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I'm having virtually no success on /v/, so I'm trying my luck here. I want to play GoI, and I'll take anyone I can get.

>what is this game?
Team-based airship combat game where teams of 1-3 ships piloted by (ideally) 4 crew members (1 captain, 1-2 gunners, 1-2 engineers) face off against one another in various foggy wastelands and hunt each other down. It's on Steam for like $5 and G2A for a fraction of that. The game is also on PS4 if somehow that's preferable to you.
>what's the difference between Online and Alliance
I dunno. Online came first, but booting it up launches Alliance, so just get whichever is cheaper or boot whichever one you have.
>is the game dead?
Yes.
>are you desperate?
Yes.
>is it fun?
You'll enjoy it if you like:
>broadsides
>ramming
>steampunk garbage
>big airships
>huge wastelands with lots of giant things to use as cover and concealment
>flanking
>minelaying
>screaming at your engineer to repair to stop buffing the engines and repair the goddamn balloon

If you're interested, add me on Steam. Here's my friend code: 98511256. Leave a message on my profile about wanting to play the game sometime. Otherwise, discuss the game and hopefully get the attention of other people who share fond memories of this game.
>>
Never really got into this but I always liked the idea, I might be down to play
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>>1434204
Have you looked into Marauders?
Kinda the same thing in space, no ramming damage but there are nukes, plus a looter shooter.
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>>1434830
Never heard of it, but it looks interesting enough. My toaster probably couldn't handle it, so I'll have to keep an eye on it for now. The actual on-foot combat is neat, but I'm mostly after the ship-vs-ship combat - hence my desperation to play GoI. Still a good recommendation, though, so thanks.
>>1434397
Feel free to add me if you think you'd be interested in joining a session. I'll see about figuring out an ideal time for people once I get enough responses.
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>>1434864
It's not nearly as demanding as say Tarkov.
I got boarded the other night, dude loads in at the ass end of my ship screaming "I'm taking you to flavor town baby!".
Killed him and took his captains card, Name was Flavortown.
>>
I read alliance is pve + pvp (4.99) and online is just pvp (3.99).
This server appears to try and organise lobbies sometime.
https://discord.gg/rcgtSXcp
>>
I played it a bit with my old buddy about 6 or 7 years ago. I'll try to get in touch with him and see if he'd be up for it, maybe we'll join you
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I have it in my library but never played it. If you're okay with babysitting a retard I wouldn't mind to play.
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>>1445750
The more the merrier. As >>1445750 stated, there's an official Discord group for the game that does weekly games you can sign up for, but I'd like to do a /vm/-specific thing. If we're getting a bunch of degenerates together to play Steampunk Hindenburg-with-guns, I'd prefer 4chan degenerates overt Discord degenerates.
>>1445853
See previous answer. Feel welcome to The tutorials are super simple, and you can get a feel for all three classes through them in like 15-20 minutes tops. Even then, there's usually discussion in the lobby before the match regarding who will bring what tools or ammunition, so it shouldn't be too hard to figure out what's going to happen and what you should do.
>>
>>1434204
god i remember i played this a gooood while ago, was fun unlocking the big spire blimp and running all long-range weapons platform support for the other ship
from what I remember Alliance was a DLC that added alliances and more ships/guns but i forget the details. Maybe also a new gamemode too.

Speaking of similar games, there's Airmen, where you make a fully-custom airship or a seaship or a landship, out of prefab blocks like walls/floors, blimps, ballast, rigging, guns, handheld weapons cabinets (grappling hook and sticky grenade included) and various other things. Though currently they moved away from the team vs team airship combat and are doing some open world free-for-all but you can also join random peoples ships instead of spawning your own, and there's NPC ships just flying around too, which is still fun but only when people are online.
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Whatever. As as a guy who only visits office two days a week I'm ready to play the game whvener there's enough people.
So if anyone interested I'm ready. >>1445853-anon. Eastern Europe.
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>>1453205
Pay no attention to my spelling mistakes, I'm druk.
My friend code 41400037.
I'm also ready to play Deadlockm TF2, DRG, PVK2 and whatever old f2p you can suggest, I promise to be absolutely awful in any of those games.
>>
this game deserves more than a dozen replies
maybe someone can schedule and host a match?
>>
>wanted to post my ship to kickstart discussion
>IP range image upload blocked due to abuse
damnit
>>
AirBucc is better
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>>1484057
And it's even deader.
How do shitty games like fortnite get bazillions of players while good games die with only single digit playernumbers?
I mean, i guess age is one thing, both Guns of Icarus and Air Buccaneers are 12 years old by now, but if shit like Starcraft and Age of Empires 2 can keep a playerbase for longer why can't good games like this one do too? Makes no sense, i don't get it.
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>>1434204
>>1485450

guns of Icarus always had a problem with the learning curve. you had to actually figure out what you were doing, or you would just lose repeatedly.
another problem was that for a game the minimum required number of players was 16. that's a lot for a indie community, so wait time for games was always very long.
another problem was how much cooperation it required. you needed constant communication.
another problem was the class based gameplay where engineers would get bored; pilot gives orders, gunner shoots, but engineers mostly just move around and repair.

the tutorial was late, and not in-depth enough.
the voice commands were also late.

since the game needed knowledge and communication, veterans stuck with veterans cause to them newbies were basically useless retards.
this caused veterans to stomp newbies so much that they wouldn't come back.

Devs had made a Kickstarter for a much much bigger game. but they never had the skills to make it, and didn't get enough money for it.
but they got enough money to make some pve content.
that's the alliance dlc.
they developed that so slow that they neglected the PvP. the last new PvP ship was the mobula for years. they added the pve ships to the PvP, but they did so too late and also these ships had a different design that didn't fit with PvP ships.

the pve wasn't worth it. they wasted time and resources on that while neglecting the PvP.
in the end they both died.

this game should have went f2p a long time ago, and focused on selling cosmetics and PvP.
they made a series of bad choices, and were also very slow in developing them.

in the end people left.
I was a competitive player. I had a lot of fun with it. made many friends.

it's a shame it died, but it was honestly very mismanaged.
a game that needs 16 people for a basic game needs a big community. should have went free to play when it still had a chance.
>>
If you like this try Foxhole. Foxhole naval combat (and tanks on a smaller scale) works very similarly.



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