A lot of fixes and UI shit this patch. Is IndieStone finally being wrangled into working on the actual game?
>>2324151Is the new extinction difficulty good?
>>2324161All of the new default modes are better than what they used to be like. But they all still contain dumbass mechanics that nobody likes.Shit like the comfort system, fatigue system, crawler lunge, cars being 90% broken for no reason. Etc.
>>2324161Every new default mode is considerably better than all old modes.Sandbox is still best.
>>2323881I took it when my friend suggested playing a character based off of me irl
>>2324151The mini-14 ripoff ingame is great, why did it take them five fucking years and hiring an ex-army chud to add such a thing?
PoV: Master blacksmith after wearing their own custom fitted armor for 0.005 seconds
>>2324260It's bafflingly stupid because armor ingame would be designed to prevent zombie attacks, which are considerably less powerful than somebody swinging a sword, hammer, axe, etc at you.So any blacksmith who knows anything at all, would make an exceedingly light weight and relatively comfortable outfit to become zombieproofed.
I like armor. Armor is good.If you don't wear a neck armor 100% of the time you are stupid.
>>2324282The only worthwhile neck armors are leather gorget and the bone necklace. The rest are pretty worthless.
They could add mechs to the game and they would be useless because you could still get bit through them
>>2324327>Advanced mecha added to game>95% chance to defend from bites>Makes characters sad, overheated, stressed, and slowly builds up sickness (kills player if sickness is above 75%)>Also needs about 50 liters of fuel a day
>>2324175>comfort system, fatigue system, crawler lungerealism pls understand>cars being 90% broken for no reasongame balance pls understand
>>2324350Crawler lunge is bullshit, crawlers can't use their fucking legs yet can fly 5 feet across a room? It makes no anatomical sense.Lay down and without using your legs, seriously try going as fast as you possibly can. Good luck pulling off a fucking xenomorph lunge.
>>2324353uuuhhhhh sweety it is "how you died" not "how you survived"
>>2324357It's great the new chud in command seems to be BTFOing those retards with his changes.
>>2324345>Makes characters sad, overheated, stressed, and slowly builds up sickness (kills player if sickness is above 75%)>Also needs about 50 liters of fuel a dayIs there a gas leak in the thing?
>he plays custom sandboxoh nonono...>he tweaks the settings to make everything easierpfffftHAHAHAHA
>>2324439*harder
>Unable to destroy car windows through the radial wheelHuh?
>he's really on his fourth consecutive day crying about armor
>>2324223Because they're br*tish and TIS started life as a sims modding group.>>2324161It's better than it used to be. If someone asked if they could just pick up and play the game without tweaking sandbox to their liking or downloading a preset, I would now be comfortable saying "yeah I guess so". I don't actually hate engaging with the game's mechanics most of the time so I'm less critical of them than probably most anons here, but there's still some serious dooky to fix, like lunging crawlers and all the stupid grindy bullshit lemmy added earlier last year.
>>2324449>smash the window manually>still can't enter the carTHANKS, OBAMA
>>2324437The average joe of the 90s just really liked eating beans.
>>2324350It is annoying how much of the game is designed around their flawed understanding of "reality" and how much other parts of it are designed to inconvenience the player for the sake of "balance".
tfw no zomboid gf
You know what, we haven't talked about armor in a while. What's your opinion on armor, fellow anons?
>>2324559Armor and clothing should be separate but related categories.Clothing being wearable items that do not provide protection, only insulating your character or being cosmetic. Armor being anything that provides actual physical defense in addition to optionally insulating your character.All armor should provide complete coverage for covered body parts that cannot be bypassed until that part has been attacked and destroyed, the different armors having different durability that determines how much damage they can take until destroyed. Attacks against armored body parts not being able to cause skin breaking injuries but still causing bruising represented by more or less health damage depending on the padding of whatever you're wearing, the best armors or armor combinations being effectively unbreakable and providing complete injury negation as far as zombies are concerned.
i hope the new people they are hiring spanks some sense in to them and move the game forward instead of reworking the early game for the nth time
Oh god, I clicked on /vg/ on my way here.
>read about the bare-ass meta here>try it out>incredibly bored by the lack of dripWhen it comes to occopations and traits, I always pick meta. But no clothes - no thanks. I enjoy finding pimp gear and adding leatherpatches to everything.I'm also not the best player, so I will eventually get grabbed and fucked.
>>2324769Clothings themselves don't provide any debuff aside from backpacks and even then it's pretty negligible."Butt-naked" meta mostly mean wear anything that doesn't cause a debuff, like uncomfortable, overheating or freezing, as those do slow you down and make it more likely to get caught.
>>2324769Just wear armor instead of listening to stupid retards here who don't understand how probability works
>>2324558would you try to lure a zombie babe to an enclosure?when will the devs give us the option to leash and collar a zombie so we can keep our loved ones intact and undead?
So does eagle eye do anything yet or did I just troll myself for getting it on my new character
>>2325466It only matters if you use aim mode to scope out your surroundings. You still get owned by fog.
>>2325466Long ago you could use eagle eye for better vision in the dark (in combination with cat eyes). I assume it still helps today. The increased view cone is nice too, nothing wrong with eagle eye.
>>2324769Don't listen to the armorfag shitter who don't understand probability means shit in a game where enemies kill you in one hit.The best bet is still not getting caught, and that means don't slow yourself down.
>There are two bowls of skittles>You must, at some point, eat from one of these bowls>Will you eat the bowl in which all skittles are poisoned or the bowl in which only one is poisoned?>ILL JUST STARVE!>*dies anyway*
>>2326036This is the most retarded analogy I've ever seen.>dude you'll totally get caught eventually one day soon I swear>so you need to wear this thing that makes it more likely for you to get caught so you can dice roll getting killed more often>Mitigating the chance of getting caught in the first place? No the meta being naked is totally wrong because you'll get caught eventually!>muh skittles!
>>2325466>So does eagle eye do anything yet or did I just troll myself for getting it on my new characterHidden absolutely gargantuan buff to foraging radius.
