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Now with more BATTLESTATION

Elite: Dangerous is an online space flight simulation and combat, trading, exploration, mining, ship-based, vehicle-based and on-foot PvP and PvE game that takes place within a slightly outdated yet surprisingly accurate 1:1 scale simulation of the Milky Way galaxy. There was already star located in-game at about the same place before it was discovered in real life. We're sadly missing UY Scuti but there's VY Canis Majoris. Still super-massive and real-sized in-game, especially in VR.

New ships:
-Mandalay, scheduled for release in early October; a new exploration mamba with yuge jump range and ability to shit out the pilot directly below the cockpit so he can sniff plants without walking. Also apparently the most "supercruise-optimized".
-Type-8 is actually a MEDIUM hauler which makes the Type-7 officially the new asp scout. "supercruise-optimized" too.
-New Python variant called the Python-de-lanc- I mean, Python Mk II. "supercruise-optimized" as well.

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>Space Chinaman's ship and module discount emporium:
Look for high tech stations with power Li Yong-Rui for the best selection at 15% off. Example: Ray Gateway in the Diaguandri system.
Or just rank up to trade Elite (easiest) and go to Jameson Memorial in Shinrarta Dezhra for convenience and because you aren't poor.
https://inara.cz/elite/nearest/

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno scum?
https://dcoh.watch/

>Rizz up your cockpit with fronthole magnets:
https://bluemystical.github.io/edhm-api/
>>
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some time ago, if a dumbfire missile impacted these windows, you'd be instantly killed if you stood there on-foot
>>
Redpill me on mods
I saw one the other day and was confused how you can just use mods and not get banned?
>>
>>1439014
you can use autohotkey for specific cases like pip management and you can colour your hud. anything else, i dont know.
don't cheat even with ENSD or 2pac even in small increments they detect that shit immediately nowadays despite it being a p2p game their logs are INSANE and you WILL get b&. the worst exploit you can safely use is menu logging. if you want to be an ass in pvp use premium ammo
>>
wtf happened around 2021?

also i asked claude.ai how much it costs to keep up servers for a game with 3k-7k daily players, it gave me this after a long explanation of factors
>Totaling these estimates, the monthly cost could range from $3,500 to $11,000. Annually, this translates to roughly $42,000 to $132,000.

given this how long might the servers stay online?
>>
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>>1439082
forgot pic
>>
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>>1439082
>wtf happened around 2021
>>
>go to anarchy system
>find high grade emissions
>deploy collector limped, open cargo scoop
>profit
i did not know it was this easy
>>
>>1438943
>EDDB
I still miss it.
>>
Why is the maintenance taking so long
>>
>>1439356
I'm sure they added a lot of new content
>>
The hit the fucking Jameson Memorial!
>>
>>1439555
Fucking called it: >>1432748
Welp. Time to remind these cockroaches whose house this is.
>>
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>>1439555
>>1439580
>Fixed Medium AX Missile Rack (pre-engineered) High Capacity Magazine & Rapid Fire
>Fixed Large AX Missile Rack (pre-engineered) High Capacity Magazine & Rapid Fire
>Gimbal Medium AX Multi-cannon (pre-engineered) Overcharged & Autoloader
>Gimbal Large AX Multi-cannon (pre-engineered) Overcharged & Autoloader
>Heatsink Launcher (pre-engineered) Double capacity & Increased Reload Time
>OVERCHARGED AX
>DOUBLE capacity heatsink
>You get two of each just for showing up
>>
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>>1439584
Well, I know where I'm going once I get done with work tonight.
>>
>>1439584
Wait... hol up...

I was taking a break but I guess I'll just show up in my shitty DBX lmao
>>
>>1439584
where? i've been shooting goids at jameson but haven't gotten any messages about this, or am i blind?
>>
>>1439638
It's a community goal at the Cornwallis in V688 Centauri.
You have to do a little more than "just showing up" but not by much. You have to claim at least one AX combat bond from Shinrarta after signing up just to get on the board to be eligible for 2x of each reward. Any bond will do. You can splash a single Scout and turn it in at the Cornwallis and it'll count.
You can mooch bonds in the combat zone in open play even. AX bonds survive ship destruction so it doesn't even matter if you die.
>>
>>1439670
oh thanks, ill dip out and grab it
>>
>>1439670
>all I have is a single vulture with unmodified pulse lasers
What are my chances
>>
>>1439677
You can kill a scout if you try hard enough. They're incredibly tanky vs standard human weapons but they're not invincible to them like interceptors are. As long as there's no regenerator scout healing them.
Or if you're in an instance with other CMDRs you only need to hit a target at least once in the last 10sec before it dies.
>>
So permit lock on Shinny is lifted for 2 weeks so you don't need to be Elite to get in right now.
And apparently the goids failed to knock Jaimeson Memorial completely offline.
>>
>>1439677
you should still get kill credit if you attack something with a non-ax weapon and it dies from someone else i think
>>
>>1438943
It's still not even on page 10

>Preparing for update
>Progress unknown
Devs, please.
>>
>>1439677
Pretty sure you can just buy unengineered AX multis for straight credits from the Cornwallis itself. They should carry all the basic AX modules.
>>
>exploring in bumfuck nowhere
>my carrier jumps taking over an hour today
>look at the current community goal

ah, normally I would be buttmad but it actually makes sense for once
>>
on the steam decks that are on sale right now for $296-$336 USD, in empty or mostly space like if you're salvaging from signal sources or doing cargo hauling, if you play on medium graphics, native resolution (720p) amd fx 1.0 high quality and cap the framerate to 40FPS, the battery will last around 5 hours on a full charge
>>
i have a glitch where everything is sped up like 2x
am i gonna get banded
>>
>>1439584
>DOUBLE capacity heatsink
ayo hol up indeed.
>normal heatsink: 1+2, total 3 heatsinks
>normal engineered heatsink: 1+3, total 4 heatsinks
>sirius heatsink, 1+4, total 5 heatsinks
So what's this one gonna be?

also for the module swap bug:
https://forums.frontier.co.uk/threads/elite-dangerous-update-18-09-thursday-19th-september.628038/post-10431642
>The issue with module swapping has been investigated. We can confirm this was a temporary visual issue and no items have been lost. Users should no longer see issues with module swapping.
>>
HELP i just docked at jameson with 40m in bounties from thargoid killing and i just got hit with two missiles on my way in and landed with 3% hull, literally hit by a missile one second before i landed and i was about 1 second dying from corrosion damage but i hit repair ship and lived

i thought i could turn in the bounties here but apparently not, can i turn them in at regular other stations?

im afraid if i take off again im just gonna get nuked instantly. last time i took off from here they shut my ship down and these missiles and damage fuck me up pretty good even with the military hull that cost like 35m credits
>>
wtf are you doing unarmed in ground zero?
>>
>>1440037
They're combat bonds, not bounties. They dont get wiped if you blow up and you want to turn them in at the Cornwallis in V688 Centauri for them to count for the CG.
You can presumably pick up a caustic sink launcher from the Cornwallis too. It operates like a heat sink except it absorbs those caustic missiles until the puck is full and you eject it.
>>
>>1440059
ahh thanks. i figured some of this out but not most of it, the heat sink will help a lot. i met the community goal C i guess, where are these rewards?
>>
>>1438943
i love this game so much
t. 50 hours andy
>>
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>>1440085
Nothing is quite like it. I made many breaks throughout the years, but I keep coming back.
>>
>>1440072
Patience cmdr, your tier is subject to change as others contribute. The final result will be determined at the end of the CG when we defend Jameson or not
>>
I can't be believe no one's mentioned this yet since it's like the #1 rookie mistake with community goals: Make sure you actually signed up for the CG on the Cornwallis mission board before you turn in bonds.

>>1440072
Rewards normally get doled out the week after the CG ends. They'll just appear in your outfitting inventory at the Cornwallis so you can either pick them up with a ship or get them shipped to your usual base of operations.
>>
>>1440104
but the rewards are all the same in all tiers except the credit rewards?
it doesnt specify the other rewards
>>
https://www.youtube.com/watch?v=qe-RvwcGN2U&list=OLAK5uy_mun6ZfkvJqrgsrEggiUg_fatIEmfJ6gyk&index=9
https://www.youtube.com/watch?v=H3lwn_luLeI

post peak thargoid killing music
>>
>>1440151
Any contribution is worth 2 of each module.
50% and 25% tiers get 1 extra of each module, so up to 4 of each total.
>>
>>1440178
3+1+1+1 is insane amount of modules for this CG
4*5 is 25
25 modules is more storage than i have (175 means I'll be 10 over the limit of 200)
So if I exceed the available storage space by 5, will modules get deleted or will it say like 165/150 and make me unable to store any more?
That 125 storage limit is total bullshit
(sorry i may have fudged a few numbers)
>>
>>1440221
You'll just be over your storage limit. It's a pain in the dick because you can't store anything else until you're back under the limit, but it won't delete any of your prizes.
>>
>be slowly making my way to colonia with my carrier for refueling
>some guy randomly docks on it while i'm afk eating dinner

wtf what are the odds
surely he used inara or something to see that it was there. I hope he comes online again so I can ask him
>>
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I found the most nigery system name
>>
>>1440247
jump to it and shit it up
>>
>>1438943
>https://inara.cz/elite/market-traderoutes/
this shit is super outdated
>>
>>1440247
so close to being laqueefa, sad
>>
i just need 8 focus crystals then i can buy the other stuff needed to get the corrosion resistant hull to hunt ayys but i cannot find any focus crystals for the life of me

i have everything else but the two things you can buy, and plenty of money to buy them, but fuck
>>
>>1440159
https://www.youtube.com/watch?v=lu4Mm_FSpnM
>>
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So how y'all's bug stomping going?
>>
>>1440371
If you've got other manufactured mats you don't need you can trade for them at a manufactured materials trader.
>>
>>1440394
missing most of my gauss cannon shots but it's okay because i have the power of friendship on my side
>>
>>1440396
i didnt
i ended up finding a mission to trade some mineral for it and some fleet carrier was selling it nearby
>>
>spend 6 hours getting all the shit for the thargoid resistant hulls
>go back to fight ayys
>instantly interdicted by some spastic gankers who barely manage to kill me by chasing me for 5 minutes and plinking at me with weapons that disable random ship components

the gankers are here, i guess all this was a waste of time because ill never be able to kill these ayys on my own
these faggots need to be skinned alive
>>
and the game is lagging way too hard to hit them
fucking wow
>>
>>1440559
If you didn't want to deal with gankers in open play you could just add the Mobius or AXI private groups to your social tab and log into one of those.
Also all you need to get on to the board for the basic rewards is to kill even one scout, which you can do readily with enhanced gimbal ax multi cannons that the Cornwallis rescue ship sells.
>>
>>1440559
join the AXI private group
>>
>>1440559
Bitch
>>
>you have to let me farm non-combatants
Suck it
>>
Delicious carebear tears
>>
What a double bitch.
>>
do i just not earn anything if i dont remember to select "join the fight" every single time i respawn or go to jameson memorial?
>>
>>1441511
>every single time i respawn
How often are you blowing up?
And just flying to Jameo shouldn't do anything negative.
>>
>>1441524
who the fuck cares these bounties are 40-60 million im making shitloads
>>
*bonds
>>
Can I AX with a mouse and keyboard as a newbie at least enough to qualify for CG?
What's a good ship to learn in that isn't too punishing, I have some capital to blow if it makes a difference though.
>>
>>1441599
yeah all you have to do is kill one tiny scout
>>
>>1441599
lmao's
i compete with top PvPers using your standard office m+kb, but utilizing every key and key combination within my reach, especially mousewheel. Autohotkey is allowed and needed in some setups too.
All standard logitech office equipment.

If you're a newbie and want to kill stuff, get either a Krait or Python, both mk2, and fill them with AX multicannons. destroy every scout you see and shoot bigger garloids until they scream and start glowing. when they glow, you have to shoot the exerted hearts. If the bigger garloid starts shooting you, boost past it because they can't turn and you're good.
>>
>>1441538
But doesn't being bad bother you on a fundamental level?
>>
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>>1441696
>i compete with top PvPers
>>
>>1441845
ive never even seen a groid before and ive made over 500 million in a few hours so no not really
>>
>>1441849
but i do
i killed everyone who has played the game at that level at least once, they were either all meta fdls or similar mediums they're comfortable with
the point is i did it on basic bitch mouse and keyboard, which is the only thing available for me as a jobless virgin neet in my 30s, so if i can do it, you can definitely do similar things using the same equipmenrt
>>
>>1441861
im pretty sure a lot of them use mouse and keyboard, maybe most or all of them
this isnt exactly a flight simulator
>>
>>1438943
>Trying to get back to the Bubble for the CG
>10k+ ly away
>Fleet Carriers are bugged right now, literally unable to jump anywhere
>It would take my AX ship 700+ jumps to Shindez
Thanks Fdev, very cool. Good thing I keep my alt cmdr in the bubble for situations like this
>>
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>>1440394
Yo.
>>
>>1441599
mouse + kb is the "meta" so yes, its easiest to aim with
>>
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>>1440394
>>
>>1440159
https://www.youtube.com/watch?v=4_YLLnHJxUo
>>
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>>1441599
HOTAS is more immersive but M+KB is just better. Everybody competitive uses M+KB unless they're trying to be a special snowflake.

