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>What is Tabletop Sim
TTS is a physics sandbox game meant to be used to play board games online, you can find almost any board game for free in the Steam Workshop, or even create your own!
https://store.steampowered.com/app/286160/Tabletop_Simulator/

Hosting is as easy as just opening a lobby and getting the game's workshop item. Post your favorite board games, discuss and play with other anons. Find games in the Workshop (https://steamcommunity.com/app/286160/workshop/) and discuss/host your favorite games!

Of course, if you prefer to play board games through other platforms, like Tabletop Playground, Board Game Arena, or game's digital editions, feel free to talk about and find other players here.

Previous thread: >>1478352
>>
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>How do I play?
Controls are mostly straightforward and intuitive, but there's always little tips and tricks to learn, more info can be found at https://kb.tabletopsimulator.com/

>How do I join?
That's easy, you click on "Join" in the main menu, search for the lobby name and password that's been posted, and done!

>How do I host?
Click on "Create", and that's basically it. You can find free games in the workshop here: https://steamcommunity.com/app/286160/workshop/
>>
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Check 'em… The games we've hosted/played so far.
>>
>>1514478
You know a game is good by the amount of fan content it has.
This is just petty
>>
>>1514482
>You know a game is good by the amount of fan content it has
Not everything popular is good. It could just be a Disney-made thing.
>>
>>1514482
Villainous would have been immediately forgotten if it wasn't themed around Disney characters. It's pure nostalgia baiting because the game itself is extremely boring.
>>
>>1514482
You're right actually
The less fan content it has, the more it's likely to be good
Villainous is just garbage, almost at the same level as mon*poly, r*sk and c*tan
>>
>>1514992
>the less fan content it has (..)
very true, and it applies to every single media on earth
>>
>>1514735
The Disney theme is just to attract the females, the game is a great battler
>>
>>1515115
>battler
what are you even talking about, each player does their own thing and pretend to mess with others' progress by doing one particular action that just forces the opponent to draw bad stuff from a deck, where is the battling? not that i care about battlers but get your definitions straight
>>1515214
if it's anything like the base game I doubt it
>>
>>1515214
It's the archetypical expansion. New characters, new action cards, new counters, tokens for tracking character status easier, and a whole new tragedy set with new plots and new rules. I won't play it, but only because I wanna play more of the base game first.
>>
>>1515592
I could host it in like 9~10 hours if you wanna try it before you buy it.
>>
>>1515595
Oh well, i'll try hosting on the weekend then.
>>
no games?
>>
>>1516067
sure
>>
no bitches?

lobby name: g/vm/es
pass: rage

in mood for word games/socded/dixit type shit
>>
>>1516190
oh shit everyone died
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>>1516190
done with warmup jiggy, doing sky team coop game now

also the lobby crashed (shitty host), lobby is back up
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>>1516247
after 3rd player joined us and we finished with piloting the airplane, we settled for classic clovering
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>>1516190
finished the clover with astonishing results:
4/6
3/6
0/6
-----
total: 7/18

closing the lobby for now, but for the brave ones i leave you this clover to solve on your own, good luck
>>
Any games planned for today?
>>
>>1516731
Yeah, some 2 player card battlers between me and the other anon from yesterday
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>>1516731
I'm game.
>>
>>1516736
>>1516737
Host, I'll go for whatever
>>
>nobody is brave enough to host
damn, i guess it's good to know i'm not the only one like that but still
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Room: /vm/ games
Pass: rage
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>>1516770
On surface, hosting is a pretty simple task. From a completely logical point of view, you're just going to be another player with a few extra responsibilities.
But failed hosts brought about insecurities and disappointments that weigh too heavily, for me personally, to even think about hosting again.
>>
>>1516776
3/4 in for pic related, starting in 5 mins.
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>>1516776
Red wins with 52. Deciding on next game
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>>1516776
>>1516848
We played Huang and teal won with 8. GG all, room closed.
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>>1516957
How different is it from Tigris & Euphrates/ Yellow & Yangtze?
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>>1516983
Want to try it? I can host it.
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>>1516983
an extra tile color to replace treasures, each tile has some silly function beyond "make vp", and external conflicts can now have 3 sides and every player picks a city/state to add fighting strength to instead of every leader color conflict being resolved one at a time. Oh, and the temples only take 3 tiles to make, but they don't have two colors, only one.
i prefer T&E but Huang isn't bad, just different variation on the same core game
>>
>>1516988
Can't rn
>>
any late night games with more than 2 players?
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>>1517181
Yes
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>>1517181
>more than 2 players?
no
>>
>>1517181
Could do some Pax later
>>
>>1517181
How about some TtA?
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Lobby: /v/oard games
Password: rage
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>>1517276
Starting off strong
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>>1517317
>Free east AND west ops every turn
It was carnage.
>>
>Saturday
>No hosts
>>
>>1518573
I am sick, I don't want to host.
And now it's too late :)
>>
>>1517317
Read the rulebook for this.
You need an special kind of autism to understand any of it.
>>
>>1518594
But they told me it can be taught in 5 min to newcomers in lobby and its very easy to learn
>>
>>1518594
Not really
But you need to have the player aid close and consult it at all times or you'll forget what exactly each op and os does
So yes it requires autism but not to learn it, just to play it until you remember the minutiae
>>
>>1518594
not really. You have a limited amount of things that can happen, and while each card has different abilities on it, all the abilities are simple.
You get 2 actions a turn. The actions you can do are:
>buy a card
by placing coins from your hand onto the cards to the left of the one you buy. Most cards, when bought, go to your hand.
>play a card
from hand, into tableau, optionally using its' One-shot ability at the bottom, or placing it's Agents (also marked on the bottom of the card) on an empty city in the cards' associated area (one of ten specific map cards, or a general The East/The West).
>sell a card
from hand or from tableau for 2 coins to your hand
>activate West/East ops
using the Operation abilities on all your tableau cards associated with that side. Ops are generally simpler than oneshots, but you get more of them per action.
>activate the Trade Fair
by using the leftmost market card (the facedown one) and divvying up all the coins on it between pawns and pirates on the associated trade route on the map. Map cards also get free units if the trade fair reaches them, as it ends as soon as the coins do.
>win
but only if a) anyone bought one of the four special Comet cards to flip an objective from inactive to active, and b) you have completed that active objective. The objective tiles explain themselves but they all boil down to "have more stuff" or "have some specific stuff". And yes, winning takes a full action, so if you need two actions to set up a win, you might have to rethink your plans because other players will see that and will stop you.

Other than that you dont need to know much, even intermediate players still use the ops and oneshots cheat sheet to see what they all do.
>>
Hosting
/v/oard, rage
yes, no advance notice so ill leave it open for longer while i play metaphor
no i don't know what to play, ill paste the list from previous post (but you guys will just disregard it anyways)
Hansa teutonica
Brass birmingham
GWT (2e / NZ / ARG)
Root
Ra
Terraforming Mars
Tigris & Euphrates
Puerto Rico
Keyflower
probably* open to suggestions
>>
>>1518650
Sorry nonnie, it's just a bit too late for me
>>
>>1518650
>play metaphor
I will not join your host
>>
>>1518650
Okay, trying again in 2 hours if i havent fallen asleep then
>>
>>1518607
I can teach it in like 20 minutes, it really quite simple, it just has a lot of decision space.

>>1518594
As everybody said, it's more daunting than it looks from the rulebook, but the game is fairly straightforward once you see it in motion. Better to set up and read while learning then trying to read and learn just from that.
>>
hey bros, I just got tts and looking for some easy to learn and fun games with a group of 5-7 friends. exploding kittens we just learned super fast and had fun with it. any other recs would be appreciated
also on my learning list are secret Hitler and love letter
>>
>>1518839
At that player count? Twilight Imperium 4
>>
>>1518839
The Campaign for North Africa
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>>1518839
>5-7
with that amount you'll end up playing party games, meme games and traitor games
if you want actual games i'd split in 2 groups, hard to find one game that everyone likes anyways
but if you want to stick with 5-7...
7 Wonders
Cartographers
Citadels

Up to 6:
Colt Express
Cosmic Frog
Power Grid
Mission red planet
>>
>>1518839
The Resistance Avalon
So Clover
Coup
Codenames, Mysterium and Decrypto
7 Wonders
Carcassonne
6 nimmt (Expert rules)
>>
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/vm/orning
rage
>>
>>1518839
Stationfall and Sidereal Confluence support that many players, but SC needs multiple voicechat channels for it to not become a mess when playing online
Also i would recommend Captain SONAR if it had good tables for it on TTS but my mileage wasn't great with those.
>>
>>1519662
>Stationfall and Sidereal Confluence
Worth mentioning
Stationfall is a medium-to-heavy games. The mechanics aren't complex but they have a lot of cruft and frills.
Sidereal Confluence is a light game.
>>
>>1520314
>Sidereal Confluence is a light game.
but with so much talking, and even more potential for math, i'd treat it as a medium game still
>>
>>1520335
I'm not going to say the board state doesn't get complex, but it's a matter of fact that the rules are simple. If his group is used to Exploding Kittens they might stumble with Stationfall but they definitely won't with SidCon.
>>
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>>1520339
>SC is a light game
>Compares Exploding Kittens rules to SC
And this is why you should never take /bgg/tards seriously
>>
>>1520354
you shouldn't take BGGulag seriously either with their dredge of blind rankings and absolute shit takes
Sidereal Confluence is simple core rules(trade everything and anything except earned victory points, duringeconomy all economy happens at the same time), slightly involved faction rules (but you only need to know your own faction fully, half of them are "you have this wacky bonus to getting cash") and difficult strategy because of how the economy is set up (you always need to trade if you wanna make money)
it is absolutely a party game for people who can into medium weight games
>>
>>1520363
>my medium-heavy asymmetrical economic game is like a party game for my group
>i'm so smart
too much effort for a bait of low quality
>>
>>1520363
I've come to understand that <<game weight>> has nothing to do with how difficult the mechanics are, just the level of investment and interest required from players to properly play it
in sharting kittens you can just randomly play cards just fine and nobody will care, so it caters to people who don't actually play actual board games, they join because the others are there too
I'm assuming (dont know the game) that SC requires you to actually pay at least a bit of attention to what is going on at the table so you cant just sit on the table and be entirely clueless all the time cause it'll be a waste of everyones' time
>>
>>1520354
The gulag's weight rating is consistently garbage.