>>2326045>Two bowls>20 skittles in each>One bowl has 1 poison and 19 safe skittles.>The other has 20 poison skittles.You must eat one skittle every hour until you eat a poison skittle and die.What is your strategy for surviving the longest?
>>2326083Okay that's cool but you can also just not eat them and leave, which was always an option because the door is always open, and no, you won't magically starve.Your analogy is flawed by the fact that you treat getting caught as an inevitability but not getting bitten while wearing an armor, while the truth is quite literally the opposite.There's plenty of instances of player getting bored with the game because they survived for months or even years long before the introduction of armor simply because they could just not get caught, because they stayed mobile. In fact that's an advice given to beginners since forever, the reason you aren't meant to fight while exhausted, depressed, or in general suffering from any kind of nerf to speed, is specifically because it makes more likely for you to make a mistake that'll lead to getting caught.Meanwhile once you do get caught, there's nothing you can do but pray for RNG to not fuck you. But here's the cool thing, you can avoid getting caught in the first place.You want a better analogy?>you have to cross the street>you can either just sprint across bare assed>the odd of you getting hit in the first place is extremely low because you can run past cars>but if you get hit by a passing you die>or you can wear a really thick jacket, which mean everytime you do get hit by a car, you only have 5% chance of dying>but now you can't run past cars as easily and get hit by them a lot more often>you also get tired more quickly which worsen the odd of getting hit by a car as you run along
>>2326083getting an antidote
>>2326112>>2326113>Refusing to acknowledge the conceit of the analogy.Dumb idiots.
>>2326172>retard refuses to accept his analogy is wrong because that'd mean acknowledging he wasted his time on armor
>>2326188why are you still doing this anon, you did the same thing in the last thread with the same picture, why do you have to be a retarded boomer, please just stop it, let it go, you don't need to be this autistic, it's not that deep, it's just a game, enjoy your life instead. Nta>inb4 you're not nta hurr durr no u are gangstalking me also just like last thread
>>2326036>>2326083
>>2325979And not getting caught is incredibly easy, just do not fight inside, as long as you're outside and not terminally weakened by moodles, zeds cannot do shit to you if you play correctly (inb4 muh extinction mode, we're talking about the canon mode here). And if you're inside, just whisper behind doors to check for bathroom zeds.Any half-decent zomboid player who wants to clear an area will do the same basically infallible tactic: have a safe place to rest and sleep beforehand, go fight the zeds outside the area you want to loot or live in, when you start getting exhausted/tired go back to your safe place.If you've already cleared everything and are in your daily routine where the only risk is some lone zombie wandering in while you're not paying attention, then sure armor could be useful, but for actual exploration or regular combat it's pretty dogshit.
What's the correct setup to connect a water collector to your sink? Does it have to be on the roof, or can it just stand outside the house?
>>2326227Because it's funny watching someone try to defend the most retarded mechanic in the game with the flimsiest analogy imaginable.aka (You).
>>2326352Pretty much, hence why armor is dumb, you're crippingly yourself, effectively making it more likely to get caught, just to lower the chance that getting caught will kill you (and it's not even guaranteed), which you can already do by...... Just not getting caught in the first place.
>>2326519It may be funny to you because you're a lead poisoned boomer that acts like it's 2006. I'm still not that guy and you're still a schizo that thinks he's being gangstalked and you do nothing but spread cringe and old memes. You suck at the game too and throw hissy fits every time someone points this out, like right now.
>>2326595There's quite a lot of projection in that post.
>>2326628There's quite a lot of reddit in that post
bodied that freak
>>2326636Truly I'm defeated, I cannot come up with a response of your level, you bested me.
>>2326764Cool I guess. gg no re. I am also casually wearing six layers of metal armor right now.
When they release new updates like this do you guys still play on your outdatedbuild save or do you forget it and play in the new update?
this thread is like ai arguing with aigood job guys
Oh god I clicked on /vg/ again
>>2324175>>2324201>>2324462So what's changed? Is apocalypse different now or something? What extinction's settings?
>>2326996I just start a new game.I have never made it into September, so my saves aren't that special anyway.
>two 'balance' passes>literally just changing curation options in a sandbox game with sandbox settings>butchery still sucks, armor still sucks>every new update has some invalidating bug>there is no longer a way to play experimental long term, your saves will be invalidated by rolling hotfixes.my patience has been strained to the breaking point.
>finally try b42 because i heard stealth is actually viable now>build my character around stealth and athleticism >loot my spawn house and sneakily hop the fence>my character grunts like his anal beads fell out>five zombies across the street hear it and aggro
>>2326036I think its weird that he complains so much about how many things kill you so easily while refusing to engage with the game mechanics to protect himselfits fine if he thinks its dumb, I also think armor should completely protect you but absorb all damage you take directly to its durability but it seems borderline autistic
>>2326595Btw he specifically plays with sprinters off and gets very defensive over this fact because his entire argument - which is still wrong - hinges on the idea the only enemy you fight will be shamblers
>>2327295>i heard stealth is actually viable nowit has literally never worked
Stealth works with very tiny groups so you don't aggro a whole bunch of them at once. Just some settings changes lrts you use stealth sorta.
>>2327055>What's changedI don't feel like going over that exhaustively, you'll just have to go read the changelogs nigger, sorry
>>2327295>i heard stealth is actually viable nowLiterally no one as ever said thatevernigger
>decide to finally try build 42>play 3 ingame days>wake up to half the fucking town suddenly burnt to a crisp with no fire in sight and zombies untouchedAlright back to 41 for me
>>2327435I was lied to then, lmao. How do the devs not constantly feel humiliated that a major feature has been an underbaked noob trap for this long?
>>2327295As always you have to tweak sandox settings to make stealth work to any reasonable extent
>zombie follows me over fense>on ground highlighted>attack it>miss somehow even though it was highlighted>it lunges>character stumbles>while stumbling they turn a full 180 degrees and walk directly backward toward the fence>two more zombies are at the fence somehow (they were not seen previously, with no place they could reasonably have come from)>get omaewa'dthanks zomboidvery cool
>>2327295Visual stealth is still pointless. Audio stealth is useful, though.
