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Ranked is Dead
Long Live World Tour

Also, Tokusatsu event when
https://www.youtube.com/watch?v=qgFRj4cCM5g
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Post progress.
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I finally got my dog
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There were no changes to the MGL32, and yet I'm seeing it tons more and being a lot more effective. It's not just against new players either, so I'm wondering just how much of it is players who have actually learned the angles and how to set up an offense/defense.

Goo too has been making waves, but that's more clearly because one goonade is enough to block off an entire stairwell now. Maybe that's also influencing the MGL, in a way.
>>
>>1334470
>Tokusatsu event when
They need more colors than Yellow no?
>>
>>1334538
Not necessarily. They can set whatever loadouts they want for the event, so players can wear cosmetics that won't necessarily be available at the time. If they wanted to do a Sentai event, then it'd probably be recolors of the existing suit on Defense in Terminal Attack (because of course it'd probably be TA), and the earnable suit would be some mook suit worn by Offense.

Although of course I'd just prefer them to add a suit like Rider or Metal Heroes instead and have it be Solo Bank It again.
>>
>5 stack with LH1s in power shift, not even pushing platform, just spawn camping
Dickless fucking behaviour.
The irony is that they were shit enough that I was 1v2ing them reliably. But the problem is that there was 5.
>>
It's genuinely a pity that the twitch rivals event is gonna happen in LH1 meta. Shit is going to look like (and be) cancer.
>>
It's a shame that people are using the intro matches of terminal assault to then go "and it's shit that it's ranked too," because I'd easily say that world tour is one of the best parts of S3. It's technically still ranked but without the stigma of ranked, so you got people willing to play seriously when they would've otherwise, but still willing to engage in the off-the-wall ridiculous strategies that define the game. Hell, there's a lot that beats the "meta" or what's "viable" but nobody would know if they weren't willing to play stupid.
>>
>>1334584
Oh fuck off you shit eating faggot. Its not ranked because there is no ranked based sbmm.
And what a weird cope on your part.
Its not ranked, like at all. You just get a silly ranked-like medal.
But ranked is by definition, a ranked based sbmm system...
Youre definitely that weird kind of toxically positive fan people talk about.
>>
When is this retard gonna understand that no one is interested in his retarded "the problem with the game is that they removed the overpowered bullshit that made everyone quit" take.
>>
I just don't want to play light without goo nade or thermal bore. I want to have control over engagements
>>
In the Japan map, you can goo the top of the Bamboo trees to have a makeshift sniping spot when defending the Bamboo cashout spot.
>>
>removed the requirement to play terminal attack as a new player
thank fuck
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>>1334641
>it's not like ranked at all
>you just get the one thing that anyone ever cares about when it comes to playing Ranked
>>
>>1334940
This lol it's a tournament format with cashout matches and that's all I care about. Getting a diamond Lewis would be cool and all but I really don't feel like grinding fucking TA.
>>
>>1334584
world tour is nothing but the same game but with less map variety lol, it's comically pointless
>>
>>1335009
People bitched and moaned and chain quit matches so they could play the new map last season.
>>
>>1335009
>less map variety
On one hand I have to put up with S*oul being in the current pool, but on the other hand I am pleased by the lack of V*gas.
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>>1335009
You underestimate how much its players are affected by being more than just Unranked Tournament but not exactly the same as traditional Ranked Tournament
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the stick gun and the wild west revolvers offer no real benefit to the user

the red one might be slightly better than stock revolvers since it has contrast between the fore sight and the rear sight

snubby has pretty definitively better iron sights than everything else
also I swear to God when I look at the footage, the snubby has a bit less visual recoil than other revolvers because of its shorter barrel

the black rose one is also a bit shorter so it has slightly less visual recoil
its sights are nothing special though, possibly being worse than the normal ones because it's all neutral colors

so if you wanna be as sweaty as possible with the revolver then consider the snubby
>>
>>1335029
Nigga has to undergo all of this shit just because the devs refuse to simply add an option to overlay the in game crosshair on top of the iron sights.
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>>1335030
yep
the choice to give some weapons proper sights, and leave others with irons is such a baffling decision
>in their heads, the M14 is partially balanced by the fact it has awful iron sights
what the fuck
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>>1335029
I always keep forgetting that people in this thread somehow have a shit time using iron sights and think that 2-tapping with the revolver is some impossible feat.
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how do i balans gaem
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Irons are kino
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>>1335055
sorry I forgot
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>>1335055
I hope the result of this isn't that the lh1 gets nerfed, but that mines and the rpg oneshot again.
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>a lot
I'm guessing about 2000 higher player peak, what the fuck is a twitch rivals even?
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>>1334940
>>1334951
>4 minutes between posts in one of the slowest threads on the board
samefag, as always in these threads.
Ranked isnt about skins you samefagging retard, its about the sbmm inherent to ranks and allowing you to see your skill and see yourself improve.
The issue the Finals has had is that the ranked was easy to autopilot in S1 and S2 it was obtuse in how exactly to improve.
Now S3, they've finally listened to the community but they've made it shit ass TA.
World tour is fine, but its not ranked, its just another braindead grind, even easier than S1.
No sbmm even for your rank.
>>
>>1335212
This post is also me
>>
>>1335212
>its about the sbmm inherent to ranks
>it's about wanting to gain skill and improve by testing yourself against equal opponents
Meanwhile, in every ranked game ever made
https://www.youtube.com/watch?v=pWzg9o-uovI
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HAHAHAA LOOK AT THE TOP OF HER HEAD
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>ottr paired with a woman and a retard
what a shitshow
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nvidia sounds like a company made up for The Finals
this is pretty meta tho, imagine if companies could sponsor a season in The Finals to get cosmetics and stuff.
>The Live Wires just went up in smoke! Team wipe, brought to you by Marlboro!
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>>1335029
>the stick gun and the wild west revolvers offer no real benefit to the user

they're fun
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>>1335221
>>1335212
samefag
>>
>>1335363
I'm almost certain that's something they'd love to do
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>>1335029
>>1335030
>>1335037
imo its a matter of time before they add an official crosshair overlay and call it a "motion sickness dot" like in Payday 2

or break all animations so that there is always something on the middle of the screen like they did already for some weapons
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>>1335037
the m14 has great sights, just like the m60, love retro sight pictures.
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>>1335340
please tell me they wiped
>>
2 cashouts seem hard to cast and follow. Why isn't Quick Cash the better format? Less third partying and cross-teaming, no?
>>
>scotty and june aren't commentating the event
>no tournament mode so that teams have their own icons and names
>fuck since voices are AI they could generate voicelines for each team
>the money earned is from some gay ass points instead of actual (scaled down) money pulled out from the game
immersion ruined
>>
>>1335387
They are getting raped by some nigger called gigz
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>>1335394
>less third partying
are you fucking high?
that's the #1 reason quick cash is so awful to play
it's a constant mess of third partying
you are never fighting just one team
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>>1335403
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>>1335406
i assume every leaderboard on this game is cheated has hell, so i dont care about it
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>>1335406
Showcasing why cashout sucks shit. Just doing the most chinese third partying imaginable.
Chat is just spamming about TA as if the devs don't already know. 0 discussion on the match. What a fucking disaster.
>>
>think that the winch might finally make the sledgehammer viable against lights
>they still just dash out as soon as they get pulled in prevent you from hitting them
>only way is to deal 2/3 of your life by terrorist bombing them with your rocket
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>>1335394
>quick cash
>less third partying
LOL
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>>1335394
>>1335405
>>1335434
The only game I've ever played where getting 3rd partied is bearable is Hunt: Showdown. You actually have a chance to fight back, and can have loads of cover to hide in or behind. Hell, you can even sneak away and disappear amidst the chaos or the surrounding environment, saving your own ass.

In The Finals? Ha. Good luck surviving 3rd partying, because any cover you're in will be destroyed, sonar grenades will reveal you, and then when you run away a Light with throwing knives and dash will chase you down, or you'll run face first into a random Heavy with RPG.

I think The Finals is dying simply because it's not fun to get 3rd partied and rabidly chased down by 5 different players like you're a wounded animal.
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>>1335441
Yea the rivals event is literally doing nothing but showcasing why the game sucks.
>>
I dont think i would bring a woman in a game tournament with money on the line
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>>1335441
>Hell, you can even sneak away and disappear amidst the chaos or the surrounding environment, saving your own ass
What boring ass matches are you playing where you aren't reducing the arena to rubble and easily escaping in all the explosions
>>
Genuinely so painful to watch.
>>
wow haha I wonder why everyone is using assault rifles and machine guns haha
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>>1335428
you can barricade after pulling them in
also winch is a crutch and decent positioning will get you further with any melee
or you know, just use slam.
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>>1335526
except they arent. Rockets, charge, shields and SA12s are determining every fight.
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>>1335441
I successfully run away from fights literally all the time, largely because of destruction.
>>
even in rivals people with literal pro players people get really bogged down in fighting and get third partied
it's weird to me to see people committing so hard to defense or fights because i very often just pull out altogether thinking "i should encourage a fight between the other two teams because I'm already holding the cashout"
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>>1335658
Comp brain is fucked is what it is. You see it all the time, where people give up on outside strategies and try to play what people think is more consistent. Nobody wants to risk the big dumb play when there's money on the line; it's much easier to accept a loss from being bad at what you think is the right way than to lose from a bad call, because then you'll always be thinking about if you just did it the safe way.

Which is a shame because the essence of the game is dumb explosive bullshit where the rat that did the craziest thing will emerge from the rubble and steal the win
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>>1335703
The game is to my brain more than anything else about spacing, about repositioning, zoning the other teams out as you need to and leaving yourself in a good position to win. Whenever I look at "high level gameplay" it feels like they rarely bother with that. They reposition, they don't fortify, they don't leave fights, they just take things that reliably do a ton of damage and gun people down very efficiently and rage out when they get third partied.
>>
What an incredibly undeserved win. That event was a disaster.
>>
It's unironically so over.
>>
now that this was a major embarrassment that thankfully no one other than finalfags watched, can we stop pretending it's a competitive game? I can't believe there were tards here arguing the game is anything other than MHH AR spam lol
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>>1335723
Yeah, the game is incredibly three-dimensional and you have to constantly keep a full model of the area running in your head. From there, it's not only about identifying ingress points and the safest place to mount a position in the room, but how your team can scatter or be scattered, and how the adjacent rooms are for defense if you drop into them and how likely are they to follow you or even already be in there. It's a constant stream of choices in order to keep a strong presence but be able to duck out the instant it will benefit your team.

But then you get people worrying about whether ducking out and letting the third party work to your benefit would lead them to taking the position and cashout, so instead it's just magdump high damage and if you die then we'll it's just a matter of getting better at aim innit? (It is not)
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>>1335744
>AR spam
Meanwhile in reality the only class with an AR is basically helpless in a fight. The whole thing was determined by third partying, rpgs and charge and slam. SA12 was the biggest killer by far.
>>
>playerbase fucking hates terminal attack because it doesn't capture what makes the finals uniquely exciting when it works
>have big event showing off cashout
>players fail to show off what makes cashout exciting and the winners are the team that keeps successfully ratting while the other two teams in their engagement get into a retarded pointless slugout
>even fans of the game looked at the stream and went "that was fucking bad man"
imagine being at embark right now
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reddit is disappointed with you!
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>>1335750
I mean if you back out of the objective while holding it it's hard to not be in a good position unless your entire team has been wasted. It's so easy to deny the objective in this game- you can winch it from a distance, you can kill the thief, you can blow out the floor, you can gas the vault, you can stun the thief, you can disrupt the thief with goo, you can gravity cube the objective, etc etc. If you're not fighting and you're holding the objective, you're winning.

I'm not that good at the game but I've always felt weirdly like people are playing incorrectly.
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>>1335760
They're right though. I'm pretty sure embark knows. The wannabe activism is cringe.
>>
the finals is ultimately a game that failed because it didn't have confidence in itself
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>>1335769
Uh no. This event made it clear that it failed because cashout fucking sucks.
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>>1335770
If the game had launched with terminal attack as the main mode and no alternative it would've died entirely in a month
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>>1335772
One mode being bad doesn't make cashout good.
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>>1335767
>If you're not fighting and you're holding the objective, you're winning
Yeah, lotta players don't get that, and it's why people get stuck on how best to try to kill everyone when what matters is the objective. It's crazy for a game that only has playing the objective to continue to have that problem
>>
>Heavy tard still trying to find angles to insinuate that nukes were a good thing
>>
Some of this season's additions actually make a lot of sense in the context of trying to get people to play cashout "properly."
>Winch can easily deny objectives- hopefully this will make dome shields weaker and convince people to fight away from the objective itself
>everyone takes gas and light never takes demolition- thermal bore is a better demolition tool and it has fire, so maybe that'll encourage smarter play and get people to take gas less?
>>
>>1335783
I've seen all these copes already in dead games and it always stems from someone trying to argue the way they theorycraft is the only true fun and right way to play, but actually fun games don't need "initiation", people just have fun their ways and learn along the way.
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>>1335793
I mean, in other genres, not even just niche genres, people thrive in environments with autistic theorycrafting that's considerably more complex than just thinking ahead and thinking around positioning in an alterable 3D space. It just feels like people are accustomed to and expect FPS to not be that way, sometimes.
When you keep hearing shit like
>Brooo I can't fucking stand Fortnite you can't shoot anyone without them turning into a building!
>Bro you're adding MORE melee weapons? I thought this was an FPS stop adding skill-less weapons!
It just reads to me as a demand for these games to stay simple and braindead aim-tests. And it feels like you hear variations of this shit whenever literally any shooter pushes you in directions other than basic aim training and positioning.
>>
>>1335804
no one thrives in theorycrafting, it's something only people who don't really play games do
no one that plays fortnite regularly complains that people turn into buildings, what's far important is that the person playing doesn't really like to use the building mechanics to their advantage so they'll either play something else or just play zero build
the problem with the finals is that diehards keep trying to argue the game itself is perfect and anyone who "doesn't get it" is a retard that won't be missed, instead of trying to acknowledge what makes someone not enjoy the game
this wouldn't be a big problem by itself but embark has no confidence and listens to these people 100%, everything bad that happened in this game was a result of the loud diehard community
>>
>>1335783
It's not going to happen. People want to have fun teamfights. Not rat and do nothing, waiting for the easy finish.
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>>1335818
>rat for awhile, playing around attempts to hunt you down and fighting when you have to, ultimately having more control over the fight and potentially winning (which is fun)
vs
>gun down anyone you see, get ratted, write 50 paragraphs about how cashout is not a viable gamemode
people are just dumb
>>
>>1335658
>literal pro players
"""pro""" players lol it's just random streamies tacked together. There is a world of difference between a pubstar and a pro.
>>
>>1335793
You're right, it's a dead game and all the big explosive fun is fake, with this tourney definitively showing how dumb and dry it really is. There's no more need to debate it, it's fact, so you should leave and never come back
>>
>>1335822
People will simply go play something else and nexon will close the game down.
>>
>>1335813
RTS, Fighting games, and MOBAs are all genres that require you to actively and quickly learn knowledge checks if you want to have a good time. If you "just play the game" from match to match and refuse to take a step back and go "ok I need to re-evaluate what I'm doing wrong" then you're often just not even going to play those genres and despite that, all of those genres have at least one game that's more successful than the finals
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>>1335827
Indeed. Go play something else. Leave this place.
>>
>>1335804
>Bro you're adding MORE melee weapons? I thought this was an FPS stop adding skill-less weapons!
OK but the melee weapons still fall into the categories of useless (spear, dualies), skilless bullshit (sword) and silly memes for goofing around (sledgehammer, riot shield, dagger).
>>
>>1335831
no :)
>>
>>1335833
Damm
>>
Casual players won. Everyone got to see the same boring strategies be used and then still not work and nobody had fun, so the next time someone goes
>but is it viable in ranked
you can just go
>god I fukken hope not
and go back to winning because you kept encasing people in goo while your buddy flanked with the flamethrower
>>
>>1335839
If you can only have fun when you're not running into someone whos good at the game then that's not really a win.
>>
If you spent money on this game just know that they just spent it on paying gigz to make the game look like shit.
>>
>>1335847
Exactly. That's why Ranked players fear casual and hated Cashout moving to the World Tour. We just got a front row seat to how fucking awful they are at the game and have to avoid the madmen in casual to have fun in their boring ass way--and they still didn't lmaooooooo
>>
>>1335851
In reality ranked teams roll world tour lobbies so hard that it's just boring.
>>
>>1335813
it's not perfect I just like playing creatively since the game itself is a destruction and construction sandbox.
>>
>>1335852
Bro, we all saw the footage. Ranked players sticking to their dry ass idea of what's viable are in fucking shambles. You have no counter argument anymore. We all know how fake you niggas are.
>>
>>1335855
Literally what are you talking about? What won was comp and playstyle that has been meta for 3 seasons.
>>
>>1335860
Oh, we all saw what you retards think "winning" is. We all got to see you flop like short bus all-stars and what the "highest level of play" acts like when they're using the "meta." Just an endless stream of you guys embarrassing yourselves and destroying the idea of ranked having any prestige

This tourney has fully given even the bronziest of World Tour players full justification to laugh off anyone trying to hold their old diamond Cashout ranks as having the slightest bit of weight in discussions
>>
>>1335868
Sometimes I wish I was this retarded so I could just believe whatever I wanted regardless of whether or not it makes even a scrap of sense.
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>>1335878
>>1335868
>>1335860
>>1335855
samefag....
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>>1335880
I made this post
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>>1335882
I made this post
>>
>People thought this was gonna save the game
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>>1335902
>>1335882
>>1335880
all me
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>>1335723
>Whenever I look at "high level gameplay" it feels like they rarely bother with that. They reposition, they don't fortify, they don't leave fights, they just take things that reliably do a ton of damage and gun people down very efficiently and rage out when they get third partied.
This is because they're using some kinds of cheats. The entire event was them with their own PCs.
When you rely on your GODLY aiming "skills" to win and look good, you do not develop better game sense outside of fighting fights, third partying and fighting more fights.

