[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: CAS.png (12 KB, 818x413)
12 KB
12 KB PNG
Because there's no dedicated ARMA thread at the moment and the /tac/ thread is only for less popular games.
>>
>>1588526
Can anyone recommend me some underground maps that've got pathfinding?
I tried Crytech's underground military complex and, while it's really fucking cool, it has dogshit pathfinding and AI wonder through walls.

Reason why is that I'm trying to make a Jin-Roh: The Wolf Brigade mission and feel that the best way to do it would be in a claustrophobic space where it's easy to get ambushed.

Heavily urbanized maps (not in the fucking desert, please. I already have Fallujah2) would also be good.
>>
File: 20241210201344_1.jpg (827 KB, 2560x1440)
827 KB
827 KB JPG
How about some recs on co-op/small group scenarios? Ideally something using either CUP or RHS because 2035 stuff is homo. Something aside from the usual stasi and randomly generated mission slop would be nice for a change
>>
>>1591890
Anti-Stasi and the like's kinda shit, yeah. You have to have people that're really into roleplaying and still need a Zeus to manipulate the game to not be a steamroll after you take about a 10th of the towns.
I'm presently thinking about having them do an investigation before letting them gun down unarmed (or barely armed) civilians. Probably have them look into rumors of a self-titled "Resistance" cell and after 2 or 3 missions of low-impact fighting with pistols or maybe an SMG they find the rebels' base and get to go ham.
>>
PvE in Arma has always sucked. The only way to make combat engaging is to have human players manning and operating fire support assets and vehicles.
>>
File: 20250105122100_1.jpg (947 KB, 2560x1440)
947 KB
947 KB JPG
just gonna shamelessly repost this with a small update to the mod list from the /tac/ thread since there's an arma thread now.

I have a dedicated server up that will run stasi most of the time that people can just jump in and out of and fuck around in. Often times I'll use the server to run other missions randomly with people but I'll try to leave it running on stasi when I'm not around.

Anyone can be commander, anyone can completely sabotage the save
Whoever is commander must manually do garbage collection every once in awhile and save progress
Server is scheduled to restart every two hours as long as no players are online. So if it has been awhile and the server is running like ass and someone already did garbage collection and I'm not around to manually restart it, then everyone just needs to leave and wait a few minutes then come back.
There is no teamkill punish and no afk timer
Normal Antistasi win condition (all military bases and airbases and 50% of population)
Normal Loss condition (More than 1/3 of the population has been murdered)
If the game hasn't loaded and says "waiting for admin" just wait 60 seconds and it should autoload the save

CUP Russia vs CUP NATO on Chernarus 2020
MOD LIST: https://pastebin.com/hqP5nCSd
Server Name: [CWC] The TRUE and HONEST CWCVille Antistasi Server|NO JERKOPS
Password: ChrisChanSonichu
>>
File: aaf.png (348 KB, 1920x1080)
348 KB
348 KB PNG
>>1588526
Any good units
>>
>>1594866
all units are gay
JOIN THE 801ST ULTRA BADASS KILLER SPECOPS PUNISHER BATTLATION [16+][LBGTQ+ FRIENDLY][NEWBIES WELCOME][MANDATORY TRAINING SATURDAY MORNINGS]
>>
Got around to picking up reforger, gotta say it's better than what I thought it was gonna be for a crossplay game. Worst points easies to get out the way.
>Guns are way to arcadey. ADS is too quick, lack of a flinch when getting shot at, no weapon sway when low stam.
>Suppression mechanic not being present and being confirmed to never be by BI devs is fucking retarded and makes most MG work useless.
>PS5 players are half retarded in the 'I'm the main character way', xbox players are half retarded in the 'wanna listen to me hit my bong on voip?' way. PC players are still just nag it all nancy's
>supply mechanics need a MASSIVE rework to stop people making loadout galore on the frontline. Next update rank lock on items should help if admins actually keep it around on their servers.
>Fuck Sony for making names pop up whenever you speak even on enemy team.
Other than that, the game isn't actually that bad. There are actually a couple servers that do police the retards well, including zeus lightning striking loadout makers on frontline points, the modding scene is still very young but the capabilities of the enfusion engine are clearly far superior to what arma 3 and pre were using. The copyright thing for workshop kinda sucks but it does mean we might actually see far more original content instead of 'UNSC Arsenal mod 23' or the same shit for 40k or star wars when it comes to fictional stuff. All in all, I think arma is going to be different for sure, in same cases not for the best but still a majority for the better.
>>
>>1595923
>reforger,
I'll be waiting for ARMA IV, since it's confirmed.
Reforger's just a massive tech demo.
>>
>>1594866
I like the one I'm in, Task Force Viking, but I'm also a fire team lead without men to lead, so I may be biased.
Very relaxed compared to most units. The primary requirement is that you don't use the same gun as the enemy or the same camo. Otherwise it's a "This is the bare minimum. Everything else is up to you" situation.
We LARP as a PMC operating off of an island in the Med.
>>
>>1594791
what about a themed antistasi run in a faux-afghanistan map, no arms dealer, no looting, taliban larping with the GLA soundtrack thrown in for the KLPQ radio mod
all you get are white pajamas, iron sight AKMs, and whatever vehicles/fixed weapons the garage allows you to buy
>>
>>1595941
alright, I'll bite. Tell me more
>>
File: 20250106212658_1.jpg (79 KB, 479x547)
79 KB
79 KB JPG
>>1597966
At present we've got two campaigns running, One set during the Obama era in Serbia. We were hired by the British to recover an asset, a Russian missile tech in charge of anti-ICBM defenses, who had gone missing after the convoy carrying him was hit.
We recovered the picture attached during the first mission. Likely our next target. This one runs every-other week on Thursdays at 20.00 EST
This is 75% investigation and 25% being backstabbed by people saying they're neutral.

The other one we have started with our company being hired by the government of an island micro nation to provide additional security to a speech their El Presidente was making, only for him to get headshot and us having to book it out of the city and through mountain passes through mortar and MG fire, then hold our airfield.
Now we're being payed by the people who orchestrated the coup because a third rebel faction emerged and took over most of the island.

Anything else you'd want to know?
>>
>>1598044
Oh, right. The other campaign is on Saturdays at 18.00 EST.
>>
>>1598044
>>1598048
I'll try it out at least once, I'm off on weekends for now
>>
>>1598083
This week is only trainings to get quals for anything past rifleman (It's all really easy. Mostly just proving you won't do stupid shit like shoot an RPG indoors or hit allies with an MG)
DM Laggers on Discord. That's not me, but he's a recruiter for our unit and actually knows what's supposed to be done.
>>
>>1598215
doesn't accept DMs apparently but I sent a friend request like 5 hours ago
>>
>>1599209
DM urst_
That's me. I'll make sure he opens his DMs for you.
>>
File: capture1.png (8 KB, 315x101)
8 KB
8 KB PNG
>>1599283
can't DM strangers without sharing a server on discord, and it says you're not accepting friend requests
mine is .pressxtojason
including the '.' at the beginning
>>
>>1599209
>>1599283
He said he's fixed that.
>>
>>1599287
still not working
>>
>>1599290
I just switched it to let anyone send me a friend request.
Sent you one.
>>
>>1595923
No suppression is pretty retarded. The next update makes it so you can't spawn on a base that is being capped, leg wounds are a pain in the ass, and morphine is no longer in the arsenal. All that should hopefully make people play more carefully.
They are increasing the supply capacity of vehicles. You can almost build a whole base with one supply truck load. I don't know how I feel about this. They're increasing base cap time to counteract no respawning and with all the buildings cap times are mindnumbingly long. I think the strategy will be dismantling everything at a base and running one supply run to rebuild it.
I do hope we get an underground modding community. I saw a Star Wars mod already that got taken down. You'd have to be retarded to not think they were going to remove it so it must be out there. That and their workshop sucks dick, mods failing to download and I get 2 MB/s on a 1 GB/s wired connection.
>>
>>1588526
Is it easy to learn SQF
>>
>ace
>>
File: 1736425688470682.jpg (22 KB, 338x338)
22 KB
22 KB JPG
>128 player refunder servers
>server fps = 10
>dump half a mag into a fag
>casually turns around
>instakills me because he won the packet lottery
love it when halfway through a match the server shits itself like that.
>>
>>1595923
>lack of a flinch when getting shot at
It is there, just very slight when the torso is hit. Noticeable for sure when the arms and head are hit. That's the strange thing with the damage model, since the same is true for the injuries: leg and arm injuries are very noticeable, while torso and head don't seem to do anything.
>no weapon sway when low stam
It is present, noticeable even when hip firing, critically important when using optics.
>Suppression mechanic not being present
Fear of being hit is present without the code. Most snipers/rpg ambushers/mg nest gunners can easily be suppressed. You can test it yourself by firing at them but not hitting on purpose. For example, a sniper in a church tower (often met in Monti) will always run away when fired upon often not even giving you a chance at a second shot.
>makes most MG work useless
Wasting weight, ammo and giving out your position isn't work.
>loadout galore
Youtuber/reddit forced meme. Supply decides nothing. Once the FIA are cleared from the map, there is enough supply and supply gen for 128 people to buy best kits and a car each. There is even a script that deletes abandoned cars after some time to not overload a server. Shitters just like to put the blame for losing at a guy in a non-standard hat, which is, of course, preposterous.
In reality, it is tactics in general and, in particular, surprise factor in combination with overwhelming firepower which rule the game.
>>
File: wtf is this bullshit.png (852 KB, 3797x2023)
852 KB
852 KB PNG
anyone know what this means?
>>
>>1588526
>only hit him and miss everyone else around him
>Never hear him talk on comms again
ya cause the cunts dead lmao
>>
>>1606397
>be me
>fag
>play a vanilla server
>spawn on frontline with default Daniel kit
>base has 900 supply, enough for 90 people to spawn with said kit
>fighting starts up on said point
>20 or so guys from both sides fighting over it
>team mates start making new kits on contested points
>one cunt spawns a car and drives off with it
>two more spawn a gun car and try to push their point with it
>more barbie going on
>900 supply dwindles down to 20 in 6 minutes
>they start complaining that logi isn't doing their job
You clearly don't play the fucking game then faggot, and if you do you probs play on a hyper modded server that has auto generating supplies at 50 every 10 seconds. You're about as casual as they come because supplies decide fucking everything. What you can spawn, if you can spawn, what you can build, repair, ammo, meds, armor. Anyone who thinks 'oh but we have supply NOW so it doesn't matter' is the same faggot that should be shot at spawn by some xbox no mic tk'er.
>>
>>1606397
Supply runners can single handily control where the battles are and make or break the game for their team. If there's an arsenal on a contested frontline point, every dork spawns on it, draining the supply. Then supply hits 0, no one can respawn, and the point gets overrun. If the point behind that point isn't built up, chances are it'll be overrun as well. If you have supply runners you won't have that problem.
>>
>>1608612
>>1608841
What's the point for the supplies to sit unused at a contested point? To gift them to the enemy?
Once the battlefield takes form, you can ALWAYS spawn with the best gear and any car you want and be in the action after a couple of minutes drive. Yes, ambushes exist, but logi drivers are just as vulnerable to them as normal reinforcements.
People driving the trucks actually start harming the team if anything after the FIA is cleared and radios are built everywhere. At the cost and time of driving a truck to the objective you could drive to the same point a full car of kitted out guys. But the benefits would be:
1) You are less vulnerable to ambushes, can clear the way if needed.
2) You can approach from a non-standard direction as opposed to spawning in the location known to the enemy
3) You come into battle as an organized force as opposed to a trickle of stragglers running out the base every minute by themselves
4) You have +1 guy (the driver)
5) You save the time he would spend on the return run
6) You are not a meatwave with bayonets

Also I want to remind the clowns who style themselves Atlases that hold the ungrateful masses on their shoulders, that the Atlantean effort in question consists of 600 (six hundred) supplies per run. If someone knows the tick at which the supplies respawn (the +5/+15 thing) please tell me so I can calculate the theoretical impact of an elite veteran devgrue trucker compared to the normal supply gen rate.
>>
>>1610862
The point is people should be leaving a buffer for others to spawn, if it's a hot point. If it's a backpoint, do whatever you want. Players do not do that. One jackass with two rifles, 20 magazines, 10 bandages, and 10 morphine, costing 120 supplies will not have the same impact as if 6 people were able to spawn.

In my experience players don't backspawn and kit up to drive together to the objective which is my entire issue. They spawn 1-by-1 in the forward objective and drive off.

