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File: 1717034984787718.png (2 MB, 1920x1080)
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Sonic Robo Blast 2 Kart and Dr. Robotnik's Ring Racers are standalone mods of a mod based on the Doom Legacy engine, turning the game into a kart racer similar to Super Mario Kart. Both games are lightweight and can run on most modern PCs.
Use this thread to start netgames, join other anons, give help/tips, spritework, modding, feedback, etc.

>How to Play (SRB2K)
Follow the guide here: https://kartinvidya.me/guide/#before-installing/
Compiling help for Linuxfags: https://wiki.srb2.org/wiki/Source_code_compiling/Makefiles#Compiling_on_Linux

>How to Play (DRRR)
Download/compile the game here: https://github.com/KartKrewDev/RingRacers
Make sure to unlock almost all of the important content, including multiplayer, with the included PASSWORDS.txt file.

>Do we have a /v/ server?
For SRB2K, yes! We're running a modified executable that allows for 256 characters and up to 32 racers, along with a large quantity of QoL improvements. The guide should link to the custom client, but in case you missed it, download the latest release here:
https://github.com/NepDisk/srb2k-neptune/releases

>What happened to the mods MEGA folder?
No need for it! Since we have upgraded to a new server with faster in-game downloader!

>Joining a server
1. From the title screen, go to 'Multiplayer'
2. 'Internet Server Browser...'
3. 'Specify IPV4 Address...' and manually enter the server IP
>OK OK, faggot, what's the IP for the /v/ server?
us.kartinvidya.me
>EURO SERVER?
eu.kartinvidya.me
>>
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>SERVER STATUS SITE / LICENSES / SCOREBOARD / CYTUBE / discord circlejerk server
https://www.kartinvidya.me/

*+*BEGINNERS/NEWFAGS GIVE THIS A READ*+*

>/vm/ SRB2Kart protips
https://pastebin.com/YV6biqxq

>Anon's Beginner's Guide:
https://docs.google.com/document/d/1Q5oU5Lsy5PQHonDekMo2ThVvGgT1AkfYSFj-D1ac1iM/edit?usp=sharing (Long Version)

https://docs.google.com/document/d/1OkbSNPNmefnr6qcvlQSaNukEsODmcOIhIVwobp_6iBI/edit?usp=sharing (Short Version)

>DRIFTING TABLE (SRB2K)
Time it takes to charge a drift spark for each stat if you care about that nerd shit. The Google doc does not take the spark rate buff in the US and EU servers into consideration.
https://docs.google.com/spreadsheets/d/1Ub8HC-I-HuqpVjcj3Qcb-tyuJOssWMl8EtAGDQGQm7A/edit#gid=234796115
https://github.com/NepDisk/sparkrate-calculator

>How do I clip replays and share them?
Go into the Replay Hut/Egg TV (Title Screen -> Extras -> Replay Hut/Egg TV), select your desired replay and record whatever you want with OBS.
To convert the video into a WebM, use: https://github.com/argorar/WebMConverter
Make sure the file is less than 4 MBs if you plan on uploading it to 4chan.

Previous Thread: >>1302870
>>
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how do I unlock these hiromoot-approved, blue board ad sluts in dr robotniks ring racers
>>
>>1325247
Enter "anonymous proxy" in passwords
>>
BREED
BREED SLEET AND DINGO
>>
>>1325343
formerly chuck's
>>
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Went ahead and did more RR backports for the V1 bros. Added 6 characters. Pack now includes:
>Knuckles, Metal Sonic, Big, Redz, Pulseman, Zipp
Also includes chars from the last thread for those that missed it:
>Mail, Rappy, Shadow, SA2Sonic from Chengi's RR pack.
https://files.catbox.moe/c7oezz.pk3

I'm probably going to do BattleKukku and Emerl next and then call it.
>>
>>1325371
Could/did you do Gum, yet? I’ll admit the new angry sprites aren’t as funny as her Kart ones, but still does the job.
>>
>>1325209
>no link to glorious Kart Krew Dev’s sovlful DRRR game manual
Pussy Racers
>>
>>1325072
A tutorial that doesn't last a half hour
Vector and Beat
More color palettes and followers
Charyb removed from dev team
>>
>>1325650
pretty much yeah
>>
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>>1325504
Done. Here you go.
https://files.catbox.moe/si87fh.pk3
Will add her to the complete pack once I finish up BK and Emerl.
>>
I HATE RINGS
>>
>>1328069
Speaking of which is Noire out yet? Or is it still in development?
>>
>>1328078
still being worked on
>>
ring racers noire would have more eyes on it if they just released an executable and not forcing you to build it yourself
>>
>>1328200
Chances are an executable will be made in the future but only when they've gotten enough done to warrant making one.
>>
>>1328200
Unless the people behind it are waiting for 2.4 to drop i have no idea why it's not released already
>>
Can someone explain to a complete retard how to create a script to load all mods at once?
>>
>>1328503
not sure if kart has it in the same way, but for regular SRB2 if you make a file called autoexec.cfg, then in the file write
>addfile mod.pk3
it'll load the mod as soon as you load the game. not sure how to do multiple files, you might need to do multiple addfiles or you might be able to string them together with quotes or something

you can also make a batch file to do basically the same thing, main difference is that instead of addfile mod.pk3 you instead write
>srb2kart(-neptune).exe -file "mod.pk3" "mod2.pk3" "mod3.pk3" etc.
>>
>>1328516
Thanks bro. the batch file with
>"ringracers.exe -skipintro -file "1.wad" (etc) worked to even skip the stupid intro and load all 40+ mods I had once inserted
>>
ANY RACES TODAY?
>>
will we get to do any racism today?
I'll jump into the server beforehand.
>>
4/31 it's time
>>
15/31 big Saturday racing
>>
im a casual and i havent played srb2k in about a year, can someone give me a qrd on what the hell a doctor robotnik ring racer is?
>>
>>1333060
>can someone give me a qrd on what the hell a doctor robotnik ring racer is?
a shit game
keep playing srb2k until the noire exe comes out
>>
>>1333060
SRB2Kart, except the devs did everything in their power to make it not play like Mario Kart anymore. Whether or not that's a good thing is for you to decide.
>>
>>1333060
It was v2, then they decided they wanted to do a bunch of different stuff that would be too radical for an update, so now it's a different game. It's not bad but people here hate it a lot because it's different.
>>
>>1333138
It's not bad, but it's very frustrating to play singleplayer. If it were dialed back in a few aspects I think a lot of people would have such a big problem
>>
>>1333143
it has been multiple times already.
>>
>>1333143
I personally think it's fine singleplayer. People just get too caught up in the idea that you need to come 1st every single time when it's possible to come in 4th like 3 times and still end up in 1st with a special stage if you're not playing completely terrible.
>>
>>1333149
>>1333185
It's hard to explain, I know the game is technically easier now but it's still frustrating to play singleplayer. It's not really one thing that makes it difficult for me but the cocktail of hard maps, hard special stages, rivals rubberbanding hard, tumbling for a long time and trying to S rank cups makes it a little unfun as a whole. But I will admit, I could just be bad at the game.
>>
>>1333581
Thats generally the consensus, that the single player racing itself isn't hard, but Kart Krew pilled on enough minor annoyances and weird choices that all combined ruin the experience.
>>
It's almost been a month since the latest patch. Will they fix shit and add that faggot Vector? Or are we getting very specific bug fixes no one is ever going to run into that changes nothing?
>>
>>1333060
It's the bastard child of mario kart and F-zero except worse than either two
having said this this game doesn't really try to be F-zero but more like it tries to be Wipeout
>>
Maybe it's just me, but I feel like Relaxed is too easy most of the time while Intense ramps things up too much after the first race. At least Vicious feels like it's at the right difficulty, even if I get my ass handed to me regularly there.
>>
>>1334411
Problem with relaxed is the AI is not only easier but the game is set to the equivalent of 100cc. It's way too slow to be fun.
>>
>>1334532
Yep. I also noticed with Vicious, even though the CPU is really difficult, the fact you're in Gear 3 really helps you to catch back up to the pack, compared to how slowly you move with Gear 1 or even 2. I felt sometimes like I was doing equally well on Vicious as I was Intense.
>>
My bet 2.4 is adding a lot of content
>>
>>1335144
glad I havent touched ring racers yet then, hopefully they remove the ring mechanic
>>
>>1335278
I don't expect the fundamental mechanics to change much, best case scenario is that a lot of the awful maps get reworked
>>
Rings are the best mechanic in the game
>>
>>1335436
and why do you think that?
>>
>>1335436
it LITERALLY on the name
>>
>>1333921
You gotta remember that the first two patches for this game were basically damage control patches because these retards thought that the base 2.0 version would be gods gift to the world only to backpedal and realize that it wasn't. It's probably going to take them awhile to fix a lot of the games issues at the pace they're going with, because of the sheer amount of stuff that still needs tweaking. 2.4 will probably be a roster update and maybe some extra stuff like disabling alternate music/my music slider because this game wants to be Smash bros so badly.
>>
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kart.weedl.es
geddin
>>
>>1335610
redpill me on ratgod, why people wants to play as toxoplasmosis
>>
>bronze medals on time attack are designed so that retards can get them
>bronze medals on prison attack demand precise play that seems more fit for gold or at least silver
I don't get it
>>
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I revisited the tutorial and noticed that there's screens of maps which aren't in the game (pic related is after the fans in the tricks section). Might be a teaser for 2.4.
>>
>>1336004
Left looks like splashdown zone
>>
>>1336004
That's what I figured those were, too.
>>
>>1336004
>>1336008
The game has unused textures listed for:
>Frantic Freeway
>Triple Trials
>Eerie Grove
>Egg Zeppelin
>Cyan Safari
>Golden Egg
>Molten Manor
>Petroleum Refinery
>Splashdown
>Hot Crater
>Avant Acropolis
>Evil Foundry
>>
>>1336022
>hot crater
oh that's gonna be an absolute travesty. Can't wait.
>>
>>1335721
She's cute and has nice legs and it makes me want to go up to my cat and goad him into biting me
>>
>>1336076
I liked her better when I thought her blush was a nose.
>>
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is it wrong that i think mad rat is cuter, rat god is cute as well don't get me wrong but mad rat really clicks with me. is there a mad rat mod?
>>
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stop lusting after rats
>>
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>>1336593
You know what? No.
>>
>>1336298
multiple infact
>>
>>1336298
>is there a mad rat mod?
yeah for drrr
>>
>>1335721
Despite being a parasite that aims to get rats to be eaten by Cats just so they can join the orgy, their disguise were hot as fuck.
>>
>>1336298
I love both of them

>>1336022
Can't wait for Petroleum Refinery, now with even worse respawn brushes
>>
>>1336022
>still no volcanic valley
Has someone modded it back in yet?
>>
What is /srb2k/'s favorite DRRR custom characters?
>>
>>1337717
Weegee, Dark Rider Shadow, and the Sailor Senshi
>>
>>1337717
Dark Rider Shadow and the lock-on pack were super good
>>
https://www.youtube.com/watch?v=oEXQ7EtKh04
>>
>>1337717
I am biased towards my Harpy but also I like using Dopple Arle and Aigis Toaster
>>
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>someone ported all the SMK maps today
>Bowser Castle 3 with trick panels
It's as cancerous as I imagined it to be all those years ago, beautiful
>>
>>1337717
to be honest, there aren't many. most of them that are on the MB i don't download because they either are drawn like dogshit or don't have a working designs signpost and therefore feel like incomplete characters to me as a result. that said, johnny is definitely my favourite

>>1337846
it's cool someone made a video on this, but the fact that the gardentop requires a tutorial that's 8 minutes long incentivizes me to use it less and not more
>>
>>1338300
Playing through them right now. With a Super Mario Kart character mod I'm not prepared for Vanilla Lake 2.
>>
>>1338312
>checks message board at least once a day to see if a cool video game character got released.
>nothing but badly drawn garbage, or OCs/Vtuber garbage

don't even know why I bother man lol
>>
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>>1338300
>get to rainbow road
>it has no rings at all so the only way to get more is to get a ring box
>>
>>1337717
Vector, Rat God, Pierre, and the Sailor Scouts are my favorite.

