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don't buy the st. patrick's gear edition

Live Patch = 4.0.2

>PTU = 4.1.0, with stanton centric events
additions:
>theaters of war assets, including massive fucking orbital laser platforms and ground stations
>lightning guns
>baby sandworms
>our first xeno, a banu mission giver
>t0 item recovery; you keep your gear when you die
>ship collision damage rework (to kill the anti-polaris manned missile meta)
holy shit content how did this happen

>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/

>Compiled List of Useful Resources
https://rentry.org/rbrcz

>/SCG/ Referral Code Randomizer - Contribute your code by first grabbing it here: https://robertsspaceindustries.com/referral-program then replying to this OP
https://docs.google.com/spreadsheets/d/15pvHtZOaXMmcmSJM4MW1sJVB1nvUODOGbBCkn3UBZ3k/edit?gid=0#gid=0

>Recent News
https://robertsspaceindustries.com/en/comm-link/transmission/20483-This-Week-In-Star-Citizen
also ISC is back
https://www.youtube.com/watch?v=0otLAAb7rc4

>Current Event(s)
Supply or Die is live for the month of March
https://robertsspaceindustries.com/en/comm-link/transmission/20423-Supply-Or-Die


>JPEG News
lmao super hornet mk.II
https://robertsspaceindustries.com/en/comm-link/transmission/20383-Anvil-Super-Hornet-Mk-II

>Previous Thread
>>1618260
>>
>>1676458
I am this anon >>1676344 and also the one telling you that there is no planetary rotation, I am also the anon that told you that he doesn't care about game development behind the scenes bullshit so when I talk about the geosynch stations being static I am talking explicitly about gameplay.
In that game I mentioned before in this thread (Flight of Nova) the stations are orbiting the planet at 7800m/s and if you wanna dock with them you have to catch up, in SC they don't move at all.
Many of the things that you think are physical are actually not, quantum travel included
https://youtu.be/xGM60FRVolY?si=hvtmoGtHZi4-XKp2&t=1245
>>
>>1676744
>find system with only a single jump point through heavily controlled military territory
>call it "the nexus system"
>>
>>1676745
mission failed immediately
>>
>>1676747
proper orbital mechanics would mean another complete overhaul of the flight model. you can't have a hard speed limit and stations in actual geosynchronous movement.
>>
>>1676751
Master modes makes it so that a complete overhaul is not 100% necessary. They already separated combat speeds from travel speeds and have that physicalization of travel slated for 1.0 which by the way they explained its going to resemble E:D supercruise, the only thing they have to do with it is try not to skip all the science some believable orbital mechanics, doesnt even have to be 1:1 like real life.
>>
Is it just me or have gateway campers been a long more frequent and larger scale recently?
>>
Does this game run well on a 9800x3d and 9070xt?
>>
>vanduul swarm is fixed
about fucking time.
>>
>>1677000
I am still on a 7800x3d which until recently was king for SC. If I was you I would watch tenpuoundfortytwo videos on youtube cause he tests all this stuff.
>>
quick tip: if you see someone spamming lorum ipsum in the chat blacklist them immediately it causes client crashes eventually
>>
>>1676747
>I don't know anything about thing
>let me tell you about thing
no thank you, unsubbed
>>
>>1677201
What are you even quoting?
>Gets told to park near a station to prove that station do rotate
>doesn't deliver
>Gets asked to post proof of the sun as a physical object
>Doesn't deliver
>Gets told that even traveling is not physical with video proof
>nn-no thank you, u-u-unsubbed
Shut the fuck up retard
>>
>>1677244
stop begging
>>
>>1677244
no one said the sun was a physical object, you're schizophrenic
>>
le emporium is open. the place is an interstellar pawn shop. he has every kind of coffee maker
>>
>>1677244
>tells people to park near a station to prove that stations do rotate
>several people give examples of how you can prove rotation by logging out near stations or QTing to them from far away
>ignores this and comes here to say they d-d-din't deliver
>>
>>1677539

>>several people give examples of how you can prove rotation by logging out near stations

That doest prove rotation, retard, lol
>>
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>>1676747
god you are so stupid i already explained that you wont see the station moving away if you are in the planets gravity field you gigantic cocksucker, YOU ARE MOVING WITH THE STATION, regardless of your altitude, IF YOU ARE INSIDE THE "GRAVITY FIELD" OF A PLANET YOU ROTATE WITH IT, FUCKING PARK IN A PLANETS ORBIT LOOKING OUTWARDS AND YOU WILL SEE EVERYTHING ROTATING AROUND YOU, HOLY FUCK HOW CAN ANYONE BE SO STUPID???
>>
>>1676747
to expand on >>1677702
here is your fucking proofs you absolute retard
https://www.youtube.com/watch?v=q7qdLKqRVXs
w0000000000w!!!!!!!!!! and before you say this is only with meshing, no this has always been there but the gravity fields were retarded huge(before) so reaching the edge was imposible
>>
>>1677709

>YOU ARE MOVING WITH THE STATION, >regardless of your altitude

Thats not how gravity works, lmao
>>
>>1677742
did you miss the part about the """""""""""""""""""gravity field"""""""""""""""""""""" retard?
>>
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we're so there bros
>>
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holy fucking shit
>>
>>1677709
that's crazy actually, pretty cool
>>
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i'm not in this shit for anything more than flying a fighter around and enjoying how tactile the killing can be as well as just soaking in the environs
this is getting really sharp, really fast at least on those fronts
fuck me
zased CIG
>>
>>1677775
I guess you can put a backpack on these, which makes it a pretty good ratsuit for being a pvp scumfuck
>>
>>1677788
control surfaces are gonna be pretty cool but idk the timeline on them coming in
>>
>>1677754

Did you miss the part that your "gravity field" is not really how gravity works, retard? lmao
>>
>>1677702
You motherfucker, are you being retarded on purpose? you are not trapped in any gravitational field and you are not moving with the fucking station cause there is no motion AT ALL.
Nothing is fucking moving you fucking cultist.
>>
>>1677794
>videogame doesn't have perfectly accurate simulation of microgravity
no way dude huge scandal, someone call The Escapist
>>
>>1677539
>both of you discord fags are being retarded on purpose so this is my last (you)
Logging off or leaving a container so your fucking Schrödinger station can experience motion while you are not looking at it does not allow for sciency orbital mechanics.
Can your subhuman temperature room IQ brain understand this?
>>1677826
>You totally need NASA supercomputers simulating microgravity to deliver basic orbital mechanics
Not like other games have done better with much less resources https://www.youtube.com/watch?v=idbuEpq7ghM
You are exactly the kind of clientele CIG is looking for, enjoy your ships.
>>
I was gonna use this pic as OP but I forgor

>>1677807
it has been clearly demonstrated that things are moving, the player is simply moving with them >>1677709

for the moment, the game foregoes the necessity of harmonizing your speed to local geosynchronous orbits. that may change someday. maybe not. but the planets and everything in their orbits are rotating.
>>
>>1677839
is that your nomad?
love those things. the grav skis are fucking hilarious and it has little parallel in overall utility
>>
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>>1677852
nomad is fucking peak. I bought it with ingame money. I think they made the ROC fit in it better too. still have to check if it loses stuff from the box that isn't snapped, but that's been a broad problem for a while now.
>>
>>
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>>
>>
>>1677885
don't let the feds take your aqueous fent bro
>>
>>1677885
I got a CS2 because these dickheads told me to stop for a scan in the middle of an MRT fight with three ships shooting at me on the ass end of Aberdeen
>>
one day brothers.....
>>
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>>1677918
might be sooner than you fathom
>>
>>1677826

Some games can do orbital mechanics just fine.

And they don't need a billion dollars.
>>
>>1677974
xir this is a star wars/bsg/firefly mashup
>>
>>1677918
I like the lighting that gives this a battleship yamato kinda paintjob. SC needs more paints.
>>
>>1677934
They need to build the ironclad first so they can have all the assets necessary to build it. Which is coming this year.
>>
>>1678131
Waiting on a red paint for my Kraken.
>tfw Principality of Zeon color scheme never ever
>>
Is the current event worth doing?
I've been out of the game since before 4.0 and I don't have the patience to pander to everyone killing me when I'm doing stupid pve events for rewards cause they already completed theirs
>>
>>1677918
You just know it's gonna have a bunch of fucked up assets, bugs, and not working systems and this shit show of a "engineering" system which is just trash. So it's gonna have to be reworked again in another 4 years
>>
how do I turn off the radial xbawks menu and use the real pc menu system?
>>
>>1677838
That looks like ass dude.
>>
>>1678272

No.
>>
>>1678272
I've been mining tin and ice in my mole without anybody bothering me for the last week.
The only real problems I have come from NPC's. Everybody else is too busy trying to farm.
>>
So, when its CIG actually make salvaging anything other than beam?
>>
>>1678272
>stupid pve events
it is explicitly a pvp event
>>
>>1678274
ironclad and caterpillar reworks will come first so they should have all the kinks worked out of the drake kit by the time they're making the kraken
>>
>>1678312
what are you expecting? pakistani crowbar wielding shipbreaker gameplay?
>>
>>1678371

What Croberts himself said.

"salvage isn't an aside: It's a career with its own mechanic, story tie-ins, and universe-shaping endgames."

Also, if you follow the original pich for repair gameplay, yep also bespoke salvaging mechanics.
>>
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every single day it's something new
>>
>>1678391

What the fuck did you do.
>>
>>1678397
nothing, though pyro gateway had recovered a few minutes prior. the elevator was convinced that it had twice as much cargo on it as i was calling up.
>>
>>1678386
component and weapon salvage are already a thing, engineering might play more into it, idk
>>
>>1678363
>mining is pve
>salvage is pve
>bounties are pve
>detatrine is (occasionally) pvp
no
>>
>>1678401

Sure thing, first the sperging on the rotation things now you put a couples boxes on your elevator to try t pretend the game is buggier than it really is.


Fuck off FUDster, go back to your retard sub reddit.
>>
>>1678404

>component and weapon salvage are already a thing,

This is not exaclty bespoke.

https://www.youtube.com/watch?v=zGNGMICcLhE

This right here is.
>>
>>1678411
could you not shit up the thread with schizo bait posting please
>>
>>1678411
damn that guy really mindbroke you. what's your theory on how i made the 24s and that 8 hover? also that screenshot was my first post in this thread.
>>
>>1678418
LOLOLOLOL, still witing for the laser cutter in SC to be used beyond the one mission about the satellite falling
>>
>>1678432
for me, it's waiting for the oxytorch to even fucking work at all so i can crack open bounty ships without expending ammo or using a ship turret. every time i've tried loading it i just get the crossed through "no module" screen on my multitool.
>>
>>1678434
you can get a working oxycuter from those npcs at pyro stations that get trolled all the time into friendly fire, you can even use it in armistice tho the damage is pitiful, dont how much good it would be in opening ship doors thru damage
>>
>>1678439
it takes between 16 and 18 shots from an arclight, though i have no fucking clue how much damage that is. the entire point of the module was supposed to be something along the lines of opening ship doors though, and it simply continues being useless even now that that's a mechanic
>>
>>1678434
you can punch open seemingly any door even in zero g with the multitool equipped
>>
>>1678477
most of the doors i want to shoot open are out of melee range, unfortunately
>>
>>1678481
fair enough
i lost my shit breaking into a pirate c2 the other day by whacking the giant rear bay until it swung open
the ship disappeared when i tried to bring it home to sell off its full cargo bay though
>>
>>1678488
NPC ships aren't fully "real" as it were, they only exist for the duration of the mission that spawned them and once you get far enough away from where they're "tethered" they just fuck off forever. i found that out trying to jump a pirate cat out to sell off its cargo, myself.
>>
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>>1678494
fucker
thank you for enlightening me
>>
>>1678426

>damn that guy really mindbroke you

First, "that guy" is you same fagging shitting up the thread, second this is my first post this week, so yeah, great b8 m8
>>
>>1678541
ok retard
>>
>>1678541
your posting style has already appeared multiple times
>>
>>1678543
ignore that retard post more funny things
>>
tarkovrustlike
>>
>>1678488
>>1678494
You have to loot the ships where they are. I guess it makes some sense to keep people from just wandering off to strip ships.
>>
>>1678739
you don't have to loot them where they are, but server transition at the very least will clean them up right out from underneath you. the cat despawning dumped me out 5MM from the mission site.
>>
Every patch enshitifies this game further and makes it more generic, feeling dated and derivative rather than boundary pushing and remarkable if somewhat wishful.

They finally add an alien race to the game, and what they do with it?
He gives you fetch quests for RNG drops like some fucking Destiny bullshit.
>>
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>why are there quests in a MMO, I don't understand
>>
>>1678812

Retards bought this game thinking they would be taking their Endevour to study new life in uncharted systems.