I believe the supply refresh rate is +x every 5 seconds, when the servers aren't shitting themselves. I don't think that's a good 1-to-1 comparison just because of the fact people spawn in using the supplies generated which makes it take longer. If a truck comes in there's a large enough supply to get what is needed. You see it often when a base is first being built up. People are spawning in faster than the supply generates so you can't purchase a vehicle.
>>
>>1610957
>One jackass with two rifles, 20 magazines, 10 bandages, and 10 morphine
That one can still move, even run, while carrying all of this shit is the problem.
Arma 2's simple grid inventory, one rifle and a launcher, without any dress up was simply better for this type of game. The fact, that one could theoretically carry 2 machine guns, doesn't mean it should be the standard.
>>
>>1610957
>One jackass with two rifles, 20 magazines, 10 bandages, and 10 morphine, costing 120 supplies
That's just a noob with a suboptimal loadout, and even if we agree to entertain this line of thought, it only becomes a problem if:
1) He dies to begin with - which is not a given, and we can't count the supplies as wasted while they're on the active player on the frontline in the form of his equipment. *
2) Even IF he dies it often happens in a position where he can be looted by himself or his teammates.
3) And even if he's left unlooted, the supplies can't be called wasted if the player has managed to damage the enemy.
So, the problem isn't the arsenal, but a specific case of a player who spawns with the loadout that's less than ideal regardless of a place of spawn, dies without making any impact and spawns with the whole kit again instead of just picking up his stuff from his corpse.
The same logic is true for any other building in the game. A bad pilot will crash an expensive helo, a bad driver will kill his passengers, a noob btr crew will lose the vehicle to the enemy. Do you also go around dismantling heavy vehicle depots for the fear of the latter?

* Also I would argue a player with a custom kit would die less than a default rifleman. Very often when you end up in a meatwave generator, be it a frontline base w/o an arsenal or a meat truck, you adopt the meatwave mindset. This playstyle is so distinct that a veteran player can easily identify a presence and even a possible location of an enemy command truck just from observing the zombies stumbling out of the bushes and going straight towards the contested base.
>>
And to hammer it home: logi drivers do not do anything that the average player doesn't do by buying a car and waiting for a couple of guys to hop in. The supplies are being transported from the rear to the battle, just in a more flexible and faster way, since the uaz / jeeps are about 1.5 times faster.
Some of the logi players even resort to griefing by not doing anything at all but repeatedly dismantling arsenals. On a number of occasions I would stumble into such characters when coming back from the ambush to restock on rockets. It's a bizarre encounter every time. You just exploded two humvees and a helo coming for his ass, and this rat is actively sabotaging you.
On the opposite, normal players who just take a jeep with their buddies (which by itself I would bet is more efficient than the logi truck if you count everything) would often set up improvised supply points just from the back of the car. I remember one time we pushed in this manner from near Provins all the way to Levie mostly on foot largely thanks to the UAZ stuffed with rpgs and grenades.
>>
Can someone recommend me which Russian-Ukraine mod play? I'm not familiar with any of the mods, but from what I understand there are several. Preferably one where everyone cannot get kitted out as super soldiers immediately.
>>
File: 1732507110421708.jpg (12 KB, 241x230)
12 KB
12 KB JPG
what i dont understand is why the game recalculates the value of the default kit when you save it in the armory. more often than not i dont want the grenades for example so i can be lighter but im forced to ditch them every time i respawn with the default loadout because of this retardation.
>>
I'm playing western sahara single player and they want me to clear a minefield to make the thirdies happy. I'm pretty sure I got them all but is there a way to force the game to check or something? Nobody documents arma bugs I swear
>>1594014
>PvE in Arma has always sucked.
so true
>>
>>1614026
probably the oldest one
>>
>>1616748
Because the default kit is meant to be a 'here's a bit of basic shit to use with low spawn cost'. Everything you save has set values regardless of what default is to take into account mix matches of kits and their item values. It's essentially a kit at a discount. Just drop the nades.
>>
>>1620763
i understand what it is but it still doesnt make sense if you want to have an even more basic loadout it forces a higher supply cost onto it.
>>
File: shzj79xt3xie1.jpg (571 KB, 3024x2013)
571 KB
571 KB JPG
>>
>>1632958
>cosmetic rank requirements
good
>>
What are some good public servers that are half casual half realistic? I don't care for KoTH
>>
>be me
>ausfag
>playin local RHS reforger server
>LuvMeSumConflict.jpg
>modded map with village urban cap points, one in the north is a fortified position called bastion
>tough nut to crack due to shitty auto resupply for points mod
>tend to be 5-6 man pushes on a point often defended by 20+
>respawn again at mob for suicide heli push
>see 4 helis in mob
>que?
>resident pilot mains are planning a 4 pronged assault on bastion, up to 20 guys with them to act as inf groups
>4 people per heli, one group over strength with 6 guys as the main push
>Join the 6 man group to make it 7
>helis all take off, make their way and land at point
>one heli on each of the four corners of the walls, main push slightly closer to the gate
>we lose one heli on the way down, rest land safe
>two 4 man teams push in and hold their gaps in the wall as planned
>main group hard pushes the command tower and take it, we lost 2 on the way in
>obliterate anyone spawning trying to defend, other teams push in and hold their main spawn points
>we cap the base in less than 3 minutes
>entire team goes back to brain dead rushing points without a semblance of unity or cohesion after that moment
Did I witness the rare moment the collective braincell a reforger team has actually fire or are they all autistic? Or both?
>>
>>1635720
I think most people need to be told what to do. You see it when someone is talking over platoon to get some random point completely away from a main objective and half the team goes with him.

I don't like to do that and try to get a collective decision when with a group. Making all the decisions gets boring.
>>
>1.3 isn't even out yet
>tactical timmy, arsenal andy and CAG-Callum's are already coping, soaping and on the verge of roping at the rank locked arsenals
BI's greatest choice to change a game will be the arsenal rank locking, and nothing will ever come close.
>>
What happened to the 4chan groups that play this game?
>>
>>1608612
Get bent
>>
>>1632958
50% or more of the supply problems could be fixed with a main-menu loadout editor.

Tell your players in big numbers how much their kit costs. Allow saving loadouts. Have default presets.

Everyone rightfully bitches about the smoothbrains in pub lobbies, but a lot of this pain is on Bohemia's design.
>>
File: breakerbreaker.gif (1.79 MB, 480x366)
1.79 MB
1.79 MB GIF
>>1610862
>>1610957
>If someone knows the tick at which the supplies respawn (the +5/+15 thing) please tell me

1 supply tick every 10 seconds, somewhat lag-dependent, and passive resupply caps at 1500.

At +5, a full truck is equivalent to about 20 minutes of sitting around doing absolutely nothing.
>>
>>1641574
If the auto supply gen stays the same, trucks next update with 1500 supply will be even more valuable
>>
>>1595941
What times and timezone do you guys play?

>>1594882
>all units are gay
>[LBGTQ+ FRIENDLY]
Yeah the British one I'm in at the moment was alright, but lately it's started cracking down hard with tone policing banter because the fannies started getting vocal.

So anyone know any UK, or English speaking Euro, groups that do zeus missions and have an unPC sense of humour?
Would consider switching to Reforger.
>>
>>1653703
You could always join ECD.
https://steamcommunity.com/groups/emerald_clover
>>
>>1641559
>a main-menu loadout editor
im pretty sure this is beyond the capabilities of marek "i love the ussr" spanel and his goons
>>
File: public-278162250.jpg (50 KB, 525x768)
50 KB
50 KB JPG
>>1654322
they've said in interviews that it's probably never happening, closest we'll get is saving persistent loadouts
>>
Anyone have any good servers to recommend? I normally play on the WCS servers but the queue times are getting too much at prime hours.
>>
No day z thread But it'll do>>1588526

https://youtu.be/z4pBzMHlh0I?si=90ORbAeIUBHt_NLp
>>
>>1654945
You could try your hand at the Arma Conflict Vietnam servers, I've been getting back into them recently and they're pretty fun, granted there is still some wait times.
>>
>>1641559
I don't see why people think a pre-game loadout editor will fix the problem. Yes players spend 10 minutes designing their loadout at the first arsenal, but I think the bigger problem is the supply cost. These are the same players that build arsenals at frontline points and make it so no one can spawn in or spawn vehicles.

Bohemia design is definitely shitty. I don't know why they didn't give console players a cursor for menus. They said in their latest Q&A they can't do inventory stack moving because of a design limitation. What the hell lol.
>>1654907
How are persistent loadouts supposed to work? Server based? How are they supposed to work with the arsenal restrictions?
>>
just got banned by a literal jew. are there any servers not run by snowflake retards?
>>
>>1658194

>>1653704
>>
>>1588526
How do people even find arma groups to play with?
>>
>>1660526
You ask here or steam community forum
>>
>>1660526
Yeah sure "just ask", but there's so much yessir/nosir LARPing dumbshittery among arma groups that it's not worth wasting time.

if you're into wasting time, arma groups are really good at squandering your finite hours on earth taking orders from unwashed autistic strangers who were too mentally ill to ever really enlist.
>>
Is 3 or reforger better at the moment? Haven't played since arrowhead
>>
File: image (2).png (406 KB, 851x420)
406 KB
406 KB PNG
>>1661598
3 is still better at the moment for sure, pic rel for my source on the matter. Reforger is good on it's own, but the scale of content, both modded and official and the 'polish' arma 3 has makes it the better option of the two atm, but only if you have a unit to play with, or are content with the few decent public servers. Reforger is actually far better for casual play than 3 due to how many public servers are actually playable. The other thing to keep in mind is reforger is still a tech demo, it's not intended to be a full game, that's arma 4's job in 2027. However for what it's worth, reforger has far more modding potential than 3 ever has, and it's likely we'll see some really decent stuff out of it before 4 is even out, and when 4 is out, it'll likely only improve ten fold. Community wise, 3 is better because we're still in the midst of seeing the cod kiddies and tactical timmy's in the public reforger servers learn that the game isn't theirs to command and fuck off. 3's gunplay is better, there is no contest. Reforger's gimping to run on consoles isn't good but isn't 'too' noticeable. Reforger tends to run better overall than 3. 3 has an actual mission editor, reforger doesnt, 4 IS though. Game master in reforger is FAR easier to use than 3. 3 it's at easier to get away with mods like star wars, same with real conflict mods like the ukraine war which get snubbed on reforger. Halo we know for a fact is in the clear on reforger, so at least we'll have URF larping which is based. 3's vehicles play better. Reforger has nicer heli physics, and you can actually crash land in reforger and not die on impact. Vehicles in reforger don't die the second they're hit unless it's a BIG hit. Reforger has decent spalling mechanics. 3 has better QOL and gameplay mods. Reforger has better native gameplay mechanics barring gunplay. Overall, both are good, one's better for casual play, the other for unit play. Go from there.
>>
>>1661575
Try a unit, go to a 'training' or op or whatever, if you don't like how it runs, leave. Simple as.
>>
>>1661912
Thanks, I'll stick with 3 if they're going to be releasing an actual sequel soon. Unfortunately don't really have enough time to join a proper group though.
>>
>>1662282
>don't really have enough time to join a proper group
I've never been in one. There's plenty of competent randos out there, people that just need a leader to shine.
>>
File: 1731901945440297.jpg (17 KB, 285x279)
17 KB
17 KB JPG
>>1661912
>3's gunplay is better
>>
File: 454464.jpg (446 KB, 1920x1080)
446 KB
446 KB JPG
>>1661598
A3 might be better Arma, but Reforger is better vidya.
>>
>>1594866
>>1653703
i'm in a global SOF unit who just started a campaign, mostly NA based (TH/SU @ 8 PM EST) atm. they're a solid group of guys active/former/civvie. no bullshit, no strict LARP, just show up regularly, don't be retarded, and try to have fun doing it. you do have to make an app in order to be able to play but i hope that doesn't discourage you or anyone else interested.

/khpGNCQg
>>
>>1663109
Reforgers gunplay is so braindead that it's literally a point an click adventure, it's missing the complexity that makes firefights last more than 2 seconds. I don't care how iffy 3 can be weapon wise, full auto sprays that are 80% accurate at 200 meters is not fun in reforger
>>
>>1665584
wait you actually think shooting is some arcane skill only a select few have the capabilites to acquire? refunders gameplay is actually closer to how real guns behave than the janky garbage in a3. go shoot some guns before talking out of your ass.
>full auto sprays that are 80% accurate at 200 meters
this is blatantly untrue for everything than isnt a bipoded machinegun.
>>
>>1665506
You guys ever do antistasi?
>>
>>1666235
Clearly you don't play the game lol
>>
>>1667360
>you dont play the game
you play on those gaynigger modern servers because what youre making up doesnt happen on vanilla servers. retard.
>>
File: image.png (1020 KB, 1193x693)
1020 KB
1020 KB PNG
>>1667482
Left cunt with m16 carbine, right cunt with AK-74. 300 meters, full auto, laying down. You might play the game, but clearly you have no idea how lmao
>>
>>1668087
cool screenshot. i will now believe everything you said.
>>
>>1668234
you better faggot, I went to the effort of booting up the game to prove you wrong
>>
>>1668528
>autistic sperg thought i was being serious
every time on this godforsaken image board
>>
>>1666235
unrealistic sway and recoil > real shooting

irl i can slide and 360 no scope. why the hell isnt that in reforger?
>>
>>1667063
just the two scheduled zeus missions and then occasionally something impromptu during the week.
>>
I'll never understand why units make all this stupid bureaucracy.

