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File: worm ambush.webm (3.95 MB, 800x500)
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Onyx Facilities are good!

>Live Patch = 4.3
https://robertsspaceindustries.com/en/comm-link/transmission/20709-Alpha-43-Dark-Territory

>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/

>Compiled List of Useful Resources
https://rentry.org/rbrcz

>/SCG/ Referral Code Randomizer - Contribute your code by finding it here: https://robertsspaceindustries.com/referral-program then reply to the OP
https://docs.google.com/spreadsheets/d/15pvHtZOaXMmcmSJM4MW1sJVB1nvUODOGbBCkn3UBZ3k/edit?gid=0#gid=0

>Current Event(s)
Cargo Cuck Shitstravaganza - continues!
https://robertsspaceindustries.com/en/comm-link/transmission/20651-Alpha-421-Race-For-Stanton
also: https://robertsspaceindustries.com/en/ship-showdown2025/live-showdown

>JPEG News
https://robertsspaceindustries.com/en/comm-link/transmission/20710-Kruger-L-21-Wolf
and may I just say it's actually crazy that there's a new ship every time we renew this thread


most recent SCL (none today or next week): https://www.youtube.com/watch?v=R97aCFJmPSQ

>Previous Thread
>>1871638
>>
>>1934008
I got trapped in the engineering level before I eventually ran out of ammo and died. after grabbing the audiolog I returned back to the entrance where you jump down and across a gap and there was no way to get back up. enemies also seem to spawn indefinitely so I was never safe to experiment with jumping on different things to mantle my way back
>>
>>1934008
https://www.store-citizen.com/
>>
>>1934016
if you go back up on the right side (facing in) you can climb over the gap and mount up via the broken cement. I think this didn't work in the first couple patches but it does now. also if you go down into the bowels of the place there is elevators back to the lobby. and yes respawns are constant, they're actually bugged everywhere and spamming out way more baddies than intended, most places are actually worse than onyx.
>>
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>>1934017
>https://www.store-citizen.com/

could be better, getting more buggy as you go along and the upgrades would be actual ships and stuff released. Can you beat Chris Roberts in milking the cow.
>>
>citizens getting mad over NMS custom starship update
>>
>>1934203
Because it shows a superior product that is actually a game with majority of the same features.
If only NMS didn't look like fucking spore.
>>
>>1934203
where
>>
>>1934032
>https://www.store-citizen.com/
>could be better, getting more buggy as you go along and the upgrades would be actual ships and stuff released. Can you beat Chris Roberts in milking the cow.

At least the Point Defense Cannons upgrade is helpful and fun and not a "gonna shoot you if you sneeze" killbot cannon with buggy IFF (old milsim friend-or-foe identification/interrogation concept solved in countless previous games) on your own ship.

Also, PDCs on your actual ship that does not need to be a PDC-tax-blessed capital or a connie phoenix.
>>
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wake me up when engineering
>>
>>1934008
Nice job not blocking out those party names. Another 2 of you fags added to the KOS list :)
>>
>>1934532
you could just ask for the discord link instead of being such a fag
>>
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Whats a good org to join? I wanna do co-op
>>
>>1934532
this is actually extremely funny for several reasons if you're in that org
>>
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>>1934953
I think a lot of orgs got burned by lazarus and the resource drive back-to-back, but there are 2 orgs mentioned in scg, mine and the 4chan one.
I have no clue how active the "offical" one is, but mine is orgs/FML. (EU but we mostly play USA times due to life)

and no, we haven't been exactly active in recent weeks.. grinding resource drive solo since it cant be cooped. I did help it done for 2 orgmates but thats about it.
>>
>>1935124
Thanks, Ill check em out.

Btw are org supposed to have a "guild chat" of sorts? Im already in happy merchants but there doesnt seem to be some in game way to communicate
>>
>>1935189
it's all handled through spectrum so don't expect to see spectrum integration in-game for a bit at least. you could start a private channel in game but most people just use discord
>>
>>1935208
alright, thanks
>>
>>1934953
>wanna do co-op
What coop? There's nothing to do in the game.
>>
>>1935230
there's plenty to do but it involves pvping other players and occasionally punching down on retards.

unironically the pvp as a driver of emergent gameplay is the single greatest asset star citizen has and they completely ignore it to make pve theme parks
>>
>>1935189
Discord or nothing.
You can actually setup custom channels ingame and invite people in them "guild chat", but you have to set them up each time the game updates and invite everyone again.
>>
>>1935230
Hathor is coop, Lazarus is coop, Onyx is coop. Bounties can be done in coop (and ERT starts to be required to be done in coop), the hardest patrol missions are definitely coop. Most missions can be done in coop, Salvaging is much more convenient in coop, Mining is more convenient in coop.

Its mostly the shitty event missions that are not coop. I remember in 3.42 or something when they accidentally made all party members get the mission reward - good times.
>>
>>1935272
Forgot! CZ is coop.
>>
>>1935272
Lazarus is the only one that 100% needs a group.
Onyx can be done solo easily with a gun that has good ammo economy.
Hathor is a big pvp area, harder to do.
But Lazarus is fucking retarded. Absolutely need some friends to kill the big bastard at the end.
>>
>>1935331
even then you can cheese quite a bit of lazarus solo. worm kill may be hard but I'm sure there's some creative types out there that have done it
>>
>>1935331
>>1935345
I agree, but I meant more like they can be done and enjoyed as a cooperative action. At the very least they are not like Resource drive that actively punishes cooperative play.