Viable options:
Python MkII = Fast turning rate, lots of large hardpoints, but power constrained and needs a shield to be tanky and shields draw swarm fire
Chieftain/Challenger = Almost the same ship but the Chally has an extra hardpoint and armor at the cost of a little speed/maneuverability. Best in class lateral thrusters for orbiting and is the meta for Interceptor hunting solo. Very armor tanky but small hardpoints kind of railroad you into guardian gauss aside from niche cytoscrambler builds
Krait MkII = Versatile, tons of power headroom and very armor tanky. Not fantastic either turning or on lats, but workable. Probably the most noob friendly because of how much wiggle room it has for building it out.

Ideally any ship you run should have one gimbal or turreted long range/thermal vent modded beam laser of at least medium size. As long as you can keep your heat under 20% goids have a hard time locking on to you.
Only a few people have been running flak in the combat zones. If you have the hardpoint to spare (ie: Python MkII/Chally) you may as well bring one but most of the time whoever has a swarm's attention just evades it by staying cold and boosting orbiting the parent interceptor in the direction away from the swarm.

Even terrible combat pilots can get by using gimbal "enhanced" AX multicannons and an enhanced xeno scanner, both of which can be bought from the rescue ship the CG is based out of. The AX multi damage is laughably gimped vs medusas and hydras but you'd be able to eat scouts like popcorn and contribute meaningfully towards killing cyclopses.
>>
>>1442188
Also AX multi equipped ships are ideal for dealing with glaives or scythes when they show up. Their anti-guardian field breaks everyone's fancy guardian weapons but AX multis are unaffected and they get shot to pieces by them pretty quickly.
>>
so jameson is totally overran by thargoids like crazy now and theres very few players, cant even leave the station without getting btfo'd pretty fast
and i noticed the map looks like a lot more places are under attack and theres titans everywhere
where do i go to mooch off of other groups for bonds now?
>>
>>1442188
hotas is better coordination for controlling the movement of the craft relative to its surroundings, like to go around obstacles and not crash
mouse is better aim
but this game is pretty forgiving for slamming into shit like a dumbass and its mostly empty space of course
>>
>>1442188
>Ideally any ship you run should have one gimbal or turreted long range/thermal vent modded beam laser of at least medium size.
wait a regular beam laser? why?
>>
>>1442208
Specifically for the thermal vent experimental effect. It's not for damage since their armor is immune, although it will still damage their shields whenever they're up. Instead, as long as a thermal vent laser is hitting a target it cools off your ship instead of heating it up.

When you enter an AX instance with other players in it and you'll usually see them all orbiting an interceptor like they're spiderman swinging from it with their beam lasers, and that's because they're all using thermal vent to stay ice cold while they fight it. It's free cooling to give the goids bad aim and you can save your heat sinks for moments like alpha striking with multiple hot guardian weapons.

The amount of cooling is directly proportional to to the laser's regular heat output, which is why you want at least medium size and use long range engineering mod instead of something like efficiency. Also don't use a fixed mount laser since gimballed has higher heat output (=more cooling with vent) and better time on target.
>>
Total
Thargoid
Death
>>
>>1442218
Ohhhh ok
I guess I'll replace that shitty ax missile launcher

What is that one thing they shoot that makes the huge fireworks cloud explosion?
>>
Tips for combat ship for fighting goids when I've never done it?
>>
>>1442218
does it make a difference what size beam laser you use?
>>
>>1442901
yes, but don't tell my husband
>>
will any of these things at cornwallis be unavailable after the event ends?
>>
Newbie here,
Looking to get started on the Guardian weapon grind. I don't have any Medium/Large ships, so I'm looking to get an Asp Explorer to haul all the necessary materials. Any tips/advice?
>>
I haven't played in weeks.
What % is the community goal at and do I still have a lot of time to kill some scouts to qualify?
>>
>>1442901
Yes. Larger lasers generate more heat, which turns into more cooling with thermal vent. A small laser is useless for cooling, while a medium is OK and large is better. A huge laser cools a lot but it's hard to keep it running since you can't give it an efficiency mod without ruining the cooling effect.
>>
>>1443050
right.
last question, do you know if jameson is still the best place to be fighting ayys

like specifically outside the station? i made 800m there yesterday but then it seemed to get overran
>>
>>1443057
It's definitely the best place right now. All the action is here, and if your instance is dead you can try relogging or leaving and coming back to get placed into a different instance.
>>
>>1442481
>What is that one thing they shoot that makes the huge fireworks cloud explosion?
That's the Remote Flak launcher. You press and hold the fire button to launch them towards swarms, and then release the button to detonate the flak once the round reaches the swarm.
It's a tough skill to master so a lot of players just skip it and evade the swarm instead.
>>
>>1442972
No, all that AX gear was available at any of the AX rescue ships before the event and will still be there after.
>>
>>1443029
The CG is at 32% and is expected to be complete in about 2 and a bit days.
>>
>>1443069
Is any of it uniquely preengineered?
>>
>>1443062
sweet. do you think a size 3C beam laser engineered fully through level 3 with the thermal vent will be good for a krait using 2 size 3 ax multicanons and 2 size 2 ax multicanons because thats what i just finished doing
>>
>ed thread
what the fuck I love this board now
>>
>>1443093
this thread is probably the main reason i got back into this game otherwise id have been stuck taking advice mostly from old posts from reddit retards
>>
>>1443076
If there's a tech broker under contacts they will offer some preengineered stuff for materials. Otherwise the stuff you buy in outfitting is just unengineered human AX equipment.

>>1443086
Size 3 should be plenty of cooling for a something like a Krait. Assuming the base modification is long range and TV applied on that. Even G1 LR is enough to get by with but higher grades for longer range vent tagging is nice.
>>
>>1443126
ok wait, so i did the short range... and it says if i miss the heat goes up even more than usual... did i just fuck myself... now i have to be within 2100 meters of the ayys.. is this how everyone does it? i read this would be the maximum heat dissipation but kinda forgot the full implications
>>
>>1443133
lol no you don't do short range. long range for ayys, always
+damage doesn't matter on your vent beam
you can just overwrite short range with long range though
>>
>>1443148
yeah god fucking dammit i dont have the materials to do all the engineering shit again and itl take hours to get it
god fucking dammit fuck me of course i had to fuck it up the one time i just had everything to do something like this
>>
>>1443151
>>1443148
this fucking dumb ship isnt even fast enough to get within 2000 fucking meters. i was using a mamba before so i didnt even think about how hard that would be
fuck
>>
>>1443151
I scrolled up the thread and I only ever see anyone saying to use Long Range for this so I dunno what to tell you.
Even just grade 1 long range only costs sulfur though and would get you up to 3600m. Thermal Vent is an experimental effect applied on top of the mod and doesn't really care what grade the underlying mod is.
>>
>>1443057
>it seemed to get overran
If the instance has reached the 3-hydra phase and the group there can't handle them it's time to abandon the instance and load into a new one.
>>
>>1443164
well fuck it i have the exact same beam laser already upgraded to long range grade 3 on another ship and i guess i can find conductive materials by killing hauls in any anarchy system so i guess it wont take that long
>>1443166
makes sense thanks
>>
*haulers
i wonder what ill end up doing with the super cooling short range beam laser
>>
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>>1443177
Stick it in your pooper and take pics.
>>
>>1443180
good place to get thargoid missions? theres none at cornwallis
>>
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>>1440394
>>1442110
>>1442156
UNF
>>
>>1443181
At Jaimeson itself. Make sure you wing up with others in the instance though because only the wing that gets the killshot gets mission credit. So say there's 2 full wings in the instance then on average you'll collectively need to kill 2 hydras for every 1 mission required.
>>
>>1443180
>>1443188
eg: that 2-hydra mission took a total of 5 kills since other wings got the other 3.
>>
>>1443188
ive been in no wing and multiple times ive gotten the bond for hydras that died a good 5~ minutes or more after i last shot at them
>>
>>1443190
ive never had anyone kill steal from me after 800m in bonds at jameson, unless i fucked off from shooting it for a while and even then i still usually get it
>>
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>>1443021
>>
>>1443206
>>1443209
Mission credit is not the same thing as the bond.
Mission credit requires you or someone in your wing to get the killshot.
The bond everybody gets as long as they shot the goid.
>>
>>1443021
>>1443212
When you go to visit the guardian sites for blueprints, put a point defence turret on your ship and make sure you install it in a position on the top of your ship.
When you have to fight sentinels on foot or in your SRV, your PD turret will automatically shoot down the missiles they launch.
>>
>>1443219
ooohhh
well i was making so much money i wouldnt really bother with those missions even unless you can be pretty guarenteed get multiple at the same time i guess
>>
I haven't played in ages, getting back in soon. What's going on at Jameson? That's been my home base for a very long time, all my crap is there. Ayylmaos stealing my shit?
Am I going to get ganked if I boot up and leave the station?
I NEVER GOT ANY XENO WEAPONS
>>
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>>1443267
>>
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>>1443270
>>
>>1443274
>>
>>1443021
Get an SRV Hangar that lets you have 2 SRVs, that way you have a backup in case one gets destroyed. Also putting the Point Defense turret like >>1443231 said helps a lot
>>
>>1443021
>>1443212
Bring lasers for the space sites. Two should do the job.
>>
Friendly Reminder: If you aggravate the swarm by flying through it, turn and fly back through again to reset it before we all get fucking worked by missiles.
Thank you.
>>
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This is the best Fleet Carrier name I have ever seen
>>
Jesus, why do these nigger NPCs sperg out so much like this these days?
>>
at some point I put this on my wishlist waiting for it to go on sale
then someone mentioned the free decal dlc and that it was given away free on egs at some point
...
i have it on my epic account but I never actually use epic so I didn't realize
how bad is it if I don't have the dlc? like is odysessy important?
>>
>>1444357
no
>>
>>1444315
yeah i wish they'd shut the fuck up so i could notice at all when an actuall player is talking
>>
everyone i see at jameson now is using multicannons and the hydras are taking zero damage
its over
>>
>>1444397
What should I use then?
>>
>>1444443
regular gauss or azimuth mod plasma chargers
azi modded shards works too but they generate lots of heat compared to the other two.
even the sirius modded AXMCs do from little to jackshit dmg to hydras.
they are meant to be taken out in a wing so...
>>
>>1438943
mad how long ago horizons came out
remember it like it was yesterday
>>
made so much money at jameson on the first day now every instance is just fuckloads of aliens raping my shitter the second i leave the station and a small handful of retards using only multicannons so they cant kill anything
>>
>>1444472
I'll probably go for gauss then.
I recently finished engineering one of my ships and getting close to maxing out materials, data, and shit and I don't want to grind again so soon.
Never played around with the ayylmaos, how bad is the grind for antixeno weapons.
>>
>joined the private ax group
>was good the first day or so, just like open play
>now theres barely anyone at jameson anymore, the few are suck at fighting the groids
>yet they sit at cornwallis filling every single landing pad literally all day every day forcing me to go solo mode to turn my bonds in
>>
its almost like some popular faggot youtuber made a video saying
>"just get some ax multicannons and plink the hydras and youll make billions while everyone else does all the work"
because now theres almost nobody with any weapons capable of killing them, and theyre too diluted by everyone else to take the hydras down anymore
>>
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>>1444552
for regular guardian weapons, grind once and unlock forever (you unlock with mats once and buy with credits as many as you want)
for azimuth guardian weapons, you grind for each and every weapon you want (you both unlock and pay with mats)
>captcha: 4ASPK
>>
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>>1444563
It's almost like we went to our own private groups to get away from all the leeches filling up our instances.
>>
>>1444587
Our ideal wing setup is two shard boats for exerting hydras and making cyclopses just fuck off instantly, plus two gauss snipers for hearts.
If we do a 2-wing instance, then and only then does one person bring all multis and they just faceroll all the scouts. For the remaining three ships gauss is preferred but at that point it's w/e as long as they have modshards/modplasma or gauss.
>>
Here's a little tip if you don't already know:
If you ever see an interceptor just stop and stare at one person without doing anything, it's trying to lock on to them to attack or use a special but can't. Even though shit like caustic missiles and shutdown pulse can hit everyone in the instance, they won't fire them off if they can't lock their primary target.
This happens because the target is >600m away and either at 0 heat or in silent running at the exact moment the goid decides to aggro them.
This basically stunlocks the goid and it just floats there until you either give it a target or it dies.
If this ever happens to you, your job is to stay cold/in SR and keep about 1KM from the goid so your wing can just line up and speedrun through its hearts.
If it happens to someone else in your wing your job is to kill it without pulling aggro off of them by getting too hot or getting too close.
A coordinated and well-equipped wing can down a stunned hydra in like two minutes.
>>
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is this game like no man's sky
>>
>>1444653
this game is like no mans sky if all the worst parts were the focus and the best parts were an afterthought