You have a bunch of cards with recipes on them. Each recipe can be used once per turn to convert resources into other resources. Some recipes takes cards as input and gives cards as output, giving you new recipes.
At the start of each turn players freely trade resources and can use recipes that input or output cards. Other recipes are used after trading and only resources owned at the moment trading finished are allowed to be used as inputs in them.
After everyone is done with their recipes, there are two auctions to determine the order players get to buy a card from two markets. Bids use a specific resource and all bids are made simultaneously.
In bid-order players spend their bid to buy a card or choose to keep their bid if it can't afford any cards in the market or if they don't want anything.
Player-specific cards that were traded away are returned to their owner at the end of the turn. Some recipes output cards for every player for you to hold on to until this point in the turn.
After six turns all resources are converted into points at various exchange rates.

There's a few faction specific details, some recipes force you to conduct trades, and the notation on the cards is a bit inconsistent but what I covered above is >95% of the game rules.
At some point there's 200 different cards on the table that all have different recipes on them but the rules aren't heavy.
>>
>>1520354
Go back
>>
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>>1517317
Yoko Ono Hama
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>>1520444
Check 'em, gg.
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so i reworked the design of all my cards on my shitty isekai boardgame, i will start hosting it again this week to see the new balance changes and if the new design works better than the last one.
anybody interested?
>>
>>1520506
>requires three beds
S-she's a big girl.
>>
>>1520506
Nice work lad, that's definitely a big improvement.
>>
i might learn digimon one day i think desu
>>
>>1521039
You mean the card game? It's absurdly simple to learn, pretty fun too
>>
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>>1520444
>keep presenting yokohama as an option for lobbies for months
Nobody fucking cares
>some random guy hosting at ungodly hours puts it up
Hell yeah lets play it

Whatever
>>
>>1521094
moral of the story: just like host game
>>
>>1521039
The autistic evolution charts were made-up by video games, the card game is much simpler
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>>1521107
Words to live by.
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>>1521094
It's the gets, have to be.
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>>1520506
>ai "art"
I'm sorry anon, but I don't think I can handle constant nausea while playing
>>
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>>1521094
I'd be happy to play it again if you want, I rushed orders that game and left myself wanting more anyway. Does tonight at around 8-ish ET+2 sound good?
>>
>>1521107
Clarification: i did host, but everytime everyone disregarded yoko and we played other games instead
>>1521150
Huh?
>>1521235
>8 EST+2
Isnt that uhhh... midnight UTC +2?
Sorry no can do, can only do that on friday, and saturday sometimes
>>
>>1521305
>Isnt that uhhh... midnight UTC +2?
Mmm no, I don't think it is? 8PM ET+2 would be 6PM ET, which it'll be in 3 hours, 30 minutes.
Fuck timezones to be honest lol, but well in any case, maybe I'll host it in the weekend if I don't go play irl.
>>
>>1521368
>in 3 hours 30 minutes
yeah, that's exactly midnight, ok, good to know. so no, can't
>>
its up
>>
>>1521703
Updog?
>>
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>>1522378
Host it
>>
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I crave Through the Ages
Do you crave Through the Ages?
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>>1523192
Maybe. Just a little. But not today and not with more than 3 players
>>
>>1521120
I assume the original digivolution evolution charts are based on the handheld toys, which are basically Tamagotchi for boys.
>>
>>1523999
I consider them video games
>>
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>>1523656
Seeing how you replied to me at 4:15am my time, it might be difficult to ever play lol. Guess we could do it in the weekends but I'm generally busier then.
At least I did scratch the itch a little against a friend, at the cost of beating him 184 vs 45.
>>
>>1524889
I replied in the morning as i woke up before going to work, i wouldnt have played at the time of replying anyways
>>
We can't compete against physical cardboard.........
>>
>>1525322
Holiday season is just busy, but I can probably start finding time for some short sessions mixed in.
>>
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Any you's and I'll host.
Let's play something fun (fun) and enjoy the start of the weekend.
>>
>>1526604
Catch
>>
>>1526609
Friday ga/vm/ing
rage
>>
>>1526613
3/?
Akropolizing to start
>>
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>>1526604
3/4 Sheeping starting SOON
>>
god i love steam p2p
>>
Anyone playing tonight?
>>
>>1526978
We are playing right now. And it's night somewhere.
>>
>>1526978
If you mean that you don't want to play/wait for the octopus lobby to finish then you can open a lobby, I'll join
As long as it's not the fucking isekai sloppa
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ggs
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>>1526604
Thanks for the games :)
>>
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Looks like Eurofriends are going to bed,

hmu if somebody is here still wanting to play, thinking about some Pax Ren or Porf.
>>
would anyone be interested in playtesting my shitty star trek fan boardgame?
>>
>>1526983
No i just wasnt expecting the lobby that started 6 hours ago to be still up
>>
>>1527006
How many players and how does it compare to Ascendancy
>>
>>1527010
It's nothing like Ascendancy, though that game is fantastic. I made it in a week-long frenzy of egomaniacal autism based on the sole concept of a "Ferengi Board Game." It's a little unpolished but I've done a very limited amount of test games with a couple of friends and I want outside opinions.

It's called Rules of Acquisition. The base game theory is 4-8 players vie for economical control of the Alpha Quadrant (planned a Gamma Quadrant expansion) via trading commodities I tokenized as Materials, Food, Hardware, Weapons and Luxuries.

Whoever has the most latinum at the end of 8 turns wins the game.
Minimum 3 players, about 1.5hrs, and +15min for every player beyond 4.

The premise of the game is that the Nagus recently passed away. The players are powerful traders who take turn being Nagus-in-Waiting as they try to edge out the competition. (c)
>>
>>1527029
Each turn, players pass around the Nagus' Scepter to decide who the turn's "dealer" is. The Scepter-holder draws 3 event cards off the top of the Opportunity deck and reads them aloud. The Nagus-in-Waiting chooses what order they resolve in, if they have triggered events on them. Opportunity cards increase or decrease the sell value of one of the commodities, as well.

Then they draw one Rule of Acquisition which usually has some modifying factor for the turn based on the flavor of one of the Rules of Acquisition. Players can also move their Trading Post in this phase. Each player has an orbital trading post that acts as their HQ.

Starting with the player to the left of the Nagus, players bid on resources. Each pool scales based on the number of revealed icons on the board. Planets can be blocked by Opportunity cards via event tokens. (Riots, embargo, etc.)

Top bid gets tokens equal to shown, 2nd highest gets 1/2, all other bidders get 1. Bidding is admittedly weird: Normally, you must bid higher than the previous highest bid, unless you're bidding for last place.

Then there's a phase for players to trade with each other. Ideally you want this on a timer, but it's bound to be chaotic. Players can also negotiate "Trade Agreements" in this phase to allow others to sell in their territory. Each player only has one Trade Agreement card. The Nagus-in-Waiting approves or denies all trade deals, based on his whimsy.

Then, players may sell resources, corresponding to Demand stickers on the region of space where their trading post is, or anywhere they have Trade Agreements.

This is the general idea of the turn order. Players also have Contracts that act as hidden objectives that they can complete at the end of a turn.
>>
>>1527030
Occasionally, Opportunities may arise that decrease Trust amongst the Ferengi, as they are generally unscrupulous bastards. In doing so, the N-i-W draws a Suspicion card that generally has a negative effect.

The game table is PARTIALLY automated and I've put a lot of my autism and love into this game. I'm not the best game-coder but I tried my best.
>>
>>1527034
The last thing I forgot to touch on is Betrayal. Players are expected to honor their agreements... until they're not. If a player reneges on their deals, they receive a Betrayal token, which exempts them from the next time they'd be given the Nagus scepter. If there's ever conflict on whether or not a deal was violated, the decision goes to the holder of the scepter.

There's also an optional rule that you can bribe any other player any amount of latinum for any reason, so long as it's on your turn or their turn, which I generally think is on-brand and keeps the game competitive.
>>
>>1527029
>week-long frenzy of egomaniacal autism based on the sole concept of a "Ferengi Board Game."
already exists, it's called Chinatown and it's sequel Sidereal Confluence
jokes aside this looks interesting, i would be down to play tomorrow
>>
>>1527037
I have it hidden on the Workshop for now, but if I think it doesn't need more time to cook, I'll probably make it public. Hopefully we can round up 1-2 more players.
>>
>>1527050
I'd be down to play as well, even now. Can't promise tomorrow because that's too vague, might be asleep
>>
>>1527050
Count me in too for right now. Spelunky just beat my ass and I'm free now.
>>
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Lobby: /v/oard games
Password: rage
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>>1527217
It's time.
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>>1527251
>>1527217
Game ends with a score of 189 vs 107! GG, finishing up with a game of Pax Renaissance most likely.
>>
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Wew, what a tense game, lots of blocking, back and forth, all for the Reformists to eventually cover the map in holy red blood!

