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So it the 2024 release date for B42 still a thing?
>>
>>1277772
>>
It's over.
>>
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>2024 release date for B42
>>
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How's everyone like the bandits mod so far? I don't think setting any of the factions to friendly is a good idea, they're like superb survivors but with worse AI somehow so I just end up needing to kill them so they don't fuck up my base. I think I'll start another run and limit it to just civilians this time. Playing zomboid doorkickers seems more fun than defending my base from the crazies. Pic related, I think they might be cannibals since they had some naked corpses in the bathrooms.
>>
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Should i actually buy the game so i can play in multiplayer? this game so far solo vanilla (by de-facto becuase all of the mods i installed are just quality of life stuff that doesn't really majorly affect the gameplay too much) is pretty enjoyable altough i never get anywhere with what i want
>>
>>1425932
I dont like multiplayer zomboid
too much of the game is built around being able to speed up time and sleep. You can add multipliers so theres less grind in exchange for speeding up time but it never feels like it hits the same sweet spot for me and sleep in multiplayer only works with a friend group to coordinate sleeping
I suppose if you're only looking for roleplay its fine though
>>
>>1425932
You can play online and get mods even with a pirated version.
>>
>>1425450
>Still can't chain up a zombie girl and slowly train her to be my wife
What the fuck are these devs doing
>>
I'm an adult with actual patience. B42 can take as long as it needs. It looks great
>>
>>1427554
get back to work lemmy
>>
I ate Chinese food now my poop smells really bad. Maybe they feed me a cat or something idk
>>
>>1427225
There was a mod in chinese or some other chink runes I randomly found which allows you to fuck the zombies.
>>
What mod would lads miss the most if B42 fucked them all up?
For me its better placement, zupercart and pear shaped female body XXL
>>
Maybe it's called B42 because it's releasing in 2042.
>that's if their laptops don't get stolen again
>>
>>1425450
Why can't you post an actual related image instead of coomershit?
>>
>>1425938
Needs stuff like a wounds system from SWG to make up for not sleeping/resting to heal
let players use doctor skills/dancing/music to help others recover etc
>>
>>1430296
it's a tradition
>>
>>1430296
coomershit>lemmyshit
>>
Is there still a server going on? What happened to that server with the Russia map? Would like to play on there again but please change the US vehicles to Russian ones.
>>
>>1425830
Been having a ton of fun with the Bandits + Day 1 mod on the Lost Province map
>>
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>>1432300
I'm a huge fan of bandits, mainly because it allows the game to generate homes that are actually fortified by human npcs, but day one was kind of tedious. The bombing lasts a little too long and will make zero sense, I've tried spawning in rosewood and dixie and heading for the woods asap and they still bomb a guy running by himself in the middle of nowhere. Its also kind of annoying how friendly npcs behave. Civilians adopting a herd mentality during a time of extreme panic makes sense, but they're literally running towards me with perfect homing at flash movement speeds even if the last crowd was wiped out by a bomb.
Idk, it feels like superb survivors is better at giving you day one vibes compared to this highly scripted mod. Like, the only time I've managed to survive is by looting vitamins and click walking into nowhere in a straight line so the explosions dont destroy all resource containing buildings.
>>
serb?
>>
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>>1432014
>>1434654
no servers
no players
no updates
no hope
this is how you died
>>
anyone got a nice qol/vanilla+ mod collection?
maybe with mod load order already set up (using a server config file or something)?
>>
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>>1434666
>>
>>1434666
>no servers
>no players
>no updates
>no hope
>somewhere in kentucky
https://www.youtube.com/watch?v=rbitqTpQb78&t=26
>>
damn this update still isnt released?

KWAB
>>
>>1425602
He probably meant 2042. The devs will really get tired of blogposting by then, get off their asses ans finish the update and cause the great holocaust of all the mods created to date.

>>1425932
You can host your own server and your friend(s) can connect directly to your PC even if you all have pirated versions. Same as Valheim.
>>
>Joining a /vm/ server in a game with permadeth
I can already imagine the admin-backed troon-clique making it hell for the rest of the poor saps who thought they could make friends.
>>
>>1438024
meds+hownewru
>>
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i wish some billion dollar publisher would snatch zomboid from these incompetent freaks so it could finally die
instead i have to hold out hope that the next update will be good.
>>
>>1438804
I want the animals and lighting and better buildings. From there, I'm satisfied with superb survivors for the rest of the human interactions.
>>
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its over
>>
>>1440331
is that a render? if no, what mods do i need to make it look like that
>>
>>1440334
its a render, some fag from reddit
>>
>>1442465
go ask a fortune teller
>>
https://steamdb.info/app/108600/depots/
>>
TRUST THE PLAN
https://steamdb.info/app/108600/depots/
>>
>>1442850
>https://steamdb.info/app/108600/depots/
they're updating the test builds and its getting closer to being released.
>>
>>1442896
cant wait for its release where its half baked, MP disabled and the core gameplay loop is still shit

gonna be hilarious reading all the cope from reddit about how great it is that basic gameplay loops were still left untouched while the devs focused on pencil sharpening and wooden spoons
>>
Gimme the quick rundown on this alleged huge update. Is it actually major, or is it just nit-pick shit while they stay in early access or whatever for over a decade? What can I expect?
>>
>>1443226
>or is it just nit-pick shit
nit pick shit

not much changes to the core gameplay systems nor adding much aside from farming. still no endgame or midgame content. no cool world events.

only good things from the update are the performance updates, basements and farm animals if youre into that thing.
>>
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>another feature from b42 done by modders first
just fucking lol, just fucking lmao
https://www.youtube.com/watch?v=F0KAzMpn33k
>>
>>1443034
I guess we will find out this thursdoid. If they only work m-f and do around 8 hours of contracted work just smashing bugs for the past 2-3 weeks it could be closer because of no mp in the initial iwbums release.

tldr 2 more weeks trust the plan
>>
>>1443541
Considering how they talked about not monetizing Zomboid any further even though this update could be a Zomboid 2, I think it's safe to assume the devs have normal jobs and Zomboid is just their pet project.
>>
>>1443541
Only 4 people are considered employees of TIS and everyone else is contracted to work for them. So who knows how much at a time a certain employee is contracted to work and is rehired again to help out when they need them to do something. They could be constantly contracted to work but idk.
>>
>>1443552
Which is also why car doors have the animations already ingame, its just at the time during 2018-2019 they didnt want to spend the whatever money they had to have their modeler/animator they usually contract to work on it.
Although now since they made probably 50+ million from b41 launch hopefully they just constantly contract the usual suspects to get shit done.
>>
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>>1443226
Itll make it so you can base anywhere and change it to more of a actual wilderness survival game with zombies.
It should also theoretically make it more engaging long term loop of crap to do in multiplayer compared to the state teh game is in.
>>
>>1443226
https://projectzomboid.com/blog/upcoming-features-b42/
>>
>>1443516
SILENC-I MEAN HIRE THIS MAN INDIESTONE!
>>
>>1443521
I cant wait to put my slave wives (emergency food) in my compound basement. God I wish there were better ways of killing slave cattle other than just attacking them.
>>
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>>1445271
let's be real here it's not gonna release tomorrow but anything more than a year is frivolous...right?
>>
>>1445273
fffffffffffffuuuuuuuuckkkk
>>
>>1443719
Cute outfit, what's it from
>>
>>1445273
Sex
>>
https://youtu.be/mGaTb_ejMYc?si=rR9WWTiGX3BcAu5W

according to the devs comment on youtube, you can play at the start of the outbreak

ZOMBOID BTFO
>>
>>1447054
that game looks terrible
>>
>>1447055
>npcs
>large hordes
>you can see the bullets when you shoot
>can play at the start of the outbreak
already mogs zomboid, cope some more
>>
>>1447061
>completely static map
>all buildables look like something from a flash game
>no vehicles
>janky ass gameplay
I love shitting on Zomboid as much as you do but even Zed Zone and HumanitZ look thousand times better than this
>>
>>1447064
>completely static map
same as zomboid and dont you dare count proc gen shitty forests and it seems to handle the performance of cities a lot better than zomboid too
>all buildables look like something from a flash game
true
>no vehicles
vehicles were a mistake in zomboid
>janky ass gameplay
shooting alone already looks far better than zomboid just off the fact that the bullets exist in real time and you can aim without having the jankiest aiming system known to man. melee looks better since it looks like you can aim with your weapon model like in zed zone.
>>
>>1447074
>same as zomboid
no I mean the game is literally just a completely static pre-drawn background, you can't alter any buildings whatsoever and everything you build is really just a 3D sprite on a 2D background
it looks cheap as hell and doesn't compare to zomboid where practically any enviroment can be modified
>vehicles were a mistake in zomboid
with how huge they are making the map, not adding vehicles would have been a bigger mistake, plus it would have been very unrealistic to have no cars in the game
>shooting alone already looks far better than zomboid
without mods? Yeah probably

I'm not dissing the game, it could be fun, I just don't think it's at all comparable to what Zomboid is attempting to do
>>
>>1447078
>I just don't think it's at all comparable to what Zomboid is attempting to do
and what is zomboid trying to do? some shitty ass janky minecraft clone that still doesnt even have NPCs after decades in development? it is comparable to what zomboid is trying to do, or at least was trying to do before indiestone turned it into something its not because they couldnt fix their base gameplay.

id gladly take NPCs over not being able to move a sofa or remove a wall.
>>
>>1447095
Where are the NPCs? That's the most important feature. Oh and being able to play at the start of the outbreak is a pretty big one too. Where are those features in Zomboid?
>>
>>1447120
>>NOOOOOOO NOT THOSE FEATURES!
Yes. People want NPCs. Nobody, nobody not retarded that is, cares for a shitty bloated crafting tree that won't even be fully released with the beta build that will take another 3 years to complete.

NPCs, where are they lemmy?
>>
>>1425830
It's really fun but it would be nice if you could tag buildings and prevent bandit bases from spawning in them, one of my buddies got his house trashed on our server by a bandit spawn. Got free metal sheets on his windows and a generator though. It would also be nice if the followed the same spawn rules as zombies for the wandering bandits, sometimes they spawn inside the walls of our base.

