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File: edinchanboobs.jpg (2.48 MB, 5502x8323)
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Booba worship resurgence edition:

>Game News
We thought the update is going to be an industrial update with some random filler "immersion" shit. Turns out its another filler shit with a little bit of industrial mechanics being added.
>Server News
nOG is trucking along. Joyless, Thule, and Edin remain the three major powers in the server. Somehow Edin has become the main spawntown. Development on spawn island continues. People are mapping and building better logistics between towns. The cult of booba has slowly started to return to server culture in Edin thanks to Edin-chan's influence.
Joyless is the go-to for a souf experience and Thule is your go-to norf experience once you feel prepared enough to leave spawn or Edin.
Will dove finally finish part 2 of the lore videos? Who knows.

>/vm/ Vintage Story (nOG or noggers)
144.126.153.101:29400
A newer server with the culture and people of OG. lightly modded and focused on preserving builds/lasting a long time. Essentially OG's replacement. Possibly getting new mods or updated mods after some testing so stay tuned ITT.

>Modded Weekend Serb:
>174.73.170.143:42420
Join for heavily modded weekend fun and shenanigans. Only open on the weekend, the new server is fantasy southeast Asia themed. Great for fucking around on the weekend with random anons.

Reminder that Discord/ Reddit trannies (and others whom emulate them within these threads) are not, and have never been welcome. No servers will be added to the thread if they are associated with either. D*scord faggots get the rope.

Thread Theme: https://www.youtube.com/watch?v=yZjEC4WhCvg

Previous thread
>>2173270
>>
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>>2197026
>password CHEF (PBUH)
>Music packs of .abc files for instruments mod
https://files.catbox.moe/k6fnok.rar
https://community.playstarbound.com/threads/sbsp-1000-starbound-song-pack.58760/

cytu DOT be SLASH r SLASH joyless
Named after the town in OG, Joyless, this is a public music streaming area for /vm/ vintage story players on any server or game. (Replace DOT with . SLASH with / and r

massive lotro ABC file dump
https://www.lotrointerface.com/downloads/info1087-TheFatLuteandOther.ABCMusicArchive.html
anoth ABC collection and decent info on making ABC files
https://bardsofafeather.net/library.php
terraria players don't settle for starbound and neither should you.

Side note, what's in her jugs?
>>
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>>2197030
Pic rel is a recent TL map for nuog, someone needs to update it, some recent town pics and logistics were posted last thread.

Game link for poor: https://pastebin.com/QYkL8eTJ

Someone expressed concern over an older version file validity in previous thread, I ran the rar myself and found no hits on virustotal.

>For weekend serbr
this weekends modlist btw for anyone having difficulty connecting
https://pastebin.com/k07nJ9Mj
>>
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>>2197033
The combo pic for booba fans.
Expect to see Joyless and Thule-chans soon.
>>
nOG stands for not OG because it'll never be OG
also nigger
>>
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How would you fix the clockmaker class?
>>
>>2197144
give him a cheaper recipe for various mechanics (less resin for large gears and so on)
boom, now everyone wants to be cockmaker
or let him, you know, MAKE CLOCKS
>>
The prospecting pick gameplay loop makes me autistic stim. It's crazy to me that some people hate it.
>>
>>2197144
Let them tame more than one locus with the tuning spear and command them. Give them access to more mechanical blueprints.
>>
want a good seed and settings for terra pretty,
idk one that has the player spawn on a region border of some kind; so I don't have to make a road 10km long just to find bauxite
>>
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>>2197143
>*giggles*
>>
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Hytale looks like ass but the threads made me reinstally Vintage Story. How much has changed in the last year? Haven't played since they added boats
>>
>>2197284
Empty lifeless oceans now exist to sail AFK between islands and there are QoL changes and things stolen from mods like 2 seater elk and buckbreaking (if you can even find the fuckers)
>>
>>2197284
some lovely QoL changes like not being able to break limestone with a hammer anymore without a mod
>>
>>2197144
clockmaker buff coming with industrial update, trust
>>
>>2197284
1.21 was mostly a DEJANK update. The next update is supposed to add actual features like more smithing mechanics, fishing, mechanical power overhaul, and immersion slop.

I am gradually getting more and more worried that rone is losing focus with his game but that I'm holding my breath.
>>
>>2197315
industrial update (in a dejank) coming 2032, trust
>>
>>2197331
and 1.22 will be another dejank + lovely QoL changes + uncompromises
rone is fully focused! he miiiiight just focus a lil' on one of his 2 other simultaneously developed games, like the generic furry dungeon crawler
>>
>>2197340
He should just spend the next 2-4 years knocking out the roadmap (and then some) so he's no longer too embarassed to put the game on steam. Once he does that he can work on the bubsy clone he's always wanted to make.
>>
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>start a new default world
>instantly get bored because it's the same flat plains and generic generations
>try again and mess with the world gen settings
>the world is suddenly way more interesting.
I love exploring in games and Vintage story has always been a bit dull on that regard but tweaking the world gen has completely changed that. I've found so many cool looking places that it's quite fun just running around. The mountains are bigger, there are more lakes, more complex valleys and canyons. Living on a this big plateau that over looks a multilayered ravine
>>
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https://www.youtube.com/watch?v=Vc-A59wmiz0
>>
>>2197376
use a mod
terra prety is nice for interesting terrain.
i personally use conquest land overhaul.
>>
>>2197458
I hate that shit so much. This is one of the few times I go on creative and destroy all the torches and replace it with lanterns.
>>
>>2197458
>>2197470
I haven't been able to get it like this in a long time I must've adjusted something in the modconfig because we were getting smoked out
>>
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https://www.youtube.com/watch?v=pXmW_xWHBdU&t=21m10s
terrain gen like this when?
(never)
>>
>>2197705
you don't like perlin noise?
>>
>>2197708
perlin noise is okay for shit that doesn't matter like particle effects or shaders or fish particles, but terrain generation should be done with something that does actually matter. it's okay to use perlin noise to seed the initial tectonic provinces, but everything after that should have more care put into it than fucking octaves.
>>
>>2197705
I've had plenty of areas that look like this on my vanilla ass game. Maybe they tweaked it for the rutracker edition?
>>
>>2197705
Rone said he doesn't like realistic terrain, so never. I think that's stupid since this is the one game you'd expect to find it in, but I'd hope we'd at least have the option.

