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New supercell game just came out. Thoughts?
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>>1455760
>Not available in Murica yet
I dunno anon you tell me
>>
It's shit. Shoot whomever thought this gameplay was a good idea.
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>>1455760
Paola collapses every single game she touches. She collapsed brawl stars ,it finally started to heal when she left now she collapsed whatever this is. She's a failure
>>
>>1455952
So far the game feels like a clusterfuck for adhd kids especially when it’s the last min for the round
>>
https://youtu.be/6mEMO6o6VqI
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Clash Mini should have made the cut, not this sad excuse of a "game".
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>>1458069
No, both are absolute crap. I don't understand why supercell has such massive hard-on for autochess mechanics. People got bored of that shit years ago.
>>
It's giving me TFT vibes, and I think it would be great idea if they head in that direction but make it in an arena. Similar to Arena in League of Legends. I hate Supercell for making it pay to win where skill < money.

I like how strategy can emerge in this game though, for example going Goblin/Hog and rushing your neighbour, buying their chests (get numbers advantage) and potentially killing them.

It's a big time investment and you can lose so it can often go wrong.

However maybe its because the game is too fast paced, but my the rush playstyle buying goblins/chickens/hogs to rush, gets outscaled extremely quickly in larger "team fights".

There were cases where I'll have fusion Chickens, Goblins, literally losing melee fights to other ranged fusion characters. Not Shelly, like Bo, Dynamike, I don't own Medic so i don't know but it seems to counter my comp.

The games mechanics are very simple, the skill ceiling is there but low, ranged characteres can technically space/kite ranged characters but the game makes it very awkward and janky.

The game has potential, but I think it's gameplay mechanics, like it's builds, balancing, PvP mechanics, pacing, it all needs A LOT of work.

Also the gatcha pull system is very weird, I almost never get Colt if I go Goblin/Chicken starter.



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