Sonic Robo Blast 2 Kart is a standalone mod of a mod based on the Doom Legacy engine, turning the game into a kart racer similar to Super Mario Kart. Both games are lightweight and can run on most modern PCs.Use this thread to start netgames, join other anons, give help/tips, spritework, modding, feedback, etc.>How to Play (SRB2K)Follow the guide here: https://kartinvidya.me/guide/#before-installing/Compiling help for Linuxfags: https://wiki.srb2.org/wiki/Source_code_compiling/Makefiles#Compiling_on_Linux>Do we have a /v/ server?For SRB2K, yes! We're running a modified executable that allows for 256 characters and up to 32 racers, along with a large quantity of QoL improvements. The guide should link to the custom client, but in case you missed it, download the latest release here:https://github.com/NepDisk/srb2k-neptune/releases>What happened to the mods MEGA folder?No need for it! Since we have upgraded to a new server with faster in-game downloader!>Joining a server1. From the title screen, go to 'Multiplayer'2. 'Internet Server Browser...'3. 'Specify IPV4 Address...' and manually enter the server IP>OK OK, faggot, what's the IP for the /v/ server?us.kartinvidya.me>EURO SERVER?
>>1484496>SERVER STATUS SITE / LICENSES / SCOREBOARD / CYTUBE / discord circlejerk serverhttps://www.kartinvidya.me/*+*BEGINNERS/NEWFAGS GIVE THIS A READ*+*>/vm/ SRB2Kart protipshttps://pastebin.com/YV6biqxq >DRRR manualhttps://www.kartkrew.org/rr-manual/manual/landing/>Anon's Beginner's Guide:https://docs.google.com/document/d/1Q5oU5Lsy5PQHonDekMo2ThVvGgT1AkfYSFj-D1ac1iM/edit?usp=sharing (Long Version)https://docs.google.com/document/d/1OkbSNPNmefnr6qcvlQSaNukEsODmcOIhIVwobp_6iBI/edit?usp=sharing (Short Version)>DRIFTING TABLE (SRB2K)Time it takes to charge a drift spark for each stat if you care about that nerd shit. The Google doc does not take the spark rate buff in the US and EU servers into consideration.https://docs.google.com/spreadsheets/d/1Ub8HC-I-HuqpVjcj3Qcb-tyuJOssWMl8EtAGDQGQm7A/edit#gid=234796115https://github.com/NepDisk/sparkrate-calculator>How do I clip replays and share them?Go into the Replay Hut/Egg TV (Title Screen -> Extras -> Replay Hut/Egg TV), select your desired replay and record whatever you want with OBS.To convert the video into a WebM, use: https://github.com/argorar/WebMConverterMake sure the file is less than 4 MBs if you plan on uploading it to 4chan.Previous Thread: >>1413636
>Come back>A separate thread for DURRRnigger what?
>>1484533>wants us to believe he is so attentive he posts this within 40 minutes of this thread going up, but didnt notice the 100 posts and the poll that resulted in drrr getting shitcannedshills are literally negative IQ
I'm the one who made the /durrr/ general. Now stop your gay ass speculating.
>>1484564I knew you were lurking our thread DRRRbro.just wanted to say thanks for all the bumps up until now and good luck on your thread. I'm sure it'll be sustainable.you're valid sister!
>>1484564>shill is a tripfag lolipedo
>>1484564>can't even hit the post count of the vanilla srb2 thread that got pushed out of the catalognobody cares, faggot
>>1484533It's not a real thread, it's just more shitposting. The actual DRRR players are still waiting for Noire before they start doing anything.
Trying to get back to this game before I got burnt by the drrr bullshit earlier this year. Is this game still alive?
>>1485676durr's shitty release killed both games larger normalfag communities, but we still gets 20+ man games on weekends
You don't understand. He don't give a damn.
>>1486480I look and kart like this
SURPRISE IT'S RACING TIME 7(+3)/31 US
11/31 US
7/31 in USPOST-SPOOK RACISM
9/31 US work off all that candy
12/32 in USGEDDIN IN AND GET RACIST
18/31 on USIT'S DOUBLE EXP WEEKEND
Noire is finally out. Get it here: https://github.com/NepDisk/RingRacers-Noire/releases/tag/v1
>>1490698This is banned from the official master server isn't it
>>1490767There's no way you can expect something that modifies the game this heavily to just work out the box, I'd be shocked if it did.
>>1490698it feels good to have the rubberbanding gone but it's still ring racers...
>>1490786I think the master server is supposed to support modded exes, but don't they manually give you a whitelisted cucktoken for that now? aka they won't give noire one because they seethe over its existence
>>1490698Update to 1.1 https://github.com/NepDisk/RingRacers-Noire/releases/tag/v1.1>>1490767Not sure really, they don't mention rules for modded exes but I sure wouldn't host with modified addons on the MS just to be safe. Something something reusability
More character backports, Carol and Bean now have their missing v2 mechanics. Many performance & bug fixes for v2 maps, added Hidden Palace Zone.
14/30 US
haven't been in here in a while, who the fuck are these new guys on the server list
>>1495143They're just servers that use the modified Neptune client that asked to be displayed on the KV site, seeing as the modded client is incompatible with the master servers KK use and plus I don't exactly know if you're able to even post about the Nep client in the forums considering it's a primarily 4chan thing.
A good chunk of my replays (from this week and last) are crashing the game. Is this happening to anyone else?
>>1495162hmm i wonder how strong of a server i'd need to host a master server for our own use
EXP system is no longer a random chance mode, and is instead included in EliminationDisabled combo text display by default to cut down on hud nightmare"Level up" text replaced with what effects you actually get for that levelKills now award 75 exp2 new random themesMORE HORNS
6/31 US it's time to die
>>1495276works on my machine
>>1496297It's not all of them. I tested that particular replay from today and it works. I also meant it's something during the replays that's causing it (explosions if I had to guess). It tends to happen more on replays with a lot of players I've noticed. Like it's not even throwing a segment violation as far as I can tell, the client just closes. If you got the replays of the elimination match on GE Egypt or Rec'n Rally from today (these were just the first two I picked at random) it does it on both.
