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Vintage Story Thread! Christmas Edition!

What are you doing to celebrate the holidays anon? Make sure you have a warm drink and comfy clothes.

>News
Thanks for those who attended Posh's gathering. Tyron is still putting off 1.20, likely leaving the release for next year. This has killed some of the hype which probably won't pick up again for a few weeks.

Some people are making OC again (based). People are having major issues with mods. OG has a good number of regulars again.

>Server List

>OG
>144.126.153.177:28500
The original vm server, longest running vs server. Best server if you want your builds to last years and to explore the past ruins and builds. Actually has a decent playerbase of regulars now.

>Grassless 2.0
>95.217.74.79:42419
Server run by a vetted janny. Mostly used for testing the 1.20 features. This server will be wiped once 1.20 stable is out for a more permeant server. Right now for messing around.

Last thread >>1495795

>Other servers of note
The MLP server has some vm fags but is dedicated to the mlp board. You can find it on the mlp board’s gaming thread.

Music for the music mod and stream will come in the second post.

Reminder that discord/reddit trannies are not and have never been welcome in these threads. No servers will be added to the thread if they are associated with either.
>>
>>1516860
>Music packs of .abc files for instruments mod
https://sys.4chan.org/derefer?url=https%3A%2F%2Ffiles.catbox.moe%2Fk6fnok.rar
https://sys.4chan.org/derefer?url=https%3A%2F%2Fcommunity.playstarbound.com%2Fthreads%2Fsbsp-1000-starbound-song-pack.58760%2F

cytu DOT be SLASH r SLASH joyless
Named after the town in OG, Joyless, this is a public music streaming area for /vm/ vintage story players on any server or game. (Replace DOT with . SLASH with / and r

