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File: eve on-line.jpg (144 KB, 1159x773)
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900M ISK/hr high sec mining edition

Kill report available: >>2171562
>>
>amarr
>>
>play in nullsec
>"hey guys they almost outnumber us by like 2:1, we're just not gonna form, sorry."

>play in lowsec / FW
>"hey guys they outnumber us 3:1, lets get some booshers and go fuck them up"

And alliance leadership wonder why we always have low turnout for NS pings compared to our member count.
>>
>>2291805
maybe I have a huge blind spot being in goons, but it feels like we form every time a group comes into our space
>>
>new Eve Frontier cycle
>wow lets go!
>spend 4 days searching hundreds of Points of Interest
>99% are empty
>get 45 feral data after 4 days of searching
>back to logging in once a day for some kind of EVE crypto coins until the next cycle
what a disaster, and here we were being told by CCP that this was going to be Eve 2. A fitting scam considering it's build on a crypto chain.
>>
Take the laser pill
>Can't never be kited
>No reloads
>Infinite ammo, infinite isk ratting.
>>
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>>2292855
hello there
>>
>>2292855
>Can’t never
>>
>lasers
reported
>>
>>2292880
Did you notice that amarr ships are bonused for neuting? Neuts to push you out, lasers to hit you at their desired range. If you could imagine, it's a good thing for us that most amarr ships barely manage to have 4 mids, because dual web scram kity fucks with bonused neuts would be insufferable
>>
>>2292880
Going to take a while, Amarr vessels have vast capacitor reserves.
>>
>>2294533
Not that long. Don't forget that not all ships have -% laser cap use bonus
>>
lots of retards on the market lately
>>
>lately
>>
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Banning multiboxing would solve almost all of the issues with the game.
You can't argue against it, you know it's the cancer killing EVE.
CCP is too dependent on degens with 10+ accounts to have the nerve to do it though, so they're just trying to staunch the bleeding or finding ways to lure more people into rolling additional accounts.
>>
>>2295112
Multiboxing is 100% the cause of most cancerous behavior in the game, but at this point CCP can't backpedal out of it since it's the only thing keeping their company afloat and the entire game is built around it.

Take multiboxers out of the equation and about 98% of the mineral market dries up. Ships would probably increase in price by a factor of 20 or more. You'd first have to rebalance industry around far fewer players, and it'd be far more work than simply increasing mining yields to make up for the loss.

At the same time, a lot of the ISK injected into the economy would come to a complete halt too since the majority of ISK enters wallets from Ishtar spinning in nullsec, C6 ratting with dreads, and that small group of Pochven multiboxers. But this would probably be entirely fine since it'd just mean the price of goods would have to deflate to match what a single account makes. Except wealth is so built up by this point, a few multi trillionaries would be the only people still able to afford anything on the market. There's no way to fix that without taking the ISK out of peoples' wallets or nuking the game and starting fresh.

Even basic shit like hauling is done with tons of alt characters, especially jump freighters, so no more movement of goods. Instead of banning multiboxing, CCP should've just made an EVE 2 without it, but instead they keep making retarded shit like Frontier.
>>
>>2295121
If CCP were smart, they'd just have made abyssal deadspace an entirely standalone game since that's been one of their only fun ideas over the last decade. Everything else they've introduced has been shit, things added only because the economy would benefit and not because it's actually enjoyable. But abyss brought better enemy AI and challenging content that actually gives reasonable rewards compared to the difficulty and needs enough APM the majority of shitters can't just add more accounts to farm.

Make a game where all you do is dive the abyss, earning ISK to buy better ships and upgrade what you have, increase the variety within, add new filaments to take different ship classes, and watch as you get something that actually breaks a million players (Not accounts).
>>
>>2295121
If I were in charge of removing multi boxing without crashing the economy (let's set aside the consequences from subscription losses for the moment), this is what I'd do:
1. Temporarily add a bunch of seeded sell orders for basic mats and base PI mats to fix the price of minerals while everything catches up. This will help sink some isk from wallets as well.
2. One time "wealth tax" where everyone has 10%-20% of their wallet vaporized. Even inactive accounts. Don't warn people in advance.
3. Increase payouts from missions, ratting, incursions, sleeper loot, etc by 40%. Increase mining yield by a similar amount. For a short period after the shock, double or triple these values.
4. Long term, evaluate gameplay where multi boxing over group play has been overly incentivized (the big one that occurs to me is mechanics around cynos) and consider ways to redesign that (maybe a deployable that can be remotely activated to create an industrial cyno for JFs)

I think there would be a brief period of chaos but eventually everyone would adjust, and eventually it would be better for everyone.
>>
>crashing the economy
there's nothing wrong with this. it's a videogame
>>
The simple fact is the retarded devs chose short term monetary infusions instead of thinking about the long term health of the game. ie they're fucking retarded.

Instead of 30k max daily players (with probably half to 3/4ths being alts) we could have 50, 60, 70k players without alts.

Look at some of the utterly braindead decisions theyve made. Why did they remove the jukebox? Why did they delete the lore short stories on the website? That stuff was almost zero overhead yet added so much to the game.

I dunno what's going on in that studio but there's something really rotten there and has been for a while. Maybe its infighting between factions or outside influence I dunno, but the devs are utterly retarded for the decisions they've made with the games direction.

There's also something wrong with Hilmar. The dude has a fetish for self flagellation.
>>
>jukebox
>lore
nobody cares retard
>>
>Zirnitra is stupidly OP
>CCP decides to buff the Zirnitra

42k DPS at full spool with occult while also able to project damage to 200km with Mystic with the same fit.
Good job CCP. Now just add an equally stupid HAW gun for them and we can just extract all the SP in other dreads.
>>
>>2295605
based, Trig supremacy
>>
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>the coveted force projection nerfs!
>slight nerf to drifter wormholes
Is this a joke?
>>
Wtf they removed the turrets from the ordinary.
Seeing the wrecks of ventures on D was funny, It gave me joy
>>
>>2295705
Drifter wormhole change because Drifter wormholes are about to get NPC stations in them like Thera.
>>
Alix looks like an Amarr plant
>>
>>2294771
it's rarely like this. huge influx of idiots undercutting completely incorrectly and just giving me isk. someone must have made a youtube video or something.
>>
>major update
More like a bunch of completely pointless random changes. CCP is creatively bankrupt and doesn't even pretend to focus on EO.
>>
>>2296422
>undercutting incorrectly
How do you...undercut...incorrectly?
>>
>>2297345
You accidentally type 21 mil instead of 31 mil and sell 20 assfrigs to buy orders
t. me, yesterday
>>
>>2292723
>Eve 2
It's not even a real mmo, it's fucking Eve Valheim or some shit
>>
>>2295130
There's plenty of pve extraction games and none of them even have 10k players
People play abyssals because it's a good way to make isk not because they find it fun.
>>
remove abyssals from hs
>>
>Be CCP
>Introduce new pve mechanic
>Make a big deal in the news post about how Battleships like Marauders get additional difficulty and rewards
>Sites are full of frigates
>Smart bombs completely disallowed in the sites

???????????????????????????
I'm starting to think CCP actually are just retarded snowniggers.
>>
delete marauders
>>
T3 frigates when
>>
>>2295121
>>2295112
totally agree, even though i'm someone who would probably quit the game if i couldn't multibox because i can't play with other people
>>
>gallente election event right before capsuleer day
hell yea, i like events, gives me an excuse to get out and do shit
personally i've been enjoying the game a lot these days, you guys can be bitter if you want, fun game is fun
i'm making 1b a day with 10 minutes of clicking and having a good time
>>
>>2295605
you guys always bitch about shit that 99% of players will never participate in
>>
>>2295216
unenforceable
>>
>>2298074
99% of players only pay 20% of the subscriptions
>>
I just pvp in lowsec and do t2 manufacturing for money. I am basically economically inactive when you look at my participation with the market.
>>
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>Small focused modulated PULSE energy BEAM
>>
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>mfw modules named small / medium / heavy
>>
>>2299844
did he ever get his glass of water
>>
>>2297661
It's not AFK content. Git gud. Work for your 1.5 bil per hour.
>>
Enyo skin on twitch
>>
>Enyo
>>
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>he isn't an enyo enjoyer
>>
i bought 100 plex for 5 bucks
>>
>Blasters
>Not lasers
>>
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Enyo
>>
>>2295112
i'd be curious to know what an average 20-client multiboxer's life looks like outside of eve
>>
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this shit fucking SUCKS
>>
Rather stack oreos on my ass cheeks.
>>
>>2302424
you could have just asked
>>
>>2300486
thanks based twitch drop informer.
they never fucking post when twitch drops are up or when they're good ones (aka: skins and not the other trash).
kind of annoyed that there's no skins this event, like 95% of the reason to do events is for the skins.
>>
>>2302424
Yeah its pretty bad.
Echoes is trash too.
Galaxy Conquest is actually alright, would never spend money on it though.
Vanguard isnt bad, needs a lot more work though. They should've made it a Planetside clone with 500v500 battles instead of having 1~3 people in a mostly empty map clicking beacons.
>>
If you give money to CCP in current year you are part of the problem.
>>
Nigger, nigger on the wall,
which corp is the gayest of them all?
>>
goons obviously
>>
I wish they'd add more clothes (and bring back WiS but that's a stretch too far).
I'd really like a line like the crew jackets for the Caldari corporations for other factions, there's almost no open jackets that let you show off your shirt. There are also way more Caldari items in general than any other faction, and most of the other faction stuff is hyper limited and almost impossible to get.
It would also be nice to have more options for female chars which don't make you look like a whore, it's very funny how you'll have the male version of a set be loose fitting and formal and the female version looks like something out of a porn parody.
I don't understand why CCP doesn't just sell more clothing in the shop instead of more shitty ship skins or the SKINR abomination.
>>
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>WiS
>>
>>2305846
>>2305875
Le Shittani got couped by angry trannies so this might be very accurate.
>>
>>2302424
Wasted potential with good ideas. They should just apply some to EVE. Like friendly fire and los.
>>
If you don't give money to CCP in current year you are part of the problem.
>>
>>2306832
That would require them to rewrite the entire game and force people to completely change how they play. This topic has been discussed to death for decades now, it never goes anywhere, it's too big of an issue to fix and the public especially the RMT grinders that constitute like 50% of the playerbase at this point won't want to do it either. Making an entirely new game is their only option and it satisfies the "pasta sauce paradox"
>>
The problem is CCP is absolute dogshit retarded and "eve 2" needs to be made by somebody else from a clean slate.
>>
>>2308607
What do you mean? Their humanity simulator is pretty much perfect
>>
Anon please don't criticize the oriental money laundering simulator.
>>
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Be a part of a rich community.
>>
>>2306526
didnt they all end up leaving goons anyway and forming their own fag alliance with a goose theme?
then they got salty at CCP because they werent allowed to bring RL politics into the game by putting their fagflag in their alliance logo or something.
>>
>leaving goons anyway and forming their own fag alliance
why bother leaving then
>>
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>
>>
Well? Did you leave your mark on New Eden?
>>
who's Mark?
>>
I bought frontier access for $20 boys. Im going in. I played the open weekend months ago. Need some variation over the boring mess that eve-o has become
>>
Is WinterCo the only group fighting g**ns or are there other corps/alliances as well? I don't want to fight alongside redditors
>>
>>2312181
Welcome sis >>2292723
>>
A tale as old as time.

Some poor bastard rejoins his old group. 100+ toons in alliance during early EU. Up to 200 during prime. Massive. Powerful. A force to be reckoned with. All of them, individually, in an anomaly somewhere, in silence, not on comms, not forming up, not existing in any meaningful social capacity. Numbers so big they wrap around back to zero.

They are, allegedly, a PvP alliance.

The cloakies have learned this too. They camp for fun now. It's basically free real estate. Home defense fleet exists in theory. Johnny Multiboxer and his 10 alts will handle it. By the time you ship up and get there Johnny has already lost 6 of them and the people who actually wanted a fight have fucked off into the void out of frustration. Counter forming is for people who undock with intent. These people prefer to cope in peace.

