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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>What is Tabletop Sim
TTS is a physics sandbox game meant to be used to play board games online, you can find almost any board game for free in the Steam Workshop, or even create your own!
https://store.steampowered.com/app/286160/Tabletop_Simulator/

Hosting is as easy as just opening a lobby and getting the game's workshop item. Post your favorite board games, discuss and play with other anons. Find games in the Workshop (https://steamcommunity.com/app/286160/workshop/) and discuss/host your favorite games!

Of course, if you prefer to play board games through other platforms, like Tabletop Playground, Board Game Arena, or game's digital editions, feel free to talk about and find other players here.

Previous thread: >>1478352
>>
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>How do I play?
Controls are mostly straightforward and intuitive, but there's always little tips and tricks to learn, more info can be found at https://kb.tabletopsimulator.com/

>How do I join?
That's easy, you click on "Join" in the main menu, search for the lobby name and password that's been posted, and done!

>How do I host?
Click on "Create", and that's basically it. You can find free games in the workshop here: https://steamcommunity.com/app/286160/workshop/
>>
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Check 'em… The games we've hosted/played so far.
>>
Can I get uhhh JP tabletop recs?
>>
Here's a ublock origin filter to remove all the Villanous copy-pasted character slops from the workshop.

steamcommunity.com##div.workshopItem:has-text(/Villainous/i)
>>
>>1514478
You know a game is good by the amount of fan content it has.
This is just petty
>>
>>1514482
Don't care, and amount doesn't equate to quality. It's just braindead character reskins so you can have your favorite anime character in some shitty Disney card game.
>>
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>>1514478
wtf
>>
>>1514482
>You know a game is good by the amount of fan content it has
Not everything popular is good. It could just be a Disney-made thing.
>>
>>1514482
Villainous would have been immediately forgotten if it wasn't themed around Disney characters. It's pure nostalgia baiting because the game itself is extremely boring.
>>
>>1514482
You're right actually
The less fan content it has, the more it's likely to be good
Villainous is just garbage, almost at the same level as mon*poly, r*sk and c*tan
>>
>>1514992
>the less fan content it has (..)
very true, and it applies to every single media on earth
>>
>>1514735
The Disney theme is just to attract the females, the game is a great battler
>>
Is Tragedy Looper Rei any good?
>>
>>1515115
>battler
what are you even talking about, each player does their own thing and pretend to mess with others' progress by doing one particular action that just forces the opponent to draw bad stuff from a deck, where is the battling? not that i care about battlers but get your definitions straight
>>1515214
if it's anything like the base game I doubt it
>>
>>1515225
What didn't you like about Tragedy Looper?
>>
>>1515214
It's the archetypical expansion. New characters, new action cards, new counters, tokens for tracking character status easier, and a whole new tragedy set with new plots and new rules. I won't play it, but only because I wanna play more of the base game first.
>>
>>1515586
Oh oops, Rei is the expansion. I meant the base game. I see that it got a reprint by a new publisher who fixed some typos and mistranslations from the first one, it looks like, but the TTS version is probably based on the older version. I was gonna grab the reprint to play with some friends. It also seems to come with some of the recent scenarios, etc.
>>
>>1515592
I could host it in like 9~10 hours if you wanna try it before you buy it.
>>
>>1515594
I won't be around then, so maybe some other time. Thanks though.
>>
>>1515595
Oh well, i'll try hosting on the weekend then.
>>
no games?
>>
>>1516067
sure
>>
no bitches?

lobby name: g/vm/es
pass: rage

in mood for word games/socded/dixit type shit
>>
>>1516190
oh shit everyone died
>>
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>>1516190
done with warmup jiggy, doing sky team coop game now

also the lobby crashed (shitty host), lobby is back up
>>
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>>1516247
after 3rd player joined us and we finished with piloting the airplane, we settled for classic clovering
>>
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>>1516190
finished the clover with astonishing results:
4/6
3/6
0/6
-----
total: 7/18