They will end up waiting in front of a space cow for it to poop 50 times around other 50 players fighiting to take the poop back to Banu.
>>
>>1678820
honestly kind of wish CIG could design an event that isn't:
>completely fuck the econ system because it wasn't designed for everyone to be using vendors simultaneously
>"kill an idris. again."
>repeat this mission an arbitrary number of times
actual questlines instead of "slice off ten bear asses" would be great
>>
>>1678391
Thats not new. Its ghost grid from another hangar. been around since the hangars came and hauling.
>>
>>1677988
Thank God someone gets it. There's nothing "realistic" about this game, which is fine. That means space drag is ok.
>>
>>1678442
It works in the sense that eventually the oxytorch does pop a door. It's just super slow.
>>
>he doesn't have a private server and modders license
you guys are owned lmao
>>
>>1679442

What the fuck are you talking about?
>>
>>1679658
No need to engage. This is one of the posters who consistently shit up this thread with off topic troll tangents.

I read something about a bug that causes non-stealth quantum drives to raise your signature even when not in nav mode. Anyone know something?
>>
>>1679191
yeah, a lot of ship looting already takes a while, i don't need door popping adding another five minutes
>>
>>1679871

I like taking my time with stuff, if it doesn’t please your zoomer ADHD sensibilities, too bad.
>>
>>1679882
holy shit it's the rare jobless, childless, responsibilityless boomer...teach me your ways...
>>
>>1679658
nta but years ago on the pledge store they actually sold such a thing, some people still have it in their hangar. obviously with the fuckhuge meshed servers it's not realistic anymore.
>>
>>1679897

This game will never have private servers nor modding, it would fuck up the current way they earn cash.
>>
>>1679893
>jobless
Retired
>childless
With grandkids.

And i still find time to enjoy games without having to make a mad dash for quick cheap dopamine hits. Try harder.
>>
>>1680005
standing around pointing a laser pointer at something for a couple extra minutes just to save 20 UEC is a waste of time for anyone no matter what you claim to be
>>
>>1680005
>grandpa is now redditspacing on an obscure corner of an albanian cheesemaking forum
what a time to be alive
>>
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>>1680005
>>
>>1680007

> is a waste of time

Playing a game IS a form of wasting time, regardless of what you do in the game.
>>
>>1680048
existing is a waste of time
>>
>>1678418
>w-buh another game has it too!
I don't care? also that's an entire game dedicated to only that, it's likely to be a little more indepth
>>
>on one side we have seething retards making up literal conspiracy theories about how th game is fake and the whole thing is a scam

>on the otherside we have dickriding retards that will defend even objectively nonfunctional broken mechanics as somehow being immersive and realistic
>>
Ironclad when
>>
>>1680171
>I don't care?

Thats a you problem.

Croberts promised a in-depth game, simple as, if you simple minded tastes require less does not change the fact.
>>
What the fuck is going on with this game, lmao.
>>
>>1680005
Not that anon, but based as fuck, I hope you fly with us sometime. Also I agree with> >1680007
In that gameplay needs be fun not fucking boring shit. If I wanted to play box cuck simulator and power wash simulator I'd buy those games on steam. This game needs to streamline more shit... Rather FUCKING FIX stuff and make it so that you don't die running into another player on a station or blow up in a hanger or the mirad of stupid shit that happens that you die to that is out of your control.
Retard box cuck fucking gameplay and autistic ship electrical head light polishing gameplay should be reserved for prison sentences and for retards. Even then it shouldn't exist until this piece of shit is playable
>>
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BEAM CITIZEN
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>>1680395
>Join lobby
>Can't say no no words due to TOS
>Instead make it hyper erp which isn't against TOS causing a reaction
Honestly genius move, this game despite pretending to be an "MMO" has no local or direct chat channels other than global, even at that it's all barebones garbage with no UI features that half the time never work (2 more years).
May as well while in transit to a location.
>>
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>>1680412
If they didn't do beams then physical entities would cause space stations and ships to blow up cause they sure as shit can't do collisions right.
Pic related is me when I go to drop off my cargo
>>
>>1680414
>no local or direct chat channels other than global
well how would you know if you only play by yourself?
>>
how bad do you guys think the SQ42 release will be?
>>
>>1680461
will probably get like 10 patches within the first week
>>
>>1680453
>thinking SQ42 will be anything but a by the numbers space shooter quickly forgotten by genpop
CIG's quality of work has been on public display for over a decade, anon, so what do you think?
>>
>>1680498
i think you replied to the wrong person, but you're right that SQ42 is going to be a run of the mill shooter that most people will play on a weekend then forget about
>>
Yep. SQ42 will be mid at best.

And I will go a step beyond and admit that Wing Commander is a very mid game too if you look at it objectively
>>
>>1680461
Forgotten because GTA 6 will come out and overshadow it, so it will be a game of the week. Performance wise you'll have game breaking crashes, bugs making it so you fall through ships it can't do things in missions, HUD glitches.. but I'm sure the cinematics and shit you don't do will be kino, music will be kino, voice acting will be sick and if you can actually play it, the campaign should be cool. I wouldn't expect it to be a quality week 1 launch
>>
>>1679897
late but this is a lie. no such things were ever sold. they were ancient plans from the dev theory craft days, never implemented even so much as a promise
>>
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buccaneer is so cool looking. wish it had a little better maneuverability tho. can't turn for shit compared to the other light fighters
>>
>>1678900
That would require them taking one of the devs off of shartdron 42. So never.
>>
>>1680637
Imagine being this new.
>>
>>1680807
Anom, Bucc is a good fighter and it has what's currently known as "interceptor tuning". That means high forward speed and high forward thrust at the expense of just about every other axis. The advantage is that interceptors get to engage and disengage at will, but, they're difficult to fly well. They work best with other interceptors, or with another fighter that keeps the target in a turn fight while the intercept dives on it.
>>
>>1681003
just go fast and cum all over them dude
>>
>>1680942
let's see a screenshot then
>it's a super rare thing only a few whales ha-
shut the fuck up. this would be plastered in every thread like the same shitposts were in /scg/ for a literal decade if this were true. 2012 kikestarter backer, this does not and did not exist
>>
>>1680807
take this thing to chawla's beach for pvp, idk what it is about that atmosphere but every ship I've taken there actually somehow feels more maneuverable than in space
>>
>he didn't buy a modders guide for $5
>>
>>1680522
Its gonna be very cinematic, gameplay wise itll be mid no doubt, but normies will eat up the big set pieces. Hell even that filthy leech asmongfaggot reacted and his chat stopped shitting on it when he started gurgling its cock.
I just want it out so they bring all the shit they're holding back for it to the PU
>>
>>1681003
i'm trying to get gud with it but still can't quite get how i should fight with it
i can take on hornets sometimes if i get the drop on them but can't never win a fight against a gladius or arrow with it unless the other pilot is trash
>>
>>1681082
unironically fighter combat will filter normgroids hard
>>
>>1681115
you think they're not gonna make it so you have 14 gorillion hp and one shot? especially going to have a difficulty slider. They'll also give you AI that'll do the heavy lifting when you do actually fly i bet
Now in the PU? ya they'll try it and get shit rolled in pvp and quit.
>>
>>1681121
chances are the difficulty is gonna be hp and damage multipliers for enemy ships. kinda like vanduul swarm
that not gonna stop normies to crash against asteroids and ships
>>
>>1681094
Thats because you are using it wrong.
interceptor tuning means that if you find yourself in a 1v1 you are getting wrecked.
If you are using it for duel just STOP, but if you are using it in team matches then wait for your team mates to engage the enemy and then 3rd party them. Go in, hit them while they are not looking and get the fuck out before their team mates start attacking you.
>>
Almost on a daily basis now I rewatch parts of the 1.0 video, and every time I do 1.0 feels further and further away
>>
>>1681115
>>1681121
you're gonna be fighting vanduul in light fragile ships most of the time. guarantee they'll ease the player into the controls against waves of unshielded scythes for the first half of the game
>>
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i need CIG to redesign this fucking ship already
>>
>>1681082

That is if the game actually is played by anyone outside the SC zone of influence.
>>
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why must trains be so cursed
>>
>>1681210
Normies fiend for any new fresh meat, all it'll take is one big streamer showing fancy space opera gameplay and they'll eat it up and say they've been fans for years.
>>1681127
Im willing to bet alot of it will be on rails esque, planned routes for you to go with little to no asteroids, and enemy fighters will avoid you. That and they'll probably make it so you dont implode on impact unless you're going max speeds to make it retard proof.
>>
>people thinking the game will cater to normoids
lol
lmao
does SC cater to normies? did wing commander? this is one of the most dense and unintuitive genres outside of like, ascii roguelikes, and nothing we've seen in game from CIG indicates they have any interest in making the game more friendly to new players. the fucking tutorial soft locks you if you do things out of order. this is cope on the level of the game being dumbed down for consoles that was pushed for years
>>
>>1681295
did you watch the sq42 demo?
>>
>>1681295
SC doesnt because its not out and its a buggy as hell alpha, wing commander was a pc game in the fucking 90s when barely anyone played games, let alone on pc.
SQ42 is filled with I KNOW THAT ACTOR, and will be an official release in a day in age where most games of that scale and budget are sequel slop thats copy pasted and people still by em. Hell starfield sold like hot cakes because space game despite it being complete ass.
I'd put my house and bank account on a bet against you that the game at least sells really well, not based on whether its good or not, it will sell well.
>>
>>1681297

Yeah, outside the echo chamber most people are not even aware there is a demo, and many who watched it where not even interested.
>>
>>1681300
you're not the one i replied to
>>
>>1681282
>one big streamer
This already happened, and summit and shroud both shit all over it. It's over
>>
>>1681299
>everything this creator has made doesn't count
>instead we should judge it by hollywood movies
I don't care if it sells well or not, that is totally irrelevant to me. I already paid for it and honestly I'd prefer them to pivot more resources to the PU over Squadron 43 or whatever
>>
>>1681300
>many who watched it where not even interested
wow many people are saying, cool, this is literally meaningless
>>
>>1681329
1st, was talking about sq42 not the alpha PU dipshit
2nd, summit said hed come back when its complete, shroud only like csgo clones and tarkov clones hes netorious for shit taste
3rd, you forgot bedbananas well loved videos on SC faggot
>>
>>1681369
>you forgot literally who
we don't know who your daffy pals are
>>
>>1681371
couple million views per each video but its okay it doesn't fit your narrative bitchtits
>>
>>1681373
>couple million views
that's a literally who buddy, there's thousands of no-name retards with millions of views
>>
>>1681374
like the washed up cs players summit and shroud? i mean you're a streamer lover you know about asmongold watching the sq42 trailer and verbally fellating it the entire time right?
>>
>>1681376
you're fucking schizophrenic or underage
>>
>>1681377
>responds to my post with dumbass point
>point gets proven dumbass
>WAAAH SCHIZO
ok
>>
>>1681380
>has so little faith in his own argument that he assumes theres only 1 other person in the thread with him
thats the only alternative
>>
>>1681384
Its /vm/ like 3 people go to this board so we are the same 3 people filling dead threads with shitposting and slightly aggressive homosexual flirting
>>
>>1681387
ok fair enough, my point was that i wasnt the guy who's the "streamer lover"
>>
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this all seems very gay
>>
>>1681282
You write like a 50 year old man who peaked in his 30s pretending to be 20. Like holy fuck dude take the giant penis out of your ass and mouth and you might be less of a blubbering faggot.
>>
>>1677772
Guardian has so much going for it, comfy interior big enough to sleep and fit *things*, really excellent and nice looking design with a lot of details, doesn't handle *too* bad (i have non qi version)

But then they inexplicably give it the signature of a sun and two S1 gens, so close to being my perfect get about ship
>>
>>1681494
Howd that dude get you so mad, is normies a trigger word to set off your latent homosexuality
>>
>>1681094
Like the other anon said, the ship is tuned to run down other light ships and cripple them with an alpha strike or force them to commit to a fight since they can't outrun you so that your allied ships with better maneuverability but slower speeds can dogfight them while you move to tie up other targets or double back and strafe.
>>
>>1681571
what i'm taking from this is that is not good for solo. sad
>>
>>1681720
perfect for PVE because it's an upgunned light fighter, for PVP it works fine if you replace stock parts with stealth components and rip out one of the coolers so you have enough stealth to weasel in an alpha strike before they can respond which will usually get a wing. Just requires significantly more skill to leverage because you can't outmaneuver a better pilot if it devolves into a brawl. You can fit 2 Size 3 missiles on it, or 8 size 1 Taskforce missiles which are currently busted against smaller ships since their massive range will pop ship components that're nowhere near the impact point. It's not uncommon for a single missile to pop the shields or power plant on a gladius or arrow
>>
>>1681737
will try an stealth build and taskforces then. thanks!
since i'm looking to do quick strikes and leave before they can respond should i use ballistics or keep full laser loadout?
>>
>>1681761
Lasers. I experimented with what you're thinking on my own Bucc and it is simply not effective.
>>
I bought this piece of shit last week after a friend insisted.

What a fucking pile of garbage.
>>
https://www.youtube.com/watch?v=4elpZ_qGxkY&list=PLStWaG_hnaovswhc7mwcojtWxjfeqGhVE&index=12

So, if they still plan to have these in-depth inner mechanisms like pipes, how will they make it fit in smaller ships like the Fortune?

