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Anyone still play this? Can't find any threads for it, even /coopg/ on /vg/ dropped it from their pasta.

Anyway, what a nice world gen amirite? First four bosses are all pretty close to each other... now I just need to find a good place to build, and then gitgud at building.
>>
>>1452421
I think valheim is pretty awesome. it's multiplayer stability needs improvement but it's a very solid game. don't know why it's not more popular
>>
>>1455539
I guess it's too slow for modern audiences? idk
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>>1456912
there is a grind to it. yes
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>>1452421
I've been playing it a bunch again, this time with mods. Currently in the mountains. I really like the world modifiers they've added, getting 2x ore makes the grind a lot better. Getting tons of bronze has always been a pain in the ass, and don't get me started on spending an entire evening filling up a longship with iron.
>>1455539
Players who dropped the game still like it and come back whenever there's a big update. The problem is that the updates are so slow to come out.
>>
>>1452421
I think the game phases kind of balloons in length right after moder. The shift to plains is huge. It more or less requires a whole new base, since you need to farm crops and tame animals specific to there. It's one thing to have to go far to find swamps and iron. Its another to fully transfer a base, or to build a whole new one, especially in an area where mosquitos rip new assholes frequently
>>
>>1459176
I think it's less to do with building a new base in the plains (you can just portal all the crafting stations and upgrade station mats, and it's not too hard to spawnproof a plains peninsula), but finding a yagluth vegvisir and enough totems to summon him. That stonehenge shit that's supposed to tell you where his altar's at is so needlessly rare, and since the plains generate in a giant ring, you have to essentially sail the circumference of your world to find the damn thing. I keep trying to find comfy playthroughs of the game to watch for my valheim fix since my friends dropped it due to boredom trying to find yagluth clues, and wouldn't you know it, they keep dropping it as soon as they get situated in the plains
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>>1459349
Its also the return to iron requirements, meaning you're back to the swamp poopsmithing again.
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>>1459369
Iron ore really should spawn in the mountains desu. Once you're done with silver there's no reason to go back there ever again.
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>>1452421
Having a break for burning out on fortress grind.
>>1459524
Atleast iron and copepr can be gathered in the mistlands. Except fuck traversing that place on foot. They should retool map generation a smidge to connect valleys better and have bit less water inland.
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>>1459369
>>1459524
idk why they made plains gear and up still require iron, wouldn't black metal make more sense?
>>1459700
damn, seems everyone's experiencing burnout...
it would've been nice if there was some sort of cart upgrade that didn't slow you down so much if you tried to walk it up a hill. something like a travois
>https://en.wikipedia.org/wiki/Travois
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>>1459977
>some sort of cart upgrade that didn't slow you down so much if you tried to walk it up a hill
The trick is to play with a friend and have one of you harpoon the other, then one can fill their inventory with ore while the other pulls them up slopes
>>
I always enjoy playing this with anons when the chance comes around. It's comfy to build a village with you all.
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>>1460287
I miss the /valg/ days. Was a lot of fun.
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It's really easy to get a whole lot of nothing done, isn't it? I spent a couple hours yesterday hunting trolls on the coastline when I intended to go find a swamp, but then realized I spent all my copper on crafting station upgrades, the boat, buckler, carts, sword, and the axe instead of making a single fermentation keg. Now I have to go through the grueling process of mining another vein of copper
>>1460063
>The trick is to play with a friend
>Having friends in 2024
ha... haha...
>>
>>1461026
Yeah, I spent my last session demolishing my walls and spikes in order to upgrade to stone and get a larger area so I could fit a workshop next to my house. Ended up fucking off on a ship instead to look for mistlands while my house was undefended.
Mining copper ore might be the worst part of the whole game for me. It takes way too long and you get so much more stone than ore. It was fun the first time I used a troll to mine but now it's just tedious. I'm never playing the early game again without at least 2x resources enabled in the world settings.
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>>1461226
I'm fine with the stone since I can just portal it back and use it later for base building, it's just the copper veins are so fucking huge but 90% of them are underground, so if you want the whole thing you have to basically excavate around the entire perimeter down to bedrock. Doesn't help that 99% of the time the vein itself is also embedded into the bedrock, so you can't even destroy it in one go by making it float like you can with silver. You have to shave off the bottom 30% or say fuck it and just carve it into more manageable pieces, which still have a bunch of terrain clipped inside. This isn't even mentioning the almost constant harassment of greydwarves even if you put up fires, which they'll just break by throwing stones or getting a brute to do it