And as for Solo Lazarus, im sure someone has done it - but its fucking gruelling hell even with 3-4 people.
>>
>>1935357
Its fucking nuts that you have to take machine gun or something as weapon, since guns that kill anyone with 1 shot (that would be good for the worm), like P6LR... require 2-3 shots on the (light armor) lazarus radiation armor guys.
>>
Will SC reach playability within remaining 4 months?
>>
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>>1935124
Does your org have any schizophrenic in it? If no, I'm not interested.
>>
>>1935492
HAHAHAHAHAHAHAHAAA!
You're not serious... right?
>>
>>1935492
The game has had a skeleton crew developing it for 13 years while Chris wittles away all the money directing Mark Hamil for his bug ridden, on rails GTA6 killer full of garbage writing tropes he thinks are "badass".
>>
>>1935492
it's playable now? go ahead and reply with some retardation but this thread has survived a dozen iterations with no downtime because we are in fact all playing the game
>>
>>1935492
The basic gameplay loops are broken, boring, missing gameplay or plain don't work. Instead of fixing and dealing with making repeatable enjoyable gameplay, they are making retarded mmo kill x number of worms to appeal to tarkov schizos and wowtards. The game isn't really an immersive sim anymore. It's like some splice of the worst aspects of eve and the worst aspects of tarkov with the mission setup of NUwow. It's really a horrible mess that's primarily there to fund Squadron 42's development. Don't listen to that other guy, there's like 2 to 3 people who post here regularly.
>>
>>1935601
We had one guy come in voip who was fucking mental, but doesnt really play.
Another guy is just a fucking talkative drunkard. Doesn't play that often either.
So no. However knowing star citizen players, you should try the big orgs. At least most of the content creators are fucking nuts.
>>
>>1935492
Depends on definition.
In my eyes 3.22 was the most playable the game has ever been - will 4.3.1 or whatever the end of the year bring be as "playable" as 3.22?
No, lol.. lmao even.
>>
>2 full AR mags + whats in the gun
>2 full SMG mags + whats in the gun
>"combine all ammo"
>4 full SMG mags, 0 AR mags
uh, starkeks?
>>
>>1935843
>2 empty lux bottles in a stack. Pull one to hand. It's now a full lux bottle and you can drink it.

>Full canister in Cambio, reload - the full canister is now empty.
>>
can i get an invite to a discord to play with cool people that isn't a special handicap australian that team kills me over and over and calls me a cunt retard
>>
the SCG discord server rundown


main guy is cool but wagies too much and doesn't care to make it "structured or rules "


then some truck driver wanna be nazi that pretends to be your friend and then stabs you in the back


then some cop that somehow wants to play with degenerates like us
then me they call me a schizo retard because i was in a cult and shitpost too much and gave themm too much ammunition against me and i can't press delete


then some drug abuser coomer that barely plays the game and just plays with his one friend


then a bunch of canadian normies that dont really play but hang out in the discord


never really have a group to play with...


each time i come to the discord for scg i am abused and all i wanted was some homebreys to play the game with

Also fuck that anime titties guy
>>
I told him to invite all you "cool people" but he was like no we don't want to invite people .. and the discord has basically had the same 10 people for the last decade.. sometimes it was fun.. but mostly not. but shit the games not "even out yet"

also i would always try to pvp and they would get mad that i shot someone and got a crime stat, and then theyd claim my bounty and kill me


half of them really suck at pvp and comabt in general.. its fine.. you need a mix bag.. but i wish someone would start a real org and make shit great again
>>
also the wanna be nazi guy . muted me in the discord while we were playing so i shot him in game and then left the server cause these fucking retards act like women
>>
>>1935601
what kind of schizopgrenic.. they need to just make a real discord and invite everyone and make it fucking good.. as in we play the fucking games and treat eachother like we are an org and not some fragile alliance like these fags wanna pick fights with eachother... its like... if you made it this far why you going to bully and team kill the people you play with ... and then complain when they get a crime stat instead of working to fight against people not in the org... fuck
>>
It sounds like you're in a really frustrating and toxic situation. You joined a community to find people to play a game with, but instead, you've found a place full of cliques, drama, and personal attacks. That's a classic recipe for a bad online experience, and it's completely understandable why you feel abused and isolated.
>>
Let's break down the situation you've described:

Lack of Leadership: The "main guy" who is too busy and doesn't enforce rules is the root of the problem. An unmoderated or poorly moderated space will almost always devolve into toxicity because there are no consequences for bad behavior.

Toxic Personalities: The "wanna be nazi" backstabber and other antagonistic figures thrive in these environments. They get to exert social power by being cruel without fear of being banned or disciplined.

Your Position: You recognize that you've overshared and given them "ammunition." This is a tough spot to be in. In toxic online groups, any personal information, vulnerability, or "cringe" post becomes a permanent weapon for others to use against you. The feeling of not being able to "press delete" is real and heavy. Being labeled something like "schizo retard" is incredibly hurtful and is straight-up bullying, not just "shitposting."
>>
Use LFG (Looking For Group) Tools: Check out subreddits like r/gamerpals, or game-specific LFG forums and Discords. People there are explicitly looking to play the game, not just to hang out and be toxic.

Vet the Community: When you join a new server, lurk for a bit. Read the rules. See how people talk to each other. If it feels cliquey or toxic, just leave. Don't invest your time.

Be More Guarded: You've learned that oversharing can be used against you. In a new community, keep the conversation focused on the game at first. You don't need to share deep personal details with strangers online until you know they can be trusted.

You deserve to have fun and play the game with people who aren't assholes. This current group is a dead end. Cut your losses and find a community that actually respects its members.
>>
he "cool" part—that there are no rules—is the exact same reason the abuse is happening and why it will never stop. The system is working as designed. It's not broken; it's just a system that ends up protecting the abusers over the abused because there is no mechanism to do otherwise.

You joined thinking "I can be myself," but the reality has become "They can abuse me." That's not a community. That's a gladiator pit, and you've been chosen as the entertainment.

So you have to ask yourself: Is the 'cool factor' of an unfiltered space worth the price of your own mental health?

Is it really a place where you can "be yourself" if being yourself now means logging on to get dogpiled and called a "schizo retard"? The initial promise of freedom is gone. It's been replaced by a routine of abuse.

You don't have to find a super-strict, sanitized, "safe space" if that's not your vibe. There's a huge middle ground between "you get banned for saying 'darn'" and "targeted harassment is totally fine." You can find a community that is chill, allows for edgy humor, but still has a moderator who will step in when a group of people are singling one person out and ruining their experience.

