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>What is /mmog/?
Also known as /mmorpg/, or /wowfug/, this is a thread dedicated to MMORPGs - Old, Very Old, new, upcoming releases and those that will most likely never will.

>What is on-topic?
Discussion of MMORPGs, including games that have their own dedicated generals and those without.
Learning or recommending other games together, and sharing experiences.
Arranging meetups in these games with fellow anons.
Comfy screenshots and game art.
>>
I dont know what MMO to play. Why does this genre have to be so fucking bad? Thinking about trying Mabinogi or Wyrm online even though they look like shit and are dead
>>
>>1393644
mabi doesnt seem too dead
this shite's immortal
>>
Anyone playing Fractured Online? It just released last month.
>>
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Anybody playing RIFT in the current year?
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>>1395150
I loved this game, too bad only 1 class was worth a damn and every single other one was useless.
>>
>>1393644
>Why does this genre have to be so fucking bad?
Because it hasn't evolved since everquest.
>>
I member jerking off to Elin so many times with guidies back then, good old days
>>
>>1395806
Disagree, wouldn't you say that the problem is the conversion from EQ style games, where the journey IS the point, to WOW post-WOTLK style games, where the journey is pointless and all the 'content' is endless raidfagging?
OSRS is an interesting example of this because it does both and has recently spent basically all of its time less around 'endgame' and more around making interesting and fun midgame and low-level content, so that way the journey to max is more fun to do. The contrast to it is modern Maplestory, which went from a journey-style game to 'erm the game doesn't start till 200' to 'erm the game doesn't start till 260', and the game entirely revolves nowadays around bossing, dailies, and events; when it takes 50+ hours to go from 200 to 260 alone, and 300 will straight up take you over 10 years to accomplish unless you grind 10+ hours a day.
>>
>>1394795
It's f2p until next Sunday.
>>
>>1396068
That's because they have to keep people paying for subscriptions.
>>
>>1393629
Finally, /mmog/ returns. It's been too long.
>>
>>1395806
WoW ruined everything
>>
>>1393644
>Why does this genre have to be so fucking bad?
Because it's overrun with people who don't want a game to learn, just a doll to dress up and talk to people through with braindead easy content to mash buttons in on the side.
>>
It's a dead genre, not because of money, but because social activism and woke ideology killed it.
>>
>>1397512
This
t. ex GW2 player who saw his beloved franchise ran into the ground by liberal women and trannies
>>
>>1397512
P99 is good thoughbeit.
>>
>>1398798
Aged like milk graphically and core design requires it to be the hottest shit around to function properly.
>>
>>1393629
You're really trying this again? After what happened with MMOG in /vg/?
>>
Why do mmo expansions have to powercreep? Why they don't just add same level content?
>>
>>1400615
Because majority of casual mmo addicts can't think in sidegrades. Shit like EQ AA is also much harder to do, and sell to the current mmo playerbase, elegantly than just pumping by the book number go up expansions.
>>
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Genuinelly looking up online games I could play with people, regardless of source or popularity. All I ask is that I can play comfortably without stress and not feeling like I am alone on the server.

Was thinking about renewing the WoW sub or redownloading GW2, but I'm still exploring more options. I'm gonna go peek at the MMO bizarre thread as well, but I'll take anything that gives me an easy and chill time grouping up without inducing performance anxiety or some shit.
>>
>>1400805
>easy and chill time grouping up without inducing performance anxiety
Why the fuck are you even considering wow in that case?
>>
>>1400988
Presence of groups and discords focused on plain and chill grouping and raiding, I guess. Not that I have tried, I'm jaded enough to have doubts.
>>
>>1401043
Players who use the Group Finder aren't your friends. The very reason they use this system is because they are antisocial and don't want to socialize.
>>
>>1400805
>performance anxiety
do zoomers really have anxiety attacks and shit their pants over a video game?
Don't they know how to say "fuck off"?
>>
>>1400735
Do you even need sidegrades? Just add more clothing/furniture and a checklist.
>>
I'm on a TERA server right now. Problem is, it's in Brazil. I don't mind that it's on a 2015 patch but I do mind that I don't understand one lick of these apes' text and have essentially no way to communicate.
>>
>>1402639
does that build still have the nerfed bams and "streamlined" leveling experience?
>>
>>1395754
What is with RIFT, of all dead MMOs, that causes people to respond with objectively wrong opinions? I saw some dweeb on /v/ in a few threads spouting off about how you can level to max in a few hours and then there's nothing to do, or some weird shit.
I really don't get it. How has this one particular dead game upset random newfags? Is it because they competed directly with WoW and now ancient WoWfags are mad?
>>
>>1402825
It might have nerfed bams, I don't really know because I'm still really low level and so they're difficult anyway.
Did bams used to require 2+ people to kill? If so, then yeah it has nerfed bams. I wouldn't want the party-mandatory ones back if a server has fuckin double digit population, that's a good way to brick wall an entire zone.
>>
>>1402639
Teracz?
>>
>>1402639
only menma's tera (MTDream) and Tera starscape are "alive" enough to play desu, tho starscape prob not too much in comparison
>>
>>1393629
IS there a GOOD tera server still standing, one that doesn't nerf the BAMs to shit, has pre-reaper content untouched, and doesn't instantly give +60 scrolls?
>>
>>1405572
>Did bams used to require 2+ people to kill? If so, then yeah it has nerfed bams.
It used to be you could solo BAMs if you were good enough, but it was not easy and would generally take 8-10 minutes if you were at level parity with it.
If people are killing them solo in like 2 minutes while tanking every hit, then it's nerfed.
>>
>>1396878
Niggers with shit opinions and suggestions as well as faggot devs pandering to them is what ruined everything, including wow
>>
>>1405675
it might actually be lost media, which is a great shame because the leveling experience was actually pretty nice, and it had the best endgame dungeon, MCHM
>>
>>1405597
Yeahhh I had my time on Menmas in 2022, server sucked because no matter how much work got put in it had like 8 people online every day. Not even enough for two groups to run dungeons. Also he had spiraling hyper inflation from letting people make characters, sell the free stuff to the vendor, then transfer gold to a different character before deleting it.
>>
ded thred
>>
>>1408164
>you can buy ingame currency with real money
There's not a single MMO where you can't do that.
>>
Has anyone played dragonsaga/dragonica here? I did as a little shitter, but didn't get far enough. How was it? Why is every MMO is a has WoW combat instead of something actiony?
>>
>>1410603
Action combat is too reliant on ping.
The slower your combat system, the more players can play together on the same server.
>>
>>1410757
Isn't this can be mitigated by rollback netcode? It allowed quake to be played on dialup connections.
I know that situation in america is bad, but in the rest of the developed world it should be fine, no?
>>
>WoW
>FFXIV
>GW2
>ESO
>BDO
>SWTOR
Anything that's released in the past 2-3 years that's worth playing that isn't the above?
>>
Does minecraft counts as MMORPG?
>>
Just saw the Blue Protocol announcement and realized I never thought about when the genre really died. I remember B&S and BDO being rather successful on their international releases in 2016 but I don't really remember any major MMOs after that. Was 2016 where it ended?
>>
>>1413006
TF2 is more of a MMO than any game where the gameplay is instanced 4-7 person dungeons.
>>
>>1413006
Only if you're running 100 players concurrently
>>
>>1413125
Likely coincides with Fortnite, PUBG, and then every AAA studio following a formula rather than developing good games
The game has to be "okay enough" and the battle pass, loot boxes, and direct purchase (usual on FOMO) cosmetics has to be top tier
That's how you get highly polished slop

