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post eogs or whatever
and also maybe something about a spaceship mmo thing
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>>1434270
wtf does the pic even mean
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He killed millions (of dollars)
When will someone finally stop him?
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>amarr
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>>1434362
desu with VR they just came too early. At the time of Oculus launch 99% VR games were some fucking proof of concept minigames. If it came out today it would've had way bigger success.
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>>1434428
lol
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Is VR even a thing anymore? I thought it was quietly forgotten as it again sucked hard.
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>>1434462
it was an expensive meme that died out quickly just like 3D monitors and dual gfx cards.
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>>1434540
lmao dual gpus
that brings me back
>>
Instead of developing eve online further, the devs have been investing all their time and energy in making EvE 2, RMT money printer, in a brazen attempt to disguise fleecing players with promises of virtual nothings like scam citizen?

I still cant believe SC had retards spending tens of thousands of dollars for shit that didn't even exist. Like, you could have literally invested the money in the fucking company for a controlling share instead of just electronic doodad promises and vaporware slop.

Just.... if they want to make more money why not release a massive update where, i dunno, you soften the hard edges that turn people off your game?
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>>1434552
Like Eve Echoes?
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>>1434462
It was interesting in some ways, and novel in others. Played alot on the rentals that were being set up pre pandemic and eventually sprung for one myself.

It suffered from numerous flaws: Cost, for both the headsets and hardware, the fact that being able to look around doesn't necessarily make a game "fun"
Then at least half of people who tried it would get motion sickness quickly, and even someone like me who happened to like flight sims and was really looking forward to the immersive feel, and have never suffered from motion sickness in any other situation to date, would get motion sick after about an hour with the headset on.

Added to all that, it turns out 3d games and adding the detail required for them to be "immersive" was time consuming and difficult for developers as well, essential one could not have high graphical detail without a large investment in making it happen.

Finally, you would end up running into a wall or injuring yourself on something eventually.. And even if you get immersed and avoid all the aforementioned problems, it requires your absolute undivided attention and focus.
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>>1434552
>soften the hard edges that turn people off your game
kill yourself

the cryptoslop is being developed by a separate team.
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>>1434557
Pretty much all of that. It only has any real use for gimmick stuff like Beat Saber where you stand in one place or mech/flying games where you sit in one place. Though to be fair CCP seemed to realize that as their big projects for it where Gunjack and Valkyrie. They did waste a bunch of time prototyping stuff like a spellcasting game.
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>>1434552
>you soften the hard edges that turn people off your game?
That'd be like making a hardcore pvp survival game and then trying to change it so it appeals to Farmville players. The entire point of EVE is to turn off 99% people off the game. It's supposed to be a safe haven for the 1% autistic retards that actually enjoy this kind of torture. And I am including the RMT nullblock leadership in that 1% because it takes a special kind of autistic retard to do that for a living instead of literally any actual job.

>>1434462
The only good VR game I've played was Beat Saber. That game is literally made for VR. Even HL Alyx was meh.
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>>1434462
VR just doesn't suit the medium of games very well, it sucks at actually portraying the environment in a way that you can interact with it. Like what's the point of playing EVE in VR? You may be able to look around in space but to actually control your ship you would need to use a mouse or use some incredible bad motion detection and honestly achieve nothing. No one would want to put up with that. VR only has good compatibility with 2 kinds of games right now. The ones where you stand and can control things with your body movements like say beat saber. Notice however how limiting even that is, beatsaber doesn't throw blocks at you from 360 because it would suck even though that would actually use VR to it's maximum. The other type is multiplayer games where it's important for the other side to know that you are reacting to what they are doing like VR chat. To unlock the next stage of VR one would need much better body tracking to implement something like a multiplayer dance game but even that kinda sucks as you have to stand in place. The brain just doesn't like it when you present it with movement in the eyes but don't actually move. But systems like that let alone the step beyond e.g. where a room has a track installed on the floor so you can move around it "infinitely" as the track pushes you back to the center no matter where you go are just prohibitively expensive.

VR may have been useful for EVE beyond the simple eye candy of looking at space if it pivoted towards VR chat with the whole walking in stations thing they planned to implmenent decades ago, if the focus was more around your character then VR may make more sense. Now it's just an expensive fun little addition for tech bros who happen to have the VR gear anyways.
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kill all jannies
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STOP TRYING TO MINE GAS IN MY HOLE ALREADY
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Energy weapons are okay, just stop using them like they are blasters or artillery.
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>*caps out*
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>>1434605
Anon, I will mine all the gas I want in your wormhole and you will suck it up. I will deplete every gas site in any system connected within 3 jumps of my home system, and when those sites are out, I will roll my exit and find more. I will never stop huffing fullerines and building Lokis.
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>>1434608
I just want Amarrian ships with artillery fitted. Yeah, you can slap artillery on a Maller and have it sort of work, but I wish there was a pirate faction that just had them baked into the hull bonuses, like the Ammatar or something.
>>
they aren't going to design a new faction and line of ships just so you can have projectile weapon icons with armour tank module icons
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>projectile weapon icons with armour tank module icons
but that's angel and minmatar already
>>
anon wants ships that are slower and less good
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>>1434605
Warp to sites you aren't planning to use so they despawn.
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>>1434428
lmao check out this fucking retard.
>>
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what the literal fuck is eve frontier? I fucking hate all these fucking crypto games announce and they don't even say what type of fucking game it even is.
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>>1434605
I DRINK YOUR GAS!!!! I SLURP IT UP!!!
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>>1434966
crypto bullshit game where you have to keep paying for fuel to do anything. remember those facebook games where you only had a certain amount of energy each day but could purchase more? imagine that but on a bigger scale and more obfuscated.
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>>1434552
>soften the hard edges that turn people off your game?
I'm curious what people think these 'hard edges' are that are in need of softening.
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>>1434966
They don't talk about the game because the game is just window dressing, at its core it's a crypto wallet
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>>1435023
Not him, but in my opinion:

>Needing multiple accounts to effectively play the game
>Very poor tools for finding public fleets/groups, everything is handled out of game
>Travel time prohibiting many players from playing together, can take up to half an hour to travel from one end of empire space to the other in a shuttle
>Obfuscated meta, most new players try things like missions or combat sites in HS, see they make no money doing them and give up, not realizing they've been obsolete for 20 years

Basically the game needs to get people into fleets early on and have them doing something that will actually get them some place, and it needs to be made straightforward enough that someone who randomly downloads the game will figure it out just by playing and not by reading things on websites that may be incredibly out of date.
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>>1435067
>Needing multiple accounts to effectively play the game
you dont actually need this - but yes ccp should ban this, sadly they wont bc their profits would decrease by like 25%
>Very poor tools for finding public fleets/groups, everything is handled out of game
this isnt a problem
>Travel time prohibiting many players from playing together, can take up to half an hour to travel from one end of empire space to the other in a shuttle
this REALLY isnt a problem and if they changed this it would suck so fucking bad. where you choose to live should have consequences. also groups that play together live around the same place so this isnt really an issue? and if you desperately need to get somewhere else - clone jump.
>Obfuscated meta, most new players try things like missions or combat sites in HS, see they make no money doing them and give up, not realizing they've been obsolete for 20 years
kind of true i guess. this is why new players should just join a corp though so they learn what to do.
>>
Maller
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>>1435076
There is no world in which having extra accounts is not a net benefit to playing the game. More characters in space means more roles filled when doing PvP and more ISK earned when doing PvE. The value of ISK is always dictated by how efficiently it's farmed, and people with more account farm it faster and better than people with one. Even if you can do things with a single account, you shouldn't if you have any desire to accrue ISK.

And find fleets/getting people into fleets is absolutely a problem with the game, exacerbating the above. EVE is a social game, throwing up barriers to bringing people together just pushes people off to other games that don't have such timesinks to getting started. I know a lot of the game is predicated on time and ISK having meaning, but there's a lot of simple fleet activities that pay like shit but people would do together because they enjoyed the content. Simple things like dicking around in missions, the abyss, or low class wormholes are not competitive sources of income in EVE, so making them faster to start with friends would not represent an undo burden on the economy.
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>>1435119
>There is no world in which having extra accounts is not a net benefit to playing the game.
Of course its a benefit in the sense that you can get more money, I just said its not necessary to play the game and the only reason multiple accounts is a thing is because people trick themselves into thinking it is.
Is it a benefit in terms of your real life time/money/enjoyment? Absolutely not.
>And find fleets/getting people into fleets is absolutely a problem with the game
It honestly isnt and im not sure why you feel this way. Its pretty easy to find fleets, and even if it weren't - the game isnt really meant for solo pubbies!!!!! You just join a corp.
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>>1434428
VR games are a niche unto themselves, couple that with EVE Autism which is even more niche and you have a niche of a niche product that no one really gives a fuck about.

There is a reason why the only VR people most people play is build around pop music and is for fat techbros to lose weight, most people don't want to come home from a day of real work to waggle around
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>>1435137
Corps are fucking cancer and most have retarded application process, those that don't are as useful as npc corps you start in.
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>>1434966
Its a branch development of EVE but with all the shit they took out of EVE like in game browser and API tools to run third party shit returned in order to sell crypto shit.

"Smart Objects" are essentially mobile depots that act like vending machines based on API calls to third party websites, they don't need blockchain to do this, they're using blockchain to obfuscate the real reason why they removed it from EVE proper in the first place: legal issues.

Everything in the game runs on cryptoshit, you have to buy EVE Tokens (essentially PLEX) from CCP or other players (probably initial cryptobro investors who were promised a lion share of initial EVE Tokens, because that is how every crypto scam game has worked thus far) in order to convert them into fuel for your ship (You don't actually directly convert them into fuel, you convert them into mining equipment so you can sit AFK for 20 minutes to mine about half a days worth of fuel per token)

EVE Tokens use etherium as a mode of exchange

Everything functional in the game is an NFT, you don't "build" ships, you mint them, there will be a mutator system that lets you randomze the stats on your ships/modules like abyssal mods and those items will be stored as NFTs on the blockchain.

The more advanced your ship is, the more fuel it costs to fly, for the playtest pretty much a T1 cruiser with half of your slots being used by the equivelent of T1 modules would roughly a token an hour.

Structures in the game have more advanced API functionality that lets players 'code' the permissions and functions of the structures (within context of the game of course) but at the same time in order to program permissions for a structure you have to mint them using fucking etherium, then you have to spend more eth to deploy them, and once deployed they burn EVE Token fuel just to stay online, repairing them from being shot also costs fuel.

They made the game more tedious as well under the guise of being 'survival'
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>>1435137
Money enables a lot more fun activities like being able to lose more ships crashing them in to people to take more risks without worry. When the amount of money veteran players are carrying around is derived from multiboxing C6 sites, incursions, large scale mining, or nullsec ratting, it means the absolute new player's 50,000k ISK they make from some frigate bounties is meaningless. It's why Homefronts were made, because the liquid ISK new players can make just starting out is horrendously low and CCP, in their infinite wisdom, decided making a new type of content that obsoletes mid class wormhole ratting, T4 and below abyss, and a bunch of other things to do out of highsec was apparently the only way to band aid the problem.

And yeah, talk to any new player and they'll tell you they don't have a clue how to get started. Just because we've been around for ten years and know the ways to play EVE doesn't mean it's obvious to someone new, and it's seen over and over again through people asking through help channels in game, the forums, or in other places. The vast majority of people can't figure it out, and CCP does nothing to remedy that.
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>>1434563
>Seperate team
>litterally has EVE Online devs on the team
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>>1435151
that made me bored just reading it. holy fuck that is going to be terrible.
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>>1435151
How do they even hope to sell this ungodly abomination and to who? I get the vested interest of whales who got hooked on the initial investment, but there need to be normalfags playerbase to enable this kind of shit and i struggle to see anyone who would want to have everything being by the hour consumable.
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>>1435175
They already made their money, any incidental money that comes afterwards is just a bonus.

This is the lowest effort shit of an EVE clone possible, copy and pasted with an updated In game browser added back in, they already had everything for this shit a decade ago, just most of it was removed for legal reasons
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>>1435175
Maybe China? But I think cryptocurrency games are banned there.
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>>1435151
Kek.
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>>1435151
I really don't understand what NFTs are supposed to accomplish in a game content. It's an online game, by definition all assets are non-fungible and controlled by the rules of exchange the game sets. What is the fucking block chain doing here other than waste CPU cycles?
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>>1434552
All they need to do is update the sandbox.

The core sandbox of EVE is outdated because they keep ignoring it and giving veteran players alternative content to do, but that alternative content is designed around having T2 ships and T2 fits so newbros are dropped into a game that is effectively archaic and boring because its still using the same mechanics from 2003 and an alpha needs to wait 3 weeks just to run refuges without risking your ship or getting muscled of by auto-missile jackdaws and tengus.
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>>1435201
It accomplishes nothing, everything that can be done with an NFT EVE can do right now or could do in the past, such as using the EVE API to run third party websites for ISK based lottos and casinos

They're using blockchain to obfuscate 'ownership' of the data in a vain attempt to bypass the same laws that restricts them from allowing lottos/casinos/RMT, not realizing that the geriatric judge who barely knows how email works isn't going to give a flying fuck about your cryptobro thesaurus word salad.
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>>1435145
ok so you just got filtered lol.
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>>1435067
>Travel time prohibiting many players from playing together, can take up to half an hour to travel from one end of empire space to the other in a shuttle
This is the game you actual fucking retard.
The entire point of the game is that moving shit around is expensive, slow and dangerous, while at the same time having the right thing at the right place is how you win.
This is why there are endless complaints about jump drives and ansiblexes that defeat this basic principle.
Get the fuck out.
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>>1435282
Exactly lol. You put it less politely than me tho.
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>>1435114
Omen
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>>1435341
omen is such a cool ship.
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>ccp should ban multiboxing
please die
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>>1435363
>t. chinese bot
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>>1435394
banning multiboxing wouldnt fix chinese bots you moron
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>>1435282
No, you get the fuck out anon. Having a travel time for basic shit like going in an empty clone from trade hub to trade hub does nothing but fuck people over for wanting to play together.

The entire reason travel time is kept long is to give weight to the economy, which it does. But you know what happens when someone sees that it would take half an hour to go join some randoms across space? They stay where they're at because their time is too valuable to waste spending 30 minutes one way and then 30 minutes back, and nothing gets done. That's fine if it was travel for something valuable, like people grouping up for farming wormhole sites or what have you, it's not fine when even the most basic shit like traveling to teach someone how to play is gated by it.

Letting people fast travel, even if it were just a 1-4 hour cooldown on their no-implant jump clone, would get a ton more fleets starting up because the opportunity cost wouldn't be so high. Bringing isolated new players into fleets would keep them around far long than just leaving them hanging.
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>>1435363
fuck off, you die multiboxing piece of shit. you are literally killing the game.
>>1435413
what is your obsession with pubbie fleets oh my god shut the fuck up. so many weirdos here today. just join a corp what is wrong with you. the game isnt fucking world of warcraft where you just teleport anywhere and everywhere in 5 seconds. grow the fuck up.
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Stabber
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>>1435423
How do you think corporations are supposed to get people? Ads on Reddit? Facebook posts? Opening their fleets to the public is one of the best recruitment methods, exposing people directly to them.

You can whine all you want that it's not in the spirit of EVE, but the game won't survive without bringing in new blood. It's already virtually multiboxers only, at least try and reduce the problem by making it easier to form fleets instead of encouraging people to simply sub their own fleet.
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>>1435463
>Ads on Reddit?
quite literally this is how many people find corps, yes.
you find them in places like here, or in other forums, or omg wait just in the fucking game because a corp ad board is literally built in!!!!!
also stop being so fucking dramatic, public fleets are not that hard to get to. they are never very far away. holy shit you had to do 10 jumps?!?!?! boo fucking hoo. If the fleet is 60 jumps away, then hey, maybe that isnt the corp you want to be in!!!!! Crazy fucking idea I know.
Although im gonna be honest, I don't know a single person who joined a corp from being in a public fleet despite it apparently being "one of the best recruitment methods"
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>>1435473
>Just go read recruitment ads on this third party website to find a corp, we don't need anything to make it easier in game!
EVE players are some of the most absolute stuck in the mud people ever. You complain about the game constantly but as soon as anyone proposes a change, you throw a fit. Thank god none of you will ever have an effect on the game.
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>>1435478
we all use the internet anyway??? what the fuck is the problem. since when are you not allowed to do anything related to the game outside of the game itself. Its just such a complete non-problem. I don't see why you finding it hard to find a corp for some reason means that we need to add fucking skyrim fast travel to the game. Seriously why are you even playing the game if thats something that is remotely appropriate in your mind. That kind of mindset just strikes me as completely antithetical to eve.
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>>1435478
Because we can look at other MMOs with group finders and guild invite spam and see how cancer it is.

The only problem with EVE is when you run into another 'player' you can't tell if they're a player or a bot in the current state of the game, and places where you should be 'allied' with other players naturally (faction warfare) is rampant with awoxing dogshit
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>>1435548
honestly if CCP want to embrace the multiboxing businessmodel they should at least make it so theres a little icon next to a character that identifies them as a bot or something.
I'm guessing they dont because if they did people would get real demoralized real quick when they notice 70% of the people in every system they visit is a bot.
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>>1435550
Problem is bot detection in EVE is difficult for majority of botted gameplay because trying to detect abnormal behaviors on a 1 tick game is difficult.
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>>1435067
>Needing multiple accounts to effectively play the game
its literally only a thing for poorfag miners, poorfag nullbears (ishtar spinning pays half of shit you can do in highsec) and capfags who dont have friends
>Very poor tools for finding public fleets/groups, everything is handled out of game
yeah this actually needs work. you'd think the NPSI stuff would be in the game at this point for instance. new and even experienced players dont even know its a thing that you can just fleet up with randos and have fun.
>Travel time prohibiting many players from playing together, can take up to half an hour to travel from one end of empire space to the other in a shuttle
unironically a skill issue. why the fuck would friends live on opposite sides of highsec?
why wouldnt you have jump clones?
why wouldnt you have an alt that's closer?
>Obfuscated meta, most new players try things like missions or combat sites in HS, see they make no money doing them and give up, not realizing they've been obsolete for 20 years
yeah kinda i guess, game needs to explain actual PVE options a bit better, but the Agency is still leaps and bounds over what we had 10 years ago.
like a week of planning and coding they could triple the amount of shit on the Agency to give people an idea of shit they can do.
like a lot of people dont know you can just kill shit in belts for a chance to get rare expensive modules or 10s million units of minerals. its not explained to players that Anoms sometimes have a rare boss spawn that can drop a shiny thing, or that finishing an Anom can escalate.

then there's nothing in-game to indicate to a player roughly what sort of ship they need to run X, Y or Z content, so you get Jimmy McNewbro in a Heron warp to a spicy wh relic site or a ghost site with no fucking idea what he's in for.
or players warping their first destroyer to a 4/10 and getting popped.

results the game being "google search simulator" instead of actually giving information
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>>1435572
I think a mission rework in general would go a long way, specifically a new type of mission agent that doesn't give you pre-made shit tier quests from 20 years ago but sandbox missions like "Find and clear out a [Pirate Faction] Anomoly" or "Mine X units of or in Y system to prospect yeilds" and these types of missions only go up to level 3 and have a skill requirement to unlock them, such as mastery 2-3 in an appropriate ship type, like Mastery 3 of a Hurricane to do Minmatar level 3s, which sure doing an Angels den isn't a big deal for a cruiser but a newbro isn't going to know much about tracking and shit, could even throw in a ship fit into the mission info for newbros to play with.
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>>1435577
Anomalies themselves need to be reworked first, particularly the HS ones, because they're a complete mystery even to me. Sometimes they spawn new waves when you kill the missile turrets, sometimes they dont, sometimes they're four times as long as they usually are. Sometimes the triggers are one thing, sometimes they're something else.
At the very least they need a pop up to tell you when the site is completed.
Sometimes I've even gotten an escalation by shooting the BUILDINGS.
High sec anomalies confuse the fuck out of me.
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>>1435582
I agree, but they've been talking about redoing the PVE for 20 fucking years now and Equinox was their chance and all they did was move HS anoms into nulsec.
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>>1435550
As someone who runs a lot of fleets, I've noticed mining fleets are the worst for bots. Most prolific miners have anywhere from 3-6 characters so they can still preform the activity on their own without a fleet, but they also tend to jump at the chance to not have to run a boosting ship on their own. I always attribute this to mining being so braindead once you're actually in a belt that maximizing your yield on a single character is trivial, so miners have taken to adding more characters to increase it (Which ironically decreases the value of ore by injecting more of it into the economy).