Point is, these "pros" are one dimensional. They're all GODLY at aiming/aim dueling (whether legit or not, theyre GODLY at left clicking heads at nearly any range) and since thats what they know, they kind of just play that one way.

But as full time workers, part time gamers, my friends and I go against these GODLY aimers and we have to adapt and outplay them in other ways.
This is also why that extremely loud minority hates the alt strats and non-meta weapons/gadgets and bitch and moan constantly about them.
They just want to left click heads and it bothers/upsets them when they need to do otherwise.
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>>1335916
>>1335902
>>1335882
>>1335880
actually all of these are me
>>
>>1335880
>>1335882
>>1335902
seething at being called out for being a samefag
>>
>>1335928
>>1335920
says the one writing a thousand word post
>>
>>1335928
I wrote this
>>1335932
Shut up
>>
>>1335920
you're so braindead it's actually crazy
>>
>Release boring trailer for S3
>Retarded buffs
>Remove ranked
>Replace it with TA ranked AND make TA worse at the same time.
>Make new players play terminal attack where the matches just get cancelled by leavers
>Rivals event is a monumental L
What the fuck is happening? They generally move in the right direction but everything since season 3 has just been a disaster.
>>
Did the streamers for twitch rivals get months in advance to practice or were they thrown right in? Some talked about how they practiced but I doubt they played more than a few rounds of quick cash.
>>
>>1336011
A bunch didnt even have their teams until last minute
>>
>>1335934
>>1335935
>>1335932
all of the above
>>
>>1335946
You know what's happening. This is nothing more than an unfortunate sign that The Finals is a fantastic game in concept, that doesn't translate well to success logistically.

I hope you'll be ready in the future to see YouTube videos dissecting and discussing what went wrong with The Finals after it's completely dead. Prepare yourself, because it's coming.
>>
>>1336066
And they're all gonna be retarded and wrong. I've been through this before.
>>
>>1335822
I have 4000 hours in planetside 2 and this really reminds me of that.
In planetside 2 the best way to win a fight is to just suddenly dump overwhelming force, either through raw population or skill, blow up all the spawns, end the fight within a minute, redeploy and do it somewhere else.
That's the best way of winning but it doesn't make it fun or healthy for the game. Actually it's such a gay ass tactic that quite a severe social stigma got built up around doing it.
It's the exact same way here.
Same in helldivers too.
The optimal way to play helldive is fucking boring and lame.
>>
SHUT THE FUCK UP THE FINALS IS NOT DYING I AM NOT LETTING THE BEST FPS OF ALL TIME DIE TO SOME FUCKING REDDITORS AND AR BRAINLESS NIGGERS SHUT THE FUCK UP SHUT UP SHUT UP
>>
>>1336108
This you? >>1335868
If so you have no place calling anyone else brainless.
>>
i didn't watch the rivals event because I don't give a shit about random streamer nobodies, can I get a qrd?
>>
>>1336127
3 stack spent the whole time 3rd partying the streamers with double rpg bubble heavies.
>>
>>1336128
lol
>>
How to get gud with the SA?
>>
>>1336128
wait hold on gigz was basically allowed to bring his stack? Lmao? What kind of retard allowed this matchup to happen?
>>
>>1336137
Slide between bursts.
It's a pretty 2 dimensional gun.
>>
>>1336138
I mean
>>1336132
>>
>>1336140
>>1336138
Thanks, my brain is hardwired to Lewis, haven't touched the SA since the nerfs in S1. i neet to git gud again, we win tourneys but I play like shit imo.
>>
Performance really tanked with S3, Kyoto runs like shit for me on high and medium.
>>
https://www.reachthefinals.com/patchnotes/310/
LH1 nerfs. thank god.
>>1336153
It has too much destruction desu. You can really feel your fps tank when the big tower falls down especially.
>>
>>1336156
>LH1 nerfed
>TKs nerfed
Lights on suicide watch lol

idk, it just runs like shit for me. 2070 and Ryz 7 2700x
Yeah this game is CPU bound
>>
>>1336156
>LH1 nerfs
that was quick
>winch nerfed
aw, the rpg winch was a fun combo
>>
>>1336156
honestly even for a light player these nerfs are good
the LH1 is STILL probably light's best weapon and kunai were lame to use and obnoxious as fuck
>>
>>1336163
Upgrading to a 5700X3D is cheap and will give your system some good longevity.
>>
The MGL32 is a ton of fun, but holy shit in close quarters I'm dealing more damage to myself than the enemy is. Why didn't they reduce the self damage like they did with CL40?
>>
>have a big community tournament broadcasted on twitch as part of your marketing saving throw
>let one of the highest ranked players in the game hand-pick his team when everyone else is stuck with newbie streamers
how did this even happen
>>
>>1336315
I never heard of twitch rivals before and it was even worse and more irrelevant than I thought, how many millions did they even pay for that blatant scam?
>>
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the peak today is lower than yesterday
the broccoli hair event was a net negative
>>
>>1336295
The MGL32 deals almost as much as the CL40's direct hit damage as splash damage to everyone, it has more rounds, it fires faster, reloads quicker, and bank shots are super powerful once you learn how to skate grenades on the ground to protect yourself in close range. It's way stronger than the CL40, and the self damage is the only way to keep kamikaze heavies from bombing the room he's in blindly, since if he gets hurt less than opponents it'd generally be the smart thing to do, and it gives a weakness that's fun to play around: people facedumping to be in suicide range, which then becomes this silly ballet where you're jumping around and losing each other, and you can then try to take back the situation with a Charge or Dome Shield.
>>
At this point, we should host our own tournament stream and have everyone come up with funny names. We'll use an AI voice model of Scotty and June to commentate and it will be 100% better than the rivals event. I wanna hear Scotty say "And here come the NiggerFaggots with a last minute steal!! The Sneed Posters will surely have to cope with that!"

subsequent tournaments will have gimmicks like Class Warfare or Melee Mania
>>
>>1336704
how would you name it? im in, i seen worse trash on this board being taken competitively so this game even with all its issues is still better, the only problem is the cheating niggers
>>
>>1336796
The /v/ctory Tournaments
Every episode would have a theme or a gimmick
>>
>>1336796
>how would you name it? im in, i seen worse trash on this board being taken competitively so this game even with all its issues is still better, the only problem is the cheating niggers
well said. id watch/join. friends and i are trash but we are nerd enough to have grinded Diamond in S1, not gay enough to try in S2 and too cool to play at all for S3 TA.
>>1336656
Indeed, t'was
I think this is the actual end of the finals. Their refusal to back down from ranked TA in the midst of all the other issues this game has is just it. I'm not even mad, I still like the game, but it's weird... Knowing the core mode is no longer Cashout kinda just broke the spell and helped me to let go.
Truthfully, I hope they fix this shit, but idk, I think I'm done for real now.
Was hanging around hoping today they'd admit their mistake and back off from TA and stop gas lighting us that its their most popular mode.
I just feel it in the community, and its clear they just fucking shit the bed for the last time.
I dont think they come back from this one.
>>
>>1335946
>"Nexon has entered the chat"
Likely the reality as to why its such a catastrophe this season. Nexon is absolutely worse than even EA , they have destroyed so many promising FPS titles in the last decade and a half now.
They feast on these kinds of games: devs sign and Nexon promises marketing and funding. Then never offers marketing and then pressures the devs to change and fit the suit's beliefs as to whats good gameplay.
Dirty Bomb, a Nexon published title went thru this exact scenario. Literally even had a Search and Destory mode tacked on; when the SnD failed, they just let the game die.
>>
>>1337196
Video gamers like to always blame muh big scary publisher for everything but I personally find it a bit too simplistic a narrative to believe.
>>
>>1337191
>>1336796
My idea would be to have tournaments every weekend, alternating between stock cashout tournament and more silly and gimmicky versions.
Like an idea I had was a powershift match, but each team was 4 mediums 1 heavy. The mediums could only heal and res but never shoot the enemy while the heavy is the only one who can kill people. You'd have to make sure to keep your heavy and your fellow medics alive as you try to take down the enemy's heavy.

These kinds of more user-made modes that I really wish were possible to just create ingame with like a forge system, but alas.
>>
If the next update to world tour isn't testing out partial cashouts or some kind of anti third party mechanic. Then it might unironically be over.
>>
>>1337735
haha but don't you get it?
third partying is part of the core experience!
I HECKIN LOVE CHAOS WEEEEEEEEEE
>>
>>1337737
I mean this is SUPPOSEDLY the reason why they've switched ranked.
>>
Nothing wrong with third partying, they just completely fucked spawns since season 2 and made it in a way that teams keep spawning right next to each other for some fucktarded reason. This is particularly bad when there's a single cashout active as it keeps spawning the other teams 100+ meters away in the same general area so they get bogged down fighting forever while the team capping just sits there scratching their butts in boredom.
>>
>>1337735
Why are there so many NPC gorilla niggers that want to remove an intrinsic aspect of games with more than two teams?
>>
>>1337737
this but unironically
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>>1336678
I was wrong
apparently all I needed to do to make this thing work was equip Charge N' Slam and Explosive Mines (both help to cover my close quarters vulnerability)
I am not regularly getting top damage in tournament rounds (top in the round of all teams)

I still think it could use some love because it definitely isn't meta, but it's not F tier trash
>>
>>1337781
*now regularly
>>
>>1337758
There is something wrong with it and it's one of the biggest reasons this game couldnt take off
>>
If I have to play another round of TA in my life or aonther round on Kyoto I'll fucking flip
Limiting the map pool in world tour makes no fucking sense
>>
>you and another team win the second round of world tour and enter the finals
>screen starts glitching out
>match is revealed to be breached by CNS
>you now are teamed with your opponents to fight another group of finals contestants in a 6v6
would it be kino?
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>>1337948
yes
it would be kino
>monkey's paw
>TA becomes the final round of tournaments

pic unrelated, but I think it's neat that the only gap in stoic philosophy was during the reign of Augustus
>life in Rome during his reign really was so good that the world of philosophy temporarily no longer felt the need to emphasize dealing with suffering
>>
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where is it?
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>>1337575
Forge is more detailed than ever in halo infinite and custom games in forge are still all time wasting bullshit.
>>
>>1337781
charge 'n' slam makes up for the MGL's weakness
and yes MGL is not totally shit as people make it out to be, it's decent
i dunno how/when to use mines with this shit tho, i always forget to use them
>>
>>1338368
use mines when running around a corner away from a pursuing enemy
throw them down in stairwells
put them down in areas where you think enemies will show up, because your GL will explode them
>>
>>1338165
circuit or will appear in a future store refresh like last season's trailer cosmetics
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>>1338371
i know how to play with explo mines, I just forget to use them specficially when playing MGL, with GL40 they're very nice and combo well
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came back this season and the game seems really fun. I remember being really annoyed at the glitch gun lightoids and heavies nuking everything.
>>
running the current double barrel shotgun is the most stressful thing in this fucking game
>now that light is strong evasive dashes are fucking everywhere and anything from an MP5 to a throwing knife can just shoot you while scooting out of your range with a far smaller margin of error
>spread nerf means you have to be absolutely facefucking them to kill people in two shots and still get nearly perfect meatshots to the upper chest
>mediums and heavies can still waste you with their range spec weapons if you fuck up even slightly
>>
Anons, i keep getting 403's when i try to login to the game and attempting to visit Embark's website. Did i get banned for loud-mouthing?
>>
Why is everyone ignoring the other cashbox in World Tour???
>>
>>1337758
unironically this, people thought S1's spawns were dogshit, with people delaying the start of the cashout until every team spawned, but S2 had constant bullshit where 3 teams would spawn on a single vault and spend 20 minutes in a 3 way fight while the last team was already halfway through their first cashout
>>
Keep getting these S2 Diamond medium teammates that literally have no presence or contribution to my matches
>>
>>1338579
I got fucking IP banned, thank you Embark, for being ever so protective towards your ESL ruzzian player base with a thicker head than all of your development team combined.
>>
>>1338655
diff
>>
>>1338655
Ask to be unbanned on their Discord
>>
>>1338711
I was banned from their discord on their main account back during CB2 because my pfp was offensive, despite having been there for a few days and even playing with a dev. Sent a ticket and emails and changed the pic within the hour and they still told me to fuck off. Fuck off swedes.
>>
Banon updating: i can play just fine with a VPN but the latency is ass rape, i can also access their website (obviously) with it, but why should i jump hoops when i could just fuck with my dynamic IP? P.S.: i'm not the most savvy person
>>
>>1338837
turn off your modem for a minute
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>>1338917
Why didn't i think of that...
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>>1338952
probably the same reason you got banned.
>>
>Be medium
>Get hooked
>auto die
what the fuck were they thinking
>>
>>1339681
>inb4 riot shield
>>
think its finally happening.
Reddit is currently switching over to "Terminal Attack is more competitive than Cashout".
The mods there ban all negative discussion as well.
TA is 90% liggers camping for kills and this is considered "peak competitive".
This is what the cookie clicker cod heads wanted. Now they just need to add in TDM and the transition into another failed COD clone will be complete.

Thing that pisses me off the most about the third party issue in cashout is that it was much better in season 1, so it can be fixed with better spawns and better cashbox locations.
Cashout is a viable competitive game mode, it's just not a brain dead cod head cookie clicker ligger-fest that appeals to the adhd cod-tards who will absolutely abandon this game for the next big cod clone.

