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Now with more PP

Elite: Dangerous is an online space flight simulation and combat, trading, exploration, mining, ship-based, vehicle-based and on-foot PvP and PvE game that takes place within a slightly outdated yet surprisingly accurate 1:1 scale simulation of the Milky Way galaxy. There was already star located in-game at about the same place before it was discovered in real life. We're sadly missing UY Scuti but there's VY Canis Majoris. Still super-massive and real-sized in-game, especially in VR.

New ships:
-Mandalay, scheduled for release in early October; a new exploration mamba with yuge jump range and ability to shit out the pilot directly below the cockpit so he can sniff plants without walking. Also apparently the most "supercruise-optimized".
-Type-8 is actually a MEDIUM hauler which makes the Type-7 officially the new asp scout. "supercruise-optimized" too.
-New Python variant called the Python-de-lanc- I mean, Python Mk II. "supercruise-optimized" as well.

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>Space Chinaman's ship and module discount emporium:
Look for high tech stations with power Li Yong-Rui for the best selection at 15% off. Example: Ray Gateway in the Diaguandri system.
Or just rank up to trade Elite (easiest) and go to Jameson Memorial in Shinrarta Dezhra for convenience and because you aren't poor.
https://inara.cz/elite/nearest/

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno scum?
https://dcoh.watch/

>Rizz up your cockpit with fronthole magnets:
https://bluemystical.github.io/edhm-api/
>>
can I get a qrd on the (new) power play, never done the old one either
how tedious is it to unlock modules?
should I just subscribe to Aisling's onlyfans to get prismatic shields and call it a day?
>>
>>1504469
you can get all the modules from any power now, the unlock order is just different between all of them.
there's way more ranks now but also way more ways to get merits so i'd say it feels a lot less grindy. Merits also don't decay weekly like they used to
>>
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soon?
>>
previous thread
>>1438943
>>
What kind of eleven herbs and spices should I put on my (PvE) Anaconda's multicannons?
I put hicap emissive+corrosive on the smalls, not sure if I should bother with incendiary or whatever or just go overcharged autoloader on everything else?
I'm running TV lasers in the medium slots.
>>
>>1504570
It used to be just a matter of waiting 4 weeks to get the module for one power, then moving on to the next, no grind required just calendar time.
Now it's actual balls to the wall grinding for months to unlock them all.
Honestly for such shit modules it ain't worth it if you're not into the actual system flipping boardgame.
>>
>>1504653
imho railguns are pretty much the best thing you can equip

range beats everything
>>
>>1504636
I wish. I want actual guardian ships.
>>
>>1504636
qrd?
>>
>>1504704
yeah you're still better off just doing it exactly like before even with all the changes
the first unlock for each power is the same as whatever their unique module was in 1.0 and it's at rank 34 which isn't that bad. I've done fuckall with the new power play so far and I still have like 15,000 already just from missions
>>
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>>1504718
data leaks from a while ago
>>
>>1504743
I feel like these have all long been abandoned.
>>
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The exact blend of overlapping system conditions that would enable genetic repair meds to spawn in as settlement loot seem to not have lined up in the galaxy for a few days now,
and fleet carrier bartenders are bugged if the carrier owner is tied to an Epic Games account, ever since PP2.0 dropped.
I acknowledge my potential retardation, but I'm just feeling a little bit discouraged.
>>
>>1504782
you're not retarded, they are stupidly rare to find and they are also one of the few things that can't be a mission reward for some fucking reason
>>
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My precious
>>
>>1504782
i can try putting some up for sale on my carrier if you want
i already have that engi unlocked and have a bunch of spares for some reason
>>
>>1504834
actually nvm it won't even let me transfer engineering stuff to my carrier
fuck this game
>>
>>1504782
>and fleet carrier bartenders are bugged if the carrier owner is tied to an Epic Games account, ever since PP2.0 dropped.
Are you sure that's the cause? I haven't been able to trade with *any* fc bartenders, seems unlikely they're all on epic
>>
>>1504958
Idk what that guy is talking about epic accounts. Bartenders have been busted for a while.
>>
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>>1504782
Mining, e.g. Faiers Mineralogic Complex in LHS 449, planet Gold.

PROC is the name of the room inside EXT building.