High class wormhole ratting was next, mainly because the setup and scouting of holes is best done with multiple characters. An alt to scout, several to roll holes with, you basically can't utilize the wormhole unless you have several accounts. There were still benefits for low class ratting, but I've seen a lot more people just risk it in C3s and C4s since the losses aren't too heavy for things going wrong.

Incursions are 50-50, a lot of VG incursions don't have a single multiboxer, but it's not hard to find people in HQ incursions that refuse to fly without multiple characters to print ISK with. There is also a small minority of players that completely multibox VG incursions on their own. I knew one guy who specifically did it in 10 Dominixes, his sites took about 50% longer than our fleets but ultimately still made good ISK for the time.

The above discounts Homefronts, which are almost 100% multiboxing. The entry requirement for multiboxing homefronts is so low that anyone serious can do it after a week of training an alpha account followed by a sub, and the daring do it with alpha accounts anyway.

The least multiboxed activities were data/relic exploration, HS anomalies, and logically abyss, though there are still a few people who triple box frigate abyss (Or run multiple cruiser abysses at once).
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>>1435595
FW multiboxes were also fairly common, usually 5x Algos or Tristan. This is one I considered doing because I like Navy ships, but multiboxing in general makes me feel dirty, especially so in FW zones.
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>>1435595
Abyss is being boxed to death, and the shitty thing is the boxers don't loot any of the trig goo, because of this mutaplasmids and blueprints are dirt cheap while zero point and isogen 10 are fucking way overpriced for the amount of abyss boxing that is going on.

Litterally anyone can AFK run abyss with a T5 skybreaker.
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>>1435599
Insurgencies are rampant with algos botting, I wish there was a viable small ship with smart bomb bonuses so you can just smartbomb the drones off the field.
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>>1435600
I have a Skybreaker as my next ship in queue after I finish Leshak V, I only got to use it twice on the test server with imperfect skills before it went down permanently. I've heard that they make 95% a complete breeze, but you can get fucked if you face the Drifter/Sleeper/Drone battleship three times in a row.

I'm just using a Munin for T5 right now, haven't progressed to T6. Kind of want to do the Ikitursa for T6 Dark, but I don't know if the smartbomb meme is for me or not.
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>>1435603
Yeah, thats why you need to pack a damage booster in the cargo in case you run into drifters.
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>>1435603
Iki is no longer viable at all since the Trig nerf.
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>>1435608
Well fuck, I guess Munin it is for a while. I want to get some really off-meta ships to work, but without the test server I hate to try and break out of my comfort zone. Losing 400-500m ISK in a T4-T5 trying something new isn't super painful but just competing either isn't really that impressive, and the true final frontier type setups that cost 4-5b ISK and chew through T6 are not something I just want to throw away willy nilly. I've already lost a 2.5b ISK Stratios trying to blitz T5s just for something different, it would be an expensive habit to form.
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>test server
stop being such a faggot
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>>1435704
There is a good fucking reason why people started to play on test server unironically.
>>
the reason is you're a nigger
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>>1435413
That's possibly one of the gayest posts I've ever read on eog.
You're a faggot, travelceptors and jump clones already exist.
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>when you get high rolls on the rubble and low rolls on the ruins
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>Stabber with Dual 180mms+heavy assault launcher
Let's melt some faces.
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>>1435703
Abyss is shit, it's only good in comparison to nullsec PvE. High tier abyss is way too sweaty and you're putting too much isk on the field to justify it. Like I was doing a t5 Cerb for a while, and it was a 2.4b ship with a 1.3b pod to make like 300m an hour. Just not worth it relative to the risk and the fact that you actually have to concentrate.

My point is, abyss is only good as a midway point for making isk, I highly encourage you to look elsewhere. Abyss should be a fallback when all else fails, not your primary income.
>>
>>1435757
>>1435703
I must be just fucking retarded, ive been stuck in tier 2 abyss forever.
>>
>>1435778
Higher tiers are huge SP checks. Many T6 fits require Weapon Specializations to V just to reduce the possibility of timing out (not eliminate, reduce). Almost every ship and fit has a particular edge case spawn that will just fuck you 0.01% of the time, like a Vedmak room with 1 Vedmak and a shitton of Missile Disrupting Damaviks for any HAM ship or 3x Deepwatchers for a Stormbringer.
Do abyss when you have no alternative for money, then move on. Don't get stuck on it. Higher tiers are sweaty and require stupidly expensive fits for mediocre isk, unless you triple box frigates which is undiluted autism hour for decent isk.
>>
Don't worry lads, the winter expansion will save eve.
>>
game balance when
>>
>>1435911
NEVER! Eve online cancelled eve frontier is everything now.
>>
how long until my high sec structure i just put up gets me a war dec?
>>
>>1435413
these two seething newniggers here
>>1435423
>>1435740
don't know that you used to be able to change your clone location with no cooldown, and you could go anywhere your corp had an office any time you wanted, if you just self-destructed your pod and paid the clone grade fee
>>
>>1435969
Wow. None of what you just said was relevant. Congrats on being an even bigger retard than the fast travel anon.
>>
>>1435572
>results the game being "google search simulator" instead of actually giving information
i found its better tomget ahold of isdfag because i never found any answers googling eve problems. ever.
>>
>>1436087
ISDs aren't infallible. I've had one give me patently wrong information before.
>>
>>1436134
yeah bit they can tell my stupid ass that asset safety may blink in asset window but only reachable in the inventory window which i didnt even know exists until that moment
>>
>log on
>make a batch of 100 nova light missiles
>free 10000 SP and 1mil isk
later nerds
>>
so the hulk is supposed to have the highest yield, and works good with a capital, yet i see everyone ice mining with mackinaws and orcas, what gives?
>>
>>1436204
oh, it's because you'd have to check on it way more often so not good for AFK mining
sorry for the retarded question
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>>1435423
>fuck off, you die multiboxing piece of shit. you are literally killing the game.
no u
literally just stop being shit and multiboxing stops being a problem.
>>
because yield isn't everything
>>
>>1436226
yeah with the hulk you'd have to compress like every 2-3 minutes
>>
>>1436227
Hulk is the 'active' mining ship, better yield, more micromanaging.

Multiboxing is still an issue, really, buyable SP is the core of the issue. Scarcity happened because of it because CCP didn't account for the fact that overbuffed Rorquals and being able to instantly make a new Rorqs.

Once CCP realizes how much shit is being injected into the game from AFK warfare algos bot/boxing and how that is hurting every other sector in the game that uses the same loot pools like exploration and missions they will nerf the shit out of it, which will not address the problem of multiboxing, just make it so the only way to afford shit from AFK warfare is boxing.
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>>1436262
are you retarded or genuinely not understanding that multiboxing is not botting but a intended feature of the game, like, the only goddamn fucking reason the game is eben alive because the 27k online is 5000 autists with 5 alts and the rest is you the whiny useless eater
>>
>>1435757
Abyss for me is mostly fun for the experimental nature of it, I like trying different ships and being able to pop in to the abyss on a slow day with nothing else going on. I'm the kind of person who finds a perfect 1b ISK/hr farming setup and uses it once before moving on.

I don't really understand those people who run the same tier of abyss every day for hours in the same ship and never get tired, for me I can only do a couple of runs before I want something else.
>>
>>1435958
If it's in Caldari space, expect a war deck within a week or two. Blackfag regularly patrols the area looking for structures.

If you're on the ass end of space like Devoid or Molden Hearth, it could stay up for a year before someone wanders far enough out to find it. Don't freeport it and it'll stay up for longer.
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>Scarcity happened because of it because CCP didn't account for the fact that overbuffed Rorquals and being able to instantly make a new Rorqs
lol
>Once CCP realizes how much shit is being injected into the game from AFK warfare algos bot/boxing and how that is hurting every other sector in the game that uses the same loot pools like exploration and missions they will nerf the shit out of it
LMAOA
>>
>>1436262
FW is one of the few sectors that gets its rewards right, none of it pays in ISK, it's only commodities like BPCs to sell. The more people do it, the lower the price drops.

What's really killing the game is the wildly different ISK payouts for activities, shit like Incursions, C6 ratting, even NS ratting (When taken in the aggregate) stuffs too much ISK into the economy and ruins it for any pleb not doing those things. It was the whole reason CCP introduced homefronts, they couldn't be bothered to fix the problem so they just made a new activity that kind of printed just as much money.
>>
>>1436318
it's in a pretty dead part of gallente space
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>>1436287
i just realised you are the same guy throughout the whole thread(s).
What do you want. A medal for being a paypig or something? Literally no one wants you in the game no matter how much you whine and try to defend your position.
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>>1436325
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Boxers of all forms are faggots who ruin every MMO they do it in.
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>>1436365
personally i feel eve is a bit different as it's really geared toward multiboxing, and always has been
when i first played back in 2010, i multiboxed and so did everyone else, the training alone is a big motivator to have more than one account
it's rare i actually use my characters in tandem though, other than for mining or a recon ship
i also play solo because i don't have any friends who game and am apprehensive to try joining a corp
>>
>10 accounts
>2 chars with 100m sp
>8 chars with 20-30m sp
>rest are industry/cyno alts
>never injected
>all natural training + free sp + (event) accelerators
>omega expires in over a year
>only two accounts were ever paid for with real money
total cost to me: <1 hour a month (average)
stay poor losers
>>
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Do any of the skills increase yield from reprocessing modules?
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>>1436353
This is a lie. The remaining EVE players have internalized multiboxing to a degree in which they defend it because they can longer imagine functioning without it. It's why no CSM against multiboxing will ever get votes, there are more people who multibox than not.
>>
Because it's not a problem outside the megasweats who solodrop 10v1
>>
Feel like shit just want slamjam back
>>
>>1436591
also i can vote for the less retarded csms on ten accounts whereas all the seething anti-multiboxers can only vote on one account
>>
>>1436690
Yeah, that was another complaint too. Hard to say stop multiboxing when one person with 40 accounts can essentially stuff the ballot for other candidates.
>>
>>1436692
it doesnt help that every csm candidate that is against multiboxing also has a host of other retarded ideas about the game
>>
>>1436591
If that was true that means that EVE is bleeding players as subs have remained on a general downward trend while boxing has only gotten worse year after year since 2016
>>
>>1436714
It is. It's one of the reasons CCP is desperate for extra income streams, and also why they pander to NS so much. Despite all the hate I give them, their boxing is keeping the game afloat, and they're very reliable players due to sunk cost.
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>Remove skill injectors
>Remove SP from all cash shop bundles
>return clone insurance and SP loss on pod death
>rework F2P so they train like a normal account but are still ship restricted and are restricted to the lowest level of clone insurance
>add an account bound way of actively grinding SP that is newbro friendly (not timegated), subscribers only

There we go, now boxing is back to being time restricted while also being a liability that you're either losing millions of ISK per pod death or being reset back to square one.

Also makes F2P players able to have a better experience with the game and gives newbros a reason to undock actively working towards a new ship or mastery
>>
>reason to undock is getting raped on every death
>>
>>1436731
Stop suiciding your pod into bubble camps
>>
how am I gonna pod express?
>>
>how do I abuse a game mechanic that makes no sense
>>
>you need to slowboat 20 jumps back home BECASUE I SAID SO
no kys
>>
>>1436728
>Time restrict boxing
>Now only the oldest players can do it while new players have to wait months or even a year to play the game
>>
>>1436728
Not having skill injectors is fucking aids. I don't want to have to sit on a faction warfare alt for a year until it can reasonably fly a blops or Dread or whatever. Skill injectors are one of the few things that makes grinding significant amounts of isk actually worth it.
>>
>>1436763
Skill injectors is fixing a design problem ccp invented themselves. There should be active ways of grinding sp without timegating or restrictions by any means.
>>
>>1436800
I wouldn't mind it if skills like the magic 14 or other basic ones were something you could grind out. Maybe have skill injectors that inject specifically to one skill, and some more advanced skills can only take you to a certain limit.
>>
No. Rather the skill system be completely nuked. It only creates a massive barrier for entry for new players.
>>
doesn't matter, fuck off newfag
>>
I have several 150M+ toons. New players noping out when they realise it will take at least half a year before they can do anything (and still only get 80% of the stats) is terrible for the game.
>>
Fuck new players. Not even being ironic. The new player ship has sailed a long time ago. You are better off getting into any other game on the market instead of this dying MMO.

Unironically leave EVE to EVE veterans (both vets and bittervets). This game will die with them and that will be that. Nothing good or bad about it, simply the way things are. Just focus on whatever NEW promising game is coming out, if there are even any.
>>
Maybe it wouldn't die if it was less retarded.
>>
Making skill grindable with no limitations while keeping over time progression would fix the system immediately. Take out skillinjectors too and people will actively going out to grind sp, which means content for everyone.
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>>1436822
If it was made "less retarded" at the start, maybe it would have lived a bit longer. But it was made with niche audience in mind right from the start and it has lasted as long as it did because of that. EVERYTHING must die one day, games are not an exception. I mean if you are a new player, even without knowing anything about EVE, do you really look up a game and say "Wow, this game looks great, now, 20 fucking years after its release is surely the perfect time for me to get into it!"
Compare trying to, say, get into LoL now with all the 1000 characters and skills and shit and back when the game was fresh and had less than 40 characters and items in total. Any game that runs long enough will outstay its welcome and then you are left with only the most autistic and dedicated handful of players still playing it. Does that sound like an environment a new player would even want to get into?
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>>1436327
>stuffs too much ISK into the economy and ruins it for any pleb not doing those things
It's far worse for the pleb doing those things than the pleb not doing them. Inflation fucks over static ISK payouts but anyone producing items instead of ISK (miners, FW, abyssals, etc) will see the value of their loot rising
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>>1435577
>I think a mission rework in general would go a long way
they said at fanfest 2 years ago that they eventually plan on completely overhauling missions so they have NPC AI like in burners and abyssals, so its not just mindless "shoot red icons to make money" or speedrunning easy objectives.
>>
>>1435703
>>1435603
start using hawks or jackdaws.
>>
At least I don't think LoL makes you wait 6 months to do 80% of the damage another player who started at launch does.
>>
>LoL
faggot
>>
>>1436134
>>1436087
yeah some ISDs are good but easily 30% of them have no idea what the fuck they're talking about.
your best bet is to ask in rookie/english help and hope you get one of the chill actually knowledgeable people and then pray that they're not one of the stuck-up retards that jerk off in Rookie Help over owning a 5bil Machariel.
>>
>>1436807
anon you can fly an endgame PVE Praxis fit in 9 fucking days.
Stop being a massive fag.
If you want to cry about needing ~12 months to start playing the game, go back to 75cap FFXI or Runescape or something.
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>theres still no recorded instance of a MapleStory player ever reaching max level
>the only guy who came close quit at lv299.993% specifically to insult the devs who ruined the game
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>>1436826
Injectors are literally grindable SP

>>1436844
Someone's too young to remember the launch rune and mastery system
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>>1436856
Injectors are shit implementation of grindable sp that create more problem than they solve and enable rmt.
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>>1436872
Because the problem is the skill system in itself and that multiboxing is permitted, not the mere fact that SP are not directly farmable
>>
I never understood why people whine about multiboxing, if people want to be hyperautistic and ruin their fun while doing it (or I guess mine with 20 chars which is pretty neutral for fun) let them. I don't multibox and I have more fun than people that do by simply playing with friends. Skill injectors too are pretty good for a game this old, they would have been ass at the start but at this point if someone is good or is willing to pay to skip the wait then I welcome that too, literally doesn't hurt me in anyway.

The actual issue with the game is jump freighters which CCP won't fix
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>>1436876
Because one player controlling one ship cannot compete with one player controlling multiple ships. It's not that complicated
The fact that they're not having fun either is not a consolation, it's an extra reason to ban multiboxing
>>
>The actual issue
there are many actual issues retard
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>>1436850
There is no such thing as an end game PVE praxis, especially not on a 9 day old character. It can do C3 sites and some nullsec escalations and that's about it, it will get blasted in anything harder.
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>>1436878
Why would that matter? You can't compete when I bring my fiends either, this isn't some honarablu 1v1 me game retard.

>>1436883
Literally all issues stem from the long nose of the jump freighter. You can't prove me wrong.
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>>1436876
I actually give a shit less about it for the PvP aspects and more the economical ones. Multiboxing sidesteps the need for a fleet of players for high end activities and serves as a direct multiplier to income in many cases. For example, if you're already running incursions, homefronts, ratting, mining, or whatever else on one character, why not control more and increase your payouts 2x? 5x? 20x?

Once enough people fall into that trap, the average price of goods assumes that you're generating that sort of income because that's what the majority of players can pay for things now. It becomes a runaway problem where the only way to keep up economically is to multibox or build literally everything in the game yourself and create a parallel economy. That's the point where multiboxing becomes the meta for the game and affects everyone, no matter if they encounter multiboxers personally or not.

For other games, the solution to multiboxing was to require frequent and precise enough input to limit players' abilities to do it, but for EVE no such thing is possible. Further, a lot of fleet dynamics in EVE actively encourage multiboxing over fleet play with other people, as multiboxing not only means you keep a larger share of profit, but you don't have to play around other people's availability to your own--you can form fleets whenever you want, because you're the only person in your 10 man fleet.
>>
>You can't compete when I bring my fiends either, this isn't some honarablu 1v1 me game retard
no, but the (((force multiplier))) ships only available to groups are ridiculously too strong
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>>1436889
You're not your friends. You and your friends don't share your money and your time, you and your friends are individuals with schedules that don't line up to farm the same content for hours every day. You and your friends don't have a telepathic connection and have to communicate and make mistakes because of incomplete information.
It's not just combat. A multiboxing miner makes far more ISK/hr/account than any solo player and can keep it up for far more hours than a group of players. A multiboxing Abyssal player risks far less and makes far more ISK in frigate than one player in a cruiser, and a group cannot farm Abyssals anywhere near as much as a multiboxer. A multiboxing plexer in FW can drive out any small group of players, and there are far more multiboxer in FW than large blobs of players.
For every active group of five players there are five active multiboxer that can match it. "It's the same as being in a group" is complete nonesense - it doesn't apply to a single fight, and it doesn't apply to the game's economy as a whole
>>
>muh jf
ofc it's the schizo again
>>
>>1436899
This is why I say one of the biggest things that could reduce the need of multiboxing is to simply provide better ways to get individual players into fleets. Fleet dynamics mean that fleets have synergize meaning they're far more than the sum of their parts, meaning it's never 1:1 in effectiveness when coming from a solo player.

Using mining as an example, a solo player has to worry about ore bay size and can only watch what's on grid and d-scan around him. Three players means you can deploy a Porpoise, so you no longer have to worry about the size of your ore bay because compression renders that moot. Ten players means most of the fleet can mine and still have a scout or two to warn of danger, and 30 makes it so you can dedicate some players to flying defense ships and still turn a huge profit. Not to mention rarely is an entire fleet lost, so mining with people people means your ship is likely going to be reimbursed by the people who did escape if you get singled out and caught.

Solo players have none of these luxuries and can't compete against players who do. The solution is to fleet up, but in most cases it's far easier to just sub more accounts and make your own fleet on demand, and because multiboxing makes fleet play more convenient, even traditional single account player fleets can't compete with how available a multiboxer is.
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>>1436906
It can never work for two reasons

One, EVE is a cutthroat game. Cooperation relies on implicit trust, nobody is going to team up and bring out his expensive ships with a group of random who might bring in their Corp and attack everyone else. The very core of Eve's design makes pick-up-groups impossible at a scale even close to what multiboxers do

Two, it's still a man-hours issue. A multiboxers with 5 accounts spends X man-hours mining, a group of 5 spends 5x man-hours to match the same output. The multiboxers has a 5 times larger impact on the economy that each of the 5 players
>>
Multiboxing will never go away simply because there are roles that are not worth using an actual individual player to solely fulfill.
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>>1436908
You'd be surprised, there's a lot of NPSI groups that run and don't have hardly any problems. Most of them start basic like incursion groups or mid class wormhole ratting where the FC can afford to lose a fleet even to an awox, and because there's a permanence attached to players' characters and a period of time while a basic level of trust is built, it works pretty well to deter bad apples.