Does butchering ACTUALLY increase the amount of meat you get?When I butcher a 20 hunger animal at level 0 butchering, I get 20 hunger worth of meat. When I do it at 10 butchering, I get... 20 hunger. Same calories. Does the skill just literally not do a fucking thing?
>>2327856Supposedly, better quality meat has more calories. But this shit keeps changing so often its impossible to really know.
>>2327307I think it's funny that you think there's only one person mocking the armorfag and his retarded analogy.
>>2328200no one believes you
>>2328205I mean some fag in the previous thread accused me of double posting with post less than a minute apart, sometime neither being mine, but you know, sure I must just be that good.
>>2327682The average joe in the 90s did a 360 and stumbled away
>>2328200It's only you, nakedschizo.
>>2327295>hop the fenceI don't remember it being a thing in B41, but it's fucking me up that "walk to" makes you hop tall fences instead of going around. I start 0 strength/fitness characters, hopping fences is almost impossible, and it destroys my character's endurance and immediately gives massive muscle pain. Why the fuck does the automatic walking button not do automatic walking but tries retarded parkour? Are the niggers at TIS using the exact same code for walk to and for zed pathfinding, so with zeds banging fences you are now also magnetically attracted to them?
>>2327664Simple, they almost never interact with the community, they run out their little bolshevik subreddit completely against Reddit's TOS for a decade now just fine, they put Marx's book in-game but oh nooo we cannot have le bad Mein Kampferinooo, and when you criticize the obvious vacation they took for 3 years, Lemmy says you gave him a stomach ulcer and he fucks off for a year.
>>2324260But muh 95% protection!
>>2328370>Simple, they almost never interact with the community,And that's a good thing.Devs who listen to their communities universally produce shit games.
>>2328402>Devs who listen to their Discord community universally produce shit games.ftfy
>>2327856you seem to get less calories if anything and it has been that way for over a year.you can easily check this is dev mode, just spawn some animals. 2 threads ago i posted a bunch of screens showing butchery results from pigs levels 2-4 and it was all shit.now they're out of easy mode with long as fuck gestation times so they are probably even worse as a source of food. you will never live to see animals reproduce, but a cow will give you a stick of butter a day in milk or whatever the fuck.
>>2327295>because i heard stealth is actually viable now
>>2328370You're not 'the community' though, you're a whiny redditor. You contribute nothing and want to be spoon fed. You're a consumer. I would fuck off too if I get messages by tendie eating toddlers like this every day lol>>2328404>reddit good, discord badlmao go back
>>2327295>finally try b42 because i heard stealth is actually viable nowIt fully is. I've been playing Short Blades stealth since the update, with Reluctant Fighter, and I've had no problems.Anon I think you're having a... skill issue.
>>2328493>instantly mention reddit out of nowhere
>>2328498wym out of nowhere lol do you not read posts? Is the screenshot not from reddit? Do you actually have a learning disability or something because reddit is mentioned several times
>>2328500>Do you actually have a learning disabilityDo you? Because at no point did I mentioned reddit in my post so you're sperging out over a bogeyman you've created in your own head.
>>2328502no, i'm sperging out over a boogeyman the anons above me have created by mentioning reddit and posting a screenshot from reddit, and guess who is at the end of this reply chain? That's right. (you)
It is funny how this game has such a good reputation simply because they permaban literally anyone who criticizes it. That's why the announcement posts always have locked comments and you need to go to the steam forum to discuss them btw.
>>2328541>It is funny how this game has such a good reputation simply because they permaban literally anyone who criticizes it. That's why the announcement posts always have locked comments and you need to go to the steam forum to discuss them btw.Petty tyrants are identical to real ones.That people tolerate them at any level of society displays how they gain power at the highest levels.
>>2328547>That people tolerate them at any level of society displays how they gain power at the highest levels.Your life is actively ruined if you do anything about them. "Violence is never the answer" means that anyone with a life worth living cannot afford to just beat the shit out of a pathological liar or an extreme public nuisance because that's years of jail. Legitimate violence has been entirely removed from society, therefore passive-aggressive bullshit and pathological lying is never suppressed in any way.An old bitch the other day made a vegetable fall of the aisle, she pretended not to even see it happening right in front of her, and when an old woman picked it up and put it back, she didn't say thanks or sorry, she plainly ignored her and kept her resting bitch face. If we were in a sane society, I would have slapped that old whore and made her apologize for her repulsive behavior, but commie judges and zogbots would ruin my life if I did that so she'll go on to be a bitch for yet another couple decades.
>>2328595you're not supposed to put the produce that falls on the floor back on the shelfnow some poor shopper is accidentally going to buy floor lettuce
>>2328595Watch out for the internet tough guy over there.
>>2328624No. I think I'd rather watch out for IRL weaklings.
>>2328603It was something with skin that you peel off>>2328624>I did nothing>"WoW StOp pReTeNdInG To bE A ToUgH GuY"I diagnose you with retardation
>tYpInG LiKe tHiSwhy do people still do that tumblr speech thing
>>2328788He's very angry typing from his basement about how communism is responsible for him being unable to hit everyone he dislikes because he saw someone being a cunt the one time he went outside.
>Water goes out on day 1>Clear the entirety of Muldrauh>No copies of Carpentry 2 in all of MuldraughGuess I'll just drink bleach then.
>Human>Male>CarpenterThe Adventure of Hugh Yass starts now.
>>2328889Correction: Construction WorkerI like to use blunt weapons.
>>2328595What's nuts is that in the US, you used to be able to just do that. It wasn't criminalized at all. You only committed a crimeif you actually killed someone in an unjustified manner. The 20th century was truly a blight on us all.
>>2328889For me, its paul blart, mall cop.
>>2328889>Disorganized
>>2329290you might be retarded.assault and battery has been a crime for a very long time. of course there also used to be formalized duels, but that was two guys agreeing to try to kill each other.they would typically just hang trash who assault women.