screenshot from 5 minutes ago
>>
>>1499195
>i managed to fix it last night and it wasn't as complicated as the forum dads made it sound
all you have to do is go to a bartender and if you see that you have multiple stacks of the same item for some reason, sell the top stack bc they are the ones that are tagged wrong. Crazy that something that minor breaks the entirety of on foot engineering like that
doesn't fucking work, just sold all the top piles from duplicated shit, still can't engineer suits/weapons, Braben fix your fucking game
>>
>need to do ground missions to upgrade suits
>need upgraded suit to do ground missions
>the only other way is an obscure undocumented mechanic that requires you to endless suffer through docking/loading screens shopping for suits at a specific time of the week
Is there a worse developer under the sun than fdev?
>>
>>1504802
>>1505078
I will persevere, thank you.
>>1504844
I appreciate the effort anyhow.
>>1504963
That's my bad. I read some other stuff elsewhere and blindly believed it,
probably out of some sort of optimism that I'd eventually land at an FC that would actually let me buy what I want without issue.
>>
>>1505466
You fool, you can simply raid offline recovering settlements, there's no combat so you can be wearing an unupgraded suit!
>another bug prevents any loot from loading in recovering settlements
>>
>>1505531
the one thing i can tell you about genetic repair meds is that your best bet is passcode lockers in EXT/IND buildings
MED rooms are technically the most likely but that's a trap bc those usually only have like 1 locker
>>
>>1505466
take missions to restore settlements, they are often bugged, so if it doesn't complete the mission for you after last fire is put out ignore it, but all the loot is yours for the taking, also all you really need is a shotty with noise suppressor and you can raid any settlement you want easily, just clear out CMD first to disable all alarms (enter when someone is leaving, noise suppressor will allow you to clear whole building without anyone realising, just pull out the gun right before shooting them, watch out for a single straggler by the first corpse closest to the entrance on the way out, but with alarms disabled you're free to clear out whole thing building by building)
>>
>>1505599
>need a suppressed weapon to do missions covertly
>need to complete covert missions to unlock the engineer that can apply it
bravo fdev
>>
>>1505621
>need to complete covert missions to unlock the
Hero Ferrari:
Meeting Requirements
Complete 10 low threat Conflict Zones.
>>
>>1505621
i just disabled alarms for those missions
the npcs are too stupid to turn them back on
>>
>>1505466
Go to an enemy system and shoot everyone. Problem solved and you get merits.
>>
Is there a /vm/ squadron?
>>
>>1505719
There's one from /vg/ I joined a few years ago
>>
>>1505757
Is it active?
>>
>>1505772
https://inara.cz/elite/squadron/1470/
>>
>>1505558
Yeah, I think I just hit this bug, went to some post thargoid system with a disabled settlement and there was nothing inside the lockers etc. Not sure how it's supposed to look, but I don't think it should be completely empty.
Is it random? Does relogging and respawning the settlement help?
>>
>>1505817
also
>blapped some dudes that started shooting me on sight with a remote flak
>local bounty
huh?
>>
>>1505819
also also
>the power shutdown sequence takes three fucking minutes of starting at a screen just to take out your regulator
Yeah, I don't think Odyssey is for me.
>>
>>1505819
>some dudes that started shooting me on sight
hmm, maybe it was raided then and it's not a bug but a lore reason why everything was stolen already, the last couple restore missions had noone at all at the site, all loot in place, just the mission wouldn't work even with power on and all fires put out, you could check other settlements on the planet, just cut through one door and check first 2-3 lockers and skip the power sequence as shutting down indeed takes ages
>>
>>1505815
Doesn't look very active.
>>
>>1505817
to reroll settlement loot you need to go into supercruise and come back. However if you find a bugged one like that it won't work
if you relog at a settlement it will automatically make it be empty
>>
>>1505817
People have been reporting that settlements in systems not under the influence of Powerplay have not been spawning mission-uncritical loot since the Ascendency update.
Anecdotally, I'll say I've experienced the same as you both inside and outside of Thargoid systems (the two of them at this point) whenever the system is Unoccupied.
>>
>try an actual restore power mission
>mid-mission update vomits forth a company sized unit of scavengers
just fuck off
also I'd like to congratulate whoever designed the scorpion to be inaccurate for the first 15 seconds of firing
>try another one
>a squad of friendlies (?) from the questgiver faction spawns along with a bunch of scavs (?)
>help out the friendlies
>they start shooting me afterwards
>get a fine when from the questgiver I fire back
??????????
>>
>>1506225
this is trump's america
>>
>take a third one
>gain a bounty for blocking the landing pad after power up the reactor
I'm out
>>
>>1506233
just use taxis
>>
I just can't take the heat of the Imperial Courier.
I feel unfaithful, disloyal!
>>
>>1506269
There is nothing more quintessentially imperial than disloyalty and treachery.
>>
>>1504382
>on-foot PVP
Is there actually/is it any good? The one thing I always wanted in space sims was the ability to walk around and interact physically.
>>
>>1506351
The FPS mechanics are serviceable but feel separate from everything else in the game and PVP "exists" but the game design doesn't really encourage it in any way.
>>
Is there really no fucking way to tell Odyssey settlement landing pad size in-game?
>>
>>1506146
That is def the cause, i was in colonia when the update dropped and there is absolutely no settlement loot to be found there
Prob has something to do with the powerplay containers that they added
>>
>>1506564
you can look in your 1 interface, I think, although I don't remember exactly what it says ("minimum/required landing pad present = yes" or something like that).
>>
is there any site/tool that shows what specific layout a particular settlement has?
E.g there's only one hightech settlement type that also has a CMD module, is there somewhere you can filter by that?
>>
>>1506875
https://www.quizengine.co.uk/omg/live/omg_1.1.html
>>
>>1506885
Somewhat disappointing actually.
To me the settlements looked generic and cookie cutter enough they could've been procgenned.
>>
Does SIRA still accept new members?
>>
>>1506885
I know that site, what I meant is if there's somewhere I can look up which of these layouts Sneed's Seed Packing Plant has without actually going and looking first.
>>
>shoot at the ship dropping a narco cartel death squad on me
>get a fine for reckless fire
the legal system of the 34th century is something else, huh?
>>
>>1507279
stuff like this makes reminds me that Elite is a bongland game through and through
>>
it's called the Jackrabbit because Domino Green fucks like one
>>
>go to an 'evacuated settlement'
>start carpet bombing scavengers mentioned in the mission briefing
>get a bounty for killing a friendly
Would it fucking kill the game to give you some hint that there's friendlies in the combat zone?
Especially since the friendlies seem to have magically teleported in place unlike the scavs that actually came on a ship.
Odyssey is so contrived and tediummaxxed it beggars belief.
>>
>>1507667
they appear as blue arrows on the minimap, that's the only way to tell. And if you point your gun at them they immediately go hostile and you get a fine
it's even more obnoxious bc a lot of times there will also already be scavs on the ground before a dropship arrives too.
>>
>>1507667
Just kill all of them and let god sort them out
>>
>can't skip frontline solutions uber trip for immersion reasons
>refuse to let players walk around their ships because it would just waste the players time
>>
>>1507748
tell me how often do you disembark and spend extra 3 minutes running to ship engineer and back to do ship engineering, they added those ridiculous tiny engineer cabins, most people don't even know they exist (and no sane person uses them, but muh immersion), I'm sure SC fans will do the walk every time, same for buying ships, you can do that on-foot if you want to spend extra 5 minutes running there and back lol
>>
>>1507765
I think it's cool to have the option to do things on foot.
>>
>>1507748
it's mostly so you can redeploy after death, with your own ship if you dismiss it are they gonna wait for you to touch down again, if you don't wanna risk rebuy on arcade shooty mode?
>>
>>1507832
Not to mention landing pads are limited, if a squadron decided to drop in, everyone with their own ship, immersion is just the official reason, game design is the real one. Wish there was squadron level pvp organised where people join opposing factions and duke it out 4v4 or 8v8, no idea if matchmaking can handle it
>>
>>1507832
I meant skipping the trip from the station to the conflict settlement when using a shuttle.
>>
>>1507924
yeah it's a bit of a mess, telepresence (so you can respawn like bing bing wahoo or quake dm), but you still need to travel there, not like ship telepresence, you can telepresence slf from ship, but on-foot you end up in jail if killed by enemies or teleported to last ship if by raiders, not sure if lore constant behaviour is impossible or just contrary to game design limitations, but it's a mess (probably forumdads would cry if you could teleport instantly to CZ from a station, their immersion trumps qol, like with recent vote on transfer times, wait 30mins for my immersion to kick in you pleb)
>>
>>1507943
>constant
consistent*
>>
>>1505223
ok, you need to open shiplocker.json from c:\users\yourname\saved games/frontier developments\elite dangerous
copy its contents here https://www.online-utility.org/text/grep.jsp
input regular expression: "OwnerID":0
invert match
get rid of all the items that are left (sell to bartenders and for mission ones just land in a settlement and just before disembarking transfer all to backpack then just drop them from your backpack, then it's finally fixed, ffs fdev get your shit together
>>
>notice that SIRA is having an election in the Tomas system
>take election mission to kill 12 security skimmers to help
>quest location has only one skimmer
>>
>>1507972
so the Squadron lives on even when everyone is inactive? thought only player factions did that
>>
>>1507978
I meant the player faction. If Inara is to be believed, the faction has 4-5 active players.
I sent a join request, but i doubt any of the active players has the authority to accept it.
>>
>>1507990
just start a new squadron and let us know, it won't be much more lively but at least we won't need to join a discord to communicate
>>
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ekhmm
>>
>>1507993
I'll wait and see if someone from SIRA responds first.
>>
>>1507997
That shithead Gregory doesn't count as human.
>>
>>1507765
Nigger you're gay.
>>
Ascendancy has been introducing me to a whole slew of error codenames beyond the two or three I thought existed.
>>
>server is shitting itself again
get dead soon, this player count is clearly unsustainable
>>
Hotfix download up.
>>
>>1508375
Yesterday my game softlocked while entering a scarab.
>>
Are there onfoot powerplay conflict zones?
Or any other way to gain merits in Odyssey content other than mission bullshit?
>>
>>1508443
Does cashing in combat bonds work?
>>
>>1508443
There seem to be a few.
https://forums.frontier.co.uk/threads/powerplay-2-0-activities.629227/
>>
bros I have been off the game for a year, do couriers have any use nowadays with these updates?
My favourite thing is my fastest boy imperial courier with a nice jump range very engineered but besides short range fucking around it had no uses since courier missions were low pay early game, always wanted missions about sensitive data in powerplay through longer distances where you are constantly hunt down or something
>>
>>1508608
Courier missions are a fast way to influence elections, if you care about BGS stuff.
>>
>take courier mission to help SIRA inc win an election
>the target station turns out to be 1.5 million ls away
>luckily the system has 20 plants and an ongoing war
>>
>>1508616
well I just enjoy it being useful in something, I always was passive about powerplay besides joining a faction for goodies so I have no idea how things work in the grand scheme of things, best would be if they paid well but Im sure they all pay shit nowadyas too
>>
fuck me the PP interface is retarded, where the fuck am I supposed to go find a PP CZ to shoot things at?
>>
>>1508626
Fit in a passenger cabin and do transport missions instead. Same gameplay, but better pay.
>>
>>1508681
can the imperial courier fit one without masacring the speed and range? (It's been quite long since I played so genuinely cant remember the structure of it)
>>
>>1508691
It has space, dunno what it does to performance.
>>
>>1508699
just checked, can have two 3E economy class cabins, I wish there was a luxury one for just 1 person, that would make it worth it, but this way its just better to bring my beluga for it
>>
>>1508619
>the target station turns out to be 1.5 million ls away
bro your SCO?
>>
>>1508761
My Mamba can't carry enough fuel to spam it.
>>
>>1507165
EDSM stations view shows the layout of specific settlements. Not sure how it's populated so it might not have complete coverage.
eg: https://www.edsm.net/en/system/stations/id/4345/name/Shinrarta+Dezhra
>>
I'm half-convinced that putting an A-rated wideangle sensor on an agile ship and mass-scanning CZs over and over again is faster for merits than actually doing bounties, CZs, or killing randos in enemy strongholds.
>>
>>1507993
I made a new squadron called:
SIRA Inc. Presents: The Police

Anyone is free to join. It would be nice to get more people to spread the minor faction, but people can join even if they don't give a shit about that.
>>
Does the on-foot gameplay work in VR?
>>
>>1508921
Shit name. Won't join.
>>
>>1508928
Nope
>>
>>1508936
What would be a good name then? I thought this was a funny name foe a squadron that spreads corporate rule.
>>
new to PP, why can't I find any contested systems?
do the power control counters reset on Thursdays? or did they reset when PP 2.0 came out and haven't built up enough to generate conflict yet?
>>
>>1509270
also when do the megaship datalinks reset?
>>
Archon Delaine is a wigger
>>
>PP map broke and shows everything as unoccupied
bravo
>>
I'm sorry Archon, i take it back. Please make the map normal again.
>>
has fdev ever done anything right the first time?
>>
>>1508921
I disbanded the faction an created a better named one. Since it is a continuation of the original SIRA, which stands for space IRA, i named it Continuity SIRA after:
https://en.wikipedia.org/wiki/Continuity_Irish_Republican_Army
>>
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>>1509502
>The Police changed its name to [Cool and Radical Domestic Terrorism Group]
Not today, Jerome Archer.
>>
You can pull ~10k merits per hour just passively cycling through targets in a CZ and relogging after exhausting the initial ~20 ships, without ever moving or turning your ship with wideangle sensors. And all it takes is like 10 lines of script to automate.
I already know how I will be reaching rank 100 in Power Play 2.0â„¢. You?
>>
>>1509773
Heading back from Sag A*, we'll see how many merits my data earns after the buff.
>>
>>1509777
I'm not sure explo merits are even enabled atm.
>>
>>1509778
They said they buffed them 6x yesterday
>>
>Yuri Grom has zero contested systems
Did I pick a meme faction to pledge to?
>>
>>1509706
We are a techno chink faction. Jerome is the closest hostile power.
>>1509809
They seem really rare at the moment. Techno chink has only two, one with Jerome and one with only fans.
>>
after using mod shards and mod plasmas for a while in AX don't think I can go back to peppering things with BB pellets from a gimballed multi cannon again, I feel like a clown waiting for enemy chaff to expire
I'll just put 4 mod blasmas on a krait and go bounty hunting with that
>>
Why are all the fines so trivial?
>>
>>1509958
It's why railguns are the best for bounty hunting.
>>
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>>1509984
Once upon a time, credits were hard to come by.
>>
>>1510260
Chat, is this real? Also doesn't explain why odyssey murder is a 1000 credit fine.
>>
>>1508938
Is it easy to avoid on foot gameplay then, or is the transition kind of seamless? I just want to play sitting in my computer chair in VR.
>>
>>1510491
No the transition isn't really seamless, not even in non-VR. You just hear footsteps and teleport outside.
There's a tutorial in the start you have to complete nowadays I think if you're new to the game but otherwise you can ignore the on-foot stuff completely.
>>
do enemy PP actors just shoot you on sight in Odyssey?
I touched down at some blue simp settlement, and both the scavs and the guards started shooting me on sight
>>
>>1510805
That shouldn't be the case. I can enter settlements just despite the system being controlled by a hostile power and me having a high bounty from the minor faction controlling it. Max notoriety too.
>>
>>1510364
Yeah things used to be rough. Tiny payouts and enemies were tougher without engineering and whatnot. When Odyssey was created it was supposed to be a more separate system that people could start in but that proved to be a fucking awful idea and they pretty much abandoned the entire expansion system.