The problem of multiboxers having a larger impact on the economy still exists, but it also means individual players aren't getting left in the cold because they choose not to multibox. They're still getting the same fleet dynamics coming out and filling only one character's role and all the benefits of a fleet, so instead of someone mining solo and making 25m ISK/hr they're making the same as what each character in a multiboxer's fleet makes. It doesn't completely solve the problem at an economic level but helps reduce the issue at the individual level.
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>>1436896
I think that's a wagie mentality. Sure if you run incursions with 2 characters you make twice as much but you also need to supply 2 characters with 2 ships, set of supplies and 2 subscriptions. The only situation where this actually helps you is if you are a incursions wagie e.g. don't like incursions but do them just for the isk which honestly I don't know what to say to that. Personally I play the things that I like and isk is just a part of that. I don't get twice the fun from a fight just because I brought in two ships and the unit economics don't change since my losses are doubled should we fail, that is even assuming I get twice the share of the loot just because I brought 2 accounts to the fight, if I don't then that's actually a massive net negative.
The only actual relevant point about your post is that it's easier to do some content with multiboxing vs friends because your friends may not be online at certain times which is at least technically true but again it's much more fun to play with your friends. And like I write below entirely moot regarding pvp.

I sort of pity you if you actually think about a video game you play for fun like this.

>>1436899
>You and your friends don't share your money and your time
This is actually good thing for us not a bad thing.

>"It's the same as being in a group" is complete nonesense
Based on your examples it's actually exactly the same. A group can fight in FW just as well if not better than multiboxer, the same goes with mining or abyssals or what ever. The only advantage the multiboxer has is slight organization benefit because they don't have to work around time tables but even that is kinda moot since again it's more fun to play in a group and regarding fights specially if the other guy isn't there because their timetable didn't fit then you don't get a fight either.
>>
a lot of the ship and game design encourages it with braindead ships. a drone ship should require as much attention to fly as a turret ship. a covops ship as much as a normal ship. I don't have much problem with a real person flying two normal ships since it's quite difficult, but 99% of the time they're just doing gay bullshit
>alt recon decloaks and activates its auto win ewar
>cyno brick tackles and lights
>logi warps down and turns on reps
>drone ship launches drones and puts them on assist
more should be required for a ship to be useful
>>
>>1436911
NPSI groups rarely contain any ship more expensive than 10-20m, they're not worth betraying. That said, NPSI groups are definitely full of spies who make sure that their friends are never going to be the victims of the group

The others you mention are not picking up random players every day, they're carefully constructed groups with a vetting process and an honor system. To join one of those you need to make an investment and prove your integrity, this is exactly what "better ways to get people into fleets" cannot help with at all

Individual players are still getting left behind even if they play optimally with a group. If 5 players make 100m ISK/hr the multiboxer makes 500m isk/hr. In 10 hours he has amassed 5b ISK, which is a lot more disposable income than the 1b ISK the individual players amass. Yes, if you wants to upgrade the entire fleet it will cost him 5x more, but his safety net is also far larger. The multiboxer losing a 2b ship suffers a far smaller blow than one of the individual players losing a 2b ship.

>>1436912
Fun isn't a metric that matters here, players playing at peak efficiency naturally optimize the fun out of the game. If that made them stop doing it it would be great, but it does not. It is evident that players would rather make more ISK at the expense of having less fun, and this harms the game's economy for everyone else (reducing their own fun). And don't forget how unfun it is to fight against a multiboxer directly.
The existence of multiboxing has a net negative impact on the amount of fun the playerbase can have playing the game.
>>
>>1436876
>I don't multibox and I have more fun than people that do by simply playing with friends.
False dichotomy. You can (and should) both multibox and play with friends.
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>>1436878
>The fact that they're not having fun
Multiboxing is more fun than playing just one, typically low APM, ship.
>>
>>1436917
A lot of NPSI fleets will indeed have ships worth several hundred million in them because the long time players who join them usually have so much money that the loss isn't significant to them. The last PvP fleet I ran had randoms showing up with Damnations, T3C, Guardians, and even a Nestor, we had people from Horde and from Imperium flying together, fuck we even had a guy from Foxholers (I thought they died?).

Betrayal can happen but it's harder for a single spy to do than you'd think. Investing the time to infiltrate several people into a fleet so you can blap 2b ISK worth of ships and then spend several months trying to get back in your next set of characters is just not fun for most people. Even when we were ratting C6 sites and Lazerhawks openly had a character in our fleet, they didn't bother to try and call up their friends because it wouldn't be worth the trouble.

EVE has changed significantly since the old days, a lot of the veterans who'd be going into deep cover and infiltrating groups just don't bother anymore. They've already been there and have seen it, instead wanting to enjoy the company of less experienced players and potentially find new people to fly with long term.
>>
>>1436920
The examples provided by the people above are exclusionary, I can't run incursions with multiple ships and with friends at the same time (I suppose I could have a mixed group but if we follow the multiboxer logic I shouldn't group up in the first place). Of course you can do some of these things in a mixed group like I can mine where someone bring 50 ships to our group but that's not really applicable for the situation and again my core argument is that if they want to do that they can. The point of that sentence is to blow out the seether that insists that you have to multibox which isn't the case.

>>1436917
>Fun isn't a metric that matters here
Of course it is. The fact that you think it isn't is pitiable.

>and this harms the game's economy for everyone else
I don't really see evidence for this either btw. If a wagie runs incursions with multiple ships to make more isk to cover their costs of the activity they actually want to fund (let's say pvp), then logically the only thing that actually does to the economy is that they complete their grind in a shorter timespan and they don't actually print more money because they should be grinding based on their expenses in the fun activity which are static. Now they could also increase their expenses because of their greater income but that's good for the economy

The only "harm" that a multiboxer can cause to an economy is the rare type of autist that likes mining and only mines to mine more and then decides to multibox to mine more to mine more which honestly I don't have an issue with. It brings down the cost of minerals

>And don't forget how unfun it is to fight against a multiboxer directly.
Doesn't really matter to me if I get ganked by one guy pretending to be dozen people or by dozen actual people, the experience is the same. It's slightly less fun to kill one guy pretending to be dozen people than actual dozen people however but there's also it's own unique fun to kill someone who is trying that hard
>>
>>1436923
I believe you, but it doesn't really change the facts. Some players are rich enough to throw ships worth hundreds of mils on random fleets without caring if they lose it, whether in combat or betrayal? Sure, but most players aren't willing to risk ships of that kind of value. And when shit does hit the fan, the fleet needs to communicate and make decisions, while the multiboxer has no one to inform or to consult, he just decides for himself and all ships do what he wants

Can you form a fleet that can outcompete a multiboxer? Yes, but you're going to drive away far fewer multiboxers than the players you need for the fleet.
If a 50 man fleet competes equally with 5 multiboxers with 10 ships each, that's still a market share split of 50/50, 10% to each multiboxer and only 1% to each fleet member

>>1436928
You literally understood nothing of what I wrote. Read my post again and write a proper reply. Hint: We're not talking about whether you are having fun, we're taking about how much fun all of EVE's active players are having
>>
>>1436928
>but if we follow the multiboxer logic

You are just building a giga-autistic strawman.
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>>1436876
because honestly, 90% of the time someone multiboxxing is using some hacks program to control them all
eve-o preview changed something a month ago and a few hundred people got banned and cried about it on reddit lol. get rekt retards.
play the game like a normal person or fuck off back to china
>>
>>1436854
lmao
can someone post the charts explaining just how much he had to grind for the chance to insult the devs in front of everyone
>>
>>1436885
Praxis is literally the go-to alpha PVE ship and there's a Praxis fit for almost everything. Lv4s, 10/10s, C3 sites, Incursions, seasonal events, null ratting, you name it.
nothing wrong with making a praxis-only character that can fly one in a week and there are plenty of fits, skillplans and guides for it
>>
>>1436929
I choose to believe that anyone who chooses to multibox is doing so out of their free will and if they are having more fun doing so good for them and if they are having less fun then they deserve to be punished for their retardedness. That means the amount of fun is exactly correct for the multiboxers. I take it that with this you have conceded the fun angle?

>>1436931
I don't see an argument.

>>1436932
This is basically the first good argument. The counter argument to that is that it's simply not that realistic for CCP to do anything about people that cheat, it would be great if they could but they can't and they won't.
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>>1436934
gotchu famalamadingdong
>>
>>1436929
I'm not trying to solve multiboxing with a silver bullet, I'm simply trying to reduce the need for it. There will always be some advantages to multiboxing, specifically trust like you say, but some of the bigger draws for it (Quick, easy to assemble fleets) can be made accessible for others as well. Every small advantage of multiboxing that's brought to public fleets helps erode the need for multiboxing one more step. Keep adding these quality of life changes and eventually people will scale their boxes down because some of the advantages that drew them to it in the first place won't matter anymore.

Multiboxing will still cause problems with the economy in general because it will concentrate more wealth in fewer hands, but it won't be a runaway problem where a player cannot even start doing an activity because they can't meet the minimum fleet size.
>>
there is no 'need' for multiboxing. people do it because they can and there's no reason not to
>>
>>1436940
I see what you're saying, I'm just not optimistic. Let's say CCP introduced tools to make it easy and quick to team up with random players to farm specific content, how long would it take until enough people abused them to kill their teammates until nobody wanted to try anymore? How long until multiboxers used these tools to farm players?
FW is the closest mechanic we have to that and it's got huge issues with awoxing, both from multiboxers and from real players
>>
>>1436944
It could happen, but I've been FCing NPSI fleets of all types for the last three years and haven't really seen it. When I started, I was paranoid and kept scouts on every wormhole while we ratted in C3 systems just in case someone was trying to sneak their friends in behind us. I ran mining fleets in a different Wormlife system every other week because I figured if I just picked one and stuck with it, some asshats would just keep a few characters logged off in the system to score some free Covetor kills. Even the PvP fleets I ran, I always had in the back of my mind that someone was just going to bubble us and kill everybody as soon as we started hunting in a wormhole. After a year of no incidents, I stopped worrying.

I think if I would've tried doing NPSI a decade ago, exactly what you're saying would've happened. EVE's playerbase wasn't inured to losses and kills like they are now, they'd revel in the chance to fuck over some bumbling newbies for the short term rush. Now that the game is starting to contract, more people have pragmatically accepted that if they want to continue to have other people flying around so that they themselves can have content on their roams, they need to make sure they stick around and awoxing them doesn't achieve that goal. Either that, or it turns out people just enjoy these free for all type fleets enough that they want to come back next week, so they don't bother rocking the boat.

Fun fact though, I know Imperium hates NPSI fleets though, especially the PvP ones, but also the PvE ones. Having content be open to all players like this reduces the draw for joining a corporation and means that players that might've given up and thrown their lot in with them now have alternatives. It was one of the reasons they had Safety go and fuck up HS incursions for a while, to cut the content stream on a PvE activity that pulled in players from all sorts of places in a cooperative environment.
>>
going on about awoxing and spies as though it's a big deal makes it sound like you're an unironic highsec dweller and don't know shit
>>
>>1436952
>Fun fact though, I know Imperium hates NPSI fleets though, especially the PvP ones, but also the PvE ones. Having content be open to all players like this reduces the draw for joining a corporation and means that players that might've given up and thrown their lot in with them now have alternatives
[reddit space]
That's perfectly logical from their point of view though. Especially now that null is split into two large blocks and both are trying to get as much people in all possible timezones to get an advantage over the other. Especially ESPECIALLY with the playerbase contracting.
[reddit space]
We'll see if Equinox shakes things up for nullniggers or not.
>>
>>1436944
You have a jaundiced view caused by nullbrain, and I'm not trying to be condescending there. Nullsec and to a lesser extent Highsec are the only places where players are truly anonymous. In Lowsec and Wormholes, everyone knows everyone to some degree, or at least knows everyones corp, so trying to do shit like that just doesn't work. You could maybe do it once, but you'd be a permanent exile forever afterwards.
The same thing with NPSI groups. After a while everyone knows everyone and anyone who tries to dog the boys just gets removed with extreme prejudice.

Nullsec is the only place you can get away with being an absolute asshat and escape the consequences by creating a new alt and pretending to be a different person, everywhere else will see it coming from a mile away and just tell you to piss off.
>>
>>1436955
I'm not disagreeing, it's the one thing that makes Safety's actions understandable. I used to assume it was just nihilistic abuse of the lowest rung of the playerbase, and while I'm sure that's sort of there too, it's mostly because their masters want it done for strategic reasons. Just like the rest of EVE, null is hemorrhaging players too, and boxes can only make up for so much of that.
>>
>>1436956
>everywhere else will see it coming from a mile away and just tell you to piss off
Slamjam being called out
>>
>>1436956
Nullseccers and highseccers compose some 80% of the playerbase, I don't know what you think you're being elitist about but if you're a lowseccer or wormholers with a good Corp to team up with then this discussion is meaningless to you. We're talking about making it easier for random players to team up.

Obviously it's not easy to debate what effect "making fleeting up easier" would have without actually proposing specific systems, and nobody wants that because then it will become an argument over implementation details. Nevertheless, the current (lack of a) system works because you have an FC and his liteunants manually inviting people, which is already a first level of filtering. Any system that offload some of the work to the game instead of the commanders will by necessity create more loopholes that malicious actors can abuse, and EVE is rich in both malicious actors and benefits from abuse.

The fact that, as you say, lowseccer don't need such a system, yet multiboxers are actively ruining FW for real players, is only further proof that the problem with multiboxing isn't solvable by having more fleets
>>
>tl;dr

tl;dr of this thread
>>
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>>1436966
This wicked game needs to be reset.
>>
wouldn't help
>>
Eve is a fundamentally broken concept that can't work if players are trying to optimize it. It worked 20 years ago when online game players were in the vast majority far more naive and willing to sacrifice profit for fun, it doesn't work now that your average player starts looking for tutorials and guides before they even touch a game
>>
>>1436690
>thinking voting matters in 2024
>>
And then I was like; niggers!
AHAHAHAHAHAHA!
NIGGERS!
>>
>>1436989
>thinking voting mattered anywhere but in greek city states
>>
>>1437043
Last time I checked, Jews who came to US never own the land but instead become traders and artisans. It was Anglo, German and France who usually become landlord. And most slave traders were Portuguese and Spanish Christian who was backed by their own government. Jews made a very small percentage of slave traders and to be fair it would be even weirder if they are not involved in one of the most lucrative trade in history.
>>
Bellicose
>>
>>1437090
>Bellicose
Replace the explosion velocity bonus with 10% bonus to target painter optimal range per level. Increase the base targeting range to 100km.
Bam. Done and fixed.
>>
kill yourself
>>
We need Covops battlecruiser and E-war Battlecruiser.
>>
t3cs are already both of those
>>
If they ever add T3 Frigates/Battlecruisers/Battleships they should skip all this subsystem autism and just make them have offensive/defensive/movement modes like T3Ds.
>>
Tech 3 Triglavian ships
>>
>>1436937
that’s just to 275
moar
>>
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>>1437649
Tech 4 ships

Completely customizable based on which implants you have in slots 1-5 and scales with the attribute value in those slots, willpower giving damage, perception application, intelligence ewar bonuses, memory tank bonuses and charisma fleet boosts
>>
How about another joke /eog/?
What do you get when you cross a 30 account multiboxer with a game community that abandons him and treats him like trash?
I'll tell you what you get, you get what you FUCKING DESERVE!
>>
>>1437191
I'm still curious what the SoE Battlecruiser will turn out to be if we get one. Will it get a covert ops like the Stratios, or will it get RR bonuses like the Nestor? Will it get something else entirely?
>>
>>1438103
>SOE
who cares?
SOE ships are trash
>>
>>1438111
SoE ships are just underwhelming for their cost. The Stratios is just a tanky VNI with a cloak. Is it worth more than 3x the price of a VNI to use a cloak and gain a damage bonus? Probably not for many applications, but if you have the cash it's still useful.

They're certainly not obsolete ships completely outclassed by others, just really basic for something priced so high.
>>
>3x the price
10x the price would be appropriate for covops, in its current state
>>
cry harder
>>
https://www.eveonline.com/news/view/patch-notes-version-22-01?utm_source=launcher&origin=launcher&utm_content=en

Based CCP basically reverting Equinox.
>>
>>1438139
>Isogen requirements for battleships reduced
If anything, this is a buff to nullblocs that use battleships as their primary fleet ship since it reduces the need for materials they can't easily get.
>>
>The amount of Isogen required is reduced from 400,000 to 200,000.
>The amount of Nocxium required is increased from 12,000 to 24,000.
no fuck off with nocxium. BBs are still overpriced for being the meta punching bag
>>
>all those module stat changes
>no significant balance improvements, even though they would be much easier
>>
>>1438116
SOE ships were designed for a role that was ironically removed when they removed rats from relic/data sites with the same patch.
>>
>>1438151
>even though they would be much easier
Spoken as a true ignorat fool who doesn't know the terrors of the POS code
>>
that's an epic funny meme
>>
>balance is nerfing shit me no likey :(
>>
>>1438139
>Referral spammers nuked
BASED BASED BASED
>>
>since both Black Ops and Marauders are incredibly strong right now and we don't want to unintentionally make them even more powerful by lowering their price
how about fixing them if you know they're too strong
>>
>>1438199
Fucking thought the same thing, Marauders should've never come to be in their current state.
>>
they don't need fixing
>>
True, they need deleting. T2 was a mistake.
>>
ok poor
>>
>>1438199
fuck off i still have 3 weeks to get a marauder dont you dare nerf them
>>
guys can i make enough isk to PLEX during the trial
>>
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>>1438313
yes
you probably shouldnt but you can
>>
>>1438313
It's a limited F2P mode, not a trial. There's no rush
Yes, you can make enough ISK to plex as an alpha. I'd suggest getting a referral link (gives you 1M free skill points instantly) and making multiple accounts with it to try different content. 1M SP is enough to set up to fly a decent rookie ship for mostly anything and you will find plenty of skill plans and fits online, especially the eve uni wiki

DO NOT DO MINING. DO NOT DO COURIER CONTRACTS. THOSE ARE THE BIGGEST NOOBTRAPS AND YOU WILL BE MISERABLE AND BROKE
>>
>>1438313
you have like 6-12 months to worm your way up to 20mil SP alpha cap.
honestly, just wait for a sale and pick up omega for like $8/mo.
if you're so fucking broke that $8 in a month (1 beer at your local bar, or 1 burger with no sides from a fast food joint) breaks the bank for you, then sort your fucking life out.
fly a Praxis or Gila and you basically never have to worry about Omega anyway.

Omega becomes easier to maintain when you already have Omega, cuz you can use shit like PI, Skill Extraction or the extra blueprint slots to passively make up ~80% of the PLEX cost
>>
Buying plex/omega with money is literally paying to not play the game. Might as well RMT
>>
fuck paypigging
i aint giving ccp $80/month to keep my accounts omega when i dont even want to play every month
>>
I want to go back to no plex, no injectors
>>
how rich are you guys
i have 170b in isk and assets and 3 accounts plexed into 2026
>>
>>1438511
Don't do mining solo, for sure. If you do mining at all, join a group who mines in lowsec/wormhole space since that's the only way to get decent ISK from it. Null ores are botted to hell and back.
>>
>>1438887
I hit 1t in combined assets/ISK a few weeks ago. Some of it is tied up in construction projects though (I have an Avatar building right now, along with a few dozen subcapital parts), some of it is owning the structures I have down, but a lot of it is just random ships, modules, and trade goods sitting in stations or on the market.