How the fuck is Embark fumbling this fucking bad??
>>
>>1340330
I don't care what faggots on r*ddit think
I don't care what ranked queers think
>cashout is a viable competitive game mode
That's why it's the primary featured mode and the one used for World Tour
>>
>>1340330
Removing nukes was the best thing they've ever done.
>>
>>1340336
>>1340336
>I don't care what faggots on r*ddit think
Fine, except Embark DOES care what reddit thinks, so stick your head in the sand, won't change the fact Embark listens to Reddit.
>I don't care what ranked queers think
Again, same. People are literally re-orienting their views on how the game is meant to be plaed based on this new Ranked TA paradigm. Stick your head in the sand all you like, doesnt change the reality that people are beginning to demand balance changes based round TA.
>>cashout is a viable competitive game mode
>That's why it's the primary featured mode and the one used for World Tour
World tour is fucking trash, you only think its good because it panders to poorfags who want free premium currency.
>>
>>1340619
Stick your head on this dick, lol
>you only think its good because it panders to poorfags who want free premium currency
Yeah, I'm sure poorfags are raving about the $0.03 being deposited into their Finals multibux stash from hitting gold, and not the fact that it's just straight up better Ranked Tournament
>>
This fucking game still has a shitton of cheaters from china and they've done nothing about it
>>
>>1340629
>it's just straight up better Ranked Tournament
Enjoy being forced into limited and controlled loadouts.
They said this from the start that world tour would have these pigeon holed rules changes.
>>
Stop playing lightweight you braindead motherfuckers, every single fucking time i get a retarded lightweight is a instant lose, nothing changed since S1, just pick medium or heavy, thanks
>>
>Tfw thinking back to when everyone was telling me the FCAR was dogshit
>Now it's been nerfed to the point where it's thoroughly mid
>>
>>1340753
>This fucking game still has a shitton of cheaters.
Ftfy
>>
>>1340753
200 hours and I've seen two obvious cheaters which is probably a lower rate than other games I've played. What the fuck kind of games are you guys even playing where you are flooded with cheaters?
>>
>>1340979
Sounds like something a cheater would say
>>
>>1340898
>Enjoy being forced into limited and controlled loadouts.
Everyone knows this, and it's not any form of "gotcha" like you think it is. It's something to actually look forward to, based on how fun it was to play with controlled loadouts during the past limited time events.
>>
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>player peak this weekend already back to pre-S3 levels
What went wrong? Since it's clearly not salvageable, what were the biggest missteps from Embark and the community from launch until now?
>>
>>1341318
The way I see it:
>Nexon is a shit publisher
>2 times now they launched a season with a broken experience for new players (5 TA requirement) or all players (nukes, Las Vegas)
>3 times if you count the jarring tonal shift in S2 from game show to le hackerman
>They didn't focus on the player count and just focused on making the game fun
The last point seems to be the bane of this game. This is one of the most fun, innovative, technically advanced multiplayer games, but it's different so the modern gamer would rather soloq and rage in LoL, CS, Valorant, Rust, Dora or complain on developers again in TF2, CoD or Apex just because it's familiar. In other words
>old good new bad
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>>1341241
>based on how fun it was to play with controlled loadouts during the past limited time events.
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>>1341241
If it's not some kind of testing ground for new gamemode rules i'm gonna be disappointed.
>>
>>1341241
>>1341618
samefag right here.
Why do you updoot your own posts so consistently like this? It's weird and its obvious.
At least you've realized you need to wait few hours between your self masturbatory posts.
>>
>>1341640
You're mentally ill
>>
>>1341318
It's simple really, we can go from each season onwards
>S1
Going from CB1 and 2 to then OB and release, there was basically NO new content. The only new weapons were the throwing knives (which sucked) and the invis bomb (which nobody used as a team invis, it was rather a way for lights to run dash and invis at the same time) and the new map Vegas, which is meh at best. No new game modes since Bank It was introduced either, so if you played beta, you essentially played Release. Balancing was also REALLY horrible. MMM stacks with RS and FCARs were present even in casual game modes and they were cancerous. Anti cheat was also failing, in OB, chinks would be cheating in every single game. 9 out of 10 times, if they had a Chinese name, they were cheating, blatantly too. At launch, it was not fixed. Add that to people abusing reWASD and the free ingame wallhack and the casual and ranked experience was dog shit. These issues went unfixed for far too long because of the December release date too. The LTMs were also all boring, either being yet another variation of Solo Bank It or Single Going Cash out but with shit weapon selection. Spawns were also heavily abused, with the delay start being a start everyone used.
>S2
Putting aside the tonal shift going from gameshow to le Epic haxxors, they atleast removed RS. Cashout spawns were HORRIBLE. It was very common for a 3 team spawn in the same general area while the 4th team gets a free vault. Or spawning 200 meters away from any vault. Balancing was meh, but it got better only in it's last month or so. The new gamemode was actually good. The new weapons were just shit and the gadgets were underwhelming (I've yet to see the Data Reshaped being used, ever). SYS$HORIZON might just be the worst map in the game currently. Bunny bash event was whatever, but this is also the season where they introduced TA as a "limited time mode" and it was "fine" as that, despite how it's not a mode fit for the game.
>S3
TA ranked ONLY.
>>
>>1341883
Cont.
TA was also required to play quick play game modes, and it was a shit experience that turned away a lot of new players because of it. It was not representative of how the game functions or how creative and the approachability of every encounter could be used to your advantage. The new weapons are fine, despite being melee focused. WT is okay, but the fake rank thing is dumb because you can't loose it ever, you can only gain points and the rank isn't indicative of any sort of skill. They're also banking on the player retention angle hard with weekly contracts, bi-weekly world tours and a ruby rank that requires staying in the top 500 for the duration of S3. The Rivals event was a colossal cock up too.


Tl;Dr: Nexon being Nexon and Embark just winging it at this point.
>>
>>1341883
>samefagging
>>
>>1341318
I think it just occupies a weird space between casual and competitive that makes it very appealing to spergs that Like Interesting Videogames like us, but not many other people.

It's sweaty and competitive, but mechanically so volatile that it's casual to the point of being frustrating for competitive players.
It's volatile and chaotic, but sweaty enough that funny meme strategies can still get ruthlessly stomped by Man With Assault Rifle.
For me, someone who likes freeform strategizing and playing for fun and sweating my ass off and trying to win at the same time, and chafes under the rigid structure of Overwatch or Counter-Strike where you're largely doing the same thing again and again, the game is awesome and while it can be annoying to lose off of one fight after winning 3, it's not a big deal. The average casual player is going to get hit by a few nukes or get shut out by a tight knit crack team of mediums and heavies and dip out. The average competitive player is going to get third partied by three heavies in the last 15 seconds of a tournament round and book it back to counter-strike.

Battle Royales and Extraction Shooters are a little different IMO because they have more of a gambling element to them where all of your gear is decided by RNG whereas the appeal of The Finals is pretty much just raw gameplay.

I also think that the emphasis on strategy over gunplay they professed is something the shooter market isn't really ready for. It's a very simple genre and it has been for decades. People can't handle movement, they can't handle fortnite building, they can barely handle recoil patterns- I think people could develop a taste for those things again as time goes on, but it'll probably remain niche even if they do and niche shooters are usually viewed as failures in the current market.
>>
>>1341888
NTA but who the fuck cares here
>>
>>1341901
>I also think that the emphasis on strategy over gunplay they professed is something the shooter market isn't really ready for
Eh this game is still kill kill kill first and do everything else later. Sure it's an objective based game but you can't complete the objective if you're dead. A newcomer who's not familiar with the game but has good aim can make a pretty good contribution to the team.
>>
>>1342066
The thing is that if you Kill Kill Kill first then you're leaving yourself open to be third partied. The enemy team overextending and going for kills is actually the literal perfect time to jump them. People say there's little benefit to holding a point, but the benefit to holding a point is that you get to play the point from safety without being obligated to engage for a safe retake.
>>
>>1342066
I've seen teams pull insane kills and then get disqualified in the first round. My most recent favorite one had a streamer dude playing light with sword+dash and he alone totalled 12 kills. We snuck off a steal when they weren't looking and they got eliminated.

Good team play and a coordinated team will usually secure the win more often.
>>
>>1341883
>>1341886
A good and accurate synopsis of the development history.
The REWASD era was particularly bad given how long they just sat on vacation and allowed it to run rampant.
They lost so many players to that shit. Its was wild to sit through it with literally zero developer feedback or commentary.
They went total radio silence from launch until after the new year.

>>1341901
Also a fair analysis of the game.
I think embark needed to stick with what made the game the game.
If they were indie, maybe they could've, I do understand they're working with Nexon standing over their shoulders.
And nexon is notoriously bad for destroying and undermining games/devs
>>
>>1342236
>>1341901
I've played since open beta and never noticed any rampant cheater problem, it's certainly very low on the reasons why anyone would quit the game.
>>
>>1341318
It's just not a game with wide appeal. The map has to be appreciated as a full 3D space where ingress points can occur literally anywhere, and you have to be constantly able to adapt your gameplan around what your teammates and opponents are doing. Most players just jump into it expecting just more explosive shootbang than usual, they don't take enough advantage of destruction or precautions against it, and go for simple loadouts that can't do much beyond aimduels and ambushes that they're used to in other games.

It's why you end up with so many retards using and losing to basic shit like Heavies with the Mesh Shield or when Medium stacks rocked the FCAR. That shit was always mediocre at best and died to any amount of flanking or rerouting, but you'd endlessly hear
>oh I fucking hate getting railed from atop rooftops by FCAR Meds
because they're idiots that keep running to some cover outside or try to win the aim duel instead of going TWO FEET TO THE RIGHT AND ENTERING A DOOR TO BE INSIDE, THE FUCKING RETARDS.

Hell, we're 3 seasons in and people still don't grasp that diving for single kills outside of the objective means little, either because they're too tunnelbrained on getting that single kill and are a moron or they're an idiot that thinks they can easily wipe without their teammates. Basic strategy is lost because BANG, BANG BANG BANG BANG BANG is all people think about.
>>
>>1342067
This is what the codheads miss when they bitch about being third partied.
The spawns absolutely play into the third party problem, but seeking kills and b-lining for the closest cash box due to those bad spawns means they do tend to exacerbate the third party issue.

You can avoid being third partied by rotating and reassessing strategies mid cash box countdowns. But you need to chat about it and be willing to switch it up on the fly.
>>
>>1342239
Stop.
Rewasd was overwhelming for the first two months of season 1.
It was a massive problem.
That's literal cheating.
And the devs themselves admitted multiple times in season 1 and season 2 patch notes there was a serious cheater issue.(beyond just rewasd after they fixed it)
Patch 2.6.0 they literally address the cheating concerns openly and humbly.
https://www.reachthefinals.com/patchnotes/260
>>
>>1342252
Stop what? I've played shooters for decades and didn't feel overwhelmed by any kind of rampant cheating, I played just fine and I know 90% of the time people just like to cry wolf, this isn't a new thing.
>>
>>1342239
If you played during OB, there's no way you didn't see any damn cheater.
OCE servers weren't a thing, so chinks flooded EU and US servers en masse. Some even had cheats that would let them bypass shields. I remember getting peppered by a chink cunt that could shoot through my mesh shield. OB was the fucking worst if you had a lobby filled with chink names or default names
>>
>>1342258
Also the takes in this thread are hilariously bad as usual and it's not fun to even talk about the game anymore due to its horrid community, which is a bigger problem than any perceived cheater.
I got bored of the constant attempts from Embark to strip everything unique out of the game to appeal to whiny codfags and that's why I quit. Also it's the first game that ever inconvenienced me by refusing to launch because I have autohotkey open, that also is a bigger issue than any perceived cheater problem.
>>
>>1342259
My eyes don't turn red and I don't have uncontrollable convulsions when I see a chink name which is probably why I had the clarity of mind to realize they were just typical players and not automatically cheaters.
>>
The Finals was fun because of its novelties but Embark did absolutely nothing to ever capitalize on it. Quite the opposite actually, everything that I found fun would be continuously nerfed over and over with every update until it felt like shit which prompted me to fall back to the assigned meta tools. This kind of opinion will be met with the usual claims of noobness by the resident sweaties that can't cognize that people might ever want anything other than AR spam in their shooters.
>>
>>1342236
You're retarded dude. Apex has complete controller dominance and finals is basically the only game that has done anything about rewasd at all.
>>
>>1342260
Then leave.
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>>1342273
>Finals was fun because I could even more brainlessly win with heavy at the expense of everyone else.
>>
>>1342289
Yes, and it was made unfun over time.
I played the game with several classes and loadouts and never had a problem with what other people played, I played the same game as you and I know what annoyed me or not. For S1 I'd say the mine spam and turtling was the worst part but that still played on the game's strengths and it was eventually replaced with the far worse AR spam meta which can only be answered with AR spam. This is not the fault of individuals but the fault of the game itself heavily promoting certain playstyles and leaving everything else behind.
That's why people quit games, not your retarded copes about the game being perfect and it would take over the world if it weren't for those darned cheaters and nexon meddling.
>>
>>1342295
Hey retard. It doesn't matter how many times you spam your braindead take. It's never going to catch on. The game took its greatest losses in players during the meta you liked.
The "AR" spam is pure cope. Especially pathetic after rivals showcased a meta dominated by shotguns and battle rifles, with the AR carrying class being nothing but a support bot/victim.
>>
>>1342302
That rivals tournament was hardly a good showcase of the game, though. It was a literal top of ranked handpicked threestack against a mix of people who play the game and clueless streamers being paid.
>>
>>1342302
The game is at its deadest now, why do you think that is?
The few people left in these threads have terminal youtube essayist brain cancer and overestimate how much some things matter and underestimate how much other things matter and think they have a perfect "overview" of things.
Start thinking and posting about your own personal experiences with the game and things will be clearer for you, instead of thinking you are a spokesman for some community.
>>
>>1342289
>the game isn't fun for me and that's why I don't play anymore
>NUH UH YOU JUST SUCK
god I hate this game's abhorrent community, nothing but retarded cunts latching on to a casual game thinking they'll make it big in some imaginary esports scene
>>
>>1342308
Every team had players who understood the meta and the team that understood it the most won.
>>1342309
It's contuing the decline it's been suffering since release. If anything the population is more stable than ever.
>>
>>1342314
Yes you do just suck retard. All your posts are roundabout attempts at justifying why your amazingly cancerous crutch was a good thing. No one wants to hear it retard.
I don't care how many times you say cod or try to pathologize. Your IQ is simply too low.
>>
>>1342332
Your every retarded writeup on this game stems from ego and solipsism and a deep lack of understanding, you seem unable to fathom the idea that there's any opinion to take other than something that makes you sound like an epic pro gamer and everything that follows must take that path.
>>
>>1342341
You must feel very comfy in your little fantasy world there.
>>
>>1342344
Consider that you are the one in the position you've taken of dismissing someone else's experiences with the game to begin with.
>>
>>1342351
Yes i'm dismissing your opinions. Cope about it.
>>
>>1342260
>Also the takes in this thread are hilariously bad
You dismissing actual patch notes I've linked for you to read, where Embark admits a cheating problem, is a horrendously bad take.
So I agree with you, your terrible takes here undermine genuine discussion.

>Also it's the first game that ever inconvenienced me by refusing to launch because I have autohotkey open, that also is a bigger issue than any perceived cheater problem.
Thanks for admitting you actually are a cheater. You downplaying the amount of cheating, you dismissing the REWASD era and here now admitting you use AHK.
>inb4
Whatever your reasons, its nothing to close it to launch a game and its nothing to double click a desktop icon.
>>
>>1342382
The funniest part is that I don't use AHK for anything related to The Finals or cheating but then there are bizarre zealots like you thinking they're fighting some war against cheating with 50 layers of intrusive anticheats I have ever seen in a game that you personally had nothing to do with but still feel personally compelled to justify somehow.
>>
they should add goo mines, which when triggered make a 3x3 or 4x4 area of goo, thoughts?
>>
>>1342424
I'd say goo lock is too strong to be used like that. Currently it's balanced out by the fact that the current goo weapons take a lot of getting used to in order to use offensively, especially since you won't have your actual gun out. Goo mine would not have those drawbacks.
>>
The turret has long been a weak spec, and it got another nerf this season, however because of the changing meta it is actually more viable now. Because light is much more common, if you have light teammates the healbeam doesn't synergize very well since they have fast HP regen, tend to not be very close to you due to they mobility and flanking playstyle and don't have that much health to heal anyway. Meanwhile the turret helps out quite a bit by adding more damage tanking to make up for their lower HP and providing yet another distraction for your light teammates to create crossfires. An interesting example of how something became better in spite of getting nothing but nerfs because of unrelated changes.
>>
>>1342408
Yeah okay buddy. I'm sure you're using AHK for legitimate means.
I've done enough research to know AHK is used heavily in gaming for shit like recoil scripts, triggerbots and a host of other automations.
The Finals is one of the only ones to block it on these grounds, and you whine that you have to turn it off to play the game lol.
Explain exactly why its a problem to turn off AHK to play a videogame, and then turn it back on later when you're done.
But even this all said, you deflect and ignore the fact that I shared actual commentary by the devs who admitted a cheating problem months ago.
>>
>>1342551
I use to replace the windows key with something else and set it to autorun on launch so it's always an inconvenience to stop it just to play TF.
You're such a fucking retard it's impressive, it's hilarious that you had to "research" what this common tool is used for long before TF existed, just goes to show how the dumbest people latched on to this game which is very unfortunate since it used to be fun.
Nothing of what you say has any insight or value, you are a detriment to everything around you and should stop posting immediately.
>>
>>1342509
What the fuck are you talking, the turret is useless, it dies way too fast and lightweight make them even more useless with the glitch grenade, med beam or demat is the way to go but i would say med beam more if you are in cash out/world tour
>>
>>1342613
I researched the cheats for AHK. I fucking know what AHK does dipshit. I've used it for years myself.
>hurr I use it to replace windows key!!
>totally need that single extra key guy!
As if there aren't other methods to do this you lying cheating faggot.
Countless rebind programs exist for windows. And you use claim you have to use auto hot key?
Yeah sure.
>>
>>1342661
This is not a support ticket dumb nigger, you can stop trying to larp as a retarded community manager now.
It's expected behavior from discord shitters that are easily conditioned by that kind of cancer but I guess I can't hope for something better coming from this community as a whole, even this board is infected by the dumbest idiots imaginable.
It's not like someone like is this ever relevant to a game's death anyway, it's just some of those last parasites that cling to something despite never contributing to it positively.
>>
>>1342661
and what did you use AHK for...?
>>
>>1342667
Nta but you can just edit your registry to rebind your windows key.
You can edit a function key in your registry to toggle the windows key (or any key).
Its definitely weird you're using auto hot key for this if you're the type to want this level of control.
There's lots of other (better) solutions.
>>
>>1342681
How is it weird and how is editing the registry a better solution? Try a non-retarded answer that doesn't rely on some imaginary narrative that AHK is exclusively or even mostly used for cheating.
>>
>>1342690
Auto Hot Key is really a weird way to disable your windows key, because the windows key isn't used for any great shortcuts except for windows programs.
Modifiers like ctrl and alt all offer quick keyboard shortcuts for actual productivity tasks like undo, cut, paste, etc.
Meanwhile, the windows key only shortcuts to shit like control panel or start menu. It isnt productivity, its ll just a fast access to a specific program (and it can fuck up a program/game with an accidental press).
So anyone with a little technical savvy has always known how to use the registry to re-bind the windows key to something else.
This is why it's weird. If you're using auto hot key just to rebind keys within a game, that's weird. Why bother managing a program when you can just rebind the windows key to a relevant key and go from there?
At some point, you had to ask yourself if there were a better way.
Its also weird because the first result to the question in a web search is to rebind it with a registry edit (and there are scripts to do this for you!)
AHK you have to download or make a script, make it toggle on, keep it running etc. It's a real hassle over just editing your registry.
It's just a really weird solution to a problem with better solutions.

