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cringe-inducing catgirl boss edition

Dead cope thread for dead cope game /vg/rsg/ refugees so they can stop spamming /vg/osg/

>Recent updates
https://runescape.wiki/w/Game_updates
>Future updates
https://runescape.wiki/w/Upcoming_updates
>I've been inactive since the First Age, what did I miss?
https://runescape.wiki/w/Guide_for_returning_players

Previously: >>1821268
>>
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>>
CAT SEX!
>>
>>1888973
for me its
>>
>>1889231
>>
>>1888973
https://files.catbox.moe/w553ty.mp4
>>
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https://www.youtube.com/watch?v=IEuirbnE4_0
would you guys watch a runescape isekai anime?
>>
>>1889232
>hot sex with your Apmeken harem
VGH
>>
wish we could be cat or monkey people
>>
>>1889184
Please do not post pictures of Big Daddy Jagex here. Our anuses are already terrified..
>>
>shard of genesis essence
what did they mean by this design? are jagex devs retarded?
>>
>>1890176
>consumed item that can't be dumped back into the market for 1gp when a better weapon is released
It's good design.
>>
Dearly beloved Brethren of Runescape.
Today we are gathered here to offer up to God Almighty our prayers for a safe anus.
Let us then pray.
"Oh Mighty God"
"We beseech You to guard our tight and tender little anuses"
"Against the wanton deprivations of Big Daddy Jagex"
"Whose dirty great monster whopper threatens to tear our rectums asunder"
"Bless our anal sphincters with your protection"
"And let not one drop of Jagcum be spilled inside our asses"
"We ask this in Jesus's name"
Amen

Now turn to page 32 of the Hymn book and let us sing

"My anus has a friend in Jesus!"
"Oh Lordy hallelujah indeedy do!"
"Jesus gonna save my anus!"
"He gonna make sure the only thing in it is poo!"
EVERYONE SING!
"Jesus be lookin' out for my anus!"
"Them Saints be guarding my tube!"
"My anus rests on the fist of Jesus!"
"Which is better than using lube"

Be sure to come along next Sunday.
>>
>Clannie asking for help with nm Nakatra
>Needs to talk to the cat after for the Um diary task
>Go to help him
>Hes got full crutchbloom
>>
>>1889722
>pic related
that exchange was peak RuneScape
>>
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>Mother, not Mommy
Here's your river goddess, bros
>>
>>1891258
At least its not deathwarden
>>
>>1891710
isn’t she supposed to be blue?
>>
>>1891258
It's always better to get the kill
Tank armor and perks are goated
>>
I played Runescape
Now when I fart its not a discreet quiet little "Pip!" but rather an obnoxious long loud "KWunphhhhH-phfooffff-TOOT!-flubflubflubusssshhh!'
>>
I'm really enjoying Dragonwilds and considering RS3 once they remove the cash shop.
>>
officially desertpilled so long as these goddesses are part of my harem
menaphos master race
>>
>>1888973
A cat is fine too.
>>
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>>1891794
Yeah, Elidinis went from being the blue fertility goddess of the Elid river to the black goddess of fertility, the Moon, growth, life, erosion, death, and the Underworld. Modern Jagex just didn't get that Elidinis was supposed to be more like an ancient river goddess with her host of naiads when Paul made her, her fertility and river connection like the blue Egyptian god Hapi who's associated with the Nile and the fertility it brings with its yearly silt-rich floods. You can see her clear resemblance to her water spirits. New Elidinis is just the goddess of girl boss.
>>
Soon I am going to log into Runescape
Please pray for my anus.
>>
GATO
SEXO
>>
Watch people die against amascut

https://www.twitch.tv/runescape
>>
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HEY HEY HEY
SHARDCONNECCCCCCCCCCCCCCCCCCCCCCCT
>>
Forgot my fork again. Oh my aching anus!
>>
>Amastcut guard is just Omni Guard but swap “Necrosis” for Souls
>Nexus removes Ghosts healing but puts its damage buff back to what it was originally at launch
>>
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>>1892911
Still worse than launch apparently
>>
>>1892946
That's still probably a 3% increase to necro dps overall, pretty significant
>>
>new boss is group only
Fuck off with this shit, every boss should be possible to solo.
>>
>>1893235
They said on stream that normal mode is technically doable solo.
>>
Can I get a list of self-inserts to be aware of? I know
>Sliske = Mod Raven
>Vanescula = Mod Ana
>Adrasteia = Mod Dragon
What else?
>>
>>1892946
>>1893197
Nvm just realized it requires being equipped for 9 seconds for the passive so no hydrix caroming grico
Pretty bad then
>>
>>1893236
So you can still fight her solo? I was told in my cc it was group only.
>>
>>1893307
You can enter both modes solo but you probably get stuck when the group mechanics kick in.
As I said some mod said that normal mode is soloable in theory with enough dps.
>>
>>1889722
Yeah, I've been imagining a Record of Lodoss War-style Runescape anime for years
>>
rolling reaper
evens: nakatra
odds: ambi
dubs: gate
>>
So there I was, fighting Amascunt solo, I was doing pretty good.
"Just maybe this time I can I win!: I thought.
The very idea was enough to give me a stiffy. But I battled on, trying my best to ignore the raging boner that now threatened to burst through my pants.
Then just as I was on the very brink of victory I heard a dark voice in my ear say...
"Hahaha!"
I froze in panic. It was obviously Big Daddy Jagex. Maybe if I pretended to be a rock wall he would ignore me.
But it was no good.
Soon enough I felt his totally oversized cock sliding up my tight tender anus.
If only I had remembered to bring a fork....
Then suddenly I felt my rectum fill with Jagcum!
It was at that moment I remembered I still had a stiffy from nearly beating Amascunt!
OMG! I had been fucked up the ass by Big Daddy Jagex while I still had an erection! THE SHAME! People would think I was gay!
>>
>>1892754
no, the boss is retarded but not as much as fat ramen
>>
>>1891710
n-niggers?!?!? in my game???!!!
>>
>>1893470
apology for poor english

when were you when master crafter dies?

i was sat at my POH eating cabbages when BDJ ring

‘white master crafter is kill’

‘no’
>>
>>1889184
>A borderline idle game
>Rpg
>can be gifted things and cosmetics and pick-me'd
no wonder runescape is the one game chicks love to play
>>
So is Amascut worth putting in the effort to get a group for? Or should I stick to bullying kerapac?
>>
>>1895077
no boss in eoc is worth grouping up for
it's all terminal discord dweller pvme fagboys or completely clueless bondies who never opened the ability book in their life
you're gonna have a bad time with elitists and gatekeepers if you try to go into any high end pvm so stick to comfyscape raxx, kera, zuk and vork
>>
>all the good bosses had their loot nerfed for a group only boss
They better fix the loot from the bosses or change the new boss to be doable solo.
>>
Hey runeniggers I quit this game a while ago but a guy on here named TrimmedSack helped me once and I wanted to gift him something. If you're around let me know to get your prize.
>>
>>1895315
Be wary of this guy.
I suspect he is Big Daddy Jagex.
Says he wants to gift someone something but I bet he just plans to lure you into a bush for a right royal assfucking that leaves your anus oozing out a trail of Jagcum.
>>1894675
You sure that was BDJ calling you on the other end of the phone? Normally he makes ass calls.
>>
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JIMJAM
JIGGLEPEX
JAMFLEX
>>
>>1895616
None of those names inspires the SHEER RAW UNBRIDLED TERROR of....
BIG
DADDY
JAGEX
Rectums...RUINED!
Sphincters...STRETCHED!
Anuses...ANNIHILATED!
Pootubes...PULVERIZED!
>>
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>>1895638
>>
If Icthlarin can be revived does that mean we could theoretically revive V as well? He didn't deserve to get killed like that.
>>
>For DXP experiment we are removing
>(Unstable)Proteans
>All protean related processors and powerups
>Portables (Including Luminite injector but no mention of portable deposit box)
>Advanced Pulse Core
>Cinder Core
>All dummies (Including processor)
>Valentines/Coin/Love Letter (but no mention of Rock)
>Silverhawks
>Wildcards
>Duplicator
>Trinket

Noteworthy that they still allow all drop cleaners, dwarven tools, skilling outfits and the various teleports like wicked hood and slayer masks.

Honestly good on them but the removal of portables guarantees the playerbase will just straight up drop this DXP because they can't function without standing at a bank
>>
>>1896453
The thing that allowed icthlarin to survive, specifically His divine spark lying around after his body was bitchslapped to death, is the exact thing the that the dragonkin ripped out of V and shoved into tarshak. It's a bit like the difference between performing CPR on someone who's heart was stopped by shock and someone who's heart was surgically attached to someone else
>>
>>1896457
Hahaha!
Yes! Yes!
Titter!
Giggle!
>>1896249
>>
nigga why this thread got no cc you guys too antisocial for one? Well looky here buster i have nothing better to do in my IRC chat attached to a minigame , then talk, and i can't talk to osg/4clan on rs3. get your shit together guys baka.
>>
>>1897064
Having gigantic Jagex cocks shoved up our asses on a daily basis makes it a bit hard for us to organize a cc
If you dont believe me then try this: Find a road maintenance crew with jack hammers. Walk up and politely ask them to insert the business end of a jack hammer up your ass. Most will becasue they lead very boring lives and will do just about anything for some passing entertainment.
Then tell them to turn the jack hammer on and make like your ass is asphalt in desperate need of replacement.
You will notice your vision becomes blurred. Everything is shaking. Try typing something on your mobile phone. You can't. The shaking is too much. You see? It is impossible to perform even the most simple task. Now consider this. A jackhammer going to town inside your butt is nowhere as bad as being pulverized by Big Daddy Jagex. Firstly there is his mocking laughter in your ears. "Hahaha" he goes as he reaps havoc on your most private orifice. Then there are those long gooey streams of his drool dripping down your body as he reaches climax. Maybe a bit of road dust instead, but that's nothing. Finally there is his horrendous ejaculation of a big fat wads of Jagcum deep inside your rectum. Getting fucked by a jackhammer is easy street compared to a BDJ assfucking.
So you see that even making a cc is no simple task considering the circumstances.
Anyway, thank the road crew for their services. Maybe buy them some beer or offer a blow job.
>>
>>1895315
Thats me, I go by Rakdarian now
>>
>>1896457
Dwarven tools dont make sense, but skilling outfits, slayer masks, wicked hood, and all the drop cleaners have been Ironman availible for a real long time
>>
>>1897190
When you go to collect your "free gift" remember to keep a fork shoved up your ass ( prongs pointing out, that's very important ). Otherwise take plenty of lube. Several barrels should be sufficient.
>>
>>1897190
I couldnt find proof you changed your name. Im at Lumbridge Castle W3 anyway.
>>
>>1897190
>>1897273
Im standing right in front of you
>>
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>>1897190
stop afk
>>
>>1897278
Last known picture of Anon before getting his ass fucked by Big Daddy Jagex.
~2025. Colorized.
>>
>>1897278
>playing on cosmetic less worlds
are you an autistic neet with zero income or imagination?
>>
>>1897882
Cosmetics are pointless when your character takes up 50 pixels on the screen and half of the time your character is replaced by the living death skeleton anyway.
>>
I hate runescape.
>>
>>1897882
I prefer the cosmetic free worlds because i like hanging out with a bunch of tree frens
>>
>>1897064
The old one back on /vg/ had been ded for a rather long time and i guess no one really took it up to make a new one.
>>
>>1897992
What? You dont like rampant anal sex?
>>
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>"We're disabling all microtransaction items from this double exp weekend"
>b-but what abou-
>"All microtransaction items"
>p-please, i want to use my-
>"NO"
Half the playerbase is going to commit suicide over not being able to pay to win this double exp and I'm here to witness it.
>>
>>1898491
That's what is unique about Runescape.
No matter what side you are on, no matter how long you have played it, no matter what play style you enjoy, the assfucking never ends.
>>
What were they thinking with the anima stones? Rarer than normal rune drops so they end up too expensive to use.
>>
>another eoc group boss
>more timegated mechanics
>forced voice comms
>instakills every phase
>shit roulette loot system
the only thing fagex devs know is sucking content creator cock
this isn't runescape anymore, this game has no future
>>
>>1898926
>>another eoc group boss
what was the last group boss?
>>
>>1898934
AOD I think
>>
>>1898926
Hahaha!
Yes! Yes!
Guffaw!
Snigger!
Titter!
>>
>>1898939
>>1898934
basedlak
also technically the EDs
>>
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YOU
WILL
BREED
>>
>>1898926
don't forget the rewards are pretty ass as well. I'm sure the ~50 remaining high end group pvmers that actually do group bosses are enjoying the update but looking at player count graphs via misplaced items, Amascat has done nothing to increase the player count. A flop of an update by all accounts.
>>
All these updates have shown is how dead the game is. They just need to cut it off and focus on osrs.
>>
>>1899838
I would support killing rs3 but only after they add eoc and keybinds to osrs. Mainly because unlike rs3 osrs actually has a visual identity that people recognize.
>>
newfag to the thread here, QRD on all of this jagex anus memeing?
>>
>>1899905
Schizo spammer has been doing it for years and probably contributed to the /vg/ general dying. The general was already slow by /vg/ standards so I don't blame people for leaving when most of the replies were his spam. For his sake I hope it's AI generated.
I'm surprised he is still here. I thought that his goal was to kill the thread.
Maybe he actually wants to have an active thread to hang out in but doesn't realize that he's driving people away with his bullshit.
>>
>>1899775
>mod retardamen desperately claiming this boss was a success because the game generated some twitch views for a day and went to being even more dead
it's sad really
>>
>>1899905
>>1899932
BDJP samefagging for attention.
>>
are you enjoying the "discord required" boss?
>>
>>1900135
they also added shard of genesis to amascut's drop table for some vague unknown reason, so now sanctum is completely dead content one year after release. Amazing work, jagex.
>>
Huh, I just learned something about EOC from a Mat K stream. We've been blaming Mod Mark for it for years, but apparently Mod Chris L proposed it, Mark thought it was shit and shut it down, Chris L then went behind his back and told the CEO who greenlit the idea, and Mark was forced to shill for it since he was the media face of the company.
>>
>>1899932
That sucks, seems there's always some schizo doing that in every general.
>>
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>got a fractured gem and symbol from hm Kerapac
>hm killcount is currently 35
>>
Hello, fellow AFKers. How are your anuses today?
>>
>>1899905
That's the infamous big daddy jagex poster. He is something of a cultural icon on these threads.
>>1901073
Sore as usual, and yours?
>>
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I kinda feel like a tool equipping this aura
>>
>>1900135
>it's sad really
Indeed, tragic even. Nothing makes me more sad than having my rectum reamed out by the brutal thrusting of a Jagex cock deep within my ass.
>>
Scape of the Rune
>>
>>1900648
that is extremely sad if it's true
>>
>>1901843
are you a homosexual mentally ill pvmefaggot? do you get groomed by discorders? or did you pay 12b for it?
>>
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Jagex should open source RSC, desu. Nothing in it would hurt the currently running games with like exploits or anythhing since rs2 was rewritten from scratch. Some jmod just did an hours long stream playing on a discord playing around with rsc and was openly showing massive parts of the code. Didn't record it, though.
>>
>>1902177
my friends helped me with it, they're all way better than me though
>>
>>1902351
Its nice to have friends. I have friends too. Perhaps we can be friends. Do you likes the wilderness? I do. Sometimes I go into the wilderness with a skull. Its fun. You could come with me sometime. So long as you have a skull. We could hang out and do stuff together. It would be fun. Somewhere in the deep wilderness. Would you likes that? I would likes that. I thinks we could be really good friends.
>>
>>1902406
can you please behave a little less weird and offputting
>>
>>1902283
Should've recorded it, bro
>>
getting close to 90 range
want to upgrade from royal cbow but don't know if i should make a big purchase and get nox bow or just buy decimation or the bone blowpipe since they're incredibly cheap
I have just enough gp for the nox bow too
>>
>>1900648
source?
>>
Let us not forget the intended function of this thread.
>>1888973
>Dead cope thread for dead cope game /vg/rsg/ refugees so they can stop spamming /vg/osg/
>>
>>1902175
>>1902881
https://www.youtube.com/watch?v=Pm0AkanjRwM&t=7858s
Mod Mat K starts talking about it at 2:10:58
>>
>>1901843
Bro spent 12B and everyone knows it
>>
>>1903052
no i didnt ;_;
>>
>>1902875
greater ricochet is way more important to ranged than nox bow if you don't have it yet (GE price is way wrong, it'll buy for 330m)
>>
>>1902665
That guy offered you friendship and you were just mean to him. What sort of monster are you? Good friends are hard to find and even harder to keep. You may have just turned down a long lasting friendship that could have stretched out over years. The sort of friend who would give you his last lobster. Imagine the trial and tribulations you could have faced together, fighting side by side, facing insurmountable odds and beating them, escaping from danger, and caring deeply for each other.
Yet you rejected him in a harsh and callous manner, like he was a piece of dirt. You nasty piece of work. Did it ever occur to you that maybe he is a bit autistic or something? No, becasue its obvious you can only think of yourself. He is probably home alone now, crying. Probably noosing up a rope right now. All because of you. What if he had been a transgirl? They have enough hateful rejection in their lives without people like you adding to their misery. He was probably quite young and passable, on HRT from an early age. Congratulation retard, you probably have just missed out on some of the best boipussy and girldick in existence. Hope you pleased with yourself, you hater.
>>
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>masterwork mage robes can't be repaired with coins anymore
>>
someone buy ramen a keyboard with bigger keys for his fat fingers so he can stop making errors coding boss fights
>>
Spinnie alert!
>>
>>1904182
>anyone without a zuk cape is a spinnie
???
>>
Post your daily runescape activities!
Here's my mine.
>Log in
>Check trades
>Start or finish up a quest
>See if any clannies want to do a group boss
>They all ignore me becasue I am a noob :(
>Keep working at getting woodchopping cape
>Hear rustling in bushes nearby
>Forgot to insert my fork
>Get my ass fucked by Big Daddy Jagex
>Leak Jagcum for the rest of the day
>Cry
>>
>>1903264
>he doesn't know
>>
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>>1889231
>>1889232
>>
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>>1904182
Ever since I got the h'ween I've lost the will to PvM. It was the one item I wanted since I was a child. You saw me during my daily corp beast reaper. Pic related is what I do 99% of the time. Before then I would have been at runespan getting 120 runecrafting. I don't see the point of getting Zuk cape for divination.
>>
>>1904493
doesn't know what?
>>
>>1904546
>Ever since I got the h'ween I've lost the will to PvM
No, it's because you put the health bar as far as possible from the center of the screen.
>>
>>1904546
I can't believe people actually like playing with that shit all over their screen, I always play the game with the legacy interface.
>>
>>1904474
Wtf? That exactly my daily too!
>>
>>1904719
Its not so bad. A bit of collateral squirting is to be expected. One wipe with a damp rag and most of the Jagcum comes off.
Oh wait. You are talking about the interface?
>>
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i bought premiers
>>
>game has no voice comms
>release a boss with 15 roles that requires voice comms
>pvmetards defending a discord enforced boss
game for cucks
just close this shit already
>>
>>1904942
skill issue
bitch more
>>
>>1904981
go get groomed by discord faggots and trannies more but first take a shower please
>>
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>>1904719
I like having everything accessible on the screen at once.
Old screenshot, but I don't play the game anymore. Manual player flicks for the classic RuneScape experience
>>
>>1905059
Keep on bitching lol
>>
>>1904546
halloween masks are poverty tier, bro.
>>
>>1905123
start thinking for yourself lol
>>
>>1904719
based brown bro
>>
>>1905090
You could get all of that down to like half the space if you reorganized. Most of your windows are empty at the bottom.
>>
>>1903883
Incredibly based
>>
>>1904942
There are 0 mechanics in the amascut fight that require any comms at all.
>>
I think I have contracted some weird form of influenza since playing Runescape. You know how your nose gets all runny and you have to keep blowing out snot? A sort of gluey slime that keeps on oozing out?
Well I have the same thing but its not from from my nose. Its from my ass. Which is also quite sore. Whatever could cause this?
>>
haven't played in forever and don't want to what happened to sliske in the end? is he still memeing everyone or did he get killed?
>>
>>1905831
I don't know, I spacebarred through every quest with the wiki quick guides.
>>
>>1905831
Not clear. He looks dead but it could just be another fakeout
>>
>>1905817
Doctor Runescape here.
I would say according to your symptoms you may have have a very bad case of "BDJ assfuckitus"
Stay away from any rustling bushes and here's a month's prescription of forks, make sure you insert them the right way.
>>
>>1905831
He's dead. They had to spell it out in plain english in the end though, because they originally left some stuff in that hinted he could come back.