I think minecraft changing it's worldgen back in the day with the adventure update traumatized rone hard enough to make him associate realistic terrain gen with "boring", but playing VS I'm always pissed at how even with larger landforms scaling you still can't reliably get endless forests, deserts, plains, or mountain ranges. I'd love for a future map on OG to look like an actual world instead of a endless repeating landscape of shattered noise separated by "ocean".
>>
>>2197776
He hates realistic terrian but goes to great lengths to fairly accurately emulate realistic geology, fucking why. What is wrong with europe that creates people like this
>>
>>2197776
we already know rone is a nigger, what else is new
>>
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>tfw calculated the optimal tin to copper ratio for 19 bronze bars all by myself
>>
>>2197825
My condolences for being poor.
>>
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Another beautiful likeness captured by Nargg. Thank you buddy I made sure the painting will be secure here in Edin
>>
>>2197285
I genuinely have no idea where they even spawn. I saw some once. Where I live currently is pretty far north but still temperate. Larches can be seen on hills and such, but it's mostly maples, pines, and oaks. Also really the only berries are cranberries and blueberries.
>>
>>2197916
19 is what you need for a set of lamdadelta armor...
Although I'm still not exactly rich...
>>
>>2197144
let them craft arquebus
>>
I can't decide if I should make a temporary base as soon as I find clay.
I'm wondering if the earlier you make storage vessels, the better it is for early food management. Maybe start to explore further once I have at least a bowl and a portable cooking pot in my inventory, with maybe one storage vessel ready if you plan to make a gathering outpost that is 2-3 days of walking away.
>>
I'm playing with the Draconis mod. How do you actually find a dragon?
>>
>>2198100
Go out to the nearest gravel desert, temperate mountain forest, or frozen peak and look for eggs or cheat one in
>>
>>2198117
Do eggs only spawn during world gen or can I occasionally just check one out and see if one spawn?
>>
Twine is so scarce and it's difficult to decide what to spend it on in the early to mid game.
>more inventory
>a bow
>windmill
Number 1 is just too tempting.
>>
>>2198234
you mine down to the 6x6x3 mantle to become crazy and kill off the forced spawn nightmare bot torns
unless they changed the spawn for melees its the 2nd laziest way
>>
>>2198234
i always just skip to leather backpacks
>>
>>2198234
>>2198288
Hide is a reasonable short term alternative as well until leather is ready.
>>
>>2198234
Late game flax farms make twine very abundant. I always opt for the inventory space in the early game. You don't really need a lot for a windmill until you reach late game tism' milling in a server with xskills or some shit. Before that, a small pounder and quern mill to get into the steel age is enough.
>>
If multiple people are using the cracked version can they not join eachother? Trying to play with my poorfag friends (and I am also a poorfag)
>>
>>2198350
They can. Server just needs to have the authenticate accounts unchecked.
>>
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God, I fucking hate Expanded Foods so much.
My hearty red meat stew, all sealed in a crock are apparently aging. And because the devs for that mod are fucking retarded they didn't make it so their foods last long inside a crock.
This shit lost 75% of it's lifespan before rotting.
>>
>>2198290
Yeah, but I mean normally you're saving animal hides for leather and armor. Most people rush copper so they can get a saw since it's so important and aren't invested in doing much else. By the time you have a flax farm, you probably are already more than capable of leather production. I've personally only every skipped straight from baskets to backpacks, with the odd hunters backpack here and there.
>>
>>2198374
Me with cured alcohol that becomes useless before it even appreciates to a fine vintage
>>
>>2198374
cooked food lasting long in a crock is heckin unrealistic
>>
>do my first cellar
>lock myself in to double check if it works
>ominous music starts playing
right. i am NOT exploring caves anytime soon.
>>
>>2198234
I never ever waste twine on bags because if I can make twine, I can make leather, and leather has almost no uses other than making backpacks.
>>
>>2198374
That's not a mod issue, that's a vanilla game issue, has been for the past 5 major versions. I bet that cassava still rots within cooked meals, and aging is just a subset of that.
>>
really like how there's a 200 block render difference between low and medium shadows so you either get infinite light leaks or -80 fps when around forests
>>
>>2198746
sorry proper shadow occlusion would be too compromising
>>
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TELL ME ABOUT MALEFACTOR, WHY DOES HE WEAR THE MASK?
>>
>>2198905
Because he's DL on grindr
>>
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>>2198905
Perhaps he is wondering why someone would shoot an elk before throwing him off of a cliff.
>>
Do berry bushes grow better on more fertile soil?
>>
Now that I'm more used to fight the wildlife and wolves by just throwing spears at them, I can see why you all said food wasn't an issue in the game. The combo of cooking and making a cellar really is a game changer.
I guess farming for grains due to their extremely long preservation is probably the next move to prepare for winter later.
>>
>>2198992
>The fertility of the soil they are placed on has no impact on the bush's ability to grow and produce berries
>>2198993
Now you must choose my son, flaxen sloppa or a grain of honor?
>>
>>2198992
no, they grow on sand too.
too high/low temperature matters though.
>>
This ever happen to you?
(also how do I heal early game)
>>
>>2198905
Cold sores
>>
>>2199039
Yes, this happened literally on my 2nd run of the game. It taught me that you can't see shit most of the time, you never know what could be lurking behind those bushes.
And I swear I saw a wolf immediately go down a block to hide from my view one time. Probably a coincidence but it really made me wonder if the AI was smart enough to plan for an ambush.
>>
>>2198993
>prepare for winter later.
You fool, start preparing for winter now.
>>
>>2199039
you don't, either get poultice and reeds or you get fucked
always have ladders on you
>>
>>2199083
>you can just craft ladders with sticks in the stone age
I swear I keep learning new tricks only because of this thread
>>
>>2199114
I get rope ladders if I can from chopping a bunch of vines since it's cheaper and faster (depending entirely on enviroment, really good in tropics) but 7 sticks is all you need to get our of devil's anus
>>
>>2198993
>prepare for winter later
Should we tell him, or let him experience his folly?
>>
>>2199114
Is it even a trick when the in-game wiki tells you as such?
>>
>>2199220
Kind of? Pretty easy to read past passage, not check the book etc.
>t. fool that red the progression guide and still didn't realize that surface ores indicate a vein
>>
>>2199220
And to add to what was said above, mostly expectations. People and even the guide hints that you should get out of stone age because there's not "much you can do", but after looking around you can actually build a whole base while staying there.
>have materials for an advanced house, packed dirt, leveled up packed dirt, wood, cobblestones, stairs, slabs...
>you can make quite a lot of stuff with just dry grass and sticks
>you can fight off anything with just spears
>clay and farming can last you for a long while
>>
>>2199257
Except it's almost more work to stay in the stone age given that resource gathering with copper tools is just so much faster, and the barrier of entry isn't even that high. Once you have a pick you can just go murder a few marked copper nodes and suddenly you have an anvil.
>>
>>2199379
>Once you have a pick
Don't know, never had any luck finding any in 3 different worlds. I saw maybe 4~5 bits once and that's it.
>>
>>2199396
That's incredibly strange if you seriously weren't doing anything wrong and just playing on default. I've never not been able to find copper.
>>
I'm thinking of getting full bronze chainmail before going for the resonance archives.
Is that overkill? Underkill?
I've never done it before.
>>
>>2199447
If you have enough bronze to consider chainmail just go get iron and save the bronze for other shit
>>
>>2199455
Ah yeah true, I forgot I could easily make a bronze anvil and just move onto iron.
I guess I'll just do that.
>>
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varus, give me back my og
>>
>>2199488
When I saw geysers on my map for the first time, I thought for sure they were meteor impacts.
>>
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>>2199488
>the fog rolls over the zealand hills
>>
is the pirate here?
got latest stable crack?
>>
>>2199494
>no railings on that bridge
this isnt up to code
>>
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>>2199526
This you?
>>
>>2199488
>nice view
>ruined by that fucking portal
drifters truly are a plague
>>
Total newb here. Trying to create an ok world for my first run
Should I try to debug this or let it be? The world generates and saves fine after it. I also have Rivers, Better Ruins, Better Traders and Farseer installed
And how long should seasons last? For some reason default 9 days seem too short
>>
>>2199552
>Should I try to debug this or let it be?
If it's only showing up in the logs just ignore that shit
>>
>>2199552
For your first run 11 day months or longer is normal. 11 days should give you plenty of time to prepare.
>>
>>2199556
>only showing up in the logs
Ye. Thanks, I'll ignore it
>>
Interesting mod but who the fuck is going to use this
>>
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>>2199565
Who indeed?
>>
Would disabling copper and tin surface spawns be effective at prolonging the unga bunga stage, or would panning be still too good? It's only 40 nugs, and panning can get you that in like an hour of panning or less. You might have to mod panning gains to be less to prevent speedrunning.
The stone age is honestly the funnest part of the game, and the fact that you *can* do animal husbandry (or should be able to; nigga just chisel out a dugout log for a feeding trough and make a bucket out of fired clay) and especially tree husbandry and extensive farming, it should naturally come before steel. It just doesn't make sense that goats, milk, and fucking apples are the end game and steel is effectively the easy part since you don't have to wait.
>>
>>2199635
>and panning can get you that in like an hour of panning or less
I cannot fathom how you people can stand there and do the most boring thing for an hour straight. Panning fucking sucks
>>
>>2199697
https://mods.vintagestory.at/autopanning
Trannymod, that's how.
>>
My kingdom for some limestone or chalk
Seriously where do you even find these rocks
>>
>>2199823
I reroll worlds until I spawn with some in view
>>
>>2199823
I cheat them in.
>>
Does Mob radar mod work with finding the Draconis eggs? I've been looking for so long.
>>
>>2199919
block overlay and look for the eggs. I guess it works
>>
>>2199928
What is block overlay?
>>
NEW MOD UPDATE
>>
i wish VS had TFC's world gen
>>
Why are ore deposits called autism names? And why doesn't the wiki just let me control f the translation? Nah. Why stop there? Why not call chickens gallus gallus domesticus? Or maybe oak trees Fagaceae? Or perhaps wheat should be referred to as triticum aestivum?
>>
>>2199934
Xray mod but also for entities
>>
>>2199978
Feels kinda cheaty. Plus I'm playing on a server, I think that is banned there.
>>
>>2199983
>Feels kinda cheaty
It is.
>>2199983
>Plus I'm playing on a server
I don't believe it's possible for them to stop you.
>>
>>2199823
On my current world I only found marble. My first time seeing it too.
>>
>>2199635
My only grip against that is like you mentioned having a saw is mandatory. It's the number one and two reason I look to get SOME metal early game because planks just open up a lot of the game.
>>
>>2200065
like what?
>>
>>2200084
Buckets, for one. A door that doesn't want you to pull your teeth out. Crates. Sod roofing? I'm sure there's more I'm forgetting.
>>
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>>2200033
I don't think I'm doing this right. I even set the scan radius to 3000 blocks. Am I just really unlucky and nothing spawned in the world?
>>
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>fps never goes below triple digits
>have abysmal dogshit micro stutters with zero mods, even when standing still
>remember how some anon here was running a dedicated server on the same pc for performance
>set it up, still the same
>open task manager and separate the cpu affinities of the game and server
>almost zero stutters while flying around with creative speed 5 and 120 mods
>also just found out that you can properly change the music frequency in the assets folder instead of setting it to ""Rarely"" and still getting earblasted every 2.3 minutes
rone...
>>
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>>2200109
you rike it?
>>
>>2200109
there was an anon that got rid of the microstutters by playing a video like YT or VLC.
>>
>>2200109
>open task manager and separate the cpu affinities of the game and server
how do you do this?
>>
>>2200109
I would play more music if I could, I really enjoy this games OST.
>>
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>>2200111
I remember having to do that years ago with my shitty rx550 whenever I wanted to play this one specific mineman modpack
>>2200118
>right click VS
>go to details
>right click
>set affinity
>check one half for VS
>do the same with the server exe but check the other half
you have to do this every time you boot them up again afaik
>>
>>2200106
I think I'm just gonna ask the owner to spawn one in for me...this is retarded.
>>
Jesus christ predator animals do not act rationally. Wolves and bears would NOT pursue a human for a mile straight.
>>
>>2200220
i mean you also couldn't outrun a bear or wolf as a human
>>
>>2200220
Seraph meat is highly enticing to the wildlife
>>
>>2200106
>>2200162
It's worth noting that eggs are entities, not blocks so no matter what you set the scan range to it can only scan the roughly 150 block radius sphere around you in which entities are loaded, which is impossible to change as far as I can tell as render range has no effect on it.
>>
>>2200109
>>open task manager and separate the cpu affinities of the game and server
Shit that's a good idea
>>
>>2200111
I get those problems even though I have a 3090 i9. It is random.
>>
>>2200220
>when the wildlife is more dangerous than the eldritch horrors
I will always remember how I threw a stone at a rabbit and saw it speedhack its way over a lake.
I've also managed to dodge attacks from the drifters but none from the wolves. They literally just aimbot-jump their bite on you it seems. Also fuck bears I always keep a minimum of 30 blocks safety distance from them.
>>
>>2200245
>Also fuck bears I always keep a minimum of 30 blocks safety distance from them.
For me, if I can see a bear at all, I'm too close.
>>
What does it mean when your prospecting pick keeps telling you huge deposit detected of the thing you want in every direction + misc low detections of things you dont care about, and you find the low detection while still not coming across the massive detection? I guess I keep poking into different, but close, veins of the thing while barely missing them?
>>
>>2200306
Well it's not exactly hard. It only find veins so many blocks to any direction. Dig one direction pick range and take a new reading, if it's worse go back and take another way.
>>
What's the lingering time limit for a closed room? For example I seal my cellar with a hay block, when I destroy it how many times do I have to close it before the cellar isn't recognized anymore?
>>
>>2200065
If I mod it anyway, I'd add a "primitive plank" recipe which lets you carve shitty planks out of wood, inefficiently, using something like a knife + hammering tool (rocks will do). Like the Card Survival method of making planks. It's criminal that you can't make dugouts or other lumber craft in a "survival" game. You don't need a fucking saw to make a primitive vessel for holding water.