I was looking at the metrics of some of the smaller ships, and it looks like they simply can’t fit anything in between the hull and the inner spaces.
>>
>>1681761
ballistics deal 44%-45% the listed output if they have shields not at full power pips, if they have full power pips and shields up you only deal something like 22% or 24% the listed damage so you should pretty much always be running full energy loadouts on everything unless you're specifically going to fight A2's which have no ballistic reduction and instead take reduced energy damage.
>>
>>1682073
https://www.youtube.com/watch?v=_cZC67wXUTs
>>
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>>1681331
Wont happen. Squadron 42 is episodic. After the 2026 release will be episode 2. Chris will continue to make his pseudo film vanity project from Star Citizen funds and there is NOTHING we can do.

Unless you're into Findom, then you might enjoy this humiliation.
>>
>>1678812
of course it does
whatever you've imagined is going to be miles better than the actual thing
people keep thinking cig is going to deliver something revolutionary instead of unimaginatively falling back on tired tropes
despite all evidence thus far pointing to them being creatively bankrupt
if it's any consolation, that's just how hype works
>>
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>>1682324
Any new content will also feature replacing fuses and using buggy keycards or compboards.

Even base building has you replacing fuses.
>>
>>1681761
Ballistics are not worth it unless you want to go rearm after every engagement.
They did raise the amount of ammo they have but then raised all ships ballistics resistance across the board making it really hard to score easy kills with ballistic weapons.
>>1682073
Pipe system doesnt exist anymore, got scrapped 1-2 years ago in favor of the new resource system™ for engineering.
>>
drake mining ship
>>
>>1682365

>in favor of the new resource system

But what does it even means?

Also, without a pipe system, how the fuck will be the concept of the whole "being careful around fuel lines" of the salvaging gameplay will play out?

>>1682373

Thats the Orion.
>>
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>>1682398
>But what does it even means?

means BEAM CITIZEN
>>
>>1682398
>But what does it even means?
If you search for an ISC where they talk about engineering you might the one where they mention this. Basically the old pipe system was too outdated and they had to rework it to get engineering working, I dont quite remember the detail on how the resource system differs from the old pipe system though.
>>
bring back pyro blowouts
>>
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>>1682398
>the whole "being careful around fuel lines" of the salvaging gameplay
>>salvaging
>>>gameplay
Steiner... The beams...
>>
>>1682413
This.
>>
>>1682417

I am pretty sure they said once engenniring is in they will keep working on the salvaging system.
>>
>>1682462
They've said quite a bit. Actually making said things... that's another story.
>>
SC will likely get a lot of sales at 1.0, or at the minimum, exposure. Summit played SC for a bit for patch 3.2x and he liked the gameplay when it worked, it was just too much of a buggy piece of shit and he had trouble finding people to PVP. Which one of those issues was fixed by server meshing. Shroud checked it out too and while he straight up didnt like it, probably because they made him turret-cuck the entire time against braindead AI, he will definitely check out SC when it hits 1.0. This was all on a numbered patch too. Hitting 1.0 will attract more than just Summit and Shroud, SC is basically a meme at this point and if it hits 1.0, no doubt everyone will play it at least once to see what the fuss is about. Its an internet legend. Hell even hilariously bad games like that recent zombie scam got checked out and had a lot of coverage.
>>
>1683028
someone smashing your head flat with a cinder block would be doing you a favor you hylic sludge
>>
>>1683057
why are you so mad about facts
>>
Does the store update every week?
>>
>>1683093
quick protip: if a sentence has "will" in it, then it's by definition not a fact
>>
>>1683164
yes it is
>>
>>1683057
angry toddler cant even reply correctly. You're just upset because hes right
>>
>>1683272
>>1683220
>>1683028

Mad copium. Star Citizen is a meme and will be a meme for a long time until it's forgotten.

>m-muh game will be popular at 1.0

1.0 is, being optimistic, at least 10 years from being released, and until then, the rest of the industry will already have evolved, prompting the need for Star Citizen to need to rework its own systems yet again, prolonging the development even further, adding to the tech debt.... Suffice to say, the chances of the project failing are much greater than of it succeeding.

OR, the game will manage to gut itself more, and release a minimum viable product in 4/5 years, but then it will be largely a mid game with standard generic MMO features, being just another mid MMO in a sea of hundreds of other mid MMOs.

There are only two viable paths for SC, mediocrity or failure.
>>
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>>1683517
star citizen's pu unironically takes elite dangerous out behind the shed and blows its brains out even in its current state
>>
>>1683530

I wouldn't know since I never played Elite Dangerous.

KSP, on the other hand, makes SC look like a little bitch.
>>
>>1683556
Ksp is to space games as train simulator is to terrestrial games.
>>
>>1683589

>low IQ mumbling noises
>>
>>1683607
>autist doesn't understand analogies about his autistic tendencies
Tale as old as time, pottery even
>>
>>1683556
ksp is permanently banned on /vg/
>>
>>1683028
this is basically true. remember, when asmongold checked it out he was very skeptical going into it, kind of rolling his eyes because 'it's star citizen' and what do you expect but jank and broken promises. he was then blown away and talking about how amazing it is by the end. all that has to happen for every streamer to go through this is for the fucking game to live up to the trailers.
>>
>>1683615

No, retard, you just cannot express yourself in a intuitive manner.

>>1683629

>all that has to happen for every streamer to go through this is for the fucking game to live up to the trailers.

Exactly, the problem is Star Citizen never has delivered on any of the hype its marketing material brought forward, because the people working on the game can't actually make those flashy curated bits into the actual game.
>>
>>1683641

wow you are a huge delusional faggot

lets just see what star citizen ACTUALLY managed to deliver:

>actual IMMENSE cities (each overshadowing big citties ijn other games like cyberpunk 2077) with millions of potential npcs living their lives
>fully interacbaltle and functional space ships with interiours and what now (and soon with complex working engineering)
>two actual full sized star systems with seamless travel from ground to space and realistic distances betwenn planets and moons

this all already oversahdows ANY space game that has ever been made period
>>
>>1683517
>the rest of the industry will already have evolved,
um where? if anything the industry has devolved from even 10 years ago. all we got are shitty optimizations for games that barely look better than 15 year old games. no AAA game is going to come close to what SC is doing now, certainly not battlefield slop number 20 or whatever it will be 10 years from now. hell only recently has 128 player matches been tried out in AAA game space. this idea that the industry will evolve is a myth.
anyways, its not like anybody else will make a competitor to SC. the closest one ED, doesnt even allow you to get up from your seat. maybe in 10 years they finally will.
> but then it will be largely a mid game with standard generic MMO features, being just another mid MMO in a sea of hundreds of other mid MMOs.
please let me know of another space MMO. all MMOs that have released have just been shitty WoW clones that have certainly NOT evolved past being a shitty WoW clone. i have no idea where this idea where all of a sudden where we will get dozens of working SC clones, id be happy if there were because then id just play those but there arent nor will there be. i just dont see another large scale space MMO on the level of SC where I can get up from my chair go out into space land on a planet with all the fidelity of SC any time soon.
>>
>>1683641
>Exactly, the problem is Star Citizen never has delivered on any of the hype its marketing material brought forward,
the point is this, it doesnt have to. again, SC got a bit of streamer hype off of a small numbered patch. if they ever slap 1.0 on that thing and say its released, even if it is nowhere near feature complete, the idea of SC being 1.0 and finally "out and complete" will attract a lot of eyes and attention to it off the idea that SC finally "released"
whether its good or not is another thing but there will be coverage and lots of it when/if 1.0 comes
>>
>>1683676

>all we got are shitty optimizations for games that barely look better than 15 year old games

SC in a nutshell

>no AAA game is going to come close to what SC is doing now

What is SC doing? Subpar space trucking and subpar fps.

>battlefield slop number 20

Ironically because SC is moving in the direction precisely of a battlefield slop game. lmao. With some Fortnite added to the mix.

>all MMOs that have released have just been shitty WoW clones that have certainly NOT evolved past being a shitty WoW clone.

>SC is becoming a slop WoW clone.

>i just don't see another large scale space MMO on the level of SC where I can get up from my chair go out into space land on a planet with all the fidelity of SC any time soon.

Get off your ship to land on a planet to collect 100 pieces of space cow poop and 50 pieces of shiny metal to deliver to the Banu. lmao.

Right now even the Draconis server on Space Engineers is more involved than Star Citizen, plus it can deliver everything SC currently does.

Plus you can actually craft bases and what not on that, and that is a modded server in a 2013 game.
>>
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>>1683664

And i don't even have words for this, lol.

Slow mental breakdown.
>>
>>1683664
none of these things are ingame
>>
>>1683700
>What is SC doing? Subpar space trucking and subpar fps.
ironically yes. it does all of these things pretty decently and mashes them together in one game.
>>1683700
>Ironically because SC is moving in the direction precisely of a battlefield slop game. lmao. With some Fortnite added to the mix.
idk what to say man. battlefield is not having space ships and landing on planets in any of their games. and yes, base building is cool. call it fortnite all you want but its a fun idea for player guilds and forcing more player interaction.
>Get off your ship to land on a planet to collect 100 pieces of space cow poop and 50 pieces of shiny metal to deliver to the Banu. lmao.
unironically yes. and space engineers lacks proper space fps, as mediocre and clunky as SC is, its far better than Space Engineers. and you have this idea of every game evolving in the future when even SE 2 barely does anything new and will take another 8 years to match the features of SE 1. and to take another example from this thread, KSP. what happened to KSP 2? a complete downgrade from the first game and a complete dumpster fire. so again, this idea that other games will evolve and move past SC is silly.


the whole appeal of SC is the idea of it being an everything game. so you make fun of the
>lol pick up 100 poop boxes
but yes thats the appeal of SC. I can hop out of my chair, land on the planet, pick up 100 poop boxes, maybe spot a player base, try to loot someone, or have some player pirate try to ram me or gank me. maybe i die, maybe i dont. then leave the planet and complete the mission. maybe in space i get intercepted by more griefers but thats part of the fun. just being able to travel space in a fully physical environment. again, space engineers has ugly blocky ships and lacks the graphical fidelity, animations of SC. it still feels more akin to minecraft than a proper space adventuring game.
>>
>>1683722

So you fully admit then that SC is not doing anything groundbreaking, it is mashing together a bunch of different gameplays together they copied from other games in a half-assed manner, while the only saving grace you can conjure is "muh graphics."

Why the hell is it then 12 years and a billion dollars later this piece of crap is still a tech demo?

lol
>>
>>1683732
>So you fully admit then that SC is not doing anything groundbreaking,
not at all. the fact that it is an
>the whole appeal of SC is the idea of it being an everything game.
is pretty unique. a more polished pure space game would be ED, but it doesnt have true legs. you say that SE does everything SC does but it still feels EXTREMELY clunky compared to SC and not to mention quite possibly even worse performance. yes, some gameplay systems of SC are not fleshed out and some are poorly thought out, but its this space adventuring game that has everything physicalized in the game. we saw that with the box update. i want to point out again
>i just dont see another large scale space MMO on the level of SC where I can get up from my chair go out into space land on a planet with all the fidelity of SC any time soon.
ED does not have legs. SE is even clunkier than SC and does not have the ships. no other game does this or will do it.
>>
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behead those who insult star citizen
>>
>>1676744
>pledged in '12
>never even started the game so far
Should I finally hop into space?
>>
>>1683784
wait another 6 months
>>
>>1683738

>you say that SE does everything SC does but it still feels EXTREMELY clunky compared to SC

No, SC is far clunkier.

>not to mention quite possibly even worse performance

Delusional. There are days people cannot leave their hangars in SC.

>yes, some gameplay systems of SC are not fleshed out and some are poorly thought ou

Nothing is fleshed out. In the 12 years since this game has been out, only mining has ever advanced to any standard beyond extremely bare bones, and it STILL is bare bones.

Again, I ask, what exactly is SC doing that is "groundbreaking"?

Let's look at some of the project promises that could be considered groundbreaking (just some of the promises):

100 highly detailed star systems with handcrafted content
a never-before-done economic system where millions of NPCs work in real time to advance the game economy, including space stations going from thriving economically to down-rotted and beaten down
Ships with complex systems, components, and sub-components that would require actual skill and different methods of handling and repairing
highly complex NPCs that will populate the world, including crew mates you can populate your ships with

Let's look at what has been materialized so far:

>2 star systems, with maybe 3 more to go

And no, they won't be meticulously handcrafted. Basically, it's just procedural gen pulling from a certain amount of pre-made assets. NMS and even Starfield do that already. Nothing groundbreaking.

>player-driven economy on the plans to 1.0

Again, gutted the actual groundbreaking for something that has been done before, and has been done better. SC will never beat Eve on the player economy game.

>ship complexity

It's a joke, really. Ships fly like the 90s Star Wars games, plus its components all devolved into literal boxes that you point a beam at to repair. Barotrauma does it better.