They went back on that plan and clarified it, he is dead. 100% confirmed
>>
>>1905895
He should have inserted a fork
>>
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>>1905895
It was obvious that they originally planned on Sliske surviving before they changed it to being guthix balance personas inside you.
>>
>>1905771
are you retarded?
>>
>>1906061
Yes, but i dont see how that's relevant
>>
Thinkin' of playing runescape again but I am worried for the safety of my anus.
>>
id like the play runescape again but rs3 community is all tranny hand holders who hate anything remotely fun and osrs is full of retarded man children AND tranny hand holders
I think runescape has the whiniest and most annoying playerbase of any MMO I've ever played
>>
>>1901843
salt farm aura is giga based
baddies and broke boys fuming at a particle effect that everyone claims to hate anyways is hilarious and so exemplary of how pathetically entitled this game's players have become
>>
>>1906585
Exactly.
The BDJ poster is sort of right, in his own twisted way. Jagex has screwed the game and shafted the players so many times that the only players left are not right in the head.
>>
>>1906061
which mechanic do you think requires comms?
>>
>>1888973
>still no porn of this kot anywhere
This is now you know shit's ded.
>>
>>1907290
Runescape has always been dry and barren when it comes to porn.
>>
>>1907310
Yeah, it's a shame really. Granted i've seen nex porn on more than few occasions.
>>
>>1907124
obviously chains+statues and p6 pads
asking this question is a mark of heavy grade retard
>>
>>1907310
>dry and barren
But it doesn't have to be this way. Thanks to advances in technology superior lubricants have been created which ensure a near friction free glide. For example "WONDERLUBE" which was developed by NASA astronauts. Ensures minimal tearing even after the most savage BIG DADDY JAGEX assfucking, and guarantees his baby batter is securely implanted deep inside your rectum.
>>
Speaking of Runescape porn, which Runescape girls have the biggest tits and ass? OSRS girls included
>>
>>1908207
>>
>>1908248
I expected that lol. I should said "best tits and ass"
>>
>>1888973
>at a reasonable 8 kills per hour, 500% zamorak is now like 40m/hr

they really nuked this boss from the face of the planet didn't they holy shit
>>
>>1908207
>>1908315
Zilyana, especially her old design. Never been a fan of her new model
>>
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>>1907290
Nobody cares about crazy people
>>1908248
Very modest, very resourceful
>>
How do you guys fight Zilyana? I am always too busy trying to keep a look out for any rustling bushes.
>>
>>1908739
If ranged becomes meta again I'm sure bolg will recover
>>
>release a hyper endgame group only boss for a dying game with matchmaking troubles
lol
>>
>>1906585
we can't possibly be worse than ff14
>>
Hi Jagex Mod here.
We just want to assure you that al these rumors abut getting ass fucked are completely false. To prove this we are inviting all of you to participate in an "ass fucking free" trial.
Simply come to Edgeville, line up, drop your pants, bend over, pull your buttocks apart, and wiggle your fresh clean asses in the air.
As you will see ABSOLUTELY NOTHING will happen. No gigantic penises will slide up your anuses. No sticky loads of jizz in your rectums.
We TOTALLY GUARANTEE it! Trust us. See you there!
>>
>>1910691
Is it okay if I have my protective shining fork on when I participate in the trial?
>>
>>1910426
What were they thinking? I don't want to use fucking discord to group pvm. Just put in voice chat for the game at group bosses or something.
>>
>>1910693
<Your runescape account has been banned >
>>
>>1910737
the bosses should be designed in such a way you don't need to sit on discord with a bunch of arabs
>>
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Runescapers be like
>>
Remember that time we almost canonically let Tuska destroy Gielinor?
>>
>>1913185
>>
just unlocked prif
now what do
>>
>>1913185
>he doesn't know
All those world events were rigged, Jagex never intended for Zamorak, Bandos, or Tuska (and anyone god faction) win and they slipped up during the Tuska event where everyone literally caught jagex red handed rigging the event with the godless suddenly getting way more points out of nowhere near the end.
>>
>>1913247
You can use that area to get some 99s, like crafting, construction, and prayer. Kinda bummed to hear portables got wiped, so cooking too. Pic related is also an option. Prif workers are neat. How's your max cape status? Max guild's a solid hangout too
>>
Havent played in 8 years
Is revolution still not viable for bossing?
>>
>>1913368
What do you mean not viable? Do people actually unironically play full manual having to constantly keep pressing their keyboard keys even for the basic abilities?
>>
>>1913325
who was winning tuska event before the rigging?
>>
>>1913386
From what I can remember, yeah manual was the only way to go. When I last played you were losing out on DPS or abilities would not work correctly because of it. This was forever ago though, it may have been approved upon by now.
>>
>>1913419
Tuska was winning, I think mostly because less people started doing the event after getting all their personal rewards or just getting bored of it. The last week of the event was when the godless kept getting the wins nonstop.
>>
>>1913247
>what do
Hahaha!
Lube up.
Because soon BIG DADDY JAGEX will "unlock" your anus!
Snicker!
Titter!
Guffaw!
>>
>>1913386
It's fine for older and less mechanically complex bosses that are mostly afkable but there's a point where it makes things harder instead of easier, like when you're using specific rotations to hit dps checks and stunning at specific times for mechanic skips like at Telos and Sanctum.
>>
>>1913368
I stopped playing last year but I had kills on every boss with mostly full revo. Like 3k Raksha kills and I only manually hit a few abilities throughout the fight.
>>
>>1907439
>the statues literally light up when they're ready to be clicked
>you can zoom out to see the pads
Again, what part of this needs communication?
>>
>>1913452
>there's a point where it makes things harder
What, like BDJ's monster penis?
>>
>>1913434
>>1913368
Revolution is much better now. They removed the retarded discrepancies where it would have pointless delays for certain abilities/channels, so you can PvM competently with it now.

You still ideally want to manual activate ultimates and thresholds to optimize DPS since you line those up with time windows where a boss is vulnerable or whatever. But it's totally viable for high tier PvM
>>
My anus smells like jizz after playing runergaming
>>
>>1914042
ok retard go try get amascut kills without being pressured by some e-faggots to sit on discord
kill yourself
>>
Devourer's nexus kinda slaps fr
Necro has so many multihit abilities the healing's fine even without ghost
>>
well i guess that's enough runegame for today
what is everyone else getting into now that we have free time?
>>
>>1914774
Oh is it down for everyone? What a relief. My shit is always bugging out.

Free time. . .guess I'll get high and watch a movie
>>
>>1914814
i like the way you think anon
not enough people getting high and watching movies these days. a lost art
>>
>>1888973
She's cute
>>
>>1914316
Gentlemen please. Cease this pointless bickering. It is unbecoming. Are we not after all Brothers in Arms, fighting the good fight? Do we not all suffer the same deprivations? Having our anuses penetrated by the ginormous swinging penis of the Big Daddy Jagex? Come now, let us settle our differences amicably and go forth together as heroes, united in common cause, and sharing our very best anal lubricants as we face the perils of Runescape.
>>
>>1914316
I like sitting in discord with the gamers I'm playing with, it's fun
>>
>>1915306
Yes, its "fun" of you a poxy little faggot who enjoys grooming children on line, you twisted little sick fuck.
>>
>>1915314
I'm not a christian sorry
>>
>>1915306
Once more I implore you all to stop with this childish arguing. We are all on the same side here. We must strive to find the bonds that unite us, not focus on that which divides. For we face a common enemy, one whose dreaded laugh strikes pure terror into even the most hardened runningscape veteran. Yes. I am talking about walloping great monster cock of the Big Daddy Jagex. Brother's and Sisters, I beseech you all, do not squander our energies on infighting but rather let us help each other in these times of most dire need. Let us share our forks and our jars of axle grease. For none may know who the BDJ may most savagely assfuck next.
>>
>>1915319
I straight up want you to get raped in real life
>>
>>1915315
It does not matter what religion you are. Nor if you are Agnostic or Atheist. For the cum dripping penis of the Big Daddy Jagex respects neither your beliefs or your tight little anus. Your only hope is to insert a fork up you asshole. Here, let me help you.
>>
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>>1908207
Most likely Dang. Have we got naked art of her yet?
>>
>>1914774
>>1914814
>>1914826
Motherfuck
Is it still down or is it me now?

Login from the app I get up to select character then it just reloads me to that page over and over
>>
>>1915445
Enjoy the break from having your ASS FUCKED!
Hahaha!
>>
>>1915306
>listening to a bunch of retarded arabs and brazilians because you're forced to by some pvmefag clique of discord groomers otherwise you're not allowed to kill a boss
don't force your kinks on others
>>
>>1915615
Now just hold up there dude, if the little queer wants to get his bumhole filled by 3rd world dick then that is his business!
>>
>>1915314
>>1915319
mentally deranged
>>
>>1915615
You are just jealous because he gets to have train run on him by a truckload of AIDs infected black pimps.
>>
Its just terrible how this thread has degenerated into childish name calling. Guys! Let lighten up! It must be time to tell some noob jokes!

A noob walks into a bar.
The Barman says "Fuck off noob"
Haha!
Lots laffing!
More jokes come soon!

Whats the different between a dead noob and a dead cat?
The cat deserves a proper burial!
So much laffs!
Moar laffing to be deliver!

What do you call a deep hole with some noobs at the bottom?
A hole that needs to be filled in!
Rolling on the lino floor laffing!
Wait. Still moar laffing is soon!

Why was the noob found swinging by his neck from a lamppost?
Someone asked for something good to happen!
Ho Ho! Oh my aching sides!
Too much laffs!

There! I hope you all have made good laffing and now be lightened up!
>>
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That's... quite soon
>>
>>1916932
Thank you Anon! Those "noob jokes" have certainly brightened up my day. I dont think I have ever laughed so long and so hard. I dont even want to make shitposts let alone calling random anons "retard" for no reason at all. Thank to your hilarious jokes I can also forget about the steady stream of Jagex jizz oozing out of my bumhole! For a few minutes at least! Thank you! Thank you! Please post more!
>>
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>>1917886
>starting from scratch
the people playing rs3 continue so because they can't
>>
>>1919401
>incomprehensible gibberish
Letting ESLs, morons, and children turn the internet into trash was indeed a mistake.
BDJ poster, post some more stuff, at least your shitposts are proper English.
>>
>>1919401
Your post is what that can't I try
>>
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I'm here to stop Seren
>>
>>1919493
I'm grammatically correct actually, so get fucked by jagex hee ho!
>>
>>1916932
Those are incredibly good jokes! Are you a stand up comic or comedic screen writer by any chance? Anyway thanks for sharing them! I was feeling up a bit of a downie but she's gone now!
>>
>>1917077
>futa
faggotry.
>>
>>1918810
gz
>>
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We're here to stop BDJ.
>>
https://voca.ro/143gzZBPGrvP
>>
>>1903172
okay grinded and made enough gp for grico
now what
i dont wanna keep using this shit fucking blowpipe, but if there is anything else to to grind before upgrading my weapon i can still do
>>
>>1921055
We will no longer live in fear!
RUNESCAPE IS SAVED!
>>
hey guys, i haven't played in a year or two. are we excited for leagues? :)
>>
https://www.youtube.com/watch?v=CUK48DC098Q
xj9 melty
>>
>>1921055
God be praised!
It is "The Five Forks of the BDJ Apocalypse"
Sent from Heaven as avenging Angels to save out asses!
I bend over and expose my quivering anus before their shining majesty.
Amen.
>>
>>1921055
...at last our anuses will know peace.
>>
>>1921409
>watch some retard who has trouble forming a coherent sentence babbling on about a game which has been fucked up for over ten years
>realize that runescape players are largely made up by this sort of drooling moron
>question your life choices.
>>
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to (You)
>>
>>1916932
Holy fuck I haven't so laughed so hard in ages!
>>
>>1889722
I wonder how would that work? It seems like the world guardian's cheat skill would be the access of trading, the ge, and for group activities, to call upon parallel world guardians to take care of events and bosses. Guess the supporting cast would be the signature heroes, and other quest-related deuteragonists. Each episode (or season) could be based on highlighting particular milestones in combat, gathering, artisan, and support skills. At this point, would like a web novel like it.