massive lotro ABC file dump
https://www.lotrointerface.com/downloads/info1087-TheFatLuteandOther.ABCMusicArchive.html
anoth ABC collection and decent info on making ABC files
https://bardsofafeather.net/library.php
terraria players don't settle for starbound and neither should you.
>>
>people complaining about metallurgy last thread
these "people" are the reason cdda is shit now. i wish nothing but perdition and misfortune upon them
>>
>>1516859
I agree. I prefer the pit kiln one just because it increases the conversion ratio from 2:1 to 3:2, so at least you're rewarded for engaging with it.
>>
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new thread, new glass rant.
instead of detailed metallurgy based on specific ratios I'd rather the existing range to output system be used for glass instead of retarded rose quartz makes pink glass in a bloomery.
crushed ores are added to get various colors, lead improves clarity with crystal containing 24% to 40% lead, soda and lime are needed as flux just to melt the shit otherwise quartz melts at 1800C which is hotter than a bloomery can handle considering the slag in iron is made of partially melted silicates.
pic related is cranberry glass, it gets that nice reddish-pink color from gold particles suspended in the glass solution.
>>
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>>1516579
Post the rant
>>
>>1516896
literally the post above yours
>>
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>>1516898
I'll take my leave...
>>
>>1516900
now for the thing that's the absolute worst in the game for glass, purple. amethyst is that nice purple color because of the irradiation of its iron impurities. the ion is insanely reactive and heat-treating amethyst causes it to change color to a yellowish orange, it's literally how most citrine used for jewelry is made.
>>
seraphs are literally BUILT for ELK COCK
>>
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>mod author added his cats in as craftable decorations
>they purr when you get close and hiss if you punch them
cute
>>
Should have the basics for the Chocobo mod working around when rc1 comes out, I hope
>>
I don't see much point in changing the glass-making in this game because the only interesting part of the process is the shaping anyway. More realism would be cool sure, but at the end of the day it's just changing the ingredients in the recipe
>>
I think tyrone needs to add a bigger boat nobody will use and break the coordinate system in his game to add a dimension 10000 blocks away from spawn that's key to the character development of his self-insert also I wish the legs on tables were slightly rotated inward
>>
>>1517784
Modern TFC glassmaking is EXTREMELY annoying and it's the only mechanic I hope they won't adopt.
>>
>>1517784
then use sand in a furnace and color it with dyes, vanilla minecraft is unironically more realistic than VS for glass.
>>
anyone used the mods for taming wolves and bears? are they actually any good? Having some guard animals wandering around mercing driggers at night sounds great
>>
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I spent all of the warm seasons gathering materials for my manor along with managing my homestead, and now I have probably 400-600 combined blocks of brick, cobble and plaster. Not nearly enough to create a real manor. Damn. I spent so much time quarrying too.
>>
>>1518335
its better to break those boulder blocks rather than mine stone if you just need the small rocks for grinding/pulverizing/cobble.
>>
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>>1518335
Took me 3 min to improve your design.
>>
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>>1518548
go easy on him, he's still using crude doors with a plank roof
>>
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would you?
>>
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>>1519667
Who wouldn't?
>>
>the masculine urge to stockpile on weapons, ammunition, and food.
>>
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>>1519667
Sup /vm/
How long till next update drops?
Also how long should I wait for the mods to update
>>
>>1518548
sovlless
>>
After cursing myself for deciding to fill in a lake to build my house on I have to say now that the effort was 100% worth it
not only did i make some prime real estate but i have stupid amounts of space to expand as much as i'll ever need, either by filling in more of the lake or digging an underground complex that's guaranteed not to intersect with any of the caves nearby
and the overall effect looks much less obviously terraformed than if i had leveled a bunch of hills to make flat land, with a little work i could probably make the map view look like it was still completely natural
>>
>>1520048
>How long till next update drops?
january, we don't even have rc1 yet
>>
>>1520048
>mods
0 seconds to INF
some already work, some are abandoned
now give seraph booba
>>
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>>1520092
That's not a seraph
Hopefully I don't get banned again
>>
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i made a sump for my basement on horse serb
even chisooled the inside for no reason
this is the kind of larp shit i have to do to get off because tyrone wont add any new mechanics
>>
more stone building options PLEASE
i cannot build rome with this shitty lineup of stone
>>
>>1520558
>limestone
>marble
>tuff
>clay bricks
you literally can
>>
>>1520566
>raw
>polished
>ashlar
>drystone
>cobble
the options fucking SUCK.
>>
Just waiting for the forest of walnut trees I planted to grow so i can build my windmill out of debarked walnut logs
>>
>>1520721
the whole thing out of debarked? I like the stuff for framing but going full log cabin for a windmill seems a bit much
>>
>>1520726
I plan on adding some trim so its not just a giant slab of seamless wood but yeah the majority of it will be log cabin
>>
dumb question: once a release candidate will be out can I start a long-term world with it or will I have problems when updating to the full release?
>>
oh fuck, the buckets can't create source blocks mod was changed into an aqueduct mod because that's now a 1.20 option.
https://mods.vintagestory.at/hardcorewater
>>
>>1521267
that's really cool, I'll probably use it on my 1.20 world
>>
>>1520721
I'm waiting for a mod that makes walnut trees harvestable to eating the nuts.
>>
>>1521267
>can't raise water yet
Call me back when the future plans are implemented.
>>
>>1521267
The Good:
seems to have no range limit, can be used to irrigate farmland with both normal and enclosed
The Bad:
connections are wonky
The Ugly:
ashlar blocks only, textures are misaligned and clash with ashlar blocks if you wanted support pillars,
only limestone, sandstone, basalt and granite.
>>
>>1521318
>making aqueducts from limestone
niggrum it's almost like you want a leak
>>
>>1521267
FINALLY Vintage Story is good again.
>>
>>1521344
yeah, I almost pointed out that besides granite it's really weird the guy chose some of the most porous rocks possible. hopefully he's going to just add all rock types because the options available kinda suck.
>>
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1.20 when?
>>
>>1521541
Within the month, assuming tyrone is keeping with his promise
>>
>>1521541
Four more years
>>
>>1521541
right now let's go
https://info.vintagestory.at/v1dot20
>>
>one of my mods adds a second mode to shears to harvest leaf blocks
>breaking leaves in this mode still drops sticks and seeds
neat
>>
>>1522158
Sounds broken
>>
https://www.youtube.com/watch?v=C5v8NaRVIyk
>>
>>1522997
Looks like Tyron will manage to squeeze out a RC1 before christmas after all
>>
>>1523008
well yeah, he said 7-14 days a week ago. he's not going to squeeze out a full release this year though and the 1.20.3 patch that finally fixes some of the serious bullshit will be in march.
>>
>>1523014
>march
A bit optimistic don't you think?
>>
>>1523017
for 1.20.3? no. 1.20.5 which fixes the last of the major corruptions introduced in 1.20 is going to be in june.
>>
>>1522957
it definitely is, the branchy leaf blocks will drop sticks and seeds infinitely but I'm not really trying to cheat besides testing it so i can still get some decorative shrubbery
>>
https://www.vintagestory.at/blog.html/news/v120-rc1-lore-update-the-journey-r389/
link from the youtube premiere anon posted, it'll have the patch notes when RC1 comes out tomorrow.
>>
>>1522997
>>1523076
WE ARE SO FUCKING BACK!!!!!!!!!!!
>>
>>1520570
>only five texture options per stone
Yes, it's simply awful.
>>
>>1523834
six, there's also fanned cobble in 1.20
>>
>>1524027
>one (1) new flooring option
Our walls are still shit thoughbeit
>>
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>>1524039
shut up faggot, this update is a great boon to buildchads
>>
>>1524039
it would be nice to get the other brick block bonds as options for ashlar blocks at least
>>1524045
post quarter logs for the log cabin fags
>>
>>1524045
that 8x8 mini-tile brick block looks like shit but the other tile patterns and the fanned cobble are pretty good
>>
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>>1524047
quarter logs look pretty good as basement walls if you chisel packed dirt behind them
>>
>>1524052
it would probably look good for house walls too with the gap lowered to 1 block and a stand in material used for chink.
>>
>>1522997
IT'S UP
>>
VINTAGE STORY WILL BECOME REAL IN 1 MINUTE 30 SECONDS
>>
>>1524052
I have a desire to try to chisel it round like lincoln logs but I'm pretty sure it would get rid of the bark making weird areas of bark on the edge and not in the joints. Probably better to use debarked logs instead
>>
It's up
https://www.vintagestory.at/blog.html/news/v120-rc1-lore-update-the-journey-r389/
>>
>VS account manager loading slow as shit
overload from too many people logging in at once?
>>
>>1524091
>Internal error (code ''), please contact us
TYRROOOOOOOOOOON
>>
>>1524086
>I think it needs another month for it to really be in the place it deserves.
rip, we're not getting stable before christmas
>>
eeyup, it's seraphpregnation time.
>>
>>1524086
Okay, time to start thinking about a serb. Maybe I'll setup something on the weekend, or maybe wait for stable, I don't know. Tell me what you liked and disliked about the temporary serb, other than it being ded.
>>
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hmmm
>>
I'll double-check that my Total Bushnigger Death mod still works on rc.1 real quick, I see no reason that it wouldn't, unless 'ronism added trees after the pre(-cum) version.
>>
not sure how to get the rickety translocator working, right now it's just a loud massage chair
>>
>>1524131
it's the Mr. Dink seraphgregnation chair
>>
>>1524119
I'm now waiting for a good /vm/ server to be up so I can buy the game and play with anons.
I've been playing the pirated 1.18.5 copy you guys had in a old pastebin.
>>
>statue of a drigger getting george floyded in the midde of the town
10/10 town
>>
>12/4/2024 7:49:03PM: Critical error occurred in the following mod: hudclock@3.4.0
NOOOOOOOOOOOOOOOOOOOOOOo
>>
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Total Bush Death mod appears to work just fine, so I'll repost info.
>>1516860
https://files.catbox.moe/o2fkyo.zip
Total Bush Death mod, does primarily the following:
>adds minimum sizes so there aren't stillborn (not even leafed) tree spawns
>reduces spawn rate of shrubs
>limits shrubs to outside of densely forested forests
>changes most trees to have branches starting at or above the midline of the tree
The purpose is to make forests not an impenetrable mess of leaves, and to increase visibility, a greater focus on old growth. It also increases the sizes on some trees, makes some more likely (big kapoks especially) and adds a tilted big pine variant.
If you want to restore the previous quantity of shrubs, crack the mod open and go to assets > game > worldgen > treegenproperties.json. In the first lines it defines the average number of trees and shrub spawns per chunk. The original line for shrubs is
shrubsPerChunk: { dist: "gaussian", avg: 90, var: 40 },
Either replace it with that or fuck with it. I changed the distribution to one that would default to a low probability of shrubs.
>>
>>1524168
soulless mod, Tyroon should add a machete to chop through the greenery faster
>>
>>1524168
soulful mod, Troony should add a axe wound surgery so I can transition your seraph
>>
the parkour course is cancer, what the fuck is this shit tyrone?
>>
>>1524174
those are called shears
>>
>>1524158
Somebody made a patch for pre13, that would probably work
>>
>elk cost 100 fucking gears now
>AND treasure hunters will only sell them after you beat resonance archive
Holy fuck please tell me there's other ways of getting tamed elk
>>
>>1524206
jesus christ
>>
>>1524206
Jesus, who pissed of niggerone
>>
>>1524237
>of
It's me, I'm the retard
>>
>>1524206
damn it feels good to live in peridotite
>>
>>1524206
does that mean the archives only have to be beaten once on a server for the trader to start selling them?
>>
Has anyone managed to get plains and valleys working with the rivers mod?
>>
>>1524271
nvm it started working on this world gen
>>
>>1524206
The Eidolon can drop up to 20 gears. Just disable it a few times and you're good, don't be a bitch.
>>
>>1524248
it means whoever beats the archives is going to need to make straw purchases for their friends to get unregistered elks
>>
>reach top of the tower
>cant take the lens and no bird in sight
Well shit. Is there any way to spawn a boss? He might've despawned or something
>>
>>1524313
Nevermind I figured it out myself. It's /entity spawn erel-corrupted 1
>>
>>1522997
>Quarter Logs
Looks like kino is back on the menu boys.
>>
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>>1524369
fun fact, the artists first said they didn't see an issue when I reported this shit
>>
>>1524377
I mean it makes sense but doesn't look right.
>>
>>1524382
it got fixed, I just wanted to laugh at the artists basically needing it circled in red to point out the texture misalignment
>>
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Need…
Fireclay…
>>
Oh neat are oceans in world gen now? I've long since wanted to make a beach house, or maybe island house