Considering the dev time on an MMO, every FP&A/actuary at a big firm has decided for us that we don't get great big games anymore. Definitely not MMO's. Blame literally anyone who's bought a microtransaction ever
>>
>>1413747
This. Every decent studio got fisted by their MBA overlords in 2016-2017-ish, projects were dropped, development ground to a halt and refocused, non compliant studios started getting axed all because they realized they could pump out some literal slop fps/tps battle royales, or mobile gacha games for 1/10th the price of an mmorpg and rake in the most money ever. This is almost solely because hordes of retards got addicted to mtx, because the "in" generation they were targeting was extremely vain/shallow when it comes to games.

For the battle royale shit, you have "playerunknown" to thank for popularizing it. His arma mod was extremely successful prior to any standalone BR, he then helped spawn H1Z1 and then became the lead dev and driving force behind PUBG. For gacha games, thank apple/samsung.

This is why the only mmos that aren't on life support are like the same 4 that have all been around for a decade, minimum. There is little to no money floating around for a new MMO title to grab.
>>
>>1413815
The main problem is expense, isn't it? Making an MMO is incredibly expensive, and unlike say, making a BR or MOBA or other GAAS game, it actually requires a shitload of players to function. But daily style quests, as well as the advancement of the internet, have functionally killed the MMO.
Discovery? Everything's datamined within five days of release. Social interaction? Everyone hangs out in Discord servers and will never type in game.
The main selling point of an MMO was being a seamless world with other players, who can all interact with you and the environment: but that's just par for the course for playing most video games these days. Pretty much any online game you name has some aspect of the original appeal to MMOs, and with the massive expense to get one started and the high failure rate, its pretty unlikely we're ever going to see another MMO again.
Unless some maniac Korean unironically creates "Sword Art Online but for real". I feel like VR might save MMOs purely because you can't alt tab out of the game to look at a guide and using Discord doesn't work as well.
>>
>>1413835
Basically expense, in relation to effort, for reward. Just generic market shit. Theres no reason to spend 8 years and hundreds of millions of dollars developing a sound mmo, that may flop, but even if it doesn't, it'll take years to run a profit. Not when you can spend two years, a few million, and pump out a game that has a 10,000% RoR within 6 months.

But yeah, the next huge mmo, if there ever is one, will definitely be Korean, and likely VR, you're 100% right. At least once VR technology progresses enough to become the primary form of engagement with video games.
>>
>>1413835
Go all in on the one thing that sets MMORPGs apart from all the other online games: the persistent open world.
I never understood the hate discord gets. It's just a voice chat. Typing takes you out of the game but most MMORPGs never evolved past the basic chat box.
>>
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Discord blows because part of having a persistent world is people inhabiting it, talking in it. If your friend is in one town a sea distance away and you're in voice chat, talking about some shit unrelated to the game, you are disincentivized to chat with the random coming up to say hello to ask about some quest or some shit related to the game.

Regardless, it's pointless to argue about this shit because the current majority of the gaming market is comprised of forknife zoomers and the dudebros talking about last night's party, or even old tired dad gamers, all of which are already numbed out with the constant dopamine hit the new internet (and thus the new online game) has made them addicted to.

Good TRU mmorpgs were the ones that were made for the outcasts of society.
>>
>>1395150
Isn't that the game where you had paywalled talent trees?
>>
>>1414613
>Good TRU mmorpgs were the ones that were made for the outcasts of society

This is it... the MMO rise and fall summed up in one sentence. It really gave an outlet to people that found their real world uninteresting and unfair. Even playing them solo you saw something different every night you logged in. Like visiting a pub that you're a regular at, filled with interesting characters. Every effort you put into the game was registered permanently. If you accomplished something then no one could take that away from you, and it would inspire other new players to get to the same status.
>>
i'm just here to laugh at new world
>>
>>1393629
I wish TERA had a private server for pre-BAM nerf and avatar weapons, so shortly after F2P release. The progression was magnificent and really made you use the full potential of your class and learn how to play it, solo dungeon runs weren't a thing, and all dungeon gear was useful and major upgrades. Sad anons only had about a year where they could have experienced that.
>>
>>1417805
I miss it so much.
Other than the cancerous endgame gear enhancing, the gameplay was absurdly good.
Action MMOs are just doomed to forever be niche though.
>>
tera died because of pedos
>>
>>1416232
Putting a new class methodology behind a paid expansion is relatively common among MMOs. But after it went f2p, the expansion-related Souls did remain behind a paywall. Not that there aren't already plenty of options, nor are these required to play endgame.
>>
>>1424387
oh look pvpschizo is here
>>
>>1424403
hes right though.
>>
>>1424406
By that logic Mortal and Darkfall should be the most popular games in existence, yet somehow they aren't.
>>
>>1424448
false
tera had both pvp and elin thighs, the ultimate combo
>>
Is there anything remotely close to a modern FFXI or Everquest? Like actual open world grinding and party questing being required to progress and not just instanceslop. No I will not play a private server of an old game. I want a modern game that is available now.
>>
>>1393629
OK redpill me on private servers