Thinking of getting back, maybe for the hourly wilderness flash events, completing some quality of life quests, and probably getting some personification fanart on particular spirits, summons, conjures, and monsters
>>
>>1921250
You could get nox bow with caroming 4, or get full dracolich first and put off the bow upgrade, or skip nox entirely and go straight to a masterwork bow
I don't think the order matters that much
>>
>>1922456
>Dark Onyx Core get
Very @@@ my dude. For your lotd (or hsr?) or gote? or abyss passage?
>>
>>1925309
>or abyss passage?
Hahaha!
More like "anal passage" An anal passage chocked full of BIG DADDY JAGEX mosnster cock!
Snorkle!
Chortle!
Snicker!
>>
>>1924699
yea i might put off the bow upgrade and get the armor, ill probably be 99 range by next week and save up some gp for masterwork bow
>>
>>1925443
One day you will answer for your crimes against Humanity
>>
Will rs3 leagues be worth coming back to the game for? Haven't played in two years.
>>
>>1926799
No
>>
>>1926799
this has been the worst year of updates in recorded history
only the desert quests are worth logging in for and even that hardly justifies spending a bond
>>
Gonna share a throwback on these mspaint world guardian doodles from a 2019 ago, was nostalgic for it so here it is
>>1926799
For me, kinda surprised they're planning for a new skill thinking, astrology? so that would be neat for a comeback. Otherwise been feeling this lately:
>Thinking about Runescape
:)
>Playing Runescape
:(
>>
>>1927320
>Thinking about Runescape
Remembering a Jagex dick
>Playing Runescape
Feeling a Jagex dick jam up your butt
>>
>>1927320
>Spoiler
Honestly would be better if there's new 120s for existing skills. The necromancy training rush is nostalgic, so was archaeology and expansion to menaphos (mid-level prif) being the wildest on release
>>
>>1927320
>haven't opened this thread in ages
>open today and see your pic
how coincidental
I miss this time very much
>>
>>1927454
Yeah! Same goes for the Fort Fornithry update, way better than the sawmill that preceded it.
>>1927528
Yeah! Was also able to save this. Think she was the waifu world guardian before Dang too - what was she about, though? Also wondering if the tryhard corner is to dissuade detailed mspainted world guardians?
>>
>>1927679
not reading that but hello anus poster
>>1927713
this place didn't really do waifushit before dangposting and that was just someone's toon, no deep lore to it, people slurped laniakea though
>dissuade detailed mspainted world guardians
the spirit of the collage I think was to be kind of jank and unpretentious, so some people didn't like the more detailed or realistic ones, but a lot of the drawings outside of the tryhard corner are pretty tryhard too so probably just the creators bias
>>
I'll never forgive the Dang player for being a richfag yet only commissioned art of his stupid OC and never any of the actual characters from the game. Just think of all the r34 he could've commissioned.
>>
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>>1927781
>Jank and unpretentious
That's the spice! Wished I was faster with my mspaint, wanted to share this for all those years lol. I find that doodling and afking is pretty chill, easy for passing time. Think that back then, was fresh off Plague's End and the Safecracking update, first 99, thieving and used the skillcape for amlodd, ithell, cadarn, and iowerth for relaxed moneymaking at the time.
>>
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>>1927781
>waifushit before dangposting
Yeah lol, design-wise I like laniakea, noob's first waifu would be zilyana, and goodness, zanik going through two major, notable revisions - like the classic, bold and animalistic goblin (during that quest about the Bandosian succession) and now the oriental, cutesy and animesque version of zanik during that nomad's quest. I admit I liked that cutesy zanik, though. Wished to see that cuteness applied to all the cave goblins too. Anyways, found this, skipped this year's beach because no new beachwear lol
>>
>>1927906
better late than never anon. your toon looks like he's a chill guy having a cool day
>relaxed prif thieving
that was prime time to watch the shitposting in the fc, good times. we used to have a few artists that hung around in here, maybe they still do, you guys are good assets to the general
>>1927942
I liked zanik how she was, little bug eyed freak(affectionate) I'd hate to see them moeblob'd to death
>no new beachwear
wtf jagex how hard is it to pump out some goonthreads it's like they want their game to DIE
>>
We need carts in Runescape. But not the ones you push in front of you. There does an exist a type of cart which straps around your waist from behind and follows as you move. The purpose of these carts would be to catch the Jagex cum that dribbles out of our asses. Otherwise the paths of Runescape will become muddy and impassable.
>>
why jagex gotta be ddosed? I just want to do my dailies
>>
>>1928029
>chill toon
>you guys are good assets to the general
Mighty thanks, my dude! Would love to share this compilation I have, pardon the personifications and a slimmer crondis, also looking forward to make more like it in the future. Had a blast with Necromancy about last year, sharing my favorite conjures!
>>
>>1928166
>all the sunglasses in the bottom right
holy fucking soul lmao this is great, love all the details in here, almost reminds me of those 2000s dressup games that came with a bunch of accessories for the models, nice that you added backgrounds too
crocdis kinda bad ngl
what a joyful imagine, thanks for sharing
thick thighs save lives B)
>>
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Went to the Cambridge map in that pixel place, saw amascut, the fsoa, the necromancy icon (very cool, must've used a tracing script) and the iconic "connection lost" message lmao. Nostalgia, ayy that's the spice!
>>1928202
Thanks my dude! Appreciate the insights! Always wanted to highlight certain spells and items, plus trying to fill the canvas with details.
>Crondis
Yeah... Think I'll rework the model, even though her official art has less clothes to begin with. If you've got pointers, will apply it in newer fan pieces
>Adding backgrounds
Yup, it's mad tedious, was thinking of adding some blurred elements to make each piece full. Been trying out adding more characters, and love the items and interactive scenery in Runescape - looking forward to see more drawfellas here and will drop by from time to time.
>Other sites?
Nah, I like it here. It's too risque in Reddit, and I don't want to keep on using social media accounts to post my things on a whim. Thanks for the love, and more power!!!
>>
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>>1928219
kek nice find, all the aqpw's... excellent
I always feel a sense of pride when I think about how rs was created in england and how it serves seemingly as an immortal way to connect the youth to that culture(atleast now with osrs popularity), cuz when I was a kid and discovered this game I instantly fell in love with everything about it, all the quirks, and felt at home despite knowing nothing about my ancestry
probably an overshare for this general but whatever
>Think I'll rework the model
not sure if you understood I was calling her hot, nah I wouldn't change anything lol
>looking forward to see more drawfellas
for sure bro, it was fun to see some OC in here, I'll have to pop by more often
>>
My anus lives in fear.
IN FEAR!
That is how my anus lives.
Does you anus live in FEAR?
>>
>>1927320
soul
think I was taking a break then because I missed this
>>1928166
cute
>>
>>1928735
........fear.
FEAR!
Fear lingering behind every bush
Fear hovering behind every tree.
Fear hiding inside every mine.
Fear lurking in every river.
Our anuses live in FEAR!
>>
>>1928279
what is this image and why is it so sovlful?
>>
>>1928750
one of the few good pixel art pieces of rs
tried to find more like it but none of them compare, it's probably like top 10 fave images I have saved
>>
>>1928778
Well thanks for sharing it, absolutely amazing art for sure.
>>
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>>1928807
happy to pass it on to another enjoyer
>>
Does anyone bond an alt just for flipping
Is it worth it
I've been limited by GE slots and buy limits more than available cash for a while
>>
>>1928166
>tfw no qt seren gf
paintanon is that you? amazing work!
>>1928219
was this you as well?
>>
>>1928219
suprised it's not 90% 07 art
>>
......fear
>>
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wtf is the point of this ability
>>
I walk the streets of Runescape
Wondering when the Big Daddy Jagex will strike next.
I walk
Wondering if my anus will ever be safe again....
>>
>>1929147
The ranged version is the worst, it takes out a huge chunk of your hp. At least the other 2 are more of a DoT hp cost.
>>
>>1929184
In the avenues and alleyways of Runescape
A man's got to watch out for his anus
>>
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>>1928778
Nice save of Ashdale! Think it's only purpose is to be home for once every two weeks dnd? Also, Buthrope outclasses Ashdale for the copper and tin mines, and that furnace.
>>1929238
>The ranged version is the worst
Yup, automatic skip for that threshold. Think snapshot and rapid fire would be better
>>
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>>1929632
not sure but I always wished we had player housing and could buy a home there
>>
Runescape needs the Christian God.

A new commandment I give unto you, That ye love one another; as I have loved you, that ye also love being fucked up the ass by Big Daddy Jagex.

verse: John 13:34
>>
player character refresh when?
also visited the city of um for the first, place is so fucking cool, someone come sit on a bench with me
>>
>>1929737
That area would be perfect for a POH rework.
>>
>>1930015
Dude, that's not a bench, that's the BIG DADDY JAGEX...Ooops! Too late! Want some lube?
Hahaha!
>>
Occasional long time lurker here. I have finally given up on finding any relevant or entertaining content here. In fact I recently sold my toon and no longer play any version.

After scanning the last 100 posts or so I am pretty sure there are only two regular active posters on this thread.

Some noob who seems to think this is a serious rs thread, and the infamous BDJ poster who is just doing his usual thing. Both of them seem to be engaged in a race to the bottom.

I am pretty sure both them just wait until the other has posted and then make a post so theirs is the last post.

To each of them I say.
Noob poster. Go to leddit rs3 where you will find responses and commentary more suited to your tastes. I think you will be a lot happier there. The other guy was unnecessarily mean to you, but he has a point.
BDJ poster. I think you can safely say you have shitted up these threads to the point where you have won. You have worn out your shtick long ago. Just leave now and let this thread die a natural death peacefully.

Perhaps when this thread dies it will be time to say goodbye to rs3.

Oldfag out for good.
>>
>>1930908
I wonder which gamer this is

>Uploading files from your IP range has been temporarily blocked due to abuse
Fucks sake Hiro
>>
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>>1931060
>>Uploading files from your IP range has been temporarily blocked due to abuse
change org to gay in the address of 4chan and enjoy freedom
>>
>where you will find responses and commentary more suited to your tastes
shilling for leddit? Nah. It's a hassle to create an account there, along with the obtuse karma system and their overbearing moderators. I'll take my chances here in this thread, nothing too serious with reminiscing the path and pastime of reaching and getting those 99s and 120s,
>announcing your departure
You identify as a boarding gate?
>>
I think the next runescape skill should be pooing.
I just had a really hard shit, fuck it was a struggle to squeeze that bitch out and my ring hurt so much afterwards. But it did get me thinking about how getting a 99 used to be a struggle in runescape too.
What I would like to see are players having to try hard once again, without any MTX or idle xp. Pooing would be the perfect skill for that. Imagine walking across runescape dodging piles of player crap ( maybe get a little xp for dodging turds?). Everyone squatting in fields and on roads, groaning and straining. Blatting out nice tidy heaps of excrement. As you level up you might find easier ways to crap, like being able to build portable toilets in your PoH, or gain access to fibrous meals which you make yourself, like a fruit salad. It would be great. Lets make Runescape great again eh lads?
>>
>>1889184
lol
>>
>>1931211
who are you quoting
>>
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>>1889196
What a cat! Don't like her human form that much. For me? It's Sumona/Jesmona.
>>
>>1930908
I keep reporting them but they either ip evade or no one cares about the reports
>>
>>1889196
kek!
>>
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>>1927814
I can now forgive Dang for reminding me that gorajo waifus existed. Based richfag
>>
Let's a talk about the new Runescape skill!
Pooing would be a wonderful runescape skill. Imagine grunting out your first runescape poo. Now if you want full xp you need to dig a hole, and then bury it. So its not a simple skill like wood chopping, it requires some thought and planning!
What if the ground is too hard? Well then you need a pick axe! Hope you got the high enough mining level to make the hole! See how it would tie in neatly to other existing skills?
Or, guys, guys! What if some poo eating monster crawls out of the hole and attacks you!?!?! Or worse tries to steal your poo!? Cutthroat stuff! Think of the excitement! What if there are Indians near by? So many possibilities!
>>
Production master:
Process resources all at once.
+6 Boost to smithing, herblore, cooking, crafting, fletching and construction.
Don't burn food.
Get a free brooch of the gods which also gives the benefits of all portables, unlimited urns, allows every type of skilling spirit to spawn
>>
>>1934382
Cool, looking forward to non-Dang waifus
>>1934924
Sounds like a reward for "slayer, but for processing skills" or as I like to call them, "artisan." That's just generally making other artisan skills more efficient.

For me, I wished for summoning rework to allow for multiple summons like with the necromancy conjures
>>
>>1889759
lol
>>
>>1934924
Stupid fucking idea.
>>1935194
Another fucking stupid idea
>>
>>1933978
Fucking noobs, when will they learn?
>>1934924
But the cooking cape prevents burnt food, and to get cooked food to be burnt, cook it again. Free brooch of the gods means that the experience of making it through invention or buying it from the ge makes it go down in value, the player just needs one, really. Before when bank placeholders were not a thing, used to get two of items like it so the bank stays neat and organized.
>>
>>1928968
osrs isn't littered with troons like rs3 is
>>
>>1935893
>a free brooch of the gods
Learn to read and then shut the fuck up you moron.
>>
>>1936074
You're not the one reading, you need calm down, it's just an MMO.
>>
>>1936270
You need to learn to read fucking shithead
>>
I just did the Grand Tree quest and Glough's girlfriend is kind of cute. I wish Jagex would let us fuck her, it would be so cool to cuck Glough after what he did. Let's give him a real reason to hate humans.
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>>1937585
yooo true, female gnomes were built to be fucked by human males
i actually finished fairy tale III last week and the fairies were so fucking tiny and cute, goddamn imagine fucking one
>>
If you use Cryptbloom armor + animate dead + Necromancy Weapons + Vengeful ghost heal do you just become pseudo-invincible? Is there any downside to doing this?
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>>1937601
Based fairy fucker
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>>1937604
Bad accuracy from using off-style armor
But if it's just helm+boots+gloves it can work
>>
Summoning is always the big one on an early iron, but it's much cheaper with Leagues XP boosts of course. Same deal with runes and ideally, shops will be infinite like they are in OSRS Leagues.

You definitely don't need THIS much but it's nice to have a huge stack of money for any sort of shortcut you can take. Golden God in Raging Echoes was pretty popular and it had people running around alching and dropping a pile of 8m gp every 5 ticks because they were already holding max cash. A benefit you got from that, though, was also that you could offer coins to any altar in the game, 20k for the equivalent of burying a dragon bone and was affected by altar bonuses like gilded altar with incense. Would be a nice addition with the fort altar getting you like 35m afk prayer xp per hour or something like that.
True perk here is bis perks obviously via unlimited materials.

You disassemble an item and get its alch value? Basically means you don’t need to high alch, you can just disassemble, the materials are useless because you have unlimited.

Basically getting this perk also basically automatically gets you 120 invention because you can then just make stuff on the workbench for free, so like make weapon gizmos for example at level 3, free materials, switch up what you make and at the end you’re making 9k with equipment separator(pre xp rate, so multiplied by your current xp rate) per action, starts at 36k per action, you’re getting 2.16m invention xp per setup(which is 60 at a time) of afking at level 118. Basically lvl 118-200m will take like an hour.

To top that off, you can finally easily be a trillionaire(on paper) by making large crate of classic components which have a ge value of 33m, so you make 60 per setup and you’re making 2b in your wealth evaluator per queue. Do this 500x and you have a trillion(meaningless, but a fun fact).
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>>1937818
who are you responding too, anon?
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>>1937802
zanaris needs a graphical update, shits stuck in 2009
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>>1937802
Built to be the World Guardian's onahole
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>>1937838
Yup, Dorgeshuun too, would love to see the cave goblins, especially their ladies to look like Zanik
>>1938005
yup, along with female gnomes and female cave goblins (once they're graphically updated)
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>>1889231
same and her human form from do no evil is passable, okay quest but I prefer monkey madness for those simian quests
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>>1889722
Yes but only if there's no retarded cheat system for the MC and he actually has to grind his ass like we all did.
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>>1888973
>Dead cope thread for dead cope game
wut did op mean by tis?
>>
The issue with max guild before wars retreat was that the boss teleport portal, along with an altar for prayer/summoning restoration, was locked behind maxing.

When wars retreat came out, it offered similar altar, along with the bonuses of dummy, adrenaline crystal, 2 boss tele, reaper tele and newest boss tele as well, while being significantly lower in requirement.

So naturally, max guild became nothing else but a 1 click tele to ge access.

To restore some functional use to Max guild and not stir up complaints, 2 things needs to be fulfilled.

The guild needs to offer something that can be accessed by non-max by other means.

The guild needs to offer something that is more convenient to access than anywhere else in the game.

My suggestion would be a max guild expansion with all the hub that fort forinthry offers in a single room, close/next to a bank chest. Rather than spreading them out to different buildings.

A spellbook tele to a room with every amenities you ever need to do any bank skilling activity basically.

Max guild would offer the ease of access, but not deny non-max players of said content that can be accessed at the fort.
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>mfw finishing arch and destroying or disassembling every damaged or restored artefact
What do I even do with all this bank space now?
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>>1889232
>the white haired apmeken
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crackpot runescape 3 ideas:
they expand the distance between locations and add a riding skill and mounts
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>>1939480
hell yeah, I hate lodestones
>>
Should I grab range stuff with it crashing into the dirt right now? Assuming ely isn't pulling my leg, Grico is a pissant 300m, and BOLG is only 1.4b.
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>>1939576
Isn't necro just kinda better? Unless you maybe wanna farm like ED2 with dragonbane maybe.
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>>1939585
I already have TFN and all the bells and whistles for mage as well (FSOA, etc). At this point I'm just either investing into range or melee (lmao) or stockpiling money to buy rares. I could have sworn BOLG autism was still top tier DPS, but that it requires poopsocking your APM.
>>
>>1939594
Maybe, I stopped bothering with ranged after necro came out, mostly only used it for ED2 for dragonbane jas ammo and for the biik cindermeme poison loadout.
>>
>tfw bought decimation at 300m
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>>1939594
Melee/mage brid is more DPS than range camp for similar or less apm
Magic is the op style now desu
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>>1939695
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>>1934924
Having played OSRS leagues, the permanent +6 boost is a lot more powerful than it sounds. You get access to faster rates and better products at half the required exp which slingshots you through the mid-late levels, and the higher level required for good shit the better the boost becomes.
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>>1939926
>brid
So you're saying go with range then.
>>
I have an issue.

I came back from a 2 year break, tried to equip a golden outfit I created and it told me the golden dharoks was no longer keepsaked. Weird as it has no value to me but I thought whatever and proceeded to add another keepsake key using runecoins. It can no longer be keepsaked. Keys were not refunded either, plus purchase cost of buying the destroyed armour back.

After goggling I found it was a known issue, but I've now spent runecoins on a key I didn't need because of a jagex end issue.

My question is, can I get the key refunded to participate in this event, as I wouldn't have spent it if my armour was rightfully still keepsaked?

Any help or advice on the issue would be massively appreciated. ETA on fix for the armour maybe?
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>>1939480
>add WASD
>remove 0.6s ticks
>add mounts
>scale the whole world by x5 in blender
>standardize the UI
>create permanent fresh servers
>add jumping
>RS3 becomes WoW 2
>most popular game in the world
>20 million monthly subs surpassing WotLK peak
>OSRS dies from all the people switching over to RuneScape (TM)

I am shocked none of the CEOs thought of this
>>
Necromnacy is the only style where progress is almost entirely in house, there's literally only one codex drop. Meaning you're overall total.Coin investment into the skill will be about one billion coins... which is insanely cheap compared to range?Where you're looking easily at 3 or more billion in Codex's and equipment let alone weapons.

Second it's a pretty easy style. Dps is straight forward and has huge sustain due to ghost.. It's definitely the most massive multiplayer online style of the styles where it has a straightforward modern design.Each ability can either combo into asset ability or boosts another one.

Which reason to the third style is a lot of very high level. Players burnt themselvessentially wait out of apathy. As that straightforwardness essentially made them feel like they had just had their work invalidated...

Finally is a bit of old fashioned gate keeping. There it's a pretty vocal contingent of if we're being quite up front and honest not so mentally sound folks who put their entire self worth into this stupid game of ours. As mentioned before, a big part of them, making feel more than just an insignificant.Speck was was the ability to lord over players not being able to do endgame content because if you couldn't do it in lower level gear , then you would have to buy higher level gear which they predominantly sold... Well necromancy essentially says fuck you and since there's literally only one set of boss drop equipment and only one codex that is extremely niche, with enough time any player in the game can do any content with necromancy the equipment is all available in house and from easy to grind compoments from easy bosses.