closing the lobby for now, but for the brave ones i leave you this clover to solve on your own, good luck
>>
Any games planned for today?
>>
>>1516731
Yeah, some 2 player card battlers between me and the other anon from yesterday
>>
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>>1516731
I'm game.
>>
>>1516736
>>1516737
Host, I'll go for whatever
>>
>nobody is brave enough to host
damn, i guess it's good to know i'm not the only one like that but still
>>
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Room: /vm/ games
Pass: rage
>>
>>1516770
On surface, hosting is a pretty simple task. From a completely logical point of view, you're just going to be another player with a few extra responsibilities.
But failed hosts brought about insecurities and disappointments that weigh too heavily, for me personally, to even think about hosting again.
>>
>>1516776
3/4 in for pic related, starting in 5 mins.
>>
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>>1516776
Red wins with 52. Deciding on next game
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>>1516776
>>1516848
We played Huang and teal won with 8. GG all, room closed.
>>
>>1516957
How different is it from Tigris & Euphrates/ Yellow & Yangtze?
>>
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>>1516983
Want to try it? I can host it.
>>
>>1516983
an extra tile color to replace treasures, each tile has some silly function beyond "make vp", and external conflicts can now have 3 sides and every player picks a city/state to add fighting strength to instead of every leader color conflict being resolved one at a time. Oh, and the temples only take 3 tiles to make, but they don't have two colors, only one.
i prefer T&E but Huang isn't bad, just different variation on the same core game
>>
>>1516988
Can't rn
>>
any late night games with more than 2 players?
>>
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>>1517181
Yes
>>
>>1517181
>more than 2 players?
no
>>
>>1517181
Could do some Pax later
>>
>>1517181
How about some TtA?
>>
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Lobby: /v/oard games
Password: rage
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>>1517276
Starting off strong
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>>1517317
>Free east AND west ops every turn
It was carnage.
>>
>Saturday
>No hosts
>>
>>1518573
I am sick, I don't want to host.
And now it's too late :)
>>
>>1517317
Read the rulebook for this.
You need an special kind of autism to understand any of it.
>>
>>1518594
But they told me it can be taught in 5 min to newcomers in lobby and its very easy to learn
>>
>>1518594
Not really
But you need to have the player aid close and consult it at all times or you'll forget what exactly each op and os does
So yes it requires autism but not to learn it, just to play it until you remember the minutiae
>>
>>1518594
not really. You have a limited amount of things that can happen, and while each card has different abilities on it, all the abilities are simple.
You get 2 actions a turn. The actions you can do are:
>buy a card
by placing coins from your hand onto the cards to the left of the one you buy. Most cards, when bought, go to your hand.
>play a card
from hand, into tableau, optionally using its' One-shot ability at the bottom, or placing it's Agents (also marked on the bottom of the card) on an empty city in the cards' associated area (one of ten specific map cards, or a general The East/The West).
>sell a card
from hand or from tableau for 2 coins to your hand
>activate West/East ops
using the Operation abilities on all your tableau cards associated with that side. Ops are generally simpler than oneshots, but you get more of them per action.
>activate the Trade Fair
by using the leftmost market card (the facedown one) and divvying up all the coins on it between pawns and pirates on the associated trade route on the map. Map cards also get free units if the trade fair reaches them, as it ends as soon as the coins do.
>win
but only if a) anyone bought one of the four special Comet cards to flip an objective from inactive to active, and b) you have completed that active objective. The objective tiles explain themselves but they all boil down to "have more stuff" or "have some specific stuff". And yes, winning takes a full action, so if you need two actions to set up a win, you might have to rethink your plans because other players will see that and will stop you.

Other than that you dont need to know much, even intermediate players still use the ops and oneshots cheat sheet to see what they all do.
>>
Hosting
/v/oard, rage
yes, no advance notice so ill leave it open for longer while i play metaphor
no i don't know what to play, ill paste the list from previous post (but you guys will just disregard it anyways)
Hansa teutonica
Brass birmingham
GWT (2e / NZ / ARG)
Root
Ra
Terraforming Mars
Tigris & Euphrates
Puerto Rico
Keyflower
probably* open to suggestions
>>
>>1518650
Sorry nonnie, it's just a bit too late for me
>>
>>1518650
>play metaphor
I will not join your host
>>
>>1518650
Okay, trying again in 2 hours if i havent fallen asleep then
>>
>>1518607
I can teach it in like 20 minutes, it really quite simple, it just has a lot of decision space.