The goal is to find a place where the focus is on playing the game, not on who can be the most psychologically cruel.
>>
the great dash schizopost crashout
>>
i can still hear his laugh echo in my head when i shot that man and it makes me smile
>>
the tv dinners cold mash potatoes that i microwaved for 5 whole fucking minutes and it still doesn't hit the spot.. Chris Roberts still selling idris on the dime and that shit sells out faster than free wifi in a black neighborhood

Never coming out.. hold the line one more year...

hold my brain how much longer

i've stared at this screen so long i dont even go outside i bought ym first ship using foodstamp money and he sitll hasn't delivered that merchantman.


how much longer do i have to wait.. the only fun i had was watching citizencon videos of chris's tears when the game worked.. when they would play it live...
>>
september 23, 2025 star citizen released my soul
>>
the jann> >1935750
ies can't stop me now
>>
>>1935750

I dont drink... and im not mental and i play the game so its not me

I am here to play the game when will the game be a game i can play
>>
Even though it's absolutely fucking dogshit, I like the Starfarer.
>>
I'm an old man now..... i spent all the best yearsa of my life waiting

13 years later...
>>
alliswellimactuallyhavingthebestexperienceintheptuthatihavehadinalongtime
>>
>>
https://www.youtube.com/watch?v=poQFBmiA4G0&t=1103s
>>
https://www.youtube.com/live/poQFBmiA4G0?si=F8vBskO1PUregNxA&t=1101
>>
One schizoposter with chatgpt can really spice up a thread, huh?
>>
https://youtu.be/wrRGN7A91cU
DISCORD DRAMA IN THE THREAD LETS GOOOOOO
>>
this reminds me of the ved kong days, except there's actually a game now
>>
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>>1934532
>KOS list
Everybody shook at the thought of that attrition Hornet
>>
>>1936492
>goes to levski
>goes to olisar\
what next, a tessa mission? maybe some twitch jobs? man there's so much content that's been removed from this game
>>
>>1936979
sounds fun, also unhealthy - thank god also sounds like murrican server.
>>
>>1937175
NA and australia, fun and unhealthy definitely describes it
>>
>>1937065
Actually they’re deadbolts
>>
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>>1936325
>>
>>1936492
were those UEC ATMs functional in A18?
What about the clothes changing thing?
Benis noodle bending machines?

Port olissar was iconic, I loved seeing ships on the pads going about their business from the inside, too bad people can't stop acting like gay niggers from outer space.
>>
>>1937960
>were those UEC ATMs functional in A18?
No.
>What about the clothes changing thing?
No.
>Benis noodle bending machines?
No.

Don't forget to buy more ships this IAE!
>>
Selling a a ship, a capital ship, with a big fuck off laser gun that can be fired / flown solo and basically skip the hardest ship combat missions in game...iono bros...but...that shit seems to be pretty fucking pay to win to me.
>>
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>>1938301
>Me when I remove a single (1) fuse out of the a solo bobs Idris and it freefalls to the surface.
>>
>>1938328
>You when you realize you aren't getting in Idrises anymore.
>>
>"insert server blade"
>character takes it out, animation for insertion starts, suddenly it vanishes
>"insert server blade"
>no suitable item available
>console has no data
>blade is not on the ground anymore
literally every single onyx mission I've had to abandon and restart at least once due to a glitch, and it's the worst because the next mission throws you in a different facility
>>
>>1939073
female character? if so swap to male
>>
>>1936382
>>1936385
NTA, but this is why I only engage with global chat, always avoiding all shitcords. If I care about talking to a player or group that I like, they can connect to my bespoke Mumble chat server IP address, or jami, or retroshare, or tox, though bitmessage is text-only.

Obviously this reduces the amount of useless conversations from the "short replies" Anti-Intelligence ""people.""

>The goal is to find a place where the focus is on playing the game, not on who can be the most psychologically cruel.
I saw this happen to the main dev of After Protocol (formerly "Beyond Protocol") when a self-described forum website full of "pre-chatbot" psychopaths harrassed him regarding the then-recent death of a family member, that free and open-source game still sees updates on my "old" windows 7 gaming computer, so he is still around, even if I do not really spend the time to learn how to play that jankey MMORTS game.
>>
>>1939215
male
>>
>>1939073
carry the card in your hand when inserting
>>
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>>1939784
i fucking hate capital ship faggots so much its unreal
>>
>>1939859
tell me about it, we finally got the doors of the idris open and when I went for the board the idiot in the polaris killed me trying to ram it
>>
>>1936979
>>1937341

I realized eating mcdonalds is also fun and unhealthy and i do it all the time.. so maybe creator needs to invite me back
>>
>>1939269
they should make you the discord mod of SCG
>>
>>1935269
>shitcord
Hope you're looking forward to getting cucked by trannies.
>>
>>1940126
>cucked by someone who can't even get it up
>>
>>1940126
You can have your own server, you don't have to get fucked by anyone else than the company itself and NSA.

And since you are like that:
>You get to be the tranny
>>
>>1941120
>your own server
Just keep believing that some company that loses heaps of money every day isn't exploiting you when you use their computers for free. I'll keep using my cheap eBay server that can handle piles of VMs and a multitude of services. Running voice is so piss easy that you guys deserve to get exploited for not doing it yourselves.
>>
>>1941580
>oh no the government is spying on my racist scam victim discord
I all caps (so it's easier to find in a log) about assassinating politicians and judges whenever it tickles me to do so, when does the van arrive? I've been doing it for years on the platform
>>
>>1941580
>Just keep believing that some company isn't exploiting you

>>1941120
>get fucked by anyone else than the company itself and NSA.

Clearly running shittiest voip is so easy that you don't need to know how to read.
People use Discord for the convenience, which is pretty much the opposite of what mumble offers.
>>
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which pay to win shitrocket you voting for boys? I wish I could vote for this community to have a spine and push back on this
>>
>>1941615
Polaris had a 200 vote lead 30 minutes into the vote so it's already won.
>>
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>>1941615
Polaris ofc.
>Assguard is useless ship, a literal +1 vanguard shitting on people who own vanguard
>Polaris is the second best ship in the game and very useful overall
>I have a polaris loaner so I can actually use the paint
Arguments about p2w, which Polaris very much IS.. are starting to get moot. Even Assguard is p2w. Every fucking ship coming out from CIG is p2w now. Horizontal content what is that?
>>
>>1941635
here's a freemason secret
every ship beyond the $45 starter was pay to win.[/spolier] you're all pay pigs.
>>
>>1941635
Once you realise that everything said before last year's citcon has been cast out by CIG you can come to much better terms with the state of the game and its direction.
This is now rust in space, all progression is completely vertical and everything is done to directly or indirectly support guild vs guild combat.
>>
>>1941641
>This is now rust in space, all progression is completely vertical and everything is done to directly or indirectly support guild vs guild combat.
>>
>>1941591
>People use Discord for the convenience, which is pretty much the opposite of what mumble offers.
NTA, but that is one of the reasons that I use Mumble, it trades convenience for reliability and the ability to filter out 99% of the low-effort people.

https://americansystemnow.com/frederick-douglass-knowledge-unfits-a-man-to-be-a-slave/

"...Learning will spoil the best nigger in the world. If he learns to read the Bible it will forever unfit him to be a slave."