As a small addendum , also , most players in game don't give a flying fuck.. The overwhelming majority of anti necromancy sentiment is either trolls.On the portable world just trying to kick up trouble or people here who thinks jagex actually listens to our opinion outside of a controversy.
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>>1941242
Necromancy should've been locked behind all the quests that were leading up to Extinction. What the fuck was Jagex thinking making it available to everyone?
>>
>>1941703
wanted to attract returning and ideally new players seeing the new combat style
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>>1941242
Being good at Runescape was a core part of their personality, so people having an easier time with Necromancy is like a personal attack on them.
>>
One of the main reasons is:

you can grind out ed3 for a eldritch crossbow and throw it in an eof, which takes time, supplies, skill or luck with Death touched darts or a good team. Just so you can use the spec to do extra damage with soulsplit

OR

Just level necromancy and unlock a spell that does the same thing for little effort.

Add in that necro did a lot of damage, has OP armor that isn’t hard to get and the huge amount of utility. It made other combat styles feel clunky and weak. It had to be nerfed and other styles had to be buffed to make it slightly more even.

Tl;dr Necro EZ, other styles expensive switchscape
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>>1941703
necro was fine, not our problem you suck
>>
>>1942777
The problem is not with necro, necro is what magic should have been. The problem is with the old 3, being nowhere near good enough and way too convoluted. You would understand that if you weren't so stupid.
>>
Hi, med lvl ironman, it’s so overpowered waaaay too good for what it requires

But not for endgame, everyone is maxed so they haven’t felt the effects but

you want to get to bosses? Necromancy has the best healing,

you want to do slayer? Necromancy has the best aoe,

you want to do upgrade your gear? You guessed it, necromancy has the easiest t80, 90, 95 equipment to get, what about

No need for switches, no need for unlocks, no need for a thousand quests, 1 special attack, 2 simple counters to kee track of, insanely useful incantations, and low upkeep required

Why would I upgrade my melee gear before t95? It’s so much worse without all the ability unlocks and special attacks and gear from 3+ different bosses that take 100s of hours
>>
Necro has hands down the most consistent AOE in the entire game. Best aoe for damage? No. best aoe for consistency? you bet your ass it does. Also highest Uptime on its AOE. so for lack of better words. Necro has the best AOE in the game. Just other combat styles have it beat for damage
>>
Released comically overpowered, simultaneously with nerfs to the combat triangle. The combat triangle nerfs were undone, and then still needed a massive buff patch months later.

Has almost no progression compared to other three styles. T90 gear is practically free. No relevant ability codices, you get all your abilities for free with a few hour's soul grind. Still enjoys the cheapest T95 gear despite the massive demand because its t95 boss is so easy it can literally be afked. Has practically a bespoke aura in equilibrium that's incredibly easy to sustain compared to zerker auras for other styles.

Ghost is the cornerstone to why most people love the style because it makes you immortal against most combat encounters. Makes it very difficult to balance encounters with such a massive disparity in healing between styles.

Overnight the entire playerbase swapped to necromancy other than the tippity top of the skill level and style purists who'll quit before using another style. It's just extremely easy to use and get great damage out of it... and why bother learning anything more advanced when necro is this easy and powerful?

Lastly, that so much of the playerbase is in denial about how powerful it is for how little effort it requires. These kind of threads have been ongoing for a year and a half with no end in sight, with people valiantly defending necro's absurd strength. Sure, yeah, you can get more damage with other styles and especially hybrid for way more effort, but nonetheless, hard mode sanctum is still cleared by >90% necromancers and that's not because it's people challenging themselves with the "weakest" style as it's sometimes described.

TL;DR Necro has practically every advantage you can think of other than dealing the most damage if you want to put in the most effort (and >99% do not put in that effort). It made a mockery of what was once an amazing progression journey, especially in RS3 ironman.
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>>1942809
Buddy I'm maxed and have done all quests and miniquests, I'm mad that dumbass lorelet noobs can be allowed to use necromancy.
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>>1942843
Fuck off to OS then bitch faggot
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>>1941200
They probably would have done that in 2008-2010ish if they thought it was feasible. Runescape's devs had a massive inferiority complex towards wow at the time.
>>
I don't personally hate necromancy (play what you want to play) but the main criticisms as I understand them are:

Its relatively trivialised pre-bis gearing, t90 is so much easier to get than any other style, and the only major grind, as gross as it is, is for t95. This leads a lot of "efficiencymaxing" types (especially among irons) to just not bother with non-bis drops for other styles - why grind 750 kills of rng at helwyr for t80/85 when you can just kill a collective 60-70 assorted bosses and get guaranteed t90s? Via this issue, these people argue that a lot of non-endgame bosses have become dead content as a direct result of Necromancy and are frustrated at that.

It's much more forgiving than other styles; more so on release when it was the only one with the modern Damage Potential accuracy system (no splashes) and was the only style to have massive hp buffs on tank armour (and the dodge chance!) Some elitists don't like previously difficult content being easier, and necro has made a lot of things much easier thanks to its survivability and extreme sustain with Ghost. To an extent I think bosses have started to be balanced around necro's sustain as well, which means either a) theyre cruising along camping protect prayers while other styles have to SS flick amid their already slightly more complicated rotations or b) necro even has to ss flick and everyone else is just on a food fiesta (see Vorkath).

Probably leftover frustration from release where thanks to the death skulls bug, very high original crit damage (and possibly other balance changes, but im not sure about that) Necro was not just the easiest and safest style, but also the most damage, and from what I remember it wasn't even close. This caused an extreme case of the "dead content" issue because suddenly the only real boss between you and the biggest dps in the game (excluding an insignificant number of kills for Kili tasks)
>>
holy wall of text about a crappy ass homommo
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>>1942993
How sad you are poor unschooled trash who can't read.
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>Thread is so dead that we're just copying and pasting from Reddit now
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>>1943249
>we
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>>1943249
You got little reddit asshole "I am going to report everyone" to thank for that.
The shitposters were the only ones keeping it alive. It may have been shitposting but at least it was original.
>>
>>1941200
That'll be Runescape 4
>>
Ghost healing is overrated
I've been using devourer's nexus and there's so much soul split healing from bloat, volley, skulls, and soulfire spec anyway
The only difference is eating an extra blubber and half a guthix brew in split soul but the meta of banking after every kill at high level bosses means food isn't a limiting factor anyway
>>
I'm a decent player who had completed most end-game challenges prior to necro, but I didn't love playing the game as much as I do now.

The main problems for me are:

The other styles have an insane number of abilities to keybind, and I personally don't find it fun to need to remember and use like 10+ basic abilities as part of my rotation. Necro keeps it simple and let's us focus on our more important abilities. Even then I still have like 40 keybinds for all the defensives, special attacks, necro abilities, things like limitless, etc.

It is jarring and off-putting to literally need to swap armour and accessories in the middle of combat just to keep up with end-game DPS. Like what other game are you taking your clothes off mid fight? It's just poor design.

The sustain for other styles requires prayer flicking, which feels more like a bug than a feature. The game is so clunky and laggy that doing so doesn't even feel fun or challenging. It instead feels like a chore. And don't even get me started about 4TAALGBTQ-5G-420 meta for magic.

The game should offer significant challenges through good design rather than clunky mechanics and massive numbers of abilities. I want to play a game, not a piano. I shouldn't need to use my entire keyboard to be challenged. Necro is a great step in that direction.
>>
>>1943465


Necromancy was Jagex’s effort to achieve two opposite goals: an approachable/easy combat style, and a super powerful combat style for those who master it. “Easy to learn, difficult to master.”

However, it wasn’t until the skill came out was it abundantly clear that it wasn’t great that the same combat style be both the easiest and most powerful.

I’d say Necro did more good than harm. But it is worth noting that it still is too easy and powerful compared to the other three styles.
>>
Fuck. Maybe we should all just head over to reddit, copy some fuckhead's drivel, and just paste it here, huh?
>>
Melee has the biggest disadvantage compared to the other styles, to make up for it melee should be more of a tanky option where you either have way more defense because you're wearing metal armor after all or give you 30k hp. Also make bladed dive work with 2H weapons as well, there's no fucking reason why it should be for gay ass dual wielding only.
>>
So anybody picking up leagues. Looks like the OSRS league balance team is doing a great job generating some knowledge check autopick relics like farming frenzy
>>
>>1943769
I haven't played in two years but I'll come back for leagues
>>
Summoning is such bullshit. It really shouldn't take you 100M to get 80. That is to say, if you're taking that much money you're doing it wrong. Hyperbole? Sure. But why not talk about how much it actually costs? It really only hurts the message to give some random large number instead of the actual number.

Summoning is hugely helpful for combat as well as skilling. It also provides active money makers through fruitbatting/siphon selfing, Hell they even have some familiars that literally just passively make you money.

So basically we have familiars that are good for combat, good for skilling, good for money making, and good for . . . When you don't need a familiar. But somehow it's a useless, narrowly useful skill? Yeah, no.

Summoning making things such as raw beef more valauble is great for lower levels while doing little to hamper higher levels. Giving value to otherwise worthless items isn't a bad thing.

100K DG tokens becomes less and less time consuming to obtain the higher your level is. DG is an insanely fast skill if you're good.

Even if we take it at 1-74 = charming imp . . . Given this investment of 100K tokens literally makes collecting charms a passive affair that you'll naturally do throughout slayer and combat, it's well worth the cost and doesn't need to be any cheaper. It's an incredibly powerful effect in terms of QoL and efficiency.

Picking up charms without the charming imp won't kill you anyway.

The fact that collecting charms takes a long time means very little since it's something you're naturally doing alongside your combat / slayer.
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>>1944442
Comparing the pouch production phase of summoning to agility is kind of absurd since summoning is significantly faster.

They complain about how slow collecting charms are, while . . . Killing . . . Waterfiends without any potions, prayer, etc.

If you want to train faster - you should put in the money to get better gear / supplies so you can train faster. The cost of the potions / upkeep (if any) for better gear is well worth the investment.

Similarly, pretty sure doing spirit kyatt would be faster than Taverly.
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>>1913325
Pretty sure the devs wanted zamorak to win
>>1941200
One of the worst ideas ive ever seen.
>>
>>1941703
Based.
>>
I have these awful blood filled pustules on my thighs that feel really good when I pop them. This cant be healthy, is it related to how much I play runescape
>>
I think all, or nearly all, combat familiars should have accuracy buffed to 100% at all times but have their damage scaled (down) accordingly. Right now, combat familiars are useless if they're even slightly under leveled, whereas a beast of burden is always just extra inventory. There're plenty of fights where you'd love just that little more oomph, but combat familiars are pretty bad excluding very specific breakpoints. If combat familiars consistently added a little dps and could reliably finish opponents you left too low for a full attack they would have a more noteable niche.

Healing familiars should also be more competitive than a BoB full of food. Maybe not equal in strength, but with their own niche.

BoB familiars seemed wildly overpowered to me on launch, and they still sorta do. Yak spec just makes it that much more insane.

Lastly, skilling familiars just seem useless to me. I'm sure they have value, but they don't do anything nearly as exciting and I couldn't name one off the top of my head other than abyssals - which are just a specialized BoB.
>>
Skills reworks across the board would be nice but given they're probably even more work than making a new skill, plus a lot of players won't even interact with most of a rework if they're already maxed etc. they're justifiably hesitant to do lots of reworks.

I personally would love to see some sort of Beastmaster combat style, potentially with it's own set of abilities which have different effects based upon what creature you are using but I doubt anything like that will ever happen.

I recall, if I'm not mistaken, they once talked about a Summoning rework where familiars upgraded by using them which sounded pretty cool and would be a good way to make more familiars (at least stat-wise) be viable. They're are probably too many current familiars for them all to be viable though and there aren't enough interesting effects/scrolls for good variety. Again this is a similar problem with lots of skills where there is way too much bloat and the majority of it isn't really relevant to the skill other than maybe as a means to level.

At least for combat though I can't see there being much variety in the meta familiars (except for token variety like if they made Magic and Ranged versions of Rippers) unless something fundamental changes with combat and boss encounters. DPS it seems will always be the number 1 priority. Honestly I'm kinda getting a bit bored of the lack of variety we have in PvM upgrades these days, everything is just damage damage damage even things like Greater Barge or EoF which do change rotations are still just DPS upgrades. I would really like to see some new things in this department.

Skilling familiars are even worse desu, it's pretty much just use one for a small upgrade or don't. In general they're such a passive thing that doesn't add anything to gameplay. If they added more active skilling like BGH then having familiars specifically for those activities could be interesting.
>>
Summoning is almost an exact opposite to some skills like firemaking or mining etc, in that the meta is almost entirely at 99 (firemaking or mining etc doesn't do shit for you at the 99 mark, it's literally the same percentage increase in efficiency and access to the cape). Yaks and mammoths are at 99, so are steel titans. There are no guides whatsover telling you what combat familiars to use at the 80s or early 90s, and skilling familiars aside, the whole familiar list blurs into this long list of lore-wise interesting creatures, most of whom get passed over in favor of the top one or two that every guide recommends as a must.

Endgame-level content bloat is not unheard of in Runescape, of course, but I think I see serious problems with summoning in this regard.
>>
>>1944702
Maybe lay off runescape for a while. Probably not healthy.
Have you checked the rest of your body? Specifically parts of your body that are out of sight?
>>
>>1944730
Aren't rippers, nihils and hellhounds the familiar you should.be using around that level
>>
>>1944765
I have terrible back zits and constantly break out but thats unrelated
>>
>>1944800
Hm mm. I see. Okay. I think I am narrowing this terrible affliction of yours down. Have you been innocently minding your business in Runescape when suddenly you have noticed a nearby bush rustling in a suspicious manner?
>>
Let's face it, Firemaking is a pretty shit skill in RuneScape at the moment, it doesn't have too many practical uses and even though it has gotten better over the years I think it needs some serious thought. So! I would like to open up a discussion on this and throw in some ideas to maybe get the ball rolling. Here's a couple of my ideas.

Smoke Signal - Primarily an easy way to interact with friends! Allow a certain amount of people to teleport to your smoke signal, distance traveled will depend on log used, Normal logs would be maybe just a few feet away while elders could be apporximately a town away? The tele could have a long channel as to not be abused.

Portable Light Source - Character creates a flame in the palm of his hand to use as a lightsource for a temporary amount of time.

Phoenix Renewal - When activated has a chance over a course of a minute to revert any log ashes back into logs.

Cauterize - Use fire to prevent damage over time affects on an ally for a while.

Friction - Creating fires have a chance to generate charges for Augmented Gear

I'm just spitballing but you get the idea, there is a lot of wasted potential in Firemaking. I'll update as I think of more!
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>>1913436
The wiki has the list of results. They patched it on week 2 to make it impossible for Tuska to win except the one day where it glitched.
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>>1945080
>They patched it on week 2
Week 3*
>>
Firemaking could interact with different skills, providing various small QoL improvements

Smithing: your profound ability at handling flames in a forge causes you to smelt two bars at once

Woodcutting: random chance to burn a log off the tree or something

Fishing: you use fire as a glow attractant to lure in slightly more rocktails

Crafting: similar to smithing, allowing the use of expert forging skills, making more than one piece of jewelry at random

Mining: cause an explosion to gain multiple ores

Hunter: the strategically placed flames cause various critters to wander closer to your traps (fire = sp00ky)

Just a few ideas from the toilet
>>
I suggested a while back that they make bonfires that act as buffs so long as your character stays within range. Could make bundles of logs, the higher level the logs the longer the bonfire burns or the stronger the buff is. Could add incense to the logs beforehand to act as the buff catalyst, different incense for different buffs.

That would make Firemaking a mini-Herblore in terms of PVM importance and not just another skill to train. These types of bonfires wouldn't be very useful for bosses with multiple rooms though.
>>
Can we have the fires of different logs be different colours/shades/smoke trails.

More interactions with other skills would be great.

While I found their reconciliation of the skill with Lore was a bit ham-fisted, it was a step in patching up the awkwardly placed skill.

One thing i really want to see is an integration with combat in terms of a "burning" status effect.

Perhaps different methods of cooking, better logs cook faster or something.

Boiling pots on a herb fire or cooknig food in a herb fire or something.

how about straight up burning herbs, that would be dank. Combinations of herbs with logs burnt gives different effects. Stronger ones for higher tier of herbs and logs.
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>>1945145
>Straight up Burning herbs
Sounds like a great idea, but I have a better idea, Craftable incense sticks.
>>
>>1888973
cute cat
is she a playable character?
>>
>>1946013
no this is a boss monster, in this mmo you can only play as human
>>
>>1949087
that's a shame
I'm quite fond of cute felines (>>1923277)
>>
Leagues looks like fun although Ranged looks genuinely terrible in the face of melee getting a huge damage boost, Necromancer getting a huge damage boost and Mage getting a huge damage boost with sufficient crit gear.
>>
Let me explain the dumbfuckery that has happened with this new update and the nerfs.
They had a golden opportunity to balance out range, woodcutting and fletching. Example, from level 50 to 70 in range the best things you can start with at 50 is a magic bow, then tier 60 elder bow then 70 a crystal bow. For ironman this is rough, because you're only going to be stuck with a magic bow from 50 to 70 to then get a crystal bow because no one in their right mind is going to go get 90 wc/fletching to make a tier 60 bow. Golden chance here to rebalance this.

Nerfing the slayer xp, sure I can see that, it's understandable but why allow it in the first place? Was this not forseen as a meta grind to blow through mid level slayer when you make a dung boss respawn in the same spot every single time? It's not like the other 3 elite dungeons that might have a boss spawn or not, so I dunno maybe make ed4 the same mechanic with random appearing dung bosses instead of just nerfing it?
I spent a few weeks in anticipation minging and smelting my own primal bars for the new fletching update, it's great to know now I should've just spent ALLLLL THAT FUCKING TIME mining rune bars and making them into rune dart tips instead of primal because rune darts where gonna be better xp an hour, what a fucking joke. Then they scratch their heads why people complain and dislike this game so much. It's like an abusive relationship where we think they are finally gonna listen to us and let us have fun but nope they just fuck us in the end constantly. I don't want to quit this game I've been playing it for so long but I swear to christ if I gotta experience one more huge disappointment where I spend my irl time playing this game spending hours and hours gathering supplies for an update just for the "best new item" to get nerfed to fucking oblivion making it worst than a tier 50 god damn item I'm canceling all the membership and quitting this fucking game. 18 years done.
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My favorite inconsistency: the primal crossbow.

