>What is Tabletop Sim TTS is a physics sandbox game meant to be used to play board games online, you can find almost any board game for free in the Steam Workshop, or even create your own! https://store.steampowered.com/app/286160/Tabletop_Simulator/ Hosting is as easy as just opening a lobby and getting the game's workshop item. Post your favorite board games, discuss and play with other anons. Find games in the Workshop (https://steamcommunity.com/app/286160/workshop/) and discuss/host your favorite games! Of course, if you prefer to play board games through other platforms, like Tabletop Playground, Board Game Arena, or game's digital editions, feel free to talk about and find other players here. Previous thread: >>1478352
>How do I play? Controls are mostly straightforward and intuitive, but there's always little tips and tricks to learn, more info can be found at https://kb.tabletopsimulator.com/ >How do I join? That's easy, you click on "Join" in the main menu, search for the lobby name and password that's been posted, and done! >How do I host? Click on "Create", and that's basically it. You can find free games in the workshop here: https://steamcommunity.com/app/286160/workshop/
Check 'em… The games we've hosted/played so far.
Can I get uhhh JP tabletop recs?
Here's a ublock origin filter to remove all the Villanous copy-pasted character slops from the workshop.steamcommunity.com##div.workshopItem:has-text(/Villainous/i)
>>1514478You know a game is good by the amount of fan content it has.This is just petty
>>1514482Don't care, and amount doesn't equate to quality. It's just braindead character reskins so you can have your favorite anime character in some shitty Disney card game.
>>1514478wtf
>>1514482>You know a game is good by the amount of fan content it hasNot everything popular is good. It could just be a Disney-made thing.
>>1514482Villainous would have been immediately forgotten if it wasn't themed around Disney characters. It's pure nostalgia baiting because the game itself is extremely boring.
>>1514482You're right actuallyThe less fan content it has, the more it's likely to be goodVillainous is just garbage, almost at the same level as mon*poly, r*sk and c*tan
>>1514992>the less fan content it has (..)very true, and it applies to every single media on earth
>>1514735The Disney theme is just to attract the females, the game is a great battler
Is Tragedy Looper Rei any good?
>>1515115>battlerwhat are you even talking about, each player does their own thing and pretend to mess with others' progress by doing one particular action that just forces the opponent to draw bad stuff from a deck, where is the battling? not that i care about battlers but get your definitions straight>>1515214if it's anything like the base game I doubt it
>>1515225What didn't you like about Tragedy Looper?
>>1515214It's the archetypical expansion. New characters, new action cards, new counters, tokens for tracking character status easier, and a whole new tragedy set with new plots and new rules. I won't play it, but only because I wanna play more of the base game first.
>>1515586Oh oops, Rei is the expansion. I meant the base game. I see that it got a reprint by a new publisher who fixed some typos and mistranslations from the first one, it looks like, but the TTS version is probably based on the older version. I was gonna grab the reprint to play with some friends. It also seems to come with some of the recent scenarios, etc.
>>1515592I could host it in like 9~10 hours if you wanna try it before you buy it.
>>1515594I won't be around then, so maybe some other time. Thanks though.
>>1515595Oh well, i'll try hosting on the weekend then.
no games?
>>1516067sure
no bitches?lobby name: g/vm/espass: ragein mood for word games/socded/dixit type shit
>>1516190oh shit everyone died
>>1516190done with warmup jiggy, doing sky team coop game nowalso the lobby crashed (shitty host), lobby is back up
>>1516247after 3rd player joined us and we finished with piloting the airplane, we settled for classic clovering
>>1516190finished the clover with astonishing results:4/63/60/6-----total: 7/18closing the lobby for now, but for the brave ones i leave you this clover to solve on your own, good luck
Any games planned for today?
>>1516731Yeah, some 2 player card battlers between me and the other anon from yesterday
>>1516731I'm game.
>>1516736>>1516737Host, I'll go for whatever
>nobody is brave enough to hostdamn, i guess it's good to know i'm not the only one like that but still
Room: /vm/ gamesPass: rage
>>1516770On surface, hosting is a pretty simple task. From a completely logical point of view, you're just going to be another player with a few extra responsibilities.But failed hosts brought about insecurities and disappointments that weigh too heavily, for me personally, to even think about hosting again.
>>15167763/4 in for pic related, starting in 5 mins.
>>1516776Red wins with 52. Deciding on next game
>>1516776>>1516848We played Huang and teal won with 8. GG all, room closed.
>>1516957How different is it from Tigris & Euphrates/ Yellow & Yangtze?