>>1941641
NTA but it's merely going to be yet another new falsehood-infested shitshow that is totally real until we fail to renew that 6 month contract with our only senior human game developer software programmer guy, and back to junior vibecode "devs" for after the money rolls in from our latest bespoke demo.

Remember "player-owned space stations"?

Remember "Pioneer and base building"?

Remember before there was a matrix of "must punch below its class" ships that avoided stepping on the toes of old ships?

Nah, I forgot also.
>>
>>1941872
>until we fail to renew that 6 month contract with our only senior human game developer software programmer guy
this has got to be the single biggest issue plaguing the game and it's all fucking Chris's fault isn't it. how do you fumble this hard? this should be such a gravy company to work at. obviously the bar is in the basement for shipping a viable product. the offices look very nice. he just constantly demands people uproot and move across the country/world for some meager tax breaks and fucks his entire workflow when they say no.
>>
>>1941927
you mean the tax breaks for having employees wear and display rainbow flags.
>>
havent played this for a year and a bit
remember some nice vid they put out a wwhile back showing a new engine and someone hijacking a cruiser as it fell through the atmosphere
still shit?
>>
>>1942077
>a new engine
this has never happened. the engine has improved, but it's still the same one
>>
>>1941927
Sandi Gardner got rid of Ben Lesnick and many other great Men and Women.

Women in power destroy fun, and games, and companies, families, and nations.

What is there, like 7 minutes of video footage total in the world of her playing a botique demo with a $25 joystick, for 7 stumbling non-gamer minutes.

Sandi Gardner is as good at Path Of Exile as Elon Musk with his powerlevelled hardcore bullshit that got memed a while back.

Chris could have done so much more, that at this point I think this shitshow may actually be another front for USAID money laundering to ukraine and other foreign nations.

CR is like a type I have coincidentally had the displeasure of working for, they brag about how their India Pajeet imported H1B/Student interns agreed to work for free as slaves, because of the experience that it will give them, taking advantage of enjoyment to avoid paying enough money for that programmer to ever have a future or a retirement.

Except now we have shitbots that can pretend to write software code, when pajeets screech at them for below-minimum-wage paid on a 1099, and your pajeets are all on food stamps and public housing subsidies that whites are banned from unless they are a "battered" woman or somesuch.
>>
>>1942085
ah ok thanks...game still the same buggy mess?
>>
>>1942089
it's actually a fairly different buggy mess now, lots of content has been added over the last year. they decided to focus on stability for a while and stop adding new features for a while, so the exponential bug addition pipeline has been turned off and the amount has at least plateaued.
>>
>>1941872
>it trades convenience for reliability and the ability to filter out 99% of the low-effort people
There comes a point where you have to choose where you put your energy and time, while its everyone's own choice - putting it to use a cumbersome helplessly outdated (but safe) software can be one of them, but really isn't it for me. If that filters me from your gaming circle, it also fiters you from me. We are probably both better off.
>>
>>1941719
its less rust and more Tarkov. ASD Onyx soliodfies it as an extraction looter-shooter you mong.
>>
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>>1942324
that doesn't make it any better
>>
>>1942324
>>1942338

CIG just doesn't know how to make a space game so they default to something else. Crazy to think that they haven't focused making a Space Game with Spaceships, instead at first starting to blow up in every single direction in massive feature creep - and now just straight up neglecting space aspects completely. Even the ships being released are half-assed and uninspired. Nothing is sold finished 100%.
>>
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>>1942110
lots of content has been added but no one talks about what we lost
>random npc police searches
>CS5 npc navy spawns
>party bedlog
>package deliveries (the rooftops era was kino but barely lasted)
>random npc interdictions
>wreck missions with packages as loot
>the good ol' ICC probe deliveries
>covalex investigation mission
>real jumptown
>orison platform missions
>the short lasting server missions
>racing "missions"
>cave missions (missing person/bounty)
>destroy drugs in bunkers
and some more shit i forgot, never forget what we lost so they could add tarkov in space stations, tarkov in big retarded underground lab, do people even remember distro centers exist?
>>
>>1942338
actually it does, I love space Terra group labs.
>>
>>1942402
>the rooftops era
you could actually bedlog on rooftops in cities and it was comfy as hell, I'm pretty sure we lost that as well with 4.3
>>
>>1942510
can't bedlog in armistice :^)))))))))
havent really tried bedlogging in city space
>>
>>1942512
it may vary city to city. used to be, you could bed log right in the middle of lorville, on roofs and down in the tunnels, or right over the space port if you wanted, so long as you were parked. it's been very spotty anywhere on ArcCorp, I'll fly to the other side of the planet from area 18 and it still says you're in a landing zone. haven't tried in NB or orison
>>
>>1942268
It literally takes 60 seconds to install and connect. Only a dumbfuck would find Mumble difficult or cumbersome to use. I can install the hosting software and forward a port in roughly the same time. Thank God you're getting filtered so yet another social media giant can figure out how to sell to you. Don't forget to say lizard in global chat so you fit in.
>>
if you buy/rent a ship with a respawn bed (cutlass red?) can you park it in a hangar and then respawn at it? Looking to speed up my onyx runs and I was thinking I could suicide after checking the boxes if I don't get anything to instantly return to hangar instead of needing to wait for elevators and jog down a dozen corridors
>>
>>1943197
ships in onyx hangars gets despawned after a while, i tried the medbed thing early on
>>
>>1943197
That would only work with your persistent hangar (your initial spawn citys hangar), because every other hangar you call is temporary and will despawn fairly quickly. You could consider getting a larger ship with a medical bed and room for a snub, such as the Carrack or Starlancer TAC, park that outside the facility, and fly the snub inside the hangar.
>>
>>1942782
>It literally takes 60 seconds to install and connect. Only a dumbfuck would find Mumble difficult or cumbersome to use.
Until they want anything else than the basic bitch functionality. Which youd know if you ever used it.
Have fun pretending like you owned me somehow, most people know what I am talking about - you don't. That shows how much you use voip or need it.
>>
>>1943531
what functionality? I went from mumble to discord a decade ago because that's where the people went. in terms of functionality I gained nothing, I did lose the text channel that was linked to the current voice channel and that is still missing today. pisscord is also flooded with social bloat that clutters the UI
>>
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>>1943546
Discord has a lot of useless bloat, but the main things you learn to miss is: Voice filtering, automatic voice level detection. There are also tools and some automatic solutions to deal with multiple people talking at the same time. Echo cancellation, systeam audio bypass, global attenuation. Manual user volume adjustments.