>>2200220
Nooooooo actually realistic animals would be too compromising! Their sole purpose in life is to hunt you down and kill you because... because it JUST IS, okay!? The Long Dark has it so we have to have it too!
>>
>>2200328
A room never "wears out" like that.
>>
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>>2197144
the real question is how in the ever living fuck you fix tailor
clockmaker at the very least has locusts, movement speed, and translocator costs
but tailor's just fucked.
>unique craftable is clothing, which isnt much of a draw on its own compared to the items of other classes (and on singleplayer/small servers you probably shouldnt have class exclusive recipes anyways. especially with how some mods treat tailoring kits)
>sole buff is armor durability. which is already quite high without the +10%
>debuffs hit ever major role except blacksmithing and cooking (foraging, mining, fighting, butchering, and farming)
>>
>>2200349
give it a hunger reduction
>>
>>2200349
yeah +10% armor durability is completely useless, it'd still be useless even if it were +1000%, and tailor's only practical role in the game is making tailored gamby
tailor should get a twine efficiency bonus like from that one clothing mod. another stolen idea, but using 6 fibers + spindle to make 2 twine instead of 4 for 1 twine is pretty big.
>>
>>2200349
At least give the fucking tailor the ability to craft majority of the uncraftable clothing.
>>
>>2200118
>>2200131
>you have to do this every time you boot them up again afaik
you can setup a shortcut to do it for you.
the trick is to set it to launch command line (cmd /c start "parent folder for your target" /affinity <cores> <pathway>)
for example i have this as my steam shortcut,
>cmd /c start "Steam" /affinity FE "D:\Steam\steam.exe"
this doesnt launch steam directly, but it launches steam through command line and then sets it to use every core except the first. this in turn is also applied to all the games launched through steam.
for steam in particular i need "Steam" in quotations and im not sure why. removing it just breaks the command.

for defining core usage, a hex value is used. each character is for a group of four cores
>hex is a 16 number scale, so 0123456789ABCDEF
>core 1 in the group = +1, core 2 = +2, core 3 = +4, core 4 = +8
cores 1,2, and 4 in a group would be B for example.
no cores in a group is 0.
the first cores are at the end of the value, not the start.
so 000F would be for a 16 core CPU, and it would only use the first four cores (0-3). while 8000 would use only the very last core (15)
>>
>>2200413
forgot to remove the "not sure why", part cause i figured that out.

anyways there's more, suppose you also want to use --datapath (like me because the last thing i need is more crap on my C drive)
the best way i've got is to make your affinity shortcut target a .bat with your --datapath shortcut pasted in there but this wont close command line
if you want that just add exit to the end and start "" to the front, this'll make command line close as soon as it pops up.
all together it'll be something like
>shortcut
>cmd /c start "parent folder for .bat" /affinity <cores> "pathway to .bat"
>batch file
>start "" "pathway to executable" --datapath="pathway to data folder" exit
>>
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>>2200413
>>2200420
>>
>>2200429
3AM and im running on minimal sleep.
you'll take the poorly formatted autism and you'll like it.
>>
Hello, am a new player
Am I gonna be stuck making pit kilns for the rest of my life or do I eventually unlock a more sophisticated working station that gets the same job done (like a brick kiln, for example)?
>>
>>2200446
yeah, you can build a clay furnace. it's a lot of work and you'll still be stuck firing it with loads of wood, but at least it saves you from gathering grass. but pit kilns are still the only option if you just want one block done quickly, unless you like wasting a lot of wood.
>>
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i wanna play again but all i want to do is just chisel stuff for people and i dont want to bother with survival mechanics anymore
>>
>picked some random white mushrooms
>wrongly make a mental association with puffballs
>made a hefty meal
>instantly died
>>
>>2200460
>ancient fertility statue
>>
>>2200460
Join a city
>>
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>>2197026
>weekendserb
>174.73.170.143:42420
>modlist: https://pastebin.com/uT209JpZ
Wake up, it's time for fantasy hour on weekend serb once again! This weekend join Barm and Co. as they excavate the university and host our first ever speedboat race around the canal - or go your own way and discover the wild world with the dungeons, better ruins, and one assload of other mods populating the map with shared waypoints. See you there!
>>
Any tinkeranons in OG serb? need Tinkerer to make a thing for me :^)
>>
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>>2200709
commoner moment
>>
>hunting deer with spear
>lose sight of it behind some tall grass
>it's ok i'll just run after it to-
>"You have been killed by an aggressive deer."
>>
>>2198558
Canned meat can last 5 years, chief.
>>
>>2200883
Bro please tell me you do not think wax/fat sealed crocks are in any way comparable to modern canned goods
>>
>>2200971
Confit can last 6 months to 2 years depending on the temperature.
retard
>>
I hear this game either "takes too long" to do anything or "everything falls apart" and requires constant maintenance. To what degree is this true? Like going from nothing to a fully furnished and decorated house/settlement, you can't just sit in a comfy armchair and admire your knick-knacks and in-game hobbies? And have to constantly repair or maintain things?
>>
>>2201239
what? literally nothing falls apart and that's a problem. also it doesn't take long at all.
>>
>>2201239
Huh, you must be mistaking VS for another game
>>
Honestly, with how central the immersive survival aspects are and how much focus there is on food preservation and cultivation, it's strange that the actual hunger and health systems are so basic.