>NPCs

I won't even comment on that one.
>>
>>1683807
>No, SC is far clunkier.
not at all. especially in regards to on the leg gunplay and handling. the fact that you will sit there and claim that SE plays better on a movement and gameplay level is laughable. ships id argue feels even worse than SC. and before you go and claim im sucking off SC shipping, ED is definitely way better than SC in shipping and I wish they would just copy their flight handling.
>Delusional. There are days people cannot leave their hangars in SC.
not talking bug wise. performance wise, SC is better than SE and SE really struggles with really complex ships with a lot of blocks.
>Again, I ask, what exactly is SC doing that is "groundbreaking"?
again,
>>i just dont see another large scale space MMO on the level of SC where I can get up from my chair go out into space land on a planet with all the fidelity of SC any time soon.
the fact that it does have these gameplay systems in one game is in of itself pretty unique and these gameplay systems being decent enough.
>NMS and even Starfield do that already
also doesnt have decent enough gunplay (NMS) or true landings or planets (Starfield)
>SC will never beat Eve on the player economy game.
this is true and probably never will but again Eve plays more like WoW in space, and not in terms of questing but literally controls and plays like WoW in space, no legs
>Ships fly like the 90s Star Wars games, plus its components all devolved into literal boxes that you point a beam at to repair. Barotrauma does it better.
true and ED does flying better but again missing legs and interiors.
>Barotrauma does it better.
yeah but barotrauma is not a space game and is in a totally different genre.


gaming is more than just features and or graphics or gameplay alone. its all of these things coming together to create a fun game. otherwise something like Spacebourne 2 would be the bestest game ever because it has all these features right? no because it handles like poo
>>
>>1683856

>again, i just dont see another large scale space MMO on the level of SC where I can get up from my chair go out into space land on a planet with all the fidelity of SC any time soon.

Again, you failed to showcase any reason why this piece of garbage is still in a broken alpha state after 13 years and a billion dollars later. None of the "reasons" you gave justifies it.
>>
>>1683875
>Again, you failed to showcase any reason why this piece of garbage is still in a broken alpha state after 13 years and a billion dollars later.
youre right and theres no excuse. but your original point was that in the future, other games will have passed SC by but we can see that will not be the case. id argue and have given examples that games have regressed in what theyre trying to achieve. next you want to say that SC is not groundbreaking but again, the fact that you can do all these things, pick up space poop from pyro, land on the planet, get off my ship, pick up the poop go out to space and drop off the poop. no other game does this with the fidelity of SC. not ED, not SE and i highly doubt any game is going to come that will match or surpass SC in this regards, i wish there will be because id gladly switch to that game but until then we're stuck with SC.
>still in a broken alpha state after 13 years and a billion dollars later. None of the "reasons" you gave justifies it.
im also upset that the devs have been so shit, but i have no other choice. no other game will fill the SC niche. and im of the opinion that if they fix all the bugs and shitty server jank without improving a single gameplay loop, just pure bug fixing and stability SC will be the best space game there is. because i tire of not being able to complete a mission, or the map marker not being there, or AI not spawning, or cargo getting eaten up by the planet and so on. i think what we have in SC is great, it just needs to WORK! there are no excuses for why its taken so long and they deserve all the hate but i cant go to any other game because there is no other game like SC. until then, you and me are stuck in this thread and hoping, praying, they get their shit together.
>>
>>1683888

>but your original point was that in the future, other games will have passed SC by but we can see that will not be the case

This is where we disagree completely, but I will admit that my next point is purely speculative. The thing is, we are entering a new era of technological jumps with AI, and it is obvious that this will also influence gaming to a tremendous degree. I'm not saying that you will just ask ChatGPT to design and code you a gem from zero and poof, it's done, but it's obvious that AI will play a much larger role in software creation.

And it all ties in to space games. In my opinion, SC is a great example of how you CAN'T make "The Best Damn Space Sim Ever" currently. You either make something that specializes in certain aspects of space (like Children of a Dead Earth for realistic space combat, or Rogue System for in-depth ship mechanics), or you try to create an "everything game" and end up with a pile of half-assed systems.

It will only be possible to create an everything game when there are actual powerful generative tools that can accomplish the hard brunt of creating enough assets and coding, while the human creatives actually have time to fine-tune it and put it to work in the direction of a coherent vision.
>>
>>1683664
>potential
>soon
the last point is the only one that exists now, and it is impressive, but you are ODing on hopium. this game should have tempered you to expect nothing until it's in your hands by now.
>>
>>1683784
yeah it's not bad right now. PTU patch will drop to live soon and it brings the new stuff listed in the OP
>>
>Space engineers is a less clunky game than scam shart
Absolutely delusional take. Tell the orderlies that whatever meds you're taking aren't working.
>>
Come to check thread
>Escaped spectrum poster creaming about the game

Where are the troll fighter fags when you actually need them?
>>
Evocati is going to be testing a new ship soon. No idea what it is yet.
>>
>>1682373
told ya
>>
>drake goylem
>ATLS GEO
>>
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>>1684041
what
>>
>>1684045
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-10
>Ships and Vehicles
>Added New Vehicle: ATLS GEO
>Added New Ship: Drake Golem
>>
This is open to everyone by the way.
>>
>>1684055
unless you're one of the lucky few who don't get the email when try to you copy your account over to ptu
>>
>>1684057 (me)
>when try to you copy
i'm going to blow my brains out
>>
>>1684057
email? just hit the copy button wait a minute and login faggit
>>
>>1684025
>>1684051
>>1684045
>mining
BOOOOOOOOOOOOOOOOOOOOOOORING
>>
>>1684041
>Drake Goyim
We all know drake fans are basedcucks but come on, they don't have to be this open with it.
>>
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>mfw no ship interiour

Lazy trash ship slop.
>>
>>1684101
interiors are for bobs
>>
>>1684104

Go play E:D.
>>
>>1684107
not every ship needs an interior for you to roleplay being a lonely faggot lost in space
>>
>>1684101
pics?
>>
>>1684108
Again, go play E:D.

>>1684109
https://www.youtube.com/watch?v=C5Ot0Xgziak&t=301s

I dont see component acess either...
>>
>>1684113
>single-seat mining ship
uh its unfinished right? who would buy a single-seater for mining?
>>
>drake golem
>looks like a MPUV Cargo had sex with a prospector
>cockpit, affixed to an engine, with two of the most bare-bones ore pods you can imagine
>no living space
>probably doesn't even have a quantum drive
I.. guess this is supposed to operate with a Kraken?
>>
>>1684116

Seems finished, there is no more space for anything.

>>1684118

Well it is a snub mining ship? Its literaly a MPUV.
>>
>>1684118
>>1684124
it can qt
>>
>>1684107
>reddit spacing
>>
>spend YEARS asking for a draking mining ship
>get a fucking SNUB SHIP

My fucken blood pressure just raised.
>>
>>1684113
>>1684118
component access is underneath the ore bags you have to remove them to access it

it has a size 1 qt drive
>>
WHy can't they just do it proper ffs

https://www.youtube.com/watch?v=hZarq3CmkMs
>>
>2x S1 Missile Hardpoints
>2x S1 Weapon Hardpoints
>1x Bespoke "Pitman" S1 Mining Laser w/ 2 S1
>1x S2 Cooler (Thermax Default)
>1x S1 Power Plant (Fortitude Default)
>1x S1 Quantum Drive (Goliath Default)
>1x S1 Shield Generator (Bulwark Default)
>1x S1 Jump Module (Explorer Default)
>Available Fuel: 24 SCU Hydrogen | 950m SCU Quantum
interiors are for fags
>>
>>1684162

CIG should just go back and erase all ship interiors then, right fag?
>>
>>1684162
>interiors are for fags
poor people cope
>>
>>1684164
>>1684165
you sound buttset homo, why don't you go cry about it in your logout bed lmao
>>
>>1684166
>why don't you go cry about it in your logout bed lmao
why dont you go cry in your be-oh wait you dont have one lmao
>>
>>1684168
stop shaking
>>
>>1684170
stop being poor
>>
>>1684171
no
>>
>>1684166
>>1684162

This is the same mentally ill frontier freak whos been trying to shit up /scg/ for days now.
>>
>>1684174
>reddit spacing
no I'm not
>>
If this is more expensive than an aurora then I'm gonna shit.
>>
>another piece for the do everything polaris base
I kinda like it desu
>>
>>1684179
why the hell would it not be? unless you mean the geo
>>
>>1684179
>ship designed just to get you away from your spawn city and practically nothing else
>ship designed to be used for an entire gameplay system
yeah why wouldn't it be, because of muh no interiors?
>>
>>1684206

Because it is a small snub ship, it should be priced the same as the MPUV Cargo
>>
>>1684209
wait snub? the goyim doesn't have a Q engine?
>>
>>1684207
Because it's a starter with zero amenities. Literally wagie cage starship.
>>
>>1684211
it does, idk why everyone calls it a snub ship
>>
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>>1684368
have you considered not jumping away from the station
>>
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>>1684385
gravity up there actually seems even lower than moon grav. could be my imagination. but I was lighting up NPCs and they'd hang for ten minutes and then fucking stand up because they werent' actually hurt that bad
>>
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what a day to be in a prospector
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>>1684405
>21% inert
nigga
>>
>>1684443
just skip the chunks with high inert. that's 64 SCU of quant.
>>
>>1684202
you can fit prospector in polaris tho
>>
>>1684405
ice gives way more than quantanium right now though
>>
>>1684449
that's cool, i'm just mining copper and corundum because those are what my buddy and i decided on for turn ins
>>
is hathor not supposed to be pvp? I gunned down a runner in the dark (place was full of hostile NPCs, one had already run past me) and I got a CS2 and the guy called me retarded in chat lol
>>
>>1684463
its still in stanton, you want to pvp without getting a cs you have to take down the comm arrays (which are bugged anyway so get fucked LOL)
>>
John Paul Jones will come crawling back soon
>>
>>1684400
ship weapons and ground weapons have the same damage so if your ship does sub 100 damage per shot it's not gonna one shot an enemy

I keep a broadsword on the nose of my nomad just for infantry
>>
could the GOYIM potentially fit inside of a polaris' cargo bay?
or is it too tall?
>>
>>1684645
IIRC the nova is just barely tall enough to fit in the cargo bay so if the goyim is any taller than that then the answer is no.
>>
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>>1684656
some idiot made a video showing that it could fit without filming the process of doing so but they said it was safe or easy or somesuch
this is all a little moot given that a polaris can't transfer cargo in most places
>>
>>1684447
yeah, but you can't fit a prospector alongside a fortune and a fighter.
With the golem, you can fit the fortune and fighter in the hanger and put the golem inside the cargo bay.
Depending on the size of the fighter, you can probably fit all 3 in the hanger
>>
>>1684465
Usually you have to cycle it up and then back down, no guarantees
>>
>>1684610
>I keep a broadsword on the nose of my nomad just for infantry
Why not something like an Omnisky instead?
>>
>>1684877
I like the idea, and this kind of gameplay.
But we both know its somewhat futile, the game is too unstable to do that for too long. 1 hour to setup each session just to lose it for the next.
>>
>>1684949
i dream of the day we can save some kind of "ship interior loadout" and have claim it with wepons, vehicles and other stuff. like tables and chairs
would be a great money sink too
>>
>>1684976
I believe that is the plan. you can see them show off a full interior decorating mode for land bases in last year's citizencon, pretty sure they have said they intend to one da bring that to ships as well.
>>
Unironically i think /scg/ has more bobs than spectrum.
>>
>>1685186
weird sperg term from some other game
>>
i dont see a lot of people here whine and bitch about getting killed in a PVP HOTSPOT compared to spectrum tho.
>>
>>1685259
we don't die in pvp gg ez, zoomers can't hang
>>
>>1685258

bob detected.
>>
>>1685318
weird sperg detected. what's a bob again? someone who enjoys games and isn't just a CoD sweatlord who exists only to kill?
>>
>>1685324
I think it's a Minecraft character?
>>
>>1685350
>Whats the purpose of this thing again?

Make money of space dads.
>>
>>1685350
get $50+tip+tax warbond from all the space dads that are gona "need" it for the next fomo event in 4.1
>>
>>1684101
Its meant to be stored in a big ship with a big interior
are you poor?
>>
>>1685350
>Will they place valuable mineables at the bottom of cave pits
yes. only first you have to jump through some hoops at a series of pve outposts to align an orbital laser, then go up to the orbital laser platform and fight your way through enemies to print keycards to access the controls and arm and fire the laser, which blows a hole in the earth, your 'cave' pit, in which you can then go down and mine.

