Why do they keep changing the colors?
>>56701076Masuda's A team hates colors, the B team does what it wants
>>56701076It's more the shading, really.
>>56701076art direction is hard
>>56701076Its actually consistent, it just depends which dev team it is. The primary team seemingly favors coloring them like the Sugimori artwork, whereas the secondary team seemingly favors coloring like the sprites.
>>56701110>whereas the secondary team seemingly favors coloring like the sprites.based secondary team
>>56701076It’s not the colors it’s the contrast
>>56701110You can argue it was always meant to look like the sugi art, but i do miss the bright contrasting colors
>>56701149Same. I don't really care what is correct, I like the higher saturation.
>>56701076holy shit electrode looks way different in the bottom pics!
>>56701076Miss him
>>56701076Pretty sure that pic is a side effect from the light engine getting changed not a color palette change.Regardless they do change the palette a lot in other instances, I legit don't know why they do it.
>>56701076If they weren't cowards they would change the whole artstyle each time like zelda does
>>56701076someone in charge of the main games just likes desaturating the shit out of the colors.
>>56701076PLA is easily the best one here. Disagree? Keep it to yourself then, because you're stupid.
Different dev teams with different art leads
>>56703180>OP asks a question, a bad one but still a simple neutral question>Respond with a nonexistant disagreement and seethingAre you fucking retarded?
>>56701149They only really look that high contrast and intense saturation on backlit screens.
The sun is changing colors, look up predictive programming
>>56701076The models are identical you idiot, it's different shaders and lighting.
>>56701076PLA doesn't look this dark and saturated.