>>2328889>DisorganizedYou absolute fucking psychopath.
>>2329884>uhm chuddy, women didnt used to get smacked in public>also i will pretend that the original felonies included assault and battery (originally the only felonies were murder, rape, manslaughter, robbery, sodomy, larceny, arson, mayhem, and burglary)Assault and battery were at best situational misdemeanors but 99% of the time were considered torts unless justified. That chaned in 1928, 1988, 1994, and a final time in 2002 when the specific legal provisions outlining the definition of simple assaultt, assault and battery, etc. were updated along with their penalties.Go dilate.
>>2329989>shifts the goalposts from "crime" to "felonies" to try and save faceyou can just Take the L, and I accept your concession.
>>2330048..yes nigger, at the time torts carried no criminal penalties, and most of the time neither did misdemeanors, which at worst might have seen you receive a fine. This is as opposed to today, where the minimum misdemeanor assault and battery carries a 12 month sentence and 2500 dollar fine, up to 10 years and 8,000 dollars for felony assault and battery.Are you pretending to be retarded?
>Update Agriculture so that crops grow extremely slow (reasonable, realistic, whatever)>start the game in July>Make it so that all decent crops cease being viable in... July...>Thus, Agriculture is almost completely useless unless you spend over half a fucking year in game first.What did they mean by this?
>>2330266Canned food and potato chips meta!
>>2330365>Pumpkin - Mar-May
>Get a Backpack Sprayer>Hey sure let's try it, should be better than gardening can...>Fill 'er up!>Put 'er on!>Go out to water!>Character takes the sprayer OFF his back in order to pour water form it onto the plants.Mister Zomboid, my guy. Come on.
>>2329290And now we've got a society full of antisocial (those actively harming society) dysgenic freaks, making everyone sane asocial (those avoiding interaction with society because it's fucked and insane), and the antisocial pretend the asocial are the issue and they should just tolerate pathological liars and histrionics screaming. You can have niggers blasting out extremely loud rap in the streets, and the commies here will tell you it's on you to buy better hearing protection and not on the nogs to stop. It's always, always antisocials blaming asocials.
>>2329290>>2330460During the Great Depression, farmers banded together and forced bankers into penny auctions at gunpoint to have their properties returned to them.We banned the practice.
>>2329875>>2329977It doesn't even matter if you build your own storageboxes and only drive big cars.Can recommend.
>>2330467>It doesn't even matter>For all containers>ALL containers>"if you build your own storageboxes and only drive big cars.">all containers>Reduces backpack size by 30%>"Doesn't even matter"Absolute.Psychopath.
>>2330266>be apocalypse enjoyer>never tweak settings>always start in july and never made it to the next yearAnd that's why farming basically doesn't exist for me. I think if I ever run out of food, I'll just start fishing and foraging.
>>2330470>I think if I ever run out of food, I'll just start fishing and foraging.This does not work in the winter.
>>2330475Yeah but I'm sure there's enough canned food to last you through at least one winter.And I'm not that guy who would survive more than a year in this game lmao.
>>2330479To each their own.I'm the type of player that wishes ageing was a mechanic to be concerned about lmao.
I am trying to get into this game but its too hard and confusing. What is the main goal? I like survival games like 7 days to die, valheim, groudned. Does the combat in zomboid get more fun eventually?
>>2330486>I am trying to get into this game but its too hard and confusing.It's a learning curve game. You get good by doing.>What is the main goal? Take your pick:A) Don't die like an idiot.B) Find a way to die in the coolest and most memorable way possible.>Does the combat in zomboid get more fun eventually?The bigger challenges you take on, and the more reckless you are, the more tense it gets. Zomboid isn't about the combat so much as it is about when and how much of it to engage with.
>>2330465>*kvetch*>You don't need those guns goy!The worst part is the average Kentuckian in the 90's was under the yoke of the assault weapon ban
>>2330486there are no goals and nothing to incentivize playing for long periods of time other than bragging rightsthe game is completely devoid of all forms of interesting content
>>2330487I get that but the game seems incredibly tedious. How many pencils and bedsheets do I need to gather before I can actually do something worthwhile?>>2330634 I like the isometric view and the game has potential to be fun but it seems to miss the mark. It feel like I am messing around in menus more than playing the game. Or the game itself is one big immersive simulation.
>>2330722>Bedsheetsare only good for crafting sheet ropes to rappel down from windows or rooftops.>pencilsI dont know why you collect these. You only need one unless you're an autist coloring your map in.
>>2330486>goalSurvive, become self sufficient.Even though the game is very simple once you figured out the basics, the learning curve is quite steep. When I first bought it, I stopped playing after 10 hours of struggling. Picked it up again one year later and now I'm at 200+ hours. I recommend playing on the unstable branch (build 42).
>>2330722like 80% of all items you can find in game have zero purpose other than displaying them in your baseat the start of the game you want to look for specific stuff to keep in your kit like a water bottle, flashlight, knife, hammer and so on>It feel like I am messing around in menus more than playing the game.game is going to be 75% inventory management and 25% killing zombies if you are a hoarderhonestly I just treat it like a post-apocalyptic zombie The Sims where you have to steal all the furniture and transport it yourself first
Project Zomboid is just The Sims: Apocalypse Edition
>>2330722>I get that but the game seems incredibly tedious.It's slow.>How many pencils and bedsheets do I need to gather before I can actually do something worthwhile?Depends on what your goal is. It's not a game with set paths. You decide how to survive, and how you're going to play.Eventually you learn what's good to grab and what isn't. How you like to play and what systems you prefer to avoid. It's a game with a high learning curve, but it's very rewarding.You can play it as "The Sims, with zombies" or as "Hardcore MilSim retake Louisville as violently as possible." Part of what makes Zomboid so great is that you decide what kind of game ends up being for you.
>>2330734>t. doesn't play the game
Flashback to the first run ever where I had a working generator and rain collectors in my base, just to get gangbanged by zombie bikers in the Rosewood gas station.I heard rattling on the door, prepared the "E + Spacebar" combo and got instantly grabbed by the zombie I did not shove.100% my fault.