I'm not kidding
>>
>>1685350
https://www.youtube.com/watch?v=gO3cFz53vs8
>>
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BOB CITIZEN
>>
>>1685350
>>1685378

Behind the ships: "You can press a single button (on the Atls GEO) to reduce the mining laser power to fit the expected power of an FPS mineable"

CIG is really starting to play dirty all the time now.
>>
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crush bob skulls beneath landing gears
restrain bobs and incinerate them in thrust wakes
perform quadruple amputations upon bobs with automatic shotguns prior to throwing their writhing nugget bodies from airlocks
beat bobs to death in a sperm suit and take their shit
hunt bobs for sport and record their screaming and whining to serve as lullabies
>>
>>1685483
you're right, they should release things that have absolutely 0 use to the current event, that sounds like a great idea
>>
>>1685541
the event ends with 4.0.2. the geo and the goylem will not be able to be used in supply or die.
>>
>>1685653
i know that, the next event is specifically about mining thoughbeit
>>
>>1685656
what the fuck is thoughbeit, I'm seeing it everywhere now. is it a wordfilter for tho or something
>>
>>1685665
thoughbeit union
>>
>>1685665
just retarded /int/speak, similar to o algo
>>
>fitting argo bags to prospector with the help of my friend to get it to 96 SCU
>one of us accidentally turned the shields back on at some point
>he climbs in
>turns the shields off
>climbs out
>collides with an ARGO pod getting off the ladder
>sends it fucking flying across the hangar
>falls down like he tripped
>suddenly his body is naked, then has a medical outfit, then disappears
fucking wish i was recording it, made us laugh for a minute
>>
>>1685783
>begins post talking about a blatant cheat/exploit
say goodbye to your account kiddo
>>
>>1685788
joke's on you i did it on your account
>>
>>1685790
jokes on you my mum works at cig and she has access to every ip address that connects to my account
>>
>>1685791
joke's on you i set up a VPN in CIG's offices so the call is coming from inside the house
>>
>>1685350
Well if it goes the way of the Retaliator it'll be pretty great since you'd have a modular exosuit you could outfit with tractors beams, mining equipment, salvaging/repair equipment, Atmospheric jump jets/Zero-G maneuvering thrusters. The current mining variant though? I guess it's good for ships that can fit an ATLS but not a ROC. When I originally saw it I thought it was a Salvaging/Repair variant that could scrape ships/vehicles for RMC and use that RMC for field repairs since that mechanic is technically in and functioning, it's just that the hand tools have way too small of a capacity for it to be practical to repair the damage on something.
>>
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>>1685812
>Well if it goes the way of the Retaliator it'll be pretty great since you'd have a modular exosuit you could outfit with tractors beams, mining equipment, salvaging/repair equipment, Atmospheric jump jets/Zero-G maneuvering thrusters.
Mate, the idea of modularity for the ATLS died the moment they showed off the GEO as a variant, not additional hardpoints you could swap out on the first one they sold. Each different profession capabilities they want to give that exosuit will be sold separately + tip.But hey, atleast the skins they've already sold work cross variant!
>>
>>1685820
>Mate, the idea of modularity for the ATLS died the moment they showed off the GEO as a variant
Most likely yes but not completely out of the realm of possibility. The vanguard series for example had a variant sold for each model and then a Battlefield Upgrade Kit sold to convert one variant to another and the various MPUV models are also supposed to become modular. Though it's CIG so I don't expect anything or trust anything they say but I wouldn't be surprised to see them stagger out ATLS variants and then make them all modular once they've secured their sales.
>>
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>>1685541
No I digress, you must be right. They should always sell the best and most convenient tools for the current event and that get almost completely irrelevant after the event ends. Oh wait they are already doing that, such a great idea.
>>
>>1685812
Its not, its just mining. Hence the "GEO"
>>
>>1685940
sounds smart to release relevant things for them to get a lot of data yes
hathor facilities arent going anywhere either
>>
>>1685945
You really believe they are doing this for "relevant data" and not for "revenue"? Wow.

I suppose we will see if you are right after the event ends, but I think we both know you are wrong in this and you are just coping. Even if the areas stay, the value of the mineables will drop to nothing and/or the vehicles and areas get unplayably buggy - or probably both. Thats the way its been so far.
>>
>>1685947
can be both at the same time, no? they make it make more money from an event at release to both make more money from fomo retards and get more data from people who want to try the new shit
>>
>>1685962
Anondude we're full on live service in practice. They have no reason to drop the "alpha development" schtick because it works
>>
>>1685973
They need money the same way they need people to be testing the shit they add to the game, releasing a relevant event at the same time as a new ship/vehicle or vice versa is a no brainer
>>
>>1686012
Sorry anon, I just don't buy into the "I'm a tester" narrative spun by true believers. If it's truly an alpha and we're just testers, why is there a PTU? Evocati? Why would there be FOMO events like the F7A Mk2 in an alpha so that 6 years from now when magic 1.0 comes, new players are at a disadvantage forever?
Watch their actions and not what they say. This is a live service game with a successful and proven revenue stream. That's ok and I like playing it; just don't believe the bullshit and don't make excuses for their ineptitude.
>>
xenothreat no longer exists, never hire germ-n developers
>>
>>1686074
>xenothreat
This is the lore problem. I read none of it outside the game, nor do I intend to. In the game I have no idea what their deal is, nor rough and ready, and only the barest ideas of CFP, HH, and FF
>>
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https://www.youtube.com/watch?v=GWMSvX4Q218
>>
>>1685828
tbf we have no idea if BUKs will truly return, that idea seemingly died a few months after they came up with it
>>
>>1686041
You can get the f7a mk2 ingame
>>
>>1686322
Yes, I know, but I'll chalk that one up to a "kinda, sorta" since an Exec Hangar is not the same as having a pledged one because you did a FOMO events in 2024 and pledged an F7C MK2.
>>
>>1685350
lti token for ccuing to bigger shit in order to flip for profit
>>1686252
it didn't die, it was killed in favor of selling different bespoke variants
>>
>>1686675
they were already selling the vanguards as different bespoke variants, with the ability to switch between variants with the BUKs. at this point i'd not put it past them to only maybe honor the BUKs that people might have bought while otherwise completely discarding the idea of switching your terrapin between medical and non-medical.
>>
I hate the antichrist
>>
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>>1687110
did you mean the antichris?
>>
>>1687254
the antichris delivers games before their release date with 40% of their advertised features but with 0 bugs
>>
>LA CIG studio closes
It's ogre
>>
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>>1687295

WHAAAAT but i tought we were breaking RECORD funding numbers!!!!!!!

bobcut psycho told me master modes saved star citizen!!!!!!!!!!!!!!!!!!
>>
>>1687295
it was basically closed like a year or 2 ago when they moved most of the people to manchester and non movers just got fired
>>
>>1687447
I'll miss those goofy looking RSI doors.
>>
>>1687487
all of that is in manchester now
>>
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i ate the staff of the LA office
>>
https://www.youtube.com/watch?v=xvrLFEKAYSQ
>>
>point starship directly at sun
>cruise control - on
>put on slow phonk
>turn off lights in room
>relax and reflect on whether or not I'm going to die before I see the Kraken in-game
>>
>>1689073
>runs out of hydrogen fuel and comes to a halt because you weren't just gliding in uncoupled
>>
Those new sandoworms look like crap.
>>
>>1689154
no u
>>
>>1689346

i mean tbf

https://www.youtube.com/live/nMTybd3z0no?t=11987s

yeah these animations look very bad lol
>>
>>1689073
you will drive through the 0,0,0 and sun will appear behind you.
It's not that hard to get to 0,0,0 - many bugs will happily take you there.
Try driving a vehicle inside a quantum jumping ship, last time i think it was in the reclaimer rear elevator.
>>
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>go to hammerhead engine room
>get bathed in cherenkov radiation
>>
>>1690815
the reactor sounds got sampled for some pyro music, nails on a chalkboard tbqh
>>
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>>1690815
>>
>>1690815
>Drake ships low tech
At least drake doesn't kill you with radiation.
>>
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Say his name 3 times and he appears.
He was right.
>>
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derek smart
derek smart
derek smart
>>
>>1693091
Citizen bros...
>>
Have you guys ever noticed that pure pvp games are all liquid dogshit, CoD, league, fortnite. I don't think a pure pvp game has ever made a top 10 greatest games ever made list, ever.

Every good game ever made is pve, weird huh?
>>
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>>1693232
what do pure pvp games have to do with star citizen?
>>
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>>1693238
>>
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>>1693238
>you versus the guy she tells you not to worry about
>>
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>>1693238
i knew they wouldn't take long to give us a combat ATLS, paypigs have been drooling since base ATLS was released
>>
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that thing is beyond ghastly
i almost like it for how much a fugly piece of shit it is
>>
looks like something you'd see at a military parade in a central african dictatorship frfr no cap
>>
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>>1693238
>here's your titan suit, bro
>>
>>1693238
oof
>>
>>1693238
kek would tho
>>
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>>1693238
I'm sure this will be well balanced and not make the game fucking miserable to play for months.
>>
>>1693238
I was pretty convinced the new vehicle built on the Atlas chassis was going to be a medivac but it might actually be an exosuit/powersuit field transport and recharging vehicle
>>
>>1693554
>medivac
why would you need a medivac when you just respawn with you gear now?
>>
>>1693570
because an armed and armored mobile healing bay and respawn point gives you both the luxury of respawning or the choice of patching up so you don't need to deal with loading screens and looting? Two size-2 energy repeaters or gatlings isn't an insignificant amount of firepower for a vehicle either.
>>
>>1693570
Why would you need a medivac when you can just respawn 2 feet away on any medical bed?
>>
>>1693531
YWNBAW.

Also its an April fools joke. Its not an actual thing.
>>
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>>1693610
>Also its an April fools joke
Yeah okay, I'll buy that when it's April and they don't sell it. You know for a fact these conmen aren't stupid and are fully aware your average SC paypiggy will gobble this shit up.
>>
>>1693610
it'll be an actual thing
the titan suit will come after and be 10x the price
>>
>>1693232
wtf, I love moving boxes now
>>
>>1693531
even if real this thing wouldn't be that bad. for one thing it won't fit in 99% of places that FPS happens, you're not getting it into a CZ or a bunker, though I guess you could drop it at hathor. anyone who's sat above an outpost using turrets against ground NPCs knows how shitty it is to land hits on infantry with ship weapons though. this thing would probably be better as ground to air support if it's sig is low enough.

a grenade or well placed dead-angle shots are gonna disable this thing pretty quickly.
>>
>>1693232
>every game with mass normie appeal has exclusively braindead enemies
wow that's crazy
>>
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the proper military exosuit wouldn't be half as cool without that positively nigger rigged african ass slab walker in the same setting
what's funnier is that it will have perfectly valid gamuts of usage and be able to shitfuck people just fine because it doesn't need to be pleasant to look at or particularly thoughtfully engineered to murder things with small starship weapons while giving some added shielding to the occupant
>>
>>1693531
the bigger thing that gets me is that at a glance those look like s2s or s3s, not s1s
>>
>>1693388
>>1693361
kek
>>
https://youtu.be/49ILlIgLi8s

bros...sc is dead...
>>
>>1694061
we're done for senpaitachi everyone off the boat
>>
>>1693531
i think its not gona be that bad considering they left the head unprotected with that square hole in the armor lol
>>
>>1694061
y-yay, yet another "space ship + 4 coop + loot before the BBEG shows up" game
1 fucking game creates new gameplay and everyone just flocks in to make copies
>>
>>1693232
counterpoint
team fortress 2
>>
>>1693238
what in the absolute fuck
>>
>>1694231
>he doesn't like space marines inside of a bigger space marine
Why must you hate gw making money?
>>
>>1694191
Good.
>>
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>>1694061
omggggzzzz another GAME OF THE WEEK SLOPPA... my Stweemer plays it!! I GOTTA BUY IT HAHA Look I played it for (probably 1 hour).. You gotta get it too!
>>
>>1694061
Women truly fucked up game industry. Imagine this game without design by committee where women desire all kinds of stupid shit. Just imagine how much better that game would do if the characters were not made for women.
>>
>>1694061
>less than 200 channel subs
>less than 4100 views
But an ad you shitter and your game looks like absolute ass.
>>
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Mary Kay Poolaris
>>
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>>1694486
>>1694340
>>1694191

Onions citizens are very sensitive.
>>
>>1694061
>>1694609
Not buying your derivative shit game but I unironically will watch my favourite streamer play it. Don't worry, I don't pay him either.
>>
>>1694061
what the fuck does this have to do with sc? go shill your slop somewhere else
>>
>>1694093
I believe it does if you exit it and use a tractor beam on it since it gets a lot shorter when not in use.
>>
>>1694727
does this one? it's not in use but it's standing, could be an awkward display rig or it might be less compact because armor plating
>>
>>1694061
https://store.steampowered.com/app/1757300/Jump_Ship/
this one looks better desu
>>
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when is 4.1 coming to live?
>>
Love blowing up randomly mid combat for no reason from full hull and shields. Kino and fun.
>>
>>1695234
should've spammed tab obsessively to make sure you weren't running into a micrometeor or 1scu box
>>
>>1695227
Today or tomorrow.
>>
>>1695227
probably the 28th for you, saturday morning for me :)
>>
>>1695274
Look dude we just don't have the resources to make the night vision people have begged for for years we're too busy power creeping ships we just released like half a year ago with new variants with double the components.
>>
>>1695924
what's that bro? you want the red spectrum lights that airplanes have had since at least the 1950s for low light vision so you're not just fucking blind any time you try to go somewhere that's not in direct sunlight because every ship has ten billion lights pointed directly at your eyes?

sorry, best i can do is screenshots of content you won't see for another year.
>>
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thoughts?
>>
>>1696177
the only thing they need to do is make the salvage hold elevator go down further so you can pull 8s and 16s without them getting stuck, and just nuke the cargo hold and expand the salvage processing area. or move the grids to the salvage hold instead of having that just be a big open space with no grids.
>>
>>1696177
this thing was designed for missions like the Pride of Arliss. actually using it for it's 'intended purpose' is an afterthought to CIG
>>
>>1696177
Where might I see more of the cutaways?
>>
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>>1696177
Needs to be the only entrance so you have to jump over the crates as you try to get in while atls is throwing the crates down the chute
>>
>>1696312
would legit be possible with the new mech jump
>>
Wait a second.