>>1518594
As everybody said, it's more daunting than it looks from the rulebook, but the game is fairly straightforward once you see it in motion. Better to set up and read while learning then trying to read and learn just from that.
>>
hey bros, I just got tts and looking for some easy to learn and fun games with a group of 5-7 friends. exploding kittens we just learned super fast and had fun with it. any other recs would be appreciated
also on my learning list are secret Hitler and love letter
>>
>>1518839
At that player count? Twilight Imperium 4
>>
>>1518839
The Campaign for North Africa
>>
>>1518839
>5-7
with that amount you'll end up playing party games, meme games and traitor games
if you want actual games i'd split in 2 groups, hard to find one game that everyone likes anyways
but if you want to stick with 5-7...
7 Wonders
Cartographers
Citadels

Up to 6:
Colt Express
Cosmic Frog
Power Grid
Mission red planet
>>
>>1518839
The Resistance Avalon
So Clover
Coup
Codenames, Mysterium and Decrypto
7 Wonders
Carcassonne
6 nimmt (Expert rules)
>>
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/vm/orning
rage
>>
>>1518839
Stationfall and Sidereal Confluence support that many players, but SC needs multiple voicechat channels for it to not become a mess when playing online
Also i would recommend Captain SONAR if it had good tables for it on TTS but my mileage wasn't great with those.
>>
>>1519662
>Stationfall and Sidereal Confluence
Worth mentioning
Stationfall is a medium-to-heavy games. The mechanics aren't complex but they have a lot of cruft and frills.
Sidereal Confluence is a light game.
>>
>>1520314
>Sidereal Confluence is a light game.
but with so much talking, and even more potential for math, i'd treat it as a medium game still
>>
>>1520335
I'm not going to say the board state doesn't get complex, but it's a matter of fact that the rules are simple. If his group is used to Exploding Kittens they might stumble with Stationfall but they definitely won't with SidCon.
>>
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>>1520339
>SC is a light game
>Compares Exploding Kittens rules to SC
And this is why you should never take /bgg/tards seriously
>>
>>1520354
you shouldn't take BGGulag seriously either with their dredge of blind rankings and absolute shit takes
Sidereal Confluence is simple core rules(trade everything and anything except earned victory points, duringeconomy all economy happens at the same time), slightly involved faction rules (but you only need to know your own faction fully, half of them are "you have this wacky bonus to getting cash") and difficult strategy because of how the economy is set up (you always need to trade if you wanna make money)
it is absolutely a party game for people who can into medium weight games
>>
>>1520363
>my medium-heavy asymmetrical economic game is like a party game for my group
>i'm so smart
too much effort for a bait of low quality
>>
>>1520363
I've come to understand that <<game weight>> has nothing to do with how difficult the mechanics are, just the level of investment and interest required from players to properly play it
in sharting kittens you can just randomly play cards just fine and nobody will care, so it caters to people who don't actually play actual board games, they join because the others are there too
I'm assuming (dont know the game) that SC requires you to actually pay at least a bit of attention to what is going on at the table so you cant just sit on the table and be entirely clueless all the time cause it'll be a waste of everyones' time
>>
>>1520354
The gulag's weight rating is consistently garbage.

You have a bunch of cards with recipes on them. Each recipe can be used once per turn to convert resources into other resources. Some recipes takes cards as input and gives cards as output, giving you new recipes.
At the start of each turn players freely trade resources and can use recipes that input or output cards. Other recipes are used after trading and only resources owned at the moment trading finished are allowed to be used as inputs in them.
After everyone is done with their recipes, there are two auctions to determine the order players get to buy a card from two markets. Bids use a specific resource and all bids are made simultaneously.
In bid-order players spend their bid to buy a card or choose to keep their bid if it can't afford any cards in the market or if they don't want anything.
Player-specific cards that were traded away are returned to their owner at the end of the turn. Some recipes output cards for every player for you to hold on to until this point in the turn.
After six turns all resources are converted into points at various exchange rates.