I mean, you could just put aside your seething, take the L and just admit you had a blind spot and didn't know of other options, instead of staying so angry.
But you seem unlikely to do that.
>>
>>1342613
>goes to show how the dumbest people latched on to this game
You
>>
>>1342817
This reads so weirdly and out of place that I have to wonder if you even knew what AHK was until 15 minutes ago.
Replacing a useless key (like my keyboard's AppsKey) is a simple oneliner that works systemwide and never causes any issues and never will cause any issues, you trying to poorly play tech support by googling about it and parroting automated responses from bots to someone obviously more knowledgeable than you doesn't do anything to fix this nonexistent problem that was never stated to be a problem.
>>
>>1342467
That's true, I'd just enjoy if there was more goo stuff in the game.
>>
>>1342834
>weirdly
buddy, you're so smooth brained, you're literally mirroring me at this point.
Say whatever you like and deflect however you wish.
It is abundantly clear at this point that you got pissed at that other anon giving you shit for cheating with AHK and now you cannot stop seething over it and refuse to just quietly take the L and move on.
I literally do not need to say another thing on this subject and I will still sit in your head rent free as that other anon who accused you of cheating with AHK has.
You've been schooled. just admit defeat to yourself and move on.
>>
What is currently the most fun loadout to play as a casual?
flamethrower heavy is fun and ak med feels good

They fucking ruined the lewis gun it feels like your spraying the enemy with a hose
damage and recoil nerf combined was too much
heavy is basically forced into close range now excluding the grenade launcher

also theres nothing to unlock/progress, idk why they would lock progression behind a schedule cause i get off as soon as ive done daily shit
need some prestige system like COD or something, once you unlock everything its like theres 0 reason to play except for the fun off it. give me a purpose

>>1334522
>There were no changes to the MGL32, and yet I'm seeing it tons more and being a lot more effective.
probably the most viable ranged weapon for heavy since the lewis nerf

>>1334940
its a levelling system not a skill based rank one
you dont have to be good at world tour you just have to play it heaps

>>1335009
>>1335025
i understand everyone wanted to play the new map, but its boring as fuck only having a few maps after a while
and no one wants to play quick cash anymore cause you dont get the coin rewards

>>1335804
>>1335832
dying to melee is extremely irritating cause its either a gnome who dances around your ankles or a sledge that 1 shots you that's impossible to kill in time

>>1336138
my brain cannot handle the 4 round pump thing i always fuck up the timing
>>
what new weapons would anons like to see next?
>>
any new gadgets or skills suggestions?
>>
>>1343234
since they love giving light small weapons, an automatic pistol would be cool
maybe a hand-crank gatling gun for heavy?
>>
>>1343253
those might be fun, three different pistols might be a bit much for light but the small weapons do suit them well.
>>
>>1343234
As val for medium, framed like a mid range smg.
I'd really just like an smg for medium.
>>
>>1343258
That'd be a lot of fun yeah, I'd like if the old skorpion was added
>>
>>1343234
Laser beams. Why do so few shooters have lasers?
>>
>>1343234
>Heavy's minigun from TF2 (have to rev up, move at a snail's pace while shooting, but deliver super rape damage up close
>a super heavy hitting .50 BMG or 20mm rifle that overpenetrates multiple layers of cover, but it's cumbersome to use like the Kraber in Titanfall 2 or the AMRs from BFV
>le heckin marvel captain america throwing shield
>alternatively just add a boomerang

>>1343249
>some form of decoy grenade, deployable decoy, or hologram that mimics enemy players visually and auditorily so you can trick people
>a healing grenade for light that heals a flat amount
>a deployable healing totem for heavy that heals over time within a radius around the stationary totem
I want some secondary healing items for heavy and light so that medium is not as forced into the healer role
allows the other classes to be inferior off-healers
>>
>>1343299
>Crane camper, but with heavy healthpool and shields
No fucking thanks.
>>
imagine if they ever did anything fun with the game instead of these extremely conservative nothings
>>
>>1343301
just make it so the heavy 20mm rifle has no scope
iron sights only, but it's super slow firing
>akward to snipe with
>akward to use in close quarters
>but if you can hit people with it you can fuck them to death
>>
>>1343355
So, the revolver but in good?
>>
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>>1343358
no, revolver is "spammable"
this would be in the nighborhood of 1 round every 2-3 seconds
>BAAAAM
>...
>*kchunk*
>BAAAAM
>...
>*kchunk*

the Finnish L39 had a maximum firerate of 30 rounds per minute, or 1 round ever 2 seconds

we're talking about something an unwieldy, slow, heavy piece of shit that will FUCK your enemies if you don't miss
but if you miss, you're fucked

Boys AT rifle is another historical AT rifle that would fit
>Boys AT rifle fired a maximum of 10 rounds per minute
SLOOOOOOW
>>
>>1343249
let people customize their sights on weapons already
>>
>>1343440
>i need... le red dot sight to compete!

no
center of screen is all that matters anyway
>>
>>1343366
the KS-23 was very roughly in this ballpark and they immediately retooled it into something that feels more like an 870 because ultra slow firerate weapons can't survive in this game.
>>
>>1343809
>can't survive in this game
It was doing quite well before that dumbass retool. 120 damage per shot meant it crossed some important damage thresholds, and the falloff it had before let it settle pretty well into being a mid-ranged high damage semi-auto weapon that rewarded well-placed snapshots in that range and being able to do the combos when in close quarters.

Now, it's an awkward marriage between that and the 1887, as it kinda wants to act like that shotgun, but it does less damage, it fires slower, it can't spam meatshots in close range due to being projectiles, and its mid-ranged capabilities are fucked thanks to the lowered damage + max damage falloff coming into effect way sooner.

All it would've needed to go from doing okay as a meme sidetier weapon to actually being stronk is the bullet dispersion buffs and maybe the slight rate of fire buffs. Instead they threw the baby out with the bathwater.
>>
>>1343887
I mean honestly I really liked the old KS too. It contributed to a really defensive think-ahead sort of Heavy playstyle which is how I like playing Heavy, anyway.
>>
>swap out a gadget in the final round that ends up winning the game
is there a better feeling?
>>
I just can't wrap myself around Kyoto. It's got all the pieces I need to play like the total fukken rat I usually do, but those spaces inbetween landmarks are getting me killed quite often. Especially that huge fuckoff swamp on the one side of the map.
>>
>>1344132
the swamp fucking sucks its a big open area surrounded by water that slows you down a giant fuck off cliff that you cant get up
>>
3 seasons in and people are finally starting to put together decent outfits.
>>
the heavy characters are so fucking ugly
i have to dress baggy to hide it like a real fat person
>>
>>1344215
Well, it also took 3 seasons to get some decent options for some styles. It took until recently to get proper plain black baggy cargo pants, or how the Sushi Pants are the first pair of white pants that look alright and go with other things in the game. Honestly, it's a real shame how hard it is to mix the rockabilly outfit with any other outfit in the game thanks to its fabric
>>
Kyoto is awesome!
>>
>>1344227
Kyoto is gay. I can't use the MGL32 there unless it's Power Shift.
>>
world tour updoot is tomorrow still.
>>
>>1344342
>Patch notes say the next world tour leg is just a map rotation with standard rules
>0 experimentation
Ok, it actually is over.
>>
>it's fucking nothing
It has all just been extremely formulaic, basically automated updates since release.
Swedes clearly don't have the soul to run a game properly without making it extremely stale.
>>
>>1344503
>Mojang
>Embark
>Arrowhead
>Fat Shark
they all piss me off with retarded choices
Arrowhead is the best, but still frustrate me
>>
All I care about is whether the loading screen bug is fixed.
>>
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gay
>>
>try to play
>match has 9 lights all running dash

This is becoming unfun.
>>
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>>1345240
>try to play
>match has 9 lights all running dash
This has become fun
>>
>>1345247
>dashes once away from you

Oh no.
>>
>>1345240
whats with all these retarded lights running dash and sniper/bow, holy fuck braindead motherfuckers every single time i get paired with them is a insta lose, what retarded streamer are they trying to emulate?
>>
another game absolutely destroyed by failed compfags lol
can't wait to see most of you in the next fotm spouting the same retarded shit without a shred of self-awareness
>>
>>1345269
It just appeals to the lone wolf edgelord.
>>
>>1345251
Lights can run off to die somewhere else. That's fine by me. They're already immolated
>>
>>1345247
ive found either this or the hammer is only way to play heavy now
the hammer beats other flamer heavys but is much more inconsistent
the flames seem to slow them down as they run and fucks up their HUD

>>1345251
>winch claw and set alite
GET OVER HERE
>>
>>1345279
Why don't you actually leave?
>>
Why is rebbit so infested with shitter heavies?
>>
>>1345412
easy carebear class
>>
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>>1345251
>*WHOOOSH*
>>
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>>1334522
>>1336295
>>1336678
>>1337781
>>1338368
>>1338371
>>1338378
I have no fucking clue what happened but in S3 I suddenly became really good with MGL. Not just against lights. They didn't change its stats or anything right? This shit fucks and I don't want to go back to hitscan weapons (unless it's a final in Kyoto). MGL+Hammer for life.
>>
>>1345232
Why does my game work fine with secure boot off?
>>
>>1345615
congrats anon!
>>
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>>1345615
this except MGL + flame + sledge
>goo + flame/sledge
>charge + MGL
I fucking love these playstyles
the dopamine farming is incredible
everytime I do anything I feel like a fucking genius
>>
i'm going to kick anyone who doesn't think medium is more cancerous than heavy in the ribs

i will take fifty retarded RPG-toting dome shield throwing shotgun spamming heavies over one stack of triple mediums running medigun and defib
>>
>>1345656
For now it does, but they are coming for all of us
>>
>>1345813
>medium has best gadgets
>medium has best weapons that work at all ranges
>medium has the only way to circumvent healing in the game
>also gets a free revive
>>
>>1346271
>circumvent healing
all classes can do that silly anon
>>
>>1346281
Just wait till get my fumking hands on you
>>
>>1345813
theres nothing more annoying than versing a close range heavy with healers
and when you trade kills then watch them instantly get defibbed

>>1346271
>medium has the only way to circumvent healing in the game
how?
>>
>>1346320
I mean to say that they can circumvent regular healing. Because they have the medbeam. Their teams don't have to hide in a corner waiting for passive regen to kick in.
>>
>>1346320
when you're solo queueing triple medium is fucking dreadful, because if you're in the all-too-common situation where you're the only effective killer on your team you need to kill all fucking three of them back to back to back or watch them all chain revives and if you fuck up once it's over
>>
>>1346342
>do 249 damage to medium
>he dips behind cover for 0.2 seconds
>he's back to full life from his two medi beam buddies
>get him down to 1 hp again
>try to rush him to finish him off
>run over 6 different mines, an APS, and a turret
>still manage to at least trade with 2 of them
>they defib chain in 0.5 seconds and heal each other all back to full

:^)
>>
>there are so many lightweights that i ran into a team of 2 heavies with grenade launcher cleaning rooms left and right almost unscathed
i should have recorded that shit, so funny to watch
>>
>>1346343
>do 249 damage to medium
>he dips behind cover for 0.2s
>bounce the next MGL grenade into cover
>Elimination
Haha oh man whoops that was hard
>>
Have you guys gotten your World Tour commendation money?
>>
>>1346380
>do 249 damage
>MGL

I will use my secret art of walking.
>>
Nice, my server just got DDOS-ed.
>>
how long does it take to find a world tour match for you?
in aus it takes 6-7min
ranked i cant find i game and play on asia servers

>>1346384
its at end of season
>>
>>1346418
Below a minute for us Yuros.
So i got my monopoly money from the Battle Pass.
>>
Wtf is up with the MGL apologists in this thread?
it's still shit
>>
>>1346744
In case you haven't noticed 4chan is full of contrarians.
>>
>>1346744
Even the shit weapons in this game can be made to work fine casually, just don't expect to do much vs ultra sweaty top squads.
>>
>>1346916
Oh please, we all saw how the "ultra sweaty top squads" play. They wouldn't be able to handle the average MGL32 spammer
>>
>>1346916
I guess, but i'm honestly mugh more scared of a flamethrower or sledge heavy than an MGL heavy

you just have to sidestep or even better, just use an APS
>>
>>1346961
MGL is just a strange weapon for heavy specifically. It works best when you are not directly face to face with the enemy, which is the main thing that heavy is supposed to do. Imagine a light using their superior positioning resources to rain down grenades on you while their other team mates are up close.
>>
>>1346744
it's unusable garbage in certain situations
and it's an oppressive nightmare god king weapon in others
go ahead
take the MGL32 into Power Shift and try NOT to get top damage

I think it's overall on the weaker side, but its actual damage and RoF are perfectly fine
it's more QoL stuff that it needs love in
>it bounces off turrets
>it bounces off shields
>it can't pop the hanging balloons full of canisters
>it bounces off certain windows
>it's got a surprisingly long fuse time before it can explode on impact so if you try to go for direct hits within 20ft you're likely to just shower yourself in self damage
just make it explode on contact with shields and its usability would skyrocket

also it requires a particular setup to make up for its weaknesses
I can't imagine trying to use the MGL without running charge n' slam
RPG to cover direct burst damage when you need it
explosive mines to fuck over people chasing you in close quarters
dome shield to protect yourself during a retreat or a push
>>
>>1346997
>it's got a surprisingly long fuse time before it can explode on impact
Isn't it actually not time based at all? It just goes off on the second impact.
>>
>>1347024
no but that's the thing
it can explode on direct hits with players, but only after a certain time or distance
>>
>>1346981
That's the thing, setting up for effective use of the MGL requires you to both play away from your team and requires a very specific map setup, both of these things put you at a massive disadvantage

It's dogshit at worst, situationally useful at best

>>1346997
>Power Shift
>the same gamemode where every medium always has APS
wat
>>
>>1347030
>thunk thunk thunk
>APS gone
that was easy
>>
>>1347034
>thunk thunk thunk
>zap zap zap
that was easy
>>
>>1347036
you do know the APS got nerfed so it can only shoot down 3 projectiles now right?
three nades from the MGL and it's destroyed
>>
>>1347038
there's always atleast 2 APS turrets on the platform, so I'm not really worried
>>
>>1347039
that's still not a problem
it's really not a big deal to spam the MGL in a nest of APS and get rid of it in like 5 seconds
>>
>>1347042
I can just take cover behind the hundred barricades me or my teammates placed, no biggie
>>
https://youtu.be/j90nZ1-K-zQ?si=YBNsv8fep4PmtgyD

new ranged-melee hybrid concept
>>
>>1347048
>grenade drops right over the barricades
lol, lmao
>>
>>1347048
man the barricades are the least of my concerns
if anything they act like pinball stoppers that "catch" the grenades for me
>>
>>1347073
>>1347084
alright sure, keep having delusions of adequacy

every MGL apologist in this thread is samefagging
>>
>>1346997
>just make it explode on contact with shields
this is the last thing it needs
basically the only way to counter it on powershift
you said yourself the med aps sucks
>>
>>1346981
>Imagine a light using their superior positioning resources to snipe from a distance while their other team mates are up close.
Ftfy as your example essentially exists in this way. LH1 and Sniper rifle were the worst things to give lights.
Shouldve been medium guns as some mediums tend to stay at medium or long range to support from behind.
But I agree. Its the MGL is weird for the heavy.
>>
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Thoughts?
>inb4 plebbit
Yeah yeah, except this place has maybe 5 anons posting a day and plebbit is clearly a go to source for embark at this point.
Wondering if Embark sees how bad it actually is?
>>
>>1347344
>add a CS bootleg mode
>surprised its now filled with the same cheaters infesting CS
fuck NEXON
>>
>>1347344
>complaining about cheating when the entire country of china is not banned
Lol
>>
>>1346744
The MGL32 didn't get better, but the players did. Improved game sense, getting a better idea of how the map flows and generally where people will be, leads to grenadiers being able to constantly harass people practically anywhere in a 50m radius. Who cares if it's not that great in direct fights when you're knocking people out without even seeing them.

