Castelia Sewers....home...
I like the part where the game doesn’t let you go in until iris specifically leads you therewhat a great game
>>55775702I like the part where it's a game too
>>55776895yeah technically cookie clicker is a game
>>55775687Shalom
>>55775702>Are you a boy or a->GET THE FUCK OUTTA MY WAY, OAK, I WANT MY CHARMANDERMaybe you shouldn't play games for children
>>55775702what a coincidence!my favorite part of XY was seeing multiple power plants but only being able to go into one of them for a couple of battles and then never againxy are the peak of the series fr fr no cap
>>55775687This game had some great dungeons, too bad most of them are locked behind post game.
>>55775702why would you want to go in there before the story necessitates it? "just because" isn't a real answer, what purpose would it serve? just so you can run around and go "oh cool sewers" and then leave until you have to go back to move the plot forward? please actually stop and have a think about game design before you spout your shitty opinions. Gen V does have a problem with too many roadblocks and cutscenes, but this isn't really one of them.
>>55775687This place is so appealing despite having Zubat as its most worthwhile encounter. I guess after not seeing Zubat for a whole game, you're just very happy to have a Crobat again in the sequel.
>>55777361yeah, I'm glad the game didn't pointlessly pad itself by letting you go into power plants that would have nothing in them like the church in sinnoh>>55777400>why would you want to actually have exploration and agency in your rpg?
>>55775687Why do you live in a sewer?
>>55777595>church in sinnohyou used to be able to marry your mons in that church. it's good worldbuilding
>>55777595>Insults churches and exploration of places that add little bits of flavored >Claims to want exploration Dumbass
>>55777634Yes I want exploration in places that have substance, not empty buildings with nothing but 3 npcs with generic dialogue.
>>55777595>>55777904