>>1516983Want to try it? I can host it.
>>1516983an extra tile color to replace treasures, each tile has some silly function beyond "make vp", and external conflicts can now have 3 sides and every player picks a city/state to add fighting strength to instead of every leader color conflict being resolved one at a time. Oh, and the temples only take 3 tiles to make, but they don't have two colors, only one.i prefer T&E but Huang isn't bad, just different variation on the same core game
>>1516988Can't rn
any late night games with more than 2 players?
>>1517181Yes
>>1517181>more than 2 players?no
>>1517181Could do some Pax later
>>1517181How about some TtA?
Lobby: /v/oard gamesPassword: rage
>>1517276Starting off strong
>>1517317>Free east AND west ops every turnIt was carnage.
>Saturday>No hosts
>>1518573I am sick, I don't want to host.And now it's too late :)
>>1517317Read the rulebook for this. You need an special kind of autism to understand any of it.
>>1518594But they told me it can be taught in 5 min to newcomers in lobby and its very easy to learn
>>1518594Not reallyBut you need to have the player aid close and consult it at all times or you'll forget what exactly each op and os doesSo yes it requires autism but not to learn it, just to play it until you remember the minutiae
>>1518594not really. You have a limited amount of things that can happen, and while each card has different abilities on it, all the abilities are simple.You get 2 actions a turn. The actions you can do are:>buy a cardby placing coins from your hand onto the cards to the left of the one you buy. Most cards, when bought, go to your hand.>play a cardfrom hand, into tableau, optionally using its' One-shot ability at the bottom, or placing it's Agents (also marked on the bottom of the card) on an empty city in the cards' associated area (one of ten specific map cards, or a general The East/The West).>sell a cardfrom hand or from tableau for 2 coins to your hand>activate West/East opsusing the Operation abilities on all your tableau cards associated with that side. Ops are generally simpler than oneshots, but you get more of them per action.>activate the Trade Fairby using the leftmost market card (the facedown one) and divvying up all the coins on it between pawns and pirates on the associated trade route on the map. Map cards also get free units if the trade fair reaches them, as it ends as soon as the coins do.>winbut only if a) anyone bought one of the four special Comet cards to flip an objective from inactive to active, and b) you have completed that active objective. The objective tiles explain themselves but they all boil down to "have more stuff" or "have some specific stuff". And yes, winning takes a full action, so if you need two actions to set up a win, you might have to rethink your plans because other players will see that and will stop you.Other than that you dont need to know much, even intermediate players still use the ops and oneshots cheat sheet to see what they all do.
Hosting/v/oard, rageyes, no advance notice so ill leave it open for longer while i play metaphorno i don't know what to play, ill paste the list from previous post (but you guys will just disregard it anyways)Hansa teutonicaBrass birminghamGWT (2e / NZ / ARG)RootRaTerraforming MarsTigris & EuphratesPuerto RicoKeyflowerprobably* open to suggestions
>>1518650Sorry nonnie, it's just a bit too late for me
>>1518650>play metaphorI will not join your host
>>1518650Okay, trying again in 2 hours if i havent fallen asleep then
>>1518607I can teach it in like 20 minutes, it really quite simple, it just has a lot of decision space. >>1518594As everybody said, it's more daunting than it looks from the rulebook, but the game is fairly straightforward once you see it in motion. Better to set up and read while learning then trying to read and learn just from that.
hey bros, I just got tts and looking for some easy to learn and fun games with a group of 5-7 friends. exploding kittens we just learned super fast and had fun with it. any other recs would be appreciatedalso on my learning list are secret Hitler and love letter
>>1518839At that player count? Twilight Imperium 4
>>1518839The Campaign for North Africa
>>1518839>5-7with that amount you'll end up playing party games, meme games and traitor gamesif you want actual games i'd split in 2 groups, hard to find one game that everyone likes anywaysbut if you want to stick with 5-7...7 WondersCartographersCitadelsUp to 6:Colt ExpressCosmic FrogPower GridMission red planet
>>1518839The Resistance AvalonSo CloverCoupCodenames, Mysterium and Decrypto7 WondersCarcassonne6 nimmt (Expert rules)
/vm/orningrage
>>1518839Stationfall and Sidereal Confluence support that many players, but SC needs multiple voicechat channels for it to not become a mess when playing onlineAlso i would recommend Captain SONAR if it had good tables for it on TTS but my mileage wasn't great with those.
>>1519662>Stationfall and Sidereal ConfluenceWorth mentioningStationfall is a medium-to-heavy games. The mechanics aren't complex but they have a lot of cruft and frills.Sidereal Confluence is a light game.