>>1524292
>defending grindy bullshit under the guise of le git gud
The thing is already locked after the archive anyway, why make getting it even more of a chore
>>
>>1524420
>now
they've been in the game for an update or two anon
you really have to check world settings more
>>
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>>1524420
>Oh neat are oceans in world gen now?
there isn't a box labeled "oceans" that you tick, you have to play around with the land generation settings
>>
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>>1524420
100 gears isn't a lot. It's not about getting good, just play the game and you'll have more than enough.
>>
>>1524206
The archive Eidolon now drops a component that will lower the elk price to 50 gears, which isn't that much once you have some sources of consistent revenue set up
>>
is this the release, or should i wait for that to come out if i don't want it to fuck everything up
release candidate makes it sound like it's not the actual update release
>>
>>1524447
it's the rough-around-the-edges-but-mostly-everything-is-in release. you can wait a bit longer for more polish or start now, wont be any big world problems or anything
>>
>>1524447
it's not the full release, for instance the barber villager says you'll need to wait a few weeks because they need a new pair of scissors
>>
>>1524450
i'd probably also want to use some of the mods, which presumably need to be updated too
i think i'll just wait

>>1524452
>villager
oh no
>>
>oh yeah time to build an ocean world to make use of the new boat
>guess i'll have to make do with a raft for now
what the fuck i run faster than this piece of shit. can i make it faster with a command or something?
>>
>>1524472
vanilla boat uses wasd, joy of sailing is still the only proper boat option
>>
>>1524452
>villager
oh yes
>>
>But, please do not now use a world created in any of the pre-releases of 1.20
Damn. Oh well, time to try out snowball world survival
>>
Did anyone try the "improved" cave-ins
>>
>>1524472
the configure everything mod will let you adjust raft speed
>>
>>1524501
cave-ins causing chain reaction cave-ins honestly sounds terrible to me, there's a point where too much realism just detracts from the experience and ruining an entire cave system because you mined one wrong block out is it for me
>>
>>1524505
thanks brah
>>
>>1524472
It's not meant to be faster than your running, just faster than your swimming
And I mean Seraphs run really fucking fast, that you can easily outpace a wolf says something
>>
Wish they added some smaller lore content earlier in the game too. Like a copper/bronze age stuff.
>>
>>1524530
What do you mean exactly?
>>
>cant make beehive kilns until you reach iron age
did the romans seriously use pit kilns for everything?
>>
>>1524206
arbitrary elkcock blocking tyrone nigger
>>
>>1524531
Like smaller story related dungeons for the early game. Before resonance archive
>>
>>1524206
>forced to make the trek to the archives on foot now
aiiieeee
>>
>>1524566
I wish there were those if nothing else so I can get lore stuff early game without having to do the mind nubbing task that is panning bony soil
>>
>>1524589
>panning bony soil
Why would you have to do that?
>>
>trying to find salt
>prospecting pick getting miniscule readings but i cant fucking find anything better
reeeeeeee
>>
>>1524384
Retardists
>>
>>1524619
and once i complain about it I finally find the salt dome...under the sea floor
>>
>>1524206
>>1524539
>Elk
>100 gears