>Oh you wanna do anything other than carry a rifle all OP
>please take our 3 day extended training course with quiz
>we only do the training once a decade btw
>>
>>1669929
There's plenty of units out there that don't do that nonsense
>>
File: image01234.jpg (11 KB, 356x277)
11 KB
11 KB JPG
>>1669929
Quit a server the other day after hearing their (PS5-player) admins put anyone who ever wants to touch a helicopter through a mandatory 20-hour "pilot training" course.

It only takes 40 hours of flight time to get an actual real-life pilot's license.

>>1670006
The amount of powertripping gargle-my-balls-first bureaucracy bullshit in this community is above the overall gaming average.

You have to go through a lot of units to find ones that aren't completely retarded.
>>
File: 1721188854909701.png (417 KB, 1000x991)
417 KB
417 KB PNG
>>1669929
>>1670139
im so glad my friend group never had this particular form of autism when we started with arma 1
>>
>>1670333
The obsessive "respect my authoritah" kind, or the compulsive "fuck your authoritah" kind?
>>
>>1670721
both actually. we started out squatting on various evolution servers and when we got bored of that one of the guys started making missions on his own. if you tried to be a larporator you would get called out but at the same time if you were actively detrimental to whatever we were doing by ignoring shit someone wanted you to do the same would happen. what probably helped was at our peak there was only a dozen of us. the worst it got was task force radio or something like that? but we figured it was an unnecessary burden and just went back to mumble/ventrillo.
>>
File: 1740996357012782.jpg (18 KB, 344x342)
18 KB
18 KB JPG
Looking for a non cringe, non larp european group discord. Is there any?
>>
File: cmon.png (1 KB, 101x140)
1 KB
1 KB PNG
>>1671091
>Looking for a non cringe, non larp european group discord.

Non cringe and having a discord seems a bit contrary dont you think ?
capch:sans8
>>
File: Untitled.jpg (72 KB, 750x761)
72 KB
72 KB JPG
>>1671418

I mean yeah. It's a big ask, but let a nigga dream ok?
>>
>>1661912
I think Arma 3 is a fucking janky, clanky snoozefest. I never could get into the MP side of things in A3. And all the LARPing in it put me of too. Tried Reforger earlier today and I've never had so much fun in a multiplayer game in a single day. It's genuinely just peak.

>>1671745
>>1671966
>>1671968
>>1671745
>>1671969
>>1671970
>>1671973
>>1671979
>>
>>1672119
>janky, clanky
zoom zoom
>>
>>1672729
nta but a3 is janky you trog
>>
File: maxresdefault.jpg (161 KB, 1280x720)
161 KB
161 KB JPG
>>1661912
thanks anon, this saved me from wasting a lot of drive space on A3 DLC that will probably just go untouched as a rotorbrained reforgetard.
>>
File: 1732053238411525.jpg (1.05 MB, 2560x1440)
1.05 MB
1.05 MB JPG
ALLAHU AKBAR!!!!!! (there were no survivors)
>>
>>1678861
Some of my fondest gaming memories were committing terrorist attacks on balkanite war crime rp servers. I think this was flashpoint.
>>
File: ArmA.png (73 KB, 611x245)
73 KB
73 KB PNG
Been getting an ArmA itch again recently after uninstalling about a year ago for space reasons.
Any 4chan groups still active? Are there a fair amount of players that would be interested if I were to start a group?
Been trying some Ready or Not in the meantime and it's okay but not the same.
Not pictured: some ~2000 more hours in DayZ mods in ArmA II
>>
>>1680004
Well Emeral Clover is still active (not in it) and one guy hosts Antistasi/Forgotten Few all day (havent played in awhile)
>>
>>1680076
This guy? >>1594791
The Emerald Clover guys don't have much info but if I can make the times next week I'll try to play with them. If they have anyone lurking the modlist page is broken.
>>
>>1678956
>nonstop suicide bombing the infidel command tent while salil al-sawarim plays in the background
k i n o
i
n
o
>>
>>1680161
For emelard clover this is their steam group https://steamcommunity.com/groups/emerald_clover
And for the Antistasi that one is OLDDDD modlist currently we are playing on Lythium map i guess just join the server using the launcher to so steam can auto download shit
>>
>>1680628 (me)
BYW how many of you knew that you can use Page Up and Down to check past messages in game chat after pressing / ? I recently found it after some guy in Warlords mentioned it (490h byw)
>>
>>1680632
I've known that trick since ArmA 2.
>>
In arma reforge is single player good? can I play as the gooks?
>>
File: 7897543096178.jpg (429 KB, 1920x1080)
429 KB
429 KB JPG
Really hoping this eventually gets adapted to Reforger.
>>
File: 237186783217894310.png (3.24 MB, 2283x1276)
3.24 MB
3.24 MB PNG
>>1680776
You can set up anything you want in GM, and Combat Ops is decent solo.

PAVN run is always good shit.
>>
>get reforger
>go into public game
>quickly becomes night
>entire team is in 1-2 man squads
>standing aimlessly in a field with flashlights on
>surrounded by woods on all sides
>bullets start coming out of the woods
>consolefag starts complaining that he got shot, saying it's because PC players turn their gamma up at night
>last 20 minutes the comms are full of people mocking the consolefag
I don't need full milsim LARPing, but is there any way to increase the chances I get a game with at least a little cooperation? Only had the time to try a few games but they were all filled with 1 man squads.
>>
>>1682923
Regularly play on the same servers, usually ones with stupid names have admins and regulars.

Some autists play on the same pub servers regularly, but you'll also deal with more pubby stupidity.

GM is better than conflict for a semblance of co-op, even the public PvP anarchy servers will get people working together.
>>
>>1682939
>GM is better than conflict for a semblance of co-op
I'll have to try it out. It's been over a decade (maybe closer to two) since I've seriously played any Bohemia games.
>>
>>1588526
What would your custom faction look like?
>>
File: 20250216110119_1.jpg (583 KB, 2542x1349)
583 KB
583 KB JPG
>>1680632
>>1680161
I'm still alive but in the middle of a job change. Right now server is hosting Taliban stasi on Lythium with some self imposed rules which can be basically be summed up as no loot crates and no flying and basically no using anything the taliban couldn't maintain.

Modlist is a big download thanks to RHS and 3CB Factions
https://pastebin.com/KTP06TKe
>>
>>1687287
>no loot crates
Don't they just speed up the process? Or did you intend to ban looting altogether?
I've been messing solo in the most up to date Antistasi mod and the arms dealer seems like a way to get other weapons, so did you intend for players to use that and just not buy gucchi shit?
>>
File: 20250204000817_1.jpg (1.11 MB, 2542x1352)
1.11 MB
1.11 MB JPG
>>1687322
the rules are self imposed, I can't stop people from buying or looting shit ultimately and if people do I won't stop them because I'm not the fun police
but the goal is to de-incentivize looting and incentivize running around looking like taliban with AKs and use IEDs and not end up wearing american body armor and steamrolling them with their own Abrams and Bradleys. I manually added guns, explosives, and launchers appropriate to the taliban larp to the arsenal. I'm contemplating adding Iglas to the arsenal for QOL.

here are my self imposed rules I remember from of a few weeks ago
>no loot crates
>no flying
>spotter plane okay after we cap an airbase purely for QOL
>any vehicle we capture that the taliban couldn't maintain gets sold
>only things to buy at arms dealer is any kind of technical, then BRDMs, BMP1s, MT-LBs, and anything else shittier and older than those

Ultimately the rules don't matter because like I said people can do whatever the fuck they want, it's just the vibe I was going for. Also it's honestly a huge pain in the dick playing like that because as soon as an Abrams shows up we usually don't have answer for it other than hoping a lucky RPG detracks it then we can figure out how to kill it after. Also miss doing artillery/plane shenanigans with the boyz
>>
>>1687354
Not sure if it's a server or client issue but after connecting I never get to the lobby, it just stays on the Stratis loading screen. Seems like the mission didn't load properly if I had to guess.
>>
>>1687414
its the server, I had some mods updated and then they automatically get re-added to the command line and it fucks everything up. Stand by
>>
>>1687414
should be fix'dâ„¢
>>
Are there any early 90s Black Hawk Down like mods for Reforger?
>>
>>1689687
Mogadishu is pretty fun, there are a few gear mods too
>>
>>1687354
I loved antistasi but my friends soured on it once we got the mid/later stage and you're just bushwhacking shit so good move. The whole resistance co-op thing in reforger I Feel like has potential, it's just weak as hell right now bare bones (AI is passive, no patrols, you get all the gear you could want at the get go with no need to loot). I'm biased in preferring it as a rule but I always felt Arma is king for lower intensity insurgency kind of combat. Not all the arma games played to that but OPflash, Opflash resistance, Arma 3 all did since.

My friends luv em fucking escapes. I do too. Kinda surprised it hasn't taken off like DayZ did since it's such an easy and fun concept

>>1670881
Your group sounds good, although Acre2 if it behaves is really not that bad compared to just free coms on mumble/vent/discord. You get localized chat, and if you use 152 or the chinese radios you get pretty great range. The best organized group experiences I had was with A3G back in the day and I think it was called United Operations, which was none of the bureaucracy faggotry just "Listen to your squad lead" but they wouldn't be larperator it'd just be "I need you two to cover the rear while we attack" or "Circle round and flank em, don't stop here and take pot shots".
>>
>>1691497
>Mogadishu
Didn't realize there was a map for that. I just found out recently my Dad was there during that whole thing.
>>
>>1691514
That pretty much describes the unit that plays here.
>>
File: sneeds rock.png (905 KB, 1520x1080)
905 KB
905 KB PNG
I found this on a map I was playing recently called Hamland
>>
>>1691514
>Your group sounds good
theres only 3 of us remaining unfortunately but it is what it is. we never got too autistic about comms and call out which is probably by acre and things like that never stuck with us. the only recent game we used something similar was six days in fallujah because ingame voip and radio actually makes for good gameplay.
>I always felt Arma is king for lower intensity insurgency kind of combat
ofp/arma was always better for smaller scale engagements. even back in ofp days ive noticed smaller ai squads were more effective and less braindamaged than the big 12 man blobs. same for vehicles. i would unironically prefer if bohemia focused on small 4 man fireteams with great ai rather than galaxy sized platoons with mediocre ai for arma 4. theyre retarded however so im not holding my breath.
>>
>>1658194
>autistic retard gets on comms using stale 4chan memes and fake jew voice.
>gets vote kicked immediately

Was this you?
>>
>>1656269
>They said in their latest Q&A they can't do inventory stack moving because of a design limitation.
They said the same thing about a3 but modders made it happen
Why are they still so incompetent?
>>
File: 1734301194909001.gif (136 KB, 479x459)
136 KB
136 KB GIF
>>1687287
the server needs to restart, it's been frozen since last night.
>>
How is reforger compared to squad
>>
>>1720995
Your mileage may wary.
I think it's dogshit but many prefer it.
They're different games, so you would have to point out what you like or dislike about either game.
>>
>>1720995
IDK but I hate squad so much I would recommend literal phone games over it
>>
>>1721688
What are some phone milsims?
>>
>>1722337
PUBG
>>
File: 91UmqF9145L.jpg (585 KB, 1480x2560)
585 KB
585 KB JPG
>>1722337
PSP emulator on the phone.
>>
>>1709455
yeah I didn't notice for like a week, sorry about that. First time I've ever had that issue
>>
>be in a group
>semi serious, but we still mostly just fuck around except during missions
>New guy comes in, he's enthusiastic, never misses a game and is generally chill
>He starts giving the group leaders feedback on missions and stuff.
>Keeps asking for permission to hold his own training sessions in order to "help out" with the new guys
>Wants to hold counter ambush, CQB, and a whole bunch of other qualification training for all sorts of shit.
>"Ok, sure, go for it"
>I pop into one of his "trainings" and it begins with a 20 minute rant on how he is dissapointed in everyone for not LARPING the whole time, how the chain of command is to be respected at all times etc.
>The group founder had to miss a game for personal reasons.
>This fucker is now openly complaining how the group leaders are not "as committed as they once were" and insinuating that maybe "someone' else with more time should step up.