11/31 ASSAULT AND BATTERY
8/31 US get your guns and clappers ready for our veterans
Older one
>>1498430reminder I picked that shoe back up lap 2 and won because of it :^)
7/31 US Tuesday night racing
A proposal has been submitted by Anon for an easy mode toggle available to players below 1700 KS. Details and vote are below. Vote will stay open a couple of days.https://forms.gle/SsiL4iuc2MkKYrLr7
>>1501113Should specify that this is NOT setting the game speed to Easy or Normal, but rather adding mechanics that make racing easier for beginners and struggling (read: coping) players>spinout severity is reduced significantly>(this might be toggled off by Onyo) drifting protects you from most items>races start with players on Easy being able to pass through others for the first 20 secondsThe server won't hold your hand if you play with this on, and you're actively penalized in a number of ways for using it, including none of your podium wins counting
>>1501118>>1501113Instead of easy mode, just make a mod that makes you roll gachas nonstop instead of racing since its the only thing this fucking site can "play" apparently, fucking shitters
>>1501113But why? It does not take much to realize that this is a completely bad idea for obvious reasons; what is the point of this other than "helping" shitters by preventing them from adapting and actually gittin good at taking gud lines.
>>1501139>what is the point of this other than "helping" shitters by preventing them from adapting and actually gittin good at taking gud lines.Driving is half the battle in a kart racer, hell most of these changes are for item balance and not actual drivingA shit driver will still suffer, easy modo or notJust as a player can drive well but have zero item sense, and their winrate will reflect thatThe response to this is an expected response, and Onyo's already considering just making this a gimmick mode anyways due to how poorly revieved this is being
>>1501177>noo i cant get gud i'll have to 'suffer' playing a video game!wow being good at something in a server full of exceptional people takes time and effort, wowwwwww how was i supposed to knowwwwwif people who have no chance of winning are getting mad at losses instead of laughing at funny voicelines and watching people call eachother faggots in chat, he is not fit for this server, full stop
>>1501139>by preventing them from adapting and actually gittin good at taking gud linesExactly, we should help them adapt and git gud at taking the right lines. Hence the point of the Easy Modo. Marking you down as a vote "For" right now.
>>1501113Do not add an easy mode. Fuck you for even considering it to begin with. Any garbage player that wants their ego stroked by virtual numbers can do so by improving their driving. Doing time trials, watching how the top players race, and JUST PLAYING THE FUCKING GAME are all ways players can get better at the game rather than turning on cheats to gain an advantage.>"b-but muh tard mob!"While the servers on kartinvidya can support up to 30 players, the base game only allows up 15 players max and most tracks are designed around having 12 players in them at most. 16+ player races are nothing but a novelty that Kike Krew (thankfully) never built SRB2K around, and there are ways players can adapt to high player numbers.>"muh item RNG!"Average item odds in SRB2K are neither "single banana in last place" nor a get-out-of-jail-free card. 90% of the time you will get an item that is appropriate with your placing, with exceptions being dependent on the track and how players are positioned. No matter how many times the item odds are tinkered with, this will never change. Players, especially beginners, should not be over-reliant on items saving them from a bad situation. That mindset only works in Mario Kart. Have some fucking spacial awareness and learn how to use items effectively.There are no good reasons to add an easy mode toggle to the server. If bad players want to improve, they should put in the fucking effort to improve. If they just want the game to play itself or give them an unending stream of serotonin, they should fuck off to DRRR or some dogshit AAA multiplayer game made with a "no child left behind" mindset. A band-aid like easy mode would just make beginners complacent and bad players would barely see a difference with it on.No one should force themselves to play a game that they hate nor should they mutate that game around their bullshit, because they can't be arsed to actually get better at the game.tl;dr: git gud, faggots
>>1501539except you are incentivised to take retarded lines using your drift shield as much as possible
>>1501562>If they just want the game to play itself or give them an unending stream of serotonin, they should fuck off to DRRRDRRR? A game with item balance so retarded that everything is a winmore mechanic?A game so bloated with convoluted mechanics that it's hard to even get the average person into the game?A game where bad players are fucked over by the first item set and fight for table scraps at bottom placements?You're suggesting that as a beginner friendly game?I'm not even saying the rest of your post isn't valid, just that suggesting DURRR, a game that will shit all over a low skill player more is honestly retarded
>>1501113Consider this poll closed, easy mode will not be implemented.For backstory, this addon was coded without me knowing and presented after it had been completed. I assumed it would garner this kind of response but figured I'd poll it for the effort. I will be looking to adapt it for a gimmick round, which like all other gimmick rounds are just one offs for fun.
Honestly while I do get that newer/less desensitized people will understandably be very miffed and irate when the game hardline shafts them when they're about to win, lose their well-maintained and hard-fought drifts because other people drive like asian women on crack and/or also happen to roll 9 9 stats because they horf glue or get lmao RNG'd out of doing anything because the guy in front of them coincidentally rolled quad orbis or they got hounded by 20 rocket sneaker users and grownigs at the last lap, trying to implement outright buffs you can toggle on-off or get automatically through the (originally a meme) KS system seems like the wrong way to go about it because all it'd do is encourage bad habits and means you'd be stuck in this mindset of you HAVING to win at all costs or else everyone's gonna call you gay and stupid, yet still sucking just enough to keep your buffs and not think about the HORRORS of dealing with other racers and RNG as a whole.I dunno, trying to control something that's inherently chaotic and trying to impose a way to deny said chaos inherently just seems like a bad idea + mindset to have and would just result in you never actually learning to roll with the punches and getting better naturally. Plus the anarchy is half the fun and being a public menace once you learn to accept said anarchy is peak based
>>1501623>Plus the anarchy is half the fun and being a public menace once you learn to accept said anarchy is peak based
>>1501587Bad players exist because they're already taking retarded lines and continue to take retarded lines. Thus, the worst case scenario with the easy mode mod is that it changes nothing, and could only server to start pushing them to start taking better lines. Thank for you being the only to help outline this, you easy mode supporter you
>>1501113i don't have a google account somebody vote yes for me
>>1501639no, the worst case scenario is that the bad habits are solidified, not that 'nothing changes'you have the game design brain of a KK dev, absolutely 0 foresight
>>1501648I have a google account. Somebody also vote yes for me as well.