I don't feel any richer than I did two years ago when I had a few billion ISK to my name though. I could go and cash it all out, but for the most part all of that wealth is just being used to make more wealth.
>>
>>1438887
im nearly at my first 1bil! :D
>>
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>expansion comes out
>adds fuck all

>random mid-week patch in between expansions
>adds more shit than the expansion
>>
>>1438870
A better game from a simpler time.
>>1438887
>>1438902
Jeve puts me at 4.6T across all accounts. Mostly plex and then random fleets all over. I pay for one account and have been playing an hour or two a day for over 10 years.I setup in area for a couple months to try something and then dump everything in the nearest NPC station before moving on.
Most my accounts expire in 2025. I blew all my plex on the sale they did for the price hike fanfest. I'm considering just playing as an alpha and doing chill WH exploration and FW for awhile after that.
>>
>>1439186
I periodically start up an alpha account and start fresh on it, not even getting transfers from my omegas, just to see if there's any activities in EVE worth doing as an alpha. Some content is straight out locked like doing L4 missions or robbing skyhooks, but there's a lot of basic shit you can do that pays ok. C3 wormholes, VG Incursions, ratting in null all work even if they're less efficient than they would be.
>>
>>1438902
you went from a few billion to 1t in a couple years?
damn
i dont envy you.
>>
>>1439229
It wasn't that hard when you already know everything, but it was time consuming. I played a long time ago and knew how to find things in demand and what activities paid the most ISK, also still had my old contacts to get me in to places without a waiting period.

I positioned myself as a major supplier for a null bloc and filled a lot of market orders in the regions they operated in, sometimes making bulk sales to corporations. I would routinely sell a couple dozen marauders almost every week, or a few capitals here and there. A certain Keepstar in null, not saying which one, was entirely built by me and all 30 of my characters doing PI and sold for a big fat ISK payout, for the titans I've sold, only part of the materials were sourced by myself and the rest were loaned from alliance coffers and paid back after completion. I'd say those major sales probably made up about 600-700b ISK of my net worth.

I run a buyback program as well, and while that has a lot of ISK moving through it, it's surprisingly low profit for the time spent. You'd think 90% Jita buy would make you bank, but then you see you have shit literally everywhere in the game and have to go get it, so it doesn't make you nearly as much ISK/h as you'd think.
>>
>i did an entire keepstars worth of pi across 30 characters
>>
>release officer frig/cruiser modules
>in the year that AT teams can bring reward ships in as flagships
>but you don't even announce these new modules until the tourney is a month away, giving teams barely any time to practice with non-battleship flagships and good fucking luck finding the modules on TQ in time

>some AT teams are rich and vain enough to be willing to play around with the custom skins and deck their ships out in a uniform
>give players no way to privately share skins until after the tournament is over

I know CCP doesn't care about the AT but they've got two perfect opportunities to show off their new shit and then they completely bungled the timings. Classic CCP.
>>
>>1439347
Based actually
Let the team that can adapt the fastest win
>>
>>1439351
That's right. May the gayest fag win.
>>
>5 turret slots
>High tracking, high dmg
>50mb drone bandwidth
>fast agility
>4 mids
Tell me, why does nobody want to fly this perfect ship?
>>
>>1439431
Thorax?
Because it has NO RANGE LMAO.
>>
>flying t1 ships in 2024
>>
>gaylente
>>
>leaving the station in 2024
>>
>>1439441
Did a level 4 gurista plex with railsguns, because of that racial resist bonus and some more kinetic resists, it was a breeze to do.
>>
>logging into eve at all in 2024
>>
I make more money without leaving the station than you gayfaggot lowsec niggers can even imagine.

What do I do with such huge amount of money? Pay mercenaries to attack other people? No. SRP NPSI fleets that go around harassing nullblocks? Nope. Help newbros by buying them skillbooks and stuff so they can figure out what they like in the game sooner? AHAHAHA, fuck no.
Why, I use that money to do the only sensible thing - make more money. And then that money to make even more! And so on and so forth. It's a perfect plan really. The line goes up and keeps going up. Every morning I look at myself in the mirror and simply admire my own ingenuity. It's nothing really.
>>
>eve in 2024
>>
>>1439527
>not rmting it
ngmi
>>
>>1435413
Just use pochven for quick travel you lazy or uninformed nigger.
>>
>>1436835
Having ones income diversified is necessary. Personally, my two main sources are null ratting and FW. Once you get good Indy contacts and find a good market niche, FW is very profitable, while still taking fights. I think I've made around 4bil this month and I've only been playing 4 months.
If more newbros bothered to read into the game a bit, they wouldn't be poor ass high sec miners.
>>
>>1436287
>>1436262
It is virtually impossible to ban or nerf multiboxing so this discussion seems worthless to me.

>>1436728
Especially when the closest solutions are things they could never go back on.
>>
>>1439527
This but unironically. I'm addicted to seeing line go up. Although I still fly a Venture and mine in my spare time for shits and giggles.
>>
Are there any good corp options for 6-11 eve time players?
I joined a WH corp, and was some of the lamest people I have ever played with in an MMO. All the aussies were cool (3 of them), but EUTZ was the bad kind of MLP autists and USTZ rolled holes then logged out to play league without doing any scanning.
Do I just fly solo in FW/NPC null and eventually get to know the locals, live out of a WH freeport and just do my own thing, join horde/frat and hope that the large amount of people will equate to content in my timezone?
Being in Love Squad / PIZZA was tons of fun, so hopefully I can find something like that again.
>>
yeh
>>
>>1440160
>Are there any good corp options for 6-11 eve time players?
you'll have to find a late US or early EU timezone wormhole corp that has a bunch of Aussies in it. there's a couple around but itll take some searching.
try asking in the Eve Downunder discord maybe.
>>
When I increase my moon harvest duration from 7 to 14 days I know I get about the same amount per day.

Does it make more little rocks or will I get more ore per rock?
>>
>>1440315
Bad advice, there's only one or two WH corps with any significant AUTZ presence and they're HK and Hawks. The Eve down under discord has been dead for YEARS and isn't even worth mentioning.

To put in perspective how dead AUTZ is, HK is the most active English speaking AUTZ corp in the game, period. HK has like 5 Australians total. AUTZ is incredobly dead unless you speak Chinese or Russian.
>>
>>1440362
From my experience, both. You get more rocks, and the rocks themselves are bigger. If you went with a max duration moon pull, you'd get very large rocks and a lot of them, a six day pull gets you small rocks and fewer in number. The radius of both appears to be the same, which means that you can increase the density of a moon belt by making a longer pull.
>>
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>>1440368
>HK is the most active English speaking AUTZ corp in the game, period. HK has like 5 Australians total.
you really dont know shit about AUTZ, just stop posting
>>
>>1434298
Newfag
>>
>>1440401
https://www.driftingloot.com/corps/
Check for yourself.
>>
>Emergency War Council meeting in alliance
>Lot of hype from my group and I, thinking shit's finally going to hit the fan
>Not six hours before the meeting, deal gets signed with the shitheads from next door where they agree to stop bothering us so a capital fleet doesn't go sit on them for the next several months
Nothing ever happens.
>>
>>1440468
Frat/goon cuck detected. They will never actually commit to a fight. Frat has no reason to fight, and goons doesn't have the leadership to ever leave Delve.
>>
>>1440401
there is one AUTZ group in nullsec thats like super risk averse, they sometimes go to horde space to kite with their hfi-s for a while then leave after 1 scimi pops
exit strat is dead which was a jspace corp

he is right about hard knocks
>>
>>1440503
>there is one AUTZ group in nullsec thats like super risk averse
there's a bunch.
there's at least 2-3 groups of aussies in wormholes not aligned with shitters like HK, there's at least a dozen Aussie null corps, a few Aussie FW corps (biggest is in Amarr) and dozens and dozens of highsec mining/industry ones.

literally fucking just undock and talk to people in your fucking timezone.
>>
>>1440587
who is that bunch?
>>
Bros does anyone know what happens to market orders and fees if your omega lapses? I assume the orders stay (at over order cap), and since buy order fee is paid at creation time it uses omega skill levels, but what about buy orders? Do you pay sell fee using your skills when you set up the order, or when the order is fulfilled?

I'm going to have shaky Internet for most of 2025 and I'm probably going to cut my subscription, so I want to know how to handle my market activities
>>
>>1440587
Such as?
>>
>>1440160
I'm enjoying my time in Absolute Order. There are some lame asses in the high sec side but the leader is decent and the null guys are total bros. We started playing /v/ scape together while gatecamping and doing other stuff. I hang out with the Aussies late at night. Apparently they get beers together irl. We've got decent presence in all TZ as well.
Okay I'm done shilling now.
>>
>>1440885
Dunno about AO but I find it hilarious that a large chunk of the game (redditors that is) absolutely hates them for muh nazis and muh racism kek. What a bunch of normalniggers.
>>
>>1440889
There's far worse groups out there like Rainbow Knights, who ramp up their literal faggotry and throw it in peoples' faces because they know they can't easily be touched. One of their members had a meltdown over EVE Scout because they got denied for being too political (IE, wouldn't remove their trans rights bio from their character, kept deploying mobile depots with it in Rens).

And honestly, AO's wannabe nazism isn't what makes them bad, it's their exploitive nature of new players, which is slightly worse than your average null group.
>>
>>1440420
Correct. I thought you wanted new players? You seem to be constantly whining about how the game is dying because new players are pushed away and so everyone is getting old and dying like in japan.
>>
>>1441270
He means you are new to 4chan if you don't get that image.
>>
>>1441271
Well that's just frankly irrational, incorrect, and childish.
>>
>>1441302
Just lurk more you... you... DOUBLE NEWFAG
>>
>>1441309
Lurking won't do him much good, that meme is likely older than him
>>
>>1440885
Can you say nigger on comms in AO?
>>
>>1441316
It's kinda weird, the thread is about a game that's older than the zoomie and the talk is about a meme that's also older than the lil zoomie. What a world we live in
>>
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>>1441329
>my character is probably older than he is
Oh god
>>
>>1440992
Found the horde or minmil fag drinking their own kool-aid. Newbros get free shit and the training corp is 0% tax. Main corp is 0.9% Does your corp offer benefits such as infinite gila for life after participating in ten fleets? I get 100% tengu srp as well among others besides basic srp. Military salary payments? Go ahead and link the horde site or a plebbit thread you fag. You know you want to.

>>1441325
Don't be a sperg and read between the lines.
>>
>>1441388
>made a joke character that looks like an old man
>now I am an old man
The joke was me... all along
>>
>>1441440
Kino.
>>
>>1440992
>Rainbow Knights, who ramp up their literal faggotry and throw it in peoples' faces
Based.
>>
rainbow knights are literal renters you melt
>>
Rentoids are gay and not real corps nor real humans. I bumped one of their Ishtar bots off tether the other night and killed it. Good times harassing rentoid space.
>>
>one
keep at it. remember to report them all as well
>>
>>1441408
I can link the AO website where it says only top members get those benefits. Indeed, AO is a bigger ponzi scheme than Horde and Imperium, which they don't try hide. The specifically state their corporation is built on merit, which would be great, if their concept of merit wasn't the same as the real world: Suck leadership dick to advance in ranks.

You can show up to as many ops as you want and keep your killboard solid green and it won't do any good with these people. Out of all the groups I have spies in, they are one of the most disorganized and exploitive ones, pushing their members into subbing more accounts and harassing them when they don't. I watched them tell their mining fleet that buyback was 50% Jita buy, which frankly means you might as well solo mine in high sec. Even their allies despise them, partially because their members can't refrain from shooting blues when flying with the rest of Red Menace coalition.

None of this particularly stands out in terms of the trashy shit null alliances do to their corporation members, it's just a little more prevalent than you'd find elsewhere.

>>1441455
I just hate how we attacked their holdings once and they screamed to CCP that it was persecution. Thank god CCP told them to fuck off.
>>
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>morphite prices
what the fuck is happening
>>
Told you to mine the Mercoxit last year but you just laughed it off.
>>
I don't mine. I just just buy a giga batch to last me year. But holy fuck I'm glad I already did it when it was ~50k per piece.
>>
I saw a few killmails of people 2 and 3 manning blood raider sotiyos with zirns. Anybody know how to 2 or 3 man them with dreads? Trying to find information online but no luck at all
>>
>>1442253
Wasn't the pirate structure market dominated by like one autist for the longest time before people finally caught up to his methods?
>>
>>1442262
idk, maybe? I talked to someone who said it's a specific fit they use but wouldn't share the exact fit. Gave me some good pointers, so ty for that, but no idea how to tank the dreads for it still. That as well as no exact method for kill orders/etc. I definitely want to try it if I can get a comfortable fit and spawn.
>>
>>1440992
Rainbow Knights isn't a corp, it's the structure Holding Alliance for Lazerhawks.
Be Nice. is the designated faggot corp.
>>
>>1442268
Yeah, sorry, that's the one. I get the two confused.
>>
>>1440373
Thanks, anecdotally it took me about the same time completely clear a 7 day as a 14 day. I was hoping some autist out there had made a chart but I cant find anything.

I only have 3 data points but looks like the 100km overall stays pretty constant and your just adding to the density. I'll drop some more structures and start charting rock count and ore m3 this fall.
>>
>>1442622
Thank you anon, it would be good to have some hard data. I never really mathed it all out because after the first few pulls, I just set my moon mine to pop once a week so there would at least be some type of ore site up.
>>
>>1442268
Be Nice is based.
>>
Squall skin, watch some twitch.
>>
kys skin nigger
>>
who the fuck cares about the fucking squall GEEEEEEG
>>
>who the fuck cares about the fucking squall GEEEEEEG
https://forums.eveonline.com/t/upwell-haulers-infrastructure-hold-exhaustive-items-list/452900
>>
>>1442916
idc about skins
>>
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>>1443131
>who the fuck cares about fucking squall
>>
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>list two items for 68
>they sell for 80 each
What?
>>
>>1443826
Someone bulk bought at 80. It's free extra money.
>>
I have put my CSM application in lads. Wish me luck that I don't get it.
>>
>>1444836
>CSM
Why?
It's just a fucking video game. Fly some ships, shoot some shit and that's it. Why make it into some social project. Fucking Icelandic snowniggers, trying to turn game communites into being just as inbred as they are.
>>
the csm was a mistake
>>
>>1444845
I enjoy the game enough that I'm going to risk getting selected so I can try and push back against null centric changes. It's also going on my job resume if I get selected.
>>
>>1444846
democracy has always been a mistake
>>
I have started industry...
and I enjoy it!!!!
>>
>>1444847
>It's also going on my job resume if I get selected.
That's barely a step above putting "4chan janitor" on your CV. Jesus fucking christ. You are better off putting x years of substance abuse to fill that CV hole.
>>
>>1444928
It's one of the quickest ways to show a diversified skillset in the job market. Community relations, especially when you have to be voted in and not just randomly selected for it, isn't something most people can do. All the better when you can show yourself going in front of a couple thousand people and giving a presentation.
>>
>>1445007
That's a lot of buzzwords. I am sure the HR Karen is gonna be impressed.
>>
>>1445033
ccp is hr karen
>>
alphanigger here... started flying a cynabal with autocannons and I think it's pretty nifty but I'm used to no brain missiles... I thought hitting frigs was going to be an issue with tracking but I've been hitting them fine for good damage even from let's say halfway between optimal and falloff. what surprised me was that when going up against other cruisers I need to be right up in their ass (my optimal) to do similar damage numbers that I get from 10-15km off when fighting smaller ships, like damage gets cut to 1/5. why it be like that?
>>
tracking
>>
>>1445131
I thought the big boys were easier to track and hit?
>>
they are, but if you're getting very close you're probably missing a lot until you can lower your transversal
>>
>>1445150
so is trannyversal a bigger issue vs the cruisers? I guess I misunderstood things in thinking applying damage to smaller faster ships would be my issue when it's been the opposite. will a different ammo with a larger optimal or some kind of module help with this?
>>
You don't need tracking or different ammo, just use keep at range 1000km and you start building range on anything small, then pop.
>>
>>1445115
Maybe it's because you outrage frigates so they fly straight towards you with no transversal to get you into their range, while other cruisers with long weapons can comfortably orbit you
It would help to give some context though. PvE? PvP? Solo? Fleet?
>>
>so is trannyversal a bigger issue vs the cruisers?
no it's a smaller factor, since cruisers have several times the signature radius of a frigate. I don't know the averages, but let's say they have 5x the sig. this means you can get equivalent hits while having 5x the transversal, or at 1/5th the distance. but you should think more about what direction you and your targets are flying in. if you're 15km away from npc frigates, they are probably flying almost directly toward you, and slowly. because npc frigates are retarded. so unless you are cucking yourself by inducing high transversal, you can just pop them with no effort. with your cruiser targets, they are a few hundred % easier to hit, but they will more likely be flying perpendicular. if you're a fast guy you're going to be giving yourself massive transversal and hitting nothing as you overshoot them on approach and have to slow down and settle into a parallel course, after which your transversal will near 0
>>
>>1444846
lol were it not for the csm the game would have so much utter shite in it.
yes it benefits nullblocs too much, but its a price im willing to pay
>>1445033
probably unironically would be. CSM actually does sound like a decent thing to put on resume, not remotely similar to being a janny.
>>
>>1445218
this was solo pve, guristas ded site more specifically
>>1445228
ah ok now that makes sense so are my options for lowering traversal vs these cruisers just better piloting or getting up in their face? never had to think about such things when I was lobbing missiles
>>
just increase your range and damage, and don't increase your transversal like a shitter
>>
>>1445251
>CSM actually does sound like a decent thing to put on resume, not remotely similar to being a janny.
delusional
then again, most longtime EVE players are
>>
>>1445305
I'm not a longtime eve player. I've been playing for about 2 months. If you don't have much on your resume, putting CSM would genuinely be a good thing and you are quite silly if you think otherwise. If you have tonnes of other more valuable stuff to put on then obviously that would take precedent.
CSMs work with a successful real company that generates real money and is fairly well known in its industry. CCP is not some toxic brand that people don't even see as a real company like 4chan. They aren't remotely similar.
You are literally voted into the position to work as translation/communication between a large customer base and a company. This involves real skills that are, somewhat obviously, valued by employers. You are just being cynical for the sake of it
>>
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>be employer
>reading anon's CV
>see he flies amarr
>mfw into the trash
>>
>>1445331
Now *this* is true.
>>
>Retard FC had to fleet warp everyone out because we had to swap ammo when they could have been on laser boats and swap instantly np
>>
>>1445331
When reviewing resumes i always start by throwing 1/3 of them in the trash. I dont want to hire unlucky people.

Then i whittle the pile down more by slave name until only purebred amarr remain.
>>
ive been stuck on T3 abyss forever and everytime i try a t4 i lose 400 mil. Does anyone have a fit that can do it reliably?
>>
>>1445259
Cynabal is a good ship, but you'd be better off flying it in any other space than Guristas.

Either way when it comes to guristas fly away from the main group when there are frigs on the field and pop them as they come into range, then fly towards the cruisers who are mostly missile based so your transversal doesn't matter and they will usually align away from you giving you perfect transversal against them
>>
>>1445331
hr tranny

>>1445536
boomer small business owner
>>
>>1445537
Stop wasting your time with the abyss and join a WH corp.
>>
>>1445331
Kek.
>>
>>1445537
Alpha? Omega?
If you don't have high skills Gila is usually your best bet. You COULD do it with a cheap VNI but it takes good character skills and actual piloting skills.

If you can fly T2 then Sacrilege, Vagabond, Zealot, Ishtar or Cerberus depending on what type of abyss you want to run.
>>
It would genuinely be interesting to see a more modern take on open world RTSish scifi small fleet combat. A lot of Eve's major fundamental problems likely cannot be solved so a successor would be welcome.
>>
>cannot be solved
the devs just choose not to
>>
there are no problems, you are just gay
>>
>corp puts down a struction for some reason instead of using the holding corp
>we become wardec eligible
>copy paste the wardec evemail
>make a email and paste it in
>send it as a corp mail
>dumbasses start freaking out in corpchat.
>>
>being in a hisec corp
>>
yeah im in a highsec corp
my alt is in a wh corp
my other alts are split between fw and null
dont tell me you are only in one corp
fuckin casual
>>
larp harder
>>
i reject your concession
make a better post
>>
>be hauler shipping
>iso fit
>not afk, warping gate to gate
>get ganked in jita off station, because it takes .3 seconds to dock even with warp to 0
>was fit with damage control and 3 tranverse
>tornado niggers

Its just so obnoxious. Lost a bil in PI stuff because warping to 0 is not an effective enough way to move shit. I'd say id quit but im mazed until something better comes out. Best part is the gankers dont even lose sec status and can just play docking games forever. Tiresome.
>>
>>1446184
Use instadock bookmarks and turn on autopilot after you enter warp. Never get blown up.