Why are people like this?
>>
>>1725133
When you have no life, you make small things your life. For some it's their milsim group.
>>
File: 4002755673.png (67 KB, 415x460)
67 KB
67 KB PNG
>>1725253
Arma is chock full of the "supply officer who peaked at 20 and did nothing with their life after leaving the army" types, guess it gives them something to do other than terrorize their local HOA.
>>
>>1723060
Is this good?
>>
Is anyone here playing ARMA still anymore?
>>
>>1748515
I would but the only group here seems to be on Euro times that are nearly completely inaccessible to Americans
>>
>>1729977
terrorizing your local HOA is your civic duty.
>>
File: 1459725157931.jpg (148 KB, 666x666)
148 KB
148 KB JPG
Realized why I hate WCS and had the most fun with Insurgency, Vietnam, or vanilla. It's the bushwookies but it's more than that. It's the silencers. I am too lazy to log in and check but I am fairly sure the silencers do not confer any kind of debuff and instead automatically turn your bullets into "They are subsonic in sound but exactly the same as normal bullets". Maybe I am wrong but the last time I suffered a WCS server yesterday it was "I only hear the bullet hitting, not the clear crack where it came from."
In Insurgency a bushwookie is fine (terrain being less favorable aside) because they have no silencers despite having high magnification optics. So you have to reposition or pick an optimum spot or prepare for being counter-attacked.
In Vietnam they have no high magnification optics.
In Vanilla you can silence your AK and AR but it's x4.

What's infuriating me is that it's mollycoddling the little kid hiding in the bush sniping away because they get all the perks of sniping with none of the challenges - no severe ballistics with wind or barrel bitchiness, drones are either unavailable or are high rank requirements so you can't just recon them, mortars are extremely high rank so you can't just saturate the hills in mortar fire. Trees are fairly indestructible so you can't just raze it into a no mans land. And because reforger made it so you can carry two primaries now they'll swing an assault rifle too or they'll be bushwookies from A3 and rock a super-heavy rocket launcher in addition to a sniper rifle.

If it were well and truly 2025 AD combat then I'd be fine with it because you could drone their ass. But apparently while everyone gets a complimentary X10 VCOG if you want thermals to spot em? Nope, no thermals. If you want drones to spot em? Nope, got none or you gotta level up to lieutenant.
>>
>>1762195
Meant to say trees are indestructable to munitions. If you drive through (or if the server has removing them by spade) then it's doable. But you get my point, it's all tailored to give the bushwookie all of the perks of modern warfare and none of the counters.
>>
An RHS just dev left the team and took all his assets with him so 90% of Reforger's RHS clothing just got nuked.
>>
>>1767207
Does this affect arma 3 too?
>>
i'm ready to admit that i prefer reforger to 3
>>
kill all console niggers
>>
kill all kioskniggers
>>
>>1706967
kek
>>
dead game
>>
>>1776565
Why don't the units that play this game talk about it here?
>>
File: 18268632.7_image.png (20 KB, 469x70)
20 KB
20 KB PNG
Anything new ? It has been a while since i played the game (i just opened the game and closed it so it dosent count)
>>
does reforger go on sale?
>>
>>1777265
mortars and destructible environment
>>
>>1776565
Looks pretty alive to me.
>>
BI just put server monetization into the game for server owners. Pay to access, pay for in game skins that don't serve an advantage (for now or unless we notice) and it looks like eventual priority queue pay is on the cards in the future. I can't wait for the already retarded player queues for the servers I play to get even longer only for the server to crash after 20 minutes after I get in and lose my spot haha, fuck you BI you niggers, I know you lurk this board, kill yourselves
>>
File: 1734449539004218.png (90 KB, 1609x58)
90 KB
90 KB PNG
>>1779534
absolutely insane that people actually "queue" for a video game
>>
How resource intensive is reforger compared to arma 3 and squad? Squad is pretty ridiculous in terms of system requirements.
>>
>>1779762
i run a 7800x3d, 4070ti, and 32 gigarams, and that runs reforger like a champ. pretty sure what i've got is actually overkill to run reforger on high/ultra settings.
>>
File: 1719242877822963.png (2.99 MB, 2540x1059)
2.99 MB
2.99 MB PNG
>>1779774
>>1779762
this was locally hosted vanilla conflict aarland. ai utilization was like 60 percent with the random fia troops around the map, this fight was like 30 v 30 between nato and ussr.
>>
>BI bans stolen liberty 4-5 months ago for 'claims' of monetization of mods, no real hard evidence given, just a shit load of people suspiciously in the game clan reporting him all at once, but claims it was done in the interest of the community because 'monetization of mods directly goes against the ideals and goals of bohemia interactive and against the terms and service of our workshop'
>BI 4-5 months later after banning stolen liberty for claims of monetization of mods now allows the monetization of in game items , allow AD's and sponsors, priority queue, pay to access servers and best of all, monetization of mods.
>>
>>1780283
Yes but none of that is going to negatively affect gameplay
t. charles bohemia
>>
>>1780390
The fuckass long queue times getting even longer cause of the priority queue buyers will affect gameplay by me not even getting to play, and when I do the server will crash, I'll lose my spot and then I'll be stuck in queue again
>>
>>1779534
I'm paying for server queue and there's nothing anyone can do about it
>>
Has anyone played on any PVE servers? Shit is hilarious it's the most braindead boomer retards doing fucking NOTHING.

They just sit in main base and talk on voice chat. I joined a server, sorted my loadout in a couple minutes and then waited for a heli to take me to the AI. This fucking boomer starts getting mad at me for sitting in his heli because he's "only doing ex-fils"

Like nigger there is exactly 3 players outside of main base, WHO are you fucking exfilling? kek it's fucking hilarious.

It's a perfect spot if you wanna fuck with boomers, I love it.
>>
>>1780953
>WHO are you fucking exfilling
Those 3 players?
>>
>>1781463
That's true I forgot the goal is to have everyone sitting jerking each other off at main base kek, thanks for giving some insight into how you retards "play"
>>
2 more years
>>
>>1782414
>seething because nobody wanted to talk to you
lol
>>
i have a mic, i'm just not very talkative
will i still be able to enjoy reforger?
>>
>>1784028
If you actually play the game you only make short call outs to teammates. That's called working together. If you wanna be a faggot sitting in main base then yea you'll probably be talking a lot.
>>
>>1784059
>If you wanna be a faggot sitting in main base then yea you'll probably be talking a lot.
why do people sit in base, that sounds boring
>>
File: Arma3DDayGermanSide.jpg (33 KB, 637x358)
33 KB
33 KB JPG
>>
>>1784179
I don't know anon, but it's about 30% of the playerbase. Maybe ask this anon >>1782849
He seems to enjoy the vrchat gameplay instead of PTFO
>>
>>1784028
Yes. In fact you'll get sick of the platoon radio channel and eventually change it to some random freq just because the zoomers and other assorted groids don't understand the concept of proximity chat(or just avoid crossplayservers). I play a lot of modern conflict servers, I rarely talk to anyone unless they're right next to me. Even with mortars or something, I'll just spot my own rounds.
>>
>>1762197
The sniper fetish ruins almost every FPS.
>>
>>1787599
Yeah I'm getting pissed off with it again. It's just infuriating how much these faggots get everything catered to them. How would you deal with snipers today?

>Thermals
>Drones
>Mortars
>Acoustic measurements
Thermals aren't in, drones get rank locked if they are even available, mortars are made complex but sniping is made retard-proof, the latter doesn't exist. SO we're all basically stuck in WW1 while these guys get x12 optics.It's just not fun and not impressive to hang out in the bush and plink away, but you'll see on videos every retard thinking they're hot shit for doing so. And christ, even if reforger did enable ballistics one of the most common mods would just be to remove them.
>>
>>1790364
Alright, apparently the gogland linear one is any AAS server. That's good, I wish more did that because conquest and I am at my wit's end. Shit is fucking garbage - whack a mole putting out fires and goonsquad ganking rather than actually engaging firefights. When half or more of the map is capturable at once it just means you've diffused 60vs60 across the entire map, but more so ended up with little 1v3, 2v2, 4v1 garbage.
>>
Help I can't stop playing reforger
>>
>>1797408
I kneel.
>>
File: bughater.png (85 KB, 198x191)
85 KB
85 KB PNG
>>1588526
I wanna get into arma. Should I get reforger or stick with 3? 3 is on sale and i can get all the shitass DLC's for basically the price of the base game right now.
>>
>>1800516
for clarification i specifically wanna go do ops with a community, maybe like zeus or something. That stuff seems cool if you can find the right guys.
>>
>>1800516
>Community ops PVE
Arma 3. Reforger AI is not at all as brain dead as people told me, but there's a lack of missions and the editor is stymied by being console-oriented. I may be wrong.
>Multiplayer PVP
Reforger

Really just a case of find the community, see what game they play more of and run with that. Don't rely on me for buying check yourself nigguh. But I have to admit for all the great fun it's given me, 2 thousand hours over the 12 years I've had it, I'm not liable to ever pick up A3 anymore. The performance of reforger makes it really hard to want to go back and there was enough escapes to satisfy my group. It's got problems for sure but as a platform I like it.
>>
>>1800674
wake me up when they bring antistasi to reforger
>>
>>1801813
Based. I loved Antistasi but my friends weren't so big on it. That said I preferred earlier Antistasi to later, when you're real gurilla shit and less when you have to do the logistics and such. There is some kind of revolution equivalent, but I never tried it at length.

I think it's https://reforger.armaplatform.com/workshop/59B657D731E2A11D-Overthrow

Also wow, when you get a good fortified position that's real tense to fight over the game is fucking magnificent. Just fun vicious nasty fighting. I'm just sticking to Vietnam, cold war, or the insurgency mix from now one.
>>
>When you build that Gibraltar tier fortification the enemy just can't take

Obviously my team with their guns is what ultimately wins it but it's so great when theres a long firefight over it, and when the enemy is exhausted/distracted by it your team does a counter-attack elsewhere and wins.

Bob-the-builder 4 life.
>>
>>1803156
>That said I preferred earlier Antistasi to later, when you're real gurilla shit and less when you have to do the logistics and such
I liked the logistics mechanic lol. When you think about it, reforger is pretty much already there with conflict pve game mode. All it needs is the arsenal system from antistasi and a currency. All the logistics stuff already exists, turn the caches into strongholds you have to capture. I'll check that mod out tonight.
>>
>>1801813
But there is?
>>
File: file.png (1.35 MB, 1671x822)
1.35 MB
1.35 MB PNG
>>1803395
>Bob-the-builder 4 life.
I remember many years ago, 2012 according to the screenshot, back in Arma 2 ACE, a buddy and I made this small firebase north of town on the old Fallujah map. Took a while because you had to place every sandbag by hand.
>>
File: 1742100862512780.gif (615 KB, 664x550)
615 KB
615 KB GIF
Have a small group (3-5 people) that's been playing some Dynamic Recon Ops coop recently and having a good time.

We're looking for something now that keeps the focus on PvE coop, but offers a bit more persistent experience. One of them who played Arma 2 has brought up 'Capture the Island' which I never played and it doesn't look like anything by that name exists for 3.

I've found a few potential options, but wanted to get any input from anons that might help me choose which one to go in on.

>DUWS
Seems pretty close to what we're looking for, but maybe geared towards larger groups? Not sure if it would work well for so few players.

>Antistasi
Looks like it might work well for a small group, but is very focused on guerilla action and might not offer opportunities for vehicular combat and other fun combined arms stuff like artillery support, drones, etc?

>Liberation
Not as much info about this, seems to be in the same general category of the above two. Most options don't seem like they've had an update in a while.

