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File: man de los finales.png (1.55 MB, 1200x675)
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Season 5 is under way
New Map, New Weapons, New Gadgets
Sadly still no Goku Gi to use with the anime face and mexican hats

Join "Vidya" to find other anons to play with
>>
New map is cool
Did the grenade launcher get buffed or am i just busted?
Just feels alot easier to get kills with it, been wiping light/med squads with it somewhat easily

t. Not played Overwatch in literally 8 or 9 years since the beta
>>
>>1562355
Which Grenade Launcher? MGL32 hasn't really been touched other than the general explosion rework, but it nevertheless gets stronger as you get more familiar with the maps and their angles.
>>
>>1562369
I played medium occasionally but the CL40 flew under my radar i just forgot about trying it
I think its good on this new map, but also the last few games been getting a lot of teams playing similarly and easy to catch out with the nades
>>
>>1562383 (me)
"it" being the MGL. as i said not tried the other launcher
>>
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>that one team of L L L who think they can just get free kills without using their biggest advantage (moving out of the way)
>>
>>1562418
>all wearing default cosmetics
>default names
>playing like shit
>quick trash
Yeah no man you're just that good

why the fuck are you running flash and nades you already have a fucking MGL, NA lobbies Is2g
>>
>>1562355
Bernal is too fucking flat, literally any sort of height gives you a massive advantage, suspended sponsor structures are too easy.
>>
>>1562571
post yourself 1v3'ing three lights as heavy then, anon.
>>
>>1562574
Not him, but I think Bernal is just exactly what I wanted from Kyoto: something that was more horizontal and you'd be running on flatter stretches of rooftops than something like Monaco. Being able to quickly ascend to the top with minor goonade stepcasing, with a few buildings that are a bit taller to be chaotic hotspots.

It really puts a lot more on destructive capabilities. It's also why I've been really aching for a KS-23 damage buff, as it's a map that it really shines in. Although, I'll give credit to it being fantastic for the hammer as well. Damn thing does well even on the spinny platform.
>>
>>1562574
Im just a CRAZY WARRIOR arent i?
>>
>>1562571
>>1562631
Umm yeah
>>
File: 1v3FINAL.mp4 (3.35 MB, 1280x720)
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>>1562585
Can do you one better
>>
>big health
>big booty
>big weapons
>big smash ability for big damage and big destruction
Its a no brainer, heavy is just too OP to be slept on
>>
>>1562740
>1v3
>it's clearly a 3v3
huh?
>>
>>1562787
Think he means at the end.
>>
>>1562740
them's some smooth moves anon
>>
>>1562779
bigger
>>
>>1562605
Exactly my thoughts, i think it suits me well this map
>>
i love the SH1900 so much dude
>>
>>1564678
how's the hrt therapy going
>>
Why does the flamethrower feel like it does a million DPS when someone uses it on me but 0.1 when I use it on someone?
>>
>>1565398
your likely already damaged
its great at weakening or finishing off people, but the time to kill AND get in range means you normaly trade kills or leave them with like 5hp which is infuriating if teammates dont kill them

imo the best way to play heavy flame/melee is like a suicidal beserker, sneak up close then do as much damage as you can before you die and hope teammates are good enough to finish whats left
>>
I miss beta flamethrower
most fun I've had in a shooter
I'll never have fun again, it's a trap
>>
>>1565576
>sneak up close then do as much damage as you can before you die and hope teammates are good enough to finish whats left
I've always found it kinda funny to me that Hammer Heavy brings out the most stealth in the game. It's a constant challenge of map knowledge and mind games as you're sharking around and figuring out the best angle of attack and how they're gonna move when you bust yourself in. Not to mention keeping a constant position where if you're caught out of attack range, you're gonna have enough time to actually get through the escape hole you'll make.

