Now with more PPElite: Dangerous is an online space flight simulation and combat, trading, exploration, mining, ship-based, vehicle-based and on-foot PvP and PvE game that takes place within a slightly outdated yet surprisingly accurate 1:1 scale simulation of the Milky Way galaxy. There was already star located in-game at about the same place before it was discovered in real life. We're sadly missing UY Scuti but there's VY Canis Majoris. Still super-massive and real-sized in-game, especially in VR.New ships:-Mandalay, scheduled for release in early October; a new exploration mamba with yuge jump range and ability to shit out the pilot directly below the cockpit so he can sniff plants without walking. Also apparently the most "supercruise-optimized".-Type-8 is actually a MEDIUM hauler which makes the Type-7 officially the new asp scout. "supercruise-optimized" too.-New Python variant called the Python-de-lanc- I mean, Python Mk II. "supercruise-optimized" as well.>Trading and market toolshttps://inara.cz/elite/market-traderoutes/https://inara.cz/elite/commodities/>Space Chinaman's ship and module discount emporium:Look for high tech stations with power Li Yong-Rui for the best selection at 15% off. Example: Ray Gateway in the Diaguandri system.Or just rank up to trade Elite (easiest) and go to Jameson Memorial in Shinrarta Dezhra for convenience and because you aren't poor.https://inara.cz/elite/nearest/>Theorycraft your spacecraft:https://edsy.org/ (should be your general go-to shipbuilder)https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)>What the fugs is engineering?https://inara.cz/elite/engineers/https://inara.cz/elite/components/>Elite: Dangerous wikihttp://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki>Where's all the xeno scum?https://dcoh.watch/>Rizz up your cockpit with fronthole magnets: https://bluemystical.github.io/edhm-api/
can I get a qrd on the (new) power play, never done the old one eitherhow tedious is it to unlock modules?should I just subscribe to Aisling's onlyfans to get prismatic shields and call it a day?
>>1504469you can get all the modules from any power now, the unlock order is just different between all of them. there's way more ranks now but also way more ways to get merits so i'd say it feels a lot less grindy. Merits also don't decay weekly like they used to
soon?
previous thread>>1438943
What kind of eleven herbs and spices should I put on my (PvE) Anaconda's multicannons?I put hicap emissive+corrosive on the smalls, not sure if I should bother with incendiary or whatever or just go overcharged autoloader on everything else?I'm running TV lasers in the medium slots.
>>1504570It used to be just a matter of waiting 4 weeks to get the module for one power, then moving on to the next, no grind required just calendar time.Now it's actual balls to the wall grinding for months to unlock them all.Honestly for such shit modules it ain't worth it if you're not into the actual system flipping boardgame.
>>1504653imho railguns are pretty much the best thing you can equiprange beats everything
>>1504636I wish. I want actual guardian ships.
>>1504636qrd?
>>1504704yeah you're still better off just doing it exactly like before even with all the changesthe first unlock for each power is the same as whatever their unique module was in 1.0 and it's at rank 34 which isn't that bad. I've done fuckall with the new power play so far and I still have like 15,000 already just from missions
>>1504718data leaks from a while ago
>>1504743I feel like these have all long been abandoned.
The exact blend of overlapping system conditions that would enable genetic repair meds to spawn in as settlement loot seem to not have lined up in the galaxy for a few days now,and fleet carrier bartenders are bugged if the carrier owner is tied to an Epic Games account, ever since PP2.0 dropped.I acknowledge my potential retardation, but I'm just feeling a little bit discouraged.
>>1504782you're not retarded, they are stupidly rare to find and they are also one of the few things that can't be a mission reward for some fucking reason
My precious
>>1504782i can try putting some up for sale on my carrier if you wanti already have that engi unlocked and have a bunch of spares for some reason
>>1504834actually nvm it won't even let me transfer engineering stuff to my carrierfuck this game
>>1504782>and fleet carrier bartenders are bugged if the carrier owner is tied to an Epic Games account, ever since PP2.0 dropped.Are you sure that's the cause? I haven't been able to trade with *any* fc bartenders, seems unlikely they're all on epic
>>1504958Idk what that guy is talking about epic accounts. Bartenders have been busted for a while.
>>1504782Mining, e.g. Faiers Mineralogic Complex in LHS 449, planet Gold.PROC is the name of the room inside EXT building.screenshot from 5 minutes ago
>>1499195>i managed to fix it last night and it wasn't as complicated as the forum dads made it soundall you have to do is go to a bartender and if you see that you have multiple stacks of the same item for some reason, sell the top stack bc they are the ones that are tagged wrong. Crazy that something that minor breaks the entirety of on foot engineering like thatdoesn't fucking work, just sold all the top piles from duplicated shit, still can't engineer suits/weapons, Braben fix your fucking game
>need to do ground missions to upgrade suits>need upgraded suit to do ground missions>the only other way is an obscure undocumented mechanic that requires you to endless suffer through docking/loading screens shopping for suits at a specific time of the weekIs there a worse developer under the sun than fdev?
>>1504802>>1505078I will persevere, thank you.>>1504844I appreciate the effort anyhow.>>1504963That's my bad. I read some other stuff elsewhere and blindly believed it,probably out of some sort of optimism that I'd eventually land at an FC that would actually let me buy what I want without issue.
>>1505466You fool, you can simply raid offline recovering settlements, there's no combat so you can be wearing an unupgraded suit!>another bug prevents any loot from loading in recovering settlements
>>1505531the one thing i can tell you about genetic repair meds is that your best bet is passcode lockers in EXT/IND buildingsMED rooms are technically the most likely but that's a trap bc those usually only have like 1 locker
>>1505466take missions to restore settlements, they are often bugged, so if it doesn't complete the mission for you after last fire is put out ignore it, but all the loot is yours for the taking, also all you really need is a shotty with noise suppressor and you can raid any settlement you want easily, just clear out CMD first to disable all alarms (enter when someone is leaving, noise suppressor will allow you to clear whole building without anyone realising, just pull out the gun right before shooting them, watch out for a single straggler by the first corpse closest to the entrance on the way out, but with alarms disabled you're free to clear out whole thing building by building)
>>1505599>need a suppressed weapon to do missions covertly>need to complete covert missions to unlock the engineer that can apply itbravo fdev
>>1505621>need to complete covert missions to unlock theHero Ferrari:Meeting RequirementsComplete 10 low threat Conflict Zones.
>>1505621i just disabled alarms for those missionsthe npcs are too stupid to turn them back on
>>1505466Go to an enemy system and shoot everyone. Problem solved and you get merits.
Is there a /vm/ squadron?
>>1505719There's one from /vg/ I joined a few years ago
>>1505757Is it active?
>>1505772https://inara.cz/elite/squadron/1470/
>>1505558Yeah, I think I just hit this bug, went to some post thargoid system with a disabled settlement and there was nothing inside the lockers etc. Not sure how it's supposed to look, but I don't think it should be completely empty.Is it random? Does relogging and respawning the settlement help?
>>1505817also>blapped some dudes that started shooting me on sight with a remote flak>local bountyhuh?
>>1505819also also>the power shutdown sequence takes three fucking minutes of starting at a screen just to take out your regulator Yeah, I don't think Odyssey is for me.
>>1505819>some dudes that started shooting me on sighthmm, maybe it was raided then and it's not a bug but a lore reason why everything was stolen already, the last couple restore missions had noone at all at the site, all loot in place, just the mission wouldn't work even with power on and all fires put out, you could check other settlements on the planet, just cut through one door and check first 2-3 lockers and skip the power sequence as shutting down indeed takes ages
>>1505815Doesn't look very active.
>>1505817to reroll settlement loot you need to go into supercruise and come back. However if you find a bugged one like that it won't workif you relog at a settlement it will automatically make it be empty
>>1505817People have been reporting that settlements in systems not under the influence of Powerplay have not been spawning mission-uncritical loot since the Ascendency update.Anecdotally, I'll say I've experienced the same as you both inside and outside of Thargoid systems (the two of them at this point) whenever the system is Unoccupied.
>try an actual restore power mission>mid-mission update vomits forth a company sized unit of scavengersjust fuck offalso I'd like to congratulate whoever designed the scorpion to be inaccurate for the first 15 seconds of firing>try another one>a squad of friendlies (?) from the questgiver faction spawns along with a bunch of scavs (?)>help out the friendlies>they start shooting me afterwards>get a fine when from the questgiver I fire back??????????
>>1506225this is trump's america
>take a third one>gain a bounty for blocking the landing pad after power up the reactorI'm out
>>1506233just use taxis
I just can't take the heat of the Imperial Courier.I feel unfaithful, disloyal!
>>1506269There is nothing more quintessentially imperial than disloyalty and treachery.
>>1504382>on-foot PVPIs there actually/is it any good? The one thing I always wanted in space sims was the ability to walk around and interact physically.
>>1506351The FPS mechanics are serviceable but feel separate from everything else in the game and PVP "exists" but the game design doesn't really encourage it in any way.
Is there really no fucking way to tell Odyssey settlement landing pad size in-game?