Any thoughts or suggestions on what would fit what I'm looking for and setup/config considerations to make it a good experience? We're all pretty novice players.
>>
His new video is really good for making Arma look better
https://www.youtube.com/watch?v=c6fnUCnJkq8
>>
File: 1746459712984830.png (367 KB, 802x887)
367 KB
367 KB PNG
im sure this will break more than it fixes
>>
File: 20250623024758_1.jpg (438 KB, 1920x1080)
438 KB
438 KB JPG
i worked on a sick collaborative mod project that released recently, but have almost no one to play it with (see the sad picture for reference) here is the link https://steamcommunity.com/sharedfiles/filedetails/?id=3494275640 anyone interested can easily find the group contact details through the workshop mod page, i wont post them here
>>
File: 20250407223904_1.jpg (385 KB, 1920x1080)
385 KB
385 KB JPG
My group is small and we're looking for people to come enjoy some hyper autistic semi-milsim with role play elements, and maybe contribute to some fun mods. Recently i made Gang War Antistasi which is a bit lacking but still really funny. ARPI role play items mod is great, you get funny german emote descriptions as bonus
>>
File: 20250430234444_1.jpg (368 KB, 1920x1080)
368 KB
368 KB JPG
We played tons of antistasi in different flavors: ukraine war, tanoa cartel, 2022 serb revolution in kosovo and recently i made us a Bosnia 1993 antistasi that is also public on workshop, it just needs a big update now that the yugo repack is released
>>
File: file.png (714 KB, 577x730)
714 KB
714 KB PNG
Lately we do lots of yugo theme, though not exclusively. Currently looking for people who would enjoy playing FRY MUP vs KLA Hearts & Minds. Check out this comfy militarized police HQ, the first pic i posted looks out from the barracks onto the recreation area
>>
>>1823904
>>1823894
>>1823889
What's your mod list look like?
>>
>>1824112
RHS, 3CB, CROMIL, B&U, Yugo Repack, CUP Maps, Sumava, ARPI role play items, free world armory and some pocket change
>>
>>1748515
Yes.
>>
>>1810364
Closest equivalent is probably warlords
>OPFOR and BLUFOR fight INDFOR for targets
>INDFOR begins owning points
>Equipment and troops are point dependant
If you're looking for PVE idk how good it is in warlords but DUWS can work for it, no INDFOR unless it's you or made OPFOR though with some setup.
>>
>>1588526
I've never played ARMA but I've heard there's an extensive mod community. Are there any good tools for building out a map based on my hometown? I don't live there anymore so it'd be cool to play a game with my friends in a setting that looks like where we grew up. One of the guys who still lives there is a volunteer firefighter so he might even find it useful for familiarizing himself with back roads less traveled if we get the details hammered out thoroughly enough and we keep it modern instead of going for retro childhood vibes.

Second question: how's the learning curve if I've never extensively played any tactical or FPS video games? Is there a better game to learn on than ARMA? I've mostly played games like Tetris, Super Mario Bros, and RuneScape.
>>
>>1834055
There are definitely tools there for building out maps based on real locations and there are many maps out there already that use that idea but the assets may be limited and the learning curve to make a map, especially one that runs smoothly, can be very high because of many many considerations of terrain, vegetation, roads, logistics, etc.
As for the learning curve of playing ARMA itself, it's not too high from any other FPS but understand there's a lot more features based on realism and those functionalities are either bound to a key, combination of keys or are context sensitive so learn them if you think you'll be using them a lot. A very simple example are different stances and paces of movement.
There is also the learning curve that all of your actions should be much more deliberate and meaningful i.e. you can't go out there guns blazing. That'll come with just general playtime and making mistakes which you ideally learn from.
>>
>>1834258

>>1834055
Oh I'm sorry I didn't read you note about not playing tactical or FPS games much. In which case I recommend games like Ground Branch or SWAT 4 which you can play in a comfortable single player environment to learn careful calculated gameplay and be free to make and learn from mistakes ranging from as simple as not checking a corner as you enter a room.
>>
>>1834260
>>1834258
>>1834055
And the final important note for what you want. If the place you want to make a map of is even remotely densely urban, you should probably forget about it. Arma will either not being able to handle it well or it'll be empty or locked or even fake buildings with no interiors. People have tried their best on the workshop and real cities still aren't really viable unfortunately.
>>
>>1834258
>There are definitely tools there for building out maps based on real locations and there are many maps out there already that use that idea but the assets may be limited and the learning curve to make a map, especially one that runs smoothly, can be very high because of many many considerations of terrain, vegetation, roads, logistics, etc.
Can you point me towards some specific resources and examples? If I can show a reasonable work flow and proof of concept I can probably get some solid support from my more-competent friends in building this.
>As for the learning curve of playing ARMA itself[...]
Thanks. Even if I don't get my hometown map built I still want to make a legitimate attempt to learn ARMA as the reputation for autistic realism appeals to me.

>>1834260
>I recommend games like Ground Branch or SWAT 4 which you can play in a comfortable single player environment to learn careful calculated gameplay and be free to make and learn from mistakes ranging from as simple as not checking a corner as you enter a room.
Awesome, thanks. I'll check these out. Until I get a graphics card for my tower I'm mainly using an old ThinkPad T430 with Linux Mint so I'll probably try to run SWAT 4 in Wine before I try the newer Ground Branch.

>>1834263
>If the place you want to make a map of is even remotely densely urban
The main town is about three and a half square miles with fewer than eight thousand residents. The outlying area has a lot of trees; of the two most interesting adjacent townships one adds six thousand residents over sixty square miles and the other adds one thousand residents over three square miles. The entire county is under one thousand square miles with a bit over forty thousand residents.
>>
>reforger
>play average modded server
>fps drops to 20 just to render the 34 clothing mods
>drop to 10 when the vehicles and gfx mods take hold
>drop to 5 when the gun renders in and it has more poly's than 2B's ass

>play vanilla server
>drop to 119 from 120 when loading in
>go back to 120 and never drop below it again
What the fuck is it with the modern era servers where they just HAVE to dump a billion fucking mods into it, basically killing any real sense of performance?
>>
>play wcs
>three cobras shitting on MY point
>they don't know I resupplied it to the limit
>walk to the armory
>spawn like a dozen iglas
>start shooting
>some privates pick the iglas up and shoot too
>macross.jpg
>we kill the helis
>seconds later get permabanned for wasting supplies
>???
Did I kill an admin or something?
>>
>>1834670
>Three enemy air assets
>Holyshitballs.jpg
>spawn the weapons DESIGNED to deal with enemy air assets in order to deal with said enemy air assets
>kill the helis
>get banned
Yes, WCS is basically babies first milsim without any of the milsim involved, alongside admins that fucking LOVE to powertrip. They'll ban you for breaking the rules, sure fair enough, but they'll also ban you if they 'feel' like it. Good example, what you did. You spawned an abundance of weapons that only deal with an exclusive threat to deal with that threat, they just decided to consider that wasting supplies because the heli-tards bitched and moaned. Modern servers in general are fucked because of how much heli spam is abused.
>>
>>1834890
There is a reason why on therr anti-air missiles require at least a Sergeant, you can't respawn with them, they take way more supplies than anything else and you can't even carry spare tubes unless you put complete launchers into a vehicle. W.C.S. is basically helibaby central and they hate anyone interrupting their sealclubbing.
>>
Conflict is the most unfun gamemode ever concieved. Just lines of consoleniggers walking for miles from one point to another or driving half-empty jeeps into walls, so entire gameplay loop is playing whack-a-mole.
>>
>>1834514
Idk senpai I play a fairly heavily modded conflict pve server and the only fps drops i really see on there are from more than 5 helos being up at a time. Did that server you were on have all the garbage collection mods? I agree with you on excessive gear mods though, the consoleniggers just dump the shit they don't want on the ground.
>>
>>1835938
it's more me exaggerating about just how many mods people stuff into servers where 90% of it is either unused or unliked. I go onto a modern server with a billion camo mods and weapon mods and people just keep rolling around with the RHS AK and M4's/M27's with RHS attatchments. Yet we have 26 (YES that man) different mods for guns and gear that go completely unused. And don't even begin with the vehicles, there's all this shit they can have but they only, ONLY want heli infils and exfils and complain when people can't. The modding overload issue and the community go hand in hand in terms of retardation. I find that the vanilla servers tend to be far less CAG-Faggy and more on point
>>
>antistasi ultimate war level 10
>enemy attack wave is a conga line of helis, tanks, and apc's
>emplacements don't do shit
>minefields are a suggestion
>fps shit, especially in a city
>certain armour is literally invincible because of addon compatibility
>ai squad always glitching out after you put them in combat mode
>can't self revive under a burning car, have to wait for it to extinguish itself
yeah... i like antistasi better when i have a small ai fireteam i can actually manage. i think armour vs. armour engagements aren't so satisfying because of confusingly inadequate damage models. if they fixed it, and made the damage make sense, then i'd probably enjoy it as much as i could a game like warthunder, but i think it's just not there yet. it's suffering from arma jank.
>>
File: bushwookies.webm (3.06 MB, 1106x540)
3.06 MB
3.06 MB WEBM
>>1762195
cry more
>>
>>1836863
>post explains that the sniper fagging is the issue, with extremely high zoom scopes and silencers, alongside suffering none of the negative effects of sniping
>no real (or viable to obtain) counter against them besides getting lucky and seeing a glimpse of them in the right bush
>"cry more" and post webm of shooting an AR-15 with a 4x at 200 meters
You aren't the person he's complaining about man
>>
>>1762195
WCS isn't even the worst server that does this, sure everyone gets suppressors and optics from get-go but at least there aren't any ghillie suits or other cheesy shit like that and they have a custom weather mod that semi-regularly drops heavy rain and fog on you so you basically need go get up close and personal (every time it happens there's a lot of kvetching on the chat tho).
And no, outside of specific subsonic rounds they still have a crack and unless whoever is shooting at you is far away you can still hear them shooting, it's just harder to say where it's coming from.
>And because reforger made it so you can carry two primaries
Not a thing on WCS. I have my own issues with them but it genuinely is the most streamlined experience you can have in Reforger. I would prefer if the suppressors were gone but they're there even on vanilla (and are so much more oppressive there, being a higher rank unlock rather than level playing field, 4x is really all you need) and people would expect them in some capacity anyway. The real bane of WCS I feel is more the helicopters. They're already fucking retarded on vanilla servers and with there being actual attack helicopters people can spawn for driving a truck in circles for 15 minutes it gets old real fast, especially with stuff like MANPADs being level gated AND nearly useless since everyone has half a million flares.
I realize I'm replying to a month old post but people brought it up so.
>>
>>1837553
>scope shows 11x
>distance is not even 100
>ghillie suit clipping into view
>obvious sniper on sniper violence
You are either really bad at this game or just dumb.
>>
File: 1457801040633-0.jpg (12 KB, 255x248)
12 KB
12 KB JPG
>whine about snipers which are a total non-issue
>meanwhile helos deathrape the entire map like unholy birds of war
>>
>>1837912
Vanilla really needs MANPADs or at least anti-air gun emplacements on bases, maybe even AI controlled. Your average 128 match devolves into half the team flying around in helicopters and saturating every base with rockets.
>>
the game is on sale right now.. but after reading this thread idk if i want to get it
>>
>>1838531
Why?
>>
>>1838635
people here are talking about uncounterable snipers and helis raping everything. from a lot of the videos i've watch about the game, this seems to be the case. is it an actually that bad?
>>
File: 20250703222755_1.jpg (662 KB, 1920x1080)
662 KB
662 KB JPG
>>1838662
play arma 3 on a small milsim group, not reforger on a slop server
>>
File: 20250703223058_1.jpg (1021 KB, 1920x1080)
1021 KB
1021 KB JPG
>>1838874
>>
File: 20250703213850_1.jpg (411 KB, 1920x1080)
411 KB
411 KB JPG
>>1838875
>>
File: 20250704013045_1.jpg (267 KB, 1920x1080)
267 KB
267 KB JPG
>>1838880
>>
>>1837907
And you're a nigger
>>
Does Arma 3 have populated zombie servers?
>>
>>1838874
I'm not going through six interviews and providing my shoe size and blood type to some grifter just so I can play 5 man co-op with mods that barely work and Zeus that drops artillery every 5 minutes and direct controls a tank to shoot me through foliage.
>>
>>1839024
The fuck are you even talking about?
>>
>>1838662
Reforger is still really fun and an objective upgrade over Arma 3 in everything but quantity of content, both vanilla and quality mods, since it doesn't have the advantage of over 10 years of people working on it.
>b-but snipers
>bb-but helicopters
Your average KotH Arma 3 match is the same, but also tanks. People are playing on public servers and making a surprised face it's not hardcore milsim. Those servers exist, there are even more serious and fun public servers for Reforger but they tend to only have population at select times, while places like W.C.S. have like 10 servers per Europe/USA and they can be filled to the brim even on weekdays.
>>
>>1839028
Modern "milsim" communities tend to be an excuse for discord drama more often than not. Leaders always have an elevated opinion of themselves and expect you to organize your entire life around their whims.
>>
>>1839024
????????
>>
>>1839028
>>1839174
You will not groom me discordfaggots.
>>
File: 1632853777352.jpg (58 KB, 670x395)
58 KB
58 KB JPG
i wish the 4ch arma group was still alive
>>
>>1839863
Are they all dead or are there some still alive?
>>
>>1839882
yes
>>
File: two dudes reading a map.jpg (110 KB, 1118x833)
110 KB
110 KB JPG
>>
File: 20250706014338_1.jpg (384 KB, 1920x1080)
384 KB
384 KB JPG
kisses from kosovo
>>
File: 20250706011108_1.jpg (186 KB, 1920x1080)
186 KB
186 KB JPG
>>1840828
>>
File: 1727757481724397.png (630 KB, 958x497)
630 KB
630 KB PNG
wtf is this
>>
File: peak arma experience.webm (2.47 MB, 854x480)
2.47 MB
2.47 MB WEBM
>>1841192
They know their audience
>>
>>1841192
>>1841196
>>>/wsg/5916380
>>
>>1841192
The most essential DLC
>>
Has anyone ever noticed Arma 3 AI prefer dedicated launchers to underslung GLs? The AI will never use their GLs against infantry, they just fire the rifle, but if you give them an RPG with HE rockets they'll happily bombard anything they see.
>>
>>1841762
i keep getting rekt by gl ai in antistasi
>>
>>1823888
How can I find some cool single player content - scenarios or campaigns?
I hate Steam Workshop with passion and the worst part of is the fact that people do not include very in-depth readme files. I just downloaded Unsung and realized it doesn't have any scenarios or anything bundled.
Creator doesn't mention about it per se on the landing page but just links up 'collection of community missions'....
How hard it is to write a normal readme like everyone else does - go see Oblivion Nexus or any other site for that matter.
>>
>>1841192
>>1841196
>>1841198
reforger driving physics are GOATed, i've got a 17hr playlist of 70s czech funk just for rallying in the skoda
>>
Where is the arma group and when are the play sessions?
>>
>everyone has suppressors
>everyone has high power optics
>everyone lone wolfs
so boring
>>
>>1850561
be the change you want to see or play vanilla you little bitch
>>
>>1850646
This doesn't work.
>>
>>1850561
don't have this problem in vietnam 67
>>
>>1588526
Evening lurkers. If you're interested in finding a group of fellers to play reforger with, come on in and get autistic