Is what I would say, but according to Lights and AR Meds, that kind of thing is an irrelevant side gimmick in a FPS game, and it + similar things for the MGL32 is rewarding fake skill when direct beaming of your opponent is all that actually matters.
>>
>>1566012
Hammer and flame have their uses, MGL has no use at all though, no matter the strat.
>>
>>1566100
works on powershift and nothing else
whenever i see my teammate pick it i know we are gonna lose
>>
>>1566105
That's about it really, yeah
>>
>>1566100
Nah, the MGL32 is just a huge amount of skill investment if you wanna make it consistent, but it's absolutely worth doing so. People complaining about it is the same tune as people abstaining from Goonades, because even though they're the most powerful gadget in the game, they get burnt by how many times they've tossed it and it hit the lip of the door frame or a tree branch.
>>1566105
Hard disagree. If anything, it sucks more in Power Shift, as the platform doesn't move in the best way to bounce it off walls, and firing directly into it makes nades more liable to bounce back out than actually in. You can bounce it off the inner lip, but that severely limits the angle of attack, as you can only hit the stretch that you fire it down into and it basically only hits a small radius around that lip. More often than not, you're left relying on setting up Goowalls to bounce off of (which they can just move away from), or zero-ing in the distance where nades explode from the timer (mostly only works on Seoul). That's also just attacking the platform, not holding it.

Compared to Cashout modes, where you're constantly on streets flanked with buildings to bounce off of onto the ground, or attacking into a contained deathbox that you can easily slam tons of nades into. That or you spend more time on roofs that are flat enough to skate nades to get decent kills, or it's the Monaco buildings where they're deliberately designed to be angled in just such a way that your grenades bounce precisely where you need them no matter what. That was one of my favorite things back in the earlier seasons: seeing Ms try to go for FCAR beams while hiding behind the lip of tented roofs, only for nades to bounce right over and blow them the fuck up.
>>
>>1566112
What is it with people in this board having some of the wildest opinions ever? Even if it has a high skill ceiling, none of it matters where it's beyond useless at most jobs.
It's not even close to a goonade situation, goo only fails in those situations but even a bad goo will help, a bad volley of nades will just just not help anyone. Wouldn't say they're the best gadget because that's a general statement since the util sandbox covers a lot of uses and strategies that may or may not always be the best call.

Going back to the MGL, not even the developers like it, they straight up said it's so bad they're planning a rework to not make it ass. As it stands, the MGL fills the only niche of "nade spam an objective" which any team with a single funcioning braincell will be able to counter since the counter is either relocate the vault or the simple act of "push the cunt" since MGL strips you of any sort of self defence power. The only reason it works in powershift is because it's a 5v5 mode where the enemy team is usually too busy pushing the boat to go on the hunt for the heavy. In cashout, your teammates might be under attack or might wanna play a little closer to the cashout, either way, MGL users play solo and they get picked easy and since revive counts (on top of being a 3 man squad), your team can't afford to be down a man. Might be of use in quick trash but even in WT I'd scorn at a MGL player.

tl;dr it's a throw pick at worst, annoying to deal with at best.
>>
>>1566122
>goo only fails in those situations but even a bad goo will help
I find this humorous, just because the discourse back then was a similar kind of "I will never take the Goo, because compared to other gadgets, a bad use will do nothing, but a Bad Goo will get in everyone's way"
>As it stands, the MGL fills the only niche of "nade spam an objective"
I disagree. The MGL32 has strengths in its ability to provide indirect firepower at incredibly long ranges. You have a large range of influence that is surprisingly snaking once you get a large degree of familiarity with the maps and the quirks of how grenades actually will act. Being able to really pile it into the Cashout is just one of the easier ways of pointing out how it thrives compared to Power Shift specifically.
>just move the vault
Unless you're spending your gadgets and specs on fulling pulling that sucker out to open air, far from any of the other floors and walls, you're just moving it around in what's still a deathbox. The real counterplay is to just entirely open up the floors and walls. Take away all surfaces for them to bounce on. This just has to be done the right way, because you don't want to end up funneling yourself into a nook they can bomb, or create rubble that effectively turns the floor into an insta-splode mess
>or the simple act of push the cunt
>you can't rely on teammates as much in Cashout because they're less numerous, might want to play different, and might be busy under attack
Nah, that's just a skill issue of adapting to randoms. That could have merit if we're talking about the MGL32 in a subjective sense, but not an objective one.
>>
grenade launchers are for people who cant even aim a shotgun and have movement too shit for melee
>>
>>1566134
I'm still ambivalent about the goo. One one side, the util it bring is good, when it works correctly, on the other, i'd rather have something more reliable and concise like a barricade.