>>1506146That is def the cause, i was in colonia when the update dropped and there is absolutely no settlement loot to be found thereProb has something to do with the powerplay containers that they added
>>1506564you can look in your 1 interface, I think, although I don't remember exactly what it says ("minimum/required landing pad present = yes" or something like that).
is there any site/tool that shows what specific layout a particular settlement has?E.g there's only one hightech settlement type that also has a CMD module, is there somewhere you can filter by that?
>>1506875https://www.quizengine.co.uk/omg/live/omg_1.1.html
>>1506885Somewhat disappointing actually.To me the settlements looked generic and cookie cutter enough they could've been procgenned.
Does SIRA still accept new members?
>>1506885I know that site, what I meant is if there's somewhere I can look up which of these layouts Sneed's Seed Packing Plant has without actually going and looking first.
>shoot at the ship dropping a narco cartel death squad on me>get a fine for reckless firethe legal system of the 34th century is something else, huh?
>>1507279stuff like this makes reminds me that Elite is a bongland game through and through
it's called the Jackrabbit because Domino Green fucks like one
>go to an 'evacuated settlement'>start carpet bombing scavengers mentioned in the mission briefing>get a bounty for killing a friendlyWould it fucking kill the game to give you some hint that there's friendlies in the combat zone?Especially since the friendlies seem to have magically teleported in place unlike the scavs that actually came on a ship.Odyssey is so contrived and tediummaxxed it beggars belief.
>>1507667they appear as blue arrows on the minimap, that's the only way to tell. And if you point your gun at them they immediately go hostile and you get a fineit's even more obnoxious bc a lot of times there will also already be scavs on the ground before a dropship arrives too.
>>1507667Just kill all of them and let god sort them out
>can't skip frontline solutions uber trip for immersion reasons>refuse to let players walk around their ships because it would just waste the players time
>>1507748tell me how often do you disembark and spend extra 3 minutes running to ship engineer and back to do ship engineering, they added those ridiculous tiny engineer cabins, most people don't even know they exist (and no sane person uses them, but muh immersion), I'm sure SC fans will do the walk every time, same for buying ships, you can do that on-foot if you want to spend extra 5 minutes running there and back lol
>>1507765I think it's cool to have the option to do things on foot.
>>1507748it's mostly so you can redeploy after death, with your own ship if you dismiss it are they gonna wait for you to touch down again, if you don't wanna risk rebuy on arcade shooty mode?
>>1507832Not to mention landing pads are limited, if a squadron decided to drop in, everyone with their own ship, immersion is just the official reason, game design is the real one. Wish there was squadron level pvp organised where people join opposing factions and duke it out 4v4 or 8v8, no idea if matchmaking can handle it
>>1507832I meant skipping the trip from the station to the conflict settlement when using a shuttle.
>>1507924yeah it's a bit of a mess, telepresence (so you can respawn like bing bing wahoo or quake dm), but you still need to travel there, not like ship telepresence, you can telepresence slf from ship, but on-foot you end up in jail if killed by enemies or teleported to last ship if by raiders, not sure if lore constant behaviour is impossible or just contrary to game design limitations, but it's a mess (probably forumdads would cry if you could teleport instantly to CZ from a station, their immersion trumps qol, like with recent vote on transfer times, wait 30mins for my immersion to kick in you pleb)
>>1507943>constantconsistent*
>>1505223ok, you need to open shiplocker.json from c:\users\yourname\saved games/frontier developments\elite dangerouscopy its contents here https://www.online-utility.org/text/grep.jspinput regular expression: "OwnerID":0invert matchget rid of all the items that are left (sell to bartenders and for mission ones just land in a settlement and just before disembarking transfer all to backpack then just drop them from your backpack, then it's finally fixed, ffs fdev get your shit together
>notice that SIRA is having an election in the Tomas system>take election mission to kill 12 security skimmers to help>quest location has only one skimmer
>>1507972so the Squadron lives on even when everyone is inactive? thought only player factions did that
>>1507978I meant the player faction. If Inara is to be believed, the faction has 4-5 active players.I sent a join request, but i doubt any of the active players has the authority to accept it.
>>1507990just start a new squadron and let us know, it won't be much more lively but at least we won't need to join a discord to communicate
ekhmm
>>1507993I'll wait and see if someone from SIRA responds first.
>>1507997That shithead Gregory doesn't count as human.
>>1507765Nigger you're gay.
Ascendancy has been introducing me to a whole slew of error codenames beyond the two or three I thought existed.
>server is shitting itself againget dead soon, this player count is clearly unsustainable
Hotfix download up.
>>1508375Yesterday my game softlocked while entering a scarab.
Are there onfoot powerplay conflict zones?Or any other way to gain merits in Odyssey content other than mission bullshit?
>>1508443Does cashing in combat bonds work?
>>1508443There seem to be a few.https://forums.frontier.co.uk/threads/powerplay-2-0-activities.629227/
bros I have been off the game for a year, do couriers have any use nowadays with these updates?My favourite thing is my fastest boy imperial courier with a nice jump range very engineered but besides short range fucking around it had no uses since courier missions were low pay early game, always wanted missions about sensitive data in powerplay through longer distances where you are constantly hunt down or something
>>1508608Courier missions are a fast way to influence elections, if you care about BGS stuff.
>take courier mission to help SIRA inc win an election>the target station turns out to be 1.5 million ls away>luckily the system has 20 plants and an ongoing war
>>1508616well I just enjoy it being useful in something, I always was passive about powerplay besides joining a faction for goodies so I have no idea how things work in the grand scheme of things, best would be if they paid well but Im sure they all pay shit nowadyas too
fuck me the PP interface is retarded, where the fuck am I supposed to go find a PP CZ to shoot things at?
>>1508626Fit in a passenger cabin and do transport missions instead. Same gameplay, but better pay.
>>1508681can the imperial courier fit one without masacring the speed and range? (It's been quite long since I played so genuinely cant remember the structure of it)
>>1508691It has space, dunno what it does to performance.
>>1508699just checked, can have two 3E economy class cabins, I wish there was a luxury one for just 1 person, that would make it worth it, but this way its just better to bring my beluga for it
>>1508619>the target station turns out to be 1.5 million ls awaybro your SCO?
>>1508761My Mamba can't carry enough fuel to spam it.
>>1507165EDSM stations view shows the layout of specific settlements. Not sure how it's populated so it might not have complete coverage.eg: https://www.edsm.net/en/system/stations/id/4345/name/Shinrarta+Dezhra
I'm half-convinced that putting an A-rated wideangle sensor on an agile ship and mass-scanning CZs over and over again is faster for merits than actually doing bounties, CZs, or killing randos in enemy strongholds.
>>1507993I made a new squadron called:SIRA Inc. Presents: The PoliceAnyone is free to join. It would be nice to get more people to spread the minor faction, but people can join even if they don't give a shit about that.
Does the on-foot gameplay work in VR?
>>1508921Shit name. Won't join.
>>1508928Nope
>>1508936What would be a good name then? I thought this was a funny name foe a squadron that spreads corporate rule.
new to PP, why can't I find any contested systems?do the power control counters reset on Thursdays? or did they reset when PP 2.0 came out and haven't built up enough to generate conflict yet?
>>1509270also when do the megaship datalinks reset?
Archon Delaine is a wigger
>PP map broke and shows everything as unoccupiedbravo
I'm sorry Archon, i take it back. Please make the map normal again.
has fdev ever done anything right the first time?
>>1508921I disbanded the faction an created a better named one. Since it is a continuation of the original SIRA, which stands for space IRA, i named it Continuity SIRA after: https://en.wikipedia.org/wiki/Continuity_Irish_Republican_Army
>>1509502>The Police changed its name to [Cool and Radical Domestic Terrorism Group]Not today, Jerome Archer.
You can pull ~10k merits per hour just passively cycling through targets in a CZ and relogging after exhausting the initial ~20 ships, without ever moving or turning your ship with wideangle sensors. And all it takes is like 10 lines of script to automate.I already know how I will be reaching rank 100 in Power Play 2.0â„¢. You?
>>1509773Heading back from Sag A*, we'll see how many merits my data earns after the buff.
>>1509777I'm not sure explo merits are even enabled atm.
>>1509778They said they buffed them 6x yesterday
>Yuri Grom has zero contested systemsDid I pick a meme faction to pledge to?
>>1509706We are a techno chink faction. Jerome is the closest hostile power.>>1509809They seem really rare at the moment. Techno chink has only two, one with Jerome and one with only fans.
after using mod shards and mod plasmas for a while in AX don't think I can go back to peppering things with BB pellets from a gimballed multi cannon again, I feel like a clown waiting for enemy chaff to expireI'll just put 4 mod blasmas on a krait and go bounty hunting with that
Why are all the fines so trivial?
>>1509958It's why railguns are the best for bounty hunting.
>>1509984Once upon a time, credits were hard to come by.
>>1510260Chat, is this real? Also doesn't explain why odyssey murder is a 1000 credit fine.
>>1508938Is it easy to avoid on foot gameplay then, or is the transition kind of seamless? I just want to play sitting in my computer chair in VR.
>>1510491No the transition isn't really seamless, not even in non-VR. You just hear footsteps and teleport outside.There's a tutorial in the start you have to complete nowadays I think if you're new to the game but otherwise you can ignore the on-foot stuff completely.
do enemy PP actors just shoot you on sight in Odyssey?I touched down at some blue simp settlement, and both the scavs and the guards started shooting me on sight
>>1510805That shouldn't be the case. I can enter settlements just despite the system being controlled by a hostile power and me having a high bounty from the minor faction controlling it. Max notoriety too.