>>1501651>that the bad habits are solidifiedHence, meaning they don't change, therefore cannot get worse, therefore it's a fantastic idea like you say, inshallah
>>1501676>doing something wrong thru lack of knowing better vs doing something wrong thinking its correct because the game taught you>same thingjust hang yourself man
>>1501688>thinking its correct because the game taught youlol, given that it would've been an opt-in mod, there's no way you would make that mistakeblud thought he had a point fr fr
>>1501695its not opt in for new players who arrive after its implementationyou really are incapable of thought, keep slamming into walls trying to get 5th place records faggot
>>1501612This whole thing was a grave mistake and the result of a mod made out of a burst of frustration, and I still can't help but feel like a total retard; for trying to put in a "gimme free wins" mode as a shitter cope mechanism, for thinking it was a good idea to make it in the first place, and causing whatever the fuck is going on in this threadIf it's worth anything: I'm sorryEasy Mode is not a good idea, it never was, and never will be a good idea, and I'm saying this as the fucking dev of the thing. It teaches beginners nothing and lets dumpstered players bullshit their way back into good standings.>then why make it?I don't fucking know. Seethed too hard and pooled that into a mod I guess. That alone shows how much it was a spur of the moment thingIt was a total shock to me that people even came to its defense, let alone voted "yes" in the pollLeast it's a lesson learned to actually see what people might want instead of just making things with a blindfold onCall me a faggot, nigger, etc. all you want, shit happens, I'm too exhausted to care as I've been thinking about this all day, good goddamn night>>1501639>the worst case scenario with the easy mode mod is that it changes nothing, and could only server to start pushing them to start taking better linesChanges nothing while also giving /beg/ players an entitled mindset of "I WANT TO WIN NOOOOW" once they either turn the mode off at 1700, or still don't win because they bonk 50 walls on a straightaway, and think a mode made to cheat out of item interactions will aid with their already shitty driving. Easy will not make you a better driver, nor will it encourage you to. It's a fucking crutch, through and through
>>1502086>its not opt in for new players who arrive after its implementationUh, yeah, it still would've been. You, who claim others are incapable of thought: were you able to muster enough to read the fact that it was billed as "optional mode available for players to turn on/off THEMSELVES?" It seems not, and it would explain your easily incensed behavior. >>1502096>while also giving /beg/ players an entitled mindsetproofs?
>>1502107if something is in a game, optional or otherwise, that is demonstrating to the player that this is ok/viable/whatever word you'd like to useits notharris lost and so did this mode, cry about it
>>1502096no one made you think about it all day, you suggested something, everyone said no, thats life working as intended, stop typing and thinking like a pussy
>>1502107>proofs?Nigger fucking google FPS aim assist and note the players citing how controllerfags with aim assist on are perfectly fine with the game holding their hand, but call foul when stomped by a KB+M playerNobody wins with an assist mode in a competitive game, you faggotPlayers without it hate the outright advantages those using it get, and players WITH it never leave their comfort zone, which has been said I don't fucking know how many times to you
>>1502124>backseat game dev that treats the players as mindless cattle>/pol/ outta nowheresounds like midwit nonsense to me>>1502316>note controller fags being fine with aim assist but call foul when stomped by a KB+M playerlol, maybe if this was 2012 and people were still posting that one Quake Live videonowadays, controllerGODS are perfectly fine where aim assist is, and don't think anything of it when they loseit's always the KB+M players that are uppity and endlessly bitch after they get stomped and how they "TOTALLY" woulda won otherwisesounds like that's the case here too: you know you'd lose and you care too much about winning, and are projecting that insecurity and whining onto othersafter all>in a competitive gameit's kartan, you silly billythe only way it'd be a respectable competitive environment is if we switched to DRRR
>>1502320>controllerKEKS in a srb2-adjacent threadhow embarrassing, it's only apt you all came out of the woodwork when ringslinger stopped being popular
Sleepy kart...
Racism, perchance?
1(+2)/31 US nearing critical mass
5(+2)/31 US
Every time you racespec you're condemned to one extra eternity spinning out.
What happened to chumster
GET IN NERDS IT'S TIME TO RAM OTHERS OFF THE TRACK>>1504099quietly disappeared, probably just got bored
>>1504654>>1504099If it's the same chumster from the SCP group, I think he just got doxxed and abandoned everything 4chan
>>1504099>>1504665hes my bitch and he ran
i really want the ring racers thread to die over so i can make a real srb2 thread (not kart the actual game)
9/13 secret Monday racing, don't tell anyone
3/31 USlet's go gambling
Mid Wits, Mid Weights, wherever you tread.I have a minor question I ask with Dread.When a term comes round that lets you do A, Multiple Whites chained together, or B, A blue.What do you usually do?
partly related, but anyone played SASRT? would anyone be interested in a one-off lobby
>>1507811>a term>whites when referring to level 1 drift>blue when referring to a level 3 driftWhat version of the game are you playing anon?
>>1508156I always call reds whites because the progress bar is white when it fills up.My mistake.Term was voice to text fucking up.
5/31 US almost a whole consecutive week of racial profiling
>>1507835hell yeah do it can i play with a pirated copy
1(+6)/31 US what the fuck
3(+5)/31 USracism begins now
>>1507835We are starting in ~30 min>>1508980No, the game uses steamworks and online requires a valid copy
>>1509796>game crashing on startgive me 5 minutes to figure this out.