The bandit houses also spawn way too much food imo, but they might make that configurable later on.
>>
>>1445273
>still up two days later
Lmao, jannies don't even remember this board exists
>>
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I haven't touched this game in, what, two years? got filtered by it's overly drearyness plus the only Zombrex/Cure mod is run by a tranny but neither here or there. any changes since then? any big updates, big mods, anything fun?
>>
>>1447758
They gave up on moderating this board.
>>
>>1447758
>Lmao, jannies don't even remember this board exists
nobody probably reported it and jannies arent prone to visit this board most likely so unless someone reports it, its staying up

>>1448032
yes we're are going to check out Dread Dawn
>>
Are there any mods that let me hotkey multiple two handed weapons? Right now it feels like I'm forcing myself to use weapons I don't really like because they can be placed on belt slots.

>>1447673
Have you tried using the superb survivors base marking function? Maybe its because I go home at least once a day, or maybe its because my house if full of clutter, but I haven't had a base takeover yet. Bandits taking root in houses next to mine has happened though, but I kind of like having neighbors that soak up Zombie and bandit aggro.
>>
>>1447758
i think the longest one was up for 20 days or something
>>
I wouldn't be surprised if they somehow have their laptops stolen by the grinch aroune christmas and b42 is delayed until Q1 2026
>>
>>1448096
cute paws
>>1448146
>hotkey multiple two handed
i can't remember which one works but one of these let's you do that
https://steamcommunity.com/sharedfiles/filedetails/?id=2786499395
https://steamcommunity.com/sharedfiles/filedetails/?id=3026940827
>>
>>1443721
>model on model interaction improvements

Here's hoping that the gooners will make proper sex mods with b42.
>>
WHEN I WAKE UP LEMMY THERE BETTER BE A RELEASE DATE
>>
https://projectzomboid.com/blog/news/2024/09/heat-of-the-night/
>>
>>1448207
i hope this anon stays asleep until 2063 to get his wish
>>1448590
zombie spawn changes seem like a good idea, always hated how they are currently
we will have to see if they actually accomplish the intent though
>>
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>>1448590
>There’s at least 100,000 words in Build 42
what the fuck?
>>
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Am I weird for liking real-time day length setting?
>>
>>1448146
I haven't tries that. We don't have superb survivors set up on the server right now I was under the impression it was singleplayer only. I think vanilla multiplayer has safe house marking and factions so I'll give that a shot.
>I kind of like having neighbors that soak up Zombie and bandit aggro.
I usually immediately clear the houses for loot and food. Going room to room clearing doorways with my buddies is always super fun. We rushed into one once and one of my teammates got lit up by a bandit with an uzi and died on the spot.

Another time in singleplayer I was clearing a bandit house and I got shot in the leg, decided to call it a day and limp home but the bandits followed me home and shot me through an open window then chased me upstairs and killed me.
>>
>>1448590
finally reducing the retarded amount of zombies in the countryside i see. dont know why this is so experimental. its a common sense change.
>>
>>1448861
>multiplayer
oh, I don't think superb survivors work with mp at all. Bandits with mp sounds awesome though.
>>
can i get a sitrep on build 42 since jewtubers are dishonest retards?
>>1448718
No, not really
>>1448032
come back in like a year if you don't want to get bummed out
>>
>>1446781
NTA but it looks like pony nurse
>>
>>1449019
>can i get a sitrep on build 42 since jewtubers are dishonest retards?
the good
>basements
>performance improvements
>lighting
>less zombies in countryside and more focused in cities
>zombies should be in bigger groups
the bad
>everything else
>>
>>1449235
the foraging changes r good too
no idea how it was ever not automated considering they put no effort into covering the countryside
I hope the new heat map is also going to be automated so we dont have their inevitable half assed attempt there
>>
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>Making fishing clearer and easier to follow for new players
>January 26, 2023
My Zeds is on Fire
>He has also been working with our aforementioned VFX specialist friend Brian, who has been supplying us with various splashes, bubbles and signs of water movement that will indicate the presence of fish
over a year to implement splashes and bubbles. lmao
>Improving animal pathfinding to make them act more realistically around walls and map structures
how many years since they started developing animals? 2, 3? and they're still bugfixing pathfinding
>All the newspapers are now finalled, and as such Pat, Unconid and Werlias are moving onto the in-game business flyers
>Some typos in the following
>March 28, 2024
Zaumby Thursday
>For Build 42 we are using this to create two flavours of lootable reading material, although not all of it will be available in the game we moment we go into unstable beta.
three guys working on this crap and they still haven't finished in 7 months
>update the zombie heat map
great another new feature instead of working on finishing
bravo lemmy
>>
>>1449285
i dont even remember that, things like foraging and crafting barely show up on my radar and imo go in the bad category.

fucking minigames.
>>
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>>1449382
>although not all of it will be available in the game we moment we go into unstable beta.

>great another new feature instead of working on finishing
although this one is not a new feature, more like rejigging the zombie spawns. still laughable that it took them over a decade to try and improve the fact that there are a million zombies in farmland all equally spread out.
>>
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>>1446781
its an illegal mod
>>1448590
2 MORE WEEKS
>>
>>1448590
fuck off already
i wish i could forget about this game and the initial fun of b41 multiplayer
>>
This game gets so fucking cvmfy sometimes even if it's a barely finished mess
>>
>>1447095
Vehicles were a mistake because they were added in the least immersive way possible.
Apparently just as the zombie apocalypse struck, every person grabbed sledgehammers, beat the shit out of their cars, drained all the fuel onto the ground and then threw said sledgehammers into the river.
Wow, much realism, much immersion!
1993 cars were generally a shitload tougher than the ones made today and somehow some rotten husks can tear them apart.
Oh and if you want to repair them you somehow need 'skill' when it's 90% just undoing and redoing bolts or screws.
>>
>>1450459
i have imagined it. i still imagine it. i wish for it.
fuck these moronic devs who got their soulful game to become an overnight cult classic and almost retardedly dedicated fanbase.
they dont deserve any of the success with how theyve shown their dev process
>>
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>hire twice the mount of devs
>progress on development is nice twice as slow
bravo you fucking morons
sell the IP already since we know you want to be done with zomboid
>>
>>1450626
no just retarded
>>
>>1450590
>waaahh!!! tools are too rare!!!
set the loot rarity to very common in the sandbox settings
>waaahh!!! the cars are too beaten up!
set higher general car condition in the sandbox settings
>waaahh!!! the cars have no gas!
set inital gas setting to high in the sandbox settings
I genuinely can't take retards like you seriously, complain about shit that is an actual issue instead stuff you can edit to your liking
>>
>>1450622
>we promise to improve the dev process so we wont be as retarded and slow
didnt they already promise that with b42? remember when b42 wasnt gonna take as long as b41?
>>
>>1450709
The intended default settings are supposed to be the canon 'real' values. Retard. Pay attention in school next time.
>>
>>1450775
>nu uh I'm not gonna change the settings to suit my playstyle, instead I'll just choke on the developers dick by playing the way THEY intended me to play
kill yourself bootlicker
>>
>>1450787
I'm complaining that the devs can't program their own game to save their lives retard.
The default settings are garbage, unrealistic and break immersion, they fail at their own design-goals.
>>
>>1450809
you are complaining that the default mode does not have the settings you want, this is not a matter of devs inability to program the game (there are plenty of other issues related to that), but rather your autistic fixation on having to play the game on default settings
you want to complain? Complain about things that we can't do shit about like first aid not working properly, cars without interiors or animated doors, zombie MP culling, PVP being dogshit, zombies not reacting to sound until you enter a building, zombie smell settings not working, zombies pathing through player buildings, player buildings having no interiors, electronics skill being almost completely worthless, insanely slow fitness and strength gains, lack of midgame and endgame and so on

instead you're here complaining about not being able to find a sledgehammer, cars not having enough fuel and good enough condition to be considered realistic, all of which could be fixed by altering the sandbox settings, are you fucking kidding me?
>>
>>1450815
The default settings are garbage, stop trying to defend your own game Lemmy, go get drunk and have another rant about how the players are entitled.
>>
>>1450818
I'm not denying they're garbage, I'm telling you that they don't matter
>>
>>1450822
Game still sucks dick.
>>
>>1450825
I'm glad we're on the same page
>>
>>1450827
Agreed, we can find solace in our hatred of this dumb never-releasing project.
>>
https://find-and-update.company-information.service.gov.uk/company/08650737/filing-history?page=1
Clicking on "Full accounts made up to 31 August 2023"

Page 6 doesnt bode well for a 2024 release because they also anticipate a mid 2025 release
Also b43 might unironically be delayed because they want to do a console release

also they have 21 million in the bank if I read that right.
>>
>>1450862
>Also b43 might unironically be delayed because they want to do a console release
excuse me? Where did you get this information
if they release this dogshit on consoles I'm gonna kill myself
>>
>>1450876
Its on page 6 under future developments and R&D. They are going to do another rewrite for consoles and for their AI npcs to work to work on consoles.
tldr b43 isnt coming out anytime soon because its apart of a console release.
>>
>>1450862
>Console release
>After a decade of being on PC without a full release
Lolwut, are they high? They're going to delay an update by over a year just to get some console kiddies cash?
>>
>>1450897
>Will have to make updates for the console version ALONGSIDE the PC version
Jesus Christ just imagine how slow development would be
>>
>>1450862
no way they do consoles, right? i mean that has to be the dumbest thing ever. the game is. it even finished. these hacks cant even do pc right doing both at the same time would kill development.
>>
>>1425450
2 MORE WEEKS FOR BUILD 42, JUST 2 MORE WEEKS.... TRUST THE PLQN.