The base version's tooltip states it's tier 99
with(tier 85) accuracy. But damage is
determined by ammo, not shown in tooltip, so what's the damage scale up to? Most weapons it's tied to accuracy, but here it's actually tier 95. If you upgrade to mk5, the tooltip states tier 99 with (tier 90) accuracy, but what does the damage go up to? Oh, still tier 95.

Hatchets have this same tooltip mess as well, where they're tier 99, (tier 90) accuracy, and tier 45 damage or something like that.RS has always been unbalanced. Even in 2001, items in some skills needed level 99 smithing to make a tool that only needed level 40 to use in another skill — and that was its only purpose. This game has never made sense. The balance in this game is so atrociously bad its unreal at times. Combat at all stages of the game is insanely undertuned for the most part. One shotting all regular mobs until 90+ slayer mobs is terrible. Skilling exp rates are all over the place, afk skills getting 400k+ exp/hr options while high intensity skills like Agility cap at like 200-250k, shits wild. Entire game needs a serious rebalance pass.
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Andrew Gower explained himself that he never expected people to even hit 99s in this game because of how long it would take. At that time rune was the best armor in the game so made sense that you'd need a max level to make the best item in the game, as it is now. Though with releasing new better armor and weapons into the game it didn't make sense, but after a eternity we finally got that mining and smithing rebalance, honestly I praise them for that update it was smooth and made loads of sense but for some reason when it's applied to other skills in the game they are stuck in that old mindset.

You either started training slayer when you were already 80+ necromancy or just didn't train slayer these past few years and is speaking out of your butt.

Can't think of a slayer task I've had on my CGIM that I one shotted the mobs. Hellhound is the closest (but I still don't hit 3.3k every hit with lvl 80 necromancy).

Some of my recent slayer assignments include: aberrant spectres, gargoyles, black demons, bloodvelds and celestial dragons.

Aberrant spectres have the lowest hp (6K), which is already far from one-shot range. Bloodvelds for some god forsake reason has over 10.000 hp, and celestial dragon has almost 25k hp.

They might not offer any real challenge with how op ghost healing is, but is very, very far from one-shot.

Anyone who has been watching RsGuy's group ironman content, knows how stupid OP necromancy is. Guy who gets to use necromancy carries the team basically 100% even when other styles are used by insanely good pvmers.

Yet. What do Jmods do about this? Nothing. They don't care about the balance. They don't care about the progression. Negative feedback about necromancy has been fully ignored by the devs since release.

I left a few days after necro released because It just invalidated everything for me. I came back a month or two later for a few hours to see if it was better and it was still the same, and I haven't logged into RS3 since.
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>log in
>get troon cosmetic token
>sell it
>get 4 bonds
Feels good being a spinny
>>
>>1950717
lmao i did the same thing this morning
>>
110 Agility has not yet been announced, but the fact that it’ll come eventually has brought up discussions on some fundamental problems with the skill. There are basically two broad issues:

Agility is painful to train. This stems from the fact that it’s both high attention yet very repetitive and monotonous.

Agility is not useful. This is due to run energy not being meaningfully relevant in RS3 and shortcuts being more or less abandoned.

In my opinion, any solution to these problems should centre movement abilities as they are what defines movement in modern Runescape. So without further ado:
Training Solution: Agility Arenas

My solution to the first problem is what I call “agility arenas”, a core training method that’s different from the “agility course”. You may immediately notice that this shares the name of the Brimhaven Agility Arena. What I’m proposing is essentially that but modernised. The Brimhaven Agility Arena’s main problem is that it was designed in a Runescape without movement abilities, so the entire arena is regularly spaced and gated by obstacles the player must traverse by playing the RNG game and waiting for the animation to play out. This is not enjoyable and should be kept to a minimum.

A modern agility arena should feature a much wider arena, with varied terrain and obstacles that primarily serve as pathing impediments, not mandatory roadblocks that you lose course xp if you circumvent. Instead of having to traverse say five obstacles to get to your next stop, you may not even have to traverse any. What your goal is instead is to find the path with the shortest time from your current checkpoint to the next one. Just clicking on the target on the map is a way to do it, but a skilled player would have to choose the route which allows them to best use their movement abilities. You can even add powerups that will reset these ability cooldowns, as well as static speed boost “ramps” like in the Easter boat race.
>>
What this means is that agility training becomes a lot more dynamic, a bit like doing clue scrolls (that was actually the inspiration for this). If you have just 12 different checkpoints that can be assigned at random, the number of possible combinations of “Current point to next point” is 132. Every path ends up feeling fresh even if you’ve memorised it, because there’s so much variation and even with the optimal route memorised you need execution. And if the cooldown resets/speed boosts are random that makes things even more dynamic and requires players to think on their feet for the best xp rates.

To summarise:

A varied arena with many checkpoints that can be assigned at random

Obstacles primarily obstruct pathing. Classic agility obstacles serve as shortcuts

Cooldown refresh powerups can spawn

Speed boost “ramps” can become active

You can even add quick react sections like what Gate of Elidinis had (or maybe this should be how a modern agility obstacle works)

A new region like Havenhythe is the perfect opportunity to introduce something like this, and if successful you could even backport the idea to the Brimhaven Agility Arena for lower levels. Ideally this wouldn’t just be a 100 to 110 method but proper training method category with multiple arenas.
In my opinion, agility rewards should focus on movement abilities. These are modern, highly relevant to the current game, and add minimal powercreep (unlike dodge chance proposals). More importantly, they fit what agility fundamentally has been from the start: a quality of life skill. Introducing too many movement abilities would just add bloat, but what if higher agility levels reduced their cooldowns at certain threshold levels instead. Imagine a world where due to your agility training your movement ability cooldowns are short enough that you don’t really need Mobile anymore.
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In my view this cooldown reduction reward shouldn’t just be a post-99 thing but should be spread out throughout the levels to give players a taste of it. It should probably still be weighted more towards higher levels though since there’s less rewards there. Some other changes that should probably be made include spreading out the levels where you unlock escape and dive (dive in particular has no reason to be level 5, yeah I’ll mourn not having it in my f2p periods but it’s better this way). If these two solutions are implemented, I don’t think there really needs to be a major 110 reward for the skill. The fact that this will solve major problems with the skill would already make it a worthwhile update for me.


CD scaling with level to 110, where at 110 you have perma mobile without any of the mobile sources.

Also 110 itself unlocks an additional dive/surge/escape, stacks with codex, for a total of 3 charges. The arena also gives fragments for double dive codex. This arena needs level 105.

But we have another arena at level 75, which gives less xp/hr but has the same mechanics and new pathings in a different location. It gives fragments of a "I meant to do that" scroll, which when read, unlocks a dg scroll style passive. This passive makes it so that whenever you qualify for the "I meant to do that" achievement (even after getting it) you immediately gain 1 charge of whatever ability caused that. So like for example you're running and want to do a diagonal surge, but the autopathing is doing zig zags, then you do an east surge for 1 tile, so the scroll effect activates and you gain a surge charge. If you're below 110 and can't afford double surge, you instead just get surge off CD immediately. This scroll has no cooldown itself.
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Melee relic is really good
A dragon halberd with T50 armor and 43 prayer will be enough to clear all content in the game. The 500 base melee damage is so strong on low tier weapons.
>>
Runecrafting has a boring gameplay loop. Here's how to make it interesting.
Suggestion
Problems

The loop is too short, and it's the same every time.

There are loads of cool, thematic altars, but we use like 3 of them.

Shop runs are still the best way of getting lots of runes.

A new loop

Run to the altar of your choice. Now, runes are no longer crafted instantly, but take 2 ticks per essence. While crafting, there are events that happen for various crafting or xp multipliers. These buffs are exponential, so by the time you have finished an invent, the last few runes have huge multipliers. This also balances the exponential increase in xp requirements as you level, by giving essence pouches more capacity.

Crucially, some buffs give more xp to the detriment of runes, some buffs do the opposite. The player can choose their buffs on the fly by what they interact with. If you fully afk, you get none of the buffs in either direction: you get decent xp, decent rune output. However, actively interacting should give e.g. 3x xp 0.7x runes or vice versa.
The Buffs

One of the buffs is a portal to a random altar. If you enter this portal, you'll continue crafting your primary rune, but with a chance to gain a few of the destination runes too. i.e. you ran to the blood altar, then while crafting blood runes, you went through a chaos portal, so now you get a few chaos runes as well as blood. Rarely, you'll be teleported to the ZMI altar where you can get any rune, and quite a lot of them (maybe 1-3 of each per essence).
Some example buffs:

Learn from an evil wizard e.g. Mage of Zamorak to get more runes at the cost of xp. You could pick up his book or whatever.

Aid a good wizard (famous one like Aubery) to get a bigger xp multiplier at the cost of runes. i.e. you're re-stocking his shop and he's giving you xp
>>
There could be various buffs around siphoning wisps, freeing spirits, whatever. The main point is that you're not just running to the same altar and clicking craft over and over again.
Other Thoughts

Remove the demonic skull requirement and just give the xp buff. PK'ers basically don't exist, and skillers shouldn't be their prey anyway. This also opens up the pocket slot for future content.

If you're hell-bent on combo runes, remove the consumption of talismans, or make it a rare chance, and give a much bigger production multiplier.

Yes there should be a mega pouch, no it should not degrade.

Add a wand or whatever if you want. Does anyone really care about the Masterwork sword though? Why would this be different?

This isn't a rework in the way that mining and smithing was. This just changes the way you interact with the existing content of the skill. You don't need to futz around with drop tables, items, quests etc, just the core runecrafting loop will change.

I was pretty disappointed to hear that the core runecrafting loop would not be made more interesting. Instead, you'd be adding mandatory combo runes, and an extra 25m xp with meagre rewards. Content should be fun before it is long.
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I think the current RC active loop is one of the better ones in-game. It's repetitive, but needs consistent speed and precision with reasonably high input intensity. It should not be a replacement target.

I think the issue with rc is at the low intensity end. Runespan feels really bad because it's not afk enough to do something else, is too afk to be properly engaging in its own right, and doesn't give any rewards. Soul RC is also problematic in that it requires infrequent short periods of high attention, and is far too rewarding XP wise relative to active methods.

Guardians of the Rift could be a really cool Skilling boss with some RS3 twists added. Runecrafting, mining and maybe summoning XP from the different activities. Some new RC familiars and a main hand RC tool to go with the atunner as rewards, maybe upgrades to the Skilling outfit

Feel like a simple solution to make runecraft better is to make rune multiplier give xp and the amount of runes is heavily increased.

Or- how about a new minigame/ boss type like guardians of the rift in OS? I mean, I HATE regular RC'ing, but on OS I love doing that minigame for my RC xp and runes. Xp could scale to be higher, while obviously regular RC would grant more runes.
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>>1951847
Whatever happened to Ian? Last thing I remember is he was with family for Christmas and squeezed his niece's tits while shitface drunk. Is he still in jail?
>>
Was Hero Pass Really That Bad or Does This Community Have a Culture of Hating Anything MTX Related?

When I read the news post I had a lukewarm reaction to it. Pretty much just, "huh, Yak Trak is being replaced by Hero Pass." Even removing the existing daily challenges was just, "bummer, there goes my easy source of Deathtouched Darts and Slayer VIP tickets." Restricting MTX freebies might not be the good move that the suits think it is. There also isn't that much info on it. For all I know the daily challenges are being moved to Hero Pass. It also might be nice having something better integrated into the game client than Yak Trak was. I also don't know and don't particularly care if this is the big update for the month. Runescape has one of the fastest update schedules in gaming and I'm also used to it having a few weeks or even a couple months of nothing burger updates.

The posts, comments, and videos I've seen make this seem like some horrible, ruinous update. The main thing people hate is this being the major update on the roadmap. Is that confirmed? Did people making this complaint run out of things to do in the game? I have a hard time believing that people have already done everything necromancy has to offer. Even then, maybe it's more a sign that it's time to make an alt, possibly ironman, or take a break.

I also see a lot of people upset about daily challenges being removed. What rewards are people referring to? The xp? The keys? The weekly rewards? I'm just not sure if of what rewards are that big of a deal for their removal.

I'm bad at tone in writing, so please trust that I am genuinely curious about this. I'm not trying to defend Hero Pass. I'm just wondering why my response to the news is so much different than the community.
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Jagex won’t ever be able to have any kind of MTX update or change to monetization without blowback.

The update being marketed, (though there was very little marketed outside of a single line that is was a major update) was a bad choice saying it was a major update, but other than that I’m sitting here, “yep, just another day,” so I’m not going to lose sleep over it and I’ll see it for myself on what it is when it’s released.

Pretty much, Jagex had vague information on a “major update.”

Playerbase then speculated to no end.

Update revealed, mtx, not a major update outside of reworking daily/weekly gameplay and cosmetic rewards.

Playerbase then goes on it’s time of the month drama, doomsaying, “I quit posts” but is back on in 11 mins, charades and nonsense.
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Yes, I just spend 200 keys to get 99 prayer and summoning.
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I don't know if this is a popular opinion or not, but I haven't seen anyone talking about it.

Farming is a daily, not a skill. You can't train it in the traditional sense, which is very strange as it's now an expected 120. Some people may think of seedicide, but that's not farming. It's combat training with farming XP as a bonus. I don't think anyone would call bonecrusher a viable way to train prayer. Player owned farms, Warbands and tree runs are just dailies.

It feels like homework to train the skill and I think that's a key reason why it's such an unpopular one.

My farming level is only 103 in the game but I can't imagine trying to get 120 the traditional way.

I know it's relatively fast but it seems like an absolute nightmare to go to the manor farm and do tree runs every day.

It's not fun at all. Why is there not a slower, more consistent way to gain farming XP like there is on Old School?

I remember when I got 30 farming a long time ago I basically did it by raking an allotment patch and hanging out at the training spot in Catherby for a few hours, continuously watering and curing melons and potatoes, etc.

It wasn't efficient at all but it was the only time I felt like I was actually training a skill.

There are no active methods for training farming on RS3 and it has consistently felt like a daily instead of a skill, which is really frustrating to me now that it's become a necessary 120 for max level, because it is absolutely no fun to take part it.

I don't see why nothing like Tithe Farm was implemented but instead we just get another copy-pasted Manor Farm on Anachronia with another boring uninspired reputation system.

It's the main reason why I detest farming. There's already enough timelocked stuff as it is, but an entire skill?

Picking arc berries or picking arc mushrooms is a slow consistent method.

However, no one talks about it or does it since it's only like 50k xp/h and AFKing turoths with a seedicide is 200k/h.
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do rs3 players really?
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>>1953789
sexo rapeo
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>>1950717
which token would that be
>>
i have alot of runecoins is there a way to convert them to shit i can sell?
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>>1953789
no, they don't. you posted a hallucination
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>>1953789
would sex this cute female (male)
>>
what the fuck why do so many foids play this game?
how to approach pic related and ask her to be my rs gf
>>
This post is going to mainly pertain to the recent backlash toward Microtransactions in Runescape. You'll notice that almost every single post is about microtransactions and the fact that we don't want them in the game. A lot of us are upset with the state of the game currently and honestly the Runescape player base is dwindling. I've been watching a lot of Jagex/Runescape live streams because of runefest and the twitch chat has been absolutely flooded with comments about microtransactions. People have been waiting for an official jmod response on it for awhile now as well. So I thought I would make a post outlining the history of microtransactions and why they are extremely detrimental to the longevity of Runescape as a whole.
>>
Runescape is special to me. I've been a fairly active Scaper since 2005. I met most of my current friends through Runescape and it's safe to say the game has been a huge part of my life. I have been here through all of the games ups and downs. I even recorded some of these classic moments and posted them on youtube over a decade ago. This game has been an escape from my troubles. I think you all understand the feeling of logging on and training slayer and listening to music for hours to relax. Or just chilling out with some non-combat skills and watching youtube videos. Runescape allows us a second less stressful life. We all enjoy our ability to affect the world of gielinor and become powerful in Runescape regardless of our status in the real world. This all changed from the moment microtransactions entered the game.

In 2012 Jagex released the first ever microtransactions available in Runescape, The Squeal of Fortune. Much like Treasure Hunter today Squeal of Fortune offered us the ability to buy chances at winning prizes like exp lamps, cash and lucky items. While way less overpowered than Treasure Hunter, it was still a problem. I made a video on it back then voicing my concerns. I argued that these microtransactions devalued legitimate players achievements.
>>
The game was a lot different back then. Everyone was on a mostly even playing field and had been since Runescape Classic. Sure there were people who bought gold but Jagex took a firm stance against real world trading and it felt like they were on our side. Soon after the release of Squeal of Fortune we banded together to fight against microtransactions. Hundreds of us signed petitions for Jagex to remove microtransactions from the game and much like today Jagex remained mostly silent. A few months later, a new form of microtransaction was released, the Solomon's General Store. Unlike the Squeal of Fortune most of us were okay with the Solomon Store because it sold cosmetics and not experience or game items. Many game companies today actually thrive with cosmetic shops alone so it's not a huge deal for Runescape to have one. The next form of microtransactions was completely unexpected. For a long time Jagex struggled with bot farms collecting and selling massive quantities of gold. Bonds were Jagex's way to combat these gold farmers by selling the gold themselves. For the first time ever you could actually purchase membership with in-game currency which was actually a huge upside for players who couldn't afford the increased membership prices. The problem however is that the bonds came from other players purchasing them with real world money and selling them for coins in-game. This is an obvious departure from their firm stance on real world trading.
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Jagex told us that buying gold from them directly was different somehow. Some of us believed that this was just a cheap ploy for them to make more money off the player base and it most likely was considering gold farming and botting is still thriving to this day. The last nail in the coffin in many of our minds was the introduction of treasure hunter. People really hated Yelps (the mascot for Squeal of Fortune) so in 2014 in an attempt to appease us Jagex actually did away with Squeal of Fortune and even allowed us to kill Yelps in the quest “The Mighty Fall”. The Squeal of Fortune was immediately replaced with the Treasure Hunter we all know today. I think everyone knows exactly how dumb and broken Treasure Hunter is. A youtuber even maxed out an account with Treasure Hunter alone. Apart from giving insane amounts of exp to the player now you can make a ton of money and even get completely unique sets of non cosmetic armour as well. Jagex also consistently run treasure hunter promotions which make buying experience even easier and they have only increased in frequency over time. I feel most of the player base is tired of these microtransactions.