>>1510364Yeah things used to be rough. Tiny payouts and enemies were tougher without engineering and whatnot. When Odyssey was created it was supposed to be a more separate system that people could start in but that proved to be a fucking awful idea and they pretty much abandoned the entire expansion system.>>1510805They wont shoot on sight but the second they target you for a scan you are fucked cause they will go hostile when you run and when the scan finishes.
>suddenly, 30 second transition screens between ship/srv/onfootbravo
>>151099930 seconds, at least when it actually loads and you don't get stuck listening to footsteps forever
>>1509809I pledged to Grom because I like to do a bit of everything and he has rewards for bounty hunting, trading and exploration. Also because he's based.
>>1510260>>1510364Yes and it was way better. You actually had to progress through the ship classes. Now you can start a fresh save and be in a conda after a couple hours of efficient exobio.
>>1510990Killing the guard before the scan finishes can save your ass if no one sees it happen. Killing in one shot might be necessary. You still get a fine.
>>1511135Now i regret starting the game with odyssey. A rags to riches kind of progress sounds more exiting than getting 15 mil from scanning the plants on the first planet i landed on.
SIRA Incorporated will be at war in the Dalfur system starting tomorrow. Come fight for Space IRA.
>>1511154what does that entail? on-foot cz, or space cz, both?
>>1511488>1488chekkkedlooks like both, where do we need to join the on-foot fight to not undermine SIRA (assuming picking up here will be defending against incursion)
>>1511513nvm you can join sira from aquila
>>1511154>Space IRAI thought frontier were bongs? how did that get past them?
we're losing elections in Tomas
>>1511548EIC seems like a somewhat active player faction, 270 members and 17% active according to inara (vs 57 and 7% for SIRA), probably lost cause
>>1511548The opponent seems heavily invested despite having like 20 active conflicts going on. I did 10 influence worth of missions on two days and we still didn't win the day, so i just focused on Arietis 51 elections, which we ended up winning.>>1511523You can also land near the settlements and you get a comms message prompting you to pick a side, just like space conflicts.
Attention all gromist fedayeen, an open season on fedrat glowies has been declared in Wolf 896.Go forth and kill.
Isn't this game effectively dead though
>>1511608and that's without FDev launcher users and epic users (and some probably still on xbox/ps), they need to release on switch
>>1511616>Thinks 5k is alive Kek lmao even
>>1511618for a 10 year old game, yeah
>>1511621No
>>1511618The 24 hour peak is 25% of the all time peak. That's not bad at all.
>you get absolutely nothing for completing a power CZThanks a lot.
>>1511523Is this fucking shit backwards? I chose SIRA (fight for faction as in this screenshot) and after everything got Tridicate bonds and my status with tridicate is now cordial, wtf, you don't choose your allegiance but target??? fucking retarded UI
>>1511818the frontline solutions screen commonly spergs outit's better to just take your ship to ground CZs and pick a side the way you do with normal CZs
>>1511818You are supposed to pick a side to ally with.
>>1511888I did click on SIRA ended up with bonds for the tridicate, something bugged out, second run went fine, just made sure the first bounty I got was for the right faction
Undermining Pikum Public Group in Dalfur would let us start a war for the system after winning the current one. Just taking missions for them and letting them time out should be sufficient for now.
>>1511922not sure if we're winning this one, it was 13%/13%, now it's 13.7/13.7, on-foot cz have very little effect it seems (or maybe it hasn't updated yet), might squeeze one or two more later
>>1511922They'll stop giving out missions as soon as your reputation with them drops, once we win this, we should have a settlement (Bering Mines) from which to take missions for SIRA
>>1511925>>1511936Factions are influence locked during conflict and influence changes only update once a day anyways. Messing a little with Pikumin now will speed things up later, as there is also a daily cap on how much influence can be lost and gained per day.Wars and elections last 7 days or until one side wins 4 days.
Another system happened to give me a Pikumin massacre missions, so their daily negative influence is probably maxed.
>>1511936Actually never mind, aquila station has missions for SIRA already, will do a couple
>>1511952>there is also a daily cap on how much influence can be lost and gained per day.do we know when it ticks over? got a nice covert mission done worth two arrows of influence for sira against pikumin, if it's midnight british time will just wait and cash it in 2h
>>1512001I think it's 7 am britbong time.
Tomorrow, East India Company is starting a war with an generic faction in SIRA's home system, LP 355-65. Lets drive them out of the system.
>donating to the federal congress gives me merits with Yuri Grom????
>>1512533EIC has as many active people as SIRA total according to inara and counting active only its 3-4 vs 45-50, with influence caps we can probably tie if we reach the cap 7 days in a row. Is there a way to kick them out of system? Like doing missions for npc factions from nearby systems that target eic, so they show up instead?
>>1512690EIC is massive, but as a result they have several conflicts going on at any given moment. Also, not everyone is part of the SIRA squadron, as the players with authority to accept members don't seem to be playing anymore. >>1509502Two people are part of this and i assume there are a few more that belong to either.Factions get expelled when they control nothing and their influence falls low enough. Influence can't be effected when the faction is in a conflict.
>>1512704Yeah they already are in conflict with sira in Tomas, though currently at election, maybe they'll ignore 'conflict' with npc faction, who knows, they'll probably connect the dots though if npc faction suddenly fights back
>>1512704I wonder if a better option would be to do some missions for another opposing EIC faction. They are empire, so doing some undermining for a fed/alliance/ind faction they border with, so it seems another big player faction is attacking them, just so they concentrate on that... might be too late for that, but worth considering, let them fight etc
>>1512714>>1512720https://inara.cz/elite/minorfaction/9220/They don't win all their conflicts. Torval mining SIRA size and beat them. If you do want to undermine them, Parnut is a SIRA system and Apollo is very close by. EIC has a conflict in both.
>>1512730No I meant starting shit with eic in the name of some big/active player faction, so they assume they are under active attack and concentrate on that, then we could maybe slip by unnoticed seeing how sira has 3-4 active cmdrs according to inara, maybe eic is the biggest fish in the pond in that area, not sure (searching for apollo gave me 3 factions all active in 1 system only so smaller than sira)
>>1512730Underming them in sira system puts the spotlight back on sira is what I meant, helping a nearby big player faction so they start a war and spend their energy there is what I thought, but haven't researched if they actually border with another 200+ commander faction
>>1512733>>1512731Quebecois Patriots worries me more than EIC. It might be a good idea to try and stir shit in the region by pitting factions against each other. Doesn't even matter if SIRA benefits, it might be fun just to find out just how many wars we can start.
>>1512791Yeah I'm all for it, we're too small to take them head on anyway. No idea if these guys have discords/plebbits where they do agreements/non-aggression pacts/coordinations, but stirring a bit of shit is within the realm of imagination
>>1512809I think you overrate the importance of size. What matters is size / territory. The big factions are spread thin.
>>1512859Probably, aside from some PP1.0 6-8 years ago with winters never actually did BGSvP, not that 2.0 changes that much, but at least you could fifth column opposing powers by overextending causing all their new territories to riot, don't think it's a thing in 2.0
It's still fucking 13.7 vs 13.7 in Dalfur wtf
>>1512943Factions are still influence locked during conflict. You won't see a change until the conflict is over.
>>1512961yeah, it's 1-0, nvm
>system still contested>power CZs vanished overnight???
>Tomas election is a draw for the third day in a row
Undermine Apollo
is there a list somewhere of which mission types actually give meritsthere doesn't seem to be any rhyme or reason to it>donations: yes>safeguard missions: no for some reason>restore power: yes>heists: no>settlement raids: yesmake it make sense to me
>>1513837Does it depend on the system control state?
>>1513841i found a forum dad post about it, apparently it's only supposed to be restore power and donation missions that give themi don't know why raids are, that must be a bug. Donations can be used for reinforcement and undermining points, reboot missions are the same but can also be used for acquisition pointswould be nice if the game communicated any of that
>>1513869Do raids give them on completion on or on kills? Because murder gives you merits in hostile systems.
>>1513883it was giving them to me on completion yesterday, but i just did one rn to test and it didn't. So def just a weird bugbut funnily enough I answered >>1512647 by accident, donations in hostile territory count for undermining
>>1512647>donating to the US government in the name of Israel gives merits with Israel???
>>1513924MIGA
>>1514196
>entered a power CZ in grom vs archer system>CZ is between archer and the imperial hag???
>>1514665I guess that's a result of multiple powers contesting the system at the same time. The PP map UI is a bit limited in that it doesn't show the progress of third powers besides the controlling one and the one you belong to. To the controlling power I think it shows the biggest undermining power.
>>1514665Grom is strong. Archer would rather fight a granny.
SIRA is about to go into retreat in the Sisii system. We need to do a few missions for them so that they stay above 2.5% influence.
>a single laser rifle can do meaningful damage to a ship's shieldsWhy can't I just strap a platoon of infantry to my ship's roof instead of bothering with turrets?
>>1514986Ground and ship gear stats use the same system and are directly comparable. Ground gear stats are indeed fucking stupid. A level 2 manticore pistol has the dps of a small railgun.
