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cultural fighting game

>Frame data
https://forhonorinfohub.com/

>Previous
>>1255230
>>
>>1331750
did he take the female kensei hero's coat so he can toot people out of the bridge?
>>
>>
JC is such a faggot for not nerfing Orochi even a little bit
>>
>>1331768
Zerker's Dodge attack is just orochi's but slightly worse and they only gave him the change for now because they are "testing" it.

This is blatant favoritism and there's no other way to justify it.
>>
shinobifags what the fuck happened to my backstep light
>>
>>1332246
it got eaten
>>
What's the use case for the varangian light attack after the fullblock pin?
>>
Who's your main?
>>
>>1332532
Highlander
because he's a cool looking guy with a greatsword
>>
>>1332541
>skirt.
>>
Is nobushi good?
>>
>>1332548
fur Conan the Barbarian belt

>>1332552
she's got awful neutral pressure, but she can feel outright unfair to fight against in the right hands
>dodge recovery cancels
>way of the shark
>>
I haven't played since the chinks were added but I wanted to come back and there are new characters and I guess things have changed.

Which heroes do you guys recommend me to go back? I mostly play dominion so I kinda want a hero (or maybe 2/3) that is good here and, if possible, has good drip too so even if I lose like a piece of shit at least I can do it looking somewhat decent.
Any suggestion is welcome but I hate warden
>>
>>1332649
like 5-10% of the roster are currently overtuned horseshit S tiers
80-85% of the roster are completely usable and viable, in need of minor tweaks at most
like 2 or 3 heroes are pretty underwhelming and in need of buffs, but even they have their niche uses

with all that in mind: PICK WHOEVER YOU THINK LOOKS COOLEST

if your goal is to effortlessly stomp and just get free wins then scroll up and there's plenty of posts outlining which characters those are
>>
>>1331768
The fact that fucking Orochi can do a fucking undodgeable dodge attack and you can't GB him is fucking insane.

They need to remove his dodge cancel and tune down his dodge attacks and undodgeable shit
>>
>>1332776
on top of all that his dodge lights are ALSO the input needed for his insanely good deflects so Orochi players will often perform them by complete accident while spamming dodge attacks over and over again
>>
change Orochi's deflects so they're activated with a heavy input instead of a light

make it so that Orochi's dodge attacks aren't enhanced

make it so that Storm Rush actually displays the attack indicator correctly

make it so you can't cancel the recovery of dodge attacks
>>
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I wish I could tweak conq a little, hopefully this wouldn't be completely broken
>light opener stays as is, light chains become enhanced
>opener heavy regains the block property, chain heavies go back to being undodgable, then become unblockable instead if charged
>up the heavy chain damage
>you can zone out of full block
>fuck it, increase his damage by like 2 or 3 across the board and remove the shield bash feat

Hopefully he'll be the next knight to get a hero skin, either a better take on a bandit lord or some sort of penitent crusader fanatic with a crown of thorns.
>>
>>1333022
just make side chain heavies undodgeable and top chain heavies unblockable
>>
>>1331768
The only reason they didn't nerf his dodge attack yet is because their trying to jew the money out of the skin first before they nerf him.
>>
When should I kick with Afeera? Any mixup tips?
>>
>>1333325
just bash whenever possible
make sure to bash after a heavy parry so you get like 50 damage off a heavy parry
you damnable shitter
make sure you use your displacement finishers for disgusting free damage whenever you're near a wall
and remember
you have a NEUTRAL FEINTABLE bash so you can just bash feint and parry the following dodge attack for free damage
you basically have a chain pressure mixup move as your neutral opener
FUUUUUCK YOOOUUUU
>>
>>1333492
>700 Ms bash
>But only 566 of indicator
>She can be fully in the air and still feint creating a super janky animation
>>
Warmonger status?
>>
>someone with a fullblock sits next to you with their team mate ready to peel