One shouldn't be a custom character but we all hear about that one enough.
>>
>>1338362
A lot of the tracks are ring starved. Person who made it needs to fix it.
>>
>>1338300
>>someone ported all the SMK maps today
link?
>>
>>1338455
https://mb.srb2.org/threads/super-mario-kart-pack.42513/
>>
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>>1338466
>piksqu maps
>ever
lol
lmao
>>
any racists today?
it's friday.
>>
2/31 it could be happening
>>
6/31 it's probably happening
>>
12/31 it's happening a little
>>
6/31 it's already happened
>>
https://youtu.be/j7kewkMpw7w?si=u9KL19hrzRPy45_j
Here's something kinda neat. Footage of Endless Mine from about 3 years ago.
>>
Just found out Kart Krew's uploading the original song for the game on their YT.
>>1339440
Oh shit, potential scrapped character.
>>
>>1339444
There's a few characters they cut besides the SRB2Kart veterans, including Zylo, Samba de Amigo, Vanessa and Tangle.
>>
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and you think they'd add tangle so whisper could have her girlfriend. on other words what is your favorite 'working designs' sign post?

mine is ring the racer so i can luagh at how stupid kagurabachi is when it gets axed.
>>
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>>1339453
I'm aware of Zylo and Vanessa, considering they have audio leftovers (along Vector, Gamma, Omega, and the Hero and Dark Chao). Did not know about Amigo and Tangle.
>>1339648
For me, it's Arle. I know it's the screaming at cat meme but I still love it.
>>
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>>1339794
tangle and amigo were only ever "confirmed" by the dipshit that wrote the TV tropes article back when the game was simply just kart V2 (there was a section indicating who was to be added into V2). i don't know if those two were ever supposed to make it in, though jeck jims did have an .md3 of tangle in the works
>>
still fucked up vanessa instead of jacky is going to represent virtua fighter, waifuism is one hell of a drug
>>
3/31 comfy Saturday racing
>>
>>1339794
This one is also my favorite
>>
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>>1339831
He also had a model of Amigo very early in development
>>
Do rivals rubberband to specific rivals like f-zero x, or do they only rubberband to 1st?
>>
>>1340115
>
dumb, practically no one knows who vanessa is, where at least people may (big may) recognize jacky or akira. better yet if it'd be possible with this game, do the thing sega all stars did and have them both in the car.
>>
>>1340285
Jacky has precedent in that he's the actual nascar driver even in-universe
>>
>>
>>1340236
The CPU doesn't really "rubberband" I think, they just have a bunch of cope speedboosts to make up for not drifting. The rival gets a couple extra ones (like doubled ringboosts) and higher AI level.
>>
>>1338466
I played these on some random server, they're ok but they could tuned better for ring racers
>>
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>>1339648
For me it's Rouge
>>
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what is ecco's sign refrencing?
>>
>>1340652
>>
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>someone turned the sealed stars courses into actual tracks
and they actually work out pretty well
>>
ok, i'm getting better at the game, and to be honest this game's a lot more fun once you got modded characters in there. I was playing as Cream before and absolutely fuming every time Amy & Big would mess me up. Now, I can't get mad when Fat Albert or ATHF characters mess me up, I just lol
>>
2/50 are on
>>
>>1341129
Download where?
>>
>>1341358
I got it off a server I played on earlier. I could probably upload it onto catbox or somewhere.
>>
>>1341362
Would appreciate it, I want to try those out.
>>
>>1341367
>https://files.catbox.moe/0hqpue.pk3
It's not all 14 maps, but rather it's 4 from each set of Emeralds
>>
>>1341372
Thanks. You got the name of the mod so I don't have to keep the catbox random gibberish?
>>
>>1341375
DR_Racable_SealedStars-v1-SpectrumEdit
>>
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>>1341378
Thanks, bro
>>
>>
>>1341465
rare lepus w
>>
>a bunch of characters cut from the game apparently because some spriters were groomers
>Sonic Shorts 9 just removed one short after the animator was outed as an ERPing porn addict
And so cancel culture continues to destroy everything it touches.
>>
>>1341372
Thanks

>>1341505
I feel like one of these is a lot more serious than the other

>>1341465
Is that Flonnee??? Download where
>>
>>1341465
What is the killfeed mod?
>>
>>1341505
>>a bunch of characters cut from the game apparently because some spriters were groomers
There's still literally no source for this besides schizos on /vm/.
>>
>>1341519
nta but that was from v1. There is a Flonne mod for Ring Racers which is probably made by the same person, considering the sprites are the same, and her "working designs" sign is Flonnezilla, just like on the main server
>>1341505
>>Sonic Shorts 9 just removed one short after the animator was outed as an ERPing porn addict
For what it's worth, someone managed to archive it. Also I find it amusing how they'll remove anything a groomer touches, but Kart Krew is still perfectly fine with Charyb on their team.
>>
>>1341674
>and her "working designs" sign is Flonnezilla, just like on the main server
Nope, pure coincidence.
>>
>>1341674
Is there a link to this Flonne mod for Ring Racers? Are the other Disgaea characters also there or just Flonne?
>>
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>>1341465
>>
>>1341681
>https://files.catbox.moe/14uh1f.pk3
>DC_Flonne-v1
I have no idea. Never really played Disgaea.
>>
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THE SRB2K CLIENT HAS UPDATED TO 2.2, UPDATE YOUR CLIENTS

https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.2

Skin limit is now at ludicrous levels, capping at 65,534 characters.
Followers tbd, the pack isn't loading at the moment.
>>
>>1342024
Sneed follower?
>>
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Alright bros the time has come.
With the new Neptune update, as Onyo said, we now have a staggering 65,000+ skin slots.
Reply to this post with some characters you want in the server and a link to their file.
Also in this update is the addition of followers from DRRR, and Nep made it piss easy for any follower to be quickly ported.
If you have any DRRR followers you want ported over, also link them here.
>>
>>1342046
All of the followers under the Robo Blast 1 category.
>>
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>>1342046
>>>>>65,000+ skin slots
Motorbike Mimiga, Midori and the Zoobe 4th of July bunny from the April Fools update
Dragon Quest Slime ( https://mb.srb2.org/threads/slime-dragon-quest-v2.26547/ )
Tangle and Jewel ( https://mb.srb2.org/threads/tangle-tangoodle-are-here-to-race-kc_ld-tangles.29055/ and https://mb.srb2.org/addons/jewels-character-pack-v6-new-squid-sisters-rusty-rose.1919/ )
Conductor ( https://mb.srb2.org/threads/renderers-character-arsenal-v1-0.28105/ )
Totodile ( https://mb.srb2.org/addons/epicpro-character-pack.4222/ )
Marine and Patamon ( https://mb.srb2.org/threads/joker-chars-pack-v6-1-plus-pikachu.26476/ )
Grim, Fulgore, Felica and Hoodmonger ( https://mb.srb2.org/addons/ayasmes-radical-racer-pack.5907/ )
Gordon Freeman ( https://mb.srb2.org/threads/srherbiis-character-pack-v3-0.29779/ )
Chell ( https://mb.srb2.org/addons/chell-from-portal-flings-into-srb2k.6053/ )
Updated Mort, Sam, Chibi Naoto and Opila Bird + Stinger Flynn ( https://mb.srb2.org/addons/komaloses-character-pack.4662/ )
Max ( https://mb.srb2.org/addons/max-sam-and-max.4107/ )
Kit ( https://mb.srb2.org/addons/rift-pack-v3-6-md3-support-up-to-v1-6-cast.1905/ )
The Lamb ( https://mb.srb2.org/addons/patafoins-pack-rtx-update-11-new-characters.2500/ )
Mina and Vanilla ( https://mb.srb2.org/threads/rift-pack-v3-6-md3-support-up-to-v1-6-cast.26589/ )
Morgana ( https://mb.srb2.org/threads/seans-kart-character-pack-v3-banjo-kazooie.26381/ )
Egg Mobile Eggman ( https://mb.srb2.org/addons/egg-mobile-eggman.5930/ )
Tomomo, Starbo and Alicianrone ( https://mb.srb2.org/threads/polnyanski-character-pack-v4-5-gust-looking-for-profit-in-kart.27370/ )
>>
>>1342046
the hell cake and cacodemon
>>
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>>1342152
>>1342221
Probably should have said this in the post but all of the vanilla followers are already ported.
I was more so asking for followers from the MB or other sources that people want in.
>>
>>1342222
fucking checked
qrd on making modded followers for neptune?
>>
>>1342046
the rest of the disgaeas
>>
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>>1342230
do NOT
>>
>>1342046
I want darkrider shadow and the new super sonic
>>
>>1342046
Pingas (https://mb.srb2.org/addons/fishpack.6712/)
>>
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>>1342232
>not just one but 2 NIS series in kart
only a matter of time until the witches get in.
>>
>>1342225
Using this fork of Followermaker I just made, it should be about the same as making a kart character more or less. Which is copy a template, sprite on it, edit the properties then drop the folder on the exe.
https://github.com/NepDisk/NeptuneFM/releases/tag/NeptuneFM-v1
>>
>>1342402
Windows Defender identifies this as a threat for me.
>>
>>1342415
Sounds like a false positive. Heres the virustotal https://www.virustotal.com/gui/file/5e8aa000f69cacbe452a273ad388f89847a8b16861686fa97aca6f5bdce26d7e?nocache=1
>>
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>>1342024
it got updated to v2.2a already
>>
>>1342046
draco (https://mb.srb2.org/addons/flesks-follower-pack.6592/)
double the gao
>>
>>1341979
Thanks

>>1342184
Nice Mimyuu
>>
>>1342046
Dawn and Piplup: https://mb.srb2.org/addons/jewels-character-pack-v6-new-squid-sisters-rusty-rose.1919/
NoLegs: https://mb.srb2.org/addons/mindacos-unsorted-box.5689/
Tempo: https://mb.srb2.org/threads/timechambers-character-pack-v1-5-1.28795/
QP: https://mb.srb2.org/addons/kinochars-v1.3489/
Plok: https://mb.srb2.org/threads/plok-version-2-now-with-md2.26137/
>>
>>1342046
Sora: https://mb.srb2.org/threads/sora.26221/
Suguri https://mb.srb2.org/threads/suguri.26518/
>>
>>1342046
Haruha Raharu and Tankman (https://mb.srb2.org/addons/kibitos-dump-of-kart-characters.3673/)
I also posted >>1342375, you can add the rest of the pack if you want to.
>>
>>1342635
Never mind, I'm retarded. Just Haruha then.
>>
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Howdy guys, this anon again >>1325371

>>1342024
Actually some fantastic timing, considering I just finished backporting more characters to V1.