It's a simple "it's a bar that goes down and if it's 0 you take damage". There are no stages of hunger/satiety. No weight gain or loss nor even any bonus to food types. No injury mechanics, just a basic healthbar,
>>
>>2201281
lmao this nigga uses a knife on mushrooms
>>
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Come see Plinth! Try any of the million mods and prepare for weekend serb v5 coming sooner rather than later. I'll announce the water race time when we get a track down
>>
>a bear literally just pop out without making a sound in an andesite biome
>field was flat and couldn't outrun it
Ok. This one was bullshit, it didn't make any sound. Bears are not fucking ninjas.
>>
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why would the mod maker add these fuck huge proc gen mining complex with nothing in it
>>
>>2201375
>proc gen
does he know?
>>
>>2201375
is that the coal mine thing as part of teh better ruins questline? its got some loot here and there. also that massive secret chamber behind the rock in one of the collapsed mineshafts. dont know if there was any other way to reach it though
>>
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>>2201385
There is a Coal Mine specific location with the room you're talking about but also these random ones possibly from his other mod TheDungeon
>>
>>2201375
>>2201405
This slop cannot compare to Rone's Vision. GOOD procgen dungeons are just around the corner, you just wait.
>>
So I play on a server with family members where a vast majority of them don't want any combat. But there are still a few of us who likes combat. As a compromise we kept the lore enemies on, but turned off temporal stability, temporal storms, and made it so enemies only spawn in light level 2 and lower.
What're my options of farming rusty gears? I can't make myself go crazy underground because no temporal stability to make me crazy and I can't farm them during temporal storms because that's turned off. Am I just stuck with trading?
>>
>>2201504
just go kill the special shriggers near bedrock. 10-20 y above bedrock, guaranteed TG drop + 20ish RG every time.
>>
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>Think it's a good idea to go on a hunting trip at night because animals will be sleeping and will be less likely to see me
>Prepare all my stuff and set out south
>It starts raining
>Find a deer
>Shoot it with my bow once, it runs into tall grass and disappears forever
>Fall into a small pond with my torch out while trying to chase after it
>Have no fuckin idea where I am since everything is pitch black
>Bumble around like a retard until I eventually get out of the pond
>mfw trying to light my torch in absolute darkness and torrential rainfall
Somehow, moments like this are the best in this game
>>
>>2201517
Do they spawn in player made caves?
>>
>>2201520
Where is this image from?
>>
>first run
>picked blackguard
>spawned too far north
>it's ok
>grab 4 berries
>knap
>get chased by wolves
>die from starvation
>respawn
>kill one fish
>figure out how to start a fire
>find clay
>killed by a bear
>respawn
>dig 5x5 mud dwelling
>install shitty door
>start a fire inside my new home
>eat warm roots
>drifter spawns inside my mud nook while I work clay and kills me
What the fuck? Why? I had a fire going, the door was locked
>>
>>2201504
https://mods.vintagestory.at/neutraltemporals
>>
>>2201520
Keep a spare lit torch in inventory, they don't go out in water.
>>
>>2201540
Now that you mention it, I don't know. Reze looks much different in that scene in the movie. I would like to know as well if you find out where it's from
>>
>>2201281
True. VS' is all over the place with its design choices. I kinda want to see a game that one ups VS in terms of giga autism. Like literally everything tries to be as realistic as possible, while still being a silly survival crafting voxel game.
>>
>>2201281
They could likely come up with something in the span of an update but the pace of updates are generally slow and focus is kaleidoscopic. Not Zomboid slow or Minecraft kaleidoscopic, but still.
Same deal with rivers, enemy spawn logic, and... honestly, world generation at large.
>>
>>2201605
Cataclysm Dark Days Ahead is probably my favorite survival game. It has more depth than VS but it's not a voxel game.
CDDA and VS are two of my favorite survival games so far. Nothing else really comes close.
>>
>>2201631
Long ago I loved CDDA, then everything changed when the realism troons attacked only Kevin the master of autism could stop them but when CDDA needed him the most he had a meltdown.

Ever since that day they removed more and more features and have splintered the community so now all the features I love are split between branches.
>>
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Funny mod
>>
>>2201554
I did think about adding this, but the kids in the server gets scared when the enemy that crawls spawns. So we just opted for enemies to only spawn when it's really dark in caves.
>>
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right clicked the crash tub again award
>>
been playin hytale and its honestly kinda mid.
Hytale walked so Vintage Story could run
>>
>>2201790
Only thing it does better is combat. It's more action-y. But VS combat with the overhaul mod isn't half bad either.
>>
>>2201540
>>2201591
It's Reze, but it's a redraw from someone based on that one manga/movie scene.
>>
>>2201790
>>2201792
I think it's alright at the niche it's going for and has a lot of potential, but right now it's empty. I'm interested in the whole worldgen update they're working on and, if their momentum of updates actually foster a self-sustaining community, I might try to learn modding with that game. I'm at that stage of coding experience where I generally get syntax, language features, and a few data structures and algorithms in a vacuum but get stuck when asked to do a project. I initially tried with VS but I failed hard.
>>
Vintage Story needs more horror
>>
Frankly I think the game should've went more naturalist/mythological with it's enemies. The "horrors" are boring literally no one cares for them. They should've done stuff like giant lions and dinosaurs

The most "iconic" enemy in the game is still just bears. Eldritch shit is just not that interesting when you do actually have to look and interact with it
>>
>be me
>rage quit 1st run
>start 2nd run
>read about packed dirt
>build my dirt hut with packed dirt
>craft a torch
>set it on a wall
>fire is going
>do stuff
>sniped by a ranged sniper mob
>respawn
>start fire kilns
>oh shit its getting dark
>go inside my comfy lit packed dirt hut with a shitty door
>starving
>a fat pelmen lookin shit opens my fucking closed door
>kills me
Why???????????????
>>
>>2201934
you think monsters can't open doors?????
they have hands, of course they know how to use doors
retard
>>
>>2201934
the only way a mob opened your door is if you had some mod installed
>>
>>2201942
nah, mobs can open doors in vanilla for a while now.
>>
>>2201930
yeah if the monsters were rare but large and horrifying it'd hit better. they're all just nuisances right now besides bells. Gimme a tall strider like enemy made of amalgamated rot monster bodies.
>>
>>2201941
I treated the game like DF where doors and raised bridges are pure magic
Can I sleep through night attacks? Do mobs despawn in the morning? Sniper one persisted during the day
>>
>>2201943
ive never had a mob open a door of mine before so i doubt it
>>
>>2197776
>no realism
Is this why there's death pits every hundred yards?
>>
>>2201986
>yards
Use meters
Dumbass
>>
>>2202007
It's yards in my game. :)
>>
>>2197776
>>2197789
Wait really? He said they aren't gonna do realistic world gen? That sucks. Right now the world map looks like connective tissue under a microscope.
>>
Building with cobblestone seems like a pain in the ass. What do people usually build with? Just wood?
>>
>>2202086
Wattle, cobble, ashlar, wood. Let me guess, you NEED more?
>>
>>2202086
I wouldn't say so. It's just clay and stone, right? The moment you have the means to mine, it solves itself.
>>
>>2202093
You have to mine so much cobble and clay to get such a small amount of cobble.
>>
Is the optimal fireclay meta to craft it? Or is it better to prospect for coal and look for it that way? I think I'm gonna need a shitload of it because fireclay roofing matches claystone cobble and that's after factoring in the bloomery generation.
>>
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>Start my very first playthrough
>Make it through the stone and copper ages pretty quickly
>Luck out and find a deposit of native gold and silver, deck out everything in black bronze
>Start nicening my settlement and prettying up my house. Am in awe at how much I accomplished in my first 18 hours
>Desire a bit more out of life
>Decide to find iron
>Prospect my surrounding areas, no dice
>Bring all my food and mining equipment and set out north
>Spend 4+ in-game days just walking in one direction
>The green grassy landscapes I was used to start turning orange instead
>The only pickaxe I brought gets low on durability so I only make stops to prospect surface-accesible caves instead of mining straight down
>Run out of food and rely on foraging mushrooms and berries instead
>Reach a mountain snow biome at night
>See a beautiful spectacle of multi-colored lights dancing in the night sky
>Stand there in awe
>At the very end of my hunger bar I find a pretty open cave
>Explore down and hit the jackpot
>Mine iron until my pickaxe breaks
>Make it out of the cave
>Just stand there thinking about what a journey this has been so far
>I still have to go all the way back now
>Turn off the game and go to bed
It has been many years since a game made me feel this way. To make me feel this sense of adventure
What a great feeling
>>
>>2201790
Amusingly the whole reason why I got into Vintage is Hytale. Hytale might become good later but right now it's just too barebone.
>>
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>>2202143
>Hytale might become good later
>>
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>>2202231
You look like that IRL
>>
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>>2202261
Alabaster pasty stumps typed this post...
>>
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is there a way to fix these Farseer scars? they're not that common but the spot I chose for my shitshack has 5 of them