NPCS IN 2040, TRUST THE PLQNNNNN

fucking joke of a game
>>
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>>1451190
>2 MORE WEEKS FOR BUILD 42, JUST 2 MORE WEEKS.... TRUST THE PLQN.
>NPCS IN 2040, TRUST THE PLQNNNNN
>>
>>1450883
I want to fuck that deer
>>
>>1425450
sauce for this sperm wagon in the op
>>
>>1450862
the redditors would have a field day with this information
>>
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>>1451301
>
>>
>>1451306
Frankenstein's bride
>>
>>1451262
Remember when they used to think it was early mid 2024? Then the cope was end of 2024, then now the cope is Early mid 2025?
Imagine being a zomboid newstuber and needing to make video after video rephrasing things you've already said in the last 18 months worth of videos. Just speculating and covering basements and lighting and deer and modapocalypse and new building layout over and over and hoping the same amount of people will click on your video this time around.
You could have been a zomboid meme maker, or a lets player, or an event runner, or a story teller, or a challenge runner. Instead you chose to stake your livelihood on having faith that this studio will continue to release new content, and hopefully on time.
>>
All zomboid has to do is add some stupid hard ways of 'winning' the game and 90% of the issues with the game could be overlooked.
But instead they're obsessed with the nihilistic faggot 'this is how you died!' motto which 90% of my characters never experience because you can live in the woods forever.
>>
>>1452354
>Cant set his own goals
Do you play until your character dies?
>>
>>1452416
>Just imagine your own fun!
Retard I could just lay down for a few hours a day and imagine a zombie survival nonsense. The point of games is to give us a proper structured series of events we follow.
Oh wait, let me guess, you don't have an inner monologue? That makes sense.
>>
>>1452454
>Play sandbox
>Confused there are no hard objectives
Try playing resident evil or something.
>>
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>>1452354
Unironically this. Take Rimworld for example. I have 700+ hours and maybe got to space twice. It's not even that hard but simply having a goal to work towards keeps you motivated

With all this crafting autism they keep adding they may as well add rocket science so you can escape the planet lmao
>>
the game won't get better if they add a grey box on a rooftop somewhere that you have to walk into to get a "You win!" popup
>>
>>1452651
this
>>1452354
you can download a mod for it, i find it adds nothing to the experience because the game still gets boring at the same rate, it just changes how you quit to main menu
>>
>>1452650
>I have 700+ hours and maybe got to space twice. It's not even that hard
thats because rimworld has an actual midgame + endgame, which zomboid severely lacks
the only fun part of zomboid is the start, adding an endgame where you escape won't make the midgame fun so itll still get boring fast
>>
https://youtu.be/P4aX_VJvG3o?si=zgilHvjdJe9IAfpv

so its tower defense game like last stand.
>>
>>1453254
>Tower defense
Pass
>>
It would be cool to just have it like with dead rising. You'll have "events" survivors or psychopaths at certain times to rescue or kill that you can miss. Maybe even in combination with quest system mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2793385743
>>
>>1453338
dev apparently has plans for mods and sandbox mode
>>
>>1449565
Come on, gimme gimme
>>
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>>1452354
>>1452650
I discussed this with a buddy of mine and ultimately the best result we arrived at was unfortunately something akin to the rimworld ship ending
The inspiration was the crashed helicopters from the helicopter events expanded mod since that seems to be the best iteration of stuff continuing to happen to break the monotony of grinding in the game (besides horde night which is arbitrary and the nuclear blast mod which I never got working right)

It could be cool to mix up all of the loot types and skill types to have to repair a helicopter and escape louieville by finding a variety of items that would actually be stored at different and varied places so there's actual difficulty in obtaining them
>helicopter fuel (distinct from regular car octane) is generally only found at airports and military bases
>repair and flight manuals for helicopters are not something you'll find at a regular bookshop but instead places like universities or specialist training places or again military bases
>parts are probably the most lenient but also a rarity (where would (you) get an intact helicopter blade in your city if you HAD to?)
Then there's actually implementing it all and putting it together with some skill requirement and then warming up the thing doing a rimworld style ending where zombies ignore their normal pathfinding and just go towards the big meta-event which is you

You could even appease the insatiable autism of the creators in their retarded, poorly thought out thesis statement of "this is how you died" by having an ending crawl that does say "yeah you're flying and from this view you can see the fucking world is over, now where and how will you land without dying and where is even worth landing?" implying it's a stupid venture to even try
But for (you) the player the point of the venture is getting to the fucking credits, who cares that your toon died
>>
remember this video they faked showing off npcs?
https://www.youtube.com/watch?v=oULByHbq5Tk
There is no way in hell they've "actually been working on NPCS all along and just need to patch the code together" like they said they did if it takes them 4 fucking years to make simple animal AI.
>>
>>1453637
they've already shown videos of NPCs driving around and a stress test with 500 NPCs walking around
their problem is probably that they don't want to let their NPC code out only to get dabbed on my modders that would fix it and improve it within a week, most likely also part of the reason why they're dumbed down the animal AI so modders couldn't use it to make NPCs themselves
or they still want to implement their retarded randomized storylines for every single NPC you meet before releasing them
>>
i was quite literally eleven years old when i got project zomboid on desura and i remember being so excited for kate and baldspots story and npcs and i am now fucking twenty four, how does ANYONE defend this game.
>>
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>Jack is a police officer. He’s been thrust into the role of leader to a bunch of survivors in Muldraugh. With him is his wife, Lisa. Others include two brothers, Bobby and Darren, and Shawn, Jack’s best friend, also a police officer.
>Our characters are situated in a farmhouse north-west of Muldraugh, and exist purely in the meta-game, along with numerous other survivor groups all around Muldraugh.
>The first day is rather uneventful. Darren and Bobby exchange a few insults, Shawn gets to know Lisa better (not like that) while Jack spends the day patrolling around the farmhouse to keep an eye out for zombies or other survivors.
>Jack decides to call a meeting. The group gather in the living room. Low on food supplies, he plans a looting mission, telling Shawn and Bobby to come with him.
>Jack, Shawn and Bobby leave and make their way south-east into Muldraugh. Jack decides they should head to Spiffos as they are low on food and a fast-food chain seems like a valuable target.
>They make their way to the restaurant, picking off zombies as they go. Spotting movement inside, Jack forms a plan. “I’m thinking that me and Shawn can make a frontal assault. Bobby – flank ’em. Windows and back doors.” – Bobby begrudgingly heads around the corner to the back door.
>After a moment, Jack and Shawn quietly push open the door and step inside. At the far side of the restaurant they hear glass smashing, and Bobby shout “Who the fuck chose this place to loot?” and notice a sea of the undead swarming in front of them. Bobby is surrounded.
>Back to the farmhouse, Darren is sitting guard at the window when Jack and Shawn burst frantically through the door.
>“They got him. Christ. They got him. I’m so sorry Darren.” – Darren isn’t happy, to say the least.
>That night, while Jack continues his tireless patrols of the farmhouse, Shawn spends more time with Lisa, becoming closer to her.
>>
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>>1453690
>He starts to get jealous, growing resentful of Jack being Lisa’s husband, and being leader of their group. He has a quiet word with Darren, who now blames Jack for his brother’s death. Together they decide to dispose of him.
>Day 4 – Everyone is hungry. Jack plans another trip into town. Darren and Lisa will stay back and help protect the farm in their absence. Shawn goes with Jack.
>Arriving at a small grocery store, Jack thinks on what to do, and turns around to find Shawn pointing a shotgun in his face. Shawn pulls the trigger, and heads back – head full of lies to tell Jack’s widow.

>What you read above is directly possible with the new meta-game system. Completely emergent story-telling using events and relationship modifiers.
January 7, 2013
Tales From the Metaverse

a decade
a fucking decade
>>
>>1453691
(You have been permanently banned from the Project Zomboid Community Hub)
sorry chud... we said not to talk about npcs...
>>
>>1453666
Uhhh... just play superb survivors and bandits. Duh!!!
There you can start with a retard wife that is completely reliant on you for just about anything. Bonus points for leaving the npc in your base and rolling the dice to see if they're still alive by the time you return.
>>
>>1453638
>a stress test with 500 NPCs walking around
wasnt that just some heat map? probably doctored like their other videos.
>>
>>1453849
https://projectzomboid.com/blog/news/2022/03/the-zuckerverse/
https://www.youtube.com/watch?v=ErREcf61p70
https://www.youtube.com/watch?v=QMTsmVoLO7g
>>
>>1453854
yeah probably doctored. just like the fact theyve been working on NPCs (we super promise!) in secret this entire time and are only a couple lines of codes away from implementation.
>>
>>1453889
yeah, I'm sure they've coded fake NPCs just to show them in the devlogs lmao
>>
>>1453893
>yeah, I'm sure they've coded fake NPCs just to show them in the devlogs lmao
for all we know that could be MP people wandering around.

and yes. what reason do we have to believe them you idiot? they have shown time and time again to be untrustworthy. unless there is a demo that we can play ourselves, its all bullshit. they keep saying NPCs are really really close guys! just two more weeks! then silence. or outright denying their community the ability to mod them in.
>uhhh guys trust us we have been working on NPCs for over a decade but we cant let you see the code so thats why we have to do animals first and use temporary NPC code until we replace it with da real code! super promise!