With Cobra MK5 being small multipurpose ship, i wonder if the next one will be large.
>>1515065We haven’t gotten a large new ship yet at all.
More goids coming by the sound of it.
colonization looks neat but that 10ly thing is just top lel0 chance that doesn't get changed
>>1515072>10ly thing??
>>1515079to make a claim to a system it has to be within 10ly of an already inhabited/colonized systemi'm not particularly worried bc they were reading the chat during the stream and basically said just complain about it in the beta and they will change it lel
Go-bra Mk5 is better than the Mk4 in every way and LEP buyers are seething.FasterMore maneuverableBigger 5th hardpointDouble the utilsBigger distroBetter cockpit viewAlso has 10x internals but 2 of them are sized upMotherfucking size 5 optional in a small shipSeriously this bitch can carry up to 112 tonsSCO optimizedThree seats because get dunked onSHIP PAULDRONS
They need to release an Advanced Krait or Imperial Super Eagle or whatever, I want the FdL to be powercrept into extinction already. How much longer will we be held hostage by the hideous meta triangle?
>>1515201I see DeLacy's Cobra tradition continues: Odd numbers are fire while even numbers are absolute dogshit.>LEP buyers are seething.The biggest kick in the balls for LEP owners isn't even how the MkIV got buried deeper in the dirt. It's that Frontier was able to just use different verbiage to define "new content" and now despite pre-paying for all future content they still have to pay even more money if they want the MkV on Dec 10th.
>>1515071Do we have an explanation for why goids kidnap humans? My bet is that we are getting humanoid goids soon.
>>1515217They should release a huge rail gun and make it exclusive to the Mamba.
>>1515201>SHIP PAULDRONSLooks like the heat vents are under those so they probably move around to expose them.>>1515408100% we'll be fighting mind-controlled humans because that's the lowest effort way to give us a goid faction to fight on foot.
>>1515427We'll fight big titty bug girls. This was revealed to me in a dream.
>>1515427>mind-controlled humansdesu it would give me an excuse to do some on foot CZs
>>1515427You mean we'll be fighting evil neo-INRA death squads trying to oppress the biologically diverse New Humans.
https://www.youtube.com/watch?v=-u6GabwNQxI
>>1515666>goids roll up on Sol to exterminate fedratswtf I'm a xenophile now?!
>>1515669>Thargoids are GREEN>Alliance is GREENGoids have been a protracted Allied black op
>attacking sol directlySo Cocky Joe was aptly named
>>1515226It's somewhat slimy but it's probably a legitimate loopholeLEPers can't say they're not geting the new content because they're still getting it when it releases for all. The ARX buy is just for "early access".The astounding part is that so many people are willing to pay for this shit when they get it for free only three months later. Good for FDEV seems they found their goldmine.
The goids are a hivemind and think humans are one as well. Attacking Sol is a misguided desperation strategy to instantly end the human threat.
>>1515666MOVE YOUR FLEET CARRIERS CMDRSTHE ALIENS ARE COMING FOR THE CAPITOL
think we'll get any more titans?I missed the goid war and not sure if it's worth the bother to build a titan bomber now
>>1515724probablysure we could get new things like ground thargoids or something totally unexpected, but always bet on fdev's laziness
Earth is getting fucked. Player colonization is about making new homes for the population.
SIRA goes to war in LHS 1483 tomorrow.
>>1515744>new homes for the populationthere should be a CG to exterminate all the fed refugee convoys instead
>mandalay with an E-rated G5 overcharged power plant can sit in a star's corona all day long>crate mk2 cooks itself trying to jump in the vague vicinity of a star even with a fully heatmaxxed low emission AX build that idles at 10% heat otherwise???how does heat even work?
so when can we expect some actual goid action in Sol?
>>1515072>>1515088>10lyThat's nothing, you wouldn't be able to get anywhere with that. I'd at least bump that up to 20.
>have to wait another 3 days for power CZs to spawn againwhat is the fucking point of resetting it all every thursday?
>>1515856they probably will, even in the bubble there are systems where 10ly isn't far enoughthey keep mentioning "daisy chaining" colonies out really far but anyone who has done exploration knows there's a big gap between the orion cygnus arm and the middle of the galaxy where the star density is really low
>>1515831it has nonsense heat values to make it SCO friendly, that's just a side effect of it
>>1515885Even for sco built ships it’s ungodly cold. You can be full sco while fuel scooping and you won’t overheat at all.
engineering a new ship for thargoid fun time and i forgot how miserable it is even if you already have all of the materials beforehand which i did
I need to bang out those ten onfoot CZs for the engineer unlock, does SIRA have any ongoing CZs right now?
OH LAWD HE COMIN
>>1516139dalfur?
>>1515686It's hilariously misguided that they'd think most humans give two shits about Sol anymore. Plus there's a lot of military firepower there because it's Fed HQ.Cocijo is in the process of diving headfirst into the deep fryer.
>>1515831Ships have both an innate thermal capacity as well as a dissipation curve. High thermal capacity is what allows ships to stay frosty when heat generation is low, while ships with sharp dissipation curves (eg: Dolphin, Mandalay) speed up their cooling the hotter they get so it's harder to push them past equilibrium into thermal runaway.
>>1516139dalfurinara says LHS 1483 is pending war i have no idea what that means
>>1516265Wars and elections pend for one day before they start.
>>1516155What i was trying to theorize is that the attack on Sol is the Thargoids projecting their own weakness onto humanity. They have something on their homeworld that would devastate their species if destroyed. A sudden desperate attack on Sol makes sense if they are under the impression that success would mean total victory.
>>1516111They should give each engineer an engineering guild that has workshops all over populated space and offers the same upgrades as the original engineer. It would make things far less annoying.
>>1516277Alternately, they should let you mail them the modules and have them send them back after they're done. You would pay the same fee and wait time if you transferred the module twice that distance.
>wonder if i should try goids now>every guide assumes you goFA off>brain too small to squish bugs
>Kinda newer to game>Thargoids attack Jameson>Grind some credits by being useless there>Grind some Forerunner sites (im baked and don't recall the real name)>Sloppily grind out some basic engineering>Make like 3 fucking modshards>Some thermal long range venting lasers>Buy anaconda>Come back>Jameson over>Grind some more to half engineer shardconda>Make some more modshards>Grind out a bunch of fed rank through bounty missions in a fucking shardconda>Grinded the absolute fuck out>Delete game after pp 2.0 is a nothingburger grindfest to wait for some substantial content updates and new ships>Those dirty fuckin xeno scumbags attack Sol>Sol and EZ Aquarii are my home base>Remember getting interdicted and killed by bug in my first 10 hours>Reinstall>Say hello to Ruby Tuesday you fuckin bugs.Ty for attending my blogpost
>>1516477The only good bug is a dead bug.
>Get interdicted by some shithead player flying around Sol.Why no, I will not bother dealing with your shitty goidganking when ax shit does basically nothing to ships. Increase AX weapon damage to ships or pvpers can suck my interrupted packets
>>1516482>ax shit does basically nothing to shipsYeah nah, mod plasma turns human ships into confetti.
East India Company is fighting back in LP 355-65. We need them to lose.
What rotten luck. The new SIRA war has 5 ground conflicts, all of them low.
can you find Hardened Surface Fragments around dead titans?
>peepee map broke againis this going to be a weekly occurrence?
Hotfix up for module-related issue.
Anyone have a good guide for guardian fsd upgrade thingy? How tedious is it to get?
>>1516797Exigeous' video guide worked out for me all those years ago.It should include the same advice that several other guides have - that is, installing a point defense module on a utility hardpoint that has good line-of-sight (just make sure it's on an upward-facing hardpoint). I don't think it took me that long and wasn't tedious at all.
>>1516797Getting just the modules is easy, just pick a good site with easily accessible pylons and all the materials needed in the spires. You might want to grab enough materials to unlock the shield booster, and - if you intend to do AX combat - the module reinforcement.
>>1516803Thx, gonna try to grind it over the weekend, one of the last things missing to finish my ship
>>1516808Is the one in your pic one of the good ones? It's been ages since I've done any srv activity so bit worried about the timing thing
>>1516808The guardian shield boosters are too heavy, been using 0D stripped down to 1T to keep my max boost speed unimpacted, using 3 right now, once I unlock the life support engineer should be able to squeeze another one, properly engineered it will be another 200mJ for 1T, the guardian ones according to wiki is 16t for more or less the same boost
>>1516811I think it's the easiest layout, you can do the whole run in like 5 minutes including looting the towers and sentinels if you know what you're doing, maybe 25 if you're clueless and fumbling through it the first time.>>1516816They're mediocre on their own but are unique since they give you a flat boost to shield strength in an internal slot which synergizes well with resistance stacked shield boosters, and if you're running bi-weaves makes it easier to pop a double SCB without running dangerously low on shield and/or overshooting 100% shields.
