>we could have gotten animated gsc-style sprites robbed
>>56685526Who cares, GSC were garbage anyway
>>56685559https://www.youtube.com/watch?v=a8MZBUoQt68
>>56685536Kino
>>56685526any more?
>>56685572>Chris Redditman
>>56686290Yes, you are
Those are RSE-style, though.
>>56688829I think(maybe) he means that the animations are Crystal-style because Crystal's animations were a lot better than Emerald's
>>56685559Ok zoomer
>>56688829He means Crystal style animations. Emerald, DPPt, and HGSS use two to three frames which are rotated and scaled to give the appearance of an animation whereas BWBW2 breaks up the sprites by body part and then animates them. Crystal used actual animation and they were initially planning on doing Crystal style animations in RS, but they gave up early on because it was too much work to animate almost 400 Pokemon.Honestly the Crystal animations are more soulful than the Emerald ones, though I do understand why it's not worth the effort.You can compare here:https://www.youtube.com/watch?v=JC3uTUvzo0E
are there more of these?
You know, this makes Gen 5 make a lot more sense.They probably wanted to return to this in Gen 4 but recognized as too challenging and time consuming. Redrawing the Pokemon split apart however would take far less time than drawing individual frames, as well as taking way less time too. It was a compromise they settled on, in short.
>>56688928The terms you are looking for are keyframe animations vs tweening
>>56685526This isn' gsc style
Just Wailmer, Kecleon and Azurill. They were the first gen 3 pokemon revealed, so I guess they were part of a very early test or demo or something where they were toying with the idea of animating the pokemon.
>>56685526Hoennbros, we've been had.
>>56685536>versus this
>>56691057and it was kino the entire time, not a single dull moment in a battle