S.W.A.G. Could be for you.
Special Warfare Activities Group (S.W.A.G.) is a Milsim Community that started off in Ground Branch, and has now moved into Arma Reforger.

Our Vanguard Infantry Regiment is our entry level unit, and is a conventional Infantry unit, that operates in support of their own missions, as well as in support of our various Special Operations units.

We are a group of individuals from primarily the United States, Canada, and Australia. We are made up of Combat Veterans, Non-Combat Veterans, and a single furry.


What can I do in S.W.A.G.?

We primarily focus on Arma Reforger. We also enjoy other miscellaneous games from time to time, including Ready or Not, TACVR, DCS World, Door Kickers 2, and more.

NOTE: We are milsim where it matters. We do not assign ranks, yell/haze, require powerpoints/op orders etc. We use military tactics and procedures, we do not mirror the military in its customs and courtesies standards. We typically play around 5-10pm EST on weekdays, but several of us are on at different times throughout the day. We have no hourly requirements.

Discord: https://discord.gg/9aadXxuTxV

Server Information: SWAG Milsim PvP Conflict Everon 199.60.101.250 Port 7930

SWAG Milsim Training/Operations Server (Arma Reforger) 64.42.177.222 Port 7930
>>
>>1851084
>We do not assign ranks, yell/haze, require powerpoints/op orders
you don't larp?
>>
>>1851084
>furry
>discord
>"milsim"
yike
>>
>>1851349
Just the one? Was hoping for the combo points.
>>
>>1851084
>american
rip my ping
why are there no euro groups?
>>
File: nnnnnnnnn.jpg (20 KB, 646x158)
20 KB
20 KB JPG
>>
>>1851084
A reforger milsim group huh? This might be neat. I'll give it a look
>>
Hot take: bringing Arma back to 1980s Eastern Europe is boring. Tanoa is still my favorite Armaverse location.

I wish they'd go to Asia.
>>
>>1852687
>Tanoa is still my favorite Armaverse location
a man of culture
>>
>>1851864
Euro groups tend to be vastly more elitist and "serious" with how hard they larp being srs bsns military force. Not the kind of people who would advertise on 4chan.
>>
>>1851019
>Hmm. Those people recommending Vietnam 67' and Insurgency piqued my interest. I will go and check those mods ou-
>only NA servers
Oh. Oh, so back to W.C.S. it is.
>>
>>1851864
There are countless euro groups
>>1854228
Dumbest bs ive read in my entire life. Its always the americans who are morbidly obsessed with the insane fan universe and bootlicker shit their culture forces them to care about even when not in the military.
>>
>>1856584
>There are countless euro groups
There are not.
>Its always the americans who are morbidly obsessed with the insane fan universe and bootlicker shit their culture forces them to care about even when not in the military.
Lmao. Euros literally don't even talk in games unless they know your full name and adress.
>>
>>1857631
all the EU servers are foreigner language specific,
really sucks because now everyone is in their tiny bubble
>>
>>1858886
How open are they to language learners? Could be a good resource for gamers studying languages.
>>
>>1857631
>>1858886
these people are so fucking dumb, making all these sweeping statements that couldnt possibly be true. What is your end game, you want to dissuade people from playing a game or something? I really don't get it. In 15 years of arma i've specificly played on a shitload of english language european groups, and none of the absurd bullshit that these ebin trolls are posting about is true beyond perhaps some unfortunate anecdotal experience. Its crazy to me that this site is so dense with mental illness, you can't even have a discussion about a video game without people making up the wildest stuff and trying to gaslight others for no reason whatsoever, its just wild
>>
>>1859655
Welcome to /vg/, the most mentally ill place on this website.
>>
>>1595923
>Suppression mechanic not being present and being confirmed to never be by BI devs is fucking retarded and makes most MG work useless.
I never understand this line of thought. Being shot at doesn't make you shake like a rabbit on crack, nor does it blur your vision or drain all the color from the world. It makes you not want to stick your head up or move from cover because someone is shooting in your direction. Machine guns in Reforger are already good for this. Its entirely possible to force enemy players to lay prone and pull back further inside a building they are holed up in just by peppering the windows periodically with rounds. Its possible to suppress an entire tree line with something like the SAW or PKM and hell, the PKMN with the tulip scope is by far the best suppressive weapon. You can lock down an entire angle of an enemy base by yourself. I have done so many times on Arland's "Farm" point.
>>
>>1862008
Average Reforger player is a Cod zoomie kid who WILL peek you even if you're drIlling where his face should be.
Which isn't a problem when you actually do that and there's just one guy, but if you really want to suppress people all you are doing is painting a target on your back.
>>
>>1862770
>Average Reforger player is a Cod zoomie kid who WILL peek you even if you're drIlling where his face should be.
Which usually leads to easy kills. I personally stay on the Ruskie side so I have the PKMN with the tulip scope and just lock down a section of the map to myself. It is genuinely fucking funny suppressing a point and watching the console players move back to the exact same place on the chest high wall where I deleted their friend from.
The only issue I have personally is the desync. It makes using the SAW and the pig a fucking chore to use because people eat bullets like fucking candy. I can miss by a few feet with the PKMN and still kill or knock someone down for some reason.
>>
>>1859655
I'm talking about public reforger servers.
There are usually only 2 non-turkish, non-german, non-french, non-netherlands servers in the evening.

WCS are for NPC redditors, those don't count.
>>
>>1862008
NTA but no suppression means that heavier weaponry like 50cals are essentially useless against infantry. All tripoded weaponry in the game right now see almost no play with the exception of the rare road ambush(again only useful against vics). The humvees are just sniper bait being all bark since bigger damage numbers don't mean anything if you're stationary,exposed and can't effectively aim. The LAV25's cannon is the sole exception since it's absurd range and splash means it can somewhat suppress any given area as long as sightlines permit it. This isn't even touching on how it would affect teamplay and facilitate IRL tactics.
>>
>>1864148
Open vehicle turrets are always the saddest part of video games for me, they're NEVER worth it. The second someone notices you just die. You will never have a Mogadishu moment or even an AT4 moment because you'll die as soon as you fire the first shot.
>>
>>1864726
I blame that also on the sheer easiness of sniping. That's what I bitch about nonstop - I literally was coming here to say I like 1.5 adding mines but I am sure Whiny Cocksucker Shitters will forbid them because it's not fair to be killed by something you can't react to (x12 optic silenced sniper with a ghili suit whats that). But with no wind and the like sniping is COD style point and click and so everyone magically becomes a subMOA sniper. Fix that (and get rid of silencers for everyone, unless WCS is depicting 2030 or something that isn't the case even in the US military yet) and it's not an issue.

>>1862008
Unless respawn mechanics are particularly onerous (And that opens up a new issue) people don't fear death. I appreciate the finesse of how to handle suppression. Too much is extremely irritating but I'd prefer to see something. Then again this is true of most games - if I really suppress in even rising storm 2 (Didn't happen as much RO2 and RS1) then I'm guaranteed to get domed in a few seconds.
>>
>>1864883
>But with no wind and the like sniping is COD style point and click and so everyone magically becomes a subMOA sniper.
Every game is like that (mouse, at least, controllers are harder but it's easy to get absurd results with them), AND
>people don't fear death
If killing a guy in a turret is as easy as snapping to their head in a second without worrying about losing your entire life if someone else snaps to you people will always do it. Ghillie suits, suppressors, optics and all other shit doesn't really matter - it only increases the chances that the user will survive himself against getting snapped to by someone else. The "avoid hit" part of survivability onion is almost non-existent in video games.
>>
>>1864911
>almost non-existent in video games
Which games do it best and how do they do it?
>>
>>1864148
Suppression is really only viable at long range, with a scoped weapon like the PKMN in Arma. I don't think suppression effects would really help at all either and just make the gunplay worse.
I have been bouncing between Reforger and Squad and automatic rifleman feel pretty useless in both, outside of a few scenarios. People constantly peak and re-peak angles where I am suppressing and will typically just smoke + rush if they have any common sense. Automatic weapons like the SAW are in a weird position where they are outdone up close and arguably at medium ranges by rifles and outdone by snipers/HMGs at longer ranges. I can't really ever find a reason to use them over something like a M16A2 with HEDP rounds for APC hunting. They are good for locking down sight lines but they don't feel like they excel at that role due to needing to be bipoded and having shitty irons.
>>
>>1864911
A3 had ace that brought in wind at least. Though that'd be opt-in for servers, at least it'd be easier to call out bullshit if an otherwise milsimmy ace-everything server went and strangely omitted it. My issue with silencers is less turret (I sympathize with that anon but my view is wholistic) and more just the dramatic different experience I felt on insurgency vs WCS.
>Insurgency
Guys up on hill are cracking out with 50 cals and sniper rifles. You can hear em, they have advantage of height and concealment but you can sneak around, deduce them by the loud volume and kill em
>WCS
Someone on hill has concealment and suppressor. In theory you can do the same above, in practice you now have to find a whisper and they are much more able to hear your own movements because they don't have a loud crack every time they shoot. It honestly makes me grateful A4 is not liable to be 2025 era warfare. So there's at least a chance of more content that isn't just ghili suit plate carrier x8 VCOG M4 x14 silenced semi-automatic AR10

>>1841762
It's in the code of the weapons, why mods can enable it to make them use launchers. I never really had A3 use launchers on infantry until mods when they went fucking banan on it. The big pain of this was it made tanks worthless because the AI never changed their ammo type which meant they were locked into AP and so while a tank was terrifying as a vehicle it was a big clumsy cyclope if you were infantry. A GMG ifrit was more dangerous by leaps and bounds.

