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/DaD/ Dark And Darker
NO threats of violence OR terrorism edition

Patch Notes:
**Early Access Hotfix #71**
**Changes:**
- Fixed an issue where the party member's gear score would sometimes not update in real time.
- Fixed an issue where the pop-up for items that cannot be transferred would not appear when interacting with a merchant or Expressman.
- Fixed an issue where the guidance message would not appear properly in the chat window of a chat-banned user.
- Fixed an issue where a chat-banned user could use party chat in a dungeon.
- Fixed an issue where Arena matching would not work.
- Fixed an issue where the results window would not appear properly after the last round in Arena.
- Fixed an issue where the remaining team users would not be processed as forfeited even if all opposing team members left the game in Arena.
- Improved the visibility of people who received the Cleric's Protection effect.
- Longbow weapon damage of all rarities reduced by 2.
- Crossbow weapon damage of all rarities reduced by 1.
- All Recurve Bows' equip time changed from 2s 1s.
- All Longbows' equip time changed from 2s 1s.
- All Crossbows' equip time changed from 3s 1s.
- All Windlass Crossbows' equip time changed from 6s 1s.
- Hoards were added back to Icicle Cave in Ice Cavern, and the number of interactions between Hoards of similar levels has been adjusted.
- You can now check more detailed information in the Arena results window.
- You can now check Arena Ranking in the Leaderboard.
>>
**Developer Comments:**
This hotfix brings the anticipated Arena Ranking system. The Arena Ranking system is based on rating matchmaking, with a current total of 7 ranks for our competitive adventurers to climb.
In order to ensure a smooth launch of Arena Season 1, we will start the arena rankings off with a test season starting from your character's current rating.
We will use this test season to evaluate and make any needed changes to improve the QoL and flow of Arena Ranking. Thank you and see you in the dungeons!
>>
dead game

if you decide to post ITT consider yourself a cuckold for caring about this game that is actively being fucked to death by clueless devs
>>
I like 10 spell wizard for its utility but if I aint the biggest retard in PvP using it. Its like my brain short circuits with so many options and I just get W+M1
>>
>>1509287
You will improve don’t give up wizbro, soon you will know the truth and learn to hate arrows and bolts instead.
>>
>>1509034
come back next wipe, ok bub?
>>
>>1509287
I would say 10 spell is similar to invoker from dota, it takes dozens of hours just to get used to the play style
>>
I will nuke both Nexon and Ironmace.
>>
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i love the vibes. too bad i suck and play rarely :(
>>
>wanna play certain class/perks/skills/spells because think the fantasy is cool
>but they arent part of the burst one shot or ranged meta
>get gaped in every pvp encounter

The meta cant shift fast enough. We need that 15hp back and a longer ttk, what kinda crack is SDF smokin if he thinks that getting 1 or 2 shot has any room for "skill expression" when only like 3 builds dominate in pvp AND pve
>>
>>1509714
>Reduce health to shorten time to kill
>Really this means most melee now die before reaching melee combat vs range

I feel like a lot would be fixed just giving back the 15 health but I expect stuborness to win out and they will rebalance the entire rest of the game instead.
>>
>>1509744
>before HP nerf TTK was literally seconds or less in ranged or melee
>now all but 2 classes die in 2 hits max unless speccing into HP but lose out on dmg benefitting those 2 classes more

Whats fucked is that they ignore that the HP nerf has made the movespeed kiting and poking door camping that makes every fight prolonged and worse then before the HP nerf. And in my opinion patch 69 wasnt bad at all and the loudest moaners were players mad that they couldnt gear diff other players as easily anymore.
>>
How do I play Druid? Do I still bear on people and panther after they adjusted ratios?
>>
2,000 hours and i still die to basic pve once in awhile, have i died more here or in the souls games?
>>
>>1509395
NTA, I haven't played a single second of this sewage since August but I still monitor the threads for a sliver of hope. But all I get is the same shit. This game has been untouched since July
>>
>>1509784
patch 69 was a glimpse at something beautiful.
it was going to be the beginning of a true form of build expression in this game the not only simplified gear sets and forced skill it also gave the devs a way better way to balance the game across gear diff. but instead they cucked out to streamers and their mobs. those fucking faggots couldnt see the forest through the trees.
so instead we are stuck with gear mmo autism simulator.
>>
>>1510454
i also havent touched the game since the revert and wont till i see something worth playing.
because i find 0 enjoyment in farming gold for ever just to spend another forever searching the soulless market place for the right gear just to get clapped in a round by the same cheaters i just bought gear from.
>>
>>1510456
Its also obvious with any thought put into it that patch 69 took a massive dump on RMTs and wouldve lowered the overall value of gold/hr and the resulting mass spam and negatives reviews were a result of that.