I want to play some old school mmos with no changes or subscription and not lose my shit if a server shuts down. Any good 1x rate servers?
>>
>>1425941
Project Gorgon, but it is made by animal fuckers (there are legit mechanics that curse you into being an animal and that shit have its own expansive systems, like you need to spam chat with animal sounds to learn common language, there is a fucking milking skill you can grind as a cow etc) and looks barely above eq1 with unity assets thrown in wholesale.
>>
>>1425941
Tibia is kinda like that but ehhhh it's kinda shit and idk what it's like now
>>
I wish Dual Universe was good
>>
Are raids cancer that killed MMORPGs? They force classes into "holy" trinity, they boil gameplay down to killing bosses, they cause strife because everyone is forced into finite groups and yells at each other for not picking up slack.
>>
>>1425987
Bosses as a whole ruined gaming. It's overused.
>>
>>1425987
EQ and WoW raids did specifically. The moment raiding becomes collective jump the rope is the moment they warp entirety of the game around itself as everything requires to be designed around it. It also feeds in itself as retarded midcore faggots pretending to be hardcore poopsockers feel right at home and will screech to high heavens if anything will dare to be alternative to their holy cow.
>>
>>1425941
>I want a modern game that is available now.
spoiled stingy bitch
>>
are there any recent MMOs that don't use button mashing 1-second-gcd type combat? it seems like all of them recently fall into the same pattern of combat being mashing skills like a MOBA game and then doing stupid shit like limiting you to 5-8 hotkeys worth of "builds" with a dodge.
Something like the opposite of "action mmos", like SWG or even Runescape classic/2 that just had mouse clicking to get everything done
>>
>>1426096
Pirates of the Burning Sea, not very recent but combat is pretty unique as far as mmos go and i am pretty sure almost nobody here played it.
>>
>>1425987
WoW being popular is the real MMO killer. If WoW flopped in 2006 we would all be playing full loot PvP sandbox MMOs today.
>>
>>1425963
Tibia was my first MMO and I loved it back in the early years but I get the feeling its not even the same game anymore, plus the fucking BRs and Pinoys won.
>>
>>1426073
Im not gonna wait another decade for Pantheon to come out. We all know its not going to.
>>
>>1412894
who was this?
>>
>>1426281
Wrong.
Also, "PvP sandbox" is a shit concept and doesn't sell.

>>1425987
No. Bad combat and design killed most MMORPGs.

>>1425941
Play Dofus.
>>
>>1393629
as the years drag on it becomes increasingly clear that there will never be another MMO like TERA
without greedy and incompetent publishers like fucking gameforge in eu it could have still been going today
>>
>>1427849
Combat was great
I think the story was ok
En Masse did an excellent job
UI was a buggy mess
Performance was terrible (single thread)
Crashes
Nexus removal
Game quickly went to shit after F2P. They kept introducing things to quickly get you to endgame, quests were locked out of if you exceeded the level, everything before endgame became pointless and no one knew how to play once they reached endgame. What good is the combat at that point?
>>
>>1426214
same anon here I actually played that a long time ago when it was live and then again later when it went to the private server after official shutdown. genuinely surpised how well it seemed to be doing as a private server, perfectly niche game that is loads of fun if you like the setting. town music was pure soul
only things I didn't like was the giga jank ground combat, and after getting to max level and buying a 3rd (or 4th?) rate the only fights I could get for pve was either random shitty frigates or like 6 rates in a trade fleet that i couldn't solo
>>
I fucking wish there was a dragonica clone. Tab targeting is so stupid. You stand still and mindlessly do rotation. In dragonica you could actually just avoid attacks and even juggle enemies. But no, we are stuck with second-generation everquest clones.
>>
>>1429006
>Tab targeting is so stupid.
It's all the worst parts of turn-based and action combat combined into a single whole of mundanity.

>>1427849
The MMO playerbase just doesn't give a fuck about engaging combat.
We're never keeping one around until a company makes one with the understanding that they aren't going to even come remotely close to the numbers WoW/FFXIV/etc. are seeing.
>>
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Is there any passable Xianxia mmos on the market right now?
I know how people tend to feel about the chinese, but their mmos tend to have some of the best social features I've seen in any mmos. And I just really like the fantasy.
>>
>>1429921
>The MMO playerbase just doesn't give a fuck about engaging combat
I wasn't aware faster than light internet is already a thing.
MMO combat is beholden to latency unless you live in a tiny cramped shithole like korea or japan or fine with not having persistent world in favor of client side combat and heavy session instances like pso2 did.

>>1429972
Age of Wulin is still available on life support, other than that there is basically nothing on western market right now. Perfect New World and World of Jade Dynasty rumored to be releasing in the west and self published at that, but that is deep 2025 at the very least.
>>
>>1430084
Or you could have good rollback netcode
>>
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Are there any Neverwinter private servers?
I played this game for several hundred hours back when I was a teen, but for a few years now it's been becoming increasingly more P2W dogshit
I'd honestly kill for the opportunity to replay this game the way it was back in 2016
>>
>>1430395
rollback barely works in fighting games, how do you think that could possibly be implemented at scale?
>>
>new world has literal aimbot now
and the last bastion of action combat falls
>>
>>1425941
The private server HorizonXI had me convinced that it would be close to the 75 era. I am older now so I don’t really want to do 24/7 grind for end game stuff for my red mage. I remember being a poop socker, I stayed up for hours just to keep an eye on the possibility that the nm will spawn in the time slot. I was able to solo the nm alone because I was rdm and sub 37 nin.
>>
I might just go back to EQ Quarm or alternatively find a decent SWG private server because that's probably the last remaining old MMO I never actually got to play so at least everything is fresh.
Any decent recommendations? Or anyone on Quarm? I could always use a friend on EQ
I don't even know if I'm 'waiting' for an MMO anymore. Tried Pantheons free weekend (lol) and lasted about 30mins, it was bad. Aeternum or whatever won't fix shit. Don't care about 14 or WoW or ESO or etc. I guess Monsters and Memories even if it's well over a whole year before EA release.
>>
I'm looping MMORPG choices in my head and it all circles back to WoW, always. It has ruined all other options. I grew up with it, especially private servers, and having recently played every iteration they have on live servers nowadays it's all scuffed and ironically doesn't even come close to how much more a private server feels like the real deal. Maybe it's their old client, or the people one comes across, or the mindset of such a smaller playerbase: or nostalgia.
Yet I've been cucked by said private servers closing down and losing everything, all but a handful of screenshots remain, and it sucks. How does one snap out of it? To not give a fuck about longevity and posterity, and just embrace the ephemerality?
>>
>>1434745
Any particular server you're into atm? I have considered turtle, seems to be OK
>>
>>1434759
Custom servers never really clicked with me, I always fall back to the original game. Maybe I could give it another chance. I'll definitely try their Unreal Engine client planned to release next year.
>>
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yep its good old new world
also installing this on a slow drive was a mistake
>>
>>1434880
I ran into some funny major bugs in the roughly 2 hours I played. Saw a lot of characters with bot names, this shit is for sure being shilled by bezos.
>>
Can I schizopost about Star Trek Online in here?
>>
>>1435211
Please do, also cool game except for relentless gacha monetization. T6 ships doing fuck all on their own without specific consoles that only come bundled with specific ships made me quit it as a new player.
>>
>>1435226
Sad part is I am a relatively high profile member of the community and people may figure out who I am. I will try and be as discrete about it as possible.
I used to post a lot on 8/stog/ back in the day, and have basically been waiting for around a year for someone else to revive the general to no avail. This is probably the best alternative as a means for me to shitpost about the game as I post some of the absurd grinds that I'm working on.
>>
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>we want the tab target audience
>>
>>1434880
>>1435255
So is it good now?
>>
Id love to sink some time into a new mmo, I played vanilla wow on a private server back in the day and had fun. I played Tera as a ninja and it was a blast but then the game split to a new game or something and I cant remember my info I dont want to start over.