Backported Emerl and BattleKuku as promised, and included Maria as a bonus. Also went ahead and added Gum to the pack as well.
Pack now includes:
>Mail, Rappy, SA2Sonic, Shadow, Knuckles, Metal Sonic, Big, Redz, Pulseman, Zipp, Emerl, BattleKuku, Gum and Maria.
>https://files.catbox.moe/uqf5x2.pk3
Probably going to be the last for now, unless some character comes out that interests me. If there's any issues lmk.
>>
>>1342706
>Battle Kuku
finally
>>
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>>1342046
https://files.catbox.moe/b076wg.zip
I just ported my Harpy to V1 can you put her in

As a sidenote I didn't realize v1 sprites were 80x80 instead of v2's 96x96 so I had to do a fair bit of redrawing
>>
okay battle kuku is a little hot i must admit
>>
>>1342754
get your hands off of him he's MINE
>>
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US Server is going to be down for the day, something's not working in 2.2b
>>
>>1325207
Did anyone watch the honey pot tournament for ring racers, game has a huge bagging problem.
>>
>>1343282
that's what happens when you're solely playing to win in any kart game, but especially when you can just pick the item you want
almost every tournament we played for SRB2K had to have explicit rules against it
>>
>>1343282
Literally every Kart Racer has a bagging problem if you're playing for money
>>
>>1343282
Got a link to it? I want to see how bad it was.
>>
>>1343282
fwiw this isn't uncommon in kart racers but ring racers track design heavily encourages it lol
>>
>>1343765
honestly I feel like the lap bonus sysyem was an attempt to discourage bagging as-is
trying to bag in ELO-based servers will usually get you at BEST a C rank or lower, and depending on placement D and E ranks drop your kartscore into the gutter
obviously none of that matters in a tournament setting, which is where this issue mainly lies
>>
Recently started having an issue in v1 where my delay is fine, then suddenly a massive drop in ping just a moment just for it to go back to normal, and then it does it again ad infinitum. At first, I thought it was a specific server, but it's happening on MS and VM servers. Any clues as to what's going on? Did I break something? I haven't touched any settings recently.
>>
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THE SRB2K CLIENT HAS UPDATED TO 2.2c, UPDATE YOUR CLIENTS

https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.2c

Should fix the couple of remaining issues from 2.2. US server is back up and the character packs have been updated.
>>
>>1343811
Well the best time to bag is right before the last tripwire cut or so on lap 3, which doesn't really affect lap bonus. I've won a lot of races by playing normally and then bagging on lap 3 to secure a win
>>
>>1343325
https://www.youtube.com/watch?v=yBAW6p2WPGY&list=PLfu1XHE3y8Z8Ky51RlDPOrengsepc4tQj
>>
>>1343089
he loves me more than he does you
>>
5/30 in US
>>
>mimiggers are killing the server
>>
>3 crashes in a row
guess I'll just kill myself
>>
Disgaea players are now forbidden to play on this server.
>>
>>1343970
>win races before they even start
CANNOT BE CONTAINED
>>
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Client is currently having an issue regarding followers and replays and it's crashing the server
Nep is already on the case and will push an update soon.
>>
SRB2K > Ring Racers
>>
>>1344031
i disagree but i hope you enjoy your time with SRB2K anyways
>>
Still trying to find the kill feed mod but it seems to not be available anywhere.
>>
>>1344122
https://mb.srb2.org/threads/hitfeed-kl_hitfeed_v2-2-pk3.26752/
>>
>>1344128
That works for DRRR?
>>
>>1344122
When you get hit by an item? Its called hitfeed for SRB2Kart https://mb.srb2.org/addons/hitfeed-kl_hitfeed_v2-2-pk3.2399/ and RR has one called hitlist which you can get here https://github.com/GenericHeroGuy/ringracers-scripts
>>
>>1344131
Thanks, bro.
>>
>>1344131
Digging around the other luas here, the drift gauge and hitlag doesn't seem to be working and I assume hitlist only works when hitting actual other players and not bots.
>>
>>1344163
nah turns out I'm just too retarded to figure loose files out.
>>
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This rat's kart fucking sucks it keeps blowing up

very cute rat though
>>
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Okay, one more time so the server stops crashing

THE SRB2K CLIENT HAS UPDATED TO 2.2f UPDATE YOUR CLIENTS

https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.2f
>>
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>>1344344
>one more time
>>
okay after figuring out how to not be so retarded with loose files I just think the hitlist lua from the repo is broken, since it constantly gives me
>hitlist.lua:149: attempt to call global 'SG_AddHook' (a nil value)
in the log even though the other luas that require graphics work fine, like the drift gauge.
>>
>>1344689
Its not, you need to pack this stuff into a pk3. Here I did it for you: https://files.catbox.moe/sm5bol.pk3
>>
>>1344698
That pk3 looks exactly like the pk3 I created since you can just change a zip to a pk3
Do you literally have to build the pk3 using the python script?
>>
>>1344706
I think so yeah, in doom based games the order of the files inside actually matters since you can move file positions and that is what that script does
>>
>>1344708
fug
well thanks for feeding my dumbass with a proper pk3
>>
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We are so back
>>
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>>1343282
>>1343916
>webm rel
KEK

I finished watching the whole tournament and these races are really boring to watch as aside from a literal small handful of moments like webm rel, everyone's just playing the same with people going for invincibility + jackpot chains or it's shrink ruining the race for everyone as people get hit by 3+ lasers stacked in a chokepoint while the guy who used it gets a 30sec grow and stacks it with invinc/jackpot chains and takes every cut for free.

Even people I see that try holding onto the flame shield or doing bubble hops usually just get BTFO by all the item spam and multiple people stacking invincibility so they quickly use the bubble or flame shield so they can get invinc or jackpot chain. The stream chat seethes eternally at all the players bagging and pretending that the item balance isn't hot garbage, even the commentators are saying that excessive bagging is the only optimal strat kek

I also find it funny the hosters took out every track that has crushers in it because of a AI bug KK haven't patched where after a player finishes the race and their kart gets controlled by AI, if the AI gets crushed then the player's score is reset kek. Also weird they don't play on gear 3
>>
where's the waluigi wiggler addon?
https://files.catbox.moe/wkptzh.webm
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this is the only time I've seen insta whip make an actual good play the whole tourney and of course it's by a heavyweight chad
>>
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that's some playtesting
>>
https://files.catbox.moe/jn4g0s.webm
>>
>>1344996
I think once people get better at instawhipping bagging will become way less of an issue.
Fuck, maybe they should buff it and give it that thing from battle mode where getting instawhipped gives the person who did it your invincibility.
>>
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>>1345001
>that fucking avatar
>>
>>1344991
I accidentally did a similar cut in Emerald Hill, between the curved turns and the waterfall
>>
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metalbro sadly still lost to the baggers
>>
I love these players know about this cut kek
Such bad map design that it's faster to fall off
>>
https://files.catbox.moe/5pigdd.webm
>>
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Tournament winner (Astronight) interview
>This game is NOT balanced at all! I'm not sure how obvious it was but I was bagging like every single race!
>Shrink. Dontu was trying to stop me from getting shrink, literally NO ONE could stop me and I won by 13 points are you KIDDING me!
>Okay-look there's-it just feels like this whole game was designed to be some sort of like, quitter clip-fest of snowballing and...AUGH from like the overpowered Jawz to Grow being so strong you pair with invulnerability-the invulnerability stacks okay and if you keep doing that you just win
>This-it is so easy to bag and frontrunning is nigh impossible in this meta. I-literally if you frontrun you lose, you lose, doodle was frontrunning, he lost alright
>There's a lot of things that need to be reworked

>Q: Would you say that your playstyle is literally a callout to Kart Krew to fix their shit?
>A: YEP definitely
>Q: Do you have any closing words?
>A: Dr Robotnik's Ring Racers? More like Dr RoBOTCHnik's MID RACERS
KIKE KREW IN SHAMBLES
BASED ASTRONIGHT, BASED KNUCKLES CHAD THE TOURNEY CHAMPION I KNEEL
>Kart Krew has already made it a point that they COULD NOT get any kart people to beta test this game
Now that's some copium from KK
What happened to all that bragging about how "heavily playtested" the game was with the 5 years development kek
>>
>>1345032
>test with retarded family/friends: can't figure out the meta or map exploits
>test with SRB2K turbo-autists: game is unfun for retards
There was no winning here
>>
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>>1345032
>A: Dr Robotnik's Ring Racers? More like Dr RoBOTCHnik's MID RACERS
>>
>>1345018
that is one of the grossest looking vtuber models i've seen in a long time
>>
>>1345041
This feels like a repeat of what happened to TF2. This game is clearly designed for the "middle" skill group between casualfags and tourneyfags. Casualfags get too owned by all the insane weird chaos and Tourneyfags optimize the fun out of it and turn the chaos into something completely fucking rancid.
I don't know if there's a solution, because tilting the balance towards casuals will just turn this shit into Mario Kart Slop and too many of the fun mechanics would fall to pieces if tuned for turbosweaty tournament fags.
>>
>>1345041
KK already have longtime srb2k players like tb1 and KK have already said they don't care about the reception from casuals because they think the game's design is good which is of course hypocritical with how fast they were patching the game and banning people who call out and criticize the game's bad design on launch
the reaction from the tourney is just an extension of things that have already been said by lots of players plenty of times
>>1345059
TF2 is different because compfags only play comp in their own servers and they have their own plugins/blacklists that casual players will never encounter them
The worst thing on casual/community servers is friend groups doing pocket combos to farm the server but that's done by comp players and non-comp players
In RR, both casuals and comp players are making the exact same complaints
>turn this shit into Mario Kart Slop
that's already the current state with all the excessive bagging
>>
mart kartkrew needs to push out that next patch with the new characters and rethink the whole game to nerf bagging.