>>1509796
>>1509817>>1509824I have never ever set up a private lobby in this game, it seems you cannot set random tracks, have to always select oneFor now, I think this should work?steam://joinlobby/212480/109775244949036434/76561198095397492
>>1509825yep, link works
>>1509825>>1509824>>1509817Also currently in the kartin mumble server, ERP channel since there's people already playing kart in the other channelFor people who has troubles launching the game:https://steamcommunity.com/app/212480/discussions/0/864960354284546813/https://steamcommunity.com/app/212480/discussions/0/2944747978665782364/Also pic related
>>1509829also mumble might not even be needed because the game actually has built-in voice chat? So forget thatFor now, 3/10, hopefully there's no net issues
I have no idea how the game behaves as a client so if there's any issues just post in the threadSeems like people can join mid-game so I guess we can just keep playing
>>1509841Two people just crashed (Lurker and Geglash, lurker is back), also expecting 1+2 people more to joinIs the difficulty A or B fine? I have absolutely no idea if it affects just AI or overall speed
>>1509848max speed always
>>1509870Set it as S class for this next race, waiting on who crashed to come backInsane how this game actually crashes more than srb2k
vegitbros...
>>1509883gonna wait ~2 minutes for people that crashed to come backdecreased speed to A instead of S because like half of the lobby haven't ever played this game
>>1509888>wait some more time>actually lost someone in the processits fine... we can just.... keep playing...
>>1509890>ate shit on a boat ramp so hard I was banished to bottom 3 for the rest of the raceoh yeah, just how I remembered it.
ggs for today, gonna get dinner.
>>1509888>decreased speed to A instead of S because like half of the lobby haven't ever played this gameThat makes sense. Started questioning what was up when tracks wound up taking 4 minutes on average. No problem though was fun.
10+3 / 31 USSaturday bloodsport
5/31 USdistracted driving on a nice Sunday afternoon
can YOU see what happened?
Grow buff was a mistake.
Would any linuxfags be willing to offer insight? I've been trying to compile the neptune client to run on my steam deck. Vanilla will compile and run just fine, but when I try to do the same with Neptune, it won't start and tells me srb2.srb is corrupted.
>>1512710step 1: get windows
>>1512673Just let him win bro and you won't have this issue
Worked on this for a bit, at the request of a few: Rival Tagshttps://files.catbox.moe/euf71o.zip>Assign an entirely cosmetic "RIVAL" label to the people you really want to single out in a race.>You can also assign your rivals individual labels, and the labels themselves adjust to nametags.>A few other customization features, such as a toggle for colorizing the label, and adding a version of the "CHECK" HUD that accounts for rivals.>More info on all the options is in the readme included in the ZIP file.This is intended to be used as an addfilelocal, so expect immediate synch hell if you try using this server-side. You've been warned.
it could be time to race, get in KV US
7 / 31 US
4+1 / 31 USAmerican weekend starts now
never mind we're gonna spend this part of our weekend elsewhere
Where are the Thanksgiving races?
>>1515892Spend some time with family instead
>>1515904lmao good onebut seriously, where is everybody
10+1 / 31 USWork off those mashed potatoes.
2+1 / 31 USCan you hear her approaching?
6 / 31 USThe weekend will continue.
3 / 31 USIt's December now.
holy shit i just played durr and its really worse than everyone said. it feels so heavy and clunky and unfun
KS reset. Start grinding to 2k. Other stats are intact for now.
>>1521029wahoo
>>1521029NNNNNNNOOOOOOOOOOOOOOOOOO
All-equal racism soon?
>>1521029A bug where playing time attack would increment your race count has been fixed. Reset all race/1st/2nd/3rd counts so that podium/win% is still a bragging right. Also culled a lot of those new maps for being liquid ass.
>>1522487Cyber City still remains, right?
>>1522531unfortunately yes
Racism, by any chance?
>>1526869Racism is now, 8/30
From who brought you "I got 2k"
>>1527814I mean it was lepus who threw the sinkof course it would backfire spectacularly
0+3 / 31 USRaces soon, probably?
>>1527814
>>1528822eyes bulging with imagined riches
can we get some sunday races going?
4/30 US
8/30 US
The racism
>>1532496get fucked
>>1532552sure i'll call ur mom 1 sec
>>1532559Jokes on u my mom is a 9-9
>>1532567i think u mean a 6 9
>>1532628Nigger
Which is the most cursed playable character
Bump
I am responsible for every background song that plays in the commercials for all sonic the hedgehog related media across all timeI am sad
6+3 / 31 USWe skipped Friday the 13th racing.
I'm vote kicking rage speccers next time.
>>1539218>>1539222fucking nigger kek
question, does anyone have any sonic mods that might have been deleted ot lost because of any bans? i need those for reasons.
>>1539348sorry, I meant *sex mods
>>1539353uhh... bot?
>>1539348Obvious NSFW warninghttps://superiorfox.itch.io/srb2-superiorfoxv2https://superiorfox.itch.io/srb2-superiorfox-christmas-special
>>1539390i meant mods that might have been deleted because of infighting or the mod teams stupidity
10/30 US
doomp
Today I learned KK hid a swastika on Tails Lab. I was writing a script that displayed itembox patterns out of curiosity and that is when I noticed it kek. If you don't believe me try it yourself https://files.catbox.moe/y3nw8n.pk3
>>1540779Looks like someone made an oopsie-daisy fucky-wucky
>>1540779Holy fucking kek
>>1540779a broken clock is right twice a day
>>1540779kike killer krew
would this game be worth trying to remake in godot? i more or less just wanna make the same game (maybe with the 3d lowpoly models instead, or PS2-level at the very least so people could just import koikatsu shit to blender to the theoretical game) but with ease of access menus and a better modding library that doesn't use fucking limited map slots and a rendering system where you have a random chance to not see shit
>>1541381absolutely
>>1541381Honestly go for it. A more modular 3D version of the game with better modding menus, less content number limits and extra tweaks would be nice to see.Plus it'd probably be a lot easier to add in gimmicks in a more functional fashion that don't feel as jank.
>>1541815>pack is relatively tight even on lap 2seems fine to me.