How can the laser shoot the beam if its in actual orbit? It is just floating staticaly high above orbit??

Haha, SC gravity believers BTFO yet again. Flawless victory really, gg ez.
>>
scg deserves better bait than that
>>
Yo what the fuck its live?
>>
>>1696452
seems so
>>
>>1696369
it's geo-orbit or whatever, if you fall off you'll fall down to the planet, it's not in 0g
>>
>$55 starter
I'M GONNA SHIT
>>
>>1696369
was the word geosynchronous too long for you so you just never learned it?
>>
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>>1696954
>>1696744

Samefag was not content in being wrong once he had to comment again to be wrong twice.

Do the calculation, faggot, see if you can maintain a "geosynchronous" orbit at that altitude fag.

Pic related you.
>>
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>>1697138
wrongfag wasn't content to be retarded in public once
>>
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>>1697138
nobody cares retard
>>
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>>1697142
>>1697141

Lmao samefag so butthurt he had to rush to paint.
>>
why does every thread have to have a schizo in it
>>
/scg/ has devolved into pure unfiltered shit
>>
>>1697148
>devolved
I've been here since the beginning. we're not even close to rock bottom right now. people actually talk about the game occasionally at least once per thread. you wouldn't believe the horrors I've seen
>>
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>>1697152
>you wouldn't believe the horrors I've seen

Share your tales, anon.
>>
>>1697173
Missile avadon.
>>
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This would have been an instant buy for me if the armour wasn't covered in stupid bullshit. Black and gold is the one.
>>
>>1697223
They would have gotten my money if they sold them separately.

That armor looks like shit.
>>
>>1697271
My point exactly. That Corsair skin especially will be HIGHLY sought after and its obvious they just want people to pay over 30 bucks for a ship skin.
>>
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>>1697212
>Avadon
truly incredible stuff. I've got a dead hard drive with the records of those days I hope to somehow reclaim some day.

for those who don't know, Avadon is a name that became synonymous with maximum spergtism and for good reason. this guy had built a forum for his guild that would use his unique scoring system that was compatible across games, almost like that awful crypto theorycraft that's gone around except even more imaginary.

I say would, because the forum was populated only by himself. he had dozens of posts in every section (there were many) and only him. the guy was extremely egotistical, and fairly naive but apparently skilled enough to make a bespoke forum; he had built his scoring system into it and you would gain points similar to karma. he invited people from RSI to join and it became a minor trollfest because he of course wanted to remain the big cheese in charge of everyone and was more of a nanny than even RSI mods, but his points system had some kind of major flaw; new posters somehow got heavily weighted and started racking up hundred of points per post. someone racked up millions of points, changed their name and profile to Chris Roberts and declared themself the new king of the forum. Avadon, delusional, thought he was actually talking to the real CR, that his points system had taken on a life of it's own and was dictating terms, like fate manifest.
>>
I remember vederation and when scg and edg died then merged then died again
>>
>>1697223
I saw one of these armors, thought it was something ingame - jesus christ.
>>
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>>1697295
lol wtf
>>
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>>1697298
dark days, all we had was each other's shortcomings to mock, as both games were basically dead in the water. it's kind of a fucking miracle they both recovered and went on to have lots of content updates. we tried to be a space sim general but the X community and others told us to fuck off as they could actually support a general of their own.
>>
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>>1697298
>tfw I can name a dozen orgs that rose and died before there was even a hint of a game
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>tfw going through the years of theorycrafting and shitposting about ships that didn't exist yet in 2013
>AC arrives, hornet dominates, all the P2W discussion becomes quiet
For the record: I was absolutely right that P2W wasn't a bad thing. It all comes down to dick envy.
>>
>>1697804
Really, even now that Poolaris is fixed and untouchable to anything but another Poolaris?
>>
Game is P2W you semen slurping faggot.
Everybody inside and outside the community knows its a P2W game but only cultist dare to deny it as usual.
>It all comes down to dick envy.
I can probably wreck you in AC as well, this board only has like 2 decent pilots and none of them talk like a cultist.
>>
>>1697930

First, its not p2w, you can earn a literal better polaris doing the missions for the jar jar binks

Second, whats wrong with slurping semen?
>>
>>1698014
How much better is the jar jar polaris? Legitimately.
>>
>>1697921
Yeah. Most of the game is pve.
Also it's retarded to expect yourself to be luke skywalker and solo a capital ship. Just board it like a real man.
>>
>>1698086
Autism spectrum says it'll have an extra powerplant or some shit, assuming it follows the same path as the wikelo scorpius
>>
So are contested zones still active? Pyro population is pretty low now, seeing 10-40 people.
>>
>>1698260
Most everybody is in Stanton. The server FPS is so low that people can't get out of their habs.
Pyro is decent though. You don't need to roll the dice to QT.
>>
>>1698014
Age old discussion about people who paid to have that polaris day one VS people who at day one have to work their asses off to get one. Its P2W
>Second, whats wrong with slurping semen?
Ok you got me there, I cant argue that
>>
>>1697804
>people can and do park polarises at every minor outpost
>if you so much as scratch someone else's paint near it, the PDCs will light you up even when it's unoccupied
this is like an old /scg/ hyperbole greentext that would only be made as a joke. it's like 'last heterosexual man' /pol/ memes but tailored to this game, and it's true right now
>>
>>1698260
hathor and the CZs are permanent gameplay loops, not events. I do wonder if the depots are just shut down now, would be pretty silly
>>
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>>1698474
Just stay out of the 1.5km range and they won't kill you.
>>
Good news: you can put Golem pods on the cargo pads of the freight elevators and ships. Meaning you can have a one man mining fleet if you really want.
>>
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is game good yet?
squadron 42 when?
>>
>>1697148

Who even filters shit?
>>
>>1698634
grab your favourite cargo ship and stick a golem in it and fill the rest of the space with empty pods to swap out. don't head back to port until they're all full
>>
>>1698743
civet coffee drinkers
>>
>>1698739
no
never
>>
>>1698749
oh
>>
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>>1697223
When I worked at Party City many years ago, black and gold balloons were a popular choice for some.
>>
imagine wasting money on a game that is still in closed beta and still unoptimized as hell, game is never gonna release lmao
>>
I did a free fly with an old friend like 2 years ago and i honestly never felt so glad i never wasted money on the game.
>>
>>1698868
I never went to clown college, what's this mean?
>>
good job bud you really showed us
>>
>>1698743
your septic tank/sewage treatment plant/cesspool
>>
Servers are shitting a fucking brick.
>>
>purchase >>1697223
>parallax doesn't show up in my inventory
>fuck around with hangar sorting settings, mysteriously pops up
>okay.jpg
>need to buy ammo
>only one station (stanton gate) sells ammo for the gun
>go to stanton gate, buy ammo, undock, ship gets caught in outer doors of hanger, explodes
>respawn
>thankfully kept all the ammo I bought on my person
>run pyro exec chip shit
>can't put fuse in fuse slot in door
>get into a firefight while I'm trying to nigger-rig the fucking fuse with my pyro tool
>pull out parallax, fire
>gun overheats, game stutters like the titanic hitting a fucking iceberg
>die
>wake up
>all my ammo is gone
I had to stop playing the game because I was swearing so much I woke up my neighbors.
Jesus fucking christ.
>>
"don't buy the st. patrick's gear edition"

but how will chris roberts feed his children without my money
>>
>>1699064
with vague promises of a future meal that will be absolutely incredible and have fifty different courses, while the meat rots in the fridge.
>>
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>>1699056

If you honestly spent 28 dollars on that slop you are cattle and deserve all that.
>>
>>1699117
Nigger you spent more than that on alpha twelve years in the making.
>>
>>1699119

I only ever got a cutter with my money.
>>
Sometimes i see things on spectrum that are honestly baffling.
>>
>>1699137
i don't know what they mean by "charge per X post" but the rest of the post is reasonable to me.
>>
>>1699146

If you honestly think "Mark hammil" and some other literal who actors are enough marketing to anything beyound a few reddit minded boomers, you are retarted.
>>
>>1698739
>is game good yet?
unironically yes, when it works. Which is about 5-10% of the time.
>>
>>1699152
just because you're not the target audience doesn't make them literally who
>>
>>1698014
If I could buy extra Queens would it make chess P2W?
>>
I melted some things and finally got this ship. I don't know but the A2 surprisingly handles pretty good for a big ship and the pilot dps is basically like nerfed Corsair which is nice
>>
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>>1699242
Stay away from ships with ballistic heavy loadouts, they'll mulch you.
>>
>>1699056
Absolute cinema.
>>
>>1699209

Ok boomer.
>>
zoomers don't even know who luke skywalker is..

anyone who knows mark hamill and could be marketed to, has already bought the game
>>
>>1700275
why would they he's only in like 1 movie of like 25 and 6 tv series or whatever
>>
>>1700275
>>1700291
You guys mean the blue tittie milk guy? Yeah I saw that movie
>>
>>1697930
How do you win?
>>
>>1699056
you will find parallax ammo is sold all over stanton and ripper ammo (haha just kidding you can't just buy that one) is sold at the big three in pyro.

it's an odd choice imo, I thought all the VOLT stuff was goofy frontier pyro guns, but it's now looted in stanton and it's ammo is sold in legitimate shops there.
>>
Servers are completely dead, nothing works. Nice Patch.
>>
>>1700387
in a game with no final objective the winner is the guy who has the most fun. winning individual engagements and completing objectives is generally more fun than dying.

thus, winning is parking your polaris at hathor and letting the PDCs do overwatch for you while you do FPS and loot components
>>
>>1700521
>late night in baghdad
>>
>>1700521
This should get nerfed
>make pdc's ballistic with ammo running out
>pdcs are off if no pilot is active

But right now its unplayable anyway so idc
>>
>>1700521
>>1700748
>not bombing the Polaris
Ngmi
>>
>>1700763
>mfw pdc's prioritize missiles and bombs with perfect accuracy
>>
>>1699146
why would a thinking person care about an actor in a video game
he has fuck all to do with gameplay
>>
>>1700810
because sq42 is literally just an interactive movie, you want good/recognisable actors in your casual space opera experience
>>
>>1698121
I got bored and looked in the files with starfab. Only thing it's pulling differently is a rsi_polaris_ext_wikelo_a.mtl for the skin. everything else is the same as the regular Polaris, interestingly it is called the "rsi_polaris_collector_military" in the files, but it has no unique components at all other than the skin.
>>
>>1701282
military because it has military components?
>>
>>1701285
nope, same exact components
>>
>>1701287
what components does the default polaris have then?
>>
>>1701296
Bespoke S4 civilian ones for everything but the QD, it's calling the same entities for those slots as the regular Polaris.
>>
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>>1701220

Mark gaymill is barely recognisable , i only discoveredd he was a dude from the old star wars movies recently.
>>
>>1701359
You must be over 18 to use this site
>>
>>1701220
why would a thinking person buy a video game that is just an interactive movie
>>
>>1701383
My brother in Christ. There are people born after Phantom Menace who are 25 now. Nobody is gonna know who Mark Hamill is from that generation unless he does his joker voice.
>>
>>1701447
people who engage in entertainment for entertainment purposes
>>
>>1701453
I asked about thinking people
>>
>>1701461
you're a pseudointellectual faggot
>>
>>1701461
thinking people aren't concerned about some faggy video game. Thus aren't going to expend brain power trying to be entertained by it
>>
>>1701491
The only thinking people left are gamers. The rest are just wearing intellectualism like a costume, they're probably busy thinking about polished brown shoes rn.
>>
>>1700780
we did actually get bombed to death over the course of this session so they aren't perfect. maybe if you drop them low enough it won't matter, though it will be a suicide run
>>
>>1701809
lmao. try retaliator
>>
>>1701809
Since ramming was fixed, an A1 can do it if you catch it on the ground.
>>
>>1701809
Anything you can fit an A2 bomb inside of with an accessible enough location you can throw the bomb out and shoot it. Otherwise you're limited to anything packing size 9 torpedoes, Eclipse fits enough that if you put all three of them onto the same vital component it has enough damage to destroy it. Gladiator and Harbinger torpedoes don't deal anywhere near enough damage.
>>
>>1701902
bombs don't arm until 2 conditions have been met.
1:they must have been dropped from a bomber
2: they must have travelled a minimum safe distance before arming.
they have a time limit once armed so you gotta do something with it inside of 5 minutes, otherwise it'll explode
>>
>>1701924
You can just shoot the A2's bombs and they'll always detonate, no fancy logic with them. With Size 9 torpedoes if they've been manually removed from a ship then they're always hot and will explode upon taking enough damage.
>>
>>1701945
So if you put an a2bomb inside a smaller ship then fly that ship into another ship you’ll have a super bomb.
>>
>>1702603
No, I tested this. Doesn't work.
>>
>>1702603
No, well sorta yes. Ship interiors are their own isolated space so setting off a bomb inside one will only destroy that ship and nothing outside of it. However if it's externally placed or thrown out before explosion it'll function appropriately when destroyed. Here's a video showcasing where an A2 bomb is loaded onto a nomad and detonated "inside" the nomad on top of a polaris and it does nothing, then the test is repeated with the bomb slightly tractored out and shot and it obliterates everything.