Literally what the fuck am I supposed to do?
>>
>>1334238
still has the most annoying feat kit in the game
her actual moveset is still great, but not necessarily unfair shitter territory
>great neutral pressure in the form of her chargeable bash and her enhanced neutral lights
>side dodge bash
>can infinitely dodge attack Tiandi style (though this requires a bit more fingerwork)
>in chain chargeable bash
>she gets to deal 30 damage off a heavy parry if there is a wall behind the opponent, including opponents with revenge
she is very strong, but I never feel like she's bullshit
she's just pretty good
I think her impale riposte should be nerfed like it was for Lawbringer

her feats are complete horseshit though
her T1 needs to be nuked from orbit
>>
>>1334335
>>1334238
huge respect to anyone running Warmonger with the honorable balls of steel to run her non-standard feats
>Rush
>Arrow Strike
>Punch Through or Tough As Nails
>Arrow Storm
>>
>>1334335
All her feats need to be deleted. People joke about tier 4's being free kills but hers is a free team wipe.
>>
>>1332532
Kensei. this is outdated
>>
i swear shaolin's teleport kick was dodgeable at some point but now i can't for the life of me ever time it right no matter how early or late i press space
>>
>>1334364
Just use a dodge attack when you see him disappear.

>don't have a dodge attack

Then you have bigger problems.
>>
Characters with deflects that are activated with the same input as their dodge attack
>Nuxia
>Shaolin
>Orochi
>Shinobi
and it is likely that if you've been deflected by them they probably did it by accident

Characters with deflects that are activated with a different input than their dodge attack
>Berserk
>Shaman
>Peacekeeper
>Gladiator
and if you got deflected by these characters they 100% meant to
>>
>>1334430
You forgot afeera.
>>
>>1334432
does she have one?
but she has neutral CCs? why does she also get to have a deflect? what????
>>
>>1334440
:^)
>>
>>1334432
and valkyrie
>>
>>1334347
I really like Kensei but never got gud with him and dropped the hero completely, I am a shitter and I am not afraid to admit it
>>
>>1334444
>>1334432
regrardless
both of those character use a seperate input than their respective dodge attacks so going for deflects is still intentional

I think deflects are something in need of a standardization pass
>can never be activated with the same inputs as a dodge attack
>make all of them EITHER 1) pin opponents out of hyperarmor OR 2) be able to be dodged out of the recovery so you can dodge followup attacks (Shaman already has this capability)
when you allow them to be activated with a dodge attack then you're making it so that the deflect is way too safe
if you read a deflect attempt from a character like PK or Glad you can try to GB them since theirs are just a regular dodge with deflect frames, but since they aren't dodge attacks they're still GB vulnerable
but with the ones activated on a dodge attack they are GB invulnerable
the risk reward is so inconsistent

let's stack up the properties of an Orochi side dodge attack
>undodgeable
>enhanced
>can activate a pinning 23 (with slip through) damage deflect
>can be used to cancel the recoveries of all attacks, including itself
it's just too much happening on a single neutral move
>>
>spend half my stamina just to get into OS with highlander against BP
>he just light spams me out of it
>CC's my own lights trying to interrupt him
>>
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check out this Highlander Rework 2.0

neutral openers
>all opening lights become enhanced
>forward dodge bash that only fast flows, and secures no damage
make the bash a punch
it would be cool

finisher DS heavies
>slow down finisher heavies in all directions from 600ms to 900ms

celtic curse
>standardize the speeds of the side cancels, and speed them up to 500ms
>lower the damage of the side cancels

offensive light changes
>change the side lights from 400ms pommel taps to 600ms undodgeable fast sweeping zones (like Zhanhu or Warlord zones)
>allow unblockable heavies in all 3 directions to be soft feinted into the top 400ms light

general offensive stance changes
>reduce guard switch delay from 300ms to 100ms (standard)
>kicks can still wallsplat, but they no longer secure an unblockable heavy, but instead only securing at most a 600ms side zone
>give the forward dodge caber a unique voiceline so you can tell when he's performing it from off screen
>after landing a kick or caber, any followup unblockable heavy will gain hyperarmor
>slow down the recovery of the kick so that it is GB vulnerable
>slow down kick to caber softfeint and give it hyperarmor (basically bring it more in line with chargeable bashes of Warmonger, Hitokiri, Warden, Cent)
>remove the ability to hard feint the kick