>>1541823>pack too spread out and far away for the orbis and ballhogs to matter>track hinders the usefulness of these items even more>last item set, player behind gets sneakers, meaning that the ballhog will only stop them temporarily and maybe hit another player at best how is this fair lmao
>>1541850>>last item set, player behind gets sneakersyou can see 9th and I think 8th mashing out sneakers too because why not
>>1541850>last item setthere's 2 more in the lap.
>>1541855yes, there are more item sets in the level, i am talking about the last item set in the videoalso wowzers, two more chances to get orbis and ballhogs against nonexistent targets or an actual power item to end the race at 9th because everyone else rolled speed items when the player in the video could only slow them down for 3 item sets
>>1541815>>1541850>>1541865Rolls on the distance based item odds table here were on columns 4 or 5 (probably 5) out of 9. ballhog is a 5% chance. 3x orb is a 5% chance. Rocket sneakers + 3x sneakers are a roughly 80% chance.
>>1541898So in essence, the bunny gypsy curse is inescapable
>>1540779lmao wtf I like kart krew now?????
>>1541381Yeah, good idea.
>>1542262Tfw trannies hate noire for fixing kike krew's bullshit
>>1542262Oh my god, does that faggot kid STILL hang around you guys? actual loseryeah maybe actually finish your whole mountain of maps instead of playing with 4chin
>>1543240that's an old screencap.
>>1543244Fair enough then.
The git repos for Neptune and related projects have been moved due to Github being stupid and locking out the account. Neptune's new home for its source is https://codeberg.org/NepDisk/srb2k-neptune and a release archive for old versions is available at https://codeberg.org/NepDisk/Release-Archive
I don't know who's doing character requests, but could we get the old man owl from Sonic OVA? also madonnna's sprites got updated toohttps://mb.srb2.org/addons/blupak.7854/
9+3 / 31 USNow with more hats.
>>1541416>>1541467>>1542348well shit, guess it's time for me to learn more blender and start learning godot thenwhat's the recommended specs for neptune to be running at around 60 FPS with decent view distance? i'll try to get something similar for this game via potato settings, but no guarantees
Chuck?
1+3 / 31 USMCDONALD'S NIGHT
>>1544242Not really sure since without mods it can run on pretty shit hardware. A lot of the performance issues kick in when you start plopping mods on top
Haven't been here in a while but thinking about playing again now that I'm on break. Does the server still usually draw a decent playerbase on the weekends? I don't want to get involved in drama but I checked out the DRRR thread and I saw basically nothing on how they play that so I don't really know which one is more popular on /vm/ these days. I know this server used to pretty consistently hit 20+ on the weekends but no clue what its like now or how everything has gone down in the past few months
>>1543841Done and ported.However I'm gonna get some more ports done before I push the update to Onyo.
>>1545520yes we still get 20-30 fairly consistently, got a recent wave of newfags a few months ago who pop in from time to time too
>>1545520Even with noire fixing many of the kinks DURR has (and aparently having more thread activity) people still would rather play on here kek
>>1546224And that's why this Saturday is so active compared to Ring Racers >>1545936
>>1546224>>1546233>threads split>still obsess over DRRRbut why?
>>1546318>OP wonders if DRR managed to divide player numbers>people answer him>Wtf why you're obsessedYou're a faggot, go back to samefagging and dicksucking kike krew and seething over noire
>>1546321>OP wonders if DRR managed to divide player numbersThat's a very obsessed way of interpreting it
>>1546325>x amount of people play 1 game>now there are 2 games>knowing this is an obsessionmade worse that in reality theres like 5-10 different builds/games altogether
Random thought, we should play all CTR online one of these days.
>>1546318>>still obsess over DRRRI wasn't even obsessing over DRRR in this post >>1546233Just pointing out that Saturday had races for DRRR but not SRB2K
/v/eekend in an hour
>>1547115as soon as its not ass
>>1547261>he doesn't knowItems have been back in online since Halloween.
ITS UP>>>/v/698081851REMEMBER TO BUMP
where's the guide for UFO shitwhere's the pk3
>>1548450 https://files.catbox.moe/ug9fmo.pdfPK3 is KRLV_SealedStar
>>1548639Wait, sealed stars? Since when did these get brought to kart? Kart doesn’t even have a GP mode
>>1548654It got backported a little bit ago as an alt hell roll I think
>>1548679Yeah, but only through hostmod's RTV systemWorks slightly differently to how it is in RR since the person who gets the emerald needs to avoid getting hit to not have it stolen by another personUFO health also rescales based on the player count (max 200HP at 20 players)
>>1548723would a custom sealed star with a different theme to drrr take away from the experience considering all special stages follow the same theming and people like the ufo breaker song
I wonder what this could mean
>>1548976probably not, it'd just be a lot more effort.
Sealed Stars have been updated to 1.5, which now has support for custom music for both the singleplayer and multiplayer escapesThis isn't on the server yet, but I've given the new version to OnyoThe map guide has also been updated to reflect this change:https://files.catbox.moe/czm8u8.pdf
>>1549082>The victory lap theme (LUA.SpecialVictoryMusic in the SOC) begins playing when aplayer grabs the emerald during a singleplayer run of the mode, with the sameconditions as the escape theme.Why not also use it in multiplayer when the player that has the emerald escaped?The high-intensity escape music isn't needed anymore for the remaining players as the game is already over
>>1549390second thought: would it be possible to make it so the LUA calls specific linedef executors on every gamemode state change, so then you can slap whatever you want into those linedefs to get executed like music change or map changes?That'd be the most flexible
>>1549390>Why not also use it in multiplayer when the player that has the emerald escaped?There's never really a condition I can think of where that's the case in multiplayer, as the escape mode runs until someone escapes with the emeraldOnce one player escapes with the emerald, the level ends for everyone immediately. To prevent instant wins for the frontrunner (whose most likely to destroy the UFO first), every player has to do a second lap of the course before they're allowed to leave with the emerald>>1549443>would it be possible to make it so the LUA calls specific linedef executors on every gamemode state changeShort answer: MaybeLong answer: Completely at the whims of ZB on this one. I'll have to do research on it, but I've only really seen lua code that can be called by linedef executors, and not the other way aroundIf that does exist I may consider it for future versions, but I can't promise anything due to my laziness
>>1549484>Once one player escapes with the emerald, the level ends for everyone immediately.I guess I haven't played enough because I forgot that was the case>Long answer: Completely at the whims of ZB on this one. I'll have to do research on it, but I've only really seen lua code that can be called by linedef executors, and not the other way around>If that does exist I may consider it for future versions, but I can't promise anything due to my lazinessI haven't used ZB enough so I don't know if that's actually possible or not, it was just an idea
MERRY BLARTMASGET IN
15+2 / 31 USGive thanks to Blart for this wonderful Christmas gift. With a sacrifice.