>>1510805
They wont shoot on sight but the second they target you for a scan you are fucked cause they will go hostile when you run and when the scan finishes.
>>
>suddenly, 30 second transition screens between ship/srv/onfoot
bravo
>>
>>1510999
30 seconds, at least when it actually loads and you don't get stuck listening to footsteps forever
>>
>>1509809
I pledged to Grom because I like to do a bit of everything and he has rewards for bounty hunting, trading and exploration. Also because he's based.
>>
>>1510260
>>1510364
Yes and it was way better. You actually had to progress through the ship classes. Now you can start a fresh save and be in a conda after a couple hours of efficient exobio.
>>
>>1510990
Killing the guard before the scan finishes can save your ass if no one sees it happen. Killing in one shot might be necessary. You still get a fine.
>>
>>1511135
Now i regret starting the game with odyssey. A rags to riches kind of progress sounds more exiting than getting 15 mil from scanning the plants on the first planet i landed on.
>>
SIRA Incorporated will be at war in the Dalfur system starting tomorrow. Come fight for Space IRA.
>>
>>1511154
what does that entail? on-foot cz, or space cz, both?
>>
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>>1511488
>1488
chekkked
looks like both, where do we need to join the on-foot fight to not undermine SIRA (assuming picking up here will be defending against incursion)
>>
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>>1511513
nvm you can join sira from aquila
>>
>>1511154
>Space IRA
I thought frontier were bongs? how did that get past them?
>>
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we're losing elections in Tomas
>>
>>1511548
EIC seems like a somewhat active player faction, 270 members and 17% active according to inara (vs 57 and 7% for SIRA), probably lost cause
>>
>>1511548
The opponent seems heavily invested despite having like 20 active conflicts going on. I did 10 influence worth of missions on two days and we still didn't win the day, so i just focused on Arietis 51 elections, which we ended up winning.
>>1511523
You can also land near the settlements and you get a comms message prompting you to pick a side, just like space conflicts.
>>
Attention all gromist fedayeen, an open season on fedrat glowies has been declared in Wolf 896.
Go forth and kill.
>>
Isn't this game effectively dead though
>>
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>>1511608
and that's without FDev launcher users and epic users (and some probably still on xbox/ps), they need to release on switch
>>
>>1511616
>Thinks 5k is alive

Kek
lmao even
>>
>>1511618
for a 10 year old game, yeah
>>
>>1511621
No
>>
>>1511618
The 24 hour peak is 25% of the all time peak. That's not bad at all.
>>
>you get absolutely nothing for completing a power CZ
Thanks a lot.
>>
>>1511523
Is this fucking shit backwards? I chose SIRA (fight for faction as in this screenshot) and after everything got Tridicate bonds and my status with tridicate is now cordial, wtf, you don't choose your allegiance but target??? fucking retarded UI
>>
>>1511818
the frontline solutions screen commonly spergs out
it's better to just take your ship to ground CZs and pick a side the way you do with normal CZs
>>
>>1511818
You are supposed to pick a side to ally with.
>>
>>1511888
I did click on SIRA ended up with bonds for the tridicate, something bugged out, second run went fine, just made sure the first bounty I got was for the right faction
>>
Undermining Pikum Public Group in Dalfur would let us start a war for the system after winning the current one. Just taking missions for them and letting them time out should be sufficient for now.
>>
>>1511922
not sure if we're winning this one, it was 13%/13%, now it's 13.7/13.7, on-foot cz have very little effect it seems (or maybe it hasn't updated yet), might squeeze one or two more later
>>
>>1511922
They'll stop giving out missions as soon as your reputation with them drops, once we win this, we should have a settlement (Bering Mines) from which to take missions for SIRA
>>
>>1511925
>>1511936
Factions are influence locked during conflict and influence changes only update once a day anyways. Messing a little with Pikumin now will speed things up later, as there is also a daily cap on how much influence can be lost and gained per day.
Wars and elections last 7 days or until one side wins 4 days.
>>
Another system happened to give me a Pikumin massacre missions, so their daily negative influence is probably maxed.
>>
>>1511936
Actually never mind, aquila station has missions for SIRA already, will do a couple
>>
>>1511952
>there is also a daily cap on how much influence can be lost and gained per day.
do we know when it ticks over? got a nice covert mission done worth two arrows of influence for sira against pikumin, if it's midnight british time will just wait and cash it in 2h
>>
>>1512001
I think it's 7 am britbong time.
>>
Tomorrow, East India Company is starting a war with an generic faction in SIRA's home system, LP 355-65. Lets drive them out of the system.
>>
>donating to the federal congress gives me merits with Yuri Grom
????
>>
>>1512533
EIC has as many active people as SIRA total according to inara and counting active only its 3-4 vs 45-50, with influence caps we can probably tie if we reach the cap 7 days in a row. Is there a way to kick them out of system? Like doing missions for npc factions from nearby systems that target eic, so they show up instead?
>>
>>1512690
EIC is massive, but as a result they have several conflicts going on at any given moment. Also, not everyone is part of the SIRA squadron, as the players with authority to accept members don't seem to be playing anymore.
>>1509502
Two people are part of this and i assume there are a few more that belong to either.
Factions get expelled when they control nothing and their influence falls low enough. Influence can't be effected when the faction is in a conflict.
>>
>>1512704
Yeah they already are in conflict with sira in Tomas, though currently at election, maybe they'll ignore 'conflict' with npc faction, who knows, they'll probably connect the dots though if npc faction suddenly fights back
>>
>>1512704
I wonder if a better option would be to do some missions for another opposing EIC faction. They are empire, so doing some undermining for a fed/alliance/ind faction they border with, so it seems another big player faction is attacking them, just so they concentrate on that... might be too late for that, but worth considering, let them fight etc
>>
>>1512714
>>1512720
https://inara.cz/elite/minorfaction/9220/
They don't win all their conflicts. Torval mining SIRA size and beat them.
If you do want to undermine them, Parnut is a SIRA system and Apollo is very close by. EIC has a conflict in both.
>>
>>1512730
No I meant starting shit with eic in the name of some big/active player faction, so they assume they are under active attack and concentrate on that, then we could maybe slip by unnoticed seeing how sira has 3-4 active cmdrs according to inara, maybe eic is the biggest fish in the pond in that area, not sure (searching for apollo gave me 3 factions all active in 1 system only so smaller than sira)
>>
>>1512730
Underming them in sira system puts the spotlight back on sira is what I meant, helping a nearby big player faction so they start a war and spend their energy there is what I thought, but haven't researched if they actually border with another 200+ commander faction
>>
>>1512733
>>1512731
Quebecois Patriots worries me more than EIC. It might be a good idea to try and stir shit in the region by pitting factions against each other. Doesn't even matter if SIRA benefits, it might be fun just to find out just how many wars we can start.
>>
>>1512791
Yeah I'm all for it, we're too small to take them head on anyway. No idea if these guys have discords/plebbits where they do agreements/non-aggression pacts/coordinations, but stirring a bit of shit is within the realm of imagination
>>
>>1512809
I think you overrate the importance of size. What matters is size / territory. The big factions are spread thin.
>>
>>1512859
Probably, aside from some PP1.0 6-8 years ago with winters never actually did BGSvP, not that 2.0 changes that much, but at least you could fifth column opposing powers by overextending causing all their new territories to riot, don't think it's a thing in 2.0
>>
It's still fucking 13.7 vs 13.7 in Dalfur wtf
>>
>>1512943
Factions are still influence locked during conflict. You won't see a change until the conflict is over.
>>
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>>1512961
yeah, it's 1-0, nvm
>>
>system still contested
>power CZs vanished overnight
???
>>
>Tomas election is a draw for the third day in a row
>>
Undermine Apollo
>>
is there a list somewhere of which mission types actually give merits
there doesn't seem to be any rhyme or reason to it
>donations: yes
>safeguard missions: no for some reason
>restore power: yes
>heists: no
>settlement raids: yes

make it make sense to me
>>
>>1513837
Does it depend on the system control state?
>>
>>1513841
i found a forum dad post about it, apparently it's only supposed to be restore power and donation missions that give them
i don't know why raids are, that must be a bug. Donations can be used for reinforcement and undermining points, reboot missions are the same but can also be used for acquisition points

would be nice if the game communicated any of that
>>
>>1513869
Do raids give them on completion on or on kills? Because murder gives you merits in hostile systems.
>>
>>1513883
it was giving them to me on completion yesterday, but i just did one rn to test and it didn't. So def just a weird bug
but funnily enough I answered >>1512647 by accident, donations in hostile territory count for undermining
>>
>>1512647
>donating to the US government in the name of Israel gives merits with Israel
???
>>
>>1513924
MIGA
>>
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>>1514196
>>
>entered a power CZ in grom vs archer system
>CZ is between archer and the imperial hag
???
>>
>>1514665
I guess that's a result of multiple powers contesting the system at the same time. The PP map UI is a bit limited in that it doesn't show the progress of third powers besides the controlling one and the one you belong to. To the controlling power I think it shows the biggest undermining power.
>>
>>1514665
Grom is strong. Archer would rather fight a granny.
>>
SIRA is about to go into retreat in the Sisii system. We need to do a few missions for them so that they stay above 2.5% influence.
>>
>a single laser rifle can do meaningful damage to a ship's shields
Why can't I just strap a platoon of infantry to my ship's roof instead of bothering with turrets?
>>
>>1514986
Ground and ship gear stats use the same system and are directly comparable. Ground gear stats are indeed fucking stupid. A level 2 manticore pistol has the dps of a small railgun.
>>
With Cobra MK5 being small multipurpose ship, i wonder if the next one will be large.
>>
>>1515065
We haven’t gotten a large new ship yet at all.
>>
More goids coming by the sound of it.
>>
colonization looks neat but that 10ly thing is just top lel
0 chance that doesn't get changed
>>
>>1515072
>10ly thing
??
>>
>>1515079
to make a claim to a system it has to be within 10ly of an already inhabited/colonized system
i'm not particularly worried bc they were reading the chat during the stream and basically said just complain about it in the beta and they will change it lel
>>
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Go-bra Mk5 is better than the Mk4 in every way and LEP buyers are seething.
Faster
More maneuverable
Bigger 5th hardpoint
Double the utils
Bigger distro
Better cockpit view
Also has 10x internals but 2 of them are sized up
Motherfucking size 5 optional in a small ship
Seriously this bitch can carry up to 112 tons
SCO optimized
Three seats because get dunked on
SHIP PAULDRONS
>>
They need to release an Advanced Krait or Imperial Super Eagle or whatever, I want the FdL to be powercrept into extinction already. How much longer will we be held hostage by the hideous meta triangle?
>>
>>1515201
I see DeLacy's Cobra tradition continues: Odd numbers are fire while even numbers are absolute dogshit.