>>2202122
if you need a lot then coal is the way, you'll find flint and ruins while prospecting anyway
also, get Better Firepit if you haven't already, makes cooking stuff like that bearable
>>
>>2201605
that's just UnReal World and VS cannot even suck its aryan finnish dick.
>>
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>>2201832
>>2202143
>it has potential
>might become good later
Steam Early Access Review moment. Absolute niggercattle baying to pay microtransactions for exclusive skins and to sign away modding rights in a game with less content than infdev.
>>
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>>2202134
>>
>>2202134
glad you're enjoying the game anon
>>
>>2202387
Fuck hunting in UnReal World is so autistically real.
>>
>>2202435
the only unrealistic part of it is how fucking good dogs are at hunting, they don't even need training and they can harry deer for hours and maul the fuck out of any small wildlife you point them at telepathically
not that a good hunting dog couldn't do that, but all of them are so good, so the #1 thing you can do for yourself when hunting is to get a dog or two and you'll never starve again
>>
>172 mods
>...after having trimmed it down from 200+
Fuck me I have a problem
>>
Yeah.. I can understand why you need to rush copper now. Being blindsided by a quiet bear in stone age and 2 tapped is not challenging, it's just annoying.
>>
>>2202478
why would you need copper to dig a fucking pit?
>>
>>2202479
>blindsided
Sorry but I don't think making a pit every 20 blocks of exploration is sustainable.
>>
>>2202478
staying in the stone age is really just creating an extensive mass of traps and slip thrus so that anything larger than you gets hung up and stuck where you can spear it to death
I don't make the rules its just the only way you can reliably escape the hunter killer drone predators
>>
>>2202480
sounds like you're a pitlet that can't dig a pit while attacked. skill issue.
>>
>>2202481
>>2202483
FINE. You want me to aggressively make pits while exploring? I'll fucking make pits while exploring. You did this.
>>
>>2202492
thank me never
don't forget to make them at least 3 deep for bears otherwise they'll climb right out
>>
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>>2202496
>literally right now
>starts knapping for the shovel
>get blindsided and killed
Alright. This is not an exploration game, right now I've decided that it's a hunting game. And it's bear season.
>>
>>2202519
and by killing bears you let them respawn.
pits.
>>
>>2202519
and wipe that piss off your map nigga that shit's embarrassing
>>
>>2202099
But you get like a billion stone and clay per location of the resource. If you want to see some bullshit try building with plaster.
>>
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>make folder in VS file called abc
>encrypt and extract files into it
>keep getting 'abc playback finished' without the song playing

help me im retarded
>>
>>2202612
As long as they're extracted correctly it should be fine. There are a few TFL abcs that just suck or are broken but the majority of the thousands in there should work. Although a lot of the split abcs that have titles like TFL_QueenofHollywood-Flute2 are only part of the full track and need the rest of the song to be played by other players or music boxes in a band so they may appear to be mostly silent
>>
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To all anons affected by this weekend's winter storm, remeber to disable your ice overlay
>>
>was in perfectly flat field and remembered to run backward so do a test run
>see the bear's attack ridiculous hitbox
>its paw got the same range as a melee spear
No wonder why. I didn't know the bear had ki attacks.
>>
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>>2202749
>https://www.youtube.com/watch?v=a-rt6oYvFbI
>>
>>2202762
Was this anime good?
>>
>>2203072
It's still ongoing but I haven't watched it today. I liked it but it's not a true kamen rider show just another gonzo anime filled with "hype moments" made out of whatever silly premise they can spin up that week. It's been very exciting and the anime art is a serious upgrade over the manga
>>
>>2197026
>>2197030
I'm gonna be that guy.......
Her head's too small.....................
>>
>>2203541
no she's just 8ft tall
>>
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AAAA guys look out its a nightmare drifter! https://files.catbox.moe/5p9ng0.png i forgot to add rust on the body but i really dont feel like it now
>>
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>>2203603
>>
>>2203603
that's not a drigger that's a perfectly spherical ball of flesh
>>
Just got this game. Can I play as a:
>male
>human
>white skin
>blonde hair, or black
>knight class
?
>>
>>2204046
Get a mod or two and yes
>>
>>2204046
you can without mods.
>>
Who is playing the hydrate mod?
Anyone got any tips on traveling far distances? Do I just stop by every water source I go to refill my water?
>>
>>2204113
buckets of water
>>
>>2204117
Slows you down a fuck ton though.
>>
>>2204123
do the jugs stack?
>>
>>2204138
Jugs also weigh you down.
Only thing I can think of is to make little outposts with a well in it every couple thousand blocks.
>>
>>2204046
Yes to all of those
No mods needed as well
>>
I like how this game is trans inclusive in a way that midwit chuds fail to notice. AAA devs could learn a thing or two from this. Then again, they probably do what they do to enrage the /v/ demographic.
>>
>>2204046
well technically you won't be human you'll be a 8 foot tall Nephilim fucker but the rest is all available in character creation yeah. Blackguard is the class you're looking for.
>>
>>2204113
either you carry a container with only 4L of well water and make due with that, or change the mod settings to not slow you down when carrying a bucket full.
>>
>>2204216
>8 foot tall nephilim
I fucken knew there was something wrong with how lanky the player character is
>>
>>2204227
yep traders are normal humans and look like dwarves next to you.
>>
>>2204046
>>human
Not technically, but other than just being similar to irl hungry skeletons for all intents and purposes you're human. You being NotHumanâ„¢ is just a dumbass lore justification for why you can respawn. Everything else is achievable without mods.
>>
>>2204123
I turned that shit off, it's fucking stupid. I can see an argument for carrying a full keg or tun, but a bucket is dumb.
>>
How do I get started with modding the game? I wanna make an armor set that's more progression-sensible than gambeson and leather but not as overkill in terms of protection as metal armor
>>
>>2204244
Have you tried running at full speed while holding a full bucket of water? You ain't doing that, chief.
>>
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>>2204275
>fall over
>drop 18 lit torches
>445 logs
>12 chalk stone
>3/4 of a pie
>my knife
>my whistle
>a full guitar
>the 3L of water in my water pail fall out
FUCK FUCK
>>
>>2204275
If you want to go that route, can you run while carrying several cubic kilometers of a quarry in your pocket? I don't think so. It's simply an arbitrary balancing decision.
>>
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when are they going to add ice cream to VS?
>>
Do you guys prefer to build big bases that has all your stuff in it or do you guys like to make small houses and buildings with whatever you need?
Like, do you make a separate building for smithing and another building for cooking and another for leather making, etc? Or do you make one big base that has everything in it, including your greenhouses and your farm animals, etc?
>>
>>2204368
I do the latter, and then never move in to any of them and just leave all my shit spread out over the lawn
>>
>>2204368
I was considering building another building once I started running out of space, but I decided instead to just make an extension of my main house.
I don't want to have to go outside to access something from the other building, in case of a temporal storm or something.
I might make a greenhouse a separate building when I get around to that though.
>>
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how do I roof this
>>
>>2201790
>Hytale crawled with its remaining arm so Vintage Story could saw its feet off and awkwardly walk on the stumps that were left (they are trying to outrace minecraft which is on a wheelchair but miles ahead)
ftfy
>>
>>2204562
I think there's flies buzzing around mingecrap
>>
>>2204368
Big bases because it's more convenient. The latter is more soulful though
>>
>>2204368
A small house that I keep expanding on with a smithy and a leatherworking station and an underground cellar and a pond right next to it with all my crops growing on it
>>
>>2204046
>knight
I don't know. Melee sounds like a terrible idea for this game.
>>
Another question, do you guys build underground basements or something or try to keep everything above ground?
>>
>server for friends died as soon as we got to steel
>again
>we've never been able to truly mess around with coinage, translocator engineering, or canjewelry
>doesnt matter how fast or slow i take it, as soon as i finish building the furnace the server dies before i can get enough steel for us to have fun with those mods
i would join nOG purely because im pissed off at my labor being rewarded with an empty server after three weeks, but this world has also soured me to the idea of ocean worlds.
>>
>>2204864
fell for it again award
>>
How is nOG for new players?
>>
>>2204879
dead
>>
>>2204879
its fine, lots of helpful anons and theres so much stuff around and established settlements that you can take the game at your own pace. run off and learn the game from scratch or build a mudhut in town and leech off your veteran frens
>>
>>2204864
Just join weekend serb with your friends instead I reset it every 3-4 months or so and it would be nice to have a 2nd town pop up
>>
How good chrome readings can I expect in prospecting? I got minuscule readings for sulfur but still found it easily in a cavern.
>>
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wtf why is it so dark all of a sudden?
>>
>>2204967
sowwy i eated the light *burpies*
>>
>>2204967 (Me)
>>2204980
Actually nevermind it seems it's just heavy fog.
>>
>>2204988
yeawh it's my burp!
>>
>>2204988
for in the game is so retarded
wish there was a setting to lower it.
>>
>>2205013
there is, in creative mode
>>
>>2205013
client side mod to turn off gay nigger weather effects

https://mods.vintagestory.at/accessibilitytweaks
>>
also could i get janny assistance on aisle 14 on nOG?
>>
>>2204879
We are in the midst of developing a new town so nows a good time to join.
>>
How do you guys mine cobblestone?
Just pick an area and decimate it and make the area ugly as fuck?
or
Go deep underground and mine there so at least the big ugly hole is covered?