>>1516818I'm running a 'free from ganking' build as I like to play in open, clipper stripped down everything for 642 boost speed, so can keep my top speed at 620-640 for most of the time almost indefinitely, currently at around 800mj and at that speed the only ganker that can keep up is racing imp eagle (maybe some cobras, it's been a while since I checked), don't think they can deal with 800 (1000 soonish) shield as they also need to strip down, 16t will drop the max boost into 630 range, with biggest prismatic shield I can already get 1.5k shield, but that gets the speed down to 610s, so 1.7k down in 600s... it's becoming uncomfortably slow, for fighting/tank builds I'm sure 200 flat for 16t is not that bad (if you already run 4 reinforced), but I've got only 1-2t to spare
>>1516607it's always a pain in the ass to find high intensity ones from my experienceeven systems with like 30+ settlements you'll find like 2-3 high
>>1516829To add insult to injury, the system SIRA is fighting in has a high intensity zone, but for a different war.
god how I hate mandalay's massive, hideous, too-tall-by-half landing gear, this thing tips over from a slight breeze, a landing is supposed to be violently and/or erotically kinetic, not this ginger leaf-on-the-wind bullshit that this thing expects me to do
do heatsink launchers work to deal with these stupid FSD reboot missiles or do I need an ECM
They are dumbfire missles. You need to be less predictable and people will miss.
>>1517191should have mentioned i was talking about the ones that the hunters fire at you when you get hyperdicted leaving sol
I grinded a shitload of combat zones against East India Company in LP 355-65. I hope it was enough to make them lose the day.
>>1517193I don't know about those.
>>1517117ECM works.
How much passenger space is needed for evac missions?
>>1517205neato ty anon
>>1517234they range from 2-14 people each I thinkand you only need economy cabins, you can do the higher tier cabins but those passengers are annoying as fuck and commonly panic and use the escape pods the moment you get hyperdicted
kinda gay that the way FSD works makes it impossible to have group jumps and/or escort missions for this kind of event
>every first batch of limpets you deploy in an instance is still sacrificed to Molochwhen the fuck are they going to fix this?
>>1516936In the grim darkness of the far future, there is only war
>>1517199It was! One more and they lose all their remaining assets in the system.
>weekend>want to grind merits>can't grind merits because no contested systems have spawned yet since the thursday server reset for my powerbravo
>>1518297Farm in a stronghold system. Hunt down enemy factions ships in res sites and at the stronghold carrier. There will be less enemy ships compared to contested systems, but the 12 credits per scan stacks up really fast in areas with a lot of friendly ships.
>>1518470How about fdev fixes their shitty system that makes wars magically stop on thursday instead.
>topping up on mats>limpets dying left and right for no reason>braintree hit detection bugging out>game hanging on FSD transition>mauve adder kicks me back into orbitthe Sol event is going to kill the servers, huh?
>>1516607>LP 355-65has one medium
>>1518525I can't even find any bugs here. I fly 500kls out into the black for "Ax weapons fire" and its just 2 scouts.What signals should i be heading to
>>1518535AX ships threat 6 signals sometimes spawn a battle with a capship and a bunch of goids but they're rareyou'd have more luck kitting out a Q-ship conda and baiting hunters into hyperdicting you by carrying passengers out of Sol
>>1518541Sheit only been finding 6's with scouts.I have a shardconda, but idk if I could repel a ganker in it. If that's what you mean anyways.
>>1518543No I mean the thargoid ships that hyperdict you and suck refugees out of your cargo hold if you're carrying passengers.
>>1518529SIRA isn't involved in it. I've been grinding it to fuck over EIC, but the SIRA vs CONTRAL war lacking one makes grinding out wins less profitable.
>>1518544thats metal af
>>1518555they also project a anti-guardian melty field so you can't use the fancy pre-engineered guardian weapons
>>1518525it's gonna be horrible whenever the CG goes live
>>1518553how much can you get from a high cz? got 2.5mil in total for the medium one, and almost died after eating a rocket, not sure if am ready for high
>>151861110-20 million depending on how efficient you areideally you want a loadout with double stowed reloading rocket launchers so you can just obliterate groups the moment they drop
>killing a company's worth of soldiers is worth less than a scraping from a patch of space mossgrim
>>1518611You respawn and go back to combat immediately if you die in a ground conflict, even if you didn't take the uber. High enemies have really large healthpools, you'll need leveled up equipment to put in a dent. I'm able to clutch them with a level 3 rocket launcher and level 3 dominator suit. I just camp an ammo box and 2 shot people with rockets.
I just realized you can do ground conflicts in the air. Killing enemy aircraft will reduce ground reinforcements and after 5 or so kills, you'll just have to wait for your team to finish off the stragglers. Not worth doing for money or time as it pays less and it can take a while for your team to kill the last few enemies.
>Some dude on ED discord offers free money from his already completed massacre stack>$125mil>Help a bit with a second round for an hour>Now have like $380 mil>Haven't even turned in the bounties yet.I know it's not alot in the grand scheme of things, but nice to have all at once. My fleet is only around $500 mil. Now only if this fed corvette grind wasn't suicide inducing.
>>1518706>Now only if this fed corvette grind wasn't suicide inducing.I think rescue missions are supposed to be really good for rep grind, get your ass to Sol
>>1518722you are correct, it's an unbelievable rep farm especially for federali imagine you can get to admiral in only a few hours doing it
>>1518723>>1518722Any sign of how long this sol shit will last?
>>1518737titan only arrives on the 10th plus however long it takes after that, probably most of the year, the final showdown will probably be during the Christmas break, the servers will melt down into a puddle and we will be free of this shit game
Aisling doesn't shave her armpits.
>>1518883You don't have to sell me, I already support her!
>rescue missions are sometimes just randomly 50milNot that I'm complaining, but...
>take on an evac mission>immediately get ganked by a scythe + 2 scouts on jumping outkinda cool, I just blasted them with ACK MCs, but it must be a slasher movie for all the unprepared randos flocking to Sol
East India Lost in LP 355-65SIRA vs. CONTRAIL is 1-1SIRA has an election pending in Hamal
Whose bright idea was it to park the rescue shipa) in a system with a neutron primaryb) around a ringed gas giant so it's occluded 50% of the time and comes with a navigation risk?
>engineer requires 25 units of zeta reticulan rare funkopops to unlock>the supply is 24 units at a timewill you fuck off already
would it kill the game to have cannons standardized to 1000 m/s muzzle velocity instead of it varying depending on mount size, gimballed vs fixed and regular vs PP flavour?
>would like to participate to cocijo genocide>never did any ax combat>don't have ax ship>be in california nebula at the momentI'm sure I have time to turn all that around, but I also really like exploring, and I don't feel like playing 10 hours a day either. Sad I'm going to miss that, my journey to giga nigga black hole to the center of the galaxy will continue
>>15200741000ly from Sol? Neutron highway get can you home in like 20 minutes anon.
>>1520089Yes I could get back pretty fast, it's more of a question of having to buy and build an ax ship and learning how to use it. I only have about 50 million right now, that's after selling all my exploration data in a populated system in the nebula
>>1520094Also wtf just after I made that post
>>1520099Oh nevermind it's everywhere
>>1520094If you have the artemis suit, just plot a route through F,O,K stars, and scrape a bunch of stratum tectonicas off High Metal Content worlds, if you're far enough (1500-2000ly from the bubble ime) to find first footfalls you can rake in a cool billion in an evening, I don't even bother with any other bios, having the Observatory app with BioInsights helps.
>>1520105I do have a level 3 artemis suit I grabbed from a seller. But I'm only ~1100ly away from the bubble
>>1519817Grom doing little tomfoolery against fed refugees.
Type-8 is an amazing evac ship
What does this icon mean ?
>>1520130There will be enough first-footfall planets even around the California Nebula. I just did a trip out there two or three days ago and found a few first-footfall planets to do some Exobiology via a short detour on return to the Bubble.I'd make a few max-range jumps in a direction other than back toward the Bubble, or directly up or down (just to get away from the immediate vicinity of the California Nebula), and then make a lot of shortrange jumps by using the Economical route option. A lot of systems might've been explored and mapped post-Horizons, but not post-Odyssey, and a lot of systems are still skipped over by fact of most people making max-range jumps in the 30-60 ly range.You can do it (if you want)!
>>1520188Someone correct me,but I think these icons track the first and second sample scans you performed. They should disappear upon the third (and final) sample scan.
>>1520197You're right, I just found a 3rd one to sample after half an hour and the icons went away. Finally found it after running like a headless chicken, turn out I landed right next to it
>>1520205Bacteria?
>>1520210Yes, found the first 2 easily so I thought surely the 3rd one will be found just as fast
>>1520214Those things can be cancer. Also>5mil on first footfall bonusI just wouldn't bother honestly.
Huehuehuehueh
Damn packhounds are brutal, even one launcher peels drives right off the shitty vipers and cobras swarming in power CZs.
>>1520235def my favorite powerplay modulethey're very fun to use
Doing evac missions in open is such a hilarious disaster.
What is even the point of "evacuating" Sol?Do fedrats really have the capacity to resettle 20 billion "people" on a week's notice?At most you'd evacuate the outer colonies and the orbitals to Earth and Mars proper so that the Navy can focus on the important targets.
>>1520347Make money by ferrying rich people. Poors stay behind to get goided.
>>1520347If enough missions are completed the system won't be placed in an invasion state when the titan arrives.
>realized I forgot the surface scanner 3kly from the bubbleawkward!