- you can have an extra lap if someone crosses the finish line as the emerald is being transferred after hitting someone- track is ass with 25 people, bring perma-death back- it breaks with frendmod
>>1549082I'm checking the pk3 right nowIs there something missing? there's no definition for the diagonal springs v2 which are being packed and used in the track and also the holograms so it doesnt appear in ZB
>>1549944Oh wait, it is indeed in the file as its being defined directly through LUAIt's just that ZB is having a stroke and failing to define flags?Why is this so shit?
>>1549956Turns out ZB was failing to parse ss_mapobjs.lua line 227 --$$ParameterText Type in the sealed star pk3changing it to --$ParameterText Type made it stop throwing errors and now everything loads fine?
>>1549961ZB is very picky about object definitions, unfortunately
>>1549991This also just seems to be a mistake on my end. Whoops.1.5.1 should have that fixed.
>>1549992Dunno what I am doing wrong but I'm getting a hard crash when testing the track
>>1550075I tried adding null checking so at least the game didn't crash> local myWaypt = ss_waypointdta.waypoints[mo.sealedWaypts];> local goalWaypt = ss_waypointdta.waypoints[#ss_waypointdta.waypoints];> if(myWaypt == nil)> print("myWaypt " .. mo.sealedWaypts .. " is null, how did this happen??")> return;> end still crashes
>>1550075What the fuckDid you put down any of the metal sonic points as said in the guide?This code is erroring due to not finding the first wapoint in the map, so ideally it shouldn't error like this if at least one existsNonetheless I guess I'll add a failsafe for this in the next update
>>1550082yes my first waypoint starts at 0, it goes up to 13 because its unfinished, i just wanted to get the ufo goinghttps://files.catbox.moe/23qfvv.7z
>>1550090Turns out I made a colossal fuckup with the waypointing system and didn't account for things like setting a waypoint's ID to 0. Because of this, the UFO freezes the game by calling a loop that's SUPPOSED to find the first goal waypoint. I ought to test my shit more before pushing out updates like a retard.I'll be posting a fix here in due time, just testing the refactor currently.
>>1550133https://files.catbox.moe/ikbpsv.zipHere's 1.6, with a bunch of fixes to waypointing (and the refactored system in general). Hoping this works better.Merry christmas anon.
>>1548639Despite the one or two matches I played, it was fun. To elaborate slightly more on the control sectors stuff, Srb2, while I am not sure about (2.1) having linedef type 443, you could probably make a close enough replica of the ACS script with a similar setup within the example WAD, with the sector activating on the second lap and calling the effect once crossed, if you are willing to go the extra mile.https://wiki.srb2.org/wiki/Trigger_Linedef_Executor_(Anywhere_in_Sector)
>>1550197>Similar setupA advanced setup that calls for multiple other control sectors*
>>1550411>already backporting the exp systemLOL
>>155041611/10 would blow my eardrums out again
>>1550149Merry ChristmasWhat are the rules to the UFO's speed so I can control it more easily?From some more testing, it seems that it really likes to speed up when the distance between waypoints is huge?Is it something like normalized travel time so it always takes the same amount of time between waypoints which leads to it slowing down in clustered up waypoints and zip when there's huge gaps to cover?If you could add this to the pdf next update it'd be niceAlso, maybe consider adding a README to the pk3 which has the link to the pdf or something, so the access doesn't get lost once the thread dies
>>1550802Oh also meant to say that if there's no end waypoint set the UFO just travels up and disappears upon spawning, is that intended behavior?Something so the UFO loops around forever without it triggering game end would be helpful for testing, especially since there's times I want to fuck around the map and not follow the UFOAlso in DRR the UFO gets hitstunned and shortly after it speeds up as if in a panic, doesn't seem like that behavior is replicated?
>>1550802>Is it something like normalized travel time so it always takes the same amount of time between waypoints which leads to it slowing down in clustered up waypoints and zip when there's huge gaps to cover?Less that and more that the UFO actively rubberbands to the player closest to the finish. Otherwise it moves at fixed speeds across the course, which rescale based on kartspeed. A normal speed UFO is slower than a hard speed one, for example. Not sure if farther away waypoints cause it to speed up though.Despite this, I would recommend keeping a close distance between most waypoints; the UFO will stop in place if its pathfinding can't find close enough waypoints.>If you could add this to the pdf next update it'd be nice>Also, maybe consider adding a README to the pk3 which has the link to the pdf or something, so the access doesn't get lost once the thread diesI'll be sure to find some way to package in the PDF in later updates.>>1550806>if there's no end waypoint set the UFO just travels up and disappears upon spawning, is that intended behavior?Yep. This even applies to DRRR I'm pretty sure, since most of the UFO's thinker code is directly ported from it. The UFO wasn't really intended to travel across anything besides non-looping courses, something I really should've better specified in the PDF.>Also in DRR the UFO gets hitstunned and shortly after it speeds up as if in a panic, doesn't seem like that behavior is replicated?No, I didn't port over the UFO hitlag and have no intent to. Instead the UFO's glass orb turns red and an alarm sounds a few times. However, the speedup still applies, though I guess the hitlag being absent causes it to be less exaggerated.