I like building with shale but it's a top forming rock layer so it's hard finding a decent spot to mine it without making it look ugly. But if I dig a big deeper and mine underground for it then stuff spawns inside unless I spam light sources. I have the same problem when mining granite. I like building with it but since it's deep underground I have to spam light sources everywhere so nothing spawns near me.
>>
>settle at a place where the rain is "almost always"
>scan the place for nearby resources, close to all clay types, a couple of spots with resin, different wood types, a lot of water so a lot of fish etc
>all while setting up the new base and moving stuff over it's raining, so much so that's a hassle to build shit because of torches just to poof
>finally move everything over
>the second I pop a plant on the ground the rain stops
It's been about 30 days without a single droplet of rain honestly fuck this game

>>2205480
You can always cover the hole with dirt and wait for grass to grow.
>>
>>2205537
Same here. Settled in an area with an Almost Always rain. Hardly rained at all from summer to fall. However winter was bad where it kept snowing every day.
>>
>>2204858
I only put food below ground for obvious reasons.

>>2205480
It depends, sometimes I'll just go far away and strip mine the countryside, other times if I already have a bore hole nearby I'll just make my own cavern.
>>
>>2201281
Anon, I was joking when I said Tyrone should spent a year on the nutrition system. What he should be focusing on is making trans flags and clothing!

>>2204524
A flat roof of steel and glass.
t. modern ''architect''
>>
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>>2197026
Hey guys! It's been a fantastic time on fantasy serb with everyone but I know there are plenty more waiting for another fresh start so I would like to formally announce the next theme here; please hold your applause for Sky Islands! I'll give fantasyserb 1 more weekend and start the next world Feb 6th with the backup save going up shortly after. It's been a fantastic adventure dominating the Better Ruins and I'm very excited for a big change in the modpack to coincide with the fresh start. If you have any recommendations or suggestions feel free to list them here.
>>
>>2205912
any horror mods will suffice
>>
>>2205915
there are none
>>
>>2205912
why is there a midget there?
>>
>>2205924
good, the last thing we need is dwellerslop shitting up VS
>>
>>2200111
What the fuck
>>
the fuck am i supposed to do in winter???
im so bored
>>
I think this dogshit game finally lost me.
>killed me by some faggot scrap metal sticking out of the floor or some shit (in a full suit of armor BTW)
>75 different, unrelated cave entrances
>forget which cave I went in
>don't have a pick so I can't dig straight down where I died
All I can say about this game is wasted potential. All you had to do was playtest and step back and say "Is this a good idea"? for the dozens of retarded ideas. Easiest fix ever.
>>
>>2206073
I'm so jealous, you get to play to enjoy the entire game again
>>
>>2206054
move south and play the game. winter adds nothing to the game
>>
>>2206001
the dwarf or the goblin
>>
>>2206054
winter time is chisool time
>>
>>2206137
i dont have copper tools.
>>
>>2206085
It adds AVRA
>>
I made my first pie today. Is there a way to make it last longer?
>>
>>2206179
burn it
>>2206171
cope
>>
>>2206054
I dropped the game before it, but I was under the impression that by winter you're supposed to have a greenhouse and/ or farm animals to keep you sustained while you basically play the game normally.
>>
>>2206203
im still using stone tools.
i have a small greenhouse using glacier ice but that's it. no animals.
>>
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>>2206209
>still at stone age
>during winter
>>
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>>2206222
He wants to play like Inuit, which is kino, but he doesn't realize that this game is dogshit and that he's better off playing something else.
>>
>>2206054
explore caves for ruins
>>
>>2206352
caves are scary
>>
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barm, i went to thule and it looked like a nigger crack house. cleaned it up a bunch, cleaned out all the rot, got a flax harvest in, culled/fed the animals, cleaned up kitchen organized some tools, got rid of a bunch of garbage all over the place. i might spend some time on the storage trunks too, try to clean it up, looks decent now. who built the villa? looks bretty gud
>>
>>2205912

butchering would be nice, but would have to cut dinosaurs and critter pack i think as they're not compatible.
EF&ACA is cool even if some/most of it was disabled due to crashing concerns. Even just dried fruit/syrup, expanded vinegar, bottles, cauldron, and spiles would be cool.
Toolsmith looks neat but i havent used it and i dunno if it will work in the pack.
Novelty! looks good.
Cannibalism looks like a good meme mod and is compatible with butchering. We can peel the skin off Rone's villagers.

If you're looking for things to cut i suggest Salty´s Falling Trees as it's anti QoL, and if nobody is too attached rustbound magic as it clutters up storage spawns annoying mobs and barely offers anything worth grinding it for.
>>
Anyone have any idea on how gothic architecture works? Trying to make a cathedral. Anyone made any builds?
>>
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>>2206472
thule is 100% organized ready for newfrens, we got booze, we got food, we got building supplies/materials, we got food production, sneeds, all storage is free access and well organized, fully stock kitchen, beehive kiln, steelmaking, tons of great real estate for new or old frens. come settle here faggots
>>
>>2206472
>barm, i went to thule and it looked like a nigger crack house. cleaned it up a bunch, cleaned out all the rot, got a flax harvest in, culled/fed the animals, cleaned up kitchen organized some tools, got rid of a bunch of garbage all over the place. i might spend some time on the storage trunks too, try to clean it up, looks decent now. who built the villa? looks bretty gud
You know what you sound like?
A mexican bitch. A mexican bitch you bring in to clean your shit, make some food, plap, and then dump at the side of the street when you get knocked up.

Remember that, bitch.
>>
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>>2200245
*blocks your limestone and chalk*
>>
>>2206516
>when you get knocked up
Pregnant mod WHEN?
>>
Is there a mod that makes getting parchment easier?
I don't want to fucking travel thousands of blocks south to find some.
>>
>>2202134
You did play it again during the comfy snowstorm, right?
>>
>>2206533
some real SUPERHERO needs to get to work and MAKE THIS.

I have no clue how moddable this fucking game is.
>>
>>2206538
>I don't want to fucking travel thousands of blocks south to find some.
Easy solution, just spawn south. Also you need a mod at all in order to process papyrus into parchment, in vanilla it only comes from flax fiber pulp or hides.
>>
i miss playing ocean man on joyless while we sail the endless oceans together
>>
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Anyone know how to make a Gothic Cathedral? Or should I just go to the Minecraft thread for building advice?