At least you can set up a bench to repair your pickaxe under the slab.
>>
>>1461480
I always pick the copper vein that's the highest from the water table, and end up digging out a small hidey hole where I put a bed and workbench and chest eventually. But I also am super particular about bronze usage to never have to repeat the process. No copper armor, only the necessary tools and nails, and the buckler and usually the mace but sometimes I skip that
>>
big fan, haven't played in some time. the swaamp really is the great filter. wife and I were progressing but got stumped on moder, we spawned him and only after realized we could terraform to make the fight easier, and it's pretty difficult to do with him spawned. we pick it up once in a while and train ourselves up for the fight but never quite seem to get to it.
>>
>build grand watchtower
>pair of trolls demolish it in seconds with tree clubs
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>>1462372
>he didn't dig an impenetrable moat around his base
ngmi
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>>1462097
I honestly love the swamp because of its atmosphere. The melancholic music and undead everywhere really sets the tone. The crypts suck, but the rest of the biome is kino.
People struggling with Moder always baffled me, always seemed like one of the easiest bosses to me. Are you using health and stamina mead? What gear are you using? What about food?
Silver gear is much easier to get and upgrade than iron gear, because you can fully excavate a silver vein and pop the whole thing in one go. And each one gives you a good amount of ore. A fully upgraded fang spear is only 8 silver, and it does excellent damage. The sword is amazing but takes a fuckload of ingots to fully upgrade. Draugr fang has always been a metafag bow thanks to its good damage and poison effect.
For food, you should be farming onions by now so you have access to onion soup for stamina and wolf skewers for health. Last slot I normally just use sausages.
For her attacks, everything she does while on the ground is highly telegraphed and can be parried with an upgraded iron shield. You won't get the parry bonus damage but at least you negate the attack. Her most dangerous attack is the icicle breath she does while in the air. Most of the time you can avoid it by just running to the side, but drink frost resistance mead just in case to reduce the damage. It also makes random drake attacks less annoying. Be sure to bring at least a couple stacks of obsidian arrows, she has a ton of health so you'll run out quickly.
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>>1462430
it's been a while and I said moder out of poor memory when I meant swamp guy. be just got the eggs to summon moder together but have yet to do so. based on what I've read it doesn't seem like moder will be an issue
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>>1462445
Oh so you meant Bonemass, alright. That one is a pain in the ass if you're not prepared, but trivial if you bring the right equipment, meaning poison resistance mead and a mace. He's resistant to slash and pierce damage so blunt and frost are the only good options. On new runs I often skip him until I have frostner. You can find silver pretty easily without the wishbone by just hitting the ground with a stagbreaker and looking for text that says "too hard".
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IT GOT REMOVED FROM GAME PASS NOOOOOOOOOO!!!!!!!!!!!!
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>>1462445
bonemass really is just an endurance fight, so I'd recommend using poison meads instead of the root mask since the mead has strong poison resistance, whereas the root mask only has minor resistance.

I'd also recommend making/using iron maces at least upgraded to lvl2 since he's weak to blunt, and bringing along an upgraded stagbreaker or iron sledge to deal with the slimes he spawns.

Other recommendations I have are to have a portal built nearby on top one of those giant unbreakable fallen logs in case one of you needs to go get your rested bonus again, or heal (you regen much faster when "resting".

Also, try to level the area around the boss spawner with a hoe a little bit so you aren't stuck wading through waist deep water if you need to run away.

Like the other anon said too, try to use the best foods you have; personally I use sausages, serpent stew, and onion soup.

You can kinda also try to drag him onto a bonfire for a little extra damage as long as you keep it repaired, I guess? It'd require a lot of micromanaging imo
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>>1462449
yohoho and a bottle of rum
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>>1462463
turnip soup*, not onion, my bad
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>>1462448
some fucking retard game journo wrote an article about bonemass specifically and their strat was take lots of arrows, a thing he is specifically resistant to.
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>>1462623
on the one hand it's technically the safest and perfectly doable, on the other hand it's exactly the thing a journo would do
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>>1462854
Is it? My recollection is that he would outregen the arrows you had available at the time. Or at least would make it take hours. Did they tone down bosses?
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>>1462854
we tried it, it's not really viable with all the skelly spawns. trying to keep distance in this fight is a fool's errand without having terraformed, you just end up flanked and cornered by draugr and slimes
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>>1462623
It can work if you take a trip into the mountains and get frost arrows first, but it still takes a long time
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>>1463297
desu I didn't even know he had regen, the wiki didn't say anything about it, and my friend and I used fire arrows so I imagine that would've hidden the fact he had regen from us
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>>1462623
Wonder if they saw the "how to level bow" method and thought yes this is a perfect way to kill bonemass
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>>1463297
NTA but the first time I did it when the game released I just cheesed it with frost arrows and a tree base but I think they fixed that.
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anybody got any neat builds