Our guy does his part anyway because he is apparently built different and also possibly stupid. Recruits. Brings in a competent human being. First ping the new guy sees is USTZ. He is now a USTZ player. A masterclass in recruiting for the void.

Logistics set up. Cynos covered. Corp effort prepared with actual value. Asked if anyone wanted to hear it. Nobody had 5 minutes. A TED talk in an empty room.

Someone on comms says to make your own content. This is an MMO. There are 200 people in this alliance. He should not be making his own content. He should be making their widows.

Occasionally a pity roam materializes. One guy. Very serious. Treats every gate like a potential geopolitical incident. Full tactical breakdown for a 2 man frigate roam into lowsec. Some of us just want to go pew pew and make funny noises on comms.

The CEO is EUTZ. Logs in USTZ. Has been doing this for years. Nobody has filed a missing persons report. Nobody will. Nobody is on comms.

Somewhere out there alliances exist where people log in during EU hours on purpose and respond to pings with ships rather than excuses. Remarkable. Almost like an MMO.
>>
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at least use your words and not an llm retard
>>
>>2313111
A wall of text about MMO social dynamics and the best you could do was 9 words and a reaction image. You'd fit right in with these guys.
>>
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didn't read
>>
>>2312181
You know there are other games not developed by CCP? Try Foxhole for example.
>>
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>Foxhole
>>
>>2313418
Anybody who likes small gang stuff in eve would probably have more fun in Foxhole.
>>
did they make a change to ganking mechanics? it seems nobodies ganking anymore, i haven't had any close calls, whenever i check zkill for uedama there's fuck all
i'm hauling 2b in a DST right now, saw a mach on a gate and he didn't even try to bump me while i was cloak tricking
what happened?

did osprey man win?
>>
>>2313109
The author of this post aside, I experience exactly this issue. We got people who only fleet up when it's the CEO running or when there's krab cash to be made. I run fleets in FW almost daily and get 2 to 4 people out of 80 to join. I guess it's just the entropy of the game.
>>
>>2314402
FCs are one of the most valuable things a corporation can have, no exaggeration. It's why every corp, from null to high sec to wormhole space, will be willing to court anyone who can actually stand up a fleet for them, even poorly.

Most people don't have the will to put that much effort in the game, it's a lot like GMing a tabletop game where you're responsible for the fun of everyone else at the table. Among those that do, a large portion will not be competent enough to run anything more than a mining fleet, which largely runs itself. And typically the people who both have the skill to FC and the will to do it are largely driven by their ego, which usually makes them terrible people to fly with.

It's why shit like EVE Rookies gets so many people flying with them, they stand up incursions, C6 ratting, mining, FW, PvP roams, etc where people can drag and drop in for constant fleets without the corporation barrier since it's all NPSI. About the only thing they don't do is control space in null.
>>
>>2314425
i've never lived in null, but sometimes i pop out there to fuck around (i mostly do lowsec/jspace) and all i can gather is, is that null is the absolute most boring, empty shit ever, why do people even still belong to nullblocs? it's seems to legitimately be safer and more boring than highsec
>>
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>>2314510
>is that null is the absolute most boring, empty shit ever, why do people even still belong to nullblocs?

Yep. Big problem no-one talks about is how there's fucking nothing to do out there.
Your content is limited to
>ratting in cruisers/battleships (60mil/hr)
>running 10/10s
>KRAB beacons (pays only slightly above highsec burner mission pay)
>mining (same shit as highsec except pays slightly less bad)
>industry (the main reason to really live there in the first place)
>Fleet content (listening to some 3rdie tell you what targets to press F1 on)
>cant really easily leave the place without jump cloning, leaving you stuck not-in-null for 19 hours

>it's seems to legitimately be safer and more boring than highsec
basically. Its a worse highsec but you get ~50 jumps warning of incoming baddies, and 3rd party apps that send you phone notifications and play an alarm when someone comes within 5 jumps of you.

At least highsec pays just as well while having more variety of content to do, and more freedom.
I gave up on null after trying it a few times cuz the rules are fucking annoying and not being able to do X and Y because of A B and C gets old quick.
If you stay in null long term you're doing it for industry profit margins or to join fleets. If you dont do either of those go basically anywhere else.
>>
I dont know what to tell you. If you dont like listening to someone read names then watching three bars turn red then why the fuck are you playing this game?
oh wait you dont.
>>
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Habibi come to Amamake
>>
I haven't played since 2013. How much ISK does a sub cost these days?
>>
>>2316696
About 2.4 bil. Give or take. Used to cost 3
>>
power laser platform
>>
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>Get wardec'd by some shitter highsec war corp
>All of their structure kills are like two guys in marauders showing up for timers
>Blob the shit out of them with catalysts when they show up on our moon drill Athanor, kill both with only a few cats lost

>An hour later, 26 Leshaks and two Eos show up and ref our station, all of them with the same character name
>CCP wonders why their game can't attract anyone new to play it
>>
>>2318054
Why didn't you hire mercs?
>>
>>2318069
It's an Athanor with a moon drill, total cost is about 1.7b ISK. Instead, we're just going to keep throwing Catalysts at the attackers and try and run up their SRP bill, wait for the war to end, and then reanchor a new structure. Those shaks probably cost 1b ISK each, so it won't take but one or two kills to win the ISK war.
>>
use damps and yellow jams against trig shit.
If its one multiboxer you may even win.
>>
>>2318362
I was wondering this: people say that trig shit is easy to dismantle but i guess that all of it is predicated on not fitting any war and just trying to win a futile dps/ehp race against THE premier dps ramp
>>
>>2318720
Doesn't matter that it's easy to disable when there's a huge amount of them. Trig guns are super pulse lasers, they track better and reach out further so even if they have to spool to reach the same DPS, they're large, well applying battleship guns. 20 unramped Leshaks will still completely destroy smaller fleets ramp or no even if half of them stay jammed/disrupted/damped.

If you're going to fight trigs, the best way to do it is with heavy neuts. EWAR can work in smaller fleets, but if you want to completely shut them down, drop Baalghorns or geddons on top of them with a full rack of neuts. Even with cap boosters they won't be able to keep a spool, and if it's a multiboxer he's not going to have the mental bandwidth to control them all perfectly. Or just get 30 Tornadoes and alpha them down.
>>
Entosis mechanics are the worst thing I have ever experienced who the fuck even came up with this retarded bullshit.
>>
>>2319029
Designed to slow down the blue doughnut. Have you not paid attention in your history class?
>>
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>>2319029
>who the fuck even came up with this retarded bullshit
>>
they should drop the no rr and movement gimping effects but it seems otherwise fine
>>
Can't believe I'm in gallente space doing this shit event, so gross.
>>
>>2314402
I’m coming 2 join but i’m still moving to Amarr. We got side elections to do.
>>
eve online is dead and will never come back so you have to accept eve frontier and help them improve the game or it's joever
>>
>>2303439
>Echoes is trash too.
no it's not, it's lite eve and it's very easy to multibox and get rich, you just love paying for subs in the 2003 game, admit it
>>
>it's very easy to multibox and get rich
dropped
>>
>>2320560
EF is a crypto scam for pajeets. There is no realistic scenario in which it's worth playing.
>>
>>2320560
>help them improve the game
im trying but half the time the game doesnt work
>>
>>2320565
No, I'm not a faggot chink zoomer that plays games on my fucking phone lmao.
>>
>decide to try FW
>follow the agency instructions and go to contested system
>warp to scout thing
>get a kill, capture site
>cool this seems alright
>get into a fight with the same guy again earlier, it was a gf but he was able to warp off
>go to another site
>immediately get attacked by a friendly, totally dumbfounded i get blown up
the fuck?
>>
>>2322824
chinese culture
>>
>>2322826
was a russian, but same same
>>
>>2322824
Yeah its one of
>alts of nullsec 3rdies awox for profits because null pays worse than multiboxxing FW
or the
>"I only have 30min to play per day, I need this site, sorry not sorry" mindset
>>
>>2322832
yeah i asked in the faction warfare chat, and they said it's because i was "stealing"
i didn't know how the pay outs work, and then i found out this site was worth like 14m
the penalties are so low you can just merc your own faction over 7m isk? this shit sounds broken as fuck

i said "no ones actually doing these sites for isk are they"
oof i didn't realize so many people literally grind for hours for like 50m an hour, i assumed that people doing FW had a real income and did this for fun
i make like 700m-1b a day for pretty hands off industry that takes maybe 4 hours a week, i don't think im particularly special or good at making isk

are people really that poor?
>>
>>2322841
>are people really that poor?
Yes but instead of poor think retarded.

Pro tip leave FW factions and merk everyone you meet in FW space.
>>
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>create alt
>"What is my purpose?"
>"You do 20 lvl1 missions, mine Scordite, and then get biomassed into another alt"
>>
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>transporting ore back and forth
>ship flies into a rock while warping
>can't manually move while warping
>can't undo a warp
>therefor can't do anything but watch my ship repeatedly smash its face into a rock
>decide to log off and back in
>cant log in as there is some sort of punishment for logging off during combat
>i wasnt in combat
>there were no players around me
>i havent seen another player since i started this cycle over 3 weeks ago
>i have to wait an unspecified amount of time while my vulnerable ship that took dozens of hours to farm materials for smashes its face into an asteroid over and over
this "game" and its "developers" amaze me on a daily basis. however bad eve online is just stay there and avoid this sorry sack of shit of a "game"
>>
>Doing dailies on all three acct toons
Does anyone else do this?
>>
>>2323477
i do it with 6 accounts, i have shit staged to do them quickly depending on the options, takes like 5 mins, if the options are obnoxious i use evermarks
>>
>>2322633
no one plays the game on their phones, and google allows u to install it on pc nowadays even
>>
oi bois im quite new (only been playin for 6 months)... can i join ur corp? i want to destroy ships and participate in massive wars!
>>
no m8
>>
Don't know much about carriers but can you still have one as a 'briefcase'?
>>
>>2319884
Green hill zone theme plays in my head when entering sinq laison.
>>
>>2325172
yeah, though the rorqual in some ways can be a better choice, depending on what you're doing
>>
>>2323446
vibe coded cryptoslop
>>
>>2322841
Oh maybe you warped in on a guy who was already in a site.
Sites have a number on em. NVY-1 means only 1 person gets a payout and T2 ships cant enter.
If 2 ppl are in the site when it caps the payout is halved.