>>1335191
yep
I hope you enjoy staring down your opponents
>>
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just remove the hard feint and turn the kick to caber soft feint into this
>no longer option selected by dodge attacks
>no more janky as fuck animations from mashing kick into feint
>>
didn't this game have dedicated servers? why do I get kicked from a match when someone else d/c's?
>>
>>1335350
that's a very rare occurrence and is indicative of a server shitting the bed

everything is server based
>>
The amount of moves in this game that don't follow the rules is so dumb.
>>
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Remember that if you play the following.
>Vikings
>Samurai
>Wu Lin
>Outlanders
>Peacekeeper
>Conquerer
>Lawbringer
>Centurion
>Gladiator
>Black Prior
>Warmonger
>Gryphon
You are a dishonest shitstain who must abuse broken movesets and mechanics.
Sincerely - a Warden main.
>>
>>1335382
>bash light bash light bash light bash light
>bash light charged bash
>bash light bash light bash heavy feint GB
you're just a blender spam character
God I'm so happy my kick to caber at least still works on you, even though it's an otherwise useless mixup
oh wait nevermind your shitter ass just unlock rolls away
Wardens are such fucking pussies, constantly unlock rolling away from mixups
>>
Why are so many orochi players so cocky? Not to mention toxic when winning, quitting when they lose.
>>
>>1335460
they are playing that character for the power fantasy of being the main character of an anime

the venn diagram overlap of Orochi players and people who love isekai anime is very large
>>
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>>1335522
Guess I should change my handle to IsekaiIsTrash or something like that then. And to think that the genre had some good entries aside from comedic ones in the past.
>>
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>tfw your dream highlander fashion will never happen because it's either armor or kilts for Highlander and never both.
>>
Why are waden, kensei and highlander the only heroes people play in this general.
>>
>>1335892
because there are three people who regularly post here
a guy that plays kensei
a guy that plays warden
and a guy that plays highlander (me)
>>
>>1335893
I'm the guy who plays highlander.
>>
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>>1335900
no I'm the guy who plays highlander
>>
>>1335905
>only level 1 on highlander

kek
>>
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>>1335910
d- d- don't laugh!
>>
>>1335893
>>1335900
>>1335905
You better ONLY play highlander.
>>
>>1335944
to my shame I have 12 reps on Gryphon from like 2 years ago because I thought his fashion was really cool (the greek stuff)
it's more like 4 reps since I was spamming XP boosts and had champ status for all of that
his playstyle is very monkey
the way he strings together combos is cool if you understand all the tricks he has, but it's still lame compared to HL
>>
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god I look so fuckin cool
>>
BP should not be allowed to flip external attacks
what a brainless ganking character
>>
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>great fashion (his monkey mask sets are some of my favorite armors in the game)
>cool unique feats that don't break the game (other than his T3 pre-nerf)
>stance hero
>deflects
>cool unique executions
Shaolin is such a cool character, but I can't help but hate him because of how he plays after his rework
>bash spam
>sweep spam
how do you change Shaolin so he's less cancerous, while still being fun and viable
>>
>>1335944
Shaolin and Highlander. Stance based characters are the shit and I pray that the new samurai is to them what Shaolin is to Wu Lin and Highlander is to Vikings.
>>
>>1336619
Aside from his sweep having a weird hitbox that makes it stronger one side than the other and flicking (a problem for every character) I have no problems with Shaolin. I think he is exactly the balance that all characters need to be brought up/down to.
>>
>>1336012
who else is going to get the brainless orochi to stop spamming external side dodge lights around a whole teamfight unimpeded
>>
>>1335993
No, the horns are super retarded
>>
>>1336012
then remove the multi parry shit then if that's your argument
>>
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>>1337455
nah they complete the outfit
every part of the outfit is building on a "frost giant" theme
>frozen sword
>blue antlers
>blue celtic symbols
>frost effects and frozen raven execution effects
it's already a fantastical theme so the horns just build on it
>>
>>1336619
>remove his infinite chain
>cant follow-up after a whiffed bash - kick or sweep
>change his deflect input
That's it and its really all about removing the follow-up on whiff
>>
>>1338081
>left right hitokiri released or maybe right after
>thinking about getting back into it
Is the meta still defensive? And what's the state of conq, valk, and gladiator?
>>
>>1338788
Didn't mean to reply to >>1338081
my bad
>>
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>>1338788
>is the meta still defensive?
no
opposite
the meta is characters with amazing neutral and chain pressure and mixups

