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File: ringracers.gif (226 KB, 561x842)
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A spinoff sequel to Sonic Robo Blast 2 Kart. Ring Racers offers single player grand prix, battle, time trials, strategized, non-roulletted item management, unlockables and achievements, and free online multiplayer. If you're holding out on Mario Kart 9, this might tide you over.
Use this thread to chat, shittalk the game, post webms, and find lobbies to play with. Favorite characters? Followers? Tracks?

>Game Manual
https://www.kartkrew.org/
>Gameplay Tutorials
https://www.youtube.com/watch?v=huSXI70vWk8
https://youtube.com/playlist?list=PLNeeIRrlfkL6gD6qgR2DBhEY0ZADCKhh0
>Master Server
https://ms.kartkrew.org/

>Windows / Mac Download
https://github.com/KartKrewDev/RingRacers/releases
>Linux / Flatpak Download
https://flathub.org/apps/org.kartkrew.RingRacers
>>
too hazarous tho
>>
>>1457865
PSA:
Ditch the vanilla client, play with the Noire version
>>
tribes sisters, is this the new dead game refugee thread?
>>
I legitimately prefer this game over SRB2Kart and I hope 2.4 doesn't fuck it up.
>>
>>1460386
Whats the point of making threads for a game if you're just going to tell everyone to play your gay hacked version instead of the actual game
>>
you retards better host your own servers if you want this shit to live
>>
we're toombling towards page 10, drrrsisters
>>
What are your favorite mods, DRRRbros?
I like girlpack because it has Orpheus.
>>
>>1465958
none of them, because every faggot modder forces you to download and host an entire pack of characters when you just want a couple out of it
>>
Anyone playing now? Green Orange has 2 people...

Does anyone have a host server?
>>
>>1466591
Eh, it's still too early. You can tell because the EU server is doing decent instead for players. GreenOrange and NVJR have a few between them but I'd rather wait till it gets packed. I kinda feel that DRRR plays better with more people
>anyone have a server
Yeah I got one that can be used. It's a personal server that I use for a variety of games, so I couldn't have it up as DRRR all the time, but if there was a scheduled session, then I could try to make sure it's available.
>>
>>1466591
Isn't it pretty early for US times? Usually the servers start filling after around 5pm Central.
>>
>>1466581
Unless we play on a server not on the MS :)
>>
>>1466581
this is based thoughever
lumping the popular picks with obscure niche characters so servers that want the popular characters have to run your weird niche interests is literally the most based thing a modder can do
>>
>>1467007
>giving character pack roofies is totally based bro, people will love to see my faggot OCs bundled with a couple niche vidya characters bogging down their server load
>>
>>1469534
it is in fact based yes
>>
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>>1466581
>>1467007
>>1469534
>>1469571
You chuds will appreciate forced virtue signaling or else.
>>
My isn't it nice that there's now a drrr general that was totally made in good faith and wasn't in response to anything that happened elsewhere. Well might as well post some webms when I get the chance.
>>
>>1467007
Its a nice thought but as someone else said it's usually random OCs instead of niche picks. I haven't tried it but I think you can use slade to extract characters you want out of packs if it really annoys you. I also hate server bloat, if I had my way there's be a filter for 'light load' servers that are modded but stay under some arbitrary threshold to help encourage people to stop making 1gig required files of downloads, nobody cares for that shit.
>>
>>1471525
>I haven't tried it but I think you can use slade to extract characters you want out of packs if it really annoys you.