There's a few faction specific details, some recipes force you to conduct trades, and the notation on the cards is a bit inconsistent but what I covered above is >95% of the game rules.
At some point there's 200 different cards on the table that all have different recipes on them but the rules aren't heavy.
>>
>>1520354
Go back
>>
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>>1517317
Yoko Ono Hama
>>
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>>1520444
Check 'em, gg.
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so i reworked the design of all my cards on my shitty isekai boardgame, i will start hosting it again this week to see the new balance changes and if the new design works better than the last one.
anybody interested?
>>
>>1520506
>requires three beds
S-she's a big girl.
>>
>>1520506
Nice work lad, that's definitely a big improvement.
>>
i might learn digimon one day i think desu
>>
>>1521039
You mean the card game? It's absurdly simple to learn, pretty fun too
>>
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>>1520444
>keep presenting yokohama as an option for lobbies for months
Nobody fucking cares
>some random guy hosting at ungodly hours puts it up
Hell yeah lets play it

Whatever
>>
>>1521094
moral of the story: just like host game
>>
>>1521039
The autistic evolution charts were made-up by video games, the card game is much simpler
>>
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>>1521107
Words to live by.
>>
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>>1521094
It's the gets, have to be.
>>
>>1520506
>ai "art"
I'm sorry anon, but I don't think I can handle constant nausea while playing
>>
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>>1521094
I'd be happy to play it again if you want, I rushed orders that game and left myself wanting more anyway. Does tonight at around 8-ish ET+2 sound good?
>>
>>1521107
Clarification: i did host, but everytime everyone disregarded yoko and we played other games instead
>>1521150
Huh?
>>1521235
>8 EST+2
Isnt that uhhh... midnight UTC +2?
Sorry no can do, can only do that on friday, and saturday sometimes
>>
>>1521305
>Isnt that uhhh... midnight UTC +2?
Mmm no, I don't think it is? 8PM ET+2 would be 6PM ET, which it'll be in 3 hours, 30 minutes.
Fuck timezones to be honest lol, but well in any case, maybe I'll host it in the weekend if I don't go play irl.
>>
>>1521368
>in 3 hours 30 minutes
yeah, that's exactly midnight, ok, good to know. so no, can't
>>
its up
>>
>>1521703
Updog?
>>
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>>1522378
Host it
>>
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I crave Through the Ages
Do you crave Through the Ages?
>>
>>1523192
Maybe. Just a little. But not today and not with more than 3 players
>>
>>1521120
I assume the original digivolution evolution charts are based on the handheld toys, which are basically Tamagotchi for boys.
>>
>>1523999
I consider them video games
>>
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>>1523656
Seeing how you replied to me at 4:15am my time, it might be difficult to ever play lol. Guess we could do it in the weekends but I'm generally busier then.
At least I did scratch the itch a little against a friend, at the cost of beating him 184 vs 45.
>>
>>1524889
I replied in the morning as i woke up before going to work, i wouldnt have played at the time of replying anyways
>>
We can't compete against physical cardboard.........
>>
>>1525322
Holiday season is just busy, but I can probably start finding time for some short sessions mixed in.
>>
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Any you's and I'll host.
Let's play something fun (fun) and enjoy the start of the weekend.
>>
>>1526604
Catch
>>
>>1526609
Friday ga/vm/ing
rage
>>
>>1526613
3/?
Akropolizing to start
>>
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>>1526604
3/4 Sheeping starting SOON
>>
god i love steam p2p
>>
Anyone playing tonight?
>>
>>1526978
We are playing right now. And it's night somewhere.
>>
>>1526978
If you mean that you don't want to play/wait for the octopus lobby to finish then you can open a lobby, I'll join
As long as it's not the fucking isekai sloppa
>>
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ggs
>>
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>>1526604
Thanks for the games :)
>>
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Looks like Eurofriends are going to bed,

hmu if somebody is here still wanting to play, thinking about some Pax Ren or Porf.
>>
would anyone be interested in playtesting my shitty star trek fan boardgame?
>>
>>1526983
No i just wasnt expecting the lobby that started 6 hours ago to be still up
>>
>>1527006
How many players and how does it compare to Ascendancy
>>
>>1527010
It's nothing like Ascendancy, though that game is fantastic. I made it in a week-long frenzy of egomaniacal autism based on the sole concept of a "Ferengi Board Game." It's a little unpolished but I've done a very limited amount of test games with a couple of friends and I want outside opinions.