Ppl get salty if you warp in on their shit just before it caps.
>>
>>2323477
>>2323477
I did it for about a year and stopped because it killed my will to actually play Eve and I realised I wasnt doing anything with the SP on the extra alts anyway.
>>
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>>2323966
>google allows u to install it on pc
>>
>>2325359
imagine getting salty over 7m
clearly the punishment for awoxing isn't enough if a guy was willing to do it over 7m

i had no idea how it works, the guy didn't say shit and just merc'd me
pretty counterintuitive for collaborative war efforts
the first kill i got was warping into a site where a guy was getting smoked and i saved his ass, then after i realize that same guy probably woulda fuckin shot me for being in "his" site
i tried doing some FW again yesterday and no one would fight me, they all took off as soon as i landed

this shit should not be for isk farming like this, it ruins any chance of it being fun
>>
>>2325368
>this shit should not be for isk farming like this, it ruins any chance of it being fun
yeah thats how most serious FW players feel about the farmers too. but just the way it goes.
>>
>>2325375
well apparently it's all getting revamped in the next two expansions
i just hate bums in this game, i didn't realize how many players are absolute retards and rely on shitty low paying grindy activities for isk, it's pathetic
i shouldn't have to share a universe with these fuckin' bums

that dude could just asked me for 7m if he wanted it so fuckin bad
>>
it's about removing and chasing out any competition, retard
>>
>>2325383
do you leave your house and go into the street and fight hobos over pop cans? cause that ain't what i signed up for
>>
The bigger joke is the total lack of coordination surrounding capturing the war zone.
>>
>>2325459
exactly, i was hoping for cool fights
what i got is bums trying to farm isk in the stupidest way possible
i'm gonna give FW one more shot this weekend, i'm not expecting it to be any good, i just wanted a reliable way to practice PVP in at least semi-symmetrical circumstances ffs
i'd unironically have more fun getting hot dropped and mogged

and don't tell me to join a corp, i'm an industrialist so that's literally not an option for me
>>
>>2325547
Im not sure if red vs blue is still a thing but if it is they'd probably be a better option
>dont tell me to join a corp
The brilliant thing about fw is you just resign at the end of your evening and go back to your regular life.
>>
>>2325720
yeah
the thing is corps are kinda broken for industry, you literally can't do industry unless you have full control and access, so only the top mucky mucks in a corp can do it
i have noticed some alliances seem to be comprised of a bunch of single man corps though, that's something i could do
>>
>>2325296
the chain shat itself tonight and now none of the buildings work and resources are disapearring
>>
back when i joined fw we got fuck all LP for the novice or the small. The only reason to go there was for pvp and you would get tons of 1v1s
people would just crab the level 4 missions in stealth bombers for money, it was nice and separate.
The only way id consider getting back into FW is with a time machine.
>>
>>2326028
Corp level objectives of capturing systems and actually progressing the map toward full domination never seems to happen anymore. It used to be your couldnt flip unless you killed the IHUB and then you would see battleships and caps being deployed. It wasn't great and certain aspects weren't even good but it was a thing and it's left an impression on me which has endured half a life time
>>
Mamba skin on twitch
>>
>>2325547
>>2322841
>>2322824
Do you have some sort of autism? You sound like a drama queen from XIV desu. Anyway since you're autistic I recommend you to keep stealing sites and act like a retard to make your own militia hostile. Or just fly as neutral and attack everyone. You can just pay to clear SS.
Also fly only expensive fits. Snakes+300-500m frigs. Everyone will notice your fits and will hunt you 24/7. Because you're shitter people will try to fight you 1vs1 in cheap fits for the loot and zkill. Feed some pods too just to show you mean business.
>>
>>2320560
It won't die until the final bear suffers pulmonary failure and the power company cuts off his bots.
>>
>Snakes
But I fly propless, all these fast tryhards just fall into my flytrap fits.
>>
>>2329057
based
>>
>>2328411
did you read any of the posts you're replying to?
>>
>>2328411
what's XIV?
>>
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qrd on the event
>>
>>2334755
Attention seeking trannies out to waste our time. Again.
>>
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>be goonshart idiot
>decide to go to war with the last non friendly bloc knowing full well north will be pushed by your friends
>tell people to load as many characters into the staging system as possible and launch fighters to crash the node
>node eventually crashes but their supers and titans cant log back in while the only characters that cant login from winterco are vexor pilots
>bitch about it despite wanting the node to crash to begin with
>lose 9t
>>
>>2334969
I've been living under a rock, did this actually happen?
>>
>>2334999
yeah today
>>
doubt
Why would you want the node to crash when you have 200+ titans on grid?
>>
they wanted to crash the node so winterco wouldn't be able to get in
but when you do this and the node crashes the people already in the system will have issues logging back in
people could still gate and cyno in but logging back in was difficult
>>
>sacrifice every other part of your spaceship game to create and appease entitled megablobs
>megablobs finally decide to have a once-in-a-decade tidi clusterfuck
>servers crash
>>
worst part is its not even a big loss if you think about it
out of hundreds of titans and supers only a handful died

still lmaoing and goonswarm though
>>
>>2335128
what was sacrificed?
>>
>>2335070
>>2335084
>>2334969
so you're saying demand for fermionic condensates will go up? i like that
>>
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>>2334755
based /eog/ oldfag
I miss Guardposting and Dogposting.
>>
>>2336306
https://www.youtube.com/watch?v=VgvM7av1o1Q

i memba
>>
>say one bad word
>get permad
>>
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Just resubbed. Which GAYlentte president we backing.
>>
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game is shit do not come back
>>
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more pictures from the BIG BIG ATIOTH FIGHT this past monday
>>
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>BIG FIGHT
Me chilling, in my lane, unbothered.
>>
>WH
https://www.youtube.com/watch?v=JJqCal2-hwI
>>
>>2335070
Because they expected to be able to get at least one director online to core the Keepstar, which would mean Winterco would have to fight them on an active keepstar grid (keep in mind goons had a numbers advantage of >1k at this point).
Except none of their directors could get in, so they couldn't core the keep.

DESU CCP should be massively neg walleting alliances that intentionally cause server crashes for bullshit like that.
>>
>>2337819
or they could just fix the game instead of adding dumbass graphic "improvements" that nobody looks at anyway and cause increasingly worse performance
>>
>>2337819
there's so many pilots on so few sides that the player numbers dont matter and has been overtaken with a metagame of server tanking, timezone tanking and downtime tanking. they should just remove nullsec and save themselves the server costs.
>>
How's the game I haven't played since 2017?
>>
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Is All-Out recruiting?
>>
>>2339754
No, we're living in our retirement home now.
>>
>>2339232
Just make it so only the attacker knows when the structure comes out of reinforced.
Means the defenders cant timezone tank, server tank or downtime tank.
>>
>>2340176
if one person knows it then everyone knows it, there's no secrets when it comes to nullsec strat ops because you need to wrangle a thousand dad gamers into ships and fleets.

the fights mainly need to be less predictable for everyone so that arriving 5 hours early and ramming the system full of dudes isn't a viable strategy. if ccp are going to give out a reinforced node, they should have some system-level or grid-level mechanics to turn the standardised F1-monkey bash into something more deadly and dynamic so noobs die quick and free up resources for everyone else.
>>
>>2339240
It went to shit at right about that time and has no hope for improvement.
>>
>>2340270
such a cheesy way to play, i don't get why you'd even want to participate in such content, and why is it predictable anyways?
why don't they hit a bunch of stations so that they won't know which one to crash?
nullsec sounds gay as fuck, i've always just played small gang/solo, wormholes, lowsec etc because i have zero interest in being a part of these big organizations

i've gone out to null a few times to explore and it's just a big empty nothing, and alliances seem totally risk averse pussies that never do anything, safer than fucking highsec, barely better isk, and boring as hell
>>
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>>2341102
>i don't get why you'd even want to participate in such content
picrel basically.
They line up to make 60mil/hr all week with multiboxxed ishtars/miners so they can wait hours and hours to get blue-ballsed by server crashes.
>>
>>2341168
lmao is that really all they make? a single hulk/mack mining ice with orca boosts in highsec makes morethan that
>>
>>2341102
> hit a bunch of stations so that they won't know which one to crash?
unfortunately CCP mechanics are designed against this. structures have an incoming damage limit so it takes a minimum of 24 minutes to do the armor timer on a fort or keep. this scales with tidi so it could be 48 minutes in 50% tidi, or 240 minutes in 90% tidi. plenty of time for the defender to see it and move their defense in.

it's hard to overstate just how stupid and boring nullsec mechanics became thanks to 20 years of null blocs lobbying devs via the CSM.
>>
>>2341194
lol.. they're the most unhappy players too, always bitching about the shit hole they made CCP build them
>>
>>2341194
>>2341195
sorry for double posting, but i'm not quite following why that makes what i suggest not possible, why can't they split their forces up and hit a bunch of structures in different systems? sure they have time to dispatch defenses, but if you hit a bunch all over the place it would make it difficult to stop all of it no?

sorry if i'm dumb but it comes off to me like they are so risk averse and gay they are completely relying on using server crash mechanics even for the initial reinforcement attacks, otherwise they'd do what i suggest
>>
>>2341201
in the case of the atioth fight the attackers were trying to online a keepstar and a fort, which put the focus on a single system.

maybe your splitting up plan works in theory. the structure grind is split up by two separate 7 day timers. if you can form 10 fleets to do 10 shield timers, your opponent can try to outform you on the armor timers. and if they lose a couple of armor timers they will prioritise the most strategically important systems for the hull timers. so you could kill some structures that were deemed not important enough to defend.

but your fleets could be intercepted before they get into their target system. some of the systems will be cyno jammed. the defenders will have ansiblex links allowing them to use fewer larger fleets to steamroll your small ones. it's a lot to think about.
>>
>>2341272
thanks for the explanation, i didn't realize that the bigger structures have extra timers

so maybe it wouldn't be perfect, but they could definitely take more strategic action like this, that would probably be a ton of fun but they don't because they'd rather keep grinding away for 60m/isk an hour that they'll never spend
>>
CCP cannot fix the infinitely scaling megablob. This would need a completely new game.

If you want to fix this you need to rework many of the basic mechanics of the game. As a random example, you have to introduce the need for logistics (hauling stuff around, not healers) to continuously resupply a fleet on the move/fighting, creating a massive escalating pain in the ass to support your nerds and at the same time creating opportunities to harass even the biggest fleets ("spreading out the fights"). None of this will ever happen because CCP doesn't have the vision/dedication.

Just play Foxhole instead if you don't like modern Eve.
>>
>>2341289
fair points, doesn't matter to me anyways, i'll just keep doing all the other stuff that isn't nullblocs, no shortage there
it sounds to me though CCP is only partly to blame because this is what they fucking asked for

they should do something to reset sov so that they have to start over again
>>
>>2337689
moreau, she will bring about the dronepocalypse with irresponsible technological development
>>
He's right tho, there's absolutely nothing stopping the big blocks from utilizing hit/run tactics and greater strategic planning beyond simple fortification + wrecking ball strategy. 10 fleets flying independently inside enemy territory would utterly fuck up that enemy and provide good content instead of that constant stupid slug fest.

But that would require players who are more than F1 monkeys, competent and capable FCs, and a leadership thats not retarded. Lowsec is truly better because the smaller scale exposes those weaknesses and you'll get booted quickly unless you learn. In this regard, low sec forces players to become more competent while null is just care bear crab central.
>>
>>2341289
>As a random example, you have to introduce the need for logistics (hauling stuff around, not healers
It was so weird to me going from wormholes to null that in Nullsec nobody bring fuel trucks to fights. You get a wormhole brawl and nobody is going anywhere without two DSTs full of dread refits, cap boosters and ammo. I guess cynos make it basically unnecessary.
>>
How do I meet up with you niggers ingame?

Last thread some people were bitching about manufacturing not being profitable. I got back into the game over the past month. It's definitely harder than it used to be because every shmuck has access to automated tools polling most profitable items and shit. But the profits are still there, and you really should make your own automated tools to realize them.
>made my own trade tool and am pulling in 850m every day from 1 hour of play. 1 char, 20b invested.
>>
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>/eog/ corp
>>
>>2341793
Consider the following: Small gang rapid deployments take far more effort to manage than simply F1ing targets. Nullblobs fly dozens of boxes at once and can't handle that sort of gameplay, so they group all of their characters up into a blob and attempt to steamroll things that way.

Null is the way it is because multiboxing is so prevalent, and ten boxes in TFI pressing F1 is usually enough to overwhelm a handful of guys in various ships flying around space.
>>
>>2341964
whatcha making? :D
>>
>>2342700
It's less about what I'm making, what's profitable is constantly changing. It's more about workflows and automated tools. Just look at the tools available for EVE and then custom make one for yourself if you want to see similar isk/h.
>might take you 60-80hours of dev time to get a working script, less if you're an experienced coder.

Making my own tool has been the most rewarding part of this. You can make a tool for any use case, PI, manufacturing, trade, something else entirely. You just have to figure out a niche.
>also you get employable skills doing this. unironically become much more employable once you get good at playing with excel and writing scripts to automate shit lol.
>>
>>2342732
i'm more generally curious roughly the markets you're doing, ships, t2 modules? that kind of thing

my bread and butter is reactions, it's low effort and i make good isk but profit margins can swing pretty wildly (always profitable at least)
i have no trouble finding and making tools to make my workflow smooth, my reactions workflow is dead simple now

i've trained up a bunch of alts for research/manufacturing to diversity my industry but i'm not sure where i wanna start
>>
I'm building Mallers
>>
/eog/ roam
>>
>>2342744
>but i'm not sure where i wanna start
Just start building whatever you think is interesting and profitable. The secret isn't any single item or market but rather performing an activity, noticing the actions you repeat and the metrics you constantly observe, and then creating an efficient workflow or script to capture that workflow for you.