What do you anons suggest?
>>
Is this ever going to result in a full game?
Wasn't the main reason that ghostcrawler quit at Riot his disappointment with their slow development time and decision making process?
>>
>>1437513
nope still garbage but if you're a thirdie you can bot it and make some money for the first week before everyone leaves
>>
what's an mmo that actually feels alive and thriving instead of being composed of a series of player-devoid wastelands
>>
>>1437811
Unfortunate.
>>
>>1434745
Private servers shutting down doesn't really matter at all imo, infrequent fresh starts and shifting of playerbases keeps things from stagnating too much.
>>
>>1437929
throne and liberty soonTM
>>
>>1438609
i feel like that shit is gonna be dead within 3-6 months
>>
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>>1393629
Anybody knows how to beat the registration process from Cabal Online's abysmal website?
This piece of shit.
I tried 3 different emails and 4 different browsers and always this piece of horse shit gave me IP, 400 or 500 error.
>>
>>1439664
this game is not dead?
>>
>>1441092
No not in NA / EU and BR but there are a dozen of private servers you can play on and I'm really tempted because I can't play on a official server.
>>
Do you think that having to prepare some spells in save zones before dungeons with limited slots is a good design? I think it allows to have some really powerful abilities while not also forcing people to consider other options.
>>
>>1442231
Isn't that how it works in runescape?
>>
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>>1393629
to anons who want to try hardcore wow together. I propose a private server for that. I know ascension has a built-in mode, but any server will work
>>
>>1443186
I think turtle WoW is a good option if you dont mind a classic+
>classes adjusted for more variety and so undervalued specs/classes dont feel useless
>more zones added to the world to level through and fills in blank spots on the map
>more quests in general that felt alright from what i saw
other challenges including hardcore:
>slower levelling so you dont outlevel a zone and keeps things tense
>no rested XP mode
>vagrant mode, cant use any items other than gray or white

and the server seems decently alive and its been up for a while so it probably wont go down suddenly. doesnt seem as focused on speedrunning/sweaty play for those whove been on private servers for 20 years like a lot of other private servers
>>
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>>1443260
sounds good to me. we should add each other on the realm and go from there. I dont have a username yet as the soonest I'll be on pc is tuesday, but I'll add you in-game then

horde or ally?
https://strawpoll.com/QrgewP4vOyp
>>
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Anybody played/plays Nostale?
>>
>>1443186
>hardcore
>>on a private server
pass, but gl
>>
>>1443260
>>1445327
I'll give it a try, but I was already wary about the wrong people d/cing during pulls on retail and wouldn't mind trying some of those other "difficulty modifiers".
>>
>>1445327
Why is that bad
>>
>>1443302
looks like Ally won. all dwarfs, or? also what time best suits you?
>>
>>1446058
how many are even interested
>>
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>>1446255
me and 2 other anons. add me in-game and we'll see
>>
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>>1446058
>all dwarfs, or?
sure but I'm cheating
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>>1443260
>>1443186
Adventures
>>
MMOs are dead and will never return.
The player base is to blame of course, this topic has been gone over countless times.
MMOs only remain in our memories sadly.
>>
World of the Warcraft. Wow great!
>>
>>1446564
that was fun. if anyone wants to join, we're level 5 and reached Thunderbrew Distillery. we'll resume at around 5 PM EDT today
>>
man, is spiral knights a mmo?
i booted up after not having played it for a few years
started to work on acquiring more of the gunner armors, sucks that everyone just use chaos set and whatever is the meta weapons.
>>
Any M.M.O. games without gameplay-altering microtransactions? I've only seen those in the form of private servers for dead games, and both the ones I tried (City of Heroes Rebirth and Star Wars Galaxies Awakening) had some weird shit going on - CoX has level-scaling on every quest (hate that) and Awakening was so damn dead I couldn't even get the buffs that're supposed to be necessary for combat.
this might be a double-post, i'm not sure - my last one doesn't look like it went through.
>>
>>1447554
Homecoming didn't have level scaling when i played it and generally the most populated CoH server even if administration are fucking faggots, that is just something you have to deal with if you play private servers in general.
For SWG you either play emu for pre NGE or Legends for post.
>>
playing Throne and Liberty, anyone know if you have to buy the premium battle pass per character? Bought it on one but the other doesnt have it
>>
>>1446756
MMOs are all around us. The genre has been deconstructed and the bits have been dispersed in to everything.
>>
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>>1393629
Anyone plays on a Private TERA server? Found the german one not sure if somebody plays on it or if there is any better server out there.
>>
>>1446564
>>1447030
are you still going
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>>1451779
yes. we've played daily until today because I didn't make it on time. sorry Shorterdorf!
>>
>>1451848
No worries! Life happened for me yesterday too, I logged for a bit and did my warrior quest which then flagged me for pvp. So I logged back for a bit but then got distracted.
>>
>>1452460
pvp in hardcore is scary to say the least, lol. we goin at it today at the usual time, or tomorrow?
>>
>>1453184
used to be a dude year or two back on /wpsg/ who made a twink and killed hardcore levelers lulz
>>
>>1453184
I’ll be around today near usual times. Weekend’s are a bit crazier for me.
>>
>>1442559
I looked around on wiki and I don't think so. I have an impression that there you can stack up runes and cast away, while in my system you could prepare fixed number of spells in each slot for free while resting.
>>
It will never be again
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>>1449666
Starscape is p good
>>
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>NexusForever still isn't complete enough to do a single dungeon or raid
>ignoring that, the only server I can find for WildStar is a roleplay/social focused server
It hurts so much, bros...
>>
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Dofus
>>
Is there an infographic or something for recommendations?
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>>1447554
>CoX has level-scaling on every quest
You're supposed to alter the diffiuclty, dumbo. The entire difficulty system of that game is based around constantly altering it based off team/ability. Add more enemies, add bosses, lower their level, raise it... Quite literally nothing scales outside of enemies that spawn with literally no level associated for Holiday events.
>>
(i think my last post didn't go through)
>>1462071
It might have just been Rebirth, but I found leveling up didn't feel like much when every enemy was at or near my level either way, and I didn't like how it was possible to lock myself out of a quest line by leveling up too much before I did it - I know you can go back once you hit a certain point, but I didn't feel like waiting that long to mop up old quests, and it's more fun for me to go into a quest that I'm overleved for so I can kick the shit out of everything in it.
i wound up enabling bosses (and i think archvillains), which should've been fuckin' enabled by default, and playing everything at -1 level just so xp gain would be low enough to avoid overleveling.
also
>group size
i was under the impression rebirth was decently popular but i genuinely don't think i ever encountered someone who was at my level and doing the same shit i was
>>
Has anyone else gotten into the Dune Awakening closed beta? I got my email but am just waiting for the code.
>>
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Is there a vindictus pserver that isn't windictus or vindictusvn? both of them have absurd exp rates and windictus is trannies
>>
>>1396068
>the problem is the conversion from EQ style games, where the journey IS the point, to WOW post-WOTLK style games, where the journey is pointless and all the 'content' is endless raidfagging?
Exactly. The genre should have remained with the journey focus but those games haven't been made after WoW released.