>herald no longer works in observatory>my only built in system voice is f*maleactually unplayable, exobiology is dead to me
uh oh
>nearly got my evaconda's fat ass ventilated by a cyclops jumping into solis this a new thing?is it time to put on 6 shards on this thing?
>>1521278Its been like that since Titan Cocijo started coming for Sol. It's close enough now that you can see its FTL wake in the sky.
if the bugs nuke the gubmint on mars I wouldn't complain...
>>1521377As if.Winters already evacuated to a resort planet in NLTT 21088.Jerry Glownigger is busy remote-controlling the thargoids.
So is Earth gonna get glassed? Not playing right now but I'm curious.
>>1521748It is highly unlikely that players will meet the goal to prevent invasion. Earth might not be what they are targeting though.
So uhsay I'm hypothetically currently stationed in Duamta which is close to Sol, am I gonna get fucked by goids
>>1521769Mommy Cocijo will come and unbirth you.
>>1505829I'm in SIRA. Most of us don't play E:D regularly anymore but we still have a few. We still have our home system and at least one FC too I think.
>>1521759Guess we'll see what happens.
what kind of modules do i need for titan memes I've never done it beforebesides the nanite torpedoes obviously
SIRA has 4 ongoing conflicts.
Wedge station in LFT 300 is selling 2 level 3 dominator suits.
>studying the blade in Asterope>can pretty cleanly kill 4-5 clops before having to RTB for resupply>feeling cocky, drop onto a basilisk signal>get completely fucked and barely get away before as much as seeing a heartAXbros...I'm not gonna make it...
>>1522488any high on-foot?
>>1523065There are 2 elections and one war with only low zones. A new war starts tomorrow, it might have a high zone if we are lucky.
>>1523091fingers crossed then
>>1522488blowing East India the fuck out in Tomas would be nicethose guys are fags and they have a lot of other conflicts going on so they might not be paying attention
>>1523119they just lost a war in the SIRA home system a few days ago.
>>1523119can we kick them out of SIRA home system? they lost their only facility like 2-3 days ago, just have 6%ish influence, doing missions until they hit 0 will kick them out for good?
Oh shit, SIRA has been in retreat in the Sisii system since the 28th. We need to boost to 2.5% today or SIRA gets kicked out. If any of you have the time, please do a few missions and shoot down some system authority vessels.
>>1523123any on-foot options? I really don't want to dig out my hotas (I literally moved to playing ed as sc, only fps fuck you, taxis if space travel is needed)
Oh my god why the fuck are passengers sometimes wanted in sol still. Why is that even on during the evacuation.
>>1523124You can grab odyssey missions from the concourse terminal and the SIRA guy.
>>1523175So EIC are still showing up for on-ffot mission targets, great, will do a couple to kick eic out tomorrow then
>>1523185I don't think they show up as targets. The last time they went into retreat, they ended up pumping their influence to 18%, it might be the best to let them stay small and irrelevant.
>>1523246if they 'appear' (they do) in a system that means you should be getting missions from/vs them no?
>>1523252Yeah, but the missions should drop their influence in the target system. Since EIC has no property in LP 355-65, the missions targetting them will send you elsewhere.
We lost another day in LHS 1483. We need one more win to win the entire thing. If you have the time, please do a few combat zones there.
So what happens during the next tick in sol?Station/settlement attacks? Combat zones? Does the titan brap cloud spawn tomorrow?
>>1523894>>1523894The thargoids are going to do something "unexpected" and go after something other than Earth, possibly Triton.
Looks like SIRA was driven out of Sisii.
the sheer amount of gay porn DVD casing energy Jerome Archer's portrait exudes is simply incredible,but sadly, I've pledged to someone else.
>>1524134who
I have never done any Thargoid combat and have no seriously engineered combat ships aside from a dropship. What do I need to do to get involved in the defense of Sol?
>>1524190ax multicannons and go after scouts.
>>1524190depends a bit on what you want to fight and it can be overwhelming to plan a build honestlyeasiest least grindy way to contribute is murdering scouts with ax multicannons, you don't need an absurd amount of engineering to do it like everything else
>>1524326>>1524328ax multicannons, got it. Time to do some farming and loading out my dropship.
>>1524330scouts are also a great way to grind combat rank btw bc they all have hidden elite ranking
>>1524190Find a group to tag along with and put AX MCs to pop scouts with it.Or put together a ghetto krait on the quick, your federal shitbox is too slow by half to keep up with interceptors.
>throwing together a last second corvette to solo interceptors tomorrow>i don't have guardian module package unlocked or any of the materials besides power conduitspls god no I don't feel like doing that slog right now
H-hayai...
I scrambled a G-Gauss, G-Module Krait mk2I am getting destroyed by the flowers. I can't do cold orbit. Any tips?
>>1524430Cold orbiting is a meme, a performative dance practiced by circlejerk of autists.Gauss is a meme too, doubly so with stick.Equip shards to reduce the mental workload and make it easier to pull off snapshots. Two fire groups of two.Equip a large long range thermal vent laser as your secondary fire.The laser fires at all times when the goid is in front of you. Bind it to a toggle macro if you need to reduce mental workload. When the laser is firing you can fire shards two at a time without spiking heat above 20%. Fire slowly while keeping heat down when there's not heart exerted. When shards are reloading, switch to the other fire group.Do NOT equip all heatsinks, equip two, then equip a xeno scanner to not lose track of hearts and shield status (you will as a beginner), and a caustic sink to again reduce the mental workload for when the swarm inevitably hits you with a missile. Use the heatsinks only when the heart is exerted and you commit to a heart attack run and subsequent disengage.Use boost and lateral thrust to keep the goid between 1 ad 2 km during an attack run.Boost away from the goid after destroying a heart and watch the shield tick down on your xeno scanner readout.Boost away from the swarm whenever you hear a missile alert.Urgently boost in FAoff whenever you hear the energy pulse warning or you will die.Use FAoff when boosting away from enemies.Keep the location of the swarm in mind at all times. The swarm is more dangerous than the goid. Always know where to point to boost away from the swarm.Pop a repair limpet when boosting away from the goid after destroying a heart.Situational awareness > heat & positioning > gunnery.Stay cold.Stay fast.Stay alive.
>>1524471Forgot one thing:The initial encounter with a cyclops lets you kill one heart with basically impunity, when it flies up to scan you, you shoot it 3 times in the face with 2x shard, then kill the heart immediately after that, and fuck off to wait out the shield, the goid is too slow to evade at this point and hasn't deployed the swarm yet so it's a freebie.
>>1524471Oh and I mean the Pre-Engineered Class 2 Guardian Shard Cannons you get from Mbooni.You can make all of the above work with gauss, but shards are both easier to use due to lack of chargeup time, and very easy on the distro which allows you to keep the TV laser firing at all times. Working under the time pressure of "my heatsinks are running out" is not conducive to learning as a beginner, and with shard/TV combo you can keep plinking away at the goid and practicing gunnery until your ammo runs out or the swarm kills you.
>>1524482Oh and if you can't be fucked to grind the mats for the shard cannon, you might as well put AX multi-cannons on it, they run cold and cyclopes are squishy so they will work fine (you can sub-target hearts with a xeno scanner), the thermal vent laser is the most important part of the whole build since it keeps you alive.
So how am I supposed to rescue civilians from Sol if I get whacked by fagoids whenever I jump into the system
>>1524592Heatsinks, speed and ecm's. Getting out won't be any easier.
>>1524592fast ship (at least around 500m/s) + ECMs
>>1524648You can easily do runs at 450.
>tried going into Sol with a Beluga>got raped>return with a Dolphin and rescue 33 refugeesAll right mission accomplished, I'm done for the night. Good luck to the other 22 billion residents of Sol :^)
>>1524686As long as you can outrun the cunts that do the lightning attack you’re good yeahIve been using a type 8 that does about 470 and it’s fine
>>1524779You don't need to worry about it if you have a big enough ship. I've been doing evac runs with a full passenger type 9 and it's easy to never lose anyone. All you need is 2 ecm and a heatsink.First bind an ecm to a firegroup 1 and 2 so you can charge each individually. Then when you get interdicted immediately pop a heatsink and orientate yourself to the jump target. Begin charging one ecm while flying at full speed and release when you get a missile warning. Start charging the other one and repeat until your fsd is charged. You'll at most take some damage but the lightning doesn't shut down your fsd only the reboot missiles do.
fagdev broke the serversit's overthe extinction is cancelled
>game loads me into Odyssey onfoot tutoriallmao, almost thought we were getting a fancy new cutscene for a moment
I didn't get any weekly powerplay missions.
damn, AX CZs are crazy money
>>1525447Remember to also grab missions, just like with regular conflict zones.
is there a way to hotkey shutdown field neutralizer so I don't have to have it in a fire group
>>1525523nvm found it, I am retarded
SIRA won in LHS 1483, boost the faction now so we can have a war against the controlling npc faction.
>audio glitches>projectiles not rendering>20 second long hangs on SC transition>missions not updating>CZ instances bugging out>3 fps looking at an empty viewportfun event though
>>1504382Did they make it fun yet?I really wanted to like this game, the ships are awesome, and I love sci-fi, but holy hell is elite dangerous boring. I swear I did nothing but grind to get slightly better shit so that I could grind more to get slightly better shit, etc... etc....The gameplay loop was just so.... meh.
gauss cannons feel like such a meme weaponi get why they are the ax meta but holy shit are they unfun to use
>>1525447how much?