>bbb-bbut they said they worked really hard!!!
and i have a bridge to sell you.
>>
>>1453897
>they keep saying NPCs are really really close guys!
where are they saying that
>>
>>1453889
I never understand posters like this where not a single point can ever be conceded and will stray as far from occams razor as possible to not be wrong
what would even be doctored, its fucking npcs walking and driving around doing basic shit. Its not impressive by any means
>>1453897
>for all we know that could be MP people wandering around.
wtf, itd be harder to coordinate that many people to look like bots than to write some shit ass code to walk around and enter combat stance and open doors and drive cars
none of these elements make a good npc system btw, so im triple confused what the cope is for
>>
>>1453898
everyone is saying this
>>1453909
>wtf, itd be harder to coordinate that many people to look like bots than to write some shit ass code to walk around and enter combat stance and open doors and drive cars
none of these elements make a good npc system btw, so im triple confused what the cope is for
no its not. its like 10 dudes maximum in the videos. where are the hundreds of npcs? if they have been working on NPCs for over 10 years they would have something playable by now. but they dont because they have not been working on it.
>>
>>1453898
>We’ve got a LOT of NPC code, lots of cool systems, from Rimworld style priority and jobs system, personality systems, procedural story event systems, combat systems, autonomous survival behaviours, advanced group behaviour systems, vehicle driving systems, and a whole bunch more. While nothing could be described as 100% complete, the vast majority of the hard work has been done, is functional and is extremely cool.
>A good analogy is we’ve got two rooms, one full to the ceiling of extremely cool and complex circuit boards and wires that we’ve spent years making, one room is empty.
>Trying to tidy and assemble everything in the first room will be a nightmare. So we’ll start moving bits into a new room, setting them up, plugging them in together, and making something cool out of them to release. After release we’ll continue bringing in more pieces and attaching them, and so on for perhaps 2 or 3 builds until the first room is empty and our vision of NPCs is complete. It doesn’t mean that’s all we have, far from it, just sorting that entire packed room out would take too long and we want to finally start pushing NPC content out as soon as possible.
that was in 2022
>>
>>1453937
theyve been saying stuff like that since 2014
>okay so we dont want you to be too excited, its not a couple months away but like we made some YUUUUUUUGE progress
>>
>>1453416
I didn't know this framework was a thing. Have any decent quest mods come out of this?
>>
>>1454017
I don't know, i do know this guy made some autistic Escape From Tarkov modpack + quests for solo (according to the SSR discord). https://steamcommunity.com/profiles/76561197970877140/myworkshopfiles/?appid=108600
>>
thinking about making a clone of the old apocalypse rising map on project zomboid
>>
Why do the devs not just... work on the final npcs instead of coding retarded simple npcs first unless they haven't been working on them.
>>
>>1454314
>Why do the devs not just... work on the final npcs instead of coding retarded simple npcs first unless they haven't been working on them.
because they havent been working on them
>>
Playing Dread Dawn. There is a coming soon for a
>Director's Mode
>Survival Mode
Main mode is apparently done in chapters. Little cutscenes. Little neat interaction like playing with the computer which leads to a hyperlinked browser in the game. Pretty funny.
>>
Also already liking the physics. Humans are actually there as a solid object and they can push you, same with doors. You can click open a door and push it with your body by walking through it.
>>
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Girl's Dorm.
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this game is jank as shit and people are NOT happy. still kinda funny what a half assed attempt at a zombie game can still make something all right. not worth the money and apparently the devs made a scam game before. but the big hordes dont tank performance and the NPCs can fight zombies fine enough.
>>
>>1454365
isn't that the game who got in trouble for having a weird chinese malware in the demo during steam next fest
>>
>>1454365
Im not buying it, whoever keeps recommending other zombie games must be trolling because
humanitz sucks
zed zone sucks
infection free zone barely has content and sucks right now
>>
>>1454522
>zed zone sucks
zed zone is great though. its more like CDDA than zomboid but being able to have those level ups and recycle ammo is awesome. the one guy has done more in a year than indiestone has done in their entire development and i genuinely mean that. i mean what has indiestone made themselves that wasnt taken from a mod or some third party team? animations and the map?
>>
>>1454522
>humanitz sucks
>zed zone sucks
Taste issue. Both of those games are good.
>>
>>1454522
zed zone looks like something i'd see in some video essay slop filler i am not playing your garbage
>>
>>1455018
Zomboid is THE video essay slop filler
>>
>>1455095
>for good reason.
Because of twitch streamers. So yes, Zomboid is THE tranny game while the chad chinkoid manages to outpace the western dev despite being limited to 3 hours of computer time by Winnie the Pooh.
>>
Oh so the fag seething about zed zone is lemmy. Of course, time to disregard those posts.
>>
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>>1455427
>it's possible the basement update for Zed Zone will release before PZ's basements
This chink dev is based, wish him the best.
>>
Imagine sucking off chinese shovelware this hard just to be a contrarian
no one here is happy with Zomboid developers, but you don't have to act like this garbage is any better
>>
https://steamcommunity.com/id/axelxan/recommended/2093920/

https://steamcommunity.com/id/iamafuckingshadow/recommended/2093920/

Another white mans burden to carry the zombie genre
>>
>>1455537
zed zone is better though
>>
>>1455567
>Literal scam game slapped together in two weeks with unreal assets by some fiverr indians has working NPCs and zombie hordes before Project Zomboid
L M A O
>>
i came here for zomboid not zombie games fuck off , i don't care how retarded the devs are
>>
>>1456176
Maybe try releasing a good update and people won't discuss other games Lemmy.
>>
>>1456299
Not a chink but keep posting those.
>>
>>1455666
Speaking of did the dev ever improve interior building generation? I was kind of off put by grass and other stuff showing up inside buildings especially if you want to use it as a home base.
>>
>>1456147
This. I will shit on zomboid and the retarded devs but that doesn't mean I'm gonna play the chink knock offs
>>
>>1456520
he did, water and stuff still shows up if its a wet area.
>>1456520
but you can shit on the zomboid devs by pointing out how a bitcoin miner of a game still manages to outpace zomboid development though.
>https://youtu.be/_KDnOis5Y00?si=uLIJXhgkywJPquOz
for example in the first 10 mins
>multiple weapons and enemy types
>can craft bullets
>npc can use weapons and not die like a retard within the first five seconds of seeing a zombie
>horde coming to attack you after a certain amount of time
>environmental hazards and from reading his pinned comment airstrikes i guess whatever that means
it is funny that people are complaining about jank and then go around and praise zomboid. but say zomboid is perhaps one of the jankiest thing from the combat, to sneaking half broken, to medicine being a complete meme, to shooting being complete dogshit, cars left untouched when they stole it from the modder all those years ago, character traits and unique playstyles not even there, always ends up playing the exact same, no midgame or endgame content, same shitty zombie behavior unchanged since the beginning, no zombie hordes that attack or roam


and you have to install hundreds of janky ass mods to try and correct this because instead of focusing on these issues, the devs are making pottery meme minecraft update

so you can laugh that a literal bitcoin miner game has more of a complete gameplay loop than zomboid. i mean thats the funniest thing in the world.
>>
>>1453854
>2022
lol these guys are such fucking scammers
>>
>>1457148
>b42 wasnt supposed to take as long as b41
>already two years in with no end in sight and first release is going to be missing half of the content
>>
ITS HERE ITS HERE
>>
>>1458018
>ITS HERE ITS HERE
What, your pizza?
>>
I hate life and living so fucking much
>>
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>>1458116
L nigga
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>>1456615
I love how it's 2024 and melee strikes still have a chance to phase through zombies, meaning every run is just rolling the dice until you get that one fuckup that kills your character as a zombie bites through three layers of clothes like as if it has razorblades for teeth instead of rotted out gums.
>>
>>1459740
You're not fooling anybody Lemmy, go drink some more vodka and get pissed off at your own fanbase. Again.
>>
>>1459740
>Muh chinks
Chink games live rent free in your head. He is right. The melee is a janky PoS still.
>>
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>PZ thread
>Look inside
>Everyone hates the game

Ive seen dedicated hate threads have more joy than this thread. Is the game really that bad? Cause you guys make it seem like its worse than The Day Before.
>>
>>1460222
apathy for a game that's been in early access for over 12 years
>>
So what's the best gun mod? Decided to pick the game up again but I never played with gun mods.
>>
>>1460260
britas is too mall-ninja for my taste
i like guns of 93 for the revolver autism, but i hate that you can't saw the stocks off the shotguns
so i usually play either VFE or b41 revamped
>>
>>1460260
2nding VFE
firearms B41 is also valid
britas is a meme, way too many post 93 guns and the default options are very unbalanced
>>
>VFE and b41 both add over 20 guns
I'm not the anon who asked, but these still feel like they add too many new guns. Are there any gun mods out there that 10ish guns or less?
>>
>>1460339
the only other ones ive noticed are
Rain's Firearms & Gun Parts
Totally's Historical Firearms Pack
[CJ] Firearms
but they probably add too many for you liking also
keep in mind that some of these mods allow you to disable most/all of the stuff you dont want
guns of 93, for example you can disable entire calibers of weapons so if you only want the extra shotguns you can have only that
>>
>>1460429
>keep in mind that some of these mods allow you to disable most/all of the stuff you dont want
Sounds like the best compromise I'll have to look into that
>>
>>1460277
>>1460312
>firearms B41
41 it is. Any other mods you wanna rec to a guy who mostly played vanilla for his 200 hours play time?
>>
>>1460951
autotailoring and automechanics, standardized XP mods, bravens common sense. beyond any QoL or bugfix stuff, just play the game and any time you think "oh i wish that was different" look up if theres a mod for it
>>
>>1460222
Anon the game is over a decade old and it still doesn't have car door animations.
The devs can get fucked.
If you had a kid when the game first came out, your kid will be an adult by the time the game is halfway finished.
>>
>>1461533
>easy mode mods
>>
>>1462429
>Crying about easy mode in a PvE game
>>
>>1462429
>bro its a sandbox make your own fun
>NO NOT LIKE THAT
>>
>>1460260
I like VFE.
>>1460339
It seems like they add a lot of guns on paper, but you really only see a few guns outside of military and police stations. Looting basic houses you're gonna find the pump and semi shotguns in 4 and 7 round capacities as well as the double barrel, .38 special and magnum revolvers and the hunting rifles.