>>2330903>100% my fault.Pretty much always is.Except when there's invincible zombie glitches. Then it still is, but funnier.
>>2330266yeah its fucking hilariousgames that make farming important ie rimworld, stardew valley etc. typically start in the spring so you have time to get rolling and enjoy that gameplay loopPZ just says fuck that, fuck you, no farm for you, go butcher some shit (it will suck).i turn off planting seasons because its so gay. i do not give a fuck about 'realism' in this game where dead people shamble around indefinitely.
>>2331104>i turn off planting seasons because its so gay. i do not give a fuck about 'realism' in this game where dead people shamble around indefinitely.I think realism is a good thing to pursue.I think the dev choice to make all crops that realistically grow in early Autumn, instead grow exclusively in early Spring, is retarded. The problem would literally solve itself if they went for actual realism.
>>2331108i still think its a good idea to turn off planting seasons. seed loot is miserly and the large variety means you probably wont find the specific crop seeds you want by then. each packet only gives you 5 seeds anyway which is again not remotely realistic, its just the devs being punitive for no reason. irl a packet of seeds gives you a couple dozen or more. you arent going to feed yourself for more than a week, maybe, with 5 plants.with no seasons you can plant everything you find and get a decent crop in before winter.
Man, why did they nerf fire into the fucking ground instead of making it make sense?The campfire meta could have been solved more elegantly, like: Just make it go out after 5 zombies trampled over it.Houses on the other hand should become raging infernos, LA 2025 style.Right now, you're better off building hairspray bombs than molotovs. That's bullshit.
>>2331184>Houses on the other hand should become raging infernos, LA 2025 style.we had that happen on the /pzg/ serb way back, the entire Lousville suburbs burnt down to the ground thanks to a single molotov, not very fun desu
>>2330438TWO YEARS' DEV TIME
>>2331201kek, but it sure sounds funny
>>2330789I do, and that's not an argument. If you can't explain why you're doing something tedious, you're retarded.
>>2330486It's a game where the entire goal is just survival, so if you need something with more direction, you won't like it.Not that it does that very well, since the devs are constantly struggling between whether the game should instantly kill you for breathing wrong and being able to survive for 70 years.
>>2330486If you want something with more of a goal, try the Week 1 mod. It features life shortly before and during the apocalypse. Your goal is to either fight your way through the Rosewood installation to disable a nuclear launch or find somewhere by the end of the week to shelter in place for a few in game months while nuclear winter passes. Unless you found a hazmat suit to go outside and contend with sweepers and zombies.
Found 4 survivor homes already in this run with boatloads of ammo.Went on a shotgun rampage around Rosewood to finish up.'twas a good IRL day of gaming.
>>2332044>465those are rookie numbers, gotta pump those numbers up.
Can you craft ammo and guns in this game?
>>2332044>Found 4 survivor homes already in this run with boatloads of ammo.Very nice.
>>2332211>Can you craft ammo and guns in this game?Woah there, buddy, that's a tall ask.
>>2332211Not without mods.
>>2332222There was a mod that incorporated the gunpowder system from the original RE3. It was so fucking kino. I wish it worked on B42. You used an ammo press tool in your inventory with gunpowder combinations you made by mixing gunpowders you could loot to create different kinds of ammo.
>>2332211no kentuckians of 1993 were functionally retarded and incapable of hand loading
>>2332410>no kentuckians of 1993 were functionally retarded and incapable of hand loadingIt's true. Kentucky was famously devoid of firearms hobbyists.
>>2332470they also had no auto mechanics, it was like cuba basically, everyone drove broken shit.
>>2332484>they also had no auto mechanics, it was like cuba basically, everyone drove broken shit.I don't mind the broken cars. It makes sense that everyone would flee in their best vehicles and leave the junkers behind, whenever possible.
>>2332499I don't think there would be a bunch of people that parked their cars(that have no fuel and are not in a condition that allows them to even start if they had fuel) in random parking lots across the state.They didn't "leave their junkers behind", they neatly parked their cars at the nearest store, destroyed every component of the car by hand, siphoned the gas and burned it on the ground, then dematerialized.
>>2332553>I don't think there would be a bunch of people that parked their cars(that have no fuelThe game technically begins weeks after shit hits the fan, with the vague assumption that your character has been bunkered in their house in the moments leading up to the beginning.It's a little silly, but I think we can forgive some silliness for the purpose of balance. Just having 1000 cars in perfect condition with full gas tanks in every town destroys a huge aspect of the early game checklist. Plus, sandbox exists. If you want pure, hard realism where cars would be abundant and filled up, just set the game to be that.
>>2332559You can't just arbitrarily flip flop between game balance and realism as justifications and have a consistent world that makes sense.
>>2332627>You can't just arbitrarily flip flop between game balance and realism as justifications and have a consistent world that makes sense.Yes you can. You can absolutely do that. It isn't arbitrary. You decide which is better, based on which results in the better game.
>>2332633No, you can't do that and get a consistent world because you are inconsistently deciding how that world is built.
>>2332643>No, you can't do that and get a consistent world because you are inconsistently deciding how that world is built.It is fine to sacrifice some consistency for gameplay quality. Verisimilitude is a resource, not a boolean.
>>2332655Littering the parking lots with a bunch of inexplicably unusable cars that aren't even good for parts or fuel does not improve the quality of the game.
>>2332662>Littering the parking lots with a bunch of inexplicably unusable cars that aren't even good for parts or fuel does not improve the quality of the game.Yes it does. The search and maintenance of a good vehicle is one of the game's core loops.
>>2332672No? Checking dozens of cars because 90% of them are made entirely of red parts is tedious. Their existence is pointless on top of not making any sense.Preserving a drivable car is trivial and just relies on you having basic driving skill.