Maybe MnM will deliver something in the old style but I'm not too optimistic about it.

>>1412891
WoW's biggest mistakes were the questing and solo focus on leveling. That set up the death of community and the change from the journey focus to end game focus. It turned leveling process into a mandatory chore before you were allowed to play the "real game". Sure, that mentality took a while to set in but WoW laid the ground work for it from the start.

A quest leveling MMORPG cannot be a game about the journey because everyone has the same journey and nobody wants to do it because it's shit but they'll suffer through it to get to the end game. It's antithetical to the genre.

I fully agree that WoW was a step forward in playability. 20 years later we still get some games that don't play anywhere as good as WoW did all the way back in 2004.
>>
>>1471970
>WoW's biggest mistakes were the questing and solo focus on leveling
I'd say the biggest mistakes were the railroading of gameplay through dungeon/raid finder, as well as complete removal of server cohesion through transmog and inter-realm gameplay where you play with people you'll never ever see again. In retrospect, the expac route they took (being creating isolated islands) was a death knell as well. They should've doubled down on interweaving endgame content into lower level zones such as Onyxia's Lair and such.

I wonder how pre-WoW mmos did it though as I never played them - what did they do better than WoW in terms of their focus on the journey and embracing the mmo aspect?
>>
>>1469288
is there a vindictus pserver where i can play as that shield girl and use her BIG KICK skill against the spider a hundred times for spider armor drops? that's all i rember about vindictus
>>
What's the best MMO to be a loli in since Tera's been gone? Don't say FFXIV they look like little cabbage patch potato goblins.
>>
>>1472091
Lost Ark, Blade and Soul, Aion, maybe World of Jade Dynasty, Perfect New World and Sword and Fairy mmo if they ever land in the west. Most chinese cultivation mmos has girl as bodytype and/or dedicated class
>>
>>1472091
Check out the Dragon Nest thread.
>>
>>1472036
>railroading of gameplay through dungeon/raid finder, as well as complete removal of server cohesion through transmog and inter-realm gameplay where you play with people you'll never ever see again.
>In retrospect, the expac route they took (being creating isolated islands) was a death knell as well.
Those certainly didn't help but by that point the journey was dead and the MMORPG aspect had basically disappeared.
>what did they do better than WoW in terms of their focus on the journey and embracing the mmo aspect?
You needed other players. It's basically a genre of inconvenience that other players can help to make up for. Solo gameplay isn't supposed to be convenient like WoW made it. An MMORPG needs interaction and cooperation between players. When they can solo everything you get games like modern WoW and FFXIV where the other people might as well not exist outside forced party content. You could play those games in a solo server and 99% of the time you wouldn't even notice.
>>
Is Dragon Quest X any good? Do very many people play it?
I know there's a pretty robust machine translation mod for it, but I've also begun to study Japanese and probably wouldn't mind just playing it in Japanese.
>>
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Anybody playing this?
>>
Been looking for a new MMO since I dropped ESO a couple of years ago.
The only other one I've been looking into was Guild Wars 2 but it has the one deal breaker that made me hate ESO More than anything: Weapon swap. Any recommendations for MMOs with no Weapons swap. Action combat, PvP focus preferred.
>>
>>1475171
the server is past its glory days, used to regularly go over 3k online

hard to go back to a ghost town when you know what it used to be
>>
>>1475412
Action mmos are kinda shit and will continue to be kind of shit if they aren't lobby based with client side combat.
Anyway Blade and Soul (maybe wait for NEO global), Darkfall, Mortal Online, Pax Dei, Reign of Guilds, Albion Online
>>
>>1475412
If it's any consolation elementalists swap elements instead of weapons
thieves can swap but you can just camp one weapon because of the initiative system
>>
>>1475171
I'd play it, but the world is very depressing, and all the classes seem to use some kind of magic.
>>
>>1476218
>the world is very depressing
It's Warhammer so yeah
> all the classes seem to use some kind of magic
Not really. Most non chaos, non mage classes don't.
>>
>>1475695 #
You just name the two classes I literally couldn't give less fucks about.
>>1475633 #
Fucked the OG post, meant PvE, never heard of Reign of Guilds or Darkfall tho, may check them out anyways. The rest are not my thing, maybe Mortal but just cause I like the combat system
>>
>>1475623
Yeah, I realized. It's on decline and getting anywhere will take forever so not worth the effort.

Shame, I'm really aching for an MMORPG.
>>
>>1475171
Keep an eye on the Bizarre MMOdventure thread. Warhammer may win the upcoming vote for the next game in two weeks' time.
>>
>>1476692
well you can just hop in and be pvping at low levels which is fine if you don't expect it to be some massive long term investment game

it's a real shitty pve game
>>
>>1477208
>well you can just hop in and be pvping at low levels which is fine
From my experience it's usually a one-sided stomp. It's rearely balanced enough to be a back and forth.
>>
>>1425941
Evercraft
>>
asking for the heck of it but anyone plays this kusoge?
https://store.steampowered.com/app/744900/Dead_Frontier_2/
>>
>>1406619
>>1405597
How many are on starscape at peak? Men as has 100 at 10am right now if the counter is real
>>
>>1442231
It's been done before. GW1 skill bar has 8 slots, GW2 and ESO has weapon swapping between 2 weapons with 5 skill slots each, Wildstar has limited action sets with 8 slots.
>>
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>>1393629
>find mmo i think is interesting
>literally 12 players online
>>
what's a good mmo to play while drunk
>>
the fuck is with nova tera telling you to disable your antivirus? version.dll alone has like 40 hits on virustotal lmao.
>>
>>1481478
me in every f2p mmo i play.
esp the ps4 ones you'd think ppl would just browse the "free" game section and try them out but they're all very dead.. x_x
>>
why can't the gooks just relaunch tera as tera classic, the mmo market is starved and tera was actually adored for the most part
>>
>>1483622
>>1402639
>>1405576
>>1405597
have you tried nova?

>>1483530
seems like a major red flag to me
>>
The combat is shit. All I've been wanting is an mmo with souls-like combat, even someting on the level of first dark would do.

Without good combat what I like is some good level design. Closest I could find is GW2, has a terrible terrible story but the best open world I've seen in an mmo.