GGs and thanks for joining.
>>
>>1526646
I'm back, morning games?
Saturday ga/vm/ing
rage
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>>1527415
Nevermind lol.


I made a car though.
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>>1526646
Here are the scores for Sheep game and Akropolis, btw. ggs
>>
>>1527415
>morning games
A little optimistic I would say
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Lobby: /v/oard games
Password: rage
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>>1527997
4/4 time for some pirate adventures
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>>1528009
What a ride! game ends with 1 vs 4 vs 9 vs 12 glory! Looks like a drunken sailor slept through the whole adventure.
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>>1528157
Playing some Cosmoctopussy 3/4
Simple game, we can teach.
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>>1528171
off we go
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Resetting to play with a 4th, the Swastika map will have to wait.
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Big money plays! GG
>>
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>>1528280
Teaching Spots to a player then playing it, 3/4
>>
is there anyone left for games
>>
>>1528357
Yes
>>
>>1528357
If you host them
>>
/v/oard, rage
>>
I want to play Western Legends.
>>
>>1528448
Get me 2 more (You)s and I could host it in very soon.
>>
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>>1528288
>>
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Lobby: /v/oard games
Password: rage
>>
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>>1529093
2/?
>>
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>>1529114
Clanking with 4
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>>1529124
CLANK CLANK CLANK CLANK
GET TREASURE GET TREASURE
CLANK CLANK CLANK CLANK
>>
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>>1529124
GG!

Lobby still open(?) 3/??
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>>1529153
Lobby closed for a bit but we'll regroup later
we were thinking of trying Century: Eastern Wonders
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>>1529170
I'll finish some stuff then I'm free to join, about an hour, probably less.
>>
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>>1529093
Back open
>>
>>1529170
>>1529206
2/5
>>
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>>1529207
Game ends 68 to 93, doing another intermission before resuming hosting.

I'll host Western Legends if we have at least 2 extra interested anons, hopefully 3 more but we can do the smaller map if we can't get the quorum.
>>
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>>1529206
Back again.
>>
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>>1529392
Suffering with 3 and 1 spectator.
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>>1528450
>>1528448
Throw down, boy.
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>>1529458
I'll finish burning my factory to the ground then eat then I can host.
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Those damn Lada cars sell too well, ggs!
Game ends with Red scoring 61 Wealth vs Yellow's 47 and Red's 34. Very tight game, lots of war for high end vehicles and planning/research.

Can't wait to play again, hopefully with 5. I'll host later tonight if you want some rootin' tootin' cowboy times.
>>
>>1529530
Yes.
>>
>>1529537
Alrighty, I'll open a room in idk about 1.5 hours so I can walk my dogs too.
>>
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Lobby: /v/oard games
Password: rage
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>>1529594
totally forgot about this. my bad.
>>
>>1529673
No prob, I forgot to say I was closing the lobby because I got invited to play vidya. Maybe next Friday or Saturday night.
>>
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Nothing like finishing the weekend with a fantastic game. And what a tense one it was, you ever rarely get a Patron Victory. 1 hour 22 minutes of pure cockblocking. What a great game.

>Captcha: R0PST
>>
>>1529146
I say this.
>>
>>1529124
Man, I regret buying Clank Catacombs first instead of Clank. It's ultimately the better valued experience, but each time I bring it to a table, it's clear that it's better to start off with normal Clank for new players to get a feel for things (which is a shame because Catacombs also usually runs $10-$20 cheaper)
>>
>>1530749
Is Clank Catacombs that different and harder than the original?
>>
>>1530804
No it's not any more """"difficult"""" than clank, it's just that people who never touched boardgames get lost more easily if the map is composed of tiles that get added as the game goes on as opposed to a single unchanging board, even if the game is the same
>>
>>1530804
I'd say it just benefits a lot more from being familiar with Clank. With the vanilla version, you've got the whole board laid out for you, and seeing ahead helps you get a grasp on the game. You have a clearer picture of what cards you'd want/need to get, you know what treasures are available, which treasures and secrets are in reach of whom, and a better sense of how much danger you're in with all the clanking.

Catacombs doesn't change much at its core, but not only is the board effectively obscured, but by the very nature of being dynamic, the paths aren't set, and that seems to make it so they juggle their choices a lot more. I've used both versions of Clank as a "first game" for those looking to go beyond the Parker Brothers, and I've noticed that players usually waffle about and score lower with Catacombs than they do with Vanilla.
>>
>>1530749
>It's ultimately the better valued experience
In terms of cardboard per dollar maybe, as a game it's worse
>>
>>1530955
Elaborate.
>>
>>1528157
Is this one of those famours Euro games with a billion moving pieces and effects you have to keep track of?
>>
Hosting nao and will stay around for a few hours
/v/oard gaymes
pass: **rage**
Possible planned games:
Final Encounter
Deep Rock Galactic board game
Port Royal
Fire Tower
Wingspan
Clank
Root
Spots
CULTivate
Binding of Isaac 4 souls (expansions optional)
Enchantland
Sagrada
Project L

Waiting gaems:
Onitama
Horror House
Doom Fluxx

Any games not listed here you'll have to teach me
>>
>>1530976
fucked up the spoiler, pass is just "rage"
>>
>>1530955
Disagreed. Catacombs is just a more replayable version of Clank at the end of the day. I'd certainly prefer the individual expansions as a way to add variety, as even something like Sunken Treasures that adds very little in new mechanics and just changes the map flow is enough to give it a lot of character, but that's buying a lot of cardboard.
>>
>>1530975
No, it's a very ameritrash sandbox with only a dozen pieces to keep track of, but they're all walls of text instead
>>
>>1531012
I don't remember it having too much text aside from the flavor text in the missions. I guess the aid counts until you learn it.
>>
>>1530975
What exactly made you think that thing is an euro? It screams sandbox game, euros aren't sandbox games
>>
>>1531030
It has a VP tracker and there's what looks like 2 more trackers in the top right next to the cards, only euros have this many pointless trackers
>>
>>1531036
>VP track equals euro
oh... ok
only played M&M once but im almost sure the 2 trackers in the top right are just for non-player encounters (meaning they move very slowly) but ok, guess that's already way more than what you can handle
I dont even like M&M
>>
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>>1531030
>euros aren't sandbox games
>>
>>1531036
The two trackers in top right are
>npc ship stats for when a player is fighting an npc
>merchant graveyard to track when to repopulate the seas
all points, no less, look at it, it looks like six healthbars in one grid
>>
>>1531063
>& Boats
It's already half M&M!
>>
>>1531063
And Feudum, and High Frontier, and Western Legends too.
>>
>>1531067
Wouldn't really call Western Legends a euro when it's entirely driven by poker
>>
>>1531067
No idea about R&B or HF, but Western Legends isn't an euro in the least, and calling Feudum a sandbox game is a stretch
>>
>>1531068
At the end of the day it's an efficiency puzzle to solve, get the most VP in the fastest way possible.

>>1531070
>and calling Feudum a sandbox game is a stretch
What the fuck is your definition of a sandbox game if you don't think Feudum is one?
>>
>>1531073
>get the most VP in the fastest way possible
with that reasoning even Root is euro....
might aswell just say that you think that only games that dont involve victory points in any shape or form aren't euros, which makes even Twilight Imperium a euro...
>what is a sandbox game
Let's just copypaste something from the gulag
- Open world, free-roaming and highly non-linear boardgames
Does that describe Feudum? I do not agree, i mean sure you have a little bit more freedom compared to other games but not enough to compare it to WL, M&M...
>>
>>1531078
>Does that describe Feudum?
Yes, have you even played Feudum?
>>
>>1531080
>disregards everything else in the post, and it wasnt even the first sentence or two, he literally just cherrypicked to retort
But yeah, I have and it's not what would come to mind if somebody asked me to give him examples of sandbox games
>>
Now that you mention it, WL does feel influenced by the Euro school of thought, but it's too focused on theme to really be one, nobody would call it Ameri though, that said, those definitions are so loose and outdated anyways, shit ain't black or white. Root is pretty influenced by Euros

>>1531070
Feudum is very sandboxy, you have a lot of free reign about your strategy and paths to victory. The fact that M&M has more doesn't make it less of a sandbox. We oughta play it again sometime, the action selection of it is great, and we were really bad at it lol, nobody used wine to cuck guild leaders from blocking doing their pull actions once.
>>
>>1531082
Nothing else you said is relevant and you are literally quoting god damn boardgamegeek. Check your brain.
>>
>>1531068
you can cheese the poker with efficiency tricks like always having cards in hand
efficiency tricks like in a eurogame where you optimize how you go about scoring your score
>>
>>1531091
Only thing i quoted from bgg is the definition (crazy isn't it? I literally said i got it from there and it's not like it's wrong anyways) and funnily enough it's the only thing you replied to, nice projection
>>1531089
point being that anons here are very black-and-white about it, they do not realize that the massive majority of board games from like, 2000 onwards aren't either 100% euro or 100% american, and besides they dont even know what each of these terms mean anyway, they just use them as boogeyman substitutes for "thing i dont like"
>>
>>1531095
>point being that anons here are very black-and-white about it, they do not realize that the massive majority of board games from like, 2000 onwards aren't either 100% euro or 100% american, and besides they dont even know what each of these terms mean anyway, they just use them as boogeyman substitutes for "thing i dont like"
Now who is projecting?
I'll humor your trolling and go back to your dumbass post. Root is more of an Euro than it is a Wargame by a longshot, you also have so little headspace to think about context to think that because I said it has VP it makes it an Euro. WL is more of an Euro because it has low interaction and a focus on being EFFICIENT, nice cherrypicking btw.
I replied to your stupid quote with a simple "yes" because that's all it needed, you literally described Feudum.