I did a mod to make tanks fire a HEAT/HE mix and it made them a good bit scarier as they'd now target infantry
>>
>>1865254
>Insurgency
I have decided to play this for like the past week and it has been by far the most fun I have had with a modern-ish experience in Arma Reforger. It is a bit bloated and needs a good bit of polishing in regards to the US equipment to trim the fat but overall its the most balanced I have seen in regards to equipment. MG teams will wreak havoc on the enemy and its damn good fun no matter what side you are on. The US had a big advantage due to long range scopes, but locking down entire swaths of a base with irons is very doable. I ended up with 90 kills and a 4.8KD playing as a machine gunner with a ammo pack. Shits devestating.
>>
>>1868366
You can't do that as an Insurgent thougheverbeit. US not only has scopes but tons of sniper rifles that are much better than anything Insurgents have and Insurgents don't really get effective body armor. This isn't an issue by itself but unlike W.C.S. you aren't barred from taking two guns so your average US retard brings an AR of some description, often with 60-round coffins (or even the M1928 which hits like a truck for whatever reason) and then a sniper rifle, so every US retard is John Rambo-esque one man army.
Doesn't stop them from losing 99% of the matches but I feel it's more because without scopes to shine in their eyes Insuegents just tend to pile into objectives way more.
>>
>>1869042
>You can't do that as an Insurgent thougheverbeit.
You can actually do very well with MG teams as the Insurgents, you just wont be getting the 700 meter kills or suppressing objectives with what is essentially plunging fire. You need the PKM and to slap the 3.4x scope on there (forget the name), grab an ammo kit and you are golden. You are just as good as taking out Infantry with a lower effective range and slightly better at AA and destroying light vehicles.
This is slightly better than Vanilla Reforger where Soviets have better ground troops with fully automatic weapons from the beginning with the ability to grab 50% more mag capacity, better armor for infantry, better ground vehicles (the 7x zoom on the LAV is awful and its gun has zero splash damage) and a slightly worse heli with a bigger payload.
>>
File: file.png (401 KB, 601x338)
401 KB
401 KB PNG
Arma needs less night vision googles and more shitty night vision scopes.
>>
>>1869973
How retro do people get with Arma mods? Are there good emulations of various eras of black powder warfare, for instance?
>>
>>1870022
Yes
Look up the mods for it on the workshop
>>
Attention: Arma 3 is on sale
>>
>>1870022
I saw medieval shit but melee in Arma 3 was hilariously bad. Reforger might be slightly better but people barely make mods for it.
>>
File: Spoiler Image (1.75 MB, 412x480)
1.75 MB
1.75 MB GIF
Any recommendations for decent-sized ArmA 3 communities (at least 20-30 players) that allow user-made missions?
>>
>>1870346
Your friend group.
>>
>>1870697
but what if they don't have arma?
>>
>>1870346
hmm... if only there was a active arma 3 community that does user-made missions every week
>>
>>1871126
GOOD NEWS THEN
>>1870128
>>
File: 19993927.6_image.png (179 KB, 1496x211)
179 KB
179 KB PNG
Shalom dead city dwellers hows the game now any interesting shit that you guys do ? Any interesting mods to check out ?
>>
>>1871221

List a couple, all the ones I play at currently have dedicated mission-making admins so we have to play what they want.
>>
>>1871842
Any particular settings or themes you enjoy or want to try?
>>
>reforger 1.5 confirmed shit
>RPG 26 for ruskies, RPG 75 for the FIA
>Moving on Vehicles (?)
>New Uniforms, Tiger stripe and TTSKO confirmed
>New rocket types for the RPG-7
>Disassembly (and likely moving) of turrets
>AP mines
>Establishing bases (so building new bases wherever you want)
>Group and soldier roles (Best assumption thus far is like squad but with less limitations on gear you can take and use)
>Foliage reacting to characters
>Vehicle Salvage
>Supply scarcity
>Task system overhaul (the one where you click "im capturing this base" and get XP when you do it)
>Single player scenario air assault
>hitreg tweaks (lol)
>Reworked FIA in conflict
>New map, Kolguyev Island
>Support requests (Best assumption is this is basically putting a task down 'supplies needed here' as an example that other players can accept and fulfil for xp)
>Military supply allocation by rank (likely supply budgets per player by rank)
>New objective: recon
>Joy of sticks (joystick support)
>Logistics command post (like a buildable for bases that's just supply storage
>Transport of supplies by AI (easily the coolest things on the list)
>Squad cohesion: nametags
>Commander in APC
>Hand held flares
>Headquarters command role
My biggest hope is that these changes will help make the conflict mode (at least on more vanilla servers) will be far longer lasting and help stem the amount of arsenal barbies and hard obj pushers ending the games in minutes. I dream of the 5 day forever war on everon
>>
>>1872128
>RPG 26 for ruskies, RPG 75 for the FIA
>New Uniforms, Tiger stripe and TTSKO confirmed
>New rocket types for the RPG-7
>Disassembly (and likely moving) of turrets
>AP mines
Mods already do it.
Rest is non-content and boring and gay. Forgettable patch.
>>
>>1872130
>mods already do it
>those mods are usually either jank as fuck or not but cause crashes due to conflicts with other mods
>rest is non-content
>is literally content
Normally I'd tell a joke but you're just a retard so kill yourself
>>
>>1872084
well ww2 and modern shit
>>
File: image (60).jpg (175 KB, 1438x810)
175 KB
175 KB JPG
>Be me
>Join a server with modern equipment
>Its night time and pitch black
>Very quickly slap together a vanilla kit with surplus Vietnam gear and an M60
>Get killed a few times by a guy sniping our spawn closest to Monti
>Kill him and in chat say "Thats what you get for being a bush wooki fag"
>Moderator teleports me and gives me a warning through text
>"We don't use that harmful language here anon, this is your only warning!"
>Look at him, shake my camera up and down
>Reply "Okay nigger" in all chat
>Chat explodes with "Lmao", "RIP" and "F"
Worth it tbqh.
>>
File: 42033950.3_image.png (59 KB, 737x71)
59 KB
59 KB PNG
>>1871842
>>1872378
>its still alive
Also anon not responding :(
(the which mods to get one)
>>
>>1872378
The CDLC Spearhead then especially.
>>
File: 145232912481.jpg (117 KB, 581x826)
117 KB
117 KB JPG
What is this autistic obessions arma players have with being the most bog standard grunt?
If anyone wants to have more gear than a non-scoped mosin with 3 rounds they are considered a gear queer barbie faggot.
>>
>>1874587
if you don't want to be a bog standard grunt, perhaps you should play call of duty like all the other retarded faggots
>>
>>1874150
Well i meant for mods i already tried all cdlcs (except expedition one)
Like what are currently best mission generators and shit or maybe some cool sp missions....
>>
File: image (61).jpg (96 KB, 976x549)
96 KB
96 KB JPG
>>1874587
Because most players really fucking suck. There is a large issue, especially on the American side, of people running a loadout similar to something like
>Two primaries + a back up pistol
>20 mags of 556, 12 762 mags and a few 9mm mags
>30UGL rounds (and they don't have one)
>The biggest backpack they can possibly carry loaded to the brim with extra ammo for the wrong guns, medical supplies and so on
The end up costing a single base like 200 supplies per respawn and die all the fucking time, causing massive supply drain for little achievement.
If you are playing on a modded server, its much the same issue but without the supply drain. Often times on more modern servers they just sit around enemy bases that are mostly empty and try to snipe people or sit at the armory for 20+ minutes. Shits frustrating, doubly so when you are losing and there are 15 people at the armory doing fuck all the entire game.
I unironically play with vanilla gear in modded servers and clean house with irons. Most of the extra "fluff" in the armory could be gotten rid of, save for some variable zoom scopes + the acog and the gameplay on modern servers would improve massively IMO.
>>
ACOG my beloved, let me guess you NEED more?
>>
>people should stop having fun in video games
What a shit opinion lmao
>>
>>1875876
More so that people should pay attention to what they are doing and how it effects others experience. They should also play the tutorial.
Draining 150+ supplies per respawn on frontline bases because you want to roleplay a one man army is genuinely pretty shitty for your teammates, especially the poor fucks that do logi runs.
Lighter loadouts are usually better in my experience. Running around with no PASGT vest, and a silenced M16 with a red dot or 4x carry handle with 2x bandages, 2x tourniquets, 1x morphine and whatever else the default kit gets you will only cost 60 supplies (30 if you have living quarters) and serve you well in pretty much every scenario while costing significantly less. It also allows you to move much faster, meaning bounding is easier and you have less of a chance of being spotted or shot while crossing into cover. That 70kg loadout will make you slow as a turtle though.
>>
>>1876023
I play mostly vanilla servers now because i dont want to dl 9001GB of mods every day and i use silenced/scoped m4 all day and a pistol for when i get incapped but wake up
>>
All I care about is roaming AI being on severs. I just wanna run around alone and attack random groups of enemies.
>>
>>1876068
Same. The only modded servers I play frequently are the "ArmaConflict" ones, which are desert storm-ish, Vietnam and WW2. They have a good variety of QOL mods and as far as I can tell, the devs are very adamant about about updating their stuff and bug squishing, which is more than most other servers can claim.
>>
>>1875579
>I unironically play with vanilla gear in modded servers and clean house with irons
I tend to make 'theme relevant' loadouts. Like if I'm playing a ukraine themed server, MM14's, barebones AK with 'maybe' a supressor, etc etc. If it's a nato vs russia server I'll make a basic US rifleman in the modern era kit and such. It's far more fun than just making a single 'be all, do all' fuckwit loadout
>>
File: image (62).gif (13 KB, 450x376)
13 KB
13 KB GIF
Has anyone here tried IRL infantry tactics in PvP? Having a dedicated squad of even somewhat competent players moving together is already a massive boon for capturing/holding objectives, ambushes or winning firefights but I would assume a more organized one would be better. The most advanced gameplay I have seen from milsim players, which is already somewhat a minority, is to smoke an objective and push or smoke a street you know is hot to get across via bounding.
>>
>>1878520
I usually try to do it for others when I'm following them but very rarely does anyone actually notice and do the same
>>
File: GZYWiupXAAAa3lR.jpg (83 KB, 574x680)
83 KB
83 KB JPG
>>1878540
Its kind of the same here. I also notice that most players tend to play the game a bit more...arcadey? It isn't uncommon for people to just grab a vehicle, jump in alone and then go die on some far away objective.
Competent squad level gameplay and overall team cohesion seems to be nonexistent. I notice other players practically shit themselves when they realize I am carrying an ammo bag/medbag + supplies. Radio backpacks and designated radiomen are non-existent despite being some of the most important players for long term engagements.
I hope the next update irons some of these issues out and makes pre-made classes a thing. More squad and team cohesion would be awesome.
>>
>>1878566
>Radio backpacks and designated radiomen are non-existent despite being some of the most important players for long term engagements.
I don't have reforger but this was one of my favorite things to do when I still played with groups in ArmA 3, being an RTO was fun but calling in fire missions always gave me a massive hard on. Is there a role for someone like that in reforger? Because if so I might actually buy it
>>
>>1878666
Not particularly...So everyone spawns with the handheld radio as a default. It has two channles that you can access and change, that being the platoon chat and squad. Platoon chat is basically an Xbox live party chat and often times I just drop the damn thing.
The backpack is mainly used for respawning teammates. You CAN use it for calling in CAS or artillery but I wouldn't suggest it.
>>
>>1878768
Unfortunate. Is the backpack like a mobile spawn point or something?
>>
>>1878805
Yeah. It works as a mobile spawn beacon when you put it down. You can then pick it back up and carry on your way or leave it there if you are attacking a base.
>>
>>1878828
Interesting, if reforger goes on sale I might try it again. I tried it on release and didn't like it.
>>
>>1865254
It's not mods. I can confirm it's vanilla behavior - I've made AI squads where the grenadiers are given RPGs with HE rockets and they use them all the time, especially at range. If you want to encourage people to stop clumping up, having the AI constantly fire rockets at them is a good way to make them learn.
>>
>>1878566
Play ultra hardcore servers. Restricting everyone to spawning on main base heavily encourages people to arrange into squads and pretty much forces them to do it organically because even if they don't want to after driving/flying to the front people end up sticking together anyway since they're all going to the same place. Proximity also quickly breeds buddy systems and entire squads of people willing to work together.
I wish Reforger had an option to invite people to your squad as an interaction because that'd work best for situations like these since nobody wants to scroll through menus mid-fight.
It might not be your cup of tea though if you can't bear having to sit in a vehicle for 5 minutes every death.
>>
>>1878520
kind of? had a game the other day where some of our guys attacked across on open field into the enemy base. i used this distraction to flank around and shoot the enemies in the back
rip all those friendlies that died while moving across the open field ;_;7
>>
Can anyone confirm that using the keybind to switch between squad and platoon radio makes your mic get stuck on sending?
>>
>>1878566
Doesn't help radio backpacks weight a ton. There's a JTAC radio for US in some mod that has like 8 channels and respectable range.
>>
I was pointed here by /v/ to find good artillery gameplay? Can anyone point me to where to start?
>>
File: Rawforger.png (2.91 MB, 3699x1899)
2.91 MB
2.91 MB PNG
>>1594866
Broma
>>
>>1880931
download ACE
>>
>>1879295
For TFAR? Don't remember ever experiencing that, but if you try to use another radio/freq too fast you'll transmit on the previous one as you need to give it like a second buffer.
>>
>>1839863
But Broma is still active? Hell, we’re hosting and joining joint ops still.
>>
>>1881379
NTA but how do I join yall
>>
>>1881510
https://broma.onozuka.info/?page_id=5542
>>
>>1881512
bring back steam events
>>
>>1839863
This isn't broma? Who are these people?
>>
>>1588526
how has this thread been here since january?
>>
>>1881580
Dead thread.
Dead board.
>>
>>1880974
>>1879295
In reforger
>>
File: rawforger.jpg (545 KB, 1080x1080)
545 KB
545 KB JPG
>>1881724
retard
>>
>>1879208
I have tried my hand at some of them but from what I have seen most of them are modern conflicts, which are terribly balanced and play like shit, and have ACE medical, which is absurdly buggy especially when paired with Reforger's poor networking. I had to dump almost an entire box of M60 ammo into a guys head to get a kill after I knocked him out and at that point I just left the server.
>>
>>1881906
Are you sure you weren't just missing?
>>
>>1881906
>ACE medical, which is absurdly buggy especially when paired with Reforger's poor networking
With ACE you typically don't need to confirm kills too much. While "entire box of M60 ammo into a guys head" does sound like a bug, it is somewhat harder to kill people there simply because by default if you would normally die you get left unconscious and can be rescued by a medic dedicated enough, but you won't ever wake up yourself.
If you drop a man put a bullet or two more into him and then just leave him there, as long as you don't let a medic get close to him he's dying anyway.
>>
File: 1692339926206223.png (196 KB, 396x381)
196 KB
196 KB PNG
>>1881512
>TFAR
>>
>>1882183
Not on client side. I was standing ontop of his chest, looking down at him and holding the trigger lol.
>>
>>1882300
If ACRE hadn't waited so long to get in to ArmA 3 TFAR wouldn't exist at all
>>
>>1882226
Are you allowed to shoot medics in ARMA?
>>
>>1882463
Are you a BI dev
>>
>>1882463
>Geneva SUGGESTION
>>
>>1882463
Who's going to stop you?
>>
I tried the new experimental stuff and its pretty good IMO. The game has slowed down a ton due to you having to manually place bases to increase your radio range. The new gear is neat and the ability to carry and place sandbags, mortars, ect wherever you please is awesome. Pre-set classes with the ability to make a custom class is now a thing and one of the bigger changes to gameplay and one of the best. Following the commanders orders will skyrocket your rank. I did like 5 objectives and got to major from private.
I can't tell if hit detection is worse or better with their changes because the game tanks to 12-15 server FPS with 48 people if too many people are in the same spot.
>>
>>1885541
>the game tanks to 12-15 server FPS with 48 people if too many people are in the same spot.
That sounds fucking awful, that's like playing arma 2 again
>>
>>1885672
Its not fun. Vanilla servers are shit and the experimental servers are worse. I was in an EU sever with one of the devs and it desynced so bad NO ONE could open or close. He goes and restarts the server lmao.
>>
>>1885714
It baffles me that over a decade later they still haven't figured out fucking servers that don't kill themselves under moderate load
>>
>>1885755
I think their servers are just really weak and their server side hit detection is absolutely busted. I play in a few public servers that have Discords, often with the server health and such, and it never dips below 60 server FPS. Despite that fact hit detection is often very spotty and desync is so bad that it can take up to 3 seconds for the enemy player to receive the information that they are dead.
>>
>>1885541
when will that patch come to stable?
>>
>>1886924
No idea. It might take a while as it seems to be crashing a lot, at least for me personally. There is also the desync issue of the game randomly just not allowing anyone to open or close doors anymore like 20 minutes into the game.
>>
It pisses me off that there are no real PC exclusive servers for Reforger. Setting aside that average console Pablo is shit both in skill and personality, forcing lowest possible visibility settings so shit stops rendering 200 meters away, cutting away mods because consoles have small hard drives and cannot cope with having so many mods and all the other concessions that have to be made to accomodate consoles that are just fucking stupid for an Arma game.
Reforger and Arma 4 will fucking flop because of the retarded console pandering and we will be playing Arma 3 until the heat death of universe.
>>
>>1595938
>Reforger's just a massive tech demo.
With a massive playerbase developing content to use in ARMA 4 right now. I don't know how poor you are but the $29.99 I paid is outweighed by the amount of fun I'm having right now.

