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The Emerald Battle Frontier is literally impossible
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>>56417357
Skill issue
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>>56417357
Git gud.
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>>56417357
Succeeding at the frontier is intended to require the skill level and understanding of game mechanics that most tournament players have. If you want something easier, try the endgame of Colosseum.
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>>56417357
skill issue & git gud
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>>56417357
Is the expanded map canon? I don't remember the desert being next to the weather place
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>>56417357
>all that wasted space
Grim
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>>56417357
>filtered this hard
and yet the game is for children, really makes you think huh anon?
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>>56417402
nobody completed the Frontier as a kid
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>>56417380
no that's how it is in game. but they're not connected so they don't feel close to eachother.
>>56417387
that's not it works lmao. Hoenn was actually one of the most impressive game worlds on a handheld console, a map this size without any loading screens was a huge deal on the gba. there's no "wasted space", that space outside the maps doesn't exist.
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>>56417411
i did, your point?
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>>56417515
bullshit
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>>56417517
i have no eay of proving it since i dont know the game nor a gb advance, but i completed all facilities.
whether you believe it or not is of no interest to me.
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>>56417380
>Is the expanded map canon? I don't remember the desert being next to the weather place
It's actually not uncommon for one side of a mountain to be green while the other is barren, pic related is the Himalayas.
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>>56417387
You're retarded, Hoenn is already fucking huge, especially so for a GBA game, with thousands of ways to approach it. The game wouldn't be improved one iota if we turned all those green bits into Viridian Forest / Petalburg Woods clones. If they did people would just complain that now Hoenn is all forest instead of water routes.
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>>56417357
Are your mons trained up properly? Does your team have good synergy? What do you keep losing to? Cheese is inevitable.
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>>56417416
This made me want to check out Walk Through Walls
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>>56417853
Surfing in Sootopolis void/crater.
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>>56417416
This. Retards love to dunk on Hoenn even when their claims are objectively wrong.
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>>56417375
No It's fucking bullshit. Being faced by shedinjas and evasion spam is anything but requiring skill level
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>>56418095
You will not see a classic scrub throw his opponent five times in a row. But why not? What if doing so is strategically the sequence of moves that optimizes his chances of winning? Here we’ve encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules.
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>>56417985
Interesting...
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>>56417357
git lucky
this was probably impossible for most kids tho, unless they looked up guides/online forums
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>>56418213
Wait so it lets you walk through walls but you still need surf to cross water?
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I got gold in the tower but I could just have easily as lost, luck is a big factor.

I really have no idea how GF thought kids would enjoy this or win when they made every effort to hide all the elements of their new stat system. Pokemon with average IVs or at least good IVs in a couple stats can win, but not with poor EVs too, which no kid would know about from any official material or guide
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>>56418278
Walk through walls doesn't allow you to walk through npcs, rocks, boulders and waterfalls (when surfing). Any object that requires you to face it and press A isn't covered.
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>>56418213
The water texture lines up seamlessly but it's a different water texture to the ocean. Is there a spot near lilycove where the offscreen water texture suddenly changes?
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>>56418294
Huh... I expected it to be more straightforward than that, like just making "can move in that direction" always "yes".
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>>56417357
Git gud.
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>>56418306
Unfortunately all main games before XY uses two collision systems internally to begin with.
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>>56417357
>luck dependent facilities
>asked to get a 50 win streak
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>>56418328
I seem to recall using a walk through walls code in gen 1 and just walking everywhere, including water and on top of NPCs.
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>>56417627
This is called a rain shadow. I only know this because there was an episode of The Magic School Bus where they talked about it.
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>>56418279
it's completely unreasonable to expect any kid to manage more than a Silver in any of these places. Shame, since the place's gimmicks are generally pretty fun but good luck getting pokemon good enough with no outside knowledge/genning
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>>56418095
Skill issue. I never faced an unkillable shedinja nor I had to deal with much double team crap. Even in the factory.
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>>56417853
imagine if there was actually stuff there to explore
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>>56417357
Hoenn was the worst designed map out of the handheld games by a wide margin IMO. People meme on the IGN review, but there absolutely is way too much water. It's literally half the map.

Water routes in Pokemon have always kinda sucked. You're forced to use repels to avoid wild Pokemon (versus just avoiding tall grass on land). Wild Pokemon variation dies on water routes. Ruby and Sapphire had solid varieties of different types on all its land routes. Then as soon as you hit the ocean, it's all Tentacool, Wingull and Pelipper . Adding to this, all the trainers on these routes almost exclusively use water types as well. If you have any Fire, Ground or Rock types in your party, you're basically benching them for massive periods as a result of this. And lord help you if you're playing Sapphire and facing off against Team Aqua on top of that.

The games require THREE water HMs (Surf, Dive, and Waterfall), which was especially egregious in the original games, as Surf made the other two almost completely redundant in battle.

And then you get Routes 132, 133, and 134. Take everything you hate about water routes, and now add current puzzles that are entirely trial & error at points. You often can't tell if you are moving to the right tile until after you have done so since the path the current takes you down isn't always shown entirely on screen. Then it's back to the start to try again when you mess it up. Navigating through these routes is genuinely aggravating without a guide. These are the three worst designed routes of any Pokemon game. Nothing about them mechanically is fun.
...
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>>56418890
I get why they made the overworld 50/50 land/water. Ruby and Sapphire's whole theme is about balance in nature, with the rival teams fighting over expanding the land and sea. But guess what? That theme makes for a map that slows the gameplay down to a total slog once you got your 6th badge. Sacrificing core gameplay for theme or aesthetic is bad game design. I played through all the mainline games a few years ago during the pandemic, and there was no point in any of them that was a bigger slog than Ruby and Sapphire was from the 6th badge to the Champion. Sinnoh's snow and marsh areas were definitely more annoying, but took up a substantially smaller part of the game.
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>>56418890
The water routes wouldn't be as bad had they put a wider selection of Pokemon on them. Even when you go underwater you can only catch 3 Pokemon on whichever route you used dive.



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