Play some games instead of being a retard in public.
>>
>>1531094
By that definition of an efficiency trick building a bigger army in TI4, COIN or even Hex&Chit like SEXXXX is an efficiency trick to defeat your opponent faster making those games euros
>>
>>1531101
But american doesnt not equate wargame, does it? Zombicide is the quintessential ameritrash, would you call it a wargame? please say no
>>
>>1531101
>Root is more of an Euro than a Wargame
Correct, it's more shit than it is good
>>
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Anyone played this game on the TTS's banner?
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>>1531113
No but it looks like another Arkham Horror. I played AH like 2 or 3 times and I've already had my fill for a lifetime
>>
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>>1530976
lobby is still up
>>
>>1531113
Why did they choose that game in particular to use as a banner?
>>
>>1531119
lobby closed due to aids
>>
>>1531073
>>1531094
>play ramp in MTG
>opponent leaves because I've turned our wholesome card battler into an efficiency trick e*ro
>>
>>1531231
>including ramp cards in your deck (basic deckbuilding skill) is too much for MTGfags
>>
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Anyone tried Ponzi Scheme and can tell me if it's any good? Would like to try it at some point, maybe on friday since I'll have a day off
>>
>>1531231
>play ramp in MTG
>gets shitfucked and ends the game by the starter red deck because they dealt 20 damage turn 4
you cant do this in e*ros
>>
>>1531547
You absolutely can, just with e*ros it's dragged out over 2-3 hours despite the fact that you were irreparably boned and left with no options to properly set your shit up by Turn 2.
>>
>>1531299
I always see it on my LGS when I go check what's new.
Tell you what, you give me some money to invest and in a week's time I'll give you back enough so you can buy it and many more copies.
>>
>>1531063
someone needs to host this again, i wanna try it out
>>
>>1532001
You are someone.
>>
>>1532038
i dont know the rules though....:(
>>
If anyone still wanted to help me test my homebrew Ferengi board game, I'm putting a lobby up, now. Sorry for not following up before, I had a busy week.

lobby: RoAPT
pw: latinum
>>
>>1532140
I don't get it, which one, what's it about?
>>
>>1532152
I mentioned it a few days ago in these posts:
>>1527029
>>1527030
>>1527034
>>1527036
>>
>>1532110
You can learn them and then teach like anybody else.
>>
>>1532155
I dont know how to teach either.
I guess we're never playing
>>
>>1532140
Waiting on one more person for the playtest. Ideally two more would be great, but one at least.
>>
>>1532140
Table's still up. If not now, then I'll try again some time today closer to after EST dinner, I guess.
>>
>>1532253
alright im just gonna shut it down for now, maybe fridayor something
>>
anyone?
>>
>>1532759
Yes?
>15 minute timer
>captcha doesn't work, have to restart router
>another 15 minute timer
And I still see just as much samefagging and botposts, the most retarded fucking change in recent years, even more than removal of IP counter
>>
>>1532785
Huh? Bot posts? Which ones?
>>
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>>1532788
I've never hosted in the thread before.. I'm so nervous haha
/vm/orning
rage
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>>1532839
oh lmao that yeah okay
>>
>>1532839
>hosting while I'm busy
unforgiveable
>>
>>1532839
closing up
>>
>>1532839
If only you had hosted 6 hours earlier, how inconsiderate if you.
>>
>>1533468
or 6 hours later, evidently
>>
>>1533468
12 hours later actually, I'm on my way to work and a I'll be back at around 6pm ET.
Today is irl gamenight so I can't join later anyways. It's finally time for 5-player Horseless Carriage bros
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>>1533563
>tfw 1 guy decides to cancel at the last minute
At least I could get a CoC game in.

I still crave that 5pHC though so if 4 other anons are interested I can host it today starting at around 2pm ET. Gimme a (You) if you're down to clown.
>>
>>1534693
Down but not for hc. Since you're 4 hours behind me I'd say I only have 2 hours at the time specified
Still havent gotten that yokohama game but since no one but us 2 here like it we could fit hansa, Keyflower or T&E / Y&Y / huang; would be down for gwt too but im playing it irl today
>>
>>1534739
>Still havent gotten that yokohama game
Maybe I can make a /v/eekend thread and we'll find some extra peeps if our fellow anons won't put out.
I'll check back at 2pm when I return
>>
>>1534693
HC might be the only splotter that works with 5 as half of the gameplay is simultaneous and the other half is fast as fuck
i'm in and willing to try it
>>
>>1534693
I'm more interested in knowing the game in your pic
>>
>>1534947
Clash of Cultures, it's like Civ but more abstracted and with a time limit
>>
>>1534952
Thanks
>>
>>1534914
If you're talking about playtime, Bus works really well with 5, but gameplay wise I prefer the less populated 4 player game. Idk about the others, I've only played Bus to be fair.
>>
>>1534693
How's Clash of Cultures?
>>
>>1534997
fair, i can't delete my post now but i did look it up and The Great Zimbabwe supports up to 5 players and i can mane an educated guess that it'll work at that playercount too
guess we need to play more Splotter at higher player counts, huh
>>
>>1535108
Too long for what it is, I'd play with 2 less ages without even having to roll the die for game ending check
Don't know many civ boardgames and dunno how similar it is (probably not at all) but I'd like to try Anno 1800 at some point
>>
>>1535108
I really like it, it's basically a civilization game that you can finish in a relatively low time (3 hours vs you know, 16), that let's you build a force and mobilize it quickly and that's also pretty open in how you want to approach it.
The game in my pic was really close, with scores of 27, 27.5, 30 and 31.5 final scores had it all, somebody focusing on improving their economy to build a wonder and multiple buildings, another staring on the aggressive and hunting down barbarians and players for their gold, other doing a little bit of everything, and another gathering a lot of tokens to control the turn order and having very powerful turns by the end. The pacifist purple player could have won if he hadn't completely ignored his weak sea routes too thanks to objective cards.
There's talks of an expansion coming soon too, I'm really looking forward to that.

>>1535120
Oh absolutely, Splotters thrive on more players because they are such interactive games. However it's difficult to get that many players because Splotters are games that you really need to learn by playing before actually playing it, if that makes sense. Because of that, first timers might get feelings of them being very long, very stressful, and even sometimes miserable experiences. But by golly when you get 'em going, they don't fucking stop.
>>
>>1535108
Too short
>>
>>1535148
>Anno 1800
The board game has nothing to do with 4X games, unfortunately.
>>
games today?
>>
>>1535241
>>1534693
>>
>>1535259
>2pm ET
Hasn't that passed an hour ago?
>>
>>1535214
Too short?

>>1535149
this is a sell for me desu, i have a lot of longer 4x games, would love a 2-3 hour one. Isn't monumental edition have expansions in it already?
>>
>>1534693
Damn, I laid down with my dogs after I got home for just a bit and out of nowhere ended up napping for almost 3 hours lol.
Wagelife am I rite? If there's still people around I could probably play some Pax Ren/Porf or Western Legends.

>Isn't monumental edition have expansions in it already?
Yes, it has its civilization expansion, which is basically THE way to play the game because it adds so much, But the designer has been doing playtests for a couple years now and confirmed Monumental is getting an expansion.
>>
>>1535265
That passed like 3 hours before your post, he likely got held up on an errand again

Coming back home from gwt, can host in 30 minutes if anons are still awake
>>
I'm awake
>>
>>1535478
Will you play thougheveralbeit?
>>
>>1535478
>>1535491
okay that's two already
unless you're both memeing but regardless, ill host while playing
/v/oard, rage
>>
If I host some Burgle Bros, would anyone play?
/v/oard, rage
>>
>>1536481
2/4 in game
>>
>>1536481
>Burgle Bros.
It's fucking impossible to store the game back in the box after the first time you open it.
Anyway can't join right now, have fun y'all.
>>
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Mission accomplished!
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>>1536481
>Burgle Bros, would anyone play?
Do it again, this time when I'm awake
>>
>>1537541
When are you awake? ETA from now?
>>
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Hit me up for Western Legends (and other games)
>>
>>1539017
Hitting you up
>>
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Lobby: /v/oard games
Password: rage
>>
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>>1539147
We gambling with 4
>>
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We westin'
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>>1539215
Game ends with 43 vs 38 vs 30 vs 26!

Lobby remains open, 3/??
>>
Does anyone here play arcs
>>
>>1539474
If you consider an anon trying for like a month to gather players for a game, then idk maybe.
>>
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Playing some Yokohama with 3 gaijins.
>>
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>>1539480
Game ends with scores of 104, 120 and 75!
Japan has been restored at the cost of gaijin being allowed to enter.
>>
malus
>>
Anyone down for Arcs if I host it?
>>
>>1540777
No
>>
>>1540777
Yes but not right now, i'm at work
>>
>>1540777
Time? Day?
>>
>>1540956
Now.

Name:/v/irgins
pass: RAGE

Hosting ARCS Ideally.
>>
>>1541089
Need 1-2 more to start.
>>
>>1541120
on my way, wait for me pls
>>
>>1541120
Game's full, sorry niggas
>>
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>>1541089
>>
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the galaxy is in ruins, and white ashes rule the world
Space War 3 has been concluded, Space War 4 is scheduled to use sticks and stones
>>
A failed attempt to keep peace that devolved into assrape leapfrog...
>>
>>1541322
Based game, I enjoyed Arcs a ton.