after that the main difference is you'll be looking into the backdrop of black space mostly rather than some goofy unrealistic landscapes and lifeforms but when it does look good it looks much better than nms usually does, and way more realistic
>>
>>1444660
>>1444653
what i mean is, in elite dangerous the focus is moreso the actual gameplay like combat, exploration and trading, in nms the focus is mostly inventory management
>>
>>1444653
No
>>
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>>1444653
No
>>
>>1444653
no, it has a 100000x more fun space flight and combat model though
theres exploration but its very different from nms
>>
>>1444653
Nah, No mans sky was actually fun as a sandbox and got the illusion of content updates. I can't think of anything Elite Dangerous does well other than give a sense of scale (by having to super cruise to some generic place for 45 minutes pre-SCO), and Empyrion is much better than both combined as a sandbox, game, builder, and flight mechanics/engineering. Elite was my first entry into space autism and I'm glad it was because there are simply much better games now that it would be a massive downgrade to go back.
>>
>>1444692
>I can't think of anything Elite Dangerous does well other than give a sense of scale
actual flying and doing combat with ships in NMS is so bad. so simple and bad
>Elite was my first entry into space autism and I'm glad it was because there are simply much better games now that it would be a massive downgrade to go back.
like what?
after all these years ive come back to it because its by far the best one
>>
>CG is 57% of the way towards the cap
>invasion state in BGS is 90% complete
Hold up, what happens if the invasion is defeated before the CG caps out?
>>
Since this Shinny permit is supposed to last 2 weeks you could presumably hang out there even if you have no elite rank and buy everything you want from Jaimeson once the battle is over.
>>
>>1444828
That's assuming the station is working again within those two weeks.
>>
>>1445160
You could camp out there. It doesn't actually kick you out when the permit expires. You just can't get back in after you leave.
>>
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>>1440247
I found the system with all the Muslims
>>
>>1444692
>empyrion
>flight mechanics
are you on drugs my friend
it's like no man's sky, except with more obvious transitions between loading screens
>>
>>1444828
What do you need to do to get Elite rank?
>>
i have literally spent dozens of hours doing reputation missions and refreshing the mission board looking for a fucking rank up mission and IT HAS NEVER FUCKING APPEARED
WHAT THE FUCK IS THE FUCKING PROBLEM
at this point im in fucking sol and im 100% allied with mother gaia, the fed mission giver, at abraham lincoln, a fed station, and it wont fucking give me a fucking rank up mission. i can sit here refreshing it all day and it wont fucking show up
for gods fucking sake what the fucking shit is the fucking deal
game literally wont let me ever have a fucking imperial or federal ship because of this bullshit. i have 500 fucking hours across 10 fucking years of playing this game and im a fucking petty officer for federation. it says its at 97% for petty officer if that makes any difference but i dont see anyone talking about that anywhere
>>
>>1445415
Depends on the career. For combat elite kill like 2000 elite rank humans or thargoids (or way more than that many if they're below elite rank). For trade elite earn 1 billion credits by trading (missions for mining, trade and bulk passenger transport also count towards trade rank).
For exploration elite earn 320 million in cartographic pay (VIP passenger sightseeing missions also contribute towards expo rank).

>>1445418
>it says its at 97% for petty officer if that makes any difference
It does.
You don't get a rank-up mission offer until you reach 100% of your current rank. In the meantime any ordinary mission that's for a fed-aligned faction will contribute to your rank progression to reach 100%. So will trading with them, selling them expo data or killing their enemies, but mission rep rewards have the biggest impact by far.
>>
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Delicious materials.
>>
>>1445534
oh ffs
that makes sense but i never even noticed that bar till just now, i swore they were talking about the reputation meter. you're supposed to choose reputation for the reward right?
>>
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>>1445541
Yes rep reward does add more to your navy rank progress, even if you're already allied.
>>
>>1445546
whats up with the "for democracy" missions, just a random name? thanks
>>
Damn, all the goids in Shinrarta are dead.
>>
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>>1445549
It's just a mission/reward type template that gets applied specifically to democracies. It's sort of like how BOOM TIME missions are all of a certain type and only happen during economic boom state.
>>
>>1445552
You're welcome.
>>
>>1445560
I wanted to kill more of them though.
>>
>>1445415
Exploration is the easiest thing to get Elite in, I got it early by taking the trip to the galactic core and FSS'ing everything of value, and made like 3.5 Bil from exobio along the way
>>
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>>1445562
If you're in the Mobius or AX PGs there's ground port conflicts in the Koko Oh and Sukurbago systems (I swear I didn't make those names up). You can use dcoh.watch to find out where the bugs are being fought.
Ground port conflict zones means you have to be careful of gravity, but at the same time the goids can't use their swarms within like 30km of the ground.
>>
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>>
>BGS invasion is repelled before the cg can reach Tier 4
this is some shit im ngl
>>
>>1445636
The math was never there for it to hit tier 4 before repellling. Rather the 8 trill goal was picked so the CG wouldn't end before the system was actually defended.
>>
>the greatest threat to humanity (thargoids) was btfo'ed by 500+ spacedads in their krait mk2's.
lol
>>
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>fighting a thargoid above a surface settlement
>lose sight of the fucker during the fight
>suddenly get propelled at light speed against the ground and die
I'm more confused than anything. It happened so fast. I wish I had recorded it.
>>
>>1445723
somewhat related a bug I've noticed flying over the surface of planets is if you're in FA off and you're drifting backwards and downwards and you just boost, it wont accelerate you at all you just keep going backwards at full speed.
>>
>>1445603
I don't understand the docking difficulty meme
>>
>>1438943
How long would it take to get to the center of the galaxy for a new player
Tempted to play and just make that my goal
>>
>>1445846
Are you stopping to scan everything along the way? 100x slower
Are you not engineering your FSD? 2x slower
...
Don't do it. You'll get bored and quit before getting a quarter of the way.
>>
>>1445279
lol kebab heaven
>>
>>1445871
I don't even know what the game is about and what all you can do, all I know is its big as hell. sounds relaxing to throw on a podcast or some synth music and spend an hour or two every once in a while trying to get to the galactic center so I can launch myself into Sagittarius A
>>
>>1445834
It's only hard if your trying to rip it.
I still mess up occasionally if I'm trying to land, literally as fast as possible. Most of the time it works, but you get impatient.
>>
>trying to get rear admiral for corvette
>a 5 bar influence mission only gives 5% to rank
>i need 7 ranks to get a corvette
>have to do another 133 missions assuming it doesnt scale up and require more per rank
jesus christ for real
>>
>>1446311
That's why we all cheesed data deliveries at 27 Draconis and passengers at Robigo back in the day.
>>
>>1446326
explain
how can i make this go by faster
>>
>>1445846
Depends on the jump range of your ship, and how long you decide to stay exploring each system you drop into. For a new player with a low FSD range, you'll probably be out in the black for 2-4 months. It is quite a commitment
>>
>Sort of newer to game (started in last month)
>Grind out some credits at Jameson Memorial attack
>Go to grind out some upgrades and get guardian weapons so I can actually help
>Come back
>Event is over

Welp here's hoping there's another event like this soon.
>>
>>1446458
the rest of the war is still going on, go shoot bugs
>>
>>1446458
im coming back after many years so im kinda relearing it all too, i did that some but got tired of the sweat and the grind, and discovered if you need another way to make money ever just getting a type 9, removing the shield generator, loading it with the best cargo racks and FSD and doing random trade routes on inara will net you 100m per hour, should be able to fit like 750 cargo space on it
https://inara.cz/elite/market-traderoutes/
>>
>>1446519
You're not wrong, but for the entire month or so I've been playing every time I go to do one thing, I find out I have to do something else to get the right parts, but to get to there I need another ship that has these parts instead, and to get those parts I have to go do something else.

Like I'm jumping between systems all over the galaxy and getting nothing done because every single thing in this game is some grinding rabbithole you have to go down (on third party tools and websites no less)

Idk if I love it or hate it, but I think I'm starting to hate it. Especially since I went out and bought a bunch of something so I wouldn't need to get it again, but I can't even store my cargo?

I guess I enjoy the "game" I just hate that it's an MMO underneath the fun ships

>something something go play something else

I'm just thinking outloud here I'm probably still going to slave my life away to this game.
>>
>>1446542
The only thing I care about in this game is getting my name on stars and planets through exploration. Just recently got my name all over the galactic ceiling.
>>
>>1446542
as a kind of sandbox game its overwhelming with what you can do and hard to figure out what you should do next sometimes. sometimes the best solution is to take a break and live your life and come back to it refreshed and able to look at the bigger picture more clearly

idk about all these new ships and whats the best now but you should have a good general purpose medium sized ship with a decent FSD jump range or engineer the jump range up higher. dont worry about engineering that much, just do the FSD first, then maybe weapons, thrusters, shield generator, whatever you think is weak