>LEP buyers are seething.
The biggest kick in the balls for LEP owners isn't even how the MkIV got buried deeper in the dirt. It's that Frontier was able to just use different verbiage to define "new content" and now despite pre-paying for all future content they still have to pay even more money if they want the MkV on Dec 10th.
>>
>>1515071
Do we have an explanation for why goids kidnap humans? My bet is that we are getting humanoid goids soon.
>>
>>1515217
They should release a huge rail gun and make it exclusive to the Mamba.
>>
>>1515201
>SHIP PAULDRONS
Looks like the heat vents are under those so they probably move around to expose them.
>>1515408
100% we'll be fighting mind-controlled humans because that's the lowest effort way to give us a goid faction to fight on foot.
>>
>>1515427
We'll fight big titty bug girls. This was revealed to me in a dream.
>>
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>>1515427
>mind-controlled humans
desu it would give me an excuse to do some on foot CZs
>>
>>1515427
You mean we'll be fighting evil neo-INRA death squads trying to oppress the biologically diverse New Humans.
>>
https://www.youtube.com/watch?v=-u6GabwNQxI
>>
>>1515666
>goids roll up on Sol to exterminate fedrats
wtf I'm a xenophile now?!
>>
>>1515669
>Thargoids are GREEN
>Alliance is GREEN
Goids have been a protracted Allied black op
>>
>attacking sol directly
So Cocky Joe was aptly named
>>
>>1515226
It's somewhat slimy but it's probably a legitimate loophole
LEPers can't say they're not geting the new content because they're still getting it when it releases for all. The ARX buy is just for "early access".
The astounding part is that so many people are willing to pay for this shit when they get it for free only three months later. Good for FDEV seems they found their goldmine.
>>
The goids are a hivemind and think humans are one as well. Attacking Sol is a misguided desperation strategy to instantly end the human threat.
>>
>>1515666
MOVE YOUR FLEET CARRIERS CMDRS
THE ALIENS ARE COMING FOR THE CAPITOL
>>
think we'll get any more titans?
I missed the goid war and not sure if it's worth the bother to build a titan bomber now
>>
>>1515724
probably
sure we could get new things like ground thargoids or something totally unexpected, but always bet on fdev's laziness
>>
Earth is getting fucked. Player colonization is about making new homes for the population.
>>
SIRA goes to war in LHS 1483 tomorrow.
>>
>>1515744
>new homes for the population
there should be a CG to exterminate all the fed refugee convoys instead
>>
>mandalay with an E-rated G5 overcharged power plant can sit in a star's corona all day long
>crate mk2 cooks itself trying to jump in the vague vicinity of a star even with a fully heatmaxxed low emission AX build that idles at 10% heat otherwise
???
how does heat even work?
>>
so when can we expect some actual goid action in Sol?
>>
>>1515072
>>1515088
>10ly
That's nothing, you wouldn't be able to get anywhere with that. I'd at least bump that up to 20.
>>
>have to wait another 3 days for power CZs to spawn again
what is the fucking point of resetting it all every thursday?
>>
>>1515856
they probably will, even in the bubble there are systems where 10ly isn't far enough
they keep mentioning "daisy chaining" colonies out really far but anyone who has done exploration knows there's a big gap between the orion cygnus arm and the middle of the galaxy where the star density is really low
>>
>>1515831
it has nonsense heat values to make it SCO friendly, that's just a side effect of it
>>
>>1515885
Even for sco built ships it’s ungodly cold. You can be full sco while fuel scooping and you won’t overheat at all.
>>
engineering a new ship for thargoid fun time and i forgot how miserable it is even if you already have all of the materials beforehand which i did
>>
I need to bang out those ten onfoot CZs for the engineer unlock, does SIRA have any ongoing CZs right now?
>>
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OH LAWD HE COMIN
>>
>>1516139
dalfur?
>>
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>>1515686
It's hilariously misguided that they'd think most humans give two shits about Sol anymore. Plus there's a lot of military firepower there because it's Fed HQ.

Cocijo is in the process of diving headfirst into the deep fryer.
>>
>>1515831
Ships have both an innate thermal capacity as well as a dissipation curve. High thermal capacity is what allows ships to stay frosty when heat generation is low, while ships with sharp dissipation curves (eg: Dolphin, Mandalay) speed up their cooling the hotter they get so it's harder to push them past equilibrium into thermal runaway.
>>
>>1516139
dalfur
inara says LHS 1483 is pending war i have no idea what that means
>>
>>1516265
Wars and elections pend for one day before they start.
>>
>>1516155
What i was trying to theorize is that the attack on Sol is the Thargoids projecting their own weakness onto humanity. They have something on their homeworld that would devastate their species if destroyed. A sudden desperate attack on Sol makes sense if they are under the impression that success would mean total victory.
>>
>>1516111
They should give each engineer an engineering guild that has workshops all over populated space and offers the same upgrades as the original engineer. It would make things far less annoying.
>>
>>1516277
Alternately, they should let you mail them the modules and have them send them back after they're done. You would pay the same fee and wait time if you transferred the module twice that distance.
>>
>wonder if i should try goids now
>every guide assumes you go
FA off
>brain too small to squish bugs
>>
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>Kinda newer to game
>Thargoids attack Jameson
>Grind some credits by being useless there
>Grind some Forerunner sites (im baked and don't recall the real name)
>Sloppily grind out some basic engineering
>Make like 3 fucking modshards
>Some thermal long range venting lasers
>Buy anaconda
>Come back
>Jameson over
>Grind some more to half engineer shardconda
>Make some more modshards
>Grind out a bunch of fed rank through bounty missions in a fucking shardconda
>Grinded the absolute fuck out
>Delete game after pp 2.0 is a nothingburger grindfest to wait for some substantial content updates and new ships
>Those dirty fuckin xeno scumbags attack Sol
>Sol and EZ Aquarii are my home base
>Remember getting interdicted and killed by bug in my first 10 hours
>Reinstall
>Say hello to Ruby Tuesday you fuckin bugs.

Ty for attending my blogpost
>>
>>1516477
The only good bug is a dead bug.
>>
>Get interdicted by some shithead player flying around Sol.

Why no, I will not bother dealing with your shitty goidganking when ax shit does basically nothing to ships. Increase AX weapon damage to ships or pvpers can suck my interrupted packets
>>
>>1516482
>ax shit does basically nothing to ships
Yeah nah, mod plasma turns human ships into confetti.
>>
East India Company is fighting back in LP 355-65. We need them to lose.
>>
What rotten luck. The new SIRA war has 5 ground conflicts, all of them low.
>>
can you find Hardened Surface Fragments around dead titans?
>>
>peepee map broke again
is this going to be a weekly occurrence?
>>
Hotfix up for module-related issue.
>>
Anyone have a good guide for guardian fsd upgrade thingy? How tedious is it to get?
>>
>>1516797
Exigeous' video guide worked out for me all those years ago.
It should include the same advice that several other guides have - that is, installing a point defense module on a utility hardpoint that has good line-of-sight (just make sure it's on an upward-facing hardpoint).
I don't think it took me that long and wasn't tedious at all.
>>
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>>1516797
Getting just the modules is easy, just pick a good site with easily accessible pylons and all the materials needed in the spires. You might want to grab enough materials to unlock the shield booster, and - if you intend to do AX combat - the module reinforcement.
>>
>>1516803
Thx, gonna try to grind it over the weekend, one of the last things missing to finish my ship
>>
>>1516808
Is the one in your pic one of the good ones? It's been ages since I've done any srv activity so bit worried about the timing thing
>>
>>1516808
The guardian shield boosters are too heavy, been using 0D stripped down to 1T to keep my max boost speed unimpacted, using 3 right now, once I unlock the life support engineer should be able to squeeze another one, properly engineered it will be another 200mJ for 1T, the guardian ones according to wiki is 16t for more or less the same boost
>>
>>1516811
I think it's the easiest layout, you can do the whole run in like 5 minutes including looting the towers and sentinels if you know what you're doing, maybe 25 if you're clueless and fumbling through it the first time.
>>1516816
They're mediocre on their own but are unique since they give you a flat boost to shield strength in an internal slot which synergizes well with resistance stacked shield boosters, and if you're running bi-weaves makes it easier to pop a double SCB without running dangerously low on shield and/or overshooting 100% shields.
>>
>>1516818
I'm running a 'free from ganking' build as I like to play in open, clipper stripped down everything for 642 boost speed, so can keep my top speed at 620-640 for most of the time almost indefinitely, currently at around 800mj and at that speed the only ganker that can keep up is racing imp eagle (maybe some cobras, it's been a while since I checked), don't think they can deal with 800 (1000 soonish) shield as they also need to strip down, 16t will drop the max boost into 630 range, with biggest prismatic shield I can already get 1.5k shield, but that gets the speed down to 610s, so 1.7k down in 600s... it's becoming uncomfortably slow, for fighting/tank builds I'm sure 200 flat for 16t is not that bad (if you already run 4 reinforced), but I've got only 1-2t to spare
>>
>>1516607
it's always a pain in the ass to find high intensity ones from my experience
even systems with like 30+ settlements you'll find like 2-3 high
>>
>>1516829
To add insult to injury, the system SIRA is fighting in has a high intensity zone, but for a different war.
>>
god how I hate mandalay's massive, hideous, too-tall-by-half landing gear, this thing tips over from a slight breeze, a landing is supposed to be violently and/or erotically kinetic, not this ginger leaf-on-the-wind bullshit that this thing expects me to do
>>
do heatsink launchers work to deal with these stupid FSD reboot missiles or do I need an ECM
>>
They are dumbfire missles. You need to be less predictable and people will miss.
>>
>>1517191
should have mentioned i was talking about the ones that the hunters fire at you when you get hyperdicted leaving sol
>>
I grinded a shitload of combat zones against East India Company in LP 355-65. I hope it was enough to make them lose the day.
>>
>>1517193
I don't know about those.
>>
>>1517117
ECM works.
>>
How much passenger space is needed for evac missions?
>>
>>1517205
neato ty anon
>>
>>1517234
they range from 2-14 people each I think
and you only need economy cabins, you can do the higher tier cabins but those passengers are annoying as fuck and commonly panic and use the escape pods the moment you get hyperdicted
>>
kinda gay that the way FSD works makes it impossible to have group jumps and/or escort missions for this kind of event
>>
>every first batch of limpets you deploy in an instance is still sacrificed to Moloch
when the fuck are they going to fix this?
>>
>>1516936
In the grim darkness of the far future, there is only war
>>
>>1517199
It was! One more and they lose all their remaining assets in the system.
>>
>weekend
>want to grind merits
>can't grind merits because no contested systems have spawned yet since the thursday server reset for my power
bravo
>>
>>1518297
Farm in a stronghold system. Hunt down enemy factions ships in res sites and at the stronghold carrier. There will be less enemy ships compared to contested systems, but the 12 credits per scan stacks up really fast in areas with a lot of friendly ships.
>>
>>1518470
How about fdev fixes their shitty system that makes wars magically stop on thursday instead.
>>
>topping up on mats
>limpets dying left and right for no reason
>braintree hit detection bugging out
>game hanging on FSD transition
>mauve adder kicks me back into orbit
the Sol event is going to kill the servers, huh?
>>
>>1516607
>LP 355-65
has one medium
>>
>>1518525
I can't even find any bugs here. I fly 500kls out into the black for "Ax weapons fire" and its just 2 scouts.