READ UP NIGGER READ UP

I do agree that a lot of mechanics in EVE are just straight up unfun.
>>
>>1446184
I have a hard time believing that this is real.
In the event it is, you are supposed to use a DST and an instadock bookmark.
You can't move PI in an epithal and you can actually click the dock button and expect to live.
>>
>>1446194
I mean you can't click the dock button and expect to live because it doesn't warp you to 0 every time, it often drops you 2.3 km away where you then slowly, slowly make your way to docking range.
You have to use an instadock bookmark and then click down when you're already inside the station model.
>>
>>1446189
>>1446194
>>1446200
I didn't know this shit. Why would they even put a mechanic like this in the game?

Seems to me to be there purely to enable ganking.
>>
>>1446204
>>Seems to me to be there purely to enable ganking.
It's there purely to enable ganking.
>>
>>1446184
ccp made those haulers for this exact reason. just use a dst like you are supposed to and shit on their haulers from far away
>>
>>1446184
It's as if free pvp anywhere anytime is a ridiculous mechanic nobody likes but everyone pretends somehow makes the game better despite being the #1 thing keeping new blood away
>>
>>1446225
It's not free, all those tornadoes died. Player made a choice to use a ship that has benefits but comes with drawbacks and was punished. The game worked as intended
>>
>>1446232
free as in unrestricted, one sided, and impossible to opt out from
I know the game works as intended, the intention is just a rubbish one
>>
>>1446225
Punishment for being asshole in highsec is too lax, you should be immediately booted into negative security standing on any unprovoked kill.
>>
>>1446232
they lost what, .1 sec status and about 30 mil? To gain roughly 1 bil by scooping the loot with a multibox toon. So using two obnoxious mechanics, faulty warp to 0 and multiboxing, placed specifically in the game for whales to get off being annoying.

Anyways, they won. I decided to take a break for at least a few months, which will probably become permanent.
Obviously eve wasn't for me.
>>
>muh multiboxing
The easiest way to spot a retard.
>>
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>toon
>>
>>1446184
>moving 1b worth of stuff in a hauler
literally why. im sorry but you failed an IQ test. If you have that much money, then just buy a DST. You tried to be cheap and you got punished for it.
>>
>>1446282
To be honest, I've moved a lot of relatively valuable stuff (sometimes even 1b+) to/from Jita in my T1 hauler as well before I finally trained the skills for the BR/DST. It's just that I did my research first and made all the precautions - instadock/undock bookmarks, cloak mwd practice, dscan, local, setting known gankers to red, paying attention to cargoscan noise if there are any sus ships on the gate etc. If you are willing to do research and take the neccessary precautions even T1 haulers are adequate so long as you are not being a retard. Some lessons are hard earned.
>>
>>1446282
>1b
>much money
1b is low enough to just contract it out and save yourself the trouble
>>
>>1445551
I was flying an osprey navy before and was going to check out an orthus too but I wanted a little change of pace from missiles for a bit. I'm liking the cynabal though it's a good balance of speed, damage, tank, decent align, warp and targeting speed too.
I can just sit there and blap everything tanking the damage and it clears in decent time but I guess it does require a little more moving around to be in appropriate range
>>
>>1446282
ive filled a max cargo bestower with structures and cores before and gated it through lowsec
didnt die because im not a retard
doing that near jita would be suicide

but then i also have 10b+ in my occator in/around jita, never died once. couple attempts too. i lost an empty but semi-bling fit viator on jita undock once.

>>1446225
leave
>>
>>1446314
Name 1 good reason for highsec ganking to exist
>>
it makes faggots like you mad
>>
>>1446320
Content. Honestly for both parties, I say that as someone in mostly the hauling party.
>>
>>1446314
>ive filled a max cargo bestower with structures and cores before and gated it through lowsec

i'll take "things that never happened" for $10, please.
>>
>you don't get it you supposed to like getting blown up without being able to do anything at all
There shouldn't be a cheap fit that can pop industrial ships period. That is without going into how fucking stupid risk reward ratio for doing crime activities in high sec is.
>>
>>1446441
there isnt. you need a load of people. also the ships that typically get blown up (t1 haulers) are also cheap as piss.
You don't like getting blown up, you like *avoiding* it, which you can do if you have a little game knowledge.
>>
>>1446184
>>1446189
Honestly, CCP should just make NPC stations tether you. Yeah, it'd lead to some other problems, but none it would prevent newbros from dying because they don't understand the obtuse and esoteric mechanics of station docking and it would disperse players from Jita into the surrounding systems.
>>
none of this matters
>>
Market hubs other than Kita should get a tax cut to incentivise people to use a different hub.
>>
iskies for my toonies
>>
you don't understand why people use other hubs, retard
>>
>>1446534
why? they are genuinely fine other than maybe hek.
>>
>>1446409
Yea but at the least they could make doing it in .8+ systems punishing. Nothing more encouraging than losing your ship and seeing the faggot docked up in the station they blew ypu up outside of a hot minute later with 4.8 sec status and no shits given.
>>
>>1446184
>going to Jita
your own fault really
>>
>>1446534
Jita's cut off from everything and near fucking nothing.
I havent been there in years.
Useless irrelevant hub unless you're trying to move alliance-amounts of shit at a time or you want to buy rare skins and officer mods.
No idea why ppl have such a boner for Caldari space. the PVE there fucking sucks, the rats are ass, LP is worth dick and its too jam packed busy with competition.
>>
>>1446721
The game has just evolved to the point where anything short of flat out disabling suicide ganking in high sec won't stop it.

CCP should just create midsec with .4-.7 systems in that band where normal highsec stuff takes place (Missions, ratting, mining, etc) and .8+ should be actual highsec, which has virtually no ways to make anything approaching good ISK but locks safety to green for everyone. Security should be redistributed in such a way where the constellation where major trade hubs are and rookie systems are high sec, everywhere else is midsec.
>>
time for you to learn kid:there is no safe spaces in eve. just because concord is playing police in high sec does not mean you are safe. just like in real life, cops dont defend you. they avenge you.
>>
>>1446819
Hisec already has virtually no ways to make anything approaching good ISK (except multiboxing homefronts lmao)

>>1446534
>dynamically raise and lower station taxes based on the amount of ISK traded over the past 7 days
>stations can only process X amount of docking requests per second and anyone trying to dock in a busy station has to wait in a queue
There, I fixed Jita
>>
>>1446824
I know, that's why it's not an absurd request. The only real effect it has is making a dedicated tutorial/newbie/trade zone.
>>
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>dynamically raise and lower station taxes based on the amount of ISK traded over the past 7 days
>stations can only process X amount of docking requests per second and anyone trying to dock in a busy station has to wait in a queue
>>
>>1446819
>security rating instantly goes negative after you blow someone up in 1.0-0.7
wow that was hard
>>
>>1446438
it was molden heath/metropolis when the russians were sleeping. i used my alt to scout.
idk whats so unbelievable, most of lowsec is fucking dead
>>
>muh suicide ganking is unfair
harden the fuck up
>>
>>1446889
Nobody used the word "unfair", retard. It's a useless mechanic that adds nothing in the game except make people unhappy
Hell I'd be OK with suicide ganking if it was actually profitable, but for every 10b hauler that gets blown up (dropping only 3b worth of loot) there are 1000 empty ships that cost less than the fleet that took them down
>>
and?
>>
>makes people unhappy
this is not enough to make me care
>>
I forgot some of you retards play games to suffer instead of to have fun
>>
no I simply do not care that retards get filtered
>>
the krab's idea of fun is nobody ever kills them, and pvp is a consensual thing done in the pvp area while they make money all day instead. pretty much where eve is headed anyway
>>
>>1446869
>Biomass character
>Make new one
>Queue up basic skills for Catalyst
whew, tell me you're not that naive.
>>
>>1446946
Explain why you think krabbers, who rarely ever step into highsec in anything bigger than a shuttle, care about highsec ganking
>>
>hisec noobs having strong opinions about stuff that doesn't matter and/or they don't understand.
>>
https://www.eveonline.com/news/view/equinox-update-enhanced-skyhooks?utm_source=launcher&origin=launcher&utm_content=en

Aw yeah! Timezone tanking is back on the menu boys! Our honorably elected CSM has finally made CCP see the light. Nobody likes change. Especially in null. We just want to rat and RMT in peace. Why is this so fucking difficult for the subhuman niggers in the rest of the game to understand!?
>>
>>1446822
yea but in this case they dont even "avenge" you.

Its like those filthy animals that back into you on the highway to make it look like an at fault accident for you for insurance fraud. But unlike EvE, the law has evolved to actually damage their sec status for repeat offence.

Its just sad people let the devs get away with "its just like, brutalll mannn" for why they have shitty mechanics.
>>
Equinox is a complete failure. Half-assed minigame that a grand total of few tens of people will ever interact with. The patch also has a conspicuous lack of any nerfs to NS power projection or any serious attempt to change the incredibly boring status quo.
>>
it's supposed to be a way to fuck over nullbabbies, but the feature reads like it's designed by them. just like ess
>>
>>1447015
Is there any part of Equinox left for CCP to backtrack on at this point? They backtracked on wanting nullbears to spread out, in fact they backtracked so far they actually buffed spawns compared to before Equinox. They backtracked on nerfing power projection. They backtracked on making mining less multibox friendly. They've basically removed skyhook raids, it's just not even worth doing anymore even if you happen to be in the right timezone.

>>1447022
>but the feature reads like it's designed by them. just like ess
It basically is, the entire CSM are nullbears. Honestly I don't understand why CCP allows them to have so much input when it's so blatantly obvious that they're just shilling for their own RMT status quo.
>>
>>1447027
All the CCP devs that play eve/have ever played eve are nullbloc people, too (excluding some meme streamer fags that only care about attention whoring).
>>
https://zkillboard.com/kill/121102171/

How exactly do you fuck up this badly?
>>
>>1447036
>All the CCP devs that play eve/have ever played eve are nullbloc people
Das rite. As it should be.
>>
>>1447044
Why would this be unusual?
>>
>>1447052
>Why is it unusual for an extremely fast ship to die to a ship that literally cannot move, which also cannot apply to small targets
>>
ikitursa is not extremely fast. but yes, dreads are completely retarded
>>
The only people who really get to play EVE are null alliance heads. Everyone else only exists as pawns for them to command or nuissances for them to shoot
>>
>for them to shoot
Or just ignore because there's fuck all they can do.
>>
>Was expecting them to nerf skyhook raiding so that the vulnerability time is say 16 - 18h instead of 24h for raiding so that you can at least cover the most critical time of your main TZ while most people are literally asleep but you'd still be fucked outside that window
>They literally made vulnerability timer on skyhooks only 1h long randomly once every 3 days
AHAHAHAHAHAHAHA
I bet 100 monkeys randomly typing on keyboard for 100 minutes could come up with better balance than CCP.
>>
how about making it possible to raid it in normal ships and not get hard tackled for 10 minutes, served up to the blob as a free kill. can you even see if there's money inside it beforehand? is it still advantageous to self steal?
>>
>>1447133
I think that would be fine if they made it so that you can't take stuff out of it unless less it's destroyed or vulnerable. That way you could potentially kill the owner who comes to pick up their stuff if they set up a window for it. That way there's guaranteed loot for at least how many days it's been invulnerable + potential fight against someone whos coming to pick stuff up.

Could even give control to the players to use a longer vulnerability to make access more convenient.
>>
>>1447015
>annoying minigame is less annoying
>this totally ruins nulsec :((((((
Nulsec fucking sucks, but more tedious minigames that makes living there fucking suck more ass unless you're alliance leadership isn't the solution.
>>
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>Kin
>Therm
>most used damage source during ganks
>energized adaptive nano membrane ii x 3
>>
nice argument however, +1 cata
>>
what is the hauling isk threshold for ganking? i rarely sell shit in jita if it requires a >3s warp time

like for example i have 600m of a compressed ore i was thinking of hauling to jita(i'd make an extra 100m~ if i went to jita) in an occator, am i being too paranoid?
>>
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You cannot do that while warping.
>>
>>1447388
The logical threshold is the value of your cargo + modules / 2 - the value of a gank ship (which ever gank ship you presume the enemy to use) * how many ships your tank can survive before concord arrives + 1.
If the equation is positive then you run a risk that it's profitable to kill you and if it's negative you will only be killed either for fun or because goons are sponsoring your death. Of course that only applies if the gankers are logical and can cargo scans you to figure out how much you are worth. If you use a stealth ship for instance or otherwise look suspicious people might gank you just with the assumption than you have good stuff on you even if you don't. You probably should also account for the enemy to loot their own ships and take into account that concord response time varies by system. Bulk loot also has the advantage that it's bit harder to haul off so if you got a cargo expanded freighter full of absolute junk then maybe you also won't get shot at even if technically it may be worth it.
So you can protect yourself by carrying less or increasing your tank meaning the enemy needs to burn more ships before popping you.
>>
>>1447507
i understand all these things are a factor, but i was hoping to have it quantified
i know it wouldn't be profitable to gank, but you could maybe break even, this is more about what people will do for the lulz than profit, in this case

all i'm asking is, in your opinion how risky is hauling 600m~ of stuff in a blockade runner to jita
>>
just play the game and stop being a fag
>>
>stuff in a blockade runner to jita
You will never die unless you do something really dumb and/or are extremely unlucky.
>>
>>1447572
alright, was wondering because i've been ganked for absolutely no reason in and around jita before, so i was probably just unlucky
>>
>>1447548
I mean it's a literal calculation you can perform in like 10 seconds, how is that not quantified? You are literally asking for the opposite of someone to tell you it's ok despite the risks because that makes you feel better.
>>
>>1447601
the calculation doesn't account for people who do it for the lulz, which is really what my question is about, i know the ship isn't *worth* ganking
>>
for what reason would you allow people to even get a lock on your blockade runner
>>
>>1447664
sorry, my mistake, a t2 hauler (occator) not a blockade runner
>>
>>1447388
i am happy to take up to about 3b in my dst.
if im hauling much more than that i will use a scout or make a blockade runner/second dst load out of the most valuable stuff
and if i'd have to go through niarja or more than 10 jumps i just make public couriers cause those dudes do it basically for free
>>
>>1447694
uedama not niarja. idk why i said niarja. rip niarja.
>>
guys I'm getting close to alphamaxxing aka beating the game. not sure what I'll do when I reach the summit. uninstall maybe?
>>
>>1447694
man i must have terrible luck because i've been ganked not hauling anything, several times, that's why i'm so paranoid
>>
>>1447722
You're not paranoid, it's EVE. Gankers are just in it for the salt and the killboards stats, the onrs that use scouts, scanners and math out the cost-effective essence are less than 5% of gankers. These are the same people that will attack rookie ships and Ventures
>>
>CCP made it so skyhooks can only be raided for ONE HOUR a day

Lol. Lmao even.
>>
>>1447664
living nowhere near the UK so you have a random 1~3 second lag on activating modules.
>>
>>1448132
>3000 ping
That isn't a 'not living near UK' problem.
>>
Stop giving money to this abandoned piece of shit. We might get something nicer after it finally dies.
>>
>>1448313
The year is 2024, people don't make good games anymore they make gay nigger tranny simulators.
Once EVE's dead, we'll be stuck with Tarkov and Albion until that dies too.
Oh and Ashes of Creation early access, to be released never.
>>
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>Albion
>>
>Tarkov
just a shittier wanna-be DayZ but with somehow more hackers
>>
>>1448348
The entire extraction shooter "genre" that Tarkov popularized is EVE Online but with guns instead of spaceships. And deliberately at that.
It stole its share from DayZ as well but it is very much not the same.
They were going for a very EVE-like economy as well before we all collectively broke those early iterations and they had to patch it up with crude fixes like found in raid and such.
>>
But I dont want to play FPSlop or gay fantasy moba.
>>
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>The entire extraction shooter "genre" that Tarkov popularized is EVE Online but with guns instead of spaceships
>>
Too bad. It's all we've got.
You are right about the FPS though, cheating has proven itself completely impossible to get rid of in FPS games and Tarkov is a magnet for both professional and amateur cheaters.
And no Kernel-level doesn't actually protect you from cheating, but the marketing team might have convinced you otherwise if you're dumb enough.
>>
>>1448394
cheating wouldnt be a problem if devs wouldnt sell cheats for side money
>>
>>1448444
Yes they would you have no idea how bad it is.
The game that went the furthest in anticheat is Valorant and they had literally millions of dollars spent on anticheat, with a dozen people with doctorates working on it nonstop.
Their greatest achievement was getting people to stop using flight cheats and such super blatant shit.
High ranks are utterly infested with what they call "legit" cheats which translates into subtle enough it's undetectable. And these are often hardware cheats as in a little arduino that sits between your mouse and and the USB port that analyzes video inputs and corrects your mouse movements. It's cheap, it's undetectable and it works.
Tarkov doesn't have 1% of the resources to handle anticheat Valorant did and will never solve the vacuum cheat problem.
EVE is surprisingly free of blatant hacks and if anyone is using them, they know how to keep their mouth shut.
On the other hand, we had people doing the reaction duping exploit for I don't know, a decade or half, but whatever, that's not as bad.
>>
>>1448460
>as in a little arduino that sits between your mouse and and the USB port that analyzes video inputs and corrects your mouse movements
Kek. Twitch/LoL/Streaming was a disaster for gaming.
>>
>Twitch/LoL/Streaming was a disaster for gaming
people were cheating since CS1.5
>>
>>1448460
That's actually impressive
>>
>>1448494
There is a number of reasons as to why it's much worse now, the main one being the different server structure.
You played on a server and if the host didn't like some faggot, he kicked him out. And if he didn't you would go to a server that had a better mod. Now you're all stuck in the same soup in the same matchmaking que. And of course, the whole point of the que is the MMR, which is skill based matchmaking which is in turn completely invalidated by cheating.
The second is are of course the people, you didn't have infinite chinks and brownoids shitting everything up.
And the third is specific to Tarkov and that's professional cheaters that do nothing but hoover up items to sell for real money.
The cheating problem in FPS is way worse now and it isn't going away either.
>>
>>1441654
Go ahead. I've literally never seen any of this in action and I've received those benefits without being some big wig or something. I've always been rewarded for my participation and efforts. I was just given some free kikis as a reward for hunting horde and panda people on their terf. Never been asked to multi or mine. Lee is pretty chill and seems to prefer to be treated/spoken to like another dude and answers mail from line members. I can't say that I've seen anything you've claimed in my time there aside from some of the dumbass high sec miners joining cta's and accidentally shooting the FC. Lol. I never shot a blue but I did suck ass my first cta or two and got lost.
Btw, tell your faggot line members to quit being cucks and undock. It's sad I can rob your shit while you have guys in the system. I want the fight more than the hook loot.
>>
>>1448691
>I want the fight
And this is why content denial will always be the best way to shoo retards away.
>>
>>1448691
The only cuck is a line member who undocks to defend leadership's passive income so they can enjoy the privlage of making less ISK than farming abyss in highsec and has to replace their ships with a JF service because they can't mine the ore needed to build their own T1 ships.
>>
I wish CCP would spend even one dumb side project worth of effort and resources into revamping/adding good major PVE content
>>
>>1448951
>revamping
fossils who were farming whatever got revamped will whine
>adding
crabs who do not play in the space the content was added in will whine
>>
>>1448394
>cheating has proven itself completely impossible to get rid of in FPS games
its very possible, just devs dont give a shit.
>>
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Wallet went up today
>>
the defence fleet guys who defend miners and ratters for free
>>
eve frontier play test tomorrow. It's going to be so fucking shit.
>>
>>1449033
I was already in an earlier playtest.
The global arms race is fun but eventually every group has the biggest ship and then it's back to N+1 like normal and it's just a shittier version of EVE.
>>
>>1449037
is it literally just eve with crypto bullshit?
>>
>>1449028
>defend miners on grid
>They are mostly wondering if I'm going to awox them or not.
Dumb faggot miners
>>
>>1449042
Crypto was not around when I was at it.
It's just EVE with 0.5% of the game. Less ships, systems, stations, modules, all around anything.
>>
>>1449158
is there anything that's better?
>>
>>1449169
There is fuel in the game so whatever you do is expending resources. This has some interesting implications, but once that's tied to RMT it'll inevitably get exploited into brain damage inducing bullshit.
>>
>>1447592
There is virtually no cost to ganking. The hit to sec status and the cost of a arty tornado is trivial compared to practically anything you kill. Just join in or stop bitching. I sell tornados at cost to do my part.
>>
The Skyhook change isn't in fact making it so they can only be robbed one hour per day.