Any mmos with such combat? (engaging but minimalistic) or actual good level design? ideally both with a decent story even?
>>
hey guys haha
come play throne and liberty with us
>>
>>1484590
fuck you
>>
Riot will save the MMO genre
>>
Dofus unity comes out with new servers soon, there's a thread for it here, feel free to join us.
>>
>>1485574
I hate locked in character design for classes with little if any customization, so unless they did something with that frogs can fuck off with it.
>>
>>1397228
And erp. Don't forget the erp. You just describe FFXIV to a tee.
>>
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What's WoW like for a new player, these days? I haven't played since pre-cataclysm. I don't want to start it if the early towns, cities and auction houses are empty or if I'll have to power level into a guild, bypassing low level content, just to play with other people.

Are the train carts and flying routes between regions still a thing? I see a lot of free-flying in modern WoW clips, looks like that'd kill sociability around these travel points.
>>
>>1485921
what's WoW like at all for a Completely New player? like, someone that miraculously didnt grow up playing WoW but still wants to play it for some insane reason. can you get into big raids and pvp pretty quick or does it take a couple subscriptions to get there?
>>
For my MMObros: https://store.steampowered.com/app/2382520/Erenshor/
>>
>>1485995
That's .. interesting. An MMO style single player game complete with a simulated player population. It would be awesome if you could track individual sim-PCs progress through the game world, interact and even trade with them. Perhaps develop friendships with specific bots, rivalries with others, etc. And a trade economy that reflects bot activity.
What if you could form a faction, set them against other factions effectively claiming territories? Not capture the flag, but actually 'boots on ground' style, with each sim-PC doing a specific task in keeping the economy running and territory secure.
>>
>>1485995
Goat MMO Simulator did something similar but not on this scale.
>>
>>1393629
I just like grinding, unless the game is sexy like TERA then I can just ERP all day and hang out socially.
Any good grind games where you objectively get stronger the more effort you put in like BDO? But like, the grind is still meaningful in 2024 unlike BDO where new players get the same gear as 10 year vets within like 2 months. I was enjoying grinding DCUO but man it feels like you really can't just be what you want, the metas are pretty straightforward + it costs $ to make a new class so you can't experiment yourself unless you pay for every single class in the game.
>>
>>1417805
It was good but the only end-game was really just getting gud at the hard mode dungeons, and Skyring/Canyon whatever it was called. To this day I've never played a dungeon that gave me as much satisfaction mastering it as Shanaya's Hard. In TERA it didn't matter if you memorized mechanics, you still had to actually be good at video games to not die.
>>
>>1428040
Not counting the obvious retarded Korean decisions such as making 10 new classes that completely ruined the balance of PvE and PvP and a bunch of other typical Korean game killing decisions, the performance and unfinished parts of the maps including actual playable areas with just straight up missing chunks in the background just outside the map border not even bothering to hide it were the only genuine "issues" for me. I had 0 complaints besides that, it really was incredible.
>>
>>1491009
maplestory i guess, its literally made to be an endless grind and new players are fucked because they'll never be able to get certain items that were removed from the game despite being bis
>>
>>1485721
>I hate locked in character design for classes with little if any customization, so unless they did something with that frogs can fuck off with it.
They did, sort of. It's still WIP but one of the plan of their Unity port is to allow for more character customization. They've been listening to feedbacks and improving the core designs for now but it shows they care about it.
You can get very creative with how your character looks in this game. There is plenty of room to be stylish and play dress-up if that's your thing.
https://barbofus.com/unity-skins
>>
>>1485995
>MMO played solo with bots replicating the rest
If there’s party scaling then it’ll really mirror how I’m currently playing my own WoW server.
>>
>>1491380
>implying anybody gives a shit about pvp
>>
>>1492456
PvP is and always will be the main reasons for population dips in mmos, not the other way around, nobody wants to get farmed and lose time and progression. We were through this as early as UO.
>>
>>1393629
Any new korean mmo slop with non humans on it?
>>
>>1475171
Nevermind I have up on this and playing Turtle WoW.
I'd prefer a new MMO, but it's a good experience.
>>
>>1412825
I don't know anything released recently but from what is in development ashes of creation seems decent and star citizen would be insane if they actually manage to pull it off.
>>
1491380
Dofus has PvP you fucking schizo.
>>
Anyone ever tried out Ryzom or Planeshift? Mostly know these two for being those 2000's MMOs that were co-produced and owned by Euros(?) and Free Software Foundation poindexters and so were open source MMORPGs native Linux support before anything related to Valve. From my personal experience, Ryzom was very much 'fine', but I first played it several years ago when I was still an underage lurker, so the social aspect was shied away from.
(see also: still existing MUDs like Achaea and Spindizzy)

My main guess is that they do still have *some* users, but the degree of stagnation isn't really known to me.
>>
>>1495268
Nobody is gonna do that in 2024, woke ideology finds real world similarities and nobody wants to deal with that. This is why every modern mmorpg is variations of humans.
>>
anyone else playing on nova tera? i used to play with TFT back in the days of og tera, forgot the names of the first server than later on merged with lake of tears
i saw a guild called touch fluffy bank with the fox from monster guild quest on the guild finder
>>
>>1497915
i tried playing on Tera on PS4 and it feels like nobody's on, might just play on weekends to hope it feel the most active idk..
>>
>>1497949
nova seems to have a lot of people, mostly brs and latinos
i made it to 32 but playing by myself is not worth it
>>
>>1497915
are the quests and isle of dawn still nerfed there? i'd love to go through the questline again maybe with the mmodventure someday
>>
>>1499020
and are the BAMs nerfed too, forgot the most important thing
>>
>>1499020
>>1499021
what difference does that make lol
>>
>>1499038
those changes that came around the reaper patch turned a fun game for grouping into a game anyone easily can solo to max lvl. the BAMs were a major selling point for the game and could be solo'd if you had enough patience so it's baffling why they nerfed them
>>
>>1499049
i bet you like vanilla wow too
>>
>>1499053
never played WoW but thanks for the non-answer faggot
>>
>>1499058
enjoy wasting time looking for your group to kill basilisks while the rest of the server plays the real endgame bro cheers
>>
>>1499063
yeah buddy I sure love endgame redoing the same dungeon and praying my gear finally drops. be sure to ping your discord bros for those runs.
found the answer anyways >>1405572 >>1405675 >>1406279 so it's another soulless, fast track to endgame server as I suspected
>>
>>1499067
you wouldn't have made it past 20 anyways, go back to your game hoping because you'll never achieve anything in an mmo
cheers
>>
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>>1499069
>you'll never achieve anything in an mmo
damn what an insult my whole day is ruined
>>
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How would you feel about any of the following changes to the MMO formula?
Not all of them at once, but by themselves:

>No Holy Trinity (Classes are not clearly demarked between Healer, DPS, Tank, possibly making having to plan raids more complex)
>No optimal Skill Rotation (As said)
>No Levels (Different progression systems may be introduced, but they generally focus on unlocking new powers or something like that instead of becoming objectively stronger, so you can party with a fresh player and they'll be strong enough to take on the newest content)
>No instanced stuff (As said)
>No story, just setting (Aka: You can have explanations on stuff like how magic works and stuff, but there's no overarching story like you becoming the hero and defeating the lich king or something)
>No powerless PvP (If you lose a PvP fight then you lose something valuable, alternatively no PvP at all)
>No something else (Sorry, is there something I missed?)