Thinking of hosting Clash of Cultures later today or sometime soon, willing to host Nemesis in a few hours if anyone wants to be available.
>>
>>1541346
throw me a rulebook for nemesis and I'll stare at it until gametime and ask you to teach me how to play anyway
>>
>>1541348
For what it’s worth Nemesis’ rulebook is dogshit and a video would be better. It’s not a hard teach honestly just know it’s a lot of RNG and not to be taken seriously.

Will be best with 4-5 players so we’re gonna need a couple more anons :)
>>
Did I hear somebody wanted to CoC ME???

If you host around 6PM ET I could join, I also have my own version of the scripted mod with smaller filesized cards for easier loading, some anons get some issues loading the main one.
>>
>>1541417
I can host around 6pm EST.
>>
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>>1541417
>>1541446
It's around 6pm, let's see if we get people.

Lobby: /v/oard games
Password: rage
>>
>>1541612
Oh right, it's a Tuesday. Steam servers should be back up soon.
>>
>>1541612
I’ll be on in like 5 minutes.
>>
damn I can't believe China swept house in Clash of Cultures that was wild
>>
>>1541888
I know right I didn't expect that to happen.

Too bad those Aztec players are going to lie and say they won
>>
>>1541889
Typical aztecs...
>>
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>>1541888
You were saying?

#BARBED
>>
>>1541897
https://www.youtube.com/watch?v=OjNpRbNdR7E
>>
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>>1541897
The game ends with a close as fuck victory for Mesoamericans!
Just look at that, 3 fucking wonders built. And China built the Great Wall, what else can you ask for?

GGs and thanks for joining, hope you had a fun time.
>>
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>>1541923
Oh no, I just noticed that I did not count Aztec's captives, so the real final score is 38.5 vs 37 vs 32.5!
Whatever, let's sacrifice those 2 niggas to the Sun God and keep it as a Monumental match.
>>
>>1541931
>monumental
fuck you buddy ok
>>
>>1542407
Let's not Clash, we're all friends here :^)
>>
>>1541923
I'm irrationally angry at that little piece of unexplored terrain.
>>
>>1543474
blame red for cockblocking us
>>
>>1543548
And I will do it again!
>>
>No games since tuesday
No I will not host them myself, that's your job
>>
I thought about hosting last night but then I realized my taste in games is shit. Today I will host anyway, despite that, then complain when nobody joins my game.
>>
>>1544629
Post taste
>>
>>1544629
I was promised games faggot!
>>
Could host in 20-30 mins but i lose connection kinda often lately, would be better if someone else did
>>
>>1545086
How often is often? If it's really that bad we'll just switch hosts after a while, at current state of this general getting a lobby going is more important than the quality of said lobby in my opinion
>>
>>1545086
/v/oard, rage

>>1545090
Between once every half an hour and once an hour i suppose, it's far more noticeable as a host because everyone else will instantly time out, whereas as a player i sometimes still manage not to dc
>>
>>1545109
Barely even started and lost connection at least 3 times already, I think someone else should host instead
>>
>>1545147
Barely even joined and disconnected 3 times already, I agree
/v/oard
Apparently we're playing Brass
>>
>>1545152
2/4, done with Canal Era (halfway through the game)
>>
>>1545188
Done with the game, unsure what we're playing now
>>
>>1545232
Lobby closed since everyone left
>>
>>1545412
>Missed a 7 hour lobby
damn
>>
>>1545625
1 hour of waiting, 2 hours of brass, 1-2 hours of teach for war of the ring, and i dunno what they did in the last 3-4 hours
>>
>>1545635
Maybe actually play War of the Ring?
>>
>>1545643
I doubt it, the teach was for me but by the time it ended i was too tired to actually play it (5 AM) and the other anon who joined didnt seem like he wanted to play it with the host
will watch a tutorial to make sure i understood everything and will actually play it at some point
>>
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Pax Porf any1?
>>
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Reminder that Tabletop Simulator is 50% off during this Steam Sale in case you lurkers want to bite the bullet and start playing some board games.
>>
>>1546134
Or buy it for some friends and guilt them into playing a board game or two. Or having one on standby to join your D&D campaign.
>>
>>1546188
Dnd on tts seems terribly inefficient, roll20 or Foundry are way better options for that
>>
>>1546203
I like it for interactivity and ease of uploading content. Roll20's library and upload jewry is annoying and Foundry runs like shit in my browser.
>>
>>1546203
the websites only have flat maps and flat pngs
TTS has 3d support (somewhat meh but better than nothing) and custom models (that you can first create in HeroForge or something then import into the game)
>>
>>1546203
I dunno, I've tried getting into roll20 in the past, and setting up the field and NPCs seemed to be a bit of a hassle. With TTS, it's all just pseudo-physical. I can just write shit on notecards if I wanted and work with that.
>>
>>1546231
>Foundry runs like shit
Fair point, but they're working on it and it's getting a bit better
>>1546260
>3D
What do you even need 3D for
>>1546310
What
>>
>>1546260
You dont want TTS for the 3d support. Its just as much as a hassle as roll20.
Importing from HeroForge is not free and you'll have to deal with Unity jank to import any model.
Try TaleSpire instead.
>>
>>1546339
>What do you even need 3D for
Taverns with more than one floor
Actual visible heights for cliffs
Throwing someone off the cliff or the more than one floor and seeing how far they'll fall instead of the GM making a number up in their mind
>>
>>1546645
>more than one floor
okay.. using 3d for more than one floor sounds like even more of an hassle though unless you separate each floor everytime you move up or down... at that point it's the same thing as non-3d
>have to make a number up in their mind
kind of a weak reason

3D just seems like a bother to me for little to no benefit, only adds workload for the GM
>>
>>1546645
>>What do you even need 3D for
>Taverns with more than one floor
I had very little experience with multiple floor buildings when playing miniature wargaming on TTS and even the fancy scripted ones that have each floor as separate state are a massive pain in the ass, can't imagine why would you ever willingly use said buildings instead of just separate flat maps for each elevation
>seeing how far they'll fall
With TTS abysmal physics? Might as well make up a number
>>
>>1546651
>seeing how far they'll fall
He's just saying for the theatrical effect of them actually falling. Generally I don't actually use the 3d of TTS to its greatest extent, I just find it easier to upload content to steam and not fuck around with any kind of GUI or data limitation.

I think the worst thing about TTS for D&D is that players have the opportunity to get distracted and tunnel vision on some little gadget they're flicking while I narrate or while other players are taking their turn, but there's nothing stopping them from doing that via tabbing out or being off-task on their phone, so it's kind of a non-point.

If I actually used some of the fancy ass building blocks people do for their campaigns, I might, but you're 100% spot on in saying the 3d aspects of TTS are useless in TTRPG because if you wanted to, say, put a character mini on the 3rd floor, you're going to have a hell of a time doing it. It's already ass to try to put a WH40k soldier on the 2nd floor of a 3 story ruin, actively moving a character around inside a 2nd of 3rd floor seems like you're asking for a bad time.
>>
>>1546652
>players have the opportunity to get distracted and tunnel vision on some little gadget they're flicking while I narrate or while other players are taking their turn
The most accurate DnD simulation
>>
>>1546652
>It's already ass to try to put a WH40k soldier on the 2nd floor of a 3 story ruin
In what way? You just use the Move Tool.
>>
>>1546669
Okay now try putting 2-3 on the same level. Needless to say it isn't a seamless process and sometimes it's more trouble than it's worth.
>>
>>1546680
>Okay now try putting 2-3 on the same level
Ok
>clicks and drags with move tool to select them all
>plops them all on the same level
There ya go
>>
>>1546669
wargame autists are a special breed that can't move things unless they can also simultaneously measure that the movement is exactly 4 inches long. Normal grab tool supports using the measure tool at the same time, the grab tool doesn't.
But at that point why play 40k with its silly movement distance laws and why not play Crossfire with the "move as far as you can before you're spotted and shot at" rule
>>
>>1546851
>the grab tool doesn't.
I mean the gizmo/move&rotate tool, damn it they're infecting me with their retardation
>>
>>1546851
Thank you for explaining this. I realized I was taking for granted the obvious fact that you needed to measure the distance travelled by a model.
>>
>>1546851
>>1546867
What if you copy the model, move it, then use tab to measure the distance?
>>
>>1546871
That's a great idea, but you need to measure the distance in 2d. Meaning you'd have to find the height travelled, as well, which is a major fucking hangnail in it.

Best solution is, similar to what you're saying, place a model underneath the first one, then measure that and add the two, but you can see this has a number of hoops to jump through.
>>
>>1546877
Would be down for it but it's the worst time possible as im just about to go out to play irl
hf
>>
>>1546883
In that case I'll host later. Nvm for now.
>>
>>1546877
>>1546896
I woke up, I'm down for some 1v1
>>
>>1546851
You can premeasure movements, no one (worth playing with) is going to be autistic about whether you moved 20 or 21cm, especially with vertical movement
The reason I don't use gizmo is I didn't think about it
>why play 40k
They're mentalky ill
>why not crossfire
Because WW2 is boring
Also because that rule limits every unit in the game to the same mobility, I want my slow support to spend 2/3 of the game reaching the battlefield, what's the point otherwise
>>1546878
>measure in 3D
Depending on how you're moving you either switch measure tool to 3D and check the distance in a line or use the 2D tool and measure the ground first then the wall second for a combined total
>>
>>1546851
>unless they can also simultaneously measure that the movement is exactly 4 inches long
You can with the numbers output by the Move Tool
>>
Gonna try this again.
Hosting Star Wars rebellion, game is 4 players, 1v1,1v2,2v2
If you don't know how to play we can do the "learning to play" variant, but it's not a crazy complicated game. Older FFG star wars game. Takes about 2-3 hours.