mk8dx did that to a degree.
>>
>Invincibility, Grow and Shrink do not appear in the item roulette normally
>if you've been hit by another player and you're far enough behind, these items will be available for X seconds before being locked again
You think that would fix bagging?
>>
>>1345114
you'd have to add garden top and rockets, at which point you've locked out half the item pool.
This would also completely pigeonhole trap item placement (except for eggboxes).
>>
>>1345122
The other big boost items like top, rockets and flame shield don't make you invincible, nor do they fuck over everyone ahead of you, so you'd have to play carefully to take full advantage of them
>>
>>1345125
neither does grow.
>>
>>1343811
>trying to bag in ELO-based servers will usually get you at BEST a C rank or lower
reiterating this given current events
while this won't fix anything about the current item balance, if KK doesn't rebalance the game in the next few updates I can completely see tourney hosts switching to rank based scoring
it wouldn't eliminate last lap bagging bullshit but it would prevent shit like astro winning an entire tournament JUST by bagging
>>
>>1345128
Being able to plow through spikes and other hazards makes it roughly the same tier as invincibility
>>
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>>1345110
Nintendo never fixed bagging in MK8 and it's at it's worst in that game compared to previous MKs
The 2nd item box was a bandaid fix but all it did was make bagging even more optimal because instead of getting one item you can stack 2 which makes it worse for players that dislike it
Even when Nintendo did a patch to try and fix bagging during the wave DLC, they didn't fix it properly as you can still do it like in webm rel
The reason why bagging is so bad in MK8 is because of the changed item logic which is far inferior to MKWii and MKDS as in MK8 items work like
>Items are based on distance from 1st place, not position
>There are no restrictions on shock which is why one person can get and use shock while another person rolls shock and then uses it again a couple secs after. MKWii for example had a built block that it's impossible for another shock to appear for at minimum the next 30secs after one is used and only one player can roll a shock
>Lack of restrictions on stars and bullet bills which is why you can have races where there's: 4 stars being active, 2 bullet bills active, 1 guy uses shock (another guy rolls it within 10secs), 2 gold mushrooms active etc
>More spam items that are just filler and clutter up the item pool as they all have similar design (boomerang, fireball)
>More item spam devalues the impact speed items have (mushrooms, gold mushrooms) so the meta devolves into wanting stars, bullets, and shock as they make the most impact
>>
>>1345114
>Shrink
Shrink either needs to be disabled/deleted or heavily reworked so that multiple lasers don't appear in chokepoints and are properly spaced out, and maybe make the trail slightly shorter and the lasers slower.
It also probably shouldn't give grow to the user because for the vast majority of tracks grow can last for an entire lap or multiple laps on smaller courses
Should probably only show up for last place and 2nd to last too
The Insect Swarm item from SEGA Transformed works similiarly to shrink in that it causes hazards to appear on the track the racers have to dodge but they're always well spaced out and leave big enough openings that it's fun to dodge them and drift around them when you're snaking all over the track
>Invincibility
This is fine on it's own, the problem is that you stack it with Jackpot chains as Jackpot is easy to roll in timing and gives you a speed boost that's better than sneakers
KK should get rid of the added time from hitting people with it but make the base time a little longer, and make ring boxes roll even faster if you're invincible so it's harder to get jackpots
>Grow
This is also fine as it's weaker than it's srb2k version
Grow is a hinderance on most tracks as the heavier weight makes the physics fuck up really easily and hot garbage on water tracks or doing water skips because of water physics and the physics on uphills can be garbage too
Grow can be countered by tops, invincibility, and insta whip too
The problem of Grow is when the shrink user gets it for free and they can stack it with invincibility/ring boxes which offsets Grow's downsides
>Suggestion
Doesn't change anything because you just need to roll shrink once and it's an auto win as consistently seen in that entire tourney
>>
>>1345156
I feel like the proper solution to shrink is to go from this "determine shrink laser position based on checkpoints" system to "have shrink lasers be manually set per-map", because the current issue with it is that the game has a bad habit of spamming shrink lasers in a really lopsided, nonsensical way, especially on small courses.
>>
>>1345122
>Top
Item is fine but it appears too often, should only be given to lower half of positions
>Rockets
Also fine, sneakers are bad in RR and rocket is the only good version, it's a hindrance to get this item as flame shield, shrink, invincibility, top, bubble are all better speed items
The best use this has is for taking cuts or building up a big sliptide boost just like how sneakers only use is for taking a cut but you're not expecting to catch up with it
>>1345138
>hosts switching to rank based scoring
That is the only real solution so far in vanilla's current state kek
Lap bonus should be expanded so that you get given points in every position instead of only 1st-4th counting and the number of points you get each lap from lap bonuses is what decides your total score instead of the usual position based scoring
That makes frontrunning actually optimal as players don't want to waste 1-2 laps bagging if it means they lose the tourney because too little points
Astro also wasn't the only one bagging, tons of players were doing it the entire tourney because it's the only optimal way to play because of KK's design
>>
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>>1345145
actually to add to this I also forgot to mention
>Coin shows up too often especially for 1st
>2nd place can get triple reds, but 1st only gets: 1 green, 1 banana, coin, horn to defend themselves with
>reds have extreme homing with very little offset compared to previous MKs and it has too long a range when thrown. Players can be a corner behind a racer in front but the red will perfectly go around corners and track even though the guy ahead isn't on screen
>Bullets can last way too long in MK8 especially when players figure out the correct places on the track to use them in
>Blooper is useless in it's design to block your view as it barely covers the screen
>>
>>1345185
cheesed land my behated
>>
>>1345169
>only 1st-4th counting
as a slight correction to this: 1st already gets 2 lap bonus per lap, and being in the top half at all gives only one
ranks are affected by both lap bonus and position, and placing bottom half means that unless you were steamrolling until the final lap, you're getting no better than an E

I'm realizing now how flawed a scoring system using either could end up being in practice
if you go with bonus based scoring, the race comes down to who can maintain first for all 3 laps, and will lead to predictable results
but going with rank based scoring means bottom half is cucked out of getting points (theoretically, E rank would just give you no points)
>>
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>she doesn't hop like in DRRR
0/10, follower support was a waste of time
>>
>>1345195
Rank based scoring sounds good until you realize that it is literally impossible to recover from a single bad lap, as you can get at most 4 points. It's also very possible to be behind for most of the race but get in first at the end of each lap, I've gotten a 6/6 on races I was either barely frontrunning or outright far behind on for a good chunk because a good power item can get you to 1st very easily, even if it's hard to maintain because of bagging
>>
>>1345302
You can still quasi-bag with ranked based scoring by stealing 1st at the end of laps and the droping places to do it again. Then all you need is to finish in 1st-3rd for a full score when totaled up.
>>
>>1345032
>they had to run a fucking tournament to realize the game is twitch bait dogshit trash
LOL i played this garbage and in less than 5 rounds already realized that INSTANTLY
>DRR tournament
lol i seen better games get shit for much less, fuck this trash "game" it doesn't deserve any attention
>>
Why the fuck is there a life system for Grand Prix Mode?
>>
>>1345583
What kart racing game doesnt?
>>
>>1345583
It's for the special stages.
Ring Bonus gives you more points and bonus lives, so you ideally want to stock up and have the best chance possible at clearing the special.
>>
>>1345245
Splats more like
Gay
>>
1(+4)/31 on US
>>
4/31 on US
Get in
>>
6/31
>>
>>1345800
This would be fine if it wasn't for the fact that using too many also tanks your rank, because this game needs to punish you at every turn for absolutely anything.
>>
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this is like the third time now
>>
>>1346460
Rank literally doesn't do anything, though. The only requirement is "have 425 points after the last stage" for the special stage, which you can get pretty easily as long as you're not completely fumbling it.
>>
>>1346461
I blame custom client for randomizing hitboxes even further.
>>
>>1345032
How would you guys fix this specific bagging problem? All I can think of is completely randomizing items and always having a fast speed on the spin wheel but I don't think that would directly nerf some really good item stacking
>>
>>1345012
This shit is scuffed and isn't the only place this works. The respawn snake is largely garbage in some cases where it's easier to actually get out of it sooner than stay in the damn thing

>>1345018
Listen, I was doing this to fuck with Astro. It was a pyrrhic victory to not allow him shrink in this one race even though he had guaranteed 1st by this point

IMO KK really fucking screwed up balancing hard for what Astro said, it's more of a haha funni clip generator than anything.
>>
>>1346461
The Disgaea bias is real
>>
>>1346905
Honestly, just buff instawhip by giving it that shit from Battle Mode where it steals invuln when you land it.
>>
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>>1346944
nah this is vile schlomo sorcery.
>>
Races WHEN? It's friday and I NEEEEEEED to outspeed anons.
>>
5/31 pop open a cold one and get in
>>
15/31 party time
>>
how do you guys just essemble so quickly? one hour i check theres no one on the server, next hour theres 16 of you? is it because all of you are in the same timezone?
>>
>>1347123
the races call and the racists answer
check the website listed in the fp
>>
>>1347123
there's a status page
also discord
>>
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>>1347134
>b*sty etna
>>
>>1347134
finally, etna's been fixed
>>
>>1347137
>>1347134
so you guys just refresh the status page all the time? theres gotta be an easier way. i dont want to be on discord
>>
>>1347184
it helps to post something and then sit in the server like this guy >>1347056 probably did
>>
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>>1347190
Also regularly update the threads with player counts and the occasional ebin shitpost for engagement purposes
>>
10/31 evening party racing
>>
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reverting grow and invincibility back to how they worked in srb2k would fix the bagging problem in drrr
>>
>>1347601
by making grow completely worthless, sure
>>
>>1347601
still leaves the top and both the new shields.
>>
>>1347601
Shrink is what Astro was trying to consistently get through bagging. Between the inconsistent laser spawns and how it can double as a free Grow for you, that shit is busted.
>>
>>1347613
I wonder if the correct call is just making the lasers do something to the Shrink user other than Grow.
Maybe giving them 10 rings every time they touch one, or something?
>>
>>1345041
They could've won if they listened from feedback from years ago but they didn't
>>
>>1344214
damn
>>
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Races? Races WHEN?
>>
4/31 please keep all hands and legs inside the kart while in motion
>>
11/31 not for racers with high blood pressure or certain physical conditions
>>
17/31 please keep your head flat against the back of your seat and enjoy the race
>>
10/31 please wait until the race has come to a complete stop before exiting the vehicle
>>
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from the other day
>>
>>1348440
flonne finally uses her head
>>
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The command randomlistchar has been updated to also allow you to pick colors. In your randomcharacters.txt file, you can define colors for the skin by using "skinname;red" instead of just "skinname" for the line. You can also use "skinname;default" to use the skin's default color. "skinname" is still valid, it will just use whatever color you had last.