i have like 1.5 billion in credits and assets and im mainly using a mamba because i wanted speed for combat but if i were to start over id pick a python mk II, it looks like it would be a lot better for overall use. but none of that really matters when i just spent around 100m buying and upgrading a type 9 for cargo hauling like i said and now i can make 25m every 8 jumps by just docking at a couple space stations and buying a commodity as described on that link i just posted. this game has always been kinda unbalanced in the ways you can make money. deep fissure asteroid mining used to be the best, now its shit compared to trading. fighting the ayys might be the best way more recently but probably requires having hundreds of millions of credits invested and dozens of hours of grinding engineering and guardian weapons to be good at it solo. so nothing you did was a waste but it might not be that useful right now for you as a solo player until you make more money for a bigger ship. idk that much about fighting the thargoids but it seems like a lot. i made a billion off it during this event just getting credit for other peoples kills pretty much lol and im not gonna worry about that anymore until i a bit more money and get around to fully kitting a federal corvette. all in all its a game and should just be about having fun, dont let yourself get too sucked in and get burned out
>>
>>1446542
>Especially since I went out and bought a bunch of something so I wouldn't need to get it again, but I can't even store my cargo?
it should be too hard to find anything you need to buy in the first place. if its a problem id imagine its just because your FSD isnt able to jump that far
>>
>>1446570
>>its overwhelming with what you can do
>shoot shit
>move shit
>scan shit
the only difference is the set dressing
>>
>>1446583
I don't get what that guy is on about either, most sandboxes at least have little excavators and other toys to play with in them... elite is just sand. The cheap sand that is graded to all one size of grain to keep it really samey. Other than the Guardian puzzles everyone has to do for their FSD booster and a few static sites for lore or mat farming there is not much hidden in the world you can come across which is a huge sin.
The proc gen isn't that deep other than the rare barycenters or screenshots (other games do this a lot better with randomly generated syzygy and some beautiful sunrises).
>>
>>1446583
>>scan shit
*shoot shit with science guns
>>
>i am in cocijo
>nearest rescue ship is less than 50 ly away
>evac mission wants me to take survivors to a rescue ship near raijin
>347 ly trip
fuck off
>>
>>1446570
The biggest meme about AX is that despite the daunting array of tech unlocks and equipment for it, the only AX unlock high level play requires is ordinary guardian gauss cannons.
>>
>>1446825
In the right hands this Chieftain is capable of soloing hydras: https://edsy.org/s/vBhs0qY
The only necessary techbroker unlocks are the gauss cannons. Sirius techbroker heatsinks and anti-guardian field resistance engineering for the gauss are a plus but not strictly required. Hell most of the armor isn't strictly required either if you never get hit.
>>
this game desperately needed a more involved economy
1 billion from like only 2 hours of total active playtime of tagging goids and it means absolutely nothing
>>
>>1446702
European migration politics in a nutshell.
>>
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Is there a website that allows me to set up keybinds easily outside the game?
>>
>>1446980
It's literally a text file you can open in notepad.
>>
Is it possible to export your EDSM flightlog and use it as your visitedstars cache for use in the game?
>>
>>1446860
Now tell us how many hours you had spent before those 2 hours
>>
>>1447456
quite a lot but i don't see how that makes credits any less inconsequential? you also don't need a lot of hours to farm AX money lol, when i was more of a newb I just joined an AXI instance with multi cannons and earned the same amount of credits for 0 effort. thats not my point though, so idk why you focused on that.
>>
>>1447494 (me)
i guess i did emphasize that it only took 2 hours but i meant more that making so much money with 0 effort meaning absolutely nothing itself is my problem, the lack of any real economy or credit sinks beyond FCs is anticlimactic and lame. still going to play thoughbeit
>>
>>1447534
1 billion is shit all considering this was a rare opportunity for someone like you and you were lucky to even be playing at this time and catch onto it before it ended
also you got really lucky to be able to get that much in 2 hours, i spent a dozen at jameson and in the big ax private group and it took that long to earn a billion because most of the time the entire place was overran and there was usually little to no one there who could take on an interceptor of any kind amidst all the other interceptors and shit going on
>>
>>1446980
https://edrefcard2.epaphus.uk/
>>
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what the fuck is this bullshit
>>
>>1447980
That is the mission
>>
>>1448001
at that distance it will take half an hour of speeding up and slowing down to get there
>>
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MANDALAY SPECS
Hardpoints: 4M 2S = 2 mediums flanking the centerline between the wings & 2 mediums mirroring those on the underside of the ship. Plus 2 smalls on the front section to either side of the cockpit.
Utils: Not disclosed, presumed to be 4 based on visible hull details
Core: All size 5 except LS which is size 4
Optional: 1x6 1x5 2x4 2x3 1x2 3x1
Speed: Not disclosed, described as being fast enough to escape ganks so presumed to be in the 500s on boost
Confirmed:
• Higher optimized jump range than the Anaconda
• Slower SCO than T-8 or Python Mk2 but flies straighter and has the best heat/fuel efficiency
• Maneuverability about on par with a DBX except the Mandalay has better yaw
• Has a 2nd seat behind the pilot
• Wingspan just barely clears the sides of a medium pad
• Tripod landing gear arrangement gives it a small-sized footprint for finding suitable terrain
• Cockpit floor window for visibility
• Disembark puts you right in front of whatever is visible in the floor window
>>
>>1448064
>Hardpoints
Placement of the mediums is dogshit for firing arcs but this thing isn't for combat anyway
>Utils: Not disclosed, presumed to be 4 based on visible hull details
Explorers don't use any utils except maybe 1-2 lightweight heatsinks anyway
>Core: All size 5 except LS which is size 4
Bigger PD than the Asp so it can probably permaboost even with a grade D
>Optional: 1x6 1x5 2x4 2x3 1x2 3x1
That fits both flight assists + DSS without wasting space, plus 6A scoop and 5H booster so that's pretty ideal. Token shield for bumps should fit in a size 3
>Higher optimized jump range than the Anaconda
Prepare for some new world firsts. Conda may still be the champ for long distance travel with a 7A scoop though
>Slower SCO than T-8 or Python Mk2 but flies straighter and has the best heat/fuel efficiency
lol get ganked by python2, nerds
>described as being fast enough to escape ganks so presumed to be in the 500s on boost
You're not escaping a gank in an explorer fit even if it boosts to 600.
>>
>>1448088
>You're not escaping a gank in an explorer fit even if it boosts to 600.
Lmao. I can escape two ganks in a row with my shieldless cargo python mk1 without HRPs.
>>
The CG rewards have been released.
They're the Sirius pre-eng missile racks and heatsinks, and Azimuth multis.
The Azimuth multis are the highest dps AX multis in the game if you can manage the heat output, and they're gimballed and have autoloader.
Sirius rax are the higest DPS AX missiles in the game, hold a fuckton of missiles and enable just about anyone to bomb banshees and damage titan cores effectively. Plus they still deal 26.2 explosive damage per missile for blowing up human scavengers at odyssey sites.
Sirius heatsinks = 5 sinks per launcher without the added mass of an engineered 4-sink one. Nuff said.
>>
>>1445160
It's already back up and running.
All the other ports are still kind of fucked but they don't matter.
>>
Supercruise needs to be removed, should have never been implemented in the first place. Lightspeed just cheapens the experience of simulated space travel and makes Elite far too casual. This entire game should be made to play in real space only, i dont care if plebs want to complain that it takes 6 months to get to the next mission objective, this should be a HARDCORE space sim that doesn't handhold and give you a fucking warp drive that breaks physics. Why? Because that whats real space travel is like. supercruise is an insult to gamers like myself who want uncompromizing realism not some arcade game where spaceflight is “convenient” and “fun.” If you want to zip around an entire star system in 5 minutes like a caffeineted toddler go play Starfield
>>
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>>1450464
>warp
>>
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>Jaques
>>
Which modules are hard to find and should be bought from Jameson before losing access to it, assuming money isn't an object at all?
>>
>>1450597
How could you lose access to Jameson?
>>
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>>1450597
>assuming money isn't an object at all?
I think credits are a digital currency.
>>
>>1450599
I thought you needed a elite rank or something
>>
>>1450603
You do. Elite in one, but you can't lose these ranks. How would you lose access to it?
>>
>>1450604
i only have access to it because of the community event
i didnt find anything too unique but the universal limpet controller, that seems pretty amazing aside from needing a size 7 slot
still pretty sweet
>>
>>1450609
>i only have access to it because of the community event
Ah, I was about to ask. Haven't played in a while.
IIRC Jameson doesn't have anything exclusive. Just a high stock all in one place, save for a few specifics.
>>
>>1450615
oh ok thanks
>>
>>1450615
Also 10% off everything.
But the main draw is that they have all ships and all sizes and grades of all the standard modules so you can build out anything you want all in one place.
>>
>>1450648
seemed to be missing some of the smaller sized fuel scoops but thats all i couldnt find
>>
>>1450518
From a lore perspective, why would goids even want to attack Colonia? There wouldn't be any incentive for them to travel that far out, right?
Unless their plan is to strategically draw attention and firepower away from the Bubble, and then launch a suprise attack on Sol while everyone is 22,000LY away
>>
>>1450682
Why does Colonia even exist anyway? Is there some reason they went that far instead of settling somewhere closer?
>>
>>1450805
Because some cyborg bartender thought buying a station and strapping a hyperdrive to it was a good idea. I'm only partially joking.
>>
>>1450805
lore-wise it was intended to jump to beagle point or something but ended up going off course and getting stranded
there was a community event (which was somehow metagamed iirc) where people had to search for it after it disappeared and then it turned into a mini bubble where it got stranded instead
>>
>>1450682
Misdirection wouldn't be very effective. It takes a carrier less than 12 hours to get back and a Jumpaconda can speedrun it in less than 2 hours.
>>
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Based Fdev??
>>
>during thargoid thing, trade routes on inara were all 80m per hour, 25m per trip
>now they're all 45-60m per hour, 15m per trip
damn, do that many people do trade routes?
is there a better place to do this than somewhere within 80ly of sol?
>>
If i want to try poking some bugs, is the gauss cannon all i need from the guardian tech? Also is corvette any good, or should i just get the chieftain/krait that seem to be widely recommended? I like the corvette being basically untouchable i res sites when hunting pirates, but i guess the Thargoid combat is different level, so something nimbler is preferred?
>>
>>1453894
Gauss is the meta, and just the normal gauss you unlock once for each size and then can buy as many as you want. Don't seek out the Azimuth gauss because it's no better than standard and you can only put the anti-guardian protection on the standard ones.

Aside from instagib builds vs Cyclops variants, large ships suck vs interceptors. Goid interceptors will push your shit in. All of their mechanics punish face tanking so you want something that can evade all of that. The meta to do this is by cold orbiting.
As long as you keep your heat under 20% and keep yourself moving laterally relative to the interceptor (boost orbit or better yet FAoff orbit), their aim goes to shit and they have trouble targeting you with special attacks. If you also do this shieldless and go full hulltank, the swarm can't hit for shit either. Just avoid flying through the swarm at any point though because that triggers their kamikazee missiles.

The Krait is a good beginner AX ship because it has so much headroom and space for everything, but high level play is mostly Chieftains and to a lesser extent Challengers. The Alliance ships have godlike lateral control which makes them ideal for cold orbiting interceptors, even if they're more limited on high caliber weapons.

For beginners azimuth modshards are a good alternative to gauss just because they're easier to use and have major alpha, but that means unlocking each and every individual unit you want to equip. DESU just git gud with gauss.
>>
>>1453894
>>1454203
You need a beam laser engineered with the experimental effect that reduces temperatures, it does no damage but will keep your ships temperature low. Probably want to engineer it to be long range top

I got a mk2 trait for it but it was so slow I'm not sure if it's really a great choice

I just decided to do trade routes from inara with a type 9 for money instead
>>
>>1454398
I didn't have any issues with the speed of a Krait Mk2. A meta AX build will boost to 534m/s which is only 2m/s shy of a meta AX Chieftain. The Chief is easier to cold orbit with thanks to its lats but both are way easier to maneuver around interceptors than say an FDL or Mamba.
I tried the Mamba thinking its 600+ boost could be used to an advantage but it's such a piece of shit at turning even in FAOff that it loses orbit faster than the boost recycles. Which it can't afford to have happen because it may as well be made of tissue paper against Thargoids.
>>
should i just get rid of my crewmember when im not using them consider they take 12% of my profits of literally anything i do no matter if they're even on my ship or not?

is that really how this mechanic work? its my understanding it is but its pretty stupid. i guess i can just hire back another expert for the same rate and price right?
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>>1454477
Yes, it's exactly like that. Rather than something normal like a salary they take a % of everything you make.

It maxes out at a lower % if you start them from Harmless and train them up to Elite, but if you don't care about ranking them past Expert then you can just fire them and hire a new one whenever you want.

It's all as incredibly stupid as it sounds and it's a holdover from way back when Fdev had the biggest "no fun allowed" lead designer imaginable. Everything this faggot designed had some major unavoidable deal-breaker that ruined what would have otherwise been a decent update. Hell, it took years before we even got the ability to get the pilot back during a rebuy. It used to be that if you got destroyed with the pilot on board they were gone for good.
>>
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>>1454525
Ah, good ol' Sandro "Two-Face" Sammarco.
SRVs weren't going to have to worry about fuel: "We don't want them conking out in the middle of nowhere because that's not fun."
https://youtu.be/93nuoJEdnUE?t=425
SPOILER: They do have to worry about fuel, and they will in fact conk out in the middle of nowhere in less time than a modern car runs out of gas. At least we can synth fuel and air now.
"In the future, there are plans for more SRVs and they are going to be specialized in different areas."
https://youtu.be/93nuoJEdnUE?t=504
SPOILER: They introduced one additional SRV. 7+ YEARS after that statement and only long after he'd been removed as lead designer.
I can't find the videos now (vods may not have been preserved) but they repeatedly hyped up how ship transfers were going to be instant.
SPOILER: He bait & switched at the last minute right before the update came out and made them take considerable IRL time to move around.
And also the infamous "We want to respect the player's time."
SPOILER: They did not, in fact, respect the player's time.
>>
>>1454581
I hope he gets ganked IRL.
>>
>>1454450
Is the chieftain the ship with the best lateral thrust? Do any others have thrusters on a rotary to be able to maneuver like that?
>>
>>1454929
Best lats probably belongs to a small ship like the courier or sidey but those have obvious limitations for AX combat.
The way the alliance medium lineup maneuvers is unique.
I'm curious to see how the upcoming Mandalay handles but I doubt it'll be a good fit for AX given its intended role.
>>
i cant find any high risk/high reward commodities to haul, its all just buy very low and sell at typical high prices, like agronomic treaments for 2,500 credits and selling for 30,000 credits... but i would think in a realistic economy there would be things worth more with higher profit margins but with the added risk of losing a lot more if you encounter pirates or lose the cargo in some way...
and what about smuggling how tf does that work, im guessing its not profitable because no one talks about it much anywhere
hauling could be way more fleshed out than what it seems... you should be able to climb higher and higher, investing all your profits into the next cargo run in order to try and profit as fast as possible, essentially betting everything you have in an attempt to make as much profit as possible and keep climbing higher and higher to a certain point where the risk and profit are high but cap out
but instead the most profit i can find to make requires investing a whopping 3 million credits for 760 units in my type 9 cargo and selling it for 25 million
its decent profit but i would expect maybe something at least a little more challenging and risky for someone doing the high end of hauling and ending up having to you know, fight off pirates trying to steal legal cargo, or security ships for smuggling- instead of it feeling like im just hauling around space trash with no real investment or risk with my cargo
even just basic truck drivers IRL stand to lose a lot more if they fuck up their job and in this, if my entire cargo and ship blows up i lose only half what i earn in a single run because the stuff isnt worth anything. i wish it was balanced differently so there was more risk involved but also a little more profit, in order to do the higher end trades. it could be a lot more fun and rewarding than this. its impossible to even get interdicted even in a heavy type 9 that can barely turn

maybe i should just go play x3 or something
>>
I accidentally slapped a non SCO in my Anaconda and was a lil salty but desu it's kinda nice having some chill downtime between bounty grinding. Same reason I won't take my autodock out for an extra lil slot. Perfect time to hit a bowl
>>
>>1455252
I play Runescape alongside Elite while trading, its comfy AF and gives something to do during a long SC assist. Also learned a cool fact, Frontier and Jagex are within walking distance of each other in Cambridge
>>
>>1455252
What's the point of a fighter bay with two fighters if I can't have 2 npc pilots on my anaconda?