Yeah, I can barely fight the scouts. I don't have the engineering or weapons to do any fighting.
>>1525611>I did nothing but grindthere's your problem, just enjoy the ships and find activity that you like, you would get your bigger/faster ships just naturally while enjoying them, going on a grind to start in an anaconda kills all the fun (and if you don't enjoy any of the activities and you need story missions with cutscenes, then yeah this game was just not for you from the start)
man I'm getting my cheeks clapped by interceptors, I'm terrible at this
Everyone and their mother says use Gauss but I am shit at it and orbiting.
>>1525650Gauss is shit, use shards.
>>1525650Gauss is challenging but it's all I've ever used to kill Cyclops, Basilisks, and Medusas. I never solo'd a Medusa though, and I'm also bad at orbiting. My AX ship is a Chieftain.
Is there anyone good to pledge to for Thargoid killing?
>get interdicted six times on my way to the stationWow, I had no idea Thargoids were so... annoying.
>>1525691humanity
>refugees from Sol listed as illegal passengers when returning to the rescue ship???
>>1525644Depends on if you can find an instance with a bunch of competent people to do the hydras in a reasonable time. I just got 240mil for like 25 mins' work. I'm playing in Sirius AXI pg, and there's enough to people to carry you even you just drop in to tag the goids with your laser from 6km away.
>>1525720this is trump's sol
>>1525732Actually make that 300 mil if I count the missions I just turned in from that CZ.
the servers really are struggling
good evening I hate glaives
>>1525786for once during an event i'm actually having no server issues
>>1525720it doesn't matter, the rescue ship never scans you
>tfw have to go find guardian sites to farm now so I can actually fight ThargoidsMaaaan
can you enter the maelstrom already?I need mats for AGF resistance
>>1525841i had that dilemma last night, then got halfway there and forgot you have to bring a ship with a weapon to get a key/relic first so I said fuck itI'm just scout farming and doing evacs
>>1525844Don't you just need an srv?
>>1525844You what?You need none of that. Keys are only needed for Guardian fighters which are utterly useless for AX.A Pylon run to get a weapon blueprint and mats is like 5 minutes, you can collect enough for full sets of gauss and shards and plasma chargers for your krait in an hour.
>>1525856my mistake, the wiki fucking lies and says you can only get blueprints from the data terminals
>carrying half a billion's worth of goid combat bonds>port authority denies me critical repairs over a 100cr finethe old company store trick, huh
Last time I played was back in 2018.What can I do to help?I got a Orca with lots of space for rapefugees.
>>1525859You dont lose goid bonds I thought.
>>1525935they persist through death yest. I just got utterly raped by a Hydra and i could still turn them in afterwards
>rescue ship system>some dad endlessly crying about no pads in system chat>1 person tells him to just go to solo to dock >he starts crying even morewhy are they like this
>>1525934Slap heatsinks and ecm's on it and you are good to go on evacuation missions. When you get hyperdicted, boost away while dropping heatsinks and use ecm to counter missles.Orca is among the best evac ships, as it has a ton of space and is very fast. Being able to go faster than 450 m/s is very useful.
>>1525946That makes me want to go gank him and give him something more to cry about.
So I just spent all night farming guardian mats, now what should I unlock? Should I bother unlocking regular guardian weapons, or should I sink all my mats into buying modified versions? I'm torn between the shard cannons and modified shard cannons.
>>1526089I think the modified shards are really good, the armor pen makes a difference.
>>1526089just don't bother with gauss cannons they are obnoxious to use unless you're really good at flying
>>1526089Regular guardian gauss is fine if you like to use it. I find rails/gauss tedious. Regular shards can be good in titan brap cloud IF and only if you're also going to grind mats for Anti-Guardian Field Engineering, pointless otherwise.Mod shards are good all-round AX weapon that's easier to use than gauss and very easy on the distro.Mod plasma chargers are tricky to snipe hearts with, on the other hand they're actually excellent PvE weapons for anti-human combat (as long as you have a ship with a big distro).
Just found out AX Reactivation missions are back, pretty based I missed them
I went and checked, the titan surface deposits are already there, so you can engineer your AGF in preparation for next (?) week's bombing runs.
>>1526322>titan surface depositsqrd?
>>1526663You fly up to the titan, find glowing green things on the surface, shoot them with surface abrasion blaster, and scoop the materials up with a limpet.Then you can use them to engineer Anti-Guardian Zone Resistance on the non-pre-engineered Guardian weapons. This has limited use but the shards are the best titan bombing weapons and are probably still better than human weapons for fighting inside the guardian melty field.Oh and if you go above 20% heat the whole thargoid beehive will dogpile you.You will also need to collect some caustic crystals which gradually spawn over time in the general area of a dead titan wreckage.
i'm assuming there will be a CG once we can start nuking the titan, for people who did the shinrarta one can I hold on to bonds until it starts or does it only count ones earned after joining
>spend hours getting mats and outfitting ship for ax combat>get hyperdicted by something I have no chance of fighting against before I can even do anything>barely escape and decide to try fighting anyway with half hull>one minute into arriving at an ax combat zone get my canopy blown outI'm having so much fun, wow.
invasion defeated in procyon
>>1526990i really don't like the combat zones, they are really fucking chaotic and the npcs are literal retards. It would be helpful if they could at the very least take care of scouts for you but the moment interceptors spawn they just hyper focus on spamming their hulls and nothing elseseems very tailored to fighting in wings
>>1526993just go into open, or the AXI group, soling CZs is completely pointless
Does completing refugee missions help change the invasion state?
>>1527084yes except for sol since there's a titan there
I did a lot of work for SIRA in LHS 1483 on the past two days. Hopefully the next tick will proc a war for the control of the system. The defending faction has 16 settlements, so high intensity ground conflicts are almost certain.
>do an AXI pg instance at efremov in sirius>everybody leaves the moment the Hydras show up except for me and 1 wing of 3 peoplewhat a bunch of pansies, they're not even that hard when you have a ton of people
>>1527229I see vids of people killing them within 30 seconds, what the fuck are they using to do so?
>>1527233Hercules used fire if i remember correctly.
Well, off to a distant nebula to hit 5k ly to unlock Palin, just so I can get dirty drives to not get murdered by Thargoids ferrying refugees.
opinions on fleet carriers?
>>1527290I've been doing fine with a type-8 with g3 drives. Orca would need even less.
>>1527126It was enough, big war tomorrow.
>>1527529Up to you, if you are willing to afford its weekly upkeep (Around 10 Mil in my case)It was def worth it personally because its super convenient having your own mobile station to store your entire fleet in. The 25k ton storage is pretty great as well.
>>1527649How about a Beluga?
>>1527909Beluga is slow, but i saw plenty when doing evacs in open, so it must be possible. It might end up being overkill though. I would often hit the mission cap before filling my type-8 and i would assume that the same happens to a Beluga far more easily.
>>1527914>mission capWhy does this exist? Fdev pls fix
>drop into an instance>have to drop 3 times before the game actually invites me to the CZ>CZ counter completely broken>3 stray hydras flying around from previous spawns>5 minutes later, kill two hydras objective pops up and instantly completes>this completely breaks the instance, I see other players shooting at thin air, obviously desynced from meany way to get into a non-broken AX CZ?
What do individual thargoids look like?
>>1528410
>>1528439Have they made this official? Have they appeared in game yet?
>>1528440it's not in the game in any capacity but that model is ripped directly from the game files
>>1528452It’s funny that it’s technically a player character space suit but I think they don’t have the ability to make npcs not human. Even the thargoid ground drones basically operate and move identically to the human ground drones. I don’t think that we’ll see ground thargoids.
>>1528485feels bad man
SIRA has multiple high intensity ground zones in LHS 1483.
>load up a stealth build and start scraping titan smegma off cocijo>almost immediately get dogpiled by everything around it despite running at 1% heatfucking hell, that's enough mat farming for one eveningtakes me back to that one FS2 mission
>>1529247As soon as you shoot the titan, the goids start coming to investigate. They don't know you're there at first, but they have a rough idea of where to look. It's when one of them gets close enough to actually spot you visually that they relay your location and all hell breaks lose. It's pretty easy to lose them though, since there's multiple overhangs between the arms on both sides of the titan that they can't follow you under. If you break LOS for long enough, they'll lose you.
What equipment do i need for sneaking around titans?
>>1529086finally, i'll take a break from bug smashing to grind there for a bit then
>had to jump 5k lightyears out to consistently find untouched systemsDamn
>>1529527Plot routes up more. People rarely leave the default axis.
>drop in to a cz very late >help with both hydras>get 160m + another like 90m for "winning" the cz even tho I barely participatedjesus
Fat SIRA paycheck
>everyone and their mother doing AX CZs>fleet carrier population probably about to doublehow will the servers cope?
Gonna do a bit of SIRA life support in LHS 1483 then move my AX ship near Sol.
For the first time ever, I have found a planetoid with a surface scanning probe target of only 1.