Also a Neptune update, but you aren't required to update your clients for this one.
https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.2g
>>
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>>1348440
how you were allowed to clear that I'll never know.
>>
31/31 GET IN NOW!!!!
>>
>>1349219
I forgot to upload the binaries to this whoops...
>>
>>1349379
Alright they should be there now. Sorry lmao
>>
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>>1349350
>look at server status
>no racers
let's change this shit, get the fuck in
you
yes YOU, reading this RIGHT NOW
i'll be waiting in the server and if you don't get in i'll keep telling you to get in
>>
2/31 begin launch sequence
>>
>>1349391
Alright I'll be there in a little bit.
>>
10/31 stand clear of the blast doors
>>
15/31 launch successful
>>
>notice that someone made a vibri mod in ring racers
>victory sign has faggot propaganda
So I went and fixed it. The original mod didn't have a working designs sign so this one also won't
>https://files.catbox.moe/x5mol6.zip
>>
What's the point in having an item roulette for rings if it's always the same order and its really easy to get jackpot?
>>
>>1349560
Literally all the item sets are hardcoded and in the same order. The whole point is that you can pick if you're staying focused.
>>
about half of my replays have been sigsegving halfway in. Is this just me?
>>
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>>1349542
>victory sign has faggot propaganda
This is so random
0 subtlety
>>
>>1349599
The girl pack on the message board was the same way, but it was atleast easy to just go in and delete the pride flag followers/icons/colors. This one was baked into the sprite though, which sucks
>>
>>1349609
fucking hate that about girl pack. retard said some shit like they didn't want to do individual characters because "it's more trouble than it's worth." and "it's disheartening when I put all of this love and care into my character packs and people only use the two or three characters..." like yes retard. That's the entire point of this fucking game and the last one. These games are customizable and so people can build their own rosters. If people don't want your shitty FF7 shit (because it's the only FF game these retards play anyway) then they don't have to get if they don't want it. This modern art mentality shit needs to die man
>>
>>1349542
thank you, I have fagtigue
>>
why is hitting a speed panel while spinning out so cruel
>>
>>1349583
Might want to post them for Nep to look at, may be a client update issue.
>>
>>1349599
I don't get why trans folk are so insistent on shoving their ugly flag everywhere

Even Americans shove their flag around less
>>
>>1350455
Its all they have
>>
>>1350455
Do it enough times, and the simple concept of pink and blue being together inflicts permanent brain rot in people. It worked for rainbows.
>>
>>1350500
Blame fags and trannies
>>
>>1349994
https://files.catbox.moe/l2dhxf.zip
https://files.catbox.moe/urvqal.txt

I only have two using the current modlist, the nightclub and jelly circuit ones, the others go a few days back
>>
i hate emerel's voice in ring racers, he sounds like a character out of tgt
>>
>>1350455
Because its nothing but a religious cult they need to show their iconography everywhere they can
>>
I hope KK has been in full panic mode since the bagging tournament, getting tumbled near the finish line is really grating on my nerves at this point
>>
>>1350832
the game needed another year of testing. both for bugs and actually having all weight types playable without mods. plus choosing your item is bound to lead to dumb-fuck levels of bagging
>>
>>1350973
The recent events certainly make the “we tested this with amateur players outside the inner circle” statement less believable. People were probably tryharding in the sessions so much that nobody stopped to think "what if I intentionally stayed behind to farm the good items?"
>>
>>1351288
i think they probably did but only for the tutorial they're so proud of
>>
>>1351491
That makes even less sense because the tutorial is overly long and under-informative, and you know the latter immediately when you get into your first race and are presented with the positioning phase.
>>
>>1351288
they didn't test jack shit i'm sure of it. how many people 'tested' the game in the credits anyways?
>>
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>>1351551
They definitely did pick up testers at some point, pic related for example, but the apparent problem is that most if not all of the test audience was turbo autists who knew SRB2Kart from the inside out. KK needed Valve-tier retards to test alongside them to ensure the game would appeal to the general public.
>>
>>1351558
That first paragraph is on the nose. Some tracks have spots where if you get hit, your just so slow and heavy and in such a ditch that it's difficult to get out relatively fast. Natural spin dashing is the way to get out but golly
>>
>>1351558
>KK needed Valve-tier retards to test alongside them
I mean, as far as we know, they did. Several of the devs claim to have gotten their parents/grandparents.
>>
>>1351637
there's also the freyaday guy who they got to do all the last-place staff replays who drives like a toddler on ketamine
>>
>>1351785
The staff ghosts back in SRB2Kart also had some terminally retarded drivers, so I don't think that says much
>>
>>1349737
kind of late to this but as someone who's posting their own characters to the board it's a mindset that boggles my mind
it's like why would you make it more inconvenient for people to use your own pack
and the weirdest thing is that it's a mindset many others have??
it's not even that hard to manage all those .pk3s, since most of the time you'll not even change anything from most characters
it's so dumb
>>
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>>1351809
Only real reasons I can think of people to not want to make separate versions of each character is because they're either very lazy and can't be bothered, or because of the personal desire to have people use the WHOLE pack than part of the pack (even though chances are they're just gonna rip what they want out anyway).
I get wanting to keep everything consolidated and for people to appreciate the work you put into the whole character pack, but at the same time it's a detrimental mentality to have and is just kinda annoying, like it takes just a couple of minutes to set up separate character downloads why can't you just do it now you lazy bum
>>
>>1351812
>why can't you just do it now you lazy bum
>make a popular character (i.e. mario)
>make obscure waifu/husbando character nobody but me gives a shit about
>bundle them together and give no separate download
>now servers are more likely to use both
It's not that hard to understand why.
>>
>>1350973
>the game needed another year of testing.
the fact that this opinion is so common despite the game taking half a decade is honestly embarrassing
makes me wonder what the hell KK was doing in that timeframe, or what the dev process was even like beyond "it works, we're done here"
>>
>>1351894
i'm convinced they were too busy sniffing their own farts during those 5 years
>>
>>1351894
People tend to demonize early access, and for understandable reasons, but this is the opposite side of the coin. A bunch of shut-in devs who believe that everything they make is perfect and the entire playerbase will happily accept their work.
>>
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>>1351829
I will do this so Harpy is on every single mod server
>>
>>1351943
u better make sage, faggot
>>
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>>1351944
well evidently it won't happen officially until 2030 and I don't have faith any other person who does it first won't bundle it with a shitty oc or do a shit job so I guess I probably should since she's cute

It'd fit if her uh... red cyber stuff was what was recolorable so you can have good sage

Only annoying part is that I won't be able to cheat with symmetrical

I've drawn her before so I can probably just use this as a base since idk how else I'd make the swirl hair look good
>>
>>1351948
I'll give you a hint about the hair in case you didn't notice: It's supposed to look like an eggshell.
>>
>>1351950
Better than omelette
>>
I HATE GUST PLANET
>>
>>1352712
Roasted Ruins is kicking my ass at the moment. I've got the whole track down to where I can drift most of the time through it, but if I hit anything once, it's hard to recover
>>
ratgod and honey sexo
>>
>>1353447
agreed
>>
What servers not listed on the SRB2K browser still have a playerbase?
Seems like pretty much everyone fucked off from getting listed and hid away their own servers.
>>
>>1352712
lrn2sliptide
>>
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>>1353447
rat milk
>>
>>1353603
its just sunflower eu no? All the other ones on the browser rn look like the one's that're always there, but it's not like I have a spreadsheet of all expected servers to note when one of them just drops off the list.
>>
Races WHEN
>>
3/31 it could be now
>>
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any anons play drrr? i played it only once but i want to try it again.
>>
Hi just installed this game does anyone know why "internet server browser" is greyed out like this?
>>
>>1354531
The game normally runs on a "master server" which the custom build in this thread doesn't support, it only works for specific servers like ours
>>
just scored 420 on Vicious Shield cup, 5 points short of an S rank. AMA
>>
>>1354536
My friend is trying to invite me to a server he made. would that work without the neptune mod? or the standard install or whatever without the extra package
>>
>>1354542
Ask him for the server's IP address, you can copy it and try to directly connect, if it doesn't work then the build is incompatible
>>
>>1354409
I play exclusively DRRR because I like the physics more than SRB2K
>>
>>1354409
Playing it a bit, but mostly waiting for the Nocturne exe.
>>
>>1354409
I primarily play DRRR, explaining why i suck at the server but I am playing a bit more SRB2K recently.
>>
>>1354628
nocturne?
>>
>>1354721
Whoops, meant Noire.
>>
>>1354721
Finally, DRRR Nocturne Hardtype ft. Shade from the Sonic Chronicles series
>>
Anyone up for Saturday Night Racism?
>>
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>>1355097
Yes. Give me some time to actually exercise before I get in the server.
>>
10/31 US
>>
22/31 lots of murder and mayhem
>>
>>1354625
>>1354628
>>1354689
What server are you all playing on?
>>
ok the drrr default controller keybinds is pissing me off. it does not work well on a ds4
>>
>>1355451
Just whatever random vanilla server is closest, usually. Sometimes NVJR for Battle Mode.
>>
>>1355452
What doesn't work about it? I've been playing with a DS4 since launch.
>>
>>1355466
absolute cancer navigating through the menus. and is just unintuitive, e.g. reverse is square? in what world
>>
>>1355477
The menus have given me absolutely no trouble so far and reverse being Square is pretty natural.
>>
>>1355496
i found this mod https://gamebanana.com/mods/512576 hopefully will solve my problem
>>
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>>1355500
it wont let me join online if i enable that UI mod
>>
>>1355500
All that does is change the button prompts.
>>
>>1355452
perfect on my machine
>>
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5/31 GET THE FUCK IN
>>
7/31 comfy racism
>>
>UFO can knock you out of the plant launchers in Sealed Star 3
Truly stunning design.
>>
>>1356163
There are a lot of areas between maps where the UFO can knock you off a jump and into a pit. Always drive to the side of it when going off ramps or springs.
>>
>>1356163
>driving in front of the UFO
>ever
moron
>>
>>1356214
I always think I'm going super fast to out pace it on a spring or turn cause I'm boosting but it never works...
>>
>>1356219
The UFO rubberbands insanely fast if you get ahead of it. In fact, it's better to stay a fair distance behind it because item boxes can give you stronger items.
>>
A quick update for linux people who can't compile (such as deck), I created an app image which should just run without having to compile. To use right click it in your file manager goto properties and mark it as executable then run. Tell me how this goes if you try it! https://github.com/NepDisk/srb2k-neptune/releases/download/Neptune2.2g/Neptune-2.2gFBO-64Bit.AppImage
>>
>>1356252
Will this work for future updates?
>>
>>1356702
I added a way to make appimages to the makefile of Neptune. I should be able to make a new appimage for every update just like I would for making windows builds
>>
>>1356252
doesn't seem to be loading although I already have SRB2 Kart installed
do I put this anywhere?
>>
>>1356866
What is it doing? does an error pop up or what happens exactly? Also to be sure, you have the kart assets in the .srb2kart folder in your home folder along with the other neptune .kart files you can get from the windows zips right?
>>
>>1356252
Any plans to do the same for RR Noire when that releases?
>>
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Tower of Heaven's no honking rule is disabled due to resetting your paraglider config
That one leaf forest map covered in sawblades and gnomes is no longer covered in sawblades and gnomes since rigged did the work for me.
>>
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GOOD MOOOOOOOORNING /vm/!
Sorry, I had to. Been working on porting Grotesque Steve to Ring Racers for the past few days, and while it's not perfect (I didn't make the original mod, but I did want to dip my toes into seeing how Aseprite works, some things might still look wrong) I feel like it's in a good enough state where I feel like he can be released publicly. Stats are the same as in SRB2K (and Orta, by extension)
>https://files.catbox.moe/3dp4td.zip
Rivals are Aaron's Char Pack Banjo & Kazooie, Block Brakers Pack Steve, and Geno (surprisingly doesn't exist yet afaik, but if one releases and he's given a different ID for some reason, I'll probably make a minor update that fixes that.
>>
>>1357289
shitpost sign gave me a laugh 10/10
>>
>play a match online
>get a good rank
>people vote to restart the map
I doubt KK will do anything about that but man does it piss me off
>>
Strange that I can swap files in Music.pk3 for DRRR no problem, but changing Sounds.pk3 means the game won't start. At least it still works with addons.
>>
>>1358449
I mean you should be using addons anyway, can't imagine why you would need to modify base files directly
>>
>>1358693
I've changed the menu music and race clear jingles so they play from launch instead of needing an addon, but the sounds are just Cream's Japanese voice files so they'll just be as and when.
>>
>>1325207
any idea what to do?