>Beehive kilns
>Iron age

Tyron just hates anyone having fun doesn't he
>>
>>1524783
>Tyron just hates anyone having fun doesn't he
here's a fun tyrone approved project, fill a kiln with shingles from creative. it holds over 5k shingles so I'd suggest spamming right click because it's faster than holding the button down.
>>
Should a snowball earth be hyperarid, super humid, or just normal?
>>
>>1524964
super humid for constant snow and blizzards
>>
server when
>>
>>1524964
Depends if you just want a frozen wasteland with no weather or constant blizzards, if the latter then >>1524970 otherwise hyperarid.
>>
>>1524964
humidity is directly tied to temperature, polar deserts exist because cold air freezes vapor. snow is more fun though so default or humid.
>>
fix combat
>>
fix the game
>>
fix the odds in my favor
>>
>he actually put a self insert of himself in
this game is so dead
>>
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Society bros, are we actually living in one?
>>
fix your womb after your elk is done with you
>>
When is the update dropping? I need that hot stinky update to drop all over my vs game
>>
>>1525227
the stable will probably come out in around 2-4 weeks
>>
>>1525229
I'm betting 2-4 months
Feb-Apr 2025
>>
>Improved collision of player/creatures <=> sailboat. Entities/Players can no longer walk through it
but can I walk ON TOP of it, 'ronism?
literally nothing else matters.
CAN I STAND ON THE MOTHERFUCKING BOAT, 'RON?
>>
>>1525150
>self insert
qrd?
>>
server WHEN
>>
>>1525403
Saturday 17:00 GMT.
>>
>>1525403
15 minutes
>>
>>1525150
tobias? he's not the self insert, he's the childhood friend and gay lover of the self insert jonas falx
>>
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So do I wait for the stable release?
Or download the release candidate?
>>
>>1525443
go with it if you don't mind some features being a bit unpolished
>>
>>1525443
boss doesn't spawn and lens reward doesn't work, you don't get the tuning item
>>
>snow falls like sand and gravel
Igloobros.. it's so over...
>>
>>1525194
We're full, fuck off ser*ph!
>>
I really want to like the floral zones mods but some of the trees are absolutely monstrous. Way too big and messy. They don't fit in at all. Maybe i need to familiarize myself with the treegen system and tame the trees
>>
>>1525552
Tyron better give us a way to make packed snow or we riot
>>
>>1525670
It's called ICE
>>
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holy shit a patch of unfrozen grass. on top of a glacier no less
>>
>>1525760
The gigachad of pine trees
>>
>>1518548
Surprised you managed to stop jerking off men long enough to make that, congrats.
>>
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Bros, why did he do it?
>>
>>1526208
the call of the sea cannot be denied
>>
>>1526208
this is how the dolphins started
>>
>>1526208
There really needs to be a hunting update or something. All the skittish animals hear you coming from a mile away and run before you can get anywhere in range with your bow or spear. With their run speed being above yours, all you can do is run them into a pre-prepared hole or wall and stab them to death while their AI spazzes out.
>>
>>1526230
this was the hunting update, silly! it removed half the hunting options that relied on mildly retarded AI. have fun digging holes! I will.
>>
s-server?
>>
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>>1525656
I'm still waiting for someone to make a tree mod to make them look like the Conquest Reforged trees
>>
>>1526365
Vintage Story will be good when it has graphics like this
>>
>>1526365
I wish there was a variable to vary the leaf height based on surrounding vegetation. Free-standing trees should be leafed all over while forest trees should have only loose leaves apart from the canopy. Instead it's all leaves all the time.
>>
>>1526365
>waiting for someone
You'll have your mod when you make it.
>>
>>1526410
I actually thought about it like a year ago, but even if I figured out how to code (Probably could), I can't make any tree models and I don't want to just rip them from conquest.
>>
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>>1526365
What this game needs is actual thick horizontal branches. Having to rely on the trunk blocks for branches makes many larger trees look hideous. Something like that should be doable since there are these weird twisty looking trees in one of the mods. The ones on the right in this image. Would be good for branches. When you fell a tree they could turn into firewood i guess.
>>
>>1526501
Better enough
More sticks and seeds
Cause real trees don't just drop 5/6 sticks max.
Also this could open up the opportunity to add coppicing
Then I can make charcoal without felling entire redwood growths
>>
>>1526681
This. I want coppicing, I want germinating seeds, I want proper seedling vernalization, I want pollarding, I want man-made copses, I want fucking willows.
>>
>>1526501
>Having to rely on the trunk blocks for branches makes many larger trees look hideous.
which is why while stealing from TFC tyron should've used the fruit tree trunks and branches for normal trees as well. dunk wanted to do that for years on the original mod and finally did when he made his tfc plus fork during the wild west days after the original TFC ceased development.
>>
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>mfw the game doesn't perfectly simulate every aspect of real life
>>
i'm feeling latest version server denial lads
>>
>>1526729
Like I said, tomorrow 17 GMT. It will inherit some settings from temporary serb. Tell me what settings you want to change.
>>
>>1526731
i want snowball earth, high humidity, underground farming and bucketing on, final destination
(and if not realcolor map then at least coordinates because I haven't seen either in months, I want to actually note down ore deposits without crashing my game on a sign)
>>
>>1526731
Do you plan to reset the world after the stable 1.20 comes out?
>>
I wish I could play mp but I don't want the server owner to have my IP address. Plus, anyone could make a mod that fucks your computer over.
>>
>>1526792
are you sure
>>
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>>1526792
VPNs are a thing
>>
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>>1526792
lmao retard, Hiroshima Nagasaki is sending PACKETS to your IP RIGHT NOW!!!
>>
>>1526792
I am a server owner and i can't even remember my own IP. Worry not!
>>
>>1526843
127.0.0.1
>>
>>1526735
>i want snowball earth, high humidity
It's not worth it bro...
>>
>>1526735
That'd be cool for a short term challenge server
>>
>>1526765
No. Won't get reset unless something's seriously broken where only a restart can fix it.
>>
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There is no clay.
I have journeyed far and wide until food became a problem and there is no clay. There was a hopeful area with surface-level bauxite rock but unfortunately no surface gravel or sand.
Panning is an option, but that would take ages. Or maybe build up stocks of food first before going on an even greater trek in search of clay. Regardless, going to be in the stone age for a long while.
>>
>>1527090
Clay has a precipitation and temperature requirement. Which is kind of dumb because in real life glaciers form clay
>>
>>1527090
maybe if you find some coal there will be clay, good luck though from what I saw in the pre releases the fire clay below coal was limited to bituminous which is a pain in the ass to find near the surface.
>>
>>1527101
It is indeed limited to bituminous, and further it both does not appear under every deposit AND for the ones it does spawn with, it's not guaranteed to spawn under the entire base layer. It's only like 60% coverage so you would be hard pressed to get even 1 stack from a large coal deposit. Naturally finding fireclay is fucking pointless now. For giggles I even did it with xray and it STILL would have been faster to just cook the flint and make it from red clay.
>>
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>>1527096
Fire clay that spawns alongside bauxite bypasses the usual precipitation and temperature requirements (pic rel is in a scorching hot hyperarid world), just need to find a big enough deposit of bauxite sand/gravel. Unfortunately everything being obscured with snow makes that difficult.
>>1527101
Yeah I haven't even seen any black coal or anthracite in the past few worlds I've played, everything is just brown coal. Kinda weird as I remember black coal being more common back in 1.18, did Tyron change it's spawn chance?
>>
>>1526694
realismfags are a plague on this thread
>>
>>1527107
>Fire clay that spawns alongside bauxite bypasses the usual precipitation and temperature requirements
Huh I never knew that
>>
>>1526230
The game needs an update to make the AI more I than A in general, the first thing I was greeted on a new world was a fox pup just suiciding itself by going off a cliff
And I still recall not too long ago being able to send drifters into a blazing inferno just by building my house some levels up above some fired clay items, because their AI has xray vision and they'd path straight below me even as I was inside the house ignoring the burning fire until they were dead
>>
>>1527223
>send drifters into a blazing inferno just by building my house some levels up above some fired clay items
giving me some ideas with the beehive kiln being lit from underneath and having a hole in the roof as a chimney.
>>
>>1527107
I have seen a few small black coal deposits on the pre- serb, but no natural fireclay deposits whatsoever despite spawning on top of a bauxite layer
>>
Does anybody know what the lowest light level is at night on the surface?
I want monsters to only spawn in caves so I turned off rifts and manually changed the spawning requirement of all of them to light level 0, it's been working so far (haven't checked if they appear in caves yet) but if some nights get to 0 light then I'm fucked
>>
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dating mechanics when?
>>
>>1527837
what a simp. Not even worth 1kg of cheese,
>>
New serb comes online in 45 minutes, at 17:00 GMT.
>>
>>1527877
I'M VINTAGIIIIING
>>
>>1527837
life on ez mode
>>
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>>1527837
considering how much of a bitch it is to make blue cheese, receiving a wheel of it from someone would be a big deal
>>
>>1527892
I once went away for like 3 months and a block of regular cheese i had left in the fridge got moldy. When i got back and was desperate for cheese i cut the surface layer away and i was left with a cheese that tasted a lot like blue cheese. It was the best cheese i've ever had.
>>
>>1524168
Your mod is not set as server only. I can't use it for the new server. Sorry.
>>
======= ANNOUNCEMENT ========