it's been my goal to do a big stone castle but I can't get a handle on the iron reinforcements and how they work
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>>1465583
The only thing I ever put a significant amount of autism into was a wall I designed a couple years ago
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>>1465583
>>1465715
On my current world I haven't built all that much, just a dock and a house behind a simple wall. Using some modded core wood build pieces.
Docks could really use an upgrade now that I have better materials.
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>>1465721
Docks have a path going up to the wall
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>>1465725
And then I just have a shitty house inside the walls. Still need to sort out crafting stations and a few more things, I just finished building the house after demolishing my previous one.
Want to build a new base on a border between plains and mistlands so I can farm everything I need in one spot.
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>>1465730
Fucking forgot the pic
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>>1465583
This is from a couple years ago but I really liked this one even if I never finished it.
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>>1465809
Off to the right I had a stonehenge kinda thing with all my portals, should have taken a better picture
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>>1465583
Got some tism for bridges and castles in me
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>>1465933
>Tfw never have enough tism to make stuff like this
I'm a creativelet, bros. I can't "see" the vision when trying to make stuff like this.
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>>1465963
Same. Best I managed to conjure up is this little house on an island I expanded out of a pre-generated shack that had vines growing on it
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>>1465974
There was a little pigpen on the near side of the bridge
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>>1465975
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>>1465977
Was kinda happy with the roof, with one side being 45 and the other 26, and the vets working
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>>1465979
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>>1465982
I also didn't know the hoe existed or that you couldn't put fireplaces on wood floors until I was done building
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>>1465985
balcony had a nice view
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>>1465986
...Or it would have if I remembered which screenshot it was lol. The moon reflects off the water late at night
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>>1465989
Final screenshot of the interior. I've since made 3-4 more worlds, but I keep dropping them once I'm done with the copper age. I have the same problem with entering hardmode in terraria.
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>>1465963
I think a lot of it is just iteration. I find it relaxing to add a little on over a long time.
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>>1465721
is there any kind of solution to water damage for making docks? a material that can stay in the water without needing repairs every couple days?
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>>1466065
Unless you use mods to disable water damage wooden structures are fucked. A roof would protect the walkway planks but the pillars in the water will still decay over time. Waves will eventually damage the walkway too even if it's under a roof. It stops at 50% health so your dock will never be destroyed by water, but it will look ugly.
Stone, black marble and grausten don't take water damage, so those are your best options.
>>
Hey I'm very new to this game, just created a server to play with 2 or 3 bros, we're going on immersive mode (the one with no map or portals). Have any of you played in that mode before? Do you have any tips?
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>>1466222
Never done that myself but I suppose you should try to connect areas with paths and make road signs. Make landmarks to orient yourselves. Build your bases near the coast so that if you get lost while sailing you can hug the coast and find your way back.
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>>1466047
Damn, I gotta make a build like that
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>>1466047
I think my cpu would melt from rendering all that in the black forest
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>>1466222
Make "lighthouses" every so often on islands and peninsulas, with a sign that points to either the next lighthouse or your base. Doesn't need to be anything fancy, just like a campfire or a standing torch with a roof over it and maybe some walls
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Does the October season allow you to do anything special other than craft the funny witch's hat?
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>>1466274
There's the turnip lamp, but that's it
>>
Tried magic for a change and I gotta say this shit sucks ass compared to going unga bunga with a krom.
Melee can parry and oneshot seekers while mages need to use most of their eitr to deal with a couple of them, and if they get hit once they're fucked unless they constantly keep their protection bubble active, which takes a large chunk of health and eitr to use anyway, meaning you spend most of the fight running around waiting to get more eitr so you can actually attack. Ice staff is nice for crowd control I guess, but that can be done with frost arrows anyway.
>>
anyone else plant their trees around the deer boss and summon him to chop them all down every so often?
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>>1468919
no that is very silly, but also sounds like good fun. I might have to start. I've planted trees around the walls of my hill fort and what I want to do is chop them down into a contraption of barely holding pegs that I can knock a lynchpin loose from within the walls and send them rolling down on attackers
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>>1469048
that sounds very sovlful, but I question the viability
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>>1452421
Would any /v-alhei-m/ers even play on a vanilla serb if given the opportunity?
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>>1469833
I'm too far gone to play vanilla now desu. Manually sorting chests, grabbing exact quantities of items to craft shit, planting one crop at a time, having no inventory space thanks to armor, food, tools and mead taking up every fuckin slot, and terraforming being a pain in the ass to do properly is not something I want to go back to. Mods have completely spoiled me.
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>>1469892
Shame, can't relate. At least they're adding something to deal with the farming issue in the upcoming bog witch update
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>>1469892
I'm the same. There's a lot of really good QoL mods I don't ever see myself playing without
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>>1462448
>You can find silver pretty easily without the wishbone by just hitting the ground with a stagbreaker and looking for text that says "too hard".
Thanks for this neat tip, anon. Just recently started solo playtrough and as usual the bonemass filtered me hard.
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>>1470489
Bonemass is alright assuming you got poison resist meads and health meads, and a bronze or iron mace with bronze buckler
>>
what age do you guys usually go big with base building?
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>>1470489
Glad it helped anon. Remember that you can also pop the entire silver vein by fully excavating it.
Bonemass is alright if you're prepared, but if you don't have the right meads and weapons he's a slog to fight, so I don't blame people for skipping him.
Also neat building anon, I've yet do do a proper boathouse that can fit a longship under its roof. Gonna have to try that soon.
>>1470781
No earlier than the iron age. I might plan out a perimeter with stakewalls but I won't commit to building anything large without the iron beams or stone pieces to support it.
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>>1469833
I'd always jump at a chance to play with anons for the company, however the server is set. Maybe do 2x resources though.
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>>1452421
>>1471101
Sorry if I implied I could host, I can't, my toaster would implode.