Lobby: He's Hosting For Free
PW: 123
>>
>>1547525
>Takes about 2-3 hours
Fuck man it's almost 12 and I have to work tomorrow.
>>
>>1547529
I fucking hate timezones. I only just got home.
>>
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/vm/etal
rage
>>
>>1547525
The Empire conquers, victorious by a 4 point lead. The bitter rebellion never stood a chance before the awesome might of this fully complete battlestation.
>>
>>1547735
Playing a mediocre deckbuilder based on a below-mediocre franchise
>>
>>1547735
>say nigger
>script kicks you from the lobby
I hate g*rman workshop mods
>>
>>1547800
rather, it crashed my tts
reopening
>>
>>1547735
its over
>>
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>Sci-fi game where the future isn't some apocalyptic shithole
Now that's something you don't see every day! I'll try to host it tonight at around 6:30-7PM, need at 3 to 4 players, if we get less we can do some good 'ol Pax Ren.
If that fails I could host at around 1:30PM tomorrow

Let me know if you're willing and available!
>>
>>1548150
>6:30-7PM
And the time zone, sire?
>>
>>1548169
fug, I knew I had forgotten something, It's ET
>>
>>1548150
How to play vid: https://www.youtube.com/live/x9ITq2Ext1U?si=oujwtFg1u1-nVMnN&t=300

https://www.youtube.com/watch?v=XMuMO7dbtso

Don't worry though, the game is simpler than it seems.
>>
>>1548150
I can make today's 1:30 PM ET game, if it's still gonna go down
>>
>>1549519

I probably can as well, just gotta crashcourse myself on the rules
>>
>>1549519
>>1549617
Sure is happening
I'll give a teach anyways but I'll appreciate if you familiarize yourself with the concepts beforehand
>>
>1:30 PM ET
wasnt that supposed to be like 3 hours ago?
>>
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>>1549704
Should be right about now
>>
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Lobby: /v/oard games
Password: rage
>>
>learn how to play game
>host tells you you learned how to play wrong game
>"not pax renaissance, pax transgendaissance"
>whatever lol retard
>learn rules, this shit's convoluted as fuck
>how do you PAY WORK and why am I researching in INDIA
>no patents, no capital, no bitches
>lose in under 2 hours
>supposedly "did good"
>1 victory point
>host wins with 14

9/10 teaching this to my other friends is gonna be a bitch
>>
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>>1549724
Wow, what a game! It ends with the Blogger investing into solving First World Problems and winning through syndication with a Tipping Point victory! (Those are words that are used in the game) Final scores are 6 (times 2) vs 1 vs 6.

>>1549849
hit me up if you want help teaching your buddies.
Also hit me up if you want to play some Pax Ren!
>>
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Playing round 2 1v1.
>>
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>>1549875
And it's over! Sneaky win by Blogger against a literal space tycoon doctor. If it hadn't been for that anti-tycoon card I would have lost very early.

GG and WP! Hope you enjoyed the game, until next times and merry boardmas
>>
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I want to host Carnegie.
Please let me know if you want to play Carnegie.
This is a video tutorial for how to play Carnegie.
https://www.youtube.com/watch?v=f5og2D3GpVQ
>>
>>1550387
Can play in an hour
>>
>>1550387
idk man, im not in a mood for games that take more than a hour to finish.
>>
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>>1550387
>>1550393
Please join this friendly game of capitalism where unions don't exist and donating money is essential.


?/4

Capitalism, ho, ho ho
rage

>>1550439
I promise it's a good time.
>>
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>>1550444
2/4

We're gonna need another guy at least, hop on!
>>
>>1550454
Room still up if anyone wants to join for a game right now!
>>
>>1550542
Christmas is cancelled, for now.
>>
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Fuck Christmas, play Jewgames
>>
>>1550444
was out and about, i'm available to join games if anyone's there
>>
>>1550595
I can host War of the Ring or Star Wars rebellion or Digimon
>>
>>1550603
Sure lets try wotr, though i hadn't checked any tutorials
>>
>>1550612
/vm/otr
rage
>>
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Opening a second lobby for stragglers

Lobby: /v/oard games
Password: rage
>>
>>1550650
2/??
>>
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>>1550650
>>1550671
Playing GWT with 3 btw
>>
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>>1514444
checked!

What should I buy? It's on sale.

Also, do I need anything to script where there is scoring based on card decks match? Like picrel. I'll have players challenge like in scrabble, if they play irl, but I'd like it scored automatically in tts (can we call it tbts since tts means a computer voice?).
>>
>>1550444
Checked.
>>
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>>1550727
Game ends with 106 vs 100 vs 84! Nice and close.
>>
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>>1550821
Closing the lobby, but I could be open for a quick Pax Ren match, hit me up if you are too.
>>
>>1550800
TTS(tabletop simulator) is good, TTPG is not there yet in terms of features
As for DLCs you don't need anything. CreamAPI exists for the things you might want.

Scripting is limited only by your patience. I have no idea how, but it is possible to have a script auto check sets of objects to see if they match a sequence, but the only way to do that that i can think of right now is brute force "make a list of all possibilities and if plays match the list they return true, else print 'wrong move bozo' and return false". Having said that, Lua is not a difficult language, so you could just find a scripted table with a similar feature and just copy the scripts into your table, and change numbers until it starts working.
>>
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>>1550387
If I host right now, would that be incredibly silly?

Why not try...
Boxingday ga/vm/es
rage
>>
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>>1551456
We actually did it!
Slugging through hardship and backhanded deals, we only lost one CEO on the way (dog bless his soul).

GGs.
>>
>>1551456
>>1551611
Review it
>>
>>1551664
It was not for me.
3/10 would only play with no alternatives.
>>
>>1551664
9/10 want to play again, but I am biased.
>>
>>1551611
It's merely an OK game, 6.5/10
Would play if the alternative is amerislop but not if there are other euros to choose from
>>
>>1551664
0/10, didn't join because it's not amerikino
>>
>>1552249
Recommend some amerikinos to check out please
>>
>>1552307
>amerikinos
They do not exist, disregard the schizo
It's all slop
>>
>>1552249
>>1552420
the same person.
>>
>>1552307
i have heard good things about Cthulu Wars
does Memoir 44 count? you throw a lot of dice and draw a lot of cards in that game and it's alright
honestly i don't know enough games to know whats the difference between euro and ameri design is
>>
>>1552446
Don't reply to the resident samebaitschizo
>>
>>1552442
>>1552516
meds now
>>
Anyone awake and available to play? Preferably not 2p games
>>
I'm awake and ready to play the 2p games I was promised
It is Friday right?
>>
I do not recall promising games on a friday, much less 2p
Waiting for at least one more anon
>>
>>1552763
for what?
>>
>>1552763
I could but also super sleepy, it's been a long day.

>>1552783
Also this.
>>
>>1552783
>>1552784
T&E or Y&Y
Arcs
Root
Hansa
Keyflower
Bus
>>
>>1552800
Root at this hour?
>>
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>>1552752
oops i'm late
/vm/ononucleosis
rage
>>
hosting Clash of Clans out of nowhere with a friend, playing 1v1 until we get another guy

server name: Borb Gammes
pw: HATE
>>
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>>1552896
>Clash of Clans
The mobile game? Wouldn't be the first time something like that gets an adaptation
>>
>>1552936
mother FUCKER I said clash of clans I FUCKING knew it
>>
>>1552896
game is over for now, gg next time
>>
anyways, host me games faggots, thanks
>>
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>>1553340
not a faggot but i'll still host a game anyway
>/vm/ station
>rage
playin and teachin Stationfall, about doing dirty deeds on a sinking space station
>>
>>1553381
2/4+ in game, get in
>>
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>>1553381
we begin and there's already a fire on the station
true space station 13 experience right here folks
>>
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>>1553543
>Let loose the hounds of war
>>
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>>1553608
actually it's "Cry 'Havoc!', and let slip the dogs of war", apologies for haste-induced lack of nerdiness
anyway we got stowaways running away, highkjacking the medevac pod after being healed by a selfless robot
>>
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>>1553635
and to top it all off, a reactor meltdown and explosive antimatter ends the game with scores of 6 for the Medical, 6 for the Station Chief, and 9 for the Engineer! GGs to all

Will be playing tomorrow too, starting at about the same time as today (hopefully), so stay tuned and don't miss it!
>>
Does anyone play avalon/botc on here? Is it normally on another website or on tts, idk what the differences are
>>
>>1554037
>6+ player social deduction games
I don't remember a single social deduction game at this playercount hosted since 2hu fags went away
That being said both of these games have their own websites for online versions so I'd imagine that's your best chance of playing them
>>
>>1554051
>6+ player social deduction games
there have been a bunch of plays of 6p Deception: Murder in Hong Kong this year, 6 of them in 14 april actually
But I'd very much rather play something else with that playercount to be perfectly honest, maybe Power Grid, or Keyflower
It just seems pointless to boot up tts, all just to play avalon or other social deduction games with minimal components, just cards
>>
>>1554079
>judging the game by the amount of components it has
>>
>>1554106
>missing the point completely
>>
>>1554116
>It's pointless to boot up TTS to play board games
Good point, dumbass.
>>
>>1554123
At this point you're just doing it on purpose and pretending not to understand
>>
>>1552895
Cute dog
I can play tonight, yesterday I was asleep by the time it was hosted
>>
>>1553012
I'll play it soon after the holidays are over, I'll host some more games.
>>
>>1554037
A bit of Avalon was played back in autumn but most prefer heavier games for less players, or maybe everyone resorts to those because the world sucks and nobody's schedules line up so it's hard to get 6+ players for a game.
>>
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I will host in a few hours unless someone else does.
This is a threat.