People are just picking it up now because the MGs got tweaked again but Heavy doesn't have much in terms of new toys to mess with.
>>
>>1347344
I don't care. Go back.
>>
>>1335029
do people actually ADS with revolvers and anything non-automatic?
You've got people fucking zipping around at near light speed at a distance of like 3 ft and getting closer in like 90% of engagements, just hipfire man
>>
What the FUCK is "ADS"?
>>
>>1347534
use a search engine retard.
>>
>>1347105
>>1347084
samefag
>>
>>1347535
What the FUCK are you on about?
>>
>>1347356
>fuck NEXON
Its weird. I feel like I'm back in 2014.
Tribes is being trashed again by HiRez and Nexon is fucking over the Finals like they did Dirty Bomb.
>>
>>1347534
acronym for aiming down sights
>>
>do a mecha sword skin
>give it to medium's dualies instead of light
>the class that can do the anime teleport cut shtick

why
>>
>>1348237
light got the katana, the one that's more known for, and the medium got the wakazashi since they're short swords
>>
I launched the game, saw that last week's contracts were locked and closed the game
lol
>>
>>1348558
>and closed the game
based
>>
Lewis and M60 feel like wet dogshit now, rip
I swear they also changed the hipfire of the lewis, I could have the barrel down the enemy's throat and it would still somehow miss
>>
>>1348876
yeah they fucked the recoil
heavy has no normal gun now
>>
>>1348877
I guess there's still the SA, but sometimes all my pellets hit while others, my pellets vanish into the ether

Might have to git gud with the flamethrower though, you can be mad oppressive with that apparently
>>
>>1348879
im a flamethrower main now
it sucks cause the lewis was just a good generalist weapon you could rely on in any situation

now your either too close with grenade launcher or too far with shotty/flame/melee
>>
>>1348887
Same, I'd waste people at any range with the lewis, but now you either use the SA or a gimmick weapon. Makes teamwork with a disorganized team a lot harder.
>>
>>1348558
they're just xp boosts, same as the weekly cashout contracts
>>
>have that one teammate that always gets in a shouting match with the other teammate
I'm tired, this was the main reason why I couldn't stomach playing R6S with my friends, it drags down team morale so much and everyone starts making bad calls
>>
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Nobody realizes that with no sbmm and no proper rank the meta shit is going to be even more agressive right?
btw pink team was a stacked diamond all with FCAR skin
>>
>>1348876
it feels like the intent for Heavy is that they were balanced by range and mobility limitations so I get it, and they gave heavy the hook to allow Heavy to continue to reach out, but I don't like that Heavy doesn't feel like it has a single comfortable generalist weapon now
>>
>>1349554
ran full FCAR stack one time and lemme tell you, it was disgusting, 3 wins in a row and we were the single most cancerous team ever. Double heals + demat and we'd just be the bane of every other team. It did not feel good, but goddamn man
>>
Triple fcar is a fucking terrible comp
>>
>>1349912
the trick is to focus fire on the same target. It's not as good as it used to be at range, but it has unironically zero hipfire recoil, you legit don't have to aim. Pair that with 3 defibs and you're unkillable. If you really want, you can have 1 guy bring a cl40 I guess
>>
>>1349554
>>1349910
>>1349918
is fcar that much better than the ak?

i find i run out of ammo too quick and die
>>
>>1349928
Nowdays, they're on the same level. Run whichever you feel more comfortable with
>>
>>1347344
>ranked season where the top 500 get a permanent ultra rare skin
>suprised when everyone in the top ranks turns out to be cheating
Gee! Who could have seen this coming!
>>
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I hoped taking a break for a week or two would cleanse my palate but I had the worst couple of games I ever had.
It's over for me.
>>
>>1349992
My will to play this game is at an alltime low, haven't even bothered booting up ranked either. Now I mostly only play if I have some friends online.
>>
i log on, do challenges and then realize there's no point cause im max level and finished the free battle pass
locking circuits behind a calendar gives the game 0 reason to grind
>>
>>1349587
I'd argue that generalist weapons are what hurt the the game.
The generalist weapons all handle and play like COD guns, so it creates this expectation that the game should be not too unlike COD.
This gets the COD scrubs whining for nerfs on non COD weapons and other such stuff.

I think they should've had the standard military guns they've included, but they should be literal pea shooters like soldier 76's rifle is in overwatch.
Give them cod handling, range, etc, but they do low DMG.
And for shit like the sniper, it should've been like widowmaker or TF2 sniper with charge ups while scoped, making it easier to counter if you get close.
This way it can offer a landing zone to the COD types without creating an expectation of the game having COD gameplay.

Every single other weapon in this game is more interesting than the default COD guns, but no one tries them because the COD guns by their very nature are too generalist and too useful.

I'll be honest, if they did a world tour rule set with no COD guns, I'd try the game again.
But as it stands, due to not tempering expectations across all classes that generalist weapons be the meta, you now see a minor buff to lights and now its just an all lights in most game modes.
>>
no guys medium sucks heavy is killing the game nerf the RPG fuckkk I just want to mindlessly track heads
>>
Playing this game with a good computer at 240hz feels so fucking good. It's a shame that other modern shooters are all kinda crappy because it would be nice to have some variety beyond just nolifing The Finals.
>>
>>1350441
I absolutely agree that so much bout this game is buttery smooth.
The community's retarded balance takes
Rampant cheating
And stupid fuckwad Nexon tier decisions
All add to ruin an otherwise fantastic game with fantastic potential

>>1349998
100% agree. It's not even that I imagine Season 3 to be "not fun". It's more that I see the future of the game given the exceptionally retarded decisions they've made most recently and it killed ll hope I had left.
I could suffer the cheaters.
I could argue against the meta slaves
I could grind the purposefully obtuse and time gated challenges.
But the TA ranked abortion alone makes me see the future, as I've seen so many other Nexon games in the past. And it makes me not want to play at all because I can only see hertbreak moving forward
>>
>>1349928
The AK is actually just better now.
>>
>>1350368
>Doesn't play the game
>Insists of stinking up the thread with his copes anyway
>>
>no balance adjustments
billions must die
>>
>entire community complains about TA ranked an a plethora of other bullshit
>new update adresses none of it whatsoever
i just want my lewis back
>>
Other multiplayer shooters just feel slow and crappy because I can't lay down a slanted jump pad anywhere...
>>
>>1352065
They massacred my boy...
>>
What sensitivity do you guys use? I used 45 at 800dpi but switched to 63 at 400, which is more in line with what I use in other games but it feels atrocious in this game. I think I'm too aggressive for such a low sensitivity here.
controller faggots need not speak
>>
>>1352589
I'm on 30/800
>>
>>1352595
Do you ever find it difficult to track in close quarters? At the slower one I use it's fine for Heavy & Medium but lights with dash are impossible to keep up with
>>
>>1352589
if you're coming from cs or siege or any tactical shooter really you'll be in for a rude awakening when it comes to more track heavy games like this or apex (lol). try bumping up your sens a little higher than you usually put it at and you'll have a far easier time. in cs you mostly want to just have your crosshair at head level and do small flicks to peoples skulls. here, you wanna be able to kinda fling and snap yourself to someone's head/body and just start following them with your mouse.
also, make sure you mirror the guy you're shooting and you'll have an even easier time not having your sight bounce around while trying to control for recoil.
>>
>>1352756
I'm pretty used to it, the only annoying part is a light dashing past me and having to turn around
>>
Explaon to me why this game doesn't bave a secondary weapon. Not even a fricking glock goddamn
>>
>>1352993
They don't want melee focus builds to work outside of their effective range.
>>
been trying to find a match for 15minutes
tried both oceanic and asia servers
its so dead
>>
20min...
>>
>>1353007
>>1353009
RIP
>>
about to try out TA ranked, what should I know?
>>
>>1352889
Yeah, that's the thing that's annoying. I don't wanna give up a light dash backstab on myself and I hate giving up space simply because I can't keep up

>>1352887
I played Quake Champions and Apex at 30cm~ish per 360 but with The Finals it's different because there's some weird deadzone making your tracking straighter than it should be. I actually don't mind it but leaving to play other games after nothing but The Finals it's really noticeable.
>>
>>1353305
Ok I learnt that half of the players are light and I was called an idiot because I actually tried to plant the bomb instead of always going for kills. Even when we won, the game mode is total garbage. Probably won't even bother going for diamond this season, the game feels ultra unfun now.
>>
>>1353387
only thing i can think of is recoil smoothing being pretty straightforward in the finals. i think with apex i saw some people describe using certain sensitivities and shit to have it activate but in the finals you really just have to be consistent with your mouse movements and it kicks in.
>>
>>1351884
rent free forever.
years from now, you will think back on this game and it will be clouded by your memory of him.
I'm positive that guy doesn't even post here anymore. but here you are punching at phantoms.
>>
>>1353506
>him
>that guy
you wanna tell us something champ
>>
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>>1353513
>>1353506
>>1351884
>>1350394
>>1350005
samefag
>>
>>1353506
>"Akshually thinking i just said what i just said is a schizo delusion."
>>
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>>1334470
Played two days of Season 3 before I stopped again since it didn't address any of the existing issues I had. I recently checked the Steam Charts and saw that all the players gained from the Season 3 launch have already left. I have some questions for you people still playing:
>What the fuck happened?
>Why does Embark seem to absolutely refuse to do anything other than the bare minimum to fix issues with the game? As in, they never actually replace problematic systems, they just seem hellbent on number tweaking hoping it eventually works.
>Has it been proven Nexon forced Embark to push the bootleg CS mode that is Terminal Attack?
>What are obvious changes you think should be implemented?
>Does The Finals ever have a chance of getting its old player count back?

Personally I stopped playing once it was obvious they weren't going to change how Cashout works. Most matches would just end up with all teams doing literally nothing until the Cashout was about to end since it was a guaranteed win for whoever got it at that point. Not to mention the third party issue making whoever attacked last almost guaranteed to win as well.
>>
>>1353848
>>What the fuck happened?
Embark has no idea what the fuck to do and Nexon is getting antsy that the game isn't pulling the same numbers from release
>>Why does Embark seem to absolutely refuse to do anything other than the bare minimum to fix issues with the game? As in, they never actually replace problematic systems, they just seem hellbent on number tweaking hoping it eventually works.
Because they listen to discord yesmen
>>Has it been proven Nexon forced Embark to push the bootleg CS mode that is Terminal Attack?
Do you even need proof? Every Nexon published game had this bullshit.
>>Has it been proven Nexon forced Embark to push the bootleg CS mode that is Terminal Attack?
Fix the fucking spawns
Revert some of the nerfs, especially on heavy
Optimize the game, some maps run like shit
>>Does The Finals ever have a chance of getting its old player count back?
no, between Embark's nonexistant marketing and the Rival event being a colossal clusterfuck, I doubt it.

>
Personally I stopped playing once it was obvious they weren't going to change how Cashout works. Most matches would just end up with all teams doing literally nothing until the Cashout was about to end since it was a guaranteed win for whoever got it at that point. Not to mention the third party issue making whoever attacked last almost guaranteed to win as well.
Sorry but if you don't like this, then you don't like The Finals, period. Most of the problems are attributed to the shit spawns
>>
>>1353499
In Apex the smoothing worked by resetting every 5 degrees of horizontal movement, not sure how it works here but it feels easier to proc. The A-D spam that mitigates recoil in Apex works wonders here, try it if you haven't. Maybe I'm just headcasing this, but I mean the actual non-tracking mouse input has something going on with it. Playing Battlefield for a bit I see my aim kinda wobbles up and down while moving left and right but doesn't happen in the Finals.
>>
>>1353848
It very quickly lost the S2 boost of players too. Game just doesn't hold onto people no matter how much people like to cope about "muh marketing"
They said that they'd be taking this season to improve cashout, i do think it could be a really great mode with a few tweaks. But so far we've seen no evidence of them actually testing anything.
>they never actually replace problematic systems, they just seem hellbent on number tweaking hoping it eventually works.
This is normal though. It's a lot easier and cheaper to tweak things than to design and test entirely new things. Finals has been more willing to outright remove problematic things than other games i've played.
>What are obvious changes
Partial cashouts. I at least want to see it tested out.

I'm honestly not sure what drives the average fps player. The bad impression they left at launch with heavy/nuke meta might be fatal. Pushing a larger team mode with faster respawns to the forefront could help a lot, something more friendly to bad solo Qing players.
I genuinely don't see anything that could bring back all their players, the problem is that the game isn't really bad, and it has had no golden age where it wasn't bleeding players.
>>
>>1353848
>What the fuck happened
Not having World Tour in the S3 trailer and making new players go through a few matches of Terminal Assault
>Why do they refuse to do more than the bare minimum
It can hard to know what'll actually work, and constantly changing things erodes consumer confidence more than slow fixes
>What are obvious changes that you think should be implemented
The Steam iconography needs to be switched to S3
We should have another Solo Bank It even soon
>Does the game ever have a chance of getting its old player count back
It's not a game with wide appeal.
>>
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just 1% to go bros
>>
>>1353513
>>1353737
rent free, keep seething.
>>
What continent should the next map be set in?
>>
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>>1354398
>>1353737
>>1353513
.....

Ideas for new map variants?
>>
>freind who got me into the game just uninstalled it
its over on a personal level now
>>
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>>1354435
pyramids of Egypt

Constantinople / Istanbul

Rio Brazil (specifically the hills of slum houses)

The Louvre

Times Square

Shibuya

>>1354473
generic map variations aren't needed
we need more shit like Sandstorm Vegas
the map variations should be massive sweeping changes that make it play completely differently
>>
>>1354487
>Player that I grinded diamond with during the beta stopped playing
>my friend stopped playing it mid S1
>my other friend stopped playing after we got the worst loss streak in tournament during S2
>playing solo is infuriating and boring
fuck
>>
>>1354492
>we need more shit like Sandstorm Vegas
you need to be shot
>>
>>1354670
>>1354487
>friend and I are still having fun playing casually
sweaty comptards will never know this feel
the casual World Tour tournaments have been awesome fun because it feels more rewarding than regular tournaments while also not being a real competitive rank
>>
>>1354725
Playing solo is awful, I hardly played comp with my friends because they were bronze and I was plat and I didn't want to put them through it. We mostly played Unranked tournament. Nowdays, I mostly play with a group every now and then and that's it.
>>
>>1354725
world tour is the sweatiest "casual" mode I've seen in a shooter and a massive downgrade from just clicking PLAY [MODE] like we all used to in the first two seasons
>>
>>1354786
Sometimes it feels like everyone is ultra tryharding in wt. I mean it's in the nature of the game, but it feels wierdly competitive for a casual gamemode
>>
>Still no new gameshow events
>still no leaked floor is lava
>Retro Invasion is just a worse version of alien invasion
>>
Dead go boom was one of the best parts about playing melee
>>
>>1354951
>>
>>1354670
>>1354487
It's true. S1 and S2 was some level of retardation, but this S3 is on another level.
I have never seen a dev studio self destruct so purposefully before.
It's clear S3 is causing a fast drop in pop, but they're doing less than ever.
It's just baffling and crazy to watch.
again, apparent deliberate self destruct.
>>
Making TA the main ranked mode is so wild, the game mode straight up sucks ass, there is no explanation for why it's the main ranked mode other than "Nexon made us do it"
>>
Is there no SBMM in world tour? Why does it feel so easy compared to ranked tournaments in previous seasons? I just keep soloqueueing and winning tournaments over and over and I'm not super amazing or anything, maybe above average.
>>
>>1355709
>Nexon made us do it
yeah
Koreans are out of touch retards
of course this was a Nexon decision
>>
>>1355802
WT has no sbmm nor rank system. WT rank can only be gained, never lost
>>
>>1355480
Season 2's launch had a peak of almost 50k players
Season 3's launch had a peak of roughly 30k and much less retention. the rivals event didn't even bump it either. Average player count is on par with end S2 numbers.