What signals should i be heading to
>>
>>1518535
AX ships threat 6 signals sometimes spawn a battle with a capship and a bunch of goids but they're rare
you'd have more luck kitting out a Q-ship conda and baiting hunters into hyperdicting you by carrying passengers out of Sol
>>
>>1518541
Sheit only been finding 6's with scouts.

I have a shardconda, but idk if I could repel a ganker in it. If that's what you mean anyways.
>>
>>1518543
No I mean the thargoid ships that hyperdict you and suck refugees out of your cargo hold if you're carrying passengers.
>>
>>1518529
SIRA isn't involved in it. I've been grinding it to fuck over EIC, but the SIRA vs CONTRAL war lacking one makes grinding out wins less profitable.
>>
>>1518544
thats metal af
>>
>>1518555
they also project a anti-guardian melty field so you can't use the fancy pre-engineered guardian weapons
>>
>>1518525
it's gonna be horrible whenever the CG goes live
>>
>>1518553
how much can you get from a high cz? got 2.5mil in total for the medium one, and almost died after eating a rocket, not sure if am ready for high
>>
>>1518611
10-20 million depending on how efficient you are
ideally you want a loadout with double stowed reloading rocket launchers so you can just obliterate groups the moment they drop
>>
>killing a company's worth of soldiers is worth less than a scraping from a patch of space moss
grim
>>
>>1518611
You respawn and go back to combat immediately if you die in a ground conflict, even if you didn't take the uber. High enemies have really large healthpools, you'll need leveled up equipment to put in a dent. I'm able to clutch them with a level 3 rocket launcher and level 3 dominator suit. I just camp an ammo box and 2 shot people with rockets.
>>
I just realized you can do ground conflicts in the air. Killing enemy aircraft will reduce ground reinforcements and after 5 or so kills, you'll just have to wait for your team to finish off the stragglers.
Not worth doing for money or time as it pays less and it can take a while for your team to kill the last few enemies.
>>
>Some dude on ED discord offers free money from his already completed massacre stack
>$125mil
>Help a bit with a second round for an hour
>Now have like $380 mil
>Haven't even turned in the bounties yet.

I know it's not alot in the grand scheme of things, but nice to have all at once. My fleet is only around $500 mil. Now only if this fed corvette grind wasn't suicide inducing.
>>
>>1518706
>Now only if this fed corvette grind wasn't suicide inducing.
I think rescue missions are supposed to be really good for rep grind, get your ass to Sol
>>
>>1518722
you are correct, it's an unbelievable rep farm especially for federal
i imagine you can get to admiral in only a few hours doing it
>>
>>1518723
>>1518722
Any sign of how long this sol shit will last?
>>
>>1518737
titan only arrives on the 10th plus however long it takes after that, probably most of the year, the final showdown will probably be during the Christmas break, the servers will melt down into a puddle and we will be free of this shit game
>>
Aisling doesn't shave her armpits.
>>
>>1518883
You don't have to sell me, I already support her!
>>
>rescue missions are sometimes just randomly 50mil
Not that I'm complaining, but...
>>
>take on an evac mission
>immediately get ganked by a scythe + 2 scouts on jumping out
kinda cool, I just blasted them with ACK MCs, but it must be a slasher movie for all the unprepared randos flocking to Sol
>>
East India Lost in LP 355-65
SIRA vs. CONTRAIL is 1-1
SIRA has an election pending in Hamal
>>
Whose bright idea was it to park the rescue ship
a) in a system with a neutron primary
b) around a ringed gas giant so it's occluded 50% of the time and comes with a navigation risk?
>>
>engineer requires 25 units of zeta reticulan rare funkopops to unlock
>the supply is 24 units at a time
will you fuck off already
>>
would it kill the game to have cannons standardized to 1000 m/s muzzle velocity instead of it varying depending on mount size, gimballed vs fixed and regular vs PP flavour?
>>
>would like to participate to cocijo genocide
>never did any ax combat
>don't have ax ship
>be in california nebula at the moment
I'm sure I have time to turn all that around, but I also really like exploring, and I don't feel like playing 10 hours a day either. Sad I'm going to miss that, my journey to giga nigga black hole to the center of the galaxy will continue
>>
>>1520074
1000ly from Sol? Neutron highway get can you home in like 20 minutes anon.
>>
>>1520089
Yes I could get back pretty fast, it's more of a question of having to buy and build an ax ship and learning how to use it. I only have about 50 million right now, that's after selling all my exploration data in a populated system in the nebula
>>
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>>1520094
Also wtf just after I made that post
>>
>>1520099
Oh nevermind it's everywhere
>>
>>1520094
If you have the artemis suit, just plot a route through F,O,K stars, and scrape a bunch of stratum tectonicas off High Metal Content worlds, if you're far enough (1500-2000ly from the bubble ime) to find first footfalls you can rake in a cool billion in an evening, I don't even bother with any other bios, having the Observatory app with BioInsights helps.
>>
>>1520105
I do have a level 3 artemis suit I grabbed from a seller. But I'm only ~1100ly away from the bubble
>>
>>1519817
Grom doing little tomfoolery against fed refugees.
>>
Type-8 is an amazing evac ship
>>
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What does this icon mean ?
>>
>>1520130
There will be enough first-footfall planets even around the California Nebula. I just did a trip out there two or three days ago and found a few first-footfall planets to do some Exobiology via a short detour on return to the Bubble.
I'd make a few max-range jumps in a direction other than back toward the Bubble, or directly up or down (just to get away from the immediate vicinity of the California Nebula), and then make a lot of shortrange jumps by using the Economical route option. A lot of systems might've been explored and mapped post-Horizons, but not post-Odyssey, and a lot of systems are still skipped over by fact of most people making max-range jumps in the 30-60 ly range.
You can do it (if you want)!
>>
>>1520188
Someone correct me,
but I think these icons track the first and second sample scans you performed. They should disappear upon the third (and final) sample scan.
>>
>>1520197
You're right, I just found a 3rd one to sample after half an hour and the icons went away. Finally found it after running like a headless chicken, turn out I landed right next to it
>>
>>1520205
Bacteria?
>>
>>1520210
Yes, found the first 2 easily so I thought surely the 3rd one will be found just as fast
>>
>>1520214
Those things can be cancer. Also
>5mil on first footfall bonus
I just wouldn't bother honestly.
>>
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Huehuehuehueh
>>
Damn packhounds are brutal, even one launcher peels drives right off the shitty vipers and cobras swarming in power CZs.
>>
>>1520235
def my favorite powerplay module
they're very fun to use
>>
Doing evac missions in open is such a hilarious disaster.
>>
What is even the point of "evacuating" Sol?
Do fedrats really have the capacity to resettle 20 billion "people" on a week's notice?
At most you'd evacuate the outer colonies and the orbitals to Earth and Mars proper so that the Navy can focus on the important targets.
>>
>>1520347
Make money by ferrying rich people. Poors stay behind to get goided.
>>
>>1520347
If enough missions are completed the system won't be placed in an invasion state when the titan arrives.
>>
>realized I forgot the surface scanner 3kly from the bubble
awkward!
>>
>herald no longer works in observatory
>my only built in system voice is f*male
actually unplayable, exobiology is dead to me
>>
uh oh
>>
>nearly got my evaconda's fat ass ventilated by a cyclops jumping into sol
is this a new thing?
is it time to put on 6 shards on this thing?
>>
>>1521278
Its been like that since Titan Cocijo started coming for Sol. It's close enough now that you can see its FTL wake in the sky.
>>
if the bugs nuke the gubmint on mars I wouldn't complain...
>>
>>1521377
As if.
Winters already evacuated to a resort planet in NLTT 21088.
Jerry Glownigger is busy remote-controlling the thargoids.
>>
So is Earth gonna get glassed? Not playing right now but I'm curious.
>>
>>1521748
It is highly unlikely that players will meet the goal to prevent invasion. Earth might not be what they are targeting though.
>>
So uh
say I'm hypothetically currently stationed in Duamta which is close to Sol, am I gonna get fucked by goids
>>
>>1521769
Mommy Cocijo will come and unbirth you.
>>
>>1505829
I'm in SIRA. Most of us don't play E:D regularly anymore but we still have a few. We still have our home system and at least one FC too I think.
>>
>>1521759
Guess we'll see what happens.
>>
what kind of modules do i need for titan memes I've never done it before
besides the nanite torpedoes obviously
>>
SIRA has 4 ongoing conflicts.
>>
Wedge station in LFT 300 is selling 2 level 3 dominator suits.
>>
>studying the blade in Asterope
>can pretty cleanly kill 4-5 clops before having to RTB for resupply
>feeling cocky, drop onto a basilisk signal
>get completely fucked and barely get away before as much as seeing a heart
AXbros...
I'm not gonna make it...
>>
>>1522488
any high on-foot?
>>
>>1523065
There are 2 elections and one war with only low zones. A new war starts tomorrow, it might have a high zone if we are lucky.
>>
>>1523091
fingers crossed then
>>
>>1522488
blowing East India the fuck out in Tomas would be nice
those guys are fags and they have a lot of other conflicts going on so they might not be paying attention
>>
>>1523119
they just lost a war in the SIRA home system a few days ago.
>>
>>1523119
can we kick them out of SIRA home system? they lost their only facility like 2-3 days ago, just have 6%ish influence, doing missions until they hit 0 will kick them out for good?
>>
Oh shit, SIRA has been in retreat in the Sisii system since the 28th. We need to boost to 2.5% today or SIRA gets kicked out. If any of you have the time, please do a few missions and shoot down some system authority vessels.
>>
>>1523123
any on-foot options? I really don't want to dig out my hotas (I literally moved to playing ed as sc, only fps fuck you, taxis if space travel is needed)
>>
Oh my god why the fuck are passengers sometimes wanted in sol still. Why is that even on during the evacuation.
>>
>>1523124
You can grab odyssey missions from the concourse terminal and the SIRA guy.
>>
>>1523175
So EIC are still showing up for on-ffot mission targets, great, will do a couple to kick eic out tomorrow then
>>
>>1523185
I don't think they show up as targets. The last time they went into retreat, they ended up pumping their influence to 18%, it might be the best to let them stay small and irrelevant.
>>
>>1523246
if they 'appear' (they do) in a system that means you should be getting missions from/vs them no?
>>
>>1523252
Yeah, but the missions should drop their influence in the target system. Since EIC has no property in LP 355-65, the missions targetting them will send you elsewhere.
>>
We lost another day in LHS 1483. We need one more win to win the entire thing. If you have the time, please do a few combat zones there.
>>
So what happens during the next tick in sol?
Station/settlement attacks? Combat zones? Does the titan brap cloud spawn tomorrow?
>>
>>1523894
>>1523894
The thargoids are going to do something "unexpected" and go after something other than Earth, possibly Triton.
>>
Looks like SIRA was driven out of Sisii.
>>
the sheer amount of gay porn DVD casing energy Jerome Archer's portrait exudes is simply incredible,
but sadly, I've pledged to someone else.
>>
>>1524134
who
>>
I have never done any Thargoid combat and have no seriously engineered combat ships aside from a dropship. What do I need to do to get involved in the defense of Sol?
>>
>>1524190
ax multicannons and go after scouts.
>>
>>1524190
depends a bit on what you want to fight and it can be overwhelming to plan a build honestly
easiest least grindy way to contribute is murdering scouts with ax multicannons, you don't need an absurd amount of engineering to do it like everything else
>>
>>1524326
>>1524328
ax multicannons, got it. Time to do some farming and loading out my dropship.
>>
>>1524330
scouts are also a great way to grind combat rank btw bc they all have hidden elite ranking
>>
>>1524190
Find a group to tag along with and put AX MCs to pop scouts with it.
Or put together a ghetto krait on the quick, your federal shitbox is too slow by half to keep up with interceptors.
>>
>throwing together a last second corvette to solo interceptors tomorrow
>i don't have guardian module package unlocked or any of the materials besides power conduits