https://www.youtube.com/watch?v=Ok_tBUa6uCQ
>>
>>1704059
items are either inside a ship or outside it, you can't half and half something. if it's outside the ship it's going to move at the speed of whatever tractor is grabbing it, which is to say, way slower than the ship can move.
>>
>>1704206
If it's "in" the Nomad, it's not going to work. It has to be floating freely in space. Just use an A1, those bombs can 1 hit a Polaris as well
>>
BCP is such a fucking retard.
>>
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well. that was fun. now back to complain about star citizen
>>
>>1705150
4.2 wishlist?
>>
>>1705261
Shared bounty contracts pay out the full contract amount to each player if all players are within the same ship when the contract is completed.
>>
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:rob:
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>>1705261
More stuff shown at 2023's shitcon making its way into the game (spawning vehicles in freight elevators, control surfaces, etc).
>>
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>We were doing Executive Hangars (had the keys), all used and bugging etc.
>We switched to USA server, found one with two guys camping the airlock door from both sides.
>Outside the door was an A2... We chucked a bomb in and the idiots even helped shoot it.
>One respawn later they started to cry in chat about us being cowards and exploiting and the usual.
>Turns out they had a full set of keys inserted and they were waiting for the cooldown in there for some reason.

You gave the inspiration for this magnum opus anons.
>>
>>1705318
bro these subscriber flair helmets are getting out of hand.
>>
>>1705261
player bounties return, that's literally it. the current state of the game is pretty great but stanton is not noticeably different from pyro. a person can destroy the ship you're in around hathor and only get 2 crimestat, it crashes and you die and they're still able to go land on a station and pay their paltry 30k to be squeaky clean again. if CIG doesn't want constant Rust backstabbing in their lawful system there needs to be the tiniest level of consequence for killing players who don't have a crimestat
>>
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>>1705318
>We chucked a bomb in and the idiots even helped shoot it.
incredible
>>
>>1705261
remove rep requirement when sharing contracts. give full reputation reward when completing the mission.
money reward can still be split, i dont mind that much
>>
>>1705261
I'm half hoping it's another content/stability focus.
They should try letting engineering, control surfaces, quantum travel merge all at once, and go through one big fixing phase rather than adding a feature or two, fixing it, then breaking it with the next feature and repeating that cycle for every single feature.
>>
>get out of ship, shoot a guy
>his body immediately despawns
???
>>
>>1706337
you can log out when you're downed and your body will disappear
>>
>>1706344
This patch is so much worse than others for some godforsaken reason.
>kill guy
>he disappears, can't loot his corpse
>try to put keycards in satellite dish
>doesn't work
>guy comes, kills me
>half my shit is missing on respawn
Like what the fuck is happening
>>
>>1706263
they can probably add nyx and not cause the game to crash on launch as a result, right?
>>
>>1706337
>>1706344
We thought it was backspacing or logging out when dying to prevent losing stuff in CZ.

But no, its just a bug. One of our guys got it. I't makes you instantly respawn at a station. However what station it is is just something you visited, it can be any station. Binding to (anywhere) wont fix it.
It means for example that if you bind to polaris and die in Executive Hangar, you respawn somewhere else. Pretty annoying.
>>
>>1706626
oh shit I think I have this

it's quite handy actually, I thought it was a qol change
>CIG do nice things count:
>on purpose: 0
>by accident 3+
>>
>Ubisoft announcing studio closures and rumors of mass layoffs soon
Finally, Paul Jones can finish the BMM.
>>
>>1706626
Oh I've got that, does character repair fix it at all?
>>
>>1707199
Character repair worked yes.
>>
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>go to mining satellite in polaris
>all the power unit stations are shut (but powered down)
>can't physically access them
>go down to individual towers
>all of them activated
>go back up to the station, trying to figure out how to fix this shit
>PDC activates, suddenly get obliterated by something i can't see
Every time I try playing this game something inexplicable happens.
>>
any hommies wanna take me to Hathor? I wanna see da lazer beamz n shiet
>>
>>1707484
hopefully this shit is permanent since its part of wikelo which i heard is permanent, fuck FOMO events
>>
>>1707595
nope, the hathor stuff is getting removed in 4.1.1, better grind out the polaris now anon
>>
>>1707484
stop using your fag dad crutch ship. Be a man.
>>
>>1701752
If polaris is parked would a s5 volley of dumbfired or locked torps by a few gladiators work? they are the fastest torps in the game despite dealing lower damage and all 4 can be rapidly released from multiple directions in one salvo overwhelming the PDS cluster.

At that level of effort though better to just swarm with A1 bombers even a single A1 is proven to be effective at close range with a few passes regardless if polaris is parked or flying even when fully crewed (assuming no fighter support).
>>
>>1707604
>crutch ship
I learned what killed me.
Apparently an A1 can blitz a polaris to death by dropping its load right over the hangar.
GG no re, a fucking fighter can obliterate an org ship
>>
>>1707614
>fighter
classic polaris paypig doesnt know the game, whoda thunk it
>>
>>1684118
you can fit it inside a C2/M2 managed to comfortably fit 12 ore bags in along with a geo and geo crates and 4SCU of personal storage with heaps of room to spare to even do all the component swapping/fitting comfortably inside the ship.

Takes more time than a mole solo though, more fun than soloing a mole however feels like I got a portable workshop lovin it.
>>
>>1707640
mobile workshop*
>>
>>1707614
>man without org shakes fist at bomber doing bomber things to his paypig org ship
>>
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>>1707738
Smoking every Polaris I see at OLPs is my new favorite hobby
>>
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>>1707738
It's unironically worse than aurora users suiciding against my hull. I could at least survive 60% of the time against those.
>oopsie poopsie, now you need to wait an hour before your ship respawns
10/10 event, wouldn't touch again
>>
Drake Cutlass MK2
>>
>>1708173
can you do that in space like dumbfiring a torp?
Never flew any of the bombers
>>
>>1708368
Nah, you have to be in atmosphere or the bombs won't drop. The OLPs are great though. Sometimes, really high, the atmosphere is really thin and the bomb will release but hover. Flip around and shoot it or have a buddy ready.

Killing a Polaris with an A1 is not an exploit and it takes at least a modicum of skill. It works because bombs are ballistic damage with a large AOE, and you achieve component kills on the power plant. The ship is still operational.
>>
>>1708173
>>1708400
can confirm, died to bombs (or anything) 0 times with polaris.
>Ofc im not flying it alone.
>>
>>1708704
I mean, lets not pretend Polaris is not dirty OP. After removing the ramming - now if you die with it you either get outplayed by another polaris, (possibly A1, A2) or you are pretty much unkillable. There is a reason why everyone flies it, even solo.
>>
>>1708707
> There is a reason why everyone flies it, even solo.
Because it has a fuckhuge shield capacity and a medbay.
I don't need to deal with shitheels trying to wreck my shit because they think it's funny. Sans A1 and/or the odd dickhead that tries to glitch through my hangar.
>>
I have never seen a polaris doing anything my dudes.

Where are all these solo polaris that are reaming you guys so hard that it makes you this mad for so long?
>>
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The Raped
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>>1708736
what were they thinking with that piece of junk?
>>
>>1708743
Wasn't CIG that time around, it was a fan creation for a contest back in 2014.
>>
>>1708743
>the min-crew:3 gunship should not have good firepower, maneuverability, or defenses because connie owners will have their feelings hurt
was basically the thought process
>>
>>1708770
>>1708743
I genuinely think they just dont like it cause its from the fans and not from their own "perfect" ideas.
>>
>>1708782
it effectively is a CIG ship now though, the only vestige of the TNGS version is it's silhouette
>>
>>1708743
I remember hearing about it being stupidly overpowered though?
>>
>>1708790
the people making those comments were comparing non-gunships & solo ships to it
>>
>some retard decides to scrape my ship off the pad
>his explodes
>he pops out desperate to get what turns out to be a bunch of quant out of his soft killed ship.
>annoyed I murder him with a tractor beam using one of his crates
>he thinks it's a bug
lol
>>
>>1708790
a ship with a bare minimum of 3 crew in order to even function at a reasonable level should be pretty strong. without the turrets it has worse DPS than a vanguard, flies marginally worse than one, and practically its only saving grace is the more powerful shields that are absolutely impossible to actually power, requiring a MINIMUM of 12 pips, and a more likely requirement of 18 to twenty-fucking-four pips.

i don't really get why every connie is fine with four front facing size 5s, but two 2x size 5 turrets that need bodies in them is a bridge too far.
>>
>do all of the towers by myself
>get to the satellite
>power generators won't open
Alright is this a bug or is there a cooldown or what the fuck do I need to do
>>
>>1708368
You can manually tractor a bomb out of the bomb bay and throw it at a polaris and shoot it to detonate it. Only reasonably practical if the polaris isn't moving at all though.
>>
>>1708736
Yeah they really railed it, I think if they supercharged the agility on it it'd be pretty great though. Giving it the handling and acceleration of a medium fighter would allow it to screen fighters and threaten large ships at the expense of requiring multi-crew to properly function like the scorpius or hurricane. Paladin is going to overwhelmingly obsolete it when it comes out due to 4 size 5's and two size 4's split between two people.
>>
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i have not played in about a year or two.
god damn this shit actually works.
Its not a completely broken mess.
>>
>>1709115
>this shit actually works.
Its not a completely broken mess.
keep playing
>>
>>1709115
did you open the wrong "game"?
>>
>>1708936
It falls into the same issue that most multicrew ships have, which is CIG's abject refusal to make turrets truly powerful. Ships that depend on turrets for firepower are kneecapped by the ships they're supposed to fend-off or destroy having like 2-3x the firepower that the turrets put out.
Until we get armour (this is never coming out and is the new jesus tech) and until turretted weapons can do 2-3x the firepower of fighter mounted equivalents, any ship with primarily turretted weaponry wil be a shitheap barely useful as a taxi let alone a viable combat ship.
>>
>>1709233
funny considering during the second world war b-17's were bristling with guns and they took grievous fucking losses to the luftwaffe until the inclusion of long range fighters to screen for them
turrets on a craft that can move in 6DoF is fucking retarded
>>
>>1709252
American bombers had gun turrets well into the 1970s, manned and autonomous radar guided guns.
>>
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>>1709379
This is Space 1940s though, much how Fallout is post Nuclear 50s. It's why you have to go to a store to buy things and your mobiglass being a fancy Dick Tracy watch, when 2025 personal technology already outclasses them.
There's an intersection between WW2 air combat and ship combat in SC. Fighters are obviously that. The medium size ships are akin to large planes, perhaps up to a C17/C5. Something like a Hammerhead or a Polaris is less like a plane, and more like a seagoing frigate. A jet fighter will spank ocean-going tanker every day of the week but will have a bad time against any warship with AAW capabilities. Once again though, these are WW2 era spaceships, but even then, VT fuzes were very effective AAW weapons and considered a state secret. A Hornet should have a tough time with a Polaris, since it's more of a warship and less of a plane

Obviously a WW2 destroyer wasn't being solo'd.
>>
>>1709512
>muh ww2 combat
yeah no not in the slightest, you don't know shit about the subject. Everyone I've ever seen make this comparison doesn't know shit about aviation. Stop watching the history channel lmao.
>>
>>1708789
Yeah they really fixed it when they moved the jumpseats up behind a ladder and to the back of the ship - as far as possible from the fucking exit lmao. Chris got some real geniuses working on ship design
>>
>>1709512
if this is 1940s, then why doesn't the hammerhead have flak?
>>
>>1709681
we forgot how to make anti-air shotguns, it's why scatterguns are so anemic
>>
>>1708766
Shimapan's redeemer was great, CIG butchered the in game implementation, as usual. One of it's big cool factors and the source of it's maneuverability was the articulated hair dryer nacelles, and cig killed articulated engines across the board around this time.
>>
>>1709681
Hammerhead should have two remote turrets at the front left and right side instead of manned turrets. These should be slaved to the pilot by default. You need way too many people to crew this piece of shit and even if you do have a crew its still shit.
>>
>>1709842
all turrets should be remote, manned turrets are beyond retarded, especially with how they bloat ship size due to video game corridor/hatch sizes. "operating stations" that let someone switch from turret to engineering to whatever else from the same seat would be way better
>>
>>1709527
Not just WW2 combat, the 1940s in general.
What's your take aside from "you're dumb"?
>>
>>1710097
Speeds too great, acceleration too great, angles of attack and subsequent instantaneous rate is too high to equate to ww2 fighters or 3rd gen and below jets. Even modern jets that focus on very high angles of attack and wez jamming aren't quite at the point of true nose to nosing yet.