You don't even need any kind of fancy scripts or code if you're building one category of item. For example, are astronautic rigs profitable? Just keep a minimum stock on hand of the raw materials and have a rolling 24 hour production of whatever you think will sell. Don't need any fancy scripts, that's for market and data analysis and advanced tooling.

If you have a bunch of alts then you might be interested in capturing a full raw material -> manufactured good pipeline. Pump out marauders or something similarly complex. Track raw prices of mats + costs and the final price of the ship and if it's green just buy X amount of mats each week, produce X amount of intermediaries you have written on a notepad and pump out a consistent amount of product every week. Really up to you, but you have to play with it and find what suits you.
>>
remember to mine your own minerals
>>
game was built with python and you expect performance out of it? lmao, they should pay AI to rewrite it in C and it would run a billion times better and you could play your stupid big fights without lag
>>
>>2347585
Big fights is a networking problem and every time they've improved it all that happens is everyone just brings even more guys so you still get lag.
The game should have been like frontiers from the beginning with los and that other shit that make blobbing bad.
>>
>>2347676
Early on Eve did have that and it just resulted in people getting concorded constantly because their missiles clipped someone.
Eve very clearly has almost nobody working on it now so complaining about the way it is is pointless, it's not going to change.

Anyway a lot of things in Eve got worse over time, like the art direction.
>>
do big fights still always have 6 million abandoned drones shitting up everyone's performance
>>
Removing all drones excluding fighters would make the game instantly much better.
>>
>excluding
>>
how will that improve my tristan
>>
You can have a missile bonus instead.
>>
They shouldn't even have Gallente in Eve 2
Actually scratch that they should only have Gallente females as npcs and bring back the implied see through clothes.
>>
Support our nigga Roden.
>>
Regarding manufacturing: I would just start with small stuff, t1. It is more liquid and forgiving in all ways; capital, hauling, slots, material/isk tie-up. And they give you a path to research t2 for yourself without sifting through contract scams. Obviously stay away from shit where meta/faction modules are just better, like probe launchers
>>
>>2347699
the old portraits had sovl
>>
>Change the entire art style of the portraits for station walking and promises of content around it
>Cut station walking

BRAVO CCP
>>
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Love this lil nigga like you wouldn't believe
>>
This time our newest [pointless tutorial feature] will solve all player retention issues t. CCP
>>
What even could solve new player retention?
>>
You got your Roden bus right?
>>
You retain players by making a good game.
>>
way too late for that
>>
>>2352310
Eve 2
The game is just too fucking old. It's like wondering why Guild Wars 1 and Everquest 2 aren't retaining players. Wow is an exception not the rule and even they need two different versions of the game.
>>
>>2351705
What's funny is CCP knows this won't change anything.
CCP Whats his name that used to be a youtuber did a presentation one fanfest years ago where he showed almost no new players ever show up on killmails either as a victim or a killer. They weren't getting ganked and the reason they quit was they just got bored of the game after running missions.
Of course all the carebear blogger retards didn't like this since it went against their narrative.
>>
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What a Quafe corp trooper would look like.
Pumping sweet quafe electrolytes around those tubes into the brain.
>>
/owg/ jumpscare
>>
>>2352310
literally a few first-time tool tip pop-ups when opening windows like the fitting screen and market screen would fix a lot.
lot of ppl bounce off the game once they die and lose all their shit too, always gunna be ppl who get salty about losing stuff when they die but a lot would be helped by literally just showing them where they can click 2 buttons to get their ship back.
>>
>>2352310
3-5mil more skill points for new players and maybe AIR quest skill books actually fully train Gunnery/Missiles/Armor/Shield/whatever to 4 or 5

they will still be years behind vets but at least they could basically kit out a t1 frig or destroyer or whatever. You literally can't even find media about newb ship/fits. everything is t2 or perfect rigging skills. I'm sure that puts off a lot of players to see they need weeks/months of training because their powergrid is 5pts off from their youtube imported fit.
no amount of grinding or better player changes or helps after seeing a 60day train time just to barely start playing the game.

like in actually you dont super need amazing skills to suceed in the game but that's not how anything presents it to new players, and probably new players do perceive needing them

i think the skilling system is super dogshit, no player is expecting anything like it cuz no other games use such a dogshit system, but they are stuck with it
>>
Did you know that there are only 1,880 blueprints you can purchase? And if you include invention, that's only 2,920 items you can have in production realistically. That's not that much when you look at it.

Finally got around to writing a simple manufacturing script and the most profitable items in the T1 category are the large and capital rigs and the T1 capital ship carriers (like the thanatos) just going off pure market data.

>>2352310
Do these retards even advertise their own game?
>>
>>2352906
that seems like a trap play i would think those are very illiquid items
>>
build mallers
>>
>>2348022
Ive always thought drones should be fire and forget like missiles that follow a target shooting for a short time, then suiciding when they ammo out. And they should be high slot, high cooldown weapon.
They can even have it make sense in lore - all "modern" drones used for combat must self destruct to prevent the rogue drone problem that now plagues everywhere.
>>
these aislop blog posts that ceeceepee "writes" really annoy me
>>
>>2352310
Ive !anaged to bring in newguys but keep losing them to:
1. High sec ganks
Self explanatory. Absolute cancer and the absolute best way to filter people before they have a chance to experience making sand castles.
2. No non-monetary progression
Most newbies expect warcraft in space - but eve is missing those dopamine rushes from early leveling up and actual play. The skill system doesnt reflect actual play (directly) and they have been taught by most other mmo that in game currency is worthless. It means the only early reward for play appeals to spirit jews and number autist.
3. Multiboxers
If you stick around long enough, you start to realize most people are just bots, and having more accounts = more power. Money spent = more power in eve. Alot of hobbyist gamers hate that and will migrate to games without it. Since casuals are already filtered by a dozen other things, that leaves us with a few sunk cost whales and autist that refuse to move on out of habit.

If you dont fix these, how can you possibly attract more people to even try your game?
>>
What are you actually supposed to do against a Loki and don't say "use (ship that costs double)" or "use 2 lokis"
Shit is retarded ccp just let's this single ship terrorize every system it's in for over 10 years
>>
Most lokis come single pointed so if you can afford the Warp stabs penalties its a good counter against it.
>>
a good counter would result in an exploded loki
>>
Bro your Curse? What's he gonna do when his missiles have zero range and he can't use his shield booster?
>>
curse has no dps retard
>>
Just bring a marauder toon to DPS the Loki down after it's fucked by the Curse..
>>
just finished my first bot to automate some extremely mundane rote activity and holy fuck it works and its so much better than doing the same carpel tunnel inducing clicks 500x.

how do I avoid getting b& by the ccp gestapo. I think as long as no one reports me and I give random intervals for clicks its undetectable.
>>
>>2356504
i've used scripts pretty heavily for quite some time, depends what you're doing
only been banned once (two day ban or something lol) and it was because i was literally running a mining bot 16+ hours a day for months
what is your script doing? how much do you run it?

is it something that augments play while you're actually present? odds of being banned are pretty well nil if that's the case
>>
>>2356504
i used a macro creator to get the marshal bp out of project discovery (up to level 750) and didnt get banned with no random intervals or breaks. this shit feels like rng who actually gets hit with a ban or not
>>
>>2356640
just a simple script to automatically update market orders once or twice a day when I set the command, all while I'm active at my pc. It only works for 15 minutes while it runs through the entire list. I trade a lot of items and it is insufferable to update 300 market orders every day. I'm not entirely sure, but I think the only thing ccp tracks is behavioral data ie play time, type of activity. Wait, now that I think about it, doesn't their server only capture things in 1 second ticks? that would make fine-grained observation of player behavior impossible.

I did look at other bots people have made afterwards and some guy on youtube used LLMs to categorize visual data to feed his mining bot. impressive automation. this would make running a large mining fleet actually interesting.

>>2356681
https://youtu.be/20SmRCI2ETA
>draw two large rectangles over the entire field
>success
charming gameplay ccp
>>
>>2352310
>What even could solve new player retention?
Why would you want new players? EVE dying has been a meme for 20 years, it will never die. So obviously there's no problems. CCP should just keep doing the same thing they've always been doing, nothing.
>>
>>2356739
well from the jump, i can say the odds of you getting in trouble for this are basically zero, and it's quite a grey area

as for the ticks, that's when the server does calculations, every tick, however they will see when the packets for commands were received by the server, sure it doesn't do anything with them until the next tick, but they can log exactly when you click and how many times

the thing is it all takes a bunch of scrutiny to really say for certain, if you're not actually doing game breaking shit botting like crazy, they really don't give that much of a shit, they have bigger fish to fry
>>
>they have bigger fish to fry
more like they're busy doing shit nobody cares about
>>
>>2356944
yeah, that's what i meant
>>
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>LP prices have dropped by half since xmas
>>
who was that guy
>>
Darius Johnson
>>
There is a CCP in here because they keep buffing the Bellicose
>>
>>2312484
NC., SLYCE, PL (good luck getting in a Corp), Blades of Grass
>>
This game is so fun that people write scripts to play it for them.

Neat.
>>
>>2361390
ESS fighting small gang or even solo is some of the most fun I've ever had in a miltiplayer game.
>>
Yes, this game is so fun and offers enough complexity and challenge that it provides impetus to its playerbase to learn and develop complex scripts to 1) analyze complex data, and therefore learn data analysis 2) automate stupid routine bullshit, and therefore learn how to utilize and navigate computer vision and automated hardware inputs. Both highly desirable skill for anyone working with computers and data, btw.

Yes, although botting is gay when you have an automated script play the game for you like an aimbot; writing scripts to automate stupid bullshit like data entry or repetitious behavior is what the entire AI and automation industry is built on, and it's very useful and cool. The fun of the game is figuring it out, finding a niche, and working it...not clicking buttons.

It's a little retarded but since restarting last month I've learned 1) market/data analysis 2) complex code base design by creating multiple scripts to analyze market data 3) computer vision and hardware level input automation to create automated behavior 4) Excelomancy

The game just provides enough complexity and challenge that its an ideal environment to pickup and refine these skills while having fun. That's why so many spergs write detailed accounts analyzing market historical data, player movements, isk liquidity, etc. It's why they needed an economist to help manage the game.

Also the pvp fucking slaps for some reason.
>>
>>2362317
>hey Claude, write me a script that plays Eve Online for me.

Amazing. I’m learning so much.
>>
you just cant win with some people lol
>>
I think signals scanning is neat, how viable is it for money? Most people seem to just talk about industry or combat.
>>
>>2364166
It's pretty good and low investment, might not be a good in high sec but still pretty low investment.
I use a ~50mil buzzard fit and it returns that in a few sites.
You won't be a trillionaire with it. It doesn't scale that good for alts and stuff, but for solo account it's very decent money for the investment.
Get blackglass implant it pays for itself immediately. You want 50-60 virus strength, it becomes a cakewalk. After that you want scanning pinpointing skills and warp speed mostly if you feel like you're racing people site to site
>>
I want you all to understand that the games codebase is spaghetti and half the battle is disentangling it. Mama mia!
>>
>>2352906
I used to make random t2 shit from cheap bpcs from contracts and large t2 guns thru invention and it was easy money.
>>
>>2364166
>how viable is it for money?
Its very RNG and depends which ones you do.

>highsec data sites
like 10-20mil/hr

>highsec data sites during an event
double that

>nullsec sansha relic sites
ppl claim 100mil/hr but realistically halve it like anyone's bragging in Eve.

>Ghost sites and Sleeper Caches
you can walk away with like 1bil per site from those, but if you fuck up even the slightest bit you're dead.
>>
what solo activity makes the most ISK/h in this game
>>
fuck me they really did make mining a bit more fun with the new ui stuff
>>
>>2357865
thukker looks the same to around 2k/lp
>>
>>2366131
Market arbitrage/industry/importing with big capital.