Are there any ships that support that?
>>
>>1455832
Faster relaunching if the fighter gets blown up? Or can you have a real human fly one and a npc fly the other one?
>>
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i haven't used my thrustmaster hotas 16000 FCS in a long while and when i tried using it again it keeps twisting to the right, and when i tried to calibrate it using the windows calibration tool it starts to spaz out going from left to right does anyone know how to deal with it? Also, what's changed i haven't played since 2019 and i only had a asp so any tips, is Odyssey as bad as people say?
>>
>>1456682
I dunno, what are the bad things people say about it?
I'm mainly seeing things posted 3 years ago that aren't even relevant anymore.
>>
>>1457098
Is it still 16 minutes traveltime, 4 minutes actual gameplay-time?
>>
>>1457227
They added the ability to boost Supercruise, significantly decreases travel time
>>
>>1456682
>is Odyssey as bad as people say?
well ive had it for a month and i have basically completely forgotten about it, because in frontiers infinite wisdom, they made it impossible to get an odyssey mission without specifically getting out of your ship and running hundreds of feet into a station just to talk to one person at a time who offers one fucking mission at a time. all just to get missions that pay nothing and are incredibly difficult to figure out wtf you're even supposed to do, all while you're trying to sneak around or fight NPCs shooting at you from everywhere, all while enemies are complete bullet sponges and even if you arent in combat with them you have to constantly stop walking to be scanned by security or they begin to open fire on you instantly
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>>1457227
>>1457508
Sounds like skill issues.
If you're flying a fatass ship hundreds of feet long for doing Odyssey missions then you hate fun.
Concourse terminals are a thing. Nobody gives the NPCs the time of day.
Only scrubs let security spot them or get close enough to trigger their scanning behavior.
Also if NPCs are bullet sponges you're doing it wrong. SMGs > Rifles anywhere that isn't an open field because of their speed for therm/kin swapping.
But if you can't even manage the skills to press the 1 key, you can just use plasma (except the oppressor. it's shit). The Executioner is a OHKO on unshielded or a double-tap on almost any shielded target. The Tormentor rips people up even though it's just a pistol. And the Intimidator deals overkill damage through shields. Hell after upgrading a point-blank Intimidator will just one-shot any scav or security guard even if they had full shields.
Then there's the rocket launcher which is just a big fuck you to a target as well as the two guys on either side of him.
>>
>>1457578
You say skill issue, I say it's just a shit game
>>
>>1457650
Sounds exactly like something someone with a skill issue would say.
>>
>>1457788
why have any of these supposed skills unless doing this even makes more than the 25m you can make every 8 jumps hauling space garbage with a type 9 with no risk and no effort?
>>
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How keybind-cluttered the game is?
I remembered i have one of those bad boys lying around and playing Wingman was already a weird experience with it while not having the swivel and only 4 buttons+thrust
>>
>>1457936
If you already have a T-9 Oddy missions are for rep and mats not cash. Bio is the cash cow.
>>
>>1457936
There isn't even rebuy to worry about on foot.
>>
>>
>>1458200
>Bio is the cash cow.
do you have to get odyssey missions for this or something or..?
>If you already have a T-9 Oddy missions are for rep and mats not cash.
is there any difference in those or would you just walk into a station because its easier than flying to the next station
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>>1458406
>do you have to get odyssey missions for this or something or..?
You get an Artemis suit with its bio scanner and go investigate alien life on planets.
>is there any difference in those
Odyssey mats are for engineering suits and personal guns. Like buffing up a shotgun to instakill anybody, or putting jump assist on an Artemis suit so you can leap tall buildings in a single bound and rain rockets down on someone like you came straight out of a game of Tribes.
>>
More guns for Odyssey when
>>
>>1458416
Ok so exobiology is the real reason to draw people to playing on foot beyond just doing missions for early game cash. I did not realize this. I've barely seen it talked about since I got back into the game and know nothing about it

Is there any reason for multi-player legs stuff, coop or pvp? I'm guessing coop at least, but probably not for exobiology right?
>>
>>1438943
Reminder that the new feature is getting announced Oct 30th
It might be Base Building
>>
>>1459185
I’ve heard of a discord group that organizes ground PvP but I forget what it was called, you could find it easily enough though.
>multiplayer Exobio
Nah that’s a pretty solitary activity
>>
so, raijin ded next week?
>>
>>1465004
It won't last beyond the 20th.
>>
TOTAL
THARGOID
DEATH
>>
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>Stop at a DSSA carrier for the first time
>It's owned by Karaya
Didn't expect to randomly come across a name I recognized out in the black, kinda cool
>>
>>1448064
the fact that this shit gets more mediums than the Type 8 is so fucking gay man
>>
>>1467933
You never know when explorers will need to blap a belligerent fungus.
>>
Black hole inside a green nebula (not too far from SagA*)

Shrogea MH-V e2-1763
>>
I got back into elite recently, I got back into the fuel rats (still grinding for that) and have thoroughly enjoyed myself even though frontier took the console versions round the woodshed with a break action.
Any tips/decent money making schemes? Also I'm looking to get a joystick and maybe a HOTAS so any cheap ones?
>>
>>1471589
>I'm looking to get a joystick and maybe a HOTAS
I started with the x52 because it's what the in-game joystick is modeled on, it worked fine and is under $200, cheaper used on ebay. It's software was a pain in the ass to figure out though
>money making schemes
Exobiology if you like exploration, I'd wait until the new ship drops next week before taking a long trip into the black though. AX combat is also super profitable
>>
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wtf is this bs?
we cleared this system last week
>>
RAIJIN DIES TONIGHT
>>
>>1471940
Fuck I hope my 31m of bonds count. I died to the cloud on the way out. Should've packed a second caustic sink.
>>
>>1471940
Hopefully some people bring non-AX guns along again, to take out the NPCs that keep aggroing the whole instance.
>>1471952
AX bonds persist through death and damage to the core counts towards progress the moment you cause it.
>>
>>1471693
Speaking of exobio, Pranav Antal is apparently getting a ranked bonus of +50% to bio payout once PP 2.0 goes live.
>>
The Mandalay is now confirmed to have a peak jump range over 90ly when fully stripped.
Also confirmed stronger shields and armor than either the Asp or Phantom. Stock lightweight bulkheads = 414 & stock 5E shield = 269
5A dirty drives boosts around 600.
Both Asp & Phantom are officially obsolete come next week.
>>1472847
From new power Nakato Kaine:
+50% mining profit
New weapon: Concord Cannon (presumably costs half a billion credits and auto-blocks all other players in an instance)
>>
>>1472911
>phantom officially obsolete
i hate the powercreep, i wish they had made it more of a sidegrade.
>>
>>1472911
>>1472912
The phantom is still a nimble heavy fighter. The mandy doesn't have a c7 plant & distro nor the internals.
>>
>>1472911
It's going to pain me to abandon my DBX, but I'll give the Mandalay an exploration and exobio run.
>>
>>1473766
All the streamer shills have been showing it off on the private test server and it looks impressively easy to land thanks to the landing gear arrangement. Like almost DBX easy.
It handles great compared to something like a Conda but maneuverability looks more on par with the Mk1 Python. So while that's great for the galaxy's new long-distance champion, both Kraits and the smaller exploration ships turn better. The cockpit view is great above and to the sides but aside from the little crotch window the view under the midline is Anaconda-tier. Lakon is still the view king, with the Kraits running up.
>>
>>1472926
it's still saddening to me that the mandalay practically replaces it as the best medium explorer, though of course i can still use it if i want to, it just hurts to handicap myself in such a way. i'll probably end up turning mine into a multi-role bubble taxi. i'm really not a fan of the mandalay appearance-wise but i think i'm in the minority there
>>
havent played this game in a few months
have i missed anything of value
>>
The Mandalay's boost acceleration is ridiculous. Testers have shown the stock version go from full speed in reverse to full speed forwards in a single boost cycle.
>>
>>1472911
85LY jump with UNENGINEERED D-rated everything except the Range+MM 5A SCO FSD & Guardian Booster.
>>
>>1472911
i'm def switching to it from my phantom
it also looks better imho
>>
>>1476387
>UNENGINEERED
Aw hell yeah.
Guess it's back to exploring the deep reaches of the galactic edge for me.
>>
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>mfw one of the PP 2.0 activities is literally tagging in space
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>postpone redeeming the anniversary shite for weeks
>thought i'd finally get it yesterday
>turns out it was just the decals
>missed out on the bobblehead and the red livery, my favorite color
Well now I'm sad.
>>
>>1478442
oh sweet anon, only the decals were free
everything else was 10k ARX
>>
Holy shit, people told me a while ago high grade emission signals now have more shit in them but I didn't expect the amount I saw. Went from 6 proto light alloys to a hundred in one sitting, that's wild. I remember having to farm the fuck outta these emissions before.
>>
>>1479309
Wait till you see how much data you get out of Jameson's Cobra, or all the racks full of raws scattered around crashed Anacondas.
>>
Last heart boutta pop.
>>
>PP2.0 isn't Open only
They really just don't get it
>>
I'm new to the game, visited my first black hole system and felt primal fear when I realized the stars were getting distorted around it as I got closer.