/megumin/Git/srb2k-neptune/build$ make
[ 1%] Linking C executable ../../bin/srb2kart
/usr/bin/ld: CMakeFiles/SRB2SDL2.dir/__/blua/linit.c.o:(.rodata+0x58): undefined reference to `luaopen_os'
collect2: error: ld returned 1 exit status
make[2]: *** [src/sdl/CMakeFiles/SRB2SDL2.dir/build.make:2425: bin/srb2kart] Error 1
make[1]: *** [CMakeFiles/Makefile2:131: src/sdl/CMakeFiles/SRB2SDL2.dir/all] Error 2
make: *** [Makefile:156: all] Error 2
>>
>>1358906
In that case you can use the -file parameter either in a shortcut or a config, or drag the wad onto the exe at startup.
>>
>>1349609
That name "girlpack" is so fucking disgusting. It says nothing about what is actually in it reeks of the creators porn addiction. You are not a girl and you will never be, tranny. Not even mentioning the faggot flag shit in it. I hate the modern SRB2 community and I wish Mystic would come back.
>>
>>1359400
lol u mad
>>
>>1359406
Hell yeah I'm mad, I watched the community I participated in for 15 years get subverted and shat on by a bunch of porn addict groomers.
>>
>>1359400
hey how about neither, they both suck for their own different reasons honestly.
>>
>>1359324
Use make instead of cmake for now. cd into src and type make or LIBGME_CFLAGS= LIBGME_LDFLAGS=-lgme make if you are on Ubuntu or Debian
>>
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>>1359408
>this person is a porn addict groomer because they made a pack with mostly girls (and mario) and called it the girlpack
>>
>>1356252
Trying to run the .AppImage gives me
/tmp/.mount_NeptunVbmnja/usr/bin/srb2kart-neptune: error while loading shared libraries: libbacktrace.so.0: cannot open shared object file: No such file or directory
>>
>>1359588
He called it that because he's obsessed with girls (especially aerith) and wants to wear their skin, it includes pride flags too
>>1359450
Mystic was a dick and could have chilled a little but he was the floodgate keeping the MB from becoming a shithole of retarded gen alpha 8 year olds
>>
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Anyone know if this Vanilla was finished? Anon posted it in the last thread >>1311855.
>>
>>1360592
seconding for interest...
>>
It's friday.
I NEED TO RAAAAAAAAAAAAACE.
I just need coffee first then I'll hop in the server.
>>
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4/31 in US
The racists are at the starting line
Start your cheat engines
>>
>>1359588
>pack with mostly girls
If we're being pedantic here it's 5 girls and 4 boys.
2 girls and 4 boys when it first released and was named.
>>
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>>1359400
>I... AM... A... POWERFUL... F*KING... WOMAN!!!!!!!!
>>
>>1359400
you can see how powerful youknowwho's propaganda is by looking at the difference in community between version 1 and 2 of kart.
>>
STOP PLAYING AS RATGOD YOU FUCKING NIGGERS
>>
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https://mb.srb2.org/addons/marblechese-racer-pack.7151/
Are you feeling wide?
>>
https://files.catbox.moe/xiprxz.webm
Been working on this for the past week. I feel like it's in a state where I can officially release it, but I'm curious if any more work needs to be done. Rather not rush it out and have it look like shit.
>>
>>1360936
5 girls and 4 transboys
>>
>>1361807
I wish this and all the other high quality sprite work in RR was for a game like modded v1 instead of...RR. It's honestly the only reason I play RR
>>
>>1361902
Must feel bad not being able to enjoy the better game, huh
>>
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I wasn't going for this but won't complain.
>>
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>>1361909
>RR
>The better game
>>
>>1362258
I like it more.
>>
>>1361807
>submitted July 4th
>approved July 13th, nine days later
Are judges always so slow when approving mods?
>>
https://wiki.srb2.org/wiki/Dr._Robotnik%27s_Ring_Racers/Chart_of_characters
Which Modded Characters do you like, and which do you hate?
>>
>>1362417
>hate
Every OC, doubly so if they trojan horse them behind a popular character.
>like
Sonic/Sega characters that should've been in the base game (such as Vector, Miku, Trip, and Amigo to name a few), Dark Rider Shadow, the Sailor Senshi, Klonoa, Captain Falcon, Weegee, and Windows Classic and Flonne but she's not listed
>>
>>1362440
>Every OC,
>not liking the anglerfish
You're lame.
>>
>>1362440
>hate
>Every OC
can guarantee you'll change your whistle once someone makes cactus pussy on a ring powered kart shaped dildo.
>>
>>1362417
>two Cerise mods
that's surprising
>>
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>>1362598
It's a welcome surprise to be sure at least unless a popular review Youtuber has played Vividlope recently or something
>>
>>1362598
which one is better
>>
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2/31 US
>>
10/31 US
>>
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(Onyo, you're going to kill me.)
I've updated KVChars_DRRRLua to 1.3.1, and updated Elimination to 1.3.5:
>Characters turn, glance and look during sliptides now, just as they do in RR.
>Glancing now takes BT_LOOKBACK into account, hopefully this means rearview glancing can actually synch.
>Death animations have been made to be more modular, using an array-based animation system.
>No Contests and (and eliminations during Elimination) now also feature deathflings (if death animations are enabled).
>Death sprites overall have been mostly rewritten to be more synch-safe. As such, the default deathtype has been reset to Explosive.
>Elimination has been updated to have deathflings for the DRRR Lua pack.
>A visual chart is included with the .zip and .pk3 files to hopefully make backports using the lua easier.
Wanted to at least fix up the shit that was bugging me regarding prior versions, especially the death desynchs. All I can do is hope it doesn't break, but I won't hold my breath over that.

https://files.catbox.moe/m3e8dn.zip
>>
>>1362912
Quick update to 1.3.2, redid the drift sprites for all characters as they originally used the incredibly distracting DRLI and DRRI sprites. Instead, the DRLN and DRRN sprites were used this time around.
https://files.catbox.moe/79omlt.zip
>>
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>>1362992
Mimiggers...how're we gonna recover from this?
>>
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>>1362972
One more: I've updated WackassBalance to have sliptide boosts (or "wavedashes") from DRRR.
Don't expect more ports from me after this, I need a break from this game's dumbass code.
Also, I have not tested this in a net environment at all, so here's hoping no synch retardation happens.
https://files.catbox.moe/uia86q.zip

Cvars are "wa_wavedash" and "wa_wdmetabolism", explanation for "metabolism" is in the lua.
>>
>>1325207
Is it okay to like Ring Racers
>>
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>>1363002
No.
Do not say that again.
>>
>>1363002
If you care more about presentation and singleplayer content than raw gameplay, then it's understandable. As for that gameplay, you can hope that 2.4 and later patches are KK running damage control over that tournament where people bagged for good items.
>>
>>1363002
If you enjoy the maximalist style of design, yes.
>>
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>>1363002
Only if you're disabled and don't know any better.
>>
>>1363033
a disabled person would have an easier time with SRB2k though
>>
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>>1363032
>>
>>1363002
bro even the high level players that KK likes to suck off so much hates it its over
>>
>>1363042
NVJR likes it
>>
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>>1362972
I'll give it a go with the explosions again, hopefully the stars align and nobody's paraglider config gets reset. I'll try to net test the sliptiding thing when I have some free time.
>>
>>1363390
>hopefully the stars align and nobody's paraglider config gets reset.
How was that even happening? Nothing in the character lua even remotely messes with that.
This game's netcode is a mystery, I tell you.
>>
Why are there 3 whole cups made with only 5 lap mini tracks? They'd be better off spread throughout the other cups instead of grouped together like this.
>>
>>1363424
Peabrain developers, as if it that wasn't already obvious.
The Sonic 3 Competition mode tracks would of been more tolerable if they hadn't forced you to do all of them in one cup. The Mega tracks get away with it though because they aren't as obnoxiously designed.
>>
>>1363475
The more I play the more rhetorical questions/thoughts keep popping into my head:
>why is there a life system for Grand Prix?
>why do you have to position before starting the race?
>why can you outright lose races instead of just placing 5th to 8th?
>why do some courses like Launch Base and Water Palace inherit the time wasting gimmicks from their original games?
>why are the menus so time-consuming?
>why did my boy Metal and other heavy speedsters get shafted?
Thankfully I'm nearly done unlocking courses so I can actually move onto Record Attack. No way I'm S ranking cups on Vicious or Master.
>>
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>>1363504
>Thankfully I'm nearly done unlocking courses so I can actually move onto Record Attack
>>
>>1363504
>why is there a life system for Grand Prix?
For special stages.
>why do you have to position before starting the race?
Because it's fun
>why can you outright lose races instead of just placing 5th to 8th?
Probably a mercy rule, since in most cases a retry is better for your rank than finishing below 4th would be.
>why do some courses like Launch Base and Water Palace inherit the time wasting gimmicks from their original games?
Because there's like 150 courses, of coyrse they're going to test out weird gimmicks in there somewhere.
>why are the menus so time-consuming
The menus are fast as hell, what do you mean?
>why did my boy Metal and other heavy speedsters get shafted?
I've been playing bottom-right without issue, it's just tricky.
>>
>>1363504
>No way I'm S ranking cups on Vicious or Master.
Vicious/Gear 3 isn't really that hard except for the bottom last 4 cups and the UFO Catcher Special Stages demoting your S Rank to As and B's by using Continues.