>>1529641servers are already shitting the bed with all the pop jumping around sol right after a system is cleared
>spent all day searching for an undiscovered earth-like>nearly every system I visit is undiscovered>the one system I find with an earth-like has already been scanned and mappedI'm fucking livid
how the fuck are you supposed to kill swarms in CZs it's like impossiblechrist no wonder everyone gravitates to the planetary ones where you don't have to deal with that shit
Damn, I wish I got modded shards sooner.
>>1529767flakproblem is medusas and hydras have a smarter swarm. they fly in a circle formation and your flak shots do nothing if you fire them at the dead center.if you're using flak then you have to fire it with a bit of offset so it hits the thargons instead of the empty space between them. it helps if you can get a ship with spaced out hardpoints like the imp cutter. you just put the flak launchers in the hardpoints above the nacelles.very few people uses flak anyway, instead they rely on speed to get away from it, or to lure the little shits away from the laserball.
>individually selling exploration data to raise rep>server lag makes every single system I sell take 60 seconds to load before I can sell it>have hundreds of systems to sellVERY cool, fdev. Fix your fucking shit already.
Got ganked by some gigatryhard on my way to do an AX CZ, after evading three interdiction attempts on the way there.I'm over it.
>>1530684This is why I only play solo. Player interaction adds nothing to this game.
>>1530684have you heard of the AXI private group?
>>1530535sucks that it's so finnicky, I was just trying to help a lot of the noobies in AXI that don't really know what they're doing, seen a lot of people get obliterated by medusa/hydra swarms bc they just do so much damage
>>1504761>long been abandoned.Like most things in this game. Unrealized potential from lazy and incompetent devs with the inability to plan ahead or look to the future and set goals.
holy crap modshards are awesome you anons weren't lying
>>1531128What are you flying while using them?
>>1531130chieftain
>>1531128I recently picked them up myself. They've been amazing on my Challenger.
Alright, I have a fully grade 5 dirty drive + drag drive modified Beluga liner, will this save me from getting fucked by goids while running refugee missions?
>>1531625How'd it go? I would've said yes, but I don't know how much 1) going shieldless 2) ECMs 3) heatsinks 4) thermals in general and 5) speed factor into escaping hyperdictions, all varying by ship choice of course.I'm sure some ships can get away with speed alone, while others need some more help, but your top boost would've been in the neighborhood of 420 m/s, and people have been recommending 500 minimum, with a decent Power Distributor as a bonus.
Are we finally going to get to fight the Guardian skynet after the eternal goid invasion is over?
Anonsdo you think fdev have any interest in actually adding ship interiors to the game or are they too deep into the games cycle to even consider that? would that be a feature they just save for another elite?
>>1532037No. I don't even understand the ship interior obsession, it'd be cool for a day or two, then get old.
>>1532058>then it gets oldYeah I get that,It's more of the other systems that it would hopefully come with it. Better cargo like starshitizen, being able to walk around ships and hide, guns on ships, etcit's just a little more opportunity for player interaction
>make 10 bil space shekels in AXCZ>nothing to spend it on since everything useful is gated behind different kinds of grindReally wish the game had more of an actual economy.
>>1532061>Better cargo like starshitizenYeah imagine if we had a "better" """immersive""" cargo system where you need to buy a 10 million credit power loader suit (that randomly spawns at Pioneer 5% of the time) before you can start trading as a new player and if you had to spend half an hour moving canisters in onfoot every time you take a hauling mission.
>>1532079Star citizen has autoload now but you can often fit more in it by manually loading.You speak as if there's not hundreds of solutions to the problems you saidIt's not about forcing the player to do stuff it's about giving them options.What is the point of this silly mindset "oh but new players will find it hard!"then balance new player stuff and entry level trading around it?>what is innovation, what is adaptability in development>no, i prefer my stagnant systems where I can watch rick and morty on my heckin netflix!!
>>1532077Damn, how long did you do ax combat for? That's a lot of fuckin money. And just keep banking it for colonization, if that's your thing. That's my end-game, getting my name permanently on a bubble system with a good economy.
Haven't played in like a year and a half but noticed a bunch of friends playing again, and the playerbase doubling after the steady decline since Odyssey. Did anything actually get better?And specifically, how was the Engineering rebalance?
>>1532105a lot of people are playing right now just because of the ayy lmao war, AXI gained like 2000 new members this weekwe'll see if those people stay
>>1532105I dropped the game way earlier, so not sure what the state 1.5 years ago was but:You can max out your raw and manufactured materials from zero in one good evening by brain tree flak farming and HGEs.Encoded mats still braindead with Jameson being the only farmable source of G5 (or massacre missions in remote places like robigo but I think that's way slower).Also I know "just play the game" is a tired meme, but missions, PP care packages, and goid liberation rewards can now pay out a decent amount of mats, so if you do those and you're not actively engineering a dozen ships you will probably have a decent amount.>>1532099Spent most of the week camping the AXI PG in whatever the current system was, spent like 1-2 hours a day actually fighting and a couple more just alt-tabbing between the game and my dayjob to tag the hydras when they spawned every 45mins or so.
PP2.0 got me out of my comfort zone and into the "Dangerous" part of the game's title.I used to play this British game like a British person, but now I say "fuck the police".
>>1531625as long as you're fast enough to avoid the cunts that do the lightning attack, you're fine. They latch bullshit onto your ship that ejects passengersthing to note tho is that the only system with evacs rn is sol I think. All the other systems got finished except Alpha Centauri but that's thargoid controlled so no evacs there either
>>1532217>all evacs are practically over by the time I finish engineeringClassic. Also I think I can get my Beluga up to about 420, maybe 430 with continuous boosting. She runs hot though
>>1532227when the next tick happens tomorrow there will be more evacs available probably
Do NPCs have some sort of magic player crosshair awareness? They seem to boost away right at the moment of having the guns pips on them a little too often to be random.
>>1532328Yes, NPCs get to magically know when you're in range and on target.
>>1532334Fuck me, as if fixed weapons didn't have enough of a skill floor with stick.
>>1532328Yes, they are psychic and will dodge on reaction when possible.
>>1532087In-lore the cargo racking systems in the elite universe are 100% optimized and automated with advanced robotics. You would never handle canisters manually or do a better job than the racks already do.
Killing my first cyclops with multicannons, nice. What a pain in the ass though.
>it took the prospect of bankruptcy for fdev to get their shit togetherThe beatings must continue until ED improves.
>>1532494They tried to get way too greedy with f1 simulator and it almost ate them whole.
I just want the FdL to be powercrept into extinction, and some structured, accessible, rewarding form of PvP to be added into the game to actually have people participate in it, rather it be constrained to the BDSM gankfest in open.Is that so much to ask?
>>1532558there are pvp focused groups (sadly mostly discord-organised, look on reddit) so getting a wing vs wing should be pretty easy, or go after gankers in any CG/engineering system if you don't want to resort to discording/redditing
Cocijo will run away after grabbing what it wanted from Earth.
I've just been running refugee missions from Sol all day. I don't really care if it doesn't help the war effort.
>>1532729everything else is done anyways, nothing to do until the servers come back up from maintenance tomorrow
I regret engineering a dropship for ax combat, I should've just gone with the krait II.
>>1532879Yeah desu it's too bad the Feddy ships aren't more relevant because I like them. I always wanted the dropship to be good. My friend has a federal assault ship as his AX, but you really can't keep the Krait and Chief.
>A fix has been implemented to resolve a number of issues related to carrier bartender transactions.Jesus christ that took them like 6 months
The CG reward is kinda nifty, gonna go tag the titan before the returning player influx finishes it by sunday.
the CG should have a bonus objective to time saucy joe's destruction so that it crashes into Africa
>>1533729How does one tag the titan. Can I just suicide run into it and rake it with multicannons?
>>1533842... making them all migrate to Europe.
>>1533885How can anyone migrate if they're all dead?
>>1533875You need caustic sinks and a pulse neutralizer to even get near it, and then hit a bunch of specific spots (that only appear at a specific interval) with the nanite torpedo on a time limit to prolapse its thermal core, THEN you get to shoot at the glowy bit, then you have to know the safe spot to evade the AoE kill aura.And if you go above 20% heat or blunder into a patrol or bump into the titan, the goid patrols will gangbang you.
>>1533979But you can buy all you need at a rescue ship, and if you don't care about efficiency you can just hang out in the asteroid belt until you see the vents open, boost in to shoot a torp at two or three then quickly fly over to the underside to get some hits in on the core. I think you get the reward FSDs for any damage done to the core.Than or join the AXI private group or open and hope the titan doesn't bug out.
Are there any reactivation missions available in Sol, or did i miss them?
>>1533984only missions in sol are evacs, supply, and thargoid combat
Do the CG tiers track your personal performance or global progress?
Will we finally get a new main menu screen after this or did they fire the guy that knew how to change it?
Great, I now need to engineer something to bomb the titan to get those sweet fsd's.
Are there any megaships with two uplinks other than the Lowell-class?
>Marco Qwent is unavailable for engineeringFUCK OFF, CUNT
why the fuck do I need to hack adverts in a system my power controls?
>>1534209>final titan we'll likely face>one of the only good powerplant engineers in the bubble is blockedbravo
>>1534209>>1534239Get rekt nerds.
>>1532879Upgrading to a Krait MKII was the best decision I made, I'm tearing through Thargoids now. It's a real shame though, I really wanted to make a Federal AX ship work.