All of what discord has for voip can be done in mumble and some are even better in mumble out of the box, but a lot of it is a hassle. Where as Discord is plug and play.
Screensharing is essential plus also.

However even as I am the one shilling discord here, I cant forego the bad parts of discord, which are many. I think the biggest is the massive bloat of useless features, many related to discord trying to find profit. Also locking some of the most important system level stuff behind paywall is very bad.

But,
>text channel that was linked to the current voice
Exists in discord. Its the small speech buble when you highlight a voice channel.
>>
>>1943546
can you share your screen and post images on mumble?
>>
>>1943546
>>1943750
>can you share your screen and post images on mumble?
NTA

easy to paste URLs in chat in mumble, even with no add-ons, like retardedly easy, like Ctrl+V easy bro.

screen sharing is retarded unless you are being paid for helping a computer-illiterate person, and should be viewed as a security risk every time it is needed.

Mumble also lacks a bad EULA license contract, unlike Shitcord which allows you to become monetized cattle and Anti-Intelligence training fodder for advertiser chatbots.
>>
>>1943750
>images
yes
>screen share
no use case
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CHRIS WHAT THE FUCK!! LET ME PLAY THE GAME!
>>
After the discussion about voip I investigated a bit, apparently Matrix is closer to discord than mumble. Could try it out I suppose.
>>
Reminder that trans-girls make the best pilots!
>>
>>1945004
I'm already fine with being a shit pvp pilot, you don't have to try to make me feel better
>>
>>1945004
I heard that they crashed into their opponents about 41% of the time.
>>
>>1944185
Finally someone else gets it, discord is just a monetized scalper's clone of Matrix, like a steam/unity/etc asset flip game like vage strike.

>>1945090
>I heard that they crashed into their opponents about 41% of the time.
That is only the ones who chop off their own fuel nozzle or retro thrusters or their organic "Size 5 Parking Sensors," or change their pronouns and start to mention they/them as often as one tends to mention their terminal case of veganism, but only if you use illegal his/hers pronouns and are a fucking bigot who thinks that the Core+ Realty CEO who also worked for blackrock was a victim of coincidence here recently when she luigi'd and the news got it spun as a football mass shooter.

>>1945036
>Reminder that trans-girls make the best pilots!
I'm already fine with being a very awesome pve pilot when the server is lagging and the NPCs are static dummy targets, they don't have to try to make me feel worse.

By the way, an easy way to defuse all political trash on chat is to talk about how much you like JFK and how he was the last good president, because nobody hates JFK for some reason, even if they do not like RFK Jr, who is indeed moderately awesome about a few things in his life's dedicated field of study.
Maybe it was his gold standard push? Maybe it was his refusal of foreign control of foreign policy? Maybe it was just LBJ and how everybody (and the mainstream media too) was so scared of him for his historically-silenced role in Kennedy's murder?
>>
>>1945134
It seems like once a month I learn some new fact about lbj that makes him sound even more evil
>>
>>1935492
No. Any other answer is delusion.
>>
>>1945134
I'd imagine discord came first? I'll check matrix out for sure, you can hook it to discord so you dont need to feel left out if others dont care to join.
>>
>>1939073
grab something else in your hand (not a gun/tool) and the blade will appear in your inventory again
>>
>>1945410
Nope, Discord was ripped off from Riot (now Element) and has operated at quite the loss for nearly a decade.
>>
>>1946401
A company can't operate at a sustained loss for almost 10 years, retard-kun.
Discord is a profitable company. You just don't like it because none of your "friends" will do the rigamarole to join your sekrit club discord rip-off.
>>
game is so shit, discussion revolves around vc opinions (which are also shit).

Are there any cool games that have released similar to star citizen? I see that NMS (kinda shit game) now has ships you can seamlessly walk on, fly, and land on planets. Not as cool as SC or space engineer's planet tech, but I'm getting desperate bros
>>
>>1946427
NTA but afaik he is right, Discord is operating on future investments due to its massive potential. It might be operating on a loss but it has so many users that the idea is "once we figure out how to monetize from them, its gonna be big".

Plenty of companies operate on loss. Eg. Next Games in finland operated at a million euro loss for 5 consecutive years before being bought by Netflix. The bill was footed by some of the main investors, as loans probably.
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>>1946918
Nah, I tried NMS and it just doesnt scratch the same itch.

If you dont care about aesthetics then Pulsar, Cosmoteer can be ok. Best multicrew game in the market still is Barotrauma but desu that isn't saying much..
>>
>>1947173
To be more specific about NMS, the core game loop is still about doing the same dumb shit as always. The ship in actuality is a flying base that acts exactly like normal NMS ship, down to its guns being determined by the modules not by the physical turrets you put.

So the game is still about planethopping, scanning and looting resources with a mining beam.
>>
>>1946918
I mean, it's really arcadey and no space legs, but everspace 2 is quite fun
>>
>>1946427
Are you sure about that? Go look it up and show me that they're profitable. Also, I don't run Matrix or Element at the moment.
>>
>>1946918
Old games - Tachyon the Fringe, Nexus: Jupiter Incident, Homeworld Cataclysm.
Newer: Star Hammer: Vanguard Prophecy, Rebel Galaxy (1, dont touch 2)
>>
>>1946918
>Are there any cool games that have released similar to star citizen?
I'm trying my hand at making one, but it's still more idea than game at the moment. If you'd like to request a starship or feature, I can try my hand at adding it to the list for eventual inclusion.
>>
>>1947301
>it's still more idea than game at the moment
what have you got
>>
>>1947353
>what have you got
>>
>>1947301
This sounds simple and silly to me, but would it be possible to have wheeled and/or treaded landing gear that rolls and crawls over suitable terrain? (Unlike in SC)