Not counting for consoletoddlers though
>>
>>1355802
Like that other anon said it has no SBMM, my experience is the opposite, i been found diamond premades and twitch niggers non stop and of course i get paired with the typical retarded lightweights
>>
I havent played since season 1. What are the new dogshit heavy weapons to avoid after all the changes since then?
Is Lewis gun still good? Is goo gun still cool and fun?
>>
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also is sledgehammer + goo gun still fun to fuck around with in unranked or has it been changed too much?
>>
>>1356113
it's arguable better now with the removal of automatic lock on for melee

gooners are as strong as ever
>>
>>1356093
Lewis Gun is still alright but has been knocked out of being the general pick everyone takes. There's now more of a reasonable choice between whether you want to take it for the damage or M60 for the huge ass mag.

Right now, there's only 2 outright dogshit Heavy weapons. One is the KS-23, a slug shotgun they added in Season 2 that they quickly walked back from being a high-damage skillshot weapon into a middling piece of mediocrity that doesn't really fit anywhere. The second is the Spear, as Melee Heavy relies on the freedom of movement and insane burst damage the Hammer has in order to push in and kill quickly, and the Spear has neither of those things.
>>
>>1356093
only viable heavy weapons are flamethower, hammer (with winch claw) and grenade launcher (with kool aid smash)

the grav cube and winch claw can steal cashouts with ease
>>
>>1356113
this is good if you know how to do it (i dont)
but most just use the claw cause it has more uses with cashout

you can just yoink it while they are stealing it
>>
>>1355480
The decline has been terminal since release. TA was obviously a drastic attempt at reviving it, now that it hasn't worked they're either reevaluating or quietly moving on to other things.
It's gonna fucking annoy me when the game dies and everyone blames terminal attack even though the game was dying long before then.
>>1356210
Just say you can't aim.
>>
>>1356434
both lmgs have shit damage doesnt matter if you can aim or not you will get killed faster than you can kill
>>
I've been proven correct this season: COD style hitscan weapons are cancer when they are the default meta picks.
TA and light spam in that mode proves this game should not be balanced or played in a manner where COD type guns dominate in this game, in any mode/setting.
TA highlights the issues COD-type gameplay brings for this game.

They should be nerfed to low dmg and have improved handling.
Again, Soldier 76 is a good baseline for those kinds of guns in a game like The Finals.
>>
>>1356444
the M60 desperately need to have its belt size increased to 100 or even 150 if it's going to fulfil the role they're trying to push on it
>it gets more accurate when you hold down the trigger and suppress people and punish peaks
>but doesn't actually give you enough ammo to actually hold down the trigger for very long at all
increase its reload time and increase the belt size to 150
please
>>
>>1356744
>Again, Soldier 76 is a good baseline for those kinds of guns in a game like The Finals.
I feel like I've been screaming this since I started playing in season 1
just make the "CoD" guns extremely reliable to use, but far from being optimal in terms of TTK
>>
Reminder that this game doesn't have "cod" guns because cod is a game in which nearly anything kills you in 0.1 seconds. This game has ET guns which are vastly superior.
>>
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This fucking pisses me off.
Even at its worst moments and with the cheaters, this game is 10x better than any fucking shooter on the market.
Why the fuck do people instead choose to play barely updated unfun slop that is Valorant, Apex, CS2, Fortnite?
>>
>>1356889
It is so heavily reliant on your team, and most randoms are fucking retards. So it is very unfun when you are losing because you cant do shit about it when you are getting 1v3'd. At least in those other games a single skilled player can reliably kill a entire other team. Not in The Finals
>>
>>1356889
I'd say it is because of the gamemodes. No TDM, no domination, no rush. Payload came way too late and Search and Destroy just doesn't fit the game very well.
>>
>>1356854
No use even responding to that retard.
>>
>>1356889
Some of this has to be down to accessibility. Most free games can run on nothing, I used to play SWTOR on a pc without a GPU for example. The Finals gatekeeps just by being demanding, unfortunately. There were also a ton of dipshits at launch that kept saying this was an extraction shooter lol
>>
>>1356854
>>1356933
literal samefag

And good job having terrible reading comprehension
TA is what proves my point, a mode where everyone is encouraged to play light.
A mode with lights where snipers one hit kill to the head and give 0.1 second ttk vs lights.
Thats my point, you take this game, give it a mode where kills matter more than the objective and you see the COD guns dominate.
Yes, COD guns dont kill heavies in 0.1 seconds, but vs lights they do and vs medium theyre just one extra hit to kill (test it in practice, its true and you know it).
>>1356754
Yes.
>>
>>1356900
>No TDM, no domination, no rush.
>and Search and Destroy just doesn't fit the game very well.
Go back to COD.
>>
>>1357110
TDM would have saved this game and you cannot pretend otherwise
>>
I feel like high damage per second and low health is fair, but when you make them tiny and fast as fuck it makes it annoying
>>
>>1357170
Dude, you have your equivalent to TDM in terminal attack and bank it.
Theyre not 5v5 to 50 kills, but both are kill centric and neither is popular, while TA being forced as ranked is unironically killing the game.
You cannot seriously believe that 5v5 TDM would be anything other than all lights like bank it and terminal attack are now.
Those of us here who have always pushed back against the COD gun meta are being proven correct beyond a shadow of a doubt with this season.
>>1357375
You give a class the highest DPS, highest movement speed, and pseudo wall hacks, and try to reign them in with lower HP, its fairly obvious to imagine how the class will be broken.
I mean, many here did see they were just borderline OP as it was. It only took a single buff to their HP regen speed to where they're now annoyingly overwhelming in all modes.
>>
>>1357108
Retard projecting his own habits on others.
>>
>>1357425
>those of us
lol
>>
>>1357425
>>1357375
it's crazy how important the new Glitch Traps have become this season, not just for cashout protection stuff, but just cucking Lights when you're on the defensive
>Light dashes into room where you're waiting
>instantly gets denied their dashes making them much easier to kill
one of, if not the strongest defensive gadgets in the game right now
>>
Hmmm I'm gonna cry on Reddit and Discord about how the Glitch Trap is so OP
>>
>>1356889
What the fuck do you mean "why", retard? The Finals is not a game you can casually pick up, play, and do extremely well at. You HAVE to have a good team to make it to The Finals, and if you don't have any friends for that you're shit outta luck unless you're willing to depend on random teammates of varying quality.

Say what you want about Apex, but while Apex suffers from the same sort of retardation The Finals does, Apex makes up for it with characters that have personality, extremely unique abilities, and heirlooms.
>>
>>1359076
Oh: AND Apex actually has weapons that aren't totally dogshit. Most of the good weapons in The Finals are exclusively reserved for Lights at this point.
>>
wistfully thinking about the days where you could take solace in knowing that the triple medium sweatstack that will instantly beam you the attosecond they make eye contact doesn't have hard breach so they'll actually have to work to get in

why did they give medium the best breach in the fucking game
>>
>>1359076
>extremely unique abilities
finals blows apex out of the fucking water as far as interesting abilities, apex is gutted titanfall abilities
>>
Thankfully, if you're 100% invested into this dogshit game and want it to survive, last month has been the first time ever The Finals has gained players since it's release. However, all things considered: you're going to have to cope with the fact that The Finals will never be as popular as it was on release, ever again. It's now a game that will be considered niche, with a quaint playerbase of dedicated players for the foreseeable future.

Sorry bub, no esports 4 u
>>
>>1359094
In an ideal scenario, The Finals has a surviving playerbase on-par with another notably popular yet niche, first person shooter: Hunt: Showdown. This will be as good as it's ever gonna get.
>>
>>1359076
>Apex makes up for it with characters that have personality
They're all grating. I ended up muting the voicelines because of how shit they all are, in the Finals at least you choose the look and gender of your character. Apex is all preset shit tier skins, and a new shittier battlepass model is going to crash the game.
>heirlooms
I put in 3000 hours into the game and never did I give a shit about having some shitty axe or weeb knife to keep me playing.
>>
>>1359130
>They're all grating. I ended up muting the voicelines
i've run into so many people with the same opinion
I like my customizable scrimblo in finals more than I like any character in apex
>>
>>1359131
> I've run into so many people with the same opinion
Clearly, there hasn't been enough.
>>
>>1358547
>Glitch Traps
i didnt realize but you cant even hold the cash thingy while glitched
>>
>>1359076
>and if you don't have any friends for that you're shit outta luck unless you're willing to depend on random teammates of varying quality
I've found randos to be consistently more focused and cooperative than playing with friends. Since S2, the majority of the people left playing that I've ended up in teams with accounted for the communication barrier and did well to follow each other, call out pings, actually adjust their strategy around them, and so on. Compared to buddies, who generally feel like they can fuck around more since we're all just playing as buddies.

Although I will say, the few times where pubs did end up being a mess were generally in Ranked, but I wasn't too surprised given that Ranked players already have a reputation for being closed-minded cocks that try to force a gameplan, rather than adapt to each other. It's another one of the reasons why I like World Tour not officially being Ranked, since you get the Casual players trying even more to win but still keeping it loose and using dumb meme weapons, to the point that there's constant upsets and boring "meta" players get bodied out of the qualifiers.
>>
>>1358273
>>1358274
always the same samefag shitting up the threads since the start.
>>
I really like the MGL
I hope it gets a QoL buff
>>
>>1359086
triple medium is limpdick as fuck. How are you scared of them?
>>
>>1359287
bro your charge?
>>
>>1359094
What are you talking about? It gained players for season 2 release.
>>
>>1359265
I have the same experience. solod to diamond last season in ranked and didn't have serious issues with most teammates if I simply followed them.
>>
>>1359308
yeah and that's all well and good, but being the ONLY weapon that can't pop the canister balloons is really aggravating
it being the only weapon that bounces off of shields instead of damaging them is really aggravating
>>
>>1359314
Yeah, I'd take the suspended cubes blowing up on contact and more audible bounces (a good solid TINK) as decent additions. Shield I feel is something that sits in the "having to play around" territory, but isn't too hard once you get a feel for the way angles play out.

That being said, I would suck some absolute mad dick if they added a direct hit bonus
>>
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>>1359323
>direct hit bonus
YES
>>
I play solo heavy and medium since I have no friends to play with, which mode is the least frustrating?
>>
>>1359327
Power Shift
>>
>>1359314
>bounces off of shields instead of damaging them
as a heavy, this should stay as is

our shields are basically the only thing protecting us from a constant barrage on powershift
yes med has APS but it got nerfed and they rarely ever play objective
>>
>>1359339
How was APS nerfed? I have not played since season 1 and just now joined a game as medium with my APS selected
>>
>>1359346
it gets destroyed after sucking up so many grenades
think it loses health for each nade

cant remember if its 4 or 8
>>
The Lewis gun is completely dogshit and useless now.
>>
Why does the heavy have the lewis gun and the m60? Why does the medium have the ak and the scar? Why does light have the Uzi and the mp5? All these guns serve the same purpose in their classes and people just pick whichever one is currently better.
>>
>>1359367
yes, heavy is close range only unless you use grenade launcher now
>>
>>1359375
All guns serve the same purpose which is shooting people.
The only reason we have more than 1 gun is variety.
>>
>>1359306
because if you solo queue then it means you have to do way more fucking work and do it way more smoothly
heavies are nightmarish to deal with in their own way but at least if there's one medium it's a big deal if you pick the medium because then you can play around their lack of healing and slow revives. a bunch of mediums have the accurate beaming potential and they'll heal each other and they'll defib each other and if one of them has demat then their team has sledgehammer tier movement with none of the weaknesses
>>
>>1359397
demat is huge for stealing cashouts, beats sledge cause you can drop 2 flaws and immediately patch it

winch claw is still more useful though
>>
so is melee actually extremely strong at a high level or are the people complaining about "melee meta ruining the gunplay" just annoying shooter players thinking that aim should be the only relevant skill
>>
>>1359471
heavy hammer + medic healing is insane
light sword + dash & stun in right hands is also insane

dying to melee is just much more annoying than a guyfight, its not op
melee players are fucked in the open, which is alot of cashouts
>>
WHERE'S THE UPDATE????
>>
X months later and they're still scrambling with their shitty numbers nerfs updates somehow breaking the game and needing two extra days to fix it lul
>>
>>1359347
>>1359346
it can only block 4 projectiles, regardless of type
>>
>motion sensor needs line of sight
that is retarded. It should just be a radius that detects through rubble and shit.
>>
>>1359698
the upside is that it lasts forever until destroyed
>no time limit on how long they're detected
>no limit on how many can be detected
>no limit on how long the sensor lasts
pairs very well with the Glitch Traps from Medium
>>
>>1359698
You can place up to 3, and the reward for placing them well is bretty good. It's a good trade off to be more than just a persistent sonar grenade.
>>
>2 delays in a row
>>
>>1360139
What's even gonna be in it?
>>
>>1360140
2 bug fixes
>>
>>1360140
New Cashout rules
>>
>>1360139
things looking grim lol
>>
>>1359375
You're correct, they could've just made the MP5, AK and the M60 as the main class guns, each is generally the most well known of it's class, and then had skins to affect customization.
These would've been easier to balance this way too.
>>1359390
You mean: the illusion of variety/choice.
One of two will ALWAYS be the better option.
>>
>>1360140
-1 damage to FUCKFACE-4824-WHAT-THEFUCK-THIS-IS-EVEN-FOR-GUN
>>
>>1360192
>some combo involving quick melee does exactly 151/251/351 damage
>they nerf it to 149/249/359

It's what I've come to expect.
>>
>>1360191
the mac-11 encapsulates light as a spammy gun with good hipfire that's great at chasing, IMO
I actually think the MP5 and mac-11 accomplish pretty different things, the MP5 is an assault rifle for light, the mac-11 is a dedicated SMG
>>
>>1356434
>It's gonna fucking annoy me when the game dies and everyone blames terminal attack even though the game was dying long before then.
They're also going to blame lack of marketing even though the game has received tons.
>>
>try solo queueing dodge sword on light
>keep running into several teams of lights who are running dodge with a ranged weapon
>no matter how much movement tech I use they still wont miss
>always know where I am
>even if I stun one the other 3-4 are now impossible for me to catch unless they just ignore me for no reason

I really want the call of duty guns to be removed or nerfed into uselessness.
>>
are throwing knives busted or something?
>>
>>1360340
they're really fucking annoying as they are right now, I wouldn't say they outclass all of light's other options but I think they're overtuned

>conceptualized as a difficult to use precision weapon that nukes if you headshot but is underwhelming otherwise
>now it really fucking nukes on headshot but is also really good at basic left click damage and is much easier to use with higher velocity
>allows you full movement while shooting making you really fucking annoying to shoot, and since you have infinite ammo if you make them miss (especially against low ROF weapons) you're winning

it's like a mix of the revolver's fear factor of "if this guy has good aim I might be fucked" combined with the flamethrower's "this guy doesn't have to work for this much at all so all of the pressure is on me to aim good. light shotgun/sword vs throwing knives is one of the worst feeling matchups in the game right now
>>
>>1360360
>light shotgun/sword vs throwing knives is one of the worst feeling matchups in the game right now
>sword

You're fucking telling me. Even if I hit these niggers with my stun I'm still in constant danger of getting one shot by a lucky right click.
>>
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Here is your TDM, cunts
>>
the fact that THE FINALS in world tour is being touted as a competitive cashout experience feels like it indicates that they're backtracking on cashout being de-emphasized, compounded by the fact that we've had three steps of the world tour and none of them have shifted away from cashout tournament rules, presumably because they know people would start setting up the pyres if they removed the only semblance of ranked cashout from the game.