pls god no I don't feel like doing that slog right now
>>
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H-hayai...
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I scrambled a G-Gauss, G-Module Krait mk2
I am getting destroyed by the flowers. I can't do cold orbit. Any tips?
>>
>>1524430
Cold orbiting is a meme, a performative dance practiced by circlejerk of autists.
Gauss is a meme too, doubly so with stick.
Equip shards to reduce the mental workload and make it easier to pull off snapshots. Two fire groups of two.
Equip a large long range thermal vent laser as your secondary fire.
The laser fires at all times when the goid is in front of you. Bind it to a toggle macro if you need to reduce mental workload. When the laser is firing you can fire shards two at a time without spiking heat above 20%. Fire slowly while keeping heat down when there's not heart exerted. When shards are reloading, switch to the other fire group.
Do NOT equip all heatsinks, equip two, then equip a xeno scanner to not lose track of hearts and shield status (you will as a beginner), and a caustic sink to again reduce the mental workload for when the swarm inevitably hits you with a missile. Use the heatsinks only when the heart is exerted and you commit to a heart attack run and subsequent disengage.
Use boost and lateral thrust to keep the goid between 1 ad 2 km during an attack run.
Boost away from the goid after destroying a heart and watch the shield tick down on your xeno scanner readout.
Boost away from the swarm whenever you hear a missile alert.
Urgently boost in FAoff whenever you hear the energy pulse warning or you will die.
Use FAoff when boosting away from enemies.
Keep the location of the swarm in mind at all times. The swarm is more dangerous than the goid. Always know where to point to boost away from the swarm.
Pop a repair limpet when boosting away from the goid after destroying a heart.
Situational awareness > heat & positioning > gunnery.
Stay cold.
Stay fast.
Stay alive.
>>
>>1524471
Forgot one thing:
The initial encounter with a cyclops lets you kill one heart with basically impunity, when it flies up to scan you, you shoot it 3 times in the face with 2x shard, then kill the heart immediately after that, and fuck off to wait out the shield, the goid is too slow to evade at this point and hasn't deployed the swarm yet so it's a freebie.
>>
>>1524471
Oh and I mean the Pre-Engineered Class 2 Guardian Shard Cannons you get from Mbooni.
You can make all of the above work with gauss, but shards are both easier to use due to lack of chargeup time, and very easy on the distro which allows you to keep the TV laser firing at all times. Working under the time pressure of "my heatsinks are running out" is not conducive to learning as a beginner, and with shard/TV combo you can keep plinking away at the goid and practicing gunnery until your ammo runs out or the swarm kills you.
>>
>>1524482
Oh and if you can't be fucked to grind the mats for the shard cannon, you might as well put AX multi-cannons on it, they run cold and cyclopes are squishy so they will work fine (you can sub-target hearts with a xeno scanner), the thermal vent laser is the most important part of the whole build since it keeps you alive.
>>
So how am I supposed to rescue civilians from Sol if I get whacked by fagoids whenever I jump into the system
>>
>>1524592
Heatsinks, speed and ecm's. Getting out won't be any easier.
>>
>>1524592
fast ship (at least around 500m/s) + ECMs
>>
>>1524648
You can easily do runs at 450.
>>
>tried going into Sol with a Beluga
>got raped
>return with a Dolphin and rescue 33 refugees
All right mission accomplished, I'm done for the night. Good luck to the other 22 billion residents of Sol :^)
>>
>>1524686
As long as you can outrun the cunts that do the lightning attack you’re good yeah
Ive been using a type 8 that does about 470 and it’s fine
>>
>>1524779
You don't need to worry about it if you have a big enough ship. I've been doing evac runs with a full passenger type 9 and it's easy to never lose anyone. All you need is 2 ecm and a heatsink.

First bind an ecm to a firegroup 1 and 2 so you can charge each individually. Then when you get interdicted immediately pop a heatsink and orientate yourself to the jump target. Begin charging one ecm while flying at full speed and release when you get a missile warning. Start charging the other one and repeat until your fsd is charged. You'll at most take some damage but the lightning doesn't shut down your fsd only the reboot missiles do.
>>
fagdev broke the servers
it's over
the extinction is cancelled
>>
>game loads me into Odyssey onfoot tutorial
lmao, almost thought we were getting a fancy new cutscene for a moment
>>
I didn't get any weekly powerplay missions.
>>
damn, AX CZs are crazy money
>>
>>1525447
Remember to also grab missions, just like with regular conflict zones.
>>
is there a way to hotkey shutdown field neutralizer so I don't have to have it in a fire group
>>
>>1525523
nvm found it, I am retarded
>>
SIRA won in LHS 1483, boost the faction now so we can have a war against the controlling npc faction.
>>
>audio glitches
>projectiles not rendering
>20 second long hangs on SC transition
>missions not updating
>CZ instances bugging out
>3 fps looking at an empty viewport
fun event though
>>
>>1504382
Did they make it fun yet?

I really wanted to like this game, the ships are awesome, and I love sci-fi, but holy hell is elite dangerous boring. I swear I did nothing but grind to get slightly better shit so that I could grind more to get slightly better shit, etc... etc....