The 1.0-rc.1 server is hereby ONLINE. Connect to 95.217.74.79:42419.
>>
>>1527928
1.20-rc.1 of course.
>>
>>1527924
there's a way to set it as server only??
also, riversmod could work
>>
>>1527928
okay fixed https://files.catbox.moe/8oc2m4.zip
>>
>>1527932
>riversmod could work
not if he only wants serverside mods without players needing to install things. the currents use their own mechanics separate from vanilla for speed, also the moss and waterwheel blocks.
>>
So who is making the mod that makes elk naturally spawn and tameable because Tyron couldn't? Is it time to learn how to code?
>>
>>1528044
>makes elk naturally spawn
elk have naturally spawned for years it's the tamed elk bit that tyron failed on when he could've tied it to the generation system.
>>
quarry mod doko
>>
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>want to play on the server but too much of a jew to buy the game
>>
>>1528048
https://mods.vintagestory.at/stonequarry
>>
>>1527928
Will there a be a new one for stable?
>>
>>1528346
Not if I can help it. This one isn't getting wiped.
>>
>>1528114
maybe you'll get a first day of chanukah miracle and steal a key someone drops for the goyim on christmas.
>>
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gg bros, dedsrbr is so back
flaxen is growing, leathers steeping
made a map even
no fire clay tho (maybe some autist could spot from map)
>>
>>1528557
>no fire clay tho
natural fire clay is dead, go cook some fint
>>
>>1528559
wow how tyrone of a change
>>
>>1528617
how dare he make fire clay generation adhere to real life!
>>
>>1528230
on the serb you doofus
>>
>>1528809
>>1527112
>>
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What do they eat?
>>
>>1528934
elk cock emissions
>>
>>1528839
i didn't give a fuck that it wasn't realistic before, just that my reaction to the change is that i can appreciate why it happened. also, you all have massive skill issue if you can't locate a coal vein and dig under it to find fire clay
>>
>>1528943
I've dug under like 3 so far and precisely none of them had any fire clay beneath them
>>
>>1528943
>>1528959
fire clay only spawns under black coal & anthracite veins
>>
>>1528559
great, now finding a limestone biome is even MORE important because not only does it carry flint now it hosts huge veins of it that will be much easier to find than coal/fire clay
>>
>>1528809
it just is funny to me that you would take the main resource meant for noobs and ensure that it is going to be 100% depleted by the upper class XD
>>
>>1529163
>the main resource meant for noobs
What can noobs make out of fire clay that they cannot make of blue clay?
>>
>>1529183
this, fire clay is solidly mid and late game. you need it to move past bronze and onto iron, not to make a bowl and cook food, unless you're the kind of masochist who makes pies and bread.
>>
is making fire clay from flint even realsim? I was originally thinking maybe they moved it to the bauxite lands because it would be made from high alumina rock like the refrac bricks... hekkin science and whatnot.
>>
>>1529189
what's masochistic about pies and bread? pies stay fresh for a long time and they stack so it's very good travel food. they have the same nutrition efficiency as meals and i don't need to use firewood or peat to cook them. also, it's easy to cook fruit like berries in a pie if you don't have meat to include it in a meat meal.
>>
>>1529193
yes though it's probably abstracted since it's a video game representing one generic fire clay when there's many kinds irl
>>
>>1529195
okay have fun manually making bread for half an hour while I simply fill a few pots with grain, set them on fire and walk away only to come back later for the same amount of food that lasts even longer in a crock at no additional effort or babysitting
>don't need to use firewood or peat to cook them
then what the fuck are you using to heat the oven, brainiac?
none of this applies to the copper oven mod, naturally. I really, really, really wish it was vanilla.
>>
>>1529198
i'm lighting flax bread on fire which chars it in the process but seems to be as effective as using firewood. flax bread is low value to me and i can eat it as i heat the oven so this is also viable when i'm on the verge of starving. after the initial heating period, the oven stays hot and i can cook multiple pies. but hey that's great if you go fucking insane from "babysitting" food. if i didn't pay attention to it i would get a burnt pie that lasts even longer than your crock food.
>>
meanwhile I just cook pies sometimes because it's neat
and I can give pie slices to frens without worrying about bowls or whatever
>>
>>1529183
the oven?
>>
>>1529230
an oven isn't necessary to a noob. it becomes most useful in winter when you can turn every unit of your grain stockpile into bread, if needed. by then you would have found fire clay.
>>
give me the realism that benefits the player tyrone? a large deer should be able to feed me for months, we're talking at least 80 red meat considering the calorie count.
>>
>>1529230
Locking bread behind mining is kind of bullshit, I admit. It's not like you would realistically need a clay oven made of a particular type of clay just to bake things.
>>
>>1529310
>It's not like you would realistically need a clay oven made of a particular type of clay just to bake things.
what annoys me is the inconsistency, you can pour molten copper in molds and cook directly on fire with pots made from any type of clay but the oven absolutely needs fire clay. then once you have fire clay it's not good enough for a kiln like it has been for millennia, you need to make refractory bricks for that.
>>
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>>1529310
Tyron's very selective autism grates on me sometimes. Not like people have made ovens out of literal mud or anything before
>>
>>1529331
A stone oven would be cool
>>
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great updoot tyrone
so enthralling to fight these new forms of drigger
>>
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>tfw the temporal storm hits and you need to hide in the cellar with your homies
>>
>>1529349
me in the back, staring at ass
>>
Looks like I accidentally placed the spawn in the southern hemisphere. Welcome to Brazil.
>>
>>1529611
say what you want about driggers, at least they won't kidnap you in a fake taxi to harvest your organs.
>>
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>realism
>>
>>1529305
yeah it's bullshit that realism autism in survival games only serves to make things harder/more annoying but never the opposite. They should implement something like this mod
https://mods.vintagestory.at/butchering
but then also made the meat rewards from big animals much greater
>>
i'm impressed with the quality of the village but the distance you have to travel, even on a mount is absolutely horrible and boring. oceans are the worst part because sailboats move at the same speed as rafts, there is no content in the oceans and you just hold W the whole time to cross it. you cannot even make the sailboat move automatically. if the distance wasn't so huge i would be much more enthusiastic about frequently traveling between locations. also the hilly and marshy worldgen is shit for a land mount
>>
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>>1529904
>you cannot even make the sailboat move automatically.
>>
>>1529904
Rideable sharks mod when
>>
>>1529908
it's a shame no one made a compilation of all the pictures anons posted of their own unique takes on holding the W button down when the rafts were new
>>
>>1529904
>sailboats move at the same speed as rafts
are you kidding me? I haven't tried them yet but I assumed they would be much faster, I even made a world with oceans so I could use them
>>
>>1529904
>>1529923
sailboat speed was supposed to be tied to wind speed, is that not in yet?
>>
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>>1529927
a lot of boat shit is still WIP, the wind speed isn't in yet but you can craft an anchor which has no use right now either but it will probably be tied to the wind system
there's also supposed to be a custom figurehead you will be able to chisel but that's also not available yet
>>
>>1529908
drigga there's a clientside mod for that
>>
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>server has been up for almost 48h
>first batch of flax that has been planted 2h after the server started on high fertility soil is still at stage 8/9
>>
I'm starting to think it may have been a better idea to wait until stable
>>
>>1530019
sorry mate I already harvested it :)
>>
I wish I was born 500 years into the future so I could see how vidya will be. Maybe by that time tyrone's descendants would have fixed the combat.
>>
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this is my seraph, please say something nice about her
>>
>>1530029
I mean the absolute worst that could happen is having to restart on the same seed because of some world issues, in which case some old progress can be edited in.
>>
>>1530064
weak delts and lats, do some shoulder and back exercises if you have time for that many crunches.
>>
>>1529725
It takes some turbo math autism to be able to make a realistic terrain generator and Tyron is definitely not ToadyOne level
>>
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>>
>>1530299
>thumbnail looks like double barrel shotgun
>it's a fence with some shadows
nice house, keep marvin away from dog parks
>>
>>1529336
Yet another thing mods have fixed that Tyron couldn't
>>
>>1530375
the best part is while on their spree of stealing popular mods they didn't take another shot at ovens when it's one of three things that have been sitting in their unfinished block entities files on github for over a year. the other two are blast furnace and bellows.
>>
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shelves OP now
>>
>>1530581
didn't they always get the container spoil speed reduction inside cellars?
>>
>>1530589
yeah but I don't think it was that extreme
sealed crocks of meat last something like 7 years as well
>>
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just a thing for possible road planning
>>
>>1530592
>I don't think it was that extreme
it probably wasn't, 1.20 pre 9 had perish speeds being applied twice and unless someone else filed a report they probably didn't fix it.
>>
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>>1530596
>>
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>>1530602
>they probably didn't fix it.
good, half the decay rates are fucking retarded. like anything related to alcohol or hides. berry wine lasts less than *a fucking month* when properly stored? fuck off.
>>
>>1530692
looks like some faggot reported it two days ago so they'll probably fix it.
>>
I just discovered that if you hold right click on a quern and tab out, it continues grinding but allows you to use your computer
incredible lime technology
>>
vintagecore
https://www.youtube.com/watch?v=WvKd91KwTKM
>>
forge moved east near the hakenkreuz
>>
>>1530746
The automation is coming for our jobs
>>
mazor pls restart it's laggen
>>
Took a break from the Chocobo mod for a bit aside from getting some more sounds. Starting up with it again and I'm really lost on trying to actually implement my chocobos into the game, will report when I have something showing up.
>>
BOAT MISSION AUGUST 4th IG AT MIDNIGHT
(~45 mins from this post or whatever it is)
>>
>>1531097
gay retard post
>>
stone quarry mod on server when
>>
>>1531097
I'll join up later, you're pussies for taking everything and the kitchen sink with you anyway
>>
>>1531198
>stone quarry mod
mawpc
>>
Where is a good place to pirate vintage story? I'll buy it when it comes to steam but I'm currently a poor neet with no bank account or paypal
>>
>>1531332
>when it comes to steam
Who's gonna tell him?
>>
>>1531333
>Who's gonna tell him?
anon what do you mean, devman said on his FAQ he'd put it on steam when it's nearer to being finished...
>>
>>1531338
>when it's nearer to being finished
Yea, that's exactly the problem lmao.
>>
>>1531332
spend 5 hours making money to afford games instead of making imaginary metal
>>
>>1531341
ah...
>>1531343
no
>>
>>1531332
stop being a neet
>>
>>1531406
i medically cant currently
>>
>>1531332
I have the cracked 1.18.5 version that I got from the pastebin in a older thread.