It's called Rules of Acquisition. The base game theory is 4-8 players vie for economical control of the Alpha Quadrant (planned a Gamma Quadrant expansion) via trading commodities I tokenized as Materials, Food, Hardware, Weapons and Luxuries.

Whoever has the most latinum at the end of 8 turns wins the game.
Minimum 3 players, about 1.5hrs, and +15min for every player beyond 4.

The premise of the game is that the Nagus recently passed away. The players are powerful traders who take turn being Nagus-in-Waiting as they try to edge out the competition. (c)
>>
>>1527029
Each turn, players pass around the Nagus' Scepter to decide who the turn's "dealer" is. The Scepter-holder draws 3 event cards off the top of the Opportunity deck and reads them aloud. The Nagus-in-Waiting chooses what order they resolve in, if they have triggered events on them. Opportunity cards increase or decrease the sell value of one of the commodities, as well.

Then they draw one Rule of Acquisition which usually has some modifying factor for the turn based on the flavor of one of the Rules of Acquisition. Players can also move their Trading Post in this phase. Each player has an orbital trading post that acts as their HQ.

Starting with the player to the left of the Nagus, players bid on resources. Each pool scales based on the number of revealed icons on the board. Planets can be blocked by Opportunity cards via event tokens. (Riots, embargo, etc.)

Top bid gets tokens equal to shown, 2nd highest gets 1/2, all other bidders get 1. Bidding is admittedly weird: Normally, you must bid higher than the previous highest bid, unless you're bidding for last place.

Then there's a phase for players to trade with each other. Ideally you want this on a timer, but it's bound to be chaotic. Players can also negotiate "Trade Agreements" in this phase to allow others to sell in their territory. Each player only has one Trade Agreement card. The Nagus-in-Waiting approves or denies all trade deals, based on his whimsy.

Then, players may sell resources, corresponding to Demand stickers on the region of space where their trading post is, or anywhere they have Trade Agreements.

This is the general idea of the turn order. Players also have Contracts that act as hidden objectives that they can complete at the end of a turn.
>>
>>1527030
Occasionally, Opportunities may arise that decrease Trust amongst the Ferengi, as they are generally unscrupulous bastards. In doing so, the N-i-W draws a Suspicion card that generally has a negative effect.

The game table is PARTIALLY automated and I've put a lot of my autism and love into this game. I'm not the best game-coder but I tried my best.
>>
>>1527034
The last thing I forgot to touch on is Betrayal. Players are expected to honor their agreements... until they're not. If a player reneges on their deals, they receive a Betrayal token, which exempts them from the next time they'd be given the Nagus scepter. If there's ever conflict on whether or not a deal was violated, the decision goes to the holder of the scepter.

There's also an optional rule that you can bribe any other player any amount of latinum for any reason, so long as it's on your turn or their turn, which I generally think is on-brand and keeps the game competitive.
>>
>>1527029
>week-long frenzy of egomaniacal autism based on the sole concept of a "Ferengi Board Game."
already exists, it's called Chinatown and it's sequel Sidereal Confluence
jokes aside this looks interesting, i would be down to play tomorrow
>>
>>1527037
I have it hidden on the Workshop for now, but if I think it doesn't need more time to cook, I'll probably make it public. Hopefully we can round up 1-2 more players.
>>
>>1527050
I'd be down to play as well, even now. Can't promise tomorrow because that's too vague, might be asleep
>>
>>1527050
Count me in too for right now. Spelunky just beat my ass and I'm free now.
>>
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Lobby: /v/oard games
Password: rage
>>
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>>1527217
It's time.
>>
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>>1527251
>>1527217
Game ends with a score of 189 vs 107! GG, finishing up with a game of Pax Renaissance most likely.
>>
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Wew, what a tense game, lots of blocking, back and forth, all for the Reformists to eventually cover the map in holy red blood!

GGs and thanks for joining.
>>
>>1526646
I'm back, morning games?
Saturday ga/vm/ing
rage
>>
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>>1527415
Nevermind lol.