Example: take advantage of nullsec's many multipliers,
buyorder cheap moongoo shit or minerals in null station,
have to access tartara with bonus to crafting, craft shit with cheap materials and boosted blueprint
Contract freighter service to send crafted shit to jita
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>>2366131
Solo, it'd be between lv5 missions and T6 abyssals.
Both are very fucking fiddly with little margin for error though.
C5 wh pre-nerf was up there too. Like half-bil-ish, bit more. People dont usually like to advertise that sort of shit.
Most shit pays 100mil/hr, a few things closer to 200mil.

>>2366189
It hit 4500per over xmas.
Then a few people 10boxxing Golems with auto-target missiles showed up.
Had one guy send me death threats cuz he noticed me also using auto-target missiles and apparently it was his autistic secret meta that no-one had caught onto yet lol.
>>
Where do I sell my new combat scanning purps. cool emoji
>>
newbro here ive been learning abyssal T0s and so far my networth is down 20m ISK since yesterday

i just dont understand how im meant to know how to counter every type of NPC. I'm using a frigate community fit literally named T0 abyssal deadspace runs so you'd think its not a fit issue
>>
>>2366323
What is the fit? I haven’t done T0’s at that level in a long time, but your fit will dictate your strategy.
>>
>>2366323
What did you get killed by?
Check out gustav mannfred YouTube abyss tutorials. There are a lot of others too
>>
trading has gone to absolute shit after the event finished, i'm making a third of what i was making a week ago. same player count tho. whats going on?
>>
>>2366323
People who've been playing EVE for too long will post awful advice that assumes you somehow already know how the game works, that you have hundreds of millions to lose just to learn, that you have skills, and that you're looking to hyperautistically optimize PvE profits instead of trying to have a good time (the absolute highest ISK/hr possible in PvE is much less than minimum wage). Posts aimed at "newbros" (that word specifically) will often give bad advice.

Abyss was designed around cruisers and T0 is intended as a low-risk tutorial-esque thing. CCP eventually added the ability to run abyss with other ship types, but the "low-risk tutorial-esque" nature then only works if you're bringing 3x frigates, not 1x. People run it solo to farm ISK, not to learn the game.

Abyss is probably a dogshit place to learn the combat basics (projectile hitrate vs signature + transversal velocity, missile application vs signature + absolute velocity, damage types, how to tank damage against rats).

Have you done many combat sites? See Agency > Exploration > Combat Anomalies, if you didn't know. They can escalate to deadspaces that function similar to abyss deadspaces, but without a timer and where you can warp out and back in. Those escalations might still be tough for you, but at least you can bring any ship, or leave whenever. "Deadspace" just means "instanced", in MMO terms, btw. See the awful matrix here for combat site content (where, e.g., 1/10 "Serpentis Hideaway" can sometimes escalate to a 3/10 deadsite on completion): https://wiki.eveuniversity.org/Combat_site

That being said, if you want to do T0 keys, try a destroyer. I just now fit the shittiest Cormorant that I could from my stash and ran a T0 exotic. My shields never dropped under half and it took 8 minutes. The ship is worth less than 1.5 mil and I looted 2 mil, which isn't much but it's not a loss. You'd do marginally worse without skills, but I doubt you could die.

The game really should explain this.
>>
>>2366323
itd be piloting stuff.
some rooms you have to pull range, other rooms you get close. which targets you kill first matter too, and the angle/direction you fly at when getting close to stuff.

it all comes with practice.
>>
Would an Arbitrator be close to flying a curse/pilgrim?
>>
>>2291126
if I just want a slow burn, is there any fun to be had in this game as a new+solo player, or is all the fun gatekept around being in the top guilds or having friends?
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>>2369867
yeah sort of works as a poor-man's version.
If you need neut power though, Dragoon for smaller jobs, Armageddon for big jobs.

>>2369889
>if I just want a slow burn
Eve is perfect, you'll be chipping away at it for a decade or two
>is there any fun to be had in this game as a new+solo player
like 99% of the game's content is solo and most players have only been playing a couple of years.
>or is all the fun gatekept around being in the top guilds or having friends?
The main thing being in a corp gets you is security and convenience. Handy if you live in some places, essential in a couple of places, but not necessary to enjoy like 90% of what the game has to offer.

Its a gigantic Space Albion Online with the hands down best/largest economy of any game.
You log in, do some cool shit in space, your wallet number probably goes higher and you log off.
Sometimes you might die from a fuck-up in PVE or getting caught in PVP and you lose your ship, but you purposefully fly stuff you can afford to replace a few dozen times so you're never left out of pocket.
>>
>guilds
>>
>>2366131
Part time Uber driver. If you net $15 in an hour after taxes, vehicle depreciation and wear and tear, and use that to buy 500 plex you made about 2.5 billion isk.
>>
>love caldari aesthetics
>hate missiles
life is unfair
>>
>>2369948
thanks broski. I'll give it a shot, see how it goes.
>>2369969
problem?
>>
>>2295339
>there's something really rotten there and has been for a while
Russian gangsters moved in years ago and sell billions of spaec monies for tens of US$, some of the shitfuckery done to make it look like CCP gives a shit is hilarious. EvE is a big chunk of the Icelandic economy, so naturally it can turn into literal dogshit as long as line go up.
>>
>>2369889
>>2370775
ok having the scroll wheel inverted is a major red flag for me. but I'm going to at least complete the tutorial.
>>
Best gunboat for mid/long range PvE mission running? Everyone says missiles are best but that's boring. I was thinking Deimos because it looks cool, but I also have a Navy Hurricane with t2 650mm artillery. What do you all think, what gunboat would you use for pve?
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some china man moved into my cozy level 4 system and started ganking shit
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>>2370843
and cranking the settings up makes the game look way better. enabled dlss, raytracing, and ultra on the bottom 2. it looks like space now instead of a grayish blueish backdrop. flames from the ship look better. still holding 120 fps average at 4k, it will probably drop if I get into big fights but that's a problem for 1000 hours later me.
>>
also newbros should keep in mind, even when you see a 10-20 year old character, there were probably years long breaks in there
i played for like 5 years, then took a break for about 10 years and i've been back again for a few years now
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I lost my old account and can't recover it, is it worth coming back on a fresh account?
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>>2371227
ok I got the industry one to the final missions and I have to go do other things. do these skills keep training while I'm offline? I see some of them say they'll take like 30 hours to complete.
and what are these skill books they've been giving me, I've just been injecting them or something, whatever the one under train now is, is that correct?
>>
>>2371284
There's nothing you do in the game where character age means anything other than "maximum potential SP" and that's just a suggestion now skill injectors exist. Even then that's also rarely relevant to anything you actually do since I've encountered hundreds of 100 million+ SP whose game knowledge didn't extend beyond running L4s or ice mining in highsec.
>>
>>2369889
The dedicated new players content is entertaining enough and people do in fact play the game solo for years, particularly industrial and exploration players. But it's a game about player interaction, both friendly and hostile, you get the best and most memorable experience playing with other people who you like, and ideally anally raping your hated enemy (the corp who is exactly the same as yours but lives 1 jump out and their icon is ugly and stupid not like yours and have a lame and gay name not like yours).
>>
>>2371706
unfortunate thing is if you're an industrialist you can't join a corp, you gotta have your own, that's why i've never played with other people
i've been meaning to spare an alt to actually join a corp but that's a loss of a bunch of slots lol
>>
>>2371706
>ideally anally raping your hated enemy
the first time you decisively win that big fight with your bros in the corp you formed is the best shit ever, even when that fight is just some small gang thing in retrospect.
>>
>>2371391
Why not? Doesn't cost you anything to create a new account and jump in and do whatever you're in the mood for. All the content is still there and people are active in chat and game.

>>2371543
SP trains also when you're offline. Focus on skills that take under a day to enter a wide diversity of content. Buy +4 implants (faction implants dont require cybernetics 4) asap, or the +3 attribute implants ASAP. If you have extra cash, buy the daily alpha injectors.

That's just some "basic" stuff to do if you're not focusing on anything in particular. But really, find whats fun for you.

>>2371796
>he isnt so filthy rich from industry that he cant spool up a new toon from a single days profit
I shiggy diggy
>>
>>2371902
>he isnt so filthy rich from industry that he cant spool up a new toon from a single days profit
the problem is i immediately just want to use that toon for even more profits...
>>
>>2371920
Eventually you'll have Scroog McDuck levels of income that you won't know what to do with. My problem is that I KNOW I could be making more, but I need more capital to get there, and it takes a lot of time to build capital... Even if I make 1b a day with little effort its still 100 days to enter a new class of capital expenditure. It's definitely a game of steady and consistent effort.

https://youtu.be/hGSHva5X6vc?
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>>2371952
i got 120B liquid, another 200~ or so in assets, i think i'm maybe upper middle class in eve terms? 1b a day is about what i make, but i'm really low effort sometimes, lately i've just been in "maintenance mode" where i just play a few hours a week, i still make about 1b a day though

lol i watched that interview... it's impressive but it's also his whole fucking life
>>
>>2371963
I think that's space rich. I wouldnt be surprised if most players have 500m-2b liquid at any time and the rest stored up as assets. Generally its only the industrialists and traders who have large sums of isk constantly changing hands and profiting.

>it's impressive but it's also his whole fucking life
A second job lol

Anyway, that's more than enough liquid isk to easily spool up an alt. 1m SP refer a friend bonus + 5m injected SP is what, 3.7b? Add +4 implants and a genius booster and after a month you're at 8.7m SP at the cost of 4.5b. If I wasnt playing on a laptop thats what I'd do and do some PVP or start my own corp.
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>>2372071
yeah, thanks for the suggestion, i might just do that
i've been having a hard time deciding what i wanna do now that i have a well oiled industry machine, i was thinking of expanding, i could hit 2b a day, but i'll have to feel it out to see if i find it to be too much work, i prefer repeatable predictable industry, which isn't always easy to find
i might just do damage control iis or cargo expanders or something easy like that

right now most of my income is from reactions, with a decent PI supplement
>>
>>2370903
Tempest, then upgrade to a Machariel later. Fit arties and a MJD
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Beams all the way.
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>>2372101
At your stage you're really at the point where you want to prioritize isk/playtime so that you preserve your real time and dont burnout. Afterall, most of industry is done on a daily basis, needing to do basic things like restarting jobs, so consistency is key.

>repeatable predictable industry, which isn't always easy to find
You may want to look into writing your own tools for manufacturing ie finding profitable items to produce. All the market data you have in-game is available for download and with that data you can perform calculations on it in seconds, giving you an instant list of which items to produce. Producing your own tools puts you in the elite section of industrialists and you'll learn some very useful skills along the way.
>>
ok lmao. I went into a 0.3 sector to try to mine some kernite to finish this final industry mission, it wants me to craft a ship, and some gurstin ships started blasting me at 25km away. barely managed to figure out how to navigate back to the science hub by using my mission navigation, since I couldn't find a way to get out on the general tab. warped out with 20% structure left on my miner rig they gave me.
so I guess I'll just buy the materials since I'm still a long way away from fighting those. how am I supposed to navigate around?
>>
>>2366487
>>2367766
cant remember the exact fit but i remember i did 66dps with missiles that could fly for 24km. I'm fairly sure its not a skill issue because my missile skill is 4/5 and launcher is 4/5 (i injected skill points) One of the NPCs i die to is the "skybreaker disparu troop" there literally seems no way for me to "fly differently" to beat it. It repairs more damage than i do when i stay ~24KM away orbiting, and if i get closer it just annihilates me.

It seems like its just a fit or ship issue but then why the FUCK is there a community fit called "abyssal T0" that literally CANNOT DO ABYSSAL T0
>>
>>2373671
You navigate using the Starmap function and right click -> set destination, or you already have a destination in mind, search it in Starmap, and set destination.

The game is essentially these context menus that you use to navigate and interact with the world. You can pilot your ship manually by double clicking a point in space, but that's primarily used for pvp.