Also for all your other points, demat shuts it down pretty quickly and no teammate wants to babysit an MGL heavy, especially when babysitting an heavy with any other gun is the simply better choice

>>1566145
I'm getting flashbacks to S4 CL40. bad times
>>
>>1566122
>tl;dr it's a throw pick at worst, annoying to deal with at best.
Say that to my KD !
>>
>>1566173
post it then
>>
>>1566163
>i'd rather have something more reliable and concise like a barricade
Personally, I loathe the barricade. It's not enough to just throw down and stop people from moving it, but it's also certainly enough to get in your way. In most cases, you have to be right next to your teammates to throw it down where it'd protect them, but now the enemy knows exactly where to throw their grenades or the limited area they're gonna jump out from. As far as team applications go, it's mostly only good for trying to protect teammates doing hot steals while you're next to them, or purposefully making a death tube around the cashout to put mines n' shit in (which still backfires most of the time)

The only thing I find it really has over the Goonade is that you can quickly pick them back up again, and that you can use them to more quickly protect yourself if you're caught unaware, but that's little mileage compared to Heavy's other gadgets

>as for the rest, demat shuts it down quickly
>no teammate wants to babysit a MGL heavy
Sounds like somebody dematted you having bitches
>having S4 CL40 PTSD
Yeah, someone definitely did
>>
>>1566183
Obsessed schizo
>>
>>1566112
>People complaining about it is the same tune as people abstaining from Goonades
Hard disagree, goo nades only take up 1 of 3 gadget slots and are pretty easy to get the hang of. MGL takes up your single weapon slot and requires a ton of effort and circumstantial advantage to work well. And even then you'll inevitably end up in a situation where the enemy cashout is out in an open field and they're all camping in high places with hitscan guns. It's not unusable but a lot of the time it feels damn near it.
>>
>>1566189
the reading comprehension of a 5 year old in display
>>
>>1566145
Funny because its like the opposite in a game like team fortress
>>
File: Series 50.png (1.22 MB, 1456x549)
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Is a 5070 the key to win in the game?
>>
>>1567469
The Nvidia raytracing is already basically cheating in this game. I don't have the comparison screenshots on my phone, but it's night and day. Having a 50 series card would definitely give you an objective advantage in this game.
>>
i miss the S4 CL40, fun gun
>>
>>1567609
It was fun, and it was great at showing just how bad at coordination and positioning a lot of teams were.
>>
>>1567609
It gave a lot of people delusions of adequacy since it was basically a better shotgun at the time and with how little self damage it did, you could fire point blank with it.
>>
>>1567573
If I had a better CPU to compensate, I'd be using the RT too
>>
Yea this game is cooked.
>>
>>1567624
I always love when people use this argument. Almost every single Medium and Heavy gun killed faster than the damn thing, and even the Light guns were within spitting distance, and that's if they're doing no damage at all. Firing it point blank was just dumping another almost-90 damage on yourself and slamming the gas on everyone else's guns.

It absolutely wasn't pushed or a better anything at the time, it just punished retards that couldn't aim, couldn't position, and particularly lights that stayed in ranges they shouldn't when they're supposed to be the hit-and-run and "firing the assassin's bullet from the doorway" class. Given that they're the most numerous and stated to be the worst at the game, it's no surprising there were so many retarded takes floating around about it, and why it now has such a massive self damage multiplier that makes it hurt yourself more than getting hit by the original RPG.
>>
>>1567658
You've never met double CL40 teams and it shows

Played it twice with a friend and it was disgusting, won 2 WTs in a row and one time the final squad was also running CL40s. Really wish there was a stat tracking website because I wanna see the massive uptick in use of the damn thing.

I also remember watching a youtube video of like one of the 3 youtubers still making content about this game and it was literally him just CL40 spamming and topscoring all the time, it was that brainless.
>>
>>1567668
>Played it twice with a friend
Dude, you actually queued with a buddy and you still didn't have enough coordination to push in those fuckers with the endless bevy of faster TTK non-projectile weapons you had access to, all while they're killing themselves? Do you actually think "I'm fucking dogshit at the game" is genuinely an argument against it?
>>
>>1567676
Do you know how to read? Legit question
>>
>>1567680
Yes, I can: you and your buddy were absolute shit at the game, and when you couldn't stand being a loser any more, you had to resort to watching Youtube videos like a cuck in order to get your fill of The Finals and try to find some form of cope. You are pathetic on all levels and I'm glad there was a period of time during which this game made you truly miserable--although I have a sneaking suspicion that time hasn't actually ever stopped lololololol
>>
>>1567694
Ah you're retarded, I see
carry on then
>>
>>1567573
The RTX global illumniation setting is a very limited RT implementation that doesn't really affect performance much even without an Nvidia card.
Source: I have it on with a 7900 GRE.
>>
>>1567694
Take your meds.
>>
>>1567469
Whats a good upgrade from my pleb GPU i had for nearly 6 years? (rx 580 + amd 2600x)

