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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
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File: saturation.jpg (90 KB, 936x826)
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Why do they keep changing the colors?
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>>56701076
Masuda's A team hates colors, the B team does what it wants
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>>56701076
It's more the shading, really.
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>>56701076
art direction is hard
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File: IMG_2423.png (185 KB, 475x475)
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>>56701076
Its actually consistent, it just depends which dev team it is. The primary team seemingly favors coloring them like the Sugimori artwork, whereas the secondary team seemingly favors coloring like the sprites.
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>>56701110
>whereas the secondary team seemingly favors coloring like the sprites.
based secondary team
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>>56701076
It’s not the colors it’s the contrast
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File: 1632724275124.png (177 KB, 677x809)
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>>56701110
You can argue it was always meant to look like the sugi art, but i do miss the bright contrasting colors
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>>56701149
Same. I don't really care what is correct, I like the higher saturation.
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>>56701076
holy shit electrode looks way different in the bottom pics!
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>>56701076
Miss him
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File: 1729241273001154.jpg (46 KB, 679x679)
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>>56701076
Pretty sure that pic is a side effect from the light engine getting changed not a color palette change.
Regardless they do change the palette a lot in other instances, I legit don't know why they do it.
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>>56701076
If they weren't cowards they would change the whole artstyle each time like zelda does
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>>56701076
someone in charge of the main games just likes desaturating the shit out of the colors.
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>>56701076
PLA is easily the best one here. Disagree? Keep it to yourself then, because you're stupid.
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Different dev teams with different art leads
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>>56703180
>OP asks a question, a bad one but still a simple neutral question
>Respond with a nonexistant disagreement and seething
Are you fucking retarded?
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>>56701149
They only really look that high contrast and intense saturation on backlit screens.
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The sun is changing colors, look up predictive programming
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>>56701076
The models are identical you idiot, it's different shaders and lighting.



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