Don't expect to host a server with that unless you want to cop a MS ban. The moderation takes a hard stance on hosting edited packs for the sake of making things easier on the server owner.
>>
>>1472333
>unless you want to cop a MS ban
Who cares about the master server?
>>
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I steal first Jon, it's what I do.
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>>1472929
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>>1472790
considering how often people spam MS playcount screenshots on the srb2k thread, more than you'd expect
>>
>>1457865
does this run on steam deck
>>
>>1473192
Theres linux builds right at the top there or run it thru proton, either way it's gonna run fine I mean look at it.
>>
>>1473192
Steam Deck user here: yes, runs fine with higher settings than default, assuming your hard disk isn’t bloated already with shader caches (that should go on an SD card)
>>
>>1473006
The only times you really see the DRRR MS playercount getting posted is when it's low enough that the SRB2K server pop is comparable to it, for shitposters that let Kart Krew put a chip in their shoulder and are obsessed with taking pot shots at the game. The people who actually like DRRR and wanna play it mostly do not care.
>>
Playing in Green Orange if anyone wants to play
>>
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i will keep reposting this until the day i die
>>
>>1484754
i still don't understand why this made people so mad
>>
>>1484754
DRRR puts a lot more emphasis on vanilla content and servers than SRB2K did. If your preferred way to play the game is on a basic server with 3D models enabled, the missing characters will stick out like a sore thumb. I personally would have kept delaying the game until everyone from bonuschars.kart was added.
>>
>>1484801
>playing with the models on

they look like lifeless shit compared to the sprites, nobody would use them if they weren't on by default
>>
KartRev-like that aims to deshitify RR tracks

https://files.catbox.moe/nmorwc.pk3

Currently contains modifications to 20 tracks:
-Angel Island
-Dimension Disaster
-Press Garden
-Crispy Canyon
-Operators Over space
-Subzero Peak
-Obsidian Oasis
-Lavender Shrine
-Kodacheome Void
-FinalFall
-Aqueduct Crystal
-Technology Tundra
-Ice Paradise
-Hardhat Havoc
-Starlight
-Hanagumi Hall
-Shufflesquare
-Sunsplashed Gateway
-Night Dimension
-Pestilence
>>
>>1485351
>implying press garden, hanagumi, sunsplashed, and night dimension need changes
immediately discarded
>>
>>1485393
>Press Garden
Bug fixes from what I've seen
>Everything else
Quit being a Kike Krew faggot anon.
>>
>>1485417
hanagumi is based as fuck, get some taste
>>
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>>1485351
I'll give some thoughts on a couple tracks

>Angel Island
Nothing to say about it because it appears unmodified save for the alterations to the item boxes, which make the track significantly less of a 1:1 minesweeper game.

>Crispy Canyon
Good stuff all around
You should consider making the cacti non-solid and the fences at the start impassable and reducing the lap count back to 3.

>Operators Over Space
Not too sure about these changes but they seem interesting, desu.

>Subzero Peak
Genuine improvement.

>Obsidian Oasis
Looks pretty good. Not much to say.

>Lavender Shrine
>Kodachrome
Far less annoying than the original, they're actually somewhat enjoyable.

>Aqueduct Crystal
GENUINE improvement, add a anti-waterskip script

>Technology tundra
The endcut removal was a good idea, it was stupidly overpowered and made frontrunning redundant

>Ice paradise
Good fixes, the spiral seems like a pretty alright alternative, map does still feel bag heavy but its nice not to get screwed by shit track design

>Hardhat Havoc
The huge slope replacement appears alright; it's just boring, but it is better than the original and not having LOS on hazards ahead, end cut removal is good, kill and centralize one of the boost panels; it would be far more interesting that way.

>Starlight
Same thing as Operators Over Space
Consider blocking off the endcut on the last lap.

>Shitplash Gateway
Instantly fucking better, connect the small road islands near the end other than that it's pretty good.

>Shufflesquare
Good flow and has serious TA and lines potential online; just fix that spring cut.
It's pretty solid with the moonsprings.

>Hanagumi
You straight up imported most of V2 port's changes lol.

Since 2.4 intends to "fix" the majority of tracks, you should wait awhile before continuing as your efforts might be wasted or atleast don't bother with bugfixes;good stuff either way.
>>
>>1485170
I only play this game with the 3D models. cope. They look really good.
>>
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What is it sisters….
>>
>>1486633
Wasn’t expecting them to start working on new content that fast, I thought they would spend 2.4 and maybe another patch or two just doing damage control.



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