Using bandits is a great way to see more guns though, since the bandits can spawn with all the cool toys albeit heavily degraded condition. I'm still waiting to get lit up by a bandit with an M-60
>>
Quick someone make a video essay criticizing the obscene development timeline and have it blow up so that it pressures the developers into actually doing stuff
>>
>>1463460
I've never used any bandit mods before is it possible to make them fairly rare encounters?
>>
>>1463814
Yeah, it's very configurable. I turned the group sizes way down, by default the top-end most dangerous bandits can spawn in groups of 15 with almost all of them carrying M-16's and 7 or 8 extra mags of ammo. They also just fixes my previous complaint about players homes becoming bandit houses by flagging any houses that the player has visited in the last 7 days and disallowing bandit spawns in them.
>>
Any mods that add dog companions?
>>
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>>1464094
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>>1464393
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>>1463545
here´s what would happen
>vid blows up
>criticism reaches devs
>devs shit out an entire fucking essay on the terrible, terrible life of a game dev and how consumers are entitled fucks in the year of our lord 2024.. in the comment section of said vid (again)
>r*ddit cockriders jump unto devs dick, vid gets forgotten or just disregarded as legitimate criticism.. "yeah bro that may be true but they are working so hard, b43 in two weeks trust the plan".
>back to status quo (again)
>>
Hey guys just a casual reminder we do actively view these threads for documentation an idea-gathering purposes.
Please stop insulting us, we're trying our best and repeated infractions might lead to litigation if it causes significant mental harm.
>>
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the cult is real
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>>1465113
Didn't EnigmaGay quit Indie Stone because of mental issues caused by having to defend the game every day on steam forums and reddit?
>>
>>1433370
>>1425830
>>1447673
>>1448925
>>1434666
This mod is the only reason I still play
https://www.youtube.com/watch?v=GZnVFkGkpo4&ab_channel=Remolten
>>
My buddy got a bullet lodged in his arm last night, I was the only one who had tweezers in their IFAK so I was doing a medical check, removing the bullet and bandaging him but we also have The Only Cure installed so when I right click on his wounded arm the options are "remove bandage" and "amputate". I think I could have gotten away with cutting his arm off before be realized what was going on.

We also got fresh steaks from the butcher/meatcutter bandits that spawned. Wrapping up our session with steaks cooked fireside 5 months into the apocalypse is absolute kino. If you aren't playing multiplayer with bandits, you're really missing out.
>>
>>1465218
>half the games content
what is lil bro talking about

very limited movesets for melee weapons
no real weather
no real medicine
no real stealth
one death pose
no mid or late game


does this guy realize that even sandbox games have late games? ark, conan exiles, even fucking minecraft has a "late game"

zomboid just plays the exact same until the player decides to suicide in louisville and his game ends up crashing since it cant handle that many zombies onscreen

i can create far more fun goals and let my imagination run wild in something like conan exiles, go dungeon raiding, fight bosses, survive purges, create harems, proper sex mods

in zomboid, i can uhhh choose to collect panties and walk backwards to kill zombies
>>
>>1465304
I deleted my accounts because incels kept spamming me with hate-mail but I still work a Indie Stone.
>>
>>1465218
>The current state is completely acceptable
Uhh you made promises you didn't deliver on, and the game is still in early access. That means you're supposed to update the game you fucking mongoloid.
Who the hell lets Lemmy write anything without his tard wrangler?!
>choosing not to engage with half the game's content
ITS A ZOMBIE GAME! 90% of the game content should be about zombies and killing zombies. No shit people don't engage with 'sit around and watch tomatos grow' gameplay, why play a zombie game just to play farming simulator?
>>
i wonder if the devs actually read these threads
>>
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>>1466092
They may've seen some of the /v/ threads and maybe even when we had a /vg/ general but I doubt most regular users, let alone the zomboid devs, have even stepped one foot into /vm/
>>
>>1466052
The weather looks and sounds great. You can complain about the moodles obviously.
>>
>>1466100
>The weather looks and sounds great.
who cares if it practically does nothing to the player and offers nothing from a gameplay perspective.
>muh graphics
on the bottom in terms of importance. id rather have a content rich game.
>>
So why exactly is the lore completely fucking redundant for this game?
A more clever game studio would make the lore actually have some impact on the game, events happening on certain days, zombies getting different abilities or stats, areas being unavailable or available depending on certain factors and so on.
Instead you can go straight to Louisville on day 1, despite it canonically being zombie free for about a week.
>>
>>1466258
small indie company, please understand
>>
>>1466258
yes but you see, crafting REALLY needed to be done first
>>
>>1466491
You know your game is fucked when a decade into development you re-fuck-with Crafting.
Didn't minecraft have about 90% of the important crafting shit in it's very first year of development?
>>
>>1466231
Outsourced folks created the weather. That nothing matters gameplay wise whatsoever is indiestones fault.
>>
>>1466585
>Outsourced folks created the weather
Did these guys create anything in their own game?
>>
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Recently started playing Zomboid again after a break, downloaded some QOL mods and am honestly kind of bored? No idea why it just kind of clicked. I have around 540 hours in the game and haven't really even touched major areas inside Louisville. I have played a good bit of MP, but without friends its dogshit. Randoms tend to fill their mod list with 10k car mods, mumble rap and overly bloated UI. Oh and Brita's.
>>
>>1467248
Many of these survival games aren't great without friends but Zomboid especially. We can only hope that some based dev makes a realtime/3D successor to Zomboid that's superior.
>>
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>>1467248
I've got 800 hours in the game, arond 150 hours of singleplayer spread over the past 10 years and 650 hours of multiplayer on /pzg/ serbs in 2022
it's just not good in singleplayer at all unless you're autistic enough to occupy yourself with your own goals since the game can't provide any on its own
>>
>Developers go through the effort of making clothing system
>Even make clothing affect your movement speed
>Damn, how neat is that, right?
>Except developers are illiterate and have no clue how multiplication works so a person wearing some boots with a couple shirts on, cannot run at all now
>FUCK FUCK FUCK, HOTFIX!
>All movement modifiers removed(???)
So uhhh, how the hell can Build 41 be 2+ years old without such a system being fixed? Just swap additive multiplication of speed to multiplicative...
>>
>>1460222
I enjoy the game for what it is.
It's a few sour spergs that scream in here endlessly for some reason and also on fucking /v/ (we all know it's you)
Positivity regarding something with a nuanced take is just not welcome on the modern internet full of brown subhuman third worlders.
Catastrophization and hyperbole is all that's allowed.
Either you're 100% sucking the dick of the devs or you're doxing them and telling them to kill themselves with carrier pigeon messages at their house.

The fun of this game is finding out and utilizing and mastering the mechanics of it, finding out that staplers do nothing and that crowbars and nails are supremely important.
But everyone here knows the tricks and fun of it already.
It's like a crossword puzzle book.
You either finish it and put it down or you finish it and scream online about how it was only 200 pages and had abstract hints to the words that made it IMPOSSIBLE to complete (but they did anyways)
The workings of favela nigger brains are a mystery.
>>
>>1468104
cope lemmy
>>
>>1468104
>It's a few sour spergs that scream in here endlessly for some reason and also on fucking /v/
It's more than that
>>
>>1468177
>"scammer" devs of dread dawn are releasing daily balancing updates and improvements
>"not scammer" devs of project zomboid cant do simple multiplication formulas to fix their 20 year long EA game
lol
>>
>>1467992
sirs plz do the understanding smal company
>>
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>>1468182
Perhaps you should make a general about the game you love so much instead of shitting up another game's general because you hate it so much. You may find the positive change in atmosphere refreshing.
>>
>>1468231
shill fuming

maybe lemmy should sell the company
>>
>enter a thread about [X] game
>see people talking about [X] game
>derail discussion by interjecting with endless shitposts propping up [Y] game
>people ask you to stop disrupting the conversation, even offering the beneficial alternative of making your own thread so that you and like-minded individuals may discuss [Y] game
>accuse everyone else of being a shill

I really hope Trump locks off American Internet access from the rest of the world. Maybe then we'll finally be able to converse in peace and civility without dirty brown third-worlders destroying every online community.
>>
>>1468312
>point out how other small teams are btfoing zomboid and lemmy is a retard
>nuuuuuuuuu stop harassing me and the devs they worked really hard for 13 years
>>
>>1468182
Dread dawn is tower defense that isn't really comparable to Zomboid tho
>>
>>1468354
its not about the games themselves, its about taking a dig at the zomboid devs for not doing their jobs

hope this clears up any confusion
>>
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why am i not allowed to shit on a game i bought 13 years ago that is still not even halfway done again?
>>
please lemmy release b42
my legal meth pills killed my desire to play video games
>>
>>1468921
b41 cultists wont allow it, now watch this video of my toon dancing to music! OMFG this game slaps fr!
>>
>>1469140
>bringing up transexuals completely unprovoked
Rent free. Absolutely mind raped and buck broken.
>>
>>1469170
Toon is an old term used to describe your character you deranged male
>>
>Dread Dawn devs already released an update that allows you to customize the percentage of sprinters
Why can't Indiestone do this one simple change in their own sandbox settings? Why do I need to install a mod for this?
>>
>>1469233
still not buying your 27gb bitcoin miner game, Chang
>>
>>1469243
Lemmy, how is it that a bitcoin scam game is outpacing your development?
>>
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>>1469250
>Next, is the game size. I am no expert but I found a good explanation about somewhere in the internet (credit to the one who explained this): Instead of running everything at runtime, like most games, they rendered almost everything (including map, debris, objects, etc.) into PNG and wav files. You guys can probably observe this if you go directly to the game's folder. This is probably the reason why the game is bloated, and why for some folks are having performance issues at certain points in the game because your computer has to read hundreds of thousands of those files (378,846 files, 4,046 folders), which explains why the developer wants the game to run on a discreet GPU. The suspicion of malware may not be completely erased, but it's unlikely there is malware. I don't know what the developer is smoking for them to think that making your computer read 300,000+ files to run the game is a good idea.
ebin, truly the Zomboid killer we deserve
>>
>>1469258
>ebin, truly the Zomboid killer we deserve
see
>its not about the games themselves, its about taking a dig at the zomboid devs for not doing their jobs

>hope this clears up any confusion
>>
>>1469262
your digs at the developers are shit, I hate them too but consider the fact that Zomboid was getting consistent updates when it came out and slowly devolved into the state it is now over the years
patching and bugfixing after game release is common practice, I doubt Dread Dawn is going to get any updates or DLCs 6 months later considering it was found out that the devs change their company's name constantly, it's fishy as hell
not to mention the malware scare in the demo, I wouldn't trust this software no matter what
>>
>>1469265
>Scammers are faster at developing than Indiestone
Maybe Lemmy should sell the company to bitcoin miners, the game would be finished by now.
>>
>>1469265
>the fact that Zomboid was getting consistent updates
no it wasnt even back then their updates to the game took several months they always sucked
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>>1469279
>>
>>1469283
lots of those were mods implemented into the game and small fixes

for example here is build 26

Fishing – fishing rods and crafted variants, fish populations in different bodies of water, seasonal fish varieties etc.
New cooking system. New recipes, hunger reduction, cooking procedure, cooking skills, impact of rotten ingredients and change in moodlets upon consumption.