Do i take the nvidia pill
>>
>>1567895
New GPUs by both are coming within weeks, just wait and then look at benchmarks.
>>
File: toe.png (284 KB, 785x467)
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!
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>>1567895
i got the exact same setup

im waiting till it dies personally
then again i play on a 60hz monitor
>>
>>1570299
i got a 144hz monitor, i dont play very intensive games but the finals is maybe a bit more demanding (if you want non potato graphics and high framerate)
>>
>>1567624
it had really big weaknesses that medium's other guns don't have which I loved exploiting and it was very effective in its niche still, which is cool. Shotguns were still better at being shotguns and auto rifles still zoned them out, but the china lake actually felt punchy for the first time in awhile
>>
>>1567895
>>1570299
You could both get much better performance in The Finals/UE5 games by dropping a 5700X3D.
>>
>>1562342
What happened with the tone of this game?
Beta and S1 had a pretty sinister and stressful undertone to everything that was happening.

Then it all fell off a cliff and they forgot about continuing any semblance of lore and here we are. We're in mexico, most people are happy to be sponsored by a fridge and the music this season is just meh. No mention of breathing, announcers feel more annoying than ever, no pre-game teasers. All things they hyped up always underdelivered as well.
>"le CNS is le taking over!"
>release TA and fuck off forever
>"AI controlling the finals!"
>"Multico doing big changes in The Finals!"

Also obligatory "S1/Beta music was better" post.
I miss having a "calm" and "energetic" variants for the music, hitting the queue button was always super hype because of it.
S1 and S2 round end tracks were amazing. Whether you advanced or got knocked out, it fit both because it was just a perfrct "GAME OVER" track.
Since S3 it's been 2 amazing tracks and rest is filler. I wouldn't be surprised if it was AI generated too.
>The Big Leauge
>Mizty's Ebb n Flow
Rest is filler.
>Now for the Action
>Showtime
>C'est Absurde
That last one is absolute gold and even they know it constantly reusing it in weekly update videos.
S5 has no tracks that stand out. Only 3 new tracks too.
>>
>>1571414
Can't relate, I play without in-game music, announcers turned off, and don't even try to pretend the game has lore. It's fast and has a non-instant ttk which is all I really care about.
>>
For me, its hatefucking the british announcer