Maybe we'll get lucky and some kind soul will host something for the Witch Update coming in a couple days/weeks.
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I kinda hate the antichrist I mean copper mining
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>>1472246
if that is what I think it is, very nice use of abomination trophies and yellow shrooms as growing bramble
>>1472403
I wish trolls were a little more common to help out with the task
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>>1472407
I can't ever get trolls to actually break the damn thing. The attacks don't hit it
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>>1472412
Log trolls are much easier to use for mining, the unarmed ones are shit because the horizontal swipe almost always misses, so only their slam works consistently.
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>>1470489
Decided to try a boathouse myself. Finished with the structure itself now I just need to decorate it and add crafting/storage rooms.
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>>1472412
>>1472417
Works pretty consistently for me, you just have to account for the horizontal swipe hitting near their right foot instead of directly in front of them
>>1472849
I genuinely wonder sometimes where you guys get all this stone from
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>>1472937
I just go to the plains and chop down spires for stone
>>
Just pop in to let all of you know I love fishing in this game
There is just something to it
And the fishes are cute too
Altho you need mods to do stuff with your fish cause vanilla you have 3 dishes only
>>
>>1473127
I still cracks me up that you can throw caught fish in the hot tub and they'll start swimming around in it.
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>>1473209
thank you for this critical information
do they despawn?
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>>1473267
I have not tested this extensively in multiplayer, but I don't think so.
>>
Any builders you'd recommend? I'm not really interested in guys who like, cover their entire house in greebles and triple the piece count, but someone who gives neat little pieces of advice and incorperates simple tidbits into their builds
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>>1475874
crate of bananas has some good stuff if I'm getting his name right

