545
it's preference more than anything, if keyboard is comfortable for you then it's good
>>
>>1420899
>>1421056
>>1421159
thanks! I have tried both devices for a bit and keyboard felt definitely more comfortable to me, so glad to hear that you can become a strong racist without analog steering
>>
I personally use a flight sim joystick as it feels more precise.
>>
>>1417550
lobby's up bros, Starskink's lobby
looks like its double gimmick day, G-TEK vs Nexus with enabled barrel rolls and side shifts!
>>
>>1425101
closed, ggz lads
>>
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>>1423938
do you have all the buttons mapped to the stick or do you use it in tandem with a keyboard?
>>
>>1426962
>lies spread by scorpio funded FUD
>>
it's up bros
>>
>>1433894
closed, ggz bros
>>
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i do say, fx 350 ships feel pretty amazing in 2280
>>
>>1435024
>auricomelast
lol
>>
>>1435174
i'm like santa's sleigh, and they're my reindeer
>>
lobby's up bros
>>
>>1442883
closed, ggs bros sick races
>>
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>>1445067
one more joins us in narnia
>>
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bamp
>>
>>1447913
>kornflake ragequitting, colourised
>>
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After many months maybe even years, gentlemen.
I bring you oc.
>>
>>1449303
It is everything I thought it could be.
>>
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>>1449303
top kek
>>
>>1449303
Every time I think about the Caliburn nerf I want to smash a hole in my drywall.
>>
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>>1449303
this would be funny if it wasn't so accurate
>>
>>1450296
Based DDR player.
>https://www.youtube.com/watch?v=8YvJwFQnA3o
>>
>>1450381
LOOKS LIKE I'M RETARDED
>>
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>>1449303
I love it, nice work
>>
it's that easy, make a game and shill it on 4chan for free with 3 samefag posts per weeks in the vm thread
>>
lobby's up bros, come race
>>1450749
who pissed in your kornflakes anon?
>>
>>1451508
closed, ggs bros, tourney was intense
next week is gimmick racism, here's the poll
https://strawpoll.com/NMnQNEY2Wg6
for anyone who doesn't have the secret peanut unlocked, type devfunds on the main menu (and then funallowed to keep it unlocked between game restarts)
>>
>>1265225
Fuck Luna but I finally got it. I am not at all fast with hyperion, I dont how theyre the go to all rounder.
>>
>>1457412
nice job anon! I think hyberion is pretty quick, especially after playing a lot of the slower ships.
>>
>>1457412
Hyperion has
>a competitive top speed
>strong handling
>good shields
If the handling feels too strong, try Wyvern or Tenrai, which are also more forgiving to fly because they're thinner models and can wallgrind with more room for error.
>>
>>1457450
>>1457412
It has good handling with decent armor and top speed. Arguably not the greatest beginner ship because of low acceleration, but still pretty good.
What's the 'best' ship depends on whether you have the rubber banding and AI speed matching on. If the AI always have the top speed as you, then you might as well choose a ship with better handling or combat ability. If there are actually differences in speed between the ships, you might find yourself playing Nexus or even NX2000 to win some events more easily.
Rubber banding just makes the game harder, since you will never be able to build up a lead, and mistakes will cost you the race even if you should've been far enough ahead that one bonk wouldn't matter.
At this point the time trial and zone events have been nerfed so hard that the races vs. AI are actually much harder, at least on the platinum difficulty.
>>
>>1457665
playing without AI match top speed and rubberbanding and using the Nexus feels like cheating in the lower tournaments
>>
>>1451949
lobby's up bros, Peanut vs CYGON racism tonight
>>
>>1459092
closed, ggs bros
>peanut is bugged just like scorplet and pdelta
thanks vonsnake
>>
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Hello fellas, hope the week is treating you all just fine.
I'm one of the faggots that organizes our board's Football/Soccer team and the new season is inching closer, which means the Roster Swap is upon us.
Our boy G-Tek is already at the top of the chain with his spot secured, but you can go and vote for other players if you so desire.
Poll is here: https://docs.google.com/forms/d/e/1FAIpQLSeTKvdJCvWGAUmbbqWwREwfqG_ICUhHzrMLEz_3uOEVRCs5Ug/viewform
Our team's wiki page is here: https://implyingrigged.info/wiki//vm/
I can answer any questions you guys may have.
Thank you for the undying support as always, lads. Keep on rocking.
>>
>>1462438
I see g-tek and I demand goals. He needs to step it up and become a legend like cunt destroyer.
>>
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>>1462441
He's already up there with the day one players.
>>
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>>1462438
>>1462446
GTEK GTEK GTEK GTEK
post link to the stream whenever /vm/ is playing, i hope /ourboy/ does well this season
>>
dont mind me, just the best song on the soundtrack passing through

https://www.youtube.com/watch?v=2wXWttYNZMs
>>
>>1466102
That's not dreamcatcher
>>
it's up bros
>>
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damn it all
>>
>>1467311
the sand trap makes no exceptions
>>
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>>1467203
closed
>infinite loading screen kills the tourney
thank you vonsnake very cool
ggs anyway bros
>>
>>1467311
>the authentic enai experience
>>
SCORPLET LYFE WHEN!?
>>
>>1467311
"It's a feature"
>>
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>>1467647
3-4 years when snake finally releases 1.4 and fixes the bug
>>
lobby's up gamers
>>
>>1462438
shit i am late to the party but i want a CONTENDER ELIMINATED chant
>>
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how do you cope with the fact that someone could just be pressing esc during every challenging section of the track and getting to place middle of the pack or more likely even better with zero repercussions
>>
>>1475098
only really applies to batshit insane stuff like astron complex on zen hyperdrag, even bonking is faster than pausepilot otherwise with how much it cuts your speed
>>
>Stand a real chance at beating Starskink in the tournament
>Vonsnake'd
It's so over
>>
>>1474995
closed, ggs bros
FUCK vonsnake for ruining what would have been a kino tournament finale
>>
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>>
>>1479241
>pictures taken moments before von snake shits all over it
>>
good friday lads
https://www.youtube.com/watch?v=UUQ9kfy77ps
>>
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put together a couple more custom musics packs, one's of dancemania and a couple other CD's, the other is more video game music!
https://mega.nz/file/9qMxFYra#jksxBnTHOMCRcmdM54wHi99scDTg68qxKrmtM870WrI
https://mega.nz/file/Jm9mnArJ#9eNVR3Gn-gRN07Ezy8z9oVNKV-_cVvJf3mXSMIdNRTY
>>
excuse me wtf r u doin
>>
lobby's up gamers
>>1482714
noice
>>
>>1482849
Who drew it? Well done!
>>
>>1482905
>>
>>1482915
Thanks
>>
>>1482863
closed, ggz bros
next week will be gimmick racism, here's the poll
https://strawpoll.com/BDyNzN6z4yR

also just a reminder: daylight meming time ends tonight for us bongs, which means next week's race day will start an hour later for the americans, unless someone feels like putting a lobby up at the normal time for the burgers
after next week we'll be back to normal
>>
>>1482714
one of the songs was broken in the bombergirl soundtrack, reuploaded with the song working
https://mega.nz/file/EnsTxYSS#kKeM4b4zkNTTxglDJac-MJB9v0tlmP0xTfr6q-4lpnE
>>
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>racing game has nuclear reactor core level
>reverse isnt taking place during a meltdown
im so fucking mad why do I put up with this trite garbage
>>
>>1484677
Just play POD as the entire plot to the game is effectively escaping space magic goo meltdown.



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