>>1571414
Dont think i played enough in the first few seasons to notice massive difference in music. Definitely not as much as you. but i get what you mean.
https://www.youtube.com/watch?v=GavsIfOOYcw&list=PL3nQdcaPLpqIJWCB0NmroLijmFUyj2qd4&index=4
>>
>quick trash
>1 team ahead
>i make a steal
>teammate starts huddling around cash box
>i ask him what hes doing
>enemy teams roll in
>im holding off another squad, teammates die
>they steal right before the timer is up
That was an instant alt f4 even though i knew it would happen
>>
>>1571632
haha
>>
Dead game?
>>
>>1571414
It's lost the "surreal" aspect for me, the S1 tracks really give you tingles. I harped too hard on the S2 tracks but some of them are really good
>>
The red dot on the LH1 is just a little too fat for me to be accurate at long range, especially when going for headshots. Not that the gun isn't great at long range and just really strong in general, just a minor complaint.
>>
Taking long to get matches now... Even for the casual modes.... They should start pivoting the game to have community servers now. Go the Team Fortress 2 route.
>>
I wondered if maybe Finals would pan out into Embark's other game in some kind of interesting way, like the capitalist future shtick being subversive somehow but that just didn't really happen.
>>
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>>1562740
>>1562812
>Look mom i killed a bunch of injured targets who weren't even looking at me
>>
>>1572480
Ther first enemy was shot and killed entirely by me, the second heavy, yeah fair. Last heavy just got rezzed, so he had 150 health and I was in the red.
>>
>>1572480
>>1572623
also
>weren't even looking at me
I got shot by them blind idiot
>>
>>1572623
Not him but
>last heavy just got rezzed, so he had 150 health
That's quite literally nothing. FCAR crosses 150 in barely over half a second, and it's in close range versus the 50 Akimbos. It's like gooning to your skills but then posting a video of playing stun light versus hammer heavy.
>>
>>1572644
Not my fault the heavy played it bad, if he hit one more shot, i'd have been dead, he also didn't wait for the revive sickness to dissipate and jumped in without using shields or even his goddamn charge. Not even close to your scenario.
>>
>>1572865
>Not my fault the heavy played it bad
....yes it is? If you really think it wasn't, then thanks for confirming it's dumb luck that you made it through alive, rather than having actual game sense.
>>
Whats a good loadout to game with as an intermediate player when you play THE FINALS
>>
CL-40 is pain
had 2 moments in same match with the exact same enemy player (who also ran cl40) and they were on (licherally) 1hp both times on my last shot
>>
I can't wait to spend 1000 bucks on a new video card so I can play this shitty dead game more gooder
>>
>finals subreddit in heavy bitchmode over light being unbalanced
god i hate casuals so much
aim. just aim. it's that simple.
>>
>>1577033
CPU is much more important for this game.
>>
>>1577049
>Lightnigger with LH1 and recoil scripts telling anyone to aim better.
Lights are unironically the reason why this game can't retain new players. Their entire tool set is the most annoying shit to fight against unless you have a specific load out that only works against them. You niggers are the most braindead, most likely to cheat and the most likely to crutch on no skill tactics like double barrel invis rat/stun gun dashing v9s spam.
>>
>>1577401
I can't wait to spend 1000 bucks on a 9950X3D to play this shitty dead game mo betta
>>
>>1577410
>specific loadout that only works against them
the hardest counter to light in the game is an assault rifle and basic team coordination and always had been
>>
>>1577443
Good job not engaging with the point at all you fucking idiot. Lights are annoying to fight at best. End of story. No one wants to fight Lights, not even other LIghts.
>>
>>1577457
i definitely like dealing with the median retarded light as long as i'm not playing light
>>
>>1577410
Light IS annoying but the thing is that he's taking the blame that medium should also be getting.
>>
>>1577512
Nah, he's right, at least in the idea that Lights are the most annoying and a factor to a lack of new player retention.

Medium has also at least started to get hit on the items that players have complained about the most: APS now just creates breathing room instead of being total shutdown, Healing Beam has taken huge hits to both range and rate of healing, and Revive Sickness--while not removing the Defib as an always-take item--was a massive hit against not just chain defibbing but the item's usefulness in general (Lights and Heavies often heavily relying on their specs to survive when revived in a hotzone with often-emptied mags, now they're just fish). Not to mention weapons like the Model getting slapped.

Light just gets buffs to their rat shit, or they'll get "rebalances" that still keeps them annoying as piss. Like how the Stun Gun rework mostly only benefitted automatics, and it came at the cost of being able to use Specs while stunned, so hooray: now melee users are basically instakilled if they get zapped. Not to mention the exterior annoyances of how lightniggers will excuse that, but then go
>Embark can't buff the KS-23!!!!!!
>because then doing a whole Winch + Shot + Melee combo can kill lights!!!!!
>>
>>1577539
Yeah I guess that's also true.
>>
>>1577410
sic em heavy dog
>>
>>1577410
The reason why I quit is because they keep nerfing everything and everyone with every update and it feels like absolute garbage to play now, and new content has always very uninspired "it's the same gun archetype as before but damage and recoil are slightly different".
>>
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>>1577401
>tfw have to upgrade cpu and gpu this year to play game from less than 5 years ago with good performance+graphics
Im not exactly broke just lazy and autistic about hardware
>>
game still works on my machine, laptopGODS win again
>>
>>1577629
I keep forgetting technology has moved on past 2014.
>>
>>1577539
I don't really have a problem with them buffing other classes, I just don't want them to nerf light because light is in a pretty much perfect spot right now as far as being fun to play. Save for stun gun, do not care about it at all. It's always fallen apart at high ELO. It's only really good in high ELO at the moment because of plug meta and light's mobility playing well to that.

