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What are some games where I can make friends in-game? Maybe something with in-game communities. Seems like every multiplayer game nowadays is "gotta join the discord" or "team up with your pre-existing friends" which I'm not a fan of. Preferably with relatively low hardware requirements.
Seems like any game where teamwork is rewarded is dominated by discord mobs and anything else is just "multiplayer" where your average interactions with other players are purely adversarial, but I'm still holding out hope.
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>>1906876
>Seems like every multiplayer game nowadays is "gotta join the discord" or "team up with your pre-existing friends" which I'm not a fan of.
Unfortunately, this is simply the case nowadays, and having a discord is expected.

The only thing I can recommend with relatively low hardware reqs and a chill enough playerbase would be DRG. You can join random hosts and maybe they'll be cool, but more often than not these days they kill the lobby once you all finish a mission. The other option is hosting yourself, that way you might at least be able to keep the lobby open long enough to talk to the randos.
There's also Helldivers 2, but that has high requirements and still runs mid on good hardware.

My next recommendation is to simply bite the bullet and jump on whatever streamerbait flavor of the month game pops up next, and hope you can find some decent people to play other games with.
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>>1907239
>having a discord is expected
Surely not everyone uses discord though; what does everyone else do?
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>>1906876
Genshin. I know it's gatcha but people are incentivized to visit each other's worlds and interact in events or even do grinds together, so you can just wait and let people enter your world and attempt to befriend them. The majority is also rather young, so you can find people who have time to talk instead of old people with families and commitments on old mmos and fps. I wouldn't say it has low hardware requirements, but you can play it on a phone.

DRG is okay like the other guy says, but do not join any game where the allowed roles are fixed. Those people are assholes. Another potential downside is that some people will try to voice chat, but since you can communicate completely with gestures, and mute specific people, they are in the minority.

>>1915333
Everyone uses discord or steam chat from what I've seen. Gotta get with the times someday. I don't use discord though I fall into the "team up with your pre-existing friends" category.


AS an aside, you can't make friend if you aren't proactive about making and keeping friendships and are unwilling to give up your 4chan persona outside of 4chan aka not be autistic.
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>>1906876
You should join the /vm/ mmo club:
>>1910841
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>>1915439
MMOdventure is neat and all, but I'm not sure it's for me. The anons who play are few in number and only active during certain times during the first few days of the two weeks (understandably). I also have trouble enjoying playing MMORPGs for such brief periods of time and it doesn't help that the games by themselves tend to be very lackluster (especially with the limit to f2p RPGs). In practice, I found that the MMOdventure experience for me is just playing some abandonware RPG by myself every two weeks because nobody is online or because I hadn't been "grinding" since the previous saturday.

Probably a great option for NEETs or something, but not for me. I think it would be more interesting if they cycled in other genres or maybe cheap titles. Maybe even throw in a mainstream title in every once in a while.
>>1915383
>visit each other's worlds
Lol, like those facebook browser games? I suppose I'll give it a shot.
>steam chat
I wish people would use steam; it's genuinely a great platform. Seems to me like nobody uses it. It has essentially the same functionality of Discord (arguably better).
>aka not be autistic
Of course, all of that goes without saying.
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Bump. Finding cool people to play cool games with has been really difficult for me. It might just be because i haven't been attempting to friend request or DM people.
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>>1916951
>cool games
Honestly I think a big part of this problem is the games themselves. i.e. there are no (very few) cool games nowadays, with everything becoming slop appealing to normies. The social media or normies shitting up the vidya gamer pool obviously contributed to this end, of course.

Back in the day, there were plenty of cool multiplayer games I genuinely wanted to play, and there were plenty of others who wanted to as well that I could play with. Meanwhile, these days, there are hardly any multiplayer games that appeal to me and it seems like most vidya gamers in current year treat these things like chores, probably because pretty much every multiplayer game out there is hyper-competitive, constantly wipes your progress, and obsessed with "balance" or whatever. Doesn't help when dev/publisher companies have been having a major competency crisis for at least the last decade.
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>>1906876
Bumping the thread some more
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>>1906876
I've made friends in Warframe (even irl friends)
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>>1906876
Unironically, you're not going to like the answer, but play ranked in a competitive game like CS, Valorant, or Dota where communication is expected and just add anybody you get along with. They're some of the only games where you're practically required to talk over voice and work towards a goal together for an extended period. Some of the only games where people are really looking for other people to queue with. Even discord stacks will use in-game VC because they're hurting themselves if they don't.

In my experience, every other game pales in comparison to comp games for making friends. I can name like five guys I've known for years and years now just because of Dota alone and I don't even play that game, a friend added them.
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>>1915383
genshin is for girls tho
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>>1933089
>a competitive game like CS, Valorant, or Dota
Not sure about anyone else but a big issue I have with these games is that the majority of the players are basically being held social hostage by a video game. Even if the core game is fun, it's simply not fun to basically be forced to interact with a bunch of strangers who hate you by default. I understand that one of the easiest ways to make friends is to be put in a hostile environment in a position of hardship with others, but if that were the strategy I think I'd rather do literally anything except let competitive video games become my social life. Maybe I should go join the military or go to prison so that I can "make friends" with people.

Maybe I'm just too much of a hater for 2025 internet or something now that it's "filled with normies" or whatever
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>>1936639
I'm going to be honest, I'm not trying to insult you, but you come off like you're scared of social interaction the way you equate playing a game that requires communication to prison. Most of making friends in real life is getting flung into a room together and being expected to try and get along. That's true at school, that's true at work, and even if a buddy of yours invites you to board game night with his friends. If you're hoping to make friends then you're going to want to do things that force interaction and even might make you uncomfortable.
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>>1937634
I think you misinterpreted what I've typed. I have nothing against games which require or encourage communication (this is essentially what I was asking for in the OP); I have a problem with games where players at large have a terribly abusive relationship with the game. Just as irl social places can be very hostile and toxic, video game communities can be the same.
>That's true at school, that's true at work
Unsurprisingly, a lot of people might describe their experience at school and work as being similar to prison, but that's beside my point.

I used to play quite a bit of those types of games in the past (CS, Dota, TF2, etc.), for what it's worth, so it's not as though I haven't given them a shot or don't have the experience to validate my opinions.
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>>1937707
I dunno, it seems very silly to me to say players at large are in an abusive relationship with these games. Especially something like TF2 where the vast majority of the playerbase is very casual so there's not even really the allure of wanting to grind and git gud. I think you're letting your perception of average players be swayed by witnessing the extremes of autists.
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>>1938057
TF2 certainly doesn't have the problems that the competitive games you mentioned have; I was listing it as an example of a game I enjoyed in the past. These days TF2 feels quite a lot more dead, and most of the playerbase is either asocial bots or already in server/discord cliques.
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>>1906876
The fastest way is play a game that supports voice chat and to keep adding people as you find them. If you play marvel rivals for like a week and add everybody that talks, then re invite them when you log in you'll have a solid dependable group after a month. People will also invite you to their groups if they like you. This works for any game with voice but shooters are really good for this. Expect that people will cycle out over time and just accept that's not about you, it's just people being people and weaving in and out of interests and relationships. Remember to be proactive about messaging people just to keep things alive, a simple 'hey hope all is good' will be appreciated and remembered by most people, even if they don't always get back to you. Good luck man, I hope you try some of this.
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>>1941732
>marvel rivals
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>>1944141
>miss the point entirely
stay friendless kiddo



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