>>2332690>No? Checking dozens of cars because 90% of them are made entirely of red parts is tedious.A) They're not.B) You can see the ones that are at a glance.C) You don't need to check cars, you can get high-quality car parts from auto shops.D) You can adjust the Sandbox settings, you're complaining about a problem that solves itself.E) If you don't like it, why are you playing?>Their existence is pointless on top of not making any sense.Dismantling for metal salvage.>Preserving a drivable car is trivialNot if you're a based chad and spam weld the shit out of your car so you can use it as The Zombie Crusher 9000.
>>2332705>Dismantling for metal salvageWrecks already provide that and are numerous enough that cars in poor condition aren't even necessary to rely on for metal salvage.>You can see the ones that are at a glanceNo, only body damage is visible without examining the car, you need to examine the car to tell whether anything besides the body is damaged or not.>You don't need to check cars, you can get high-quality car parts from auto shopsWhich further reinforces the point that the inexplicably wrecked cars(that are not visibly wrecks) serve no purpose besides to unnecessarily clutter the map.>If you don't like it, why are you playing?>if you don't like one thing about the game why are you playing?Are you stupid? Do you like literally every design decision the developers have ever made? Do you think before you speak?
>>2332726>No, only body damage is visible without examining the car,anon....
>>2332731Use your words.
>>2332736>Sees cracked windshield and fucked up hood>Looks at it>Only a few decent parts, exactly as expectedWhat did he mean by this/
>>2332743>Only a few decent parts, exactly as expectedLike half of that car's internal parts, including the engine of all things, are in near perfect condition despite the outwardly damaged appearance, what the fuck do you mean?
>>2332754>Looks at obviously smashed car at the side of the road, that was in a crash>All redwoah>in near perfect condition despite the outwardly damaged appearancAh yes, dark orange near perfect.
>>2332736That car looks exactly in the condition I would expect based on its exterior.
>>2332763>that was in a crashIn a crash with what? A fucking transformer? Godzilla? There's nothing around.If it crashed into an animal there would be a gigantic spatter of gore and blood on the road, if it crashed into a car there would be a similarly destroyed vehicle nearby, but there is nothing around.>Ah yes, dark orange near perfectRead, you illiterate nigger.The engine's green, one of the brakes are green, so is the muffler and most of the suspension, as well as the lights, the glove box and the radio.The battery, fuel tank and other brakes are still usable, that's a reasonably drivable car.
>>2332765>In a crash with what? A fucking transformer? Godzilla? There's nothing around.Zombies, anon.
>>2332768I've seen deer explode from getting hit by cars, if you've hit zombies hard enough that your ENTIRE car has been effectively turned into a collection of scrap metal there would be a ton of blood absolutely everywhere, including on the car.
>>2332769>I've seen deer explode from getting hit by cars, if you've hit zombies hard enough that your ENTIRE car has been effectively turned into a collection of scrap metal there would be a ton of blood absolutely everywhere, including on the car.The zombies felt bad and cleaned the scene up, anon.Honestly, you're starting to make me see why the devs ban people for coomplaining.
>>2332774Because too many people poke holes in the retarded way they've built their world?
>>2332776>Because too many people poke holes in the retarded way they've built their world?It's a game, anon.
>>2332777Why do you think that's a justification for bad game design or world building?
>>2332559>The game technically begins weeks after shit hits the fanAnon...The military spill which started the event happens on July 3th, people starts getting sick on July 4th, the quarantine zone is setup on July 6th, and the game starts on July 9th, aka there's only 6 days from the initial infection before the game starts, and only 3 days between the situation getting bad enough for people to panic, and the game starting.
>>2332778>Why do you think that's a justification for bad game designIt's good design.
>>2332782How is it good game design? It's effectively pointless clutter.
>>2332784>It's effectively pointless clutter.So walk around it.
>>2332786Why is it good?
>>2332788It's a core loop of the game, and it's balanced well enough that it's both not trivial to achieve and also not overly laborious.Are you truly going to argue that fixing up your car once every five months is somehow tedious?
>>2332790Cars that are inexplicably effectively wrecks but aren't actually wrecks are not a core loop of the game.
>>2332794>Cars that are inexplicably effectively wrecks but aren't actually wrecks are not a core loop of the game.Scenery is nice and road hazards punish reckless driving. Deal with it.
>>2332777People wouldn't complain about the lack of realism if the devs didn't spent the entire time trying to justify nerfs as "realism" while looking the other way when realism happens to buff to the player.There's such thing as suspension of disbelief and people are more than willing to accept it so long as you aren't trying to constantly remind them of what's realistic and what's not.If you add testicular torsion in your game for "realism" but then try to wave off your character inability to do very basic human functions, then yes, people are gonna poke holes at your logic.
>>2332795So why is it not a wrecked car model?>Scenery is niceBad scenery that makes no sense is not.
>>2332774you have to understand there's a couple of perpetually aggrieved bitches in this thread who do nothing but whinge endlessly. proposing solutions is not even an option for them.they probably got banned from reddit, steam forums etc. so now they live here and seethe endlessly.
>>2332802>proposing solutions is not even an option for themIt was already stated that all those damaged cars just shouldn't be there because it makes no sense as it is. Or they just shouldn't be damaged to that degree.The original defense was that "it makes sense", then he switched to "well it's good balance" when it was explained to him it doesn't make sense at all. He's a moron and this "balance" decision is fucking stupid.
>>2332806it makes perfect sense there are cars that aren't good. most of the good cars are gone with their owners, as that anon pointed out. if every car left was in good condition then there would be no element of surprise, no reason to get excited about a car that looks like it's in good condition etc.your complaint is nonsensical, worse it's related to a sandbox option, you can set cars to ez mode and have only good cars if that's what you desire. literally take some control of your destiny, your game, and stop whining. these things are within your control.
>>2332811>it makes perfect sense there are cars that aren't goodIt does not make any sense that parking lots have a bunch of cars that are made entirely of 10% parts.>if every car left was in good condition then there would be no element of surpriseThere would be if cars are far more rare and just finding a parked car at all was a surprise.