Remember, there's no objectively right answer for most of these
>>
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>>1491046
>That image
I need Dofus to hire back their old art department, the one that made all the hot sluts people remember their studio for
>>
Our best shot at a decent non p2w MMO in the near future is something built by a small team that looks very simple on the surface, but is designed with all of the right tools for exciting player emergent gameplay and content to form. Most likely with horizontal progression and emphasis on tech, exploration, and in-game economy/politics rather than on lots of fights with AI bosses. One megaserver for each continent (if not one for the entire world) is also a must in order for such a game to gain traction.

I believe that if you could legally create, advertise, and sell a modded version of Minecraft while paying royalties to Mojang, we would already have something like this. With Minecraft used as the base game, but a dev team putting in so many mods that it more or less becomes its own distinct game.

As far as something approaching AAA quality, there's maybe a 20% chance that Ashes of Creation actually gets released and is good, but I'm not optimistic. Besides that, there's no hope until RIOT MMO, which is 5 years away minimum.
>>
>>1499067
Uh yeah that sounds more enticing than killing open world mobs that have a lot of hp but no danger? will never understand mmo players fetish for mindlessly grinding instead of doing something that requires brain on. Just go play Ragnarok online, it hasn't gone anywhere and it's exactly what you want.
>>
>BAMs
>open world mobs that have a lot of hp but no danger
why do retards keep coming into MMO threads and talk about games they have no idea about?
>>
>>1499519
Fuck off raidfag
>>
Are there any new half-decent MMOs on the horizon? Or do I have to submit to jumping onto Pre-2020s stuff with dead fanbases?
>>
>>1499786
Dofus update December 3rd
>>
>>1499526
that's literally what they were dumb fuck
care to explain what makes them more fun than a dungeon boss?
>>
>>1499786
World of Jade Dynasty, Archeage Chronicles, RO3
>>
>>1500048
I have been itching for an Wuxia game I suppose.
>>
>>1499939
wrong. it is weird how you want to justify your instanced loot pinatas by misrepresenting the best parts of Tera though
>>
>>1500171
Hope they do sensible thing and self publish in the west, they way gameforge and amazon blundered their published games is fucking criminal.
>>
>>1500176
weird how you you want to justify your exp pinatas by misrepresenting the best part of tera
just another filtered shitter who quit after being at the bottom of the DPS meter I guess
>>
>>1500217
>parser cancer
you are everything wrong with modern MMOs
>>
>>1500261
okay lil Timmy go back to your endless exp grind okay? let the big boys handle the real content
>>
>>1500392
>collective jump the rope
>real content
Fucking raidniggers i swear
>>
>>1500396
there there, click some more mobs and you'll reach max level and join us some day!
>>
>>1500396
/vm/ has hit a new low defending dungeon treadmills and parsefaggotry unfortunately
>>
>>1500417
still yet to see a reason why dungeon treadmill is different from mob grind treadmill
>>
>>1500428
>instanced
>doing the same dungeons ad nauseum
>no room for exploration as a new player because everyone's done the treadmill so many times
>getting assfucked by RNG with 0 progression
>timegated because devs can't make enough content
>parseniggers kicking newbies or someone who had a bad run through none of their own fault
there are better things to be doing repeatedly than this second job masochism. enjoy your shit taste
>>
>>1500457
Yes there's plenty of better things to do than play MMOs, which is why I'm confused that you seem to think old school mob grinders are worth the time when they objectively take more than dungeon focused games and have much less variety in gameplay.
>>
>>1499939
>that's literally what they were dumb fuck
Not at launch.
They only got nerfed into uselessness later after the playerbase had already nosedived and the devs began pandering to elinfags out of desperation.
Launch BAMs were legitimate fights that gave massive hunks of exp for murdering them if you could manage it.
>>
>>1500869
>variety in gameplay.
raidtards never cease to amaze me
>>1501196
don't bother. I've already told him he's wrong and wants to convince you that fast tracking progression to endgameslop is a good thing even it means taking out the main selling points of the game
>>
For me, it's NFS World.
>>
Will a casual biohole be able to have fun in WoW or should we just play Final Fantasy?
>>
>>1502142
>not Motor City Online
newfag
>>
>>1502142
anon its too early for these feels
>>
>>1500417
Modern MMO players are just extremely retarded so nobody wants to argue with them
So they win
Really simple stuff
>>
>>1501289
>fast tracking progression to endgameslop is a good thing
Out of all the things you could complain about you complain about people being fast tracked to where 99% of the server population is? Because a few months in everyone is at the level cap.
>>
>>1504036
No such thing my dude MMOs haven't changed since WoW came out.
There's only two types of theme park mmo, pointless mob grinding and pointless raiding
end of the day you're all retarded for playing these time wasters, no use sitting on a high horse
>>
>>1504084
since Dofus came out*
>>
>>1504108
I hope you realize you're implying Dofus is anything like WoW, which is so far from reality, in fact there's nothing like Dofus so it doesn't make sense to say that.
>>
>>1504347
the ones that were made that way still exist but surprise surprise nobody plays them
>>
>>1504053
that's a shitty band-aid solution for MMOs with sinking populations that EoS in the next few years. and no, giving hand outs to new players, removing content, removing sense progression, and funneling them into instances doesn't help retention
>>
>>1504350
What MMOs are like that? Planetside? That game just sucks.
>>
Redpill me on GW2.
>>
>>1504765
Combat is floaty and gets old quick as it is entirely solved.
Story is cringefest through and through with no redeeming qualities whatsoever.
Zones are essentially collectathrons with events sprinkled on top, which can be pretty fun to run through at first but it will get repetitive especially because it is the bulk of casual content.
Structured pvp is on life support and wvw is almost entirely abandoned, but you can have fun there and progress character solely through it which is a major plus, you also don't need to level at all, can jump into pvp straight after tutorial and never leave it if you so desire.
Monetization is fucking vile, f2p is a lie and barely counts as a trial, you will be nickle and dimed over a lot of qol and fashion. You can trade gold for gems but exchange rate is pretty ass and you will still have to buy addons with cash regardless.
>>
>>1504512
So every single game does this for no reason, gotcha.
>>
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>>1393629