this isn't necessarily what you're looking for, but the pointed roof is something I like to put on my builds
https://youtu.be/aFdp6B08eQM
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I pretty much exclusively build my main bases on small remote islands nowadays.
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>>1476191
I kneel
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>>1476191
Base tour?
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>>1476206
Spanks
>>1476208
Well I'm no designer but Imma post a few pics.
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>>1476228
Kitchen/Adventurers lodge
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>>1476232
Stairs, basic stuff
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>>1476234
Crafting hall
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>>1476235
Crafting hall again
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>>1476238
and the rest of the main island. That's the gist of it pretty much
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>>1476240
omegya gomfii
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>>1455539
I played through all the content before Ashlands update and just didn't feel like doing it all again. I'm waiting for full release to replay
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>>1476423
did anything really change in the prior biomes? I fired up a new world to see if there were differences but I haven't encountered any
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>>1476488
I don't think so. I think Ashlands update was just Ashlands content
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>>1472246
Extremely comfy, I like it.
>>
This game makes me sad, the lost potential of it, if the devs werent such lazy fucks and had some vision this game would easily be in my top 3
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>>1476931
I don't see any lost potential, just some missteps
Once you get to the plains it becomes such a fucking slog trying to get past yagluth that I'd almost consider skipping him completely if doing so didn't make you completely blind in the mistlands
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>>1476931
Small indie dev pls understand. Unironically.
I think it's much better that they take their time rather than rushing out buggy garbage like every other early access game. I'm at almost 1k hours played now and I can only think of a couple instances of buggy shit happening to some dropped items, and that was in multiplayer.
>>
>>1476973
The wisp removes so little mist that you honestly could just say fuck it and go in there without one. It could really use a buff to its radius. Even 3x larger radius would still feel somewhat small. Same with the wisp torches.
Mistlands overall is a kinda shit experience desu. Seekers hit too damn hard for an enemy that frequently swarms you, so soloing the biome is fucking aids. The terrain doesn't help, it's too steep and you need a decently large and flat area to fight anything unless you use a mod that lets you attack up and down, which really needs to be implemented in the base game already. Fighting on slopes straight up doesn't fucking work.
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>>1477044
>Fighting on slopes straight up doesn't fucking work.
First time I got to the mountains when the game released I almost had a fucking aneurysm trying to fight wolves on the slopes.
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>>1477152
Yeah it's awful, I don't know what the hell they were thinking when they locked the y-axis. I feel like the mod that unlocks it is absolutely mandatory.
>>
>>1477044
don't you need wisps to craft stuff like the mist sword
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>>1477592
Sure, if that's the weapon you want then obviously you'd have to kill Yagluth. Going into the biome without the wisplight equipment is still perfectly fine though.
>>
I build wooden boxes and I'm proud
I BUILD WOODEN BOXES AND I'M PROUD
>>
>>1479100
I have an autistic friend who always builds giant ikea sized box houses in these games (for "efficiency"), and I'm worried that if I introduce him to this game that he's gonna do the same thing, cover the roof in floor tiles and then think the game's dumb when it doesn't count as a roof, or he's gonna use the 1x1 roof caps across the entire floorplan
>>
>>1479334
Real efficiencyfagging requires making specific wings of your main building, and having things like the garden next to the cooking, the metal processing between the docks and the main storage, and the crafting in easy access to the main storage, but also the main portal room and comfort room for easy repairs. This game's surprisingly easy to get to a "aesthetic effciencyfag" layout once you realize that.
>>
>>1475874
https://youtu.be/I60JNTnBHRU
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>>1475874
https://youtu.be/8DsfT0zCbd4
>>
>>1452421
It's a great game but there is no real endgame. Me and my buddy got to the end once and we are now waiting for both the ice region and fire region to get released, then we will add a bunch of mods and play it again. Probably with more friends we'll try to reel in.
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>>1482409
the fire region has been out for a while my guy, the deep north is the last WIP biome

i'd love to play with my friends, and end the playthrough by building a comfy homestead on the continent closest to the deep north so we can boat over first thing whenever it releases, but one friend's on that smegma hustlecore grindset scalping car parts, and the other is a struggling addict who dips in and out of rehab for months on end, and im too much of an uninteresting anxious luddite to form new friendships
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>>1452421
i don't play pc anymore but valheim is still a great game.
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>>1452421
updetto desu?
>>
"Judging by the amount of content that has been added since the games release, Valheim is going to be in a very similar position to No Mans Sky in a few years" - https://www.youtube.com/watch?v=raHNhSrwQ6w
What the fuck does that even mean? I've no idea what position No Mans Sky is in. Just tell me about this fucking game, you twat.
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>>1487267
listening to game reviewers is generally the worst way to inform your opinion about a game
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>>1487267
that's a fucking retarded thing to say even with context, because NMS was a bomb that lied about it's content and was hated for it, but slowly redeemed itself with tons of addons. Valheim was never that. it was always a simple exploration and building sim that they've added to over the years. it doesn't have to redeem itself because it always sold itself honestly, and was never really lacking content
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Been playing the game on a 2nd rate ship of the line recently.
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>>1489632
is this the ashlands bote or modded?
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>>1489632
oh shit this is bigger than the biggest boat I know of, I think the karve or one bigger
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>>1489728
>>1489735
Modded yeah, specifically these two mods:
>Valheimraft: Allows you to build your own ship using regular buildpieces
>Gizmo: Allows you to build at a lot more angles
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>>1490159
sick

limited practicality I assume, even the biggest vanilla boat I find too large and unwieldy for many of the passages in my world, true oceans being few and far between, but very cool nonetheless.