I was thinking an Uwe game, ora et labora, a feast for Odin, or something like that.
>>
>>1554849
>In a few hours
how many exactly, if it's more than 3 it might be a bit too late, in which case i'll host sooner
>>
>>1554849
>>1554870
This is two guys entering through a door at the same time and getting stuck
>>
got delayed at work but that won't stop me from making good on my promise
>/vm/ station
>rage
>>
>>1554849
>>1554870
join >>1554919
>>
>>1554919
3 players in, starting in 20 minutes
>>
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Curious George finds the charred remains of Carmen Sandiego, 20XX, colorisd.
>>
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Spaceballs the escape sequence!
>>
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By miracle, everyone lives! Well, everyone important, anyway.
>>
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>>1554919
And the Exile wins on a tiebreak (0 influence in the Betrayal box) with 11 points, followed by Inspector with 11 points (and 1 betrayal), and Daredevil and Medical at 9 both
GGs, host has been migrated, now the newly arrived peoples must colonise the planet and farm food to not starve or something
>>
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>>1554849
>>1555281
Please ignore the name of the server, join if you want to farm cows and reap what you sow.

/vm/ station
rage
>>
>>1555281
review it
>>
>>1555302
8/10 wanna play again so i have more things to say, but so far it's good and just on the edge between complex and fun
worst part is we take too long thinking but that's the beauty of it also
>>
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>>1555299
2/? come over here to feast on the cows and cabbages.
>>
>>1555331
if i didn't have D&D I would
>>
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>>1555331
Feasting is over, everyone lost, Wotan is not pleased.
>>
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It's the end of the year, time to look back at some of our* highlights.
*only data from games I was part of

Starting with the main highlights, a total of 559 plays (not counting unfinished or "illegal" ones, you know, those that were played so wrong you can't really consider their final scores and whatnot to be part of your precious average score; not any less fun to play of course, who doesn't like to fumble through their first ever play with the lads?) encompassing a solid 132 different games with around 90 different players all around, that's pretty good!

An H-Index of 12 means that at least 12 of these 132 games were played 12 times, we'll look into which ones are those a little later.
June as usual seems to be the best month of the year to play board games, having almost (again, from my POV) at least 1 sucessful host daily, weakest month was November, probably several reasons here, but the most likely one being most hosts/players getting jobs and being unable to cross timezones for that cardboard goodness. Despite June being the most consistent, it was August that saw the longest gameday of the year, clocking almost 9 hours of games; and May having the most amount of different games with a whooping 12. Not bad at all.
To nobody's surprise, the best day to play are the weekends, but Tuesdays and Wednesdays trail closely behind, we refuse to let Steam maintenance break our spirits; on the player count side, the most popular player count is 2, followed closely by 3 and 4, sorry party gamers!

Part 2 in the next reply
>>
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Now let's check the top games of the year!
Of course So Clover claiming the top in 2 of 3 categories, being the one with the most play counts and players due to its ease of learning and playtime that keeps you trying to figure out what the fuck did anon meant by that clue, and hoping next time it won't be as retarded it was.
Skipping past the classic Bullet, Pax Ren gets top 3 on play count but only 9 anons played it, I know I owe a match to several anons so look forward to more of this fantastic game next year.

Clank losing just a bit of steam compared to last year getting played only 14 times this year vs the 20 something from last year, though this year Clank Catacombs released, so maybe if you add both playcounts it'll go back to its standard glory.
Other heavy hitters with anons this year inlcude Splotter's latest Horseless Carriage, Project L and Patchwork, following the love for polyominos we all share, looking at you, Uwe.
Great Western Trail, Grand Austria Hotel and (Large) Ra got to see more plays and kind of became a "default" game to play for a while, thanks to anons that scanned, scripted and uploaded these to the workshop for us to try, QoLs are always appreciated.

That's all for now, I'd count the number of threads we had around the year and post rate and what not but whatever, a toast, for board games.
>>
What even is So Clover, i wanna try it out
>>
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>>1557697
word game where you get 4 pairs of words and make 1 clue word for each. Then the other players recreate your original clover using your clues.
Simple, clever and short. It was played often 'cause you could play it at any time, with any number of players.

If you're interested I can host it rn
>>
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>>1557601
>Clover #1
As it should be.
>>
>>1557697
like Decrypto but more casual-friendly and less competitive.
>>
Anyone feeling for a game?
>>
>>1558082
Yeah, why not
It's either that or watching The Thing
nice 'shop btw
>>
>>1558083
Let's see if any(you)else is feeling the feeling.

Happy ne/vm/ year
rage
>>
>>1558093
3 in, clovering
(for now)
>>
>>1558093
3/???
Please join, we're a fun bunch, allegedly.
>>
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>>1558112
4 players, engaging in HUANG
>>
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>>1558294
A close game.
Good game, and a happy new year to you all!
>>
happy new year tts friends
>>
>>1558372
happy new years anon, for even more tabletop autism this year
>>
>no wargame about The War on Christmas exists yet
what the fuck am i supposed to host during the holidays? just average everyday games like a boring person?
>>
>>1558527
Fuck that I want a 9/11 wargame
>>
>>1559043
Isn't every wargame about modern middleeast conflict a 9/11 wargame at heart
>>
>>1559053
Do those wargames have me crash planes into buildings as a win condition?
>>
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I hate mp3
>>
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>>1559342
Fuck it, let's just play.
Here's the finalized 2024 OP image, way less busy than 2023 lmao.

Lobby: /v/oard games
Password: rage
>>
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>>1559439
Starting the year off strong.
>>
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>>1559536
Speaking of 9/11, the Mamluk Golden Age brings forth an Islamic Holy Victory!
Nicely played sir.
>>
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>>1559645
Our next game of the day is Through the Ages!
2/??
>>
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>>1559672
Game ends with a modest beating of 252 culture vs 78.
And in less than 2 hours!
>>
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Lobby will remain open for the time being, if you're interested in some gameage, feel free to drop by.

Lobby: /v/oard games
Password: rage
>>
>>1559803
Closing for now, I can return in 40 minutes, drop a (You) if interested.
>>
>>1559839
I'm not interested
>>
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>>1559868
Thanks
>>
>>1559803
Last call for some Great Western Trail, anybody up?
>>
>>1559997
Too late for me, gotta work tomorrow.
>>
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>>1560021
Work is temporary, cow herding is forever.
>>
>>1558319
>>1559645
>>1559775
Review it
>>
>>1560570
>pax ren
still a brilliant tactical mess, but it's just not the same at 2 players.
>Through the Ages
god it feels like my sucking at Age of Empires translates into sucking in this game even though they're completely different. No i will not elaborate on this review.
>>
anyone wanna clank it?
>>
>>1560881
I'm clanking it right now haheheheheuhuuhuhuhuhahahauehehuehueh

Not at home and won't be for at least 3-4 more hours, sorry
>>
>>1560881
I would but I've been up a solid 24 and should lie down soon.
>>
im clankin "it" and by "it" lets just say my polyhenis
>>
>>1561039
wow anon, are you just gonna clank it without inviting your friends?
>>
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Lobby: /v/oard games
Password: rage
>>
steam just hiccuped so the game might not show up
>>
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>>1561090
>>
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>>1561145
I own too much shit
>>
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>>1561255
GG!
>>
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Doing some SCOUT with 3
>>
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>>1561289
GG!
>>
>>1561289
>>1561324
This is much better looking than the other version
>>
>>1560060
Apologies to the anons that wanted to play GWT today, I'll be a little busy because of my b-day

Maybe tomorrow or very late tonight I could host.
>>
>>1562023
Haha you're old and dying so therefore you can't play board games
>>
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>>1562047
I know, isn't it cool?
>>
Any(you) feel like playing some BOARD games?
>>
>>1562201
Okay, Geralt. But I swear to god, if you pull out your gwent deck again..
>>
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>>1562209
...Sure!

Friday ga/vm/ing
rage
>>
>>1562224
3/?
>>
>>1562242
3/4 starting sheeping imminently.
>>
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>>1562276
We're stacking high, lads.
>>
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>>1562479
Thank you for playing the shear game and joining in on a lively debate.
>>
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>>1562635
We played Fields of Arle for more sheepish action.

GGs
>>
>low resolution assets
>not scripted
Into theb trash it goes.
>>
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>>1562047
>>1562060
Actually played Clank Catacoom and my PnP copy of TGZ, what a fun game it is.
>>
>>1563800
>low resolution assets
>not scripted
SOULFUL GAMINGâ„¢
>>
>>1563918
This but unironically
scripts are unnecessary most of the time, only a few games are truly enhanced by scripts and the like
>>
>>1565047
Scripting means an hour of setup and tedious management vanishes for a lot of games, I can't imagine TTS without it.
>>
>>1565052
>hour of setup
the vast majority of games are saved in a mostly set up state with the only couple things left to finalize being dealing cards or resources, you can't seriously claim that takes an hour or even half that; This includes most games with variable setup because even then it's just a couple tiles that change
>tedious management
only a couple games come to mind where that's such a major issue that a script is a must have

Not saying that games that require them don't exist but relying on scripts for every little thing (after setup) sucks the soul out of games, generally I'd say that fillers and games with a drafting mechanic (Azul comes to mind) greatly benefit from scripts I suppose, but there's someone here who wanted scripts in Ra of all things
>>
>>1565052
>I can't imagine board games without it
FTFY
>>
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>>>/v/699272141
>>>/v/699272141
>>>/v/699272141
Lobby: /v/oard games
Password: rage

>>1565047
I wasn't being ironic either, we basically do it like that when playing irl anyway.