This is not the full thing, it's just a scaled down model of what I want to make, which is why the whole thing looks so scuffed, but I wanted to ask if you guys caught anything I'm missing that they usually have.
>>
>>2205924
that's weird. isn't mlp mod horror tho
>>
>>2206533
>>2206595
I want a pregnancy mod both for freak reasons and because it'd be actually useful to have non-player labor. Imagine if you could pop out a bunch of kids that'd do all the resin collecting, farming, hunting, stone gathering, panning and whatever else for you.
>>
>>2206236
if i knew how to mod i woud mod in a proper polar bear suit that actually protects from cold
>have it sit in the armor slot
>make it slow u
>give it superb cold protection
>make it nice and thicc and stylish
there, balanced too
>>
Big discoveries being made on nOG
>>
>>2206054
Experiencing the winter once is fine, at least if you have things to do like chiseling or building. I always either move south or just start the game in a warm climate. The default winter is way too boring and long for me. The default start is somewhere around 47 latitude, i prefer something around 30. You can check your latitude with the command /wgen pos latitude
If you kept the default setting of 100k blocks pole to equator distance you have a decent journey ahead of you. I would get some temporal gears first to set a few waypoints on your journey so you don't spawn all the way back in 0,0 if you die.
>>
>>2206689
install better ruins and force the Grand Cathedral to spawn in front of you. Big thing is scale so you can do buttresses and domes without too much chiseling.
>>
>pickling takes 336 hours
L O L
There is 0 realism in this game. It's just autism pretending to be realistic.
>>
>>2207258
I mean, if you're pickling then food likely isn't a problem anyways. It's a luxury activity.
>>
>>2207258
People who pretends the game is about realism have always been retarded to be honest, but that's how their whole official board people are thinking so best to treat it as an echo chamber.
That being said everything in this game is slow as fuck so yes, you have to be autistic to play this game or even be in this thread. That includes me.
>>
>>2207258
well, how does pickling work then, you fucking nerd?
>>
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>>
Haven't played for months but that Draconis mod is tempting me to come back. It should be no problem to add to a previously made old save right?
>>
>>2207289
>roughly chop onions
>throw in a mason jar with spices (optional)
>pour in hot vinegar
>close
>let it sit over night
>done
>>
>>2207264
>why worry about SILLY MECHANIC your already a god at that point, or something
You're actually being honest about what the game is here. This is what the game should be advertised as: SILLY MECHANIC minecraft. Not REALISTIC minecraft.
>>
>>2207294
Yeah. You just gotta travel to new chunks for the eggs to spawn.
They are extremely rare though. I had to travel 50k on a new save to find one egg. Best to just spawn one in.
>>
>>2207295
Erm that's not really pickled
Real picklers don't use hot vinegar to accelerate the process
Also that was invented by hipsters who only wanted to make quick flavor shit and not preserving the food
>>
>>2207304
Damn, that's a crazy grind. They are dragons, unlimited free flight should be hard to get I guess.
>>
>>2207310
I guess. But when you play new saves often some people just don't want to do that grind again. Like me. Usually in my server after 2 years if no one has found an egg I would just spawn one in. Then let the kids use it to find more eggs. Once they get theirs I kill the spawned in dragon.
>>
>>2207317
I tend to create forever worlds so I'm okay with it taking ages.
>>
>>2207295
pickling is different than fermenting
vs is probably calling it pickling when it's actually doing fermentation
>>
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Jewish gold lost but enlightenment gained.
>>
>>2207295
ngmi in my homestead
>>
>bored during winter
>try to find something new to do
>try making alcohol
>have to make a boiler and condenser
>then spend the rest of winter distilling all my wine
i think i get it now. winter is when you slow down and try new things.
>>
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"Wrote a smol rivulet riverbed carving algorithm so they don't look unnaturally placed during world generation"
So rivers are confirmed 100% real coming next update
>>
>>2207295
>>let it sit over night
Ain't shit gonna be pickled after 8 hours, it'll just taste like vinegar which is what hipsters and retards think pickling is.
>>
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I finally found some tin but it's located in an evil ass rape cave full of locusts and rusted metal spikes. How am I supposed to tackle something like this? I brought my best armor (a bear suit), a shield, a copper spear, all my poultice and plenty of food but I still ran out of steam fighting everything that came at me and could never really find a moment to mine the tin. I'm pretty new to the game (less than 50 hours played) so I don't really know what's the go-to strategy here
>>
>>2207502
Go around them. You have a pickaxe, dig a hole from a safe area to the tin.
>>
>>2207502
Just run in and make a cuck box to mine in safety, or tunnel in from behind it somewhere
>>
>>2207502
ignore the cuck options.
on the roof of that cave is locust spawners, focus on destroying those. locusts drop nothing so there's no real reason to keep spawners around
>>
>>2207511
This is the answer I was looking for, thank you
Is there perhaps a way to stop the drifters from spawning in as well? they're pretty annoying
>>
>>2207515
Your only option is light.
>>
>>2207515
If you can't even fight the locuts you aren't going to last long enough to break the spawners.
>>
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>>2207515
in short, no.
its not like minecraft where you can place torches as as a bread crumb trail and spawn protector
>oil lamps and candles have been nerfed into oblivion and im pretty sure they dont even protect their own block anymore
>standalone torches protect a little bit of space around them, but they burn out after two in game days
>torch holders are rare enough to not be an option (and you want the few you find next to firepits and pit kilns)
>lanterns protect a good area but each one costs two ingots, so spamming them in caves is a bad idea unless you have a mountain of copper and beeswax (bee farming on its own is ridiculously expensive. if you get into that use https://mods.vintagestory.at/fromgoldencombs)
use https://mods.vintagestory.at/show/mod/32420 to get a good feel of what protects what
>>
>>2207535
enemies don't spawn on chiseled blocks from what i was told.
>>
>>2207538
chiseled blocks are expensive in their own way. if you do that for every single ground block in a cave and around your base you're going to run ram usage up.
>>
>>2207541
>m-muh ram
Good thing I have a dedicated machine to host my VS server. I gave it 32GB of RAM and it still barely uses half. And that's on a world that's at least 4+ years now. If I ever need more then I can always just add more. My server has 512GB of RAM, I'm good on that front.
>>
>>2207546
good for you mr. inheritance
>>
>>2207360
sneezer BTFO! chuds lost
>>
>>2207546
now you know, are you going to spam click the blocks instead of the classic grass firestarter tech
>>
>>2207538
Enemies will spawn in thin air if there are no available spawn positions, you used to be able to prevent spawns by putting down rocks on the floor but that made ron the big mad that people were cheesing his hecking loreslop
>>
The key point is, if your idea is to basically fight the eldritch horrors every-time you want to mine you are playing the game wrong. Yes you can try to act like you're a chad but this is just an extremely inefficient way to tackle things in a game purely design around high-risk shit-rewards. You want to save time and take the easy way out whenever possible.
>>
>>2197026
>>2197030
>>2197034

I don't know who this is, but I'm gonna hug her
>>
>>2207594
It's reasonable to fight once he's got bronze+ but at copper and with nothing but shit armor he'll get torn to shreds in short order.
>>
>>2207502
Locusts and their spawners are soooo poorly designed. Literally like angsty 12 year kaizo mario level maker tier game design. You can kill 80 of them in a 30 seconds and they will just keep spawning. Once you find out they are poorly designed and just want to leave? You walk on a rusty nail and die.
>>
How do I make the game stop hitching when I put a tool into the crafting grid
Hardmode: without turning off all mods
>>
>>2207683
Play a video on a browser tab
>>
>>2207715
I have no idea why this shit works but it works.
This is why I tend to have a long video playing on my second monitor. Recently I started watching VODs of vtubers I never heard of.
>>
>https://mods.vintagestory.at/mistsofstability
New client mod, stay away from the smog
>>
>>2207726
cute
id rather just turn that shit off until theres a mod that makes a temporally unstable land stable. im not getting cucked from making a base with a nice view because it makes me crazy
>>
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d'ya guys like my kilns :}
>>
>>2207715
I usually have one going the entire time to no effect.
>>
>do some panning at night since my clay is cooking and I have better nothing to do at the moment
>get a good amount of copper, quartz and even a copper spear head
I don't know why the other anon seems to hate panning. It sounds kind of good early game.

>>2207728
bery nice im sure the bear hiding behind that tree is going to like it ;^)
>>
>>2207726
>>2207727
Salty's audiovisual design is impressive for many things, like temporal storms. That mod he created for them is so good you almost think it's a well-thought-out mechanic.
>>
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>>2207737
>this is a part of temporal symphony now
oh so thats why bellhead shivers became a miniboss.
>>
>>2207745
Whilst I can understand why, I'm glad you can turn that off.
>>
>>2207728
Begging to be peed on by angels.
>>
>>2207784
Can the kilns get rained on when the block on top of them is chiseled like a chimney?
>>
Random blocks in my charcoal pit keep getting deleted, but I still end up with most of the batch. What a dogshit mechanic. I'm just gonna mine for coal and never fuck with it again. Who the fuck even enjoys that OSRS tier grind to set it up anyway?
>inb4 is your pit completely sealed
Yes, obviously.
>>
>>2207795
thats...how making charcoal always is. you don't always get the exact number of firewood when you got the charcoal.
>>
>>2207715
>>2207725
What in the actual fuck
>>
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>find surface gold and silver
>don't feel much
>find surface chalk
>feel like the richest man in the world
I wonder what was tyron thinking when he decided to gate the entire leather industry behind such a deceptively rare rock. It unlocks so much good stuff that makes the rest of the game that much more pleasant
>>
>>2207811
why do you need chalk for leather?
>>
>>2207813
To make limewater
I'm aware there are alternatives but it feels pretty sweet to find one of the main sources of lime just like that
>>
>>2207826
I find that borax is just as abundant, to be honest with you, family.
>>
How many mods is too many?
>>
>>2207850
I play with 240 mods.
>>
>>2207890
Like what? There really aren't that many mods on the website
>>
>>2207890
But why
I'd consider 50 to be a lot.
>>
>>2207850
I have 170
>>
Cool, I didn't know you can pick up lava with buckets from the Primitive Survival mod. I found some and I can finally make some basalt generator near my base.
>>
>>2207892
>https://pastebin.com/uT209JpZ
>Abyssal Depths - underwater diving
>Walking Stick
>Air Boat + canoe
>Alchemy
>Western Frontiersmanwear
>Animal Cages (expanded cages)
>grapes and wine (grapes but good)
>combat overhaul + dependencies + armory
>motorwagen
>Banners art
>better forest gen
>more descriptive death messages (MP)
>better camera (add camera shake and FOV options n shiet)
>biomes
>bloodtrails + brutalstory blood
>carry on
>IOG+GA+caveinfix
>chain coifs
>chiseled block retention (cheats desu)
>dinosaur patch + every dinosaur
>every FOTSA animal
>chiseltools
>coins (MP)
>translocator engineering
>crops v2
>draconis + equus + pegasus + dependencies
>craftable jonas parts
>better shelves, cups, jugs
>biomes flora
>footprints
>honey rework
>greentext
>enchantment table + magic mods
>japanese houses
>fantasy RPG races + dependencies
>shackles for jailing MP
>ocean coral
>nitre pits
>electricity + dependencies + redstone
>trains
>MP rubberband fix
>rivers
>riverfish
>REAL smoke, REAL trees, REAL corpses, REAL item placement
The list goes on
>>
I'm kinda tempted to install the firearms mod
>>
>>2207919
I caved in and installed it. I still haven't gotten around to making a gun yet. It's actually pretty expensive making one. Right now I'm still using a crossbow.
>>
>>2207922
There's crossbows?
>>
>>2207927
https://mods.vintagestory.at/crossbows
>>
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>>2207922
>>2207919
It's expensive but the dopamine hit from instantly deleting bearniggers in one shot with a musket is unparalleled in this game, crossbows are a decent mid-game stop gap that pretty much completely replace standard bows.
>>
are there any mods to make the light from stained glass be colored?
>>
>>2207938
>crossbows are a decent mid-game stop gap that pretty much completely replace standard bows.
Are they really? iirc, historically, crossbows were made so an average peasant could perform the role of an archer without the same training, but even with a crossbow they could not outperform skilled bowmen
I remember reading this in a history textbook many years ago so I could be completely mistaken, by the way
>>
>>2207949
Crossbows are more steady than the bow. If you are extremely accurate with a bow then it will outperform the crossbow. Usually people don't bother learning how to aim with the bow so they move to the crossbow. Slower fire rate than a bow, but 99% of the time you're hunting things that runs away from you anyways so the reload doesn't matter.
>>
Translocators seem really pointless, especially considering how expensive they are. Here I was thinking you needed to activate one to advance the plot or whatever.
>>
>>2207965
Get the mod that makes you make one yourself. Add it to a high mountain where temperature reaches -40C and you'll have the perfect cellar.
>>
>>2207949
>Are they really?
In games yes, they lack the fire rate but have insanely higher single shot damage often times negating the need for a follow up shot unless fighting like tier 3+ enemies, and even then using an iron crossbow with iron bolts will put them very low. A standard bow will reign supreme for crowd control, but for single target the crossbow is better.