so can you make a 'home' on them then? put a fireplace and a bed in that thing? would be a true game changer, man you could do some real columbus shit with this
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>>1490159
VHC sounds cool but gizmo is a step too far for me imo
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>>1490318
>so can you make a 'home' on them then? put a fireplace and a bed in that thing? would be a true game changer, man you could do some real columbus shit with this
Everything, although you do need to reset your bedspawn everytime you move the ship.
Its 10/10 having a mobile base, the onky thing I dont do on the ship is smelting/coalmaking. That's because if you leave the ship and return later, any loose item lying around on the floor will sink to the botom of the ocean while the ship's rendering in.
>>1490930
>1490159 #
>VHC sounds cool but gizmo is a step too far for me imo
I'd still recommend getting Gizmo, the few pre-set angles you can build on in vanilla leave very little material to actually work with. Especially when youre making the hull.
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>>1490952
>the few pre-set angles you can build on in vanilla leave very little material to actually work with
that's what I like about it. limitation breeds creativity
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>>1490957
>that's what I like about it. limitation breeds creativity
In this case it really doesn't. It just creates blocky, square hulls and unsightly ships. Pic related is one of my earlier, pre-gizmo ships. Like a wooden crate floating in the water.
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>>1490970
I also found a pic of me working on my first ship with Gizmo. Admittedly it can take some time to work all the details in but the result is so worth it once you're done.
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>>1490970
sovl
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Recently started a mage-only run with some kinda gated progression and "unlocks" in order to catch up to my friends in level.
I was the mage of the group when I played with my friends and the fact that I only started being a mage and gaining any levels in it in the previous biome really showed when we were doing Ashlands. So I reset the character, set up a world with a treasure room full of mage gear that I'm only allowed to grab once I complete a challenge or kill a specific boss. Eikthyr as the first boss is the only one that I kill without magic, and he "unlocks" my first magic gear, Dundr (because the lightning deer obviously has to drop the lightning staff, the rest of the stuff also follows similar logic), feather cape and Eitr hood. Unlocks stop when you reach Mistlands because that's where you naturally unlock magic.
It's pretty fun so far.
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Started playing this again a few days ago with a friend. I setup a dedicated server so that we could use the dev commands mod. Back tracking with heaps of ore got old fast. Any recommended mods?
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>>1493762
you could've just changed a world setting to allow ore through portals
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>>1493762
Gizmo is a must for me. Lets you rotate building pieces however you want.
Be sure to grab the slope combat fix too so you can actually fight on slopes.
For some QoL you should get a mod that lets you pull items from containers near you when crafting.
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I really wish this game wasnt so isolating. you either find a server that is at endgame and get demolished by bugs while exploring long abandoned bases and resourceless dungeons, play alone which is obviously isolating or fail to convince friends to join. I made a really cool house once on a server that was set up by a group im somewhat close to and ended up being the only one to ever log in despite their promises.
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>>1497558
That's part of the atmosphere of the game, for better or for worse. It's like minecraft in that way...
I do wish dungeons would refresh their loot after like, an in-game month or something though to avoid that situation of resource shortages
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>>1497676
the only dungeon with respawning enemies is the infested mines but agree, only mods help with this issue
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>>1497676
minecraft has the benefit of the world staying the same as everyone else progresses. your pig farm will be exactly the same in its corner of the world no matter how many elytras are zipping past. too bad minecraft is completely missing the kino gear, vehicle and boss progression of valheim.
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>>1497558
how does one 'find' servers in this game? posts itt had me under the impression you could just go join a public server but that does not seem to be the case. a password is still necessary on every server I tried, key icon or no
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>>1499683
I came here originally wondering the same thing. there was a server that I played on briefly from vg around the start of this year but thats just gone.
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>>1499683
Pretty much everyone password protects because the game is trivially easy to cheat/modify the client. The best place to find servers is probably their official discord, there's an active looking for group channel.
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>>1500103
>The best place to find servers is probably their official discord, there's an active looking for group channel.
Grim.
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>>1500220
Best we got unless someone in this thread wants to step up and give us a server to plan a final solution to the greydwarf question on.
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>>1500297
I'm compromise and settle for an anon being in their discord as a double agent, feeding us the server password
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>>1500220
there's also valheim > steam discussions > looking for group
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>>1500463
>all ivans, sea's and brits
unlucky
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>>1500463
Grim.



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