>>1565076
>but there's someone here who wanted scripts in Ra of all things
If (You) people weren't alt-tabbing all the time to correctly take your turns and bid it wouldn't be considered a very welcome QoL. Also pressing a button so it prints a message on chat IS a script btw :^)
>>
>>1565076
automation is cool but unreliable, I prefer games that have it just because it saves time and effort, but as long as you actually know how to play a game, it can be fine without it
>>
>>1565095
When I explain games I feel this fucking video. It haunts me.

It's like "I just sound like a fucking schizo to my friends" then they say they love it at the end and want to play again soon.
>>
>>1565095
Ggs everybody, thanks for joining, we played
>Thunder Road Vendetta
>Scout
>Lost Ruins of Arnak
>>
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Are you truly good at your favorite game?

https://goodat.games/
>>
>>1566280
>Most Popular Games: Arnak
Neat. I'm actually way out of the loop as far as wider board game culture goes and only play here or with friends, so it's interesting to see what actually is getting played outside of the stuff any and everyone knows, like Wingspan and Azul
>>
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>>1566280
>let's you select what colour you were and at what date you played the game
>doesn't let you select which modules or expansions were used
This does not tickle my autism.

Speaking of, games?
>>
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>>1566350
Yeah it's still missing some stuff. You can help yourself by filtering out the expansion stats in bgstats to check what is your non-expansion average/best score at least.
>>
>>1566350
host
>>
>>1566404
Soonâ„¢
>>
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>>1566434
Opening up a room nowâ„¢.

/vm/onday gaming
rage
>>
>>1566479
3/?
>>
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>>1566479
GAHing at 4 players
>>
>>1566578
>e*ro
>>
>>1566734
look man, you lost the right to post that sort of post three threads ago
host games you like, and only then you'll get to complain about "muh other game"
>>
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Thank you for coming to my habbo hotel.
>>
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Quick game of clover into a clanking session.
>>
Host died, pray for me, or not.
>>
>>1566280
wtf are all these games i haven't heard of any of these
>>
>>1566943
Which ones...?
>>
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Lobby: /v/oard games
Password: rage

We ain't done yet
>>
>>1566951
>all these games
Pretty clear to me he's talking about all the ones listed on the site
>>
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>>1566956
4 people in, playing Spots
>>
>>1566962
meaning all games in existance basically
>>
>>1566988
Maybe he's just a wargamechad? They don't have scores to track
>>
>>1566988
Nah, maybe he's a god gamer that knows well enough to only play Fromage
>>
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>>1566956
GGs we played Spots and the literal greatest game to ever be invented by mankind. It says so in the box so it must be true.
>>
I'm going to host a game at 10pm EST (9 hours from now) of Oath and In the Footsteps of Darwin if there's any interest
>>
>>1568012
>e*ros
No, there isn't
>>
>>1568012
I might be asleep by then but if not, sure I guess

>>1568188
oh drop it already, it stopped being funny several threads ago
>>
>>1568202
>e*roslopper
>>
>>1568202
You just need to wait another 9 threads until I produce enough cubes to put my funny engine online. You don't realize yet that you've already lost.
>>
>>1568220
>>1568188
Still funny, especially with eurofags seething every time
>>
>>1568249
There literally hasnt been a single lobby playing engine builders in ages, how badly did it go that it's still haunting you to this day?
Come, host whatever game it is that you like, I'll probably join

>>1568251
ok
>>
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guess the genre of the game
>>
>>1568270
If VPs around the main board is what has you shitting, pissing and screaming, neither of the 2 games in >>1568012 have that (at least im sure oath doesn't, looked up the other, and it doesnt seem to either), it did strike me as odd that some guy would scream euro at Oath but I guess if it's the resident schizo it's par for the course
>>
>>1568270
>be american
>hate (point) salads
It's simply the nature of things
>>
>>1568286
lmao
>>
Anybody up for something?
>>
>>1568658
as long as it's not 2 player games (so i doubt it)
>>
>>1568679
You'll miss out some Pax goodness mate

Lobby: /v/oard games
Password: rage
>>
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>>1568688
Centurying
>>
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>>1568703
Game ends 63 to 87!
>>
>>1568012
game is lib

Lobby: /vm/ games
Password: peepanse
>>
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>>1568759
Sorry bro but I got work in 5 hours, I'm going to bed.
>>
>>1568759
game is ded

I'll host a lobby some other time but for now I'm gonna go to the gym and work out
>>
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Oh shit this place is playing Stationfall now! I need to start paying attention to this thread.
>>
>>1569356
idk how to play but I'd be down, when did you have in mind
>>
>>1569438
I didn't have anything in mind. Just saying I'm excited that Stationfall gets played in these threads. That said I'm EU and can play at EU times.
>>
>>1569447
oh well I'm fine with that, I know how to play brass birmingham and john company if you prefer euro games
>>
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>>1569577
You're a bit daft, aren't you? I like Stationfall and will keep my eye on these threads in case someone organizes a game of it.
>>
>>1569447
Anon didn't ask what, but when
When did you want to make the lobby? I might be there
>>
How did you guys get so mixed up?

First Anon is simply saying that he's interested in any future Stationfall games.
Second Anon mistakes it, thinking the first one is planning on making a Stationfall game, but he's not, he's just showing interest.
Third Anon asks when, not realizing that they're all just sitting in the waiting room, waiting for someone to actually do something.
>>
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>>1569602
I was making a joke... since you're EU..... and those games are euro games.... like you're a euro and those are euros..... it's a joke
>>
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>>1569626
So it was me who was dum...
>>
>>1569628
it's okay it was funny, what times are you good to do it and we could set up a lobby if there are any others interested, how many is a good amount for the game anyways?
>>
>>1569631
I've only played it with 4, so I can't speak for other player counts. Supposedly at 3 it's more strategic as there's less fuckery by other players. Personally I'd like to try it with more than 4 just to see how it's like, but I imagine the waiting times between your turns will grow a lot. I'm available from EU afternoons to late nights.
>>
>>1569621
All me btw
>>
>>1569665
Can you try keeping your personalities at less than 3?
>>
>>1569626
>>1569628
>e*ros
>>
>>1569356
as the anon who hosted Stationfall, please wait warmly for the weekend. That is all.
>>
>>1569628
don't worry, most humor about eurogames is classified as "german" humor. And famously, german humor is no laughing matter.
>>
>>1569874
Good joke! Ha ha!
>>
I will now host bored james at 5am.
>>
>>1570715
You're 4 hours late
>>
>>1570715
You're 12 hours late
>>
>>1570715
You are 2 years late
>>
>>1514444
How would anons feel about play testing a 3 player strategy game I have been working on? It's kind of long enough that it would probably take multiple sessions but I think you would be able to get a feel for all the systems within a 2 to 3 hour initial session.
>>
>>1570998
Would depend entirely on when you host, 2-3 hours is probably something I can only do on weekends at like 2PM or 8PM ET
>>
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Are (you) hankering for a game?
>>
>>1571107
always
>>
>>1571128

Host game(s) of board variety:
Thu/vm/sday gaming
rage

Please consider joining the cult.
Thank you.
>>
>>1571156
2/?
Starting with a game of Akropolis.
>>
>>1571174
>e*ros
>>
>>1571179
Nothing wrong with them.
Host some non-euro-game sometime, i wanna play them all.
>>
>>1571186
>wants to play them all
>doesn't host
So that's how filthy e*ro players really are, huh?
>>
>>1571188
you are the expert, teach the eurofags what a good game looks like by hosting it
>>
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>>1571179
Do you have anything else you want to play?
Come join, I'm, sure we can find something we all enjoy.

Akropolis game over, someone won, with some score.
>>
>>1571209
Ah nah, sorry mate. I don't play board games. They're gay.
>>
>>1571237
then why are you in the boardgame thread??? are you also gay???
>>
>>1571255
He's gay for attention
>>
>>1571255
This is actually Tabletop Simulator thread, which can also host wargames or tabletop RPGs
>>
>>1571271
Ah nah mate, those are gay too
I just boot it up and play with the RC Cars and the frog that follows your pointer
>>
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>>1571285
We played game of SF
The plant ate well.
>>
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>>1571476
The half-spent tube of nanogel and Maintenance bot number 6 escaped, all is well.
>>
Do you guys use voice chat?
>>
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>>1571490
>kompromat wasn't picked up during the game
what?
>>
>>1571616
It was Kompromized.

>>1571612
Sure, sometimes during raunchy social deduction games.

We are currently scouting as 5 atm.
>>
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Powerful
>>
>>1571616
It was on like the last turn, so this is how much impact it would have had:

>>1571612
Super rarely.
>>
>>1571616
it's in the escape pods, when most of the action was near the front (where Botanist was eating an intruder)
>>
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Lobby: /v/oard games
Password: rage
>>
>>1571156
gg's
>>
>>1571682
5-minute warning before we begin a game.
>>
>>1571033
I could do anytime between those but we would need at least one more. It requires exactly 3 players.
>>
>>1571682
doing an edh game but I'll join if theres space
>>
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>>1571682
With scout done, we'll move onto something a little more casual and short, Through the Ages!

>>1571733
Ah sorry lad, I was teaching a player, we started already. have fun with yo cards
>>
time for tetris
>>
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>>1571774
TtA game is resumed for a final score of 157 vs 224 vs 264 with the Red Player swinging back up from being the bullied, to being the bully!

GG WP and GN.
>>
Soon... soon the board games shall be once again be played...
Disclaimer: soon is relative and can vary from hours to months.
>>
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>>1573309
>>1573309
>>1573309
>>1573309
>>
>>1571655
You can spend it the turn you pick it up. Unless you already used your free drop/pickup for the turn there was no reason to leave it.



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