>>1479309
I looked for those signals a couple of days ago and maxed out a couple of rare materials, really cool stuff, but I dreaded not having collector drones.
>>
>>1479423
they did say it was a wait-and-see phase to see if they should make it open only, but i guess i wouldn't count on them doing it in the end
>>
>>1479309
imo they need to rework the entire material farm from the ground up, the HGE buff is welcome since the relogging was just stupid but the whole system is so gamey. i think for example there should be battlefield graveyards you can scavenge that may or may not be loosely populated with other scavengers or potentially pirates (nothing too scary)
>>
>>1479463
I grab everything in an explorer build DBX, just open the cargo hatch and line it up.
>>
>spent all night yesterday farming emissions
>spent all night today farming brain trees
Time well spent.
At least now when the Mandelayed comes out I should be able to just engineer fucking everything on it.
>>
>>1479332
RIP Raijin
Time of death: 5:11AM
>>
>logged out in titanspace and forgot to log back in and move before the explosion caustic cloud appears
welp...
>>
I have never once touched Thargoid content. I don't even have a real combat ship.
>>
Is there any point to getting a type 8 transporter at all
>>
>>1481208
It's by far the best outpost-capable cargo ship in the game, which at the very least has made tritium much more available.
Especially with how well it handles in SC and how much faster you can dock/undock from outposts vs starports.
>>
>>1481431
I didn't even think of outposts, I've done almost all of my trading around Sol so landing pads have never been an issue.
>>
Modified mining laser from Torval, worth the effort and mats to get or nah?
>>
so how do i stock up on HGs now? missions? any specifics?
>>
>>1481941
HGE's
>>
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Nakato Kaine Benefits:
-50% Discount on Shea Butter
Lowered SRV
50 Million CR Weekly Reparations
Unique Weapon: Weave Snatcher
Unique Module: Galaxy Gas Limpet Controller (Replaces cockpit atmosphere with pure nitrous oxide)
>>
>>1482039
gonna laugh so hard when her power has the least amount of players by far. aint no one pledging to some sassy sheboon
>>
>raising reputation with faction through trading basic goods because I think all they have is a megaship
>spend several hours do it just to get halfway through 'friendly'
>looking through inara for trade routes to do tomorrow
>notice said faction has 'controlling 5 systems' underneath their name
>could've just sold my 13 billion explo data to one of those stations this whole time for easy rep
xd
>>
Why when there is a discussion about Star Citizen's flight model, people never mention ED? Imo ED is the epitome of space sim flight, not only in feel but also sound design.
>>
>>1482357
Maybe SC fans don't like to remember that elite exists.
>>
>>1482357
flight assist off ED is as peak as it gets tbqh
>>
>>1482804
It's pretty aids without a hotas setup.
>>
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Waiting for Mandalay.
>>
If I found this game too shallow 4 years ago, would my opinion change much if I played again today? I love the sim, but found there wasn't really much of a GAME here. It's like they built it as a sandbox PvP MMO, but then let everyone circumvent the player interaction with solo mode.
>>
ONE MORE DAY FAGGOTS
>>
>why yes I am a HOKAS player
>>
>>1482809
it's actually more precise with kbm but it's incredibly autistic to get the hang of
>>
>>1484325
>delayed AGAIN to the 31st
lmao
>>
>>1484325
YOU MOTHERFUCKER YOU JUST HAD TO SAY SOMETHING
>>
>>1483908
Honestly no, your assessment is pretty accurate. You have to have extreme autistic appreciation of space travel to really enjoy this game. There's really not much to it.
>>
Halloween event is up. Starts in Frenis system.
>>
just 2 more weeks until the update
>>
soooo? how is it?
>>
>>1484787
starcitizenbros we're home, 31st of which year?
>>
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>>1485159
Its a shift-3 Caesar cipher
Thanks chatgpt
>>
>>1485432
ask it about raxxla
>>
>>1485382
2030
>>
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>Die in HIP 7233
>Randomly respawn on the carrier of a Top 5 PvP'er
Neat
>>
>>
In 6 hours we will see base building in Elite
>>
>>1485780
That's a funny way to pronounce "update delayed"
>>
more like elite gaygerous am i rite
>>
>>1441861
>the point is i did it on basic bitch mouse and keyboard, which is the only thing available for me as a jobless virgin neet in my 30s
m+kb is unironically the most optimal way to play. hotas/hosas are just more fun
>>
>>1485955
Just the way I like it bby
>>
>>1485780
Hilarious joke, Anon.
>>
Planet Coaster looks awful. Who plays this shit?
>>
is the chat for these streams always this full of complete faggots
>>
So everyone was right. The new feature is base building and system claim.
>>
Cobra MK.V, nice i was hoping for a new multi-role ship
>>1486184
yeah stream chats are full of cringe
>>1486202
The Azura Initiative is going to like this
>>
>>1485780
GOBRA MARK FIVE
>>
>>1486202
Guaranteed there will be nothing worthwhile or interesting about it, just something for endgame players to do with their quintillions of credits and likely materials.
>>
>>1486221
Oh boy, another mat sink to run a useless base that does nothing for you other than require half a billion credits to maintain every month.
>>
>>1486235
It's honestly impressive just how far Fdev dropped the ball with Elite.
>>
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I just want to walk around in my ships, for God's sake.
>>
Expectations for player system colonization? Something actually useful, maybe to generate income for whoever builds stations and settlements? Or a fifty billion credit moneysink that you don't even get to do anything with, other than get your name on it?
>>
>>1486247
Why? I don't get the obsession with this, you'd get bored of it within a couple hours.
>>
>>1486250
Because it would be better than hunting down and scanning the bacterium colonies that Frontier insists is more engaging.
>>
>>1486251
>scanning bacterium colonies...engaging
Remember when there was actually a somewhat challenging minigame associated with that?
>>
>>1485780
>base building
atmospheric planets it is, with full planet zoo dinosaur and rollercoster generation
>>
>>1486263
What, a fucking quicktime event? The fuck outta here.
>>
>>1486263
I miss it :(
everything must be dumbed down
>>
>>1441861
my hotas has been gathering dust for 2 years now, have played ED 5-6 times in the meantime grinding suits/weapons and using taxis 90% of the time, m+kb is all you need, hotas still feels great (my oculus rift has been gathering dust for over 4 years now kek, you don't need those to enjoy ED, it's actually a trap in a way)
>>
>>1486248
Once you spend 50bil credits the UI switches to eve online and you get to enjoy excel dangerous for the rest of time
>>
>>1486248
Imagine how much cooler it would be if everyone was forced to play open and you could attack other players' structures. Obviously that's a pipedream, but more realistically there needs to be some sort of potential conflict involved, some risk of losing your system, whether it be thargoids or other players through the BGS or both. I doubt they'll do that. Conflict will likely be opt-in through PP2.0 and have no meaningful effect on the system other than the PP ships that fly around.
>>
>>1486250
>within a couple hours.
more like minutes, you can already 'explore' the cockpit area with VR or vr emulation to look at textures that are not meant to be looked at in detail, adding 30-60 seconds of time from standing up from your seat to entering lift to end up on planet is literally what 99% of people will click 'skip' all the time, only star scamizens want to waste more time on bespoke animations of climbing a ladder, if lack of that ruins your immersion it's over
>>
>>1486282
It's all great in theory, but people have to sleep, rust and that great pirate flop show it's just not doable in a 'real' way, even with forced online instancing will mean most people will manage to sneak through, the more people involved the more empty-ish instances will be spawning and poeple will cry cheating because their armada filled an instance to the limit, still hope they offer something only-online to break the stigma, always play online and got ganked 3 times in a decade, you just have to learn to submit/boost (and use clipper with 5dd :P)
>>
>>1486284
Oh for sure the 16 players per instance limitation is a big hurdle. I do wonder if they're able to increase that now though. Regardless, it'll never happen so it's a waste of time discussing it. I would be content with being able to use the BGS to disrupt or take over player systems desu.
>>
>>1486285
>use the BGS to disrupt or take over player systems desu.
what happens now if you spam trade/missions for minor factions in player systems? Are they immune from BGS kicking in and dethroning them? Sounds lame
>>
>>1486288
with weekly (or was it biweekly) updates to BGS main state that is a thing that could actually work and not require people to be 24h on like in rust-likes, shame braben is a coward
>>
>>1486282
I wouldn't care for that, as would most people I imagine. Grinding away dozens of hours of real life time in order to achieve something in a game, only for a gang of shitheads to come around and take it from you in an hour? No thanks.
>>
>>1486293
>nd take it from you in an hour?
if it was more balanced like with weekly/biweekly I think it could work, gather a group and build something, if you guys get bored and noone logs in for few weeks and another group gathers they should be able to take it down, should be much easier to keep it alive to stop griefing, but if you want to make a lasting change in a galaxy expecting people to do some upkeep sounds ok (except if it would turn into zerg griefing campaigns as it always does, not really solvable problem, see eve online and any other pvp free mmorpg)
>>
>>1486284
>still hope they offer something only-online to break the stigma
Not making PP2.0 open only tells me they will never do anything of the sort. Yeah they say they're open (kek) to it down the line, but we've had powerplay for years and almost everyone who is an active participant in it has begged for it to go open only. Do you really need more data? It's the clear choice for this activity.
>>1486293
And this is why the game is stagnant and boring. It doesn't have to be "taken away in an hour" either. They could make conquering systems just as big of an investment as building them.
>>
>>1486298
>but we've had powerplay for years and almost everyone who is an active participant in it has begged for it to go open only. Do you really need more data? It's the clear choice for this activity.
you probably underestimate the amount of solo-always dads doing PP just for RP sake, we don't have the data, the loud ones on forums absolutely agree with your estimation, but I doubt it's the real picture, if all the roleplayers that never go open would be cut from a feature.... it is hard decision, they really need to split the galaxy into solo/group vs open, then it would make sense
>>
>>1486300
>split the galaxy
and this is a really hard engineering problem which failing UK developer might have issues finding ppl able to fix, what happens if you get mission in one then move to other, bounties etc etc, it would really need to be split into two separate galaxies to be doable in a sensible way, double expenses on db for... I feel like the amount of PP involved people in open is also overestimated
>>
>>1486285
>16 players per instance limitation is a big hurdle
yeah it's like running GTA like multiplayer for thousands of poeple aligned in factions that impact bgs and on a map just like 1000000x bigger, chatgpt will fix it
>>
>>1486305
>it would really need to be split into two separate galaxies to be doable in a sensible way
I'm pretty sure that's what he meant, but having separate saves for solo/private (honestly private never should have been a thing to begin with, if you want to play with other players you should have to be in open) and open would be simple enough. At least then if you want to be able to interact with the wider community in open you can't just switch to solo whenever it's convenient. Even if the game was open only, the bubble is so massive that if you didn't want to see other players you could tuck yourself away in a corner and never see another soul.
>b-but muh community goals
the key work there is community, nigger
>>
>>1486318
>Even if the game was open only, the bubble is so massive that if you didn't want to see other players you could tuck yourself away in a corner and never see another soul.
100% my experience, the problem is draven promised solo only experience too for people who just wanted elite IV, they should have split pvp/coop from the start, again 100% agree, but that will cost them x2 upkeep on a game that is on lifeline, not happening, unless we start calling barben out for being a coward, lively pvp could actually get some real money in elite, look at fucking eve online
>>
Actual for real release tomorrow, or yet another delay? Place your bets.
>>
>>1486456
The servers just went down so it’s happening
>>
Owning your own system sounds like a fun idea but it will be just as stupid as fleet carriers was
My only hope is that Zak mentioned daisy chaining long distance systems together so it sounds like a godsend for people who mostly do exploration like me
>>
>>1486580
I was legit afraid I got accidentally got banned or something lol
>>
IT'S UP
>>
>>1486587
As long as player owned systems can eventually sustain themselves and don't need ridiculous upkeep every week. I'm not even going to bother if it becomes a THIRD job within the game.
>>
So now if you want to expand somewhere your actions directly cause that expansion.
Good riddance to the voting system.
>>
damn the mandalay boost sound is so fucking good
>>
>>1487230
Don't tease me, I can't get to it yet.
>>
What do you guys think about PP2?
>>
what's the max range that the mandalay can get? I managed to get it to 80ly/85 unladen just now with a few luxuries like shields
>>
>>1487305
Fully engineered fsd and stripped/lightweighted modules?
>>
>>1487230
the cockpit looks so kino in VR
>>
>>1487347
i fully engineered everything for lightweight but i feel like i picked some unoptimal modules
def think I can pump it higher but I'll wait for it to by on one of the shipyard sites so I can test
>>
>only empire power to pledge to that isn't a woman is a nigger
feels bad man
>>
>>1487381
That's what you get, Federation rules supreme.
>>
lol fdev gave the sassy sheboon that no one is going to pledge to a ton of systems
>>
>>1487394
Embarrassing, honestly. Why are they like this?
>>
>Mandalay only available for actual real life money purchase
>or one gajillion arx
Oh, okay. All my hype has immediately drained away and died, I no longer care.
>>
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>>1487394
Is her gun even any good?
>>
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>>1487509
Oh nevermind, it's nothing fancy. Unless you like cannons.
>>
is LTD NPC pirating worth doing if you're pledged to Archon Delaine for the 100% black market bonus?
>>
>>1487518
That's 25% more DPS than the regular version, plus the fact it's gimballed is unusual for a power play weapon.
>>
>saved up a shit ton of mats to engineer Mandalay
>don't actually get one unless you buy it with actual money
Alright well fuck you then, I'm gonna blow all my mats on engineering a Dropship then.
>>
>>1487631
>>1487442
They've been doing this since they released the Python Mk2. 3 months "early access" on the ARX store then they're available in-game for credits. I don't like it, but they'd be dumb not to do something like this considering the stupid amount of money Star Citizen has made selling ships.
>>
>>1487641
Yeah, I know it's cope and all but I'm glad we're finally getting new ships again.
>>
Bought the game without odyssey, put some time into it and now want odyssey. I'm in the middle of nowhere exploring right now. Will activating odyssey unlock the ability to land on planets with atmosphere or will I need a ship module ? I'm off to look at some nebulaes, I'd like to find cozy planets with atmosphere to chill on
>>
I'm not shelling out any money or spending any accumulated ARX to land on the same nearly empty planets with a slightly different ship
>>
>>1487922
yeah
>>
>>1487829
IIRC all my ships' Horizons landing modules automatically changed to the Odyssey version when I bought the DLC. I never had to manually install any of them.
>>
>>1487631
i'm glad i had almost exactly the right amount of elite bux saved up to buy it
>>
>>1487989
Thanks
>>
I'm coming back to the bubble from an exploration trip and I want to try out powerplay, am I going to get instantly jumped by hostile npcs if I pledge to someone hostile to them? I have no idea how any of this works yet
>>
>>1488300
Dump your data or switch to battle ready ship before pledging. Hostile power NPCs will gank you on sight.
>>
>>1488310
based
>>
So how is the update?
>>
>>1488310
You can pledge from inside whatever station you're dropping your data at. Why not use all that data to gain a bunch of PP ranks?
>>
>>1488439
apparently they disabled exploration giving you merits for now bc they literally forgot to balance it
>>
>>1488446
dammit I missed out
>>
So the new powers are just Kamala and Mark Zuckerberg?
Is there any substiantial difference to the mechanics other than the changed reward system and the super carriers in stronghold systems? It's still just grinding progress bars in solo? I haven't played in years.
I take it they haven't fixed VR either.
>>
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Whoever came up with Nakato Kaine wrote this
>>
>>1488481
>Mark Zuckerberg
Archer is clearly Kevin Costner. Also isn't it great that 2 of the 3 superpowers are now led by women? Can't escape the bullshit even in an autistic space simulator played entirely by White men.
>>
>>1488439
>>1488446
Try selling high volume rares (eg: orerrian viscious brew) to one of your power's acquisition systems.
Thank me later.
>>
>>1488483
That fucking feel, it's all so tiresome.
>>
>>1488483
yeah whatever goo goo ga ga bitch lmao
>>
>>1488482
This was such an awkward read.
>>
>>1488575
look out boys we got a woman respecter here
>>
>>1488482
frontier is too busy making a million planet coaster 2 DLCS please understand
>>
So who are you faggots gonna pledge to? Any faction in particular or just whoever offers the most attractive benefits at the moment?
>>
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Glad I took a picture of the old powerplay map before the update, this view of the bubble has been removed
>>1488602
Went with Antal, just for the exobio bonus
>>1488422
The new ship is awesome, PP2 seems better, too early for me to say
>>
>>1488422
If there has ever been a power creep ship it's definitely the mandalay. It's so blatantly superior to everything else in class for exploration. With it's cooling and whatnot tool I wouldn't be surprised if some autist figures out it's better for ax too.
>>
>>1488625
don't care, phantom4lyfe
>>
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>>1488481
>faggots too scared to reply
Anyway, the real information was on the forums, so apparently nearly every activity in the game contributes to PP in some way now? And every power rewards every activity but each has a different list of activities that are particularly rewarded?
So I guess if you wanted to min-max both your rewards and enjoyment of the game the logical thing to do is to pledge to a power that rewards the activities you like to do.
Hopping between powers is not rewarded anymore since all "unique" PP modules can now be unlocked from every power and all switching does is reset your progress.
In the old system if you wanted to min-max your enjoyment of the game you stayed out of PP entirely, so I guess it's a slight improvement.
But it's still essentially just grinding progress bars in solo.
Nobody in this thread knows anything except me.
>>
Seems the incentives for pledging are pretty substantial this time, too. We're talking 2x profits for basic things like bounties, trading and exploration, and some of the factions give +50% faction rep gains, so if credits and BGS are what you care about you'll handicap yourself if you don't pledge.
>>
>>1488602
zemina for those slave profits probably
>>
>>1488611
>Went with Antal, just for the exobio bonus
Do you really enjoy doing exobio? I just came back with a fresh save and went about 1k LY out in a Hauler to do some exobio for credits and it was absolutely mind numbing. It's too involved to be a turn your brain off and chill experience like regular exploration, but it isn't fun gameplay; it's I want to blow my brains out monotonous gameplay. idk maybe doing it for credits just puts you in the wrong mindset.
>>
>>1489139
nta but i enjoy it but it's only bc i was already a huge exploration autist, I imagine most people find it boring as fuck tho
it's super satisfying when you find one of the really rare atmos like icy oxygen
>>
>>1489154
So do you only land on the more rare atmo types? I could see hunting for those being more enjoyable than autistically landing on every first footfall bio planet.
>>
>>1489201
yeah, those are mostly the only ones that make money anyways
>>
>>1489154
>>1489239
>tfw see bio signal and just land
>90% are argon
>>
>fully engineered the wrong shield generator
HHRRRNNNGGGG I'M GOING TO HAVE A STROKE
>>
>>1489139
I use the srv tool for scanning life. Saves a lot of time and the map helps.
>>
>>1489339
Really? I find things go faster flying around than bothering with the srv.
>>
Am I retarded or does ALD actually not have stronghold systems? How am I gonna get my flippin' strategic reports for my heckin' assignments?
>>
>>1489440
It's a third party program.
>>
>>1489271
canonn has a thing on their site called bioforge and it is great for teaching you which atmos can be found around which stars
i've gotten several first discoveries in the codex simply from using their autistic bar graphs
>>
>>1489517
oh damn this is awesome. thanks for mentioning it
>>
>>1489443
sorry anon they had to give her strongholds to the black woman. it's called equity.
>>
>>1488602
I'm thinking Long Dong Rui, since I'm doing exploration again.
>>
what is the deal with these long ass jump times i'm getting? sometimes it takes up to a minute to finish a jump. i guess it's a network issue? last time i played it was really rare for a jump to take longer than like 10-15 seconds, now it happens pretty often.
>>
>>1489766
Something's fucked server-side. They'll probably be having to do a server update soon.
>>
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>>1489766
This is very common any time there's a slight load on the servers, which run on two rubber bands and a matchstick. Or used to be back when people still played the game. I guess PP2 was interesting enough it made those many Elite fans crawl out of the woodworks for the first time in years.
The lag doesn't show in actual gameplay since it's all P2P and the only time the client communicates with servers is when you jump or do transactions.
>>
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tf is up with the ugly ass orange everywhere in this game...the interiors look like ass
>>
>>1489895
Use EDHM mod
>>
>store an engineered FSD to move it to a different ship
>loses all engineering tiers but one
Is this some epic hidden feature or did I get memed on?
>>
>>1490530
sounds like a bug
>>
>>1490567
Apparently only visual, went away after exit->reload.
>>
Is there any consistent way of obtaining stolen commodities for the black market? Last I remember was just hitting random traders shields down then hatch breakers and hoping for 4-6 drops before they teleport out (disabling thrusters seemed to result in the ship getting destroyed more often than not), whole lot of trouble for measly +30% on some random biowaste
>>
lol fuck you if you like exploration