I made a car though.
>>
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>>1526646
Here are the scores for Sheep game and Akropolis, btw. ggs
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>>1527415
>morning games
A little optimistic I would say
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Lobby: /v/oard games
Password: rage
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>>1527997
4/4 time for some pirate adventures
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>>1528009
What a ride! game ends with 1 vs 4 vs 9 vs 12 glory! Looks like a drunken sailor slept through the whole adventure.
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>>1528157
Playing some Cosmoctopussy 3/4
Simple game, we can teach.
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>>1528171
off we go
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Resetting to play with a 4th, the Swastika map will have to wait.
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Big money plays! GG
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>>1528280
Teaching Spots to a player then playing it, 3/4
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is there anyone left for games
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>>1528357
Yes
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>>1528357
If you host them
>>
/v/oard, rage
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I want to play Western Legends.
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>>1528448
Get me 2 more (You)s and I could host it in very soon.
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>>1528288
>>
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Lobby: /v/oard games
Password: rage
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>>1529093
2/?
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>>1529114
Clanking with 4
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>>1529124
CLANK CLANK CLANK CLANK
GET TREASURE GET TREASURE
CLANK CLANK CLANK CLANK
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>>1529124
GG!

Lobby still open(?) 3/??
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>>1529153
Lobby closed for a bit but we'll regroup later
we were thinking of trying Century: Eastern Wonders
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>>1529170
I'll finish some stuff then I'm free to join, about an hour, probably less.
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>>1529093
Back open
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>>1529170
>>1529206
2/5
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>>1529207
Game ends 68 to 93, doing another intermission before resuming hosting.

I'll host Western Legends if we have at least 2 extra interested anons, hopefully 3 more but we can do the smaller map if we can't get the quorum.
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>>1529206
Back again.
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>>1529392
Suffering with 3 and 1 spectator.
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>>1528450
>>1528448
Throw down, boy.
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>>1529458
I'll finish burning my factory to the ground then eat then I can host.
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Those damn Lada cars sell too well, ggs!
Game ends with Red scoring 61 Wealth vs Yellow's 47 and Red's 34. Very tight game, lots of war for high end vehicles and planning/research.

Can't wait to play again, hopefully with 5. I'll host later tonight if you want some rootin' tootin' cowboy times.
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>>1529530
Yes.
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>>1529537
Alrighty, I'll open a room in idk about 1.5 hours so I can walk my dogs too.
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Lobby: /v/oard games
Password: rage
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>>1529594
totally forgot about this. my bad.
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>>1529673
No prob, I forgot to say I was closing the lobby because I got invited to play vidya. Maybe next Friday or Saturday night.
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Nothing like finishing the weekend with a fantastic game. And what a tense one it was, you ever rarely get a Patron Victory. 1 hour 22 minutes of pure cockblocking. What a great game.

>Captcha: R0PST
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>>1529146
I say this.
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>>1529124
Man, I regret buying Clank Catacombs first instead of Clank. It's ultimately the better valued experience, but each time I bring it to a table, it's clear that it's better to start off with normal Clank for new players to get a feel for things (which is a shame because Catacombs also usually runs $10-$20 cheaper)
>>
>>1530749
Is Clank Catacombs that different and harder than the original?
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>>1530804
No it's not any more """"difficult"""" than clank, it's just that people who never touched boardgames get lost more easily if the map is composed of tiles that get added as the game goes on as opposed to a single unchanging board, even if the game is the same
>>
>>1530804
I'd say it just benefits a lot more from being familiar with Clank. With the vanilla version, you've got the whole board laid out for you, and seeing ahead helps you get a grasp on the game. You have a clearer picture of what cards you'd want/need to get, you know what treasures are available, which treasures and secrets are in reach of whom, and a better sense of how much danger you're in with all the clanking.

Catacombs doesn't change much at its core, but not only is the board effectively obscured, but by the very nature of being dynamic, the paths aren't set, and that seems to make it so they juggle their choices a lot more. I've used both versions of Clank as a "first game" for those looking to go beyond the Parker Brothers, and I've noticed that players usually waffle about and score lower with Catacombs than they do with Vanilla.
>>
>>1530749
>It's ultimately the better valued experience
In terms of cardboard per dollar maybe, as a game it's worse
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>>1530955
Elaborate.
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>>1528157
Is this one of those famours Euro games with a billion moving pieces and effects you have to keep track of?
>>
Hosting nao and will stay around for a few hours
/v/oard gaymes
pass: **rage**
Possible planned games:
Final Encounter
Deep Rock Galactic board game
Port Royal
Fire Tower
Wingspan
Clank
Root
Spots
CULTivate
Binding of Isaac 4 souls (expansions optional)
Enchantland
Sagrada
Project L