Btw, ever since you've started the game you've been the main game, the tutorials are essentially just missions you complete in a newbie friendly sector of space. There is nothing stopping you from doing any of the activities anyone else is doing, the challenge is learning about those activities and learning how to do them. Youre gonna wanna check out youtube for some easy guides on things you can do as an alpha.
Off the top of my head you can do:
>Exploration
>Mining
>Missioning
>Trading
>Industry
>Abyssals
>DED site running

There's several subcategories in these, like for example there's several different types of mining. Go with an activity thats fun for you.
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game freezes whenever I try to open menus on troonix.
>>
use lasers
>>
build mallers
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>>2372207
It's too bad they don't ripple fire like that in game
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>>2373917
This happens to me on windows though.
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>>2373671
Yeah you're just supposed to buy isogen off the market, it's dirt cheap for building that one frigate.
They moved Kernite into lowsec a few years ago but forgot about the requirements of the tutorial missions.
Though once they release the new starter zone it won't matter anyway.
>>
>>2373917
It happens everywhere these days because nuCCP cannot into coding.
>hold alt, hit C and F
>that account is frozen for the next 5 seconds, que up some jumps on the other two
>back to the first one, the fitting window is open now, but apparently it didn't catch the C so I need another 3 seconds to open the inventory screen
Inbred Icelandic craftsmaship at play. It didn't used to be like this, but it sure is now.
>>
>>2373930
>>2373944
Most cruisers in this game are ugly and look like tugboats but scaled up.
Even some BC like the proph look ridiculous. Harbis okay but is still kind of chicken-like.
It sucks because you can't use lasers and look good without either being BS size or Destroyer or below.
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Remember when Abaddons had a purpose
>>
abaddon's purpose was always to be an upgraded but low-iq armageddon. also ugly
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>>2374131
Yeah and then they made all BS cost about the same with tiericide and the Geddon was turned into a drone ship and the Baddons resist bonus was nerfed but it didn't get anything in return.
Apoc fits all normal pve and pvp roles you would want for an Amarr BS
>>
>but it didn't get anything in return
tank bonuses were too strong, and probably still are

amarr bs should be like this:
apoc stays about the same, armageddon goes back to true 8/3/8 kino, abaddon can be lumbered with whatever assorted gay shit nobody cares about like drone hp bonuses and nos falloff, or just get deleted outright
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Hello, I haven't had contact with EVE online in about alittle over the decade, but I just want to ask what ever happened to the dust514 mercenaries in lore? What did taking all those districts and planets even amount to in the end?
>>
>>2374128
hint
they still do and its not lasers
>>
>>2374195
actually that was CCP's most successful project and it directly led to
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>>2374195
idk so I asked a clanker.
Seems they got acked just like the game did
>>
>Jita gates are all heavily damaged
>but they still work
CCP has no balls, cut Jita off for a day or two and see what happens
>>
nothing would happen. people would just wait
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>>2374294
They could delete Jita and everyone would just move one system over. Or back to Yulai or whatever.
With Encordia or whatever the fuck it's called Yuali will be a nother minor trade hub anyway. Might even beat out Dodixie.
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>>2374259
Instead of whatever the fuck Vanguard is supposed to be they should have made it an asymmetrical game where teams of regular human troops armed with standard issue gear have to hunt down feral clones armed with tricked out custom kits.
The feral clones could set up traps in the ruins and the hunters would become....the hunted.
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>>2374259
>the empires gassed us
motherfuckers will pay
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>>2373917
works on my machine
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>>2374357
Gallente one looks like a Warframe
Why is Gallente so gay?
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>>2374388
gallente always had smooth look to them just like their ships
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>>2373889
nah I don't want to watch any videos I just want to run around like a dummy. is that how people escape from battles they don't want to fight, opening the F10 map?
>>2373982
it's like 100k ISK to buy it. idk if that's a lot. I see some people here talking about earning 1b/day but idk how long that takes to reach.
>>
>>2374484
100k is nothing, you get that from doing lvl 1 missions which take a few minutes. Or killing random rats in belts. Or doing Project Discovery while jumping gates.
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>>2374484
>is that how people escape from battles they don't want to fight, opening the F10 map?
No that's for helping to plot where you want to go.
To escape from other players you can warp to celestial objects like random moons or planets or warp to an npc station to dock up if you don't have a timer that would prevent you from docking.
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>>2374357
They gassed the players irl to
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do these popups actually matter or am I safe to hide these?
>>2374543
ok, so I guess the WarpTo tab is what I should look for when I need a quick escape?
>>
>>2374609
you should be neutral to both edencom and trigvalians as a new player so yes. If you ever shoot either you will have reset that popup in the settings
>>
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>do combat site
>oh boy another EM armor hardener
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>>2371796
>if you're an industrialist you can't join a corp, you gotta have your own
is this because of wars and hostility options available between corps, or something else?
>>
>>2374751
you need complete control of your corp to coordinate jobs, move assets, pay for jobs etc

if you are in a corp without full access, you'd have to manually transfer blueprints/formulas around all the time, they'd have to all have isk in their wallets to pay for fees, you'd have to log onto each character to deliver jobs etc
generally afaik, all the privileges you'd need to actually do industry in any meaningful way, are only given to a small number of higher ups in a corp
>>
>>2374775
Yep, this is why sov alliances always have these corps named something something industries with only 14 "players" in them alongside the big pvp corps.
CCP could have handled this by letting you have sub-divisions in corps with their own hangers and wallets but the game is already spaghetti enough.
Another thing for Eve 2
>>
>>2374868
Realistically speaking what would happen is they would announce Eve 2, the playerbase would start moving over and in the last second they'd cancel the project. Then eve really would be kill.

>>2374751
https://lornor.blogspot.com/2026/04/how-to-set-up-high-sec-t2-industry-corp.html
>>
what other corps are good or at least only slighty worse to run level 4 missions for? i am a bit bored of thukker and soe desu
>>
>>2375208
it's all the same shit, it won't be any less boring desu
if you want missions to be less boring do missions in low sec or npc null or something
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>>2373834
Skybreaker is the big noob killer in T0 abyss. It's really not any more dangerous than anything else you fight, but it has a really high repair amount, so you have to meet a minimum DPS requirement to kill it--you need at least 100 DPS on your character sheet, though in practice 110-120 is best.

On top of raw DPS numbers, you need ways to actually apply that damage to targets. Your turrets can't hit targets that circle around you too quickly, and missiles do less damage to anything that's moving quickly, so you need to get a web to help apply. Too many guides for T0 abyss forget new players have absolutely terrible application skills and their DPS is so low that they can't overcome that by just dealing more damage.

This Punisher fit is dirt cheap and can do T0 abyss on a 1 day old character, try it instead of whatever ship people recommend like a Kestrel or Tristan. Punishers work the best for newbros because it has no DPS increase for training the hull skill (So you can have Amarr Frigate 1 and do just as well as someone who has it trained to 5) and turrets don't have as big of swing in damage and application as missiles do with skill training. Run T0 Tranquil Electrical Filaments with it.

If you really want to run missiles in T0, your best option is going to be a rocket Kestrel after a good amount of skill training. Alternatively, get a Corax so you can more easily meet the DPS requirements, but it'll fly slower and earn less per run.
>>
>>2374775
I don't mind doing this, but I have an easy system for it. I've got a station container with all my blueprints and mats in it, it starts on my main, jobs get queued, then I used the delivery feature on player stations to move it to the next character in line. Completed products go into the same station container and shuffled down the line, eventually the container returns to my main where I take out all the finished stuff and DST it down to a market.

It's still dumb there's not an easier way to handle it. CCP really just needs to revamp the corporate interface anyway, blueprints all need to go in a special tab with more granular rules that supports sharing them without the corp actually losing control of them rather than being treated as a discrete item.
>>
>>2291126
Why would anyone play eve in 2026
>>
>>2376265
big number up go
>>
>>2376265
Because every couple of years I get a wild hair up my ass and decide to start playing again.

I log back in as an alpha, play for a bit just to scratch the itch, and pretty soon I’m frustrated with all the alpha restrictions. I say fuck it, pay for a month sub for one account, and join some group. Pretty soon I’m on comms, having fun, fucking around but it would be nice to have the other account so I sub that one too.

Then there’s a sale and I decide to go ahead and get a 3 month sub, but fuck it why not get a year since the cost per month is so much lower? So now I’ve dropped a couple hundred bucks on the two accounts and I’m rocking and rolling.

But then shit gets busy. You know how it is. Something at work blows up and a project gets dumped on me. Little Billy starts travel baseball and my weekends are officially fucked. My wife wants to have a date night, so I can’t make that Saturday night roam.

And the game loses its luster around this time as well. The bros on comms in your corp are, in fact, mongoloid retards. The PvP is either blob vs blob, or micro gang kitey bullshit. PvE is mind numbingly dull. And the time and effort it takes to do anything, move anything, or get anything going is soul crushing.

After a couple of months, I stop logging in. I’ll get back to it, but I just need a little break. But after a few weeks the discord pings turn into a dull reminder that I stopped being part of the team, so I just delete the app.

Eventually I come to terms with the fact that I’m done with Eve. It was a good run, but it’s time to let my digital life turn to dust.

And then, usually a couple months after my sub finally expires, I go right back into the same cycle because I am a fucking retard. I belong in this hell. I was born in it, but I won’t die in it. I’m cursed to always be orbiting this stupid shitty game like a comet, briefly blazing through for a bit before rocketing away again for a while.
>>
>>2376377
Deep down inside lies an ember of hope. You hope eve is a dynamic, thrilling space mmo with a vibrant community and satisfying, risk vs reward progression, and its just one patch away from meeting that potential.
What you find instead after 3 months of play is a used band aid ball of half baked mini-games, designed to be simple enough for one person to figure out, but tedious enough that it requires 5 accounts to be worth doing. That the only other people that tolerate this are antisocial motherfuckers that autistically cling to that one activity they minmaxed to keep printing space dodgecoin, and that the only way to "grow" is to grow the number of subbed accounts you use so you too no longer need to rely on others to play.

But hey, at least its not Star Shitizen
>>
>>2376265
idk I felt like flying a spaceship in space and seeing other people even if I treat them like NPCs.
>>
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ok bros, do I understand this correctly?

Jumps: how many planets away the Seller/Buyer is.
Buyers: the standing buy orders, which result in an instant sale which avoids the Broker's fee.
Sell Items: choosing Immediate fills buy orders in your planet (or radius if you have the selling upgrades that boost your range), choosing a duration puts it up in the Seller's tab and I'm charged a Broker's fee that is never refunded.

and if I wanted to, I can buy product in one system, transport it to another, and as long as the buy order is still up it would be an immediate sale?
>>
>>2374123
How is the Apoc now after the buff? I heard its actually pretty gud now.
>>
>>2374195
>>2374232
>>2374259
It died because Sony forced CCP to make it PS3 exclusive 6 months before the PS4 came out, cuz Sony didnt want Dust to compete with Planetside 2.
So instead we just ended up with 2 dead Battlefield clones.
>>
>>2375208
Minmatar ones arent bad, but its the same 'farming cap batteries but worth half the value'.
Amarr corps have some nice lv4 0.5sec agents in buttfuck nowhere with no other ppl around which are great for running burners, but my issue with Amarr LP was its really annoying to fucking sell.
The only thing ppl really want is crystals and they're a pain to sell in huge amounts.
>>
>>2376265
When you actually compare it to the other MMOs still on the market its the only good MMO left.
The others are all woke, dumbed-down, arent in active development anymore or just have no pop.
>>
>>2376719
Its not called Nu Eden for nothin. If you want the opposite of woke find some mmo from japan or china where they make womens tits 3 sizes too large and use 5 gorillion polygons to draw the physics on the ass
>>
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It's got massive capacitor reserves. Cleansing lasers, armored powerhouse
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>>2376628
>Jumps: how many planets away the Seller/Buyer is.
Yes
>Buyers: the standing buy orders, which result in an instant sale which avoids the Broker's fee.
Yes. Mind the trickery though, you have to actually select immediate in the drop down menu and not 3 months or the game will charge you the NPC fee anyway, even though it sells it immediately to a buy order.
> and if I wanted to, I can buy product in one system, transport it to another, and as long as the buy order is still up it would be an immediate sale?
Yes. There are even NPC commodities that you can buy and sell to other NPC stations to make money, although that's more of an RP thing than a quality source of income.
>>
Trust the Rust
>>
Bust the crust
>>
>>2376922
>Armored
Only the top half, they cheaped out on the rest of it
>>
>>2376719
everquest
you can even be an autist running a train of 50 alts there, too
>>
I spent all my money on skills
>>
>>2379460
If you're that newguy do the project discovery thing you'll get some decent isk for a poor from that.
>>
>>2379470
But the dots ravage my mental disorders.
>>
>>2379479
The entire game is dots
>>
>>2291126
Whats the story with the badger in op having a 850m isk lossmail overlaid on it
>>
>>2379517
RMT
>>
>new tutorial explains how to pay to win
nice
>>
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Look, I'm not a data specialist or anything, but it took a fair amount of work to generate a simple data structure containing all production blueprints and their t2 variants from CCP's spaghetti code. I don't think CCP even knows how many production blueprints exist for items in the game... I certainly couldn't find a straightforward answer. I had to figure out a clever trick to do it.