Otherwise it's literally just
>Lights keep ganking me and they're sometimes hard to pin down!
and it's like congratulations you found the purpose of the class. That's all it does. Mediums have boring cod aimduels with you, heavies walk at you and kill you unless you keep them away, lights zip all over the place and try to find flanks on you but crumple if you catch them in a fair situation. I don't know why this is suddenly the discourse when it's been the case since day 1.
>>
>>1577796
>why is this suddenly the discourse
You already know that it's because of recent rebalances, especially with Light getting buffs that go beyond just giving them new tools within their niche. For example, a good change for Lights is the Cloak decay rate change, because even though it raised eyebrows, it's something that's technically not immediately more effective: you have to adapt to knowing how to hide to get the new decay rate, which isn't easy when people can still easily hear you or take wide area weapons.

Then Embark goes on to say "here, take some meaty damage/ammo buffs to weapons that were already pretty damn good" while nerfing the tools and gear of the other two classes. Like no shit Light is having more fun right now, when they're being flat out gassed up and both the unique and general effectiveness is being chipped away from Medium and Heavy.

>when it's been the case since Day 1
And the discourse since Day 1 is "Lights can't do shit, and I beat them every time, but I never have any fun when I do and I hate them." Now it's gotten less fun for everyone, but especially for new players. With the unique strengths of the other classes diminished, tools that especially punished lights being pulled back, and lights getting gassed up in general as of late, it means it's much easier for lights in lower level lobbies to punish the mistakes of others than the other way around, which makes it extra frustrating for noobs to pick up the game, learn to punish/exploit weaknesses, and how to play as a cohesive trio.

What people mean when they say they want Lights nerfed is for them to be pushed back into their niche more, with both its strengths AND weaknesses, and for that to be more developed.
>>
>>1577849
>"Lights can't do shit, and I beat them every time, but I never have any fun when I do and I hate them."
straight up a lie, casual players are terrible at dealing with light. I've heard people insist that light is the strongest class in the game on day 1 when it was absolutely and objectively shit compared to the other two and the same thing has happened across the game's lifespan off and on.

Now Light is in the healthiest place it's probably ever been, it actually has a pretty firm place in the ranked meta without being so overbearing that people are running multiple of them in one teamcomp.

Yeah, medium and heavy have gotten weaker over time because they've always performed very strongly and light has only gotten stronger because light has always performed very poorly. I wouldn't care if Medium and Heavy got some of their shit back, but for the most part the people complaining just suck and don't want to deal with a flanker, they want a boring shooter they can easily read and farm some nice ego points off of holding right click and then left click on a bad man. This is how it's always been.
>>
>>1577864
>straight up a lie, casual players are terrible at dealing with light
Ah man, it's almost like the rest of that paragraph goes on to say that casual players are terrible at dealing with light

Ah pbbbbbtbtbtbtbtbtbtbtbbtbtbtbtbtbt
>>
>>1577871
the discourse since day 1 is
>casual players seethe about light because light punishes bad teams
>comp players know that light is dogshit because no health
nothing has changed. with all of medium and heavy's nerfs and light's varied buffs and nerfs, light is still probably the weakest class due to them getting lasered in straight fights.
>>
Lights are not fun to deal with, simple, not a matter of being good or bad, I know they die in 2 shots, doesn't mean they're not annoying to fight.
>>
>>1577875
>casual players seethe about light because light punishes bad teams
>comp players know that light is dogshit because no health
>and both agree that lights are never fun to fight regardless
*Fixed
>>
>>1577877
Okay but they die in 2 shots so
>>
people who say something is "not fun to fight" are just dancing around the fact that they can't deal with them consistently 10 times out of 10. they're lying, straight up
>>
>Erm... did you know if you sweat out daily 4hr aimlabs drills and have 1000 hours in the game, light is actually le balanced XD
>>
>>1578606
Sure anon. I mean, we have constant testimony to the contrary that's backed up by objective info from Embark themselves, for a sentiment that appears across a variety of genres (e.g. everyone hating the bottom tier Jack-O in Xrd), but you have a shitty headcanon to cope with, and that's all the more convincing of an argument
>>
>>1577877
I'm fine with light in terms of "fun" for the most part except for sword + dash, that shit can fuck right off.
>>
>>1579090
I am just glad that they haven't nerfed the heavy's panic button, it's always a delight hearing a light player cry that a heavy can insta kill them at the press of a button.
>>
>>1579429
Just to but into this class discussion, you mention about heavy's "panic button"s i just wondered how exactly you utilize all the heavy kit effectively?
Sometimes im not really sure what to do with it all, compared to medium or light which have more obvious utilities whereas the heavy shit is either destruction or defense
>>
>>1579639
That's basically what Heavy boils down to: he wants to break into a space and then completely plant his flag. If the space isn't to his liking, then he also has limited capabilities to reshape it. What you take is mostly dependent on how you want to control that space.
>>
>>1578756
people do not seriously complain about shit that loudly if they can deal with it. People might say Honda is a shit character design. but the people who can manage him don't care because he fucking sucks
>>
>>1578639
light is le balanced if you have passable tracking and gamesense, meanwhile medium and heavy have had to have their strengths repeatedly and exhaustively gutted for them to not be constantly overwhelming ranked