>>2332806imo for damaged cars, the only ones you should have are>people getting stuck in a traffic jam and pulled from their car would leave it superficially damaged (wrecked windshields, car doors, potentially flipped over)>people trying to escape but failing and getting dragged out (car halfway into the road, wrecked windshields, car doors, potentially flipped over, engine or battery is fucked explaining why the driver couldn't escape)>car trying to plow through a horde (wrecked car, especially the front, trail of corpses with large pile up in front)>car on the side of the road because someone moved it away from the road to go through (car in various condition off the road)>small roadblock from getting ambushed while doing the above (a car in various condition and a car in relatively good condition somewhere in the middle of the road, corpses everywhere)>car crash (two cars in terrible conditions in the middle of the road)>car crash from the driver getting surprised by a dead passenger (car slammed into lightpost or wall, wrecked front)Everything else, like cars parked in parking lots or in driveways should be in relatively good condition (minus the occasional abandoned dumpster), with maybe a smashed windshield or small dent in the body because someone fought near it, and sometime the gas tank getting syphoned.>>2332811The problem is more that cars are just randomly damaged for no reasons in the middle of parking lots or on driveways and it's really retarded. Only 3 days happened since the beginning of the infection and somehow everyone managed to wreck their car and go home?
>>2332816>It does not make any sense that parking lots have a bunch of cars that are made entirely of 10% parts.Good thing that doesn't happen, then.
>>2332825Parked cars just need to always have>an engine and battery capable of starting somewhat reliably>a fuel tank that isn't leaking>at least one functioning pair of brakes>four usable tires
>>2332825>The problem is more that cars are just randomly damaged for no reasons in the middle of parking lots or on driveways and it's really retarded. Only 3 days happened since the beginning of the infection and somehow everyone managed to wreck their car and go home?do you live in a city? some people own real shitheap vehicles. if you have more than one car and it's go-time, are you taking the shitty car or the one that runs reliably?>>2332835cars that are parked for a long time will run down their battery eventually, not to mention the other problems like fluids pooling in the lines and critters making nests in the engine. if anything the cars left behind should be in worse shape.
>>2332838That would be fair if the apocalypse happened a month ago and not less than a week ago.
>>2332838>do you live in a city? some people own real shitheap vehicles. if you have more than one car and it's go-time, are you taking the shitty car or the one that runs reliably?Many people don't own more than one car, and secondly that doesn't even make sense because a lot of the cars are genuinely wrecked beyond use, even the biggest shit heap people own will usually start with a lot of effort.
>see shiny parked car in driveway>find the key in the house>"oh wow, such luck!">every part of the car at 100%>gas tank emptyKentuckians sure are different
>>2332852do cars degrade in condition as the game progresses? i have not seen it. nor have i seen gas go stale or milk go bad for that matter.these things are not simulated. and it's unrealistic there are no cars on cinderblocks in the poorer parts of Kentucky. the trailer parks should have some cars with no wheels.
>>2332875the "my summer car" mod makes cars lots more involved (and tedious)but that's a no thanks from me. I want cars to be easy
>>2332875And those cars shouldn't be parked outside a grocery store or in the middle of the driveway of a middle class home.Those things don't need to be simulated when it comes to cars parked somewhere as if the person just parked them to go do something for a few minutes because it has not been enough time for parts to degrade or fuel to go bad or the battery to drain itself or whatever.
The average joe in the 90s would push his car to work
>>2332886>I want cars to be easynice of the devs to include such a button in sandbox.what's not nice is them spending a bunch of time playing with their sandbox and career presets, instead of fixing the goddamn game and getting a stable out of this build.over a year now, and progress has been fuck-all since the end of last year.
Hi, guys! I'm starting a B42 singleplayer save! I'm wondering what settings for loot, muscle fatigue, comfort, etc are reccommended by the community here! I'm looking forward to having a cool discussion about this awesome game with you guys! Teehee~
>>2333264I ran a server for a group for a while and pretty much everyone agreed that regular muscle fatigue was unplayable and that it should be set low or turned off entirely.
Time to add more realism to the pile:>all car batteries have a random chance of detonating every tick
>>2333264The game is not that hard so if you change the settings to make it EASIER then you're a massive shitter imo. Muscle fatigue is really only an issue for like your first level of a weaponAs for loot? I turn down everything except ammo. One problem with the game if you play with regular zombies is that there's SO much food everywhere that there's a lack of pressure. 100% turn down food by one though. Alternatively, you can keep loot normal but make zombies or the environment harder.
>>2330486>too hard and confusingread wiki, game is shit. also it's not +75% exp gain for a starting level but +300%>What is the main goalnothing, you make your own>Does the combat in zomboid get more fun eventuallybesides killing faster and adding sprinters, no. It's all aim-> left click, aim-> stomp near fence, aim-> shoot>>2332559>we can forgive some silliness for the purpose of balanceNot when they used "realism" as an excuse to constantly nerf things.
>>2333616>Muscle fatigue is really only an issue for like your first level of a weaponYou could also just exclusively use firearms and never have to engage with the muscle fatigue mechanic dropping your damage to zero after a few zombies.
>leave car behind to clear the horder further up the street>come back, see thisTHESE FUCKING CUNTDEVSI closed the game to shitpost about it, hopefully the car resets when I load back in.
I set cars to be in good condition in sandbox settings. It makes no sense for them to be all fucked up.
>>2333686The car is now floating underground.Holy fucking shit.
>>2333709The average joe in the 90s just had a really fat ass.
>>2333686>>2333722And here we can see a van in its natural habitat. Notice how it buries itself under the ground at the first of danger.An average van can eat up to a thousand pound of meat per day, that's an average of 50 cows!
>>2332643>I do not believe in gameplay abstractionFunny! Commit suicide
>>2332705You're talking to the schizo that only plays on Apocalypse because it is the default game mode. He also sneeds about game features that exist primarily for things he doesn't play with in his sandbox (such as body armor for sprinters and PVP) then shits himself if you call him a pussy for it.
>>2333857That's not what that post says at all. Did you misread something?But similar things in the game being abstracted to wildly different degrees does also result in an inconsistent world.
