[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: craaack.png (1.38 MB, 1639x694)
1.38 MB
1.38 MB PNG
Now with less thargoids

Get some cracking paintjobs https://www.reddit.com/r/EliteDangerous/comments/1hiso8h/sandra_coors_delivery_locations_and_rewards/

Elite: Dangerous is an online space flight simulation and combat, trading, exploration, mining, ship-based, vehicle-based and on-foot PvP and PvE game that takes place within a slightly outdated yet surprisingly accurate 1:1 scale simulation of the Milky Way galaxy. There was already star located in-game at about the same place before it was discovered in real life. We're sadly missing UY Scuti but there's VY Canis Majoris. Still super-massive and real-sized in-game, especially in VR.

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>Space Chinaman's ship and module discount emporium:
Look for high tech stations with power Li Yong-Rui for the best selection at 15% off. Example: Ray Gateway in the Diaguandri system.
Or just rank up to trade Elite (easiest) and go to Jameson Memorial in Shinrarta Dezhra for convenience and because you aren't poor.
https://inara.cz/elite/nearest/

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno scum?
https://dcoh.watch/

>Rizz up your cockpit with fronthole magnets:
https://bluemystical.github.io/edhm-api/
>>
File: xmas.png (647 KB, 691x942)
647 KB
647 KB PNG
>>1545532
worth it
>>
COLONIZATION
WHEN
>>
I just want to consolidate my care packages.
Please.
It's one for loop.
Please, we're dying out here.
>>
File: 1698721714353774.webm (681 KB, 480x480)
681 KB
681 KB WEBM
>>1545532
Wow, Elite: Dangerous is now old enough to marry the Prophet Mohammad (PPUH)
>>
Haven't played in years, do I have to engineer new FSDs for every ship?
>>
>>1545975
no
>>
>>1545975
If you want them to be 0.24% more effective then yeah. Really it doesn't matter much.
>>
>spec ops ship fires a caustic missile at me
the actual fuck?
>>
>>1545994
>>1546043
Do SCO drives not need to be engineered again? Or does it just slap your current upgrades on the new engine? Been so long I forget.
>>
>>1546051
Everything needs to be engineered, except the old pre-engineered non-SCO drives, which are obsolete, and the new pre-engineered SCO drives which require harvesting thargoid titan components (which itself requires corrosion resistant cargo rack).
>>
>>1546055
Oh, there's pre-engineered ones, forgot about those too.
>>
>>1546051
Also if you've been away for a while, engineering materials are now far easier to obtain compared to the dark ages of tedium and grind.
>>
>>1546060
I've heard, though not precisely 'how' better. I'll have to get used to my controls again first and maybe pick up a stock SCO until I can get a pre-engineered one.
>>
>>1546048
OH SHIT, THARGOID SLEEPERS
>>
File: yZHhmFd.png (2.01 MB, 3842x1442)
2.01 MB
2.01 MB PNG
>>1546075
Manufactured materials:
https://edgalaxy.net/hge
One HGE is enough to max out a single G5 material.
Consult pic related for raw materials. You'll need a remote release flak and a lot of collector limpets.
Encoded materials are still a bitch, with Jameson Crash Site being the only reliable source.
Trade for lower tier materials or ones you can't get through the easy farmable ways.
>>
>>1546126
Handy, thanks Anon.
>>
This 10ly colonization range is going to really be ass. There is barely any systems of value within 10ly of an already populated system, any system that IS of value is probably gonna have a hundred people racing to claim it.
>>
File: flep flep flep.mp4 (2.17 MB, 384x480)
2.17 MB
2.17 MB MP4
>game ran out of -minor- care packages to hand out
>now gives me regular care packages with 4x as much shit
MAKE IT STOP
>>
>>1546048
Yeah those are an unlockable at human tech brokers using thargroot guts. They're pretty shit though.
>>
why are large ships so uncomfy?
>>
File: can't wake up.jpg (36 KB, 607x656)
36 KB
36 KB JPG
>the medium hardpoints on the covfefe have absolutely dogshit convergence
there go my dreams of running modplasmas on it
it is over
I am a slave to the krait
>>
Is it worth trying to use a Type 9 for anything? I have an insane dream of having one of every ship but it seems other ships even do cargo hauling better.
>>
>>1547370
Slap a bunch of armor and shields on it and put turreted single cannons.

Idk if it would work though but sounds fun.
>>
>>1547387
Was thinking of turning it into a dedicated combat salvage ship, to fight off pirates that keep bothering me while I'm picking shit up.
>>
>>1547426
I don't remember if its the type 9, but theres a AFK build for just raking in bounties overnight with one of the cargo ships I think.

Never tried doing salvage stuff though so might be fun.
>>
>>1547431
A quick google search says the Type 10 and Cutter are best at that, but it's also three years old.
>>
>>1547370
what ship does cargo better? python for medium pads obviously but for large pads the t9 is better than the cutter if you want a shield
>>
>>1547452
And you will want a shield because it takes some getting used to just how un-manoeuvrable and drifty the Imperial Whale is. You will drive it into something sooner or later.
t. other anon
>>
>>1547452
The Type-8 is hands down the best cargo ship for medium pads.
>>
>>1547452
>>1547485
Fair, I'm just going off stats on sites since I own neither yet, and it looked like the Cutter had higher capacity, jump range and maneuverability. Seems more fun to stick guns on, though.
Probably use a Type 8 for deep core mining.
>>
Anybody have any idea how much selling items in a black market affects a controlling faction's influence?
>>
>>1547821
from the wiki: "Note that using a Black Market will decrease the influence of the controlling minor faction."
>>
Now this is the most unhinged, schizoid Raxxla speculation i've ever seen lol

https://docs.google.com/document/d/1H0A8kKIBD1CNOtmr9AmS4aLYg9tcl6RdttLCibVXFw0/edit?tab=t.0
>>
>>1546520
you can only colonise systems within 10ly of the bubble? seriously?
>>
>>1547912
Yeah, but I want to know how much. I'm not going to spend hours dumping garbage into a black market for a one percent influence decrease.
>>
>>1548052
10ly from an already inhabited system, so you will eventually be able to chain colonize all the way to colonia/beagle.
>>
Who would win in a fight between you guys and the EVE thread?
>>
>>1548323
I hope you're aware that whatever method you use, you probably won't be moving the INF bar more than about 3 points per day, give or take. And that's with 0 opposition.