i don't know dude the median shooter player has the memory of a goldfish and thinks anything that isn't as simple as walking forward and having an aimduel is dishonest. I truly don't care about their definition is fun.
>>
I invited my casual nigger friends to this game and to also see the normalfag reaction to this game and their complaints about lightweight pretty much were the same from everyone else at the normalfag sites:
>wtf is that a stun gun?
>that player has invis? thats fucking bullshit
>*they get beamed by a invis lightweight*
>they are hard to aim, this is annoying,etc
and they never came back to play ( they got filtered on a single day )
This made me realize why this game has no player retention at all, they need to remove this shitty fucking class if they want the game to have more player numbers
>but lightweight is in his best spot right now!
most stupid phrase i read all day, nothing has fucking changed, on high elo lightweight is still useless has ever, hell nowadays having a single lightweight is a huge liability if the player doesnt know how to play the class and its better playing medium or heavy any time of the day
>>
>>1580357
Stealth really upsets people in competitive shooters huh? Reminds me of Phantom in Dirty Bomb. Every time that game is brought up someone drops by to say they stopped playing when they added him.
I do wonder though, why are people OK with all the millions of ways that characters have to asspull an escape from certain death in games like OW or Paladins?
>>
>>1580357
The game is just unsatisfying to play regardless of what killed you, it used to be better when people didn't optimize the fuck out of it but the only proper way to play now is avoiding fair fights and instead stacking the odds in your favor with indirect warfare and ground control, it's all about being frustrating and unfair.
>>
>>1580364
>comparing OW/Paladins to The Finals
nta but are you retarded
>>
>>1580539
that's how the game has always been and it's why i like it honestly
>>
>>1580539
you can collapse the part of the building that'd be a pain to defend, of course it's unfair, but that's the fun of it.
>>
>>1580865
>brooo there are lights everywhere they're so ratty they keep zipping out of view before I can kill them!
get your heavy to level the building
light literally cannot survive without cover they lose every engagement on numbers. they can't flank you if there are no flanks

shit like that is what makes the game funny
>>
>>1580882
lol replied to the wrong anon.
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>>1580899
i am simply reiterating that the "unfair" shit is the good part in an unclear way
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>>1580903
ah alright, your quote confused me
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>>1580364
>Reminds me of Phantom in Dirty Bomb
Based
>>
Haven't touched this game since christmas
Just don't feel like playing the sweatfest, the battlepass is ass and the ranked ladder is filled with smurfs and griefers. I'll try to get the diamond Deagles though.
>>
>>1580364
>>1581032
I like how the Dirty Bomb chads naturally flocked to The Finals despite being dead
Healing Beam reworked to be Phoenix's pulse heal when
>>
>>1581233
I havent played it in many months and feel a bit guilty. Just had my fix of bf4 though
>>
i like the disco skin head, about the only good skin they have put out all season other than the sponsors