Also its not like a specific region or country who are objectively the worst teammates, the most prolific cheaters, and have a history of review bombing over anything could possibly be behind such a thing.
>>
Man do I hate when someone in trios matchmaking instantly abandons me and the obvious one perk newbie to beeline for a mob/boss/loot without saying a word. The only consolation being when sometimes moments later you see the killfeed light up with their name as they ran into another trio alone.
>>
>>1511368
That’s the best way to get the best loot lil’ nigga get with the program.
>>
>>1509034
HELLO NEXON SAR
>>
Hmmmm today I am gonna play slayer fighter
>>
>>1511368
>Man do I hate when someone in trios matchmaking instantly abandons me
that was probably me, sorry
>>
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>>1509002
gook game, an asset flip too. kek
>>
dead game
>>
>>1514389
what if we kissed on a jumpover wall in ruins?
>>
I wonder how deep chinas dick is in iromace ass
>>
>hotfix no. xyz (it's categorically not a hotfix, but we're not here to discuss that, are we?)
>don't expect to play in the next 4 hours even though the patch is like 120mb
>the cum guzzler perk's cooldown nerf's revert's revert has been reverted
>something something streamer died, do that again and you'll get perma'd
>the buttplug dildo sword's attack animation has slightly been changed
>the current favorite class of the main dev which is problematic by all measures is untouched
>something that has a numerical value to it has been changed, but we won't tell you the exact numbers, just "increased/decreased slightly"
>>
dead game
>>
How does it feel to upgrade from a 60hz monitor to a 144hz? Would it even matter for this game?
>>
>>1515248
no it wouldnt matter because 100 percent of fights are subject to terrible desync
>>
>>1515248
>how does it feel
It's pretty good, just make sure your machine can actually handle a stable 144 fps in the games you play. It varies from person to person, but since I got used to 144hz, 60 feels like 30. Can't explain.

>Would it matter?
I think so, on paper it's a "slow dungeon crawler", but you still need quick and precise inputs for attacking, blocking, parrying etc. Higher refresh rates help with that, going from 60 to 144 shaves off almost 10 ms of frametime, essentially lowering your input lag.
I'm not saying this is what separates you right now from being top of the leaderboard, but there is a reason no pro in a real-time competitive pvp game has used anything below 144 in the past 10 years.
At the very least, it does make the game look more visually pleasing.
>>
dead game
>>
>>1515710
nothing slow about this game.
from the moment you load in you gotta scoot and loot and shoot
>>
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>>1515710
I’m on a gtx 1070 with a i7 processor I have 16 Gb ram at least. I’m running everything on low I hope it will be ok. I just want to feel the refresh rate and dab on players after being on 60hz this whole time.
>>
>>1510454
>>1510456
Same here. I left the game behind too after the revert.
With 69 you could at least get a decent basic build with any rarity.
I was farming my tryhard BIS for arena, but could at least just focus on that grind and brind halfway decent gear with solid stats.
Its like seeing outside the cave and you can never go back to what you once knew.
I saw a glimmer of greatness for this game and I cannot go back.