I wonder if they'll try doing different gamemodes in world tour once finals are available and get fucking blasted for it by casuals anyway
>>
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>>1360441
>they're backtracking on cashout being de-emphasized
This reads like Youtube Grifter speak, given how Cashout was uplifted to an even higher position above normal Ranked, has unique rewards, and is THE big mode for Season 3.
>>
>>1360443
world tour isn't the cashout mode, it's world tour. they were talking about how cashout would be occasionally replaced after they revealed it and backtracked HARD right after
>>
Honestly this game needs these special events back, like wildwest monaco or steal the spotlight, even if the gamemodes were kinda shit it still was fun and can bring some players back because that bleeding aint looking good, or include these events in world tour better
>>
>explosives update, the only consequential gameplay update broke explosives and they, at the moment, go directly through walls, including heavy barricades
>somehow made RPG stronger and every other (considerably weaker) source of explosives like the CL-40 borderline unusable

embark really going through it huh
>>
>>1360446
Link it, because I'm pretty sure you're thinking about Bank It
>>
>>1360456
i'm not thinking about bank-it and I don't feel like digging for it, you can ask in the discord and someone will verify. When they initially revealed world tour part of the sell was that they would do various rulesets and gamemodes like their LTM, it wasn't inherently cashout. I'd imagine this changed after everyone on their dog started screaming at them to bring cashout back.
>>
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>>1360456
>>
>>1360460
Part of the sell was changes to rules and loadouts, but it was always Cashout. To say it'd suddenly not be Cashout because of those changes is Youtube Grifter speak. It's just so much Youtube Grifter speak that I ruled it out and assumed you were talking about the only gamemode removal that was talked about and walked back, being Bank It.
>>
>>1360471

>>1360467
>>
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>>1360471
i'm not digging that deep looking for a one-off comment from embark that they've already walked back
>>
>>1360477
I would say "then you have nothing," but citing a random discord user with a doomposter name and negative bias would mean you have less than nothing. An active demerit.
>>
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>>1360490
hm so they haven't backpeddled at all.
>>
>>1360510
>World tour might be a place for power shift, too!
>Cashout tournament is the FOUNDATION of our world tour mode
>yeah we were considering changing stuff in world tour but people were really loud about wanting competitive cashout
yea
>>
>>1360490
>Steam Announcements: It's Cashout Tournament
>The Finals Community Video Update: It's Cashout Tournament
>Discord Announcements: It's Cashout Tournament
>Replies by Oscar: It's Cashout Tournament, but we might consider switching it up at the end
Sounds like World Tour was always Cashout Tournament, and they never said it would be swapped out.
>>
>>1360442
We're so back, cashout bros.
Also they fucking killed the MGL, but GL40 feels a bit better/more consistent now.
>>
>>1360519
>there's a chance that we will spotlight a different mode in world tour, the only way to play cashout tournament, leaving no way to play cashout tournament
>it's the main mode
?
>>
>>1360522
There's a chance you'll lick my nuts today
Guess that means you're collapsed into that reality now, quantum boy
Bring dental dams
>>
>>1360523
actually we've folded into the reality where I've paid a junkie to rip your nuts off with his bare hands. Hopefully this is still the kind of attention you can get off with
>>
>>1360525
Hey, as long as you're licking them after; I've got more
>>
>>1360521
>they fucking killed the MGL
are you serious?
that's been my favorite weapon the last two weeks
learning to use it has been a blast

I thought it was a little strange when it got the tiniest radius "buff" compared to everything else in Today's patch
>>
>>1360217
Funny because I originally typed the mac11 in that post and changed it at the last second to mp5 given the way people seem to prefer its holosight,
but yeah, I agree the mac11 fits the light's given role better than the mp5.
Also, remove the garand (or turn it into a skin for the sniper rifle) and move the sniper to medium.
>sniper on medium means you don't get lights countering lights with the OHK of the sniper.
>also, long to medium range is the implied range for medium
>also, give sniper a charge time for max DMG, like team fortress or overwatch
>>
>>1360584
Wow your suggestions are incredibly stupid
>>
Is it worth getting into again? Clocked out of the game a few weeks ago, playing didn't feel fun and ranked is awful
>>
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so the RPG's explosion area was increased by ~50%

cool
>>
>>1360703
No. Every single patch from day 1 has just been buffing light and nerfing heavy. Now we are at the point where lights are fucking gods, heavys are useless outside of melee range, and mediums are just there
>>
>>1360799
>high level cashout is still HHM or HMM
wdhmbt
how do you still have dogshit takes in a game where any class can be played at any time?
season 1 nukes and wallhacks did more to kill the game than everything else combined
>>
>>1360799
I miss the times when mines dealt 150 damage, they were so good for bullying lights.
>>
>>1360677
Seethe ligger, he's right. Liggers shouldn't have the sniper
>>
>>1360812
>you
>still
Samefagger projecting that others samefag too.
>>
Playing power shift, which medium specialization should I use
>>
>>1360874
turret or heal beam
>>
>>1360874
turret if you want to roam, beam if you want to sit on the ship
>>
>>1360832
No one should have the sniper. Long range, safe damage is the bane of all first person shooters. Also maybe it'll help curb team mates who go up into the crane and play point and click the whole fucking match.
>>
>>1360924
>Also maybe it'll help curb team mates who go up into the crane and play point and click the whole fucking match.
haha I'm helping :^)))))))
>>
>Combat Champions is shutting down development
fuck, I kinda wanted that game to be the substitute to the finals
>>
>>1360986
what?????
but they added it to my steam library today for future betas
what the fuck I was really excited for that
WILL ANYONE MAKE A GOOD BATTLEFIELD TYPE GAME
>but what about roblox battlefield
looks stupid
I want a minimum level of visual coolness
>>
>>1361093
The alpha test is their last one, as a last hurrah.
Liked how it actually had gameshow appeal and events

they never stood a chance, they were an indie team with a shoestring budget and self published.
>>
>>1361125
FUCK
FUUUUUUCK
WHYYYYYYYYY
they had a genuinely good idea
a great concept
FUCK
ALL WE EVER FUCKING GET ANYMORE IS HERO SLOP
>Planetside 2 STILL has no competition and is still kicking because it's the only thing like it
>Battlefield is just dead and nobody can come to market with a true replacement
>everything kind of creative or cool like the Finals gets middling player counts
I'm gonna end it all
>>
Which heavy shotgun should I use
>>
also is that anti gravity cube worth a shit?
>>
>>1361204
it's an amazing tool for cucking steal attempts
>>
>>1360703
They're bringing emerald in soon. It's going to be some kind of competitive cashout thing.
>>
>>1360799
You are simply bad at video games anon.
Shut the fuck up.
>>1360838
You're so touchy about being called a samefag that you unintentionally reveal yourself. Lol.
>>
>>1361204
Yea, use it in combo with the winch for a massive amount of ability to manipulate the cashout position.
It can also block off doors and make elevators at will.
>>
>sn*per teammate
>>
Heavy is now actively unfun to play since you have no way of doing damage at medium range. Lewis is so bad
>>
>>1361317
Good. Next they should nerf the medium assault rifles and the lights medium to long range guns too. This game is way more fun the closer engagements are.
>>
>>1360924
>Long range, safe damage is the bane of all first person shooters
Agreed.
>>
>>1360986
>>1361093
>>1361125
Tried it, but its basically call of duty.
The time to kill and peekers advantage both feel very call of duty-ish.
I can see why they ended development, it's just another clone.
At least the finals tried to differentiate itself at launch.
>>
>>1360924
if you're going to have snipers then they need to have every imaginable counter mechanic applied overtop
>needs to be scoped in to charge up to max damage
>bright scope glare visible in the distance
>bright visible tracer trails when fired so you can see exactly where the shots came from
maybe even add a visible laser sight for good measure
>>
snipers in the finals are relatively reasonable 2bh
>battlefield glint so you almost always know you're getting aimed at
>low damage profile outside of headshots
>no secondary to fall back on
>tons of ways to generate cover and light is only vaguely good at dealing with one of them (goo) if they take thermal bore
>objective focus on the mode that's worth a shit which means close range battles are often forced

one shotting lights is spooky but a lot of things make lights evaporate in this game
>>
>>1361341
Well you know, if the playerbase could actually listen to
>use cover
>jump inside when you get shot
then we wouldn't have had to deal with months and months and months and months of people saying FCAR sniping was overpowered.
>>
>>1361341
>a lot of things make lights evaporate in this game
You don't even need to outright kill them either. I've been playing a lot of Light lately and I run the Thermal Bore partly just to fuck with Snipers. One well placed shot can take down a crane and then you get time before they get a new spot, or you just start taking their walls to make them panic and stop looking at your team or w/e you're doing.
>>
>>1361355
you probably know this but the problem with the FCAR was that it didn't get weaker in the slightest at point blank despite being great at range
>>
>>1361361
Actually it did, given that its abysmally small magazine meant you were an active liability in teamfights. Even the allegedly unholy "TRIPLE FCAR" was pissing in the wind compared to any other teamcomp. I'd take a stack of two S1 throwing knife lights and a Dagger user before I'd play along with FCAR Mediums.
>>
>>1361357
Is the thermal bore any good? I've been playing exclusively sword dash light and need a last gadget. Currently it's vanish nade, stun gun, and frags. It's the frags I'm thinking about losing. I never feel like I use them well enough.
>>
>>1361423
Thermal bore is pretty good- being able to perform accurate ranged destruction is a useful thing to have. Good for hanging platforms and the fire property allows you to deal with goo and gas which is like 90% of the reason you'd ever take incendiary grenade.
I actually went back to breaching charge after spending awhile using it, though. I've been getting more in the mindset of using demolition for mobility on light recently and breaching charge's cooldown is extremely short in comparison. For a short range weapon like sword being able to produce strange angles to attack from could definitely benefit you.
You may also want to consider gateway grenades for the mobility, especially with dash where you're sacrificing the vertical/long range mobility that grapple offers.
>>
>>1361367
This has got to be the most retarded thing I read in this thread and that's saying something
>>
>>1361425
Alright. Follow up question. What do I do against mediums running ak and glitch traps? Still running dash sword. Do I just give up and swap to a gun?
>>
>>1362083
Maybe, honestly. I've been running a lot of shotgun on light recently and my strategy has been "jump people, don't miss, hope I or my teammates can capitalize on the reaction to the instant pick"

close range and melee in particular has a lot of hard counterplay. you're basically definitely not beating three lights with stun guns and MP5s if you're a sword light for example.
>>
>>1362097
>definitely not beating three lights with stun guns and MP5s if you're a sword light

I don't feel like I can beat any light with dash/grapple if they're running literally any ranged weapon. Even when I stun them it honestly just makes it easier for them to hit their shots. Feels like I'm praying my team mates help out so I can try and ambush people. But sometimes a light will just randomly dash for whatever reason and it'll fuck up my whole ambush and they never knew I was even there.
>>
light shitter aim assist abusers kill yourselves
>>
>>1362330
I agree. Remove half the automatic guns and nerf the survivors. Every other weapon is 100x more fun and interesting than these fucking dime a dozen feeling CoD guns.
>>
>>1362333
Get a fucking life loser
>>
CoD this, CoD that, jesus christ shut the fuck up, it's a shooter and CoD also has guns WOW what a suprise
>>
>>1362333
I'm not in favor of them removing any of the CoD guns, but yeah I think the game would be more fun for everyone if they had minimal horizontal recoil and dealt 10-20% less damage than they deal now.

For the FCAR in particular I think its damage should be reverted to where it was, but lower its RoF. Bringing it up to 25 rounds was a dumb idea. It's just a slightly different flavor of AK now.
>>
>>1362462
>>1362500
You've been using the same 1200 rpm assault rifles and smgs for the last decade.
>>
>>1362924
Yeah, because I like using them it's not that complicated.
>>
>>1362924
who gives a fucking damn
>>
>>1362975
>9/10 weapons are way more interesting, make better use of the movement and destruction systems
>1/10 weapons are boring as hell but good at every range and are easy to use and are the meta for several other games

Wow.
>>
So who's the guy at DICE/Embark that's obsessed with changing around random parts of the game due to statistical data points?
>>
>>1362462
>>1362500
seething samefag dipshit.
Now go and report people for calling you out for being so boringly obvious and predictable.
You're just fucking gay dude, you never try discussing things here. You just shitpost and trash discussions with samefagging.
You must be a janny too, because you never got banned but the other guy calling you out disappeared after being banned several times
>and oh god i know that nickname pissed you off lol
>>
got to be a rare case where the game dies before the general does
>>
>>1363198
What fucking discussion is there to be had? You're the fag that keeps spamming his shit "opinion" about muh CoD guns are ruining the game when the TTK isn't even the fucking problem here. Nobody here is discussing shot, we all just fling shit at eachother and pretend our opinion is better than everyone else, just like you do yours. You must also be the same retard that spergs out in every thread and always says "AHHH JANNIE YOU'RE BACK LOLOLOLOL" to any anon that night have a different opinion from yours. Unironically kill yourself you stupid fag
>>
>>1362977
And those guns are mostly relegated to heavy which got nerfed every patch since S1 to the point where they are essentially his only decent weapons. Every other class has very few of the weapons that you describe, dumbass. Besides, even then, very few ACTUALLY make use of the movement system and destruction system. The GLs require too many grandes to destroy anything and massive preparation and luck to be useful even 50% of the time. The only ones that do apply to your reasoning is melee which has the problems of being melee in a shooter game. Flamethrower plays like a shotgun with less range but easier damage overall. The whole game plays around the destruction, it's how the game is supposed to be played. You can do well with ANY gun as long as you use team play and with cunning use of the destruction. You're getting tunnelvisioned into only factoring in the guns themselves as the problem
>>
>>1363252
>And those guns are mostly relegated to heavy

Are you just gonna pretend that the akm and fcar don't exist? Not even reading the rest.
>>
>>1363198
If only anyone was samefagging except you.
Get some self awareness.
>>
not the guy talking about cod guns but there's a genuine habit of people insisting that guns that you "don't aim" shouldn't be good

like the CL40 most people agree got dumpstered but I keep seeing people saying "it's fine it's just not braindead now you actually have to aim" when splash damage in exchange for literally not being able to hit anybody who has the high ground is the entire point of the gun
>>
>>1363358
Yeah, people have an issue understanding the trade-offs you're making with projectile speed, firing angles, self-damage, and so on means that you're still aiming, but since it's not straight on, they think it's worthless. Same thing kinda goes for Melee, where they don't respect anything about the flanking and map knowledge
>>
>>1363361
it's a little bit of ego that's always existed in FPS. Like I hate strong aim assist as much as the next guy but usually guns with low aim requirements in FPS have hangups, usually lower DPS or hard range restrictions. being hard countered by two classes didn't stop pyro in live TF2 from getting repeatedly gutted because of popular perception that he was bullshit. eventually they just threw their hands up and gave him a flamethrower that makes you aim and that one actually has good damage
>>
>>1363361
>Same thing kinda goes for Melee

God I love that that all the melee weapons kill slower than some dude beaming you with an fcar who can track you doing circles around him because of roller aim assist.

These same people will tell you that sword light is too strong or that sledgehammer shouldn't be able to cleave with it's heavy attack and that it was totally a glitch.
>>
>>1363198
>>1363246
>>1362500
>>1362462
samefag
>>
all me
>>1363394
>>
>>1363246
nta but its clear youre all over the thread dude
>muh CoD guns are ruining the game
again, nta but i do believe they're the biggest issue in the game, because they dont fit the style.
and he may/may not whine, but hes factually not the only one here talking about the cod guns and the way they imbalance the gameplay ( i know because i've discussed it too.
And I agree with whatever anon pointed out how Terminal attack proves the cod guns and the light are the issue.
Also agree with whichever anon said snipers are an issue in the fps genre in general.
Now, all of that said, in the middle of these kinds of conversations, you get fags like you shit flinging and one liner "heh heh I'm so funny and trolly" rather than actually engaging in the discussion I estimate at least 3 different anons are trying to have.

>Nobody here is discussing shot, we all just fling shit at eachother and pretend our opinion is better than everyone else, just like you do yours.
No see, thats telling about YOU, not that anon or anyone else. I'm not here shit flinging, but you are.
So I guess he was right? That youre just here shitting up the thread on purpose?
You admit it in your attempts to project your own behavior onto everyone else.
>>
>>1363205
>the general does
/vm/ is implemented in such a way that the "general" will always outlast the game.
There are a Tribes thread and a Quake thread still up still in /vm/
>>
>>1363587
I'm not him and your hyper specific hangup makes it really obvious. It's genuinely laughable to try to frame automatic weapons as "cod guns" like your breadth of experience with video games is that hilariously small.
You cannot say it's "not the style" of the game when the game has always centered around weapons like that. AK is basically the signature gun of the finals.
The other weapons simply either have a higher skill floor which you personally cannot cope with. Or they have 0 aim requirement and do not deserve to outcompete weapons that actually take some mechanical skill to use.
Light dominating terminal attack has nothing to do with automatic weapons, it has to do with light being good at hitting and running and dealing chip damage.
People are dismissing you because you're fucking stupid and a waste of time.
>>
>>1363971
the signature weapon of the finals is the sledgehammer

I will not elaborate
>>
>>1363971
>dismissing you

You are a schizo convinced there's only one person who could possibly disagree with you.
>>
>play against three lights all running dash and mp5/throwing knives
>intro has them using the same animation so they're 100% a three stack
>I'm using a sword

And these people have the nerve to act like they're hot shit when they kill you.
>>
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How the fuck is this a miss when shit like throwing knives hits headshots on feet?
>>
>win a world tour match
>get FIVE points
holy shit is it even worth it for 250 multibux
>>
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Say something nice about your team mates.
>>
>>1364087
It's a miss because you didn't hit him
>>
>>1364123
I'd rather not

btw "lmao" is censored in text chat
I hate modern gaming
>>
>>1364194
DICE has had an infamously overzealous chat filter for ages
>>
>>1363971
>People are dismissing you
It's ironic how you squirm, but you are absolutely arguing vs more than 1 anon.
Again, I can be pretty certain it's about 3 anons here calling cod guns "cod guns" (myself included).