All exploration interactions with power play are disabled and will stay disable for some time.
>>
Ordered a vkb gladiator nxt omni throttle to go with my gladiator stick. The time of HOKAS is coming to an end.
>>1490625
https://youtu.be/zns1qBZ0fjU?si=feG2V7fNeiRHWVMK
>>1490626
>cmdr hits level 100 by turning in 2 YEARS of exploration data
>fdev: is this too easy?
>>
>>1490635
hmm 2 seeker missiles and he's already at 43% hull health, maybe I need to repair them while trying to disable their drive and shoot a containment missile every now and then, will have to give it a go and maybe join archon for some pirate rp, thx
>>
I am enjoying my newly engineered multi-cannon gunboat Dropship.
>>
>take down pirate lord mission
>fucking up his annoying wingmate first
>a police cunt kills him when I'm not paying attention
>mission failed
This is gay.
>>
>>1490896
Don't call the cops nigga
>>
The Mandalay is nuts man, you're telling me I can get 82ly range with 591m/s boost and a great mobility profile, along with a 6A fuel scoop and enough internals to turn it into a top of the line bubble courier / mission runner / exploration ship? Also it's apparently decent at combat and it looks and sounds amazing too?! It's going to make a third of my fleet gather dust overnight lmao that is simply insane
>>
>>1491221
RIP in piss Anaconda o7
>>
>>1491221
there is literally 0 reason to run any other ship for exploration anymore except maybe the diamondback if you're an exobiology fag
the mandalay is just so much better than everything else. The jump range combined with the fact that it doesn't overheat with SCO is just ridiculous
>>
>>1491221
how do you get it to 82? I've only been able to get it to about 79.5 and it's angering my autism bc everyone says it can do 80
>>
>>1491221
Sure, in three months unless you shell out real money. Watch it be nerfed by then lmao
>>
>>1491221
You can hit around 90lys if you engineer right.
>>
>>1491291
It's 100% going to be nerfed
>>
>carrier jump request successful!
>jump in 1:14:07

do they run the servers off of 1 laptop at this point?
>>
Well, time to spend the rest of my life in the black doing exobiology to have enough credits to colonize a system by the time it releases. I'll consider my career complete after fully colonizing a nice system, either with an earth-like or terraformable water and high metals.
>>
qrd on the current raw mat grind meta?
>>
>>1491401
p sure it's still brain trees
>>
>Elite back up to 10k peak players
Very nice
>>
>>1491517
Frontier should capitalize on this renewed interest, but they won't and the colonization feature will be implemented in the most retarded way possible. Just you watch. I hope I'm wrong.
>>
>>1491527
it will be a giant money sink 10 times worse than fleet carriers and then they will never touch it again
probably like 15 billion just to send that colonization ship that they showed in the stream, then 5 billion to build planetary outposts and 20 billion to build a proper station
>>
>>1491401
Crashed condas have like two dozen racks you can shoot open full of g4 raws now.
>>
>spent all night jumping to new systems and mapping planets
>think I've traveled a good distance
>check the map
>only 1,000ly away from the bubble
damn lmao
>>
>>1491535
As long as I can get my name on the system proper, and all the stations and settlements. Also I really hope I can start the terraforming process on planets that are terraformable in systems I claim, even if it's horrendously expensive.
>>
>>1491663
Exploration is a huge rabbit hole anon
t. i’m in the top 50 on edsm please kill me
>>
>>1491760
How many weeks of your life have you spent scanning digital planets?
>>
>>1491779
not as much as I thought i’ve just been playing off and on since release back when max jump range was a laughable ~ 30ly. And now that I just looked I’m actually not top 50 anymore just top 100. I still want to die but thank you forum dads for overtaking me
>>
when doing the brain tree flak/limpet mat collection, what is the exact distance you need to be at for the geometry to pop out?
does it depend on your graphics settings?
>>
>>1491878
Okay so apparently it's "terrain quality", ultra seems to double the render range to over 1km so I needed to turn it down to high where it become 650-ish.
>>
>>1491878
>>1491894
Great game
>>
I wish there were more COVAS languages so I could set one per ship
>>
Is there one single activity on God's gay earth less fun than scooping cargo in an SRV in Elite Dangerous?
>>
>>1491999
Scanning fake and gay plants in Elite Dangerous
>>
>>1492002
>not enjoying scanning the labia plants
>>
>>1491999
Turning off drive assist makes it a lot more fun.
>>
any way to grind manufactured mats without HGEs?
>>
>>1492045
Blow up ships. The bigger the better.
>>
The Mengele completely blows everything else in the 'reasonably sized utility ship' category out of the water.
What were they thinking?
>>
>>1492230
They were thinking sell it for 20-40 dollars
>>
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>saved coordinates
Frontier is laughing at us, bros...
>>
does the robigo->sothis run still work?
>>
dead game
dead thread
>>
>>1493366
Nah it's p lively rn
>>
>>1493366
Game's most active its been in years, what do you mean
>>
Do any of you use HCS? I just started using EDCoPilot with Voice Attack and I'm wondering if it's worth using an HCS pack with it.
>>
>>1493606
I don't know what that is. I use the srv survey tool and just search like inara or whatever for stuff.
>>
>>1493606
Fuck HCS. Look into COVAS:NEXT it's cool af https://www.youtube.com/watch?v=qEgAYogd31A
>>
>>1493619
oops wrong vid https://www.youtube.com/watch?v=nvuCwwixvxw
>>
>>1493013
yes
>>
I wish someone would find Raaxla.
>>
Type 8 slowpoke poorfags assemble
>>
>server status: maintenance
another morning ruined
>>
>server came online
>crashed 5 mins later
impressive
>>
I haven't played this for 10 years, stopped right as the Horizons were released, and consider reinstalling. Does Odyssee make the core gameplay loop any better or am I good sticking to base game? I don't care about powers, engineering, thargoids or first-person-perspective shooting desu.
>>
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>>1493660
>>
>>1493758
Hi 2018 did you find the landscape signal yet? It’s in empty space.