So what can we do to turn things around? I have a few ideas. The first option is to completely remove treasure hunter and bonds from the game for good. Bonds could potentially be reworked to still allow us players to use our gold to purchase membership (maybe by selling the bonds for runecoins instead of gold). Leaving the Solomon Store shouldn't be too much of a problem as long as the items sold remain cosmetic. This option really doesn't undo the damage already done by microtransactions but it's a start. Removing these microtransactions could help increase the number of new and old players giving Runescape a chance.
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The second option is to restore the competitive aspect of the game by creating a completely new high scores for players who don't use microtransactions. Jagex could also add a way for us to permanently disable microtransactions for specific accounts and the new high scores could work based on a players relative efficiency instead of total experience gained. This way new and old players could compete on an even playing field. The old high scores would continue to work unchanged and players who use microtransactions to get ahead could still have their place.

The final option is to create completely new servers that are microtransaction free, A fresh start for those of us who want it. These new servers could also be rebalanced to give the game a more old school feel. Skills would take more time, lodestones could be disabled to force people without teleports to walk around the game world again. This option is my personal favorite.

In the end something has to change. The game can't grow in its current state and it seems like the chinese company that owns Jagex doesn't care about the longevity of our game. Also, for you Old School Runescape players out there. Where do you think they will go next after the main game fails. We must defend Runescape as a whole and not fracture the community any more than it already is
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Before I end this there is one more thing. I see some people attacking the Jagex mods who are staying silent about all of this. I implore you to see this from their perspective. Most mods aren’t in a position were they can change anything relating to microtransactions. This is simply way above their heads and the blame lies with the parent company that owns Jagex. Please do not attack the people who create all the things we love in this game. I feel sorry for them because all of their hard work could disappear if Runescape dies. In the end most of them are just players like us who really care about Runescape. Please tell me what you think in the comments. I am very interested to know how everyone else feels about microtransactions in our game. Thanks for your time.

tl;dr - The game is dying in it's current state. MTX is unbalanced and to blame for Runescapes dwindling player base. Jagex has been shady ever since 2012.

We have to somehow rebalance the game so new and old players want to play.

Option 1: Remove all MTX from Runescape.

Option 2: Create a new type of highscores for players who don't use MTX.

Option 3: Create new servers that are MTX free and rebalanced while keeping the old servers up.

If RS3 dies OSRS is probably next.

Lay off JMods because most of them can't change anything relating to MTX.
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It's out
https://youtu.be/hQjVQMY1RzM?t=2630
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Let’s break things down.

They release this ridiculous survey right after new years and after the holidays after majority of people already renewed yearly subs and whatnot.

Sure many players are saying they are cancelling their subscription and that’s a good plan however those that bought a year already or time in general most are still playing until the time is up because I mean really there is no benefit to losing what you paid for. There are surely some who just let the time run out and not care and are stopping but that amount is not going to be big enough to matter.

So now we have players still playing the game basically just the same until another year is up. Which is exactly why Jagex is going to release some changes and content players have been asking for and by the time the year is over a big chunk of those who cancelled their subscription are going to renew again because I mean they were already playing the whole year they don’t want to quit now especially with Jagex adding fun stuff since the survey right. Jagex will probably do some bs change early next year again to have the same scenario happen.

Now we will have all sorts of people and yes those that will stick to quitting at the end of the year. The thing is, will there be enough people who actually stick to that for it to make a difference or no? I personally don’t think there will be enough people who stop playing especially if Jagex is going to give us decent content this year. Sure I’m speculating about getting nice content and could be wrong but if I was Jagex that’s what I would do, give the players inverted capes, hand out free +50 bank space to everyone again and before you know it the survey will be long in the past just like the first one.

TLDR: IMO, many players cancelled their yearly membership and other renewals but I don’t believe enough will keep it cancelled for it to make an actual difference.
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The RS Guy leaving is a huge blow and a sign of things to come. I personally have stopped spending since the RunePass debable - that is NOT RUNESCAPE.

You NEED to go back to your roots. You NEED to become what you used to be. A game of passion, not of greed.

---

Additional RELEVANT comment of someone below, since this has blown up a little:

"This sub is probably not going to like my opinion but we WILL be seeing adds in this game. We WILL see worse and worse MTX/Pay to win in this game.

This game is being bought and sold like old candy. Every new buyer wants to make the numbers look better before they sell it again and then that buyer wants to inflate the numbers again to sell. This is never going to end with the game getting less MTX or less egregious management of funds.

Only hope for runescape/Jagex is if someone who loves the game buys the company and turns it around with short term losses but a thriving community. But we all know that's never going to happen.

For all the work Jmods are putting in, if you're given shit to work with and still release polished turds, you've done a great job. But the updates will never be anything but polished turds unless they're given resources to actually develop something reasonable."
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We WILL see worse and worse MTX/Pay to win in this game.

This game is being bought and sold like old candy. Every new buyer wants to make the numbers look better before they sell it again and then that buyer wants to inflate the numbers again to sell. This is never going to end with the game getting less MTX or less egregious management of funds.

Only hope for runescape/Jagex is if someone who loves the game buys the company and turns it around with short term losses but a thriving community. But we all know that's never going to happen.

For all the work Jmods are putting in, if you're given shit to work with and still release polished turds, you've done a great job. But the updates will never be anything but polished turds unless they're given resources to actually develop something reasonable.
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So many items and some skills just seem useless now, even some achievement rewards are useless.

Im trying out rs3 again after coming back to osrs and the amount of useless everything in this game is baffling. Usless skills (agility by far the most useless), useless items everywhere, useless combat gear, useless rewards from old bosses/minigames, useless areas even.

The developers need to stop adding new content to this game until they rework the entire thing. One example of a rework that worked well and fit into rs3 was the mining and smithing rework. They need to give a rework like this to cooking (so fully cooked meals are viable and the skill becomes fun instead of taking 11 steps to make useless trash food), agility needs a rework (with the removal of 80% of all shortcuts and run energy buffs with loadstones, there's barely reason to train this past 5), construction needs a complete overhaul (its like construction was completely forgotten when rs3 became rs3. No new additions to homes since rs3 became rs3, POHs are ugly, nothing useful in POHs anymore due to power creep and content inflation, why do this skill?)

With all the changes to this game, why do I still need 90 fetching to make tier 60 gear?

No "in-between." The amount of "in-between" within osrs is part of what makes it fun. Want to have access to the best teleports? Do fairytale and gnome quests as fairy rings and spirit trees are actually meaningful to osrs. Want to learn about the game? Walk around and look at things, talk to NPCs, but rs3 doesnt even give people that chance by throwing loadstones around everywhere. New players will not be enticed into exploring your world if they are given free fast travels to every single place in the game.

So much more useless crap in this game I could go on. I could sit here and whine about the same old problems "Runescape had so much potential and rs3 threw it all away for MTX," but I'm trying to offer a suggestion rather than simple criticism.
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I like the recent changes that have been coming to rs3 but we should not be adding any more skills until this entire game is reworked.

You want to call this game rs3 yet half the content is still unchanged from 2007 and unusable due to the modern additions to this game? Update the entire game.

This game should just be called "Bankscape" because all anybody does now is sit at the bank training on protean items and training dummies. This is what you want the bulk of your gameplay to amount to? Bankstanding? Im not saying this to try and be rude, this is actually how the game feels and I'm not angry im disappointed

I would love to come back to this game but it feels so full of empty and useless content. I dont experience nostalgia so thats not why I play osrs, I play osrs because osrs makes it feel like the time I put into content actually has value for the rest of my gameplay, everything is connected.

There is a lot of bloat, I will say that, but considering how much stuff you need to add to make an expansion or area feel like something is actually there, some amount of niche/mostly useless crap has to exist - especially if the stage of account you are on is beyond what the content was made for. If you are maxed, a new low level area will feel wasted because it isnt needed or relevant for YOU.

The one thing I'll agree on wholeheartedly is the use of proteans and portables. The boosts are too good to not use, and it is better to use them en masse so that you get your value. I dislike that that is part of the game, but its also why I've played only ironman accounts since 2014. No MTX, no portables, no proteans, no TH. It's just the base game and I suppose some cosmetics that came out when events with wrapping paper or whatever exist in game.
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>>1888973
is there any full rs3 private servers?
>>
The sneaky and steady way MTX stole the heart of the game and why it needs to go.

I used to say essentially:

It doesnt harm me if someone pays to shortcut to the end game, so I don't care. If I spend hours grinding for a skill to do something and someone else spends $ and gets there in 10 minutes, thats fine. Sure, I'm competing against them, but I'm also competing against players who've played a while. Plus, the mtx revenue helps fund things I get to do. So none of it bothers me. I don't use it, but it's nice it exists.

And the core of this, I still agree with. If I spent hours grinding to get access to a money-making method, it still doesn't bother me that someone can pay to skip to there to compete with me. That part is fine, the poison here is the word "skip."

Runescape as a game isn't a destination, it's a journey. I'd be super interested in the stats on how many players play significantly less once they're maxed out, eventually walking away and never returning. The phrase "you never quit, you take long breaks" is wrong. Look at the player counts. Not only is MTX dangled in front of us so much, but it's come with so much free XP to entice us to buy more that most of us who've played a while probably have 1 if not many skills we've barely touched that are 99 and even 120. Each of those skills is something we didn't touch or barely touched. That's how many hours of a journey we skipped? If a new game came out, had a story, but you could pay $5 to skip the first level. Or the 2nd. It kinda seems pointless, why not play the level if you paid for the game? But that's effectively what we've done with RS, and we as players encouraged it with heavy use. What MTX has poisoned about the game is 2 fold:

It primed existing players to want the quick and easy. It took the game we all played and enjoyed, and it gave us a shortcut, and we took it.
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>>1955966
Maybe, but I dont know of any.
>>
>>1955966
>>1955988
Ataraxia but enjoy your cryptominer and it only has legacy combat + some utility abilities like freedom, surge, anticipate
>>
>>1955966
Never understood why anyone would want to join a rsps, playing in a world with maybe only a dozen other people, leaving yourself wide open to all sorts of internet nasties, "progressing" in a game made up by some smelly dweeb living in a basement. Ngl its sort of cringe.
But there must be something in it I guess. The plebbit for rsps gets a lot of traffic, lol, way more traffic than seen here anyway.
>>
>>1955986
I have to partially disagree. If they are really paying to skip all the content then fuck them. Let them not play if they want. Once they have spent their money and leave that is one less, essentially fake, account inflating the numbers so jagex can claim active players.

I hope that many of the people using lamps and unstables are more in my situation. I left for a long time and many of my stats were to low to be of any use in the current game. I don't feel like I skipped anything by not having to run around getting my summoning to level 30 so I can start levelling in the areas my combat and other skills need me to go do I am not one shotting everything and can mine resources for my relatively high skill.

I feel that is the biggest barrier to entry. New players or returning old ones don't have anything to guide them to levels that are meaningful and are just stuck trying to figure out how to finally be able to do quests and get stuff up to be competing with higher level players in a meaningful way.
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>>1955966
lol, the trailer trash cant afford a sub and is too dumb to bond
>>
>>1956290
Well said. MTX has completely devalued any accomplishment in the game, and the XP you get from Treasure Hunter is absurd. RuneScape as a game was never about rushing to endgame, but by trying to modernize the game and add "endgame" content, the devs have made it incredibly fast to get there. There is no point to mid or low level content cause with TH and the boosted XP rates, you will outlevel it quickly.

It's all about the journey and there's a reason why OSRS has continuously kept in mind not to devalue lower level content or speed up progression too much when adding new content.

Also, "endgame" is literally just PVM with an ability based combat system that is inferior to any competitor with an outdated tick system making it feel bad to play. OSRS doesn't have this problem because they stuck to the original formula that made the game unique.

Add on top that the game is not friendly for new players and it's no mystery why the game has been bleeding players for years. If Jagex doesn't completely remove MTX, this game has no chance of a resurgence and no chance of any longevity.
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>>1956386
>not friendly for new players

The UI is garbage.The game is almost an idle at this point. They really need to fix the UI. New players come in and see 29(17) boxes of skills that, yes you can figure out what they represent but there is nothing to tell them how. There is so much on screen that someone new (ya'no git kids in) that it is overwhelming, especially for this snowflake generation.

Another big problem(but also boon) is the way skills interact with each other. I feel like there isn't enough content promoting skill connections.

I started playing right before the GE was introduced. Then didn't play for 20 years. I don't really have nostalgia for it because it was basically a thing to avoid lessons in class.

RS3 is good fun as far as I am concerned. There are minor issues that need to be tweaked, expected, the major issues (from what I can tell) haven't been fixed or tinkered at all.
I'm anon 290 right above.
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>>1957792
I do think much of the MTX saga was a somewhat natural progression. Much of the industry does it for a reason. However, its undoubtedly caused harm. What I outlined was a very specific type of harm, but many others exist. Such as immersion, sense of progress, high scores, natural competition, etc. But my point want that they made a critical error, but that this has been poisoning the game for a while under our noses. Doesn't matter that other games did something similar in a natural game industry evolution.
>>
"the lifeblood of the game, that it's a journey not a destination, has been poisoned."

This is the #1 reason. I'm not sure who the primary reason for this is, Jagex introducing MTX or a young community who wants instant gratification without doing the work, but Runescape used to be the game that you grind and work for to achieve your goals. That's why even getting mining levels was great. The first time you got to mine Coal was an achievement in itself. The first Steel platebody that you were able to make for yourself. The first time you got membership and finally were able to play Pest Control, or equip your first Dragon Dagger.

These are all things that you had to work for and you could never take shortcuts, save for RWT, and even that would only really get you GP. None of this new age players will ever get to experience a similar thing because the time (months upon months, maybe even a year or two) we spent to get to a position to hold a Dragon Dagger is now, what, 10 days work at best? The achievement of such goals is now replaced with the achievement of spending money to get X cosmetic item, or completing a boss log, grinding mindless upon hours for a chance to finally get a log that doesn't really accomplish anything anyway, apart from maybe a meaningless title that nobody really cares about.

Meaningful progression in the game has been long lost now. You can make an Ironman and comfortably max it within your first year now, while also doing lots of bossing in the meantime. Imagine how much quicker it can be on a main account.
>>
I think RS works best without end goals and end game, but there's just so many players that are really good at RS, have played decades and/or have lots and lots of time to play. Jagex struggles to release meaningful content from xp rates to rewards like abilities, gear, etc. to appease everyone as well as just releasing quality content in general fast enough. Back in ye olden days, Jagex just dropped whatever, sprinkles of quests, locations, skilling content, and minigames. Jagex has been forced to overthink things because there's simply more to think about now.

I think Jagex needs to lock in on repeatable/repayable content that's fun and engaging. Competition aspect as well, but not a requirement, like an extra. Lots of people say things like revitalize minigames, buff rewards, scrap them all, but there's no arguing there used to be something there that's just not anymore. But I think the minigames are for the most part incredibly outdated. Think it'd be hard to give them a true final test without putting out the works and redoing them from the ground up. And even then, I'm not sure if that's succeed.

RS is just in a weird place. Lots of players play iron or solo. Minigames and pvp has declined to a flatline. The game isn't as social as it used to be. I think it basically started with the first huge blow against pvp, with the removal of free trade. Players realized how little multiplayer was actually necessary to the game. And we've devolved into a single player game with multiplayer aspects.

I'd say in retrospect, the xp handouts and effect on the economy from MTX was out of hand day one, and has slowly power creeped into a monster. But I think the damage is mostly done at this point. Cutting it back or even cutting it out at this point is good but won't undo all the damage.

I think what the game needs the most right now is something I suggested like a decade ago, Jagex needs to like double or even triple the dev team.
>>
who let the schizo out
>>
I am pleased to see this thread is now attracting quality posts from genuine posters who deeply care about the game. Honestly the content of this thread puts all others to shame. We now see relevant discussion about Runescape instead of idiots making off topic comments, rambling on about Dang, posting irrelevant anime pictures, talking about ass sex, and making ridiculous jokes about noobs.
Well done to all the good posters! I am proud of you all! Lets keep it going!
>>
Few of the things that have been mentioned:

>Jagex has a hard time making endgame content
Yeah? So make low and mid content that they(and everyone else)can go and play. Make interesting events that only high skill players can get into.

Someone said "mining coal the first time" I remember that, it was great. I was like that a month ago when I rolled over to necro ore lol. The problem is generations coming up aren't being taught the way we were and don't appreciate the journey. [when I finished typing that I realised that is the point one of you were making above derp]


I only played for a few months 20 years ago, LITERALLY, and these last 3 months. So I kinda feel like my opinion is the one jagex should be looking for lol.

I wasn't there for all the crazy implementations. I don't know anything about who bought them when or who the Devs are. I am max every man gamer.

That I saw and understood the big holes that you have touched on when I came back is a serious issue. I doubt it matters but I wrote in every one of those survey boxes things like 'try this please don't fracture the playerbase more' 'really all you have to do is make a toggle'

The state of the game is only what I see right now. It isn't horrible, it does need a few IVs though.

>>1956290
>>1957792
Me for reference later
>>
Yet another high quality post about Runescape!
Complete with proper spacing so its easy to read. I hear you Brother! And I couldn't agree more with whatever it is you have pasted.
Whoever thought /rsg/ could contain such originality and up to date insights into our beloved game?
>>
There's some criticism of people who are saying, "I want all MTX gone." Don't bother criticizing it if you see it.