It's one hour every THREE DAYS.

what the fuck lmao this goes beyond incompetence and borders on intentional sabotage.
>>
>>1449316
But are you really surprised?
>>
>>1449316
>my skyhook keeps getting robbed because my nullbab corp is 3 aussies boxing 40 accounts each
>make change catering to nullwaals, paint it as an "positive interaction adjustment to encourage fun encounters"
>basically you just need to show up at the same time every threedays and you cant be robbed anymore
Hopefuly they dont notice the instalock artillery tornado hanging out around the hook cause having to avoid those things is really interactive gameplay
>>
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Report: assets from 1DQ1-A - Do Not Use in 1DQ1-A have been moved into Asset Safety
From: DED
Sent: 2024.09.27 01:24

Assets from 1DQ1-A - Do Not Use in 1DQ1-A are being moved by the Asset Safety system. In 5 days (at 2024.10.02 01:24), the assets can be manually delivered to a location in 1DQ1-A.
In 20 days (at 2024.10.17 01:24), the assets will be automatically delivered to Irmalin VIII - Moon 13 - Royal Khanid Navy Testing Facilities. A fee will apply when retrieving the assets.
>>
>>1449316
>what the fuck lmao this goes beyond incompetence and borders on intentional sabotage.
the CSM is 90% nullbabbies who cry about literally anything that prevents them from making free afk safe ishtar/epithal money
>>
>>1449375
The other problem is the other two non-null CSMs only care about the most shallow things, the New Player Experience and getting gudfites in null and lowsec. The only ones who care about the long term picture in EVE are the null bloc leaders themselves.
>>
>>1448460
every cheat for every game is only possible because devs sell info and or complete cheats. they make MORE money selling cheats, updating the game tonnreak cheats then sell new updated cheat again than they make with the game. a lot more. people shell out thousands of usd for cheats dude. thousands.
>>
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>>1449385
>The only ones who care about the long term picture in EVE are the null bloc leaders themselves.
Actual retarded nullbabby cope, you cant make this shit up.
>>
>>1449464
They only really care about the state to preserve their own empires, either for their own ego or for RMT, but they do have a concern for EVE long term being. Almost every non-null CSM only has very shallow and immediate interests to a small subset of the game. We need non-null CSM who will promote an ecosystem that will pull the game out of its stagnation, and the only way that will happen is if the current null empires are forced to contract and cede ground and resources to the rest of the game.
>>
>>1449468
This would make sense if the stagnation of EVE wasn't directly tied to nothing ever happening in null despite the entire game being designed around null. If null CSMs care about the longevity of the game then they're doing a terrible job since every change to null either gets reverted or serves to make the status quo easier to mantain
>>
>>1449468
and null CSM members only have their shallow, personal interests to their small subset of the game
>>
>>1449481
>stagnation of EVE wasn't directly tied to nothing ever happening in null
this
the 2 empires arent even at war at the moment.
even when they were earlier this year, it was mostly a fake war to pretend to have fun.
we had a 2 year campaign years ago to eradicate goons, which boiled down to "nobody attacking their home system because no-one could be assed undocking", which turned into 90% of the game giving up.

nullbears are actual retarded risk-adverse faggots, they cant so much as undock unless SMT tells them that there's no enemies within 50 jumps radius.
>>
>>1449489
That was greatest feat of content denial, everyone got bored shooting structures without shooting people and the whole thing unraveled.
The only way to defend your shit in EVE is to not provide content for the other side as loses are meaningless for anyone involved.
>>
>>1449481
In relation to the current CSMs not from null though, their interests only lie in turning EVE into a themepark pretty much. That's why I say null cares about the state of the game more, they're self-centered and using the CSM as a way to push their own agenda, but they're not in danger of turning EVE into WoW2.

You can already see how the EVE Rookies CSM got CCP to shut down incursion sniping because it was interrupting the 100% safe highsec PvE gameplay, which is worse than null trying to secure their Ishtar bots because at least those can be killed.
>>
>>1449499
How is making highsec safer worse than making nullsec safer? Are you high?
Give nooba their fucking safe corner if that will make them happy, give them a themepark to roam around and hold their hand. When null is safer than HS, that's when you have a stagnant cesspool of a game
You complain about EVE turning into a theme park but you're fine with null being a 9 to 5 job? You get more player interaction within 5 minutes in Jita space than all of null gets in an hour
>>
It baffles me people are still giving money to CCP.
>>
i give ccp other peoples money when i plex all of my accounts
>>
>>1449481
Because nothing CAN happen in nulsec that is meaningful.

WWB2 proved this, winning a major war against a major bloc only gives you 2 months of bleeding members from non-stop structure grinding while all their cached supers get loaded into an NPC station for them to safely take their space back

Modern EVE is just too fucking safe and it won't be fixed until something is done about asset safety and infinity build slots.
>>
>>1449689
>infinity build slots.
Literally nothing can be done about that because half the playerbase wants to larp as space industry magnates and the other half wants to flyr the biggest ship available in the game no matter how impractical it is
I feel like at least 80% of the people who play in null only do so because they dream of flying dreads and titans one day (or at least an Orca)
>>
>>1449696
Which is why they're going to keep getting ex-WOW developers to create minigames in a vain attempt to solve a sandbox that has become concrete
>>
>>1449689
Removing asset safety instantly folds everyone not in a null blob into one because now there's no way to live in null without being in one of the top 2 blobs, it also makes everyone base their stuff out of NPC stations which is less fun than actual stations you can destroy
>>
rollback to 2012 when?
>>
Crimson Harvest bois,
reap the rewards
>>
>>1449907
In EVE NFT please look forward to it.
>>
>>1449794
Didn't say remove it, just said nerf it. Possible Solutions:
>Make it so supers can only asset safety to a keepstar within a limited range, no I don't respect your titan cache if it pops without a valid target to unload into
>Make it a module, so its a choice if you even have it or not, instead of something every structure automatically gets, maybe even make it cost a fuckton more in fuel than normal
>Give a way for players in nulsec to blockade enemy structures in systems they conquered, disabling TZ tanking and asset safety after a week, either as a system upgrade or deployable structure

You have to address the cancer at the core. More minigames designed by EX- WOW devs like ESS and Skyhook raiding isn't going to be the 'conflict driver' they think they are.
>>
I need asset safety and hostile cargo deposit or I can't solo pvp. any nerfs should be targeted toward ships and high volumes of stuff and not screw me over
>>
nobody wants conflict
>>
>>1449489
>filament into null every day in a Magnate
>everywhere i go, if i drop core probes, if im in local for 3 min+, if i say hello, usually just appearing in local, is enough to make every ishtar dock up until i leave.
>they dont even try to engage

The most interaction i ever had was filamenting into goon homesystem once 60+ local and after 20 minutes they said "you going to leave faggot?" Unbelievable
>>
>>1449962
That's just going to result in more keepstars being put up specially to act as backup and again consolidates null because now you have to afford multiple keepstars just to use supers. And the last suggestion kills every non top 2 blob since they will just get blockaded and destroyed. Everyone would move to NPC stations as a result.
>>
>>1449794
remove asset safety
remove NPC stations in null
>>
>>1450050
>null is now just one faction
>>
>>1450058
why are you describing the current state of the game?
>>
holy fuck eve frontier is fucking ass cancer.
>>
>>1450037
>More destruction means that bigger blobs win more
It means bigger blobs can grind eachother down because there is actual destruction back in the game instead of the perfect safety of modern EVE.

WWB2 shows that popping every system and structure of a massive blob does nothing under the current system but give the losers a vactation
>>
scarcity when
>>
>>1450037
>Everyone would move to NPC stations as a result.
Oh no! Carebears who are afraid to risk their shit would exit nullsec! Won't somebody think of the children!?
>>
>transholers incapable of understanding that society doesn't desire conflict
>>
>Nullwagie wants to come home from his 9-5 job to work a 5-1 job in space
>>
All those proposals are pretty funny because they'd never work. Whatever you come up with that would "hurt" a nullbloc will just hurt smaller alliances even more, and whatever you come up with that would help small alliances more will just benefit the big blocks even more.

At this point they are far too consolidated and short of a MAJOR mechanical change, such as, I dunno - removing ansi and replacing every single gate in null with a wormhole - nothing will really affect them. And such a drastic measure that would affect them will just cause them to unsub and then CCP is losing out on subs which will cause changes to be reverted.

It's a downward spiral but it is what it is.
>>
I don't remember, what was the big change that destroyed all the minor alliances and forced null to consolidate into large groups?
Something to do with sov or cap mobility? I completely forgot, but the change from multiple smaller and medium sov holders existing to folding into big groups was very sharp after one patch.
>>
CCP doesn't care and, as already stated, Eve fundamentally cannot be fixed without essentially creating a completely new game.
>>
>>1450335
The original Rorqual rework. The only requirement for printing infinite minerals was having a capital umbrella for protection which led to everybody coalescing into the two gigablobs. The current "scarcity" fuckery with industry and minerals is a direct half-assed measure to damage control the gaping torpedo hole on the game's side left by Rorqs.
>>
>>1450371
Oh right, now I remember.
So it really always comes down to mining mechanics.
And to fix the game, you have to fix mining.
>>
>rorqs are le bad
>>
>>1450373
Plax buying poorfag is that you?
>>
is that the best you can do?
>>
Yeah it's you. Kill yourself.
>>
you first, ccp
>>
They are trying so very hard.
>>
>>1450332
No asset safety worked just fine for 13 years.
>>
>>1449551
you'd think its baffling until you realise its literally the only decent MMO left.
who else would you give $8/mo (price of a box of McNuggets or 1 beer at your local bar) to?
Blizzard?
Bethesda?
Daybreak?
Squeenix?
fucking Gaijin?
>>
>>1449794
Have the cost of retrieving stuff from asset safety scale with the # of members in your alliance at the time it was sent to safety.
part of a 40,000 member alliance?
price is scaled to 400x the normal cost.
helps the smaller groups while punishing the larger ones.
>>
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>>1449907
>rollback to Drakes and Canes Online
naw i'm good

wow such hard
>>
>muh small groups
>>
>>1450573
Just break your alliance into small mini alliances if you are worried about it, also that kind of change is ultra cringe and won't help because the biggest alliances won't lose stations or base out of NPC stations. The only thing that removing asset safety will cause is that there won't be stations except the ones that the very biggest groups have. Everything else will be destroyed by the biggest group.
>>
>>1450540
im not against removing asset safety, but as a solo player i was happy to get my ships back after being away six weeks for work.
>>
The actual proper way to encourage small gang play is to make it so logistics is difficult and activity density only supports a given number of players in a given space. Won't happen but that's the way.
>>
>Not harbinger
>>
Miss roaming in my Myrm, bros. It's been powercrept so hard
>>
omens online when
>>
Every amarr laser boat needs to come with a reduced capacitor usage bonus on neuts.
>>
no
>>
>>1450864
How about every laser have neut effect depend on how much EM dmg you have?
>>
>>1450722
Yep, any major alliance can run all their industry needs out of a single sotiyo ever since citadels removed build slots, and making industry alts no longer took 3-4 months of training thanks to SP injectors. For a game about capitalism warfare, they sure don't seem to understand anything about capitalism other than stock market exchanges. Opportunity costs creates value, remove them, and nothing has value anymore from overproduction.
>>
>>1451359
They understand just fine. They want the main sources of ISK to be pure ISK from bounties and homefronts and shit so that inflation keeps rising and PLEX becomes more and more attractive as a quick influx of dosh
>>
>hauling PI out of my wormhole
>get jumped at a POCO (not sure how i missed him on dscan, he was in an interdictor)
>guy holds my pod and starts asking where my structure is, saying it doesn't add up
>asks if i'm living out of a POS
>tell him i just live out of my ship
>seems to think i'm retarded and says he feels bad for popping my ship
>asks if i'm stuck, tell him it's alright and i have bookmarks
>we o7
>grab ship and go back to pick up the PI i dropped
what an odd interaction lol
>>
>>1452160
He felt bad because he basically just jumped the Eve equivalent of a broke guy living out of their car.
>>
>>1452167
yeah i'm surprised he actually thought that was the case though, it's just one of a few alts i leave in there and was hauling out 2b of PI, didn't want him to catch on to this
>>
>>1452160
Wormholers are generally a lot nicer than most other types of eve players and don't try to screw you up too bad. I've neve been podded in a wormhole, they always let me go
>>
...unless they smell isk and go to evict you...
>>
stop talking about wormholes
>>
>>1452426
It's more like j-space people are autistic, they will try and gank you but not cause lasting harm unless you're being a total faggot. Simple things like talking in local is enough to aggro them.

Most of the structure bashes happen because a) someone talked mad shit and pissed off the wrong people, b) some non-wormhole group found a hole with a lot of structures in it, or c) it looks like the owning corp is AFK or otherwise just squatting in the wormhole, so a few Kikimoras will show up and apply pressure to see if they instantly fold or not. The best way to stay alive in j-space is to put up a good fight, gf in local if you win or lose, and keep your footprint small because most wormhole corps want people flying around in space so they have content.
>>
>>1452426
Evictions happen for a couple of reasons
>You don't PvP and you're in a c5/6
>You don't flip your structures often enough and therefore look like you have a lot of loot
>You're a faggot
>It's some random multiboxer who shoots structures that look like the owners won't fight back to make a profit (see the first reason except for all classes)

If you live in a c5/6 and don't PvP you're going to get evicted purely to make space for a group that does PvP. C5 and C6 space is so heavily inhabited that if you don't bring at least the minimum of content to make j-space fun then people will remove you. You don't necessarily need to do heavy armor honor brawls, but at least undock nano when someone rolls into you and take a fight. The bigger WH corps mostly/all have downship doctrines specifically for fighting smaller groups that can't put tens of billions of isk on the field.

The second reason is self explanatory. If you haven't flipped your first for 3 years, someone is going to shoot it because doing so often results in so much loot that it will cover SRP for a year or more. I've seen random fort kills drop 300b in loot when we expected 20-30b.

The solution to all these things is don't be a retarded faggot who refuses to fight.
>>
Suitonia please lose weight
>>
Satori please lose weight
>>
>>1452432
>Simple things like talking in local is enough to aggro them.
I always talk in local when passing through wormholes. Usually something like "Wormhiggers, this is your daily remainder that CCP hates you. That is all." Most of the time they ignore it, but sometimes it REALLY gets under their skin.

>The bigger WH corps mostly/all have downship doctrines specifically for fighting smaller groups that can't put tens of billions of isk on the field.
What a bunch of honorabu autists. Just blob them with superiour numbers and go back to farming ISK. Fucking wormhole niggers.
>>
>>1452440
what does flip your structures mean?
>>
>>1452591
Unanchor, scoop loot that drops from inactives, reanchor.
>>
>>1452613
thanks
>>
what's with all the chinks in gurista space? it's like ALL chinks
>>
>>1453413
Frat is chinks, frat lives in Guristas space.
>>
>>1453426
what do they do? no gate camps or nothing, looks like they just multibox doing pve content all day
i'm doing smash and grab in an ishkur (dumb i know) and have had no issues, i was expecting to be dead by now
>>
>>1453431
They run ishtar bots and sell the isk. If anyone comes near them they dock up and if you're really annoying they'll drop a blops fleet on you.
>>
>>1453431
They just dock up. Its seriously all afk ishtars orbiting belts set to dock on local, at least if its a singleton.

Deploy with any show of force and they zerg you with 120 vargurs.
>>
>Here's your EVE bitcoin game, cryptobros
https://www.youtube.com/watch?v=vMNqBshpmZ0
>>
personally I like to find a heavily botted system and just go afk there for a few hours
>>
>>1453671
gigachad
>>
EVE Frontier sounds great if they just snip off the crypto shit that just begs for RMT and third worlders.
No multiboxing, manual piloting, 0.25 server tick rate, physics and occlusion. Downside is the extra calculations makes you lose the “massive” (according to Hilmar), maybe 50v50 max? Instead of 500v500 or 1000, which is a tidi shitfest but those are the things that get articles.
>>
>>1453671
>People used to just afk cloak alts in botted systems
>CCP actually nerfed this

There's honestly no reason NOT to bot in this game seeing as CCP clearly hasn't got a real problem with it. Likewise with input broadcasting.
>>
>>1453754
EVE died when BOB got dissolved.
>>
>>1453756
The entire BOB fiasco was literally just the same CCP being compromised by their own playerbase that's going on today.
>>
>>1453754
what is input broadcasting?
>>
>>1453770
When you press a button on one game client and a third party program broadcasts that same input across multiple other clients. It's multiboxing software and is still commonly used despite CCP claiming it's against the rules.
>>
>>1453770
Controlling multiple clients with one keepress
>>
I assure you 100% that if you start undocking on cheap T1 ships instead of billion isk T3s you're going to have a much better fun time.
>>
>350M for BB hull
>cheap
>>
>350m for a blackbird
What the fuck are you doing
>>
>BB
>>
battleship, retards
>>
Battleship = BS
>>
>DDs and FFs
>Not CGs
Wouldn't go for a CVN either, too expensive.
>>
battlebeep
>>
>EVE Frontier
qrd?
>>
>>1454027
Imagine eve but you are forced to do mining to exist unless you paypig.
>>
>>1454027
You remember these arcade games where you had to put in coins to continue playing
Frontier is this but with bitcoins
>>
>>1453770
It's the only way to play this shit game as intended. But CCP pretends they don't like that.
>>
Eve will likely die when all the 3rd worlders (the only people still playing) move to grind shitcoin in the pyramid scheme.
>>
>>1453754
how did they nerf afk cloaking? those structure thingies that make is so you can't cloak?
>>
>>1454027
Pay per second crypto shit game with blockchain bullshit that is essentially mobile depot vending machines

Its only going to be played by grifters because its effectively an even more dogshit version of EVE.

The only thing it has over actual EVE Online is that they updated the game to a newer version of python which lets them run the game at a higher tick rate, and I am sure they're actually developing better POS code because thats their main selling point.
>>
>>1454184
>instead of modernizing Eves codebase they wasted their time on meme nigger shit

Grim. If they were smart they'd have at least developed it with the intention of re-using the improvements on the back end in Eve proper, but it's ccp so they probably took the rpute of doing the stupidest things possible.
>>
The only way anything good comes out of EF is if after it has crashed and burned CCP salvages the code to fix some of the tech debt of EO. Obviously this is incredibly unlikely.
>>
>>1454212
Or at the very least actually makes EVE 2, which is just EVE Online with an updated code base, and you can just copy paste your hangar assets over with the full knowledge that the game is mechanically different. Trying to patch the spegetti out of EVE Online at this point is a fools errand.
>>
Booshing is fucking broken and I'm tired of pretending it's not. Multibox Eos fleets with a dozen booshers are fucking impossible to engage, you miss one HIC scram and suddenly the entire fleet is 1200km away. Same shit with Marauders in Pochven.
People love to bitch about Marauders but completely ignore the fact that the only reason they work at all is because you get to have a get out of bubble free card with your cloaked pontifex.