The gameplay loop was just so.... meh.
>>
gauss cannons feel like such a meme weapon
i get why they are the ax meta but holy shit are they unfun to use
>>
>>1525447
how much?
>>
Yeah, I can barely fight the scouts. I don't have the engineering or weapons to do any fighting.
>>
>>1525611
>I did nothing but grind
there's your problem, just enjoy the ships and find activity that you like, you would get your bigger/faster ships just naturally while enjoying them, going on a grind to start in an anaconda kills all the fun (and if you don't enjoy any of the activities and you need story missions with cutscenes, then yeah this game was just not for you from the start)
>>
man I'm getting my cheeks clapped by interceptors, I'm terrible at this
>>
Everyone and their mother says use Gauss but I am shit at it and orbiting.
>>
>>1525650
Gauss is shit, use shards.
>>
>>1525650
Gauss is challenging but it's all I've ever used to kill Cyclops, Basilisks, and Medusas. I never solo'd a Medusa though, and I'm also bad at orbiting. My AX ship is a Chieftain.
>>
Is there anyone good to pledge to for Thargoid killing?
>>
>get interdicted six times on my way to the station
Wow, I had no idea Thargoids were so... annoying.
>>
>>1525691
humanity
>>
>refugees from Sol listed as illegal passengers when returning to the rescue ship
???
>>
>>1525644
Depends on if you can find an instance with a bunch of competent people to do the hydras in a reasonable time. I just got 240mil for like 25 mins' work. I'm playing in Sirius AXI pg, and there's enough to people to carry you even you just drop in to tag the goids with your laser from 6km away.
>>
>>1525720
this is trump's sol
>>
>>1525732
Actually make that 300 mil if I count the missions I just turned in from that CZ.
>>
the servers really are struggling
>>
good evening I hate glaives
>>
>>1525786
for once during an event i'm actually having no server issues
>>
>>1525720
it doesn't matter, the rescue ship never scans you
>>
>tfw have to go find guardian sites to farm now so I can actually fight Thargoids
Maaaan
>>
can you enter the maelstrom already?
I need mats for AGF resistance
>>
>>1525841
i had that dilemma last night, then got halfway there and forgot you have to bring a ship with a weapon to get a key/relic first so I said fuck it
I'm just scout farming and doing evacs
>>
>>1525844
Don't you just need an srv?
>>
>>1525844
You what?
You need none of that. Keys are only needed for Guardian fighters which are utterly useless for AX.
A Pylon run to get a weapon blueprint and mats is like 5 minutes, you can collect enough for full sets of gauss and shards and plasma chargers for your krait in an hour.
>>
>>1525856
my mistake, the wiki fucking lies and says you can only get blueprints from the data terminals
>>
>carrying half a billion's worth of goid combat bonds
>port authority denies me critical repairs over a 100cr fine
the old company store trick, huh
>>
Last time I played was back in 2018.
What can I do to help?
I got a Orca with lots of space for rapefugees.
>>
>>1525859
You dont lose goid bonds I thought.
>>
>>1525935
they persist through death yes
t. I just got utterly raped by a Hydra and i could still turn them in afterwards
>>
>rescue ship system
>some dad endlessly crying about no pads in system chat
>1 person tells him to just go to solo to dock
>he starts crying even more

why are they like this
>>
>>1525934
Slap heatsinks and ecm's on it and you are good to go on evacuation missions. When you get hyperdicted, boost away while dropping heatsinks and use ecm to counter missles.
Orca is among the best evac ships, as it has a ton of space and is very fast. Being able to go faster than 450 m/s is very useful.
>>
>>1525946
That makes me want to go gank him and give him something more to cry about.
>>
So I just spent all night farming guardian mats, now what should I unlock? Should I bother unlocking regular guardian weapons, or should I sink all my mats into buying modified versions? I'm torn between the shard cannons and modified shard cannons.
>>
>>1526089
I think the modified shards are really good, the armor pen makes a difference.
>>
>>1526089
just don't bother with gauss cannons they are obnoxious to use unless you're really good at flying
>>
>>1526089
Regular guardian gauss is fine if you like to use it. I find rails/gauss tedious. Regular shards can be good in titan brap cloud IF and only if you're also going to grind mats for Anti-Guardian Field Engineering, pointless otherwise.
Mod shards are good all-round AX weapon that's easier to use than gauss and very easy on the distro.
Mod plasma chargers are tricky to snipe hearts with, on the other hand they're actually excellent PvE weapons for anti-human combat (as long as you have a ship with a big distro).
>>
Just found out AX Reactivation missions are back, pretty based I missed them
>>
I went and checked, the titan surface deposits are already there, so you can engineer your AGF in preparation for next (?) week's bombing runs.
>>
>>1526322
>titan surface deposits
qrd?
>>
>>1526663
You fly up to the titan, find glowing green things on the surface, shoot them with surface abrasion blaster, and scoop the materials up with a limpet.
Then you can use them to engineer Anti-Guardian Zone Resistance on the non-pre-engineered Guardian weapons. This has limited use but the shards are the best titan bombing weapons and are probably still better than human weapons for fighting inside the guardian melty field.
Oh and if you go above 20% heat the whole thargoid beehive will dogpile you.
You will also need to collect some caustic crystals which gradually spawn over time in the general area of a dead titan wreckage.
>>
i'm assuming there will be a CG once we can start nuking the titan, for people who did the shinrarta one can I hold on to bonds until it starts or does it only count ones earned after joining
>>
>spend hours getting mats and outfitting ship for ax combat
>get hyperdicted by something I have no chance of fighting against before I can even do anything
>barely escape and decide to try fighting anyway with half hull
>one minute into arriving at an ax combat zone get my canopy blown out
I'm having so much fun, wow.
>>
invasion defeated in procyon
>>
>>1526990
i really don't like the combat zones, they are really fucking chaotic and the npcs are literal retards. It would be helpful if they could at the very least take care of scouts for you but the moment interceptors spawn they just hyper focus on spamming their hulls and nothing else
seems very tailored to fighting in wings
>>
>>1526993
just go into open, or the AXI group, soling CZs is completely pointless
>>
Does completing refugee missions help change the invasion state?
>>
>>1527084
yes except for sol since there's a titan there
>>
I did a lot of work for SIRA in LHS 1483 on the past two days. Hopefully the next tick will proc a war for the control of the system. The defending faction has 16 settlements, so high intensity ground conflicts are almost certain.
>>
>do an AXI pg instance at efremov in sirius
>everybody leaves the moment the Hydras show up except for me and 1 wing of 3 people

what a bunch of pansies, they're not even that hard when you have a ton of people
>>
>>1527229
I see vids of people killing them within 30 seconds, what the fuck are they using to do so?
>>
>>1527233
Hercules used fire if i remember correctly.
>>
Well, off to a distant nebula to hit 5k ly to unlock Palin, just so I can get dirty drives to not get murdered by Thargoids ferrying refugees.
>>
opinions on fleet carriers?
>>
>>1527290
I've been doing fine with a type-8 with g3 drives. Orca would need even less.
>>
>>1527126
It was enough, big war tomorrow.
>>
>>1527529
Up to you, if you are willing to afford its weekly upkeep (Around 10 Mil in my case)
It was def worth it personally because its super convenient having your own mobile station to store your entire fleet in. The 25k ton storage is pretty great as well.
>>
>>1527649
How about a Beluga?
>>
>>1527909
Beluga is slow, but i saw plenty when doing evacs in open, so it must be possible. It might end up being overkill though. I would often hit the mission cap before filling my type-8 and i would assume that the same happens to a Beluga far more easily.
>>
>>1527914
>mission cap
Why does this exist? Fdev pls fix
>>
>drop into an instance
>have to drop 3 times before the game actually invites me to the CZ
>CZ counter completely broken
>3 stray hydras flying around from previous spawns
>5 minutes later, kill two hydras objective pops up and instantly completes
>this completely breaks the instance, I see other players shooting at thin air, obviously desynced from me
any way to get into a non-broken AX CZ?
>>
What do individual thargoids look like?
>>
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>>1528410
>>
>>1528439
Have they made this official? Have they appeared in game yet?
>>
>>1528440
it's not in the game in any capacity but that model is ripped directly from the game files
>>
>>1528452
It’s funny that it’s technically a player character space suit but I think they don’t have the ability to make npcs not human. Even the thargoid ground drones basically operate and move identically to the human ground drones. I don’t think that we’ll see ground thargoids.
>>
>>1528485
feels bad man
>>
SIRA has multiple high intensity ground zones in LHS 1483.
>>
>load up a stealth build and start scraping titan smegma off cocijo
>almost immediately get dogpiled by everything around it despite running at 1% heat
fucking hell, that's enough mat farming for one evening
takes me back to that one FS2 mission
>>
>>1529247
As soon as you shoot the titan, the goids start coming to investigate. They don't know you're there at first, but they have a rough idea of where to look. It's when one of them gets close enough to actually spot you visually that they relay your location and all hell breaks lose.
It's pretty easy to lose them though, since there's multiple overhangs between the arms on both sides of the titan that they can't follow you under. If you break LOS for long enough, they'll lose you.
>>
What equipment do i need for sneaking around titans?
>>
>>1529086
finally, i'll take a break from bug smashing to grind there for a bit then
>>
>had to jump 5k lightyears out to consistently find untouched systems
Damn
>>
>>1529527
Plot routes up more. People rarely leave the default axis.
>>
>drop in to a cz very late
>help with both hydras
>get 160m + another like 90m for "winning" the cz even tho I barely participated

jesus
>>
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Fat SIRA paycheck
>>
>everyone and their mother doing AX CZs
>fleet carrier population probably about to double
how will the servers cope?
>>
Gonna do a bit of SIRA life support in LHS 1483 then move my AX ship near Sol.
>>
For the first time ever, I have found a planetoid with a surface scanning probe target of only 1.
>>
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>>1529641
servers are already shitting the bed with all the pop jumping around sol right after a system is cleared
>>
>spent all day searching for an undiscovered earth-like
>nearly every system I visit is undiscovered
>the one system I find with an earth-like has already been scanned and mapped
I'm fucking livid
>>
how the fuck are you supposed to kill swarms in CZs it's like impossible
christ no wonder everyone gravitates to the planetary ones where you don't have to deal with that shit
>>
Damn, I wish I got modded shards sooner.
>>
>>1529767
flak
problem is medusas and hydras have a smarter swarm. they fly in a circle formation and your flak shots do nothing if you fire them at the dead center.
if you're using flak then you have to fire it with a bit of offset so it hits the thargons instead of the empty space between them. it helps if you can get a ship with spaced out hardpoints like the imp cutter. you just put the flak launchers in the hardpoints above the nacelles.
very few people uses flak anyway, instead they rely on speed to get away from it, or to lure the little shits away from the laserball.
>>
>individually selling exploration data to raise rep
>server lag makes every single system I sell take 60 seconds to load before I can sell it
>have hundreds of systems to sell
VERY cool, fdev. Fix your fucking shit already.
>>
Got ganked by some gigatryhard on my way to do an AX CZ, after evading three interdiction attempts on the way there.