I can zip it and upload for you. Just give me a place I can upload 550mb for free and with no registration.
>>
>>1531464
not him but
https://litterbox.catbox.moe/
>>
>>1531464
I appreciate the offer anon but I'll probably just try to wait till 1.20 is cracked, I didn't even think the game would require a crack, isn't it DRM free?
The other anon seems interested in it though so zip it for him!
>>
>watching Robbaz play Vintage Story in Twitch
cozy...
>>
>>1531475
>I didn't even think the game would require a crack, isn't it DRM free?
you need an account to login to the client and play, the cracked version circumvents that
>>
>>1531481
>mildly interested in that
>open the stream
>unskippable 45 second ad for Target
>unskippable 30 second add for game pass
>stopped caring completely before the actual stream even loaded
great site Twitch
>>
>>1531496
ttv lol pro
dont worry its free
>>
>>1531496
yeah, twitch is cancer for that shit.
I use something called 'alt twitch player 'and some adblocks, works perfectly
>>
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>>1531471
Tried 3 times. Any other suggestion?
>>
>>1531516
>catbox
yeah, anon might be better putting it on gofile.
Catbox loads very very very slow for me since I'm BritBong and our ISPs block like 99% of the traffic for w/e reason
>>
>>1531411
Stop taking your meds you parasite.
>>
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boat mission complete, cheetos aquired. btw fuka you are a retard you can just press f5 twice to look 360
>>
>>1531542
nigger i have a shattered femur not schizophrenia
>>
>>1531544
can you place a resonator on the boat yet? I want a ghetto blaster for my viking raids
>>
>>1531545
>shattered femur
how
>>
>>1531545
How'd you shatter your femur being an unemployed neet, faggot? If you can't shell out $15 for a video game developed by one man you deserve nothing.