I also check occasionally, but so far nothing, haven't played
>>
>>1516095
Sdf, give it a rest, nobody actually believes someone would think that way about a patch that is antithesis to what this game has been about from the start.
>>
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>>1516135
>implying the game isn't hemmoraging players after the revert
>>
>>1516135
lmao imagine believing in a game vision so hard that you steal the i.p from the company that owns it, fight and win a lawsuit to keep it and continue to build it only to cuck out at the finish line because the players(who are only there because of what you made and what you dreamt of making) are upset at a patch that was meant to pursue the end state of what you sold them. literal L take. the fucking moment that another gear autism game comes out that gets any recognition ull be gone.
>>
**Early Access Hotfix #72**
@everyone,We will be deploying hotfix #72 starting at <t:1732873500>.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete their match and exit safely.
The server will return to full service 3 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.
>>
**Changes:**
- Fixed an issue where traps could be placed in the air instead of on the floor of the elevator.
- Fixed an issue where sound played incorrectly when escaping using an escape rope.
- Fixed an issue where clicking the ‘Exit to Lobby’ button would not work properly.
- Fixed an issue where screen effects could persist after being hit by a bat's ultrasonic attack even after the debuff icon disappeared.
- Fixed an issue where Cleric's Judgment would not work properly.
- Fixed an issue where the magic damage from Void Blade and Demon's Glee might not be displayed in the details.
- Fixed an issue where the effect could remain on the lantern located on the waist after unequipping it from the weapon slot.
- Fixed an issue where icons for ranks on the Arena Leaderboard were not properly displayed.
- Fighter's Defense Mastery perknow increases thephysical damage reduction (PDR) maximum limit from the standard 65% to 75%.
- Fighter's Spell Reflection effect persists until magic is successfully reflected. The effect thenlasts for 3 seconds after the initial magic reflection.
- Fighter's Spell Reflection cooldown changed from 24s -> 18s
- Barbarian's Iron Will perk nowincreases the magical damage reduction (MDR) maximum limit from the standard 65% to 75%.
- Rogue's Hide skillnow has 2 stacks.
- Rogue's Hide Mastery duration bonus reduced from 2.5x 1.5x.
- Rogue's Pickpocket perk is no longer allowed in the Arena.
- Rogue's Poisoned Weapon healing reduction increased from 10% 15% per stack.
- Ranger’s Backstep cooldown time changed from 10s 12s.
- Druid’s Panther form health penalty changed from -25% -15%.
- Druid’s Bear form action speed penalty changed from -30% -25%.
- Druid's Tree of Life heals for a total of 15 health over 10 seconds.
- Increased the baseprimary attributes of Poor and Common grade items.
- The random modifier values have been slightly adjusted.
- Adjusted damage for several weapons.
>>
>>1516657
- Updated the armor rating curve table to be more consistent and have a lower top end.
- Bardiche's primary attack multiplier changed from 1.0/1.1/1.2 1.0/0.9/1.2.
- Battle Axe's secondary attack multiplier changed from 1.0 1.1.
- Club's primary attack multiplier changed from 1.0/1.05 1.0/1.1.
- Double Axe's secondary attack multiplier changed from 1.1 1.15.
- Halberd's primary attack multiplier changed from 1.0/1.1/1.2 1.0/0.9/1.2.
- Kris Dagger's primary attack multiplier changed from 1.0/1.1/1.1/1.1 1.0/1.05/1.15/1.15.
- Lantern Shield's riposte attack multiplier changed from 1.0/1.0 1.2/1.2.
- Quarterstaff's primary attack multiplier changed from 1.0/1.1/1.1/1.1 1.0/1.05/1.1/1.15.
- Spear’s primary attack multiplier changed from 1.0/1.1/1.2 1.0/1.0/1.1.
- Stiletto’s primary attack multiplier changed from 1.0/1.0/1.15 1.0/1.0/1.2.
- Bardiche's defensive stance impact resist increased from 3 4.
- Flute's defensive stance impact resist increased from 3 4.
- Quarterstaff's defensive stance impact resist increased from 3 4.
- Spear's defensive stance impact resist increased from 3 4.
- Buckler's movement speed penalty reduced from -12 -7.
- Thorn Shield's movement speed penalty reduced from -12 -7.
- Lantern Shield's movement speed penalty reduced from -19 -10.
- Frostlight Lantern Shield's movement speed penalty reduced from -15 -7.
- Round Shield's movement speed penalty reduced from -18 -12.
- Heater Shield's movement speed penalty reduced from -20 -15.
- Pavise's movement speed penalty reduced from -35 -25.
>>
- Random modifiers are now displayed on crafted and purchasableitems from merchants, excluding the Goblin Merchant.
- EA4 Season Adventurer Rank Rewards have been revealed. Adventure Rank rewards will be awarded based on the account and can only be redeemed once per account rather than for each individual character. The rewards unlocked for the account will be determined by the highest ranked character linked to the account.
- Jack O Lantern will be leaving soon as we prepare for a new guest. Jolly Nicholas is scheduled to return to the tavern with the next update on December 5th. Please be sure to use all your Candy Corn this week!
- Users with accounts linked across multiple platforms must now select a preferred exclusive platform to enjoy the game. Please check the notice on the homepage for more details.
>>
**Developer Comments:**
We are pleased to announce December 18 as the date for the next wipe and start of the new season. We plan to utilize the remaining time during this season to test and finalize the Arena system, fine tune the new item and class balances, and start testing other various preparations to ensure a great start to the next season.