SC flight dynamics very much lies in the future, science fiction territory.
>>
>>1709842
>>1709857
HH should be smaller, have 2 PDCs 1 top 1 bottom and the side turrets should be remote and slaved 2 per side so you end up with 4 crew; Pilot, L Gunner, R Gunner and """"Engineer""""
but CIG is allergic to "function"
>>
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top row is account/lti, everything else purchased w/ credits
saving up for a 400i as my next acquisition through play
feels good man
there is so much to goddamn do already
>>
>>1710155
yet so much is lost.......
i miss the NAVY showing up for CS5 fags
i miss randomly getting interdicted by npcs "looting" a wreck
i miss first version of XT event
i miss all those fucking events that could never be done properly due to shitty servers and that cig will never rerun with current "good" performance
all the soul lost to time.... all that is left is monthly fomo events.....
>>
>>1709842
Yeah I have no clue how you'd fix the hammerhead without doing a massive overhaul to it. I guess they could give it a turret gimbal mount that has bespoke weapons on it that inflict high aoe splash damage to obliterate components on smaller ships which wouldn't require much dev time. This way AI doesn't get access to it normally and players can swap the gimbal mount to an unlocked one and put whatever weapons they want on it or run the bespoke mount with the special weapons. If anything I'm expecting it to get some sort of rework after the Perseus releases since it'll completely shit on the hammerhead and invalidate it.
>>
rust player nazi's kkk this is our game go away!
>>
>>1710608
fuck you xeno lover
>>
you know who also liked global pvp? hitler
>>
Went to Pyro for the first time today, I'm glad I waited honestly and the experience was a lot more intense for me than expected.

Just need someone to clue me in, tried to do a CZ a few times in search of a P8-AR and got PKd each time. I'm enjoying the bounties, the locations are pretty, but what are the FPS missions? What other stuff should I do here?
>>
>>1711081
I can give you p8 m8
>>
>>1710324
>>1710146
>>1709842

HH fix is (for current mechanics):

Top turret S5's
Rear turret as-is

All side turrets PDC's
>>
>>1711164
I just logged off but next time I'm on I'll see if you're about. I managed to "beat" a CZ and made the last room but it spawned no loot... Did get a Scorched S71 though at least from earlier in the map.
>>
>>1711188
We did cz's last week, one guy still wants hornet but otherwise we got everything. P8's around the last room, not a great gun though.
>>
>>1711081
that guardian is fucking beat son. rep up with HH or the other fags and you can get some missions to hit the xenothreat ground outposts, those are pretty fun. the locations have AA so you need to tear in hot and low or take a ground vehicle to infiltrate, both fun. the easiest place to find the P8 is Ruin ghost arena, center spindle at the top
>>
>>1711188
did you happen to see a corsair earlier? I was at some random RAB saw some player starts with a letter O or something. I fucking tabbed out to check out erkul and crashed on an astroid gawd damn.
>>
How the fuck do you open the power boxes on the goddamned fucking mining satellites
Like what the fuck
Do I need to wait for the batteries to charge?
I've aligned everything and they're still closed shut
>>
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>>1711722
>just got killed trying to figures this shit out again
GOD FUCKING DAMNIT HOW DO YOU OPEN THEM
IT'S BEEN THREE FUCKING DAYS TRYING TO FIGURE THIS SHIT OUT
>wow wikelo so cool look at all these armors you will NEVER GET AND NEVER SEE AGAIN because of a mechanic with ZERO DOCUMENTATION
>IS IT A BUG? IS IT A FEATURE? WHO KNOWS!
NIGGER WHY ARE YOU SELLING SHIPS WHEN THE EVENT DOESN'T FUCKING WORK?
>>
>>1711728
works on my machine
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>>1711728
it's not an event and it's not limited time. wikelo and hathor are permanent additions to the game world.
>>
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>>1711722
I think there's a terminal on the space station in one of the secured areas that opens them? I never bothered with the whole event properly, I just helmet clip through the locked doors and grab everything of value and get out.
>>
>>1711791
>helmet clip
tldr? I was wondering why I always see helmets laying around. also the fucking doors are always bugged anyway, I show up with the keys like a cuck and leave with nothing because they don't work.
>>
>>1711794
Take any piece of armor that's been boxed into a carryable crate (usually done with looted helmets because you need to do it again to get out and this ensures you have easy access to a helmet, by dragging it off a corpse onto the ground so it turns into a generic box) and while holding it place your back against the door and use the inner thoughts menu to drop it, while it's being dropped you need to start walking backwards into the door and if your timing is right you'll clip right through it.
>>
>>1711728
Atm our theory is that when the battery hatches are closed and red, its a bug.
>>
>>1711791
>>1711794
>>1711805
retards, just do flex3 with female body
>>
>>1712154
What if I'm not a tranny?
>>
>>1712285
i said female not tranny body
>>
>>1711211
>>1711611
Thanks guys, just did a ground mission for CFP and it was pretty fun. I love the visuals of the planets.

>>1711655
No Corsairs no, and my name starts with V. Someone did try to shoot at me I think since I was fighting NPCs around an asteroid base and suddenly started getting tore up so I bugged out since the Guardian has little shielding.
>>
Also how the fuck do you beat the protect ship missions? Every one I've done has had at least 10 enemy ships attacking a small, stationary NPC which dies instantly.
>>
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>stringing together ERTs by just smashing into them with the polaris
>getting better and better at striking them with the broadside so the damage isn't concentrated on the cockpit and the ship can be run into the ground longer before it blows up
gay but ezpz money and i want my 400i
>>
i managed to do seven or eight last night one after the other, same hull, no repairs. even hammerheads can be plowed through and exploded without too much impingement to the polaris' hull at the right angle
an 890j is a potential spawn and that seems to necessitate sacrifice of the ship given the similar masses though but i've only had a few pop up and fucking BODIED them out of hand which takes you out too
maybe next go i'll try and cut one the fuck up as they're big and lumbering and easy to align with anyhow

redeemers and hammerheads in thicker atmospheres have given me a little trouble and an m2 in open vacuum took a few tries once but i have yet to fail outright
i thought this was a pragmatic way to use the tools at my disposal to make money lmao
>>
one can also throw the ship on its back and scurry down laboriously to the chin gun and use its magazine in the right circumstances
still experimenting with the quad s4 dorsal turrets but they seem anemic on their own in the context of solo scumming
just whacking the target against your side is much simpler when properly executed
>>
>>1712601
>that sure is a nice hull C full of cargo
>it sure would be unfortunate if something happened to it..
Followed by a polaris committing 9/11 times a million
I am the arrowhead, bitch.
>>
Does anyone have a 5090 here, if so how does it perform with SC?
>>
>>1712982
graphics cards are never the choke point in star citizen it's a very cpu heavy game
>>
>>1712982
judging by how badly nvidia fucked both the launch and their drivers since the launch, probably not well.
>>
>>1713002
Well I have a 9800x3d and I was thinking of getting a 5090 so I was curious as to its performance with sc.
>>
>>1713051
i mean it's fundamentally the most powerful thing on the market right now, the issue is that where nvidia used to be good on the driver side, they're just kind of fucking everything up right now. lack of any serious competition and over emphasis on AI hasn't done them any favors.
>>
What should I work on today bros? Just got off work and cracked a diet dew... Maybe continue the grind to VHRT bounty rep? Geo mining? Maybe a cheeky solo Exec hangar run?
>>
>>1713212
Fly a Polaris into any Euro you come across.
>>
>>1712546
Why would I be larping as a female if I'm not a tranny?
>>
>>1713213
I left a pile of Hathor batteries in my Polaris... I dont wanna risk em.
>>
>guess ill log on and play some star citizen
>4gb update
>3rd world uk internet
thanks
>>
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>>1713212
Become the Pyro Ranger and kill outlaws, pirates and griefers. But only with the revolver.
>>
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>>1713944
https://youtu.be/iFRa0KZsGhc?si=f3e3Bcp_GIfb3-36
>>
are the live servers still complete shit? can i complete missions now?
>>
I feel like personal shields on combat armors would make fps combat way more interesting.
>>
>>1714215
they're fine and have been for some time
>>
>>1713882
its Ok Abdul we dont want you playing anyways.
>>
>>1714481
God no. The armor meta is dogshit already (H. Helms, H. Chest, L Legs, L arms) that would only make it WORSE.
>>
>>1714481
The Titan exosuits will have small shield generators* which seems like the ideal route to go because adding portable shields to player armor has a pretty significant amount of cascading issues due to shield gating being a mechanic and then various ballistic/energy/explosive resistances being applied to the shield and how the shield is going to be applied to various pieces of armor.

*Allegedly, if they ever actually deliver on titan exosuits.
>>
>They listened to me about citcon being bad for business
good
>>
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>try to jump the pyro gate in an arrow, cant, didnt know about jump drives
>do bounties in an arrow around hurston to buy a cutty black
>jump into pyro, almost die because the gateway travel is one of the coolest things ive seen
>holy SHIT, 111K LRTs
>in less than 3 days, i get my first corsair
>now i dont even gotta dock up to repair, refuel, or rearm
>get enough rep from grinding to do VHRTs in hurston. missions finally last more than 1 minute
an amazing feel
>>
I don't understand why killing 3 jobbers in Pyro pays so much more than killing 3 jobbers in Stanton.
>>
>>1715084
Free markets.
>>
>>1714672
>light arms
I'm not sure how you typed this with the two tier 1s you must have pretty much at all times
>>
>>1715038
when this game works nothing compares to it. actual progression feels amazing. then some shitty bug just kills all your motivation to boot up
>>
>>1715084
Crime pays.
>>
Melted 80% of my fleet for a Polaris, what do I do now?
>>
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>>1715499
start griffing the shit out of bobs by facesitting their meager craft to death at high speeds with your phat ass ship
>>
>>1713977
utter dogshit, 10/10
>>
I wonder if CIG would allow me to buy a pioneer.
>>
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just now in operation: body this cunt m8 i managed to smash the forward belly of a polaris into an 890j, destroy it and complete the xenothreat pyro bounty without losing the vessel
>>
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the next 890 that came up caused my exploding though but it died too
on my prior go in stanton i screwed up with an m2 in an atmosphere of a moon and careened myself into the ground one too many times on the back of a hysterical laughing fit through which i was trying to play, evoked by the hilarity of what i was up to dawning on me more fully and the my objective being bodying this fucking cunt m8
the trooper that i am i went to first smash a loaner hornet into it to try and complete the contract with little success
next up was the taurus which i flatly missed and slammed against the ground which also made me laugh
finally it was the guardian's turn and i ended up landing it pretty squarely and it took out the ert starlifter
pretty funny stuff
>>
>>1715567
Polar has 3.94m HP while the 890j has 153k.
>>
>>1716581
thats Apple™ quality for you
>>
I miss space trucking, bros. Physicalized cargo was a fucking mistake. I was want to haul and not do 500boxes of tetris.
>>
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>go to shadowfall (Pyro III, Xenothreat controlled outpost)
>looks like a standard headhunters outpost for some reason
>visit the greenhouses
>greenhouse #1 has two Colossus (S10) bombs jury-rigged for power generation (I assume)
>power cords are running out of the bombs and onto the floor
>floor is filled with water for some reason, but the cords are leading to the next green house
>next green house is filled with decommissioned slave pods on makeshift tables
>other side of the room has these big, fuckoff nutrient bags hanging from the ceiling going into the water on the floor
>go to the final greenhouse
>wall to wall slave pods with body bags
>IV lines and power lines are going directly into the pods
Bro whoever said slavery wouldn't be a thing in this game is fucking retarded. Shit is already so goddamned dark.
>>
>>1716929
handling physicalized cargo yourself should be an absolute last resort. loading and unloading should be automated, or at least made easy enough via cargo handling gear you're not there for a hour playing tetris in your c2

I also hate how badly positioned all the cargo elevators are. especially in bigger hangars. makes getting shit from the elevator to your ship a fucking nightmare
>>
>>1717070
I wouldn't even mind lugging around boxes if they let us pick up a bunch of them at once.
Trying to get a gorillion 1 SCU boxes of salvage off the ship after a run is infuriating.
>>
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>>1717044
the deepest parts of CZ are like fucking cyberpunk corpse/organ harvesting centers, shits super fucking grim
>>
>>1717104
What would end up happening is something like a multitool attachment that lets you weld combinations of 1SCU boxes together into bigger boxes
Or a crafting/base machine that repacks 1SCU boxes into bigger boxes



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