Fuck booshers.
>>
>>1454277
booshing? isnt that where u stick drugs up your ass?
>>
>>1454188
>instead of modernizing Eves codebase they wasted their time on meme nigger shit
This is a proud CCP tradition, dozens of meme games made since 2003
>>
>>1453771
>>1453772
>>1454052
and here i am alttabbing between 3 clients unable to understand how people use five or more clients.. now i get it..
thanks
>>
>>1454435
>5
Some of these faggots do 30+. Ive encountered one that had 26 Eos' and 11 command dessies.
The autismo that was headshotting Incursions constantly was running HQ fleets alone which is 40 ships iirc.
>>
>>1454461
Technically that was one guy boxing like 20 characters and two other guys with a smaller amount, but it's still disgusting.
>>
>>1454461
thats just mean
>>
>>1454216
Frontier is EVE2, CCP want it to be what we all move over to and make them tons of money by trading taxable crypto assets between us
I dread to see what will happen once it collapses
>>
>>1454500
It wont collapse, it will simply flop. It has no target audience. It's Eve, except in a way Eve players don't want. There is simply no possibility of success.
>>
>forced to do mining to exist
>bitcoins
>Pay per second
I just can't believe this is true. is it not just a game you can play?
>>
>>1454529
no, its a statue to the stupidity of mankind
>>
>do relic site
>45 mil
>come back after downtime
>do the same relic site
>100 mil
It's been quite a while since I got that much it's usually some miserely 20 mil here, 30 mil there kind of thing.
>>
>>1454529
They outlined their business model clearly in their documentation, and if you have access to the playtest you can see all the garbage dark pattern bullshit built around it.

Everything you do, including just idling in space burns 'fuel', which can only be obtained by mining with mining crystals you can only get by converting EVE Token (think PLEX but cryptoshit) into mining crystals and then going to a rift to mine materials to refine into fuel, and every ship in the game including the dogshit noobship burns fuel to refill their capacitor, and more advanced modules burn more fuel.

Why do this? Just like every cryptoshit game its 'play to earn', so tedium is there for tedium's sake, to give your wasted time playing a video game 'value'. This of course is a fucking wet dream because a boring bullshit garbage game is still boring bullshit garbage that no one plays, so the only people 'cashing out' are the investors who own the most coins at launch to sell to cryptobro retards who think of investing into 1s and 0s as an investment, not understanding the only reason Bitcoin ever had value is because it was the best way to do black market transactions.
>>
it still sounds too stupid to be true
>>
>>1454732
It's backed by literally Indians.
If it sounds stupid, it's because it is.
>>
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>>1454619
can you really blame them?
There is a niche group of people that would rather throw literally millions of dollars at Star Shitizen for smoke, rather than give CCP in exchange for playing EvE.

Imagine the mental gymnastics of being both supremely arrogant, and resentful that someone else is financially far more successful with a fraction of the effort. That you can't even figure out people would PAY vast sums for the dream of what they want rather than actually getting it.

I just find it amusing that they keep trying to reinvent the wheel, instead of copying any other far more profitable marketing strategy that is now proven. "make your own skin for billions" instead of creating a way to bling and add sport to your game.
>>
>>1454739
I can blame them because these games always fail. But unlike other cryptoshit projects, this is directly connected to a game I actually enjoy and is making much desired improvements to the engine while shoving in unneeded cryptoshit which just tells me CCP is unwilling to update EVE in a meaningful way unless it involves jewing its playerbase harder
>>
Bro just use Standard crystals, kill your dps by 30% so you don't cap out bro.
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>>1454751
>which just tells me CCP is unwilling to update EVE in a meaningful way unless it involves jewing its playerbase harder
Duh. Why invest money in the game that paypigs will continue spending on even if nothing changes?
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The funniest shit right now is that in the playtest discord for Frontier all the cryptobros are failing to program shit for their POSes and any successful code they're sharing wholesale not understanding the whole fucking point of minting it as an NFT is that you get to own the code.

Currently I am copying all of their lines of code to send off to the USPTO if/when the game's release date is announced.
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>>1453914
>Not undocking 1bil tengus every night
Why even play at that point
>>
infinite ammo
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>>1454797
>Find most efficient way to program something
>Release code under the GPL
>The entire NFT facet of EF is now moot because everyone just copies the best implemention just like live
>No one is selling NFTs because they just make their own out of copypasted code

gg
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>>1454751
>I can blame them because these games always fail
This but unironically.
They come up with these stupid ideas, then literally everyone tells them its a retarded idea, then they go ahead with it anyway then act surprised that it fails.
Same with DUST514 being PS3 only a month before the PS4's release, same with Vanguard being an Extraction shooter instead of a Planetside-style battlefield game. Same with Eve Echoes, CCP discontinuing the Eve app and this crypto faggot shit.

All big game companies do this now. They waste money on retarded ideas and completely ignore feedback then act surprised when they haemorrhage money and fail.
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>>1455354
I can understand DUST514, Sony paid for it on the off chance it became a Battlefield/CoD like juggernaut on their console. CCP didn't spend hardly a dime on it, so they thought the worst that could happen was they'd just waste Sony's money. But while they didn't lose money on it, they did lose a lot of faith and goodwill from their EVE playerbase.

Valkyrie was a gamble on the idea that VR was going to make it big. VR sucked, and so every VR game flopped no matter if it would've been good or not. Vanguard was trend chasing Tarkov, but other shooters already have that market cornered and cheating is rampant in them. I don't know they've canceled Vanguard yet, but they might as well.

But EF, this game is just completely out of the realm of reason. It's basically entirely something sold to investors first with only a passing attempt at having a game in it. There is no universe whatsoever in which this game will succeed.
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>>1455364
>Sony paid for it on the off chance it became a Battlefield/CoD like juggernaut on their console
Sony bullied CCP into making it PS3 exclusive cuz they didnt want it to compete with Planetside 2.
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>>1455364
>There is no universe whatsoever in which this game will succeed.
Yep, cuz retarded richfag investors forget that the average man is in the middle of the 3rd recession in 15 years while 33 wars are on-going.
No-one's got money to splash on retarded shit, in a time where there's only been 1 or 2 new games even worth playing in the last 6 years.
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>>1455438
and thats why it failed spectacularly. everything sony touches is bound to die
>>
source on it failing
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>>1455364
I played a demo of Valkyrie at a game's show way back in like 2013 or something. It really impressed me, though it was also my first time trying VR so that might've influenced me. I was kind of sad to see it got shut down but I had no interest in buying my own VR headset to play it so I guess it's not a surprise.
>>
>Remove alliances
>There are only corporations with max size of 1000 characters
>No blues, if people are in your corporation they are green, if they are not they are grey, if your corporation has declared war on the other or vice-versa then they are red (for the duration of the war).
>Remove 90% of ESI shit.
>Every corporation can only place/own a limited number of structures. Only people IN the corporation (greens) can access the structure. NOBODY ELSE, NO EXCEPTIONS.
>All those retarded "muh people will always join together in a blue donut, tis the human nature", not if you make it as mechanically annoying as humanly possible for them to even attempt to do so.
These changes would completely break up any blue donuts in the game. The only question is, how many niggers would unsub from the game because they aren't really interested in PVP. I truly wonder. I bet at least 60% people would straight up unsub. That's a good thing though. Since it would kill this game even faster.
>>
what a retard
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>>1455559
Fuck you nigger. How about some actual fucking arguments huh?
>>
karmafleet ftw!!!1!1!1!1!13!!!
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>>1455558
Wouldn't do anything, just chang ethe policy to not red don't shoot and requiring to check everyone on discord first. The only people who would quit would be the pvp players
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>>1455599
>Wouldn't do anything, just chang ethe policy to not red don't shoot and requiring to check everyone on discord first.
Yeah I am sure that would work out well when a bunch of neuts/wormholers or other guys come and start flying around your space. Not to mention how difficult that would make to try and coordinate the fleets when suddenly your "allies" are no longer blue on the overview. And what of all the bots that dock up when a neut enters local?

Sure you could probably have a non-agression pact with some other corps, as in, we won't bash your structures if you don't bash ours but I think that'd be the extent of that. Far from the blue donut that we have now.

But we can take it a step further. How about, if you are in a player corp in non-empire space (i.e null/wh), there are no greys, everyone that's not in your corp is automatically red in local?

Let's hear some ideas. Even though at this point there is no chance in hell anything like them gets implemented before the game dies the final death, but fuck it, people spend so much time theorycrafting in the fitting window, might as well have some fun theorycrafting for the game itself.
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>>1455601
Just do discord integration, have a fleet alliance that you auto sign up with a discord bot

>everyone that's not in your corp is automatically red in local?
Not on discord hostile list, don't shoot.
Here's a hint, that's just going to make PvP players quit.
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>>1455603
>Remove 90% of ESI shit.
I guess I'll add that gay discord shit under this. What now?
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>>1455606
EVE can't ban people from using discord while gaming, and even if they could having to shut down EVE to boot up discord to check if you are allowed to shoot at someone is definitely going to send PvP players packing.

Again in your seething rage you don't seem to realize what you are doing. None of these changes effect a person who isn't planning to pvp anyways, none of these changes effect bots that can just change from docking on neuts to docking on anyone in local. All you are doing is making it more difficult for pvp players to pvp. So they would simply quit.
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>>1455609
>Again in your seething rage
Not mad. I am genuinely trying to brainstorm this to see what theorycrafting shit could be done to fix this stuff at this point. It's like an engineering autism puzzle. It's fun. I might have sounded condescending with the "What now?" but it was a genuine question.

Next up, it was my mistake to assume the discord thing you mentioned was something related to the ESI. Is there some other bot in discord that can somehow put out game data outside of the game without ESI access? Or is it just some stupid simple thing like copy-pasting players from local chat into the discord bot to see who you can shoot and who you can't? Because if it's the latter case, that sounds like something that would be HIGHLY annoying for people to do constantly. I think there's a bigger chance that people (PVPers) would leave the corporations whose leadership forced them to check that everytime instead of shooting reds and simply join corporations that are "Not green? In our space? Fuck it, kill them." I'd argue that would make it even more simple for PVPers to PVP. It'd be like every corp is NPSI in spirit, simply because the opposite would be more complex. I know for sure I'd instantly leave my corp if the leadership tried to force me to constantly check discord for who I am allowed to shoot instead of just shooting everyone not green.

But if you think that's not the case, I'd like to hear why.
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>>1455612
Which is why I said you are making things progressively worse for pvp.
>just leave cause XD they want to kill their friends
They can just do that now, no changes required.
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>>1455603
>encouraging Stanislav
nah hard pass
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>>1455616
I'd prefer that info was freely and easily available in game instead of being forced to take screens or use bots or run scripts but as your screen proves people are more than willing to hop trough hoops if you force them to. Of course many pvp players would just quit and play something else instead.
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>>1455612
Checking tag in game requires literally one second, it is slightly more annoying than color coding but if you can't be bother to do that much you don't belong in null anyway and should continue being uedama gate pest.
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>>1455613
>just leave cause XD they want to kill their friends
I mean, if they want to stay in seperate corporations while still not shooting eachother so much and are willing to tolerate constantly using the discord thing that you mentioned then sure. That's on them.

>>1455619
>Checking tag in game requires literally one second
What about if you are in a busy system with constant traffic? What if you are in a big fleet engagement and a bunch of other fleets join in?
>but if you can't be bother to do that much you don't belong in null anyway and should continue being uedama gate pest
I am a simple man. Not blue? Shoot it. For me all that would do would change the blue to green. And no, I don't give a fuck about Uedama. Stop trying to force your narrative and try to actually bring forth some discussion.
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>I don't care it kills pvp, it doesn't hurt me when I do gatecamps
lmao
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>>1455628
>If he isn't bluedonuting he must be gatecamping
Nice logic mate.
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>>1455630
When you want to kill pvp this badly I can only presume you are doing exactly that.
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>>1455612
I think you're not going to the source of the problem. Instead, you're trying to solve it by nerfing intel, which does not address the underlying lack of interest in fighting other people in space.

What needs to happen to shake up the game is people need to have a reason to fight. If someone comes in to Frat space, what happens? Frat's bots dock up and the attackers are left holding their dicks with no way to entice them out. If they wait around long enough, the response fleet shows up with n+1 and chases them off with a fight they can't win. There are no objectives for the attackers other than meaninglessly blowing up enemy ships, and no reason for the defenders to undock and fight on an even playing field.

Nullsec alliances need to be vulnerable to disruption in some form, something that doesn't require an existential threat to cause real damage to them. They need a reason to leave their Ishtar bots in space and try to drive off attacking forces, and to make that viable there needs to be a somewhat level playing field between an attacking fleet and a defending one. Completely open and unregulated sites don't provide that. It's time to make sites that have a hard requirement/limit on what ships can open the entry to it and prevent anyone from leaving the site until its clear.

Doing it is simple. Every anomaly and signature is rated to require certain classes of ships and a certain amount of them. You start the site by getting the right amount of them to the first acceleration gate, which only opens when the right amount of people activate it. Each combat site has so many pockets in it based on difficulty, and players who warp into the site are scramed until the pocket is clear.

The warp gate to go deeper won't function until there's the exact right amount of ships on grid again, so if a fleet of 5 is required to start the site, and another fleet of 5 goes in behind them, one of them is going to have to die before things can continue.
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>>1455632
What exactly is this "Peee Veee Peee" you are talking about? Is it everyone afk ishtar ratting in their "own half" of null and only coming out for meaningless "state sanctioned" "PVP" aka. structure bashing? Is it roaming around for 5h trying to find a venture to BLOPS drop with 50 redeemers? Is it autistically rolling a wormhole for 5h and then "downshipping" for muh honoraburu fight with a smaller corp that won't mean anything? Do explain, I am all ears?
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>>1455633
>we need null instances with BATTLE! button
Only if high sec will be pve heaven with no pvp.
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>>1455635
>we need null instances with BATTLE! button
This is what EVE has boiled down to. If you want to see more regular action, give people a reason to make it happen. So long as people are able to align and warp out in under 10 seconds as soon as they see an unknown in local, null is just going to continue to be boring as shit.
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>>1455637
If you want action you can fuck around in low sec or fw. Null is empire building space and i would argue way forward for it is to give more tools to do just that, which also won't happen as it would ccp put some effort in.
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>>1455639
There's no reason to fight at all in lowsec since there's no resources worth fighting over there. Fighting in FW is just a detriment to actually getting LP, so no reason to fight there either. Both places would need similar setups to above to change that.

Empire building in null should have an inverse effect on combat site quality. The more built up a system is, the safer it gets and the fewer pirate sites spawn. The best pirate sites are found far from inhabited systems, in places where it's difficult to muster a response fleet on short notice, and the sites actively require a small, medium, or large fleet to take on.
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>>1455644
>The more built up a system is, the safer it gets and the fewer pirate sites spawn. The best pirate sites are found far from inhabited systems, in places where it's difficult to muster a response fleet on short notice, and the sites actively require a small, medium, or large fleet to take on.
This could be interesting. So the safer systems would be for industry while the actual PVE content would have to be done in groups (groups being the whole fucking point of Null). It'd be like Pochven-lite without all the retarded standings autism. That could work, but it would need major nerfs to projection and we all saw how the recent projection nerfs ended up.
>>
If you are looking for the culprit behind nobody ever bothering to fight, it's the infinite resources spawners you get with sov. You can have a system where 5 ishtars can farm 100% of the time.
You want people to fight again, get rid of that shit. Each system gets X-Y sites a day and that's it. Either pick it up or let it go to waste.
Right now there is NO and in zero reason to spread out and take space, which is why the vast majority of null system have nothing but the intel bot sitting there with the occasional newfag in an Imicus looking for hacking sites.
Suddenly mining is fixed because a Rorqual + 5 hulk fleet can empty out a system so if you want more than that you need more space.
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>>1455647
>so if you want more than that you need more space.
Wouldn't that just result in big blocks just hoarding even more space then they do now? You'd really have to hard limit the size any given group of player can get to even with all their autistic out of game tools.
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>>1455649
>Wouldn't that just result in big blocks just hoarding even more space then they do now?
That doesn't work, which is the whole point. Well, it wouldn't work it if wasn't for ansiblexes, they have to be removed but that's just a universal truth.
Even with them, it's actually pretty hard to project your defense fleets that far and makes you much more vulnerable to a series of attacks.
Basically, showing up somewhere with your faggy little bomber fleet still makes the entire region dock up, but now it actually matters because people are scattered across the entire region. And if you've got multiple fleets, they have to respond in multiple places as opposed to just stationing the cancerblob fleet and covering everything.
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the only pvp sov niggers accept is fleet battles. all asymmetrical or incidental pvp they'd rather just be elsewhere or not exist, because all it is is them getting fucked. they want us to be fighting each other while they farm
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>Add in new nullsec regions
>Every system is shattered, can't anchor POS or structures
>Every system is cyno jammed
>Systems placed in between empire space and current nullsec
>Sov Nullsec no longer within jump freighter range of empire space
>Only way to move a freighter worth of goods from NS to HS is to gate it through shattered null with an escort fleet
>Huge pirate presence (NPC and players) in these shattered regions, lots of sites to farm

Sov null becomes the calmer places to build player empires, shattered null becomes the place where people from empire space and sov null farm and fight each other, and sov null's economy is kept separate from empire space by virtue of extremely difficult logistics between the two parts of space.
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>>1455654
>Well, it wouldn't work it if wasn't for ansiblexes, they have to be removed but that's just a universal truth.
Cynos as well. I fucking hate cynos and what they mean for any combat that starts anywhere (except for whs I guess).
>but how would we get capitals in a system, you don't expect us to gate them right?
Did anyone during WW2 teleport tanks and ships onto the battlefield? No, if you wanted to get your tanks there, you'd have to secure the roads and bridges (gates) before you could get them into position.
>But then they'd just login their DD titan alts that they had sitting on that gate for 6+ months and DD our entire fleet to death.
You know, the more we get into the discussion about PVP in null, the more I am starting to hate the very idea of null. Maybe have a DD immunity for any capitals that have jumped through the gate on the gate grid for the next 5 - 10min or whatever? I dunno.
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>>1455654
>>1455661
Just make supercaps incapable of logging off in space. They either have to be docked in a Keepstar, stored in a special POS structure, or just floating in space.
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>>1455660
>Only way to move a freighter worth of goods from NS to HS is to gate it through shattered null with an escort fleet
You'd have to give the freighters a PANIC module or something like that otherwise they'd just get primaried and blapped regardless of your defense fleet.
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>>1455558
Alot of people play eve to build something. Given how much they push the "savage nature" of the game, its building a sand castle then protecting it that motivates them. Then there's players who literally just want to "space truck" or mine with friends as a social event.

What has created this blue doughnut content cancer is actually the desire to avoid PVP altogether. Why should anyone actively trying to play in null suffer the possibility of death/destruction when some faggot botting/multiboxing 20 accounts literally just docks up the second a grey hits local. I've done solo exploring for months and its always the same, 5 + Ishtars on D-Scan with wingding names, immedietly dock up as I enter system. And if anyone manages to somehow contest the territory/force the fight, they know what you have and what you brought because they dont even need to engage to know that.
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>>1455558
None of the artificial limitations work. Before standing lists were a thing people used modded portraits (or something to that effect) to distinguish blues. People (if you can even call dullsec niggers that) will find ways around any limits.

There needs to be a real tangible benefit of not being blue to everyone. This will never happen because n+1 is realistically always the strongest option and the game is not in active development.
>>
skill-based combat and scarce resources
>>
Here's a way to fix null: stop playing in null
Wormholers are literally the ideal space for independent factions: One system per alliance, ever-changing neighbourhood, people always take fights
Leave null to the bots and the wagies
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>>1455671
>None of the artificial limitations work.
>People will find ways around any limits.
Nah, I don't buy that for one second. To me, it just looks like they are not trying hard enough to make the artificial limitations as obnoxious as possible. Sure even so a small minority of players will find some autistic time-wasing way to do it, but the average EVE player is as dumb as the average <insert literally any other game here> player, despite what they might present themselves as. Make it cancerious enough for the average normalfag (even by EVE standards) to interact with and they won't. Small bunch of autists will but the rest won't.