Bonus if land drive locomotors could potentially be independent from your main rocket or VTOL or RCS engines that kick up a lot of dust and cause blast injuries all around a laminar flow particle simulation of hot rocket ashes all over your spaceman helmet and surrounding buildings and forests and terrain and fuel storage tanks and the sniper ambush trees and all their flying suicide bomber drone robots?
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>>1947408
Okay, so. A few unfinished ship models, a growing spiderweb of ideas that I'm trying to learn how to implement, and an illiteracy with regard to programming that I'm working on addressing. The emphasis was going to be to see how far Unreal's blueprint system could actually be stretched. If Unreal fails, I'll probably move on to something else. But currently I'm getting my feet wet. Been buried in Blender for the last few days. One thing that's really holding me back is that I keep stumbling into ship concepts or interesting profiles, but I am torn whether or not I should design them where they'd plausibly be able to survive an atmospheric reentry or if I should just make cool-looking ships protected by raw scifi space magic.
Ultimately the goal is to run the gambit. Walkable ships, 6DOF flight, hundreds of smartly procgen planets populated with enough stuff to keep things interesting, a general point to going out and exploring in one way or another. Possibly explorable cities. I'd love to have actual hubs and player apartments, but that's so far back. Like, if this project reaches an alpha state you'll get something as a precursor to this idea, but everything beyond the basic gameplay is on a backburner due to it being a one-man show and me being opposed to using canned assets if I can help it. My current overall objective is to get good at every aspect of development in a hurry.
>>
>>1947301
Honestly, the one thing that I really want to see in a game like star citizen (aka seamless virtually fully explorable fps game with space ships), are gundam style space colonies(Universal Century style) that are explorable. We're talking oneil cylinders with cities/forests/etc. No game really does that. Closest in game experience I've ever had was a fully explorable vrchat oneil cylinder map which was rad.
>>
>>1947450
>>1947301
Replying to myself here, but would you also ask the compiler bot to allow targeting a "more mature" stable Windows 7 x64 platform without VxKext, a reasonable 32GB of RAM, and a Polaris RX580 8GB GPU ?

I mean, minimum requirements could be more modest, but thats my W7 dinosaur that im keeping, and it still runs Warthunder, Enlisted, MechWarrior Living Legends, After Protocol, and some other obscure shit on occasion like Subspace Continuum, and "Stellar Frontier" by Stardock.

Kinda sad that LibreOffice updates past 25.2.5 will kill themselves for use on Windows 7, unless I enable VxKex for the executable and experiment.

Also kinda sad that Deep Rock Galactic will likely break on Windows 7 on the next major update when UE 4.5 gets upgraded to UE5, steam LAN sharing has kept Steam able to update on Windows 7 without VxKex so far, since that mid-2010s system is obviously not my only computer.

I like systems where the spyware is old and busted without the latest spyware insecurity updates, as an always-available alternative.

Your preferences may vary. Printer drivers are also a thing that newer computers kill themselves for older printers that never die because you replaced one rubber roller to pick up paper years ago, and now it is almost-immortal even though they stopped making toner cartridges for it 10 years ago, unless you go to an old WEB1.0 web site for any good mature printer repair parts company that survived the 2000s and Y2K and 2008, and pony up the full 60--80 USD and shipping and stupid online taxes on top of shipping.
>>
>>1947166
>NTA but afaik he is right, Discord is operating on future investments due to its massive potential.
You are writing this in the Star Citizen thread and you can not tell that it is likely just another money laundering megacorporation just like CIG/RSI ???

USAID is only one of the great evil war laundering slush funds, the other ones are likely a little less ostentatious, but still obvious.
>>
>>1947501
HUD is one of the bigger ones.
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>>1947301
I'm making a horror survival space game myself. It has low key space ships and the life, but in horror setting. You dock with wrecks, ships to loot them for resources to keep your rust bucket running. Not exactly SC but manageable scope and horror sells well.
>>
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>>1947768
Sounds like Space Beast Terror Fright.
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>>1947470
ah, to be young
fine, I'll play
true nomad gameplay
where your ship is your mobile base, and you have to carefully stock supplies because it might be months before you encounter developed civilization again

>>1947450
>>1947493
now this is some advanced piss-taking
>>
This general has been shit, can we nuke it and start anew? Between the Discord melty, the fag who thinks Mumble is reliant and the fact that the win7 nigger is here makes me want to wipe the slate clean.
>>
>>1947873
This.
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>>1947859
This is a difficult one, because you really need the entire game to be focused around that concept for it to work where it's consequential. Which runs the risk of compromising everything else. And the "months out in the black" gameplay loop is one I personally abhor, because people literally waste their lives doing that stupid bullshit. From a development perspective I'd view it as a moral imperative to avoid facilitating or encouraging that as much as possible.
>ah, to be young
Lord, I wish.
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>>1948177
it's cool, it's just an idea, do with it what you will
you're right that the game kind of needs to be devoted to the concept
although I admit I don't get this part:
>people literally waste their lives doing that stupid bullshit
you mean that IRL people do it? seems to me like an average wageslave does the opposite, he stays with civilization all the time
if you mean that it's boring and uneventful gameplay, then that's a matter of game design
what appeals to me is the perspective of having to plan and solve problems using limited resources, and that is difficult to achieve when you can jump to space walmart at any moment
>>
>>1948229
>you mean that IRL people do it?
I mean coming from the perspective of a game like Elite. Elite has a procedurally-generated seed-based galaxy-thing that consists of roughly half a billion systems. There are a few variables at play that cause things to be remixed and shifted around. So people in Elite will vanish into the black. For months. For years, sometimes. Real-life time where they're just out in the abyss "exploring". But it isn't exploring. What you're going to find is already known. Fucking nothing. There's the odd chance you run into half a desktop wallpaper once in a while and get a good screenshot, but that's it. And you have people who do this day after day. Week after week. Month after month. And it disturbs the hell out of me. I can understand a desire to explore. But this isn't exploring. There is, to restate it, literally nothing.
>>
>>1948244
I mean, congratulations to Frontier Developments. They managed to create what I consider an infernal machine. But I don't view that as something to aspire to.
>>
>>1948244
ah, you mean space trucker gameplay
where you turn on the podcast and chill for 30 hours
yeah, I'm not a fan of that either

what I'm after is the part of subnautica where you enter the cyclops submarine and go to the forsaken depths of the ocean
there's a good deal of sightseeing, but the environment is dangerous and far from empty
I know no other game that comes close
which is a shame because subnautica has basically no replay value
>>
>>1948261
Naw. Not even space trucker gameplay. Because it isn't sitting back and chilling. I could appreciate it from a "making your own adventure" perspective if that was it. They go from system to system and from planet to planet scanning and crawling across every body for shit like exobiology, hunting down the 15 or so plants Frontier put into the game across the entire galaxy. Over and over again. Over and over and over and over and over. They play this god-forsaken "find the dot" minigame for hundreds of thousands of planets and moons.