>>1580357
when i got my freind to play he complained about the lights the whole time too
>fucking tiny mosquito cunts who run away and are so hard to hit
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>>1581418
all you have to do against them is land your shots and with the addition of dot sights and removal of visual recoil it's easier than ever
literally the only way to lose 1v1s against lights assuming you're not using something dumb like riot shield is to be outplayed or outshot
>>
>>1581539
i main hammer
stun gun, sword and dash are all hard counters
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>>1581545
i mean yeah melee (especially heavy melee) gets countered hard by light and mobility in general but at least winch gives you a guaranteed kill on snag
at least melee you kind of accept is going to be a gimmick when you pick it, at least I do
>>
>>1581539
>all you have to do against them is land your shots
If this were the case, then every squad would be running HHH due to the fact that the LMGs and SHAK-50 are objectively the strongest guns with TTKs that beat almost everything
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>>1580364
>Phantom in Dirty Bomb
It's extremely difficult to do stealth correct.
Most times its a pubstomp while being worthless in comps.
And this is why its a bullshit thing, very rarely does it work (TF2 Spy works because its so specifically balanced around stealth/misdirection).
Frustrating the newbies and casuals isnt a good thing, no matter how weak it performs in high ranks. And in such a case, if it is truly worthless in high ranks then its literally the definition of a newbie trap and that's yet another reason to remove it.
Phantom helped kill DB while it was still in early access. Even the main designer admitted it after the fact. They saw pop counts drop by a lot when Phantom was released.
Say whatever you will about it, but the fact is that invis is almost always a problem
>>
Pretty new to the game. Got the CL-40 and been finding it really satisfying to use and try to nail direct hits with. That is all.
>>
is there 12 v 12 yet
I will not playing any party of 3 sweatfest
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>>1580286
Thanks for proving my point for me
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>>1581576
That would only be true if medium and heavy, like light, were mostly boiled down to flanker damage classes. They have healing, they have tank, they have their own CC and disables, they have space control gadgets and specs. Medium and Heavy complete each other with Medium allowing Heavy to quickly restore its massive healthpool+quickly reposition and Heavy making space for Medium to work, while light's contribution is just running the box with the occasional cool teleport play or running a flank while those two are potentially fighting 2v3.

Medium and Heavy put together have strengths that allow them to shift honest 1v1s in their favor while still winning honest 1v1s against Light, while all Light can really do generally is delay the 1v1 and use positioning to find his moment.

You don't need to be a professional shooter player to realize this, all you need is like, a little bit of time playing any combination of hero or mobility shooter and you'll realize the kind of thing that shuts a class like Light down. The combination of good positioning and aim check makes it a potentially good casual stomper but it sucks to gut everything that's good at killing casual players in every game because the kinds of things that make them good against casual players also tend to make them fun to run and challenging to play against better players
>>
>>1582446
>They have healing
Stopped reading there. If you have good positioning and hit all your shots, then enemy healers are quite literally worthless. The amount of damage they can heal when you have good positioning and hit all your shots does not offset what damage they're taking and can't deal out by setting down their gun. Simple as, that's all it boils down to.
>>
>>1582467
is pretending to be retarded really so fun
>>
>>1582471
I mean, you seemed to be enjoying it, so I thought I might as well also join in on being shallow and reductionist when it comes to individual class abilities and gadgets, their relevance, and how much they could be negated by "just play better," especially since nothing I said was even all that false. Hell, you even took it a step further by casually trying to sweep Light's numerous CC gadgets (and honestly, an arguably better ability to utilize even the universal ones like Smokes and Flashes) under the rug because of the Lockbolt and Glitch Trap? Come off it mate.

Big ol' silly billy is what you are
>>
>claiming that smoke is CC when we're talking about winch and glitch trap
>accusing me of talking around points when the last thing you did was bluntly ignore everything I said
astounding. Next you should make a long, meandering post about how sword is covertly the strongest weapon in the game
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>>1582666
>winch claw
>CC
heheheheheh
Lol.
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are the servers cooked right now or something?
literally had john wick carrying me ffs
>>
john wick you are a fucking legend
how did we make it as a duo
>>
we gonna get raped by the live wires but whatever man im happy after all the disconnects and laggy shit
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>matched with 2 of the players (duo) that beat us in the final round
huh
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>final round is a whitewash where the trailing team give up 30 seconds after the first checkout
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>>1583327 (me)
>shat myself at 0:00 thinking i was a couple seconds too late from saving my team
>didn't realise neither of the bottom two teams had claimed/stole it
>>
>when your enemy bring a bow and arrow to a defibrillator fight
Bad call
>>
The Finals (stylized THE FINALS) is a free-to-play first-person shooter, developed and published by Nexon subsidiary Embark Studios.[3][4] The game focuses on team-based matches on maps with a destructible environment, where players are encouraged to use the dynamic environment to their advantage.[5]



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