Once you go Gear 3, you can't really go back. God forbid you play in a Gear 3 server with >100ms ping.
>>
>>1363409
The nucode to prevent disconnections on desyncs sends the entire netvar packet again to everyone, it's backported from DRRR. I guess that triggers something in the paraglider code, apparently.
>>
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I see Sonic is feeling rubbery today.
>>
>>1363504
>why is there a life system for Grand Prix?
Mindless copy paste of Super Mario Kart
>why do you have to position before starting the race?
Mindless copy paste of Sonic Riders
>why can you outright lose races instead of just placing 5th to 8th?
Mindless copy paste of Super Mario Kart
>why do some courses like Launch Base and Water Palace inherit the time wasting gimmicks from their original games?
Literal autism
All tracks based off a game needs to incorporate all the level gimmicks regardless of how badly it transfers over to a kart racer and track design
>why are the menus so time-consuming?
Garbage design
>why did my boy Metal and other heavy speedsters get shafted?
Lines and frontrunning do not matter because items are everything. Gear 2 they're okay but Gear 3 they'll get BTFO
>>
>>1363822
>All tracks based off a game needs to incorporate all the level gimmicks regardless of how badly it transfers over to a kart racer and track design
I actually like that ideal and it was actually done right with City Escape and Lost Ark nearly being 1-1 with its SA2 counterpart.
Where things go to shit is when tracks like Dead Line or Advent Angel or those shrine tracks in >>1363815 that go so hard on the gimmicks that actual driving means nothing and only power items+retarded shortcuts are the deciding factor.
>>
>>1363880
>City Escape
Almost top-tier but ruined by the boxes in your way
>Lost Colony
The elevator is so disruptive of a gimmick that you can just stop and type a message before you can drive again
>>
>>1363886
Okay but the elevator is funny and doesn't actually hard impact the racing part.
>>
>>1363880
City Escape is ruined by the garbage box physics and slippery off road physics on the stairs which is very out of place
Lost Colony would be fine if the elevator didn't last so long as that makes it a very boring track
>>
>>1363911
>City Escape is ruined by the garbage box physics
Literally just instawhip them
>>
>>1363978
>just waste your item and drain yourself to 0 rings at multiple points of the race
yeah great design.
>>
>>1363980
Literally every boxwall in city escape is followed by rings within seconds
>>
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>>1363982
Alternatively, how about this:
Don't block the road with objects that only exist to slow you down unless you use up all of your resources. Placing rings after the boxes is just a band-aid fix.
>>
>>1364004
>Don't block the road with objects that only exist to slow you down unless you use up all of your resources
There are plenty of options to get through without burning all your resources.
>most items break the boxes
>high speeds break through the boxes without being slowed down as much, if at all
Burning to 0 for an instawhip isn't mandatory, it's just an option you always have available.
>>
>>1363978
It's more optimal to hit the box directly and save your rings to use them for downhills (or staying straight after the boost panel leading to the park area) because it's retarded to burn all of your rings to 0 just to break a box faster but then have to go wide to pick up more rings on the side and lose time for that especially when rings are what make you go fast in the first place as base speed is shit. That becomes even more relevant for the box line with the boost panels
It'd also be even more retarded to do that in a race because you'll just get combo'd by items or collision and hitstop is already shit enough to deal with

The only time it's optimal to insta whip the boxes is the box line you're forced to go through after you drive down the building (and that's only if nobody else is close to you) and the 1st box line you're forced to go through when you start the final lap as you should be using the trick panel to fly through it unless of course other players are right next to you

Insta whipping the boxes is also slower than just directly bonking them if you end up breaking 3+ boxes with insta whip because of the forced slowdown from hitstop
>>
>>1364132
Stuff that's "optimal" in a vacuum may not be optimal in an actual race. If you have a strong enough lead that you can get away with instawhipping the boxes for a clean break, that's probably the smartest option since there are very few spots in City Escape where you actually have to fuck up your line to quickly recover rings after the boxes. You also have iframes during instawhip anyways so it's not like you're going to get owned because of the box hitstop leaving you open to an item.

The boxes are a check for whether or not you can properly evaluate risk and use the resources you have available to you in an intelligent way.
>Insta whipping the boxes is also slower than just directly bonking them if you end up breaking 3+ boxes with insta whip because of the forced slowdown from hitstop
Hitstop only "slows" you for the duration of the hitstop. It doesn't actually fuck up the current speed your going at. It's usually better to get caught in hitstop for a moment than to completely lose your momentum bonking the boxes.
>>
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A bit silly the GP results screen doesn't show what speed you played on.
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Sup V1 bros, this anon back once again. >>1342706
Was catching up in here and saw all the stuff mentioning girlpack and I agree with >>1351809
so fuck it, Morrigan backport since she's only girl I care about in that pack. I also went ahead and included some characters listed as Open Assets featuring Trip, and the TMNT turtles.

>https://files.catbox.moe/m1dyvw.pk3

>Like before, also includes Mail, Rappy, SA2Sonic, Shadow, Knuckles, Metal Sonic, Big, Redz, Pulseman, Zipp, Emerl, BattleKuku, Gum and Maria.
Everything should work fine but lmk if there are any issues.
>>
>>1364680
Thank you anon.
>>
>>1364680
Based and Trippilled
>>
I suppose you can add Poppo to the list of SRB2Kart characters on our server that got ported to RR.
>>
>>1363796
To explain the new resync from SRB2 2.2 resends the entire save file kind of like the one you would usually download when you first join to the person who desyncs instead of just player coords like what v1 kart originally did which leads to your gamestate being reloaded for it. My best guess is that the paraglider lua thinks its being loaded for the first time again
>>
>>1364135
You didn't even read my post, everything I posted is the optimal thing to do in a race vs players and/or bots

If you're playing against skilled players who know the lines then they're going to be right beside you or barely behind you which makes dropping to 0 rings stupid because they will item you or collide into you and you'll get combo'd becaue of ring sting
If you're playing against shitters to the point you have a sizeable lead it is SLOWER to insta whip the boxes except for the two specific examples I already mentioned so I'm not going to waste time insta whipping when it's FASTER to bonk the box and use my rings for speed
If you're against good players and magically have a sizeable lead then you're still not going to insta whip all the boxes because you know they'll catch up with how shit the item balance is so I'm not going to waste my rings insta whipping when you can use them optimally in a race for speed

There is no "evaluate risk and use the resources" you dumbass shill because rings are the one consistent thing players always have that make them go faster so wasting your rings to insta whip all the boxes is retarded
>It's usually better to get caught in hitstop for a moment than to completely lose your momentum bonking the boxes.
KEK
Post your City Escape RA time with a video of you wasting rings to insta whip all the forced box lines to prove it's fast. You won't though because you know what you're saying is bullshit
>>
>>1364925
>Post your City Escape RA time
Record Attack has little to no bearing on the way actual races function, especially since the game is practically force feeding you rings half the time. You clearly don't understand the discussion at hand.
>>
>>1364937
Okay then post a video of you doing a City Escape race against Master CPU with insta whipping every forced box line without relying on bagging to prove it's fast kek
Play on Gear 3 and frontrun the entire race, I still know you won't though as you know you're talking bullshit so you'll make a cope excuse
>>
>>1364981
You're posting a lot of ultra-specific scenarios to argue against a point I never made. What I said was that instawhipping the boxes is an option, and it is often faster than just slamming into the boxes. It is not the only option, nor is it always the correct one. The boxes exist as a way for the game to make you think about your current situation and what would be optimal AT THAT MOMENT. If you've already burned a bunch of rings to maintain your lead getting to the boxes, it's probably best to instawhip them. If you've got the speed, it might be best to use rings to maintain that speed and just crash right through them. If you've got an item, it would probably be best to use that. Hell, there's probably situations where if you're playing a heavyweight you might find the most optimal option to be letting 2nd place pass you so you can do a donut and get a driftboost to overtake while he kills his momentum breaking the boxes. There's no "universal solution" to dealing with the boxes, and there shouldn't be. That's the whole point of the boxes.
>>
>>1364994
>you'll make a cope excuse
Predictable shill
>You're posting a lot of ultra-specific scenarios
I didn't know using rings, the core central mechanic was a "ultra-specific scenario" kek
>What I said was that instawhipping the boxes is an option, and it is often faster than just slamming into the boxes
Which is false you retarded shill and what I'm talking about if you could read
You'll never post proof of your claim but you'll continue making cope posts
>would be optimal AT THAT MOMENT
Which is always crashing into them aside from the 2 examples I mentioned
>If you've already burned a bunch of rings to maintain your lead getting to the boxes
A good player wouldn't do this because like I mentioned before if there's other players next you, you'll be combo'd by items for going to 0 rings. There are only 2 optimal spots to instawhip the boxes which you'll never understand as you're a shitter despite how much you shill for the game

If you have no items at the box lines then you won't go to 0 rings aside from the 2 spots because then you'll have no rings for speed after you pass them which means you'll then have to go wide to pick up more rings which is slow >>1364925
>If you've got an item, it would probably be best to use that.
If there's players near you, you won't waste an item for the box because that's retarded as you want to go for the player instead to slow them down or you'll place a trap item after the box line but you'll never waste it for the box itself

If you have a speed item, you won't use it for the boxes because it's faster to bonk them then use the speed item after

You're a shitter that doesn't know how to play the game despite how much you shill RR in this general
You'll never post your RA City Escape time which is proof your lines are dogshit
You'll never post a race video of you instawhipping every box line to show it's 'faster' than bonking them against Master CPU while frontrunning the entire race and never bagging
>>
Damn this game looks fun! Always wanted an arcadey like racing game on pc.

Hows it running for you folks on linux?
>>
>>1365218
I primarily play on my steam boy, and it runs fine. If there's any lag spikes it's usually just internet lag but you can always turn down graphics a bit if things get too framey
>>
>>1365218
Another Steam Deck user here, both vanilla games run great. Still figuring out how to ‘make’ Neptune builds.
>>
>>1365288
What's the advantage of said Neptune builds?
>>
Oh wait I'm just now seeing that there are DRRR and SRB2K. So two different games.
>>
>>1365293
Play SRB2K for multiplayer (do the build here since lobbies regularly get filled) and play DRRR for singleplayer, be warned though, DRRR can be a bit frustrating
>>
>>1365302
Alright, thanks!
>>
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>>1365290
The Neptune build is an SRB2K fork currently being used and hosted as it allows 32-players and the hardcode has been tweaked to adjust item odds. In the past we used vanilla builds, but Kart has been delayed to death at this point where autists (not just our autists) have found exploits and players and communities have their own take on game balancing. Naturally, ours is the best and everyone else are retards. : )