>>2380515
it's downright disrespectful gacha nonsense
>>
>hey Claude, write me a script so I can flex on /dog/ this morning.
>>
>>2380583
Claude is a better coder than that, that's how you know anon is legit
>>
I have no clue what the fuck I'm supposed to be doing. like what my goal is supposed to be or how I'm supposed to progress.
I did all the level 1 career introductions, and I don't know how I'm supposed to progress my account besides purchasing higher tier ships from the market. is there an organic way to do this yourself or are you expected to just buy everything?
I have just been mining. I don't know where to get blueprints, it said exploration, but every time I scan something it's wormholes. I don't know how to mine low sec since my Venture has low capacity and no weapon slots. I don't know if I'm supposed to use the Cormorant to blast up some pirate bases, or if they even give any loot.
>>
>>2382708
and it's also annoying I can't isolate my mining laser noise from the rest of the turrets, so that I can have them muted in the background but hear if I start getting shot.
my workaround has been to zoom out far enough to not hear the mining lasers but the pirate lasers are more quiet than I'd like.
>>
>>2382708
it's not a traditional MMO in that sense, there's no straight forward linear progression, it's a sandbox
usually when you first start out you should focus on figuring out something you like doing that makes you money
you need to set your own goals and work toward them, or just join a new bro corp

as a brand new player you're not going to be manufacturing, you'll lose money doing it

i have no idea what the new newby kid's table is like, i would hazard to guess it kinda sucks
if you want to make some decent isk off the jump i suggest popping into wormholes and mining gas... there will be a bunch of things you need to learn to do this
>>
>>2382846
surely there's a way for me to make progress without just buying everything off the market place though? like, the stuff on the marketplace has to come from somewhere...
>>
>>2382708
>I have no clue what the fuck I'm supposed to be doing. like what my goal is supposed to be or how I'm supposed to progress.
Its the hard part starting out in Eve. It doesnt tell you what to do or how to achieve your goals. You're completely free to do it however you want in your own way.

Main thing focus on training skills up to access more ship types to fly while making your wallet number go higher.
Aim for 100mil then your first 1bil.

Event is starting in a week that will have lots of good data sites around for making money so plan around that, there might be some easy combat sites or mining ones as well, we'll have to wait and see how the event is this year.
>>
>>2382747
>but the pirate lasers are more quiet than I'd like.
just put some light drones out, they'll auto-attack any NPCs that agro you.
>>
>>2382708
>>2382886
You are expected to buy almost everything off the marketplace, at least for 99% of people. The game is set up in such a way where it's far more difficult to collect everything you need to construct everything you want, and it was made even harder in the last two years.

For example, anything T2 comes from nullsec moon mines, which are practically impossible to mine without being part of one. So right away, scratch anything that's T2 off of your build list.

T1 ships can be built with basic minerals up to battlecruisers, which just requires you to hunt rare asteroid anomalies in high sec or venture into lowsec/wormhole space. Battleships and faction ships require moon ore from highsec moons, not a whole lot, but you have to either know where a public moon mine is (They're all owned by players, but some people run them as a community service) or anchor your own. Anchoring your own by building your moon mine isn't impossible, it just needs a lot of basic materials from planets (Doable anywhere, though lower security space is faster) and some minerals from asteroids. Defending it by yourself isn't going to happen though.

Navy faction ships come from faction warfare, as do Guristas and Angel pirate faction ships. The rest of the pirate ships require you to run missions in nullsec, except for the Sisters of EVE that have mission agents in high security space.

T1 Triglavian ships come from running abyssal deadspace, anyone can do that in most places and is actually one of the better things you can build by yourself.

If you want to build stuff, you pretty much have to go to nullsec and join an alliance. The game just isn't set up for anyone else to support themselves, and I don't think CCP has any intention of changing it.
>>
>>2382941
Despite the incredibly limited crafting side of the game, it's actually pretty easy to earn a reasonable amount of money to buy stuff. A brand new player can start with T0 abyss, finding people to run Homefront Missions with (Basically a 5 man dungeon, lasts 15 minutes each), or start training to run vanguard incursions. All of these make a good amount of money such that you can afford anything given time.
>>
>>2382941
>T1 ships can be built with basic minerals up to battlecruisers, which just requires you to hunt rare asteroid anomalies
this is probably what I'm looking for. but the only blueprints I have are from the career introduction series, a 75mm Gatling Rail and a Bantam.
I don't know how to get ammo for the Gatling Rails either. I got some from the intro quests and some as drops but it seems like something I should be able to manufacture?
>>
>>2383002
All T1 blueprints are sold by NPC corporations on the market, so you can buy one from there. Certain NPC corps sell certain blueprints, like the Caldari Navy selling Caldari T1 ship blueprints or Outer Ring Excavations selling the Venture blueprint.

Blueprints come in two types, blueprint originals (BPOs) and blueprint copies (BPCs). BPOs have unlimited uses and can be researched to further provide a reduction in material and time costs, whereas blueprint copies are limited runs and inherit the efficiency of the blueprint original they were copied from.

It's usually really, really cheap to buy already researched BPCs from contracts in Jita, so if you want to save money, grab those instead. For instance, finding a 10 run Caracal cruiser BPC someone's selling in Jita might be a couple of million ISK, but the blueprint original from an NPC is like 60m ISK.
>>
>>2383002
buy some Antimatter S on the market, get a few thousand rounds. put 1000 in your ship's cargo and keep some spare in the station to restock with.
dont worry too hard about manufacturing early on, the career agents show you how to do it so you know how it works but its not going to be profitable for a while.

your first manufacturing or industry will most likely be building your own ammo, drones and probes for your own convenience. if you build any ships it'd be cheap throwaway shit like a scanning ship or Venture, building at a slight loss to make up for the inconvenience of hauling multiple 2500m3 frigates around in cargo runs to and from your trade hub.
>>
>>2382708
If you want to play EVE, big mistake. But try to find something that you enjoy doing (killing npcs/rats, killing players, exploration/scanning/hacking, mining, playing the market, whatever) BEFORE you try to figure out how to fund it. Whatever you enjoy might also intersect with making ISK without making half of your play time feel like a second job. Fly cheap trash ships for the foreseeable future (weeks, months?) until you know what you're doing and never fly a ships or cargos whose loss would constitute a significant setback.

If you want to kickstart the game and hate grinding, you could buy and sell $5's worth of PLEX, which would give you enough ISK to fit 100 little ships or 25 cruisers. You can't buy your way into being good at mechanics and execution, and you often can't buy your way into a social circumstance, but you sure as shit can swipe your credit card into any ship in the game, or into skipping years of training, or into multiboxing with 11 other accounts to one shot practically anything you see. It is what it is.
>>
>>2382708
Unironically join Eve Uni or whatever newbro corp thats around these days (don't join "chill" hisec corps these are worthless).
When I started playing I consumed all the guides and blogs I could and if there hadn't been any available I would have never have lasted more than a day in this game.
However you've said before you're against looking at videos and guides out of game but you seem okay with asking other people questions. A corp, especially Eve Uni is a perfect fit for you and will give some structure.
>>
>"free" plex with omega(pay)
sounds stupid
>>
I think I learned an expensive lesson, I tried trading using one of the market calculators and bought some blueprints for 10m each intending to sell in jita for like 13m each. when I arrived there were no buyers, just people selling for 10m. so now i've got them listed for like 9m to eventually make some of my money back.
Any advice to be a little smarter with this trading stuff?
>>
>>2384765
There is a website, like eve-trading or something like that. Look for an arbitrage calculator.
If you're new and don't know what you're doing, you are supposed to check the numbers yourself ingame before you do anything. Park one character in one station, another on the opposite end, then compare. It's awkward to do with one occount, but not impossible.
>>
some of you guys are alright
don't come to uedama this afternoon
>>
>>2382747
We need a mod that rotates Star Trek “red alerts!” Whenever we get targeted
>>
>>2382747
>hear if I start getting shot.
you can set an alarm to ring if your shield drops below 90% but it'll get annoying real fast in combat if you forget to revert it
>>
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so what's all this omega locked stuff?
omega is the subscription?
but I'm also missing the skill books? so if I had the skill books would I be able to train this skill and fly these ships, or do I need to have omega to train the skill to fly the ships?
if I get omega, and then it expires, does all this stuff become locked off again?
>>
>>2383998
I try to avoid guides that are like buy x ship and y mods to do z content, and instead try to find guides that focus more on mechanics like this is x menu that shows y content and these are some of the z resources you can get from it.
>>
>>2385107
I did crank the "Warning Sounds" slider to max. I don't see anything to set the shield % trigger though.
>>
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>Mining Destroyer
>>
>>2385375
I'm new, what's the tier up from Venture?
you also didn't answer any of my other questions.
>>
>>2385291
not in game right now (rn) but on the actual health/cap display there's a button that opens the window for these settings
>>
>>2385248
Yeah it becomes locked again. Before alpha and omega existed you just couldn't log in at all when your sub ran out so for old fags it's kind of an improvement (with the tradeoff of the game being "f2p"). Omega is the old subscription, alpha is basically an endless trial though some people play it as their main eve experience since you can still user most t1 and faction ships. For newer players it might look like a scam or something.
>>2385523
https://wiki.eveuniversity.org/Pioneer
The Pioneer, You can get one from mining epic arc. It's a mining destroyer which sounds stupid if you're going off the real world idea of what destroyers are. That's what that anon is making fun of. We used to have mining frigates other than the Venture and mining cruisers though.
>>
>>2385564
found it, bottom right corner of the ship's HUD. thanks broski.
>>
>>2384765
I started reading this post and was sure you were going to say someone killed you and stole your blueprints.
>>
>>2385572
>mining epic arc
is that like the NPC career missions? I noticed when I was doing some of the industrial delivery missions there were some more quests available at other star systems but I haven't gone out and hunted any of them after completing all the level 1s at the intro planet.
>>
it doesn't make sense to be called a destroyer if it doesn't shoot shit
>>
>>2385598
Epic arcs are quest chains, you can find them in the agency window.
Destroyers are rarely straight upgrades to frigates, and I'd argue that the Pioneer is a joke and that the first real upgrade to the Venture is a mining barge.
>>
>>2384765
It helps to know a little about real world marketing before you try it in EVE, although mistakes in EVE can teach you a little as you go.

Obviously, anything you buy, you want to make sure you can sell for a profit. The quickest way to lose money is to buy something at X price and wind up having to sell it at a loss. Blueprints are somewhat bad for reselling in different locations unless you're patient and selling blueprints you can't easily get near market hubs in the hubs. For example, selling Gallenete BPOs in Amarr where there might not be any good NPC sellers nearby--someone who really wants the blueprints may be willing to pay a premium to avoid having to make the trip to Gallente space. ORE ship blueprints are another good example because those BPOs can only be bought deep in nullsec, so people will often gladly pay a markup on them to save themselves 50+ jumps through null.

Another thing people often forget is supply and demand. Not really in the sense that as supply goes up, demand goes down, but in that there's a finite amount of demand for an item and you can only sell so much of it. People doing planetary industry forget this when they produce billions of ISK worth of a single item and find out it takes forever to sell it, and the market prices depress in the meantime. Avoid this by diversifying what you sell and be willing to hold anything that isn't returning a profit. Don't do something like buy 10b ISK worth of ammo and try to sell it in a backwater station, because while you might double your investment, it'll take a year to get rid of it all.