Go play some kind of slop. You probably have 100 games in your backlog.
>>
>>1531552
mountain biking, brand new tire split while going pretty fast down a forest trail, leg was introduced into an oak tree
>>
>>1531556
Oh so you can afford a tire for your mountain bike but not a video game.
Ok nigger.
>>
>>1531557
>can afford
Could, anon, could afford a new tire 6 months ago.
Can't right now as it's sitting missing a wheel with a super bent rim and a lot of other issues from getting tree slammed
why are you being so pissy over me asking about piracy but not pissy to the anon who literally posted the crack of the game
>>
>>1531560
He's just schizo and needs someone to take it out on.
>>
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PSA: tyrone is a dumb nigger
https://youtu.be/-GOfY4inaMw
>>
>>1531573
good point, where the fuck is my animal glue at tyrone? I want some unflavored, overcooked jello to have a new asinine source of an unusable pot.
>>
>>1531518
>>1531471
https://anonymfile.com/La4Ro/vintage-story.7z

I think you just need to unzip and execute the VintageStory.exe

Hope it works.
>>
>>1531560
Because the anon posting cracked versions of the game isn't a vile parasite fabricating lies. You are.
>>
>>1531653
you posted in the wrong thread /pol/bro
>>
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wow tyrone tf is this ruin, gross
>>
>>1531684
Mass graves lets gooooo
>>
>>1531684
>tyron is austrian
>austrians speak german
>rot is german for red
>red is a synonym for rouge
the rot was the khmer rouge the whole time, sneaking cambodians and their mass graves
>>
>>1531684
that's a protected cultural site saar please do not dig
>>
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>learn this simple trick to quickly find a patch of peat in your world!
>>
>>1531731
imagine the smell
>>
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>>1531735
>>
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>>1530626
Those roads are too straight.
>>
>>1531332
it takes a few minutes to remove the login protection yourself by editing one line, and you can do this with the official download. if you're a useless neet then you have plenty of time to figure out how to do this.
>>
>>1531815
Straight lines are more functional for sprinting through with 1,3% speed, but feel free to help the roads expansion project and make them as curved as you wish.

The default setup we have is 2 stone paths in the middle with 2 packed dirt on the edges.
>>
https://petertalisman.bandcamp.com/album/lord-of-the-harvest
vintage farmer OST
>>
>>1531815
Peak performance is 1-wide roads in straight geometric lines, with tunnels and bridges to have them perfectly level.
>>
>>1531302
quit being a cunt, Stone Quarry and Xskills should be incorporated into vanilla
>n-no! You MUST grind vanilla quarrying for 16 hours to get enough materials for your builds!
Mazornigger doesn't even play on the serb, he only comes in to critize everything before fucking off for undisclosed period of time
>>
>>1531889
>Xskills
>still on 1.19
dead mod
>>
>>1531889
You're free to shell out 50 europeanuts per month yourself and add blackjack and hookers to your own server
>>
>>1531903
that's fair, but stone quarry... please... this game is liquid diarrhea without it
>>
>>1531684
Atrocities of yesteryear turn into a good nights panning session. Silver lining i guess?
>>
>>1531908
tyrone should really implement that one asap, it fits the game so well
>>
>>1531916
half the bony soil was chiseled and completely vaporized when broken, I'm sure there's some lore or realism explanation for it
>>
>>1531918
>tyrone
>making the game easier
lol
lmao
>>
>>1531918
Maybe make it not quite so easy but yes, quarrying a lot of stone should be possible. It's not like it even makes the game easier, just makes it possible to do elaborate buildings without spending 60% of your time mining stone
>>
>>1531923
>can only make steel plugs
>they break after one use
>every time you try to cut a piece from a stone block there's a 11.11% chance that you'll fuck up and make the whole block unusable (you can still process into gravel/sand)
>grinding into gravel/sand requires a windmill
here's your Tyron-balanced version of the mod
>>
>>1531684
>tyrone
>you built auschwitz!
>you built auschwitz! in vintage story!
>>
>>1531815
I'm sure you can find lgbt friendly servers on reddit if you want gay roads
>>
How does progress work on the server?
I've never played vintage story but I've watched a little, don't you need to go to libraries or something to basically progress? aren't they just looted dry because of people?
>>
>>1532066
no lol, why would you go to any library, books all suck (except Ted's masterpiece)
>>
>>1532066
>you need to go to libraries or something to basically progress?
what? the faggy lore books are unrelated to progression and lore locations which generate story progression bullshit through menu interaction are indestructible.
>>
>>1532086
>lore locations which generate story progression bullshit through menu interaction are indestructible.
i think he wants to know if the boss at the end of the resonance archive respawns on a mp server
i would also like to know this
>>
>>1532089
not unless janny resets the archives with a command
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>>1532089
every 7 days
>>
>>1531731
How does this work? Please spoonfeed me. I need to stock enormous quantities of peat for the winter.
>>
>>1532095
peat blocks are flammable and burn for a long time so if you take a torch and set fire to a field when the flames hit a peat patch it becomes very obvious and will stay burning for days
>>
does an ignited pile of fuel burn as long as if it were in a firepit? like say I stacked 16 firewood and lit it with a torch, would a firepit with 16 firewood last longer?
>>
Anyone built a Colonial/Rustic town inspired blacksmith? Looking to design one for my little town I'm building.
>>
>>1532095
real method: look carefully at the map, patches of peat or clay will often have a slightly different shade of green
>>
>>1531903
https://mods.vintagestory.at/xskillspatch
>>
>>1532116
does it enable the new skill feature that was being worked on in the last release?
>>
>>1532119
No idea
>>
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oh yeah, it's all coming together
>>
>>1532295
Digging those roads anon.
>>
>keep finding tropical fruit trees in places where they'll never survive a winter
>have enough cuttings to start a huge orchard if i go far enough south
>every translocator i can find just goes further north
do greenhouses work for trees or are they too big?
>>
>>1532321
yes, they do
>>
>>1532326
thanks, i guess i have a project
>>
>>1531731
Oh shit, I did this accidentally.