People saying, "I want all MTX gone." may never get what they want, sure, I agree! It might not be realistic, but . . . Does it hurt to say it? No.

People say, "Oh, well, Jagex won't even try if you are too extreme . . ." We saw tons of people saying very extreme things before they made the Hero Pass changes. Jagex didn't throw up their hands and say, "Oh well! Guess I'll give up!" No, they tried to appeal to people anyway, they tried to turn around sentiment. So if you want to keep saying "remove all MTX!" Do it!

And why do I say do it? Because it makes the moderate stance that is looking for progress and isn't demand it look way more appealing and reasonable. I'll be sitting here saying, "Hey, Jagex? I know you need to make money and you don't think removing all MTX is going to work. Want to talk about how we can make that happen without getting rid of all MTX? Just adjusting it, and giving us some things we want to see." And it will be a lot more appealing.

At the end of the day, Jagex is owned by an investment group. They want money.
>>
what the hell is going on in this thread
>>
I can't imagine anyone really believes they will remove all MTX

TH needs some tweaking and I think it could actually be a good thing for the game.

The big problem is the storefront. At least on mobile the whole thing is impossible to navigate, you don't know what kind of currency an override needs for buying. (Runecoin, shield, and another I think?)

Clean up the store front so people can actually fucking look through it; it would create a healthier environment because players know where things come from, they know how much they cost, they can decide if they want to fuck with it.

When I log in to a world I have 2 popups immediately, one saying you have keys and one saying you have new challenges. No one needs that. All that should be on the screen before I load into a world, instead of whatever it is I am ignoring now.

MTX and cosmetics don't have to be a bad thing, what I am seeing is they have done it so poorly it is almost like they are in too deep and just have to keep going down this path.
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>>1958113
first there are those who hate that some absolutely bomb outfits are mtx gmabling only... like the witch outfit while not the best looking did appeal to a lot of the ex-42 crowd types (i.e. the uwu im cute look at me rper types) but was MTX only... soul witch same thing looked good, nice and simplistic, gambling only etc etc... these people hate mtx outfits purely on the principle of gambling/not getting better IG cosmetics (though arguably some of the games absolute peak cosmetics are quest rewards but i digress)

second is people who hate the gaudy outfits.... not much to say about this these are people who dislike the "i make you blind with 30 particle effects" players and i wholly emphasize with them even though i genuinely dont care as some of those sparkles hurt eyes at 3am on dxp lol

third is a vocal minority of OSRS players who just cant keep RS3 out of their mouths and whine and moan at every opportunity.... there's honestly not a lot of them but they are *very* loud and will not shut the fuck up about "cosmetics ruining the game" they dont even play for them.... hate censorship but man if i can be a hypocrite once in my life it'd be to have the mods start removing these bad actors who always stir up shit where none originally existed.

fourth are those who dislike the missmatch of styles, rs3 has a visual idenity problem as a lot of sets are from different graphical/design eras and dont flow together (this is the personal issue i take with a lot of outfits as someone near eternally stuck in RS2 era cosmetics like vanguard and void)

so i guess tldr, there's no one unifying issue, just a lot of micro issues with mtx cosmetics that make for one larger issue
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>>1958099
if you cant make a quality post then get off, this thread is for serious runescape posts, not for your dumb throwaway comments.
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>>1958141
I fully understand 2 of those groups.
OSRS???

Group 1
Yeah that is the balls. I think if treasure hunter was tweaked and one outfit was up for 3 or 4 weeks at a time instead of swapping every week. It would make players feel more like they are working towards that. By either questing and getting keys or buying them. The FOMO is hard to control but if you give them a month to get the set(I assume you can't get the same piece drop twice) and they don't then they didn't F enough. I think changing TH to this format we would see considerably better players because they know they have to grind a bit more to get the keys in time Vs the people who will just buy keys until they get it.


Group 2:
This whole no cosmetics is strange as hell to me. Sometimes I do see someone and I am like the fuck is all this shit? But, due to the state of the game, I am rarely around anyone anyway. They wanted cosmetic free worlds. I am pro just put a toggle in the settings 1-see all cosmetics 2-see no cosmetics 3-see only my cosmetics
At the end of the day the cosmetics are because you want your character to look that way and I don't want to take that away from anyone. Let them have their thing and you not have to see it without splitting the player base between CosWorld and NoCosWorld. Even as someone who has cosmetics on, idgaf if anyone sees me. I see me they can turn it off that doesn't effect me

Group 3

This is really hard to get around as well. I get that the game has a setting and random players running by not fitting in might knock you out of the game, but that is fixed with the toggle. I think you are getting at the sets are different in that 'this is ancient Egypt' and 'this is colonial america' like there is too big a gap in the style of things being offered? I don't really understand. Like I said, toggle them off and you are sorted.
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>>1958182
Exactly.
Protean items - takes away from player gathered resources being sold for skilling. Causes a significant devalue of the items.

Dummies - instead of engaging in actual game content, a person can just stand in one place and train a skill. This often results in a player having a maxed skill, but no idea how to do anything with it. Imagine getting 99 hunter and no idea how to set up a bird snare or no idea what a box trap is.

Portables - these are not too bad. Would make great rewards from mini-games that are no longer used. The give a little more XP, saves items or sometimes doubles items. Allow a player to train next to a bank like when cooking.

Shark Plushie - Not MTX. https://runescape.wiki/w/Tales_of_Pride quest reward. Quest is not part of the actual game lore. You can do the quest only in the month of June.

I'm not even saying I have an opinion one way or another, but if you think you can completely undermine the opinion of a not-insignificant subset of players with a single picture, you may need to re-think things a bit. If I go take a picture of a bunch of players that look like furry bunnies and carrots, does that prove you wrong?

I used to play and remember lines of fires lining the streets of varrock outside the bank. I feel like that was way more of an eyesore but I don't remember people complaining and i don't complaints now
>>
What's come of it? Nothing. No change for the better - in some cases, it's even gotten worse. You took the feedback about Squeal of Fortune, and created Treasure Hunter - and the situation has only deteriorated as time has gone on. You took the feedback from Yak Track, and tried to make Hero Pass - a much more disgusting iteration of a battle pass mechanic, that tainted the release of Necromancy with its proximity, to the point that it almost felt like you'd timed the release of the two to try and soften the blow of Hero Pass being as awful as it was. You started off with TH offering a 200m cash stack, and even that's been crept upon by the occasional release of promotions that offer as much as a billion, not to mention the potential of getting multipliers on coin drops - according to your own metrics, released just a month ago, this has resulted in Treasure Hunter being the sixth largest source of inflation in the entire game.

I say this not to be cruel, or overly negative, but to state plainly - the pattern of behavior Jagex has demonstrated on this front over the past decade has given us little reason to believe you on this topic. You have repeatedly damaged the playerbase's trust in you on this matter, and it will take serious work to repair that damage. I see a few good ideas in this - but that's all they are from where I'm sitting. But at the same time, I've seen good ideas from you on this topic before, and many of them have simply failed to materialize.

Run your experiments. I, for one, will watch, wait, and see. If, as I hope, this leads to actual substantial change, I'll be the first to sing your praises from the rooftops for all to hear. But if, as I currently suspect, the temporary nature of these experiments makes the changes as ephemeral as your plans in the past... I won't be surprised, but I will be disappointed. Time, I suppose, will tell.
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>>1958099
>>1943249
>>
I have played Runescape for 20 years. I stuck with RS3 well into the EOC and MTX era before switching to OSRS primarily back in 2016. A few years back, I rejoined RS3 on an Ironman, and loved it... for a while.

Given all that, here's what I think.

It's too late. Nobody wants to hear that, but from a position largely on the outside-looking-in, I truly believe that's the case. MTX could be removed in its entirety tomorrow, but the stain of it will always loom over this game like a dark shadow. A corruption of what was, and the destruction of what could be.

And yet, Runescape 3 is a great game; way better than most of the OSRS community and broader MMO community would give it credit for. The PVM is excellent, the quest design is world-class, the new areas are stunning. And yet, the game flounders, seemingly stuck beneath 30k concurrent players indefinitely. So how do we fix that?

Step 1: A real fresh start. Not "Fresh Start Worlds", as in the offensive experiment that required a new subscription and gave characters with accelerated progress a shortcut back into the main game. I mean REAL fresh start servers. A total do-over. Create a series of servers that function like OSRS. If you log into them, it's on a new version of your character, period. The old servers won't go anywhere, but these new ones will be forever quarantined from the rot of years of pervasive corruption.

Step 2: Systems and UI rework. It's just too much, on both counts. Secondary systems are bloated to the point of overwhelm, and the UI is complex and confusing. As it stands, the game is entirely unapproachable to new players, including those who are already OSRS players. There's a lot of dead tissue that needs to be pruned from the game, and it would be a lot of work, but I think it would be necessary and ultimately highly fruitful work.
>>
Step 3: Completely rework MTX. No form of progression-based MTX should ever touch these new servers. Cosmetics are a maybe, but a lot of players are put off by them, since wearing your progress is such a quintessentially Runescape thing that no longer applies in RS3. Total elimination may not be viable for monetization, but I think the community at large would be much more okay with cosmetics than any other form of MTX, so long as those cosmetics are thematically cohesive, which they often aren't.

Step 4: Retrofit the map. This one is a tall order, but I think it's necessary. Runescape 3 looks great when it looks great. The problem is, it often doesn't. As it stands, the game is a mishmash of at least 5 different graphic styles spanning 20 years. In some places, it's subtle. In others, it's egregious, and modifying the shading and textures simply won't cut it. This is a world map with stunning peripherals bordering a flat, bland, and cluttered interior, and it just doesn't work. Going from a place like Um, or Anachronia, or Senntisten, to a place like Varrock isn't just inconsistent, it's jarring. It feels like two (or three) different games, and it shouldn't. New content is great, and everybody wants it, but I truly believe that taking a hiatus from active development to achieve graphical parity throughout the entire world map would breathe an insane amount of life into this game.

I know these are lofty ideals, but I truly believe that this is what it would take to bring RS3 back from the brink. This game has been my home for the vast majority of my life. RS3 may no longer be my main base, but I still love it, and I care about it's future, and it's a game that doesn't deserve to be stuck on life support.
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>>1958212
>with a single picture

What are you talking about? I said I didn't fully understand that group. Now you are telling me they are upset because furries play the game? I don't have an answer for that at all.
I don't even
>>
>>1958284
I love to hear that this issue is finally being addressed. It makes me very optimistic for the game's future. But I worry about what kind of information these short experiments will give?

I believe that an announcement of TH being removed forever would bring back a lot of lapsed players. But I can't imagine anyone coming back to the game because of it being removed for one week. My expectation is that the data for briefly removing TH would just show less income with little increase in engagement.

I also worry that putting up a bunch of old cosmetics for a limited time will create a FOMO rush that does not accurately reflect long-term interest. I would hate to see the game run out of money because you put too much stake in people's desire to buy outfits.

The experiment I would like to see is 2-3 months with no TH, with the understanding that if it's going well that TH simply never returns at the end. I bet people would come flooding back if that was announced. But I recognize how unrealistic that is, and it carries a real risk of an EOC-level controversy which might even end the game if the experiment was unsuccessful and TH had to return.

But don't listen to me. I'm one of the weirdos who really liked hero pass after the initial changes so clearly I don't know what the players want. It's a tricky problem. I really respect your willingness to take on this big risk by trying to tackle it. Good luck!
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>>1958316
Oh I see. You are just a troll.
>>
k-kino

https://www.youtube.com/watch?v=Ao8uSGb48QE
>>
leaguesisters how the fuck do I ironman 80 crafting
surely i'm not mining gems and dropping them
>>
>>1958729
in leagues? you use excavator and they're automatically cut and banked
>>
>>1958842
Oh, I hadn't realized that'd work on gems! The wording on the wiki is "Bank ores automatically", but the newspost says "resources"... hopefully you're right, that'd make things a breeze
>>
sir tiffy is a fucking diddler
>>
>>1891769
deathwarden is fine
>>
Just started playing rs3 and noted a HUGE problem with fletching.

Iron Crossbows require 10 range to wield, but require 39 fletching to make.

Steel crossbows require 20 range to wield, but require 46 fletching to make.

Mithril crossbows require 30 range to wield, but require 54 fletching to make.

Adamant Crossbows require 40 range to wield, but require 61 fletching to make.

Runite crossbows require 50 range to wield, but require 69 fletching to make.

Does anyone else see the problem here?
The levels for fletching weapons is so disproportionate to the range requirements to use them, this really needs to be reworked to be more in line with melee weaponry....
>>
What are some things I can do on my while Non-Member to prepare for regaining membership

I currently don't have enough time to actively play to justify buying membership for the month, so what are some things I can do to prep for when I do? something like digging for archeology components, but what else?

Cheers!
>>
>>1889184
Is she still working for Jagex?
>>
what are some tips for a new player?
>>
>>1960147
it's an end stage dead mmo, with extremely complicated interface and toxic community full of terminally online discord users, stay away
>>
So I've started playing RuneScape again for the first time since like 2010, and I'm having a blast, I'm addicted, it's like crack. After about 2 weeks and clearing most of the F2P quests I decided to sign up for members.

The first "new"skill I tried was Divination. What even is this skill lol?

So you just absorb energy from a hole in the Earth at like 1xp at a time, and it does what exactly? I can waste a ridiculous amount of time and resources to auto-fish salmon? I don't get it.

Gotta be the slowest leveling skill of all time. The only reason I got is beyond level 10 is because I managed to charge an Engram and do one round of Guthix Cache. I don't think I'll be leveling Divination much, seems pretty stupid, someone convince me otherwise lol.
>>
I noticed you said “1 xp at a time”. This is true while harvesting from the wisps but you then convert it into energies + XP at the rift (that “hole in the Earth”). This should give you a lot more XP than 1 and getting to level 10 should have been pretty quick. You have 3 options when it comes to converting: you can convert all of the memories into XP, balance of XP and energy, or all into energy. Option 1 gives the most XP. I used Option 2 because I wanted a good amount of XP but also have the energy to make boons/signs/etc. You can right click the rift and click “Configure” to choose from one of the 3 options. Option 3 is if you need energies, but can’t afford to buy them at a larger scale, or you’re farming energies to sell as a way of making money (usually T60 energies).

You should 100% get this skill to at least 80, if not more. You will need it to unlock Invention (one of the most useful skills in the game). Aside from that, there’s a few other useful and quality of life upgrades you get from Divination. One of biggest upgrades being Signs of Porter (automatically teleports things to your bank while you do something like Fishing, for example).
>>
It’s a gathering skill same as mining, fishing, or woodcutting. It like them is not designed to really be standalone, it’s a companion to the invention skill. Invention is its smithing/cooking/fletching sibling.

The premise is that because Guthix was so deeply entrenched in the world’s life force that when he died it sent a severe ripple effect. When a god dies their residual energy will leak out from them, Guthix was so powerful and bound to the world that his death causes his energy to leak out from the world itself. His energy contains his memories you are able to harvest his energy by splitting it off from the memory using the craters they leak out of. Returning the memory into the world and keeping the raw residual power of the god yourself. You are basically stemming a bleeding wound in the world and getting power out of it as a bonus.

From a gameplay standpoint it does a few things. First by itself it gives you the power to manipulate the building blocks of things like the gods, allowing you transmute items into other items. Each energy type can transmute a set group of items. Turning one resource into another or creating new types of items entirely. The main use is to create an item called “signs” things you wear that have various effects and degrade to dust.
>>
The most important and primary sign item is called “sign of the porter” which auto-banks gathered resources X-amount of times (depends on the level). This means for example while active every ore you gather is sent automatically to the metal bank and every arch resource is sent to the material storage, this DRASTICALLY increases how long you can chill at a spot without needing to run to the bank. Higher levels of skills like say archeology are purposely built around the intent you use porters (as in the deposit carts get future and further away until they effectively don’t exist). Signs of the porter aren’t tradable you have to make them yourself. Furthermore there is an item called “grace of the elves” which stores porter charges in it so you can condense the space porters take up. The base necklace holds 500 porter charges and its upgraded version holds 2000. So that’s 500/2000 resources you can gather before needing to bank.

Second as I said before it’s invention’s mining/fishing/woodcutting. Invention allows you to create useful devices and modify your weapons and armor with powerful perks, this is a game changing skill. There are perks the speed up various ability cool downs, increase your damage, auto-bank resources, generate clue scrolls, and many many more things. Divination energy is required not only at the core of invention’s most important items, but the devices/modifications you create need power to function. They draw that power from a universal battery pack that runs off and is recharged by divination energy.

It also has narrative uses in that it lets us manipulate divine energy from other sources to, and just as we can gather energy from them we can chose to gather the memory instead. This enables us to pull memories of divine (such as gods, demigods, and beings made of magic like the Mahjarrat)from places where they left residual bits of their energy. Enabling us to see, hear, and learn of/from events in the far far past.
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From a gameplay design it has the same loop of mining, fishing, and woodcutting you stand at a spot and gather stuff from it with the extra step that once you have gathered the memory you splice the energy free from it by using the crater. Right-clicking on the craters will allow you to set if you get exp, energy, or both. If you set it to energy you get lots of energy, if you set it to exp that’s what you will get, and if you do both the output is split between the two.

In addition it’s a skill better done with people. As you perform divination things called chronicled can spawn, they look like orange balls. You gather those up and deposit them into the craters. When enough have been deposited a buff is released on the area and an enriched memory that gives a whole lot more spawns. This is an area wide contribution and buff so the more people doing it the faster and more often it triggers. In addition when people stack on a wisp it increases the length of time the wisp lasts, to a point, so more people siphoning the same wisp means more energy/exp from that wisp. It is designed to be a bit of a slower skill exp wise because it came in a time when people wanted an longer old style point and click grind, but activities like caches, hall of memories, and engrams act as an alternative way that speed up the process of leveling.
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>>1927713
>>1927942
I miss Dangposting please come back Dang my wife
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This past weekend I trained my construction from level 82-99. It was pretty fast and expensive. While I was training it I realized that my house holds so many things that were once beneficial to me and playing RuneScape. I saw my portal room, my gilded alter room, my dungeon, and my armor repair room. I started to remember how important the teleport room was back in the day. The house had a purpose. The hanged glory that I used in the days of edge pking. And the portals I had whenever I would do clues or quests. My gilded alter in which I got 99 prayer on. The boxing ring in which I used to have parties whenever I would get a 99.