I think they totally abanonded the dark wheel stuff cause the missions don’t drop any more and people have done everything under the sun with these, soontill relics, guardian keys, you name it.
>>
Anybody farming and preparing for colonization? I'm assuming I'll need a fuckload of money, so I'm doing a long ass exobio run. I also assume I'll need to run goods back and forth to my station, so I engineered up my type9.
>>
>>1493871
No because I'm fairly confident it will just be a massive money sink just to get your name on a system.
>>
>>1493952
I still want to do it, building up your own system is a good way to get your name and effort permanently etched onto the map. Plus I really want to colonize an Earth-like world.
>>
>>1493755
You can stick with the base game for sure; the only thing that would be a handicap is not having access to exobio, which is like the best way to make credits rn
>>
ded thread
>>
Is anybody even doing the new powerplay shit? New thing drops and the thread is dead silent.
>>
>fire at hostile NPCs on ground while on ship
>NPCs won't die
What the fuck are they made of
>>
>>1494889
I'm too busy vandalizing Kaine's shit.
>>
>>1495004
Unless you're using explosives you aren't hitting shit that small.
>>
>>1495072
A railgun is all I had that I thought could hit. Landing a shot right next to them didn't do anything. Then one of them started shooting at the ship and by the time I noticed my shield was at 50%. It's retarded if if mere guns can take down ships that easily
>>
Silly things like that aside surprisingly the actual on foot stuff is not actually badly done. Weird that you can't really make PP merits from it though. Would've thought that kind of secret agent 007 stuff would have tied into it better than hauling weird corn or some shit.
>>
>biologicals
>land next to one immediately upon landing and scan it
>spend the next hour straight looking for it, finding every other biological on the planet, except for that single one ever again
Wow, I love exobiology so FUCKING much. And it happens so often I'm now convinced they purposefully programmed this shit to be as INFURIATING as possible.
>>
>>1495079
It depends on your power. The one I'm in gives like 10 merits for killing guards in hostile systems and downloading data can be turned in. Check one of your contacts cause they will list everything you can turn in on the turn in page.
>>
>>1495216
Do on-foot power combat zones ever spawn though? It was all space-based CZ in the last system I fought in.
>>
>>1495297
Yeah after a little bit. You don't have to go to a combat zone though you can just raid facilities and steal data, shoot guards, ect. Destabilizing actions in enemy systems usually add merits. You can sort the galaxy map with the second tab in the power filter.
>>
wtf do you even do with the powerplay material/data shit that you can find at settlements? Do they sell for merits or something?
the game doesn't fuckin communicate it at all
>>
>>1496075
Hand them in to a power contact in a station.
>>
are they ever gonna fix these fucking servers? constant mauve adders tonight
>>
>>1496314
I don't think they were expecting this many people to come back.
>>
>>1496346
kek
das kinda sad
>>
how many merits do you need to level up?
>>
>>1496314
>>1496346
WOW
SO MANY OF YOU ARE PLAYING
>>
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>Shockingly, we now find, as of the time of this writing, over 700,000 slaves for sale at Medupe City in Cubeo under our faction's governance. Our friends throughout the Aisling community have also noticed that this availability to engage freely in slavery now exists throughout Aisling territory, including the territory they have worked for years to govern themselves according to their pledge. Before the Ascendancy update, this was very rightly not possible, due to Aisling's total ban against slavery in her systems and its full implementation in-game.

>Adding greatly to our concern are the time-honored vital details about Aisling that the Ascendency update seems to have erased. There is no mention of Aisling's opposition to slavery anywhere in the Powerplay 2.0 interface for her pledges as of today. It appears that this update makes Aisling suddenly indifferent to slavery, no longer a champion against it at all, making no attempt to abolish it anywhere, contrary to all prior canon you have published on the subject.

Absolutely FUMING.
>>
>>1496604
Aren't Imperial slaves really just voluntary indentured servants? What's with all the fuss?
>>
>>1496604
Uh oh, stinky

Support the Federation btw
>>
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>>1496637
>federation
>not alliance
>>
>>1496648
Imagine seeing this face every time you open your powerplay window
>>
>>1496624
yes, imperial slavery is a kind of welfare or security net for the poor. If you can't pay the bills, you can let yourself be own by some rich fuck until you have the money.
But anime girl doesn't like slavery, at all.
so larpers are shocked they can still buy imp slaves on her territory.
>>1496648
WE
WUZ
>>
>go to apply engineering to a gun
>doesn't work
>try to upgrade a suit
>transaction error
>try to do anything with bartenders
>transaction error

well I gave the on foot stuff a chance
>>
>>1496759
Couldn't be me.
>>
>>1496807
>But anime girl doesn't like slavery, at all.
lmao that's really the whole reason she's so popular isn't it, because she looks like an anime girl.
>>
>>1496950
that and the prismatic shields
>>
>>1496950
muh prismatic shields is the main reason, but the larpers do it bc she's an anime girl yes
>>
>>1495075
Handheld weapons are no joke for some reason. They're less effective against hull because they have very low pierce values, but the fact that an upgraded Tormentor has a power output of 22.4MJ per shot is fucking insane. This is a little sidearm that puts out the energy equivalent of about 22 loaded semi trucks crashing into a building at highway speeds.

Anyway despite the size of the impact effect, all hitscan weapons strike a single pixel with zero splash damage. So while it's technically possible to hit a human-sized object from your ship that's wobbling in gravity, unless you have superhuman aim you're landing exactly 0 hits on personnel with rails.

Projectile weapons fire rounds that actually have a hitbox that can collide with people on the ground, but it's not that big (eg: plasma accelerator hitbox is way smaller than it looks) and the travel time means your aim is even more uncertain.

>>1496807
>>1496963
>dat ass
Stop my penis can only get so erect.
>>
>>1495075
>>1497212
I used to kill scavs with the lasers on my dbx.
>>
>>1497262
Vid or it didn't happen.
>>
>>1496886
Are your suit/weapon schematics mission items?
>>
>slab
>slab mk ii
>slab mk iii
>slab mk iv
>evolved slab
>stealth slab
>battle slab
>cargo slab
>long slab
>wide slab
is there one space game with uglier ship designs than Elite Dangerous?
they should have taken the boomer designs out behind the shed after the kickstarter and reimagined them all from scratch, maybe retained one iconic ship as a nod to the original
>>
>>1497483
Yeah, star shitizen and elder scrolls garfield and no man's lie and everything based on mickey mouse wars and star wreck
>>
>>1496886
lol, still broken
>>
>>1497274
It's not hard, just fiddly and takes a while.
>>
>>1497374
the only mission items in my inventory are a bunch of power regulators from back when odyssey first came out, but those aren't used for anything anymore

i saw on the dad forums that to fix this shit you have to browse through a text file and then manually throw away anything that has an incorrect owner tag on it. God odyssey fucking sucks
>>
>find out about detailed UI color change mod
I was supposed to travel, not spend all night swapping colors
>>
So how is PP2.0, constant nagging by magically spawned npcs all over the place or did they tone it down? Don't feel like getting interdicted 5 times on every 200Ls travel. Are the bonuses actually useful for money grind, or just for roleplay again?
>>
>>1498894
I think if you have any interest in colonization in the future, you'll have to grind pretty far down the merit levels. Other than that, yeah just some somewhat useful bonuses and weapon unlocks.
>>
>>1497908
Gotcha. I got the same prompts you had from mission items, but I guess you've got some other kinda issue. I hope it works out.
I'll have to add my belated ass to the long line of people who've complained about Odyssey since launch. Missions still bug out if they overlap the same location types, and now I've got 12 extra mission items, but I guess I should've known better.
>>
>>1499062
i managed to fix it last night and it wasn't as complicated as the forum dads made it sound
all you have to do is go to a bartender and if you see that you have multiple stacks of the same item for some reason, sell the top stack bc they are the ones that are tagged wrong. Crazy that something that minor breaks the entirety of on foot engineering like that
>>
>>1498894
i haven't gotten interdicted at all except in other powers stronghold systems which matches up to what they said in the stream
>>
>>1499203
Thanks, is there a power that is mostly for on-foot content? None of the bonuses seem to even mention odyssey stuff
>>
>>1499390
i don't think any of them specifically tilt towards on foot stuff but maybe I'm wrong
you can get merits from it just like everything else tho. All missions give merits and I would imagine participating in conflict zones does too
>>
>>1499390
>>1499434
Pranav Antal would be your best choice for increase in exobio profit.
>>
krait or chieftain for babby's first AX boat?
>>
>>1499807
Krait. The Chief is easier and more beginner friendly for cold orbiting, but babbys first AX isn't going to be cold orbiting. The Krait has more gear headroom and is more forgiving at everything else.
>>
Did those cunts nerfed pirate bounties from res sites? I'm getting like half of what i used. Elite condas for 600k? There is really no point in doing anything but scanning first footfall stratum if you need credits lol.
>>
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>>
does fdev ban people for macros?
>>
Is there a list of all the bar songs ?
>>
>>1499644
PA also accepts almost all data stolen from ground combat so you can actually get a couple hundred merits per ground location if you steal it all.
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>>1500571
I don't think they even have the ability to detect shit like that.
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>>1500764
I'd no joke try sending an email either to specific Frontier development staff, or to community outreach people. Hopefully they have a list - hopefully the batch licensing of these songs wasn't handled by a long-gone intern.
It took us (really, one dedicated sperg) this long to get 1/4 of the ~800 songs identified.
>>
>>1500950
Is there a list somewhere of the ones that have been identified?
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>>1501051
Spotify user "millstonebarn" has a playlist with 218 songs, and then a further two playlists that divide these songs by genre.
I cross-checked a few of these songs with smaller lists by other users + in-game, and I think it's probably all correct.
>>
Is there some particular design reason why there's only two fire groups per weapon bank?
It fucking baffles me that you're expected to run a ship with a dozen guns which can have different velocities, fixed/gimballed mounts, hold-down-to-fire times, situational damage types etc. with two buttons.
What causes this? Artificial tedium? Forced equality with consoleniggers on controllers?
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>>1501092
Yes.
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>>1501092
no
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>>1500451
If only space was real
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I've been trying to learn FA off with HOSAS and now the game just feels like work because my tism won't let me stop until I git gud. Why isn't FA off stabilized like every other newtonian space sim, including past Elite games? Fuuuuuuuuuck
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>>1500950
Did no one ever extract the audio files from the game ? I have the necessary autism to go through 2000+ files. I went to a bar last night and heard a cool song, didn't think of recording then I find out about most of the songs being unidentified, shit sucks
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>>1501349
>ywn throw yourself in a black hole irl
End my life
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>>1501351
It had to be nerfed to the ground before the game even released because forumdads were afraid of it giving an advantage to actually good pilots and elite 2 gave them a butthurt 30 years ago they never recovered from.
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>>1501540
But it still does give an advantage once you develop the muscle memory and mousefags get built in rotational damping with relative mouse. So gay that mouse is objectively superior to stick in this game.
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>>1501544
It does, but it should be just better all around.
There was never anything wrong with the idea that a player who knows how to fly without assists should have the advantage.
As it is, there are actually certain advantages to using FAON besides it being easier to control.
>>
>>1501563
Like what? Genuinely asking
>>
>>1501837
Decelerates faster in horiz / vert directions.
Like if you strafe sideways, then decelerate back to 0, you'll see on FAOFF it takes the same time both directions like you'd expect. FAON actually decelerates significantly faster in this situatiion and yes this comes up in combat all the time if you pay attention.
They did this so that those airplane style turns would be possible because it "looks cool" or something.
But this means if you want to fly optimally and take advantage of the thrusters in combat you have to do this retarded duck-waddle style of flying where you flip back and forth between FA on and off.
You can't just rip the flight computer out and forget about it entirely like in Infinity Battlescape or any other sensible space sim.
Then there's the blue zone which is easier to take advantage of with FAON, which may be more of a skill issue, but with FAON you can just press "50% throttle" to get the optimal turn rate automatically, that doesn't work with OFF.
>>
killed my first turdoid after like half a dozen attempts and about as many loadout swaps
shard cannons feel a lot easier to use with a stick, the chargeup mechanic on goose or blasma makes snapshots difficult
>>
>carrier jumps over hour
>jumping between system with ship takes forever
>so does leaving ship to walk on planet
>that is assuming you don't get black adder or whatever crash
Boy, i sure hope this renewed interest in the game dies off very, very quickly.
>>
honestly trying to solo the wing assassination mission where you go up against an fdl and a wing of vultures enginiggered to the gills (and with prismatic shields and plasmas) is way harder then soloing cyclopes
>>
>>1501461
Elite dangerous is autistically encrypted because they are so absolutely terrified of people datamining everything. The only elite leaks/datamine was from an internal source.
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>>1502773
Understandable given the nature of the game. Sucks for the music
>>
>>1499434
just kidding odyssey conflict zones have no interaction with powerplay bc they don't have missions tied to them like regular CZs

grim
>>
Haven't played in over 6 years and coming back thanks to the positive noise around the game recently. I will have no fucking idea what I'm doing and will have to learn the game again. Should I continue with my old save which has a clipper, a few other ships and about 200M credits or start afresh?
>>
>>1503117
just continue, you'll skip part of the grind, if you want to relieve the beginning you can always just buy 200M worth of ships/parts and a sidewinder and just not use your previously bought ships as you upgrade your sidewinder to a adder/cobra/etc (skipping it is very quick these days with rare trade routes, but if you plan to skip, why bother in the first place), clipper is great you can use it for passenger missions (if you quit before those were around), for new mining/exploration minigames, so you get access to all that content instantly
>>
>>1502262
Hell yeah.
I also find charge-up mechanics overall counterintuitive with stick setups. I'd like to imagine a computer mouse pops out of some cockpit hatch whenever a commander switches to a charge-up weapon.
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>>1496807
cool screenshot bro
>>
can I get a qrd on the (new) power play, never done the old one either
how tedious is it to unlock modules?
should I just subscribe to Aisling's onlyfans to get prismatic shields and call it a day?
>>
New thread time?
>>
test



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