And yeah, I get you. And doubly feel you on the Subnautica front. The feeling of being totally out of your depth and yet in awe despite danger is a good one with regard to atmosphere.
>>
>>1948269
Really, the extent of my disgust at the premise of all this was only cemented when I started looking at this all from a game dev standpoint. I thought to myself if I should even make an attempt to replicate that, were I to get far enough. If I should attempt to recreate a vast empty space. But I shrugged and realized it was pointless. It's pointless in Elite, too. It's the equivalent to how the map boxes for universes proceed into infinity beyond a certain point. It's a thing to maintain immersion that wasn't actually intended to be accessed, but the fact that people are people means leaving the door open results in them throwing themselves out into it. And if you give people who are deeply, deeply autistic an infinite expanse of something reliable and stable where they can repeat a task forever, they'll drown themselves in it. They will wade out and spend forever exploring infinity, even if that infinity is confirmed to contain nothing. And certainly nothing of value warranting the investment.
>>
>>1948283
>for universes
for systems, I mean
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>>1947788
ill check it out, thanks
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>>1939784
Set your fucking power pips. What the fuck
>>
>>1948244
That's the NMS experience too. Endless content of "AI slop"

Even if the ai creates a massively interesting landscape, there is no story behind it. Nobody wanted to show you it. It just is. In some ways it's very realistic exploration - but doesn't make much of a game.
But CIG isn't much better, pressganged artists hastily throwing shit at the wall to see what sticks. No to mention the star wars level world building, Pyro stations in perpetual state of burning, forcefields that keep vacuum seal, people can respawn infinitely but it hasn't transformed the society even a little bit.
>>
A lot of comments on what these space games are or aren't but I think crucially what CIG is making of SC is Rust. While that can be fine, I think where this game could shine, even with all the modern changes is a living world guild based mmo. There aren't a lot of them but for example, players choose UEE or Outlaws as their faction, then they can play the game in any and all of the current and future ways but anything significant has to be done in dangerous space (eg. Pyro) with dangerous activities and resources - greatly favouring guilds (here is where that faction choice comes in to allow for solo play, your own faction won't fuck you over and might even help you) - the most juicy areas being hotly contested PvP zones with time tables for either a central activity (like in RF online) or vulnerability to bases (like most area control mmo's).
The within that umbrella you can and should tweak the economy and meta to such that people can play "logi" support roles (like in foxhole), maybe even supply a PvP guild for profit - and vice versa people who care only about PvP would have both time and interest to seek PvP everywhere, including protecting their own faction.
Exploration gameplay is the weakest in this, but you could have some main PvP area (and all asteroid belts) be somewhat procedural and update based on server timer. So both industry and PvP players could get updated maps
>>
>>1948674
I mean if the belts moved, you would have to buy a map to GH every week, for example.
>>
>>1948653
>people can respawn infinitely but it hasn't transformed the society even a little bit.
This is one thing I appreciate from Elite. In Elite your character, on paper, never dies. If you take a plasma bolt directly to the face you're just critically injured. So I've taken this idea and spun it out further as I try to flesh out my project. Everything is monitored by organizations, and among those organizations there are some that handle the reclamation of POWs and persons of interest should they come afoul of disadvantageous situations. Basically, the reason you don't end up hacked to pieces in a shallow grave when pirates KO you after you gun down half their gang is that you're literally worth more than gold. As to how you survive, a mix of really good armor mesh that dampens projectile penetration, and a healthy dose of coma-inducing fukitol.
>>
>>1948653
>>1949026
the """"lore""""" behind regen tech is that only a tiny percent of humanity has a "gene" that allows them to be regenned, everyone else gets fucked, also regen tech was invented after SQ42 time just in case someone didn't know

those new loading screens have actual lore bits in them btw
>>
>>1949061
>...tiny percent of humanity has a "gene" that allows...
The magical ubermensch ""pilgrim"" main character syndrome like in Wing Commander The Movie, kind-of a boring trope by this point. Lore gets dumber.

Wheres the hidden traitor character trope, like CR edited out of the initial kilwrathi attack, where the shifty bald guy turns off the shields to let the cats munitions shoot inside the human outpost, before he conveniently hits his head and dies.
>>
>>1949073
Yep. Newtypes are a shit convention and people printing clonetech "defeating death" is nightmare fuel that ruins scifi.
>>
>>1949061
>only a tiny percent of humanity has a "gene" that allows them to be regenned, everyone else gets fucked
this is a new phenomenon though, like people who were able to regen before suddenly aren't now
>>
>>1949061
>>1949105

Regen failing for some people was introduced like a few months ago. Not to mention that indeed its failing for some people - as to say it used to work.
>>
>>1949061
regen mechanics being established in lore is really dumb, just have it in the game and never address it in lore ala newU stations in borderlands. Otherwise what, are all antagonists conveniently never going to have the gene?
>>
>>1949080
>Yep. Newtypes are a shit convention and people printing clonetech "defeating death" is nightmare fuel that ruins scifi.
I have better nightmare fuel.

Soldier head recovery helmets that decapitate the wearer, ""hopefully"" preserving the brain long enough to rebuild the body from scratch, with low reliability and a hair trigger on the user death sensor.
https://www.futurepig.com/comics.html

Soldier head recovery teleporters, when you do not have enough power remaining to punch a full-body escape teleport, trope was used once in this webcomic.
https://www.schlockmercenary.com/

Since I wanted to shitpost about windows 7 vxkext experimintation for re-getting star citizen self-supported onto one of my RX580 systems again, I will omit exact page URL references to the mentioned tropes. Find it yourself and enjoy.

Free Wikelo Gift, where you can find a link to FuturePig:
http://freefall.purrsia.com/archives/newarc.htm

>>1949105
NTA.
Neo-Newtypes, then. Same slop.
>>
>>1949138
>are all antagonists conveniently never going to have the gene?
no, only the unpopular ones

>>1949142
>trope was used once in this webcomic
twice, actually
https://www.schlockmercenary.com/2001-10-31
https://www.schlockmercenary.com/2004-10-31
although neither was particularly nightmare fuelish
>>
>>1949142
The head recovery thing isn't as nightmare fuel as the other thing. Because the other thing is a clone printer, and it leads to Think Like A Dinosaur style logic where you have a society that readily engages in mass suicide via transporter. It's the "if the clone that pops out the other side thinks the same as you, it's actually you" when you're actually dead as shit thing. At least with the head thing the actual brain is more or less intact. And the brain contains the main important bits. Continuity of consciousness is all that matters. If the brutality serves that purpose, its just doing its job.
>>
>>1949644
honest mistake, it has been years since my last Schlock read through, I hold myself blameless.