Also, don't do BGS. it kills the soul.
>>
>>1548323
If you're doing powerplay stuff join that corresponding powers discord. Otherwise you'll likely do lots and lots of grinding to do essentially nothing.
>>
>>1548858
EVE has both more Americans and more thirdies, so more volume of fire and more machete-wielding cannon fodder on their side.
>>
>>1547431
Doesn't seem like it's worth it, had a laser turreted cutter with prismatic shield just afkin in low res, was fine staying at 80-90% shield for 50minutes, then suddenly 3 groups of 3 showed up and had to manually maneuver it to finish them off, shield at 15%, so that would be -60mil if left for the night, all in all 6mil (+20% from pp) so 7 mil in bounties, whole night for 1 rebuy (it will probably survive fine if I deploy a fighter or two, but again that's one mission worth of credits, maybe two elite pilots in haz res would manage, but doubt it would be proper afk
>>
Shield boosters should be removed from the game.
>>
>>1548897
Oh never mind you can only deploy 1, so low res it is, if your pilot somehow dies when you're asleep you might be in the red from this, they must've gutted this as absolutely not worth it rn
>>
>>1548858
The Eve niggers would be too busy fighting each other.
>>
>>1548052
Yes, at least for the open beta. We'll see if they extend it after that.
>>
still waiting on news about how the fuck colonization works
>>
>>1550107
You buy a colonization kit, jump to a viable system, deploy it, then haul a shitton of materials to it aaaand bam
>>
>>1550242
>carriers still barely functional
>new mechanic effectively gated behind carrier hauling
bravo
>>
>>1550273
It'll probably be doable with t9/cutter, like community goal/group mission, at least they said it should be doable solo, we'll see
>>
>>1550273
Fdev expects it to be done with haulers, not carriers. They said they're aiming between new player and established player with this, so someone who has money but not necessarily a carrier.
>>
Have we run out of 'we're so back' already?
>>
>>1550458
It's Christmas.
>>
>plan to sell exploration data in elephant trunk's only populated system
>system under martial law
>most services locked
No...
>>
I think I'm gonna buy a fleet carrier. Thoughts?
>>
>>1551661
It's just a mobile station for billionaire cmdrs. Stock it with as much trit as you can before you take it out into the black, because having a stranded carrier in the middle of nowhere is not a fun time. If you take it to Colonia, the tritium jews upcharge it 3x at their carriers, and the stations in Colonia run out immediately, so buy as much as you need in the Bubble where it's cheap
>>
why does sub surface mining exist? And also whats the current mining meta?
>>
newb here, any reason to get odyssey if you're not into the fps and only want to fly ships?
>>
>>1552118
There are dockable planetside ports you can only land at and have access to if you have Odyssey. Also exobiology is the best early game money maker, even if it means leaving your ship a bit.
>>
>>1552118
>>1552209
Also colonization
>>
File: file.png (24 KB, 336x182)
24 KB
24 KB PNG
Is there a reason why i cannot go to sol? I could before but after not playing for a while i just cant.
>>
>>1552296
during invasion everyone got one, weird they removed it so fast wonder if people can claim their fsds remotely
>>
>>1552296
for sol permit:
Navy rank, show under the reputation bar. You need to undertake missions for Federal factions until that reaches 100%, then accept and complete a mission with Federal Navy in the mission's name. This will get you up one rank, rank up a few times and rank 4, Petty Officer, awards the Sol system permit. You'll also unlock a ship, the Federal Dropship
>>
>>1552308
whats with the alien stuff now? I remember there being lots of activity but now that i have time to hunt them down they all fucked off. How do you xeno hunt now?
>>
File: 1732094798570238.png (9 KB, 127x56)
9 KB
9 KB PNG
>>1545532
Man I forgot about the 10th anniversary, that's a bummer.
What else have I missed so far?
>>
>>1552386
The two year war just ended.

Kind of sad that the biggest event in the game happened during the lowest point in the game's history, playerbase-wise.
>>
>>1552570
wait so they are gone now? Like completely? Thet used to appear outside of the bubble sometimes but not anymore?
>>
>>1552595
Check around nebula
>>
>>1552595
Oh they're still in the nebulas and whatever, but there's no more attacks on the bubble right now. They did raids every so often beforehand though, so hopefully that also keeps up.
>>
>>1552597
Do only the small named ones count or are bigger less dense areas also fine?

>>1552598
Damn i hope they will focus on the new colony thingies once that update comes out because flying a warship out there sounds like a pain in the ass.
>>
>>1552605
pleiades (maia/asterope/merope)
>>
I haven't played in years, but when I played it, a friend boost me a lot in terms of credits, and then stopped playing.
Thinking of giving ED another try, should I start a new character or use the current one? Currently I forgot everything about how to fly ships and how shit works.
>>
>>1552625
just rerun the tutorial if you completely forgot everything (or just enable pre-flight checks in the right panel to rerun the keys on launching)



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.