If we're talking IRL then you're mostly right.
>>
>>2208046
>games
Should just be "game" since I'm only talking about vintage story.
>>
So other than crocking meals, what other ways are there to preserve food?
There's a lot of mods in the server I play at so I don't know all the ways to keep food longer.
I've just been smoking meat then curing them in salt. For vegetables I've been picking them. For berries I usually juice them then let them dehydrate, the juice I turn into aqua vitae. Eggs and clams/mussles are the ones I usually crock since they don't dry age, apparently if your hefty red meat stew dry ages in a crock it loses ALL satiety.
I don't really know how to keep animal skins longer. I need all the salt for curing my meats and I don't have enough lime/borax to process them all. Should I just let them rot? I do need a lot of rot to make compost.
How about pies? Bread? Or do you only make those when you want to eat them?
>>
>>2208136
>I've just been smoking meat then curing them in salt. For vegetables I've been picking them
That and crocks are the only way of saving food longer than a couple in game months
>>
>>2208136
>There's a lot of mods in the server I play at
Food Shelves adds glacier ice powered refrigerators
haven't tried it but Medieval Expansion has cellar ice
>>
>>2208167
There's a mod that makes glacier ice rarer so the fridge is cool to use, but the ice is hard to come by. It's also a non-renewable resource.
>>
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>>2206921
I might have to do chiseling anyway but here's the overall floorplan. The basalt sand is just for a makeshift dot grid.

I'm gonna make a square shape instead of the normal rectangle shape with the large pillars inside the main building being the divider. with the pseudo-nave in the middle aisle between the large columns inside, with the other two entrances on the other sides. I'll have the arcades on the left and right.

Let me know what you guys think so far if you want me to add anything or if I missed anything here.
>>
>>2208136
>crocking meals
This HAS to be the most useless mechanic in the game, no? Do you really carry some clunky as shit around that can only suck up one meal from a cooking pot at a time? Why? I can just pull a meal straight from my cooking put and put it into my cellar and it will last plenty long enough.
>>
>>2208175
???
you can put 4 servings in a crock
>>
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I cant even really understand what the shitters are asking about anymore
>>
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Anypony ever go wood elf mode?
>>
>>2208169
true but it's default settings are very generous unless you guys changed it, iirc 8 whole blocks of ice would keep your shit cool for over a month
a trip to the north every two or so years sounds fun desu, I should install it for my current playthrough.
>>
>>2207938
I wish brutalstory was alive and you could instagib bearniggers with cannons
>>
>watch VS tutorial video
>greeted with a sexy tranny voice
>have to wank
Why does this keep happening? I'm just trying to learn about the game...
>>
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>>2208205
ok xeth
>>
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>>2208169
>water freezes in winter
>allow the player to head to a lake or pond and carve out lake ice with a chisel
>let you build an icehouse structure to store said ice to use throughout the year
We've been doing this shit for thousands of years. The ancient Persians even had Yakchals which could make ice as well as store it, in the fucking desert.
>>
I have the most rizzless, unfuckable based in existence - it's two stories with four 7 x 7 rooms made of claystone cobble walls and oak plank flooring. Also there is a basement cave that contains a bunch of holes for clay molding, a charcoal pit, and a cellar. Also half of the building itself is magically floating above water.
>>
>>2207811
if the server has a lot of mods you probably have expanded cooking and a cullinary artillery
so...
vanilla:
>a cellar is obviously a must, with a properly made one your precious foods will never spoil at a rate faster than x0.25, this makes most food items last at least ~3 in game months
>clay vessels have an additional bonus for veggies and grains
>burning things makes them last longer at the cost of some sat
>berries, juicing & drying is pretty much the best way to preserve them.
>pies only last a month in a cellar outside of winter, but this improves the lifespan of berries and meat by a lot.
>grain lasts the longest in flour form (twice as long as unprocessed grain) you can then turn it into bread or pie whenever you wish.
>tree fruits last last a good while, and are the only way to get fruit sat outside of berries
>cheese is great for long lasting dairy.
>honey lasts forever and the wax can seal crocks. but is annoying to farm in vanilla with constant skep crafting. use from golden combs if your server has it.
>as long as its not winter mushrooms and berries wont go bad if left unharvested. crops as well but they have varying
EF/ACA:
>bottles are your best friend, when corked they make liquids last for a very long time
>alcohols age instead of rotting, effectively eternal if properly preserved.
>berries can now be candied, this makes them last for over a year.
>fruit bread, lets you shove fruit into bread, another option for berry preservation thats longer than pie.
other mods:
>food shelves adds the ice fridge, but unless the server has a way to collect lake you'll need to >>2208193
>medieval overhaul adds cellar ice, but it needs ice as well. and a lot more iirc
>both of these stack with each other and regular cellar bonuses. so for maximum preservation you'll want to them all.
>>
I still miss the old builds that are forever gone
https://www.youtube.com/watch?v=YfpRm-p7qlY
>>
>>2208212
where's saddam hussein's hiding place
>>
>>2207258
2 weeks is basically the time after which kraut starts being in a pickled state, 1 1/2 months also fits well to reach the point where it is sufficiently aged and all "proper".
Stuff like vinegar pickled eggs have a similar time frame.

>>2207332
Lacto fermenting with salt still falls under the category of pickling.
>>
>>2204870
truly, i closed the server today because nobody else has played for a week and i didnt really like the spawn anyways, it was a peninsula with other landmasses more than a few minutes away.
honestly i think i'll ignore oceans and join nOG but i wanna take a few day break first.
what does nOG have anyways? and are class exclusive recipes on or off.
>>2204893
i would be weekend servers arent really my thing, and bringing that group along is a bad idea.
its a fat fetish group, i dont trust half of them to keep it in their pants and i dont trust the other half to behave in a chan environment
i also know it'd just end with me in a ghost town. again.
>>
>>2208269
>its a fat fetish group
Sounds like perfect buildfags to me.
>>
>>2208274
you make the architecture joke but no, no.
>the farmer is the unreliable one, he kinda does building but he's finished exactly two builds over ~5 servers. he was the blacksmith for the first server and we had regular tool shortages, we also had to beg him to work on iron and steel. also has a bad habit of not listening.
>the chef doesnt even try to build even when i tell him to at least make an attempt. also cooks "just enough" (i'll just say he's motivated by starving sounds)
>the lumberjack, makes good progress on his builds but he was a no show for the last server.
>everyone else has come and gone between servers and does the other jobs. but none of them have ever finished a good build either.
im the only one that really makes finished buildings. at least i try to while blacksmithing/mining for 5 people and exploring for better ruins blueprints because nobody else will even try doing either of those things.
next time i boot up the server for them im probably going to put up a reminder that says "dont know what to do? just build something" and see if that gives better results for the server's lifespan (it wont)
>>
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>>2208269
>i didnt really like the spawn anyways, it was a peninsula with other landmasses more than a few minutes away.
>honestly i think i'll ignore oceans and join nOG
>>
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>>2208287
i get that nog's bad too but when i say peninsula i mean it.
the landmass that was connected to it was more or less just copper, lead, sulfur, and black coal. had to sail elsewhere for everything else.
there are no translocators in this snippet of the map.
and to top off the peninsula was bear and wolf territory, we made pits but they just kept spawning for some reason.
>>
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>>2208295
thats scaled 1:4. for comparison here's the area around spawn on the nOG map upload from last thread at 25% zoom.
the surrounding landmasses are notably closer and there's a translocator within a reasonable distance.
>>
>>2208295
>>2208298
this is why it stands for not OG, because it will never be the seamless beautiful lands of OG
also nigger
>>
>>2208205
post channel
>>
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>>2197026
rivers guys look


gif was too big tho...
>>
>>2208393
retarded >>2207360



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