I'm over it.
>>
>>1530684
This is why I only play solo. Player interaction adds nothing to this game.
>>
>>1530684
have you heard of the AXI private group?
>>
>>1530535
sucks that it's so finnicky, I was just trying to help a lot of the noobies in AXI that don't really know what they're doing, seen a lot of people get obliterated by medusa/hydra swarms bc they just do so much damage
>>
>>1504761
>long been abandoned.
Like most things in this game. Unrealized potential from lazy and incompetent devs with the inability to plan ahead or look to the future and set goals.
>>
holy crap modshards are awesome you anons weren't lying
>>
>>1531128
What are you flying while using them?
>>
>>1531130
chieftain
>>
>>1531128
I recently picked them up myself. They've been amazing on my Challenger.
>>
Alright, I have a fully grade 5 dirty drive + drag drive modified Beluga liner, will this save me from getting fucked by goids while running refugee missions?
>>
>>1531625
How'd it go? I would've said yes, but I don't know how much 1) going shieldless 2) ECMs 3) heatsinks 4) thermals in general and 5) speed factor into escaping hyperdictions, all varying by ship choice of course.
I'm sure some ships can get away with speed alone, while others need some more help, but your top boost would've been in the neighborhood of 420 m/s, and people have been recommending 500 minimum, with a decent Power Distributor as a bonus.
>>
Are we finally going to get to fight the Guardian skynet after the eternal goid invasion is over?
>>
Anons
do you think fdev have any interest in actually adding ship interiors to the game or are they too deep into the games cycle to even consider that? would that be a feature they just save for another elite?
>>
>>1532037
No. I don't even understand the ship interior obsession, it'd be cool for a day or two, then get old.
>>
>>1532058
>then it gets old
Yeah I get that,
It's more of the other systems that it would hopefully come with it. Better cargo like starshitizen, being able to walk around ships and hide, guns on ships, etc
it's just a little more opportunity for player interaction
>>
>make 10 bil space shekels in AXCZ
>nothing to spend it on since everything useful is gated behind different kinds of grind
Really wish the game had more of an actual economy.
>>
>>1532061
>Better cargo like starshitizen
Yeah imagine if we had a "better" """immersive""" cargo system where you need to buy a 10 million credit power loader suit (that randomly spawns at Pioneer 5% of the time) before you can start trading as a new player and if you had to spend half an hour moving canisters in onfoot every time you take a hauling mission.
>>
>>1532079
Star citizen has autoload now but you can often fit more in it by manually loading.
You speak as if there's not hundreds of solutions to the problems you said
It's not about forcing the player to do stuff it's about giving them options.
What is the point of this silly mindset "oh but new players will find it hard!"
then balance new player stuff and entry level trading around it?
>what is innovation, what is adaptability in development
>no, i prefer my stagnant systems where I can watch rick and morty on my heckin netflix!!
>>
>>1532077
Damn, how long did you do ax combat for? That's a lot of fuckin money. And just keep banking it for colonization, if that's your thing. That's my end-game, getting my name permanently on a bubble system with a good economy.
>>
Haven't played in like a year and a half but noticed a bunch of friends playing again, and the playerbase doubling after the steady decline since Odyssey. Did anything actually get better?

And specifically, how was the Engineering rebalance?
>>
>>1532105
a lot of people are playing right now just because of the ayy lmao war, AXI gained like 2000 new members this week
we'll see if those people stay
>>
>>1532105
I dropped the game way earlier, so not sure what the state 1.5 years ago was but:
You can max out your raw and manufactured materials from zero in one good evening by brain tree flak farming and HGEs.
Encoded mats still braindead with Jameson being the only farmable source of G5 (or massacre missions in remote places like robigo but I think that's way slower).
Also I know "just play the game" is a tired meme, but missions, PP care packages, and goid liberation rewards can now pay out a decent amount of mats, so if you do those and you're not actively engineering a dozen ships you will probably have a decent amount.

>>1532099
Spent most of the week camping the AXI PG in whatever the current system was, spent like 1-2 hours a day actually fighting and a couple more just alt-tabbing between the game and my dayjob to tag the hydras when they spawned every 45mins or so.
>>
PP2.0 got me out of my comfort zone and into the "Dangerous" part of the game's title.
I used to play this British game like a British person, but now I say "fuck the police".
>>
>>1531625
as long as you're fast enough to avoid the cunts that do the lightning attack, you're fine. They latch bullshit onto your ship that ejects passengers

thing to note tho is that the only system with evacs rn is sol I think. All the other systems got finished except Alpha Centauri but that's thargoid controlled so no evacs there either
>>
>>1532217
>all evacs are practically over by the time I finish engineering
Classic. Also I think I can get my Beluga up to about 420, maybe 430 with continuous boosting. She runs hot though
>>
>>1532227
when the next tick happens tomorrow there will be more evacs available probably
>>
Do NPCs have some sort of magic player crosshair awareness? They seem to boost away right at the moment of having the guns pips on them a little too often to be random.
>>
>>1532328
Yes, NPCs get to magically know when you're in range and on target.
>>
>>1532334
Fuck me, as if fixed weapons didn't have enough of a skill floor with stick.
>>
>>1532328
Yes, they are psychic and will dodge on reaction when possible.
>>
>>1532087
In-lore the cargo racking systems in the elite universe are 100% optimized and automated with advanced robotics. You would never handle canisters manually or do a better job than the racks already do.
>>
Killing my first cyclops with multicannons, nice. What a pain in the ass though.
>>
>it took the prospect of bankruptcy for fdev to get their shit together
The beatings must continue until ED improves.
>>
>>1532494
They tried to get way too greedy with f1 simulator and it almost ate them whole.
>>
I just want the FdL to be powercrept into extinction, and some structured, accessible, rewarding form of PvP to be added into the game to actually have people participate in it, rather it be constrained to the BDSM gankfest in open.
Is that so much to ask?
>>
>>1532558
there are pvp focused groups (sadly mostly discord-organised, look on reddit) so getting a wing vs wing should be pretty easy, or go after gankers in any CG/engineering system if you don't want to resort to discording/redditing
>>
Cocijo will run away after grabbing what it wanted from Earth.
>>
I've just been running refugee missions from Sol all day. I don't really care if it doesn't help the war effort.
>>
>>1532729
everything else is done anyways, nothing to do until the servers come back up from maintenance tomorrow
>>
I regret engineering a dropship for ax combat, I should've just gone with the krait II.
>>
>>1532879
Yeah desu it's too bad the Feddy ships aren't more relevant because I like them. I always wanted the dropship to be good. My friend has a federal assault ship as his AX, but you really can't keep the Krait and Chief.
>>
>A fix has been implemented to resolve a number of issues related to carrier bartender transactions.

Jesus christ that took them like 6 months
>>
The CG reward is kinda nifty, gonna go tag the titan before the returning player influx finishes it by sunday.
>>
the CG should have a bonus objective to time saucy joe's destruction so that it crashes into Africa
>>
>>1533729
How does one tag the titan. Can I just suicide run into it and rake it with multicannons?
>>
>>1533842
... making them all migrate to Europe.
>>
>>1533885
How can anyone migrate if they're all dead?
>>
>>1533875
You need caustic sinks and a pulse neutralizer to even get near it, and then hit a bunch of specific spots (that only appear at a specific interval) with the nanite torpedo on a time limit to prolapse its thermal core, THEN you get to shoot at the glowy bit, then you have to know the safe spot to evade the AoE kill aura.
And if you go above 20% heat or blunder into a patrol or bump into the titan, the goid patrols will gangbang you.
>>
>>1533979
But you can buy all you need at a rescue ship, and if you don't care about efficiency you can just hang out in the asteroid belt until you see the vents open, boost in to shoot a torp at two or three then quickly fly over to the underside to get some hits in on the core. I think you get the reward FSDs for any damage done to the core.
Than or join the AXI private group or open and hope the titan doesn't bug out.
>>
Are there any reactivation missions available in Sol, or did i miss them?
>>
>>1533984
only missions in sol are evacs, supply, and thargoid combat
>>
Do the CG tiers track your personal performance or global progress?
>>
Will we finally get a new main menu screen after this or did they fire the guy that knew how to change it?
>>
Great, I now need to engineer something to bomb the titan to get those sweet fsd's.
>>
Are there any megaships with two uplinks other than the Lowell-class?
>>
>Marco Qwent is unavailable for engineering
FUCK OFF, CUNT
>>
why the fuck do I need to hack adverts in a system my power controls?
>>
>>1534209
>final titan we'll likely face
>one of the only good powerplant engineers in the bubble is blocked
bravo
>>
>>1534209
>>1534239
Get rekt nerds.
>>
>>1532879
Upgrading to a Krait MKII was the best decision I made, I'm tearing through Thargoids now. It's a real shame though, I really wanted to make a Federal AX ship work.



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