Waiting gaems:
Onitama
Horror House
Doom Fluxx

Any games not listed here you'll have to teach me
>>
>>1530976
fucked up the spoiler, pass is just "rage"
>>
>>1530955
Disagreed. Catacombs is just a more replayable version of Clank at the end of the day. I'd certainly prefer the individual expansions as a way to add variety, as even something like Sunken Treasures that adds very little in new mechanics and just changes the map flow is enough to give it a lot of character, but that's buying a lot of cardboard.
>>
>>1530975
No, it's a very ameritrash sandbox with only a dozen pieces to keep track of, but they're all walls of text instead
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>>1531012
I don't remember it having too much text aside from the flavor text in the missions. I guess the aid counts until you learn it.
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>>1530975
What exactly made you think that thing is an euro? It screams sandbox game, euros aren't sandbox games
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>>1531030
It has a VP tracker and there's what looks like 2 more trackers in the top right next to the cards, only euros have this many pointless trackers
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>>1531036
>VP track equals euro
oh... ok
only played M&M once but im almost sure the 2 trackers in the top right are just for non-player encounters (meaning they move very slowly) but ok, guess that's already way more than what you can handle
I dont even like M&M
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>>1531030
>euros aren't sandbox games
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>>1531036
The two trackers in top right are
>npc ship stats for when a player is fighting an npc
>merchant graveyard to track when to repopulate the seas
all points, no less, look at it, it looks like six healthbars in one grid
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>>1531063
>& Boats
It's already half M&M!
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>>1531063
And Feudum, and High Frontier, and Western Legends too.
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>>1531067
Wouldn't really call Western Legends a euro when it's entirely driven by poker
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>>1531067
No idea about R&B or HF, but Western Legends isn't an euro in the least, and calling Feudum a sandbox game is a stretch
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>>1531068
At the end of the day it's an efficiency puzzle to solve, get the most VP in the fastest way possible.

>>1531070
>and calling Feudum a sandbox game is a stretch
What the fuck is your definition of a sandbox game if you don't think Feudum is one?
>>
>>1531073
>get the most VP in the fastest way possible
with that reasoning even Root is euro....
might aswell just say that you think that only games that dont involve victory points in any shape or form aren't euros, which makes even Twilight Imperium a euro...
>what is a sandbox game
Let's just copypaste something from the gulag
- Open world, free-roaming and highly non-linear boardgames
Does that describe Feudum? I do not agree, i mean sure you have a little bit more freedom compared to other games but not enough to compare it to WL, M&M...
>>
>>1531078
>Does that describe Feudum?
Yes, have you even played Feudum?
>>
>>1531080
>disregards everything else in the post, and it wasnt even the first sentence or two, he literally just cherrypicked to retort
But yeah, I have and it's not what would come to mind if somebody asked me to give him examples of sandbox games
>>
Now that you mention it, WL does feel influenced by the Euro school of thought, but it's too focused on theme to really be one, nobody would call it Ameri though, that said, those definitions are so loose and outdated anyways, shit ain't black or white. Root is pretty influenced by Euros

>>1531070
Feudum is very sandboxy, you have a lot of free reign about your strategy and paths to victory. The fact that M&M has more doesn't make it less of a sandbox. We oughta play it again sometime, the action selection of it is great, and we were really bad at it lol, nobody used wine to cuck guild leaders from blocking doing their pull actions once.
>>
>>1531082
Nothing else you said is relevant and you are literally quoting god damn boardgamegeek. Check your brain.
>>
>>1531068
you can cheese the poker with efficiency tricks like always having cards in hand
efficiency tricks like in a eurogame where you optimize how you go about scoring your score
>>
>>1531091
Only thing i quoted from bgg is the definition (crazy isn't it? I literally said i got it from there and it's not like it's wrong anyways) and funnily enough it's the only thing you replied to, nice projection
>>1531089
point being that anons here are very black-and-white about it, they do not realize that the massive majority of board games from like, 2000 onwards aren't either 100% euro or 100% american, and besides they dont even know what each of these terms mean anyway, they just use them as boogeyman substitutes for "thing i dont like"
>>
>>1531095
>point being that anons here are very black-and-white about it, they do not realize that the massive majority of board games from like, 2000 onwards aren't either 100% euro or 100% american, and besides they dont even know what each of these terms mean anyway, they just use them as boogeyman substitutes for "thing i dont like"
Now who is projecting?
I'll humor your trolling and go back to your dumbass post. Root is more of an Euro than it is a Wargame by a longshot, you also have so little headspace to think about context to think that because I said it has VP it makes it an Euro. WL is more of an Euro because it has low interaction and a focus on being EFFICIENT, nice cherrypicking btw.
I replied to your stupid quote with a simple "yes" because that's all it needed, you literally described Feudum.