Ring Racers is also currently having this fork to ideally merge Kart features and make Ring Racer’s “ITS A FEATURE”-features toggleable (which should’ve been from the start). Look into SRB2’s development to get a better idea of why both games are incompatible engine-wise.
>>
>>1365371
Thank you again
>>
>>1365371
>and make Ring Racer’s “ITS A FEATURE”-features toggleable (which should’ve been from the start)
You being too shit to learn new mechanics doesn't make you right.
>>
>>1365442
yes I will choose not to learn ring sting and tumble
>>
>>1365443
Cool, enjoy being bad at the game because you couldn't learn reasonable punish mechanics, and enjoy how dogshit the game becomes when you remove the main methods by which the game inflicts consequence for poor play.
>>
>>1365446
thanks I will enjoy it and the other options
>>
>>1365442
Meanwhile in official tournament play with players who are much better than KK shill shitters that spam the general >>1345018
>>
>>1365461
The situation with Shrink being overtuned as fuck and retards not knowing how to instawhip leading to bagging (something that's a far worse problem in most other kart racers anyways) has nothing to do with being so shit at the game that you disable Ring Sting/Tumble.
If anything, disabling those makes bagging even worse.
>>
>>1365474
shrink is already turned off in almost every SRB2K server anyway so it's no problem turning it off and ring sting + tumble in RR
>>
>>1365481
Shrink is conceptually fine. Its main problem is that the amount of Grow it gives the player using it is way, way too strong. There needs to be a more aggressive cap on how much time it can give. The effects on the defending side (everyone else in the server) are usually fine, with the exception being the handful of tracks where the lasers get all clumped up in one spot for God knows what reason.
Ring Sting/Tumble cannot be removed without making the game VASTLY worse. It's the whole means by which the game punishes poor play. It's like removing the spinout when you hit a banana but still keeping the banana in the item pool as a defensive item or some shit; you've just made the game worse for no good reason.
>>
>>1365495
in what way does tumble punish poor play, considering the sources of it?
>>
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>You being too shit to learn new mechanics doesn't make you right.
>>
holy shit unironic KK apologists still exist?????? even after being btfo by a public tourney and it's shitty exploits???
lmao
>>
>>1365497
>considering the sources of it?
The main sources of Tumble are Power Items, fucking up a trick, and fucking up a ramp jump. All power items are avoidable and give you plenty of warning if you're paying attention with the exception of the garden top, and you literally always have a universal, invincible counter with Instawhip that shuts everything in the game down if you time it correctly.
As for the other two, I shouldn't have to explain why fucking up a trick/ramp jump is your fault.
>>1365499
>KK apologists
I don't give a fuck about Kike Krew. Charyb is an overly hostile retard and the tutorial takes twice as long to convey half the information it should. The primary issue with the tournament is that bagging was overly prominent due to people having not yet learned how to properly use instawhip, as well as Shrink being way overtuned in general.
Not everything is some faggoty "us vs them" deal, you absolute scrublord retard.
>>
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>>1365474
>retards not knowing how to instawhip leading to bagging
>bagging happens because players don't spam instawhip all the time
>shitter saying those comp players don't know how to play the game
>>
>>1365520
>saying those comp players don't know how to play the game
Anon, have you never followed the development of any competitive game in your life? The meta takes time to develop because people need time to learn how shit works. There are games that change over the course of years simply because different people try different things. I'm not saying the "don't know how to play" I'm saying that the comp players aren't making full use of instawhip because none of them are comfortable with it yet, which leads to a meta in which bag items are more important because nobody's using the MAIN COUNTER to bag items.
>>
>>1365512
in a race of even 4 people including you and one hypothetical power item user, having an insta-whip ready to counter the power item will just set you up for ring sting by a third party or force you to use it on them instead, especially if you're in 1st
getting into this unwinnable situation is not poor play by the frontrunner and excessively punishes the mistake of being in 1st without bagging ahead of time
I can agree with tumbling if you miss a trick or something but the amount of tumble inflicted by power items is excessive and I greatly prefer their behavior in SRB2K
>>
Couldn't the power item users just see the instawhip affect on players and like, just avoid them?
>>
>>1365523
>in a race of even 4 people including you and one hypothetical power item user, having an insta-whip ready to counter the power item will just set you up for ring sting by a third party or force you to use it on them instead, especially if you're in 1st
You know what? I don't entirely agree with your point, but I do think it might benefit the game to buff instawhip by having it set you back to 1 ring when you land it on another player regardless of how deep in ring debt you are.
>but the amount of tumble inflicted by power items is excessive and I greatly prefer their behavior in SRB2K
I personally don't, with the exception of Garden Top because Garden Top is kind of fucking ridiculous if it hits you at high speeds. I don't think removing tumble altogether is the answer, either.
>>
>>1365531
If the power item user fucks up their line to avoid instawhip, they still lose speed. The desired affect of "get the power item to fuck off" is still achieved, in that case.
>>
>>1365522
>Just instawhip the invuln that it doesn't affect bro, like, just instawhip the top bro are you retarded or something?

Change your autistic focus onto something else before it's too late. Hyperfixate on programming or something, don't fuck yourself over by spending your life on this dogshit game.
>>
>>1365539
>Just instawhip the invuln that it doesn't affect bro
Have you played the game at all? Instawhip literally hard counters invuln. Like, it completely nullifies it.
Hell, in battle mode it actually makes you steal the invuln. They should add that to normal races and see what happens.
>>
I love Pleinair!
btw v2 sucks
>>
>>1365535
In this case, that's probably preferable since they won't want to have to deal with that situation themselves. Not to mention the offroad immunity, and the opportunity to just back up into you when you let it go.
>>
>>1365544
I mean that sounds cool but I don't see it being beginner friendly. Little Jimmy will be in last, finally get invul then have it stolen, he wouldn't know what the hell just happened. I'm not sure punishing losing players is the right method... I'm still of the opinion that bagging could be solved by a different method like randomizing the roulette or messing with item balancing
>>
>>1365522
>The items are SUPPOSED to be extremely OP and this is a GOOD thing, bagging is okay!
>Excessive bagging is only happening because the comp players DON'T UNDERSTAND the mechanics
>You should always spam instawhip and keep your ring count at 0 if anyone is close to you even though rings are your only source of speed
Calling them retards for not spamming instawhip is definitely you saying they don't know how to play btw
>>1365499
He's been here for ages and spergs out whenever anyone makes a criticism to RR's mechanics or design
He thinks nobody understands how to play the game but he also never posts any proof to prove he 'knows' how to play the game so it's obvious he's just a retarded shill
He never posts full races, nor his times
>>
>>1365547
It's a lot easier to avoid someone ahead of you than someone behind you, though. Instawhip's value as a deterrent is a lot stronger than people are giving it credit for, it's just that it's suffering from the problem that nobody knows how to use it yet, which means nobody's scared of it.
>>1365550
I think Randomizing the roulette goes against the "everything you do in this game is deliberate" design philosophy they seem to be working with. Stealing the invuln might be too harsh, but the person instawhipping invuln should definitely get more of a direct benefit to encourage doing so; maybe an instant 20 rings or something.
>>1365560
>>The items are SUPPOSED to be extremely OP and this is a GOOD thing, bagging is okay!
Nigger did you read my post? The items are largely NOT extremely OP. The one that's currently the most fucked up is Shrink, and I 100% agree that it needs to be toned down.
>>Excessive bagging is only happening because the comp players DON'T UNDERSTAND the mechanics
Literally, yes. If more people used instawhip properly, more people would be scared of it, and bagging would be less of an issue. That's how these things work. The game is literally only two months old, it takes people time to learn new systems. Have you ever seen TF2 gameplay from before "trickstabbing" was a normal thing for spies? People assumed that melee was always a safe option because spies didn't know you could just whip around and shank someone. It takes time for these things to develop.
>>You should always spam instawhip and keep your ring count at 0 if anyone is close to you even though rings are your only source of speed
At what point did I say anything about "spamming" instawhip? All I said was that people should use it, and more people using it and realizing how good of an offensive tool it is will lead less people to bag. That's it.
>>
Is there a compilation instruction specifically for srb2k, the one that is linked is for srb2. I know they are similar.

I'm getting stuck on the actual compilation, make just says: "No targets specified and no makefile found." Tried to do the ubuntu route too even though I'm not on ubuntu.

I wonder if I could run the windows version through wine.
>>
Am I supposed to clone both srb2 AND srb2k if I only wanna play srb2k?
>>
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>girl pack updated for Orpheus
Love hate relationship with this pack. Please backport this one backport anon!
>>
>>1365566
cd into src first then run make for kart
>>
>>1365618
Thank you, I had a brain fart.
>>
Where do I extract Neptune files on linux? .srb2kart or the git repo folder?
>>
>>1365693
the .kart files from the neptune release zip goes into .srb2kart
>>
Now as I run Neptune it says it's missing SRB2.SRB
>>
Fixed it by following the windows guide instead and using wine.
>>
Why am I alone when I join a server?
>>
>>1365789
because no one's playing? you'll sometimes get a mid-week session but it's mostly on the weekends.
>>
>>1365790
Also the "server browser" option is greyed out for me for some reason.
>>
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>>1365789
You're supposed to initiate The Call™ in the thread and summon players to join you
>>
Also do I need to port forward to play with friends or is there a way around it other than using something per say, hamachi?
>>
>>1365794
it's a custom fork, even if the server browser was enabled you'd immediately crash from joining any server on it.
>>
>>1365798
Cool, that explains it.
>>
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>>1365798
>>1365799
not like there's anyone playing on MS servers anyways.
>>
Think I'll be better off getting silver or gold on each track and then going round again for platinum, except for the hopefully few tracks that are outright impossible to plat with Metal. That method worked for SRB2K at least and means I don't stay on the same track for a long time.
>>
>>1365888
The medal balance is fucked up. I could be trailing behind 2-3 ghosts and still get a gold, meanwhile the platinum ghost is a mile ahead and I almost never catch up.
>>
>>1365892
That's what I'm not looking forward to; Kart only has the 1 impossible gold for lightweights, but the mechanics are a lot simpler. I remember driving around Ganbare Dochu 2 several times as Cream, gradually thinking, "I'm not going fast enough".
>>
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>>1365590
Sure thing anon. Ask and you shall receive.
>https://files.catbox.moe/ziow84.pk3
Gonna take a break with backports for now. I saw that the fake Final Fantasy fan was working on Cloud next for the pack so I'm going to wait for them to finish that before making more backports. As always if there are any issues let me know.
>>
>>1365892
From what I understand, the medal times are automatically generated from staff ghosts. Apparently they had that "Freyaday" guy who's last place on every course record a first blind attempt at every track specifically to bring the medal times down, so if you figure out a way to delete those replays it'd probably make the times more balanced.
>>
Does anyone still play the original SRB2K? I hated Ring Racers, it felt like overdesigned flop with consistently worse tracks across the board.
>>
>>1365935
I occasionally hop on. Sucks that apart from us, it's been largely abandoned in favor of Ring Racists.
>>
>>1365921
Basedo, thanks
>>
>>1365802
Sunflower sisters......
>>
Just found out that Ring Racers has a limit of 256 characters. RR's base roster takes up a quarter of the limit alone.
>>
>>1365499
not everyone is a esport nigger
>>
>>1366510
so do the Neptune/Saturn forks of SRB2K :)
>>
>>1366510
at what point are you ever going to need 256 characters on a server
>>
>>1366568
it's much higher now for those
>>
>>1366627
It's like 45,000-ish last time I checked
>>
2 in US looking at the SPB
>>
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>1:13 plat
My god.
>>
5/30 US
Watching a British person run for their life
>>
>>1366926
Here you go, bro
As Metal Sonic
https://litter.catbox.moe/ancnlm.lmp
Save in 'replay/ringracers' and load as a Guesst replay.
>>
>>1365921
what's your method for backporting? just dropping the sprites in the srb2k kartmaker?
>>
>>1367007
Thanks anon, but our game versions don't match up.
>>
I'm starting a DRRR server where all of the races have triple the lap count so they take about nine minutes each (except longer tracks like Death Egg which would "only" be doubled). Is anyone actually gonna play it though?
>>
>>1367118
Any particular reason for triple laps?
>>
>>1367118
It only sounds like a decent idea on Gear 4, except Gear 4 is local password only and I don't know if there's a mod that enables it online
>>
>>1367118
would break all the sprint maps like City Escape and prolong the terrible ones.
>>
Another update to the DRRRChars lua:
>The Lua now does checks to see if Juicebox's fast respawn is on, so that excessive deaths or killbinds while in Explosive deathmode don't spawn thousands of explosions.
>It was funny, but it was also dumb. You can barely see the death sprites in fast respawn, anyways.
This'll also prevent players from having a free lagswitch at the start of races.
https://files.catbox.moe/3w92kq.zip
>>
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>Jon beats a record
>server crashed
I'm gonna laugh if it didn't save
>>
>>1367121
I just like longer races, plus I keep losing from one mistake lol.



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