>>1949973
Transporter Suicide Culture aside, I feel that "syncronization" of a human spirit with the "Star Citizen respawn sphere orb" with the name of a SciFi macguffin, should be a one-time thing and not degradative in lore, since the human spirit is still allowed to be unique and not able to be duplicated, only teleported into the instant quick clone from the jello tube, just like in the "Men In Black" cartoon episode, who always turns into banana mush in 1 hour coz its a "quick" clone duplicate-thing going on in that lore.

But to dig into that philosophical crap one would need to read books that did not yet get made into dark mind kink science fiction video movie mirror porno shows, and since nobody else reads books anymore for now it seems a moot point to try to discuss since spend gets replaced by thought with readers, which destroys the rice bowl of every one who benefits from your belief in arbitrary narratives which inevitably lesd to spending more money that only gets more time-consuming to earn as the generations progress.

Hard work seems to never pay off for the provider of the hard work, but only for the woman and minority owned corporation that takes unconscionable advantage of the labor market for profit whenever possible.

BTW i am not a chatbot, i actually know the big words even though it does not earn me good money.
>>
>>1949138
>just have it in the game and never address it in lore
I agree with this. You can't have regen tech and not have it remove all consequence for death, and hence all associated drama and with with human interaction and existence.
It'd fuck human existence, culture, society, family dynamics, absolutely fucking everything. "Life" has no weight when there is no death, and without weight, is there really any story left to be told?
Just don't fucking address it, or make it like PlanetSide where it just turns into an insane nihilistic shitfest where people fight just to fight, and kill themselves when they feel tired, hungry, thirsty, or have a minor headache, because respawning at 100% near-instantly, consequence-free, is actually the BEST solution to every possible physical inconvenience one may have.
Just don't explain it. Sci-fi isn't about "the science" (basically magic), it's about how humans respond and exist in a "what-if" scenario.
I mean, they didn't explain the implications of gravity-manipulation tech either, right? That sort of tech has massive implications for how humans interact with the universe as well.
>>
>>1950512
to play doubles advocate for regen in lore, it does support every crack shack pirate outpost maintaining power to the medical wing, and having constant waves of enemies. it would be neat if they made this explicit actually. it also supports the unbalanced combat nature of the world, where you face a likely death frequently as a mercenary but it's no big deal. a lot of missions actually just don't make sense without regen; it's simply not worth 50k UEC to maybe die as a freelance cop, nor is the value there for a criminal unless both guys have a handy regen.

they probably don't want to ever really solve the crisis narratively, because it creates a perfect ever shifting unknown standard for who can be alive and who is forever dead. I see the massive downside of them being able to palpatine returns anyone they want whenever, but they haven't really introduced much or any big bads that it would matter for.

also it kinda supports narrative 'hunt down the lead guy' stories like siege of orison being permanent repeatable quests, especially for well established and funded bad guy factions. yes, it does make everything a bit nihilistic and pointless, but if you're gonna have repeatable dailies they already are. why not have the mood match the content?

> an insane nihilistic shitfest where people fight just to fight, and kill themselves when they feel tired, hungry, thirsty, or have a minor headache, because respawning at 100% near-instantly, consequence-free, is actually the BEST solution

been to a starport lately? people do this
>>
>>1950678
Speaking of big bads, the slicer boss lady nobody cares about and most doesn't even know - is getting more voicelines
>>
I'm not going to look for a post number but I remember about a year ago or so I was arguing with some guy on the merits of the Polaris and he said the thing would be so cool with its torpedoes.
How fucking cool is your Polaris now, dickhead?
>>
>>1951403
NTA; even without its shitty torpedoes its still second best ship in the game, not too bad.

I'm actually quite a bit afraid when I get Perseus, I realize Poolaris is better. I still have another ship that Polaris is a loaner for - but perseus will be a waste of money.
>>
Did they fix all the planets having 0.3g yet?
>>
>>1952059
moons* not planets. Though all the planets having 1g was just as retarded
>>
Ok, explain how this works.

Hurston has four planet-mass terrestrial (not icy) Moons which orbit between ~526,000km and 1,116,000km (scaled to lore).

Somehow these Moons have rotation periods in the hours, which means they are not tidally locked to Hurston. Explain to me how such a system can come to stabilize or even form in the first place. These planets should be tearing eachother apart and flinging eachother into oblivion.
>>
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>>1952240
it's all made up bullshit anon
just like the flight model, immortality tech requiring the sacrifice of invasive species and humanity insisting on throwing hot mass out a nozzle at high speeds when they've also perfected gravitational field generation and manipulation technology that is relegated to moving around fucking cargo boxes

their explanations and "lore" boil down to being fucking retard commie gobbledygook at the best of times
>>
just spent 4 hours doing the resource drive for 1 corp. this shit sucks ass, unloading is the most boring dogshit ever and takes so fucking long. The only reason this was even tolerable is because the missions are bugged currently
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>>1952534
I feel you anon, I did 3 corpos today since I had already finished one a few weeks back and the only reason I bothered was because each faction was 6-7 runs due to the bug instead of the 25 runs the first corpo took. I wish the other gameplay loops for it were viable because there's FPS missions for it, space combat missions for it but their reward completion is so absurdly small it's genuinely a waste of time.
>>
>>1952550
I finished it a few weeks ago, but what's the new bug that makes it that much faster to do?
It was such a fucking grind, doing one cargo rescue at a time...
>>
>>1952626
you accept the 127k aUEC mission and instead of ~100 SCU of cargo it has ~500. also there are no enemies whatsoever so you just hop in the ship, wait for the objective to update (can take a couple mins) and go
>>
>>1952643
also abandon and reset the mission if it's a cat, takes way too long to unload compared to the C2
>>
>>1952240
Aren't you the same planet autist from a few threads ago that threw in the towel and fucked off to that UE5 space sim? You are not getting an accurate star system model my guy, just like it'll never be Win 7 compatible.
>>1952626
The new "bug" has the 125 SCU retrieval missions in space spawn both the C2 and Caterpillar with a full cargo load of more than just the standard cargo (shit like medical supplies), doesn't spawn the hostile NPC's, and this will net you 400+ of SCU progress per run. So what you'd do now is take the abandoned C2 (Cat is a nightmare to unload, abandon retrieval missions that spawn the Cat), then offload all of that and the mission will accept all those boxes to your overall progress, even if the mission text itself doesn't display that exact amount for the hand in. Note that It won't accept the boxes if you abandon that specific retrieval mission and try handing them in with the "Materials Required" contract.



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