>>1550842>I'll be sure to find some way to package in the PDF in later updates.All versions after 1.6 will have the guide PDF actually packaged into the PK3 file itself, so that, even if you download from the server, you'll have access to the guide at any time.For now, though, here's the updated guide.https://files.catbox.moe/7pl5pi.pdf
>>1550888What's up with the UFO positioning if trying to raise it a bit? If I put a waypoint that isn't at height zero the UFO just skyrockets to the top of the mapeven a waypoint height of 1 just snaps it to the ceiling, I do not understand
>>1551228>What's up with the UFO positioning if trying to raise it a bit?Can't really tell for certain, since Z positioning seemed a bit jank. Maybe you could send a templink of the setup, so I can investigate? Litterbox lets you set how long you want a file to stay up for.
>>1551406https://files.catbox.moe/5x92cn.7zBy the end of the track waypoint 45 is just 16 units off the ground but the ufo just goes up to the ceilingthen it goes down again for the last waypointhttps://files.catbox.moe/5x92cn.7z
Races?
>>1551425Yeah that was another "retard programming" moment due to me not understanding how mapthings were set up.1.7.1 has a fix for that:https://files.catbox.moe/83lj3h.zip(Firefox confusingly has a false positive for this now, likely due to the included PDF. It downloads without any issues on every other goddamn browser.)
6 / 31 USPre-weekend racing.
Crit changes based on feedback>Sneakers can now crit, cause spinouts on bump>Hyuu can now crit, I hope you didn't like having an item!>Being in crit state for invinc/grow/sneaker now shows the lightning effect on the player>Crit jawz knockback should now be on par with Orbi>SPB should not continue raping you all the way into the next map>Blart has been grounded and told not to leave the mall for a weekWill be updated tomorrow.
>>1551653what if a crit eggbox instead of blowing up twice it becomes infinite eggpanic aka anybody you touch also gets a eggbox (normal this time)
>>1551710We will see if you will regret writing this post
>>1552081is this foreshadowing
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh /v/eekend?
5 / 31 USIt's the last weekend of the year.
>>1551508Don't fucking ask me why but I added 90% of HitFeed support into the mod- UFO destruction- Emerald pickup- emerald stealing, maybehttps://files.catbox.moe/u6202y.7zI don't know how your version is advanced so I'm posting this right here right nowAlso the combi crossmod compat has started to throw errors out of the sudden and I have no idea why so the lua has stopped working somewhat, but once that's gone it'll be fineAlso refactored Obj_SpecialUFOCollision, made it remove all sneaker and boosts like DRRR, made it hurt players if it rams them from behind (as replacement to stumble) like DRRR. Function structure is more like DRRR and it no longer has infinite nested ifs which was made my head spin. I refactored it because I really wanted the UFO to push the player it were going faster, as if it rammed you from behind it just pushed you BACKWARDS, instead of, you know, forward.Also I'm still saying there's something fucky with the speed and the movement, you can ram the UFO at the start of a race with 900 orbis and it won't speed up. The movement hum pitch will shift up, but it just won't speed up.
>>1552704You can easily find all the changes done by just searching "hitfeed" in ss_ufo, emerald and sealedstar
>>1552649
>>1552704Nice, it's been merged into my indev PK3.I don't want to leave you (and the rest of the thread) in the dark, so I'll tease a bit of the next update with this screencap.>Proper lap indicator for escapes>The UFO's panic speed has been significantly buffed, hopefully being up to par with how it was in DRRR>Aforementioned hitfeed support>Customization suite with the ability to let you build your own UFO and create custom emeralds and unusuals, along with exposing tons of constants via rawsetsPic related is from a personal build with some upcoming Neptune changes, which I hope explains Balconies having its proper colors now
>>1553163Oh yeah I forgot to mention that none of the balconies textures were animated, did that get fixed?I looked into the animdef and totally seemed like it should work?
>>1553197Some weird animdef conflict since certain textures and flats share names.Should be fixed in the next version.
Saturday night racism, get in. Reviewing lua performance for a bit and then CRITS.
>>1554279
Imported more sunflower scripts to hopefully improve performance a bit more. Distance based respawn is in due to the old fast respawn script being incompatible. Will keep looking over additional scripts in the future to reduce fps rape.
11 / 31 US2025 approaches.
The version that Hitfeed integration in Sealed Star was written for is the previous one.The new version of Hitfeed in the server broke it seems, a function that the code uses does no longer exist
wtf happened at blue mountain v2https://litter.catbox.moe/edvp7y.lmp
>>1555084restat has a delayed application while randomlistchar is active.
>>1555810wut map is this
>>1555973Circled Plagiarism Zone
>>1555810Tried to only infrequently check restat to reduce load a bit, should now check constantly for the first couple of seconds before going back to periodic checks.
Is anon using any utilities for the slopes on these backports? I can't imagine redoing them manually with vertex slopes is anything short of maddening, but any fix would be great for people wanting to use UZB for kart tracks.
RACISM?
the UFO does not blow up when coming close to a mine that is already prime
>>1556550>Is anon using any utilities for the slopes on these backports?Primarily Dslopehelper, which heavily automates the vertex sloping process: https://mb.srb2.org/addons/dslopehelper-vertex-slope-auto-tagger-for-srb2kart.5476/Many vanilla RR maps use anchor slopes, which are, generally speaking, slightly less tedious to make than vertex slopes, so the conversion process isn't too difficult there.The real frustration comes in when maps utilize the actual vertex-based height adjusting that UDMF mapping lets you do, which is done in a few vanilla RR maps, such as Hidden Palace.
>>15568304(+3)/30 US
To a new era of /srb2k/!
compiling tips for srb2k-neptune on gahnoo/linucks?i think my build came out wrong; it reads the srb2.srb file that comes with srb2k 1.6 as modified and fails to launchdo i need to compile srb2k first, run it, and then copy over the relevant neptune files into the directory, similar to the windows installation instructions?
>>1559735 (Me)it's not an issue with the srb2.srb file, it runs just fine under windowsi even checked the md5 hashes to make sure there was no translation fuckery happeninggonna try compiling the assets into the executable itself
>>1559735>>1559869git clone (or download sourcecode) then build with make (cd into src and run make). Grab the resource files from https://github.com/STJr/Kart-Public/releases/download/v1.6/AssetsLinuxOnly.zip and drop them into .srb2kart in your home folder. After that grab the newest Neptune release and grab the .kart files from that and copy them into .srb2kart as well.