Play some games instead of being a retard in public.
>>
>>1531094
By that definition of an efficiency trick building a bigger army in TI4, COIN or even Hex&Chit like SEXXXX is an efficiency trick to defeat your opponent faster making those games euros
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>>1531101
But american doesnt not equate wargame, does it? Zombicide is the quintessential ameritrash, would you call it a wargame? please say no
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>>1531101
>Root is more of an Euro than a Wargame
Correct, it's more shit than it is good
>>
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Anyone played this game on the TTS's banner?
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>>1531113
No but it looks like another Arkham Horror. I played AH like 2 or 3 times and I've already had my fill for a lifetime
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>>1530976
lobby is still up
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>>1531113
Why did they choose that game in particular to use as a banner?
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>>1531119
lobby closed due to aids
>>
>>1531073
>>1531094
>play ramp in MTG
>opponent leaves because I've turned our wholesome card battler into an efficiency trick e*ro
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>>1531231
>including ramp cards in your deck (basic deckbuilding skill) is too much for MTGfags
>>
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Anyone tried Ponzi Scheme and can tell me if it's any good? Would like to try it at some point, maybe on friday since I'll have a day off
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>>1531231
>play ramp in MTG
>gets shitfucked and ends the game by the starter red deck because they dealt 20 damage turn 4
you cant do this in e*ros
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>>1531547
You absolutely can, just with e*ros it's dragged out over 2-3 hours despite the fact that you were irreparably boned and left with no options to properly set your shit up by Turn 2.
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>>1531299
I always see it on my LGS when I go check what's new.
Tell you what, you give me some money to invest and in a week's time I'll give you back enough so you can buy it and many more copies.
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>>1531063
someone needs to host this again, i wanna try it out
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>>1532001
You are someone.
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>>1532038
i dont know the rules though....:(
>>
If anyone still wanted to help me test my homebrew Ferengi board game, I'm putting a lobby up, now. Sorry for not following up before, I had a busy week.

lobby: RoAPT
pw: latinum
>>
>>1532140
I don't get it, which one, what's it about?
>>
>>1532152
I mentioned it a few days ago in these posts:
>>1527029
>>1527030
>>1527034
>>1527036
>>
>>1532110
You can learn them and then teach like anybody else.
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>>1532155
I dont know how to teach either.
I guess we're never playing
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>>1532140
Waiting on one more person for the playtest. Ideally two more would be great, but one at least.
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>>1532140
Table's still up. If not now, then I'll try again some time today closer to after EST dinner, I guess.
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>>1532253
alright im just gonna shut it down for now, maybe fridayor something
>>
anyone?
>>
>>1532759
Yes?
>15 minute timer
>captcha doesn't work, have to restart router
>another 15 minute timer
And I still see just as much samefagging and botposts, the most retarded fucking change in recent years, even more than removal of IP counter
>>
>>1532785
Huh? Bot posts? Which ones?
>>
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>>1532788
I've never hosted in the thread before.. I'm so nervous haha
/vm/orning
rage
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>>1532839
oh lmao that yeah okay
>>
>>1532839
>hosting while I'm busy
unforgiveable
>>
>>1532839
closing up
>>
>>1532839
If only you had hosted 6 hours earlier, how inconsiderate if you.
>>
>>1533468
or 6 hours later, evidently
>>
>>1533468
12 hours later actually, I'm on my way to work and a I'll be back at around 6pm ET.
Today is irl gamenight so I can't join later anyways. It's finally time for 5-player Horseless Carriage bros



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