>It's genuinely laughable to try to frame automatic weapons as "cod guns" like your breadth of experience with video games is that hilariously small.
Nah, my breadth of fps gaming is well beyond call of duty, which is why I call those guns "cod guns", because that specific kind of gunplay is very much unique to call of duty.
Quake, Unreal, Tribes, TF2, Overwatch, etc all have a totally different kind of gunplay model, of which are those "0 aim requirement" as you'd call them, and those game did quite well before the brain dead "l;eft click head" gameplay arrived.
>and do not deserve to outcompete weapons that actually take some mechanical skill to use
Lol. oh wait, youre serious? LMAOOOOO!
I would argue that weapons like the Heavy GL and Medium GL (when properly balanced) require more skill to use than a cod style AR (implemented as in cod).
I would argue that the rocket, the lighting gun, the spinfusor etc, etc, etc all take far more mechanical skill than your typical cod gun which is literally just: left click when reticule on head.
Any gun that is projectile has a higher skill ceiling than any hitscan gun, when both are properly balanced.

Seriously, youre fucking crazy if you think hitscan is the penultimate in skill expression for fps gaming.
Go play Quake. You'll get rekt by some really old dudes, and then you'll cry about sour grapes and go back to the safety and ease of your cod guns; never admitting you were wrong.
>>
>>1364898
>>1364194
you can still say tranny funnily enough
>>
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>die at the very last second trying to stop a steal

Guess I should have played better. :^) I really could have. I fell down a hole by accident at the end and it cost me too much time getting back up.
>>
>>1350368
Everything besides the AK and Scar either feel like a pea shooter past 20 feet or have random, uncontrollable recoil. A FPS lives and dies off of how good guns feel to use and its really funny how you bring up overwatch considering no one cared about that pile of shit a year into its life span because they constantly kneecapped anything that rewarded having high conventional fps skills. COD is the only fps that seems to stand the test of time, because despite all the wacky shit they tried to put into the game over the years, they always made sure that guns felt good to shoot.
>>
>>1364973
yeah dude just like fifa lasts the test of time, due to the strength and quality of its underlying mechanics
>>
>>1364975
Who's talking about fifa?
>>
>>1364976
they're both games that aren't bought for the gameplay
>>
>>1364979
Enjoy your game that'll shut down its servers in 6-12 months I guess. Hope this (You) gave you the will to live another day.
>>
>>1360139
>>1360167
would you look at that, another delay
>>
>>1365181
I hate Swedes and I hate console players
>>
>>1365181
OH NONONONO DEAD GAME
>>
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>>1365181
why are they like this?
>>
the swimsuit update looks promising
>>
>>1365377
are they calling him a tranny?
he doesnt look like one
>>
>>1364973
>random
do you play this game??? the recoil is 100% predictable, its like CSGO retard.
>>1364973
>A FPS lives and dies off of how good guns feel to use
"feels good" doesnt have to be hitscan left click heads gameplay. Quake, tribes etc all have guns which are projectile and feel great to play and use.
Your opinion that hitscan is good is just your opinion.
>and its really funny how you bring up overwatch
It's a pretty popular game on steam even now, despite the "overwhelmingly negative" review score, and is still more popular that the finals rn. But I didnt "bring up" overwatch, I specifically mentioned that damage should be reduced for hitscan weapons, equivalent to Soldier 76's AR. That's all.
>COD is the only fps that seems to stand the test of time, because despite all the wacky shit they tried to put into the game over the years, they always made sure that guns felt good
Call of Duty is not the peak example of skill in FPS gaming. It is an example of a POPULAR casual friendly game which gives it's playerbase an illusion of skillfulness.
Seriously, holding aim with a mouse on a player head in cod is not hard at all. You're more always fighting the netcode than the other player.
Where you do get advantages is if you break the run and gun and play outside of the box to get kills, at which point you're called a "camper" or "noobtuber" or whatever, because the morons who play cant adapt. You even see it in the finals, always some light main crying about Heavy RPGs, or Medium's healing, or anything that isnt hitscan run and gun.
So thats your community, thats COD, thats the casuals who buy every new cod like they buy every new madden, because it's the same group and theyre all mostly low skill dudebros who just like popping heads.
If popularity is how you define peak gameplay then yes, COD is the example FPS to follow,
So lets focus on candy crush, cod and genshin impact if you want "popular".
>>
>Medium puts turret on ceiling
>playing sword light
>go afk

Honestly just the better player.
>>
>>1366180
Your glitch grenade?
>>
>>1366184
It wouldn't reach it. And I can't direct hit it either. Unless they changed that. As far as I know you can only direct hit shields with a glitch nade for some reason.
>>
>>1366187
Your thermal bore to drop it and then glitch grenade?
>>
>>1366188
I might as well uninstall if my answer to a turret means giving up over half my loadout. Ideally my team mates would help me. Or they could just let glitch nades work on direct hits/impact. At least vs deployables. Or let the stun gun do it.
>>
>>1366190
But the typical loadout for Lights already is usually Sonar, Glitch, and Thermal Bore
>>
>>1366191
Yeah and they also usually have a mp5/throwing knives.
>>
>>1366192
Nah, they usually have a Sword
>>
>Having problems with a turret
lol, on what level of shittery are you niggers on, its fucking useless, it dies with a fart
>>
>>1366191
In what world? The typical loadout is vanishing stun
>>
>>1366191
>>1366197
Why would you lie on the internet?
>>
>someone has ttv in their name
>they end match with 20+ sus kills
>go check them out
>they openly display ReWASD/xim on their stream
>>
>>1366203
In the world beyond Bronze 4
>>
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medium mains are just shoto players from fighting games
>basic
>extremely powerful tools
>have a giant ego because they're basic which means they're "honest" and "playing the real game"
>constantly downplay their own strength and doompost whenever they get nerfed
>>
>>1366224
2/10
>>
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>>1366229
But dude. Using high capacity, fully automatic weapons with high dps takes a lot of skill. You just wouldn't get it because you're corny.
>>
if your playing light without the portal kill yourself
- your teammate
>>
>>1366306
light has a ton of shit worth taking and oftentimes the portal goes completely unused with randos

ask for it if you want it
>>
>>1366306
Portal completely occupies the realm of meme strats. It can have an effect, but its use should only be reserved for situations with a mobility Medium, and even then you're better off just adjusting your strategy in other ways.
>>
>>1366401
the cashbox to cashout portal is the only reason i want it as a teammate
its just a better zipline to me
>>
>>1366095
>Quake, tribes etc all have guns which are projectile and feel great to play and use.
>Your opinion that hitscan is good is just your opinion.
Quake also has the lightning gun which functions extremely similarly to the automatic guns in this game.
>>
>>1334470
FAMAS is so fucking underrated it's crazy, please keep playing with AK and FCAR especially please I love the free kills you provide me
And lights please keep dashing into my bursts it'll work out for you eventually I promise, there will be no glitch mines behind the corner trust
>>
>>1366434
to be fair while the lightning gun is meta defining and I'd imagine it's probably the highest killing weapon in quake, at least it has a hard range limitation
>>
>hide in a weird out of the way location
>instantly found
>>
I really hate mediums since they're the ones that mostly play the game like it's CoD, Apex, Valorant, and CS.
>>
>>1366534
None of the weapons in this game handle anything like the weapons in those games at all. I'm just glad I get to play it like it's Dirty Bomb.
>>
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>>1366534
Valorant and CS comparison doesn't work at all

>>1366536
nah they play just like the guns from another other "run-n-gun" shooter like Apex, CoD, or Battlefield
you're such a disenguous liar if you're seriously going to say these guns play significantly differently than the industry standard for this style of FPS
>>
the mediums are talking about how recon sense should come back
>>
>>1366551
>you're such a disenguous liar if you're seriously going to say these guns play significantly differently than the industry standard for this style of FPS
Actually it's pretty easy to prove that they don't. Play those games and then play The Finals. CoD and CS are games where someone dies if you so much as sneeze at them. The AK in CS kills you in a single headshot or 3-4 bodyshots. There isn't a single automatic gun in this game that works like that at all; they require long sustained tracking with many consecutive hits to kill someone. The fact of the matter is that there isn't a single mainstream shooter out there with long TTK hitscan guns and fast paced movement like The Finals. Gunplay in this game is extremely similar to Enemy Territory and Dirty Bomb, much more than any corner-peeking instadeath low TTK game.
>>
>>1366562
>The fact of the matter is that there isn't a single mainstream shooter out there with long TTK hitscan guns and fast paced movement like The Finals.

good news, friend! the concord open beta starts this afternoon!
>>
>>1366566
>hero shooter
Ehhh how hero-y is it? I got in the Deadlock beta and was bored to tears.
>>
>>1366569
no idea lol

also deadlock is phun
>>
>>1366562
I don't get people that compare The Finals to CoD or similar games with ridiculously high TTKs. Yeah sure both games have AKs and SCARs but in The Finals you have to mag dump to kill, even with headshots. In those other games, it's usually 1-2 shots to the dome and they're out, and for 5v5 competitive games, they're out for the rest of the match.
>>
I'm still mad that I can't buy the starter pack with multibucks
>>
I just won a match where the other teams didn't get a single cashout because they spent the entire match poking each other from rooftops with the LH1, AKM, and FCAR. We didn't even have to defend the cashout once. Seriously. How do these people find this fun? Just go play fucking CSGO or something.
>>
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Wow they fucking raped the MGL in last week's patch. At any given range from the center of the explosion you're dealing like half the damage you dealt before. This thing was a workable crowd control tool, but now it's been nerfed into a complete meme weapon. Fuck you Arrowhead.
>>
>>1367193
You WILL use nothing but CoD guns. You WILL play medium.
>>
>>1366620
They're seething at the fact that you have to aim them. Game has tons of rape machine non automatics but you have to aim them.
>>
>>1367193
heavy has never been so bad
sledge and flame are somehow the only "viable" weapons

both get destroyed when the cashout is in an open area
>>
>>1367245
b- b- but at least we have the MOTION SENSOR
>>
>delayed update finally comes out
>its nothing
>>
I just had a heavy with a sledgehammer kill me twice with the heavy attack but there was no sound or animation at all. He just ran towards me and I took damage. Is this some new wacky glitch or was he a cheater/lagswitcher?
>>
>try to play sword
>every enemy is either dash light with stun and an mp5/throwing knives
>or a medium with glitch traps and an ak/fcar

This fucking sucks man.
>>
killed a light who was sniping one time. He missed 7 shots in a row respawns with the uzi and suddenly is killing multiple of my team in one mag doing 180 flicks and finding us through walls and invis. Was wearing the starter outfit too

How fucking mad do you have to be to die one time and start cheating in unranked?
>>
>>1367245
>sledge and flame are somehow the only "viable" weapons
You are awful
>>
>>1367409
it doesn't matter if your good or not, basically everything else has a faster time to kill than the heavies LMGs
its objectively unviable cunt
>>
Just bought 13000 Multibucks
>>
>>1367383
While it does sound like rage hacks, I was doing much worse with the sniper than with anything else until I fixed the zoom sensitivity scaling.
>>
>>1367425
TTK on heavy:
>AKM 1.7
>FCAR 1.67
>FAMAS 1.59
>LH1 1.5
>XP-54 1.34
>M11 1.26
TTK on light:
>Lewis 0.72
>M60 0.75
TTK on medium:
>Lewis 1.32
>M60 1.39
>>
it's over
>>
>>1367676
you made this up thoughever
>>
>>1367725
https://docs.google.com/spreadsheets/d/19qVTE-FA3e__9sNpD5jLxNN_UgvdzcRjORXBkrP5yaQ/edit?gid=0#gid=0
You can just calculate it yourself by looking at damage per shot and firerate.
>>
>>1367409
They gutted the LMGs so fucking hard, they both suck so bad now, used to rip cunts with the lewis like it's nobody's buisness.

>muh CoD automatic guns!
I don't give a fucking shit, I'm playing an FPS and I want to blast cunts with a Lewis like i'm playing BF1

>you're just a shitter that can't use anything other than meta guns
sorry I wasn't using the fart granade launcher in ranked when everyone else was using lewis or SA. I kinda like the LMGs so I kept using them.
>>
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>>1367728
>>1367676

Uh, what?
>>
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>>1367865
Other guns
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>>1367865
>FAMAS worse than AKM in body TTK
lol no reason to use this weapon at all
>>
>>1368075
The guide doesn't talk about effective range and dmg dropoff, both of which the FAMAS has better stats. But otherwise, no FAMAS is kinda trash
>>
>>1368084
>>1368075
wait hold on, I just re-read the stats, the FAMAS has better TTK than the other ARs though?
>>
>>1367665
Yeah but he didn't stay on sniper.
>>
>>1367349
If you press it fast enough after doing something else the animation and sound doesn't play, not even on the sledge user's screen, odd they haven't fixed that yet considering it's been in the game since season 1 as far as I know.
>>
>>1367676
>>1367728
>>1367865
>>1367889
so the heavy LMGs are clearly worse than light and medium ARs, which is stated in your own source and your a retard who can't read? thats what im gathering
>>
>>1367889
>Bow gets to one shot light
>Shotgun gets to one shot light
>Sniper gets to one shot light
>Dagger gets to one shot light
>Fucking throwing knives with zero reload and infinite magazine gets to one shot light
>But the sword doesn't

What is this bullshit. Sword should do 75 and 150. Also let rocket direct hits do it again.
>>
>>1368396
Most of those are "balanced" out by needing to nail a headshot or backstab on a small and fast moving character. The outlier is the Shotgun, and that weapon in general is a bit egregious given that it can 1-tap Lights and 2-tap Mediums and Heavies. I wanna know what retarded thought process they had that the class that can easily dive in for a meatshot gets a near-instant kill weapon against any class, whereas the KS-23 takes more skill up close and afar but its damage is pitiful..
>>
>>1368417
>Nail a headshot
>Throwing knives

Those things fucking magnetize to heads.
>>
>>1368417
>I wanna know what retarded thought process they had that the class that can easily dive in for a meatshot gets a near-instant kill weapon against any class, whereas the KS-23 takes more skill up close and afar but its damage is pitiful.
The Sawed-Off requires you to be PERFECT and gives you one good point blank kill (two in the unicorn situation that two lights are right in front of you one after another with easy to line up shots.) It shares the weaknesses of every other close range exclusive weapon in the game with the caveat of immense downtime on use whether you succeed or fail which just isn't how most close quarters weapons in this game are balanced. Mediums endlessly complain about the 1887 but they get six shots before they have to start reconsidering their life choices.

It's not a bad weapon now, but it's an absurdly high-risk weapon on the squishiest class in the game. If you're in position and make both shots, you're golden. If you're out of range or miss either shot you die instantly.
>>
>>1368439
>dash in
>miss 2 shots
>dash to cover and reload
>repeat
>>
>>1368440
>dash in
>miss two shots
>get splashed by an RPG
>get sneezed on by an AK
>or just snapped to and tracked by any AK player worth a shit
>>
>>1368441
>flash before you dash
simple as
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>>1368442
got it i'll on spend one of light's valuable slots on the flash in a game where even frags often fail to splash people due to wacked out collision
>>
>>1368439
>The Sawed-Off requires you to be PERFECT and gives you one good point blank kill
Oh man, you need to actually take advantage of your movement and have half a brain to get an instant kill. Oh man, so sad. The Sawed-Off is totally languishing. Now let's see what you get when the KS-23 has a much higher skill floor to be competent, let alone Perfect. Oh whoa wait huh look at this, it gets NOTHING.
>>
>>1368452
Good thing the heavy gets another shotgun that's way better and also a rocket. Makes me wish thermal bore did damage.
>>
>>1368383
I'm not sure if you can read.
AKM kills heavy in 1.7 to the body
M60 kills medium in 1.39 to the body
So in fact you still have the advantage and just suck.
>>
Migrate to New thread

>>1369170
>>
>>1368973
Medium's ARs have better range and much better recoil. M60's bullets vanish into the ether after 10 meters and the Lewis' recoil is hot dogshit. Hell, you can hipfire the FCAR even at medium ranges now.



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