nothingburger of a build, glorified small patch that gets its own update number. many of those build numbers were like this or straight up taken from mods. and they would still take some months to complete.
>>
>>1469287
how the fuck is fishing and cooking considered a nothingburger in a survival game? Are you fucking shitting me right now?
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>>1469287
also it's funny how you also completely glossed over them adding multiplayer and 3D character models in that same buiild
>>
>>1469291
>adding recipes and greenbar to catch fish
damn they really busted their ass working on these two huge features small company plz understand
>>
>>1469296
that was already a mod

so thats not even their own work
>>
>build 21
Fixed crashes when crafting, most notably cooking
Improved Mac support
Improved launcher for lower resolutions
>>
>Scammers whos main priority is fixing their bitcoin miner still manages to release daily builds, already at build 40 at this point

Zomboidsissies....why are they so shit at their job compared to part time devs?
>>
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>ching chong game shill revealed to be a ching chong scammer changing dev names
lol
lmao even
>>
>Lemmy and company are worse video game developers than literal scammers
OHNOINONONONONONONONONONONO
>>
>>1469840
i'd say indie stone are bigger scammers considering they still havent delivered what they promised 13 years ago.
>>
>>1469935
They made and sold an enjoyable zombie game 10 years ago. Everything since then has been an iterative improvement to that game. The sales and player charts don't lie.
>>
>>1469979
they made a early access game 13 years ago newfag, and promised features from 2012 still arent in.
>>
>>1460222
desu that's every single 4chan game thread
>>
>Hah, some chinksects made a shitty scam game, take that CHUDS, Zomboid is therefore better!
Being better than garbage doesn't mean you're made of gold, retards. Sit the fuck down and put on your dunce cap.
It's 2024 and Zomboid still doesn't have god damned car door animations.
>>
imagine how advanced and cool fishing is going to be since they've stuck the guy who made npcs on it for like 3 years straight
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>>1443226
>>
>>1470037
as cool as the fire rework
>>
>>1467948
Playing with friends is excellent, but I think SP has its own allure. Being the last man alive surrounded by the undead does scratch a specific itch that MP does not. I also find it much more satisfying to work towards goals in SP as compared to MP due to the game being harder.
>>
>>1467248
Without friends there's no reason to really do stupid shit. I can finish a run in less than an hour with a single lucky spawn.
>spawn in Muldraugh
>run to warehouse, gather supplies
>run out into the woods and start foraging
>find a house in the middle of nowhere and start farming
>>
>>1471179
SP with an NPC survivor mod is nice
>>
>>1472031
You're supposed to find a vehicle first dumbass. That way you can bring a gorillion supplies.
>>
>>1467992
>movement modifiers
Did it ever make a difference? I used to care but some youtuber said it didn't, so I stopped and only focused on whether it had a negative combat modifier.
I run around without pants since non-crawler zombies don't target that area.

>>1469233
>Why do I need to install a mod for this?
>>1469265
I wonder how much better the game would be if the dev would just slowly implement mods and not do an entire engine revamp or whatever for b42. Also let me autodrink soda.
>>
>>1472666
>Did it ever make a difference?
In early Build 42 releases, yeah. But what'd happen is you could very quickly wear enough clothing to become unable to run, despite having maxed fitness.
Because again, the developers don't understand how multiplication works, and it'd be a 5 minute fix.
>>
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>>1469979
>project zomboid was an enjoyable game 10 years ago
>>
>rainwater and river water still as lethal as bleach
I always find it funny when leftist game developers are so unhinged they cannot comprehend shit you can figure out within 10 minutes of walking outside.
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>>1473842
how would (You) fix the gameplay anon?
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>>1473960
Give up the nihilistic 'this is how you died' plotline and have a defined start, middle and end, even if it's dynamic instead of being pre-set.
Give up the senseless 'realism' because the devs make shit 'realistic' if it hurts the player and make it unrealistic if realism would help the player. Make it FUN, realism can come second.
Make zombies actually move about the map in hordes, Romero style.
>>
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>>1474068
So basically, make zomboid a generic clone of an existing game instead of retaining a unique version people actually enjoy because you're too much of a stubborn autistic faggot to let people enjoy things you hate. Duly noted chief.
>>
>>1474414
>Making the game fun will make it worse, BIGOT
Go back to your discord server.
Captcha: SMVKJ
Sexual Market Value Killing Jews
>>
>>1474444
How about you go back to your epic action-packed dime-a-dozen zombie clone game instead of shitting up a general.
>>
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So, while we're waiting for B42, are there any new zombie games that are worth playing?
Here's a list of some I found that seem half-decent

https://store.steampowered.com/app/1963370/No_One_Survived/
https://store.steampowered.com/app/1766060/HumanitZ/
https://store.steampowered.com/app/1857950/VEIN/
https://store.steampowered.com/app/1621070/DeadPoly/
https://store.steampowered.com/app/914620/Mist_Survival/
https://store.steampowered.com/app/1645820/SurrounDead/
https://store.steampowered.com/app/1262460/Zompiercer/
https://store.steampowered.com/app/2236240/Dead_Unending/
https://store.steampowered.com/app/1193340/Zelter/
https://store.steampowered.com/app/1211600/ZED_ZONE/
https://store.steampowered.com/app/2268560/Zombie_Survival_Game_Online/
https://store.steampowered.com/app/541300/Survive_the_Nights/
https://store.steampowered.com/app/1133060/Anarchy_Wolfs_law/
https://store.steampowered.com/app/340050/Survivalist/
https://store.steampowered.com/app/2594640/Taora__Beginning/
https://store.steampowered.com/app/292000/No_More_Room_in_Hell_2/
https://store.steampowered.com/app/1534980/Terminus_Zombie_Survivors/
https://store.steampowered.com/app/1465460/Infection_Free_Zone/
https://store.steampowered.com/app/2254890/The_Killing_Antidote/
https://store.steampowered.com/app/2093920/Dread_Dawn/
https://store.steampowered.com/app/2666550/Dead_Season/
>>
>>1474466
I wonder if any of those walking zombie asset games like dead poly are actually decent. They mostly look like low effort asset flips.
>>
>>1474444
It's already fun, negro. And devs actually adding content to late game, which is currently lacking.
>>
>>1474466
HumanitZ is okey.
Unfraction Free Zone is also fun.
Didn't plated the rest.
>>
>>1474496
>adding content to late game,
where? did they add human npcs for b42 or did i miss that?
>>
>>1474522
spoon carving is the endgame
>>
>>1474499
I also vouch for Humanitz, although with its limited carry inventory system you end up traveling back and forth between your base a lot even with a good capacity vehicle. It makes me miss Zomboid's system where you can store shit everywhere not just the trunk of the car.
>>
>>1474527
lemmy, i fookin kneel
>>
>>1473960
make shooting like foxhole, have the ability for a physics based melee system like examina zombie hordes npcs make sneaking work add in real world interaction i wanna be able to shove zombies into chairs and pick up chairs and use them as weapons
>>
>>1474522
Improvement of farming + animal NPC.
>inb4 nooooooo not the farmer life, i literally can't stop crying when leaving city
Not an argument.
>>
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the balls on the bull go round and round, round and round... the balls on the bull go round and round...
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>>1474587
>green bar fill up and animal green bar fill up is now considered late game content
its so beyond over
>>
>>1474589
Can't wait to fry up some prairie oysters to be quite honest with you family.
>>
>>1473960
make shooting like an isometric GTA, you can lock on to targets and scroll through them with the mousewheel
a toggle to autoshoot center mass for humans/infected/non romero zombies
characters with higher aiming levels can move the mouse left or right to target arms/legs so you could shoot to wound/disarm
get rid of the timed action system, or make a passive action/instant action type thing
smoking a cig is passive, equipping your gun is instant
sitting on the floor watching tv, hear a bump on the door? just press E or something and your character quickly grabs the 'pre-favorited' gun/bat that was leaning against the wall
make it so you can only equip/hold a few things on your body, but bag looting is instant, so you are encouraged to hit and run instead of congalining an entire buildings worth of zombies to loot something
pushing furniture instantly up against windows/doors instead of right clicking to pick them up
smashing chairs to get an instant guaranteed plank
just make the game more fast paced, encourage live fast die young gameplay, make pre-made characters viable so you can jump in and start roleplaying instead of crafting for 2 weeks (at which point you don't wanna take any risks because of the time investment)
and of course npcs to give players and emotional investment in the game/reason to roleplay
>>
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>>1474068
>Make zombies actually move about the map in hordes, Romero style.
Biggest thing this game needs besides npcs
>>1474444
checked and mirin captcha

>>1474539
>i wanna be able to shove zombies into chairs and pick up chairs and use them as weapons
Sounds like Dead Rising, and it reminds me that a Dark Messiah of Might & Magic type of game with zombies could be extremely fun