>conq
he's... shit it's hard to pick where to put him
I think he's either low A-tier or high B-tier
he has an infinite chain of unblockable attacks
lots of bashes
he's perfectly viable, but perhaps in need of a minor buff or an additional move
I think he's kind of boring to fight, regardless of whether the opponent is god tier or complete dogshit

>valk
formerly S++++++ tier oppressive nightmare that dominated for a whole season
now a high A-tier or low S-tier
fullblock into bash is just a really safe move
wallsplatting displacement attacks are disgusting on every character that gets them
triple light chains that end in a wallsplatting displacement light that gurantees a heavy

>glad
after the removal of reflex guard he's been a real bastard
none of his moves feel like easy-mode horseshit so I refuse to call him an S-tier, but he's definitely a high A-tier
I can't think of a character with better OOS pressure in the game
some of the highest punishes in the game (especially on his deflects)
toe stab is still just a great move
having the freedom of both a side dodge bash and a side dodge light is great
quadruple light chains are pretty cancerous

of all the characters you asked about, if you're trying to decide who to play to have a good time I would say go with Glad
he has more cool shit going on than the other 2
>>
is there a way to choose who you switch targets to in a teamfight. annoying to have to tab through multiple people to get the guy right beside me
>>
>>1338824
Thanks a bunch, will have to check out glad.
>>
>>1338788
>>1338824
I'm going to shill for Gladiator some more
>gets Bounty Hunter, one of the best Tier 1 feats in the game that frequently swings fights back in your favor
>gets 3 of the best Tier 2 feats in the game
you wanna anti-gank? use Righteous Deflection
you wanna just generically deal more damage? take Haymaker
you wanna be a "jungler" and sustain yourself off kills without ever needing to return to a CP? take Executioner's Respite
with Executioner's Respite, Bounty Hunter, and Devourer you can get as much as 105 HP off a single execution (out of Glad's 120 HP)
>Neptune's Wrath is still just Longbow, but with a 100ms faster activation time and harder to read animation
>even after its nerf Fear Itself is still one of the best Tier 4s in the game
from top to bottom you have a great selection of feats

his selection of perks is pretty straightforward, like with most characters
>Devourer
>Endurance
>Head Hunter
those 3 are going to be your best overall setup
all the other choices are either too niche to be worth taking, or require you to give up one of the other better perks

if you want to read more for yourself go here https://www.forhonorinfohub.com/character?=6
that site has all the info you'll want for any character
>>
>>1334430
As someone who plays a lot of Orochi, I’d be perfectly okay losing light dodge attacks and a nerf to storm rush tracking if it means my deflects could be more consistent.
>>
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>>1339027
oh you mean make the existing dodge attacks a heavy input?

would you be okay with Storm Rush getting its partially hidden indicator property removed?
would you be okay with losing the ability to dodge out of finisher heavy recoveries?
would you be okay with removing the ability to dodge out of the recoveries of dodge attacks?