>area around base is choked with shrubbery so bad I can't see shit
>light a few pit kilns, figure I can get some molds done AND clear out the scrub with a controlled fire because i am, in fact, a genius
>go inside to do a little masonry work
>as I'm halfway through chiseling myself a nice redwood end table I think to myself, "I don't know how to control fire."
>run back outside in a panic to find the entire forest for miles around ablaze like the hollywood hills

It started to storm and the rain put out most of the fires, thankfully. With all the bushes gone I found a huge peat deposit, a cave entrance with a shitload of tin inside, a shallow cave that had a broken teleporter, and a fairly large deposit of fire clay.
>>
If i move all the way to the equator will I just not experience winter and vise versa, if I move all the way north will I just experience long winters?
>>
>>1532413
>If i move all the way to the equator will I just not experience winter
Yes
>if I move all the way north will I just experience long winters
Also yes
>>
>>1532413
yes anon, the equator has no seasons and the polar circles are cold as fuck
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>>1532467
>and the polar circles are cold as fuck
My porridge will last forever!
>>
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Fellow autists. I need volunteers capitains to take their ships across the new pANALma canal.

The canal is traversable by raft, but untested by boat. Its narrower parts are 6 blocks wide and 1 block deep.
The lake in the middle has water 1 block higher than the ocean, so I don't know if it will block boats.

The future project will cut the time to get to spawn by the sea even further.

I hope we can reach a understanding to build a public harbor at spawn.
>>
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Yippie sea creatures
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>>1532502
>My porridge will last forever!
nice try mama bear, I'm already robbing your house of food stuffs and bedding.
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>>1532523
my crock pots of porridge are protected by multiple indiana jones style pitfalls
>>
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>>1532507
Thanks to capitain Marvin78 for testing the canal.
It works on boats too.
>>
>>1532295
Nice use of beams as the curb.

>>1532321
They do but I'll be honest vanilla greenhouses are next to useless for trees, a measly +5 still means your trees are almost guaranteed to die in a temperate climate. There's a mod that increases the bonus to +20 that I use exclusively for citrus trees.
>>
>>1532589
>vanilla greenhouses are next to useless
emperor tiberius had an autistic obsession with a specific breed of cucumber so they grew it on rolling flower beds that they put under mica roofs in the winter and even lit fires near to keep warm.
tyrone probably looked up how warm a greenhouse is and ran with the 5c number you get for ones using plastic wrap instead of the 10-15c that an insulated glass greenhouse would get. rooms are so fucked in general though, blocks should have insulation tiers and the current room system be used as the baseline while better insulation has better heat and cooling bonuses.
>>
>>1532615
The room system makes it almost impossible to have insulated rooms inside a large estate without adding arbitrary walls and doorways and I fucking hate it. From my understanding it's hard coded too so mods can't even save us.
>>
just realised this game has no fallen, rotten or diseased trees
>>
>>1532665
bushes count as diseased trees because they're AIDS
>>
>got sneak attacked by a moose again
These fucking things I swear. Worse than bears and wolves, since at least those make noises before an attack and it's easy to track that one is near due to lack of prey or dead corpses
>>
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Massive mountain on the west continent.
>>
>end of november, first winter closing in
>suddenly wolves are showing up around my homestead
>hadn't seen a single wolf spawn the entire year till now
spooky
>>
>>1532782
They're just hungry anon, surely you wouldn't leave some friends to be out in the snow, right?
>>
>>1532413
>If i move all the way to the equator will I just not experience winter
Yes, it's basically constant temps year-round.
>and vise versa, if I move all the way north will I just experience long winters?
Not exactly. It will be cold year-round at the poles, but the further away from the equator the more pronounced seasons are. At the pole, your summer is one long and mild polar day where you can actually grow crops and do stuff and winter is an extremely cold night.
>>
first batch of steel is done. September 11th
>>
>>1532828
reminds me of that tragedy...
>>
>>1532828
I don't believe you
>>
>>1531475
this game is so easy to crack on your own. Just download Visual Studio and hack it.
>>
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>>1531840
>Straight lines are more functional for sprinting through with 1,3% speed
Didn't mean zig-zagging lines. Just some gentler curves and angles that aren't 45°. They would shorten the roads making travelling on them actually faster. In my original pic I only had weird turns when the road was going around obstacles.
Unless I haven't noticed steep decline in speed when doing slight turns.

>but feel free to help the roads expansion project and make them as curved as you wish.
I would but I'm an sp fag.

>>1531874
Don't forget leaving 1 block holes between stone path blocks because they don't lower your speed and uses less resources.
>>
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>>1533114
I do my roads either ramrod fucking straight or naturally curved. no inbetweens. only shades of white and nigger.
>>
>>1531874
>1 wide roads
actually disgusting
>>
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>>1533072
idk anon...
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>>1532828
Charcoal can't melt steel beams.
>>
>>1533826
anthracite can
>>
>>1533830
did they actually buff anthracite in 1.20? i havent updated yet
>>
>>1533830
I heard a single piece of anthracite makes a forge burn eternally
>>
>>1533831
no, but they did buff anthrax
>>
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buggy lighting code is made to be exploited
>>
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Yo, help me decide the new canal route.
The blue one was the closest and will take less work, but will pass right by Port Redwood from Marvin.
>>
>>1534097
I don't play on your server but if marvin is that dog fucker from a few days ago just bypass him.
>>
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>>1534097
i measured the distances in pixels (not accurate at all but...)
In terms of least amount of blocks you would have to dig I think green or orange would be your best bet, green would be the easiest to sail through but orange could go past the trader
i added my own thought, pink, it's decently straight and you could put in a small port next to the trader.
Blue is actually the longest and looks like it would take the most work
>>
>>1534131
It will take shorter to dig than to decide, throw a die.
>>
>>1534159
Let's go with purple
>>
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>>1534131
ok done already
>>
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The project is done.
Navigators no longer need to take the red route and now can take the green one.
The red spot is a prime location for a lighthouse and the purple area could be a public spawn harbour.

Huge thanks to Fuka for the help and Marvin for testing.
>>
>>1534226
>a new era has hit
>rounding the cape horn is no longer required
Man, if this game had super choppy seas like Valheim has it would be so cool.
I don't play on the server but it's cool to see that anon, good job
https://www.youtube.com/watch?v=M9ivtqbISQE
>>
>>1534253
>if this game had super choppy seas like Valheim has it would be so cool.
let's start with wind that doesn't blow in a static direction and boats that actually use wind just to get to the baseline the sailing mod has.
>>
Is this network lag or is my game fucked?
>>
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New East canal project.
It will cut the continent by half, uniting West and East sea.
>>
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stuff
>>
ill work on red path when my internet is better
>>
>>1534322
option 2 but probably have a single offshoot that goes up to the red base, if possible. Yellow looks like a lot more work though
>>
>>1534313
Tyrone fucked up networking code, for some people UDP randomly doesn't work so they have frozen animals and physics.



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