>>1559910seems like there's a missing header file? tested with both a repo clone and the source code zip from https://github.com/NepDisk/srb2k-neptune/archive/refs/tags/Neptune2.4.1.zipvanilla srb2k compiles/runs fine
>>1559956Ah you need libbacktrace or you compile with the option NOLIBBACKTRACE=1 appended to the end of make command. Make sure to do make clean first.
>>1559968that did the trickthanks, anon!
8 / 31 USIt's the first weekend of the year.
>crash #5
A new dub was added, which apparently made the addon reach critical mass and syncdeath people on use.HOWEVER, IT TURNS OUT THE DUB LUA HAS BEEN THE CAUSE OF EGGBOX DESYNCS THIS ENTIRE TIME. FUCKDubs are hereby discontinued.
>>1562965>tfw wanting Luigi to say SPERM out loud has been what's causing the sync to shart itself and die
>>1563067>black>is clearly white
>>1563072clorox chicken
>>1563072one drop rule
hello i played this game years ago and i see theres a sequel, is it worth playing over the original?
>>1563435lollmao
>>1563435short answer: nolong answer: __________________no,________________________not__________________________really______________if____________you______________ask_________________me_______________tbqh
>>1563438>>1563439oh damn ok, is the server browser still active for this one?
>>1563440The offical MS still gets players and the servers on the KV site also get players.You can check both at these links:https://ms.kartkrew.org:8860/https://kartinvidya.me/status
>>1563440This server + a few others on https://www.kartinvidya.me/status use a modified client that doesn't work with the master server normally used for SRB2K. You can use the regular client and join servers there, there's still a few holdouts here and there that occasionally get activity.
>>1563444Oh yeah if you do go play on a MS server I recommend Saturn Client as well sine its better then the vanilla one. https://github.com/Indev450/SRB2Kart-Saturn/releases The KV servers use Neptune client instead.
4/30 Saturday night racism happening NOW
>>1563435The sequel? No, and never.The Noire build of it? Yes.You're better off with the original unless you care about the quirks.
4/30 S-s-s-SUNDAY
>>1564783>The sequel? No, and never.is it really doomed to never be good? it doesn't even have a good foundation?
Anybody hosting right now?>>1565685Different guy but I played a little bit of it and I don't think it's that bad but it asks a lot of you. If you haven't played either game just play srb2k until you get bored, then try it.
>>1565685Pretty much until KK learns not to be massive retards (impossible).The foundation is decent. The issue is carrying over existing content and scripts, as well as noire's susceptibility to KK breaking shit with each update, which is why blankart is under dev.
>>1565730>Anybody hosting right now?I haven't played in years and didn't read the OPDoes anybody want to play?
>>1565877people usually play between 6pm to midnight UTC, come back tomorrow unfortunately unless you can rally the EU guys
>>1565877its time
>>1566745>>1566745
>>1566745>>1566749I'm gonna be late by like an hour
I'm bad at this.Is there a list of tracks that everyone plays? I'm gonna have to lab these for a bit.
>>1567248save a replay and you can use it to re-load the server addons without actually playing online.there's also time attack ghosts.
>>1567248This >>1567250 but also remember that there's a lot of cheeky cut bullshit the pros do that'll take you a long while to eventually get and races are essentially slot machines on whether or not you're gonna get anally gaped and cumflated by someone with a grow-invinc combo so it's best to not get too heated during races and just kinda accept that sometimes things won't go your way.
>>1568098yes its 2025 and im an adult and i shouldnt cry over video games, wow thanks
>>1571067You'd be surprised at how many times people still ragequit because they got clapped in an amusingly disasterous fashion
did anybody ported RR's entire roster onto SRB2K?
What mod is the MKWII Rainbow Road from. It's listed as MAPEE but nowhere really states anyone actively using that slot.
11 / 31 USNow with more emerald chasing.
>>1573164on KV it's KRBL_Pro_Pack_v8_Kartin_v1.2.pk3
Slew of changes based on feedback>ResynchsTesting a theory that sync stuttering/failing is due to there being too much data to sync smoothly. I unsynced half of the StatTracker data as this should be most of it, cutting out ~170kb of data. Data recording should still work fine.>Rape voteRape votes aren't really fun for the victim, so now if someone gets raped and finishes in the top 3, everyone who voted yes gets raped next round. Added a chat message explaining this.Rape votes (and crit spbs) won't cause damage in elim.>EliminationNepspin now deals a small amount of chip (nonlethal) damage and does not cause a spin out.Nepspin's parry window duration increases with level (10 frames base + 2 x level)>BalanceItem changes since the grow/chainoffroad votes have made power items more important than anything else. I'm reverting these votes, so grow will now bounce off of dropped orbis/jawz again, and chainoffroad is back on permanently. If you worked to learn lines for TA, you shouldn't get punished for it.
starting off the day with murder and mayhem
>>1575051Thanks anon
>>1565735>which is why blankart is under dev.qrd on this? never even heard of it
>>1577876>qrd on this?It's a DRRR fork that's a recreation (if not an outright direct port) of SRB2K's gameplay and mechanics in the new codebase, meaning you get V1 gameplay alongside all the new additions to the engine done for SRB2 2.2 and RR.Not even close to being done (hence no build) but Nep's been working on it for a while:https://codeberg.org/NepDisk/blankart
>>1578545
6 / 31 USMidweek races.
If anyone's porting other sealed star maps please pick maps like Balconies where you can actually fight each other.And maybe have a minimum distance required to steal the emerald on hit.
>>1581436and if I didn't spin you out I'm getting dropkicked into the pit
Small notesThe section of the new sealed star map that could respawn both you and the emerald back at the start should be fixed now.Fixed the pizza tower pack to not crash everyone.The old version of Funky Fortress has been brought back.
4 / 31 USLet the races (and ethnicities) begin.