As someone who's a smalltime player in the market, you're probably better off looking up a website that has buy and sell orders listed (Such as adam4eve) and then find out what stations have buy orders priced higher than sell orders in Jita. Buy items in Jita and drag them to sell out there. Beware taxes, while small they eat into your margin.
>>
>>2385608
It's just a size classification between frigates and cruisers. IRL they were originally agile and fast ships that could evade torpedos and destroy torpedo boats but nowadays they're multi-role.
>>2385598
On the sidebar there is a button called The Agency, there's a category in there for Epic Arcs. At this point you can only run the mining one and Blood Stained Stars.
>>
everything irl called a destroyer is a war ship. you wouldn't call a passenger ferry a destroyer just because it's a particular size
>>
>>2385654
So then why is it okay for the Venture to be a Frigate? That's a type of warship too.
Anyway they can both kill stuff since they carry drones.
>>
>>2385248
Omega is the subscription. Alpha is free to play. There's a decent amount of stuff you can do as an alpha because EVE is about strength in numbers, but pound for pound alphas won't be as strong as omegas with training. They also train at half the speed of a paid account and stop passively training at all at 5m skillpoints (Though you can get the free skill points through the AIR daily/career program still).

Not having omega locks out all T2 ships, T3 ships, large T2 guns, and T2 medium/heavy drones. It also locks out all cloaking devices and sentry drones. You can still use T2 armor/shield modules, T2 small and medium guns, and fly faction ships just fine, so there's still a good progression path available even as alpha for combat. You can't do a lot of industry activities as alpha though, such as run most reactions, build more than one item at a time, fly good haulers, or run anything that can harvest asteroids at a decent speed (Though gas harvesting is still decent as alpha).

Personally, if I wasn't already embroiled with my corp in various things and just coming back to fuck around, I'd have stayed alpha and just ran the abyss for fun. It's one of the few higher end activities alphas aren't barred from.
>>
>>2385572
>>2385668
so these skills that I can't train without omega, can I force them to train with banked skill points? if I have them trained do they work without omega?
>>
>>2386898
They won't work without omega. You can inject them when you have omega, but when you lose it, they'll stop working. You can't inject omega skills while alpha.

One thing to do is to stockpile skillpoints and then go omega only when you have enough to instantly inject whatever you want to fly or do. For example, build up free skillpoints on a character until it can inject good PI or mining skills so you're not paying for a couple of months of time and getting no use from it. This is mostly used for people making alts though.
>>
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Mining in lowsec tonight?
>>
>Even if its an alliance member, its a taboo to have combat ships on grid with the mining fleet.
>Wonder why these low trust dumbasses are being ganked so often.
>>
What EVE clones have existed over the years? Surely by now there's been a bunch of people who have tried to do "Sovereignty Economy Sandbox In Space" - its been a quarter century.
>>
>>2387529
Outside of space, you have games like Darkfall and Albion (though Darkfall's economy is kind of a joke). In space, I can't think of anything.
>>
>>2385572
>https://wiki.eveuniversity.org/Pioneer
do they really not tell you where to get the ship other than:
>A Pioneer is the reward for completing the Fractured Legacy epic arc that was released with the Catalyst expansion. It is estimated to be completable in the length of a normal session.
or am I supposed to just search explicitly for a blueprint on that website to find stuff?
and even if I get that ship, wouldn't I need a skill I can't train yet to fly it? >>2385248
>>
>>2385248
Omega = subscription.
Lots of automatable or passive stuff is locked behind it, plus Tech 2 ships (specialised ships), Tech 3 ships (versatile, customisable ships) and capital ships.

A lot of mining, industry, market etc is locked behind Omega too cuz the economy would completely break if people could just roll 100 accounts for everything.
>>
>>2387529
>What EVE clones have existed over the years?
Albion Online
X3
X4

That's about it. No other games really come close.
>>
>>2387877
It only breaks because so much of that shit is designed to be as little input or as passive as possible. The game would be in a far better place if CCP got rid of anything that was queue up and forget and made it all require constant interaction to get value from.
>>
>>2387773
Doing the epic arc gets you the ship and the skillbook to learn to fly it. You have to start it with a Venture, second mission gives you a Pioneer, third mission completes the arc. All in all it takes about 45 minutes, most of which time is spent jumping between systems or flying between asteroids to mine them.

Getting a Pioneer BPO likely requires going to nullsec to buy it from an NPC corp, or buying one in Jita. You can also get the faction version by doing missions for a few corps in high sec, like Drucia Foundry. Don't remember what the other corps that have them is, but the faction model is vastly more expensive and mines no faster than the standard one.
>>
>>2387888
>Jita
is Jita like a planet that is the unofficial trade hub in the game or something?
>>
>>2387941
Yeah, pretty much. It's a space station that's traditionally been the biggest trade hub in the entire game.

There's nothing unique to Jita vs any other NPC station, but trade hubs are self-reinforcing ideas. Basically because a bunch of people trade in Jita, more people keep doing so. Sellers take things there because that's where the most buyers are at, and buyers go through because that's where most sellers are. Other trade hubs, like Amarr, Rens, Hek, or Dodixie exist, but have much less volume.

Even for hubs like Amarr that sell a good amount of stuff, the volume isn't as great as Jita and so sometimes prices fluctuate a lot. Jita has so much crap that you don't really run into issues like something being out of stock or bought out and relisted for triple what it's worth.
>>
>>2387941
Its j4. Youll know the station cause 99% of all buy sell orders are there.
Jita its self is actually a pretty shitty spot for a trade hub for most people, and devs has been trying to soft push people to other hubs forever, but thenetwork effect means it will probably never change.
Also be aware Jita is always camped, and people have cargo and ship scanners so assume they know what your flying and what your carrying. Many gankers like blowing up newbros just for giggles, so your might be ganked at anytime.... Just dont assume you can auto dock, cause warp to 0 is random in how close it gets you, and warp out also takes time if you dont set up an instant undock. Its a good idea to set up your own instant dock bookmark and warp 0 that instead. That goes for any station you frequent.
>>
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>>2387971
>Its a good idea to set up your own instant dock bookmark and warp 0 that instead
I still don't understand this escaping stuff. this is my 'L' menu. I saved my main base planet that currently holds all my stuff, and I just added Jita 4 from this conversation.
when I fill up my mining I press L, set destination, and autopilot back to it to dump it off. I've been hopping into mining anomalies through The Agency.
if pirates show up I fly next to somebody with drones, or hop to another asteroid belt. since this is a mission operation I swapped out a mining laser for a gun so I can do the mission.
is that all it is, being ready to warp to another planet within that star's system?
>>
>>2387529
There is a straight clone of EVE but with mechs called Perpetuum, few singleplayer clones in various state of devhell, the most complete one being Astrox Imperium. Most other sandbox mmos have very little in common with EVE outside of being a sandbox.
>>
>>2387990
Buy a space shuttle and warp to 0km back and forth between a gate and a space station. You'll notice you don't always land at the same spot. "0" isn't really "0"; there's always a random landing radius around the target point. If you warp 0 with a valuable ship or cargo, there's a chance you'll land outside of docking range and will have to physically move your ship for a few seconds before being able to dock. What people call "instadock" means moving your ship manually to within deep inside of a station's radius and placing a position bookmark there (rather than bookmarking the station itself), such that warping to that position bookmark always lands you within the invisible docking sphere, even with the random landing radius, such that you can then manually dock nearly instantly.
>>
>>2387990
https://thegreybill.wordpress.com/2023/04/24/a-guide-to-good-safe-spots/
Also the venture can carry light drones, you don't actually need a gun on it
>>
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>>2387259
>set up in lowsec belt
>industrial core on
>NIGGA NEUT APPEARS
>warp hulks away
>warp porp away
>ships still in warp
>NIGGA PASSERBY NEUT LEAVES
>sigh
>warp hulks in
>warp porp in
>mine for 10 seconds
>NIGGA NEUT APPEARS
not to mention every lowsec system has an autistic resident who is there 24/7
>>
just defend yourself retard
>>
>>2388936
im not feeding u mining ships killmails fucktard
>>
barges are like 50k ehp, 200 dps each. porp is more. it's actually difficult to fight them if the pilot isn't retarded, but 99% of miners are
>>
>>2388940
ur retarded
>>
cunt
>>
eve online stream where nothing happens extremely slowly
>>
>>2388914
yeah I still haven't figured out how to acquire drones from not the marketplace though.
>>2388934
are you multiboxing or running one account?

what's the fleet setting for, lets one person control a group of ships but they all need to be from different accounts?
>>
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Kitsune skin on twitch
>>
>>2389008
Just buy them. It's not a survival game. That's Eve Frontier.
If you really insist on being anal about it though you buy the drone BPO from an npc station, research it at another one that has a lab to about 10 material efficiency which takes a few days and then use it build them.
>>
>>2388934
mine in an anomaly then when someone appears in system check for probes on d-scan.
>>
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niggas be like nullsec is dangerous HAHAHA nullsec is big risk and big rewards bro HAHAHAHAHAHA theres no concord in nullsec nobody will help you HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHA
high sec is the carebear zone nullsec is for real men HAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHA
>>
>>2389542
go crit your static so you can crab in perfect safety you dirty wormholer.
>>
I'll crit your static in a minute faggot
>>
>>2389542
True brotha, they should make nullsec more dangerous by adding concord that shoots anyone that aggresses against the sov holder without a loisence.
>>
>>2389542
Who draws these maps and why is there always empty space colored in?
>>
https://www.youtube.com/watch?v=Q86vzWR2qBc
bros?
>>
>>2389416
I'm not really in a rush, but I would also like to know how the cake is baked instead of just buying the cake.
gotta start with Betty Crocker before I go to the bakery to buy a customized cake.
>>
>>2389898
I knew this would happen when I started seeing the Arma Reforger game modes that are basically Foxhole but in short matches instead of a month long war.
>>
>>2390000
This is backwards. Most people just buy the cake. Only some people want to make their own.
You can bake your own cake but you won't get far before you get to the Strawberry milkshake that requires ingredients from three continents.
>>
>>2391382
please be patient, I have autism.
>>
>>2388934
why the fuck are you mining in lowsec?
you can get lowsec ores/minerals elsewhere easier and safer.
>>
>>2389237
based skin announcer
>>
>>2388934
>>2388938
You couldnt bring one alt in a blackbird, or even better, a curse?
>>
>>2387990
If you really like the solo mining stuff, start exploring wormholes and train up to gas scoops. Money vs time on gas is actually good, risk is minimal with practice, and wormholes will fine tune you to danger signs through death far quicker than hi-sec. For a solo account its a reliable way to learn n earn.
>>
Can someone give me qrd about latest drama? Who's fighting who and where I can barge in to shot some frat where it hurts
>>
>>2391643
it's fun when it works
>>2391791
i don't have that many alts
really the problem is there are no good cruiser sized ships to mine in lowsec. u either use hulks to make isk and run away when someone appears in local or u larp with procs which are useless against anyone competent. procs and skiffs are basically ehp bricks good only for highsec mining if u r paranoid about ganks. to mine in lowsec u would need a proper mining ship that can actually pvp well.
>>
>>2392299
Imperium is invading Winterco to try and wipe out the last coalition in null that's not part of them. I think both the Goons staging keepstar and Frat's home keepstar are at hull because it's impossible to protect a keepstar against 10000 vexors at 90% tidi. Winterco is already fracturing with various groups having already left for NPC null, or are preparing to "go neutral" and take the Dronelands.

If you want to hurt Frat, the actual battle sites are too hot for small third parties and they don't need to travel anywhere to attack along the way. You could hit skyhooks I guess, or target their FW groups.
>>
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>"Imperium"
>>
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Went to the Caldari Faction staging system pretty cool.
>>
>>2392431
>I think both the Goons staging keepstar and Frat's home keepstar are at hull because it's impossible to protect a keepstar against 10000 vexors at 90% tidi.
Goons' current capital and their staging keepstar for this war are not reinforced at all.



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