>>1474612
>bag looting is instant, so you are encouraged to hit and run instead of congalining an entire buildings worth of zombies to loot something
this is really good.
While i don't agree with some of the other changes, i respect the coherent vision, which is something the actual devs seem to lack
>>
>"we love realism!"
>oh so you're getting rid of our characters starving to death after 1 day without food?
>"uhh, no!"
>so you're going to stop being lazy and fix the infection and medical system so that amputations on a bitten limb will actually stop you from dying?
>"uhh, no!"
retarded devs
>>
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>we're all about immersion and realism so which is why we're adding useless crap like pottery and metallurgy
>no you can't sit down on chairs though. And don't even dream of cars having fuctioning doors and windows
What CRACK are these guys smoking? How hard would it be to add a sit animation to chairs?
>>
>>1476971
Mods already fixed that.
>>
>>1474466
Zompiercer looks really fun. No more Room in Hell 2 also looks good.
>>
that Nurse lady is running a public server right now
anyone wanna go fuck around on it?
>>
>>1474815
who's the artist for left pic?
>>
>>1475579
To be fair blood circulates fast. The theory that you can stem an infection by amputating the affected limb applies to infections, like leprosy and gangrene. Not a venomous bite or laceration.
>>
>>1477224
>No more Room in Hell 2 also looks good.
I can't help but disagree
None of the stuff they previewed makes me excited
might be the artstyle, I really do not enjoy the dime a dozen unreal engine look
for some reason the QTE grabs really stick in my head as a red flag, reminds me of dead island
>>
>>1478114
Can't link without system thinking it's spam. It's im_dafox. They have the art on inprint and a google will get you their link tree. nsfw
>>
Has anyone tried hosting a multiplayer server with the day one bandits mod? It always crashes relatively soon after starting the game and I don't know how to fix it.
>>
>>1473975
I have been trying to use project ava and I can't get my game characters to look like this. What body mods do you dudes use that's MP compatible.
>>
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>>1478237
oh no no
>>
>>1479010
>est net revenue
what extension is that?
>>
>>1479010
The new map for Nmrih 1 looks cool
>>
>>1479010
Turns out you were right apparently it's total shit.
>>
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>zomboid is so bad, you guys should play my chinky asset flip!
>NNNNOOOOOOOOOOOOOOO DON'T POST THE REVIEWS NOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Bing bong ching chong you slant-eyed subhumans.
>>
>>1479316
but nmrih was made by a western company
>>
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why are there so many of them in here
>>
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>>1479212
steam revenue calculator, uses boxleiter method

the idea is multiplying the total review count by a number between 20 and 60 (this number has been falling down with the years, pic related)
you will get an estimate that is very close to real numbers 90% of the time
there are heavy outliers to this method, where the multiplier numbers are above 100 (mostly big hits/flavor of the month/hidden gems) or bellow 20(mostly flops)

this method is pretty much 10 years old, its not exact science, but it shows approximate numbers for 90% of the games on steam
>>
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I'm trying to get true music to work on my modded server but for some odd reason I can't right click on any electronic device like the boombox when it's placed on the ground. I looked it up and there's a thread that says snow is water maybe the issue. Has anyone else had this issue? If rather not give up snow is water and was wondering if it's maybe a load order thing
>>
>>1479546
Gay sex party lemmy style
>>
>>1479722
thanks anon
>>
release date tomorrow, I can feel it
>>
>>1479934
you realize the 31st is also a thursday?
>>
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>>1479936
AAAAAAAAAAAHHHHHHHHHHHH
>>
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>>1479936
>zomboid update on the spookiest day of the year
Oh yeah, it's all coming together.
>>
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this game better go on fucking sale by the time i get all of my neetbux
>>
>>1480293
Halloween sale is soon.
>>
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:O
>>
>>1478955
I was using VariableSkin2 made by some chinese guy from the workshop. That was before they updated it to require some foot wrapping mod(?).

Anyways it worked on mp when i used it a year ago.
>>
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lmao i spend more ammo tryingto get into the police station compared to what i actually get from it
>>
>>1481810
Probably a days work and 3/4 of a bottle of beta blockers with a spear.
Guns are really a last resort for me, unless I wanna draw all the zombies in to clear them or blow off some steam shooting.
>>
>>1482012
Yeah, at the end of the day I guess I'm just burning all of this ammo for fun. Plus impatient.
>>
New to PZ, any advice to not get filtered?
>>
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>>1482195
The struggle is the best part. Just be brave: Hiding out in your starter neighbour hood is a good way to get bored. Don't view success as days survived, exploring is what's interesting.
>>
>>1482216
>The struggle is the best part
That's the thing, i'm challenging myself with Unfit and Weak; i'm 35 hours playtime but can't seem to last longer than a week and die to a horde.
>>
>>1479783
Late response but I've had this issue in singleplayer. Something about the mod fucks with the True Music menus, but there's apparently a "lite" version you can choose through the mod manager that exists specifically to solve this problem
>>
>>1482235
Weak is fine, that levels. Fitness does not. Level fast at all. If you want to regain "stamina" fast, you should sit + right click Rest on a chair/bed.
>>
>>1482216
I just found a race track and a cute gas station w/ cozy little house on the 2nd floor, I really need to explore this game some more. I get trapped in the whole hiding in the starter neighborhood or beelining for the house with the well so often.
>>
>>1482235
what traits r u picking btw
>>
>>1482311
WIth Underweight too
>>
>>1482317
I'm sick of this bros, i can't even last a month
>>
>>1482334
Skill issue.
>>
>>1482235
never use anything but sandbox and set time progression to 4 hours or real time
>>
>>1482911
What does that do?
>>
>>1483069
increase your time, you can do more stuff in the day, and you don't have to deal with bad moodles as often iirc
>>
>>1475579
>>1476971
>We're all about immersion and realism, which is why multi-hit is off by default
Oh cool so rainwater is going to be safe to drink right?
>No actually it's as poisonous as poison-berries
Uhh how about cars, can zombies stop tearing through them like they're xenomorphs or something?
>Look CHUD, this is a balance decision!
These faggot devs flip flop between realism and gameiness depending on what fucks over the player.
Zombies can track you through walls T-800 style, but you cannot cleave through them in return.
>>
>>1482911
Don't do this it's fucking retarded.
>>
>>1482911
2 hours is more than enough honestly.
>>
tommorrow will be the start of 2 weeks until unstable release
>>
>>1486482
Does he know?
>>
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>just a short monthdoid this time folks
>but rest assured we've got lots of irons in the fire
>we also modeled some fast food containers and made 3 more key chains to collect
>>
https://projectzomboid.com/blog/news/2024/10/hallodoid/
>muscle strain
>combat fatigue
>>
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>>1487284
so basically you can't fight zombies at all anymore, and with the new heatmaps placing all the zombies in cities you'll have no choice but to just avoid them and farm and craft for all eternity in the woods
bravo lemmy
truly, right clicking and green bar filling is what i think of when i imagine zombies
>>
If I say the letters cdda on this thread, I get rocks thrown at me don't I?
And I'm not talking about the zomboid challenge map.
>>
>>1487320
>muscle strain and combat fatigue after 15 zombies
Thank god I only play with guns.
>>
>Okay, so.
Seems it isn’t coming out this year
>>
>WOW I LOVE that I can put liquids into different contains, what a game changer!
the absolute state of project zomboid fans

although them finally looking into fixing the damn stealth is probably the best news out of this entire patch along with trait rebalancing. maybe in another five years we can start to look at fixing combat and the medical system.
>>
So with the implementation of muscle strain, it seems like you aren't going to be doing much fighting at all. The fuck. Its already annoying as hell dealing with my character having zero stamina due to heat draining your stamina like a mother fucker, even at 10 fitness. I have no idea how the fuck you are going to even partake in combat if you can only take on 15 zombies at a time AND have to deal with heat exhaustion.
Lighting changes seem cool, as does the stealth fix and the implementation of animals but that won't be enough to keep me around if I have to sit in my base playing minecraft.
>>
>>1487369
>muscle strain and combat fatigue after 3 zombies
ftfy. sounds very tedious and people seem to think tedious = hard = fun, i dont want it to be le hardcore dark souls of zombie gaming, i want it to be INTERESTING. and having to rest for half the day after killing 3 zombies then spending a week looking at green bar is so mind numbingly boring.
>>
These player tester comments read like chatgpt bullshit
>>
>>1487284
So does this mean that running around and busting skulls all day will increase my fitness and strength or am I still doomed to sit on my ass and do squats forever?
>>
>>1487409
>heat exhaustion.
Take off your 15 layers of clothes during summer dumbass nigger.
>>
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>Here's some very real feedback for no real reason
>bet you feel stupid for doubting us now, huh?
Why even include this in the monthoid?
>>
>>1487625
>please dont be upset at our shitty update look at how many very real people love it
>>
>>1487589
Your strength and fitness already levels with combat. If there isn’t a skill to level to reduce it that’ll be fucking retarded. You’ll be running away into the woods because of much of a weak bitch your character is.
>>
>PZ megafans testers
>one didn't even know B42 had basements
kek
>>
>smoking nerfed
lame.
>>
>>1488155
first off it needed to be nerfed and secondly, it will probaby be like going from -1 to -2
>>
They missed their internal Halloween milestone/beta release that would have been excellent for sales and released a cope/damage control Thursdoid
>>
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>Q. “Will there be layers below the surface some day? Tunnels, underground parking lots and basements would be a great addition to the game world.” from topy.

>A. Yes, this is something that is planned in the future. (Mash)
August 19, 2013 The PZ Inquisition