>>2333675oh yeah let me just rock up to my day one gun store that has no zombies in it
>>2332779if NPCs are good the first week is going to be glorious chaos.i have zero hope they will be good. i doubt zombies are even set up correctly to deal with them.
>>2333279i play zero strength runs and it is not at all unplayable.also i think MP is absolutely the worst way to play this game. its so jank and shit on MP and time dilation is critical to making the game less retarded and irritating.
>>2334101Yeah just grab a melee weapon, go to one of the numerous gun stores now littering the world, or go find a survivor home, or go kill a police officer zombie and take his gun..you DO play with meta events cranked up don't you?
>>2333279>>2333616>>2333675So, here are the settings I decided on. Time: Default ApocalypseZombie: Low sprinters, no lunge, crawlers dont drag downLoot: Non-perishable rare. melee and ranged rare. ammo common, medical rare, survival essentials rare, skill books rare, recipe resources rareWorld: House alarms rare, water and electricity shutoff at 14 days, fire spread on, initial gas pump amount high, The rest is set to default Apocalypse settings with the exception that I unlock all clothing options for character customization.
>>2334216we've been over this, he only plays on Apocalypse difficulty so he can complain about the game.
>>2334229>plays with sprintersbased.
>>2333686>>2333722>He returned to his vehicle to find it buried underground...>"Fucking zombies." He grunted to himself.>"This is how I died..."
>>2334229>no lungetoddler mode; fence fighting is already too easy.
>>2334408Lunge is yet another retarded mechanic.
>>2334454no less retarded than dead people walking around
>>2334455Just because a property has an outlandish premise that doesn’t mean you can throw realism or the laws of said property completely out the window whenever you feel like it.A zombie tumbling head-first through a window then immediately accelerating faster than it can even walk upright is fucking retarded.You’re either an Indian shit-for-brains who has never engaged in meaningful conversation or a facetious nigger who strayed too far from Reddit. Which is it, Ranjesh?
>>2334527Lemmy hired another retard to shit up zomboid threads. He's been at it for a few days now.He claims to be some sort of badass because he plays zomboid with harder than standard settings for some reason.
>>2334216>You could also just exclusively use firearms and never have to engage with the muscle fatigue>Yeah just grab a melee weaponWhy are you such a faggot?
>>2334216>..you DO play with meta events cranked up don't you?Not going to lie, tuned those up a shitload and the game feels more fun.
>>2334527zombies aren't real so and PZ isn't your property, so i don't think you get to determine what their properties are in PZ or what they're capable of. except in the context of sandbox settings.bottom line is, you are a casual if you turn off lunging. which is fine, that's your right to be a casual.casual.
>>2334527>Just because a property has an outlandish premise that doesn’t mean you can throw realism or the laws of said property completely out the window whenever you feel like it.Yes you can.It's called game design, mate.Zomboid is a game.
Crawler lunge is bullshit anti-player design and everyone knows it. Lemmy just threw a huge hissyfit because people actually used fences and such to their benefit.
>>2334572>oh no the zombie lunged and tripped me because i'm bad now i am dead ;-(
>>2334582>oh no the players used a fence to kill zombies because we were too retarded to make zombies break fences or literally do anything other than become crawlers on the other side>Help! Help! I'm being repressed!
fence fighting is itself casual, i almost never do it and instead utilize forethought, planning, and intelligent weapon choice to fight zombies with suboptimal strength and marginal fitness.
>>2334594>fence fighting is itself casual, i almost never do it and instead utilize forethought, planning, and intelligent weapon choice to fight zombies with suboptimal strength and marginal fitness.molotov go woosh
>>2334572>Crawler lunge is bullshit anti-player design and everyone knows it.Fuck lunging. Zombies falling over fences should be able to grab players and take them down with them.
>>2334597i don't use those either as i wish to minimize property damage.pipe bombs are pretty good but i never used them.
>>2334455Why should crawlers be allowed to lunge though
>>2334620why shouldn't they
As a true intellectual i never fight zombies because that would use up my limited energy and i know a cure will be found soon.
>>2334550>If I have to use a melee weapon, potentially, to kill a handful of zombies at the gun store (which will not obliterate my muscles unless I'm a 0 strength retard) this must mean I can't play the game pretty much exclusively with firearmsWhy are YOU such a faggot? Use your brain.>>2334552I don't understand why they still refuse to maximize most of them for the default. The game feels so barren without them.
>>2334640Because they're crawling on the floor with limp legs, how are they going to lunge 20ft at mealso it just feels like shit, because unlike sprinters, crawlers have no unique audio-visual cues to let you know you're going to get raped, and unlike standing zombies, crawlers can lunge at you from basically anywhereZombies should be vulnerable to getting stepped on or battered after falling down to the ground and you should be threatened by crawlers because they can bite you if you're not wearing leg or groin armor and can bypass some obstacles zombies could just flop over and stand up from, like vehiclesthem being able to lunge was always just a legacy feature Lemmy tried for a hot minute after he got big mad about players using their environment to their advantage to survive zombie mobs and I argue its poor implementation is probably why he decided to address his hatred for spearchad critting his way through a mob of zombies with muscle fatigue was a lesson he learned from the crawler debacle.
>he's so mad people argued against armor he created a boggeyman>he's now using him to talk down anyone disagreeing with anything about the gameGotta love the retardation you get to witness on 4chan sometimes.
>Zero Agriculture levels>Can't craft plant cures>Can't even see what diseases plants have>All (100%) my plants die of diseases before I can harvest themCan anyone explain to me how the fuck I am supposed to level this skill above 0?
>>2334767>Can anyone explain to me how the fuck I am supposed to level this skill above 0?
>>2334775To make it clear, it's not that you can't, but the devs really discouraged the ability to do so by constantly nerfing crops with the most egregious shit being that now crops takes literally in-game months to grow.In the time it takes to get any crop, you'll probably be high level in fishing or foraging, and you'd have stockpiled a ton of non-perishable food for the winter.
>>2334767you only get exp for harvesting your own crops. yes, it's retarded.you should separate your plots by at least one tile to prevent disease from spreading, at least that's how it worked in b41 but really who knows.