Sequel Q4 2025. Any hope for open world pvp kmmo in current year?
>>
>>1504084
>end of the day you're all retarded for playing these time wasters

Throw out your television and say that again
>>
>>1500869
>Yes there's plenty of better things to do than play MMOs

Wankey spankey
>>
>>1504988
>every single game
dying games do this and every time they EoS. and it turns out lot of themepark MMOs aren't doing too well if they're not WoW or FFXIV
>>
>>1485921
>What's WoW like these days
The same shit it always was.
>early towns, cities, auction houses empty
Play a RP server then, but non major cities will never be populated. Auction houses are global.
>bypassing low level
WoW lets you pick where you want to level, you can level exclusively in vanilla zones until the corrent expansion, or go to pandaria, or do a mix of all.
>train carts/flying routes
Yes. You can fly in anything that's not current expansion content once you're level 30, but flying routes are usually easier/faster since you can alt-tab. I don't know if they still do the whole get an achievement to be able to fly in the current content.
>sociability
It's an MMO, nobody talks outside of guilds other than occasionally shitposting in zone chat and even that is rare. That has nothing to do with WoW, all MMOs are like that now. Blame voip software.
>>
>>1499082
>trinity
Trinity never mattered, class fantasy is king.
>optimal skill rotation
Good change, rotations as a concept are fucking stupid
>No levels
Good change, levels are one of the most cancerous things in MMOs by far.
>No instance stuff
Good change but honestly this doesn't make anywhere near the difference people think it does
>No story, just setting
Only if the trade-off is actually being able to interact with the world and the world is interesting to explore
>no powerless PVP
Sure. As long as the PVP is balanced around skill and ingenuity, and not 'i've played 20 hours longer than you so I kill you in 1 hit'.
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>>1504796
this is accurate, and I'm someone who thinks GW2 is decent as far as modern MMOs go.
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>mmo thread
>tera mentioned
>no Elins
I'm disappointed in you fags.
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>>1505137
WoW and FFXIV literally let you skip to level cap by paying money.
Turns out it doesn't fucking matter and no one cares because 99% of MMOs are made to be played at max level and leveling is just made to waste your time.
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>>1505200
What's even the go-to server to experience unmodded Tera?
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>>1505304
>p2w is a new thing now
if 99% of MMOs are time wasters for you why are you even here? and you still haven't found a good explanation for nerfing BAMs and leveling content other than dead game or being completely dishonest. why are you pushing for soulless instance treadmills as the point of MMOs when there's only enough room for 2 games on the market?
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>>1505191
>Blame voip software

Blame discord? People use chats all the time even with voice
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>>1505195
>levels are one of the most cancerous things in MMOs by far.

Learning curves shouldn't take months
>no its the journey not the destination
All the game content is always endgame
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>>1505195
>and not 'i've played 20 hours longer than you so I kill you in 1 hit'.

Pvp is unfair in mmo by design
It's a team sport, unless 1v1 "duels"
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>>1505304
>leveling is just made to waste your time.

It's a learning curve and a slight skill separator, that's all. It shouldn't be the bulk of the game
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>>1505561
>when there's only enough room for 2 games on the market?

That's horseshit anon and you know it. WoW had 12 million paying subs at peak, and they aren't on same servers. So the market is there.
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>>1505507
There are none.
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>>1505631
The market moved on to greener pastures and started playing other games, died, or grew up and got a job.
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>>1505195
>class fantasy
What's that?
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>>1505561
Ask yourself why every game is a "soulless instance treadmill" now, it's not me pushing it, it's just reality, nobody wants grindy leveling games anymore, they want something they can log into and have fun doing a daily dungeon or something and log off or go afk in town while sitting next to their e-gf.
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>>1506018
>every game is WoW and FF WoW
are you aware of how many WoW killers came and went? even Koreans gave up on churning out that shit because it gets old fast. it's a saturated market that's dying to gacha and an aging playerbase
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>>1499082
objectively wrong
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>>1505883
>or grew up and got a job

There is no way mmo is a generational thing. I don't believe that for a second.
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>>1505631
Just being in a internet room with a lot of people in it isn't interesting as it was in the early internet.
>>
>>1506052
I can name many games still surviving that utilize the formula.
I would be hard pressed to name a game that still follows the endless leveling grind formula though.
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>>1506375
>I would be hard pressed to name a game that still follows the endless leveling grind formula though.
Like, endlessly leveling characters and remaking them? Arguably ARPGs like Diablo and PoE with a respective “season”.
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>>1506421
No, having some absurdly high level cap that takes forever to reach, which was common in the past but now completely absent from MMOs.
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>>1506441
Tree of Savior is the least toned down version of that recently.
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>>1506441
BDO is still very much alive and well
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>>1506375
Blue Protocol was an ilvl instance grinder that speedran its EOS in Japan. unless they're in development, I really don't think they're going to create any more MMOs in that vein any time soon
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>>1506592
That's a case of Bandai shutting down every online game they've ever made, a unique situation.
And yes they won't make them anymore because gachas replaced MMOs as cash cows if you hadn't noticed yet.
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>>1506978
Also if you're unaware it was probably the least "ilvl instance grinder" type mmo to come out in a while, if you wanted to level up a different class you would have to grind in the world for exp because instances didn't give shit, it also required a lot of open world grinding for materials.

One of the most popular exp grinding spots was a place where giant crabs with a lot of hp spawned, and it was only efficient if there were other people there.
So I don't know, it's not entirely accurate to call it an Ilvl instance grinder, also it was the least fun part of the game.
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>>1506989
>it's not entirely accurate to call it an Ilvl instance grinder, also it was the least fun part of the game.
it also did have unfun parts like an MSQ and kill x y quest tracker. it was a while ago but last I checked it was the instance bosses that primarily gave crafting mats, however I believe you entirely when you say it was the least fun part of the game, since I drop MMOs once I reach that point.
>>1506978
>gachas replaced MMOs as cash cows if you hadn't noticed yet.
they've been doing it with gachas disguised as mobile MMOs for a while yes. Blue Protocol will be getting the same treatment with chinamen assetflipping
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How much of wows story do I have to know to play cata for the first time. I know very little of wows story. I will be starting Cata classic and know nothing before that
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>>1507424
None. WoW didn't start flirting with story till end of MoP.
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bump
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red pill me on lotro
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>>1507424
play the original warcraft series and in particular warcraft 2
>>
MMORPG is a dead genre. It used to be great but most of them are so boring to play. The only one I had fun with recently was playing classic wow with my friends earlier this year and swtor and bdo
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>>1393629
I never played Tera but want to play a MMO with cure girls like the Elins. Any good Pserver? I'm from europe.
>>
Join me in NOSTALE



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