Life's too short to be sitting around waiting for A4 when Reforger exists and the community for it is thriving.
>>
>>1889355
Trolling or just retarded? Modded servers force billions of mods on you which means consoles get auto filtered. Render distance is not capped either on the servers i play on.
>>
>>1890069
>Modded servers force billions of mods on you which means consoles get auto filtered.
I invite you to check, 90% of the playerbase is console.
>Render distance is not capped either on the servers i play on.
Vanilla, sure. Most modded servers do it tho.
>>
Apparently WCS now mandates everyone has tracers on their mags (every 5th round or something), and silencers are no longer savable inventory but have to be put on each time. I don't get why people are butthurt about that last one because it doesn't really change the experience unless you can only put them on at the main base or something. I've gotten burnt out on reforger but it'd make me consider giving it another go.

>>1869042
If you want a dirty trick you can grab, at least a few weeks ago, the PKM with a Russian optic on it, remove it, grab the MG90 Sniper rifle with the x1-4 adjustable optic and you can put it on the PKM. It doesn't feel right given we're habibi-hajjis but I played dirty on insurgency because Americans did too. After I kept getting domed in pitch blackness I even did the gamma trick but I hear reforger is making it so night time is grainy and thus will be impossible to work with the gamma trick for the patch. I hope that's the case, I loved saturating flares and playing legit.

>>1869042
I have nothing to base this on but my hunch is they are slowly working on authenticating it to the 90s-2000s. Since months ago the insurgents had a lot more 2020s optics but they got it nerfed, and I suspect once they can do the editing of american mods they'll get it reigned in too.

And yes, they lose most of the time. I agree with your assessment. People say it's that in PVP Arma players always favored opfor but it really is that snipers ain't shit unless you are DMRing right up in the zone of control.
>>
>>1873104
Thankfully I've never gotten called out at cocksucker or faggot in local voice chat. I'm pretty sure even back in Sumer they would use "You're a bottom bitch" as a slur.

>>1875579
The sheer weight I find on dead americans in insurgency makes me wonder if the iraq war wasn't just a conspiracy of big orthopedic-surgeons because they have such fucking WEIGHT. And it's all unnecessary. You'll never burn through all those mags or medical supplies until you die unless you're a machine gunner. That said, a reason for barbie dolling is also the lack of saving profiles if they've updated the server in any way. And beyond just glamoring for fun the camo can be pretty important, compare PAVN beige browns with their jungle shit and it's night and day. That and the navigation system for it is absolute aids except for the Armaconflict WW2 one. That one has a setup where, although you don't see a paper doll of your guy, you are able to pick gear and have your equipment transfer over. So if you swap shirts you don't have to go resupplying the entire shirt.

Excluding MG where I try and bring as much ammo as I can up to 30-36kg, I generally am fine with just 6-7 magazines + the one in the rifle. UGL I can see bringing +12 because is it just me or are reforger grenades anemic as shit?

>>1889404
I think it's entirely probable there'll be some discount for A4 if you bought reforger. Not free, probably not half off, but some kind of perk.
>>
>>1892085
when i played last week 90% of the players were on pc so you can blow it out your ass
>>
>>1892105
Honestly I like the navigation system in vanilla, especially the 1.5 update, as squads stick close together so you basically always know where you are so long as you stick together as a team. Learning basic land nav is a pretty cool skill to pick up from a vidya game.
>Excluding MG where I try and bring as much ammo as I can up to 30-36kg, I generally am fine with just 6-7 magazines + the one in the rifle. UGL I can see bringing +12 because is it just me or are reforger grenades anemic as shit?
They are pretty weak. The good thing is, at least for vanilla and arma conflict, is that you can load up a civvie car or a cheap UAZ with supplies, throw in an ammo bag and then set have an unlimited supply of ammo. If you know where secret supply caches are in houses and such you are golden.
>>
>>1892891
I find it impressive they went with legit, no compromise navigation for a fucking console game. Asking Xbox and Playstation players to do the shit you have to do is something even I'd be hesitant about. That said one area I much prefer modded is the compass being at the bottom. Having to constantly check your compass is just tedium work for me, and I have no easy hotkey to do it. Not to mention the way it works immersive wise now is laborious to actually bring it up and be able to read it proper + the soviet one is abominable to work with.

Though bear in mind when I said navigation I meant navigating the equipping menus. Not land navigation. The options are basically:

>Vanilla = rough when there's lots of modded items
>WCS' modded thing I Forget the name of = too many layers of menus
>Armaconflcit's WW2 = aside of no visual depiction of your character (or just icons for gear) it's fantastic for how it will auto-transfer items between gear
>>
>>1896967
Try Bacon, it works essentially like Arma 3's loadout menu. It's on a bunch of servers and even lets you have fuckton of saved loadouts that persist and basically never get deleted which sometimes happens with the normal saving, though most servers limit it to like five.
I think it's objectively superior for clothing and weapons, less so for putting in consumables and ammo but only because it doesn't always correctly recognize all modded containers so you have to use the regular arsenal for that.
>>
Where the dedicated ongoing /vm/ server?
>>
>>1905012
I'd probably be down, but i'm EU timezone
>>
>>1905012
Impossible because no one will ever settle on a set mod list. And you can't do vanilla either because people will not want to play on that.

Past examples:
"hi /v/ i made an arma server for us. here's the mods required"
>rhs
>cup
>ace
>altis
>modern times
>boring war 2
>literally any other complaint about a mod or setting you can think of
>>
File: 42388607.5_image.png (62 KB, 798x73)
62 KB
62 KB PNG
>>1905012
>>1905036
I only know one the John (idk how active it is since its been months sinc ei last time played and last i heard the owner got a good job and soon i will start working so shiiiiet)
>>1905150
Yeah its a shame.
>>
>>1905150
just say fuck those fags and make it anyways
>>
File: 1739630391243673.png (89 KB, 326x209)
89 KB
89 KB PNG
I don't see the hype around these modern servers the more I play.
>Zero team work or squad cohesion
>Poor weapon balance
>Massive download size
>Often models don't have LODs, so they are 100% quality all the time causing performance issues
>Every rifle may as well be a sniper rifle as you have access to variable zoom weapons right off the bat and silencers with no rank lock
>Aircraft are everywhere, most of which have weapons which leads to massive explosive spam on contested points
>Poor server performance with 30 FPS or less
>This is made even worse by ACE medical and some of the weird armor mods, leading to you needing to mag dump people to knock them down sometimes
>Snipers at every base
>Buggy armored vehicles that are loud, poorly made and often times can't be killed.
The more I play, the more I enjoy vanilla or vanilla + servers.
>>
>>1907528
But then you end up with
>>1905533
What's the solution?
>>
File: 1657013242613.jpg (31 KB, 424x387)
31 KB
31 KB JPG
>>1910671
vanilla has problems as well
>finally fly a rocket gunship on my fav vanilla server
>become death incarnate
>enemy is powerless to stop me as i park my flying death machine outside their range and rain rockets down on them
i guess manpads will put a stop to that but who knows when they get added
>>
File: file.png (419 KB, 550x400)
419 KB
419 KB PNG
>>1910671
>Every rifle may as well be a sniper rifle as you have access to variable zoom weapons right off the bat and silencers with no rank lock
>Aircraft are everywhere, most of which have weapons which leads to massive explosive spam on contested points
Spearhead UHC sort of helps with that because you don't even get NVGs from the get-go and armed vehicles are very expensive and easy to lose. Having to spawn only on main and hitching a ride with people helps with squad cohesion, if not teamwork. Dumb owners keep fucking with things that work however, and it's Oinkraine, which is probably the least interesting conflict at this point. But rest is very true. This isn't an endorsement, by the way, by "Dumb owners keep fucking with things" I mean some really retarded stuff, just that many gameplay issues can be fixed but nobody wants to since Reforger playerbase really isn't in a good spot at all right now. All major servers are utter shit, average player comes from TikTok and is just tsundere about wanting to play Call of Duty. Doesn't help Conflict currently is one of the worst gamemodes for a multiplayer game that were ever made.
>>1914353
>i guess manpads will put a stop to that but who knows when they get added
You don't even need those, we just need ZU-23/VADS buildable on points, and make them crewable by AI on vanilla.
>>
>>1913547
To post more
>>
Like a scene straight out of arma
https://www.youtube.com/watch?v=1cx3YtsuK_o
>>
So this is how Arma dies...
>>
>"uh admin can we skip night time, it's super fucking lame and no one wants to play it"
>"ya I put nvg's on my helmet. Why?"
Every time
>>
>>1591890
good idea
>>
>10



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.