Basically now my house is pretty worthless. I rarely visit it. Nothing for me to use it for. My suggestion is to revamp the construction skill and make houses more useful.

Why don’t we use our construction skill outside of our house? Why is it restricted to removing and building the same thing over and over?
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Construction needs a good rework. The ideas are there but they’re not fully fleshed out.

At the moment poh offers nothing except cheaper armour repairs and a minor buff to fishing in the featherless/baitless prawn broker perks.

They were along the right lines with the quest and skill halls. We should be able to construct a monument to our player to show our achievements that others can visit but not limited to 4 items or so per room. Constructing an achievement placard/monument/ornament could give a 1 time chunk of construction xp (similar to adding the souls to the chest in POD)

I know giving something customisable takes a lot or work and server space but it’s better than having a skill which is trained for training sake.
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Tele options or telerooms:

PoH spirit tree (with new gnome quest);

PoH fairy ring;

Either a set of shelves to be filled with tele items (kinda like the tool shelves, you get more spots as you level) or a more robust portal room that can swap between way more teles and be attuned to object teles not just spell teles;

A separate room that acts as the waiting room for a chosen minigame;

DropTele: a whole room dedicated to 1 teleport that is set wherever the user wants (many exceptions apply) runs off of divine energy

Speaking of divine energy: my house should have appliances in the kitchen, lighting options, sprinklers, moving lawn sculptures, pet toys, and other stuff running off divine energy. More importantly though, WHY TF CAN I NOT PERK MY HOUSE TO BE SELF-AWARE LIKE MY SWORD?

... Also divine energy could make for more fun player dungeons as well as little quirky things like a door auto opener (your doors stay closed but open when you approach, purely to feel cool)
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We should be able to build display cases for arch artifacts
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how is there not even an rs3 thread on vg anymore? Damn dead game
I haven't played for years but I'm gonna play this league. Going melee. What you guys doing?
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I have never played RS3. If I'm coming from OSRS, how brutal is it going to be if I'm diving into leagues? I kinda want to learn... but at the same time I am very overwhelmed.
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>>1961426
its literally a dead game
I know we've been joking since forever that runescape is dead but like its actually dying this time, slowing bleeding out
its kinda sad
I wish they could of done so much more, like update all the areas and keep a consistent artstyle, update the animations, update the characters, space out the world a little more since its so fucking crowded with dead content
I also haven't played in years, not since 2017 at least and recently came back and got addicted again
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>>1961426
Killed by a very persistent shitposter who you can see is still in this thread by the amount of copy pasted reddit posts.
He did that in the /vg/ thread too along with other shit.
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As a returning player the POH is so redundant, you almost might as well remove the entire skill. I can tell they're using the fort as a POH replacement but it's not really there yet.

Would really like to see a revamp of the skill, or just a graphical rework so houses look in date and not like something from 2010.

And to appeal to corpo mr money bags. just think of all the additional cosmetic mtx you could sell for people's houses...

if it's an engine issue as to why they cant revamp/update it. then just delete it all and make something new
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The issue with reworking old skills is that it will take a ton of time and Jagex ultimately gets nothing for it. What I mean is, how many players will start playing the game, get to construction, and then quit because the skill sucks despite the rest of the game? My guess is that this number is double digits over the history of the game MAYBE. Beyond that, how many people would play runescape, but the fact that the Sims 4 aspect of runescape just isn't that good deters them from joining? This number is probably literally 0. So reworking construction kind of benefits your enfranchised players in so far as there's a new thing for them to do, but no one is quitting or joining the game over construction, so spending that much time to rebuild a skill from the ground up just isn't worth dedicating a whole ton of dev time toward.
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Construction doesn't need a full rework to be made useful. Just add a few extra rewards

Simple things could be done without a major overhaul of the skill.

One farming patch allowed in your POH - player can choose if it's herb, tree, hops, etc. with a farming level requirement increasing as benefits increase (so maybe 50 for herb, 60 for tree, 70 for fruit tree patches)

A workshop room with an invention workbench, generator and invention machine slot. This would be nice for the people who want extra invention machines

Add a POH teleport as the construction cape perk and add more POH portals around the map. This would allow a way to get around the world quicker by using POH teleport and leave house

A bank chest accessible at 99 construction

A summoning obelisk

Let us make our own max guild garden with the banners that you can unfurl in our own houses

These would be nice changes that would make this skill have uses. Right now it's completely neglected, and people talk about reworking the skill completely but it feels like these are simple ways of adding a lot of benefit to the skill without requiring and insane amount of development time
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>>1961492
gonna be rough but you should be able to figure it out, i went back and tried a little 3 back around necromancy having not played since the 2 days. i could manage around most stuff just off it still being runescape overall. revolution or even legacy works for combat until you know what you're doing more and you should be able to do a lot of general skilling tasks without really knowing the 'new' rs3 related things, probably just inefficient af. have they mentioned anywhere how their handling quests? there's a billion in 3 i hope we get to skip a bunch...
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>>1961621
oh i'm dumb, i didn't see the faq button on the leagues page which talks about the quests lmao
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Farming is just crazy
With Baby shakes you can make insane farming exp per hour with very little relative cost. This method requires no bean collecting from animals beforehand, and lets you fully rely on getting exp from growing and checking golden dragonfruit trees.

What is Baby Shakes:

I recently stumbled across this little NPC at Manor farm called Baby Shakes. After reading the wiki I first did not think much of it, since he only offers a part of the beans you could get from selling fully grown animals to buyers on the manor farm. However, there is one big difference between Baby Shakes and other buyers on Manor Farm, being that Baby Shakes does not have any buy limit.

Thus, in light of DXP starting tomorrow I wanted to share this knowledge with the rest of you. Here's how: You purchase unchecked animals (preferably high bean/gp ratios such as dragons or zygomites), check an inventory full at the Manor farm bank, run to baby shakes and offload the full inventory for beans (5600 per inventory for dragons), run back to the bank and repeat.

What rates can you expect: I managed to get roughly 140m farming exp in 12 hours time, breaking any current record, for only 1.5b cash (If dragons are valued at 250k ea). This would entail selling +-6000 dragons to baby shakes, giving 1,200,000 beans for 1,200 insta-growth potions, using dxp and bxp with all multipliers active. Hope this helps some of you grind out a 120 or 200m you might have been dreading (like I was).

P.S.: This method also helps max out your pof reputation since checking cactus patches gives the best reputation/exp of any farming method.
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How should I train farming?
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I know necro is like babies first cmb but how much harder are the other ones to play at a competent enough level to not be trolling yourself? necro gearing is very linear and it seems like that'd be a bit boring when like 90% of bosses just don't drop anything you care about upgrade wise. i'm struggling with the t5 and t7 relic choices..
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>>1961707
melee is good
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Magic is a weak combat style when magers freely choose too stand there and wait for damage (4taa) instead of actually performing a rotation consisting of abilities.
Discussion

Whenever a mage chooses to stand there and do nothing waiting for an auto attack to cast instead of using an ability you know magic is underwhelming and weak.

Restoring critical hits to onslaught, give SoS weapon a special attack that dumps damage similar to claws and dbow, remove the cooldown on SoA, de-link the cooldown of meta and sun, more greater abilities, etc and magic will actually compete with melee/range damage.

Please don't take this as a post to nerf melee/range. I enjoyed the new melee buffs - these are welcomed and GREAT.
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This is a pretty uneducated take, since gconc autos have become less prominent, and even with 4taa (pre and post gconc) you are largely casting abilities - hell you even cast autos with other styles, so are they weak by your logic? Also, just because you weave in autos does not make a style weak, if other styles could 4taa itd also be worth exploiting in other styles too (well except range because ecb special lul). Further, by your logic of "standing there and waiting for damage" the means abilities suck too, especially channels which root you in place while you just wait for the damage to come out before your next ability. Lets not even get into the fact that it was by forcing autos that mage was prominent before more people picked up melee (which was also strong) and especially the huge buffs for range (namely ecb and later on grico).

Again, magic is pretty competitive currently, better/equal to melee and weaker than range, but also significantly cheaper

Delinking sun/meta cooldown does nothing, you also have to reduce the adren cost of one of them to make it actually work
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>>1961621
What did they say about quests? But yeah, you're probably right. I'll give it a shot since a couple of my OSRS friends are going to as well.
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There is now huge solomon's general store sell out. Over 91 items, include action bar and bank space and legendary pets 50% off

*Action bar from 197 now 97

*bank space from 378 now 189

*keepsake key from 126 now 63

*jelly threat from 308 now 104

*legendary pet's from 990 now 247

*clan boosters from 100 now 50

*prismatic dye from 625 now 312

Also Presets are on sale for 240 RC instead of 480 (no sale via Bonds).

how to buy bank preset https://i.imgur.com/ZO9Xco0.png

*And tons more items look up the Solomon general store in varrock or your ingame option.

Bonds in game are around 20mil~ 1 bond is 195 runecoins worth and members get 10% extra discount.

With the twitch prime look you can claim 400 RuneCoins, 20 Treasure Hunter keys en 80 Hearts of Ice
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This came along at the same time I was thinking about buying a wealth evaluator. I only have enough to get one of below options, but not sure what would be best.

a) Permanent wealth evaluator, 2 presets, 1 bank booster

b) 3 presets and 2 bank boosters

I honestly don't mind spending money on this game. But spending it on toxic fomo promotions, unhealthy in-game boosts and advantages is something I would never do.

Here a list of things I wouldn't mind spending (real) money on.

Ability overrides

I really really don't understand why there are new ability overrides for extremely unpopular abilities such as corrupted pulverise, who even uses this ability? Why not sell animations of popular abilities through solomon? I'm thinking of abilities such as surge. Everyone in this game uses the ability surge regardless of the content they find interesting. Imagine a superhero surge where you surge like superman, or a lightning surge where you briefly turn into a lightning bolt (Similar to Kennen E for those of you that play LoL) This is just one example of many.

Dyes

This one might be a controversial take, but I would spend money on runecoins to buy dyes through Solomon's store, even if these dyes are only available for a limited time. I feel like plenty of players would do the same, and those players would never buy bonds or keys to get dyes through a certain event or TH promotion.

Note: I don't mean to include already excisting dyes into the the Solomon's store such as shadow/blood etc. I think these should all belong to clue scrolls. I'm purely talking about selling newly released dyes through Solomon's instead of fomo TH promotions which usually cause community outrage.
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Quality outfit overrides (not what we have currently)

The richest players in this game all have the same outfit. Hide body, hide legs, hide boots, hide gloves, usually a cape of accomplishment such as comp cape or a skillcape, and finally a partyhat. If this doesn't tell you enough, I don't know what will. Not a single outfit in the solomon store is appealing to players. Why not ask players what outfits they would like to see in the Solomon's store. I assure you they will give you a thousand ideas for which they wouldn't mind spending money.

Hairstyles

Similar to the point above. Login to any busy world and go to the war's retreat. I gaurantee you that 75% has the female player model with pigtails. New hairstyles for male and female player models woud sell.

Conjure overrides

I think the conjure overrides in the battle pass are fun new way to incorporate cosmetics. Even though these particular ones aren't very noticable at all, I think it opens up opportunities to create more like these. (What about a undead sandwich lady where the conjure hits with a baguete? lol)

Conclusion:

Again, I don't mind spending money on this game. I get it, it's a business after all. But right now there's nothing for me to spend money on. The outfits and other content in the Solomon's store just doesn't appeal to me. I automatically won't participate if a Treasure hunter promotions includes FOMO. It feels like such a missed opportunity to not include the things above.

I'm not an expert on video game monetization or any of that. But I feel like A LOT of players, myself included, would never ever spend money on TH or things simlar to Battle pass. Instead, I would love to spend money on the examples in this post.
If you have any questions or something isn't clear, please let me know. Also, any feedback is appreciated.
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Bankers note is such a fucking scam and I can't believe Jagex put it in as a competitor to Perkfection.
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I just don't have a reason to take perkfection.

I have more than enough gp from other relics and it only gives me a slight boost to dps which let's be real won't make the difference on whether or not I can beat a boss. The no charges is great qol but I should get enough charges for the whole leagues anyway from afking.
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I don't take Perfektion for money, in order I'd say I value:

infinite components, so immediate access to top PvM and skilling perks. Infinite fortunates if you want to make alchemical stuff. There's a lot of QoL invention items that you can make infinite of, like liquid patch bombs, springs, undead/dragon/demon slayer ability. And no need to d/a artifacts for ancient invention gizmos.

no divine charge drain, so barely any reason to do regular div. Who needs a dowser?

items act as level 20 items and get +10% boost to their perks, this helps both PvM and skilling

infinite money by buying expensive items from shops and disassembling them

very easy 200m invention (probably also true without perfektion)

It's a goated relic. Banker's note is meh.
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Infinite Invention Resources is the big deal for me. Banker's Note feels weird to my playstyle.

The way I play the game, I already rely on mining box for example and if it fills, I just go to the bank, drop them off and walk back.
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what are the benefits of taking bankers note in your opinion?
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As a returner who will most likely only be doing skilling and normal pvm content, not really high end bossing. I've gotten invention to 99 on main, but I barely touched it. I just fished and siphoned. I don't have anything augmented on main and I am doing fine at the content I'm participating in.

Assuming bank note and invention will be up against each other, which will probably be the better pick for me? Would this be an opportunity to learn more about invention, or just play it safe with bank note.
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As a main I forgot invention has craftable notepaper. With infinite mats you effectively have infinite enhanced notepaper.

Looks like you need 200k dungeoneering tokens to unlock but with ED minibosses giving 5k a kill that's really not bad at all.

The only perk of bankers note is that you can un-note the items without banking but with boss portals you're not really incentivized to do longer trips where you'd need to resupply anyway.

Definitely seems like perkfection is 100% the right choice.
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I'm not much into high level pvm either but I'll almost certainly take the invention one anyway, not for the pvm perks so much but because there's tons of handy skilling stuff from it - potion reservoirs, magic notepaper, teleportation compactors, portable fairy ring etc. and i really don't like doing clues so won't have to do that grind for GOTE & LOTE (literally just finished that exact clue grind on my iron today, very much not eager to do it again). It will also solve money because of the alching part of it, making other skills easy to train through buyables from shops

Bankers Note is always real nice in OSRS but I've played leagues there without it too and it's still fine, besides in RS3 we have porters and magic notepaper anyway
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>>1962025
One caveat I'm afraid, Enchanted Notepaper costs 1 elder log per 20 so it's not as free as you think.
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My own take on this one: survival is trivial at this point. Soul Split makes up the bulk of your healing and if that's not enough to sustain you, Necromancy provides plenty of options to sustain. Besides camping bosses is only really useful at stuff like GWD or other "AFK" bosses which you can do right now in a single inventory. Everywhere else, you'll want to return to wars to reset your cooldowns, your adren pot, and refill your adren. So I don't think this is going to be very useful for PvM basically at all, as getting 92 prayer will be fairly quick.

This is very much a skilling relic, and even then with how many teleports we have I don't think this is going to be as great as people think since you can just go to a bank and back to whatever you were doing very fast already. Very much depends on the other relics this is up against, but I think there's plenty of better possible options so it's highly likely we'll see a better "clear pick" in this tier.
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While banker note is a god tier relic in osrs, I dont see it being as powerful in rs3. We have movement abilities and porters to get around quickly after all.

This is really good for RCing though, and being able to go pvming with infinite supply, which might help some players learn harder bosses.

I doubt anyone here will make a blessed flask during league due to the sheer processing time need to make it from scratch, which banker's note would effectively act as one.

Depending on what other relic choice it is up against, i might take this. In osrs league, this was put as a choice against Total Recall relic
>>
this feels like just another oversight in bringing an osrs relic across to rs3.

This won't be anywhere near as good as it is in that game since we have log/ore boxes and porters for gathering skills, and boss portals so we don't have to do long trips at bosses

I can see this being useful when questing or when doing runecrafting, but otherwise... meh
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Sure, we have noting items and storing items but we don't have unnoting items which is way better.

It's insane for players that need more than an inventory of food to do a boss, it's basically an infinite pack yak without needing to waste your one summon on one.
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So what's the use case for this? There's teleports to basically everywhere you'd want to be already, as Wars Retreat is basically good enough.

One funny thought is loading a bank preset mid combat if that's allowed. Almost anywhere is a little vague here.
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Production Master might make Blessed Flask viable if it makes blessing sand instant. Granted you give up clue connesuir but I like PVM and hate clues.
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>>1962043
>Hate clue scrolls
>Skip the relic that makes clue scrolls an absolute joke
Anon...
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>>1961903
Very small list of auto completed quests but then you unlock some quest rewards as the passive relic tiers like curses at t5 and spell books at t6 so you can skip a handful of quests at least.
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>>1962103
To be fair if you don't care about dragon cup or leader boards you can just ignore 99% of the clue tasks and you should be fine going off how osrs leagues have been.
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New thread here!
>>1962197
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>>1961071
For me, I miss the art anons posting in /rsg/ as if they appear, it's like rolling for either a cheese and tom batta, or a hsr my dudes
>>1962041
>Opening a bank preset while in mid combat
UNLIHEALING, HERE WE GO!!!
It's just as humorous as "gender flicking" (would be funny to see if there's a misandrist or misogynist buff from enemies, but that would make Jagex based, no?)
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I miss the guy who was always posting about Jagex fucking our butts
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File: bKw6PkC.gif (1.66 MB, 460x432)
1.66 MB
1.66 MB GIF
>>1971854
He might be gone but Jagex is still fucking your butt.
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>>1973766
*Guffaw!*



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