I do agree that it can't be the ONLY fix. It would have to be that in combination with a lot of other things other people have suggested so far.
>>
Yeah, wormholes are great. Too bad only like 5% of players is autistic enough to play in them (source: some 10 year old FF presentation).
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>>1455676
>some autistic time-wasing way to do it
Only a basic screen reader that compares people to an OOG list would be required. Another buff to gigablobs with tech departments while randos get shafted.
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>>1455667
Freighters need to be redesigned anyway, it's fucking retarded the only reason they haven't gained any defenses is a few groups throwing a fit that it would make them too hard to suicide gank. Give them slots like a Bowhead or Avalanche at least, if they can fit resistance modules it'll mean they can at least receive effective RR. It would also give the four empire freighters more definition, such as the Caldari and Amarr freighters having the best raw EHP to soak damage with and the Gallente and Minmatar freighters getting a bonus that lets them use a capital armor rep/shield booster.
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>>1455674
As >>1455677 said, wormholes are obnoxious. In theory they are great (actual risk reward, no asset safety, no cynoing in other stuff, limits per mass so you won't get giga-blobbed as in null/low) but in practice there's a lot of minor autistic stuff that when combined makes them unattractive to the majority of players, even the PVP oriented ones.

And plus, it's obvious that WH space (high-class that is) is starting to have the same problems as null, i.e, one or two groups (basically one at this point) completely dominating it.
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>>1455678
>Only a basic screen reader that compares people to an OOG list
That's already too autistic for me. But that's just me.

I guess no local? But we all saw how well that was recieved the last time. And even then, they'd pobably do the Pochven thing and have cloaked alt sitting on a gate feeding intel 24/7.

I guess a lot of problems are tied to the multiaccount thing. Though at this point a lot of people are using multiple accounts because some of the game mechanics are really REALLY poorly thought out with no fix in sight.
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>>1455691
Yes, once again we come to the conclusion that a completely new game is required to fix EO's problems.
>>
poors and wormtroons stop posting
>>
I'm a rich wormnazi.
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>Leave null to the bots and the wagies
let them win? no. and fuck wormhole space it's autistic and retarded
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>>1455695
>Yes, once again we come to the conclusion that a completely new game is required to fix EO's problems.

Look no more! EVE Frontier is here to save the day! Sign up and start playing soon!
>>
>>1455683
>wormholes are obnoxious. In theory they are great
same for any proposed null rework
Fact is,EVE is fundamentally a broken concept
>>
nope
>>
enable capitals in highsec already
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delete capitals from the game already
>>
deal
>>
allow reactions in hisec
>>
I was going to do my industry today but there is a bunch of randoms in skulking stalking about in my hole so I have to delay it. .

>>1455989
That would be impinging on my business model fuck off.
>>
there's no reason to not have non-drug reactions banned in hisec when ccp is forcing more and more of gimmick materials into t1 industry
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>>1456034
You literally buy plex because you're too retarded to interact with the economy so shut the fuck you retard.
Also kill yourself while you're at it.
>>
what
>>
there is no need to be upset
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>>1455660
they'll just move shit through wormholes with DSTs instead. most null alliances have at least a handful of wormhole SIGs, if not C5/C6 alt farm holes they use for real isk anyway.
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>>1456089
That's fine for moving small shit, but it takes far more effort to move ten jump freighters worth of shit through a few wormhole jumps (Especially if j-space gets the same treatment of more shattered systems that don't lead to k-space). Bulky low value things going to and from null suddenly become a much more expensive affair.
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>>1456203
You can move Freighters and JFs through wormholes too. It's not actually hard once you hit the c5 highway.
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>>1455702
The only thing autistic about wh space is the amount of scanning. Otherwise, its basically null with less intel.
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>>1456475
The amount of scanning isn't even autistic of you have a decent amount of people. You get 5 guys scanning different directions in the chain and you have a full map 10 jumps deep in 15 minutes.
It would be extremely autistic without a mapping tool though.
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lmao, though the target group for EF is hardly surprising
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>>1456474
You can't get too many capitals through a C5/C6 though, and you especially can't get them through to HS very easily if the exits are modified to spawn less to high/low from C5/C6 vs to other j-space systems. I'd argue too, if a freighter still had to jump through 3-4 j-space systems to get from null to high sec, the change would still be achieving its goal.

Right now, there's dedicated jump freighter points which completely remove the risk and time involved in moving goods from null to empire, even adding a small window where things have to be jumped through several systems would be an improvement and reduce the flow of goods from sovnull to empire.
>>
>umm we need to restrict the goods..because we just have to ok
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>>1456480
It would make things extremely easy, but I wish CCP would just add a dedicated mapping tool in game for wormholes. If you have shared access to a map, already scanned and marked wormholes appear on your overview like gates, and they're included in autopilot routes. There's still the element of not knowing if a wormhole is still active, but it'd be nice not to have to go to Pathfinder or Tripwire to see where I'm going.
>>
it took them 15 years to add fitting simulator
>>
it took them 18 years to remove the jukebox
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>>1456584
You can fit three freighters through an XL hole and it isn't hard to find XL connections, especially when you're scanning from both ends. It really isn't hard to get freoghters througj wormholes.
>>
>Dev time wasted on a flop project that will end up making EVE monetize more aggressively to cover the losses
>PLEX prices rising uncontrollably
>All updates to the game just make null bottling empires stronger and introduce new PLEX sinks
I'm one terrible announcement away from winning EVE
>>
>>1456653
> literally no other game with the same energy as eve
>CCP doing their damndest to sabotage the only successful game they have

I hate this world. There's so much i like about eve but CCP just can't stop shitting the bed.
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>>1456657
> iterally no other game with the same energy as eve
The energy of a dead geriatric try to get up from his bed after shitting and pissing himself the whole night?
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mmmoneyyy
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nice mechanic abuse
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Chat, lets me real, how legit is pvp with a warp stab fit on?
>>
fag
>>
Warp core stabilizer is an offensive module in the context that it forces your opponent to fit a 2nd point if they ever want the chance to hold you down, a 2nd medium slot that could be otherwise used on something else.
>>
Deathglow skins for Tengu, Cyclone, Astero, 2 pirate frigs and the catalyst; you virgins better not miss out.
>>
What's the point of engaging in any activity whatsoever if at the end you'r just feeding cheaters ?
Either you get ganked by 20 cat input broadcasting
Or blapped on gate by some bots in ls/null like in abahzon
Or insta scanned w cheat and killed ratting in null/ls
Or some rmt null alliance leader
Or some market bots
Etc ..

And everything you do just ends up feeding the rmt plaguing the game.

Im kinda losing hope anons
>>
>>1456889
That's right, the only viable way to play the game is to be the Jita whore, doing furry scat cockvore ERP for ISK, turning the ISK into fedos and stacking them in the main trade hub.
Anyone doing ANYONE else is actively losing the game.
>>
>>1456889
Best thing to do is just set up in the middle of nowhere, acquire resources, build the things you use, and try to engage in the market as little as possible. Don't kill anyone, don't get killed, don't feed the beast. Just play by yourself and your friends and deny content to others at every chance.
>>
>>1456889
If you see it as competitive - like a sport or race - you might as well quit. If you set your own goals and measure your performance against them, you will thrive.

Just today i spent 4 hours sneaking around in Russian null completing every data site i could and sneaking back to jita with my haul. The most dangerous part of each trip was easily jita, fucking tornados everywhere on hair trigger. 3 full holds in 4 hours and roughly 3 bil isk in shit + rare paints and skins that sold at retarded mark ups (some dumb mutherfucker paid 500 mil for a sin deathglow skin, another paid 200 mil for a satin crimson permanent paint lol). I do wish they would add some cariety to the hacking mini hame tho
>>
>>1457192
Retard.
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>>1457349
Go seethe somewhere else.
>>
what is the weakness of the orthrus
>>
People will call you a faggot a lot.
>>
I wonder if they will actually release Vanguard. After titles like Concord and Xwhatever (both with much bigger budgets and shilling departments) very conspicuously flopping, releasing another DOA shooter would kinda feel like not even a joke but some sort of consciously self humiliating art performance. Surely there's someone with a C-level role with the cojones to face the facts and cut losses? Or is it just Hilmar yes men in charge?
>>
>>1457847
It has no tank and its DPS is shit
>>
>Undock my Epithal to pick up some PI
>Faggot Loki is scanning my wormhole at the same time
>Sees my Epithal, proceeds to camp the hole for an hour trying to get a kill
>Have alts on every exit in the wormhole, finally see him leave through one of our statics
>Roll his connecting exit so he can't get back home

EVE PvP
>>
>>1458603
Why didn't you just kill him? All you had to do was bait with the epithal so even if it didn't work you'd lose nothing.
>>
>>1458633
It's much more annoying to be denied a fight and made to waste time in travel than it is to get a fight and lose. Content denial makes him less likely to return and also doesn't show my hand on what I have.
>>
>>1458641
2000 iq player
>>
>>1458641
Why don't you want content?
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>>1458648
I want content on my terms and timetable. Invading other peoples' systems, filamenting to null, all of that can be scheduled and measured. Having people camp my wormhole system is just annoying because they come around at inopportune times, either when I'm not available myself or planning to do industry/farming.

It's fun to have content when you want it, it's not fun to BE content for someone else. Someone's got to lose out and I'd rather it not be me. I achieve that by ensuring no one has any fun when they come to my home turf.
>>
>>1458658
>It's fun to have content when you want it, it's not fun to BE content for someone else
What, you don't like being ganked for no reason other than that you're flying a ship the gankers can kill? According to all these elite pvpers here you should thank them for ganking you, being ganked is a cornerstone of eve and this is what people play for
>>
>"elite pvpers"
t. gigashitter
>>
>>1458683
You joke, but it is ironically what keeps EVE going. The threat of being killed at any time makes things far more difficult than a simple PvE encounter would dictate, and that's what makes succeeding in EVE feel like an achievement.

Even when the test server was open and players could try and skillset, any fitting, and any type of content they wanted, they still gravitated towards live. Why? It's because being successful on the test server doesn't matter, it has no purpose. Any player can farm sites in their Avatar there, they can duel others in 5b ISK officer fit ships, and all that is just practice for the real deal.
>>
>>1458688
Yes anon test server totally wasn't closed because people started to move and play fulltime there for fun.
>>
>>1458693
It was closed for dumber reasons, that too many people were using it to plan things on live. Corps would have PvP practice there, learn how to farm sites, that sort of thing. Hilmar threw a fit people weren't losing ships on live to learn and shut it down.
>>
>>1458078
They should make it planetside 3 of they want it tó be popular
>>
How'd the eve playtest go for frontiers?
>>
>>1458693
>>1458914
I'm pretty sure one of the devs of frontier admitted they were using the test server hardware for frontier in one of the discord invterview things they did in an earlier playtest.

I didn't do this one and am also curios if it has gotten any more distinct from eve?
>>
>Crimson Harvest last year
>Like 80-300m per site, faction module drops, clones sold for a lot

>Crimson harvest this year
>Fucking nothing.png
>>
>goons moving out of delve
looks like profit is back on the menu
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>>1458688
>You joke, but it is ironically what keeps EVE going
This
Unironically why DayZ's playerbase has steadily been growing since it almost died in 2018.
PVP in all the other similar games has no stakes and sucks ass.
>>
>>1459479
>Fucking nothing.png
Because of
>Like 80-300m per site, faction module drops, clones sold for a lot
CCP got a lot of complaints from sweaties casually grinding 280 bil in a month running 100 sites a day while actual players couldnt get any
>>
>>1459517
If they wanted more sites maybe they should have left highsec.
>>
>>1459479
>filament into null during aus hours during week
>run unlimited data/relic sites.
>almost all the space is empty, sites everywhere
>occasional cluster of nullfags docked up or afk ishtaring
>if i start to see too much activity find a wh and clear data sites out of virgin nullholes. Start jumping through to somewhere else in null or until i find a good jita exit.
>jump out, dump my shit in a station and courier it to jita, filament back into null and start again

Ive made 17 bil in 3 days but fuck me the hacking mini game is boring. They could add a little variety. Tried sticking to hs for the weekend cause null lit up on saturday but i was finding one site every 5/6 systems and just was not worth it.
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>>1457847
Target lock range. There are others, but this is the big one, one unbonused damp shuts it down.
>>
good to know everyone carries it
>>
i love showing up to a crimson harvest combat site and stealing the boss with my polarized kronos
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>Target lock range
its lock range is regular, doesn't count as a weakness
>>
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>>1459961
I can't tell if you're being legitimately retarded or know why you're wrong and only pretending to be retarded, but either way you're fucking retarded.
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>>1459889
Plenty of Orthus fits come with a sebo, or low lock range can be easily mediated with a Ionic rig or a sensor amp, god these shitters have so many options. Theres even a lock range implant
>>
>>1459969
I bring a sebo by default and it's still a hassle. It goes from it takes an unbonused damp to shut you down to it takes one Maulus to shut you down. It's still the best way to make the Orthrus fuck off, but you have to actually commit a ship to it rather than just one midslot.
And if there's a Lachesis around, you better have run away before the thing become visible on grid.
>>
no your retarded. lock range damping doesn't count as a weakness because it's only about as weak to it as most other ships
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>>1459973
Kill yourself.
>>
epic reply
>>
It's funny how nullbears try to present rorq era as some sort of golden age of eve which evil CCP then ruined for no reason.
>>
NTA Command boosts provide 25% lock range non penalized, 50% reduction to ewar, 34% more range to points;
Are Orthrus pilots the most coddled playerbase?
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>>1460001
for them it was a golden age. afk botting income is the essense of eve
>>
>cheap ships were le bad
>>
>>1460255
see
>>1458688
Cheap ships are bad because they are counter to EVE's nature of losses mattering. If ships are cheap, then no one cares about throwing away hundreds of them.
>>
>if ships are cheap, pvp flourishes
And that is bad?
>>
>>1460001
what baffles me is rorqfags that still cried after getting literally 2+ years warning of incoming nerfs.
>>
>>1460292
Short term? No, it gave us some of the biggest PVP fights.
Long term? Yes, worse than bad, absolutely terrible for the game.
>>
>BRO BATTLESHIPS NEED TO COST 400M IT'S VITAL BRO
>>
>>1460292
It's bad when wiping out an entire fleet of capitals makes zero difference because there's no bottleneck to produce them and they're being replaced faster than they can possibly destroyed.
Also Rorqs were used to build more Rorqs which meant exponentially more Rorqs.
Capitals being cheaper than pirate battleships was also fucking stupid.
>>
I don't care
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>>1460407
capitals should be expensive strategic assets, period
subcapitals should be cheap and expendable (to some degree; obviously battleships should still be somewhat expensive so you can’t just yolo them by the hundreds every fight, while frigates should be trivial to replace, with cruisers being somewhere in between but still decently cheap)

of course none of what i said matters because ccp only accepts feedback from whatever boogeymen you dislike, typically the ones that’d get the most favorable end of a deal if a suggestion gets implemented
>>
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>>1460406
>battleships
>in a game that's been "Cruisers Online" for 10 years now
>>
capitals should fuck off and die
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>>1460441
the problem with so many entrenched null blocs can be easily fixed by massively reducing capital numbers and effectiveness to shift the favor back to subcapital warfare
>>
if you just make capitals massively less good, their 'muh stockpile' doesn't matter so much
>>
and then you will cry about the next broken thing
>>
Just make new capitals that are slightly better but 4x the price of the current ones, let people reprocess the old capitals into the new ones.
>>
yes, and the game will be way better
>>
Just shut down EVE. Make it a themepark
Make ships respawn, add portals for faraway travel, move null into instances so everyone can claim land, make only cargo drop when you die and make all stations share their inventory
Nobody likes EVE anymore, just make it a normal mmorpg instead of letting it rot as a place old geezers go to complain
>>
no it won't because you can't take away meta abuse
>>
what a retard
>>
>>1460473
Just make high sec and high low into themepark, low lowsec into fw and pvp for fun, null into sweat central where loses matter and wh into nomad space. There is already clear distinction of different kind of space, ccp only need to fucking act on it.
>>
Didn't this general use to live somewhere else or am I tripping?
>>
/vg/ was too fast so we went here
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>>1460481
Ah yeah digging in the archives it makes sense, it's just some janny that is being a dick about things. Hope the next one isn't deleted
>>
>>1460473
>>1460479
All you have to do is mostly isolate null from empire and j-space. Null should've been a new galaxy like Anoikis, the entries to it should be mass limited and sparse, hauling bulk things to and from null should be a massive pain in the ass.
>>
>>1460482
just don't call it a general or add a 'funny' edition tagline
>>
>wormtards inventing fanfiction patches because they can't do shit about null
lole
>>
>>1436539
https://wiki.eveuniversity.org/Skills:Resource_Processing#Scrapmetal_Processing
>>
>>1440587
I like that you cuck your own TZ by not helping them
>>
>>1446236
>free as in unrestricted, one sided, and impossible to opt out from
you opt out by flying well-fit DSTs and using instadock & instaundock BMs
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>>1460501
>instadock & instaundock BMs
This arcane faggotry shouldn't exist in high sec period. Honestly suicide ganking and how protected it is is gay as fuck, doubly so as it is entirely propped by null blocks as controlled terrorism to push people into being nullslaves.
>>
Can't select or even right-click on stargates in overview anymore, nice
>>
>>1460516
nvm it has to be because I used this: mintnick/eve-settings-manager
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>>1460518
It seems like some are broken, I can't jump in to Asghatil right now.
>>
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>>1460518
>>1460519
Thank fuck it wasn't because of that tool. Would hate to have to set up the ui manually like some pleb
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>>1456591
>a dedicated mapping tool in game for wormholes
god damn that would be so fucking sick
>>
Yes but also no because CCP would fuck it up and everyone would be back to using 3rd party tools.

In general there's an insane amount of QOL improvements for WHs that would be extremely easy to implement if CCP cared.
>>
remove pos and structures from wormholes, problem solved
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>>1460541
I wish if you had a scanner equipped it just auto scanned wormholes. Or maybe just scan for one and they all show up.

Im so tired of spending 10 minutes to figure out where the gates are in every hole.
>>
The main thing I'd want from an in-game wormhole mapping tool is not so much just a visual representation of their connections, but the fact that we'd no longer have a million different naming schemes for wormhole bookmarks.
>>
wormhole "gameplay"
>>
There's pretty much only one optimized naming scheme. BMs are named like this: D4B-GAY
D(unique proprietary chain identifier, A->Z)4(class)B(distance from home, A->Z)-GAY(sig ID). The way back is marked with asterisks, for example *D4B in the next hole.

Any other system is likely much worse.
>>
Yes, it's incredibly autistic at times but still the best content in the game.

Captcha: PVPW
>>
>>1460567
I prefer full sig name, destination system, symbols at the end (So something like AAA-000 J000212 -F -E >3, signifying -F Frigate only, -E End of Life, and >3 3 jumps to get back home if part of our chain). Reason for that is I can copy all of the bookmarks out of my folder and paste them into a spreadsheet, which then sorts them and spits out a copy paste to import into Pathfinder, which then lets me know which ones are down a chain we're no longer attached to.
>>
>>1460575
Your process sounds very unoptimized and long BMs will kill you/ lose kills in stressful situations.
>>
>People who have never lived in wormholes discussing wormhole naming schemes
>>
>>1460580
I don't think it's that unoptimized, though the reason it exists at all is because a few people don't update Pathfinder consistently. And then there's one guy who bookmarks a lot of the chain but doesn't update Pathfinder and doesn't use the right naming scheme, so I have to constantly retrace his steps. Fucker won't name the bookmarks right no matter how much I tell him to.
>>
>>1460589
We onboard new people, teach them the naming scheme and kick after repeated warnings for non-compliance.
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>>1460589
I wouldn't use your naming scheme either, it's retarded.
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>>1460581
This lol.
>>
>>1460581
>>1460641
Post your own naming systems then so we can laugh.
>>
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A friendly reminder of the nullbear mind set.
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>>1460671
Sapporo Jones is fat and ugly.
>>
>>1460432
It's only cruisers online because capitals have completely destroyed the battleships role in the game. If you bring out an apocalypse fleet you will just get 20 avatars dropped on you and die. The only way out is to use cheaper and smaller ships where cruiser fits the mold the best. Battleships are too expensive so they attract capital drops and too slow to avoid them while lacking tools to deal with them while simulatenously being worse at dealing wit