This update brings a more measured overhaul to the item design for us to begin tuning as a basis for next season’s update. We have updated the damage and armor value of items to fit a more predictable pattern. We have also improved the base primary stats of poor and common equipment, allowing for greater build diversity and generally improving the overall pace of combat at the lower end. We have also made slight modifications to the random modifier values and have made the armor rating curve more natural while improving durability on the lower range. By making the power progression more predictable through these changes we can finally start to get a handle on improving the class perks, skills, and spells, which we have initiated with this hotfix.

Users who have linked their account across multiple storefronts will now be required to select their preferred exclusive platform. This update to our back-end allows us to offer better customer products and experience as we look to the future. As a direct result of this update, Legendary Status, which was previously upgradeable only through Redstone Shards, will be available for purchase as a DLC upgrade on all platforms starting December 5th. The upcoming “Legendary Status” DLC will launch with an introductory 30% discount from December 5 until December 19 on all platforms.

We thank you for your continued support through this season. We have some big changes coming next season that directly addresses many of the most pressing current issues. We plan to share more details very soon. Thank you and see you in the dungeons!
>>
>>1516664
Due to issues discovered during the patch process, maintenance will be extended by approximately one hour.

--------------------------

Sorry, Due to issues with platform links, the maintenance will be extended by approximately one hour.
>>
Cool update but

>buffs fighter and barbarian
>>
>>1516306
The Nexon cuck reveals xer true form.
>>
>>1516727
you always revert to these double digit IQ responses when someone shuts you down.
Just go back to plebbit mmofag where you can circle jerk about keeping the game exactly as it is and get a bunch of dumbvotes while the game population collapses.
>>
dungeonborne or this?
I prefer oldschool fantasy design of DaD and general mood while DB looks too "modern" in a bad way but the review score is higher for DB
>>
dead game
>>
>>1516971
Wasnt dungeonborne an actual pump and dump scam?
>>
>>1516727
ad hominem

its always the same shit with you losers. 0 argument just attacks on my perceived character.
>>
>>1517132
still getting updates
>>
>>1516971
DB is in a weird spot. The devs really went pants on head retarded with several meta changes and wouldn't communicate or revert (Life on Hit was the worst), all while simultaneously nerfing some of the least used classes for really bad reasons.
Ultimately the population started dropping, and in their infinite wisdom they merged multiple regional servers into the NA and EU servers which killed the playability due to the massive latency disparities it caused and that when the population just plummeted into nearly nothing and then as the final insult the devs went 100% silent right after a community message promised more communication.

This all said, there have since been a few comments by the devs in the discord about how they're just working on a lot of fundamental reworks and changes to basically everything, but I haven't followed it since then and while I want to see a competent competitor to DaD, I have my doubts that DB will be it.
>>
>>1516971
>>1518500
In all fairness, I checked their store page on steam after my post and there was a fairly large developer news post at the end of September. So they're apparently working on the game and some of the changes in their roadmap look interesting enough.
Link: https://store.steampowered.com/news/app/2448970/view/4694529606303449530
>>
Anyone get consistent frames in this game? Keep dropping idk why… even at 60fps I can get drops when other games run fine…
>>
Mid and Midder
>>
>be in cancer ranged meta
>instead of nerfing ranged just make rogue and fighter even more cancerous
>nerf barb for no reason
wow thanks ironmace!
>>
Anyone here play warlock? Trying to farm AP but keep getting ran down by rogues bards and Druids keeping up with my MS. Should I be running dark reflection or something? I just lost thousands of gold getting fucked on by a panther even though I thought the counter was just meleeing them….
>>
>players unironically malding that the dedicated healer class is good at healing

If cleric isnt good at healing it wont be good at anything, just because the meager counter to the current tru/phys/mag damage stacking meta is having team healer doesnt mean cleric is OP. Perhaps the complete unfun shitfest that is TTK and MS should be adjusted before the worst class gets nerfed because clerics are making it hard to make epic pvp montages.
>>
dead game
>>
>>1521480
>before the worst class gets nerfed
What makes you think that cleric is worse than rogue? As far as team play is concerned rogue seems more grief.
>>
>>1521480
I honestly think druids are better healers especially for arena, but no one has really tried healer builds for them even though their scaling have gotten buffed. Once you have natures touch up on someone you can just spam dreamfires on the enemy to keep them topped up and can escape from bad engages unlike cleric
>>
Crazy how insanely Jewish Nexon has been lately. They've always been bad but somehow they've gotten measurably worse.
>>
>>1523561
qrd?



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