>>1520314>Sidereal Confluence is a light game.but with so much talking, and even more potential for math, i'd treat it as a medium game still
>>1520335I'm not going to say the board state doesn't get complex, but it's a matter of fact that the rules are simple. If his group is used to Exploding Kittens they might stumble with Stationfall but they definitely won't with SidCon.
>>1520339>SC is a light game>Compares Exploding Kittens rules to SCAnd this is why you should never take /bgg/tards seriously
>>1520354you shouldn't take BGGulag seriously either with their dredge of blind rankings and absolute shit takesSidereal Confluence is simple core rules(trade everything and anything except earned victory points, duringeconomy all economy happens at the same time), slightly involved faction rules (but you only need to know your own faction fully, half of them are "you have this wacky bonus to getting cash") and difficult strategy because of how the economy is set up (you always need to trade if you wanna make money)it is absolutely a party game for people who can into medium weight games
>>1520363>my medium-heavy asymmetrical economic game is like a party game for my group>i'm so smarttoo much effort for a bait of low quality
>>1520363I've come to understand that <<game weight>> has nothing to do with how difficult the mechanics are, just the level of investment and interest required from players to properly play itin sharting kittens you can just randomly play cards just fine and nobody will care, so it caters to people who don't actually play actual board games, they join because the others are there tooI'm assuming (dont know the game) that SC requires you to actually pay at least a bit of attention to what is going on at the table so you cant just sit on the table and be entirely clueless all the time cause it'll be a waste of everyones' time
>>1520354The gulag's weight rating is consistently garbage.You have a bunch of cards with recipes on them. Each recipe can be used once per turn to convert resources into other resources. Some recipes takes cards as input and gives cards as output, giving you new recipes.At the start of each turn players freely trade resources and can use recipes that input or output cards. Other recipes are used after trading and only resources owned at the moment trading finished are allowed to be used as inputs in them.After everyone is done with their recipes, there are two auctions to determine the order players get to buy a card from two markets. Bids use a specific resource and all bids are made simultaneously.In bid-order players spend their bid to buy a card or choose to keep their bid if it can't afford any cards in the market or if they don't want anything.Player-specific cards that were traded away are returned to their owner at the end of the turn. Some recipes output cards for every player for you to hold on to until this point in the turn.After six turns all resources are converted into points at various exchange rates.There's a few faction specific details, some recipes force you to conduct trades, and the notation on the cards is a bit inconsistent but what I covered above is >95% of the game rules.At some point there's 200 different cards on the table that all have different recipes on them but the rules aren't heavy.
>>1520354Go back
>>1517317Yoko Ono Hama
>>1520444Check 'em, gg.
so i reworked the design of all my cards on my shitty isekai boardgame, i will start hosting it again this week to see the new balance changes and if the new design works better than the last one.anybody interested?
>>1520506>requires three bedsS-she's a big girl.
>>1520506Nice work lad, that's definitely a big improvement.
i might learn digimon one day i think desu
>>1521039You mean the card game? It's absurdly simple to learn, pretty fun too
>>1520444>keep presenting yokohama as an option for lobbies for monthsNobody fucking cares>some random guy hosting at ungodly hours puts it upHell yeah lets play it Whatever
>>1521094moral of the story: just like host game
>>1521039The autistic evolution charts were made-up by video games, the card game is much simpler
>>1521107Words to live by.
>>1521094It's the gets, have to be.
>>1520506>ai "art"I'm sorry anon, but I don't think I can handle constant nausea while playing
>>1521094I'd be happy to play it again if you want, I rushed orders that game and left myself wanting more anyway. Does tonight at around 8-ish ET+2 sound good?
>>1521107Clarification: i did host, but everytime everyone disregarded yoko and we played other games instead>>1521150Huh?>>1521235>8 EST+2 Isnt that uhhh... midnight UTC +2?Sorry no can do, can only do that on friday, and saturday sometimes
>>1521305>Isnt that uhhh... midnight UTC +2?Mmm no, I don't think it is? 8PM ET+2 would be 6PM ET, which it'll be in 3 hours, 30 minutes.Fuck timezones to be honest lol, but well in any case, maybe I'll host it in the weekend if I don't go play irl.
>>1521368>in 3 hours 30 minutesyeah, that's exactly midnight, ok, good to know. so no, can't
its up
>>1521703Updog?
>>1522378Host it
I crave Through the AgesDo you crave Through the Ages?
>>1523192Maybe. Just a little. But not today and not with more than 3 players