despite how much I fucking despise Orochi, I still think he's a cool character
I don't want to hate him
he's technically a stance character so he should be cool as shit, and yet he's just an overtuned bastard character
>>
Slanderous video speculating about the new hero

https://www.youtube.com/watch?v=AhhhEOreDXI

>hero looks like they'll have 4 weapons
>weapon customization slot limit is 3
based on that alone I'm even more confident that the hero will have
>dual wield mode
>single weapons mode
>bigger single weapon mode
each weapon will have a full unique model and its individual parts wont be customizable
it's gonna be a Medjay styled stance hero
>>
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so possible weapons
>big kama
>sawblade machete thing
>guardless katana
>wooden mallet
>man catcher looking thing
>a yari with an extra long guard on one side
so that's 6 weapons found around the map
I'm pretty confident the man catcher and kama are two of them
and my gut tells me the hammer and machete are the other two

so something like
>Hammer Mode
>Man Catcher Mode
>Machete + Kama Dual Mode
>>
>>1339956
so that basically means
>stance that steals Jorm's animations
>stance that steals Gladiator's animations
>stance that steals Ocelotl and Shaman's animations
>>
>>1332661
I played nobushi back in the day and got my ass eaten as I suck at fighting games and games in general.
What are my chances these days?
>>
>>1339956
all that shit will be cosmetic and he will be a one handed swordsman
>>
>>1340154
they'd do it
>ummm all his other weapons are actually his unique feats!
>>
seen some people saying that 2 of the weapons are probably going to be low cooldown attack feats like Afeeras T1 and T3

at the end of the day there are only 3 customization slots for weapons so his basic moveset weapons still have to be limited to 3 individual models at most
>>
All i know is that the new hero is going to be insufferable to fight and cheap as fuck to play.
>>
>>1340584
the only constant with new heroes
when was the last time a new hero came out and they weren't a completely oppressive S tier?
has that ever happened???
>>
>>1340600
Zanhu.
>>
>>1335382
you gonna remove LB yet?
>>
Warmonger status?
>>
>>1343287
great kit with great opening pressure and great chain pressure
broken S+ tier feats
some of the best fashion in the game

stupid genderlocked bitch
>>
>>1336619
Sweep is rightdown unfair because it can only be dodged to the left, lands shaolin a pin, a heavy, frame advantage and can be feintable.
His dodge attack has disjointed huge hitboxes.
Fucking crushing counters in Qistance because ?????

And Qi Stance is nothing but a constant 50/50 spam. But that last not is the fault of Shaolin but of these devs since almost every rework they do is bash into 50/50 spam that chains into itself over and over. The most braindead and unfun shit to fight against.

So in the end he is just one of the many insufferable to fight overtunned heroes.
>>
>>1343728
>Fucking crushing counters in Qistance because ?????
1. a relic of his pre rework days
2. it's cool
>>
>>1343728
The sweep hitbox thing should 100% be fixed. Otherwise I think Shaolin is fine. Is the very top of power that characters should be allowed to have and he still has weaknesses. He has no hyper armor, no recovery cancels, and uses a shit load of stamina to damage with his mixups.

I would much rather other characters get brought up to his level but I also know that would mean keeping the "theme" of certain heroes I think would be very not fun. I'd say Black Prior is just as good as him but incredibly AIDS to fight and I wouldn't want to live in a world where we have several more BPs with a buffed warlord, aramusha, conq, etc.
>>
>>1344102
it feels like he has recovery cancels sometimes since everything he does chains into an infinite chain of horseshit
>get bashed
>get lighted
>he enters qi stance
>he lights
>it's enhanced so it chains
>he sweeps
>dodge the sweep correctly
>forget that I'm only allowed to dodge attack
>eat top heavy while going for GB
>the heavy counts as an opener for some reason
>he is back into his chains again
infinite chaining with this much complexity was a fuckin mistake
holy shit
>>
>>1344506
That's just mixup knowledge. Every character with a chain on whiff can do the same thing and there are many of them.

Keep in mind to do what you just described costs Shaolin 65 stamina. That's over half his stamina for two attacks that actually did damage. 12 for the bash, 9 for the light to deal damage, 8 to enter stance (which he can't recover stamina while in), another 9 for the blocked light, 15 for the sweep, and 12 for the follow up.

Then if he goes back into stance it's another 8. He fucks his stamina very quickly. As soon as he starts feinting in this mix-ups the stamina costs get even higher. If you play someone who can fuck stamina like warden or BP you can really put the hurt on him.
>>
>>1343728
>Sweep is rightdown unfair because it can only be dodged to the left
Wait what? I've been dodging back and GBing him as a punish.



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