its all so tiresome
>>
>>1487625
It is very very odd. I have never seen quotes like this for any other update. Yes theyve written stuff like
>our playtesters love it!
but never dedicating an entire section to their supposed feedback and raving reviews. It comes off as extremely insecure and probably because lemmy has read too many complaints online about this poopy update.
>>
>>1488155
Good
>>
>>1488155
Good
>>
I like the cooking mechanic in PZ
I also like it in VS and DF though you have no real say in the latter nor much complexity in the former but I like how it let's you dick around.
I also like that my porkchops with mustard counted as a salad because I could only park them in a bowl
>>
just found lemmys alt and what hes up to
all i can project zomboid is basically over because he gave up on it mentally.
>>
>>1489884
also someone send lemmy some adderall and hookers so he can get back to work
>>
>>1487625
>we picked project zomboid superfans to test
>said superfans have no fucking idea about what they've been working on and basedface at basements
>>
>>1489884
link the account for the lols, pls, is he still seething about elon musk?
>>
>>1489462
Cocking is kino, seeing character eating fried potato with rabbit meat one year into game is happiness.
Honestly my chars eat better than me at times.
>>
>>1490347
>>1489462
here are those zomboid superfans
>>
>>1490322
i was over exaggerating but all he does now is watch tv, play and mod ck2 and rants about politics
https://www.reddit.com/user/yemmlie/
>>
Why the fuck is there pottery in the game? I'm actually a really good potter IRL and even I feel useless.
>>
>>1487625
>Bunch of quotes
>Not a single reference as to who said this, where, when
What the fuck!? Lemmy stop this nonsense, you're drunk!
>>
>>1490600
assuming this is really Lemmy's alt, isn't it a bit odd for a lead developer to mod other games while they have a game in development themselves? Not to bash on modmaking as a hobby but surely you'd be better off being 100% focused on development of your own game?
>>
>>1487618
I usually wear a t-shirt, jeans and sneakers for the movement buff. Sometimes a jacket if I spawn in Westpoint. Very rarely do I ever put on bunker gear save for the dead of winter.
Realistically, you shouldn't even be bothered all that much by the heat as a long term resident of Knox. I live in the south and anything outside of literal bunker gear/turn-out coats for firefighting at 90 degrees @ 80% humidity and you will be fine with the heat. People do factory jobs in that kind of weather for 12 hours, myself included, and are just fine.
>>
>>1490498
Nice falseflag Lemmi
>>
>>1482252
In figured out what it was. It was snow is water. It needed to be "rain barrels only" else it disables you being able to right click on devices.
>>
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>>1490600
why did we have to have such a deranged lunatic as head dev
>>
does the average human even have a strong enough jaw and sharp enough teeth to bite straight through denim?
>>
>>1447054
Thanks anon, this looks great. Ultimately the whole point of Zomboid is spending 50 hours so you can experience this, with a bunch of NPCs defending a base and raiding the outside world for supplies to keep your base alive. I do hope this game has an endgame though, or plans on creating more starting scenarios in different bases in the future.
>>
If you found out you were immune.
Would you try your luck with a femme zombie?
>>
>>1493901
Only if it's a fresh zombie, i.e. no rotting limbs/organs. Also has to be younger than 12 so I can overpower it.
>>
>>1493730
One layer of denim, with a person going all-out (maybe a lil zombified super strength)?
Sure, I think that's possible.
But denim and a single layer of cloth? Yeah not happening.
Fucking zombies ingame can bite clean through bulletproof vests too.
>>
Anybody do any roleplay shit in this game? Looking for another whitelisted echo chamber I can slowly destroy from the inside.
>>
Anyone interested in playing a modded (130ish, if you add me i can send you the modlist) dedicated server with a few other retards? It has a bit of a twist (competitive objective autism.)
Contact me on discord if so: bishop2897
>>
>>1466258
>Instead you can go straight to Louisville on day 1, despite it canonically being zombie free for about a week.
Technically it isn't, it's a week until LV fully fell.
There a blurbs in the lore about strange cannibalistic attacks in LV even before day zero

TLDR parts of louisville would have been asimilar to what we see in the day zero mod by day 2, most of the military forces were concerned with shoring up louisville's perimeter, and the police forces were being marshalled for this task as well, Louisville fell from within, then without.
By late day 3 into day 4 the encampment on the highway, the bridge, the stadium and a few other select spots would be the only holdouts.

The devs intend to have a Louisville day 0 start
>>
>>1490322
why does elon musk make millenial shitheads seethe like no tomorrow? i mean hes annoying but it's obsessive how much they seethe about him
>>
>>1493730
Yeah, the jaw muscle is the strongest muscle in the human body.
>>
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>>1493901
I'd do it even if I didn't know. If I knew I was immune I would do nothing else

Am I just immune to the virus or do they not still try to kill me?
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>>1494122
>Also has to be younger than 12 so I can overpower it.
A-and there's no other reason for it, r-right anon?
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>>1498470
I plead the fifth.
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KWAB
>>
>>1482195
>>1482235
Basically do the opposite of what you're doing now
I don't mean challenging yourself, I mean that specific shit
The physical stats never ever level (ignore that other nigger, what he observes is that wearing heavy weight (ie looting at all) gives XP to strength, but the scaling is still the same, you may be able to go from 0 to 3, but 8? forget about it, you dumb ape)

The types of challenges that make Project Zomboid interesting are on the purely mechanical basis, there is NOTHING interesting that can come from the character creation screen unless you're modding since it's basically a question of:
1) What unique career locked trait do you want?
2) Do you know which skills are bullshit to level and/or are useless/pure vanity skills
THAT'S where the challenge comes in, not on the character select screen, if you have to stay in a single building for your run, then your traits suddenly matter, if you have to forage everything you get or if you're playing on a cringe map with no loot, then that's when it matters

The base game is a solved game, take the mistake on the chin, I tried levelling strength and fitness too before I saw how the game was coded and went "oh" and now realize there is zero challenge to tedium
How TO get burned out and filtered? Tedium that is "your fault" by not knowing the way the game is brogrammed

Max strength and fitness, then do whatever else, anything else can be levelled reasonably with books and all the mistakes of "he didn't take smoker and conspicuous" are not game breaking and won't make you quit but you'll learn all those too because ultimately people learn those things BECAUSE they want to keep playing and doing it better. The fitness trap does not make you want to keep playing because it's not fucking gameplay.
>>
>>1487625
>write out their dev ideas
>convert it to praise
>try to psyop normgroids into believing it
>not realizing only haters read the "weekly" update
It's so transparently bad
I've played with both normalfags and also know people who do QA and shit and nobody thinks or communicates like this nor would they even notice things like "meta builds" the point of testing is to prod the game engine excessively and see if it's implemented as according to the data they're given by the devs, not form personal opinions on the mechanics. Imagine if all the barbie games QA people did that or if that was expected, people would go fucking insane.

The one that gets me is "smoker is OP"
That's such a niggling little line because it's only the thing that somebody who made a game and is upset someone is "playing the game wrong" would ever think to throw out there.
Hate to bring this up every thread, but look to Tynan of rimworld for comparison to how a real indie dev does and should act. He infamously despises killboxes in his game, but despite that he only makes slight balances around it and very slowly tries to encourage alternate play to reach his vision of a "story generator" over the years of developments and updates.
I'm imagining him updating the game to 1.6 (or talking about it for five years) and putting somewhere "I LOVE HOW THE KILLBOXES DON'T WORK ANYMORE!!!!" as if that's how a human would ever think about the content of a game
>>
https://steamdb.info/app/108600/depots/
NEW DEPOT ADDED
"THESE ARE THE ENDS TIMES"
>PLAN?
TRUST
>STATUS?
2 MORE WEEKS
>>
>>1487625
>nerfed smoker
I'm already disappointed.
>>
>>1496955
Retards who latched onto Twitter's "community" and now refuse to leave. Especially now that he's in the government people are going to hate on him even more vocally.
>>
>>1500828
My guess is we'll get a "technically it's out in 2024!" by having them release late December or we'll get the announcement during the December thursdoid that it's delayed until early 2025.

Not like it matters since multiplayer is still years away.
>>
>>1501099
>retard dev finally gets around to balancing some of the exploits
>retard sim tranny hates it
get suck on a clay brick. them fixing sneaking and possibly balancing traits are the only good thing to come out of this update.
>>
fuck you lemmy
>>
>>1501714
>he thinks 'balance' consists of nerfing everything
Look what happened to Helldivers 2 with that mindset lmao.
Don't nerf smoker, buff other shit.
>>
>>1501872
no you tard. its supposed to be a negative trait. just cheat your self two points, since that's what youre doing anyways.
>>
>>1501883
It has a negative effect, you have to smoke regularly or you gain anxiety which is one of the worst debuffs ingame.
Lemmy can you spend less time on 4chan arguing with anons, and more time programming your game you hack?
>>
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I really wish the developers would look at map mods like Pitstop and Monmouth County. The vanilla game should be more like that where exploring finds you unique items and rewards. Why dont these clown devs focus on what you actually do in the game... explore.
>>
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>>1502120
there's already plenty of unique stuff to find in vanilla
>>
>>1501888
lol smokes are found everywhere. why do you think smoker is always taken in all the meta builds? because its a non factor and free points. again if youre so butthurt that they finally decided to fix exploits, cheat yourself the points if smoker actually has a tangible effect on the character in the new build. the negative traits are supposed to be a pain in the ass not free points so you can take twenty good traits and be like superman.
>>
>make the smoke cravings slightly less frequent
>add a cap to anxiety reduction so you can no longer chainsmoke yourself out of severe depression
>give the character a stamina debuff and make them cough randomly sometimes
there, I fixed smoker
>>
>>1502153
>I want the game to be less fun
You're the issue with modern game development. Get back to programming Lemmy.
>>
>>1502284
>nooooooooo this negative trait has bad effects on my character. its not supposed to do anything!!!!!!
>>
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>>1501888
>noooooooooo I have to smoke one of the 500 cigarettes I'm guaranteed to find in a gas station every time I wake up even though I always die 1 week into the game, it's such a negative trait
>>
look its really simple. split the traits into 3 tiers.
high med and low.
negative and positive split into these tiers depending on how much they impact the player.
can only get a positive trait if you select one negative trait at the same tier.
so if you want strong, need to choose blindness or retardation. if you think you can stack up the low impact "negative" traits, then you can only choose low impact positive traits. no more stacking up nothingburger traits and then picking OP stuff. if you want to be athletic, you have to be a retard.
>>
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>>1502824
>strong intelligent people do not exist in real life, I'm the smarted person I know and I'm a total lardass! take that lemmy!!1
>>
>>1502830
you can take strong and intelligent, just need to be blind and a cripple.
>>
>>1502546
>>1502810
>samefagging this obviously
Lemmy, learn how this site works before you post again.
>>
>>1502862
shut up retard. you realize the negative traits are like supposed to hamper your character?
>bufff other traits!!@#12!
man what? how would that even work? make the other traits even more of a nothing burger? perhaps we should make hard of hearing not actually make you hard of hearing and give you 20 points! fucking idiot.
>>
@1502881
Not even going to grace you with a proper rebuttal, your peanut nigger brain wouldn't be able to comprehend it.
>>
>>1502922
you have no rebuttal.
>WHY DOESNT THE GAME JUST GIVE ME 20 FREE POINTS!?!?!?!?!?!
>NOOOOOOO THESE NEGATIVE TRAITS CANT HAVE NEGATIVE EFFECTS THEY JUST NEED TO GIVE ME FREE POINTS!!!!!!!



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